Follow TV Tropes



Go To

  • Author's Saving Throw:
    • While the sword was powerful, there wasn't really anything that made it distinct or made it better than any of the other weapons. When New Blood showed off footage for Episode 3, they showed that they reworked it with the ability to block and deflect (albeit at the cost of morale, unlike the sickles), and also makes it more of a stealth weapon, giving it more uniqueness and utility. To further sweeten the deal, the new mechanics for the sword were implemented even before Episode 3 was out.
    • Advertisement:
    • The bosses of Episodes 1 and 2 were criticized due to being rather easy, and some of them come off as souped up versions of normal enemies (especially the Cowgirl, due to becoming a regular enemy after the level that spotlights her). Episode 3 upped its game with its final two, with Jakob being considered a cool take on the Mirror Match concept, due to applying FPS meta techniques, and Nyarlathotep for being a much more conventional "giant monster" boss.
  • Awesome Music: A given with Andrew Hulshult, who was also behind the music of the Rise of the Triad reboot. Examples include Mine Control, Hand Cannon, Endless, Skinwalker, Erebus, Occultivated, and Keepers of the Gate.
  • Best Boss Ever:
    • Big John; his gameplay is standard but, as The Ahnold, his dialogue makes him very entertaining to go up against. Plus, he comes at the end of the Erebus Reactor.
    • The penultimate boss, Jakob, has seen widespread praise due to being one of the most unique bosses in the game: he fights exactly like the player, b-hopping and switching weapons on the fly, and testing how well the player has mastered those mechanics.
  • Best Level Ever: The final few missions of Episode 2 are absolutely incredible. Standouts include the Escher Labs, which work on some excellent atmosphere and Mind Screw, The Erebus Reactor, which is a fight in an utterly massive arena with multiple smaller structures and lit by four flaming towers, Neobabel, a lab of some sort in the sky above the Facilities which has tons of Scenery Porn, and The Dig, which is an extremely claustrophobic and atmospheric finale that takes place in a horrific cavern deep below the earth.
    • There's also Episode 1's Through The Gate, which features a climatic Mêlée à Trois between you, the military and the cultists at the entrance of the city of Dusk, and Ghost Town, which is a wide-open level full of multiple paths and hidden secrets.
    • The Infernal Machine is a nightmarish and claustrophobic trek through The Thresher, an evil machine that somehow has people inside it. The actual layout is pretty standard fare but the atmosphere makes it an awesomely terrifying romp.
    • Episode 3 is no slouch in the fantastic levels department either. Highlights are City of Shadows, a sprawling, demonic underground city full of places to explore, Crypt of the Flesh, which is an extremely dark, claustrophobic and creepy level, and Blasphemy, which contains one of the most jawdropping scripted events in the game. Namely, a gigantic blood tornado which destroys the cathedral in the center of the map.
  • Advertisement:
  • Complete Monster: Nyarlathotep, the Crawling Chaos, is secretly the benefactor and the mastermind behind the cult operating in Dusk. His insane influence pervading throughout the entire town, Nyarlathotep possesses and corrupts its populace into his servants while turning Dusk into a hotbed of sacrifice, mad experiments and depraved rituals. Nyarlathotep gives his servants "spark" to take blood and bone from others to power a horrible machine known as the Thresher, having countless ground into an ocean of blood to empower a portal to the Nameless City. Even when "Dusk Dude" defeats him and kills Jakob, his cult leader, Nyarlathotep merely opts to make the protagonist his eternal servant in turn as a twisted testament to his "worth".
  • Demonic Spiders:
    • The scarecrows in Episode 1 can be a true pain in the ass. They're resilient enough to withstand 2-3 Super Shotgun blasts to the face, and their shotguns will absolutely wreck your health if you get too close to them, especially in higher difficulties.
    • The Fork Maidens (zombie farmer ladies) in Episode 1 can also make things difficult for you if you're not careful. They're slow, but their projectiles are certainly not, and in "Cero Miedo" will do more of 40 hp of damage if they connect. To top it off, they're as resilient as the scarecrows!
