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    Illaoi, the Kraken Priestess 

Illaoi of the Buhru

https://static.tvtropes.org/pmwiki/pub/images/illaoi_originalloading.jpg
"I'm not big on sermons. Broken bones teach better lessons."

Voiced by: Rolonda Watts (English), Luyanda Unati Lewis-Nyawo (English/Current: Ruined King onwards), Raquel Martín (European Spanish), Irina Índigo (Mexican Spanish), Urara Takano (Japanese), Luiza Viegas (Brazilian Portuguese), Yu-Mi Jeong (Korean), Anastasia Lapina (Russian)
Appears in: Ruined King, Legends of Runeterra, 2XKO

"Wisdom is frequently a kick in the head."

Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes’ spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.

Illaoi is a Juggernaut champion who excels at hunkering down and establishing a zone of control at her current location, where fighting her becomes a fool's errand.
  • Her passive, Prophet of an Elder God, causes giant tentacles to periodically spawn on nearby terrain, which she can command to attack through her abilities, damaging enemies they slam on and healing Illaoi based on her missing health if they hit a champion. Tentacles vanish if hit twice by an enemy.
  • Her first ability, Tentacle Smash, passively increases the damage dealt by tentacles. When activated, Illaoi smashes her idol into the ground, summoning a tentacle that slams down in a target direction, damaging enemies it hits.
  • Her second ability, Harsh Lesson, empowers Illaoi's next basic attack, causing her to leap at her target from a small distance, dealing bonus damage and commanding nearby tentacles to swing at the target.
  • With her third ability, Test of Spirit, Illaoi sends a tendril in a target direction that, if it hits an enemy champion, tears their spirit back to Illaoi's location for a few seconds. The spirit can be attacked by Illaoi and her allies, and nearby tentacles automatically attack it, with a percentage of the damage it takes being transmitted back to its owner. If the spirit is destroyed or its owner moves too far away from it, they will be slowed and marked as a Vessel for a long duration, causing tentacles to spawn around their location and attack them.
  • With her ultimate ability, Leap of Faith, Illaoi jumps and slams her idol into the ground, damaging nearby enemies and summoning a tentacle for each enemy champion or spirit hit. For the next few seconds, the cooldown of Harsh Lesson is halved, and tentacles attack faster and can't be targeted by attacks or abilities.

Illaoi's alternate skins include Void Bringer Illaoi, Resistance Illaoi, Cosmic Invoker Illaoi, and Snow Moon Illaoi. Legends of Runeterra exclusively includes ILLBEATS Illaoi.

In season 3 of Teamfight Tactics, Illaoi was added in the Return to the Stars mid-set update using her Resistance Illaoi skin and is a 1 cost Battlecast Brawler. Her ability is Tentacle Smash, which slams a tentacle in a line in front of Illaoi, damaging all enemies hit and stealing a percentage of their armor and magic resistance for a few seconds. She was removed in season 4, returning in season 6 using her base skin as a Tier 1 Mercenary Bruiser. Her ability was changed to Harsh Lesson, which slams her target for magic damage and links their souls for a few seconds, healing Illaoi for a percentage of all damage taken by the linked enemy. In season 7, she uses her Cosmic Invoker Illaoi skin as a Tier 3 Astral Bruiser. Her ability was changed to Cosmic Smash, which is largely identical to her season 3 ability aside from slamming three tentacles in a cone instead of one. She was removed in the Uncharted Realms mid-set update, returning to her base skin in season 9's Horizonbound mid-set update as a Tier 1 Bilgewater Bastion, with Harsh Lesson returning as her ability. In season 10, she uses a TFT original skin and is a Tier 5 ILLBEATS Bruiser. Her ILLBEATS origin is a unique trait that summons two tentacles (increased to eight at star level 3) that can be freely placed as separate units. Tentacles share Illaoi's bonus armor and magic resist and every few seconds slam down in a line every few seconds, dealing magic damage based on their own armor and magic resist to enemies hit. Her Drums of the Deep ability grants her additional armor and magic resist for a few seconds, revives or fully heals the lowest health tentacle, and has her leap to the nearest enemy before slamming the ground three times (increased to seven at star level three), dealing magic damage in a wide radius while her tentacles slam in unison. In season 11, she uses her Snow Moon Illaoi skin and is a Tier 3 Ghostly Arcanist Warden. Her Prophet of Spirits ability shields Illaoi and summons a tentacle near her target for a few seconds. The tentacle slams down once every second, each dealing magic damage to enemies in a line and healing Illaoi for a flat amount.

In Legends of Runeterra, Illaoi is a 4-mana 1/6 Bilgewater Champion with Overwhelm who, when she attacks, Spawnsnote  1 and then gains Power equal to your strongest Tentacle until the end of the round. When she sees herself and/or Tentacles deal 15 or more damage in total she levels up, gaining +1/+1, passively increasing the value of all Spawn effects by 1, and causing her attack ability to fully heal her strongest Tentacle and give her its Health as well as its Power until the end of the round. Her Champion Spell is Illaoi's Tentacle Smash.

Illaoi is one of the playable champions appearing in Ruined King.

She is part of the base roster for Riot's upcoming free-to-play 2v2 Tag Team Fighting Game, "2XKO"
  • Above Good and Evil:
    • She even says as such regarding good and evil. In her eyes, all souls came from and belong to Nagakabouros, and she is encouraging people, regardless of morality or political affiliation, not to kneel but to fight. This puts her into opposition to every other immortal champion (except Braum), including those who worship other gods, as well as the lawful types, such as Tahm Kench or most Demacians.
    • Lore-wise, after Shadows and Fortune, in which she seemed to be on a good, normal terms with Miss Fortune, her next short story has her help Gangplank get back on his feet and ship and resume his war against Miss Fortune for Bilgewater. Basically, Illaoi doesn't take sides and will help anyone that is in-line with her and Nagakabouros' interests.
  • Achilles' Heel:
    • For all her damage and tankiness, pretty much all of the problems with her can be dealt with simply by constantly staying on the move, due to having much telegraphing and no ways to really catch up to her opponents. Test of Spirit alone can't kill anybody and the tentacles it spawns are very telegraphed and easily avoided, while her other abilities all require her to be rather close to her target. This is in keeping with the teachings of her religion, as Illaoi preaches the need to remain in motion at all times (although she doesn't mean it quite so literally).
    • Illaoi also has a specific weakness against ranged opponents, as not only can they keep their distance and kite out of Illaoi's range, they can also take down her tentacles from afar at any point in the game, annoying considering how instrumental to her damage and sustain they are.
  • Affirmative Action Girl: The first female champion to fit the "Juggernaut" style of play, and is much bigger and more muscular than the other female champions as well. Even Vi is pretty small when standing next to her.
  • Amazonian Beauty: Illaoi is the biggest human woman in the game, hands down. Other female melee fighters, even brute-strength ones like Shyvana and Vi, are still pretty slender and trim (if toned) under their armor, but Illaoi is built like a brick shithouse. And if Gangplank is any indication, her physicality doesn't detract from her attractiveness.
  • Attack! Attack! Attack!: Not quite to the extent of someone like Diana or Pantheon, but she does not have an escape, as her only "gapcloser" requires a target, so when she goes in, she goes in hard.
  • Awesome, but Impractical: Illaoi contains deceptively high damage and sustain, even for a juggernaut, but unlike most juggernauts who can impose pressure on enemies merely by walking towards them, Illaoi is reliant on her tentacles to provide her power, which are hinged around long cooldowns (Test of Spirit can set it up relatively faster, but the ability itself has a long cooldown and still requires work in creating Vessels). Along with her own lack of crowd control, she's less about aggressively pursuing key targets and more about crafting her own "Instant Death" Radius over time. It will take a while, but if enemies try entering it, it will hurt.
  • Badass Preacher: Illaoi is essentially the highest member of her god, Nagakabouros' clergy and her asskicking is unquestionable, seeing as how even her selection quote sums it up quite succinctly, as well as a few other quotes of hers imply her (and her god's) idea of "imparting wisdom" is kicking the shit out of people.
    "They need wisdom. They don't need teeth."
    "Wisdom is frequently a kick in the head."
    "My god is not love — it is a kick in the pants."
  • Badass Teacher: Unless she considers you completely irredeemable (which fortunately only applies to demons), Illaoi wants to challenge everyone to "move," and more importantly, she wants them to succeed. However, she gets you to "move" by subjecting your very soul to a lot of pain, so you better work up the endurance or you're gonna get crushed. This is the basis behind Test of Spirit, where if an enemy champion becomes a "Vessel," they'll hear words of (very dark) encouragement as her tentacles appear to pummel them to death.
    "Live your journey, or die in mine."
    "This will be a good day... if you live."
    "My god doesn't want you to kneel. It wants you to fight."
    (if the Vessel survives for a while) (laughs) "Exactly. If you want your soul, take it."
  • The Big Guy: Not only is she designed to be a beefy, bruiser style champion, she's also just flat out big.
  • Combat Tentacles: Her main method of dishing out damage involves summoning tendrils to slam down on her foes.
  • Contralto of Strength: Illaoi has the lowest voice of any female in League, and as stated, is a very powerful fighter and dangerous priestess.
  • Crutch Character: Played properly, she is hell to lane against for most people, simply due to how she can turtle and win via attrition or beat down mostly anybody going in on her. This works against her in late-game teamfights, though, because teamfights can happen anywhere and Illaoi needs to hunker down in order to properly fight, lacking any real ability to pick her own fights. Though the occasional five-man ult can win a game, those are few and far between without the proper team to back you up.
  • Double Entendre: She's actually quite forthright in coming on to Braum.
  • Early-Bird Cameo: Played a major part in Shadow and Fortune before she was announced as an actual champion.
  • Eldritch Abomination: She worships one, and is actively feeding it souls in exchange for its aid. This is more morally neutral than it sounds.
  • Gameplay and Story Integration: As mentioned up in Achilles' Heel, Illaoi's biggest weakness is when her opponents are constantly moving. Her (and her god's) philosophy requires one "to be in motion", making her gameplay weakness amusingly literal.
  • Gathering Steam: Illaoi's ability to duel and exert pressure depends on whether she has tentacles around to aid her. Either she waits for her passive to spawn them nearby or she uses Test of Spirit to make her opponent attract them. Once fully equipped though, her damage and durability are almost second to none and can crush entire teams if she's opportunistic enough.
  • Has a Type: She seems to have a thing for similarly muscular men like Braum.
  • The Hedonist: Essentially what her religion is is one that emphasizes following your desires as opposed to allowing others to dictate your life for you. She compliments champions with drive or who just enjoy themselves, and mocks others who live under orders or those who could be a Death Seeker. Subverted, though, in that Illaoi's beliefs do not favor mindless self-indulgence- when fans questioned what she thinks of the self-centered water demon Tahm Kench, She holds him in contempt for his bottomless gluttony, considering him to be stagnant.
  • Hypocrite: Pantheon accuses her of this.
    Pantheon: (upon first encountering Illaoi) You preach movement, while anchoring our souls.
  • I Have Many Names: Not Illaoi herself, but her god, Nagakabouros, a.k.a. the "Bearded Lady", "Mother Serpent", "Kraken", "Hydra", to name a few.
  • Improbable Weapon User: Bashes enemies about with a giant totem, which is basically a metal ball with a handle on it.
  • "Instant Death" Radius: If an enemy walks into an area with a large amount of tentacles and is hit with Test of Spirit, they're as good as dead.
  • The Juggernaut: Much like Darius or Garen, she lacks a true gap-closer (beyond a tiny leap to an opponent on her W), but deals a lot of damage (especially near her tentacles) to anybody unfortunate enough to be close to her and can take quite a beating as she runs up to her opponents. Her ability to constantly heal in prolonged battles as her tentacles repeatedly strike her opponents (the more enemies are struck, the more she heals for) make her one of the few champions capable of potentially fighting off and killing multiple opponents at once; if you try to stand toe-to-toe with Illaoi in amongst a field of her tentacles, you will die.
  • Mighty Glacier: As to be expected from a "Juggernaut" champion. She requires operating in a stationary "zone" lined with tentacles, lacks a gapcloser or any major mobility or crowd control, and is relatively slow and is unable to chase anyone down. However, she's to catch anyone within her "zone," she's going to pack a serious wallop.
  • Not So Above It All: Despite being an incredibly large and strict Sink or Swim Mentor-type prophet with a booming voice, some of her lines reflect a simpler appreciation of things in life aside from her god.
    "I value truth! ...and barbecue."
    (buying an item) "I like this. I should buy everyone one of these."
  • Old Flame: She used to have a thing with Gangplank before he got sunk, though she didn't have it that badly against his attempted killer, Miss Fortune. She's shown to still have some residual affection for him in the short story The Burden, even though she was the one who broke the relationship off.
  • One-Man Army: Illaoi's ability to heal every time one of her tentacles strikes a champion or extracted soul (including her Q) means that she can heal outrageous amounts of damage while dishing similar amounts back out at the same time. If sufficiently farmed, able to connect with her ult on all her attackers simultaneously and able to avoid being locked down by CC, she is one of the few champions in the game who can potentially legitimately fight and kill an entire team single-handedly.
  • Order Versus Chaos: Sits on the "chaos" end of the spectrum, as many of her quotes establish her distaste for rules the notion of obedience to a nation.
  • Out with a Bang: Suggested as the reason she doesn't attach herself to any one suitor.
    "How could I love only one man? They break too easily."
  • The Paladin: Illaoi is the "Truth Bearer" of the Buhru, and it's her job to ensure life can go on at all costs and people can continue to live and die pursuing passion, all in service of her people and their god. In combat, she channels the powers of Nagakabouros fight. She can also heal herself by damaging enemies and, as shown in Ruined King, cleanse and heal bystanders too. Her role amongst the party in that game is to both damage enemies and heal allies, with both capabilities being enhanced by the number of tentacles she spawns.
  • Self-Deprecation: In a meta sense: She has many scathing insults for her champion-specific taunts towards Rek'Sai, saying that whoever made her was ignorant and stupid. She and Rek'Sai share the same designer, Beat Punchbeef.
  • Ship Tease: Has some in her specific taunts for Gangplank (whom she refers to as "love") and Braum (she wonders if he has stamina).
  • Sink or Swim Mentor: She acts like this towards her opponents when she successfully uses Test of Spirit on them. Or in general.
  • Skill Gate Characters: Illaoi can easily be seen as a beginner's champion for the Juggernaut playstyle, in that she is capable of dishing out deceptively, frankly absurd amounts of damage, in exchange for having effectively no crowd-control, with the rather simply counterplay of "just walk away". Due to this, she is good at teaching whoever's playing her how best to take advantage of a team-mate's CC or buffs, and she's good at teaching whoever's playing against her the dangers of not staying on your game and avoiding abilities.
  • Statuesque Stunner: Illaoi is taller than both Garen and Dariusnote . And if Gangplank is any indication, Illaoi's height likely isn't an issue for her attracting suitors.
  • Trademark Favorite Food: Mangoes, much like Gangplank and his oranges.
  • Unwitting Instigator of Doom: The catalyst for the Ruination can be traced back to Illaoi. When she found Gangplank following the events of the Burning Tides, Illaoi tested him and found him worthy, granting him resources to reconquer Bilgewater. She also kept this information from Miss Fortune due to her history with Gangplank, despite knowing how much he hurt Sarah throughout her life. In The Ruined King Gangplank used those resources to travel to the Shadow Isles, where he made a deal with Thresh to resurrect Viego in exchange for taking the city back from Miss Fortune. Illaoi's decision to lie to Sarah combined with Gangplank's assault caused her to lose all trust in Illaoi, tipping her over the edge into near-tyrannical paranoia, and eventually allowed Viego to corrupt her into one of his minions during the Ruination event. Needless to say in both cases, Illaoi was very guilt-ridden when she realized how much she endangered Bilgewater in the long run.
  • Worthy Opponent: Illaoi encourages her opponents to fight back during Test of Spirit, whoever they are, even congratulating them if they manage to survive. In her eyes, everyone is a student.
    Illaoi: I am a teacher. Bilgewater will learn.
  • You Will Not Evade Me: An uncommon variant. Go ahead, attack Illaoi from range and run. She'll just rip your soul out and beat the snot out of that instead.
  • Your Soul Is Mine!: Her Test of Spirit lets her temporarily rip her opponent's soul out and hammer it, dealing damage to the physical body too. When it's done, she returns the soul, if it's not dead already, so she's just 'borrowing'.

