Follow TV Tropes

Following

Characters / League of Legends: Ahri

Go To


Ahri, the Nine-Tailed Fox

Ahri of the Vesani

https://static.tvtropes.org/pmwiki/pub/images/ahri_originalloading10.jpg
"A clever fox is never caught."

Voiced by:
Laura Post (English)
Miyeon (K/DA, POP/STARS), TWICE (K/DA, I'LL SHOW YOU)
Inés Blázquez (European Spanish)
Ana de Castro (European Spanish/Star Guardian)
Rommy Mendoza (Mexican Spanish/Original)
Annie Rojas (Mexican Spanish/Current)
Sanae Kobayashi (Japanese)
Miriam Ficher (Brazilian Portuguese)
Yong-Shin Lee (Korean)
Olga Zvereva (Russian/Original)
Marina Vorozhishcheva (Russian/Current)
Appears in: Legends of Runeterra, Ruined King, K/DA, 2XKO

"Human emotions can be even more volatile than the deepest magic.”

Innately connected to the magic of the spirit realm, Ahri is a mysterious fox-like vastaya in search of her place in the world. Having become a somewhat reluctant and empathetic predator since entering mortal society, she prefers to manipulate her prey’s emotions before partaking of their life essence—receiving flashes of memory and insight from each soul she consumes.

Ahri is a Burst Mage champion who uses her high mobility to quickly dance around her opponents, drawing out key targets and diving in for the kill before retreating back to safety.
  • With her passive, Essence Theft, killing minions and monsters grants Ahri a stack of Essence Theft, and upon reaching reaching nine stacks, she consumes them for a heal. When Ahri scores a takedown on enemy champions, she feasts upon their essence for a bigger heal.
  • Her first ability, Orb of Deception, sends out a magical orb in a chosen direction and then pulls it back, dealing magic damage on the way out and true damage on the way back.
  • Her second ability, Fox Fire, grants Ahri a short burst of movement speed and summons three spirit flames that orbit around her for a few seconds. After a short delay, each flame locks onto and fires at the closest enemy (prioritizing champions, especially ones hit by her Charm), damaging them.
  • With her third ability, Charm, Ahri blows a kiss in a chosen direction that damages and briefly charms the first enemy it hits, forcing them to harmlessly walk towards Ahri.
  • With her ultimate ability, Spirit Rush, Ahri dashes in a chosen direction, releasing three bolts of energy that damage the three closest enemies. Ahri can cast this effect a minimum of three times before the ability goes on cooldown, and consuming an enemy's essence through Essence Theft grants an additional recast, granting up to three bonus casts up to a total maximum of six.

Ahri's alternate skins include Dynasty Ahri, Midnight Ahri, Foxfire Ahri, Popstar Ahri, Challenger Ahri, Academy Ahri, Arcade Ahri, Star Guardian Ahri, K/DA Ahri, Prestige K/DA Ahri, Elderwood Ahri, Spirit Blossom Ahri, K/DA All Out Ahri, Coven Ahri, Arcana Ahri, and Snow Moon Ahri. Legends of Runeterra exclusively includes Winter Queen Ahri, and Wild Rift exclusively includes Soda Pop Ahri.

In season 1 of Teamfight Tactics, Ahri is a Tier 2 Wild Sorcerer. Her ability, Orb of Deception, fires her orb in a straight line and calls it back, damaging enemies on both passes. She was removed in season 2. She returns in season 3 largely the same, except with Wild replaced by Star Guardian. Season 4 reworks her into a Tier 4 Spirit Mage using her Spirit Blossom skin. Her new ability, Spirit Bomb, takes a second and a half to charge before lobbing her orb at a random target, damaging surrounding enemies in a large area. She was removed in the Festival of Beasts mid-set update, returning in season 6's Neon Nights mid-set update using her Coven Ahri skin as a Tier 4 Syndicate Arcanist. Orb of Deception returns as her ability, and in this iteration each subsequent cast fires an additional orb in an expanding cone, with enemies taking reduced damage for each orb beyond the first per cast. She was removed in season 7, returning to her base skin in season 9 as a Tier 5 Ionia Sorcerer. Her Essence Theft ability drains the essence of enemies surrounding her current target, dealing magic damage and mana-reaving them. Every third cast instead sends forth a wave that deals increased damage to all enemies in its path, increased even further against enemies who have had their essence drained. In season 10, she uses her K/DA Ahri skin and was changed to a Tier 4 K/DA Spellweaver. Her POP/STAR ability blows a kiss that deals magic damage and briefly stuns her target, the damage being increased for enemies that have been kissed before. In season 11, she returns to her Spirit Blossom Ahri skin as a Tier 1 Fated Arcanist, whose Fated bonus grants increased ability power. Her Love Bomb ability deals magic damage to her current target and reduced damage to enemies around them.