    • Out of the enemies introduced in Episode 2, Wendigos are particularly annoying due to their invisibility, with very few tells of where they are (you have to deduce their location mostly by their heavy breathing, although they can also push objects around which is a dead giveaway). They deal also heavy damage with their claws, and a few levels into the episode they start to come in groups, which may force you to get some mileage on the Riveter. The complaints were strong enough that the devs added visual cues (bloody footprints and the flashlight flickering) to somewhat even the odds.
    • The female cyborgs in Episode 2 (named Cowgirls) are the toughest non-boss enemy in the game, to the point they're basically Bosses In Mook Clothing. They have a massive health pool (enough to last at least 5 rounds from the Hunting Rifle) and can kill you with a single rocket barrage. Make sure you use any cover available and never stand still when you encounter them.
    • In episode 3, you will come across the Horrors. These things are fast, and have a projectile vomit attack that can put a serious dent in your health if it connects at close range. Besides, their horrific appearance and their unsettling wheezes, groans and moans make them perfect for ambushing and startling the player, a practice they are quite fond of.
    • Also introduced in episode 3, the Hounds of Torment (colloquially known as cart dogs) are not to be trifled with. They move at a deliberate pace until they decide to charge at you without warning, doing a lot of damage in higher difficulties. Their high hp doesn't help matters, either. The only good thing about them is that they can be led to charge at explosive barrels or other enemies.
  • Ensemble Dark Horse:
    • Big John, due to his dialogue, funny accent, and surprise appearance.
    • The Cart Dog, due to its endearingly dumb design. The dev team seem to have anticipated it, showing off its player model long before its mechanics as an enemy were known.
  • Funny Moments:
    • Upon killing the Intoxigator in the first episode, the cult leader will get pretty mad at you because you just killed his pet.
    • When you finally get to fight Jakob, the ringleader of the cult, he fights exactly like a frequent FPS player who knows how to exploit the games physics, doing bunny hopping and switching weapons on the fly.
    • Playing a match on Duskworld and watching a Cart Dog zoom across a map with a gun strapped to the top of the cart.
  • Growing the Beard: While Episode 1 is a solid experience, Episode 2 features much larger, sprawling environments, has locales with greater variety than Episode 1, and starts telling a fairly coherent story without interrupting the flow of gameplay, and also starts making the game much more challenging.
  • Memetic Mutation: SOONExplanation 
  • It's the Same, Now It Sucks!: One of the main complaints about the bosses is that they generally feel too similar to a lot of the regular enemies, which takes away some of the gravitas for fighting them, and isn't helped by at least one of them (a single, large Cowgirl) becoming a regular enemy. That being said, "The Nameless City" is seen to significantly up its game for the final two, Jakob and Nyarlathotep, due to the former being a cool Mirror Boss, and the latter for being a bigger, more straightforward boss fight that leads into the game's Downer Ending.
  • That One Achievement: A programming quirk means that enemies killed by other enemy explosives will count you as having killed enemies, discounting your Pacifist Run (which usually ignores infighting), resulting in some irritation for completionists.
  • Unexpected Character: Big John had shown up prior in the remake of Rise of the Triad, and makes a sudden appearance in this game as one of the bosses of Episode 2.
  • One-Scene Wonder: Nyarlathotep, the true main villain, only shows up in the very last level of the game, but leaves an impression due to a creepy performance by Stephan Weyte (known to many fans as Caleb), and singlehandedly causing the Downer Ending of the game.
  • Signature Scene: The Erebus Reactor and Blasphemy are both considered standout stages in the game, due to their large, sprawling arenas with tons of enemies to battle against. Blasphemy also has one of the most memorable scenes in the game, with a tornado of blood destroying everything in its path after you get past the large battle.

How well does it match the trope?

Example of:


Media sources: