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Video Game / Idle Champions of the Forgotten Realms

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Idle Champions of the Forgotten Realms is an Idle Game by Codename Entertainment, best described as Crusaders of the Lost Idols meets Dungeons & Dragons. Like its predecessor, it has a party formation mechanic where characters buff other characters depending on their positions, as well as an equipment mechanic that boosts the capabilities of your characters.

It's notable for containing characters from web video roleplay games, such as Force Grey, Dice, Camera, Action!, Acquisitions Incorporated and Critical Role, for starters.


Tropes present in this game include:

  • Action Initiative: Ishi Snaggletooth's attack speed is always 0.25 seconds faster than the fastest champion on the field.
  • A Day in the Limelight: Many Events have one variant that involves the Event Champion — they're a Required Party Member and/or gain a huge bonus during said variant.
  • Adaptational Wimp: Several Dungeons & Dragons monsters have their offensive or defensive capabilities nerfed in this game. For example, the normally-incorporeal Shadows can be harmed by anyone, even those without magic weapons.
  • Almost Dead Guy: Azaka, after they are badly injured by Yuan-Ti in the "A Grand Puzzle" adventure. They have a moment to say a few words to you before they pass away, despite Celeste's efforts.
  • Arbitrary Mission Restriction: This is what stage variants are all about. A special restriction is imposed on you that usually negatively impacts your gameplay, forcing you to use different strategies and formations to complete.
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  • Attack Pattern Alpha: It's possible to save formation setups and use them at the click of a button.
  • Ambidextrous Sprite: Bruenor's horny helmet has a broken horn, which chances sides if he's shown on the right of the dialogue message (or journal). Jarlaxle's eye patch works similarily.
  • April Fools' Day: On 2019 April Fools, an announcement on Spurt the Kobold Inventor as a "new champion" was made. Turns out, a later stream revealed that he is planned to be added to the game, mainly due to how hilarious the concept was.
  • Ascended Extra: Spurt the Kobold was a one-off guest Joke Character in Critical Role where he died really quickly after angering a Fire Giant. Here, he's an actual Champion in himself.
  • Asteroids Monster: In the Great Modron March event variant "Division", any Modron higher than a Monodrone will split into two copies of the tier under it when killed. A Tridrone for example would split into two Duodrones on defeat, which each split into two Monodrones upon defeat.
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  • Badass Lesbian: Birdsong is potentially one of the most powerful damage dealers and one of the better buffers in the game. It's also revealed in the Grand Revel storyline that she's in love with a female human Templar.
  • Balance Buff: Most of the twelve core champions received one to allow them to catch up with the Power Creep that event heroes had.
  • Bird-Poop Gag: Bird poop (usually seagull poop) appears in a number of levels, such as a cliffside coated in it or having to destroy a log covered in the stuff. Naturally Jarlaxle who holds his self-image in high regard hates having to deal with it.
  • Bullying a Dragon: In the "Festival of Fools" event, the Hornfirth villager Beirn thought that it was a good idea to burn Frost Giant Wrendor's foot as 'the greatest of all pranks'. It does not end well for him, or the entire town of Hornfirth.
  • Butt-Monkey: Jarlaxle is usually the one who gets into comedic hijinks at his expense. Examples include being pushed in front of the group when confronted by a huge Yeti, getting his clothes dirty due to bird poop, and others.
  • Cast Herd: Certain characters fall under various groups, such as the Companions of the Hall, Force Grey, the Waffle Crew, Acquisitions Incorporated, etc. Notably, they may also have abilities that buff those within their groups.
  • Catch and Return: Rosie Beestinger's Deflect Missiles ability allows her to deflect any ranged or magic attack against her or nearby allies, causing her to attack the sender with their own attack.
  • Color-Coded Item Tiers: The progression of equipment rarity is as follows: Common (Brown), Uncommon (Green), Rare (Blue), and Epic (Purple). Furthermore, any equipment can be found as shiny (usually from buying chests via real money, but a potion of polish also works) which increases their effect by 50%, and then there's the rarer golden trait which increases their effect even more but can only be obtained by spending real money.
  • Combat and Support: Characters either fall into DPS, support, or rarely both. Ideally, you should use a tank support in front, one or two DPS characters, and several support characters to pass buffs to the DPS characters in the formation.