In Legends of Runeterra, Ahri is a 2-mana 2/2 Ionia Champion with Quick Attack who, the first time she strikes while attacking during a combat, swaps places with the ally to her right and recalls it, letting her strike again in its place. When you've recalled 6 or more units in the game she levels up, gaining +1/+1 and Elusive, passively reducing the cost of any ally you recall by 1, and now allowing her swap and recall effect to trigger any number of times during an attack. Her signature spell is Ahri's Charm.

Ahri is one of the playable champions appearing in Ruined King.

She is part of the base roster for Riot's upcoming free-to-play 2v2 Tag Team Fighting Game, "2XKO"
    open/close all folders 

    A-I 
  • Addictive Magic: As her essence-draining powers give her flashes of the victim's memories in addition to magic power, she became addicted to draining people for both, to the point that her powers are something she has to feed, Horror Hunger-style. However, the memories began including visions of people viewing or speaking of her as a nine-tailed fox demon, and her addiction started running out of control to the point where she drained an entire village. She became disgusted with herself and has since tried to break or control her addiction. When the cravings haven't been sated in a while, she's at real risk of 'eating' indiscriminately, even if it's someone she cares about. Throughout Ruined King, she develops more control.
  • Affectionate Nickname: Many, such as Braum, calls her "Little Fox".
  • The Ageless: She's somewhere past her hundreds in age yet looks no older than a young human woman, courtesy of her vastayan genes.
    "Mortal lives are so fleeting."
  • The Aloner: Because of her Horror Hunger, she's kept to herself for many years out of fear of hurting anyone she'd grow close to. In Ruined King, her first instinct upon almost feeding on Yasuo is to leave and travel alone to the Shadow Isles.
  • Animal-Eared Headband: Arcade Ahri reimagines her fox ears as a pair of cute headphones. The remaining fox tails raise some questions though...
  • Art Evolution: Ahri has gone through a few cosmetic changes over the years; even her initial splash art was changed right before launch. This culminated in 2023 where she received the next "Art and Sustainability Update", completely rebuilding her models and assets from scratch.
  • Ascended Meme: Popstar Ahri started out as a heavily-supported request for a Girls' Generation Ahri skin, although the end result was somewhat different from the originally suggested design (this was eventually rectified with the release of a skin chroma).
  • Asian Fox Spirit: She was referred to in development as a Gumiho, a fox spirit from Korean folklore, and her vampiric traits fit with the portrayal of gumiho feasting on human blood and organs. She also takes on elements of the Japanese kitsune, including transforming into a full fox in her Spirit Blossom skin, as the skin-line instead takes inspiration from Japanese folklore for the Ionian Spirit Blossom festival.
  • The Atoner: With the deaths of countless lives weighing on her across her existence, she seeks to control her powers and soul cravings to no longer hurt those around her.
  • Bad Powers, Good People: Her ability to drain people's souls and absorb their memories and emotions comes with all the horror that would entail. But ironically, Ahri developed a conscience the more she ate and now tries to avoid it all costs, becoming empathetic and kind rather than being just a predator.
  • Become a Real Boy: Ahri is based on a kumiho—the Korean version of the nine-tailed fox, one known for both being predatory and desiring to be human. Appropriately, she has this as her goal in her pre-Continuity Reboot backstory. She was a nine-tailed fox that wanted to be human, so she absorbed the soul of a dying human mage during a battle and gained human form. However, she didn't see this as really being 'human', and wanted to go so far to be human in more than just form. As she absorbed more human souls and became more like a human, she also gained a conscience and realized that what she had done was evil.
    • Downplayed in the post-Continuity Reboot story—while she still gained a degree of humanity and conscience over time by absorbing human memories, she no longer seeks to become human. Her new goal is to find any traces of her lost Vastaya tribe.
