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Voiced By: Lucien Bergeron
A blunt pragmatist with a preference to simple mechanical devices, Buck's gadget is an underbarrel shotgun dubbed the Skeleton Key, used primarily to destroy walls and barricades.
- Assault Rifles: One of his options for a primary weapon is the Colt Model 933, a variation of the AR-15 similar to the M4 with a shorter 11-inch barrel, standing in for the longer-barreled Special Forces Weapon variation of the Colt Canada C8.
- Badass Beard: The first DLC Operator with a serious beard... which was later outshined by the introduction of Blackbeard.
- Battle Rifles: His C1A1 Self-Loading Rifle, designated as the CAMRS (Canadian Army Marksman Rifle System), is a Canadian derivative of the FN FAL.
- Break Out the Museum Piece: The C1A1 dates back to 1955, and was replaced by the Diemaco C7 in the mid to late 80s, with the last official year of service being 1987.note
- Blinded by the Light: Buck has access to Flashbangs.
- Chekhov's Skill: One of Buck's Relevant Experiences is a completion of the Nuclear, Biological and Chemical Defense Course. It would certainly explain why he's one of the Operators chosen to combat the Chimera virus.
- Handguns: Like Frost, his only sidearm option is a Browning Hi-Power, specifically a Canadian Inglis version, known as the Mk1 9mm in Siege.
- Dynamic Entry: The most Dynamic in Siege, given switching to his underbarrel shotgun and back is the fastest for the operator to get their gun ready again than other breaching methods, and that it creates huge holes when shot at a few steps away. Really, it's the main point of his Underbarrel Shotgun with the shotgun being so close-ranged it's barely effective past knife range.
- Multi-Ranged Master: A mid-range assault rifle and a long-range marksman rifle, with a close-range underbarrel shotgun attached to both of them. You don't get more multi-ranged than this in a game like Siege.
- Short-Range Shotgun: To emphasize the utility of his Skeleton Key for blowing holes in walls to move or shoot through with other guns, his underbarrel shotgun is only going to kill someone at a slightly farther range than a knife.
- Shotguns Are Just Better: His "Skeleton Key" is an M26 Modular Accessory Shotgun System, an underbarrel shotgun that can easily shoot out large holes for Buck and anyone else to go through or create a line of sight. Essentially, he's a longer-ranged variation of Sledge. However, as an actual weapon, it's not very useful, so the best use of it involves taking advantage of its lightning-quick switch time, blowing a hole in a wall with one shot then switching back to the rifle to shoot through it rather than wasting multiple shells.
- Sigil Spam: He has a patch with the flag of Canada on both of his arms, and another one on his rig.
- Simple, yet Awesome: Bio states that Buck enjoys simple mechanical devices over the high-tech that Rainbow uses. Indeed, in a world with gadgets like the heartbeat sensor and the cluster charge, his underbarrel shotgun is extremely simple (literally nothing more than a gun mounted onto his gun), yet still effective nonetheless.
- Stuff Blowing Up: He has access to Frag Grenades.
Voiced By: Julie TamikoManning
A focused and meticulous trapper, Frost can deploy three Welcome Mats, essentially bear traps that incapacitate any enemy who step on them.
- Agony of the Feet: Well, around the feet, but her Welcome Mats are even worse in this regard than barbed wire. Especially if the said gadget is used to hide the Welcome Mats.
- Artistic License Military:
- A small one: Her in game profile states that she has a Bachelor of Science in Mechanical Engineering from the Royal Military College of Canada. Thing is, RMC offers Bachelors of Engineering in Mechanical Engineering.
- Her career makes no sense. She joined the RCAF and trained as a Air Combat Systems Officer, the officer on board a plane or helicopter who is responsible for giving the pilots directions, operating communications, radar, and sonar suites, as well as weapons suites, and have overall tactical responsibility for the aircraft. Finishing her training, she went to JRCC Victorianote , where she worked as part of a joint RCAF/Canadian Coast Guard unit specialising in Search and Rescue, and she worked there as an Air Combat Systems Officer, which makes sense. Then she joined JTF-2 as an assault trooper, a perfectly logical career move considering her previous military experience and training.
- Bear Trap: Her Welcome Mats and her icon are basically bear traps. Granted, ones without the stereotypical teeth, as that would most likely violate parts of the Convention on Certain Conventional Weaponsnote . Her Elite Set throws this out of the window, however, as equipping the uniform also gives each of her traps a set of scary-looking, razor-sharp teeth.
- Dreadlock Warrior: Her 'Huntress' Elite Set depicts her having a shaved dreadlock hairstyle.
- Handguns: Like Buck, her sidearm is the Inglis Hi-Power.
- Hunter Trapper: Likes to hunt on Vancouver Island, using bear traps (and similar devices) to hunt everything from racoons to mountain lions.
- Jack-of-All-Stats: Frost is a decent Medium Armored Operator who has a pretty decent gadget, decent guns and is a tactically inclined Trapper.
- Nerf: Her shotgun, the Super 90, was an all-range monster at release, seen as a sniper shotgun by some due to having an incredibly tight spread at long ranges, sustaining its one-shot capability to room length. With its strong power in both close and long range fighting, it was eventually nerfed to focus more on close-range fighting.
- Submachine Guns: Her 9mm C1 Submachine Gun is the "Canadianised" version of the Sterling.
- Also a partial case of Break Out the Museum Piece, as the Sterling was designed near the end of World War II, and even saw some service during Operation Market Garden. The 9mm C1 was adopted by the Canadians in 1958. It was phased out in 1988, three years after Frost was born.
- Simple, yet Awesome: Like her fellow JTF-2 member, Buck, Frost's gadget is nothing more than a specialized bear trap. Like Kapkan's laser-tripwire mine and Smoke's remote-activated gas bombs, when used correctly it can be an effective area-denial weapon.
- Skill Gate Character:
- Like Kapkan, another Operator with a trap-styled gadget, her gadget is easy to use on lower levels but practically useless at higher levels, due to people being more aware of their surroundings and experienced enough to check common Welcome Mat spots.
- Better Frost players tend to use their traps to force chokepoints by placing them behind vault-only windows. Unfortunately, higher-level players can still counter this easily by quickly looking down and shooting out the trap, as the animation for the vaulting gives a short moment for players to shoot at the trap.
- Trap Master: She has three Welcome Mats that put any Attacker unfortunate enough to walk onto them in a Down But Not Out state.
- Weak, but Skilled: Compared to Kapkan, her Gadget doesn't kill like his, but is a lot less noticeable and more difficult to spot, especially under Barbed Wire. It also isn't an electronic device, so IQ cannot see them on her scanner. Twitch's Shock Drones are also unable to destroy her Welcome Mats, unlike Kapkan's EDDs.
Voiced By: Christian Jadah
Driven by the discipline of the Navy SEALs and need to better himself, Blackbeard is equipped with two Rifle-Shields which he can attach to his primary weapon, each offering him 60 damage worth of headshot protection but slightly impacting his weapon handling.
- Badass Beard: It's his Operator name for a reason.
- Battle Rifles: One of his two primary weapons is the CQB variant of the FN SCAR-H.
- Bald of Awesome: A good look at the exposed parts of his head doesn't really show any indication of a full head of hair. Considering that there's a tattoo at the back of his head, it's unlikely that he even has hair on his head.
- Cool Shades: The first DLC Operator that wears a pair.
- Cool Helmet: A special mention goes to his Seahawk Headgear.
- Difficult, but Awesome: To use his Rifle Shield effectively, one needs to be good with general combat skills such as peeking strategies and recoil management, especially since his assault rifle has pretty high recoil. As the Rifle Shields break in just a few shots at medium range, it is crucial to use the very short moment of headshot invulnerability to its maximum to be a good Blackbeard. Used badly, Blackbeard will lose both of his shields without gaining much in return.
- Hand Cannon: He wields a D-50, along with Valkyrie.
- Handguns: Blackbeard doesn't settle for reasonably-sized weapons - his sidearm is the D-50, a Mark XIX Desert Eagle in .50 Action Express.
- Luckily, My Shield Will Protect Me: His Rifle Shield prevents any headshots from the front to a limited degree.
- Mighty Glacier: Played With. Blackbeard can attach a Rifle Shield onto his primary to prevent headshots. However, he's brought down by a speed penalty - a greater one than even operators with actual shields - while it's attached, and is still a Medium Armored Operator. Plus, his Rifle Shield isn't that impressive after patch 5.2, but he is given another one that he can cycle with.