  • Damager, Healer, Tank: Generally, you want a Tank character like Nayeli, Gromma, Tyril, Evelyn or Aila in front to absorb incoming damage, a healer/shield provider like Celeste, Donaar, Nerys, Barrowin, Calliope nearby to make sure the tanks stay alive when they're mobbed by enemies, and one or two damagers like Arkhan, Minsc, Birdsong, Warden, Strix, Farideh, or Black Viper to take out the enemies quickly. The Tank, the Healer and the rest of the characters who aren't the Damager also fall into support roles by buffing the Damager's damage with their outgoing effects.
  • Dark Is Not Evil:
    • A good number of the Tiefling, Drow and Kobold Champions are good-aligned instead of evil-aligned.
    • Nerys Kathon is a Cleric of a death deity and is one of the good-aligned champions. It helps that said deity is Kelemvor.
    • Downplayed with Black Viper. She's a Legacy Character to a notorious thief, but is Chaotic Neutral instead of evil-aligned.
  • Dark Is Evil:
    • Almost all the Evil champions are of evil races or part-evil races, such as Makos (Tiefling), Jarlaxle (Drow), Krond (Half-Orc).
    • Arkhan, a chromatic dragonborn who worships Tiamat is Neutral Evil.
    • Warden. They're a warforged warlock who uses a hexblade to curse enemies, can summon a sphere of dark tentacles as their ultimate, and are appropriately enough Chaotic Evil thanks to the Eldritch Abomination that's now in control of them.
  • Deadpan Snarker: Several of the characters will engage in snark every now and then.
  • Disaster Dominoes: At higher levels, the loss of a single Champion will cause this as they will be unable to provide any outgoing buffs when defeated. This can and will drastically lower your DPS by a orders of magnitude and make the resulting enemies/boss nearly-impossible to beat.
  • Doomy Dooms of Doom: Deekin Scalesinger is all about this, being true to his source game. His "Story of Doom" gives him a huge "DOOOOOM" over his head that fills up over time and gives a multiplicative damage buff as it fills, but decreases when enemies are killed. His ultimate attack is called "DOOOOOOOM!" and has him shout DOOOOOM at the enemies, which not only deals huge damage but also fills up the Story of Doom stacks to max for 30 seconds.
  • Dual Boss:
    • The two huge bears encountered in Escort To Waterdeep are fought together. Bruenor even lampshades this by asking if those bears were friends of each other.
    • You have to fight two Kamadans as the boss of Shagambi's Shrine in the Forbidden City, and two Basilisks in the Fane of the Night Serpent.
    • In "Hopelessly Lost", one of the boss battles is against the Flameskull Trenzia and her Flesh Golem. Every time Trenzia uses her electrical attack to hit everyone else by shocking the floor the combatants (except Trenzia) are on, it heals the golem.
  • Enemy Mine: In The Lost City of Omu, you help free some Red Wizards of Thay from the Yuan-Ti who captured them. They return the favour in the Fane of the Night Serpent when you're captured by the Yuan-Ti in the next mission. Also in the Fane, you make an uneasy alliance with Fenthaza after beating her up, since she also wants Ras Nsi dead.
  • Evil vs. Evil: Certain Campaigns have two opposing evil factions fighting each other, such as the Zhentarim and Xanathar Guild, or Demons and Devils. Of course, both of them are happy to gang up on the player's party. It's also taken to another level with certain quest variants, where one faction grows stronger and another faction grows weaker when members of the latter are killed, and vice versa.
  • Expy: A number of Champions are very similar to Crusaders from spiritual predecessor Crusaders of the Lost Idols:
    • Bruenor Battlehammer is an expy of Jim the Lumberjack, both being stocky bearded men who use An Axe to Grind as their weapon of choice and are the first DPS champions you unlock. In terms of abilities, Bruenor's Inspired increases his damage for each adjacent champion just like how Jim's Buddy system did, and his Rally buffs the damage of champions in his column just like Jim's Sharpen Party did.
    • Nayeli is an expy of Sasha the Fierce Warrior, both being tough female warriors who focus on tanking in front and have an ability to buff allies in the column right behind them (Aura of Courage for Nayeli, Bulwark for Sasha).
  • Final Death Mode: The Tomb of the Nine Gods Variant "The Soulmonger Calls" has this as its Arbitrary Mission Restriction. Any character who gets killed will be permanently removed for the whole adventure, because the Soulmonger will take their soul.
  • Good vs. Good: A few of the bosses you face are Overzealous City Guards who mistake you for bandits or monsters and attack you.
  • Healer Signs On Early: The first Champion you unlock (after Bruenor Battlehammer, who you start out with) is the Priestess Celeste, who has the ability to heal party members ahead of her. Her Ultimate Ability heals the entire group to full HP.
