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* NeverMessWithGranny: [[TabletopGame/TombOfAnnihilation Asharra]], Gromma Nander, and [[Recap/AcquisitionsIncorporatedTheCTeam Rosie Beestinger]] may be elderly, but that doesn't stop any of them from kicking enemy ass with their Wizard, Druid, and Monk abilities respectively.

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* NeverMessWithGranny: [[TabletopGame/TombOfAnnihilation Asharra]], Ulkoria, Gromma Nander, Jaheira ([[{{VideoGame/BaldursGate3}} in her High Harper skin]], at least) and [[Recap/AcquisitionsIncorporatedTheCTeam Rosie Beestinger]] may be elderly, but that doesn't stop any of them from kicking enemy ass with their Wizard, Druid, and Monk abilities respectively.

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* EnemyMine: In The Lost City of Omu, you help free some Red Wizards of Thay from the Yuan-Ti who captured them. They return the favor in the Fane of the Night Serpent when you're captured by the Yuan-Ti in the next mission. Also in the Fane, you make an uneasy alliance with Fenthaza after beating her up, since she [[TheStarscream also wants Ras Nsi dead]].

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* EnemyMine: EarlyInstallmentWeirdness:
** Some of the core champion item descriptions are not written in-character by that champion.
** Jamilah is the only champion who's player (Creator/DeborahAnnWoll) is directly mentioned in her bio.
* EnemyMine:
**
In The Lost City of Omu, you help free some Red Wizards of Thay from the Yuan-Ti who captured them. They return the favor in the Fane of the Night Serpent when you're captured by the Yuan-Ti in the next mission. Also in the Fane, you make an uneasy alliance with Fenthaza after beating her up, since she [[TheStarscream also wants Ras Nsi dead]].dead]].
** The Light of Xarxyis campaign has the Champions (eventually) join forces with the Xanathar.
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* ScratchDamageEnemy: Enemies with segmented hit-based health will lose one hit point every time they take damage, requiring multiple fast hits to go down. Enemies with armored hit-based HP take this even further, if the attack doesn't deal damage above a threshold, they don't lose that hit point.
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** Baeloth's facisination/obsession with red pandas.


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* VoiceForTheVoiceless:
** On Dragonbait's feats and gear, Deekin provides the dialouge for a few of them, since Dragonbait doesn't speak common.
--> '''Deekin:''' "Deekin speaks for Dragonbait. Deekin understands bad smells"
** For the Dark Urge, his butler Sceleritas Fel provides the dialouge.
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* OneSteveLimit: The game's adaptation of ''TabletopGame/{{Tomb Of Annihilation}}'' gives Acererak an undead wight lackey named Withers...no relation to the friendly undead from ''VideoGame/{{Baldurs Gate 3}}'', who cameos in The Dark Urge's Ultimate Attack if he decides to Resist The Urge.
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* OneSteveLimit: The game's adaptation of ''TabletopGame/{{Tomb Of Annihilation}}'' gives Acererak an undead wight lackey named Withers...no relation to the friendly undead from ''VideoGame/{{Baldurs Gate 3}}'', who cameos in The Dark Urge's Ultimate Attack if he decides to Resist The Urge.
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* RefugeInAudacity: Due to several Human Wizards being released or re-released (i.e. Dynaheir, a rework for Dhadius) in a row, [[{{VideoGame/BaldursGate3}} Gale Dekarios']] release (and the last of the "Origin" characters) delayed-- meaning his first appearance in the game was as a ''severed hand Familiar'' available with The Dark Urge. [[spoiler: A callback to when you first meet Gale as Dark Urge-- instead of yanking him out of the portal you find him stuck in, "Durge" can ''rip his hand off''.]]

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* RefugeInAudacity: Due to several Human Wizards being released or re-released (i.e. Dynaheir, a rework for Dhadius) in a row, [[{{VideoGame/BaldursGate3}} Gale Dekarios']] release (and the last of the "Origin" characters) delayed-- was delayed for variety's sake-- meaning his first appearance in the game was as a ''severed hand Familiar'' available with The Dark Urge. [[spoiler: A callback to when you first meet Gale as Dark Urge-- instead of yanking him out of the portal you find him stuck in, "Durge" can ''rip his hand off''.]]
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** RefugeInAudacity: Due to several Human Wizards being released or re-released (i.e. Dynaheir, a rework for Dhadius) in a row, [[{{VideoGame/BaldursGate3}} Gale Dekarios']] release (and the last of the "Origin" characters) delayed-- meaning his first appearance in the game was as a ''severed hand Familiar'' available with The Dark Urge. [[spoiler: A callback to when you first meet Gale as Dark Urge-- instead of yanking him out of the portal you find him stuck in, "Durge" can ''rip his hand off''.]]

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** * RefugeInAudacity: Due to several Human Wizards being released or re-released (i.e. Dynaheir, a rework for Dhadius) in a row, [[{{VideoGame/BaldursGate3}} Gale Dekarios']] release (and the last of the "Origin" characters) delayed-- meaning his first appearance in the game was as a ''severed hand Familiar'' available with The Dark Urge. [[spoiler: A callback to when you first meet Gale as Dark Urge-- instead of yanking him out of the portal you find him stuck in, "Durge" can ''rip his hand off''.]]
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** RefugeInAudacity: Due to several Human Wizards being released or re-released (i.e. Dynaheir, a rework for Dhadius) in a row, [[{{VideoGame/BaldursGate3}} Gale Dekarios']] release (and the last of the "Origin" characters) delayed-- meaning his first appearance in the game was as a ''severed hand Familiar'' available with The Dark Urge. [[spoiler: A callback to when you first meet Gale as Dark Urge-- instead of yanking him out of the portal you find him stuck in, "Durge" can ''rip his hand off''.]]
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* NotTheIntendedUse: Arkhan is a DPS/Tanking champion who doesn't have any support abilities. However the interaction between his Get Buff or Usurp Power specializations and Artemis' Observation ability means that the buff multipliers form Arkhan's specializations get passed on to Artemis allowing Arkhan to indirectly function as a Support champion in formations where Artemis is your primary DPS.
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* ArmoredButFrail: Inverted. Enemies with segmented or armored hit-based health can only take that number of successful hits to go down. However, this often makes them ''more'' durable than other mooks, which are often killed in ''fewer'' hits.
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*** A variant in the Xaryxis campaign has the champions getting attacked by random asteroids. The variant is called "3,720 to 1".
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*** Later seasons toned this down with the main season and milestone quests beign permanent for the season. Although bonus quests are still time-limited.
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* LootMakingAttack: One of Azaka's ultimate attacks will cause the enemy to drop gold when struck, leading to the Azaka Farm tactic to maximize the gold reward multiplier if only for one attack.
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* PlayEveryDay:
** The game sometimes makes an announcement for a twitch stream, which contains a code for an electrum chest. These codes expire after 1 week, requiring at least a minimal periodic check-in.
** Seasons provide daily quests for season experience points, in turn leading to rewards. These require playing the game and performing specific tasks each day.
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** At one point, the Champions comment on how they always collect 25 of an item.


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* NotMeThisTime: At the start of the Light of Xaryxis adventure, the Champions beleive that the Xanathar is responsible for the tremors in Waterdeep, so they pay him a visit to confront him about it. The Xanathar states that he isn't responsible and states that he lives underground, so he wouldn't want to cause tremors anyway.
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* AutomaticNewGame: After the title screen, the game either automatically loads an existing game, or creates a new one if the player starts playing on a new account. The game does display a summary of gold collected while offline.
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* InterfaceSpoiler: In the character sheet, hovering the cursor over the affiliation name may show additional characters not yet in Idle Champions (e.g. Lae'zel affiliation "Absolurte Adversaries", and gives Astarion as another character). This may also apply to event characters appearing in a new affiliation.

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* InterfaceSpoiler: In the character sheet, hovering the cursor over the affiliation name may show additional characters not yet in Idle Champions (e.g. Lae'zel [[VideoGame/BaldursGateIII Lae'zel's]] affiliation "Absolurte "Absolute Adversaries", and gives Astarion as another character). This may also apply to event characters appearing in a new affiliation.
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* InterfaceSpoiler: In the character sheet, hovering the cursor over the affiliation name may show additional characters not yet in Idle Champions (e.g. Lae'zel affiliation "Absolurte Adversaries", and gives Astarion as another character). This may also apply to event characters appearing in a new affiliation.

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General fixing & some information added. Frankly I don't really think that formatting all mission *and* variant *and* event titles in italics is a great idea, but by the time I thought that I was too deep into doing it to stop.


It's notable for containing characters from web video roleplay games, such as ''WebVideo/ForceGrey'', ''WebVideo/DiceCameraAction'', ''Podcast/AcquisitionsIncorporated'', ''WebVideo/HighRollers2016'' and ''WebVideo/CriticalRole'', for starters.

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It's notable for containing characters from web video roleplay games, such as ''WebVideo/ForceGrey'', ''WebVideo/DiceCameraAction'', ''Podcast/AcquisitionsIncorporated'', ''WebVideo/HighRollers2016'' ''WebVideo/HighRollers2016'', and ''WebVideo/CriticalRole'', for starters.



** "Unearthed Evil" involves a mine that had been taken over by Goblins and other monsters.
** "Hopelessly Lost" has your characters trapped in the Undermountain, and at one point you enter an abandoned mine where Trenzia's Flameskull and undead constantly harass you.
* AccidentalMisnaming: Everyone except Celeste keeps messing up the name of the Ahghairon's Day event, calling it things like "Egg Heron's Day" or "Agamemnon's Day". Only at the end of the campaign does Bruenor actually get it right.
** [[AscendedMeme Lampshaded]] too with 1 variant in year 2 adding Spelling Bees relating to the struggles. Also a weekend chest named after Egg Heron's Day has been released.

