Back to character index.
Voiced By: Ryan Nicolls
A tall, imposing man and a natural leader, Sledge wields a giant Breaching Hammer called "The Caber", allowing him to breach walls, barricades and Castle's bulletproof barricades with speed.
- Artistic License Military: Sledge's gasmask doesn't have a filter in it, meaning he should be suffocating. In fact, Smoke is the only SAS operator who has a functioning mask.
- Assault Rifles: His L85A2 bullpup assault rifle, a weapon also wielded by Thatcher.
- Bald of Awesome: His bald head can be clearly seen since unlike other SAS Operators, he does not wear a hood underneath his gas mask.
- The Big Guy: At 6'3'', he's one of the tallest of all the Operators, and has some of the more powerful weapons in his arsenal.
- Brave Scot: He's the only SAS member born in Scotland if the plaid cloth wrapped on his hammer and his "Wallace" headgear is any indication. His profile confirms that he was born in John o' Groats, Scotland, and was captain of the Scotland National Under-20 Rugby Union team before joining the military.
- Close-Range Combatant: He's not necessarily that close-range, but his skill-set and the kind of gadget he wields encourage this play style.
- Cutscene Power to the Max: Sledge hammers a hole into a concrete wall through repeated strikes in his Operator Video, which will never happen in-game no matter how hard you try.
- Death from Above: Sledge can breach through ceilings, allowing for him to shoot at the defenders below.
- Drop the Hammer: His special gadget is a breaching hammer called "The Caber". It can destroy thin barricades like walls, trap doors, and people with ease.
- Dynamic Entry: His hammer is mostly designed to smash through an unreinforced wall for him and his team to made an unexpected and sudden attack. It can also be used to blow open barricades, windows, floors, and ceilings and shoot the Defenders from above or below.
- Exactly What It Says on the Tin: His name is Sledge. His gadget is a sledgehammer.
- Jack-of-All-Stats: It's not so much that he's average, but it's more like he's a very versatile pick with his skillset and all.
- His L85A2 is a comfortably good weapon that can down an operator in 3 shots, even when suppressed. His shotgun does high damage and has a moderate rate of fire.
- His two sidearms - the SMG-11 and P226 Mk 25 - both do comfortable amounts of damage, with the former being a shred machine.
- The Leader: His biography and psychological profile state that he is a capable leader.
- Throw Down the Bomblet: Sledge is one of the very few Operators who can equip frag grenades. He can carry 2.
- Lightning Bruiser: Holds the strength and speed record for SAS.
- Machine Pistols: He's got the Ingram MAC-11 (called the SMG-11 here) as a sidearm.
- Mighty Glacier: Not necessarily slow himself, but his sledgehammer is the strongest and heaviest melee weapon in the game, capable of smashing walls, Evil Eyes and bulletproof cameras, but is also the slowest melee weapon.
- More Dakka: Sledge can use an SMG-11 as his sidearm, which has the highest rate of fire in the game at 1270 RPM, able to empty its entire 16-round magazine in one second. More volume of fire, the better chance of random headshots.
- Rule of Cool: The Caber can One-Hit Kill any operator, even though it uses 2 of its 25 charges it starts with.
- Simple, yet Awesome: He's very easy to play, with versatile guns and a simple gadget, but easy to master for beginners and a force to be reckoned with.
- Shotguns: Like all the SAS operators, he can make use of a Mossberg 590A1 as a primary weapon.
Voiced By: Jamie Muffett
An experienced, decisive veteran of three wars, Thatcher is equipped with EMP grenades that can destroy electronic gadgets in a wide radius.
- The 80s: His Elite skin is British tactical gear from that era, known as Operation Nimrod. He's also named for Margaret Thatcher.
- Assault Rifles: He wields an HK33, known as the AR33 in Siege. Alongside it is the L85A2 bullpup assault rifle, wielded also by Sledge.
- Artistic License Military: Thatcher's SF 10 gasmask doesn't have a filter in it, meaning he should be suffocating.
- Badass Beard: Thatcher's Operation Nimrod Elite Uniform reveals that he has a serious pair of mutton chops underneath his gas mask.
- Badass Grandpa: One of the oldest members of Team Rainbow, and can still keep up with the rest of them.
- Big Brother Instinct: As shown in The Hammer and the Scalpel short film, Thatcher still looks out for his younger brother Paulie, despite their age. When the latter was beaten up by thugs he owed money to, Thatcher's response was to visit them, pay them what his brother owed... then beat the crap out of them.
- Boring, but Practical: While EMP grenades are all he brings to the table, Thatcher maintains a high pick rate in leagues due to just how effective they are at their job of countering electronic gadgets. Twitch, while also capable of the same feat, has a lot more obstacles to overcome and is a lot slower.
- EMP: Thatcher's EMP grenades destroy all electronics in a large area, and can easily disable electronically reliant teams. As of the Operation Dust Line DLC, they can also disable electronic gun sights (holographic, reflex, red dot, etc.), further messing with anyone in their radius.
- Good Old Ways: He's not one to rely on electronic gadgets, and keeps a six-inch-long knife strapped to his arm just in case. His SF10 gasmask is also outdated, having been replaced by a different model in 1997.
- Jack-of-All-Stats: Similar to Sledge, but he needs a bit more skill, since his EMP grenades can only affect so far a radius.
- Knight In Sour Armor: Years of experience and an observant personality make him appear cynical, but he has a strong sense of ethics and does his damnedest to teach junior operators.
- Land Mine Goes "Click!": Thatcher has access to a claymore mine in his arsenal.
- Meaningful Name: Thatcher is nicknamed after Margaret Thatcher, who was PM during both the Falklands War and the Iranian Embassy Siege, both of which he took part in. He also owns a boat named "Iron Maggie".
- Old Soldier: The second oldest operator in the game by nearly a decadenote , he's fought in The Falklands War, the Iranian Embassy Siege, The Gulf Warnote , and the War on Terror, and he shows little sign of stopping. The teaser for The Scalpel and the Hammer actually shows that he had previously retired
- Shotguns: As with the rest of the SAS, he can use a Mossberg 590A1.
- Older Than They Look: He's only a year younger than Kaid (who's 58), yet looks at least a decade or even two younger. If it wasn't for a few streaks of gray hair, Thatcher could convincingly pass for someone in their late 30s.
- Simple, yet Awesome: His EMP grenades are extremely straightforward to use but very effective due to their massive wall-penetrating radius, to the point where any other method of destroying electronic gadgets feel convoluted in comparison.
- Tactical RockPaperScissors: Thatcher is a direct counter to Reinforced Walls protected by Mute's Signal Disruptors or Bandit's Shock Wires, since his EMP grenades can destroy all of their gadgets through the wall with ease, giving Thermite or Hibana a chance to destroy them.
Voiced By: Martin Sims
A loud-mouthed and aggressive thrill-seeker, Smoke is equipped with Gas Grenades filled with an "undisclosed substance" that he can throw and damage enemies (and teammates) with.
- Artistic License Military: The game goes into more fictional and creative grounds when it comes to operator gadgets, but Smoke's lethal gas grenades are beyond anything any special force would use in real life - chemical weapons of the lethal variety are outlawed by the overwhelming majority of world governments by international treaties.
- Blood Knight: Smoke's psychological profile suggests that he "enjoys the chaos and havoc of war". Considering he joined the British Army as a teenager using a fake ID, found his posting in Belfast to be too dull, and took up boxing to keep himself occupied in the meantime, he's quite the thrill-seeker.
- Deadly Gas: His Compound Z8 Remote Gas Grenade is filled with an "undisclosed substance" that Smoke probably mixed himself. He's the only Operator that's immune to his gas; even the SAS's other Gas Mask Mooks are vulnerable.
- Difficult, but Awesome: He's definitely one of the more skill-oriented Operators. Played right, Smoke can easily deny Attackers a point of entry.
- Gradual Grinder: His gas canisters are dangerous for anyone who attempts to cross through its radius, and does damage over time within that area.
- I Call It "Vera": Smoke refers to his gas grenades as "his beauties" or "his toxic babes".
- Large Ham: He is one of the loudest Operators when engaged in combat, with his "LOADING NEW MAGAZINE!" being one of the single loudest reload quotes in the game.
- Machine Pistols: Like Sledge and Mute, he can use the MAC-11 as a sidearm. He's also the only Operator who can use the FMG-9, a prototype machine gun.