    Irelia, the Blade Dancer 
note 

Irelia Xan

https://static.tvtropes.org/pmwiki/pub/images/irelia_originalloading_4.jpg
"Fight for the First Lands!"

Voiced by: Cherami Leigh (English/Current), Nikki García (European Spanish/Current), Celia de Diego (European Spanish/Pre-VGU), Jocelyn Robles (Mexican Spanish), Hana Takeda (Japanese), Shallana Costa (Brazilian Portuguese/Current), Mariana Torres (Brazilian Portuguese/Pre-VGU), Hyun-Jeong Jo (Korean), Irina Obrezkova (Russian)
Appears in: Legends of Runeterra

"There was a time when I danced only for myself. Now, I dance for the First Lands."

The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practiced movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.

Irelia is a Diver champion who gracefully dances through the battlefield, swiftly leaping from enemy to enemy while eviscerating them in a flurry of telekinetic blades.
  • Her passive, Ionian Fervor, grants Irelia a stack for each enemy champion hit by her abilities, or one stack for hitting non-champions, up to four, with her basic attacks refreshing their duration. Irelia gains bonus attack speed with each stack, and at four stacks her attacks also deal bonus damage.
  • With her first ability, Bladesurge, Irelia dashes to a nearby enemy, damaging them, healing herself and dealing bonus damage to minions. If the target dies or was marked by her other abilities, the ability's cooldown is refreshed.
  • Her second ability, Defiant Dance, makes Irelia channel as her blades whirl around her, reducing incoming physical damage. When the channel ends or the ability is reactivated, Irelia stabs her blades forward, damaging enemies in a line by an amount that increases the longer she channeled.
  • Her third ability, Flawless Duet, sends a blade to a target location. For a few seconds afterwards, the ability can be reactivated to send a second blade to another location. Once the second blade is placed, they will converge towards each other, damaging, stunning and marking enemies in their path.
  • With her ultimate ability, Vanguard's Edge, Irelia sends out a barrage of blades in a target direction that expand outwards upon hitting an enemy champion, damaging and marking enemies they hit. The blades then form a barrier that lasts for a few seconds, damaging and slowing enemy champions that pass through it. The ability also passively reduces the cooldown of Bladesurge.

Irelia's alternate skins include Nightblade Irelia, Aviator Irelia, Infiltrator Irelia, Frostblade Irelia, Order of the Lotus Irelia, Divine Sword Irelia, Invictus Gaming Irelia, PROJECT: Irelia, Prestige PROJECT: Irelia, High Noon Irelia, Sentinel Irelia, Mythmaker Irelia, and Porcelain Irelia. Wild Rift exclusively includes Soul Fighter Irelia.

In season 3 of Teamfight Tactics, Irelia is a 4 cost Cybernetic Mana-Reaver Blademaster. With her Bladesurge ability, she darts to a champion, dealing a percentage of her Attack Damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana. She returned in her Divine Sword skin as a 3-cost Divine Enlightened Adept. Her new ability, Bladestorm, sends forth a volley of blades that damages and disarms all enemies they hit for a few seconds. She was initially removed in season 5, but returns in the Dawn of Heroes mid-set update using her Sentinel Irelia skin as a Tier 2 Sentinel Legionnaire Skirmisher. Her new ability, Defiant Dance, grants Irelia damage reduction for a few seconds that increases further whenever she uses a basic attack, striking her target for magic damage when the effect expires. She was initially removed in season 6, but returns in the Neon Nights mid-set update using her Aviator Irelia skin as a Tier 4 Scrap Striker. Bladesurge returns as her ability, though recasts on killing blows instead target the enemy with lowest health rather than the highest mana. She was removed in season 7, returning in season 9 using her base skin as a Tier 1 Ionia Challenger. Defiant Dance returns as her ability, though in this iteration it gives Irelia a shield that rapidly decays over a few seconds. Once the shield expires, Irelia deals magic damage to enemies around and in front of her that increases based on how much damage the shield absorbed. She was removed in season 10, returning in season 11 using her Mythmaker Irelia skin as a Tier 5 Storyweaver Duelist. In place of normal basic attacks, her Blade Dance ability passively has her command a stream of blades that constantly darts around the board to strike random enemies, dealing increased physical damage and Sundering them for a few seconds. Additionally, most of her bonus attack speed is converted into attack damage, with the remaining amount being converted into faster blade movement, and in place of a standard mana bar, she is fixed into casting her spell once every 8 basic attacks. On activation, Irelia's blades quickly strike the three lowest health enemies, dealing further physical damage and applying on-hit effects.

In Legends of Runeterra, Irelia is a 3-mana 3/2 Ionia Champion with Quick Attack and Attune who creates a Flawless Duet (2-mana Fleeting Slow spell that Blade Dances 2, summoning two 1/1 Blades to perform a free attack) in your hand at round start or when summoned if you have the attack token. When 14 or more allies have attacked she levels up, gaining +1/+1 and creating a Bladesurge (a 0-mana Fleeting Burst spell that swaps Irelia with any ally) in hand whenever you declare an attack. Her Champion Spell is Irelia's Vanguard's Edge.


  • Ambiguously Gay: In Legends of Runeterra she and the Blossoming Blade, a former student of hers, have a laundry list of interactions, and most of them heavily imply, shall we say, a very close relationship.
    Blossoming Blade: My heart races. What if I falter?
    Irelia: If you fall, I will always catch you.
    ...
    Irelia: I wish I could give you silks, but I must give you steel.
    Blossoming Blade: Stay by my side. I cannot ask for more.
  • And This Is for...: For Ionia in general, but sometimes when casting Bladesurge, she calls out the names of her murdered family.
  • An Arm and a Leg: She isn't a victim of this, but she's infamously the one who took Swain's left arm.
    Irelia: Did you wanna lose the other one too?
  • An Ice Person: Frostblade Irelia naturally has icy attacks.
  • Asskicking Leads to Leadership: While she didn't initially start the resistance against Noxus, she became its figurehead following her involvement in protecting the Placidium from Swain. While Ionia doesn't have a definitive national leader (or even central government, for that matter), Irelia is colloquially depicted as its leader in the same way Jarvan IV is the king of Demacia or Swain is the Grand General of Noxus.
  • Attack! Attack! Attack!: Ionian Fervor rewards constant spellcast and Bladesurge is useful for getting onto a target but not for making an escape. This persists into Legends of Runeterra, where she levels up for attacking with 12 units over the course of the game, and the Blade Dance mechanic means that a deck containing her and her synergistic minions is capable of launching a lot of free attacks with temporary 1/1 creatures. Sometimes multiple times in a turn.
  • Balance Buff: Irelia was infamous at launch for being one of Riot's first major attempts at a mobile assassin-bruiser, resulting in one of the most overloaded champions designednote , and all for a playstyle that didn't exactly capitalize on her gameplay fantasynote  or even her visual design (aside from maybe her ultimate, no abilities screamed "Master of the Levitating Blades"). This prompted her full VGU in 2018, rebuilding her without her awkward stat-based cruft and integrating more exciting gameplay opportunities with her abilities, requiring plenty of mechanical skill and good judgement to pull off, but making for a legitimately fluid and agile Lightning Bruiser with power to turn the tides of battle.
  • Battle Aura: Gives off a faint one when Ionian Fervor is maxed out.
  • Blue Is Heroic/Red Is Heroic: Invokes both at the same time. For blue, you have her hair, pants, the glow of her blades, and her overall graceful and dignified style, and for red, you have her armor and willingness to fight tooth and nail to defend her home.
  • Boobs-and-Butt Pose: invokedFrostblade Irelia's original splash art contains likely the most memetic instance of this in the game. Her post-rework splash art also features a slightly toned-down one, likely for nostalgia reasons.
  • Create Your Own Villain: She's the one who cut off Swain's hand, giving way for him to bind himself to a demon for even greater power.
  • Curb-Stomp Battle: Her Divine Sword incarnation was on the receiving end of one delivered by Morgana after Morgana witnessed her stealing Talon's power.
  • Dance Battler: Her fighting style is actually based on the traditional dances of the province of Navori, hence her title of "The Blade Dancer."
  • Dark Is Not Evil: Nightblade Irelia may look like a female Shredder, but it's still the same heroic Irelia.
  • Dash Attack: Bladesurge is as simple as clicking and darting at an enemy for damage.
  • Deadpan Snarker: For such a serious person, she can give some sick burns.
    To Aurelion Sol: In Ionia, we have over 200 species of talking dragon. Sorry, not impressed.
    To Ivern: Somewhere, a forest is missing its idiot.
  • Difficult, but Awesome: A lot of her damage is tied to her Bladesurge for how hard it hits, how fast it makes her, and how quickly it can stack Ionian Fervor, so if you miss the reset or aren't able to land spells and mark opponents in the first place, her offence really takes a hit. Her Defiant Dance also requires key timing to survive the biggest threats, and Flawless Duet requires fast aim to properly catch enemies.
  • Flechette Storm: Her attacks with her blades are somewhere between this and a Storm of Blades, particularly her ultimate, Vanguard's Edge.
  • Foil: To Swain, fittingly enough. Both deeply love their homelands, though Swain cares only for the land itself, while Irelia loves its people as well. Both became military leaders, but were not raised in the military, as Irelia grew up wanting to be a dancer, Swain grew up as a member of the Noxian aristocracy. Both are empowered through supernatural means — Irelia by a "spirit" she often references, Swain by his demon — and both became deeply respected icons of their nations, though while Swain seized power willingly, Irelia had this forced upon her and really only wants to be normal.
  • Hartman Hips: Irelia has wide hips as well as muscular thighs, highlighting both her athleticism and femininity.
  • I Have Brothers: In one of her few genuinely light-hearted quotes, Irelia attributes her ability to fight to this trope. Although she doesn't specify the gender of her siblings, her biography only mentions her having brothers.
    "Of course I can fight. I grew up with four siblings."
  • Implausible Fencing Powers: Her character and gameplay gives a bit of reference to this trope — her easy use of her swords is a Justified Trope since she wields them telekinetically, and using Bladesurge as long as she has enough mana on weak targets when she's strong enough will lead to a razor storm of One Hit Kills.
  • Improbable Weapon User/Improvised Weapon: Those swords she controls are pieces of her shattered family crest. Aviator Irelia changes them to propeller blades.
  • In Name Only: Before and after her VGU, although Bladesurge was mostly untouched and all of her other spells were given brand new names to go with their brand new effects, Irelia's passive is still called Ionian Fervor despite having nothing to do with the original tenacity booster, only tangentially designed to reward aggression.
  • Kiai: Most notable when channeling Defiant Dance.
  • Lady of War: Irelia has an elegant demeanor, and uses traditional Ionian dances to levitate and move her blades, giving her attacks a very graceful quality. Her blue color motif is representative of her graceful, dignified style.
  • The Leader: Ionia doesn't have any de facto head of state, but Irelia is most commonly depicted as its leader when it comes to the military resistance against Noxus. Every rebel looks up to her as their champion, and while she longs for the war to end, she'll carry it out for as long as it takes for the First Lands to be at peace again.
  • Lightning Bruiser: Irelia's kit makes her a very packed duelist with an imposing amount of offensive and defensive abilities at her disposal, and her Bladesurge contributes to both, being a potentially powerful initiation nuke and an exceptional mobility tool within fields of enemies.
  • Little Miss Badass: She was only fourteen years old when she took Swain's arm and turned the tide of the battle for the Placidium — and with it, the entire war for Ionia.
  • Master of the Levitating Blades: She is a great example of the second variant of this trope, to the point of being her main descriptor. Adapting the ancient dances of her people, which she loved to practice, to her use of telekinetic blades to strike down the Noxians invading her land.
  • Mind over Matter: Downplayed Trope, as she only seems to be able to do it with her swords.
  • Ninja: Nightblade Irelia replaces her polished parade armor with a dark, purple-and-black outfit.
  • No-Sell: Not quite No Sell entirely, but her Defiant Dance gives her a huge amount of damage reduction while she channels it, and while she can't move without interrupting it, the channel cannot be interrupted by CC from other champions (although she doesn't become CC immune). As the damage reduction percentage scales with AP, an Irelia with enough AP can ignore 90% damage.
  • Retcon: Prior to her VGU, Irelia's stand at the Placidium didn't involve Swain, but instead resulted in her being blighted by Noxian necromancy and nearly dying, but was saved by Soraka resurrecting her, granting her the ability to control her father's blades with her mind. This was to what we have now following her 2018 relaunch, including her now being able to levitate her blades through dancing.
  • That Came Out Wrong: Accidentally cracks a fart joke when taunting Janna.
    Irelia: I'm about to cut your wind! (Beat) Wait, not like that, I meant my blades are going to... never mind.

    Ivern, the Green Father 

Ivern Bramblefoot

https://static.tvtropes.org/pmwiki/pub/images/ivern_originalloading.jpg
"My favorite color is spring."

Voiced by: David Lodge (English), Rafael Torres (European Spanish), Ulises Maynardo Zavala (Mexican Spanish), Jin Urayama (Japanese), José Carlos Guerra (Brazilian Portuguese), In-Seong Oh (Korean), Alexey Dubrovsky (Russian)

"The cleverness of mushrooms always surprises me."

Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra’s forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.

Ivern is a Catcher champion who is designed to be able to jungle without needing to fight its inhabitants, helping his allies from the jungle with his quirky set of abilities.
  • His passive, Friend of the Forest, makes it so that Ivern cannot attack nor be attacked by jungle monsters. Instead, he can interact with jungle camps to summon a grove at the cost of health and mana that grows over time. Once the grove is fully grown, Ivern can free the monsters inside instead of killing them, gaining gold and experience and, from level five onward, sharing jungle buffs with nearby allied champions.
  • With his first ability, Rootcaller, Ivern tosses a magical vine in a target direction that damages and briefly immobilizes the first enemy it hits. Ivern and any nearby allied champions can target rooted enemies to dash into attack range of them.
  • His second ability, Brushmaker, stores charges over time, up to three. When activated, Ivern spends a charge to sprout a patch of brush at a target location for a long duration. Ivern also passively gains bonus damage on his basic attacks when he is inside brush or shortly after leaving it.
  • His third ability, Triggerseed, places a protective shield on a nearby allied champion. After a brief delay, the shield bursts, damaging and slowing surrounding enemies.
  • With his ultimate ability, Daisy!, Ivern calls his Sentinel friend Daisy to fight by his side as a controllable pet for a long duration. Daisy has very high health and defenses, gains bonus movement speed for the first few seconds after being summoned and, if she attacks the same enemy three times in a row, will send out a shockwave in a line that damages and knocks up enemies it passes through.

Ivern's alternate skins are Candy King Ivern, Dunkmaster Ivern, Old God Ivern, and Astronaut Ivern.

In season 2 of Teamfight Tactics, Ivern is a Tier 1 Woodland Druid. His ability is Triggerseed, which shields the lowest-health ally on his team. He was removed in season 3. He returns in season 5 using his Elderwood Ivern skin as a Tier 4 Revenant Invoker Renewer. His ability was changed to Daisy!, which summons his Sentinel friend Daisy to fight as an additional unit and grants her 100% of Ivern's spell power. Daisy casts Shockwave upon being summoned, damaging and stunning enemies around her; if she is already summoned when Ivern casts his ability, Daisy's spell power is further increased and she casts Shockwave again.
  • Actual Pacifist: He clears jungle camps by convincing the monsters within to run away, instead of killing them. However, when faced with lane minions, dragon, baron, or enemy champions, he's more of a Martial Pacifist. In lore, he prefers to be as non-violent as possible when it comes to saving forest creatures from hunters.
  • Adaptational Wimp: Ivern's Teamfight Tactics self is much weaker than normal- while all champions are reduced to only one ability when they transition to TFT, this version of Ivern's Triggerseed is just an ordinary shield which doesn't even explode.
  • And Call Him "George": Daisy doesn't realize how much pain she's inflicting on people. She just wants a hug.
  • Artificial Stupidity: Daisy's AI is notorious for not obeying player commands or glitching out and freezing in place, despite years upon years of bugfixes.
  • The Atoner: Ivern is driven to make up for all the destruction and suffering he caused as a human, most especially the destruction of the God-Willow, as he hopes to be worthy to replace it.
  • The Big Guy: Lanky appearances aside, Ivern is still very tall.
  • Big Ol' Eyebrows: Made out of leaves, no less.
  • Cast from Hit Points: He uses health on top of mana to create his camp-clearing groves to offset the fact that he never actually fights the camps.
  • Cloudcuckoolander: A lot of Ivern's lines make him sound like he's not operating on the same level as other champions. The best way to describe him is to imagine a Dr. Seuss character, only his words aren't as cromulent.
  • Darker and Edgier: His Elderwood Ivern skin, which gives him a deep, echoing voice and much more sinister color scheme, on top of his splash art implying he's the dark god Coven Morgana serves.
  • Difficult, but Awesome: While he's not the most mechanically-challenging jungler in the game, his unique support-jungler playstyle requires good planning and communication to properly make use of his boatload of tools. He can counterjungle extremely quickly, but the player has to make sure it's actually safe to do so due to his lack of escapes. He can provide double red/blue buffs to his teammates, but both he and his teammates need to both be in an optimal position to leave lane and get it, as well as properly communicate who gets what and when in the first place. He can win the vision game by denying enemy vision with his bush-making, but you have to make sure it's done in a time and place that doesn't mess up your teammates as well. But above all, he requires a proper team composition who he can be an actual worthwhile support for, otherwise he'll end up being needlessly complex in doing things other champions can do much easier.
  • Does Not Know His Own Strength: What he claims about Daisy and why she's hurting enemies when she's supposedly trying to hug them.
  • Fertile Feet: "Wildflowers bloom in his footsteps as he laughs with trees". A couple of his abilities even makes him summon groves and brush.
  • Friend to All Living Things: As demonstrated by the trailer (protecting a pack of sleeping wolf cubs from a hunter) and the splash arts. He is jolly and kind to everyone, especially the jungle creeps, treating them like friendly neighbors. His passive sets the monsters free, instead of killing them, still gaining experience and money. Less so with the non-native dragons and Baron Nashor, but he reacts more with mildly confused annoyance than hostility.
  • Green Thumb: A major point of Ivern, seeing as how he's a tree-shaped forest spirit.
  • Heel–Face Turn: He was originally called Ivern the Cruel, who was forced to retreat from Freljord alongside his army when the Iceborn took over. He then invaded Ionia hoping he could acquire something there that could help them take back their homeland. Instead, he cut down the God-Willow tree, and was turned into his treant form as punishment. After watching dead soldiers sink into the ground and birth new life, he had an epiphany, and after another century of standing idle, he started roaming the world as the Green Father.
  • Heroic Neutral: Prefers spending his time caring for forest critters rather than among humans. He'll still cut in whenever said humans threaten the critters though.
  • Hurricane of Puns: His voice set involves a lot of tree and forest related puns. Candy King Ivern replaces these (for the most part) with candy puns.
  • I Owe You My Life: The reason Daisy follows him is because he saved her life by giving her a new heart.
  • Laser-Guided Karma: A firm believer of this.
    "Harm revisits those who harm!"
  • Mechanically Unusual Fighter: Ivern is probably one of the strangest champions to have been created in a long time, essentially being a "true" support-jungler. To explain how strange this is, a "support-jungler," in the most typical sense, is a champion who has a kit equally devoted to both jungling (fighting jungle camps and ganking lanes), then transitioning to a utility support as the game progresses. The problem most support-junglers face is that since their kits require stats for both, chunks of their kits end up becoming obsolete as jungling becomes less important, forcing them to build into an average Jack of All Trades build or else turn into a Master of None (which also makes them hard to balance and prone to odd playstyle shifts)note . How does Ivern get around this? By having a passive that makes it so he doesn't have to fight jungle camps at all! As a result, the rest of his kit can be built as a pure support who just so happens to have innate, non-gold-dependent parts of his kits that encourage jungling and roaming without actually having to worry about direct combat. While it's not impossible for him to build a damage-based item set, he's much less constrained by typical priorities than others in his role, technically making him one of the most versatile.
  • Nature Hero: Definitely; he's naturally in-tune with the forest and friendly to all the creatures and plants inside it, and concernedly warns the jungle creeps of "hunters." Bonus points for actually appearing to be a kind of Plant Person.
  • Nice Guy: He ranks up with Braum and Zac as one of the most pleasantly optimistic and friendly champions on the Rift. Even his taunts are friendly and polite.
    "Let reverence for life take root in your heart."
    "May the sun warm you all of your days."
    "All life is precious, yes... even yours."
    (to enemy Malphite) "Mountain man, it's me! The tree guy!"
  • Noodle Incident: The Kumungu affair was some sort of incident that involved Ivern, the Red Brambleback (red buff), and presumably the Kumungu jungle. Whatever it was, Ivern thinks back on it warmly but considers it Brambleback's fault.
  • Noodle People: Somewhat justified as he appears to be a branchy, tree-like being, but despite his size, he's very lanky, especially in contrast to the game's other tree champion, Maokai.
  • Proverbial Wisdom: Gives some encouraging nature-related proverbs in quite a few of his lines.
    Ivern: Sprint like a snail, and you will never twist your ankle.
  • Quirky Bard: One of the most unusual junglers in the game, as he's designed to engage with jungle camps, but completely avoids the need to actually fight them with damage so he can better focus on being a roaming Support Party Member. This design comes with many quirks that can work for or against him depending on matchups and team compositions, but if you and your team needs a jungle-based support, you won't find an example more pure than Ivern.
  • Reincarnation: Unlike most champions, Ivern's respawn quotes imply this is what's happening to him every time he respawns.
    Ivern: Oh, this new body's a little stiff... Must be an oak.
  • Shipper on Deck: Unlike other cases in the game between champions, he ships the Blue Sentinel with Daisy.
  • Silly Walk: His animations in general are very cartoonishly dynamic, and his walk animation is just as goofy-looking.
  • Speaks Fluent Animal: He can communicate with animals as one would with humans.
  • Status Buff: His passive allows him to take the red and blue buffs as any other champion would by killing them. After reaching level five, once he frees them, they'll leave behind an additional sapling containing the buff, meaning both he and a nearby teammate can receive one.
  • Summon Magic: Daisy! allows him to summon an ally Blue Sentinel, similar to the ones found in the jungle that normally hold the blue buff, who stays with him, giving out hugs for the enemy team. And by hugs, we mean fist-slams and rocky shockwaves.
  • Support Party Member: Despite being primarily a jungler, Ivern's kit focuses on aiding his team. He protects the back line by tossing a slowing shield on them, hiding them in brush, and summoning Daisy to knock around pursuers, while at the same time helping his melee allies close in on their prey by rooting enemies and giving them a free gap closer. He's also able to share his buffs with allies once he reaches level 5 by leaving an extra buff for them to pick up after he frees the camp himself.
  • Timber!: Shouts this when killed, without a hint of pain in his voice. He even falls over like an actual tree.
  • Transflormation: After cutting down the God-Willow, Ivern the Cruel was turned into a tree in its place. Centuries of observing the cycles of nature did wonders to soften his disposition, and he came back as an All-Loving Hero.
  • Treants: An unusual version, since he went from human to tree to humanoid tree. He has the same desire to protect the world from those who would abuse it, though it's hard to imagine him actually getting angry.
  • Troll: One of his playstyles, recommended by Riot no less. In Ivern's champion reveal a recommendation is to take Smite/Teleport, drop a ward in the enemy jungle's entrance, clear the camps in your jungle, back and teleport on the ward and clear their jungle before they get it.
  • Uncertain Doom: When he's killed in-game, he shouts "Timber!" or "Tree down!" without a hint of pain or sorrow in his tone, leaving one to wonder if he's actually dead, or merely temporarily inconvenienced.
    Ivern: Dying isn't so bad... now that the 'dying' part's over!
  • Units Not to Scale: Less so than, say, Aurelion Sol or Rek'Sai, but still evident. Both his teaser trailer and his splash art makes him out to be nearly twice as large as a regular human. In-game, he's still one of the tallest characters, but he's not that much bigger than the other champions.
  • Was Once a Man: He used to be a Freljordian warlord before chopping down the God-Willow, which ultimately gave him his new form.
  • Weird Beard: He has a patch of leaves growing over his chin, resembling a beard.
  • Wide-Eyed Idealist: He's a gentle, carefree nature spirit with a prominent lust for life, even though recent lore makes it clear that Valoran isn't the best place to live. He even encourages others to follow suit.
    Ivern: Live each day as if it's your first.
  • The World Is Just Awesome: Being shown this first-hand was what drove his Heel–Face Turn.

    Janna, the Storm's Fury 
https://static.tvtropes.org/pmwiki/pub/images/janna_originalloading.jpg
"The tempest is at your command."

Voiced by: Erin Fitzgerald (English/Original), Unknown (English/Forecast), Inés Blázquez (European Spanish), Laura Ayala (Mexican Spanish), Eri Yasui (Japanese), Jullie (Brazilian Portuguese), Yu-Ri Seo (Korean), Valentina Abramova (Russian)

"Do not fear the winds of change – they will always be at your back."

Armed with the power of Runeterra’s gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra’s sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she’s come to help.