  • Being Evil Sucks: For as much as she desires to keep feeding on souls, she can't live with herself knowing all of the pain and sorrow she inflicts because of it, having felt a glimpse of that herself through the feelings she's absorbed. She now tries to feed as little as she possibly can, usually reserving it for only those she deems deserving of such a fate.
  • Beware the Nice Ones: Having grown past her desire to consume souls indiscriminately, Ahri maintains a pleasant and friendly attitude, even if she's still a bit of a tease. The short story 'Stray Fox' shows exactly how dangerous she can be when provoked, as she mercilessly slaughters a squad of Noxian scouts when they shoot at her in a shocking display of brutality. Contrary to her portrayal as The Atoner, she's even still perfectly willing to drain the essence from those who make themselves her enemies.
  • Birds of a Feather: She and Yasuo are both Ionian champions who are deeply affected by transgressions they've each committed in the past-Ahri for the countless lives she's consumed for to calm her hunger and Yasuo for killing his brother and abandoning his home. Through Ruined King, the two gradually realize that they both need to forge on and not let their past sins control who they are in the present, forming a tight connection through this.
  • Buxom Beauty Standard: Her sizable chest is a great part of why she's considered so attractive. Santangelo's description of her in the Vastaya Field Journal even makes note of this, with him emphasizing how "very" female she looks.
  • Category Traitor: Called one by Xayah, who seems to think she's trying to become human. She was, in her old lore, but in that lore, she was a literal fox who gained human form, not a Vastaya.
  • Chain Lethality Enabler: After her midscope update, Spirit Rush gains the ability to refresh a charge if Ahri is able to take down an enemy champion while it's active, meaning she becomes more mobile and able to dish out more damage for every successive takedown.
  • Charm Person: Her (originally) unique form of crowd control which draws enemies towards her with no way for them to resist. It's incredibly useful as means of self-defense or to get people to reveal information she wants. Ruined King shows her using it to get around the Wretched Hive that is Bilgewater, saving her and Yasuo a lot of hassle trying to get information.
    "You're mine now."
    "Give me your heart!"
    "Gotcha!"
  • Cleavage Window: Her Ruined King and Legends of Runeterra outfits come with this tailored in.
  • Combat Parkour: "Stray Fox" shows her extraordinary agility in action, being able to vault all around her foes-taking advantage of the forest around her- and disarming them one by one.
  • Combo Platter Powers: Ahri displays a wide and powerful array of abilities she can perform with her magic. Along with her trademark soul-eating powers, she also has pyromancy, hypnosis, levitation, concussive blasts, Super-Speed, healing, and so on.
  • Costume Evolution: Ever since her debut, Ahri has worn a silky and graceful hanbok-inspired outfit. Wild Rift gave the outfit a long-awaited revamp that streamlined the components for an even more elegant design (which was then used as the basis for her CGU). Ruined King sees her trade it out with a similar-looking, but tougher and more utilitarian garb, seemingly made more for action. Ruined King and Legends of Runeterra have also added a white hooded cloak to her regular wardrobe.
  • Cunning Like a Fox: Clever enough to figure out how to use her charms and her human appearance to lure in humans and steal their essence. Several of her skins lean into the trickster aspect further like the playful Spirit Blossom or the more chaotic Arcane Ahri.
  • Damage-Increasing Debuff: The original version of Charm dealt a status effect that made all of Ahri's other abilities deal bonus damage. This was patched out of her kit following her 2021 mid-scope update, instead reallocating that power to her other abilities.
  • Depending on the Artist: Ahri is one the champions in League who's had a different visual design in every work she's appeared, with each iteration having its own take on her costuming, hairstyle, and so on. Ruined King for example stands out for its more feral take on her classic design, giving her unkempt and spiky hair and a more practical traveling outfit rather than her ornate dress in her original look. Legends of Runeterra's take sort of combines elements of that and her original look for a still-elegant but more practical look.
  • Died in Your Arms Tonight: Not her, but the first human who she ever sucked the life from. This happened yet again with her own lover.
