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An entirely fictional Fighting Game created by Troper Wax, also named Majin Goukaroku.

In a magical feudal Japan, demons called "Majins" have invaded the wilderness and confined humanity to its cities following the downfall of the powerful bloodlines. As Japan is on its way to become Hell on Earth, the Majins are concentrating around Kyoto, threatening to raze the city. The Jiyubudoka are prompted to organize a martial arts tournament to find out about the strongest men in Japan so the Majins can be repelled... or is it for another goal?
The story is separated in two parts: Ignition (revolving around the tournament) and Ablaze (revolving around the Majin assault on Kyoto a day after).
Fighting Game mechanics are prepared. Also, it has a sequel, Burning Rhapsody Newlight.

Burning Rhapsody contains examples of:

  • Anachronism Stew: It's Japan in 1861, but the foreign powers are nowhere in sight, Hokkaido (or Ezogashima as it was called) is colonized and the concept of zaibatsus already neared its head (which only occured after Meiji).
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  • Anime Hair: Zen'i and Kyoku. Also, Juuma.
  • Badass Family: The Kazama (formerly), the Hajiro (overlaps with Big, Screwed-Up Family), Rin's still-unnamed family (though she says most are wannabes), the Inazuma (formerly too).
    • Ablaze adds the disappeared Seiga clan represented by half-breed Yasuke.
  • Color-Coded Elements: Zen'i's white-and-green color base indicates his status as a light and wind user, while Kyoku's dark reds show he's a fire and darkness user. Itami and Rin as well are Red Oni, Blue Oni and use fire and water respectedly.
  • Downer Ending: Everyone dies obviously in their normal arcade ending, except Zen'i, Kyoku, and Yasuke. Juuma doesn't die either, but is driven away by a mysterious figure.
    Rin commits suicide to exterminate the Majins, Yuun seals himself off with the tournament's prize money, Itami sacrifices herself fighting off the Majins to buy time for Kyoku to beat Zen'i, Junichi is unceremoniously killed by a flock of Majins, Asuka goes crazy and kills herself, Saki is murdered by Juuma, Noriaki is killed off by Nii, Nii is killed by Majins, and Shinku is eaten alive by a snake-like Majin that just got out of Kyoku's corpse. Also, refuse to continue against Juuma and you'll get treated to the Black Screen of Death.
    • Even the ending to the Ignition story has shades of this. Zen'i loses to Rage-Installed Kyoku. Yuun's arcade ending is canon, meaning he seals himself off with the prize money. Meanwhile, Nii succeeds in his objectives in everyone's back and takes over the Jiyubudoka, then flees from the scene.
    • As well for Ablaze. Zen'i unseals Yuun, but they face Nii, Shinku and Junichi who briefly allied himself with them; he is only saved by Teeth-Clenched Teamwork from Yuun. Rin finds and defeats Itami, but Kyoku gives her a No-Holds-Barred Beatdown and leaves with Itami in tow. She and Asuka are left as prey to Juuma. Good things are though: Juuma is warded off by Yasuke, and he and Noriaki thwarted the Majin invasion by themselves.
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  • Evil vs. Evil: Almost everyone in this game is evil, or at least not as good as they think.
  • Gameplay and Story Integration: In canon, Kyoku uses the Rage Install to beat Zen'i. In the Story Mode, this is put in the form of a fight with permanent-Rage-Install Kyoku against Frenzied Zen'i.
  • Gender-Blender Name: Many of them, notably in main characters. Zen'i, Yuun and Nii's names ends with a kanji used for female names. Kyoku is usually read as a female name too. On the other side, Shinku's name uses gender-neutral kanji.
  • The Glorious War of Sisterly Rivalry: Rin and Itami. Asuka wants to stop this, but she gets entangled in with nasty results.
  • Keigo: Used by Rin, Asuka, Saki, Noriaki and Nii.
  • Not Just a Tournament
  • The Power of Hate: Central to the series. Lots of characters hate most of the other characters and the goals of at least half the characters involve killing the object of their hatred.
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  • World of Badass: It's most likely the Majins razed the least badass of the load.

