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The Nations of Earth
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- Adaptational Badass: Many of the nations benefit from having Aura to go along with their previous combat skills. Aura increases their durability tenfold and gives them Semblances.
- Coma: Personifications of Earth fall into a coma-like state whenever they receive what would be a fatal wound on a human. They rest in peace while their body heals and awaken right after.
- The Empath: All nations have a limited empathetic connection with their people where they can get a sense of the moods of the general populace.
- Forgot About His Powers: The nations tend to forget their Aura and Semblances since they have only had them for an extremely short period of their long lives. They also forget their melee weapons are also guns. America has to remind France he can shoot things during the battle against the Grimm outside of the World Meeting.
- Healing Factor: As long as a wound isn't "fatal", the personifications of Earth can quickly regenerate and keep on going. If it is "fatal" they fall into a coma to allow their body to heal.
- Swiss Army Weapon:
- Japan: (Hanasaka) Katana, revolver.
- France: (Trouvère) saber, glock pistol.
- Prussia: (Rapunzel) glaive, sniper rifle, arming sword.
- Italy: (Thyrus) Arming sword, pistol.
- Germany (Oathkeeper): ahlspiess, semi-automatic rifle.
- Russia: (Sunflower) axe, sub-machine gun.
- Romano: (Gladiolus) Roman scissor, shield, pump action rifle.
- China: Dual Tonfas, shotguns.
- Australia: boomerang, daggers, automatic pistols.
- Synchronization: When their nation is attacked or is hit by a natural disaster, they feel pain and suffer injuries at the site. A bad economy can make them ill as well.
England (Arthur Kirkland)
- Aloof Older Brother: Towards America when his brother has amnesia.
- Anti-Hero: He does what he has to in order to protect his brothers and Earth but his personality can be distant, harsh, and cold. For the well-being of his brothers and Earth, he sometimes makes morally dubious choices and performs manipulative actions such as when he tries to trick America into severing his connection with Vale's people, a Fate Worse than Death for them.
- Badass Longcoat: He wears one on the return trip to Remnant.
- Battle Aura: Whenever he is about to use his Semblance he emits a violet glow, as seen during his battle against Atlas, Emerald, and Watts.
- Black Magic: The ritual to sever a personification's connection with their people, which leads to a nation-wide Loss of Identity for the citizens. The ritual causes the personification extreme pain, and can only be used once every thousand years. England uses it to save Canada's life by severing his connection with Mantle.
- British Stuffiness: Downplayed in that England does not always act like this. He keeps his more vulnerable emotions under wraps and maintains a stiff and distant demeanor when dealing with most people. This causes his emotions to build up until he snaps and says things he does not mean.
- Character Development: He starts off hating Remnant and refusing to take part in their war against Salem. He grows to care for the people there (primarily Teams RWBY and JNPR) to the point where he'll threaten Ozpin to keep them safe.
- Condescending Compassion: During The Depths of Deception. His compassion towards America is tainted by his hatred of Vale and Remnant and his belief that he knows what is best for his brother. He thinks America is ignorant and naive due to his amnesia, and thus cannot be trusted with deciding things for himself. England grows out of it after America calls him out on his manipulations.
- Defrosting Ice King: He exhibits Good Is Not Nice and is often scowling but softens up as the series goes on.
- Don't Make Me Destroy You: He says this almost word for word to Ozpin after America tells England that Ozpin did something terrible to Vale.
- Drowning My Sorrows: He goes to the bar and drinks himself to oblivion after putting the sleeping curse on America. He smells like alcohol for days afterward.
- Emotion Bomb: England's Semblance. He releases a blast of violet energy in an explosion-like wave, which forces everyone in range to feel what he is feeling. The emotions are so strong it leaves allies stunned while his targets are left as helpless, sobbing wrecks.
- Establishing Character Moment: In his first onscreen act, he threatens Ozpin and demands to know what he has done with his brothers.
- Flaw Exploitation: Atlas and Watts goad England into attacking them by threatening and insulting America.
