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Ozpin's Group

    Ozpin 
  • Adaptation Species Change: Ozpin is not human in this series. He was created by the God of Light as a type of human-like immortal being who was meant to observe humanity once the Gods' left Remnant.
  • Adaptational Villainy: Downplayed. Ozpin is still heroic and has good intentions but he is far from the Big Good he first seems to be. His secret-keeping makes him manipulative, shady, and untrustworthy at best, which makes his allies fear he may sacrifice their lives for his goals. He also spouts half-truths and non-answers to his followers and refuses to give them vital information. note 
  • The Atoner: After unintentionally silencing Vale with the Relic of Choice, Ozpin made efforts to change his ways and become more compassionate and moral. His old habits get the best of him and he fails.
  • Betrayal by Inaction: Salem told Ozpin about her plans to usurp the Gods but he did not warn them about it, instead keeping silent. The Gods discovered this and cursed Ozpin to reincarnate into humans until Salem is defeated.
  • Broken Pedestal: Finding out that he kept the Silver Eye's deadly side-effect and the circumstances surrounding Summer's death a secret is what finally breaks RWBY, JNPR, and the nations' trust in him. They realize they cannot trust that his motives will align with theirs and that he may sacrifice their lives if he thinks their sacrifices will help defeat Salem.
  • The Chains of Commanding: Ultimately he is the one who must decide to approach Alfred and ask him to accept the rest of Vale's Aura. This decision weighs heavily upon him long after the transfer is unintentionally completed.
  • Consummate Liar: Whenever Ozpin speaks about his past there is a large chance he is lying. He hides it well, but the heroes slowly learn how to tell when he is lying. When England confronts him about hurting Vale he immediately insinuates she is lying without missing a beat.
  • Deconstructed Character Archetype: Even more so than in canon. Ozpin's secret-keeping habits and mysterious ways erodes the trust his followers have in him until Teams RWBY and JNPR become suspicious of his motives and agree not to tell him that Sun is Vacuo.
  • Grand Theft Me: How his reincarnation works. He slowly erases the soul of the host and takes over their body permanently.
  • Horrible Judge of Character: He gave Atlas the Relic of Creation for safekeeping. He mistakes her gleeful smirk for a shy, awestruck grin, unintentionally adds fuel to her ego and arrogance by insisting she may become the most powerful Kingdom in Remnant's history, and encourages her "new solution" ways of thinking, not knowing what those solutions entail. Later reveals about his morality imply he was perfectly aware of Atlas's true nature, but believed her "new solutions" were worth the results.
  • Hypocrite: Ozpin often talks about working together and trusting each other while he acts extremely secretive, avoids answering questions, lies or gives half-truths, and has little trust in his followers.
  • I've Come Too Far: Ozpin tries to justify his decision to sacrifice America by claiming too many lives have already been lost for him to stop now. In his mind, if he loses the war against Salem all the things he did and all the lives he sacrificed will be for nothing. America and Pyrrha disagree and call him out for becoming so desperate to beat Salem he will try to murder America for more power.
  • My Greatest Failure: He has two.
    • When he accidentally geased Vale into never being able to speak ill of him again using the Relic of Choice. He's regretted it ever since.
    • When Salem appeared for the first time in decades, Ozpin foolishly allowed Summer Rose to go on a mission to kill the Queen of the Grimm. The whole thing was a trap to draw Summer out and have her killed.
  • The Needs of the Many: His decision to leave Yang, Jaune, Ren, and Nora in Roman's hands in order to return to Haven and save the Relic of Knowledge is this in a nutshell. Unfortunately for Ozpin, his allies disagree. They save Yang and the others, but the knowledge that Ozpin would have left them to die further breaks the trust they have in him.
  • Poor Communication Kills: One thing Oz is not good at is being open with others. He keeps many secrets, including how and why Summer died and the truth behind Silver Eyes. His secret-keeping habits ultimately causes RWBY, JNPR, and the nations to mistrust him and grow suspicious of his motives.
  • Pride: Despite his good intentions, Ozpin's arrogance gets the best of him multiple times. He gathers allies and armies to fight Salem but thinks he is the only one who can truly beat her. He also believes he is always right and the way he does things is the only correct path.
  • The Reveal:
    • Ozpin does not merge with his host's soul. He erases it.
    • Ozpin was not and is not human. He was created by the God of Light and was his disciple. When Salem rebelled against the Gods and Ozpin failed to warn them about her betrayal, they cursed Ozpin to reincarnate into humans until she was defeated.
  • Unwitting Instigator of Doom: His decisions to give Atlas the Relic of Creation, tell her that her clearheaded "solutions" will save Remnant, and turn a blind eye to her horrible actions, indirectly leads to her abduction of America and Canada.
    Qrow Branwen 
  • Adaptational Jerkass: It's more like "Adaptational-No-Hotness-to-Distract-Us." Qrow is perfectly in-character, but without a handsome face and raspy voice to distract readers, his brash nature and flaws are harder to ignore.
  • Affectionate Gesture to the Head: Often ruffles Ruby's hair. He does this to comfort her after he's been impaled.
  • Brutal Honesty: He is blunt and to the point, particularly when it comes to the risks if America agrees to receive the rest of Vale's Aura.
  • Career-Ending Injury: Atlas's attack leaves him paralyzed, ending his career as a Huntsman.
  • Don't Call Me "Sir": He insists that Whitley not call him "Mr. Branwen" since it makes him feel old so he calls him "Mr. Qrow" instead.
  • Heroic Sacrifice: He is stabbed through the torso protecting Ruby. His injury leaves him paralyzed from the waist down.
  • Impaled with Extreme Prejudice: He gets a spear through the stomach while protecting Ruby from Atlas.
  • Taking the Bullet: Atlas throws a spear at Ruby. Qrow jumps in the way and is impaled through his back.
  • Undying Loyalty: He is fiercely loyal to Ozpin and his cause and has his back. Even if he disagrees with Ozpin in private (like when Ozpin wanted America to complete the Aura transfer) he will support Ozpin in public. The one time that loyalty wavers is when Ozpin wants to leave Yang and JNR to die in order to save the Relic of Knowledge.
    Oscar Pine 
  • Be Careful What You Wish For: Oscar wished for the kind of adventure he read about in his books. He becomes the vessel of Ozpin and is forced into a horrific war with monsters, reeducation camps, corrupt Kingdoms, and villains that want him dead because of things his predecessor did.
  • Cessation of Existence: Ozpin will overwrite and erase his soul if Salem is not defeated in time.
  • Child Soldiers: Conversed. America and a few other nations know Remnant is different than Earth (being a Death World and all), but cannot help but be upset about how young Oscar is. Unlike Ruby, he did not volunteer to be in this war, and he would not be if not for him becoming the host of Ozpin. Since Oscar is so young and inexperienced, he often faces opponents that far outmatch him, and is exposed to terrible things no one his age should experience.
  • Friendless Background: He did not have anyone around his age on the farm. Before Ozpin came along, he spent most of his time in the fields or reading.
  • I Just Want to Be Badass: He seeks to become stronger in order to catch up to his allies and become the leader Ozpin says he is meant to be.
  • Innocently Insensitive: Ozpin told him to greet Ruby with the "You have Silver Eyes." line. Unfortunately, Ruby has lost one of those silver eyes since she last saw Ozpin.
  • The Load: He is afraid of being this and forcing the others to protect him in battle. Yang reassures him that is not the case.
  • Only Friend: America is the only person he can call a true friend among the group of heroes. The rest are are hesitant "friends" or acquaintances at best since they cannot trust Ozpin, and keep their distance from Oscar as a result. America is the only person to see Oscar as Oscar and not as Ozpin's vessel.
  • Overshadowedby Awesome: He comes off as weak when compared to the other fighters due to his lack of experience and Ozpin's fading magic. He still manages to kick ass and successfully holds off Hazel until Ozpin attempts to take control.
  • Reluctant Warrior: He develops this mindset after the horrific Transformation Institute mission. He does not want to be a fighter and does not want to be Ozpin's vessel but keeps fighting in Ozpin's war because he knows people will die if he doesn't.
  • Shrinking Violet: Oscar is quiet and socially awkward, and often prefers the company of books to the company of people. He is unused to the life of a Huntsman and thus is often overwhelmed by their way of life. He also has little confidence in his abilities compared to his companions. He is not painfully shy, but has trouble conversing with strangers and has difficulty believing in himself. This is not helped by everyone's mistrust of Ozpin, which causes them to shun Oscar as well. America is the first person to approach him with the intent of getting to know him (and without wishing to speak to Ozpin), which stuns Oscar. It takes a lot of coaxing to get Oscar to talk about himself since he does not think he is very interesting. Eventually, Oscar reveals how uncomfortable he is with his new life, and how upset he is that people only seem to care about getting information from Ozpin and not getting to know Oscar as a person.
