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A World of Heroes is a pair of TV Tropes hosted Play-by-Post roleplay, based around the same concept as Kingdom Come.

In the first one, in the near future, the clash between the supers Sentinel Striker and Ragnarok caused massive damage and loss of life in New Terrin (also known as Terrin City). As the city was rebuilt, a registration act was passed, requiring supers to register with the government. Naturally, some supers did not react well to this, preferring to continue protecting the people despite this. As the supers of New Terrin - both registered and unregistered - struggle to deal with the difficulties created by the new law, a new threat lurks in the shadows. However, due to inactivity from the players, this one was abandoned.

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A little later, a reboot was conceived, this one set in a city called Megalopolis, and involving a mostly different cast of heroes. This reboot turned the level of superpowers Up to Eleven, and in doing so, raised the stakes even more. As opposed to the opening plot of the first one, in this version, a superhero known as Nuclo, who essentially had the same powers as Captain Atom, (a being of energy trapped in a containment suit) was slashed open by Mad Scientist Dr. Mechano, and 300 people were killed in the resulting explosion. This resulted in the Superhuman Prohibition act, thus causing the superheroes to be pitted against one other. However, as our heroes will eventually learn, there's an ulterior force hiding away in the shadows, doing whatever it takes for their desired outcome to be reached.

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The original is here, and the reboot is here. The original ran from May to November of 2011, while the reboot started in May of 2012 and was abandoned at the start of 2013.


A World of Heroes provides examples of:

    open/close all folders 
    Tropes from the first RP 
  • Badass Crew: The SWAT team that eventually storms the bank takes down Jackal and his assistants effectively by themselves. For that situation, the Supers involved were used in a primarily scouting/reconnaissance/spying role.
  • Badass Longcoat: Adamant wears one to conceal his metallic body.
  • Bad Dreams: Stretch had a rather ambiguous one. He's quite clearly shaken though; he can't walk straight, sometimes pauses when speaking, and keeps closing his eyes while putting his right hand to his forehead. He has some serious problems.
  • Bavarian Fire Drill: Doppler uses this to get through the crowd and into the police cordon without attracting undue attraction. Well, technically he is from Lockheed Martin as he'd claimed.
  • Bee Afraid: Yellow Jacket can command bees and wasps with her power. But sometimes she loses control.
  • Can't Hold His Liquor: After the first time we see Stretch take some liquor, he seems to be actually doing pretty well. It's only after he sleeps soon afterward, that he gets way out of control, jumping out the window and stretching away in a blinding rage, until he finally gets out of it... at which point, he is unable to stop himself from discontinuing his swinging, and he promptly drops to the ground like a brick; it's only his powers that prevent him from going splat on the pavement (or rooftop, it's hardly consequential).
  • Elemental Absorption: Adamant can do this with metal to heal himself.
  • Emotion Control: Incubus: the emotions he has control over only come with his experience as a hostage negotiator - panic and calm.
  • Hallucinations:
    • Emote's secondary power, encompassing all five senses. For the most part, he uses them to make his Emotion Control more potent, but can use them in concert with Emotion Bomb to induce Sensory Overload in targets.
    • Emote's "telepathy" is actually an auditory hallucination, meaning that those he's speaking to hear his voice in their ears, rather than in their heads (he can still hear other people's thoughts, though). Telepaths, being the jaded bunch that they are, look down on him for this. Incubus doesn't seem to mind, though.
  • Improbable Weapon User: Revolver uses golf balls to attack at one point.
  • Infrared Xray Camera: Doppler's abilities: he can utilize different wavelengths of radiation, including infrared and x-ray and many others, to see through walls. That said, IR-vision is plenty helpful in the dark—just not for seeing through walls.
  • Moment Killer: Dax's eagerness for police work doesn't exactly help Doppler and Yellow Jacket all that much.
  • Mundane Utility: Doppler's control of electromagnetic radiation means that he can give himself a fairly even tan. Played for Laughs once the local tabloid gleefully publishes a picture of him and describes him in rather complimentary terms, much to his chagrin.
  • Nice Hat: Beanie Boy's trademark beanie cap.
  • Ninja: Schroedinger is one of these. However it really just translates to what a real life ninja would normally do, though his powers work well with common myths on ninja. The design of his second costume is based on this.
  • Psychic Block Defense: Psychic "Nulls" - people whose abnormal mental processes (e.g. sociopaths) cannot be read by telepaths. Such as the Toymaker.
  • Unwanted Assistance: This is Fogata's initial reaction to how Beanie Boy handles their meeting with Yellow Jacket.
  • Verbal Tic: Alyson refers to all arthropods by their Latin names.
    Alyson: I spy with my little eye, three Vespula vulgaris...I do NOT spy with my little eye any Pepsis formosa or any Vespa mandarinia which is a relief...Nor do I see any Dolichovespula maculata. This is also good.
The wasp species she's referring to are the Yellow Jacket, the Tarantula Hawk, the Asian Giant Hornet, and the Bald-faced Hornet.