- Forced to Watch: Watts uses his Semblance to freeze England in place and make him watch Atlas torture Canada.
- Foreign-Language Tirade: He screams at Ozpin in Gaelic after America is half-blinded from the attack on Frontier.
- Good Is Not Nice: He can be gruff, abrasive, rude, vicious, and hates anything to do with Remnant with a passion. Well, not everything, but many things. Like Ozpin.
- Hair-Trigger Temper: It does not take much to set him off, especially when France or Ozpin are around. The former is usually Played for Laughs. The latter is not.
- Jerk with a Heart of Gold: Acts aloof, cold, and bitter, but cares deeply for his brothers and shows a gentle (if gruff) protectiveness towards Ruby.
- Knight Templar Big Brother: England is violently over-protective of America and Canada. Enough so that he is willing to threaten to nuke Atlas if the Atlas soldier Greenlee does not talk, vows to kill Russia if he manipulates America again, and tries to trick America into agreeing to a ritual that would sever his ties with Vale's people and leave them without a personification. Seriously, if you want to live Do. Not. Threaten. America. Or. Canada. In. Front. Of. England.
- Lethal Chef: As per canon. Characters take great lengths to keep England out of the kitchen. According to Italy (of all people), England can make any dish explode.
- Magic Staff: Rather than use a Swiss Army Weapon like the rest of the cast, England wields a magical staff with which he can perform a variety of offensive and defensive spells. Once such defensive spell allows him to shield an entire airship.
- Magical Incantation: His verbal spells are Latin, including the activator and counter-spells for America's sleeping curse.
- Mana: He draws magical energy from Remnant's air in order to perform his more powerful spells.
- Not in This for Your Revolution: He doesn't care about saving Remnant or defeating Salem. His only goal is to keep his brothers and Earth safe.
- Papa Wolf: He always is this when it comes to his brothers but develops protective feelings to Team RWBY and JNPR as well. When England finds out Ozpin hurt Vale and is willing to let any of his allies die "for the greater good", he threatens to kill Ozpin over and over if Ozpin tries to sacrifice his family, friends, or the former students.
- Pay Evil unto Evil: His threat to nuke Atlas. He didn't go through with it, but there is no doubt he would have if Greenlee did not talk.
- Pragmatic Hero: He has no problem doing morally questionable things to achieve greater ends. After Ozpin tries to murder America, England is willing to kill Oscar to kill Ozpin so Ozpin cannot appear and harm any of them again. He backs down after some convincing from France and concedes to give Oscar a sleeping spell to use if Ozpin emerges.
- Pride: While not as bad as some examples, he has his moments of arrogance, particularly when he thinks he knows what is best for America.
- Red Oni, Blue Oni: The quick-to-anger and quicker to attack Red to France's laid-back, calm, and diplomatic Blue.
- Ritual Magic: England has a spellbook or arrays and rituals for a variety of situations, from a spell that works like an x-ray to one that permanently severs a nation's connection to their people. Thankfully the latter only works once every thousand years.
- Sour Supporter: He despises Remnant and has no interest in saving it but joins the fight anyway to save his brothers.
- Spell Book: He carries a tome of spells and rituals with him on the return trip to Remnant.
- Stepford Snarker: One of the ways he hides his insecurities is by giving scathing comments about others' (particularly America's) perceived shortcomings.
- Vein-o-Vision: One of his spells allows him to create a three-dimensional image of the veins, bones, and organs of a person. He uses it to check if America has been infected with Grimm essence (he hasn't), again to check Canada (he has), and to see if Blake was still alive (she isn't).
- Vitriolic Best Buds: With France. He argues with France constantly (sometimes seriously, sometimes not) but when France is captured by Atlas soldiers England is livid.
- Would Hurt a Child: He is willing to kill Oscar to kill Ozpin with him after Ozpin tries to murder America, Penny, and Pyrrha. France talks him out of it.
Italy (Feliciano Vargas)
- Ambiguously Bi: Like in canon, he flirts with women but has a very close relationship with Germany. For example, Germany is the one he is trying to prove himself to and Italy is the one who convinces Germany to stay behind on the second trip to Remnant in order to lead the Taskforce. Considering the lack of romance in the series, it's unsurprising that it's left ambiguous.