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** "Unearthed Evil" ''Unearthed Evil'' involves a mine that had that's been taken over by Goblins and goblins (and other monsters.
monsters).
** "Hopelessly Lost" ''Hopelessly Lost'' has your characters trapped in the Undermountain, and Undermountain; at one point point, you enter an abandoned mine where Trenzia's Flameskull and undead constantly harass you.
* AccidentalMisnaming: Everyone except Celeste keeps messing up the name of the Ahghairon's Day ''Ahghairon's Day'' event, calling it things like "Egg Heron's Day" or "Agamemnon's Day". Only at the end of the campaign does Bruenor actually get it right.
** [[AscendedMeme Lampshaded]] too in Year 2 of the event, with 1 the variant in year 2 adventure ''Spelling "Bee"'' adding Spelling Bees relating to the struggles. Also a A weekend chest named after Egg Heron's Day has also been released.



* ADayInTheLimelight: Many Events have one variant that involves the Event Champion -- they're a RequiredPartyMember and/or gain a huge bonus during said variant.
** Jaraxle takes center stage during the Dragon Heist levels.
** Arkhan also gets a bit more dialogue in the Decent into Avernus levels.
** During the Wild Behind the Witchlight campaign, Nat gets the most focus out of the three Waterdeep Orphans.
** Likewise, in the Light of Xaryxis campaign, Squiddly gets more focus (the other two [[PutOnABus get put on a ship]] near the beginning.

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* ADayInTheLimelight: Many Events have one variant that involves the Event Champion -- they're a RequiredPartyMember and/or gain a huge bonus during said variant.
variant. A few of the campaigns also focus on one character more than usual:
** Jaraxle [[Literature/TheLegendOfDrizzt Jarlaxle]] takes center stage during the [[TabletopGame/WaterdeepDragonHeist Dragon Heist levels.
Heist]] campaign. (He's a major NPC in the original campaign, so it makes sense.)
** Arkhan [[WebVideo/ForceGrey Arkhan]] also gets a bit more dialogue in the Decent [[TabletopGame/BaldursGateDescentIntoAvernus Descent into Avernus levels.
Avernus]] campaign. (Again, like Jarlaxle, Arkhan features in the original campaign as an NPC.)
** During the [[TabletopGame/TheWildBeyondTheWitchlight Wild Behind Beyond the Witchlight Witchlight]] campaign, Nat gets the most focus out of the [[TabletopGame/WaterdeepDragonHeist three Waterdeep Orphans.
Orphans]].
** Likewise, in the [[TabletopGame/{{Spelljammer}} Light of Xaryxis Xaryxis]] campaign, Squiddly gets more focus (the other two [[PutOnABus get put on a ship]] near the beginning.beginning).



* AdaptationalVillainy: Jaraxle is listed as NeutralEvil even though the game uses 5th edition (where he is ChaoticNeutral) modules. He does act more chaotic neutral though. And you could interpret his alignment from the book source material either way, depending on what game edition's standards you use.
* AffablyEvil: Many of the evil champions are pretty easygoing for being evil. Many of them even have the "Selflessness" feat as well.
* AllThereInTheManual: Celeste and Makos (and later Knox) are from the Neverwinter PC game. During one storyline in the game, Celeste gets [[AndThenJohnWasAZombie raised as a zombie thanks to Makos]] which explains why she has a zombie skin. The game does not say this in their bios.

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* AdaptationalVillainy: Jaraxle is listed as NeutralEvil even though Although the game uses 5th edition (where he Edition modules, where Jarlaxle is ChaoticNeutral) modules. He does act more chaotic neutral though. considered ChaoticNeutral, the game lists him as NeutralEvil. His behavior ''does'' imply the former alignment, at least. And you could interpret his alignment from [[Literature/TheLegendOfDrizzt the book source material material]] either way, depending on what game edition's standards you use.
* AffablyEvil: Many of the evil Evil champions are pretty easygoing for being evil. Many evil; heck, plenty of them even have the "Selflessness" feat as well.
feat.
* AllThereInTheManual: Celeste and Makos (and later (and, later, Sgt. Knox) are from the Neverwinter PC game. During one storyline in the game, Celeste gets [[AndThenJohnWasAZombie raised as a zombie zombie, thanks to Makos]] Makos]], which explains why she has a zombie skin.skin in ''Idle Champions''. The game does not say this in their bios.



* AlmostDeadGuy: [[spoiler: Azaka]], after they are badly injured by Yuan-Ti in the "A Grand Puzzle" adventure. They have a moment to say a few words to you before they pass away, despite Celeste's efforts.

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* AlmostDeadGuy: [[spoiler: Azaka]], after they are being badly injured by Yuan-Ti in the "A ''A Grand Puzzle" Puzzle'' adventure. They have a moment to say a few words to you before they pass away, despite Celeste's efforts.



** Any changes you make to a Modron Core don't actually save until you close out of the core, so if an intermediate step when changing the layout ends up tanking the buffs, your team doesn't get destroyed before you can fix it.
** Gold chests have a "pity timer" for Epic Gear; the base odds of getting a piece of Epic Gear from a gold chest is 1/8, but if you open 9 gold chests in a row without getting an Epic piece, the 10th chest is guaranteed to give you one. For Event champions and their respective chests, this timer starts already decreased to 4 chests for the first round, and they have their own pity timer in freeplay; if you get 3 silver chests in a row from hitting level 50 in their respective freeplay, the next chest is guaranteed to be gold.
** Speaking of Gold Chests, they only drop equipment for Greenhorn champions; champions from events have to rely on either their own chests or electrum chests. Feats for Event champions, on the other hand, can drop from normal gold chests instead of having to hope you get lucky with their own Gold Ghests.
** If you don't collect all three Gold Chests before closing a Time Gate, you'll get one or two Time Gate Pieces back. That way if you open a Time Gate and life prevents you from completing it, you at least get something back.
** Automatic Resets via Modron Cores only kick in in Freeplay mode, so as not to reset you prematurely in an Adventure or Variant with a target level larger than what your reset level is set to if you forgot to turn it off.
** If you fail to finish a day in the Trials of Mount Tiamat, the next day the level goal will stay the same and that day's restriction will be rerolled to hopefully make it easier to complete next time.
** Weekend chests will always apply to at least one Core champion, usually two, even if they don't fit the theme; this is just so everyone, even those that just joined, will get something useful from them.
* AntiRageQuitting: A Variation. If you join a Trials of Mount Tiamat campaign that lasts longer than three days but contribute 0 DPS, even if that campaign is completed, you won't unlock the next difficulty tier.

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** Any changes you make to a Modron Core don't actually save until you close out of the core, Core, so if an intermediate step when changing the layout ends up tanking the buffs, your team doesn't get destroyed before you can fix it.
** Gold chests have a "pity timer" for Epic Gear; the base odds of getting a piece of Epic Gear from a gold chest is 1/8, but if you open 9 gold chests in a row without getting an Epic piece, the 10th chest is guaranteed to give you one. For Event champions and their respective chests, Chests, this timer starts already decreased to 4 chests Chests for the first round, and they have their own pity timer in freeplay; if you get 3 silver chests Silver Chests in a row from hitting level 50 in their respective freeplay, the next chest is guaranteed to be gold.
** Speaking of Gold Chests, they only drop equipment ''equipment'' for Greenhorn champions; Event champions from events have to rely on either their own chests Chests or electrum chests. Feats Electrum Chests for their gear. However, ''Feats'' for Event champions, on the other hand, Champions can drop from normal gold chests Gold Chests, instead of having to hope you get lucky with their own Gold Ghests.
Chests.
** If you don't collect all three Gold Chests before closing a Time Gate, you'll get one or two Time Gate Pieces back. That way way, if you open a Time Gate and life prevents you from completing it, you at least get something back.
** Automatic Resets via Modron Cores only kick in in Freeplay mode, so as not to reset you prematurely in an Adventure Adventures or Variant Variants with a target level larger than what your reset level is set to if (if you forgot to turn it off.
Automatic Reset off, anyway).
** If you fail to finish a day in the Trials of Mount Tiamat, the next day the level goal will stay the same same, and that day's restriction will be rerolled to hopefully make it easier to complete next time.
** Weekend chests Chests will always apply to at least one Core champion, usually two, even if they don't fit the theme; this is just so everyone, even those that just joined, will get something useful from them.
* AntiRageQuitting: A Variation.variation. If you join a Trials of Mount Tiamat campaign that lasts longer than three days but contribute 0 DPS, even if that campaign is completed, you won't unlock the next difficulty tier.



** It's also the main challenge in Trials of Mount Tiamat; every day you're able to progress a new restriction is added to make reaching the new level goal harder. Depending on your available champions and previous restrictions, they can range from a mild annoyance to completely impossible to work around.

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** It's also the main challenge in Trials of Mount Tiamat; every day you're able to progress progress, a new restriction is added to make reaching the new level goal harder. Depending on your available champions and previous restrictions, they can range from a mild annoyance to completely impossible to work around.



