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Characters / DUSK

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The small cast list of Dusk, a retro FPS with direct inspiration from Doom and Quake.

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     Dusk Dude 
Click here to see Dusk Dude in the ending screen. 
A treasure hunter enticed to Dusk by rumors of treasure beneath the abandoned city. He is impaled on meat hooks, and once he gets out, Dusk Dude quickly finds himself in the middle of a cult that really wants him dead.
  • Action Hero: Just like the FPS's Dusk emulates, Dusk Guy is a complete badass that shoots his way through the cult.
  • Badass Beard: What little we see of him in the comic and in the ending shows him with one of these.
  • Badass Longcoat: Comes with a large hat as well, reminiscent of Caleb from Blood.
  • Badass Normal: He blasts every mad cultist, every abomination, and every otherworldy demon the cult throws at him with just a relatively normal arsenal. Dusk Dude can run very fast, tank explosions, and do flips in midair. Bumped up to Empowered Badass Normal after Nyarlathotep grants him his power.
  • Charles Atlas Superpower: Can pick up crates, barrels and sawblades and throw them fast enough to gib.
  • Cigar Chomper: He loves his cigars so much that smoking them restores his health (albeit slowly).
  • Cool Sword: Receives one at the beginning of Episode 3, and uses it for much of the episode's first level. It can kill some mooks in one hit!
  • Dark and Troubled Past: Implied in Homecoming (E3M7). He recognizes one of the houses. When you walk inside, you hear someone or something screaming, and using the paintings print this out:
    Dusk Dude: It hurts to remember...
  • Deadpan Snarker: Manages to be one, despite his speech only shown briefly on screen when interacting with some items.
    Dusk Dude, after killing everyone at the entrance of Dusk: "This place is doomed."
  • Determinator: The very first level starts with him pulling himself off meat hooks, and proceeding to beat a small group of cultists with just a pair of sickles.
  • Dragon Ascendant: Takes over Jakob's job at the end of the game. Not like he wanted it.
  • Everyone Has Standards: As the Cult Leader notes, he may not be able to break his body, but Dusk Dude's mind is vulnerable. After fighting through the Escher Labs and against Mama in the comic, he vomits and stops for 2 panels.
    Cult Leader: "I've done it. I've hurt you."
  • Expy: His wide-brimmed hat, coat, and use of a common farm tool as a melee weapon (sickles in this case) give him a resemblance to Caleb. He also (albeit against his will) ends up serving under an Eldritch Abomination, with glowing green eyes similar to Caleb's glowing red eyes.
  • The Nameless: Only referred to as Dusk Dude in promotional material.
  • Oh, Crap!: Has a massive one when Nyarlathotep corrupts him and seals him underneath Dusk.
  • Sealed Badass in a Can: He is sealed underneath the town of Dusk after Nyarlathotep grants him his power and turns Dusk Dude into his dragon.
  • Sinister Scythe: He starts out with a pair of sickles at the beginning of every episode. If you choose intruder mode, he starts out with only the sickles at the beginning of every level.
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    The Mooks 
The nice, kind people and creatures who welcome you to the town of Dusk.
  • A Day in the Limelight: Episode 3's secret level, the Ratacombs, only use rats for the entire level, including the boss.
  • Big, Screwed-Up Family: The cult leader describes them as a family. Disregarding their obvious madness, they will kill each other with little remorse, and will kill Jakob once he's "Unworthy".
  • Body Horror: The creatures have shades of this. The aptly named Horrors are the biggest examples, some kind of creatures that breathe heavily and scream when they spot you. They flail their arms, spit something at you, and have large empty mouths and eyes.
  • Boss in Mook's Clothing: Some of the more powerful mooks fall into this, such as the Cowgirls.
  • Degraded Boss: Mixed with Giant Mooks, most bosses are large enemies with bigger health bars. Examples include Mama and the Twins, who appear as regular mooks called Cowgirls after their boss fights, and the Guardian, who is encountered as his own boss but later appears alongside two Experiments during the penultimate level. The most egregious example is Chomper's Sons, who appear immediately after Chomper and only appear for one level.
  • Demonic Possession: Most, if not all, of the human enemies are possessed by Nyarlathotep. It's implied that they did it for power.
  • Early-Bird Cameo: A soldier and Welder is found dead in the first episode. They become reoccurring enemies in E1M8 and Episode 2 respectively.
  • Eldritch Abomination: The mooks introduced in Episode 3 fall into this, such as the Bone Ball. They scream while spinning in circles, shooting skulls everywhere...
  • Evil Laugh: The scientists let out a chuckle when they spot you.
  • Goddamn Bats: The rats, which are hard to hit and appear in groups so that their minimal damage stacks.
  • King Mook: One As Many, a giant rat who is flanked with a small herd of rats in the secret map of episode 3. The Duke Wizard is a big and red wizard with a stronger, homing fireball.
  • Maybe Magic, Maybe Mundane: Some of the creatures fall into this; the Wendigos and Black Phillips were "created" by the Cult, and they can be seen caged in the Escher Labs. Ultimately, they're all empowered by Nyarlathotep.
  • Set a Mook to Kill a Mook: Mooks can fight each other, and like Dusk's inspirations, it's important to abuse this as much as possible. An item called the Crystal of Madness can be thrown to the ground to incite enemies to attack anything in their immediate vicinity, including themselves. There's also a scripted fight between Soldiers and Cultists at the end of E1M8. According to the comic, this was where the soldiers were first possessed.
  • Team Pet: Intoxigator and his family are loved by the Cult, as they made a Wife and Son for him. A drawing of the Wife can be found right before you fight his Son.
  • Too Spicy for Yog-Sothoth: Graffiti can be found in the Experiments' boss room:
    "What did we create?"
  • Unique Enemy: Chomper and his Sons, who both only appear in one level.