Janna is an Enchanter champion who flies around the battlefield, using her wide array of disables and displacement abilities to protect and keep enemies away from her allies.
  • Her passive, Tailwind, grants Janna a small movement speed boost, and the same bonus to all nearby allied champions moving towards Janna. Her basic attacks and Zephyr ability also deal bonus damage based on her movement speed.
  • With her first ability, Howling Gale, Janna summons a powerful tornado at her location that grows in size over the next few seconds. When the duration ends or the ability is reactivated, the tornado flies in a target direction, damaging and knocking up enemies in its path. The damage, range, speed and knock-up duration increase the longer the tornado is allowed to charge.
  • Her second ability, Zephyr, passively conjures a small wind elemental that follows Janna, increasing her movement speed and allowing her to move through units. When activated, Janna fires the elemental at a nearby enemy, damaging and slowing them, but losing the passive bonus while the ability is on cooldown.
  • Her third ability, Eye of the Storm, protects a nearby allied champion or turret with an air shield that also increases the target's attack damage while the shield holds.
  • With her ultimate ability, Monsoon, Janna channels for a few seconds, unleashing a powerful wind blast that knocks back nearby enemies, and then releasing soothing winds that heal nearby allies.

Janna's alternate skins include Tempest Janna, Hextech Janna, Frost Queen Janna, Victorious Janna, Forecast Janna, Fnatic Janna, Star Guardian Janna, Sacred Sword Janna, Bewitching Janna, Guardian of the Sands Janna, Battle Queen Janna, Crystal Rose Janna, Cyber Halo Janna, Prestige Cyber Halo Janna, and Heavenscale Janna. Legends of Runeterra exclusively includes Coven Janna.

In season 2 of Teamfight Tactics, Janna is a Tier 4 Cloud Mystic. Her ability is Monsoon, which knocks back and stuns all enemies within three hexes and gradually heals all allies in the area. She was initially removed in season 3, but returned in the Return to the Stars mid-set update using her Star Guardian Janna skin as a 5 cost Star Guardian Paragon, a class unique to her that converts all Star Guardian allies into dealing true damage with their basic attacks and other allies into dealing magic damage. Her ability was changed to Howling Gale, which sends forward 5 tornados in a cone that knock up and stun enemies hit while greatly increasing the attack speed of allies. Season 4 saw her revamped again, this time as a Tier 2 Enlightened Mystic using her Divine Sword skin, Her new Eye of the Storm ability shields the allies with the lowest health and increases their attack damage while the shield holds. She was removed in season 5, returning in season 6 using her Hextech Janna skin with her season 2 cost and ability as a Scrap Enchanter Scholar. She was removed in the Neon Nights mid-set update, returning in season 8 using her Forecast Janna skin as a Tier 5 Civilian Forecaster Spellslinger. Her Forecaster origin is a unique trait that grants one of three buffs to all adjacent allies at the start of each round that varies from game to game. The Sunny Weather buff shields adjacent allies for a few seconds, Windy Weather grants an attack damage and ability power boost that increases further every few seconds, and Rainy Weather grants bonus starting mana for their first spell cast. Her Twister! ability sends a tornado towards the largest cluster of enemies. Upon reaching its destination, the tornado knocks up and stuns all surrounding enemies while dealing continuous magic damage for a few seconds. She loses her Civilian origin due to the removal of the trait in the Glitched Out!! mid-set update. She was removed in season 9, returning in season 11 using her Heavenscale Janna skin as a Tier 2 Dragonlord Invoker. Her Heavenly Winds ability shields the two lowest health allies and deals magic damage to the two nearest enemies.
  • Adaptational Modesty:
    • Janna in the regular PC game reaches only slightly above the bare minimum of "clothed", while the Wild Rift version (which, like virtually all graphical assets in the game, was rebuilt from scratch) covers up her midriff and adds more cloths around her waist to form a skirt, making an outfit that more resembles a Minidress of Power than just plain underwear. Her other skins received similar modifications, including her arguably even-skimpier Tempest skin.
    • Her appearance in Legends of Runeterra features a major redesign that also generally tones down the skimpiness: her level 1 artwork depicts her in more of a full length dress that shows off her legs, but is still far more conservative than what's seen in LoL, and while her level 2 technically features her in a more revealing outfit, the rest of her form is abstract and bird-like, making it far less obvious as being fanservice.
  • Art Evolution: Legends of Runeterra drastically reinvents the look of Janna — her level 1 form keeps her looking human, but outfitted in a long, green and golden dress with Shuriman motifs rather than the white underwear of the original game, while her level 2 form depicts her as being what looks like a white-and-gold cross between a harpy and an angel, featuring a bird-like head, thin limbs, multiple wings, and hair that itself forms a tornado.
  • Badass Pacifist: Played well, Janna will end a match with about five minion kills total, existing solely on passive gold gain. Oh, and assists. Hundreds of assists for juggling enemy champions and helping her allies pounce on them.
  • Black Comedy: Her Forecast skin's splash art has Teemo getting sent flying by a cyclone.
  • Blow You Away: Yes, it's true — for $2.95 a minute, she'll leave you... breathless. Er, we mean she has wind powers. note 
  • Color-Coded Characters: The purple-colored veteran of the Star Guardians.
  • Combat Medic: While Janna's offensive power is low, Howling Gale and Zephyr can still be used to chip at enemies, while Monsoon heals Janna and allies in an AOE while it's channeled.
  • Difficult, but Awesome: Janna is listed as being rather high up the difficulty curve because her skills, which are dependent on timing to an extent even Zilean doesn't mess with, are best exploited by a player who has been around the block a few times. The best example is her ultimate, which, if cast a second too early or late, can mean the difference between winning a teamfight (or disengaging from one) and utterly screwing her team over.
  • Dramatic Wind: Janna's outfit of stray lengths of cloth were designed to passively billow around her and evoke this concept, greatly hinting at her nature as a wind spirit.
  • Elemental Barrier: Casting Eye of the Storm has Janna conjure a circular barrier of winds around its target that absorbs damage, and grants its target bonus attack damage.
  • Exposed to the Elements: She wears less than a perpetually-windblown gal should. Amusingly, one of her idle animations shows her wrapping her arms around herself and shivering.
  • Fragile Speedster: One of Janna's skills grants her a speed buff when it's not on cooldown, and her passive gives her whole team a slight speed buff. Between the two, she's virtually impossible to run down. Those countered, she tends to die. Quickly.
  • Healing Winds: Can use her wind magic powers to heal herself and her allies during her ultimate, Monsoon.
  • An Ice Person: Frost Queen Janna.
  • Intrepid Reporter: Forecast Janna parodies this trope. She's an intrepid weather reporter commentating on the conditions of the battle... while also herself taking part in the battle.
    Forecast Janna: Five day forecast: Sunshine, rainbows, and bloodshed!
  • Magic Staff: She wields a blue staff with orange gems embedded in itnote , and uses it to conjure blasts of wind magic to attack her foes with.
  • Ms. Fanservice: Janna is a beauty and her default skin isn't much more than underwear. Skins like Star Guardian play it futher with all kinds of revealing and form fitting costuming.
  • Mystical Waif: A bit older than the usual example, but certainly hitting all the major notes. Thin as a rail, unknown past, exotic looks, somewhat emotionless and detached, hints of Blue-and-Orange Morality, magic powers...
  • Mystical White Hair: Has this in her splash art, though her in-game model was blonde until a recent visual update made it white.
  • Nature Spirit: Her lore describes her as a spirit spawned from the prayers and wishes of ancient pre-Zaunites who traveled across the sea, and prayed for peaceful winds. She specifically only holds power over winds, with a little bit of power over the storm. In modern Zaun, her wind-abilities are often invoked to blow away the deadly Zaun Grey, a perpetual smog that sometimes gets extremely thick.
  • Nice Girl: Her dedication to helping the downtrodden of Zaun more than qualifies her as such. Case in point, her color story, sees Janna comforting a Zaunite street urchin in his hour of need.
  • Not the Intended Use: The start of season 12 brought to light a pretty ridiculous Janna strategy: Janna solo top with Smite and a support item, where upon reaching level 3, she'd abandon the lane and begin roaming around the map to support her other laners and her jungler. The reasons this ended up accumulating exorbidant win rates is that while top lane would be surrendered over to the enemy, the gold deficit would give Janna's team bounty objectives to make comebacks with, which only accentuated the practical value of a roaming support who can comfortably gank, push, and invade her team's way into a functional early lead.
  • Pacifist Wind: Invoked in Janna's playstyle. Janna is an elemental wind spirit who supposedly came to be from the prayers and wishes of ancient Zaunnites and has made it her mission to protect specifically the weak and downtrodden of Zaun. She is an Enchanter champion whose wind-based abilities are almost completely focused on protecting, buffing and healing your team, disabling enemy abilities, and displacing the enemy team, making her a Badass Pacifist when played well.
  • Pointy Ears: She was originally designed with these to evoke her status as a mystical being different to any other humans in the game (back when she was a human before it was rewritten). She still preserves them as she is purely a wind spirit, which serves as of the few giveaways of her unusual origins.
  • Power Echoes: Her voice echoes ever so slightly, probably as a side effect of her powers.
  • Power Floats: In case you needed another indicator that she has wind-based abilities.
  • Retcon: On launch, Janna was originally a regular human who grew up an orphan in Zaun, one who slowly discovered she had wind magic powers and elevated herself into becoming a near-otherworldly, but ultimately benevolent mage in service of the League of Legends. After the mass Continuity Reboot, her human origins were eschewed in favor of directly making her a benevolent wind elemental who's been known in Zaun for ages.
  • Prefers Going Barefoot: She's a wind spirit who doesn't even touch the ground, so it makes sense that she doesn't feel the need to wear shoes.
  • Sexy Backless Outfit: One of the differences between her basic and Tempest skins is that the Tempest skin is completely backless - the front part of her top just adheres to her boobs. Yes, they took an outfit that was already virtually underwear and made it skimpier! Well, until her model was updated. Then it was something that resembled a tubetop.
  • Shapeshifting: In the lore, she has the power to transform into a blue-white bird. She doesn't do so in game, but her Zephyr ability is supposed to represent it.
  • Shoot the Medic First: One of the reasons that you don't often see her because smart players will just go right for her. But with three ways to keep enemies off you and/or stun them in the middle of your team, you should never die helplessly like certain other support champions. However, if you get even slightly out of position, you'll be dead before you can cast any of them.
  • Squishy Wizard: If she's jumped on, and has already used Monsoon, Zephyr and Howling Gale, she's easy to kill. Eye of the Storm can potentially save her, though.
  • Steampunk: Hextech Janna resembles a Steampunk-style explorer, or perhaps a Piltovan. Her Magic Staff seems to be a metallic device in the skin, powered by a Hextech crystal.
  • Stripperiffic: Competes with Evelynn for the most barely-covered character in the game — she has more cloth hanging from her body than actually covering it!
  • Technical Pacifist: If she uses Eye of the Storm to shield a turret, that turret's kills are registered as Janna's. This makes her the only champion who can kill you without actually engaging you.
  • Umbrellas Are Lightning Rods: The /joke animation for Janna's Forecast skin is a storm cloud gathering above her, then her opening her umbrella in reaction to said cloud, then said cloud zapping her umbrella.

    Jarvan IV, the Exemplar of Demacia 

King Jarvan Lightshield IV

https://static.tvtropes.org/pmwiki/pub/images/jarvan_iv_originalloading1.jpg
"By my will, this shall be finished!"

Voiced by: Kyle Hebert (English), José Escobosa (European Spanish), Gerardo Reyero (Mexican Spanish), Yasuhiro Mamiya (Japanese), Christiano Torreão (Brazilian Portugue
Appears in: Legends of Runeterra, League Of Legends Lux, The Mageseeker

"Words may make a ruler, but only actions make history."

Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation’s greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family’s colors high and revealing his true strength as a future leader of his people.

Jarvan is a Diver champion who excels at initiating fights by jumping right in the middle of the enemy team, cutting enemies off from one another while he takes them down.
  • His passive, Martial Cadence, causes his basic attacks to deal bonus damage based on the target's current health. This effect only works once every few seconds on the same target.
  • With his first ability, Dragon Strike, Jarvan extends his segmented lance in a target direction, damaging enemies it hits and reducing their armor for a few seconds.
  • His second ability, Golden Aegis, slows nearby enemies and grants Jarvan a shield, with the strength of the shield increasing for each enemy champion that was slowed.
  • His third ability, Demacian Standard, passively increases Jarvan's attack speed. When activated, he hurls a flag to a target location, damaging nearby enemies. The flag then remains on the field for a few seconds, granting sight and the same attack speed bonus to allies around it. If the extending lance from Dragon Strike connects with the flag, it will latch to it, pulling Jarvan to its location and knocking up enemies in his path.
  • With his ultimate ability, Cataclysm, Jarvan leaps to a nearby enemy champion and slams down his lance on them, damaging all nearby enemies and briefly creating an impassable ring of rubble around their location.

Jarvan's alternate skins include Commando Jarvan IV, Dragon Slayer Jarvan IV, Darkforge Jarvan IV, Victorious Jarvan IV, Warring Kingdoms Jarvan IV, Fnatic Jarvan IV Dark Star Jarvan IV, SSG Jarvan IV, Hextech Jarvan IV, Pool Party Jarvan IV, Lunar Beast Jarvan IV, Worlds 2021 Jarvan IV, and Nightbringer Jarvan IV. Wild Rift exclusively includes Crystal Rose Jarvan IV and Glorious Basilisk Jarvan IV.

In season 3 of Teamfight Tactics, Jarvan is a 1 cost Dark Star Protector. With his Ageless Standard ability, he calls down a flag which grants nearby allies an attack speed bonus for 6 seconds. In season 4, he's rebuilt as a tier 2 Warlord Keeper in his Warlord Kingdoms skin, using his Dragon Strike ability to dash through multiple enemies, damaging, knocking up and stunning them. He was removed in season 5, returning to his season 3 ability in season 6's Neon Nights mid-set update using his Hextech Jarvan IV skin as a Tier 1 Hextech Striker. He was removed in season 7, returning in season 9 using his base skin as a Tier 4 Demacia Strategist. His Cataclysm ability has him slam down on a nearby enemy, dealing magic damage and stunning all enemies within 2-hexes.

In Legends of Runeterra, Jarvan IV is a 6-mana 6/4 Demacia Elite Champion with Barrier who plays himself from your hand at Burst speed when you declare an attack, causing him to automatically challenge the strongest enemy unit. When allies have survived 3 or more strikes from enemy blockers he levels up, gaining +1/+1, creating a Fleeting Cataclysm (a 3-mana slow spell that causes an ally to start a free attack challenging an enemy) in his controller's hand at the start of each round, and gaining Barrier whenever he challenges an enemy. His Champion Spell is Jarvan IV's Cataclysm.
  • Absurdly Ineffective Barricade: Cataclysm has a bit of a reputation for this since there are many, many ways to escape the supposedly "impassible" terrain wall by using Flash or another escape ability... occasionally, it bugs and players simply move out of it. This is why it is beneficial for Jarvan players to keep track of enemy spell cooldowns so that they may trap and kill enemies when they really can't leave the Cataclysm zone. Additionally, Ornn's Searing Charge ability can crack a hole in it.
  • Agony of the Feet: His normal joke has him give a Rousing Speech, before he accidentally slams the dull end of his lance onto his own foot.
  • Ancestral Weapon: His lance, Drakebane. Forged by Orlon, the same smith who forged Poppy's Hammer. For centuries the art of fighting with such an odd weapon was lost. But Jarvan learned to wield the strange lance through sheer determination and assistance from Xin Zhao.
  • Arranged Marriage: In the second issue of the "Lux" comic, Garen and his aunt convince him to marry his sister in order to protect Lux from getting herself in trouble for speaking out about Demacia's anti-magic laws. Lux is not supposed to have a say in the matter, but she refuses to meet him.
  • Art Evolution: You can tell the age of Jarvan's art by comparing his attractiveness in them. Earlier art portrays him as not particularly attractive, while he is Bishounen in the Lux comic and a shirtless Mr. Fanservice in his Pool Party skin.
  • The Artifact: Being one of the oldest champions in the game, there are components of Jarvan that have stood out from the early development of Demacia's lore that make his current state stick out a bit:
    • Demacian armor is largely depicted as white, silver, and blue, but Jarvan remains the only Demacian whose armor consists primarily of gold and black (aside from his late father, who wore gold). It's also much less rigorous and Spartan-esque, instead featuring an abundance of large spikes that were presumably parts of monsters that he slayed, though the canonicity to that fact remains vague. Even in terms of gameplay, Riot has cited his large, bulky visual design as somewhat contradicting his functional identity as a diver who causes chaos in the way he does. In spite of this, Riot has opted to preserve these elements in appearances throughout the years, presumably due to it being iconic to him, but also because it's a unique show of his monarch status.
    • His in-game voiceover is also pretty out of date with the current lore - most notably, "For my father, the king!" stands out as rather incongruous after the events of the "Lux" comic series where Jarvan III was assassinated, making J4 the actual king of Demacia.
  • The Atoner: His original backstory had Jarvan leave Demacia to find "atonement", for the perceived failure of getting himself captured and his forces being defeated. In the current lore, he resisted returning to Demacia before he and Shyvana defeated Yvva due to his shame at having led his forces into an ambush far behind enemy lines.
  • Badass Boast: Too many to list, but among others: "Fetch the rest of your team, I'll wait", "Who dares defy my will?" and "Today is a good day to die."
  • Badass Creed: "Demacia: Now and forever" and "For my father, the king." among others.
  • Badass Family: Seems to be a prerequisite of the Demacian royal family.
  • Badass in Distress: He was wounded to near death after leading his forces too far behind enemy lines. Only a chance encounter with Shyvana saved his life.
  • Badass Normal: Considering his Golden Aegis is more like Awesomeness than magic, he's this.
  • Baritone of Strength: He's voiced by Kyle Hebert who provides a deep and commanding voice to the king.
  • Bash Brothers: He's good friends with his fellow Demacian warriors Garen and Shyvana, and joins them in battle.
  • Battle Cry: DEMACIA!
  • Battle Couple: With Shyvana in The Mageseeker, where the pair make up a Dual Boss against Sylas.
  • BFS: Commando Jarvan trades the lance for a giant black phallic-shapped sword. He uses it with one hand too!
  • Bling of War: His armor is rather excessively gold-colored, and has a rather unnecessarily fancy amount of jutting ends on his shoulder pads. Looks cool, though.
  • Boring, but Practical: By the standards of modern-day League, J4 is a very straightforward champion who has effectively one practical combo, that being his Demacian Standard-into-Dragon Strike plus the occasional Cataclysm — a simple, but reliable engage (or escape, depending on the situation) that leads great into easy burst damage and lockdown. It's not a particularly flexible style of gameplay, and Jarvan does fall off in value by the time of late game, but this combo is what makes him such a devastatingly threatening early game ganker, which has kept him a staple in competitive and professional play for over a decade. It doesn't hurt that he has other valuable "under the hood" traits like passive armor shred and a team-wide attack speed steroid tied to his flag — not particularly flashy, but they can come very much in handy when you least expect it.
  • The Chains of Commanding: The Mageseeker emphasizes the stress and grief Jarvan IV is going through due to the Mageseekers' pressure to put down the mages of Demacia, and struggling with his desire to appear to be a strong king conflicting with his love for Shyvana and compassion for the mages as a whole.
  • Charles Atlas Superpower: He really put himself through hell in order to become a Badass. The ring of earth from the Cataclysm impact? That's not magic, that's Jarvan's strength alone.
  • Commissar Cap: Commando Jarvan wears one.
  • Cool Shades: Commando Jarvan, like any good commando soldier.
  • Crushing the Populace: After the failed uprising of Sylas, Jarvan orders a brutal crackdown on ALL mages in the city that even Garen feels was too heavy handed. This is the final straw that causes Lux to defect from Demacia to ensure safe asylum for the mages fleeing from Jarvan's crackdown.
  • Crutch Character: Jarvan has a longstanding reputation of one of the best early-game bruisers, with his classic "flag-and-drag" combo being one of the most consistently powerful engages in the game, and alongside strong early damage and lockdown potential of Cataclysm, he's an excellent ganker who can single out key targets with ease. Unfortunately, he falls off as the game goes on due to only having tools for a one-way trip, and while he can get the drop on multiple enemies if his positioning is good and the enemy team is all clustered up, he puts himself at a much more significant risk trying to play offense. Often times, if a Jarvan doesn't get ahead on damage, players may have to cut their losses and instead devote their gold to tank builds and playing around utility since it's at least more reliable than dying failing to burst down an opponent.
  • Dare to Be Badass: Seems to have been his objective in going on a two-year adventure past the Great Barrier.
  • Difficult, but Awesome: Weirdly enough, despite being rather mechanically simple, as his E-Q can be learnt even by beginners. In practice, though, a Jarvan needs to have good split-second decision making in making use of his Cataclsym or he will end up doing more harm than good for his team. In short, he is easy to learn but also equally easy to mess up as.
  • Elopement: Discussed. In The Mageseeker, Shyvana asks him to run away with her into the mountains, where they can both be free of Demacia's anti-magic society. While he refuses the offer, he's clearly tempted by it.
  • Fatal Flaw: Impulsiveness. Jarvan IV has a major problem with rushing into action without thinking. Twice he was routed after pushing much too far into enemy territory, the first leading to Lord Buvelle's death and the second time nearly causing his death if not for Shyvana happening upon him half-dead. His impulsive nature causes more problems when he tears up his father's letter rescinding the mage persecution in rage-fueled grief and instead cracks down further on the mages out of a desire for revenge. Every time Shyvana urges him to slow down and think about the consequences of his actions in The Mageseeker, he doubles down and only considers just how much damage his lack of thought has caused when she leaves him.
  • Foe-Tossing Charge: By hooking his telescopic spear to his Demacian standard and pulling himself to it, knocking enemies in his path into the air.
  • Four-Star Badass: If you've read this far down you know the last part to be true, the 'Four Star' part comes from being one of Demacia's top generals.
  • Genius Bruiser: One of the mightiest warriors in Demacia, he is also noted for being wise beyond his years.
  • Geo Effects: His ultimate creates a wall around his target when it hits, forcing them to use a jump or dash ability to escape.
  • Ground-Shattering Landing: A particularly extreme example through his Cataclysm ultimate — ground temporarily rises up around him after impact!
  • Heel Realization: Only once Shyvana calls Jarvan out on breaking his promise to her that Demacia would be a safe place for her does he realize how far he's gone in his pursuit for revenge.
  • Hot-Blooded: Often to his detriment, especially in the old canon.
  • Hypocrite: He's called out by Sylas for persecuting Demacia's mages while being in love with Shyvana, a half-dragon. Jarvan has no argument at that moment.
  • Hypocritical Humor: One of his jokes has him encourage awareness... which is interrupted by him accidentally hitting his foot with his lance.
  • Impaled with Extreme Prejudice: His spear-launched Flag Drop does a decent amount of damage on impact and has a long range, perfect for finishing off an opponent that is just about to escape.
  • Implied Love Interest:
    • In the Lux comic, in issue 2, Jarvan IV states that no woman is comparable to a mysterious "her". The woman he refers to is heavily implied to be Shyvana, as she is the only one who sees him as a person first and a prince second. In issue 4, this is all but confirmed to be her, as he tells Sylas he loves someone not unlike Sylas himself- the only interaction he's had with a magical being (that he's aware of, anyways, seeing as Lux hides her powers) is with Shyvana.
    • Promoted to official in The Mageseeker, where it's confirmed outright that Jarvan loves Shyvana. The game's ending implies the feeling is mutual.
  • Jack of All Stats: Jarvan has decent built-in toughness, damage, and utility, giving him flexible build options for damage and tankiness, and his Q and passive make farming very easy. Like Lee Sin, he can be played in top lane, jungle, or even as an unconventional support (and mid lane Jarvan isn't impossible either to exploit his ganking ability).
  • Lantern Jaw of Justice: Befitting his warrior prince archetype.
  • Large and in Charge: For some reason he's about 2-4 feet taller than your average human.
  • Large Ham: You can tell he and Garen are best friends by how they both speak grandiosely.
  • Law of Chromatic Superiority: He wears bright gold armor rather than the standard Demacian white and blue, befitting royalty.
  • Leeroy Jenkins: His lore in Legends of Runeterra suggests he has a problem with this. He was once surrounded too deeply in enemy territory and went missing, prompting Jarvan III to send all his soldiers to his rescue and indirectly causing the death of Sona's father Lord Buvelle. He didn't learn from this, as he once again pushed too far into enemy territory and had to be saved by Shyvana. Funnily enough, this is even reflected in gameplay due to his summoning effect being mandatory. If you try to attack while Jarvan is in your hand and you have enough mana to play him, he will spend your mana and charge into battle whether you want him to or not, which can play merry hell with players trying to bank mana for combat tricks if they don't take Jarvan into account.
  • Lightning Bruiser: Tough, hits fairly hard, and has one of the best gapclosers/escapes that has good utility.
  • The Load: A well-played Jarvan IV is devastating, isolating enemies and finishing them off with Cataclysm. Poorly-played, his ultimate can be his own team's worst nightmare, trapping his allies in rubble along with a strong enemy champion, preventing friendly escapes, or even splitting the team in half, resulting in a major disaster. It is very difficult to tell the difference between a Jarvan who is simply incompetent, and one who is actively helping the enemy team.
  • Love Redeems: In The Mageseeker, he's motivated primarily by Shyvana leaving him and secondarily by the threat of his childhood friend Lux being murdered by the Mageseekers to rescind the anti-magic crusade Demacia was plunged into.
  • Missing Mom: His mother died giving birth to him and his grieving father swore never to remarry, banking his entire lineage on his son growing up to be a suitable heir to the throne.
  • My Kingdom Doth Protest Too Much: Not explicitly just yet, but his relationship with Shyvana suggests that he might not hold with Demacia's Fantastic Racism towards mages and sundry magical beings. However his attitude was heavily swung back against them after Sylas' rebellion led to the death of his father and nearly himself.
  • My God, What Have I Done?: When Shyvana leaves Demacia, finally unable to bear what Jarvan's doing to the mage population, he realizes he's gone much too far and needs to change course.
  • Named Weapons: His extending lance is an Ancestral Weapon of the Demacian royal family called "Drakebane".
  • Non-Standard Character Design: In a region famous for its white and blue color design, J4 stands out with his bright gold armor.
  • Not Afraid to Die: "Today is a good day to die!"
  • Not the Intended Use:
    • AD Assassin Jarvan IV. With enough Armor Penetration and Attack Damage, combined with his ability's scalings, Jarvan can easily one or two-shot an enemy ADC. A well-played AD Assassin Jarvan IV can very easily solo the entire enemy team and then some.
    • AP Aery Support Jarvan IV. Demacian Standard allows Summon Aery's shield to trigger on allies 3 times at least and scales with magic damage, allowing for an unusual strategy of poking the enemy down with heavy-hitting Demacian Standards while waiting for an opportunity to engage with a E->Q->R combo and building support items to increase the shield and speed on the Demacian Standard. Of course, the real reason for the heavy investment in AP is so you can build Zhonya's Hourglass, allowing you to make blatantly-suicidal engages with your ultimate to trap the entire enemy team without being instantly blown to hell.
  • One-Man Army: "Fetch the rest of your team, I'll wait."
  • Perma-Stubble: He's shaved, but like some men, the dark of his facial hair remains in spite of it.
  • Pet the Dog: His crackdown on mages in Demacia leaves something to be desired, but Legends of Runeterra shows that he completely sympathizes with the people of Ionia following Noxus' invasion of the First Lands, and is willing to fight alongside them against their common enemy.
  • Pre-Asskicking One-Liner: DEMACIAAAAAAAAAAAAAA
  • Rank Up: While his character hasn't caught up with the greater LoL lore, Jarvan technically became king of Demacia when his father was assassinated during Sylas' rebellion. However, he hasn't been formally coronated yet as questions over whether he's fit to rule are hanging over him. Confirmed in The Mageseeker, which explicitly refers to Jarvan IV as "the young King".
  • Rescue Romance: He met Shyvana when she came across him dying in a bush. She carried him all the way back to Demacia's borders, where he was nursed back to health. Given he created an entire faction of the Demacian army, the Dragonguard, for her to lead, and the heavy implications in the Lux comic that he is in love with Shyvana, it's likely this trope is in play.
  • Revenge Before Reason: Rather than honor his father’s written command to end Demacia’s Ban on Magic and make peace with the mages, he has Xin Zhao to destroy the letter since he wants to take revenge on the mages who supposedly killed his father, then proceeds to crack down even harder on the mage populace.
  • Royals Who Actually Do Something: The crown prince of Demacia, a celebrated general, and more than likely to be leading any charge.
  • Ship Tease: With Shyvana. Even alternate universes get in on it: Star Guardian Senna reads light novels featuring Jarvan and Shyvana as a couple and is very invested in their story.
  • Shoulders of Doom: The only part of his armor that really goes into excessive in terms of shape is his shoulder pads, complete with spiky ends coming from it for extra cool.
  • Slice-and-Dice Swordsmanship: Despite using a lance, most of his basic attacks animations are swings.
  • Some of My Best Friends Are X: In issue #4 of "Lux" he pleaded at his impromptu "trial" that he was not inherently bigoted against magical beings, even hinting at his feelings towards Shyvana. It's ambiguous whether the trope is being played entirely straight or not, but Sylas at least was less than impressed.
    Jarvan: I... I even loved someone, not so different from all of you.
    Sylas: Hahaha! He's okay, everyone! You heard him-- he's got a magic friend.
  • Super-Strength: He has no magical abilities, yet he's capable of creating giant rings of stone from the force of the impact of his Cataclysm ability.
  • Throwing Your Sword Always Works: Especially if it has a team-buffing flag on the end of it and lets him pull himself to it using Dragoon Strike.
  • Took a Level in Badass: While presumably being rather badass as a general, he apparently did some really awesome stuff during his training journey.
  • Tough Leader Façade: During his Heel Realization in The Mageseeker, he admits to Garen that he covered up his father's final order to disband the Mageseekers not only out his own desire for revenge, but because he feared that showing forgiveness to the mages after Sylas seemingly murdered his father would be seen as weakness.
  • Underestimating Badassery: The whole of Noxus seems to have this problem when it comes to Jarvan.
  • Unwitting Pawn: The Mageseekers knew Sylas didn't kill Jarvan III, but let Jarvan IV believe it to get him to persecute the mage populace.
  • Warrior Prince: He's a terror on the battlefield, and has experience commanding Demacian troops.
  • What the Hell, Hero?:
    • Called out by Sona on not stopping the mage persecution:
    Sona: All it would take is one decree.
  • Whip Sword: His sword-spear-thing is actually chain linked, and can grapple him to any of his flags that he has placed down.
  • Wise Beyond Their Years: After his return, his eyes were described as bearing the wisdom of someone twice his age (though he was an adult by then).