    Ahri subtly pushed his emotions from fear to sorrow to joy and comforted him with visions of a sun-soaked meadow as he died.
    The Nine-Tailed Fox
  • Difficult, but Awesome: Ahri depends heavily on landing her Charm spell to burst down her target or assassinate them, which is a (relatively) slow skillshot that can be blocked by minions and gives a fairly obvious warning. Good Ahri players can keep opponents on their toes by using tricks to unexpectedly Charm them, such as firing an Orb of Deception then a Charm in quick succession to clear the minion(s) shielding her target before the latter lands. That said, once you get used to landing her Charm, Ahri becomes one of the more forgiving mages and assassins.Fox Fire and Charm are effective at punishing enemies for trying to get up close and personal, and her Spirit Rush gives her a reliable means of escape.
  • Does This Remind You of Anything?:
    • The terminology and characterization used to convey her Horror Hunger kinda read like someone with substance abuse, especially the way Ahri talks about her "cravings" and needing to satiate them every now and then, even with just a small taste of magic.
    • Her death cries sound more like... something that's not dying.
  • Double Entendre: A lot of her vocal quotes are at least partially suggestive. Her attacking quotes, in particular come across as if she's finished "using" her victim and has become bored of them.
  • The Empath: Her ability to detect and manipulate life energy allows her to read the feelings of other spirits. It's the natural result of her having absorbed the emotions of others, being able to comprehend feelings she otherwise couldn't have experienced.
  • Energy Ball: She always has an orb of magic drawn for combat which serves as her means of auto-attacking and using Orb of Deception, a pivotal tool a that can poke in lane, burst in late game, and easily triggers Essence Theft for her sustain.
  • Even the Girls Want Her: Her looks appeal to both the gents and the ladies. Or if they don't, she can make them.
  • Exactly What It Says on the Tin: Her charm spell is just called "Charm". Justified because it was the ONLY charm spell in the game until the addition of Rakan and his ultimate, The Quickness, a whopping SIX YEARS later. Evelynn then got a charm spell in Allure, but that still only brings it up to three.
  • Facial Markings: The whisker-like marks on her cheeks.
  • Fantasy Counterpart Culture: Ahri's aesthetics are all very Korean-inspired; she's based on a mythical creature from Korea, the Gumiho, her name is based on a Korean word, her outfit resembles a hanbok (as does her Dynsasty skin), her dance emote is a nod to a K-Pop group, she has a skin turning her into a K-Pop singer, and was handpicked by Riot to lead a fictional K-Pop group.
  • Femme Fatale: The debut example in the series, being a Foxy Vixen that seduces mortals in exchange for their essence. Although she's trying to reform.
  • Femme Fatalons: She has sharp claws on her fingers like a fox, tipping you off to her cunning nature.
  • Foul Fox: Played With. Ahri is a foxlike Vastaya who emotionally manipulates and absorbs the souls of her victims, but doing this also absorbs the victims' memories and feelings, giving her a glimpse of their most impactful emotions like grief and sorrow. Continuing to feed causes her to grow more and more conflicted as while she enjoys the sensation of absorbing souls, she can't help but empathize with her victims, and is guilt-ridden for harming innocents in the process.
  • Foxy Vixen: It stands to reason that one of the most intentionally-sexy girls in the game would be the fox Vastaya, doesn't it?
  • Fragile Speedster: Ahri in LoR is a very delicate but mobile champion that relies on being able to strike before her opponent can. In exchange for her low health, she's almost impossible to block without a tougher unit thanks to her passive, quickly switching places with her ally after every strike while also recalling them for safety.
  • Gameplay and Story Integration: Who else in this series would have a charm spell and a soul-consuming passive if not The Vamp?
  • Guile Heroine: Like the animal she's based on, Ahri is very cunning and can use her abilities to manipulate enemies into giving her what she needs, whether charming them or keeping them off her back by slinging spells.
  • Head-Turning Beauty: Ahri's beauty and charm are something a lot of people first note about her and what strengthens her magic. And according to her bio, she's inspired more than a few folk tales in Ionia about herself.
    Neeko: "So beautiful! Like moonlight on fresh snow."