  • Supernatural Gold Eyes: Like in canon, when Ozpin is in control. The difference is that his eyes stay gold when Ozpin is in the driver's seat instead of returning to their normal hazel.
  • Take Up My Sword: He uses Ozpin's cane to fight. He hates using it because the weapon is yet another way he is not seen as Oscar, but just as Ozpin's successor. He'd like to create his own weapon but does not have the supplies or time to do so.
  • Took a Level in Badass: He is able to effectively hold off Hazel until Ozpin distracted him.
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Others

    Mantle (Ákos) 
  • Cain and Abel: The Cain to Vale's Abel. He sold out his sister to Cinder in order to save himself.
  • Dirty Coward: He sold out Vale to Cinder in order to save himself.
  • Mortality Phobia: He's so terrified of dying that he gives Cinder his sister's location to stop her from killing him.
  • Only One Name: His last name is never revealed.
  • Unwitting Instigator of Doom: Mantle gave Cinder Vale's location, which led to everything from America and Canada's abduction to the fall of Beacon.
    Penny Polendina 
  • Adorkable: She is so happy to have friends...
  • Forgotten Fallen Friend: Subverted. Her death has lasting effects on the characters, particularly Pyrrha. America also mourns Penny months later after he regains his memories and finally finds out about her death.
  • I Just Want to Have Friends: She gets them: Teams RWBY, JNPR, America, Canada, Sun, and Neptune to be exact. This is also the reason why America accepts her into the group despite her orders to watch over him. Then she dies.
  • In Spite of a Nail: Despite the nations' presence in the story, Penny still dies during her fight against Pyrrha. Seeing as how none of the nations were present at the Stadium itself, it unfortunately makes sense that nothing would change.
  • Kill the Cutie: Pyrrha accidentally kills her as she did in canon.
  • Killed Off for Real: She dies as she did in canon. Penny 2.0 may have her memories but she is a different person. Penny Polendina is dead, and her Aura can never be brought back.
  • Literal-Minded: She does not understand figures of speech or metaphors.
  • No Social Skills: Comes with being a Literal-Minded android.
  • The Sleepless: She lets America take her bed one night, claiming she does not require sleep.
    Sterlyn 
The Atlas Pilot that Weiss bribes to take her to Mistral.
  • Ace Pilot: He performs well during the Lancer fight and flies into what is essentially a warzone to save Yang's team, all without getting a scratch on his ship. He later flies into a real warzone to get the characters out of Atlas.
  • Ascended Extra: In canon, he dies after the Lancer fight. Here, he survives and becomes the heroes' go-to pilot for their journey.
  • Dark and Troubled Past: He was discharged from the military because he went against orders in order to save lives.
  • From Camouflage to Criminal: He used to be in the Atlas military until he was discharged for disobeying orders to save people. After that he used his piloting skills to ship illegal goods until Weiss came along. He's all-too happy to become the heroes' pilot as thanks for saving his life.
  • Hidden Depths: He likes to draw in his spare time, and he's quite talented.
  • I Owe You My Life: His initial reason for assisting the heroes. He grows to resignedly enjoy their company and believe in their mission to save Remnant and Earth.
  • Named by the Adaptation: Nameless in the show, given the name "Sterlyn" here.
    Vale (Amber) 
  • Always Someone Better: She is the Someone to Neo (Mistral), Atlas, and Mantle. All of them resent her to some degree because of her power, stability, and their defeat at her hands during the Great War.
  • Break the Badass: Salem notes she is the strongest Kingdom on Remnant and Mistral envies her strength. Mistral's betrayal and Cinder's actions broke her so badly that she would rather give up than fight nowadays.
  • Broken Ace: She is the strongest nation on Remnant but can be incredibly snarky and abrasive. She has her reasons.
  • Brutal Honesty: She does not mince words when it comes to harsh reality. This is particularly true when she bluntly says Blake's death was a Stupid Sacrifice since Yang would have brushed off the Warden Grimm's blow while the Auraless Blake had no chance.
  • Color Motif: Green. She has green Aura, her Kingdom is represented by green, and her eyes glow green when she uses her Semblance. Fitting the symbolism of the color green, she is jealous that America has people who will never betray him and all the other Remnant nations (except Vacuo) are jealous of her because of her stability and power.