    Jax, Grandmaster at Arms 

Saijax Cail-Rynx Kohari Icath'un

https://static.tvtropes.org/pmwiki/pub/images/f6_o3fxwcaawwzd.jpg
"Let's do this."

Pre-VGU

Voiced by: Erik Braa (English), Juan Carlos Lozano (European Spanish), Gerardo Reyero (Mexican Spanish), Kosuke Takaguchi (Japanese), Waldyr Sant'anna (Brazilian Portuguese), Rodrigo Horta (Brazilian Portuguese/Mecha Kingdom), Gwang-Guk Kim (Korean), Andrey Danilyuk (Russian)
Appears in: Legends of Runeterra

"Strength and will are what make a weapon."

Runeterra's greatest weapons master, Jax is the only survivor of the Kohari—champions sworn to the defense of Icathia. But when the Void was unleashed against the Shuriman empire's Ascended Host, Icathia was destroyed, leaving Jax without a home or purpose. He gathered the “last light of Icathia”, a symbol of his hope to one day defeat the Void, and now travels the world, searching for warriors strong enough to face the coming darkness by his side.

Jax is a Skirmisher champion with a simple set of abilities, based around dueling targets one on one and greatly increasing his damage the longer he is allowed to fight.
  • His passive, Relentless Assault, increases his attack speed with every successful basic attack, stacking up to eight times.
  • With his first ability, Leap Strike, Jax jumps to a nearby unit, striking them for damage if they're an enemy.
  • His second ability, Empower, charges up Jax's lamppost, increasing the damage of his next basic attack or Leap Strike.
  • With this third ability, Counter Strike, Jax enters a defensive stance for a few seconds, dodging all incoming basic attacks and reducing damage from area-of-effect abilities. When the effect ends or the ability is reactivated, Jax strikes all nearby enemies, stunning them and dealing damage that increases the more attacks he dodged.
  • His ultimate ability, Grandmaster's Might, passively empowers Jax's every third consecutive basic attack, making it deal bonus damage. When activated, Jax focuses his resolve, increasing his armor and magic resistance for a few seconds based on his attack damage and ability power, respectively.

Jax's alternate skins include The Mighty Jax, Vandal Jax, Angler Jax, PAX Jax, Jaximus, Temple Jax, Nemesis Jax, SKT T1 Jax, Warden Jax, God Staff Jax, Mecha Kingdoms Jax, Conqueror Jax, Prestige Conqueror Jax, Empyrean Jax, and PROJECT: Jax. Wild Rift exclusively includes Hexplorer Jax and Stargazer Jax.

In season 2 of Teamfight Tactics, Jax uses his God Staff Jax skin, and is a Tier 2 Light Berserker. His ability is Counter Strike, which lets him dodge all enemy basic attacks for a few seconds then damaging and stunning all enemies around him. He was removed in season 3, only to return essentially unchanged in season 4 as a Tier 2 Divine Duellist. In season 5, he uses his Warden Jax skin as a Tier 4 Ironclad Skirmisher. His ability was changed to Empowered Strike, which strikes his target for a percentage of his attack damage and grants Jax a stacking attack speed bonus for the rest of the round; Jax will also leap to the nearest enemy if there are no enemies in his attack range when casting. He was removed in season 6, returning in season 7's Uncharted Realms mid-set update using his Prestige Conqueror Jax skin as a Tier 2 Jade Shimmerscale Bruiser, with Counter Strike returning as his ability. In season 8, he uses his Mecha Kingdoms Jax skin and was changed to a Tier 3 Mecha: PRIME Brawler. His new Adaptive Strike ability is a passive that causes Jax to leap to his target and deal bonus magic damage with every third basic attack. Each empowered attack further increases the bonus damage up to seven times. He was removed in season 9, returning in season 10 using his Empyrean Jax skin as a Tier 2 EDM Mosher. His Counter Melody ability has him leap to the highest health enemy in range dealing magic damage, then strikes all adjacent enemies for additional damage. Each cast grants Jax a stacking attack damage and ability power bonus for the rest of combat. In season 11, he uses his Conqueror Jax skin and is a Tier 1 Inkshadow Warden. In this iteration, his Counter Strike ability increases his armor and magic resistance instead of allowing him to dodge attacks, and the resulting strike only stuns and fully damages his current target, with other surrounding enemies taking reduced damage without being stunned.