    Ryze: "Your charms are impressive, but I'm not into forest creatures."
    Tahm Kench: "I am enthralled by your class and refinement. I must offer you a token of my admirations."
    Yone: "Perhaps you can charm some sense into my foolish brother, Ahri."
  • Healing Hands: She can not only heal herself with her magic but allies as well. Ruined King thus designs her around a healing/damaging role for the main party where maxing out her Essence Theft heals the ally with the lowest health and her other spells gradually restore health over multiple turns.
  • Heartbroken Badass: One of the lowest points of her life came from the death of her lover who she feasted from as he died. The grief and remorse are so deep for Ahri that she almost goes through with purging the memories of him from her mind, which serves as the conflict of "The Garden of Forgetting".
  • Heel–Face Turn: Much more explicit in her new lore. After eating an entire village, Ahri resolves both to not murder others with her power anymore and to enjoy her own life, not the memories of others.
  • Heel Realization: After stealing quite a bit of human essence, she became human enough to realize that what she had been doing was wrong. The short story 'Stray Fox' reveals that she's still fine with doing it, just not with entrapping and murdering innocents. Now she saves the soul-drinking for her enemies.
  • Her Heart Will Go On: Her CGU adds a new line referencing her past lover, and shows that she's resolved to keep moving forward with their memories together.
    "He truly loved me, saw me for all that I am. I'll never forget that."
  • The Hero: The lead champion of "A New Dawn", with the battle between her and the enemy's team driving the plot.
  • Homing Projectile: Fox Fire will automatically travel to the closest enemy in range, which is very useful for helping Ahri stay on the move.
  • Honey Trap: Well, she had powerful charm magic to help her out, but she invoked this to get unsuspecting men to come close to her.
  • Horror Hunger: Ahri has an instinctive desire to feed - a desire that she can control when she is alone, but being around people is like being at an all-you-can-eat buffet while on a self-imposed diet. She tries to take it out on Asshole Victims, but nonetheless... she's not in control. Needless to say, she's not exactly happy about it.
    • Ruined King shows that she's drawn to particularly emotional individuals like Yasuo. She wakes up from a nightmare in a hunger-induced trance and almost feeds off him while he's asleep. She decides it's best to venture solo so she doesn't give in around him.
  • I Work Alone: She spends the first half of Ruined King trying to keep a distance from the other protagonists, especially Yasuo, to avoid putting them in danger of her powers. She only relinquishes when it's clear she'd be making more progress on her journey with help from others.
  • Idol Singer: Ahri has two skins inspired by different K-pop varieties; Popstar Ahri has a bright and colorful Girls' Generation-inspired look, while K/DA Ahri is more inspired by dark and edgy Girl Groups like 2NE1 or BLACKPINK.
  • I Just Want to Have Friends: Behind all of her self-loathing and elusiveness is someone who just wants to be able to connect to people again. In 'Stray Fox' she expresses a desire to befriend the villagers of Ionia, which is why she flees when they approach so they don't see her draining the soul from the Noxian soldier whose neck she just snapped.
    • Finally having friends to call her own at the end of Ruined King finally gives her some of the purpose she's been missing for so long. This is reflected in the brighter tone of her CGU voice over.
      "I'm not alone anymore. I can trust in others, and in myself."
  • I'm a Monster: Ahri…doesn't have the highest opinion of herself , courtesy of her nature as a soul eater. Ruined King explores this aspect of her greatly, and she even calls herself this trope verbatim. She is genuinely shocked when she finds out Pyke has no intention to add her to his list, he considers her a predator just acting on instincts.
  • Impossibly-Low Neckline: Shows off her cleavage quite a bit.
  • In the Hood: She tends to wear a white cloak whenever interacting with humans, so as to hide her vastayan features.
  • Interspecies Romance: She's had at least one human lover in the past. Meanwhile she's an immortal fox lady who eats souls.
  • It's Personal: Reacts very angrily when Darius almost kills Leona in A New Dawn. Naturally, she's the one to land the final blow.