    Tropes from the second RP 
  • Alternate Universe: At least one exists, which is nearly-identical to the main universe, but five years in the future.
  • Badass Normal: The heroes who have no superpowers of their own, such as those who are a Science Hero, are still able to keep up with the hectic situations in Megalopolis.
  • Bald, Black Leader Guy: Unlike the regular Robert with streaks of white in his hair, the alternate universe's version of Robert has a shaved head and is the Commander of the resistance.
  • Bizarre Alien Biology: Among other things, Arguma's lungs don't react very well to Earth's atmosphere.
  • Disproportionate Retribution: The owner of the shawarma restaurant will repay a minor offense with quite a bit of pain:
    You will wait here for your meal, if you do not wait, I will track you, I will find you, and I will fill you with so much Shawarma that your bellies will literally burst. Your intestines will then be used as Shawarma meat.
  • The Empath: Scio can read other people's emotions.
  • Exactly What It Says on the Tin: Strongman apparently has Super Strength.
  • Expy: For starters, there was a hero that was active around WWII named The Captain.
  • Fedora of Asskicking: Wildcard wears a white fedora with a black cloth strip as he goes around fighting crime.
  • Flying Brick: Isaac is super strong, flies, is bulletproof and then some, and if he somehow gets injured, he has a Healing Factor that lets him regrow his body.
  • Future Me Scares Me:
    • When Arguma travels to an alternate reality set five years into the future, he's less than pleased by what he learns about his alternate future self.
    • Chronus, by comparison, just finds his alternate evil and highly uncivil. The word "arsehole" is used a lot. Given his mentality, he's likely more disappointed in himself for turning into that than anything else.
  • Gas Mask, Longcoat: Wildcard's costume features a completely white gas mask and longcoat.
  • Gravity Master: Evelyn/Freefall can manipulate gravity fields near her.
  • Humongous Mecha: The backstory involves Dr. Mechano's giant robot, and the beginning of the RP features yet another 40-foot-tall robot.
  • Immune to Bullets: Judge Taylor is both bulletproof and electricity-proof.
  • Immune to Fate: Wildcard receives his powers by being Immune to Fate, which when he stumbles upon a magic cave, causes him to violate The Prophecy and just get some minor powers rather than destroying the world.
  • In a Single Bound: Many of the heroes can leap quite high, either a standalone superpower, or as an application of Super Strength.
  • In the Hood: Several of the heroes incorporate hoods into their disguises.
  • Invisibility Cloak: Arguma's ship, the Exile, comes complete with a cloaking device.
  • Knockout Gas: When the registered heroes are coming up with a plan to prevent a group of unregistered heroes from executing a prison break, Wildcard suggests they "flood the place with gas and knock everyone out before they even show up."
  • Legacy Character: Alex takes up the mantle of Medium after Matthew's death.
  • Mind over Matter: Kara, Scio and Comedy can use their telekinesis to move objects just by thinking about it.
  • Not Quite Flight: Several heroes get around town as if they were flying by gliding, jumping, propelling themselves through the air by shooting out their own blood, or using a Grappling-Hook Pistol.
  • One Steve Limit: Accidentally averted with two Eva's - one being a speedster and the other having powers over gravity.
  • Our Ghosts Are Different: Kara, who has psychic powers in addition to standard ghost material.
  • Put on a Bus: The in-universe way to explain a character's player's absence.
  • Roof Hopping: Wildcard's main method of getting around the city is simply jumping between buildings.
  • Sexy Santa Dress: Red Cap's outfit is a a female Santa Claus costume.
  • Shock and Awe: Charity and Volt have the ability to control electricity.
  • Shout-Out:
  • Space Whale: Arguma is a humanoid alien that bears more that passing resemblance to a whale.
  • Super Cop: Judge Taylor, who's got some low-level powers to back up his police expertise.
  • Super Registration Act: As with the first roleplay, the plot revolves around the division between the two main sides - those heroes who are registered and work for the government, and those who are unregistered and on the run or in hiding.
  • Super Toughness: He's called "Arguma the Living Tank" for a good reason. This is one of them.
  • Tailor-Made Prison: The Super-Prisons are designed to take into account the diverse amount of supervillains (and heroes) that will be held there, and preventing them from simply using their powers to escape.
    Robert: Mind you, at first, it was just your regular prison, but that soon turned out to be very problematic. Imagine guys who can shrink to a centimeter tall, and not even touch the sides of bars; or how about fellows who can turn into fine mist, and fly out the barred windows? The heroes had to keep recapturing them at least once a month.
  • Those Wacky Nazis: Wildcard's efforts to get some dirt on Mad Scientist Dr. Reich lead him to getting into some rather odd dealings with the Nazi Party, which is most likely nothing like how it's run in Real Life .
  • Time Master: The time entity in Chronus' backstory is stated to be this, to the level of possibly being a god. It could be an alien though. Or something else, it really doesn't matter. Chronus himself is debatable, although that was the intention behind his powerset (especially its upgraded form)and he certainly is thematically; both Axel and Lex use a fair few time references, although these became less common over time, Chronus has an hourglass pendant and Lex a pocket watch and Chronus is one possible spelling of the Greek god of time.
  • Utility Belt: Strix has one loaded with gadgets.
  • Vigilante Man: Before the registration act, several of the heroes were simply vigilantes instead of government-backed heroes. Some who remain unregistered remain vigilantes in addition to fugitives.
  • Voluntary Shapeshifting: Kali can turn herself into any living creature.
  • The Worm That Walks: The registered pro-Nazi superhero Wildcard invents in order to go undercover, "The Buzz Bomber," is allegedly a guy made out of bees.
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