  • Homefield Advantage: One of the Variants that takes place in the Fane of the Night Serpent is called this trope word-for-word. All Yuan-Ti enemies in this variant gain increasing amounts of health and damage over time throughout the level due to this trope.
  • Hunter of Monsters: Both Minsc and Zorbu are of the Ranger class and have the "Favoured Enemy" abilities. This makes all enemies of the selected category take a huge magnitude of multiplied damage from attacks by the entire party, not just Minsc and Zorbu alone.
  • Increasingly Lethal Enemy:
    • Bosses receive a damage multiplier if they aren't killed quickly. There is one that doesn't, only because she summons her pet golem rather than attacking directly.
    • Most enemies will also receive a damage multiplier if they begin stacking up, although at a slower rate than bosses.
    • In the "Home Field Advantage" Variant, every Yuan-Ti enemy will gain attack damage and health per second, turning them into this trope eventually.
  • Interspecies Romance: During the Grand Revel event, there's revealed to be one between female Tabaxi Birdsong and a female human Templar.
  • Insecurity System: The built-in security that Ulkoria "installed" for your manor on Trollskull Alley summons hostile fire elementals should the manor come under attack (like the fireball necklace attack outside the manor), which promptly start burning the house and attacking the characters.
    As a defensive strategy, fire elementals leave a lot to be desired.
  • Killer Rabbit:
    • Minsc has his pet miniature giant space hamster Boo. His Ultimate Ability "Go for the Eyes!" has him sic Boo on up to five enemies, causing them to take some serious damage.
    • An expy of the Trope Namer Rabbit of Caerbannog appears as a boss in an event, and it's not just the only bunny that's killer. A number of stages feature actual, non-expy-of-Caerbannog bunnies as enemies, and if they're high leveled enough they're perfectly capable of ganging up on and taking your team down.
  • Laser-Guided Karma: In "The Forbidden City" adventure, you save a group of Thayan Red Wizards from the Yuan-Ti and let them go despite them being your enemies. Very shortly later, you're captured and imprisoned by the Yuan-Ti... until a Doppelganger sent by the Red Wizards sneaks in and breaks you out of prison.
  • Lethal Joke Character: Spurt the Kobold Inventor. He's based off a Critical Role character whose sole purpose was to die hilariously, and his abilities include using centipedes to buff his allies' damage and wasps to attack enemies. His ultimate is even more ridiculous, causing him to re-enact his death by having a fire giant smash him with his hammer, causing him to "die" and turn into a spirit which greatly increases the effects of all his buffs. His centipede buffs however are actually rather strong as they start stacking multiplicatively whenever he's "dead".
  • Limit Break: Each character has an Ultimate Attack, which deals a lot of damage and often has other useful effects. They're all offset by having long cooldowns, although they can have their cooldown lowered via having the correct equipment.
  • Loads and Loads of Characters: Aside from the starting twelve, there are also several event champions that increase the total amount of characters to over 35+.
  • Monsters Everywhere: No matter where you go, there'll always be monsters attacking you, even in cities, villages and taverns no less.
  • Never Mess with Granny: Gromma Nander and Rosie Beestinger may be elderly females, but that doesn't stop either of them from kicking enemy ass with their Druid and Monk abilities respectively.
  • Ninja Pirate Zombie Robot: The character Warden is a Warforged Hexblade Warlock infested by an Eldritch Abomination, and they've made their way from Eberron to the Forgotten Realms via realmspace. They're also the only character to identify as genderless.
  • No Gender: Warden the Hexblade Warlock. Not only are they a Warforged (with No Biological Sex), they're also nonbinary and as such do not qualify for gender-based conditions. This however does mean that they aren't blessed with the bonuses from Womanly Wiles or Showmanship.
  • Nominal Hero: Any Evil Champion in your team still fights against the enemies for their own reasons. These characters are Jarlaxle, Krond, Makos, Warden and Arkhan.
  • One-Hit Kill: Several, usually held by enemies.
    • The Specters in The Haunted Jungle variation will move slowly towards your front line, and if it reaches them it will instantly kill your front-most champions before disappearing.
    • The Devourer boss of the Midwinter event instantly kills a random champion as its opening attack, and every 10 seconds after (8 in the "More Like the Scream Team" variant).
    • In "The Lost Heir of Omu", the final boss is a pirate captain who comes in with a huge cannon. Should it fire, it will one-shot the champion it hits.
    • The Pirate's Night event variation for Liar's Night has a drunken sailor entering each area with one of four special abilities. One of them is a cannon similar to the one mentioned above.
    • The Sea Hag in "Enter the Sargauth" has a Death Gaze attack that has a higher chance of stunning characters with low wisdom and it lasts until the sea hag targets another champion. If this attack targets a character stunned by it, it instantly kills them.
    • The stealthy Drow Pickpocket assassin in the Midsummer event variation Drow Deception takes this Up to Eleven. If he manages to reach your formation in any way, your entire party is killed and forced to go back a level.
    • The Champion Vlahnya's Ultimate is "Plane Shift", which teleports up to 10 non-boss enemies on the screen away regardless of their HP.
  • Musical Assassin: Calliope uses Vicious Mockery as her main attack, while Paultin may sometimes also use it as a secondary attack (Murderbot/Simon shoots poison darts as his primary). The other bards avert this — Deekin uses a crossbow, Vlahnya uses the Mage Hand spell, and Birdsong uses dual blades.
  • Only in It for the Money: Jarlaxle is usually only interested in his own personal gain of wealth, which makes it quite easy for the other heroes to convince him into doing things.
  • Original Generation: A number of heroes are homebrew ones created for the game, and aren't from lore or roleplaying streams. These champions are Gromma, Krond, Nrakk, Stoki, Warden and Zorbu.
  • Our Giants Are Bigger: The villain in the Festival of Fools event is the Wrendor, who's a Frost Giant. He's so tall to the point where his head doesn't fit on screen.
  • Power Equals Rarity: Epic (purple) equipment are often the rarest equipment type to find and they give very high bonuses to champions.
  • Puzzle Boss: Ras Nsi in the Serpent's Fane has a divine shield on himself that makes him Nigh Invulnerable. To beat him, you need to destroy four pillars which will cause the ceiling to collapse on and defeat him by trapping him under rubble.
  • Quirky Bard: Averted. Bards are extremely important Support Party Members as they almost always have an ability to give a damage Status Buff to allies in the formation, making them vital in any formation. Some of them are even viable at being DPS themselves, such as Birdsong.
  • Recurring Boss:
    • Several bosses flee the scene when beaten or are merely illusions that dissipate when beaten, and are usually fought again after that.
    • The Resurrected Hero of the Vale is encountered in several quest campaigns, and all the characters lampshade having to fight him again.
  • Running Gag:
    • Bruenor's pepperoni attracting the unwanted attention of hostile seabirds in "A Mysterious Summons".
    • Overzealous City Guards mistaking the party as bandits/monsters/modrons/etc. in certain campaigns and attacking the party for it.
  • Status Buff: Several of them, provided by champions under different situations. This is in fact how you make your DPS and party stronger.
  • Super Toughness: Enemies with segmented health will only take one hit point per hit they take, no matter how powerful the hit was, but they make up for it with very low health. Enemies with armored health are even more severe, taking one hit point of damage only if said damage was above a certain threshold.
  • Taken for Granite: The "Periodic Petrification" variant has a random champion turn to stone every 15 seconds, and it lasts 60 seconds. Thankfully, any enemies killed will reduce the duration by 5 seconds.
  • They Killed Kenny Again: Spurt the Kobold Inventor's main gimmick is based on him dying and turning into a spirit via his Ultimate (where an angry giant smashes him with a hammer alongside with other enemies). He comes back to life once the cooldown on his Ultimate is nearly over.
  • Turtle Power: Gromma Nander is an elderly Tortle Druid who is not only one of the most durable Champions, she also provides good support abilities in her spell specializations.
  • Video Game Cruelty Potential: Zig-Zagged. On one hand, some of the enemies you face are innocent but drunk townspeople, and you kill them in order to progress. On the other hand, they'll all trying to kill you if you don't kill them first. Later levels introduced avert this trope by making the innocent people run away instead of dying.
  • Violence Is the Only Option: Pretty much everything can be solved by beating up monsters/people, or beating them up to collect something they drop.
  • Your Brain Won't Be Much of a Meal: In the Greengrass variant "Starve Them Out", a giant Intellect Devourer will show up as a miniboss. It has a massive amount of armored hit-based health, and makes all the other enemies invincible as long as it lives. Its maximum health (and hence the number of hits it needs) is reduced by 10 for every point of Intelligence less than 12 among your champions. For example, Minsc with 8 Intelligence will reduce its max health by 40 if he is in the party.

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