Spoiler Characters

     The Cult Leader 
https://static.tvtropes.org/pmwiki/pub/images/jakob_2.png
Voiced by: Andrew Hulshult
The fanatic leader of the cult that has destroyed Dusk, Jakob awaits Dusk Dude as his final test.
  • Body Horror: A more subdued version. He has wide eyes, and a red dot in the middle of his forehead. Closeups in the comic indicate that it's the symbol of the cult on his forehead.
  • Creator Cameo: His face is based off of Dave Oshry, the CEO of publisher New Blood Interactive. He's also voiced by Andrew Hulshult, the game's composer.
  • The Chosen One: Was deemed worthy by Nyarlathotep to lead the cult. At least until Dusk Dude mortally wounds him, and his own Acolytes kill him for being "Unworthy".
  • The Dragon: Serves as one to Nyarlathotep. Until he's replaced by Dusk Dude.
  • Even Evil Has Loved Ones: It gets personal when Dusk Dude kills Intoxigator. He also created, for Intoxigator, a son and wife.
    Jakob:' "My pet. Oh. You'll pay for that."
  • Evil Laugh: Probably accounts for 50% of his dialogue, and usually right before or right as you trigger a trap.
  • Mirror Match: When he fights Dusk Dude, he bunny hops like a seasoned FPS veteran, and uses a Shotgun, Riveter, Mortar, and an Assault Rifle like the player.
  • The Nameless: At least, until the end of the game, where he is named as Jakob.
  • Oh, Crap!: After you mortally wound him.
    Jakob No! You can't betray me! MY DISCIPLES!
  • Trap Master: According to the Comic, all of the traps, ambushes, and mazes you encounter in the game? It's all set up by him.
  • Worthy Opponent: As you go further through the game, his view of Dusk Dude turns into this.
    Jakob: "You shall be my final test."

     The Mastermind 
https://static.tvtropes.org/pmwiki/pub/images/nyarly.png
The only time you see him in game.
Voiced by: Stephan Weyte
The big bad of the game. Nyarlathotep is encountered as the final boss.
  • Badass Boast: Overlaps with Blasphemous Boast as the first thing he says to you.
    Nyarlathotep: "Who did you expect at the end of all this? God? The Devil, perhaps? No... it's just... me."
  • The Bad Guy Wins: At the end, he corrupts Dusk Dude and is not even injured by the boss fight. Your only consolation is that you decimated his cult, but it's likely it will regrow.
  • The Corrupter: He is the being responisble for turning the town of Dusk into a cultist death trap, and even corrupts Dusk Dude at the end to turn him into his new Dragon.
  • Demonic Possession: In exchange for power, the Cult allowed him into Dusk.
  • Early-Bird Cameo: Nyarlathotep is referenced in very cryptic terms throughout the game, but we only get his name at the very end, during his boss battle.
  • Eldritch Abomination: Named after one of the most human and most evil Outer Gods in the Cthulhu Mythos.
  • Evil Laugh: Delivers a hammy one at the end after he corrupts Dusk Dude.
  • The Man Behind the Man: He becomes a final boss at the very end of the game, almost to the point of being a Bigger Bad instead.
  • Villain Respect: Had this for Jakob, and has this for Dusk Dude after his bossfight.
    Nyarlathotep: He WAS worthy, you know.
    Nyarlathotep, after the final boss: Enough! You are indeed worthy!
  • Walking Spoiler: As the final boss, who only appears at the end of the game, and delivers the games Downer Ending, it's only natural.
  • Weakened by the Light: The only way you can damage Nyarlathotep is creating rays of light. Dusk Dude does this by shooting at the cave's walls.

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