* AmbidextrousSprite: Bruenor's horny helmet has a broken horn, which changes sides if he's shown on the right of the dialogue message (or journal). Jarlaxle's eye patch works similarly.
* AprilFoolsDay: On April Fools 2019, an announcement on [[http://codenameentertainment.com/?page=idle_champions&post_id=860 Spurt the Kobold Inventor]] as a "new champion" was made. Turns out, a later stream revealed that he ''is'' planned to be added to the game, mainly due to how hilarious the concept was.

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* AmbidextrousSprite: Bruenor's horny horned helmet has a broken horn, which changes sides if he's shown on the right of the dialogue message (or journal). Jarlaxle's eye patch works similarly.
* AprilFoolsDay: On April Fools 2019, an announcement on was made announcing [[http://codenameentertainment.com/?page=idle_champions&post_id=860 Spurt the Kobold Inventor]] as a "new champion" was made. Turns out, a champion". A later stream revealed that he ''is'' really ''was'' planned to be added to the game, mainly due to how hilarious the concept was.



** Spurt the Kobold was a one-off guest JokeCharacter in ''WebVideo/CriticalRole'' where he died ''really'' quickly after angering a Fire Giant. Here, he's an actual Champion in himself.
** Nat, Jenks, and Squidly from the Dragon Heist adventure play a bigger role in the Wild Beyond the Witchlight adventure with the latter two getting lost starting the plot.
* AsteroidsMonster: In the Great Modron March event variant "Division", any Modron higher than a Monodrone will split into two copies of the tier under it when killed. A Tridrone, for example, would split into two Duodrones on defeat, which each split into two Monodrones upon defeat.

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** Spurt the Kobold was a one-off guest JokeCharacter in ''WebVideo/CriticalRole'' ''WebVideo/CriticalRole'', where he died ''really'' ''very'' quickly after angering a Fire Giant. Here, he's an actual Champion in and of himself.
** Nat, Jenks, and Squidly Squiddly from the Dragon Heist ''Dragon Heist'' adventure play a bigger role in the Wild ''Wild Beyond the Witchlight adventure Witchlight'' adventure, with the plot being kickstarted by the latter two getting lost starting the plot.
lost.
* AsteroidsMonster: In the Great ''Great Modron March March'' event variant "Division", ''Division'', any Modron higher than a Monodrone will split into two copies of the tier under it when killed. A Tridrone, for example, would split into two Duodrones on defeat, which each split into two Monodrones upon defeat.



** Fen increases the attack speed of all warlocks in the formation.

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** Fen increases the attack speed of all warlocks Warlocks in the formation.



** Virgil increases the attack speed of adjacent champions.
* AwesomenessByAnalysis: Artemis Entreri's Observation ability allows him to copy the moves of other DPS characters in the formation by copying the {{Status Buff}}s granted to them into himself.

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** Virgil increases the attack speed of adjacent champions.Champions.
** Widdle makes the attack speed of all adjacent Champions equal to the attack speed of the ''fastest''-attacking adjacent Champion, effectively doing this.
* AwesomenessByAnalysis: Artemis Entreri's [[Literature/TheLegendOfDrizzt Artemis]]' Observation ability allows him to copy the moves of other DPS characters in the formation by copying the {{Status Buff}}s granted to them into onto himself.



** Most of the twelve core champions received one to allow them to catch up with the PowerCreep that event heroes had.
** With the first Season revolving around the Heroes of Aerois, every champion under that umbrella was retooled in some way, mostly revolving around how Aerois Synergy works.
* BigBadEnsemble: The villains for ''Waterdeep: Dragon Heist'' are The Xanathar, the Cassalanters ''and'' Manshoon, giving three of the four villains a spotlight. It definitely can't have Jarlaxle as one of the villains since ''he's in your party''.
* BirdPoopGag: Bird poop (usually seagull poop) appears in a number of levels, such as a cliffside coated in it or having to destroy a log covered in the stuff. Naturally, Jarlaxle who holds his self-image in high regard ''hates'' having to deal with it.
* BossInMookClothing: The Giant Intellect Devourer in the "Starve Them Out" Greengrass variant has a massive amount of armored hit-based health, makes all normal enemies invulnerable to damage when it's alive, ''and'' appears in every regular area. Your only saving grace is that [[YourBrainWontBeMuchOfAMeal it loses 10 HP for every point of intelligence lower than 12 on an individual champion]].
* BullyingADragon: In the "Festival of Fools" event, the Hornfirth villager Beirn thought that it was a good idea to [[TooDumbToLive burn Frost Giant Wrendor's foot]] as 'the greatest of all pranks'. [[SquashedFlat It does not end well]] for him, or [[RoaringRampageOfRevenge the entire town of Hornfirth]].

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** Most of the twelve core champions Core Champions received one to allow them to catch up with the PowerCreep that event heroes had.
PowerCreep.
** With the first Season revolving around the [[WebVideo/HighRollers2016 Heroes of Aerois, Aerois]], every champion under that umbrella was retooled in some way, mostly revolving around how Aerois Synergy works.
works. The same thing happened with the second Season, this time focusing on the [[Literature/TheLegendOfDrizzt Companions of the Hall]] and their Legends of Mithral Hall buff.
* BigBadEnsemble: The villains for [[TabletopGame/WaterdeepDragonHeist ''Waterdeep: Dragon Heist'' Heist'']] are The Xanathar, the Cassalanters Cassalanters, ''and'' Manshoon, giving three of the campaign's four villains a spotlight. It Why not the fourth? Well, it definitely can't have Jarlaxle as one of the villains working against you, since ''he's in your party''.
* BirdPoopGag: Bird poop (usually seagull poop) appears in a number of levels, such as a cliffside coated in it or having to destroy a log covered in the stuff. Naturally, Jarlaxle - who holds his self-image in high regard - ''hates'' having to deal with it.
* BossInMookClothing: The Giant Intellect Devourer in the "Starve ''Starve Them Out" Greengrass Out'' ''Greengrass'' variant has a massive amount of armored hit-based health, makes all normal enemies invulnerable to damage when it's alive, ''and'' appears in every regular area. Your only saving grace is that [[YourBrainWontBeMuchOfAMeal it loses 10 maximum HP for every point of intelligence Intelligence lower than 12 on an individual champion]].Champion]].
* BullyingADragon: In the "Festival ''Festival of Fools" Fools'' event, the Hornfirth villager Beirn thought that it was a good idea to [[TooDumbToLive burn the Frost Giant Wrendor's foot]] as 'the greatest of all pranks'. [[SquashedFlat It does not end well]] for him, or [[RoaringRampageOfRevenge the entire town of Hornfirth]].



* CantKillYouStillNeedYou: Of a sort. Sisaspia has a feat that increases her healing ability and the flavor text on it states that "You are no good to me dead. Get up and fight the enemiess".
* TheCameo: Nordom the Modron appears in the Modron Assistance Variant as the only ''VideoGame/PlanescapeTorment'' character in the game thus far. As of 2022, he's a playable character and is unlocked in the Modron March event.
* CastHerd: Certain characters fall under various groups, such as the Companions of the Hall, WebVideo/ForceGrey, the [[WebVideo/DiceCameraAction Waffle Crew]], Podcast/AcquisitionsIncorporated, [[WebVideo/HighRollers2016 Heroes of Aerois]], etc. Notably, they may also have abilities that buff those within their groups.

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* CantKillYouStillNeedYou: Of a sort. Sisaspia has a feat that increases her healing ability ability, and the flavor text on it states that "You are no good to me dead. Get up and fight the enemiess".
* TheCameo: Nordom the Modron appears in the Modron Assistance Variant as the only ''VideoGame/PlanescapeTorment'' character in the game thus far. As of 2022, he's a playable character and is unlocked in the Modron March ''Modron March'' event.
* CastHerd: Certain characters fall under various groups, such as the [[Literature/TheLegendOfDrizzt Companions of the Hall, Hall]], WebVideo/ForceGrey, the [[WebVideo/DiceCameraAction Waffle Crew]], Podcast/AcquisitionsIncorporated, [[WebVideo/HighRollers2016 Heroes of Aerois]], etc. Notably, they may also have abilities that buff those within their groups.



* ColorCodedItemTiers: The progression of equipment rarity is as follows: Common (Brown), Uncommon (Green), Rare (Blue), and Epic (Purple). Furthermore, any equipment can be found as shiny (usually from buying chests via real money, but a Potion of Polish also works, and there's also a .1% chance to get one in a Silver or Gold Chest) which increases their effect by 50%, and then there's the rarer golden trait which increases their effect even more but can only be obtained by spending real money (with the exception of a few that can be bought from Patron shops).
* CombatAndSupport: Characters either fall into DPS, support, or rarely both. Ideally, you should use a tank support in front, one or two DPS characters, and several support characters to pass buffs to the DPS characters in the formation.

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* ColorCodedItemTiers: The progression of equipment rarity is as follows: Common (Brown), Uncommon (Green), Rare (Blue), and Epic (Purple). Furthermore, any equipment can be found as shiny Shiny (usually from buying chests via real money, but a Potion of Polish also works, and there's also a .1% chance to get one in a Silver or Gold Chest) which increases their effect by 50%, and 50%; then there's also the rarer golden trait Golden trait, which increases their effect even more but can only be obtained by spending real money (with the exception of a few that can be bought from Patron shops).
* CombatAndSupport: Characters either fall into DPS, support, or rarely both. Ideally, you should use Although there are six individual roles that the game can assign to a tank support Champion (DPS, Gold, Healing, Speed, Support, and Tanking; Champions always have at least one role, usually more), most formations can be broken down to this. A standard setup is a Tanking Champion in the front, one or two a single powerful DPS characters, and several support characters to pass buffs to the DPS characters Champion somewhere in the formation.formation, and the rest of the formation providing Support of some kind.