- Nerf: Hoo boy. Blackbeard's nerfs after his release have been quite a ride. At release, he had one shield, but that one shield had 800 health, and could even tank Nitro Cells. Even better, his SCAR killed in two shots at close range while still being an automatic with a fast ADS speed. This made him an absolute tank of the window peeks or even straight-up push, nigh-impossible to take out without some serious flank effort. His Mk17 CQB was the first to get nerfed, then he was reworked into having two shields with 150 health each, and then sequentially reduced further to 80, 60, then 50, the Mk17 was nerfed again, and he gets ADS time and recoil penalties with the shieldnote . This entire ride of nerfs made Blackbeard a memetic nerf-magnet, frequently nicknamed "Nerfbeard".
- Sleeves Are for Wimps: His Elite Uniform, the Guerilla set, shows his bare arms from the shoulder, and are covered in camo paint.
- Sniper Rifles: His Marksman Rifle is the Knight's Armament SR-25. Notably, the only other Sniper Rifle in the game, the other being Glaz's OTs-03.
Voiced By: Christine Lakin
A former Olympian hopeful whose dreams were brought to an abrupt end following a car crash, Valkyrie is equipped with three Gyro Cams known as Black Eyes, which can stick to any solid surface and can provide the Defenders with additional camera feeds.
- Artistic License Military: The Navy SEALs do not have any female personnel in real life... for now. It is at least open to female sailors, it's just that as of the DLC's release in 2016, there are none yet. This is acknowledged in some official materials, which describe her as being "one of the first women admitted to SEALs training", and apparently passing it.
- Break Out the Museum Piece: A lesser version comes in the form of Valkyrie's SPAS-12, which stopped production in 2000 and was rare even when it was being produced, with only 37,000 being made and only just shy of two thousand making it into America.
- Career-Ending Injury: She was pursuing an Olympic career, but an arm injury ended that, so she went to the Navy instead after high school.
- Determinator: According to her Psychological Profile, she is singularly focused and doesn't know how to give up.
- Goggles Do Nothing: She puts a pair of goggles on her head that she doesn't actually use.
- Hand Cannon: She wields a D-50, along with Blackbeard.
- Handguns: Like with Blackbeard, her only option for a sidearm is the D-50.
- Insecurity Camera: Any player can play this straight with poor Camera placement. Otherwise, this is mostly averted.
- Intrepid Reporter: Her Vietnam War-inspired War Photographer '72 Elite Set gives off this vibe. The uniform features an old SLR camera, a leather camera bag, and shotgun shells on her person.
- Military Brat: Her dad is a training officer on an army base, so she grew up with some military influences.
- Shotguns: Her SPAS-12 stopped production for a reason, and it's best described here.
- The Southpaw: Implied. Ammo pouches are usually located on the weak-hand side of the wearer. Valkyrie's is on her right, implying she is left hand dominant, or ambidextrous out of necessity.
- Shotguns Are Just Better: Her SPAS-12 is the best close-range, semi-automatic shotgun in the game. If she gets the drop on you, you're dead.
- Sinister Surveillance: As long as a competent Valkyrie is with the Defending Side, she can essentially play this trope very straight.
- Sleeves Are for Wimps: Downplayed. While not completely sleeveless, she wears a T-shirt under her equipment, baring most of her arms and giving us a good look at her tattoos.
- Submachine Guns: Her non-shotgun option for a primary weapon is the SIG Sauer MPX.
- Tactical RockPaperScissors: IQ is the most effective counter to her gadget since IQ can easily detect the hidden cameras from a distance and destroy them, even if they were thrown outside.
- Tattoo as Character Type: She is the only character in the game with visible tattoos, which are tribal tattoos covering both of her arms, showing her more masculine personality.
Voiced By: Jonathon Davis
A dedicated former hostage surrounded by hardship for most of life, Capitão is equipped with a Tactical Crossbow that can shoot either Asphyxiating Bolts that ignite the air upon impact or Micro Smoke Grenades that emit a cloud of blue smoke upon impact, identical in use to normal smoke grenades.
- Arrows on Fire: His Asphyxiating Bolt is the fire.
- Badass Grandpa: Like Thatcher, he's past his prime, but is still able to kick just as much ass as the rest of them.
- Battle Rifles: His ParaFAL, designated as the PARA-308, which is a Brazillian automatic conversion of the FN FAL.
- Cigar Chomper: Implied. He keeps a few cigars in one of his pockets, though he is never seen smoking them.
- Death by Origin Story: Like Jackal, he lost his brother to violence when he was very young. The trauma is what motivated him to join enforcement and was the catalyst for his lifelong commitment to protecting the people of Brazil.
- Enhanced Archaic Weapon: His crossbow definitely feels far more archaic in a modern-day environment, but it is still very much modernized with modern ammunition types, a reflex sight, and detachable magazines with a pump-action mechanism to make loading easier.