- Cowardly Lion: He's terrified of the Grimm and the mere thought of the Grimmlands but goes to find America anyway. He also willingly volunteers to join the Atlas-rescue group to save America, France, Australia, and Romano. Later he distracts the Silver Eyes powered Ruby in order to protect Japan and Weiss.
- Crouching Moron, Hidden Badass: Is The Ditz, but manages to rush Roman and knock him off the airship before he could attack Japan from behind. He also beheads the Ursa Major attacking Germany in one swipe. Later, he stands up to Ruby when she's under the influence of Silver Eyes and manages to knock her out. It's only because of his Intangibility Semblance but still.
- Death Glare: He shoots Weiss one when she blames Romano for losing the Relic of Creation. It is one of the first signs something is wrong.
- Deer in the Headlights: He freezes in place and goes tangible while distracting Silver-Eyes Ruby. He only survives because Hazel saves him.
- Draw Aggro: Italy often takes this role despite his fear. He knows he is not the strongest fighter but since he has intangibility, he has the least risk of getting hurt so he acts as a distraction. He shoots a Silver Eyes raging Ruby in the back to draw her attention and distract her from attacking an injured Weiss and Japan and later distracts her again to protect all of his friends from Rubys rampage as they escape the Temple.
- Drives Like Crazy: He uses this skill to get himself, America, Germany, Prussia, and Japan through the Grimm-infested Vale and to Beacon.
- Fastball Special: Ruby launches him using her scythe during the Warden Grimm battle.
- Fragile Speedster: At times he gives Ruby a run for her money when it comes to speed but he has difficulty taking a hit. Luckily, his Semblance helps him avoid taking huge amounts of damage.
- Heroic Self-Deprecation: Has little faith in his fighting abilities and sees himself as The Load in the Remnant group. He does not see the good he has done and how he has assisted his friends.
- Intangibility: His Semblance, which he discovers when Ruby attempts to dissolve him with Silver Eyes. Italy himself does not realize it until later.
- It's All My Fault: Italy blames himself for Germany and Prussia's injuries and attracting Grimm to Kuroyuri with his fear.
- The Load: Fears he is this when it comes to the dangers of Remnant and facing Grimm. He uploads a Grimm battle simulation to prove that he can fight... only to fail at it completely.
- No-Sell: Silver Eyes can't disintegrate something they can't touch.
France (Francis Bonnefoy)
"I believe there are better ways to tell him he is wrong than letting your relationship crumble again. Speak to him. Shout at him. Punch him. Do whatever you need to. Then, once he apologizes for wronging you, forgive him [ ] Love is truly a powerful force. Especially in families."
- Agent Peacock: France is a vain flirt who freaks out when he gets dirt in his hair yet he fights as viciously as the others when eliminating the Grimm outside the World Conference in New York. The kicker is that until America reminded him that his weapon is also a gun, he uses only a saber. France fought with a short-range weapon for a good chunk of the battle.
- Attack Reflector: France's Semblance allows him to deflect attacks back at their source with increased force.
- Badass in Distress: He is captured by soldiers of Atlas and taken to the Transformation Institute with Australia and Romano.
- Character Development: He goes from a Cowardly Lion who shook as he stood up to Adam to bravely fighting the Queen of the Grimm herself without a tremble. He also tones down his flirtatious attitude and becomes more willing to show his serious, caring, and brotherly side.
- Cowardly Lion: France defends Blake from Adam even though he has every chance to run away and Blake is begging him to leave her behind. And although he is terrified, he still manages to cut off Tyrian's tail when he threatens Canada.
- Cultured Badass: He's philosophical, enjoys cooking, and is fully capable of kicking ass.
- The Determinator: He never gives in to Atlas's brainwashing and never even considers giving up.
- Drama Queen: He freaks out when he gets dirt in his hair during the journey through Anima.
- Good Is Not Soft: France does not hesitate to kill the unconscious guards in the Institute. As he said, they easily could awake and sound the alarm.
- Gratuitous French: Surprisingly for a Hetalia fanfic, this is mostly averted. The one time he speaks in French is out of defiance when Atlas tries to brainwash him into forgetting his own language.
- Knight Templar Big Brother: Not as obvious as England but still present. While England will threaten to kill you, France will politely imply you may face your demise if you harm his brothers. He is one of the first characters to think about using nuclear weapons on Atlas if they try to take America and Canada again.
- Mistaken Identity: Salem's forces believe he is Vacuo during The Shattered Soul. Because of that, Atlas attempts to brainwash him into believing the same.
- Red Oni, Blue Oni: The laid-back, calm, and diplomatic Blue to England's quick-to-anger and quicker to attack Red.
- Trauma Button: Calling him Vacuo will cause him to freak out. His pupils will blow wide and he'll viciously rip apart the person who said it, as Tyrian learns the hard way.
- Vitriolic Best Buds: With England.
Russia (Ivan Braginsky)
- An Axe to Grind: His Swiss Army Weapon of choice.
- Blood Knight: His first reaction to a fight is to grin and jump right in.
- Blue-and-Orange Morality: Part of what makes him so dangerous and unpredictable. He will stop England from attacking Qrow because Ruby is watching, but will take advantage of America's amnesia to force him to activate his Aura. He also threatens to nuke Atlas with a grin on his face. He sees nothing wrong with his actions during the latter instances.
- Creepy Good: He is on the hero's side, but still manages to unnerve Teams RWBY and JNPR (and some of the nations).
- Hidden Depths: Underneath his amoral, Psychopathic Manchild nature is someone capable of great compassion, and who is genuinely glad to be friends with America and Ruby. He also likes knitting.
- Huge Guy, Tiny Girl: He has a close bond with Ruby and created a team attack with her. She is about half his height.
- Establishing Character Moment: The first thing he does in the series is put Ironwood in a chokehold and refuse to release him, commenting that it is a good idea to have a hostage.
- Manipulative Bastard: He manipulates America into activating his Aura while the latter is amnesiac and thus has no idea about Russia's Psychopathic Manchild side.
- Pride: While not as blatant as some cases, this is one of his flaws alongside Wrath. He is very strong and knows it, so he likes to take matters into his own hands like when he attacks America to "make him better" and wants to be the one to shoot the Kraken Spawner Grimm despite Finland being better suited for the task. In the latter instance, Russia's pride nearly gets his team killed.
- The Reveal: Russia wears a scarf to cover the scars on his neck, which were given to him by his human bosses.
- Scars Are Forever: The scars on his throat never faded after decades have passed.
- Slashed Throat: In the past, a few of his bosses punished him by cutting his throat over and over. This left him with scars on his neck, which he covers with his scarf.
- Sociopathic Hero: He has selective empathy and is outright psychotic at times but can be truly friendly to his companions. He is also arguably the most ruthless nation of Earth (as displayed by his threat to nuke Atlas). but still fights to save Earth. His thoughts about saving Remnant are ambiguous at best and he might only be fighting to rescue America and because it's fun.
- Why Did You Make Me Hit You?: He acts regretful and insists it is America's fault that Russia attacked him since if America defended himself, Russia would not have to harm him anymore. His logic is as twisted as it sounds, and he eventually admits he attacked America because he believed he was lying about his PTSD and Russia wanted him to go back to normal.
Germany (Ludwig Beilschmidt)
- Big Brother Mentor: He has shades of this towards Ruby, especially during their conversation about Emerald.
- Blade on a Stick: His Swiss Army Weapon is an ahlspiess-semi-automatic rifle.
- Drill Sergeant Nasty: He is exceedingly blunt towards the Taskforce and never minces words to soothe their egos. Since they are meant to protect Earth from Grimm, he will not allow their prides or petty squabbles get in the way of their duty.
- The Leader: Of the Anti-Grimm Taskforce. His leadership qualities are why Italy convinces him to stay behind from the second Remnant rescue mission. The Taskforce needs Germany more than they do.
- Mind Rape: Agent Aster uses his trust-manipulating Semblance on Germany to alter his thoughts and get him to lower his guard around the traitor. Prussia stops Aster before he can do anything further.
- Named Weapons: A Running Gag with him is how he does not understand why he needs to name his weapon. He eventually names it the first name Italy suggests: Oathkeeper.
- Spider-Sense: Germany's Semblance allows him to subconsciously sense incoming danger (to himself and his allies) and take measures to avoid it.
- Super Reflexes: Along with Spider-Sense, his Semblance allows him to react to his surroundings with superhuman speed, allowing him to dodge incoming attacks.
Prussia (Gilbert Beilschmidt)
- Bayonet Ya: On Remnant, Prussia carries a sniper rifle with a bayonet attached to the tip.
- Big Ego, Hidden Depths: He goes around boasting how awesome he is and often has people shaking their heads exasperatedly. Though there are hints beforehand, his kinder side really shows when he offers to teach Austria how to fight with no one else the wiser.
- Blade on a Stick: His weapon is a glaive-sniper rifle, arming sword]].
- Drill Sergeant Nasty: He berates the Taskforce for every mistake they make during battle.
- Interface Screw: Non-video game example. Prussia's Semblance allows him to reverse his target's senses. Up is down, forward is back, left is right and so on. He can also reverse other senses such as their hearing.
- The Lancer: He serves as one to Germany in the Taskforce and can be considered their second-in-command. He immediately takes charge while Germany is incapacitated by the Phoenix Grimm.
- No-Sell: He is completely unaffected by Agent Aster's trust-manipulating Semblance. He claims he is too awesome for it to affect him, but Germany is not sure that is the truth.
- Obfuscating Stupidity: Prussia may act like a self-absorbed buffoon, but is intelligent and levelheaded in combat situations. This is on display during the Taskforce's fight against the Phoenix Grimm and again when he offers to teach Austria how to fight. He is also the first to figure out Germany discovered his Semblance during the Fox Spawner battle.
- Sink-or-Swim Mentor: When it's time for the Taskforce to learn how to fight Holo-Grimm, he puts together a simulated hopeless Mook battle without warning them. He sends forth his creation while cheering manically for the Taskforce's defeat.
- What the Hell, Hero?: Prussia calls out the nations of the Anti-Grimm Taskforce after the fight with the Phoenix Grimm for acting foolishly in battle, fighting over who got to land the killing blow, and not working together to defeat an enemy that could cause wildfires and was threatening a small town.
Japan (Kiku Honda)
- Badass Normal: He curbstomps Neo before he gets Aura. He would have beaten her easily if Ruby did not get in the way. After getting Aura, he is even more badass.
- Cute Bruiser: He likes cute things like the stuffed kitten he won at the Fair, and also manages to kick Neo's ass in their fight until Ruby interferes.
- Dream Walker: His Semblance. He unknowingly travels into Canada and England's nightmares on multiple occasions. It is how Earth finds out America has been captured.
- Hates Being Touched: He does not enjoy physical contact. One noteworthy exception is when he returns Ruby's embrace during their reunion.
- Master Swordsman. He is very skilled with a katana. Enough so that he trounces Neo until Ruby recklessly jumps in.
- The Stoic: He remains stonefaced and unflappable, even when facing the scariest of Grimm.
- Tranquil Fury: He is icily enraged when he realizes that Qrow was using Canada as bait to lure out Salem's forces.
- The Quiet One: He rarely speaks and does not go out of his way to start a conversation. That's what makes his offer of someone to talk to to Pyrrha so notable.
China (Yao Wang)
- Adult Fear:
- He is not happy when Japan goes to say goodbye to America without telling anyone where he was going. Considering the last time nations failed to arrive at a meeting was when America and Canada were abducted, it's not hard to see why.
- His house is overrun by Grimm while Macau, Hong Kong, and Taiwan are inside. He is en route when Taiwan calls him in a panic and he can only listen helplessly as she is attacked.