* DamagerHealerTank: Generally, you want a Tank character like Nayeli, Gromma, Tyril, Evelyn, Aila, Walnut or Sentry in front to absorb incoming damage, a healer/shield provider like Celeste, Donaar, Nerys, Barrowin, Calliope or Qillek to make sure the tanks stay alive when they're mobbed by enemies, and one or two damagers to take out the enemies quickly. The Tank, the Healer and the rest of the characters who aren't the Damager also fall into support roles by buffing the Damager's damage with their outgoing effects.
* DamageIncreasingDebuff: There are a lot of Champs that do this. Orkira's Elemental Fire, Gromma's Spiked Shell/Freezing Breeze, Warden's Hex, Aila's Storm Aura, Strix's Poor Hygiene, Krull's Pain plague, the list goes on. There's even a formation strategy known among players as "Click-Debuff" that involves filling your formation with Debuffing Champs and just letting the ever-increasing Click Damage pop everything.

to:

* DamagerHealerTank: Generally, you want a Tank character like Nayeli, Gromma, Tyril, Evelyn, Aila, Walnut Walnut, or Sentry in front to absorb incoming damage, a healer/shield provider like Celeste, Donaar, Nerys, Barrowin, Calliope Calliope, or Qillek to make sure the tanks stay alive when they're mobbed by enemies, and one or two damagers to take out the enemies quickly. The Tank, the Healer Healer, and the rest of the characters who aren't the Damager also fall into support roles by buffing the Damager's damage with their outgoing effects.
* DamageIncreasingDebuff: There are a lot of Champs that do this. Orkira's Elemental Fire, Gromma's Spiked Shell/Freezing Breeze, Warden's Hex, Aila's Storm Aura, Strix's Poor Hygiene, Krull's Pain plague, plague... the list goes on. There's even a formation strategy known among players as "Click-Debuff" that involves filling your formation with Debuffing Champs Debuff Champions and just letting the ever-increasing Click Damage pop everything.



** A good number of the Tiefling, Drow and Kobold Champions are good-aligned instead of evil-aligned.
** Nerys Kathon is a Cleric of a death deity and is one of the good-aligned champions. It helps that said deity is [[DontFearTheReaper Kelemvor]].
** Downplayed with Black Viper. She's a LegacyCharacter to a notorious thief but is Chaotic Neutral instead of evil-aligned.

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** A good number of the Tiefling, Drow and Kobold Champions are good-aligned Good-aligned instead of evil-aligned.
Evil-aligned.
** Nerys Kathon is a Cleric of a death deity and is one of the good-aligned Good-aligned champions. It helps that said deity is [[DontFearTheReaper Kelemvor]].
** Downplayed with Black Viper. She's a LegacyCharacter to a notorious thief thief, but is Chaotic Neutral ChaoticNeutral instead of evil-aligned.Evil-aligned.



** Almost all the Evil champions are of evil races or part-evil races, such as Makos (Tiefling), Jarlaxle (Drow), Krond (Half-Orc), Spurt (Kobold).
** [[WebVideo/ForceGrey Arkhan]], a chromatic dragonborn who worships Tiamat is Neutral Evil.
** Warden. They're a warforged warlock who uses a hexblade to curse enemies, can summon a sphere of dark tentacles as their ultimate, and are appropriately enough Chaotic Evil thanks to the EldritchAbomination that's now in control of them.
* DeadpanSnarker: Several of the characters will engage in snark every now and then. Especially Jaraxle.

to:

** Almost all the Evil champions are of evil Evil races or part-evil part-Evil races, such as Makos (Tiefling), Jarlaxle (Drow), Krond (Half-Orc), and Spurt (Kobold).
** [[WebVideo/ForceGrey Arkhan]], a chromatic dragonborn Dragonborn who worships Tiamat Tiamat, is Neutral Evil.
** Warden. They're a warforged warlock Warforged Warlock who uses a hexblade to curse enemies, can summon a sphere of dark tentacles as their ultimate, and are appropriately enough Chaotic Evil thanks to the EldritchAbomination that's now in control of them.
* DeadpanSnarker: Several of the characters will engage in heavy snark every now and then. Especially Jaraxle.Jarlaxle.



* DisasterDominoes: At higher levels, the loss of a single Champion will cause this as they will be unable to provide any outgoing buffs when defeated. This can and will drastically lower your DPS by orders of magnitude and make the resulting enemies/boss nearly-impossible to beat.
* DoomyDoomsOfDoom: Deekin Scalesinger is all about this, being true to his [[VideoGame/NeverwinterNights source game]]. His "Story of Doom" gives him a huge "DOOOOOM" over his head that fills up over time and gives a multiplicative damage buff as it fills, but decreases when enemies are killed. His [[LimitBreak ultimate attack]] is called "DOOOOOOOM!" and has him shout DOOOOOM at the enemies, which not only deals huge damage but also fills up the Story of Doom stacks to max for 30 seconds.

to:

* DisasterDominoes: At higher levels, the loss of a single Champion will cause this this, as they will be unable to provide Champions stop providing any outgoing buffs or debuffs when defeated. dead. This can and will (and will!) drastically lower your DPS by orders of magnitude and make the resulting enemies/boss nearly-impossible magnitude, possibly causing your progress to beat.
come to a sudden hault.
* DoomyDoomsOfDoom: Deekin Scalesinger is all about this, being true to his [[VideoGame/NeverwinterNights source game]]. His "Story of Doom" gives him a huge "DOOOOOM" over his head that fills up over time and gives a multiplicative damage buff as it fills, but decreases when enemies are killed. His [[LimitBreak ultimate attack]] is called "DOOOOOOOM!" and has him shout DOOOOOM at the enemies, which not only both deals huge damage but also fills up the and sets his Story of Doom stacks to max for 30 seconds.



** "Escort To Waterdeep" has a huge bear and a dire wolf that are fought together. Bruenor even lampshades this by asking if they were friends.

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** "Escort ''Escort To Waterdeep" Waterdeep'' has a huge bear and a dire wolf that are fought together. Bruenor even lampshades this by asking if they were friends.



** In "Hopelessly Lost", one of the boss battles is against the Flameskull Trenzia and her Flesh Golem. Every time Trenzia uses her electrical attack to hit everyone else by shocking the floor the combatants (except Trenzia) are on, it heals the golem.
** "Resolve Amongst Chaos" has your party ambushed by a pair of hellhounds.
** The drow matron Bailiearyl Tavebent and the Huge Spider Queen fight together as the final bosses of the Brightswords event.
** D'hani's "Doubling Down" variant of Highharvestide doubles the requirements of every area, turning every boss fight into this.

to:

** In "Hopelessly Lost", ''Hopelessly Lost'', one of the boss battles is against the Trenzia's Flameskull Trenzia and her a Flesh Golem. Every time Trenzia the flameskull uses her its electrical attack to hit everyone else by shocking the floor the combatants (except Trenzia) the flameskull) are on, it heals the golem.
** "Resolve Amongst Chaos" Chaos'' has your party ambushed by a pair of hellhounds.
** The drow matron Bailiearyl Tavebent and the Huge Spider Queen fight together as the final bosses of the Brightswords ''Brightswords'' event.
** D'hani's "Doubling Down" ''Doubling Down'' variant of Highharvestide ''Highharvestide'' doubles the requirements of every area, turning every boss fight into this.



* EnemyMine: In The Lost City of Omu, you help free some Red Wizards of Thay from the Yuan-Ti who captured them. They return the favour in the Fane of the Night Serpent when you're captured by the Yuan-Ti in the next mission. Also in the Fane, you make an uneasy alliance with Fenthaza after beating her up, since she [[TheStarscream also wants Ras Nsi dead]].
* EscortMission: The Festival of Fools has a variant where you need to escort a cart of pastries that takes up ''three slots'' in your formation. During the level, armored vermin will try to attack the cart, and if the cart is smashed, you fail the area and are sent back to the previous one.
** Other escort missions feature characters such as Volo. They don't attack and all they do is limit the champions you can place in the formation.
* ExcusePlot: Zig-zagged. The overall campaigns are mostly adaptations of plots that appeared in the tabletop game's adventures, but the individual levels have the champions kill 25 of pretty much anything for pretty much any reason.
* EvilVersusEvil: Certain Campaigns have two opposing evil factions fighting each other, such as the Zhentarim and Xanathar Guild, or Demons and Devils. Of course, both of them are happy to gang up on the player's party. It's also taken to another level with certain quest variants, where one faction grows stronger and another faction grows weaker when members of the latter are killed, and vice versa.
** Another example is if you have any evil aligned champions in the party when you fight evil enemies.

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* EnemyMine: In The Lost City of Omu, you help free some Red Wizards of Thay from the Yuan-Ti who captured them. They return the favour favor in the Fane of the Night Serpent when you're captured by the Yuan-Ti in the next mission. Also in the Fane, you make an uneasy alliance with Fenthaza after beating her up, since she [[TheStarscream also wants Ras Nsi dead]].
* EscortMission: The Festival ''Festival of Fools Fools'' has a variant where you need to escort a cart of pastries that takes up ''three slots'' in your formation. During the level, armored vermin will try to attack the cart, and cart; if the cart is smashed, you fail the area and are sent back to the previous one.
** Other escort missions feature characters such as Volo. They don't attack and attack; all they do is limit the champions Champions you can place in the formation.
* ExcusePlot: Zig-zagged. The overall campaigns are mostly adaptations of plots that appeared in the tabletop game's adventures, but the individual levels will have the champions kill Champions killing 25 of pretty much anything for pretty much any reason.
* EvilVersusEvil: Certain Campaigns have two opposing evil factions fighting each other, such as the Zhentarim and Xanathar Guild, or Demons and Devils. Of Devils; of course, both of them are happy to gang up on the player's party. It's also taken to another level with certain quest variants, where one faction grows stronger and another faction grows weaker when members of the latter are killed, and vice versa.
** Another example is if If you have any evil aligned Evil-aligned champions in the party when you fight evil enemies.formation while fighting Evil-aligned enemies, it's technically this.