  • Commander Contrarian: Downplayed. She argues with America more often than not and has a habit of belittling him and his ideas, but when they are in danger such as when they fight Atlas she'll put her bitterness aside to assist him. Seeing how she's stuck in America's head (which can't be beneficial to her happiness), it's understandable.
  • Cynical Mentor: Amber starts out as this towards America. She is prone to giving him insults on the verge of verbal abuse until Character Development kicks in.
  • Dark and Troubled Past: Vale's past is a history of pain and betrayal. First Ozpin betrays, tortures, and tongue-ties her so she cannot speak ill of him, forcing her to flee her own Kingdom. Then Mistral betrays her. Then Cinder comes along...
  • Deadpan Snarker: Often when speaking with America. She has a dry sense of humor.
  • Heroic Sacrifice: After Salem begins laying waste to the City of Vale, Amber uses the Relic of Choice to kill herself in order to save America from dying with her Kingdom. She gives her remaining Aura to regenerate his before passing away.
  • Jade-Colored Glasses: Her experiences turned her bitter. She will take any chance she gets to tell America he's an idiot and he might as well stop fighting because there is no way to win. She becomes more optimistic after realizing America's family and friends will never abandon him.
  • Mysterious Past: Her past was unclear until The Charlatan of Choice.
  • Never Be Hurt Again: Mistral's betrayal broke her, leaving her mistrustful and suspicious of the motives of everyone she meets.
  • One-Woman Army: She ended the Great War almost by herself using her Semblance and the Relic of Destruction.
  • Only One Name: Her last name is never revealed. It is unknown if she has one or last names simply were not a thing when she was "born".
  • Person of Mass Destruction: She ended the Great War almost single-handedly using her Semblance and the Relic of Destruction, per Ozpin's orders. The storm she summons leaves Vacuo's oasis as a barren desert.
  • Sour Outside, Sad Inside: Her past (complete with multiple betrayals) led her to be suspicious, cold, mean, and critical with extreme trust issues. Doubly so after she figures out the Kingdom of Vale (and by extension, her and America) are dying.
  • Spared by the Adaptation: In a way. Her soul merges with America's body and she now lives on as a voice in America's head.
  • Suicide Dare: She insults America and says he should kill himself before his enemies do. America is stunned into silence by the dare and calls Vale out for acting so cruelly, insisting that she's kinder than that.
  • Tongue-Tied: Ozpin accidentally used the Relic of Choice to curse her to never speak ill of him. Whenever she tries to warn others about his shadier actions, she's left choking and unable to speak.
  • Weather Manipulation: Her Semblance gives her control over fire, lightning, and wind.
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    Winter Schnee 
  • Adaptational Nice Guy: She chooses to help America (a stranger) over obeying her orders. She also gives him space instead of demanding answers, and treats him with surprising compassion upon learning his situation.
  • Broken Pedestal: After hearing the full story about Ironwood's actions against the twins, Winter renounces him and Atlas, saying what they did is inexcusable. She still mourns for him after he performs a Heroic Sacrifice to slay the Grimm Dragon.
  • Defector from Decadence: She turns against Atlas and her tyrannical regime and helps the heroes infiltrate the Transformation Institute.
  • Everyone Has Standards: She decides not to hand America over to Military HQ when she finds out he was attacked by a soldier of Atlas.
  • Good Costume Switch: She discarded her military ensemble beforehand and was never a villain but officially turns her back on the Atlas military and assists the heroes in invading the Transformation Institute while wearing new blue attire.
  • Jerk with a Heart of Gold: She is aloof, harsh, and cold, but opens up her home to America when he has no other place to go.
  • Lady of War: She moves and fights with feminine grace, no matter the situation.
    Sun Wukong (Vacuo) 
"If I stayed there, I'd have to work with the highest-ups of Vacuo. I'd have to be some weird government official, if you can even call my top guys a 'government'. I wouldn't have a choice. And I wouldn't be able to be me anymore. I want to be Sun before I have to be Vacuo."

The leader of Team SSSN from Haven Academy. Sun himself is from Vacuo, and just so happens to be their personification. He left his Kingdom and kept his identity a secret in order to choose his own path in life.


  • The Bus Came Back: He is left comatose at the end of The Atrocities of Atlas but awakens when Emerald is killed and joins the final battle against the Grimm Dragon.
  • Character Tics: He scratches his cheek or the side of his head when he is flustered.
  • Dark Secret: He left Vacuo and refused to go to Shade Academy because he is Vacuo and did not want to be forced to give up his freedom.