In Legends of Runeterra, Jax is a 2-mana 3/2 Runeterra Champion that Auto-Equips The Light of Icathia (a 1-mana 0/0 Equipment with Quick Attack). When Equipped allies have struck for a total of 12+ damage Jax levels up, gaining +1/+1, granting The Light of Icathia Overwhelm, and gaining a further +1/+1 until the end of the round for each Equipped ally when he attacks.
His Origin is Grandmaster at Arms, which allows you to include any Weaponmaster card in your deck. His Champion Spell is Jax's Counter Strike.
  • Achilles' Heel: Despite being considered to be the best duelist in the game, most of his damage comes from autoattacks. This means attack speed slows like Randuin's Omen and Frozen Heart will significantly reduce his dueling potential. This is one of the main reasons why Lee Sin is the only champion who is capable of outdueling Jax with an attack speed slow (at least in the early stages of the game).
  • Arch-Enemy: He hates anything related to the Void, due to his home city being consumed by it. His updated voice over includes a lot of unique interactions with Void champions, showing that he's looking to bust them up personally.
    [vs. Bel'Veth] You are everything I stand against, Void Empress. You'll go no further!
    [vs. Cho'Gath] Your terror bares no teeth against me, Cho'gath!
    [vs. Malzahar] Prophet of the Void? Bet you didn't see this coming!
    [vs. Void Champs] Voidborn, I'll light the way back to the pit you crawled out of!
  • Art Evolution:
    • For a long time, Jax's auto attack animations like most outdated champions were a bit clunky; this has changed as of 7.10 for more responsive up-to-date animations.
    • Come 2023, after over a decade of retaining his original model from League's original launch, Jax received a full visual update, rebuilding his model and animations from scratch.
  • Amazing Technicolor Population: His fingers show that he has blueish skin underneath his outfit. What does that mean? It's never been revealed.
  • Ambiguously Human: Riot's writers have confirmed that they deliberately choose not to confirm if Jax is (or was) a human before he got corrupted by The Void. In a long board post, Riot Scathlocke, Lead Narrative Editor, has deliberately stated that Jax's appearance at that time was normal by Icathian standards, raising the possibility that Jax was a normal human before he was corrupted by the Void OR that Icathians found nothing wrong with having purple 3 fingered warriors among their ranks.
  • Awesome, but Impractical: Has the potential to be the best duelist in the game and can take on multiple opponents by himself if he reaches his peak power level. It's just difficult to get to that point without the enemy surrendering since he starts off on the weak side and needs a lot of gold from farming or kills to afford his items (he makes very good use of hybrid items like Guinsoo's Rageblade and Trinity Force, but those are expensive). In the rare event that he does reach his full build and the game isn't over yet, it's a sight to behold though.
  • Badass Normal: At least back in the days of Icathia, he was strong enough to fight and defeat an ascended on his own. What the deal with him is now though is unclear.
  • Balance Buff: In late 2022, Jax was the subject of a mid scope update that served to update his ultimate. The version prior was a relatively basic boost to his defensive stats, designed to improve his longevity in one-on-one confrontations. The limitations of this ability didn't allow for much enemy counterplay, nor does it have the immediate impact many other ultimates do that can shift the tide of battle. The updated version is now designed as a more active combat ability with Jax damaging enemies around on activation, and now having a stat boost that scales for the number of enemy champions struck. It also buffs the ultimate's passive effect, bringing the three strikes needed to proc it down to just two, so long as the ultimate is activated.
  • Baritone of Strength: Has a really deep voice to convey his physical prowess.
  • Bash Brothers: In his backstory, it's stated that Jax grew up together with his right-hand man named Colgrim.
  • BFS: His VU grows the once-dinky lantern he wields up to make it roughly the height of his whole body.
  • Blood Knight: It's clear from his enthusiastic voice lines that he gets a big rush out of fighting strong opponents.
    "I really don't want to fight you. (Beat) Ha! Who am I kidding?! Line up."
    "I never get tired of a worthy fight."
  • Boisterous Bruiser: LoR's additions to fleshing him out show a much more brash and even jovial side to him; he gets very enthusiastic when it's time to fight and talking in a very casual tone, something a bit subversive for an Old Master.
    "Honoring Icathia by poundin' bad guys!"
    "Even if you fall, your fighting spirit'll keep on goin'!"
    (Getting attacked) "Hah! Love the attitude."
  • Boring, but Practical: None of his abilities or skills are particularly flashy, with hardly any visual effects. Instead, his kit mostly works "under the hood" to give him superior numbers, damage-wise and speed-wise. A fed Jax won't produce any fireworks and can be boring to look at, but MAN does he leave a trail of bodies in his wake...
  • Bring It: He really enjoys goading people to fight him, often verbatim with the trope.
    "Who's next? Bring! It! ON!"
    "Who wants a piece of the champ?!"
    "Hit me like you mean it!"
    (Vs. Illaoi) "You testing me, Illaoi? I'm in."
  • Carry a Big Stick: Jax fights entirely using pole-arms, with every skin equipping him with different staffs and long-ranged melee weapons, his default being his famous lantern.
  • Challenge Seeker: Jax wanders Runeterra to meet and spar with the greatest warriors in the world, hoping he can find those worthy of defending Runeterra from the Void.
  • Cherry Tapping: Jax fights using a lamppost - said lamppost harbors the Last Light of Icathia, but it really isn't much more than a milennia-old torch to things that aren't Void-corrupted. Doesn't slow him down any.
    "Yes, you did just lose to a guy with a lamppost."
  • Close-Range Combatant: One of the champions designed as a melee-DPS; Jax has to be at striking distance in order to deal damage, having the tools needed to close the gap and lock down his targets, but struggles once walled out and damaged from afar. His ultimate by extant makes him a lot beefier so he can stay in the fray for longer.
  • Combos: A good all-in initiate combo is activate his Counter Strike, then follow up with Leap Strike (with Empower along the way). Be sure to also activate Grandmaster's Might for maximum face-smashing. Other than that however, he's mainly a DPS-based champion.
  • Cool Old Guy: Centuries of conflict have done nothing to dampen his enthusiasm and combat prowess.
    "A thousand years of battle and I'm just warmin' up!"
  • Costume Evolution:
    • LoR takes some notable liberties with his classic outfit; not only is his mask more ornate than before, but he also ditches his sleeves to show off some huge biceps, and is adorned with several pieces of leather and gold armor for protection. Not to mention the puffy fur collar for traveling. This design serves as the basis for his 2023 Visual Update.
    • Thanks to his VU, several of his oldest costumes get completely redesigned from the ground up. Vandal for example goes from a very basic recolor to a full-blown hell biker variant of Jax, decking him out in black leather, spikes, and replacing his lantern with something like a cross between a motor and a spiked bat.
  • Counter-Attack: His Counter Strike ability, dodging basic attacks for a short duration, then striking to stun and damage all enemies around him, doing more damage for the damage he avoided while dodging.
  • Death of a Thousand Cuts: His main shtick is auto-attack melee DPS, since he's regarded as a "true" auto-attacker champion in that aspect. He even has an auto-attack boosting reset, and two auto-attack based passives in his kit.
  • Dork Knight: While an incredibly skilled and righteous warrior, he's also a bit of a goofy old dork, cracking puns and making corny jokes as he fights.
    "For Icathia! And you know what? Also for me!"
    (Killing Anivia) "That was over easy."
    (Killing Bel'Veth) "'Void Empress'? More like 'Void... unimpressed.'"
    (Respawning) "Surprise! I'm back! ...Aw, no one?"
    * Extra Eyes: Implied; all of his elaborate masks across his various designs and skins feature several glowing eyeholes, but since we've never gotten a clear description of the face underneath it, we don't know for sure if it's just part of the mask's design or if he really does have six eyes.
    (while respawning) "Didn't see that coming, even though I've got... how many eyes?"
  • The Faceless: Never seen without his masks, which raises the question of whether those glowing lights seen through the mask-holes are a set of goggles or if those are part of his face. His short story, None Shall Pass, confirms he wears a mask and he has a face under it, but we still don't see it. The story implies that Jax may have been disfigured beyond recognition and that even Jax himself doesn't know what he looks like anymore, either way.. don't ask about it. He's heard that question enough that it ticks him off.
    "Next fool to ask about my face gets a mouthful o' lamp!"
  • Feeling Their Age: He might be a badass, but he is still thousands of years old and past his prime.
    [Respawning] "Not as spry as I used to be, I guess."
  • Full-Contact Magic: A slight example; you can clearly see energy from his Empower active and passive from his Grandmaster's Might (a simple weapon power up of energy for his next auto attack and a pole-arm pommel thrust of energy, respectively) as they both inflict extra magic damage. This alone is what makes him a powerful DPS champion, in that he can add on magic damage burst on top of his basic attacks (especially since they have decent base magic damage and AP scaling), as well as being very hard to itemize against late game due to having some form of damaging bypass against either armor or magic resist.note  Just be thankful he doesn't have any true damage in his kit. And of course, for optimal damage, have any Sheen-based item along with timing his W with his R passive auto attack to see why Jax's DPS burst means something.
  • Gladiator Games: Jaximus is dressed in the garb of a Roman gladiator.
  • Glass Cannon: At least until he unlocks and is able to properly time the use of his ultimate, then his damage and hardiness both increase dramatically. Jax is one of a few Skirmishers that can easily get away with item builds that are entirely glass cannon since his active ultimate scales in both attack damage and ability power that grants him armor and magic resistance respectfully. He also would be doing a lot of damage with his auto attacks with his mixed-magic damage as icing on the cake depending on how much attack speed he would also have.
  • Heroes Gone Fishing: His Mid-scope update in 2022 grants a new passive where if he stands still in the river, he'll pull out a fishing line and start angling, completely putting aside the rest of the game. Reeling in a fish even grants a tiny bit of gold.
    "Eatin' good tonight!"
  • Heroic Build: This is especially pushed in his redesign, giving him a visibly broad and muscular build that make him a much more powerful-looking combatant.
  • Hot-Blooded: A spry and boisterous old dude who lives for battle.
  • Humanoid Abomination: Maybe. We've never seen his face, his mask seems to emit some faint blue light, and he's hinted to be far stronger than any human, badass or not, has any right to be. His skin is blue and he has three fingers. Whatever he is, human isn't one of them. Later imagery has hinted at a possible connection to the Darkin. It is now confirmed that he is some kind of Icathian zombie, alive since the Void's first appearance in Runeterra.
  • Implausible Fencing Powers: His Counter Strike ability consists of him twirling his lamppost around, deflecting all basic attacks: whether from swords, maces, arrows, magic, punches, kicks, bombs, daggers, regurgitated saliva... you get the idea.
  • Improbable Weapon User: He uses a lamppost to bash people's heads in. Some skins swap it out for even more improbable weapons, like a 2x4 plank, a fishing rod, and a hockey stick.
    "Imagine if I had a REAL weapon!"
  • Jack of All Stats: Jax is primarily marketed as the hybrid champion, having a use for most, if not all, stats, especially a combination of Attack Damage and Ability Power. Using this, he can balance both physical and magic damage to his liking if he so chooses with the right items, and can even, as a result of those items, become a tank as well.
    I'm a Jax of all trades!
  • The Lancer: Of Ahri's team in A New Dawn, being melee and martially oriented as opposed to Ahri's magical talents. Leona seems to fill in the second in command role instead of Jax, however.
  • The Leader: Jax leads a Ragtag Bunch of Misfits he's amassed through his travels to help combat the Void, all of whom are as goofy yet surprisingly capable as fighters as he is.
  • Lightning Bruiser: Hr gains attack speed for a few seconds by hitting basic attacks that stacks up to a cap, can leap towards a target, has an ability to dodge all basic attacks for a short while and then stun enemies around him, and his ultimate passively causes extra damage every three attacks which can be activated to give him bonus armor and magic resistance. Basically a fed Jax hits so hard and fast while being tough that a golden standard for describing how good someone is at dueling is whether or not they can hold their own or even beat him 1v1, especially in comparison to champions who need to build attack speed from items and boost it from an active, Jax passively gains it, so he always has a form of DPS (which makes him one of the best split-pushers in the game, since he always has attack speed in his kit without any need of an active or setup from runes and items).
  • Loss of Identity: Implied to be a case as a result of the Void's influence on him. The Void mangles memories as much as it does physical matter, and combined with his old age, it's implied that the reason Jax goes by "Jax" instead of his real, admittedly somewhat unwieldy name is because he straight-up doesn't know it anymore.
  • Magikarp Power: The downside with Jax is that he's very easily harassed at low levels and is dependent on his passives and key items before he begins to kick ass. It's not a bad idea to play him very defensively during those levels. His harassment also puts him right next to the target, and usually players will focus on him since he's got low defense during the early levels (and he only has average mobility compared to a champion like Master Yi). However, he's one of the best examples of this trope in the game as a fully fed (even through just pure farming and split-pushing to get gold either way) and equipped Jax is almost completely unstoppable, capable of ripping through entire TEAMS single-handedly. It's just VERY hard to get him fed to that level because teams usually surrender by that point, or the game he's in is won that fast; either kind of scenario can apply.
  • Martial Arts Staff: He fights entirely with polearms which includes a variety of staffs like his PAX and God Staff skins.
  • Meaningful Name: After the lore update, we learn that Jax's real name is Saijax Cail-Rynx Kohari Icath’un (aka: Jax of the desert, son of Cail and Rynx, warrior of Icath'un).
  • Mysterious Past:
    • Before the League itself was retconned, nobody in the League of Legends knows where this jolly gladiator came from, and he was only regarded as "an ordinary soldier for hire" before he joined the League. His age, race and background are shrouded in mystery, and he seldom talked about himself. The only other person besides Jax himself who knew the answers was the former leader of the League, High Councillor Reginald Ashram, who hand picked Jax to be on the top of the list of candidates to receive a League Judgment for entering the league and is currently nowhere to be found. Although the League Judgment usually involved representing a pending champion's past, no clues about this almighty fighter have been revealed, since the doors of acceptance simply opened for him.
    • Subverted as of his current lore, which now details him as a warrior from the Icathian/Void conflict.
  • Mysterious Purple: A lot of details about Jax are deliberately kept vague and mysterious as a draw for his character. While his Mysterious Past was retconned, he's still never shown his face or even confirmed what kind of species he's meant to be. The purple color palette is thus emblematic of that.
  • Mythology Gag: The Angler Jax skin is a nod to Jax's original story where he was restricted to using a spatula, a lamppost, a fishing rod, and a chicken's foot as weapons.
  • My Greatest Failure: It's very clear that the Fall of Icathia is a sore spot for him. Whether it's Survivor's Guilt or something else, he's clearly not happy about his actions during it.
    • From his interaction with the Icathian Mirage, the Fall of Icathia is still somewhat of a sore spot for him.
      Icathian Mirage (upon seeing an allied Jax arriving on the field): "You bound towards war and cower from Icathia!"
      Jax: "Guilty! And...guilty."
    • He claims he goes by 'Jax' because of this as well:
      Jax: Shed my old name a long time ago... Didn't deserve it any more.
  • Nerf Arm: When he was told that he'd have to fight with restrictions placed on him, he tossed aside his weapons, uprooted a brass lamppost, and continued his winning streak with it in mockery of said sanctions. Eventually, the restrictions were lifted, but he continued fighting with the lamppost anyways. While, he was seen wielding a polearm as his optional weapon, it was apparently are made of plastic, making them even less deadly than the lamppost. Amusingly, even after the League of Legends' retconning, he still uses a lamppost for whatever reason, and still manages to kick ass with it.
  • Nice Guy: Jax manages to be a pretty chill and amicable guy outside of combat with, most of his lines showing a very lax attitude towards danger and an appreciation for leisure. He's also on good terms with the band of unlikely warriors he's cobbled together in his travels.
    "If you get lost, look for my light! Unless, of course, it's lodged in somebody's skull."
  • Odd Friendship: Apparently he's drinking buddies with Gragas, a bit of pre-retcon lore that snuck back into his modern voice over.
    "Hey Gragas! What do you say you and I grab a drink after this?!"
  • Old Master: Jax has centuries of combat expertise under his belt, making him one of the best fighters in all of Runeterra. In his hands, anything could be a weapon.
    "Got more scars than years, and got a lot of years."
  • One-Man Army:
    • It's often been pointed out a fed Jax can become this for sure, if you can get past his aforementioned Magikarp Power that is. However, like any melee carry, he can easily be kited, and baited into a situation disastrous for any person focusing on 1v1 regardless. Most likely Jax can't take out a fully-healthy team all by himself unless he's truly fed or even initiate a teamfight like most bruisers, otherwise, he's better at taking out only select targets, forcing 1v1, split-pushing, or even more fitting for his role as One-Man Army, cleaning up a teamfight that involves his enemies having most of their resources used up or almost dead.
    (Getting a Pentakill) "Against any weapon, any army, anyone, I remain unmatched!"
    • Also in-universe: Jax is one of the guys who can back up his bravado. His LoR art shows him standing atop a giant, dead void monster, implying he mopped them up himself.
      "Wanna line up for your beatdowns or go all at once?"
  • Overly Long Name: His full name is "Saijax Cail-Rynx Kohari Icath'un". This is because Icathian names consist of five partsnote  instead of the given, middle, and family name you're used to.
  • Playing with Fire: His lantern lets him imbue his attacks with magic fire, giving an extra edge to his strikes like when he uses Empower. The fire element is a lot more pronounced with his visual update, leaving trails of flame with every strike.
    "I'll test their mettle against my fire."
  • Punny Name: "Jaximus", a play on the Roman name Maximus.
  • Really 700 Years Old: Jax was present during the events of the destruction of Icathia. His next mention in the lore is his bio where he tries to cross a bridge in modern day Demacia, making him several thousands of years old.
  • Retcon:
    • Jax's creation in the game was heavily based around the titular League of Legends, where he was an unstoppable, in-universe Game-Breaker of the Institute of War's sanctioned battles, with the joke that he was nerfed to primarily wield a lamppost just to make things remotely fair. Due to both the League and the Institute being zapped following the game's Continuity Reboot in 2014, Jax's lore had to effectively be rebuilt from scratch. By the 2018 Darkin event, his backstory was officially settled upon, turning him into an ancient Icathian weapons master who was present during the Void's arrival and continues to live on Walking the Earth.
    • Even his weapon has been retconned, going from just a simple lamp to a stave containing the last bit of magic from the unleashing of The Void.
  • The Rival: Set up as a rival to Fiora, as Runeterra's two greatest warriors who are each searching for an ideal opponent. Granted they've each got their own reasons for looking to fight.
    "Fiora! Ready for a rematch?!"
  • Rule of Three: As soon as you unlock his ultimate, your auto-attacks will start to sound like "Smack. Smack. SMASH.", letting you know which attack Grandmaster's Might passively added damage to.
  • Sleeves Are for Wimps: His redesign ditches the sleeves he had in his original look, showing off his sculpted physique and pushing his tough-guy look.
  • Some Call Me "Tim": Following his lore rework, we have learned that Jax's real name is Saijax Cail-Rynx Kohari Icath’un. These days, he just goes by the name Jax (which is admittedly his given name; "Saijax" means "Jax of the Desert" and the rest is about his lineage and role in society).
  • Smug Super: He is well aware of his power and doesn't hide the fact, readily boasting and trash-talking to every oppoenent.
    "Who wants a piece of the champ?"
  • Super Mode: Popping his ultimate, especially when around enemies, grants a huge boost in stats that makes him tankier, and shortens the strikes needed for the passive effect of Grandmaster's Might, meaning his damage output increases too.
    (Activating ult) "Show me all your might!"
  • Talk to the Fist: Jax really doesn't care for grandiose speeches and can back up his Badass Boasts - his opponents seldom can.
  • Trademark Favorite Food: Hard-boiled eggs.
    • In "Where Icathia Once Stood", despite the story never specifying that Saijax is Jax as we know him, the fact he's described as having and sharing half of an egg is a notable nudge to the audience.
    • Mecha Kingdoms Jax's joke animation has him heating up an egg over a fire grill (that then hatches into a dragonling).
    • His 2023 voice over adds quite a few new lines referencing his love for eggs:
      "Make it quick. I'm feeling peckish and got a hard-boiled egg waiting for me."
  • Vocal Evolution: His voice in his revised appearances, still done by Erik Braa, is directed to sound much older to reflect the character's age, and to differentiate him more from Draven who shares the same actor.
  • World's Best Warrior: Widely considered in-lore to be the greatest weapon-master in Runeterra, able to stomp trained soldiers with a lamppost.
    "Learned every weapon, bested every opponent."
  • Worthy Opponent:
    • Post-lore retcon, he seems to be Wandering the Earth in search of one while still being the unstoppable juggernaut that he is, easily dispatching an armored Demacian swordsman near the end of None Shall Pass. That said, at the end of it, he finally meets the owner of the bridge they were fighting on, a duelist who he prepares to fight with anticipation as "an opponent worth fighting!" It's Fiora!
    • On the flipside, he's the only champ Aatrox addresses with respect.
      Aatrox: A worthy vessel! Come, Jax!