- Eyepatch of Power: He is blind in one eye, and now he uses an eyepatch to cover it. The eyepatch even has the BOPE logo on it.
- Friend to All Children: Cap greatly values civilian lives and will go to great lengths to protect them, thus making him an excellent choice for sensitive ops that may endanger innocent people. He has a soft spot for children in particular and becomes especially fixated when someone or something threatens their safety.
- Glass Cannon: He's an Attacking Operator that fits the mold the most. An Assault Rifle, a Light Machine Gun, a claymore and two Asphyxiating Bolts are very powerful pieces of equipment in his arsenal, likely to compensate the fact that he's a Light Armored Operator.
- Handicapped Badass: Lost his eye from capture and torture several years ago, but his lack of depth perception doesn't hinder his job.
- Irony: Despite being based in a place where basically all of the structures are composed of Soft, breachable walls, he has no way of getting through soft walls on his own.
- Machine Guns: His other option for a primary weapon is an M249, which he shares with SASR Operator Gridlock.
- Meaningful Name: "Capitão" means "captain" in Brazilian Portuguese.
- More Dakka: One of a handful of Operators that own an LMG. His gun is the M249, which is fed by a 100-round belt to distinguish it from Gridlock's wepaon.
- Old Soldier: He is one of the oldestnote and more experienced Operators.
- Sigil Spam: While all Operators in the game sport the patch of their CTU on their uniform, Capitão takes it to another level by carrying three BOPE logos on him; one on his beret, one on his shoulder, and one on his eyepatch.
- The Straight and Arrow Path: Capitão uses a crossbow alongside all of his modern firearms, though not as a combat weapon and more as a tactical tool.
- Trick Arrow: Downplayed. Normal bolts are not available for his crossbow. Instead, he gets one that actively burns the air around a small area of effect for a small period of time, and one that covers the area with a large amount of smoke, all loaded in "magazines" that he loads into the top of the crossbow. It might not be much, but they're certainly more tactical than regular bolts.
Voiced By: Renata Eastlick
A ruthless interrogator with a criminal background, Caveira has a special technique dubbed the Silent Step, which allows her to dampen her footsteps by stepping so lightly not even Jackal's sophisticated Eyenox can track them. Alongside it is her signature pistol, the "Luison", a modified PRB92 equipped with a mineral-based suppressor and subsonic rounds. Her most danagerous technique is the ability to Interrogate an Attacker to reveal the rest of the enemy and their locations in real time for a few seconds.
She is among the first of Siege's operators to appear in another Tom Clancy game, appearing in a DLC mission in Ghost Recon Wildlands.
- Acceptable Breaks from Reality: It's best to not think too much about how elite counter-terrorism operators spill the beans to Caveira near immediately, or how the seconds-long interrogation gives real time wallhacks to her teammates.
- Big Sister Instinct: The "Operation: Archangel" mission in Ghost Recon Wildlands reveals that Taina has a younger brother, who she has always been very protective of.
- Boxed Crook: Taina was a violent criminal as a teenager and was given a choice between entering juvenile reformatory and working with the police. She chose the latter, and eventually became a member of BOPE.
- Her appearance in Wildlands slightly contradicts this, stating that she got in trouble for some minor crimes when she was young, but straightened out, and actually has at least one other member of her family in law enforcement.
- Break Out the Museum Piece: A lesser version is Caveira's SPAS-15, the SPAS-12's successor. It's relatively rather recent, but that too is no longer in production.note
- Charles Atlas Superpower: Her Silent Step is apparently a special stealth technique that she had mastered through experience.
- Crippling Overspecialization: Silent Step is useless in Terrorist Hunt since AI terrorists don't track people with audio. Interrogation also won't happen since terrorists will never go into DBNO. The Luison is still a bit useful in close-range though, since that lack of DBNO now makes it a one-shot kill.
- Glass Cannon: Impact Grenade? Check. Light Armored Operator? Check. Has two powerful pieces of primary weapons? Check. Fits the category quite snuggly. Bonus points with the "Luison", which hurts more than her primaries.
- Jack Bauer Interrogation Technique: Her interrogation special ability, which sees her injure an enemy until they start bleeding out, then threatening them with a knife until they give up the information. Then she kills them.
- Make-Up Is Evil: To highlight her evil even more, she wears a layer of white skull-shaped face paint into combat.
- Massively Numbered Siblings: She was born seventh in a family of ten boys.
- Meaningful Name: "Caveira" means "Skull" in Brazilian Portuguese. As well, BOPE's logo features a skull, and their motto is Faca na Caveiranote .
- Mechanically Unusual Class: Caveira's "gadget" (more accurately her special ability) differs from the other operators in many ways. Overall, playing as her is more like playing a Stealth-Based Game like Splinter Cell or Metal Gear.
- Firstly, it's not a physical gadget and is instead an ability with a cooldown time.
- Secondly, her customized handgun sidearm is considered a part of her special ability and has unique non-lethal mechanicsnote that differs it from all other guns in the game.
- Thirdly, she also gets another active ability used on downed enemy operators, a mechanic that is found nowhere else in the game.
- Nominal Hero: She only joined the police out of the protection of her own interests and she's still a loose cannon even after that since her Jack Bauer Interrogation Techniques are undermining BOPE protocols.
- Sadist: She definitely enjoys her job as a police interrogator, that's for sure.Caveira: Breaking your ally wasn't very challenging. But I found ways to have fun.
- Sensible Heroes, Skimpy Villains: Downplayed. While not exactly a villain, Caveira is far more sadistic and notably has a much lower neckline than any other female Operator.
- Skill Gate Character: Caveira is very good in most low to mid levels, but at the very top, the tournament level plays, she's very difficult to use effectively since teams become much tighter in terms of teamwork. Her aggressive stealth roaming playstyle can be countered with thorough droning and callouts, and her interrogations are also countered with teams sticking together and just not giving her a chance to do so. Without these two traits that make her stand out, Caveira is very much replaceable with other roam-oriented characters that have better weaponry or more tactical gadgets, such as Jäger or Bandit.
- The Sociopath: Her psychological profile mentions that her brutal behavior stems from her suffering from antisocial personality disorder, though the tests conductive have all shown to be inconclusive.
- Stealth Expert: Since the game has a very comprehensive sound travel system and doing anything makes a huge amount of noise, her Stealth Step ability and 3 speed is more than enough for her to become the best stealth operator in the game.
- Submachine Guns: Her non-shotgun option is the Beretta M12, a returning weapon from the original trilogy.
- Tactical RockPaperScissors: Her ability can be considered a direct counter to Jackal, who's basically an anti-roamer Attacker. It should also be noted that Jackal cannot mark her if she is using her Silent Step.
- Throw Down the Bomblet: Caveira has access to impact grenades.
- Token Evil Teammate: Caveira's bio says that she was a career criminal who only joined the BOPE to avoid jail time, and her in-game quotes while using her interrogation ability are rather sadistic. The bio even admits they aren't sure if she is mentally stable enough for Team Rainbow.
Voiced By: Jamie Choi
A natural team builder and highly adaptive individual, Hibana's gadget is the X-KAIROS launcher, which launches thermal breaching pellets that deploy on walls in two rows of three, and can be fired three times.
- Archer Archetype: Hibana's profile mentions that she is a practitioner of kyūdō, and she specializes in breaching and attacking from a distance. Her 'Onkochishin' Elite Set plays this up even further, depicting her with a modern kyūdō uniform.
- Assault Rifles: One of her primary weapons is the Howa Type 89, Japan's primary service rifle. Curiously, her rifle uses 20-round magazines as opposed to the standard issue 30-round magazine.
- Glass Cannon: She's a Light Armor Operator, and has some of the harder hitting weapons of the game.
- In the Hood: She wears a hoodie underneath her equipment.
- Land Mine Goes "Click!": She has access to claymore mines.
- Meaningful Name:
- Hibana in Japanese means sparks (though literally, they mean "Fire Flower"), and the projectiles fired by her X-KAIROS launcher look like big, red flowers that spark into bright flames.
- KAIROS is an ancient Greek word that translates as "the moment", referring to how timing is key to making the most use out of the thermite pellets.
- Mechanically Unusual Class: Like Thermite, she is a breacher of reinforced walls. However, unlike Thermite, she is much more versatile by being able to deploy 6 rows of breaching pellets (in 3 shots of two rows) that each breach a small part of the wall. This allows her to customize the size of the hole she wants to create, all deployed at a much higher speed than Thermite's breaching charge.
- Samurai: In-name only, mind you. Hibana is possibly a descendant of the Imagawa clan, judging from her surname. One of her uniform choices ("Ancestral") even showcases the clan's 'hair comb' emblem.
- Student and Master Team: Hibana received explosives training from Thermite, who helped design her X-KAIROS gadget. As they are both on the Attack team, they can be on the same team in a match.
- Shotguns: One of her primary weapons is the Benelli SuperNova.
- Submachine Guns: She can use the Minebea PM-9 (named the "Bearing 9" here), an indigenous Japanese copy of the Uzi, as a sidearm.
- Weak, but Skilled: Compared to Thermite, her X-KAIROS pellets are less physically destructive and a bit slower, but she makes up for it by being much more versatile, being deployed at range, and having an extra charge. She can create multiple killholes on multiple walls, or a combination of killholes and vaultable holes, or a giant man-sized hole, or multiple tiny crawling holes, or breach multiple reinforced hatches at the same time, all the while ignoring attempts at Bandit tricking.
Voiced By: Allen Keng
A brilliant but blunt, lazy and apathetic roboticist, Echo comes with two Yokai drones: high-tech hovering drones that can launch themselves in the sky and latch on a level roof. Once on the roof, they become invisible and serve as a camera for the entire defending team, and can also let out sonic bursts that disorient attackers, with two shots maximum per drone and one recharged every 20 seconds.
- Ambiguous Disorder: He is said to be a very erratic worker: sometimes he can focus on his job with unnerving precision, other times he simply couldn't be asked. He also does not take too kindly to any form of criticism, which is a major reason why he never rose in the SAT's ranks.
- Attack Drone: The Yokai drone can let out a sonic burst that disorients attackers, but more importantly cancels the current action they are doing, including the highly-important action of planting the defuser in Bomb mode.
- Brilliant, but Lazy: He's a brilliant robotics engineer and a capable counter-terror operative, but he has a very laid-back attitude and tends to let his custom-made drone, Yokai, do the work for him.Echo: Why do it yourself when robots do it better?
- Biseinen: Despite being in police special forces, his hair in his character art is stylish enough to make him look like he was a pop celebrity.
- Drone Deployer: Echo pretty much does 50% of his work on his Yokai drone. If it's gone, then Echo just becomes a gadgetless Heavy Armored Operator.
- Informed Equipment: Echo doesn't seem as equipped like other Heavy Armored Operators, but he's still able to take just as much damage as the rest of them.
- Insufferable Genius: He tends to regard himself too highly. This is obvious when reading Alibi's Bio, which details how he developed the Prisma device, as Echo explains the technology behind it using simple terms, because he believes that Rainbow Six herself may find the technical details too hard to understand.
- Invisibility: As if the Yokai is not jam-packed with enough bleeding-edge technology yet, it can also render its bottom surface invisible after sticking itself on the ceiling.
- No-Sell: Because of their history of collaborating, Echo is familiar with Dokkaebi's Logic Bomb and has created countermeasures against it for his Yokai, rendering it immune to hacks. Part of said counter-measure is not having a phone for her to hack.
- Object Ceiling Cling: The Yokai drone hovers on the ground, but can stick to the ceiling by flying up and activating some sort of mechanism that secures it on the ceiling. If the ceiling isn't uniform, it will fall down again.
- Tactical RockPaperScissors: Echo has a unique situational role as the Montagne push denier, since the sonic blasts forces Montagne to retract his shield, giving a few moments for other Defenders to pick off players behind him or kill him by shooting his legs.
- The Smart Guy: He loves tinkering with tech more than talking to people. Aside from building his Yokai drone, Echo has collaborated with Dokkaebi and Twitch, the latter of which also helped build Alibi's Prisma devices.
- Sonic Stunner: Yokai utilizes a powerful supersonic blast to disorient attackers, which greatly limits their vision and causes the screen to wobble.
- Stone Wall: Played With. His guns are still rather powerful weapons, but he's more orientated on distracting and disabling Attackers.
- Surveillance Drone: When not being used to disrupt enemies, the Yokai drone is mostly used as a mobile invisible camera.
- Shotguns: Shares the Benelli SuperNova with Hibana.
- Submachine Guns: One of his primary weapons is an MP5SD2. Like Hibana, he also has the option of a Minebea PM-9 as a secondary.
- Working with the Ex: He and Ying dated each other for a year. Their relationship had ended before they joined Team Rainbow. Unused voice lines states that the reason for their break up was that Ying accidentally broke Yokai.
- Xanatos Gambit: Even if he is killed, his Yokai remain accessible to allies. Thus he has up to two invisible cameras, with full 360 degree views, on the map to spot enemy attackers with, giving him essentially the same utility as Valkyrie.