- Badass Adorable: He squeals over cute things and can effortlessly slaughter hordes of Grimm. Particularly when they threaten his family.
- Dual Tonfas: He wields a pair of tonfas-shotguns which are given to him by America.
- Dual Wielding: China wields two tonfas that are also shotguns.
- Nerves of Steel: He remains calm and collected when he walks downstairs to find Salem standing in America's kitchen. Not many could face the Queen of the Grimm and remain polite and levelheaded.
- Papa Wolf: He wrecks the Grimm that attack Taiwan, Macau, and Hong Kong.
- This Is Unforgivable!: Reacts this way after Salem's attack on America's mansion. He refuses to let her get away with what she did and becomes determined to bring her down.
Australia (Jett Kirkland)
"That's right. (Australia)'s a lovely place with diverse wildlife. We got kangaroos, koalas, wombats, emus, dingoes, some of the most venomous spiders and snakes in the world—"
- Animal Eye Spy: His Semblance lets him see through the eyes of nearby animals along with control them.
- Badass in Distress: He is captured by Atlas soldiers and taken to the Transformation Institute with France and Romano.
- Battle Boomerang: His weapon of choice. It splits into dual daggers and automatic pistols.
- The Beastmaster: His Semblance allows him to take control of nearby animals. In one instance he uses it to control catfish and kill a crocodile-like Grimm with their poison.
- Boisterous Bruiser: He is very eager to fight the Grimm outside the World Meeting.
- Cloud Cuckoo Lander: He thinks animals like venomous snakes are adorable.
- Defiant Captive: While he is being held in the Institute, he constantly curses at the guards and tries to break free of his bonds. The guards gag and blindfold him.
- Dual Wielding: His new boomerang splits into dual pistols and daggers.
- Heart Is an Awesome Power: Before anyone can think Australia's Semblance is weak, he uses it to control catfish and use them to kill a gigantic crocodile Grimm.
- OOC Is Serious Business: He becomes calm and serious when he discovers America's Semblance is Technopathy and when he promises to keep it a secret from his boss.
- Power Glows: His eyes glow dark green when he uses his Semblance.
- Reverse Grip: He sometimes wields his daggers this way.
- Secret Keeper: He promises not to tell his boss about :America's Semblance, even though it makes America a potential Person of Mass Destruction.
- Squee!: He joins Nora and Penny in cooing over the cute newborn Pomeranian puppies being shown on the news.
- Weapon Twirling: He has a habit of twirling his daggers while holding them.
Romano/South Italy (Lovino Vargas)
- Big Brother Instinct: Senses that something is bothering Italy and confronts England and France about it. He refuses to be locked out of the loop, and forces them to tell him about Remnant.
- Despair Event Horizon: Reaches his upon realizing that rescue isn't coming after spending weeks alone in his cell in the Transformation Institute. He gets better.
- Distressed Dude: He is captured by Atlas soldiers and taken to the Transformation Institute with France and Australia. Unlike France and Australia he did not fight Grimm or show any badassery so he counts as this.
- Forced Sleep: His Semblance lets him put multiple targets to sleep. He can also use it on himself.
- Shield Bash: Romano's go-to tactic when dealing with Grimm is to rush them shield-first.
- Sir Swears-a-Lot: Romano keeps his canon habit of cussing every few sentences. The author put a cursing warning at the beginning of the first chapter he is in.
- Suspiciously Specific Denial: No, he definitely did not give America five energy drinks.
Austria (Roderich Edelstein)
"The Grimm may be waiting for something now, but they will attack. And I— I cannot sit by and wait for rescue if that happens. I know I am not a fighter. I know I am not the most motivated nation. But I need to be a part of this."
- Knight in Sour Armor: He hates fighting and detests certain nations but fights to save Earth from the Grimm regardless.
- Non-Action Guy: The reason why his willingness to join the Taskforce is so strange, as acknowledged in-universe. It turns out he knows multiple Remnant portals opened up over his country, and wants to protect his people himself instead of relying on the other nations. He cannot sit back and let others fight for him this time.