    Jayce, the Defender of Tomorrow 

Jayce Talis

https://static.tvtropes.org/pmwiki/pub/images/jayce_originalloading.jpg
"I fight for a brighter tomorrow."

Voiced by: Trevor Devall (English), Miguel Ángel Montero (European Spanish), Andrés Gutiérrez Coto (Mexican Spanish), Yutaka Aoyama (Japanese), Malta Júnior (Brazilian Portuguese), Do-Hyeong Nam (Korean), Ilya Isaev (Russian)
Appears in: Legends of Runeterra, Arcane

"Picking a fight with me is the dumbest thing you’ve done today – and that’s saying a lot."

Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention heroism brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

Jayce is an Artillery Mage champion who deals with enemies both close and afar by switching his weapon between a short and long range form. He starts with a free rank of his ultimate ability, Transform, which allows Jayce to switch between the melee Mercury Hammer and the ranged Mercury Cannon. His ultimate is unique in that it cannot be ranked up, with his other abilities instead having six ranks rather than the standard five.
  • His passive, Hextech Capacitor, is the same in both forms, briefly increasing his movement speed and allowing him to move through units whenever Jayce transforms his weapon.

When wielding the Mercury Hammer:
  • With his first ability, To the Skies!, Jayce leaps to a nearby enemy and slams them with his hammer, damaging and slowing them and other nearby enemies.
  • His second ability, Lightning Field, passively causes Jayce's basic attacks to restore mana. When activated, Jayce surrounds himself with an electric field for a few seconds that continuously damages nearby enemies.
  • With his third ability, Thundering Blow, Jayce bashes a nearby enemy with his hammer, damaging them based on their max health and knocking them back.
  • His ultimate ability, Transform Mercury Cannon, shifts Jayce's weapon into the Mercury Cannon, increasing his attack range and making his next basic attack briefly reduce the target's armor and magic resistance.

When wielding the Mercury Cannon:
  • With his first ability, Shock Blast, Jayce fires an orb of electricity in a target direction that explodes when it hits an enemy, damaging nearby foes.
  • His second ability, Hyper Charge, greatly increases the attack speed of Jayce's next three basic attacks, with each dealing a modified amount of damage.
  • With his third ability, Acceleration Gate, Jayce deploys an energy gate at a target location for a few seconds that greatly increases the movement speed of allied champions that pass through it. Firing Shock Blast through the energy gate empowers the projectile, greatly increasing its damage, range and speed.
  • His ultimate ability, Transform Mercury Hammer, shifts Jayce's weapon into the Mercury Hammer, increasing his armor and magic resistance and making his next basic attack deal bonus damage.

Jayce's alternate skins include Full Metal Jayce, Debonair Jayce, Forsaken Jayce, Jayce Brighthammer, Battle Academia Jayce, Resistance Jayce, Arcane Jayce, and Zenith Games Jayce. Legends of Runeterra exclusively includes Gilded Jayce, and Wild Rift exclusively includes Superhero Jayce.

In season 1 of Teamfight Tactics, Jayce is a Tier 2 Hextech Shapeshiter. His Mercury Cannon ability damages and knocks back nearby enemy, then transforms his weapon into its ranged form, granting him temporary attack speed boost. He was removed in season 2. He returns in season 3 as a 3 cost Space Pirate Vanguard bearing his To The Skies! ability, which deals magic damage to nearby enemies. He was removed in season 4, returning in season 6 using his Arcane Jayce skin as a Tier 5 Enforcer Innovator Transformer. His Transformer class is a trait unique to him that allows him to change between two forms with different attributes and abilities during the planning phase depending on which row he is placed on. When placed on the front two rows, Jayce assumes his melee form and passively has increased armor and magic resistance. His ability in this form is To The Skies!, which gives Jayce a shield and crowd control immunity as he swings his hammer twice in a cone before slamming down in a 2-hex radius around his target, each attack dealing bonus percent attack damage with the final slam also reducing the armor and magic resistance of affected enemies. When placed on the back two rows, Jayce assumes his ranged form and passively has increased attack damage. In this form, his ability is Shock Blast, which grants bonus attack speed to all allies in the same row and empowers Jayce's next three basic attacks to deal bonus percent attack damage in an area around his target, with the third attack having a larger area of effect. He was initially removed in season 7, but returns in the Uncharted Realms mid-set update using his Jayce Brighthammer skin as a Tier 4 Guild Shapeshifter, his unique Guild bonus granting his team bonus attack damage and ability power. His ability was changed to Mercurial Justice, which has Jayce transform his weapon into its melee form as he leaps towards his target and slams the ground around him, dealing magic damage and knocking up surrounding enemies. After transforming, his ability is replaced with Mercurial Judgement, which calls down lightning on his target dealing magic damage and a reduced amount to other surrounding enemies, while healing Jayce for a flat amount that gains a percentage increase for each enemy hit. He was removed in season 8, returning to his base skin in season 9 as a Tier 3 Piltover Gunner. His Acceleration Blast ability grants and attack speed boost to Jayce and any adjacent allies directly to his left and right for a few seconds, then fires a blast that explodes on the first enemy hit, dealing physical damage to surrounding foes.

In Legends of Runeterra, Jayce is a 4-mana 4/4 Piltover & Zaun Champion who when played gains either Quick Attack or Challenger of his player's choice. When 2 or more allied spells with a 6+ mana cost have been cast he levels up, gaining +1/+1, creating an Acceleration Gate (a 6-mana Slow spell that for the current round gives all allies +2/0 and either Quick Attack or, if they have it or Double Attack already, another random keyword) in his player's hand, and passively causing the first allied 6+ cost spell cast each round to cast an additional time. His Champion Spell is Jayce's Shock Blast.

  • The Ace: He's good-looking, highly intelligent, popular with the general population of Piltover, and extremely heroic.
  • Badass Longcoat: Wears a particularly nice, twin-tailed coat in his default skin. It's even got fur trimming at the collar.
  • Badass in a Nice Suit: Debonair Jayce, who manages to kick ass and look suave at the same time.
  • Badass Normal: All he's got are his wits and his Hammer/Cannon hybrid, but boy does he do well.
  • Baritone of Strength: He has a relatively deep voice to fit his heroic and powerful image.
  • Bond One-Liner: Jayce has three lines he might say from killing stuff with an enhanced Shock Blast.
  • Calling Your Attacks: He might yell out the name of his To the Skies! ability when using it.
  • The Cape: Described as the 'poster boy' for Piltover: Fights for a brighter tomorrow using science and inventions!
  • Color-Coded for Your Convenience:
    • The hammer form predominantly uses the color yellow, the cannon form uses blue.
    • His Acceleration Gate is colored blue when he's on your team, and red when he's on the opposing team.
  • Crutch Character: Getting access to effectively his entire kit just by level 3, compacting ranged poke and crushing melee engage, makes for a solid lane-stomper champion. However, his scaling lacks any true power spikes, he doesn't have a true ultimate ability that can singlehandedly turn the tide of a battle, and his teamfighting isn't great, meaning he'll want to snowball like crazy and/or end the game as soon as possible.
  • Foil: Viktor and Jayce contrast nicely as the two epitomes of each of their respective cities, as each represent the two different kinds of scientific progress Zaun and Piltover represent. Furthermore, their kits are opposite; while Jayce is based on various different combos to poke, whittle down, and trade with small groups of opponents with physical damage, Viktor is based emphatically on destroying entire groups of enemies with magical damage. Even their non-damaging abilities are fundamentally opposite of one another: while Jayce's Acceleration Gate speeds up his allies in a line, Viktor's Gravity Field slows down his enemies in a circle.
  • Friendly Rival: He was this with Viktor for a time, as they worked closely with one another despite Jayce's self-absorbed attitude, challenging each other to greater and greater inventing heights. But after their falling out, they're no longer friendly, and just plain rivals.
  • The Future Will Be Better: A good amount of Jayce's lines is him saying to go forward to a brighter future.
  • Gadgeteer Genius: He's one of Piltover's premiere inventors, and the Mercury Hammer is his masterpiece.
  • Genius Bruiser: He made that hammer himself, and has quite the measure of intelligence alongside being well-built and physically strong.
  • Good Is Not Nice: He's Piltover's defender and a champion of justice, but that doesn't mean he'll take pity on a heartbroken little girl whose toy is broken. In fact, he'll lecture her for breaking it in such a "stupid" manner!
  • Ground-Shattering Landing: The To the Skies! ability creates yellow crackles in the ground on impact, damaging and slowing enemies around the impact.
  • Hoist by His Own Petard: Enemy damage is never what actually kills him. When his health is gone, his own weapon malfunctions and detonates in his face.
  • Hunk: Fanart in particular likes to accentuate this, but he's pretty handsome even in his splash art.
  • Incoming Ham: Jayce casting his gap-closing To The Skies! ability may be accompanied by him calling out "To the skies!"
  • Ironic Echo: Jayce and Viktor, despite opposing each other in pretty much everything, shares a movement quote: 'Pave the way'. But whereas Viktor wants to pave it by removing any obstacles for his Hextech augmentation revolution, Jayce wants to remove any obstacles that Piltover faces to ensure a brighter tomorrow.
  • Insufferable Genius: Contrary to the public's image of him as a humble Ideal Hero, Jayce tends to come off as an arrogant jerk in person. He just has trouble empathizing with people less intelligent than him.note 
  • Jack of All Stats: He's billed as being able to fill nearly any role on a team.
  • Jerk with a Heart of Gold: He's extremely full of himself, and many of his colleagues can't stomach his arrogance, but he's genuinely heroic and has very good intentions.
  • Large Ham: To such an extent that everyone not playing him will understand he is one — he has eleven lines that he may call out for everyone to hear while using certain abilities!
  • Lightning Bruiser: Hammer form has a decent-ranged gap closer, and his passive combined with Cannon form's speed-boosting wall makes him terrifyingly fast.
  • Like Brother and Sister: He and Caitlyn have been close friends for many years and remain on good terms. Arcane depicts Cait as having been Jayce's research assistant in their youth, and their reveal trailer for Wild Rift has the two compete in a friendly shooting contest. Of course, it's completely platonic, as Caitlyn is all-but-confirmed to be a lesbian.
  • Mechanically Unusual Fighter: Jayce is one of the few champions to not have a true ultimate ability, instead having a toggle to swap between two different basic ability kits, and unlike Nidalee and Elise, he can't even level it up for bonus effects, resulting in his basic abilities having six total ranks instead of the usual five. He also has the peculiar classification of an Artillery Mage despite being built on attack damage and half of his kit being focused on close-ranged diving.
  • Mix-and-Match Weapon: That thing is so advanced he can (safely) smack people around with it after using it to shoot lightning balls just moments prior.
  • Mr. Vice Guy: He's excessively proud of his own intelligence and inventing skills, even if he is brave and heroic alongside it.
  • Odd Friendship: He and Caitlyn are portrayed as friends despite the fact that she's a rather straight laced by-the-book cop and he's kind of an assholish inventor with an independent streak. In a trailer for Wild Rift, they are shown having a friendly competition during target practice before setting off together to deal with a nearby threat of some kind. Arcane depicts a friendship between the two of them that began due to her mother serving as his patron to the Piltover Academy that continued years later even after he had lost her family's patronage (and gained it from another family).
  • The Paladin: The Jayce Brighthammer skin, in which he's a hammer-wielding, light-infused paladin of a tabletop-style adventuring group.
  • Powered Armor: His Full Metal skin covers him from head to toe in blue and silver metallic armor, and his voice gains a modulation effect to reflect it.
  • Pre-Asskicking One-Liner: Jayce has five lines he may say upon casting an enhanced Shock Blast.
  • Red and Black and Evil All Over: His Forsaken skin, in which he's garbed in a black cloak and hood and his hammer glows red with evil power.
  • Red Eyes, Take Warning: He's got glowing red eyes in his Forsaken skin, and it's appropriately evil-themed to go along with it.
  • Science Hero: Yeap. He made that hammer himself, and he uses a shock pistol to take out some thugs in his focus story A Quick Fix.
  • Sharp-Dressed Man: Debonair Jayce is wearing a tux.
  • Shock and Awe: A non-magical version — his abilities generally use an aesthetic of electricity. His abilities Shock Blast, Lightning Field and Thundering Blow are the most verbatim ones about the aesthetic.
  • Spectacular Spinning: You just can't go To the Skies! without doing a forward-somersault! It wouldn't be as cool!
  • Stealth Pun: Jayce's dance is taken from U Can't Touch This. His weapon is the Mercury Cannon/Hammer = MC Hammer.
  • Superhero: The closest example of any champion to the archetype, and design-wise is somewhere between Iron Man and Superman.
  • Swiss-Army Weapon: Although it only has two forms, his hammer is able to: Discharge lightning around him, shoot ball lightning, overcharge its own rate of fire, and create gates that speed up allies.
  • Too Many Belts: All over his coat, as befitting of Piltovan fashion.
  • Unreliable Narrator: Either he or Viktor is this, as their lore entries contain inaccuracies to one another.
  • Voice of the Legion: In the Forsaken skin, his voice has a deep, echoey reverb to it.
  • Warts and All: Jayce... doesn't take well to his heroism. His heart is in the right place, but his personality leaves much to be desired before he's at the Ideal Hero level that supporters hold him to.

    Jhin, the Virtuoso 

    Jinx, the Loose Cannon 

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