* FaceHeelTurn: Krond's original status as a MemeticLoser plays into his rebalance; hardened by a year of disrespect during his travels, his alignment has shifted from chaotic neutral to chaotic evil.
** Arkhan has this in his bio, as he is a fallen paladin/
* FinalDeathMode: The Tomb of the Nine Gods Variant "The Soulmonger Calls" has this as its ArbitraryMissionRestriction. Any character who gets killed will be permanently removed for the whole adventure because the Soulmonger will take their soul.

to:

* FaceHeelTurn: Krond's original status as a MemeticLoser plays into his rebalance; hardened by a year of disrespect during his travels, his alignment has shifted from chaotic neutral ChaoticNeutral to chaotic evil.
NeutralEvil.
** Arkhan has this in his bio, as he is a fallen paladin/
Paladin.
* FinalDeathMode: The Tomb ''Tomb of the Nine Gods Variant "The Gods'' variant ''The Soulmonger Calls" Calls'' has this as its ArbitraryMissionRestriction. Any character Champion who gets killed dies will be permanently removed unusable for the whole adventure because rest of the adventure, as the Soulmonger will take their soul.



* ForcedTransformation: Jim Darkmagic's Wand of Wonder ability has the chance to transform enemies into weak Abyssal Chickens.

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* ForcedTransformation: [[Podcast/AcquisitionsIncorporated Jim Darkmagic's Darkmagic]]'s Wand of Wonder ability has the chance to transform enemies into weak Abyssal Chickens.



* GameplayAndStorySegregation: In the Grand Revel event, Birdsong has been captured by a hag and must be rescued by the party. While you do have to complete it once to unlock her, there's nothing stopping you from using her in your party on replays.

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* GameplayAndStorySegregation: In the Grand Revel ''Grand Revel'' event, Birdsong has been captured by a hag and must be rescued by the party. While you do have to complete it once to unlock her, her in the first place, there's nothing stopping you from using her in your party on replays.replays.
** In general, most Champions you unlock via completing part of a campaign will be this; for example, [[spoiler:Azaka dies during the ''Tomb of Annihilation'' campaign and is unlocked via completing the ''Azaka's Procession - Part 2'' variant... but there's nothing stopping you from ''re''playing that variant and having her guarding her own dead body.]]



** Other times, you will fight good fey such as pixies.
* GuideDangIt: Buffs that rely on distance away aren't calculated by physical distance, but how many formation slots that buff has to travel through to get to the champion. This is so unintuitive that it actually got submitted as a bug report wondering why [[https://help.idlechampions.com/images/bug_reports/user_submissions/4391_1.jpg K'thriss' buff was applying to Zorbu and not Drizzt or Havilar in this image]], despite Zorbu seemingly being much closer; the answer given by one of the devs was that, since the buff had to travel through five slots to get to Zorbu versus 4 for Drizzt and Havilar, Zorbu was considered further away.
* HealerSignsOnEarly: The first Champion you unlock (after Bruenor Battlehammer, who you start out with) is the Priestess Celeste, who has the ability to heal party members ahead of her. Her Ultimate Ability heals the entire group to full HP.
* HealthDamageAsymmetry: Most Champions have few, if any, ways to increase their health, but their damage is constantly increasing, so DPS characters will eventually have more digits in their damage output than they have hit points. Meanwhile, enemy health rises dramatically with each new area, but they'll usually deal less than a hundred damage per hit.
* HomefieldAdvantage: One of the Variants that takes place in the Fane of the Night Serpent is called this trope word-for-word. All Yuan-Ti enemies in this variant gain increasing amounts of health and damage overtime throughout the level due to this trope.
* HughMann: A recent update introduced a new Champion known as Hew Maan, described as "a definitely human champion and [[SuspiciouslySpecificDenial not at all]] [[TotemPoleTrench three kobolds in a trench coat]]".

to:

** Other times, you will fight good fey such as fey, i.e. pixies.
* GuideDangIt: Buffs that rely on distance away aren't calculated by physical ''physical'' distance, but how many formation slots that buff has to travel through to get to the champion. This is so unintuitive that it actually got submitted as a bug report wondering why [[https://help.idlechampions.com/images/bug_reports/user_submissions/4391_1.jpg K'thriss' buff was applying to Zorbu and not Drizzt or Havilar in this image]], despite Zorbu seemingly being much closer; the answer given by one of the devs a dev was that, since the buff had to travel through five slots to get to Zorbu versus 4 for Drizzt and Havilar, Zorbu was considered further away.
* HealerSignsOnEarly: The first Champion you unlock (after Bruenor Battlehammer, who you start out with) is Celeste the Priestess Celeste, Cleric, who has the ability to heal party members ahead of her. Her Ultimate Ability heals the entire group to full HP.
* HealthDamageAsymmetry: Most Champions have few, if any, ways to increase their health, health... but their damage is constantly increasing, so DPS characters will eventually have more digits in their damage output than they have hit points. Meanwhile, enemy health rises dramatically with each new area, but they'll usually deal less than a hundred damage per hit.
* HomefieldAdvantage: One of the Variants that takes place in the Fane of the Night Serpent is called this trope word-for-word. All In this variant, all Yuan-Ti enemies in this variant gain increasing amounts of health and damage overtime throughout the level due to this trope.
level.
* HughMann: A recent update introduced a new Champion known as Hew Maan, described as "a definitely human champion and [[SuspiciouslySpecificDenial not at all]] [[TotemPoleTrench three kobolds in a trench coat]]".



** Both Minsc and Zorbu are of the Ranger class and have the "Favoured Enemy" abilities. This makes all enemies of the selected category take a huge magnitude of multiplied damage from attacks by the entire party, not just Minsc and Zorbu alone.
** Ezmerelda's abilities buff champions in her column when attacking Undead, with a specialization choice that allows her to switch it to Fiends, Humanoids or Monstrosities.

to:

** Both Minsc and Zorbu are of Rangers with the Ranger class and have the "Favoured "Favored Enemy" abilities. ability. This makes all enemies of the selected category take a huge magnitude of multiplied immensely increased damage from attacks by anyone in the entire party, not just Minsc and Zorbu alone.
** Ezmerelda's abilities buff champions Champions in her column when attacking Undead, with a specialization Specialization choice that allows her to switch it her favored enemy type to Fiends, Humanoids or Monstrosities.



* InvoluntaryGroupSplit: The first two times you lose party members in "Never Split the Party", they're voluntarily splitting up to accomplish multiple things. The third and final time, a cave rockslide is what splits everyone.
* IShallTauntYou: In one variant for the Tour of the Realms campaign, Strahd taunts the first 9 Champions in the formation. He does the same in an Rhime of the Frostmaiden variant as well.

to:

* InvoluntaryGroupSplit: The first two times you lose party members in "Never ''Never Split the Party", Party'', they're voluntarily splitting up to accomplish multiple things. The third and final time, a cave rockslide is what splits everyone.
* IShallTauntYou: In one variant for the Tour ''Tour of the Realms Realms'' campaign, Strahd taunts the first 9 Champions in the formation. He does the same in an Rhime ''Rhime of the Frostmaiden Frostmaiden'' variant as well.



* LaserGuidedKarma: In "The Forbidden City" adventure, you save a group of Thayan Red Wizards from the Yuan-Ti and let them go despite them being your enemies. Very shortly later, you're captured and imprisoned by the Yuan-Ti... until a Doppelganger sent by the Red Wizards sneaks in and breaks you out of prison.

to:

* LaserGuidedKarma: In "The the ''The Forbidden City" City'' adventure, you save a group of Thayan Red Wizards from the Yuan-Ti and let them go despite them being your enemies. Very shortly later, you're captured and imprisoned by the Yuan-Ti... until a Doppelganger sent by the Red Wizards sneaks in and breaks you out of prison.



* LethalJokeCharacter: Spurt the Kobold Inventor. He's based off a ''WebVideo/CriticalRole'' character whose sole purpose was to die hilariously, and his abilities include using centipedes to buff his allies' damage and wasps to attack enemies. His ultimate is even more ridiculous, causing him to re-enact his canon demise by provoking an off-screen fire giant to smash him with its hammer, which damages all enemies and "kills" him, turning him into a spirit which greatly increases the effects of all his buffs. His centipede buffs, however, are actually rather strong as they start stacking multiplicatively whenever he's "dead". Furthermore, his getting squashed now counts as a "death" in order to grant a stack to Strix' Haunted ability.
* LimitBreak: Each character has an Ultimate Attack, which deals a lot of damage and often has other useful effects. They're all offset by having long cooldowns, although they can have their cooldown lowered via having the correct equipment.
* LotusEaterMachine: [[spoiler: The level "Déjà Vu" has the champions placed in a fantasy Watterdeep courtesy of the Mind Flayers]].

to:

* LethalJokeCharacter: Spurt the Kobold Inventor. He's based off a ''WebVideo/CriticalRole'' character whose sole purpose was to die hilariously, and his abilities include using centipedes to buff his allies' damage and wasps to attack enemies. His ultimate is even more ridiculous, causing him to re-enact his canon demise by provoking an off-screen fire giant to smash him with its hammer, which damages all enemies and "kills" him, turning him into a spirit which greatly increases the effects of all his buffs. His centipede buffs, however, are actually rather strong as they start stacking multiplicatively whenever he's "dead". Furthermore, his getting squashed now counts as a "death" in order to grant a stack to Strix' "death", buffing other Champions' abilities that scale off dead Champions (like Strix's Haunted ability.
and Desmond's Lament the Lost).
* LimitBreak: Each character has an Ultimate Attack, which deals a lot of damage and often has other useful effects. They're all offset by having long cooldowns, although they that can have their cooldown be lowered via having the correct equipment.
* LotusEaterMachine: [[spoiler: The level "Déjà Vu" ''Déjà Vu'' has the champions placed in a fantasy Watterdeep Waterdeep courtesy of the Mind Flayers]].