    J-Z 
  • Jack of All Stats: Ahri has a little bit of everything you would want from an assassin/mage, but doesn't specialize too hard in any of them. She has burst damage, but it's greatly dependent on setup and hitting Charm to string together combos. She has a little bit of sustain from her passive and bursts of mobility from her ultimate, but both are very conditional. Her waveclear, diving ability, and range are all decent but can be outperformed by more specialized opponents.
  • Joshikousei: Academy Ahri. Actually based on Korean uniforms, but the effect is the same.
  • Lady and Knight: The lady to Yasuo's knight. Though it's subverted once it's clear she's more than capable of taking care of herself.
  • Lady of Black Magic: A seductive and graceful gumiho dressed in a revealing outfit who can conjure arcane energy and spectral flames to attack. Her voted name Ari (아리) even means "elegant".
  • Lady of War: Her movements and posture are very elegant and refined, carrying herself through battle with grace even while blasting her foes with magic.
  • Last of Her Kind: No record exists of any surviving Vessani in Runeterra. Ahri, as far as she knows, is the last member of her species, and has no way of knowing about her true nature or culture.
  • The Leader: Of the 'good guy' team in A New Dawn animated short and of the second Star Guardians team.
  • Life Drain: Essence Theft gives her built-in sustain by keeping up a streak of unit kills, and the bonus gets even bigger should she take down a champion.
  • Lightning Bruiser: Downplayed; while she's very frail because of her defensive stats, the healing she gets off her passive makes her long-lived and less squishy than the average mage. And between her Charm, her Fox fire speed boost and the three dashes of her ultimate, it can be very, very hard to escape a competent Ahri once she's started chasing you down.
    "Quick as a fox!"
  • Little Bit Beastly: She as noticeable whisker marks on her cheeks, as well as the obvious fox ears and tails. As her creation preceded the codification of the Vastaya by many years, this puts her very far on the human-like end of the Vastaya spectrum compared to others like Rengar, Nami, or even Xayah and Rakan.
  • The Lost Lenore: She fell in love with a human artist years ago who loved her just as much. He met his end years ago, and allowed her to consume his essence which only intensified her grief later on.
    "I sucked the life from his lips as he lay dying in my arms...He was kinder, more selfless than anyone had a right to be. I thought I could suppress my urges. But the taste of his dreams and memories was too enticing. He urged me on. I did not resist. And now - now I cannot go on knowing what I did."
  • Lovable Alpha Bitch: Her Star Guardian skin gives her the mannerisms of your stereotypical high school mean girl. Though beneath that, she's still a loyal and caring leader to her team.
    "Come on Kiko, we're the life of the party."
    "Heavenly body coming through!"
    "I can't help it if I'm a natural leader."
    "It can be a burden to shine so bright!"
  • Magikarp Power: A lesser example, as Ahri is actually reasonably strong even at low levels, but if she starts to pick up a few kills she can rapidly snowball out of control. Her insane mobility, impressive burst, devastating sustained damage and powerful CC means a fed Ahri can devour entire teams.
  • Meaningful Name: A poll was held on the Korean LoL webpage to decide on her name, choosing from a list of 6 options. The vote eventually went to Ari (아리) which means "graceful" or "elegant" and it was adapted to "Ahri" for the English release.
  • Mercy Kill: One of the applications of her powers is to drain people who are either doomed or already in their final moments. It's relatively painless (at least physically) compared to draining a still-healthy person and puts the one dying at ease, while still allowing Ahri to satiate her cravings. This is what happened to her lover, who encouraged her to do so.
  • Ms. Fanservice: Between her short skirt, ample proportions, low-cut top and kemonomimi, Ahri immediately shot straight to the top of the "most desirable girls in the League" lists (as confirmed by a recent forum poll). Part of it is justified, given her nature as The Vamp and for her ancestry granting her prolonged youth and good health. To wit, she is so attractive that she can weaponize her sexiness as a mechanic game mechanic. Even gay champs like Graves and K'Sante or Void creatures like Vek'koz and Cho'gath aren't immune. The illustration of her in the Vastaya Field Journal even features her bathing with a Toplessness from the Back angle. The cinematic model work for her K/DA skin also shows off some very alluring pose work and camera focusing.
  • Mysterious Employer: Before Ruined King, she employs the services of Yasuo to act as her bodyguard for when the two head to Bilgewater, but to Yasuo's frustration, Ahri keeps a lot of details about her and their contract scarce. This is justified as Ahri not wanting Yasuo to get too close to her out of fear that she might literally devour him. As the two spend more time together though, she begins to actually open up to him and allows for more trust to build between them.
    Ahri: "The less you know about me, the better off you are, swordsman."
    Yasuo: "Is it possible to know any less than I do?"
    Miss Fortune: "If we're being honest, Yasuo, the rest of us know a lot less than you."
  • Mysterious Past: Ahri is so divorced from her people and culture that she knows almost nothing on where she came from. Ruined King has her coming to Bilgewater to search for artifacts of her people, hiring Yasuo to provide backup.
    Ahri's origins are a mystery, even to her.
    She has no clue as to the history of her Vastayan tribe—or their place among the rest—save for the twin gemstones she has worn her entire life. In fact, her earliest memories are of running with icefoxes in the northern reaches of Shon-Xan. Though she knew she was not one of them, they clearly saw her as something of a kindred spirit, and came to accept her within the pack.
    The Nine-Tailed Fox
  • Never Be Hurt Again: Ahri's always felt a self-loathing for her nature, but it grew profoundly with the death of her lover who she consumed the soul from in their final moments. She's gone so far as to travel to the "Garden of Forgetting" in order to rid the memory from her mind, only to opt out at the last minute, realizing she'd just leave herself even more of an Empty Shell. Through Ruined King, she finally comes to term with all of her grief and begins to finally reach out to others after years being alone .
  • Nice Girl: Most media usually shows Ahri to be a snarky tease. In Ruined King though, even with all of her baggage and secrecy, Ahri still remains a very polite and compassionate woman to the party and does genuinely want to keep the others safe. She's also the first to have befriended Maokai, who generally assumes anyone on the Isles is an interloper, and develops close bonds with both Yasuo and Braum.
  • Noblewoman's Laugh: Her Star Guardian skin has her laughing in this manner, even posing with her hand over her mouth, all the better for her Alpha Bitch presentation.
  • Older Than They Look: She's at least a few centuries old, courtesy of her vastayan genes. She even quips with the party in Ruined King when she's assumed to be a similar age to everyone.
    Miss Fortune: "Kids these days..."
    Ahri: "I am older than all of you combined."
  • Orgasmic Combat: Perhaps not the fighting itself, but her death cries all deserve special mention. Both her Korean Normalnote  and Popstar Ahrinote  voice sets make the English version seem conservative in comparison.
  • Orphan's Plot Trinket: The only connection she has to her original tribe is a strange pair of sunstones that respond to her magic. She later discovers in "A Fair Trade" that they're two out of an entire set made by an Ionian craftsman, Ymelo, and that another piece was somewhere in what used to be the Blessed Isles, hence her appearance in Ruined King where she travels to the Shadow Isles.
  • Pay Evil unto Evil: "Stray Fox" shows Ahri is at her most merciless against people deemed truly evil, with her main opposition being a group of Noxian soldiers who seem to be attempting to attack a village. Without hesitation, she decimates the entire squad, snaps the neck of their last member, and drains the soul from him.
  • Playing with Fire: She can conjure blue fames to burn her foes.
    • Her Foxfire skin plays it much straighter, controlling actual fire instead of a spiritual copy.
    • Ruined King gives her actual fire spells that apply a burn effect on enemies.
  • Power Floats: She has an iconic scene from "A New Dawn" where she taps into her full power to perform Spirit Rush, floating off of the ground in the process. Ruined King references this pose for her main combat idle, and Post-CGU, she now performs the same pose when casting her ultimate.
  • Power Incontinence: Downplayed in that she has been shown to be very capable of controlling her abilities, but when the desire to feed comes over her, she can't stop herself from killing.
  • Prehensile Tail: She moves her tails with amazing dexterity in her emotes, able to juggle her sunstone atop of them or form gestures like hearts.
  • Primary-Color Champion: In spite of her darker side, she remains a mostly heroic champion. She's got the red tunic, gold-yellow accents, and blue magic to make up her palette.
  • Raised by Wolves: She was quite literally raised by a pack of icefoxes.
  • Red Baron: She's inspired an unflattering folk tale of herself known as the "Demon Fox", courtesy of all the souls she's consumed.
  • Red Mage: Ahri's role in Ruined King combines elements of damage and support classes, creating a varied arsenal of spells at her disposal. Bringing it all together is her Essence Theft passive, granting her up to nine stacks upon performing certain abilities and at max, empowering her next spell as well as healing her most wounded ally. That passive can be applied to a lot of strong damaging spells for both single-target and AoE, and her other spells provide powerful sustained healing or disable enemy units.
  • Retcon: Originally, she was already magical before she absorbed the life force of a dying mage, granting her even stronger powers. Not anymore with the Vastayan lore update, now she's (supposedly) the last of her kind after being abandoned by her tribe and was adopted by a pack of icefoxes. Her magical prowess is also the result of feeding for more than a century.
  • Rule of Three: Three of her skills use this rule. Her Essence Theft passive activates its healing after hitting nine enemies, up to a maximum of three per spell cast; in short it takes a minimum of three spells to activate this skill, or 3x3. Second, Fox-Fire summons three fireballs around her that will home in to the nearest enemy unit. Third, her ultimate, Spirit Rush, allows her to dash to a target area up to three times, sending out flares that target up to three enemy units.
  • Screw Destiny: The Star Guardian version of Ahri seems to consider "fate" an inherently evil force to be fought against, apparently because several of her previous teammates were "fated" to die in battle, with the implication that ALL star guardians are fated to "fade".