- Not So Stoic: When faced with the Fox Spawner Grimm, he trembles and stammers that the Grimm could swallow them whole. Switzerland tells him to shut up.
- OOC Is Serious Business: He joins the Taskforce and goes out of his way to try to improve his shooting skills because he wants to be able to defend himself (and Hungary) from the Grimm.
- Took a Level in Badass: He goes from a Non-Action Guy who awkwardly holds his rifle to stabbing a Byakko Grimm through the eye while his other arm is trapped in the Grimm's jaws.
- Why Did It Have to Be Snakes?: He is terrified of sea creatures. Unfortunately for him, one of the Spawner Grimm sent to attack DC is a gigantic Kraken.
Hungary (Elizabeta Héderváry)
- Action Girl: The most prominent (and eager) of the female nations that are a part of AGATE's A-team. She participates in every Grimm battle and proves to be a vital combatant in the Kraken Spawner Grimm fight, where her skills help keep swarms of Grimm off of Finland as he lines up the shot to take it out.
- Amicable Exes: She and Austria may be divorced but they still love each other. When they patrol through a beautiful forest, she admits she misses doing things like this with him.
- Beware the Nice Ones: She's usually motherly and sweet but will drop her enemies without hesitation. She savagely and remorselessly bashes an Atlas spy over the head while he is down during a fight, though it's done to deplete his Aura.
- Big Sister Instinct: She's very protective of younger nations like Italy and micronations like Sealand. If you insult or threaten them, expect a Death Glare or a frying pan to the face.
- Blood Knight: She loves a good fight and often voices disappointment when faced with "fodder" like Beowolves.
- Combat Pragmatist: She kicks and punches an Atlas spy when he is dazed and flat on his back on the ground. She also puts him in a chokehold.
- Girly Bruiser: She enjoys wearing dresses, picking flowers, cooking, and kicking Grimm and Atlas spy butt.
- Improbable Weapon User: She often uses a frying pan alongside a rifle to bash Grimm skulls in. She uses her frying pan to cave a Griffon's skull in during a simulation.
- You Are Better Than You Think You Are: She encourages Austria when many of the nations of AGATE question why he is a part of the Taskforce.
Finland (Tino Väinämöinen)
- Ascended Extra: His role has grown as the series went on. He showed up in a couple chapters of The Depths of Deception, got a more prominent role as part of the Taskforce in The Atrocities of Atlas, and became instrumental in befriending Copper, the Atlas soldier, in The Charlatan of Choice.
- Beware the Nice Ones: Sweet and kind as he is, get on his bad side or hurt his friends and you will regret it. As an Atlas spy learns when he attacks Finland, Denmark, Germany, and Hungary.
- Cute Bruiser: He is the type of nation who will scold you for not eating your vegetables and is fully capable of shooting a fly from 1000 meters away.
- Good Is Not Soft: He is one of the kindest characters in the series, yet is also a competent sniper and fighter. When his group is attacked by an Atlas spy, he does not hesitate to bash his head in with the butt end of his sniper rifle. In his own words, "kind" does not mean "weak".
- Friendly Sniper: He is cheerful and bubbly, and one of, if not the best sniper of the nations. He's so good Germany has him shoot the Kraken Grimm in the eye in order to mark the missile's target.
- Odd Friendship: A cheerful, open, and optimistic nation is friends with a stoic, secretive, and guarded Copper.
Sealand (Peter Kirkland)
- Be Careful What You Wish For: He wants to fight Grimm and goes as far as to "borrow" Finland's phone so he can find them. After all that trouble he went through, he does not get to fight the Grimm at China's house. He has to fight Grimm to defend Tony's lab and Copper dies saving his life, leaving him blood-covered and traumatized.
- Harmful to Minors: Yes, Sealand is older than he appears like all personifications, but he is still very much a child as shown by his horrified reaction when Copper dies for him.
- You Are Grounded: Finland grounds Sealand for stealing his phone and using it to try to hunt down a pack of Grimm with the other micronations.