** Spurt has a dual-mode gameplay where his Ultimate causes him to "die" and turn into a spirit that gives a slowly stacking buff to your team until the Ultimate's cooldown ends, but doesn't attack. Additionally, he is the only character whose "Ultimate Cooldown" item ''increases'' the duration of the cooldown.
** Havilar's Ultimate has a fixed timer and it's mainly a buff changing ability. When used without her Imps, it summons two Imps which give different buffs and has a 20 second cooldown, and when used when her Imps are out said Imps use a SuicideAttack and has a 10-second cooldown.
* MonstersEverywhere: No matter where you go, there'll always be monsters attacking you, even in cities, villages and taverns no less.
* MusicalAssassin: Calliope uses [[BrownNote Vicious Mockery]] as her main attack, while Paultin may sometimes also use it as a secondary attack (Murderbot/Simon shoots poison darts as his primary). The other bards avert this -- Deekin uses a crossbow, Vlahnya uses the Mage Hand spell, and Birdsong uses dual blades.

to:

** Spurt has a dual-mode gameplay where his Spurt's Ultimate causes him to "die" die and turn into a spirit. While in spirit that form, he gives a slowly stacking slowly-stacking buff to your team formation until the Ultimate's cooldown ends, his Ultimate comes off cooldown, but doesn't is unable to attack. Additionally, he is the only character whose "Ultimate Cooldown" item ''increases'' the duration of the cooldown.
** Havilar's Ultimate has a fixed timer and it's timer; unlike the vast majority of Ultimates, hers is mainly a buff changing buff-changing ability. When used without her Imps, it summons two Imps which - who give different buffs depending on who was summoned - and has a 20 second cooldown, and when 20-second cooldown. When used when her Imps are out out, said Imps use a SuicideAttack and has SuicideAttack, setting the Ultimate to a 10-second cooldown.
* MonstersEverywhere: No matter where you go, there'll always be monsters attacking you, you. Yes, even in cities, villages villages, and taverns taverns, no less.
* MusicalAssassin: Calliope uses [[BrownNote Vicious Mockery]] as her main attack, while Paultin may sometimes also use it as a secondary attack (Murderbot/Simon shoots poison darts as his primary). The other bards Bards avert this -- Deekin uses a crossbow, Vlahnya uses the Mage Hand spell, and Birdsong uses dual blades.



* NeverMessWithGranny: Asharra, Gromma Nander and Rosie Beestinger may be elderly females, but that doesn't stop any of them from kicking enemy ass with their Wizard, Druid and Monk abilities respectively.

to:

* NeverMessWithGranny: Asharra, [[TabletopGame/TombOfAnnihilation Asharra]], Gromma Nander Nander, and [[Recap/AcquisitionsIncorporatedTheCTeam Rosie Beestinger Beestinger]] may be elderly females, elderly, but that doesn't stop any of them from kicking enemy ass with their Wizard, Druid Druid, and Monk abilities respectively.



* NoGender: Warden the Hexblade Warlock. Not only are they a Warforged (with NoBiologicalSex), they're also nonbinary and as such do not qualify for gender-based conditions. This however does mean that they aren't blessed with the bonuses from Womanly Wiles or Showmanship.
* NominalHero: Any Evil Champion in your team still fights against the enemies for their own reasons. These characters are Korth, Spurt, Jarlaxle, Krond, Makos, Warden and Arkhan.
* NonIndicativeDifficulty: The difficulty rating of adventures is based only on your current Divine Favor, not other factors. A variant with a crippling ArbitraryMissionRestriction can be marked as "Easy" long before you're ready for it; conversely, a strong party with plenty of items, synergies and other bonuses might breeze through an adventure while it's still considered "Deadly".

to:

* NoGender: Warden the Hexblade Warlock. Not only are they a Warforged (with NoBiologicalSex), they're also nonbinary and as such do not qualify for gender-based conditions. This however This, however, does mean that they aren't blessed with the bonuses from Womanly Wiles or Showmanship.
* NominalHero: Any Evil Champion in your team still fights against the enemies for their own reasons. These characters are Korth, Spurt, Champions in this category include Jarlaxle, Makos, Arkhan, Krond, Makos, Warden Warden, Spurt, Korth, and Arkhan.
many more.
* NonIndicativeDifficulty: The difficulty rating of adventures is based only on your current Divine Favor, not other factors. A variant with a crippling ArbitraryMissionRestriction can be marked as "Easy" long before you're ready for it; conversely, a strong party with plenty of items, synergies synergies, and other bonuses might breeze through an adventure while it's still considered "Deadly".



** The Specters in The Haunted Jungle variation will move slowly towards your front line, and if it reaches them it will instantly kill your front-most champions before disappearing.
** The Devourer boss of the Midwinter event instantly kills a random champion as its ''opening attack'', and every 10 seconds after (8 in the "More Like the Scream Team" variant).
** In "The Lost Heir of Omu", the final boss is a pirate captain who comes in with a huge cannon. Should it fire, it will one-shot the champion it hits.
** The Pirate's Night event variation for Liar's Night has a drunken sailor entering each area with one of four special abilities. One of them is a cannon similar to the one mentioned above.
** The Sea Hag in "Enter the Sargauth" has a Death Gaze attack that has a higher chance of stunning characters with low wisdom and it lasts until the sea hag targets another champion. If this attack targets a character stunned by it, it instantly kills them.
** The stealthy Drow Pickpocket assassin in the Midsummer event variation Drow Deception takes this up to eleven. If he manages to reach your formation in any way, your ''[[TotalPartyWipe entire party is killed]]'' and forced to go back a level.
** The Champion Vlahnya's Ultimate is "Plane Shift", which teleports up to 10 non-boss enemies on the screen away regardless of their HP.
* OnlyInItForTheMoney: Jarlaxle is usually only interested in his own personal gain of wealth, which makes it quite easy for the other heroes to convince him into doing things.
* OriginalGeneration: A number of heroes are homebrew ones created for the game, and aren't from lore or roleplaying streams. These champions are Gromma, Krond, Nrakk, Stoki, Warden and Zorbu.
* OurGiantsAreBigger: The villain in the Festival of Fools event is Wrendor, a Frost Giant. He's so tall to the point where his head ''doesn't fit on screen'' unless you shrink him via Avren's Insignificance ultimate.
** During the Rhime of the Frostmaiden levels, Frost Giants appear again, and they are a bit shorter so you can actually see them onscreen.
* OutOfCharacterAlert: You can tell something is off in the "Déjà Vu" level by the way some of the Champions (and others) are acting.
** Jaraxle is acting more civil and takes on a leader role (although he might have been more aware of what was going on in the first place).
** Bruenor seems to be adapting a different accent
** Nayeli starts to obey Jaraxle's orders.
** Nat, who is mute, speaks common.

to:

** The Specters in The the ''The Haunted Jungle Jungle'' variation will move slowly towards your front line, and if it line. If one reaches them them, it will instantly kill your front-most champions frontmost Champions before disappearing.
** The Devourer boss of the Midwinter ''Midwinter'' event instantly kills a random champion Champion as its ''opening attack'', and will do this every 10 seconds after (8 its initial use of the skill (down to 8 seconds in the "More ''More Like the Scream Team" Team'' variant).
** In "The ''The Lost Heir of Omu", Omu'', the final boss is a pirate captain who comes in with a huge cannon. Should it fire, it will one-shot the champion oneshot any Champion it hits.
** The Pirate's Night event ''Pirate's Night'' variation for Liar's Night the ''Liar's Night'' event has a drunken sailor entering each area with one of four special abilities. One of them is a cannon similar to the one mentioned above.
** The Sea Hag in "Enter ''Enter the Sargauth" Sargauth'' has a Sea Hag Death Gaze Stare attack; this attack that has a higher chance of stunning characters to stun Champions it targets based on their Wisdom, with low wisdom and it Champions who have a WIS of 11 or below always being stunned. This lasts until the sea hag targets another champion. Champion is stunned by the attack. If this attack targets a character stunned by it, who it currently has stunned, it instantly kills them.
** The stealthy Drow Pickpocket assassin in the Midsummer ''Midsummer'' event variation Drow Deception ''Drow Deception'' takes this up to eleven. If he manages to reach your formation in any way, your ''[[TotalPartyWipe entire party is killed]]'' and forced to go back a level.
** The Champion Vlahnya's [[WebVideo/DiceCameraAction Vlahnya]]'s Ultimate is "Plane Shift", ''Plane Shift'', which teleports up to 10 non-boss enemies on the screen away away, regardless of their HP.
* OnlyInItForTheMoney: Jarlaxle is usually only interested in his own personal gain of gain, especially when it comes to wealth, which makes it quite easy for the other heroes to convince him into doing things.
* OriginalGeneration: A number of heroes are homebrew ones created for the game, and aren't from lore or roleplaying streams. These champions preexisting materials. At this time, these Champions are Gromma, Krond, Nrakk, Stoki, Warden Warden, Zorbu, and Zorbu.
Vin Ursa.
* OurGiantsAreBigger: The villain in the Festival of Fools event is Wrendor, a Frost Giant. He's so tall to the point where tall, his head ''doesn't fit on screen'' unless (unless you shrink him via Avren's Insignificance ultimate.
ultimate).
** During the Rhime ''Rhime of the Frostmaiden Frostmaiden'' levels, Frost Giants appear again, and they are a bit shorter so you can actually see them onscreen.
* OutOfCharacterAlert: You can tell something is something's off in the "Déjà Vu" ''Déjà Vu'' level by the way some of the Champions (and others) are acting.
** Jaraxle Jaralxle is acting more civil and takes on a leader role (although he might have been more aware of what was going on in the first place).
** Bruenor seems to be adapting adopting a different accent
accent.
** Nayeli starts to obey Jaraxle's Jarlaxle's orders.
** Nat, who is mute, speaks common.Common.



* PetTheDog: During the Dragon Heist campaign, Jaraxle teaches Nat (one of the orphans that the champions meet) drow sign language to help with communication better.
* {{Plaguemaster}}: Krull's main draw is his capability to inflict enemies with different plagues that stack and get more intense over time. Pilfer causes them to [[LootMakingAttack drop more gold]], Pain [[DamageIncreasingDebuff makes them take more damage]], and Traitor causes [[{{Synchronization}} enemies nearby to take 10% per stack of the damage that the infected unit took]]. Furthermore, one of his abilities causes a chance for the plague to spread to other enemies when an infected one dies.

to:

* PetTheDog: During the Dragon Heist ''Dragon Heist'' campaign, Jaraxle Jarlaxle teaches Nat (one of the orphans that the champions meet) (a mute orphan) drow sign language to help with communication better.
* {{Plaguemaster}}: Krull's [[TabletopGame/BaldursGateDescentIntoAvernus Krull]]'s main draw is his capability to inflict enemies with different plagues that stack and get more intense over time. Pilfer causes them to [[LootMakingAttack drop more gold]], Pain [[DamageIncreasingDebuff makes them take more damage]], and Traitor causes [[{{Synchronization}} enemies nearby to take 10% per stack of the damage that the infected unit took]]. Furthermore, one of his abilities causes gives his plagues a chance for the plague to spread to other enemies when an infected one enemy dies.



** Some of the cases (along with TeethClenchedTeamwork and BefriendingTheEnemy) of champions with genuinely evil personalities and goals, beyond simply falling under the evil alignment. They're still effectively loyal in everything the party's doing.
** True to his source material, Jarlaxle especially. In "Never Split the Party", once Bruenor, Nayeli and the other characters who usually "keep him in line" are finally no longer around to do so, Jarlaxle immediately becomes the de facto leader of his subgroup - and immediately adopts the exact selfless, {{Determinator}} standards they'd have in his place. This isn't because he's personally an idealistic hero bent on saving the world; it's because he expects everybody else to survive or be recoverable and considers this the best option for himself given that his entanglement with the Champions ''will'' continue.
* PrecisionFStrike: During one event, Celeste refers to Umberlee as "The Bitch Queen", which is in fact one of Umberlee's official titles. Jaraxle lampshades it of course.
* PuzzleBoss: Ras Nsi in the Serpent's Fane has a divine shield on himself that makes him NighInvulnerable. To beat him, you need to destroy four pillars which will cause the ceiling to collapse on and defeat him by trapping him under rubble.
* QuirkyBard: Averted. Bards are ''extremely'' important {{Support Party Member}}s as they almost always have an ability to give a damage StatusBuff to allies in the formation, making them vital in any formation. Some of them are even viable at being DPS themselves, such as Birdsong.

to:

** Some of the cases (along with TeethClenchedTeamwork and BefriendingTheEnemy) of champions Champions with genuinely evil personalities and goals, beyond simply falling under the evil Evil alignment. They're still effectively loyal in everything the party's doing.
** True to [[Literature/TheLegendOfDrizzt his source material, material]], Jarlaxle especially. In "Never ''Never Split the Party", Party'', once Bruenor, Nayeli and the other characters who usually "keep him in line" are finally no longer around to do so, Jarlaxle immediately becomes the de facto leader of his subgroup - and immediately adopts the exact selfless, {{Determinator}} standards they'd have in his place. This isn't because he's personally an idealistic hero bent on saving the world; it's because he expects everybody else to survive or be recoverable recoverable, and considers this the best option for himself himself, given that his entanglement with the Champions ''will'' continue.
* PrecisionFStrike: During one event, Celeste refers to Umberlee as "The "the Bitch Queen", which is in fact one of Umberlee's official titles. Jaraxle lampshades it it, of course.
* PuzzleBoss: Ras Nsi in the Serpent's Fane has a divine shield on himself that makes him NighInvulnerable. To beat him, you need to destroy four pillars pillars, which will cause the ceiling to collapse on and defeat him by trapping him under rubble.
* QuirkyBard: Averted. Bards are ''extremely'' important {{Support Party Member}}s Member}}s, as they almost always have an ability to give a damage StatusBuff to allies in the formation, allies, making them vital in any formation. Some of them are even viable at being DPS themselves, such as Birdsong.



** Several bosses flee the scene when beaten or are merely illusions that dissipate when beaten, and are usually fought again after that.

to:

** Several bosses flee the scene when beaten beaten, or are merely illusions that dissipate when beaten, and are usually fought again after that.



** Bruenor's pepperoni attracting the unwanted attention of hostile seabirds in "A Mysterious Summons".

to:

** Bruenor's pepperoni attracting the unwanted attention of hostile seabirds in "A ''A Mysterious Summons".Summons''.



** The AccidentalMisnaming of "Ahghairon's Day" in the Ahghairon's Day event by everyone else except Celeste, which happens throughout the campaign. Bruenor only gets it right at the very end of it.

to:

** The AccidentalMisnaming of "Ahghairon's Day" in the Ahghairon's Day ''Ahghairon's Day'' event by everyone else except Celeste, which happens throughout the campaign. Bruenor only gets it right at the very end of it.



** ''WesternAnimation/TheSimpsons'': Lazaapz's "I Got This...?" challenge requires champions with 14 Int or less (or Lazaapz herself), declaring them your "smrtest champions."

to:

** ''WesternAnimation/TheSimpsons'': Lazaapz's "I Got This...?" challenge requires champions with 14 Int INT or less (or Lazaapz herself), declaring them your "smrtest champions."champions".



*** Vin Ursa has a feat called "[[Film/StarWarsRevengeOfTheSith High Ground]]" with the text stating "It's over--don't try it,". And one of her event variants is called "A New Hope"
*** The achievement for collecting 12 shiny gear items is "NeverTellMeTheOdds"

to:

*** Vin Ursa has a feat called "[[Film/StarWarsRevengeOfTheSith High Ground]]" with the text stating "It's over--don't try it,". And one One of her event variants is even called "A ''A New Hope"
Hope''.
*** The achievement for collecting 12 shiny gear items is "NeverTellMeTheOdds""NeverTellMeTheOdds".



** The Wild Beyond The Witchlight variant "The Lutes of Loomlurch" has the description "Follow these carefully laid out plans with Champions that [[Film/DungeonsAndDragonsHonorAmongThieves make plans that fail." and has the restriction of only allowing three non-Bard Champions.]]
* SignificantAnagram: Lampshaded in the Running event - after Bailiearyl Tavebent betrays the party, Jarlaxle says he should have seen it coming because her name is an anagram of "inevitable betrayal".

to:

** The Wild ''Wild Beyond The Witchlight Witchlight'' variant "The ''The Lutes of Loomlurch" Loomlurch'' has the description "Follow these carefully laid out plans with Champions that [[Film/DungeonsAndDragonsHonorAmongThieves make plans that fail." ", and has the restriction of only allowing three non-Bard Champions.]]
* SignificantAnagram: Lampshaded in the Running ''Running'' event - after Bailiearyl Tavebent betrays the party, Jarlaxle says he should have seen it coming because her name is an anagram of "inevitable betrayal".



* StatusBuff: ''Several'' of them, provided by champions under different situations. This is in fact how you make your DPS and party stronger.

to:

* StatusBuff: ''Several'' of them, provided by champions under different situations. This is is, in fact fact, how you make your DPS and party stronger.



** Well, not really, but Nat's sign language was untranslated in the Dragon Heist adventure, requiring Jaraxle to communicate with her using drow sign language. In the Wild Beyond the Witchlight adventure, her sign language is fully translated. Possibly [[JustifiedTrope justified]] due to the other champions learning sign language to communicate with her.
** At around the game's third year, events started getting minor revisions to add dialogue lines from event champions (who previously were voiceless unless they had campaign variants with their own dialogue or appeared as [=NPCs=]), and subsequent main campaigns have also been including them with the presumption that even if the player playing doesn't have them unlocked, they're still "around in the background".

to:

** Well, not really, but Nat's sign language was untranslated in the Dragon Heist ''Dragon Heist'' adventure, requiring Jaraxle Jarlaxle to communicate with her using drow sign language. In the Wild ''Wild Beyond the Witchlight Witchlight'' adventure, her sign language is fully translated. Possibly [[JustifiedTrope justified]] due to the other champions learning sign language to communicate with her.
** At around the game's third year, events started getting minor revisions to add dialogue lines from event champions Champions (who previously were voiceless unless they had campaign variants with their own dialogue or appeared as [=NPCs=]), and subsequent main campaigns have also been including them with the presumption that even if the player playing doesn't have them unlocked, they're still "around in the background".



* TagAlongKid: The Waterdeep Orphans sometimes occupy slots in the formation in variants. It's played straight with the Light of Xaryxix campaign with Squiddly taking a permanent slot in the center of the formation for the entire campaign.
* TakenForGranite: The "Periodic Petrification" variant has a random champion turn to stone every 15 seconds, and it lasts 60 seconds. Thankfully, any enemies killed will reduce the duration by 5 seconds.

to:

* TagAlongKid: The Waterdeep Orphans sometimes occupy slots in the formation in variants. It's played straight with the Light ''Light of Xaryxix campaign Xaryxis'' campaign, with Squiddly taking a permanent slot in the center of the formation for the entire campaign.
* TakenForGranite: The "Periodic Petrification" ''Periodic Petrification'' variant has a random champion Champion turn to stone every 15 seconds, and it lasts 60 seconds.lasting for a full minute. Thankfully, any enemies killed will reduce the duration by 5 seconds.



* VideoGameCrueltyPotential: ZigZagged. On one hand, some of the enemies you face are innocent but drunk townspeople, and you kill them in order to progress. On the other hand, they'll all trying to kill you if you don't kill them first. Later levels introduced avert this trope by making the innocent people run away instead of dying.
* ViolenceIsTheOnlyOption: Pretty much everything can be solved by beating up monsters/people, or beating them up to collect something they drop.
* YourBrainWontBeMuchOfAMeal: In the Greengrass variant "Starve Them Out", a giant Intellect Devourer will show up as a miniboss. It has a massive amount of armored hit-based health, and makes all the other enemies invincible as long as it lives. Its maximum health (and hence the number of hits it needs) [[MaximumHPReduction is reduced by 10]] for every point of Intelligence less than 12 among your champions. For example, Bruenor with 8 Intelligence will reduce its max health by 40 if he is in the party.

to:

* VideoGameCrueltyPotential: ZigZagged. On one hand, some of the enemies you face are innocent but drunk townspeople, and you kill them in order to progress. On the other hand, they'll they're all trying to kill you if you don't kill them first. first, so... Later levels introduced avert this trope by making the innocent people run away instead of dying.
* ViolenceIsTheOnlyOption: Pretty much everything can be solved by beating up monsters/people, monsters, beating up people, or beating them monsters and/or people up to collect something they drop.
* YourBrainWontBeMuchOfAMeal: In the Greengrass ''Greengrass'' variant "Starve ''Starve Them Out", Out'', a giant Intellect Devourer will show up as a miniboss. It has a massive amount of armored hit-based health, and makes all the other enemies invincible as long as it lives. Its maximum health (and hence the number of hits it needs) [[MaximumHPReduction is reduced by 10]] for every point of Intelligence less than 12 among your champions. For champions; for example, Bruenor - with 8 Intelligence - will reduce its max maximum health by 40 if he is he's in the party.formation.
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*** Vin Ursa has a feat called "[[Film/StarWarsRevengeOfTheSith]] High Ground]" with the text stating "It's over--don't try it,". And one of her event variants is called "A New Hope"

to:

*** Vin Ursa has a feat called "[[Film/StarWarsRevengeOfTheSith]] "[[Film/StarWarsRevengeOfTheSith High Ground]" Ground]]" with the text stating "It's over--don't try it,". And one of her event variants is called "A New Hope"
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Added DiffLines:

*** Vin Ursa has a feat called "[[Film/StarWarsRevengeOfTheSith]] High Ground]" with the text stating "It's over--don't try it,". And one of her event variants is called "A New Hope"
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* AttackSpeedBuff:
** Desmond's attack rate is based on which phase of the moon is active.
** Evandra attacks faster when attacking with the enemy's mechanical arm.
** Fen increases the attack speed of all warlocks in the formation.
** Merilwen can improve attack speed of adjacent characters when in wild shape.
** Strix's polymorph staff sometimes doubles the attack rate.
** Virgil increases the attack speed of adjacent champions.

Changed: 395

Removed: 480

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* DamageIncreasingDebuff:
** Gromma's Circle of the Mountain gives her the Spiked Shell ability, causing enemies that hit her to be inflicted with a debuff that makes them take extra damage from attacks.
** Warden's attacks cause a Hex debuff that makes enemies take extra damage from attacks. It can stack up to 4 times, and if Warden is in the party, it ''spreads'' to nearby enemies when a Hexed enemy is killed.
** Aila will cause enemies to get an "Electrified" debuff that makes them take extra damage.

to:

* DamageIncreasingDebuff:
**
DamageIncreasingDebuff: There are a lot of Champs that do this. Orkira's Elemental Fire, Gromma's Circle of the Mountain gives her the Spiked Shell ability, causing enemies that hit her to be inflicted with a debuff that makes them take extra damage from attacks.
**
Shell/Freezing Breeze, Warden's attacks cause Hex, Aila's Storm Aura, Strix's Poor Hygiene, Krull's Pain plague, the list goes on. There's even a Hex debuff formation strategy known among players as "Click-Debuff" that makes enemies take extra damage from attacks. It can stack up to 4 times, involves filling your formation with Debuffing Champs and if Warden is in just letting the party, it ''spreads'' to nearby enemies when a Hexed enemy is killed.
** Aila will cause enemies to get an "Electrified" debuff that makes them take extra damage.
ever-increasing Click Damage pop everything.
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** Jaraxle is acting more civil and takes on a leader role.

to:

** Jaraxle is acting more civil and takes on a leader role.role (although he might have been more aware of what was going on in the first place).
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*ExcusePlot: Zig-zagged. The overall campaigns are mostly adaptations of plots that appeared in the tabletop game's adventures, but the individual levels have the champions kill 25 of pretty much anything for pretty much any reason.
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** The Wild Beyond The Witchlight variant "The Lutes of Loomlurch" has the description "Follow these carefully laid out plans with Champions that [[Film/DungeonsAndDragonsHonorAmongThieves make plans that fail." and has the restriction of only allowing three non-Bard Champions.]]
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* LeaningOnTheFourthWall: In ''Wild Beyond The Witchlight'', when Nat's crocodile egg starts sparkling and she asks Minsc what could be happening, he comments that looks like it purchased a new skin and asks Nat if she gave it any gems.

Added: 1439

Changed: 1118

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* ArbitraryMissionRestriction: This is what stage variants are all about. A special restriction is imposed on you that usually negatively impacts your gameplay, forcing you to use different strategies and formations to complete.

to:

* ArbitraryMissionRestriction: ArbitraryMissionRestriction:
**
This is what stage variants are all about. A special restriction is imposed on you that usually negatively impacts your gameplay, forcing you to use different strategies and formations to complete.complete.
** It's also the main challenge in Trials of Mount Tiamat; every day you're able to progress a new restriction is added to make reaching the new level goal harder. Depending on your available champions and previous restrictions, they can range from a mild annoyance to completely impossible to work around.



* AscendedExtra: Spurt the Kobold was a one-off guest JokeCharacter in ''WebVideo/CriticalRole'' where he died ''really'' quickly after angering a Fire Giant. Here, he's an actual Champion in himself.

to:

* AscendedExtra: AscendedExtra:
**
Spurt the Kobold was a one-off guest JokeCharacter in ''WebVideo/CriticalRole'' where he died ''really'' quickly after angering a Fire Giant. Here, he's an actual Champion in himself.



* GoodVersusGood: A few of the bosses you face are [[TheGuardsMustBeCrazy Overzealous City Guards]] who mistake you for bandits or monsters and attack you.

to:

* GoodVersusGood: GoodVersusGood:
**
A few of the bosses you face are [[TheGuardsMustBeCrazy Overzealous City Guards]] who mistake you for bandits or monsters and attack you.



* PragmaticVillainy: Some of the cases (along with TeethClenchedTeamwork and BefriendingTheEnemy) of champions with genuinely evil personalities and goals, beyond simply falling under the evil alignment. They're still effectively loyal in everything the party's doing.

to:

* PragmaticVillainy: PragmaticVillainy:
**
Some of the cases (along with TeethClenchedTeamwork and BefriendingTheEnemy) of champions with genuinely evil personalities and goals, beyond simply falling under the evil alignment. They're still effectively loyal in everything the party's doing.



* SuddenlyVoiced: Well, not really, but Nat's sign language was untranslated in the Dragon Heist adventure, requiring Jaraxle to communicate with her using drow sign language. In the Wild Beyond the Witchlight adventure, her sign language is fully translated. Possibly [[JustifiedTrope justified]] due to the other champions learning sign language to communicate with her.

to:

* SuddenlyVoiced: SuddenlyVoiced:
**
Well, not really, but Nat's sign language was untranslated in the Dragon Heist adventure, requiring Jaraxle to communicate with her using drow sign language. In the Wild Beyond the Witchlight adventure, her sign language is fully translated. Possibly [[JustifiedTrope justified]] due to the other champions learning sign language to communicate with her.
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** Weekend chests will always apply to at least one Core champion, usually two, even if they don't fit the theme; this is just so everyone, even those that just joined, will get something useful from them.

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