  • Series Mascot: Ahri is one of the most marketed champions in the game next to characters like Lux and Jinx, having been a prominent face for League for a long time even before being the primary lead of "A New Dawn". She's continued to have major appearances in League media, namely being a playable character in Ruined King, being a founding member of K/DA, and a member of the launch roster on Wild Rift.
  • Sex Is Violence: She's a deadly mage-assassin reliant on a heart-shaped charm spell with a seduction-heavy theme and backstory. Even her death cry sounds erotic and several of her lines are Double Entendres that can be interpreted as either flirting or an implied threat.
  • Skill Gate Characters: Ahri is a perfectly fine assassin-mage that has all the tools to be good at setting up combos and blowing up enemies, with her main weakness (aside from fragility) being that none of them are particularly noteworthy compared to her competition. This makes her accessible to pick up for solo queue, but in higher levels of competition, she lacks the outright burst damage or mobility found in other dedicated mages or assassins, and she rarely gels with team compositions. She's also extremely reliant on using Charm to set up her combos, an ability that can be easily avoided by careful positioning and simply staying behind minions.
  • Smells Sexy: Upon the Ruined King party finding Ahri's abandoned cloak, Braum notes that it smells delightfully like flowers.
  • Soul Eating: Ahri has the unique ability to consume the spiritual energy of other lifeforms, absorbing their emotions and memories which fuel her own humanity. By gaining those emotions, she lives through all of the pain and grief that she's caused her victims as well, which imparts a deep sense of empathy and remorse, turning what was once a second-nature ability into a cause for angst and horror for her.
  • Squishy Wizard: Zig-zagged. Sure she's frail, but get close to her carelessly and you're only making yourself a huge target of yourself for both her Charm and Fox Fire, assuming she doesn't simply put distance between you and her with her Spirit Rush. Not to mention Essence Theft gives her a measure of sustainability that most mages don't get.
  • Supernatural Gold Eyes: As can be plainly seen in her character portrait. Subverted in the "A New Dawn" video where, for whatever reason, she was given Occult Blue Eyes instead (although they briefly turn purple when she uses Charm on Darius and Draven).
  • Technicolor Fire: Fox Fire resembles three balls of blue fire.
  • Took a Level in Cheerfulness: Ahri's CGU builds on all the Character Development she has in Ruined King, resulting in her being in a much happier place in life after better mastering her powers and making new companions. Compared to how she begins in that game, there's a lot of more joy and freedom in her attitude and lacks any real malice in her interactions.
  • Took a Level in Kindness: Feeding on souls transfers the memories and emotions of Ahri's victim to her, which in turn grants her a sense of empathy and hesitation towards feeding more. She thus goes from a predator feeding on unwitting prey to a kinder Femme Fatale learning to control her powers and cravings to not harm those around her.
  • Trans Nature: Pre-rewrite, she was a fox that wanted to become human. Now she's a magical hybrid with the ability to become more and more human. However, her method of doing this involved killing people, and as she became closer to human the immorality of this started to weigh on her, leading to her joining the League to find an alternative method. Retconned in the Vastayan race update, now she always was a Fox/Human hybrid/Shapeshifter that was abandoned by her tribe for unknown reasons.
  • Unkempt Beauty: Ruined King's take on Ahri leans more into her side as a woman living on the fringes of society, with wildly uncombed hair and much sharper features, making her look more unkempt but still considered very beautiful in-universe.
  • The Vamp: She was able to lure human victims with her beauty and charm to drain their life. Her Charm even expresses this power as a mechanic. She's grown out of this by the present day, since as her humanity grew, so did her sense of right and wrong, and she now lives more as a heroic Femme Fatale.
  • Vampiric Draining: Her pre-rewrite (before vastaya were even a thing) lore and Femme Fatale attitude alluded to sex being the life-harvesting method she's trying to drop. Subverted in the new lore by 'Stray Fox'; while she can entrance people and make them desire her with her magic, she doesn't drain their life sexually. Instead she just kills them, clasps their head between her hands while they die, and sucks their essence out through their eyes and mouth as a stream of energy.
  • Videogame Dashing: Her ultimate. Having a dash ability isn't exactly unheard of in the League of Legends, but Ahri uniquely has up to three in exchange for one spell cooldown. And by mage standards, it makes her incredibly slippery, unusual for a class that tends to be easily locked down up close.
  • Warm Bloodbags Are Everywhere: Ahri's cravings for souls will run wildly out of control if she resists for too long and, to her horror and shame, has led to her consuming loved ones in the past. Ruined King exemplifies this by having her keep everyone at arm's length for the first half of the game and shows that she's drawn to very conflicted individuals like Yasuo.
  • Wild Child: Growing up in the woods, she didn't even know how to talk or read until feeding for the first time on a human which granted her the ability to communicate.

Top