  • Foreshadowing: His surprising displays of insight, compassion, and maturity are hints that he is more than the carefree eighteen year-old he seems to be. He also comes just short of admitting he knew about personifications before he was told about them.
  • Hidden Depths: He may be a goofball but he is also mature, compassionate, socially aware, levelheaded in tense situations, and diplomatic. Makes sense since he is Vacuo.
  • I Just Want to Be Free: His reason for refusing to go to Shade Academy. If he went there, Vacuo's government (or Shade's Headmaster/Headmistress) would figure out he is Vacuo and either force him to work for the government or lock him a Gilded Cage to keep him safe from Salem. He wants to live his life the way he chooses, not the way others want him to.
  • MacGuffin Person Reveal: He is the personification of Vacuo, the one that can retrieve the Relic hidden in Shade Academy's Vault.
  • Mellow Fellow: He always keeps his cool and remains rather laid-back. When he reveals he is Vacuo, he acts like it is no big deal, though he is nervous about what Ozpin may try to do to him to keep him "safe".
  • My Grandson Myself: Twenty years after the final battle, Sun is pretending to be his "son", Sun Wukong.
  • Nice Guy: He's a pretty friendly guy, as seen when he goes to talk to Canada simply because he thought he looked lonely.
  • Red Oni, Blue Oni: He is the laid-back and calm Blue to Blake's impulsive and hot-headed Red. Most clearly displayed when they are insulted by a racist man while in Atlas. Sun remains calm and tries to defuse the situation while Blake lets her temper get the best of her and nearly gets herself arrested.
  • Sand Blaster: Vacuo's Semblance gives him the ability to create and control sandstorms. He uses it to blind the Grimm Dragon.
    Penny 2. 0 
"Negative. My mission is to protect Alfred F. Jones. As the one who gave me that mission, logic dictated our goals aligned. That assessment is false."

The rebuilt Penny. She has the original's memories and looks, but that is all. She does not have the original's Aura, emotions, or morality.


  • A.I. Is a Crapshoot: She isn't evil per se, but she is willing to attack anyone she believes is threatening Alfred F. Jones and has no qualms about taking human lives.
  • Anti-Hero: Her only mission is to protect Alfred F. Jones. Get in the way of that mission, and you will be terminated.
  • Bash Brothers: With America.
  • Be Yourself: America gives her this advice when he tells her not to try to be Penny Polendina for her old friends' sakes.
  • Because You Were Nice to Me: Other than America, she has trouble bonding with and caring about people. Given the choice, she would leave many of her companions to die if their survival was not beneficial to protecting Alfred F. Jones. The only exception (again, other than America) is Canada because he treated her kindly and does not expect her to be Penny Polendina. This extends to Sterlyn and Ruby as well after the former teaches her how to fly an airship and the latter helps Penny name her weapon.
  • Blood Knight: She is built for combat and her first solution to most problems is to terminate the source of them.
  • Call a Human a "Meatbag": She gains the habit of calling Salem's henchmen "Meatbags", displaying her utter loathing of them. It worries America a little but he lets it go since she only calls Salem's forces that.
  • Came Back Wrong: Penny 2.0 does not have Penny's Aura. She does have most of Penny's memories without the emotions that came with them. Because of this she is now a ruthless, logical, single-minded android that has no emotions or morals, will kill anyone who interferes with her mission, and looks like America's dead friend.
  • Combat Pragmatist: She has no problem with attacking enemies before they know she is there.
  • The Computer Is Your Friend: Her mission is to protect Alfred F. Jones. She will eliminate anyone who gets in the way of that mission.
  • Creepy Green Eyes: She has luminescent green eyes and never blinks. They also glow in the dark.
  • Creepy Monotone: She speaks in a flat, emotionless voice while discussing things such as injury and murder. That is, until she starts experiencing emotions.
  • Curb-Stomp Battle: Every battle she has in The Atrocities of Atlas is completely one-sided, with her coming out on top with little effort.
  • Do Androids Dream?: Although Penny 2.0's "Aura Moderation Module" is offline, she develops emotions and an evolving personality.
  • Family of Choice: She dislikes the idea of being related to the Polendinas and asks to be America's sister. He, Canada, and England welcome her into the family.
  • Gone Horribly Right: Polendina gives Penny 2.0 upgrades to make her stronger and more combat ready (in order to increase the chances of her survival the second time around). She uses those upgrades to slaughter Polendina and his men.
  • Heroes Love Dogs: She may be a literal killing machine but she adores puppies.
  • Lack of Empathy: She does not attempt to comfort America after he is brutally attacked by the soldier, nor does she have any sympathy for the enemies she kills. When it comes to America she grows out of it.
  • Light 'em Up: Her Semblance allows her to make physical attacks out of Aura, which appear as light-based constructs.
  • Morality Chain: America is this to her. He is the only reason she can be considered a Sociopathic Hero, because without him she would not be fighting to protect Remnant and Earth. Protecting him is her only mission, and protecting Earth and Remnant is thus an extension of that mission.
  • Named Weapon: She calls her weapons Azure Sunshard despite there being no blue on them. It is implied she named them after the color of America's eyes.
  • No-Sell: Since she is completely mechanical, she is immune to Watts's paralysis Semblance.
  • The Not-Love Interest: America is the most important person in Penny's life. Her motivation throughout the series is protecting him, and they share bonding moments that might lead to romance in other series. However, Penny shows an interest in the workings of sibling relationships when it comes to America, and the two are Like Brother and Sister.
  • Override Command: Polendina installed a kill-on-sight command for Pyrrha in Penny 2.0. It overrides all other missions in favor of Pyrrha Nikos's termination. All missions except protecting Alfred F. Jones, of course. Unfortunately, Penny's logic processes dictates that both missions align.
  • Patricide: Kills her creator without an ounce of remorse because he threatened Alfred F. Jones.
  • Platonic Life-Partners: With America. He is the most important person in her life and he cares for her deeply.
  • Protectorate: Protecting Alfred F. Jones is her mission. She will do anything to protect him, including kill those she perceives as the slightest threat to his safety.
  • Red Eyes, Take Warning: Penny's eyes turn crimson when her protocol to kill Pyrrha is activated.
  • Sesquipedalian Loquaciousness: She often speaks in formal, long-worded sentences that leave most people scratching their heads as they try to understand what she is saying. America usually translates what she means into simpler terms. Justified in that Penny is a robot with an extensive vocabulary in her data-banks.
  • The Sleepless: She does not require rest, though she has an optional "sleep mode". She only sleeps due to her energy reserves draining because she's using energy to suppress her Aura.
  • Sociopathic Hero: She has no regard for human life (other than America), will kill anyone she sees as a threat with little provocation, and will even go out of her way to eliminate potential threats. Luckily America keeps her in check.
  • That Man Is Dead: Justified. Penny 2.0 has Penny Polendina's looks and cataloged memories, but she is a completely separate person from Penny Polendina.
  • Took a Level in Kindness: A minor but noticeable shift in her character comes when she grows to care about people other than Alfred for reasons unrelated to her mission to protect him. She also learns compassion and how to comfort people when they are distressed. She's still ruthless when it comes to everyone not on her list of loved ones.
  • The Unblinking: Penny never blinks, reinforcing her robotic and note  emotionless nature. The only times she does blink is when she is feeling conflict or emotion.
  • Walking Spoiler: Her existence is not revealed until the end of The Depths of Deception.
     Copper Brantley 
  • Ambiguous Situation: It is unclear why he chose to sacrifice himself to save Sealand. The characters question the reasons for his actions but can never know the answer since Copper is dead.
  • Big Damn Heroes: He saves Lithuania, Austria, Prussia, and Poland from the Byakko Grimm with a well-placed shot to the Grimm's eye.
  • Deep Cover Agent: He pretends to be an American businessman who just moved to Poland but is actually an Atlas spy. He ditches his cover to save lives.
  • Fake American: In-Universe. He pretends to be American but is actually an Atlas spy.
  • Heel–Face Turn: He forsakes his mission in order to help save lives on Earth and agrees to work with the nations by providing them with information about Grimm.
  • Heroic Sacrifice: He dies taking a blow for Sealand while defending Tony's lab.
  • Jerk with a Heart of Gold: He is cold and standoffish but sincerely inquires whether Lithuania and the others are alright. He also genuinely wants to save everyone from the Grimm.
  • Odd Friendship: The serious, terse, and cold Atlas soldier strikes one up with the cheerful, emotional, and warm Finland.
  • Original Character: One of the few of the series.
  • The Stoic: He remains straight-faced and distant no matter the situation.
  • Token Good Teammate: He is an Atlas spy and proud of his homeland, but cares more about saving people than obeying his country. Enough so that he will break cover and work with Earth to stop the Grimm.

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