- More Dakka: One of the major reasons why players pick Smoke is that he can use the SMG-11 for a sidearm and the FMG-9 as a primary weapon, both of which spit out a lot of lead in a little time.
- Precision F-Strike: Notably one of the few Operators who swear in English. Specifically:Smoke: Friendly! For fuck's sake, don't shoot!
- Required Secondary Powers: He wears a special air filtration system (his gas mask connects to his modified vest with two big filter ports on the back) so he won't be affected by his gas grenades. Everyone else is affected by them, including teammates and other SAS with gas masks but no filtration systems.
- Submachine Guns: One of his primary weapons is the Magpul FMG-9, a weapon which never went past the prototype phase.
- Shotguns: Same as the rest of the SAS. If fast but weak shots from the FMG-9 aren't your thing, he can also use a Mossberg 590A1.
- Throw Down the Bomblet: Smoke has access to Impact Grenades.
- Weak, but Skilled: In contrast to Capitão's Asphyxiating Bolts, Smoke's Gas Grenades do a slow but gradual amount of damage in a larger area, but has the advantage of timing and controlled detonation. Useful for killing down-but-not-out enemies.
Voiced By: Gary Milner
A young prodigy of a few words, Mute developed and has access to four Moni Signal Disruptors, which are used on the field to deny enemy electronics.
- Child Prodigy: Mute graduated secondary school at the age of 12, was accepted to Cambridge at 14, and is only 26 in-game. He even has a PhD in Electrical Engineering, effectively making him Doctor Mute.
- Emergent Gameplay: After Ubisoft gave Mute a jamming radius buff, players have found out that it is possible to jam reinforced hatches at special points on some maps.
- Everyone Has Standards: Even he finds 707th SMB Operator Vigil too quiet for his tastes.
- Gadgeteer Genius: Mute not only helped develop the Moni Signal Disruptor but he also personally made the improved version he uses today.
- Interface Screw:
- His gadget, the Moni Signal Disruptor, is designed to do this against Drone-happy Teams, along with preventing conventional Breach Charges and Thermite's exothermic charges from being used within their range.
- This also applies to Jackal's Eyenox, which suffers the same static effects as drones do, and blacking out entirely if right next to the jammer if its not turned off.
- Machine Pistols: As of "Operation: Wind Bastion", Mute can equip the SMG-11 as a sidearm.
- Meaningful Name: Shuts down enemy electronic gadgets/bombs, doesn't talk a whole lot (and doesn't say much when he does)...he's "Mute".
- Mutual Disadvantage: Twitch's shock drones can shoot out the jammers from a distance, but the shock drones can still be jammed since the shock darts don't go that far.
- Non-Indicative Name: Downplayed. One would expect that someone called "Mute" and has cross-shaped tapes over the mouthpiece of the gas mask would be near-silent all the time, but he's still quite prone to shouting in combat.
- Pintsized Powerhouse: He was only 5'6'' (1.70m) tall at release, but he grew to 6'1'' (1.85m) when the ''Operation Black Ice'' DLC was released.
- Shotguns: Again, he can use the Mossberg 590A1 as a primary weapon.
- The Stoic: He doesn't talk a whole lot.
- Submachine Guns: His non-shotgun option for a primary weapon is the H&K MP5k-PDW, a shortened and faster-firing version of the MP5 fitted with a folding stock.
- Tactical RockPaperScissors: Mute's jammers can be placed behind reinforced walls to prevent Thermite and Hibana from breaching them. Thatcher can directly counter him by just throwing an EMP grenade outside the wall and destroying the jammers through the walls.
- Terse Talker: His quotes? Two, three words each. At best, four.
Voiced By: Patricia Summersett
An impulsive and aggressive demolitions expert, Ash is an Israeli Operator transferred to US FBI SWAT in an exchange program, and is equipped with Breaching Rounds fired from a modified grenade launcher, allowing her to quickly breach through walls at a distance.
- Abnormal Ammo: The Breaching Rounds look mostly identical to a normal grenade round at a glance, except that it burrows itself into walls. We get a good look at the round in Ash's operator video, and it looks nothing like a normal 40×46mm grenade.
- Arrogant Kung Fu Girl: Her Psychological Profile states that she has an "inflated sense of self".
- A Day in the Limelight: She is a key figure in the "Outbreak" Event in Operation Chimera.
- Assault Rifles: She has a G36C in her arsenal. Curiously, she's the only one who has it, not even available to FBI SWAT Recruits. Her other option is the Remington GPC, or R4-C, which has a better fire rate and damage but a more uncontrollable recoil pattern.
- Badass Israeli: She's actually from Israel, and was transferred to the United States in an international law enforcement exchange program.
- Blinded by the Light: Ash currently has access to stun grenades.
- Cool Shades: Wears a pair of them.
- Cutscene Power to the Max: Her Breaching Rounds destroy a concrete wall in her Operator Video, which is completely impossible in-game.
- Death from Above: Inverted and Played Straight. She can cause havoc from below by breaching up. That is, when enemies are camping in an objective room with a destructible floor, go into the room underneath the objective, use a breaching round to destroy the floor from below, and get easy kills as enemies get shot from below. She can also shoot at a destructible floor and shoot at the enemies from above.
- Demolitions Expert: Her Gadget, the Breaching Rounds, can breach from afar.
- Dynamic Entry: Clear the blast area when she uses her breaching rounds because it's gonna blow and she's probably going to shoot you right after.
- Fiery Redhead: Her psychological profile describes her as "aggressive, impulsive, and overly confident".
- Fingerless Gloves: Her gloves are fingerless, fitting her aggressive personality.
- Fixed Damage Attack: If her Breaching Round hits another person, it deals 50 damage regardless of their Armor rating. It also doesn't explode.
- Fragile Speedster: A Light Armored Operator with almost memetic status due to her former Hitbox Dissonance, but is fast as well.
- Glass Cannon: Ash's loadout is extremely powerful, but she is extremely weak herself.
- Grenade Launcher: Her M120 CREM Breaching Rounds are fired from a modified M320.
- Handguns: As an FBI SWAT Operator, she can wield either the FN Five-seveN Mk II, known as the 5.7 USG in Siege, or the M45 MEUSOC, a slightly modified form of the M1911 originally designed for the Marine Corps.
- Irony: Her savta (Hebrew for grandmother) taught her to be quiet at a young age, but everything about her playstyle (her weapons, speed and gadget) is anything but.Ash: "But, I have to admit, I never really took her advice to heart."
- More Dakka: Her R4-C assault rifle has high damage and a higher rate of fire than her G36C, but it has a very difficult recoil.
- Nice Hat: Her default headwear is a cap with an FBI logo. She also has access to a multiple array of different kinds of cap patterns, as well as the occasional beret as an alternative. The helmets won't protect her from headshots, though.
- Smoke Out: She used to have access to smoke grenades. She now has stun grenades.
- The Rival: Developed one with GEO Operator Mira following Operation Blue Orion.
- This Is a Drill: Ash's class icon is a drill-tipped missile, and her Breaching Rounds are grenade launcher shells with special piercing blades at the tip.
- Voice with an Internet Connection: She commands the Rainbow team during the "Outbreak" story.
Voiced By: Carlo Mestroni
A disciplined and orderly former Marine, Thermite is equipped with two Brimstone BC-3 Exothermic Charges, allowing him to breach through reinforced metal walls.
- A Day in the Limelight: While not playable, Thermite acts as the Voice with an Internet Connection for the Outbreak Event.
- Assault Rifles: One of his primary weapons is the SIG 556xi, an updated and multi-caliber form of the earlier 556. However, it's not meant to have a fully-automatic mode, as it's actually a semi-automatic civilian model.
- Badass Beard: Has one in Outbreak.
- Blinded by the Light: Used to have access to Flashbang Grenades before swapping to Smoke Grenades. He has them back since patch 2.2.1.
- Demolitions Expert: A more traditional example than Ash, in that he carefully sets stationary bombs rather than blasting away with a Grenade Launcher.
- Dungeon Bypass: Thermite's Exothermic Charges work like this, allowing him and his team to just blast through reinforced walls rather than get led into weaker and more obvious barricaded chokepoints.
- Handguns: As an FBI SWAT Operator, he can use either the 5.7 USG or the M45 MEUSOC as a sidearm.
- Fighting Irish: According to the St. Patrick's Day weapon skin announcement, he is of Irish descent.
- Goggles Do Nothing: He wears a pair of welding goggles in both his default skin and his Elite skin. In-game, they don't really do anything.
- Handwraps of Awesome: His hands are wrapped with charred bandages, presumably from ages of operating explosives.
- Icy Blue Eyes: His Outbreak face reveal showed that Thermite hides steely pale blue eyes behind those googles.
- Land Mine Goes "Click!": Thermite has access to a claymore mine in his arsenal.
- Meaningful Name: Thermite's last name, Trace, comes from Ireland from an Anglicized form of the Gaelic Ó Treasaigh, or "descendant of Treasach," a personal name meaning "warlike," "fierce". Appropriate, given his heritage.
- Mechanically Unusual Class: Thermite (and/or Hibana and Maverick) are considered must-picks for every single situation. No exceptions. That is because they are the only Operators that can breach through reinforced walls, creating a whole new level of tactical dynamic all by themselves.
- Not the Intended Use: The Exothermic Charges have a much larger explosive radius to make thermal breaching more effective. Players have found out that with this larger radius, it is possible to indirectly destroy walls protected by a Signal Disruptor or a Shock Wire by putting one near one whilst outside of their effective and letting the explosive radius overlap with the other protected wall.
- Precision F-Strike: Notably one of the few Operators who openly swears, especially when breaching an objective.Thermite: A really big fucking hole coming right up.
- Recognizable by Sound: The Exothermic Charges always make a loud hissing burn sound before they explode, accompanied by sparks visible on the inside of the reinforced wall. The sparks and hiss serve as a double purpose - break through the wall, of course, but also inform the defenders to get the hell out of there.
- Rule of Cool: His special MVP animation with his Elite Skin on shows him doing a burning hands magic trick. It really has nothing to do with the theme of the skin, which is a set of historical FBI gear, but it looks cool.
- Semper Fi: He's a former marine who served two tours in Iraq. He went back to United States and got a degree in chemistry, then joined the FBI.
- Shotguns: The M4 Super 90, better known as the M1014. While it has gotten a kick to the face with a nerf, it's still a decent close-range semi-auto shotgun.
- Smoke Out: Thermite had Smoke Grenades in his arsenal. He has gone back to Stun Grenades since patch 2.2.1.
- Stuff Blowing Up: He used to have Frag Grenades along with Exothermic Charges, but this was swapped with Flashbang Grenades to balance his effectiveness. That was swapped out with Smoke Grenades in patch 4.2.
Voiced By: Luke Forbes
A level-headed, empathic expert of defence and reinforcement, Castle is equipped with three UTP1-Universal Tactical Panels, armored barricades that he can deploy on windows and doorways.
- Acceptable Breaks from Reality: Any bulletproof barricades destroyed via defenders pulling them down with crowbars will return to his inventory (no matter how far he is or if it's not him who did it), despite all evidence suggesting that the defenders had just tore down a castle barricade to shreds.
- Cunning Linguist: If his psych profile is any indication, Castle studies languages as a hobby and knows Latin, Spanish, and Korean in addition to English.
- Cutscene Power to the Max: His bulletproof barricades apparently go to the ground in his Operator Video, allowing him to sit behind it. In-game, the gap that all barricades have is still there, which drones and bullets can pass through.
- Difficult, but Awesome: Castle sees almost no use in casual gameplay with random players. However, he has a surprising presence in top-tier competitive games, where his bulletproof barricades have tactical uses that are almost impossible to be effective without a good team. This probably goes with how his barricades are most effective as the enemy team dwindles and makes it more likely their survivors will be quite hampered by being forced to go through/around them as the round's time ticks down rather than blowing through with gadgets nearly immediately.
- Jack-of-All-Stats: There's nothing wrong with his guns overall, his gadget is decent if used correctly, and is a Medium Armored Operator. He's pretty unremarkable as a Defender.
- Handguns: As an FBI SWAT Operator, he can use either the 5.7 USG or the M45 MEUSOC as a sidearm.
- The Heart: Castle is surprisingly empathetic, and strives to keep not just the peace but also personal calm.
- Meaningful Name: Possibly. The Scottish Clan Campbell is known for owning or having owned a lot of castles.
- Not the Intended Use: Some players turned Castle into an ambusher by exploiting the fact that the bulletproof barricades always break after 12 hits. By hitting the barricades 11 times beforehand, a player can hit the barricade once, destroy it, and rush through, surprising the enemies on the other side since it still looks like a completely indestructible bulletproof barricade from the outside.
- Shotguns: Same as Thermite above, one of his primary options is a Benelli M1014.
- Submachine Guns: The UMP-45.
- Stone Wall: A more literal example than most. Castle can put up reinforced barricades that are much stronger than the normal wooden barricades. When combined with Mute's signal disruptor, they can only be breached by physical impact (like Sledge's breaching hammer), or by manually hitting it 11 times.
- Interestingly, he came up with the idea when he had to improvise a barricade during a hostage rescue gone wrong. The FBI took note.
- Skill Gate Characters: A peculiar Inverted case. Due to the tighter amount of teamwork and communication, Castle is seen more often in higher tiers because as mentioned before, they're able to pull off strategies that wouldn't quite work in Casual's random selection of teammates.
- Throw Down the Bomblet: As of patch 4.2, Castle now has access to impact grenades.
- Token Minority: Castle is, as of yet, the only African-American Operator in the game. However, Capitão is Afro-Brazilian, and Clash is Black British.
Voiced By: Eric T. Miller
A natural negotiator with a knack for noticing microscopic variances, Pulse is equipped with a special Heartbeat Sensor that can sense enemies through walls.
- Awesomeness by Analysis: Pulse is very good at reading people, making him a good negotiator and amateur profiler. He Heartbeat Sensor is essentially a technological reflection of his skill.
- Bald of Awesome: Pulse's bald head is completely exposed. No helmets, no caps, no anything.
- Cool Shades: Wears a pair of them. Unlike his fellow FBI agents, it's the only headgear he wears.
- Death from Above: Inverted. Pulse is commonly used in leagues as a plant denier that attacks from below by scanning into the Bomb objective room when enemies had taken control of it, then when an enemy starts planting the defuser, throw a C4 right underneath them and kill them, denying the plant and potentially winning the round from running down the time.
- Glass Cannon: He's a Light Armored Operator with an M1014 shotgun, a UMP45 submachine gun, and a Nitro Cell in his arsenal. Combine that with his Heartbeat Sensor, and he's this in a nutshell.
- Handguns: As an FBI SWAT Operator, he can use either the 5.7 USG or the M45 MEUSOC as a sidearm.
- Shotguns: Like Castle and Thermite, Pulse can also use the M1404
- Submachine Guns: His alternative for a primary weapon is the H&K UMP45.
- The Little Detecto: His Heartbeat Sensor can read heartbeats from up to 9 metres, allowing him to see people even through walls and smoke. However, there's a small delay when swapping between his Heartbeat Sensor and weapon, leaving Pulse vulnerable during this action. In addition, other people can hear the sensor beeping, and IQ can see it outright.
- Military Brat: His bio states that he is raised in a military family.
Voiced By: Brigitte Bourdeau
A tech-savvy but empathic engineer, Twitch comes equipped with two Shock Drones (replacing her normal drones) that can disable gadgets and damage enemies by firing shock darts.
- Attack Drone: Her RSD Model 1 Shock Drones are improved versions of the standard observation drone with a built-in shock probe capable of zapping people and electronics. However, it's somewhat bulkier and can't jump.
- Assault Rifles: Twitch can make use of the F2, basically a barely modified FAMAS F1.
- Battle Rifles: Twitch also has access to the H&K HK417, which is just called a 417 in the game.
- Brainy Brunette: Her Maquis Elite Uniform reveals her brown, neatly tied hair, alongside the fact that she's a mechanical engineer.
- Cherry Tapping: Kills with her Shock Drones are always examples of this trope since each shot deals only 10 damage.
- The Gadfly: She's not as much as an outright jokester as Blitz, Jäger or Bandit, but she has serious shades of this in addition to some of her dialogue suggesting some trollish tendencies ("Stop complaining. It's just electricity."). In Terrorist Hunt, she trash-talks the most frequently, primarily teasing the older operators for their age and supposed decrepitude.
- Handguns: Her default sidearm option is the Fabrique Nationale FNP-9.
- The Heart: Like Montagne, she is explicitly described as a highly intuitive and empathetic individual—in direct contrast to many engineers. Her genuine belief in the ability to improve people's lives is her motivation for military service.
- Hoist by His Own Petard: Mozzie can hack her RSD drones and use them to scout attackers, even shooting them with the taser as well.
- Jack-of-All-Stats: Twitch has a few minor weaknesses balanced by a huge advantage, and is overall a decent Operator. Ironically, she's the only one with Medium Armor out of all the GIGN members.
- Land Mine Goes "Click!": As of patch 4.2, Twitch now has access to claymore mines.
- More Dakka: One of her major upsides is that she has one of the most powerful primary weapons in the game, the F2 assault rifle. The F2 shoots incredibly quickly and is still manageable in terms of recoil, and is thus extremely powerful in the game where headshots are always instakills.
- Mundane Solution: Her RSD shock drones can be defeated by a deployable shield.
- Nerf: Her RSD drone once had 15 shots, meaning that it could destroy almost every camera on the map and any Defender gadgets. In the beginning, her F2 had almost no recoil. Now, she has only 4 shots and her F2 has heavier recoil.
- Nice Hat: Her Maquis Elite Uniform comes with a neat beret.
- Revolvers Are Just Better: Like other GIGN Operators, she has access to the "LFP586 revolver" (a Smith & Wesson Model 586) as an alternative to the FNP-9.
- Shotguns: She, like the other GIGN Operators sans Montagne, can use the "SG-CQB" shotgun, an H&K FABARM SDASS with the dedicated pistol grip and folding stock of the Compact model and the sights of the Tactical one.
- The Smart Guy: Twitch is perhaps the smartest out of all the members of the Team. Along with being the youngest operator ever accepted into GIGN at 20 years of age, she was a self-taught child prodigy who excelled at engineering and computer programming from early youth. She eventually joined the army cadets as a 16-year-old. With Team Rainbow, she is apparently the go-to expert for anything remote-controlled and is responsible for many of their newest toys, like Lion's EE-ONE-D aerial drone and Maestro's "Evil Eye" camera. She insists that the last one be called the CLE-V or "Cleave".
- Weak, but Skilled: Her Shock Drones aren't all that impressive, but its a more strategic version of Thatcher's EMPs.
Voiced By: LouisPhilipe Dandenault
A Gentle Giant and long-serving member of the GIGN, Montagne brandishes an Extendable Shield known as "Le Roc" that can extend from normal size to offer full-body protection from the front, giving a high resistance to explosive damage.
- Advancing Wall of Doom: In this case, a moving metal wall with a gun sticking out of it.
- The Big Guy: One of the tallest members of Team Rainbow, and is a highly defense-oriented Attacker.
- Break Out the Museum Piece: In-universe. Le Roc is stated to be a model of shield that was first issued in the early 1980's and is no longer issued in frontline GIGN service. Le Roc is the last of these shields still seeing use.
- Close-Range Combatant: Despite looking like an all-out support, he handles surprisingly well in zero-range combat by hipfiring his revolver. His shield can close the distance gap quickly and safely, and the revolver does huge amounts of damage, and at close range where hipfiring is a viable option, he is really deadly for a shield operator.
- Fashionable Asymmetry: Montagne's right arm is covered in armor, while his left hand is busy carrying his shield.
- Gentle Giant: Everything about him - his body, his shield, his armor - is huge and somewhat menacing, but he lives to protect his teammates and wouldn't hesitate to take the bullet for them.
- Immune to Flinching: Normally, a shield will be knocked away when meleed from the front, giving you a chance to follow up with a bodyshot kill. Montagne is however mostly immune to it if his shield is extended, and barely even shakes when struck.
- Luckily, My Shield Will Protect Me: His Extendable Shield is this trope, protecting him from head to toe and a few degrees to the side when extended. Other shields, while still offering protection, still leaves quite a few areas unprotected like the pistol-wielding hand, and cannot protect teammates behind them very well.
- Meaningful Name:
- "Montagne" means "mountain" in French.
- Montange's first name, Gilles, means "shield bearer" in Greek.
- Mighty Glacier: His revolver does massive damage per hit, and can pummel an enemy to death with one swing of his shield. However, he's extremely loud and very, very slow.
- No Pronunciation Guide: A common problem among the game's non-French-speaking players is that they have difficulty pronouncing his name. "Mon-tag-ne", "Mon-tag" and "Mon-taine" are particularly common, for those who don't just skirt the issue and call him "Monty". For the record, it's more like "Mon-tan-yah" or "Mon-tan-ye".
- No-Sell: Montagne's extended shield blocks bullets in a wide angle and takes even less explosive damage compared to other shields, making him a good choice for pushing the objective in Bomb mode and giving his teammates some breathing room to plant.
- Old Soldier: Montagne is up there with Thatcher in terms of years served. He's a veteran GIGN member, and was an active participant in many historic GIGN missions of the later half of the 20th century, including the famous Air France Flight 8969 siege. His shield, Le Roc, bears many dings, pockmarks and other scars to showcase this.
- Revolvers Are Just Better: Like the other GIGN Operators, the LFP586 is one of Montagne's weapon choices. Unlike them, he can only choose between that or the P9 semi-automatic pistol; his left hand is busy carrying Le Roc, so he doesn't get any options for a different primary weapon.
- Stone Wall: Like Blitz, his gadget is his Extendable Shield, "Le Roc", which can protect his entire body from the front, top and sides. He is also a Heavy Armored Operator, and he can only carry a pistol and some grenades.
- We Need a Distraction: While extending his shield prevents him from doing anything else, his presence as an additional operator makes him very threatening especially when the player decides to choose over a different operator to fight with instead of Montagne, forcibly confusing the player to decide between Montagne and the other attacker beside him.
- With Catlike Tread: Understandably, having a large shield with moving parts will not only make Montagne the slowest operator in the game, but also makes his movement the loudest of them all as well.
Voiced By: Alex Ivanovici
A genuine altruist and a prominent field medic, Doc uses a Stim Pistol in the field that he can heal or revive teammates and himself with. Each shot heals 40 health to a player, and any healing that went above 100 will be applied as a slowly-draining overheal with a maximum of 140 health.
- A Day in the Limelight: He's a key figure in the "Outbreak" Event. He's also responsible for the rescue of Doctor Mackintosh, who was caught within the center of the virus, yet managed to live.
- All-Loving Hero: His psychological profile describes him as a "genuine altruist and a true believer in making the world a safer place for his fellow man".
- Artistic License Medicine: Stimming a wounded person without patching them up would increase the heart's blood circulation. In other words, they would actually die faster.
- Combat Medic: Don't let his idealism and Stim Pistol fool you; he still carries a shotgun and/or submachine gun and has no problem using them.
- Conspicuous Gloves: While military gloves do exist (and pretty much everyone in the game uses a pair), Doc's gloves are white latex medical gloves.
- Healing Shiv: He carries the MPD-0 Stim Pistol which revives and heals wounded teammates at a range. It heals back more health than reviving manually and can be shot at any range at anyone, including himself.
- Heroic Second Wind: His gadget is basically this as a gun. Justified in this case, considering the solution allows the person to last for a small period of time until proper medical treatment can be done, which is a pretty long time in a game with rounds that last for 4 minutes.
- Hollywood Healing: Played straight with his Stim Pistol which can be shot at players (even enemy ones, mind you) to heal their health, give them temporary health over their maximum, or revive them while in an incapacitated state. Granted, background material clearly states it is a temporary solution to tide them over to further medical treatment.
- The Medic: But of course. The good doctor is not only a medical officer for the Brigade des Forces Speciales Terre, he also volunteers for Doctors Without Borders.
- Mechanically Unusual Class: Doc is one of five defenders who can equip the ACOG, along with Rook, Echo, Maestro, and Kaid.
- Mighty Glacier: A Heavy Armored Operator, but shares Rook's choice of weapons. Unlike him, he's a more Support-orientated Defender.
- Nice Job Breaking It, Hero!: Doc can shoot his Stim Pistol at Attackers, accidentally or incidentally, which heals them for 40 health.
- Non-Idle Rich: Doc is said to have grown up in an affluent family of doctors. But rather than live comfortably as a private medical practitioner, he became a public servant by joining the French Defense Health Service, which eventually led him to the GIGN.
- One Dose Fits All: The Stim Pistol gives the same 40 health to an operators regardless of size. You got to question what sort of drugs has the same effect on the 115lb Ying and the 209lb Sledge.
- Revolvers Are Just Better: Like other GIGN Operators, he has access to the LFP586 revolver.
- Secret Keeper: Doc acts as one for Finka and her resurfacing neuropathy, monitoring her in case it starts affecting her performance.
- Sinister Surveillance: Doc has access to the bulletproof camera.
- Shotguns: He can use the same "SG-CQB" shotgun as Twitch and Rook.
- Token Minority: His last name is common amongst French Algerians, and his face reveal in Outrbreak makes hit clear that he's of North African or Middle Eastern descent.
- Submachine Guns: He can wield either an FN P90 or a Heckler and Koch MP5.
Voiced By: Marc-André Brunet
An idealist and driven, focused individual, Rook comes equipped with a pack of R1N Rhino Armor, special plates that allow the wearer to survive a couple more bullets.
- Boring, but Practical: His gadget is nothing special. It's just extra body armor for a few more shots—but a few more shots can be the difference between life and death, especially with Doc on the team.
- Bulletproof Vest: His special gadget allows him to deploy a pack of armor plates that allow his team to survive a few more body shots.
- Fashionable Asymmetry: Rook wears a huge protective pad on his left arm that covers the entire forearm and his left hand, while his right-hand wears a normal military glove.
- Mighty Glacier: The GIGN's third Heavy Armored Operator, with low speed but powerful equipment. Compared to Doc, he's a more combat orientated Defender.
- Mechanically Unusual Class: Rook is one of five defenders who can equip the ACOG, along with Doc, Echo, Maestro, and Kaid.
- Nice Guy: He really likes protecting and being reliable for his teammates.
- Revolvers Are Just Better: While the other GIGN Operators have access to the LFP586 Revolver, Rook is the only one with the revolver as his first handgun option.
- Skill Gate Characters: Rook is very easy to use, having good weapons and a gadget that is literally just a one-piece place and forget that does its job well. But theoretically, in a perfect situation where all players are trained to be able to headshot anyone with the first shot, Rook's gadget is useless, because, armor or not, everyone still goes down in one hit to the head. Nevertheless, Rook is still a solid operator for beginners and has good pick rates in high-rank games, simply because reality isn't as perfect as the paper says, and his gadgets are still very practical.
- Shotguns: Has the same "SG-CQB" as the other (non-Montagne) GIGN Operators
- Submachine Guns: He also has access to the same P90 or MP5 that Doc can use.
- Throw Down the Bomblet: Has access to Impact Grenades.
Voiced By: Michael Aranov
A patient and introspective sniper with a vibrant background as an artist, Glaz uses an HDS Flip Sight outfitted with a Thermal Feedback System, which allows him to both adapt for different range engagements and can outline his targets with ease. The gadget is mounted on his special armor-penetrating marksman rifle, the OTs-03, which can destroy barricades and walls, including Castle's Armor Panels with ease.
- Achilles' Heel: At close range, Defenders can easily rip Glaz apart with their guns because Glaz's fire rate at close range is abysmal.
- Armor-Piercing Attack: Glaz's OTs-03 can penetrate 2 breakable surfaces at once, and is the only gun that can penetrate and destroy Castle's barricades. It is also the only weapon in the entire game that can penetrate the otherwise bulletproof plane windows on the Presidential Plane map.
- Badass Beard: His 'Lethal Citizen' Elite Set depicts him having a black chinstrap beard.
- Cold Sniper: Prefers being alone, and his Flip Sight gadget allows him to swap between long-range and mid-range sights.
- Handguns: The Makarov PM, though confused for the more modern, double-stacked PMM, shared with the other Spetsnaz Operators. Alongside this is the GSh-18, a lower-damage, higher-capacity counterpart.
- Hidden Depths: Glaz's paintings are bright and colorful, which makes for a stark contrast to his gruff military life.
- Improbable Aiming Skills: In his Elite Skin's victory animation, Glaz tosses a Ruble coin into the air and shoots it. The coin then lands near the camera in dramatic slow motion, revealing a clean bullet hole right in the center.
- Infrared X-Ray Camera: His Flip Sight's Thermal Feedback System can allow him to easily pick out other Operators from a distance, though it doesn't see through walls.
- Land Mine Goes "Click!": As of patch 4.2, Glaz now has access to claymore mines.
- Long-Range Fighter: His Flip Sight and powerful marksman rifle make him a beast at long range. While he's not terrible mid-range, his gun's fire rate leaves something to be desired. He also has a Thermal Feedback System attached to his Flip Sight, allowing him to make out targets better. At close range, however, Defenders will easily rip him apart with bullets due to his low fire rate.
- Meaningful Name: Glaz means "eye" in Russian, it's in his surname.
- Mundane Solution: To avoid getting shot by Glaz, all that Defenders have to do is hunker down and wait for the smoke to clear, or shoot him if he rushes.
- Nerf: Glaz's OTs-03 had its fire rate and damage lowered, and its recoil increased.
- Punny Name: His full name, Timur Glazkov, literally means 'Iron of Eye'. If it reminds you of anything, it's basically "iron sights".
- Reclusive Artist: An idiosyncrasy of his character is his background as an artist, which helps him spot details as a sniper. Apparently, he makes surprisingly expressive and colorful art (according to his Psychological Profile) At the same time, it's noted that, while he dislikes large groups, he's quite engaging and expressive in one-on-one conversation.
- Sniper Rifles: His OTs-03, known in real life as the SVU, is essentially an SVD Dragunov in a bullpup configuration with a slightly shorter barrel.
- Smoke Out: Has access to Smoke Grenades. Though, notably, its a great combination with his Thermal Feed due to the fact that it can see through the smoke emitted.
- Warrior Poet: He was an art student before joining the military and continues to paint as a hobby. His Operator video has him point out the similarities between painting and sniping which leads his past experience to aid in his current line of work.
Voiced By: Gabriel Furman
An expert tinkerer and craftsman with a gruff but strongly moral personality, Fuze comes equipped with three APM-9 "Matryoshkas", Cluster Charges that release five sub-grenades that can clean out an average-sized room with relative efficiency. Not recommended in Hostage Situations.
- Ascended Fanon: In Fuze's bio, he is listed as having a strong moral compass. However, in the hands of new players he so easily massacres the hostage and teamkills that it became fan theory that he was a psychopathic murderer. Later official operator bios note that he is difficult to work with due to a disregard for human life, with Ying even calling him out on it, and his elite skin includes the words "Fuze the Hostage" written on the inside of his LMG.
- Assault Rifles: His AK-12 is part of the AK family. However, it's also a Rare Gun, especially given it's one of the prototype versions predating the actual production weapon.
- Bizarre and Improbable Ballistics: Before Ubisoft reworked the physics of the pucks, it seems that the cluster charges bounce with a mix of normal physics, randomized bounces, and improbably targeted bouncing. The unpredictable homing aspects are later completely removed.
- Deadpan Snarker: As indicated by the bio and in-game quotes, Fuze is focused on his job and is kinda curt when talking with others, and some of his round start "react" quotes consists of him shutting up others with deadpan sarcasm.Fuze: Focus on the task at hand.
- Demolitions Expert: He's great at breaching like Ash and Thermite, although he has an unconventional idea of "breaching" (place a Cluster Charge, trigger it, wait for the explosions to stop, then continue).
- Machine Guns: The PKP Pecheneg, going by its GRAU index of 6P41, is essentially an upgrade of the Kalashnikov PK. His specifically is one of the bullpup configurations made just for the hell of it by its designers.
- Firing in the Air a Lot: The win animation for his 2nd Shock Army Elite Uniform starts off with him firing his pistol in the air.
- Friend or Foe: Fuze is infamous for players placing and detonating his cluster charges into a hostage's room and killing the hostage... or for unexpected physics to occur with aggressively-bouncing cluster charges and kill the hostage, allied players or even himself while not being in the same room as the cluster charge at all.
- A running joke is the concept of the "Fuze Ace", whereby Fuze kills both teams, the hostage, and the announcer.
- Gadgeteer Genius: Fuze invented his Cluster Charges when he needed a better way to breach a room. It works almost too well; it can kill anyone on the other side, including hostages and teammates. Handle with care.
- Game-Breaking Bug: His cluster charge can (rarely) encounter a glitch where the grenades get stuck in the tube as they spawn, causing them to ricochet off the doorway he's attempting to breach and causing all the grenades to drop at the foot of the doorway, killing him and everyone waiting to breach behind him.
- Gameplay and Story Segregation: Some artwork and the like shows him carrying his AK-12 alongside his shield, which in actual gameplay is impossible since they're both primary weapons.
- Good Is Not Nice: He has a rather apathetic attitude to his peers, and the combination of his "strong moral compass" mentioned in his Bio and "disregard for human life" mentioned in Ying's history implies that while he means good, he will often do things in the most ruthlessly efficient way.
- Green-Eyed Redhead: Headgear which reveal his eyes and brows show that he has reddish eyebrows and green eyes set in a permanent Clint Squint.
- Handguns: Same as the other Spetsnaz operators, he has the option of the higher-capacity GSh-18 or the higher-powered PM.
- Hell Is That Noise: The noticeable sequential "Pop! Pop! Pop!" sound of the Cluster Charges firing off. To hear it loudly and clearly is to know fear of being exploded.
- Homing Boulders: Before getting reworked, Cluster Charges can bounce in extremely weird angles to home in on their targets. The effectiveness of the homing is seemingly random and can get downright ridiculous.
- Jerk with a Heart of Gold: While he's more comfortable with machines than people and tends to be somewhat rude, he still means well.
- Luckily, My Shield Will Protect Me: He has a relatively small and normal Ballistic Shield, compared to even Blitz's, but it's of secondary importance to his Cluster Charges.
- Mighty Glacier: The only Heavy Armor Operator on the Attacking side that isn't restricted to a Ballistic Shield. His arsenal consists of a Ballistic Shield, a light machine gun, an AK-pattern assault rifle and three Cluster Charges that can shoot up to five grenades.
- More Dakka: One of six Operators to use an LMG, and the only one who's also a Heavy Armored Operator. His is the 64P1.
- Not the Intended Use: The Fuze charges can be deployed on Castle barricades, where they will punch a circular hole that can be seen through. Some Fuzes will deliberately use one on them to open a tiny peeking angle for them to use.
- Pinball Projectile: Before the pucks lost their Homing Boulders properties, it is easy to see that the Cluster Charges have a tendency to bounce in very strange and improbable ways on kill replays.
- Recognizable by Sound: The "Donk" sound that a Cluster Charge makes when it shoots a charge is a loud and distinct sound that can warn other players that a Fuze is attacking and things are about to explode.
- Skill Gate Character: Fuze used to be a very big example of this, being very powerful in early metagame but very ineffective in later metagame when players are getting more experienced to recognize the distinctive beep the cluster charge makes when it is deployed, making it very easy to avoid them; this is acknowledged as such with the "Starter Edition", which randomly unlocks two Operators identified as being good for early-game players, with Fuze being one of the possible options. With Fuze getting a massive buff early 2017 that practically doubles his kill radius and gave him more cluster charges, he is slowly crawling up on the pick rate charts.
- Stuff Blowing Up: His APM-6 "Matryoshka" Cluster Charges launch five separate grenades that obliterate anyone too stupid or unfortunate to escape...including hostages and teammates.
- Token Minority: Sort of. He's a Spetsnaz operator not born in Russia, but rather Uzbekistan. While Finka was also born outside of Russianote , he still counts, since, as an Uzbek, he is the only Spetsnaz operator who is neither Slavic nor European.
Voiced By: Victor Bevine
A pragmatic and avid hunter, Kapkan can deploy five Entry Denial Devices on doorways and windows, which are laser tripwire mines that damage any attacker coming through them.
- Acceptable Breaks from Reality: Let's just be thankful his mines only detonate when an Attacker crosses it.
- Bring It:Kapkan: EDD mounted, let them come.
- Booby Trap: Plenty of Operators have mines of some kind, but Kapkan takes it to a deadly art with his door and window-mounted Entry Denial Device tripwire mines.
- Handguns: As with the other Spetsnaz Operators, his sidearm options are a GSh-18 or a Makarov.
- Hunter Trapper: His way of life when he was stationed in western Siberia. He applies the same mentality and tactics to counter-terrorism.
- In the Hood: He wears a Viper Hood, which is used in real life to disguise a person in the wild similar to a Ghillie suit, fitting his hunter theme.
- Knife Nut: His Vympel Elite Set's victory animation is a series of knife flourishes. Also, Finka's facial scar resulted from a training accident between her and Kapkan.
- Meaningful Name: "Kapkan" means "Trap" in Russian.
- Mighty Glacier: A Heavy Armored Operator and he has access to six explosives (5 EDDs + 1 C4). He's a more passive-orientated Defender in comparison to Tachanka.
- Pragmatic Hero: Having seen humanity and nature at their respective fiercest, Kapkan has a less-than-idealistic view of things and isn't afraid to fight dirty to do the job.
- Shotguns: He has access to the Saiga-12 (called the SASG-12 here), a semi-auto box-fed shotgun based on the AK.
- Skill Gate Character: There's nothing special about his gadget. It is easy to use for a beginner and relatively effective at lower level play where players are not observant enough to their surroundings. At higher level play, his gadget is practically useless, since everyone watches where they step and anticipates for the traps.
- However, he can still be of use by trapping doorways the enemy doesn't expect to be trapped; whether they be out-of-the-way entrances, doorways on the opposite side of the map to the objective, or doors in open, well-covered spaces that make getting on the right angle to shoot them out dangerous.
- As well, his very presence on a team means that the attackers have to check every window and doorway, which can greatly slow down a rush and opening them up to ambushes.
- Trap Master: He has five Entry Denial Devices that explode when any poor shmuck on the Attacking Side isn't wary of their surroundings.
Voiced By: Anatoly Zinoviev
A joyous, if acerbic son of a Red Army family with a preference for Soviet-era weaponry, Tachanka comes equipped with his DP-28 Degtyarov Machine Gun, which is mounted on a heavy duty tripod and equipped with a specialised transparent ballistic shield to protect his head, courtesy of GEO Operator Mira.
- A Day in the Limelight: Tachanka has a notable presence in the "Outbreak" Event. He's involved particularly in "The Nest", where the cause leads to a Soviet-era capsule.
- Armor-Piercing Attack: Notably, his LMG can pierce through two breakable surfaces at once. The only other Operator who can do that is Glaz.
- Awesome, but Impractical: Tachanka's Deployable LMG. While it sounds Badass on Paper, it leaves anyone who's on it a stationary target requiring a lot of shielding to use effectively.
- Boom, Headshot!: What used to be a weakness to those who were using the LMG before patch 5.2. They Defied this trope by adding a Bullet-proof shield to amp up Tachanka's pick rate while not ruining his identity as a Defender.
- Break Out the Museum Piece: Tachanka uses a DP-28 LMG, which dates back to World War II. Justified though in that Tachanka is stated to be an enthusiast of old Soviet weaponry, to the extent that he prefers the old but reliable weapons to the highly experimental modern ones, and even mills his own parts to make them if he can't find original Soviet-issue parts.Soldier: Goddamn, Hoss. Where'd you dig that relic up?
- He's also shown looking at old Russian guns for sale on an Website/eBay knockoff during one of the cutscenes.
- Cool, but Inefficient: One may think that a Deployable LMG would be more effective at combat than your regular weapons, but truth is, it isn't. The vast majority of the time, your regular weapons would be able to kill the same enemy you killed with the LMG in the same amount of time, and you get the added bonus of not having to stick out in the open like a massive target. The rest of the time when the LMG is kinda more effective than regular guns falls under really situational situations.
- Cool Helmet: He uses the welding mask-like Maska-1SCh helmet, a real helmet that was used by Russian special forces in the past.
- Handguns: Same as the rest of the Spetsnaz Operators, he has the choice of a GSh-18 or Makarov PM handgun.
- Good Old Ways: His old-fashioned battledress, machine gun turret, helmet, and even codename are holdovers from Russia's past, and he's damned proud of them.
- Guttural Growler: He has a very deep, raspy, and Russian-accented voice.
- Iconic Item: In spite (or perhaps, because) of being infamously regarded as the absolute worst operator in the game to play, his Maska-1SCh helmet is distinct and unmistakable among fanart - a not-insignificant bit consisting of only his helmet. The DP-28/RP-46 has also achieved memetic association, although to a lesser extent.
- Informed Attribute: His psychological profile says that he's "Calm in crises." However, with a listen at his voice lines..."LMG! MOUNTED! AND LOADED!""STAY WITH ME, BRATUKHA!"note"TIME TO GET SERIOUS!"
- Large Ham: He is pretty loud when in combat, especially when deploying his LMG or when helping up teammates.
- Lethal Joke Character: Of course, given his Memetic Mutation and Ascended Fanon notation, you'd expect Tachanka to be absolutely useless. However, the LMG has headshot shielding and can anchor a corner of the objective in special cases.
- Machine Guns: His gadget is the "Deployable LMG", a tripod-mounted DP-28, with, as of a patch, a glass armor panel designed by Mira to protect the user's head.
- Meaningful Name: The Tachanka was a kind of horse-drawn machine gun platform used by Russian cavalry in World War I and the Russian Civil War.
- More Dakka: His Deployable LMG is exactly what it means. He gives additional firepower for his teammates to fight back against the enemy. Especially when you're trying to headshot him.
- Mighty Glacier: With his heavy armor and Deployable LMG, he's considered a more Defensive Operator than Kapkan. If you use his LMG the way it is right now, he is effectively immobile, but hard to remove without getting turned into Swiss cheese. Or you know, trying to penetrate the shield protecting his head.
- Nice Job Breaking It, Hero!: Attackers can use the LMG as well if they are allowed to climb into it.
- No Social Skills: His psychological profile says he has a "limited social filter which has gotten him into trouble in the past".
- Older Is Better: He uses an RP-46 that has been modified into a DP-28 (an earlier model). His Loadout Description also mentions that he collects old weapons and prefers to use original parts rather than modern variants from other nations to maintain his RP-46, though he does utilize the international collectors market for replacements or mill his own components when parts cannot be located or are not cost-effective to acquire.
- During the fourth Outbreak video, he can be seen looking at old Soviet-era guns for sale online.
- Old Soldier: He served in the Red Armynote , fought in the Soviet Invasion of Afghanistan, and joined the Spetsnaz shortly before the USSR collapsed. At 48, he is only a year younger than Montagne, who is also noted as an old soldier. He is the eldest of the Spetsnaz operators by nearly a decadenote .
- Snark Knight: His psychological profile claims he has a "joyous, acerbic outlook".
- Shotguns: Like Kapkan, he can make use of the Saiga-12 shotgun.
- The Turret Master: His gadget is a RP-46 Degtyaryov machine gun he can set up for others to use, including enemies.
- They Don't Make Them Like They Used To: The reason he uses a machine gun based off of a design first introduced in the 1920s is that he is a firm believer that the older Soviet weaponry is more reliable than the more high-tech weaponry used today.
- This Looks Like a Job for Aquaman: Tachanka functions like this somewhat. Being an inherently weak Operator in a game where the current meta revolves around movement and information, there's also the fact that there are a few areas on some maps that force other enemies to go through a certain pathway. Other than that, the only other thing his LMG's got going for him is the fact that it has a very fast time to kill.
Voiced By: Christopher Domig
A rather jovial Operator, Blitz is equipped with the G52 Tactical Shield, a ballistic shield capable of blinding anyone facing the front.
- Achilles' Heel: For accurate shots, Blitz has to aim down sights and retract his shield. Defenders can aim directly at his head or his body, forcing him to retreat or take his chances and risk getting headshotted.
- Melee attacks will briefly knock Blitz's shield away, allowing for a Defender to attempt a hipfire kill or perform a second melee attack to finish him off.
- Ask a Stupid Question...: He is prone to asking silly questions in the "statement" part of the round-start dialogue, and due to how the "reaction" lines are written to be able to accommodate for anything, he will never get a straight answer.
- Blinded by the Light:
- His special Gadget, the G52 Tactical Shield, is essentially a Ballistic Shield with a powerful light charge that can temporarily blind Defenders similar to a Flashbang Grenade.
- According to the loadout description, the light on the shield isn't coming from a high-intensity strobe light, but three rows of flashbang grenades. That would make it almost an Exaggerated Trope, since nobody would go that far in real life.
- Close-Range Combatant: Being armed with only a handgun, Blitz is very ineffective at longer ranges. However, he excels at sprinting into a room, blinding his opponents and quickly dispatching them with a melee attack or a few point-blank shots.
- Cool, but Inefficient: His flash shield isn't really that good to forgo a primary weapon and a different gadget for. Unlike Montagne whose team support strength is unparalleled by being completely invulnerable from the front, Blitz's flash shield is mostly identical to the normal flash grenades yet lacks their flexibility of being throwable, and he only has a pistol to back up the flash. He is somewhat effective with rushing enemies and flashing them without delay, but such a tactic is easily countered in higher-level plays.
- Germanic Depressives: Inverted. Blitz is one of the more cheerful Operators.
- Handguns: His sidearm is the P12, a variant of the .45 ACP USP Tactical used by German special forces and the like. Unlike Montagne, it's the only bullet-firing option he's got, his primary slot dedicated to his shield.
- Humble Hero: Blitz intentionally avoids referring to himself as a hero, seeing his job as a duty rather than an exceptional trait.
- Meaningful Name: "Blitz" means "lightning" in German. It also evokes "Blitzkreig", which is his intended role: strike hard and fast, using flashbangs to suppress counter attacks, the shield to draw fire, and his pistol and shield to eliminate opponents. This makes him more offensive than Montagne's more defensive gadget as he can still attack while using his shield's abilities.
- Nerf: Blitz's cooldown time between flashes was increased from 2 seconds to 7 in Operation Burnt Horizon.
- Plucky Comic Relief: If only by comparison to his more strait-laced accomplices; he uses humor as a coping mechanism. The promotional material showed a smiley face and "Lächeln" note painted on his shield, and his in-game quips are more comical than you'd expect from a seasoned counter-terrorist."Remember. Point your gun at the bad guys." - Beginning of a Terrorist Hunt match
"Let's do something about that boo-boo!" - When reviving someone in the DBNO stage
- Stone Wall: He's like Montagne, only he has a more offensive approach as a Shield Operator in comparison.
- Smoke Out: He has access to Smoke Grenades.
Voiced By: Sandra Kawloski
An overachiever in both academia and law enforcement, IQ is equipped a special wrist-mounted detector, the RED Mk III "Spectre", which can detect electronic gadgets.
- Academic Athlete: She apparently works out with some of the women in Team Rainbow, at least according to Finkas profile. Also, IQs Reunification Elite Uniform is basically a set of exercise clothes, with the victory animation has her doing some aerobic kickboxing.
- Assault Rifles: She can equip the bullpup Steyr AUG A2 or the traditional SIG SG 552 Commando.
- Child Prodigy: Much like Mute, although she excelled more in practical concerns than in academia. She got an internship with a tech company in Leipzig at 16 and went abroad to MIT and CalTech. The RED Mk III Spectre electronic scanner gadget she uses was apparently made by herself.
- Cutscene Power to the Max: In-game, the display for the electronic detector simply gives electronics an outline, a distance, and creates circles originating from the electronics as some sort of "electric field glow". In her Operator video, however, the display highlights all the electrics with bright colors, which is much clearer.
- Glass Cannon: A Light Armored Operator with a decent set of primaries and used to have frag grenades. Despite this, she's a more skill orientated Attacker than the likes of Ash, and comparable to the likes of Twitch, Capitão and Hibana.
- Graceful Ladies Like Purple: She is the only female GSG-9 operator and wears purple sneakers and a hoodie with purple on the inside.
- Handguns: Like the other GSG-9 Operators, her sidearm is the P12.
- The Little Detecto: Her Gadget can detect electronics, including Pulse's Heartbeat Sensor and whenever someone is using the CCTV system.
- Machine Guns: Her G8A1, a military variant of the HK11 general purpose machine gun that can accept box or drum magazines.
- Meaningful Name: IQ is one of the more tech-savvy and intelligent Operators.
- More Dakka: One of six Attacking Operators that have an LMG. IQs is a G8A1.
- The Perfectionist: Her skill and intelligence do have a price; when presented with a challenge, IQ will focus on it with near-obsessive determination and believes failure is not an option.
- Super Wrist-Gadget: Her electronic detector is able to differentiate and display the silhouette of defenders' electronics from 20 meters away, even through walls, she is very useful for quickly finding the defenders' critical gadgets impeding the attackers so she and her team can get rid of them with little fuss.
- Tactical RockPaperScissors:
- IQ is a very effective counter to Pulse, since Pulse's Heartbeat Sensor is one of the many electronics highlighted in her gadget, and her massive range (around twice that of Pulse) allows her to easily find and pick off Pulse from a safe distance away.
- Vigil's ERC-7 is also easily spotted by her scanner while Vigil has it active.
- She is also very good at spotting Kapkan, Valkyrie, Echo, and Lesion's gadgets, the latter two of whom have their gadgets cloak.
- On the other hand, she can't detect any gadgets/abilities that are not electronic, such as Tachanka's LMG, Frost's Welcome Mats, Caveira's Silent Step, Mira's Black Mirrors, or Goyo's Volcan shields.
- For Alibi, the scanner will only detect the Prisma emitter itself, not the projection. This means that if Alibi stands on top of her emitter and pretends to be a projection, IQ will not be able to tell the difference using her scanner.
- Maestro's Evil Eyes are easily detected by the scanner, but IQ has no way to destroy them while they are closed except by using a breaching charge; if the Evil Eye is mounted on an unbreakable surface, she will have no means of dealing with it.
- Weak, but Skilled: Unlike Thatcher, she's relegated to her pistol and can't attack through walls. That being said, she can find Pulse whenever he's using his Heartbeat Sensor, or when Defender's are using their CCTVs.
Voiced By: Michael Sinterniklaas
A creative, if arrogant, individual with a knack for complex machinery, Jäger can deploy an Active Defense System that destroys grenades with ease.
- Acceptable Breaks from Reality: Would you really equip Impact Grenades if Jäger's ADSs could destroy them as well?
- Arrogant Kung-Fu Guy: His In-game psychological profile says that he has a tendency to lack humility.
- Assault Rifles: He is notably the only Defender to have access to an assault rifle of any variety, a compact variation of the HK416.
- Badass Boast: His Operator video quote regarding the ADS:"They said it could not be done. They said it was designed for tanks. They said I could not make it smaller and more accurate. They were wrong."
- Badass in Distress: His helicopter gets downed in the third mission in Outbreak and the players must rescue him from the wreck.
- Boring, but Practical: Sure, the active defense systems go down after two grenades and don't do much besides that, but they are often just enough to defend against potentially lethal cooked grenades, flash grenades that leave you open to being rushed, or smoke grenades that disrupt with retaking the objective.
- Cool Helmet: While other GSG 9 Operators use the already cool visor-and-earmuffs AM95 helmet, Jäger's helmet is an even cooler flight helmet, with rounded visors, headphones and a microphone, a reference to his days as a helicopter technician.
- Gadgeteer Genius: Inspired by anti-missile systems such as the TROPHY, he managed to take the same device and scale it down to make it an anti-grenade device meant to protect personnel as opposed to huge tanks. If his quote in Badass Boast is anything to go by, he proved some nay-sayers wrong.
- He is even skilled enough to have repaired both of the two World War II fighter planes in Hereford Base's courtyard. Restoring them to vintage condition after they were found languishing in a warehouse.
- Glass Cannon: Doesn't have explosives, since his entire skillset centers around defusing them. But he has access to one of the hardest hitting Primaries in the Defending side (and the only assault rifle on the Defenders' side). He is a more Defense-oriented Operator than Bandit.
- Handguns: He uses the same P12 handgun as the other GSG-9 Operators.
- I'm a Doctor, Not a Placeholder: When reviving downed teammates, one of his quotes is:"I'm an engineer, not a medic!"
- Meaningful Name: "Jäger" means "hunter" in German.
- Mechanically Unusual Class: Jäger has access to the 416-C, which is a fast-firing assault rifle and the only assault rifle that the Defenders have.
- No-Sell: His gadget does this by intercepting any grenades and Fuze's Cluster Charge. But only six in total (compared to the maximum potential of 6 to 32, Fuze's Cluster Charges and Ash's Breaching Rounds included).
- No Social Skills: Its mentioned in his profile that he cannot read social cues.
- Powerful, but Inaccurate: The 416-C has a high damage and a high rate of fire, but compensating that is that it has a very hard to control recoil. Most users attach a vertical grip to compensate for this.
- Shotguns: An alternative to his 416-C is the "M870", a custom shortened Remington 870 shotgun.
- Smoking Barrel Blowout: Towards the end of his Flying Ace Elite Uniform's animation, he blows off a finger gun after his ADS takes out a grenade.
- Tactical RockPaperScissors:
- His ADS can greatly weaken the effects of Fuze's Cluster Charges. One ADS destroys two out of the five explosives that shoot out of a Cluster Charge. With three ADS, a Jager can completely shut down a Cluster Charge, giving time for defenders to relocate.
- The ADS can also intercept Thatcher's EMP grenades if they cross its effective radius. On the other hand, if an ADS is caught in an EMP blast (even from behind a wall, as is the case for all defender electronic gadgets), it will be destroyed.
- The ADS can destroy any Airjab grenades that cross its effective radius, making it harder for Nomad to flush defenders out of cover. However, they cannot do the same to Capitao's crossbow bolts.
- The ADS will intercept Ying's Candelas, both the original device as well as the sub-charges it shoots out.
- Twitch can use her shock drones to take out deployed ADSs. IQ can also identify their location with her scanner and shoot them out if she can get a line of fire to the device.
Voiced By: Carl Bishop
A former undercover in the Hannover Chapter of Hells Angels, Bandit can deploy four Crude Electrical Devices to electrify anything metal, shocking enemies, drones, and the thermal breaching gadgets of Thermite and Hibana.
- Acceptable Breaks from Reality: Let's be honest, it would be really annoying if Bandit could damage his teammates passively as well (Friendly Fire is more Smoke's and Fuze's forte). Hell, a previous patch made him unable to hurt the Hostage anymore with his Shock Wires. There's also the fact that the devices look really heavy to carry on one's person, let alone four.
- Badass Beard: If the GSG 9 Operator shown in the Rainbow Six Siege Intro Video really is him, then he has a seriously huge beard hidden underneath his balaclava. Shown in its full glory in his Elite skin, which is a representation of him while he was undercover with the Hells Angels.
- Cherry Tapping: The electrified gadgets can kill. It's just that since they only deal 3 damage per hit, one needs to be in some really unfortunate situation to be killed by them.
- Difficult, but Awesome: The "Bandit Trick" is a well-known Thermite-denial trick that takes significant risks and requires very good skill and awareness, but can bypass Thatchers EMP grenades and deny an Exorthermic Charge. The way to do this is to prepare a Shock Wire near a reinforced wall, listen to the sound of a thermite charge being placed on the other side, and quickly place down the Shock Wire on the respective wall. If you succeed, it will destroy the thermite charge, denying a breach that would have otherwise been extremely useful to the Offense team. If you fail, the Exothermic Charge blows up in your face. It had slowly become less popular in the metagame with the addition of Hibana who cannot be Bandit Tricked, and Maverick, who can't be tricked either, but this trick still sees some uses in some defense situations.
- The addition of Mira makes "Bandit Tricking" a lot easier with her bulletproof one-way windows, allowing bandit to see where the enemy thermite is placing the thermite charge on.
- The Gadfly: He used his gadget to force his twin brother into earlier retirement.
- Glass Cannon: One of the few Light Armored Operators that has access to explosives, along with a Shotgun. He's a more active Defender than Jäger.
- Handguns: He also uses the P12 as his sidearm.
- MacGyvering: His gadget, the Shock Wire, is clearly made from a car battery. The description states that it was created when he was cornered in an auto-shop one time in the past, and he used whatever he had to make the CED-1 (Crude Electrical Device), electrifying the metallic door and shocking his attackers when they tried to breach.
- Reverse Mole: His bio states that he was undercover for four years in the Hannover Chapter of Hells Angels.
- Shock and Awe: His gadget, the Shock Wire, can be placed on any Shield, Reinforcement and Wire. It can destroy any Drone and Breaching Charge along with harming anyone unfortunate enough to touch the affected surface.
- Shotguns: Like Jäger, he can use a shortened Remington 870.
- Submachine Guns: Alternatively, he can use the Heckler & Koch MP7A1.
- Tactical RockPaperScissors: Since the Shock Wires can electrify reinforced walls, they are commonly used on reinforced walls connecting to the exterior (like garage doors) to prevent Thermite and Hibana from destroying them. Thatcher directly counters him though.