Burning Rhapsody's gameplay has elements of:

  • Barehanded Blade Block: Defied. Weaponry attacks can't be parried.
  • Blocking Stops All Damage: Averted. Any blocked attack still deals a minimum 10% of its damage, increasing with Rage. Rage even fills up as your attacks are blocked.
  • Boss Bonanza: From Stages 7 up to 10, all fights are predetermined.
  • Combos: Custom combos are discouraged. There are a few combos in your character's movelists, and those will determine how much damage you can get off of one random hit; in an attempt to emphasize counter hits (which almost guarantee followup hits) and reading over execution or Button Mashing.
  • Comeback Mechanic: Rage increases damage dealt with two power levels depending on the Rage Gauge, that fills as you take damage. Though the Rage Gauge also fills by having your attacks blocked.
  • Invulnerable Attack: Defied. Some attacks are invulnerable to a specific type of moves, but no attack is invulnerable to everything, only the Seething Reversal, which is a counter.
  • One-Hit Kill: The Scorching Attack. Though you'll need to enter Rage Install and connect a Scorching Opener to use it.
  • Playing with Fire: The Theme Naming within the series. It isn't called Burning Rhapsody for nothing. Only the Rage Install isn't named after something related to fire. Which leads to...
  • The Power of Hate: The Rage Install Comeback Mechanic is powering oneself up by sheer hate.
  • Recovery Attack
  • SNK Boss: Frenzied Characters. They are the Final Boss for each arcade and have increased attack and defense as well as marginal, individualized special buffs.
  • Some Dexterity Required: Defied. The hardest thing to actually perform is the Scorching Attack's command, which is made of 5 button taps and you have a full second to do it, making the quarter-circle special commands arguable harder.
  • Status Buff: The Rage Install, which gives permanently-full Burn Gauge until the Rage Gauge empties and access to the Scorching Attack.


Introduced in Ignition:

    open/close all folders 
    Zen'i Kazama 
  • Height: 191 cm
  • Weight: 81 kg
  • Age: 19
  • From: Ezogashima

Tropes associated with Zen'i:

  • Antiquated Linguistics: An interpretation of his way of speech, using "Shinu ga ii." rather than Kyoku's "Shine." to tell his opponents to die.
  • Badass Family: His bloodline has inherited wind affinity and teaches the secret Primitive Magics of Destruction and Creation.
  • Black Sheep: His job is to slay those, mainly the half-breeds.
  • Blow You Away: His elemental affinity.
  • Child Prodigy: Was already a hierarchical superior to his parents at age 11.
    • Teen Genius: He killed the rest of his family in a civil war at age 16-17.
  • Final Boss: He is this for Kyoku, Junichi, Saki and Nii.
  • Hero with an F in Good
  • I Work Alone: After joining the Yosseidan in Edo, he continued his travelling, never to set foot in Edo again.
  • In Name Only: Him being a Yosseidan member.
  • It Runs in the Family: He considers himself normal, hinting all of his family to be like him.
  • Knight Templar: He sticks to the code of his family to the letter. Since it involves murdering bastard children for the sin of their mere existence, he's this to the nines. He also blatantly disrespects any other semblance of law.
  • Light Is Not Good: He wears mostly white and uses light magic along with wind. But he is an assassin, and intent on doing his job of murdering his two half-sisters, who are presumably perfectly normal.
  • Meaningful Name: Double Subversion: His name means good intent, and even though he is an evil Jerkass, he still thinks he's doing good and is more of a Well-Intentioned Extremist than a full-blown sociopath.
  • Powered by a Forsaken Child: Inverted. His sword is rusty because when he tried to absorb his sister's lifeforce into the sword to empower its wind ability, her natural affinity (which was water and not wind, an oddity within the family) rotted the metal of the weapon. Despite the nigh-unusability of the weapon, Zen'i still uses it as its bloody smell reminds him of his mission.
  • Power of the Void: He learned the Primitive Magic of Destruction at the Seirinkyokai back in his youth. His Scorching Attack essentially disintegrates the opponent.
  • Razor Wind: His Senpuuken is a short-ranged tornado of Razor Wind.
  • Self-Made Orphan: He killed his parents at age 13.
  • The Stoic
    Kyoku Hajiro 
  • Height: 192 cm
  • Weight: 91 kg
  • Age: 19
  • From: Nagoya
Kyoku is a professional fighter turned demon hunter, who grew bored of even this and gave himself handicaps, such as breaking his own leg before a fight. Though, during a travel in Ezogashima, he lost a fight and was ready to die; but Zen'i killed the thing from behind before it could deal the finishing blow. Kyoku left in shame, waiting to restore himself before taking his revenge with full strength.

Tropes associated with Kyoku:

  • Height: 160 cm
  • Weight: 52 kg
  • Age: 16
  • From: Edo
An Edo-born prodigy, her intellect led to her being unemotional, and her animosity for her family (one who wanted to rise as a grand bloodline) made her throw her life aside to learn karate outside. She founded the Yosseidan, a demon-hunting group, after graduating from her karate school, her magic school and normal school. She then disappeared in her own organization's shadow to avoid fighting Itami when she returned. Though, since she cannot live like that forever, she takes up Itami's challenge.

Tropes associated with Rin:

  • Alone in a Crowd: She is almost unable to feel anything after her seclusion, and has no sense of kinship with anybody.
  • Aloof Ally: Zen'i is this to her. It's mutual, though he's much colder and more self-serving than her.
  • Demon Slaying: Despite leading a demon-hunting organization, she doesn't do much hunting in this game.
  • Final Boss: She and Itami are this to each other.
  • Incorruptible Pure Pureness: She poses as this, but in truth she's just one more symbol of human egoism in the series.
  • It's Personal: She's trying to defy the trope: Itami and her have been extremely bitter rivals for a long while, but Rin is trying to push her mentality behind killing Itami towards her responsibilities as a demon hunter rather than personal purposes.
  • Just Business: The mask for her reasons to be here.
  • Knight Templar: Of sorts. Like Zen'i, she would kill all sorts of demons, even figurative. One of her inner demons is the existence of her twin sister Itami.
  • Making a Splash: Her main element is water.
  • Messianic Archetype: One of the least fulfilling and unfriendliest. She isolated herself behind her banner of saving Japan from demons much like a messiah out of nowhere. She's betrayed, though non-lethally, by Zen'i; and the Yosseidan has enemies in Edo, their own city.
  • Not So Stoic: When Itami is around, her bitterness comes to the fore and replaces her stoic front.
  • Teen Genius: She's 16.
    Yuun Inazuma 
  • Height: 175 cm
  • Weight: 79 kg
  • Age: 20
  • From: Kyushu
A child born from a bloodline that decimated itself in a civil war caused by Jiyubudoka pressure. He became an errant thief, and stole from the biggest riches around. With the money he stole, he funded the building of an orphanage where he housed Saki, whom he found on a road. Famed for his ability as a thief, plans spring to stop him, and his increasing addiction to stealing proves to be more and more problematic over time as his plunderings become more and more difficult to hide.

Tropes associated with Yuun:

  • Height: 161 cm
  • Weight: 50 kg
  • Age: 16
  • From: Edo
Rin's twin sister, with a fire affinity. She's also the Red Oni to her sister's blue, and she's been calling out the clan on everything she could since she was conscious. She was kicked out of the house at age 13 when the situation couldn't get worse. She then got into dirty work in assassinating for the Yakuza, and later killed her own boss to take command and grab easy life. She challenged Rin publicly several times and had henchmen look all over Edo for her. She finds out about the Majins in Kyoto, and heads there sure of Rin's presence.

Tropes associated with Itami:

  • Chain Pain: Wields a kusarigama, combining this and Sinister Scythe.
  • Final Boss: She and Rin are this to each other.
  • Hidden Depths: She's a murderously violent and hateful Yakuza. She still cares for Kyoku and knows light magic well enough to notice that he is assimilating Majins, and she's ready to exorcise the demons off of him in case Kyoku goes out of control. She's also far more insightful regarding Rin's flaws than Zen'i, or Rin herself.
  • Morality Chain: Kyoku and her are this to each other, oddly for everyone.
  • The Power of Hate: She believes intense hatred gives power... like she knew the game mechanics.
  • Self-Made Woman: Somewhat. Having been disinherited and kicked out at age 13, she had lost everything. She resurfaced two years later as her family and especially Rin's Arch-Enemy.
  • Yakuza: Works with them since she was kicked out of her home at age 13.
    Junichi Takayama 
  • Height: 181 cm
  • Weight: 73 kg
  • Age: 18
  • From: Ezogashima
A rich heir to a group of businesses in Sapporo, he is one of the richest persons in all of Ezogashima. He has successful business even down in Edo. He founded the Kinma gang to attack fund conveys from his rivals by controlling clandestine activities and acquire even more money, but they got razed while he was away. Junichi takes upon himself to take revenge.

Tropes associated with Junichi:

  • Anachronism Stew: A walking one, what with fireworks in feudal Japan.
  • Corrupt Corporate Executive: A feudal-Japanese version.
  • Enemy Mine: The ending to Ablaze: He temporarily allies with Nii and Shinku against Zen'i and Yuun.
  • Fighting Clown: He's the least serious-looking character out of the entire cast.
  • Lethal Joke Character: Story-wise. He is rather goofy and weak for showing up at a tournament with the fate of a Japan supposedly hanging in the balance. He still is the single S-Rank threat to the Jiyubudoka because he has a personal militia and could control or shut down any backstage action at will.
    • Subverted right back to Joke Character canon-wise as his threat level quickly disappears when it's known that he's here on his own with no backup at all.
  • Man of Wealth and Taste: He even manages to dress like a rich European during pre-Meiji.
  • Revenge: Against Zen'i, for wrecking his "Kinma" gang while he was away on a business trip.
  • Teen Genius: Manages to be the single most threatening entity to the Jiyubudoka at age eighteen. This is more because of the fact that they're unaware of the "Kinma"'s end.
  • Shoto Clone: His normal movelist is an unusual variant since his fireball blows him back and his Shoryuken hits downwards after he's finished rising (though he does rise extremely quickly). His other movelist forgets the Dragon Punch entirely, averting the trope.
  • Height: 165 cm
  • Weight: 53 kg
  • Age: 18
  • From: Edo
Rin and Itami's older sister, she works to become an attorney of sorts. She was concerned when Rin's aloofness and Itami's hostility menaced to consume the family, and tried to put them apart. She agreed to kick Itami out, unaware that this caused her to plot the clan's demise. When the elder sister Kazune died, she tried to fill the vacuum, even though she has difficulty hanging in. She is in charge of the contacts of the future clan, and this resulted in her meeting and making friends with Junichi. When she hears of Rin and Itami meeting in Kyoto, she goes there to avoid bloodshed.

Tropes associated with Asuka:

  • Height: 161 cm
  • Weight: 48 kg
  • Age: 16
  • From: Kyoto
Zen'i's half-sister, they share the same mother. Unlike Zen'i, who doesn't pay any regard to her memory, Saki regards her mother extremely highly, and wants revenge on Zen'i for having killed her. Her father having committed suicide one year later from chagrin, she's an orphan, and therefore she lived in orphanages. When she travelled to Kyoto, she became the poster girl for Yuun's orphanage, where she now lives.

Tropes associated with Saki:

    Noriaki Hakamuro 
  • Height: 180 cm
  • Weight: 113 kg
  • Age: 18
  • From: Kyushu
A top enforcer of the Jiyubudoka Militia, self-nicknamed "The One Who Defeats Blood" for his ability to defeat people with blood-inherited powers. Since he's from Fukuoka, he enrolled in the Jiyubudoka when their activity was there, at age 6. He's trained ever since, with awesome results. He does his best to bring down "those arrogant aristocratic dimwits", even though he's not actually malicious, just extremely zealous about his "duty as a human being".

Tropes associated with Noriaki:

  • Badass Normal: Much less gifts in magic than others, and no blood-inherited power. Can beat a good part of the cast fair and square. He has already stopped Yosseidan investigation teams - a dozen men trained in magic - all by himself.
  • Blood Knight: Truly loves a good fight.
  • Code Name: His family name, Hakamuro, has been made up by the Jiyubudoka. Not being from a bloodline, he doesn't have an actual family name.
  • The Dragon: To Nii, at least for the truly-involved characters. He's actually The Brute.
  • For Great Justice: Truly believes he's doing this by virtue of being with the Jiyubudoka, though this fades away with time.
  • Noble Demon: Big time. By affirming his presence as a Jiyubudoka and brutally beating several bloodliners to say Lamarck Was NOT Right, he earned himself intense hate from several of the old clans, Yuun first. With time, he acknowledges that he's working with some bad guys, but he doesn't act on it as long as he gets to tell his motto.
  • Red Baron: Introduces himself as "The One Who Defeats Blood" (Chi wo Taosu Mono). Justified in that he's one man able to beat people with blood-inherited powers, but it doesn't really sound cool.
  • Skill Gate Character: Story-wise. He's working as a guard as well as fighting in the tournament, sending people investigating background packing... most of them.
  • Spirited Competitor
    Nii Dakara 
  • Height: 189 cm
  • Weight: 84 kg
  • Age: 19
  • From: Kyoto
The Big Bad. Chief of the Jiyubudoka Militia, Nii has been in the Jiyubudoka since his younger age. Only he knows of his own past, but his malicious zeal in destroying the bloodlines knows almost no bounds. In fact, his presence here is due to the fact that a tournament under Majin menace could draw attention from people from disappeared bloodlines, so he could kill them.

Tropes associated with Nii:

  • The Chessmaster: Plays this role. He baited Yuun in too by promising a huge money reward, and getting everyone scared of Majins will take everyone's attention out of his personal plans.
  • Climax Boss: In story mode, as soon as the Majins approach Kyoto, he kills his leader. Cue a series of vs. Frenzied Nii fights.
  • Code Name: His real name is unknown.
  • The Dragon: He's this to the Jiyubudoka leader who organized the tournament.
  • Faux Affably Evil: Usually talks politely, but isn't above death threats or things alike.
  • Final Boss: To Zen'i, Yuun and Asuka only, despite being the Big Bad.
  • Manipulative Bastard: Though the idea behind him is that of a Magnificent Bastard, he can't really be coined as one.
    • For his defense, he still utterly manipulated his own faction by having the tournament organized in a danger zone: so nobody's eyes would be on him while he reaps the benefits of his Batman Gambit predictions. His goal is fixed as well, though mysterious, and his determination in accomplishing it has no equal. Also, he remains polite (though he looks like he's looking down to everyone) in all circumstances, something even Asuka fails to do.
    • Against him, his relentless dog-kicking and Chronic Backstabbing Disorder, and sometimes pointless cruelty and Bad Boss habits. Also, his absence of contingency plans that don't involve him beating the tar out of someone count.
  • Unsportsmanlike Gloating: Special victory quotes against Zen'i, Rin, Yuun, Itami, Asuka, Saki and Yasuke.

Introduced in Ablaze:

    Shinku Hajiro 
  • Height: 175 cm
  • Weight: 69 kg
  • Age: 17
  • From: Nagoya
Kyoku's pariah little sister. Despite having been trained much like any member of her clan, she went out for her own benefits. Her refusal to use her money for the clan soon devolved into generalized egocentric demeanor and narcissism, as she - after Kyoku quitted the fighting competition - won many many fighting tournaments. Out for her own gain, she sowed discord in the clan so she could discretely plunder money from the clan's treasure. This earned her ire from the clan due to the justified suspicions that she's stealing.

Tropes associated with Shinku:

  • Chronic Backstabbing Disorder: Shinku has no friends because she just lives to grab an easy life. At the expense of everyone else if necessary.
  • Consummate Liar: One reason she isn't trusted at all by anyone.
  • Cowardly Lion: Strong enough to win tournaments much like Kyoku used to (with a bunch less ease), but she nonetheless acts weak and unassuming while on the scene.
  • Elemental Powers: Uses fire and water, leading to the vapor and mist that hints at her sneaky nature.
  • Greed: Really obvious, as she steals money from the clan. She's not even making this a secret and brags about it to Yuun.
  • I Shall Taunt You
  • Power Copying: She copied Kyoku's fighting style and fire powers, though she strayed away from Majins' power.
  • Sempai/Kohai: She refers to Kyoku as sempai in a way of asking him to call her kouhai, a way for her to lower his guard, but Kyoku doesn't buy it and doesn't change his habits for her.
  • Weak, but Skilled: Relatively to Kyoku, who uses overpowering but simple attacks, Shinku is only normally strong physically, but is much more diverse in her moves.
    Yasuke Hibi / Seiga 
  • Height: 198 cm
  • Weight: 90 kg
  • Age: 16
  • From: Kyoto
A mysterious person nobody knows about, he is the wielder of Kusanagi no Tsurugi. He is a fervent enemy to the Jiyubudoka, but he's not walking Japan to destroy the Jiyubudoka bases. He departed from a little village only a year ago, searching for his father.

Tropes associated with Yasuke:

  • Height: Unmeasured, presumed to be around 185 cm
  • Weight: Unmeasured, supposedly heavy
  • Age: Unknown, looks rather old
  • From: Unknown
A mysterious figure sitting behind the Majin wave that's supposed to attack Kyoto. He's supposed to either have dark powers that would hide him from the Majins, or be so much more powerful than them that they don't dare to engage him.

Tropes associated with Juuma:


Example of: