Video Game / Project X Zone

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Project X Zone (pronounced Project Cross Zone) is a Turn-Based Strategy Crossover game for the Nintendo 3DS console, featuring characters from the companies Capcom, Namco Bandai and Sega (and later Nintendo in the sequel) and co-developed by Monolith Soft and Banpresto. It's a Spiritual Successor (and an outright sequel, plot-wise) to Namco × Capcom, and a side story to Super Robot Wars Original Generation as a whole.

Just like in NXC, you move characters around a field, casting skills and spirit commands for buffs while hunting for items and objectives, and switch to a fighting game screen to attack the enemy. The fighting engine seems to be closer to the Endless Frontier games. The main playable characters are paired off into units of two, performing pre-made Combination Attack strings at your command, while solo characters can be attached to each unit for support attacks.

The opening is animated by Studio Trigger, formed from former Studio Gainax employees, who would later go on to make Kill la Kill.

The complete game was released in stores and the eShop June 25th, 2013.

The sequel, Project X Zone 2: Brave New World, was released in Japan in October of 2015, and recieved a North American and European release in February of 2016.

No relation to another Project X or X Zone. Or the Super Scope Light Gun Game for the Super Nintendo Entertainment System also called X Zone.

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    Playable Characters 
Note: The asterisk marks characters who are initially Rival units.

Capcom, first game

Capcom, second game

Bandai Namco, first game

Bandai Namco, second game

Sega, first game

Sega, second game

Nintendo (Second game only)

Original Characters

    Mooks and Rival Characters 
Note: The asterisk marks characters who later join as Solo Units or just plain join with you.

Capcom, first game

Capcom, second game

Bandai Namco, first game

Bandai-Namco, second game

Sega, first game

Sega, second game

Nintendo (Second game only)

Original Characters, first game

Original Characters, second game

  • Sheath
  • Blue/Red/Orange Hatter, Sword, Hyakugami, Eighteen/Eighty Eight, Fifteen/Fifty Five, Twelve/Twenty Two, Nine Nine
  • Byaku Shin

    Minor Characters 


This game provides examples of:

  • Absurdly High Level Cap: Both games have a level cap of 99, but reaching it in the first game is impossible due to lack of replayable stages and even in the second game where you can replay challenge stages, the highest level you'll reach without them is around 60-70 and that's on the special difficulty level where enemies have higher levels and give more experience.
  • Acrofatic: Drei's pretty limb for a big guy. As in doing a Wall Jump in thin air.
  • Action Initiative: In the first game, units act in order of their speed stat on each turn and a number of characters learn skills that allow them to jump the queue by boosting speed. The sequel replaces this with "normal" turns.
  • Alas, Poor Villain: During a villain's final defeat, they have a speech before dying, sometimes causing this reaction to the party. Aya-me and Vile are notable examples.
    • This also happens to Saya in the sequel to some degree, although Reiji still tells her to go to hell.
  • Ambidextrous Sprite: Averted for characters that have very noticeable asymmetric elements, like Reiji's white hair and scar, Zero's insignia, and Majima's eyepatch, but played straight for characters with smaller details like Xiaomu's zippers.
  • Anime Theme Song: "Wing Wanderer."
    • Only in the Japanese version, though. The international release replaces the song with a generic bgm that only vaguely resembles it.
  • Already Met Everyone: Quite a few characters know each other already, even if they're not from the same canon as they are characters that already met each other in Namco × Capcom but you have a few that seem to know each other by reputation, such as Chris and Frank, KOS-MOS and X, and Devilotte and Ulala.
  • Anti-Frustration Features: In the mission where he first appears as a boss, Seth will arbitrarily never target your newest unit with his special or MAP attacks, and against all expectations that unit being K Oed isn't a losing condition. This all seems to be because said unit appears way out in the boonies of the map and the rest of the team has to go through two bosses and a full compliment of mooks before they can provide backup.
    • But in new game hard mode, he will attack the new unit with his special.
  • Anti-Grinding: Since the first game doesn't let you replay stages, you can't be at a higher level than the game expects you to be. Averted in the second game, where you can keep replaying challenge stages as many times you want, allowing you to max out your levels at your leisure if you feel like it.
  • Arbitrary Headcount Limit: Averted. Unless the party has been split up for plot reasons (and even then, they're usually split across several different dimensions) everybody in the party participates in every battle. Played straight in the sequel where you generally can't use your entire party even when they're all available, but you can choose what members to use.
  • Arc Number: 101 in Brave New World.
  • Armed Legs: Both the Original Generation heroes have a pair each. Kogoro has wire-blades, while Mii has guns.
  • Armor Is Useless: Subverted to hell and back with Arthur.
  • Artifact of Doom: iI Oros Phlox really does act as the "will of the stone", then the Portalstone is this in a way.
  • Artistic License – Gun Safety: Naturally, since we have the likes of Vashyron, Zephyr, Leanne, and Dante on the roster, but the medal has to go to Erica Fontaine, who has one attack where she grabs her gun, trips, then shields her face while proceeding to spray-and-pray directly at her partner. Thank goodness for Friendly Fireproof.
  • Art Shift: For most characters, this is the first (possibly only) time they have been rendered in Sprite form.
  • Ascended Extra: Flynn and Vashyron are upgraded to partners for Yuri and Zephyr in the sequel, including getting character artwork.
  • Ascended Meme: Vashyron's infamous dance and Zero's equally infamous line from X4.
    • Jill also manages to stop Chris in mid-sentence before he could mention a certain kind of sandwich.
  • Assist Character: Solo Units function as this. Another nearby Pair Unit not in play can be this too, to the active pair. Devilotte, Ulala and Tron even bring up their own assists.
  • Ass Kicks You: Valkyrie's final support attack has her land on her butt when she's gigantic. Reiji & Xiaomu's Block-breaking movie has Xiaomu using her butt to break an enemy's shield, notably on higher-leveled enemies and sub-bosses/bosses.
  • Awesome, but Impractical: No selling attacks. Sure, you nullify the attack of the opponent, but it costs a whopping 60 point cross gauge just to use it. And if an enemy knows a Limit Break (which are usually the bosses of the game), you don't even get to choose to either defend, counter attack, or No Sell it.
    • Certain units and equipment increase XP gain rate, making it more affordable than believed. Also, the bosses will always counter with a Limit Break if their gauge is at 100%+ following a Normal Attack, making their pattern fairly predictable. This is further relaxed in the sequel, where counter actions and character-specific buffs consume SP instead of XP, which is only used for Mirage Cancels, Limit Breaks and aforementioned no selling attacks. Mirage Cancels themselves might also be seen as this: they allow you to cancel your current attack, gain an additional attack and slow down the enemy's fall so that you can time your Critical Hits easier, but by default they cost 100 XP to perform, meaning that using it even once denies you the opportunity to use your characters' Limit Break. That being said, Red Mirage Cancels also exist, which is what you get instead of a normal one if you use the Mirage Cancel at a specific point in the attack: they only cost 50 XP to do with no real drawbacks, but if you mistime them, you'll potentially lose out on a lot of damage since most cancel points are early in the attack and you still lose the full 100 XP. There are also passive skills that further reduce Mirage Cancel costs, dropping them as low as 20 XP or so in case of a Red Mirage Cancel.
  • Back from the Dead: Out of the ones who died in Namco × Capcom, only Astarothnote , and Saya are the ones who came back. (Saya was already revived in Endless Frontier, and Astaroth keeps coming back in his own canon anyway.)
  • Background Music Override: The entire Gain Ground stage and Operation Crackdown. Trombe now has a rival.
    • Scratch that! Even "Rocks" does it too!
    • "Wing Wanderer (Orchestral Version)" when fighting the Final Boss. And then "Mysterious Project" plays later.
    • In a New Game+, you can manually select which music you want to use for the entire stage as you please. Hell, if you set it at random, even Mooks get a particular random bgm, and they usually do not get one. Pick a music (which there are seventy-five to choose from, or just choose Random) and go wild.
  • Badass: All characters, both heroes and villains, are this.
  • Badass Armfold: A few characters indulge in this.
  • Bad Ass Crew: Just take one look again at all the characters confirmed for this game, and see if you can find someone who isn't capable of kicking ass in a fight.
  • Badass Normal: Quite a few of the fighters don't actually have powers and are just, for all intents and purposes, regular humans. Doesn't stop them from kicking a lot of ass.
  • Bag of Sharing: Even if say, a part of the party is at one world, somehow the other party members can still access the same items that the others had in a different world. Very egregious after finishing the stage when you get Kurt, Riela and Valkyrie.
  • Battle Baton: Mii's weapon is a rifle, but she sometimes twirls it as if it were a baton during her attacks, and she is a cheerleader.
  • Battle Couple: Let's see, Haken and Kaguya, Reiji and Xiaomu, Oogami and Sakura, Touma and Cyrille, do we really need to go on?
  • The Battle Didn't Count: Like Namco × Capcom, bosses tend to retreat when defeated until the final chapters of the game, where you defeat them for good.
  • The Bus Came Back: Kazuya, Strider Hiryu, Captain Commando, Felicia, Sylphie and Tarosuke debuted in Namco × Capcom, missed out on Project X Zone and returned for Project X Zone 2. This also applies to their respective enemies (such as Mokujin, Solo or Shtrom Jr.), who were also present in Namco × Capcom.
  • BFS: Many characters, ranging from the God Eater Burst guys, to BlackRose... to Sanger (who brings a human-sized Zankantou around).
  • Beach Episode: Look at the Breaking the Fourth Wall entry below.
  • Behind the Black: The game just loves to have treasure chests and item-holding breakables hidden behind pieces of the level geography. Fortunately, the full 3D levels slide around with proper perspective, and you can wiggle the camera a bit from its default isometric viewpoint, so it's not too hard to explore.
  • Better Than a Bare Bulb: The script takes advantage of having characters from various Earth-like yet contradictory worlds to mercilessly lampshade everything it can about every franchise that make an appearance.
  • Big Bad: While Due is the main antagonist for most of the game, the true villain is Meden Traore. And in the sequel, at first it's Saya, but later it's revealed to be Byakushin.
  • Big Good: Aura is treated as such, particularly during the story arc that focuses on reuniting her fragments. Mii Koryuji is this trope story-wise, since most of the game's plot revolves around her. Reiji Arisu reprises his role as this in the sequel, now that Kogoro and Mii are out of the picture.
  • "Blind Idiot" Translation: Not so much in that the translation's bad, but that there are a few inaccuracies and a lot of typos, mostly in the text-heavy Database. For example, on the soundtrack CD, "Flutter Vs The Gesellschaft" is listed under the Mega Man Dash series...which had already been localized over a decade ago as Legends.
  • Bloodier and Gorier: In Namco × Capcom, you hardly see blood except from Armor King's mouth. In this game? Blood sprays are visible in multiple attacks, whether it involves stabbing the enemy in an exaggerated manner or slamming them onto something sharp.
  • Blown Across the Room: Everyone (including villains) does this.
  • Boke and Tsukkomi Routine: A lot of conversations in battle will be like this.
  • Book Ends: The beginning of the game shows Mii exiting her house meeting up with Kogoro in the morning. The ending shows that they both go inside the estate at sunset.
    • The first prologue chapter is titled "The Wanderers". The final chapter is titled The Wing Wanderers - though the significance of this is kinda lost in the localization.
  • Boot Strapped Theme: Almost all returning characters from Namco X Capcom retain their themes.
    • Also Kite & Blackrose end up with a song from... .hack//Link instead of the original quartet of games.
  • Boring but Practical: Jin and Xiaoyu. Their moveset is lacking in style, relying mainly on technical proficiency and speed, and they're not as flashy and flamboyant as some of the game's more notable and quirky characters. But they are very good at one thing, and that one thing is delivering merciless beatdowns.
  • Boss Rush: The penultimate and last stages comprise of this. Chapter 40 has you fighting off against numerous clones of Sanger, Heihachi, T-elos, Alisa, Juri, and Saya. Chapter 41 has you fighting against almost every boss in the entire story, and defeating them just causes them to respawn. You'll fight most of them no less than twice.
  • Brainwashed and Crazy: Riemsianne uses her powers to do this on the Morolians. And this isn't the first time for this to happen to these poor guys.
    • The Gespenst Phantom definitely got hit with this trope, considering it kept on following Haken throughout EXCEED.
  • Bragging Rights Reward: You can gain exclusive equipment for each Pair Unit by fighting through the sequel's challenge stages. By completing everything, the story becomes a joke. Bringing that over to New Game+ makes that a joke too.
  • Break Meter: Most enemies have shields on them, so players must take it out before players can start damaging them. Some characters have attacks that are better suited for breaking shields, since they have powerful singular hits early on that do large amounts of damage to them, like Ryu's and Chun Li's moves that involve their Focus Attack from Street Fighter IV. The second game further clarifies which moves act as shieldbreakers by marking them with a cracked brick wall icon.
  • Breaking the Fourth Wall: During Chapter 33, some of the females start talking about how they want to have a race in the ship's pool and start discussing their different swimsuits. This prompts a line from Xiaomu;
    Xiaomu: Ah, we should have known this game would have had a swimsuit episode!
    • At the end of Chapter 13, Path to Certain Victory plays as Saya prepares, prompting this retort from Xiaomu:
    Xiaomu: Hey! Don't go bringing your theme music in here!
    • Ironically, Path to Certain Victory also plays during Reiji and Xiaomu's Special attack.
    • Saya has a Super Move Portrait Attack where she says "Thanks for requesting me."
  • Brick Joke: After being shot out of the colossal revolver catapult in Paris, in the opening of Chapter 35, Jin hopes Heihachi fell out and got bashed on the wall. Opening of the next one, Heihachi hopes the same thing happened to Jin.
  • Bullet Time: One of the new features in the sequel, this allows you to time Critical Hits easier and gain back some of the Cross Gauge you used to activate it if used correctly.
  • The Cameo: Ulala and Devilotte's assists, which use characters from games like Side Arms and Fantasy Zone, among others.
    • The prologue to Stage 15 has the supercomputer from the old Sega game Gain Ground (in fact, Stage 15 is a big Shout-Out to the game), while Stage 17 includes statue versions of the enemies from Gain Ground's first boss stage.
  • Calling Your Attacks: For nearly every attack, sometimes even generic ones like Disembowel.
  • Canon Welding: Done to believably awesome and sometimes hilarious effect. Many characters with similar themes end up in the same world.
    • Also done In-Universe at one point, where the characters spend a little time spitballing about how they might come from different points on the same timeline. This stops being funny for them real quick when they realize the setting of God Eater Burst puts The End of the World as We Know It well within (and quite possibly at the endpoint of) many of their lifetimes.
  • Casting Gag:
    • The team-up of Dante and Demitri took the biggest slice of the cake, and ran with it.
    • Valkyrie insisting to be coded "Seventeen."
    • Bruno Delinger from Dynamite Cop/Deka is voiced by Ben Hiura, who is the actual Japanese voice actor for Bruce Willis in the majority of his most recent movies. Since Bruno is a Expy of Bruce Willis and the American version of the first Dynamite Cop/Deka was named Die Hard Arcade, this is quite fitting.
    • Also overlaps with The Other Darrin in a meta-example, since Ben Hiura replaces the late Nachi Nozawa as the Japanese voice of Willis.
  • Casual Danger Dialog: Lots, considering there's dialog snippets before and after most battles, every unit has several possible lines, every pair has a few exchanges they can make, and every pair unit/solo unit combo has at least two unique exchanges. Haken and Kaguya are probably the best example, speaking so casually that without context it's hard to tell if they're talking about fighting or foreplay.
  • Cat Girl: Felicia is the primary. Erica when in her black cat outfit. Aty when in full Shartos form also counts. Neneko as well.
  • Chainsaw Good: Frank West uses Adam The Clown's pair in his attacks, alongisde Hsien-ko's. Alisa, too. There's also the Blood Doll Chainsaw.
    • Majima gets in on the chainsaw action in the sequel.
  • Changing Clothes Is a Free Action: Certain characters change outfits in the midst of their attacks.
    • Erika changes into her black catsuit for her and Gemini's support attack, their down-A attack, and their super attack. Her red habit is seen flying back on screen for her to put back on immediately when she's done.
    • Reiji and Xiaomu's MAP attack consists of Xiaomu attacking the enemy in several different outfits, such as a Chinese dress, school girl uniform, and a wedding gown.
    • Both Ichiro and Sakura do this as well. Sakura changes into her Imperial Army uniform for their super attack, while Ichiro changes into his civilian clothing for their MAP attack.
    • The sequel seems to be using this trope a lot more.
    • In the sequel, Erica now changes into both her catsuit AND her Imperial Army uniform for her and Ichiro's super attack, Sakura still changes into her army uniform for her super attack while Gemini changes into her uniform for their MAP attack.
    • Lucina changes into the Bride class for her and Chrom's super attack and their down-A attack.
    • KOS-MOS changes into a magical girl outfit for one of her moves while Fiora switches between various drones on her back just so that she could perform the Talent Arts associated with them. (In her source game, the "drones" count as foot equipment only equippable by her).
    • Estelle and Felicia both finish their support attacks by changing their outfits. Estelle changes into her "Enchanting Belle" costume, while Felicia puts on a cabaret outfit.
  • Chekhov's Boomerang: The fountain at the Kouryuujii estate is a lot more important than just Chun-li and Morrigan popping out there. Or the fact that it's a dimension warp connecting to the shopping mall or the ship. This is again used in Brave New World where the Dragonturtle Mk. 1 needs a point of reference to get Reiji and the gang back to his timeline to deal with the bad guys.
  • Christmas Episode: Chapter 25 of 2 where Zephyr and Vashryon wear the reindeer outfits from such segment originating from their own game, although it's mostly used as a ploy to fool their enemies into thinking that they're part of their forces so they can foil their plans.
  • Cloning Blues: Katana is back and apparently has another model called "Red Katana" who's practically Genki Girl personified. Also some of them are infused in a giant robot similar to how Saya was infused within 99.
    • Not to mention the Rival Units in the last two stages; the penultimate stage has you fight multiples of every Rival Unit that became a Solo Unit (yes, that includes Sanger), while the last stage has you fight every boss enemy.
  • Combination Attack: All Pair Units come with multiple ones. In fact, a normal attack is already one of these. This can culminate in a five-person assault with the attacking unit, their solo, and a neighboring unit all attacking at once.
  • Combos: As the above entry suggests, the gameplay revolves around these, with higher combo counts giving you various rewards and losing your combo might give the enemy a chance to refill their block gauge.
  • Contrived Coincidence: Anytime Phantom appears as an enemy, Sanger seems to be conveniently absent and thus doesn't know it exists. That is, until Stage 27, aka the first stage where you have every single pair and solo unit.
  • Cool Sword: Part of the opening shows some of the sword-wielders standing side to side with each other, pointing their varied swords at the screen.
  • Counter Attack: If the enemy that attacked you didn't inflict you with Downed or Stun or kill you outright, you can attack them back at the cost of some of your XP/SP. Less useful in the first game where performing a counter attack gives you 1 less attack you can use, denying you the use of the normal extra attack as well, but the sequel has no real restrictions when it comes to countering enemy attacks besides only being able to use support attacks during them with the respective passive skill and there are also various counter abilities that either damage the enemy or their EP or inflict them with a status aliment before you perform the actual counterattack on them.
  • Continuity Nod: Where do we start...?
  • Cosplay Otaku Girl: Xiaomu in her attack taken from EXCEED and this time, it's the attack that hits multiple enemies at once instead of Jyuu no Kata.
  • Courtroom Episode: 2 has the entire stage 31 as such with Phoenix Wright and Maya Fey as the defending lawyer and his assistant while Miles Edgeworth as the prosecutor with Valkyrie at the witness stand. Otohime is the judge while Tarosuke is the bailiff. Meanwhile, the playable characters are at the defendant's side while Kamuz, Shadow, and Sigma are at the prosecutor's side. Finally, Saya, Aya-Me, and Juri Han are the witnesses to the trial. Finally, Sylphie is the resident Big Damn Heroes person. Yes, it's absurd as it sounds. (Un)fortunately, the entire segment becomes moot when Sylphie barges in before the trial can actually begin, inadvertedly revealing the culprit of the case outright by being in posession of the stolen object, telling everyone who stole it and how.
  • Critical Hit: Just like in Endless Frontier and Namco × Capcom, hitting enemies just before they hit the ground deals critical damage. It's even more important in this game because it gives out a lot more cross points to execute Limit Break attacks more easily and also more experience boosts just like the Branch-Up multipliers.
  • Crossover: A MASSIVE one. Yuri and Estelle, Ulala, Dante, Jin and Xiaoyu and Chris and Jill are just some of the characters featured.
  • Demoted to Extra: Tron, Arthur and Valkyrie from their fully playable roles in Namco X Capcom to being just support characters in the first game. Pai Chan, Alisa and Leanne also become support units in the sequel.
  • The Dev Team Thinks of Everything: Every possible pair and solo unit combination has an unique pre-battle conversation and at least 5 unique victory conversations, totalling up to 500 of them.
  • Did You Just Punch Out Cthulhu?: When you defeat Meden. Especially if you land the final blow with a Badass Normal team, like Chris and Jill.
  • Disney Death: Arthur sacrifices himself in Operation Crackdown. As the next chapter starts, several members of the group mourn his death, but Arthur promptly returns, revealing that as long as he has his armor, he won't die, subverting Armor Is Useless.
  • Disney Villain Death: Seth gets one of these, even though he's clearly seen exploding.
  • Divergent Character Evolution: Design example. Akira uses his blue and red gi from VF 2 instead of his later white one so he's harder to get confused for Ryu.
  • Door Closes Ending: At the end of the game, as Kogoro and Mii walk into the mansion for a drink of tea, the doors are shown closing.
  • Double Entendre: When you have Haken, Dante, and Morrigan all in one game, there's bound to be a few of these. You can also add Vashyron.
  • Dynamic Entry: Reiji does it again with his signature "WAIT!"
  • Dual Wielding: Lots of characters, but Reiji takes it Up to Eleven.
  • Dub Name Change: For (almost) everyone who's had one in their own canons, of course. Combining this with No Dub for You causes some dissonance when your eyes see "Hsien-Ko" and your ears hear "Lei-Lei". The exception is Bruno, likely because the licensing fees to turn him into John McClane again would be far too much trouble; however, his canon's second game was released internationally with the original names intact, and the Database lists him as being from that game (Dynamite Cop) specifically, so they already had another excuse. The second game references this with M. Bison, who's still referred to as "Vega" in any voiceacted segments: his Crosspedia entry states that the origins of his name are shrouded in mystery and that he likes to use other aliases internationally.
  • Elemental Powers: Reiji and Xiaomu again.
    • X and Zero's different weapons/techniques.
    • As well as Cyrille's different spells, and (to a lesser extent) the Resonance of Fate team's Trick Bombs.
  • Expy: Tenzai Kogoro is based off the Chinese mythological character Sun Wukong. Mii Koryuji is based off of Xuanzang, but appearance wise, she resembles Bayonetta, Juliet Starling, and Petra Johanna Lagerkvist.
  • Enemy Mine: Dante teams up with Demitri, who by all means he should be killing.
    • Mythology Gag: This is not the first time Dante teams up with a possible target; a similar case happened in Shin Megami Tensei III: Nocturne with Dante joining forces with Demi-Fiend by following the straight good path.
      • In Project X Zone 2 Dante teams up with his twin brother, Vergil, who was a major antagonist in Devil May Cry 3. Though he had teamed up with Vergil for a short time in that game.
    • And then in the same vein, we have Frank West, the zombie apocalypse survival expert, teaming up with Hsien-Ko, a Jiang-Shi. Looks like this might become a pattern with the Darkstalkers cast.
    • And again, T-elos working with KOS-MOS despite their little issues. Much like Endless Frontier EXCEED.
    • With Saya here as a Solo Unit just like in EXCEED, all that Foe Yay between her and Reiji just went Up to Eleven.
    • In the sequel, Jin teams up with his father, Kazuya, who, despite certainly not being Jin's worst enemy, definitely isn't on friendly terms with Jin.
  • Even Evil Has Standards: Pair Saya with Chris and Jill, and she tells the BSAA agents that Ouma never uses viruses or other bioweapons. Chris doesn't buy it, since she's working for a known criminal syndicate and that she was heavily involved in the near destruction of reality.
    • A more humorous example: When Due Flabellum reveals that she's been staying in the Koryuji mansion while Mii has been away, using her private bathroom and has even eaten the pudding in the fridge that she was saving, Devilotte is horrified that anyone would do such a thing.
  • Excuse Plot: In all honesty, the plot and even the battles are primarily a backdrop to get all these disparate people together.
  • Extremely Short Timespan: Granted, a lot of dimension-hopping was involved, but by the time you finish the game, it's only sunset at the Kouryuuji estate.
  • Face–Heel Turn: The Phantom was a pretty steadfast partner for Haken in EXCEED, since after the first third of the original game. Of course, it doesn't stick and joins Haken and Kaguya in their MAP attack.
  • Facepalm: Demitri does this occasionally.
  • Fanservice Tropes: And we have the following:
    • Absolute Cleavage: Let's just say quite a few of them because listing them all would take a long time.
    • Bare Your Midriff: Ulala, Alisa, Black Rose, Felicia, Nana, Juri and Saya.
    • Clothing Damage: Arthur loses his armour and becomes clad in boxer shorts ala his game. Bruno also suffers from this as well as Devilotte and hers is a result of Blodia, the mecha of Jin (the hero protagonist from Cyberbots) punching through foes as well as her.
    • Fanservice Pack: Some female characters have larger assets than in their original series. Hsien-Ko is a good example.
    • Fashionable Asymmetry: Mii wears a dress with one shoulder strap. A number of characters comment on it. What's particularly funny is that the strap has fallen off in a couple of her conversation poses, so whenever she talks for any length of time, the strap alternates on and off randomly. Chrom is no slouch with this trope either.
    • Full-Frontal Assault: Seth and V-Dural are essentially naked. By extension, Felicia and Unknown count as well.
    • Gag Boobs: How Estelle reacts to Kaguya. And not the first time either, isn't that right Judith?
    • Gainaxing: Very noticeable whenever female characters use their Limit Break. Of course, this being Banpresto...
      • Also Morrigan in the intro. The animation for it was done by former Studio Gainax employees.
    • Innocent Fanservice Girl: Kaguya and Felicia.
    • Jiggle Physics: Almost every female character who has a noticeable bust size.
    • Male Gaze: A lot of the cut-ins for the female characters. KOS-MOS's is especially notable.
      • One screenshot shows Frank West taking a photo of Riela in Valkyria mode... while aiming at her chest. Heck, Frank West taking photos of girls is pretty much a big lampshade to this trope.
      • During conversations, almost every female character has the Boobs-and-Butt Pose as one of their mood art, playable and non-playable.
      • During her Solo assist Valkyrie in a voice-over encourages the other characters (and player?) not to look upward. note 
    • Stripperific: A good number of the ladies, but Felicia takes the cake as she is technically naked.
    • The Coats Are Off: Saya ends her support attack with her jacket off.
      • Similar thing happens with some of Erica's attacks, in which she throws her nun outfit off, revealing a cute cat suit underneath.
    • Walking Shirtless Scene: Jin, Kazuya, Bahn, and Seth count. Arthur in boxers also qualifies.
  • Fantastic Foxes/Kitsune: Xiaomu and Saya.
  • Five-Bad Band: Oros Phlox
  • Flash Step: Kogoro, the male protagonist, does this a lot in his attacks.
  • Foreshadowing: Done by some of the villains, Played for laughs when Due and Mii are involved.
  • Friendly Fireproof: Considering you have up to five people attacking all at once (Ulala amps it up more) it's surprising that no one but the enemy gets hit with any form of attacks. Either it's this or everyone's just that really good at hitting their targets.
    • Ulala is kind of Fridge Brilliance concerning this; she DOES come from a series where the gameplay involves you shooting at aliens and humans with specific buttons and timing.
  • Gag Boobs: Just like her native series, a noticeable majority of the breast-related humor comes at Kaguya's expense. Taken Up to Eleven in that the game establishes she's bigger than Morrigan.
  • "Get Back Here!" Boss: Stehoney.
  • Genre Savvy: Chris and Jill skip entering the Curien Mansion because by this point they know exactly what happens when you enter a spooky looking mansion in the middle of nowhere.
  • Getting Crap Past the Radar: Despite the countless innuendo in the game, at one point Arthur promises to protect Alisa's "Maiden-head" with a completely striaght face, and despite a team with numerous perverts in its ranks, this goes completely unnoticed.
    • Although this makes sense given he was about to sacrifice his life to save the team. Not the best moment for perv jokes.
  • Gimmick Level: The various challenge levels unlocked in New Game+ in the second game consist mostly of these:
    • "The Ancient Mechon" has you essentially fighting one of the Bonus Bosses in Xenoblade Chronicles which has massive amounts of HP for an enemy of its level and beat it before dawn that arrives in 4 turns.
    • "Cyberspace Dungeon" tasks you to beat Sigma at the end of the level in 30 turns with a single Unit while stationary enemies spawn at predetermined locations to stall you.
    • "The First Phase" spawns groups of massively durable enemies at you, tasking you to beat specific ones before the boss absorbs them to make itself stronger.
    • "The Unstoppable Rabble-Rousers" has you fighting an Ustanak that keeps respawning and summoning reinforcements every time you kill it.
    • "Wild Summons" has you fighting most major enemies as new ones are periodically summoned in.
    • "The Formidable Caged Ones" takes place in a small arena where you and your enemies are separated by barriers that're periodically lifted when enough rounds pass.
    • "Ninja Ninja Ninja" is largely self-explanatory: you fight a large number of ninjas with Kurohagane using his Doppelgänger Attack to create more clones of himself that then proceed to summon even more enemies or turn into tougher enemies themselves.
    • "My Blood Boils with Devotion to Play" has you fight a group of enemies led by Segata Sanshiro, with the main difficulty being that he removes most of your HP and SP right at the beginning of the level.
    • "Nine Trials" has you defeat 9 groups of enemies within 25 rounds, some of them being gimmick groups in themselves based on their source games.
    • "100 Battles" has no real gimmick, if the strongest enemies in the game and the possibility to fight up to 4 copies of the Final Boss at the same time if you don't play your cards right doesn't count.
  • Go Out with a Smile:
    • Aya-me in Chapter 34. However, a clone does show up in the final stage's Boss Rush.
    • The members of Oros Phlox also get this before they return to the Portalstone.
  • Gratuitous English: Discounting attack names, we got:
    • Dante and Lady seems to have picked quite a few of these.note 
    • Of course, there's Haken who does this on a regular basis, as well as Ulala and Demitri with his usual "Let's play".
    • Gemini also lapses into this, though she's from the U.S. As is Frank West.
  • Gratuitous French: Don't forget Erica's "Bonjour, Bonjour!"
  • Guest Fighter: Chrom, Lucina, and Fiora are characters owned by Nintendo themselves. Fiora in particular was created by Monolith Soft, the specific subsidiary of Nintendo developing the game.
  • Guys Smash, Girls Shoot: Applies mostly to Kogoro and Mii.
  • Hair-Raising Hare: Ciseaux in the first game, who's joined by Ranmaru and Sheath in the next. Haseo calls them the Brotherhood of Bitter Bunnies when they all show up in Chapter 32.
  • Harder Than Hard: SP Advanced in the second game. Subverted though, in that the enemies are actually just as hard as the ones in Hard difficulty, and you get more Gold and CP for beating them.
  • Hammerspace: Hsien-Ko with her sleeves, although the same could be applied to other units, like Kurt and Riela, Erica and Gemini, and Chris and Jill.
  • Harmless Freezing: Some of your units use ice powers and can actually freeze opponents. It doesn't last really long.
  • Heart Is an Awesome Power: Sakura and Ichiro have an attack that shows them proclaiming their love, causing a huge heart to send out a shockwave that kills enemies.
    • This is also the essence of Ulala's dancing. Though in battle, most of the attacks come from her "backups".
  • Herd-Hitting Attack: The MAP attacks, usable for both the heroes and villains.
  • Heel–Face Turn: As the game's opening shows, Heihachi and Juri Han eventually join as Solo Units. Considering the former was already playable on his first battle in the previous game, it shouldn't be that surprising.
    • Also not shown in the opening is Saya. This also shouldn't be very surprising.
    • In general, a couple of villains are playable characters: Devilotte, Heihachi, T-elos, Kazuya and Vergil are examples.
  • Heroic B.S.O.D.: Zero after he sees Iris. You'll have to save him within turn 8 with Skeith and Vile in your way.
  • <Hero> Must Survive: There are a lot of stages where it is required for a particular unit to survive, else it's Game Over. Unlike in Namco × Capcom however, instead of just going back to the menu screen while keeping all the goodies you accumulated in battle, you are sent back to the title screen in this game so no, you can't exploit it.
    • Bizarrely enough, this is subverted of all places in the final stage when by all rights it should have been played straight (you need to get Kogoro and Mii right next to the barrier within 15 turns but you can actually get them ko'ed and still be able to continue).
  • Heroic Sacrifice: Arthur makes one at the end of Operation Crackdown. It doesn't stick and is resolved really quickly. This is also part of the Continuity Nod because Arthur states that he can survive one attack as long as he's wearing his armor no matter how strong or weak it is, just like in his game.
  • Hot Springs Episode: Present in Brave New World, much to Vashyron's dismay that he never got to see it. It's featured as a bonus cutscene in the New Game+.
  • Hotter and Sexier: Compared to Namco × Capcom? Check.
  • Humongous Mecha: One is revealed in the opening. Oh, and the Gespenst known as Phantom is also Haken's rival in this game. And Blodia and G. Kaiser.
    • Ciseaux has one modelled after a rabbit.
  • Hyperspace Arsenal: Several Badass Normal characters fight by flinging, throwing or shooting everything they have up their (apparently very deep) sleeves. For some, quite literally.
  • Improbable Weapon User: Frank West and Bruno Dellinger.
  • Incredibly Lame Pun: Pairing Valkyrie with Gemini and Erica results in one of these
    Erica: Oh, Valkyrie. May God bless you!
    Valkyrie:I do come from the heavens, but...
    Gemini:Yeah, and you're heaven a great time! Hehehee!
  • Infinity+1 Sword: Beating the challenge levels that're unlocked in New Game+ in the second game rewards you with some of the best gear in the game that can only be equipped by a specific pair of characters. The final challenge drops the most powerful equipment in the game which can be used by any characters.
  • Insistent Terminology: Hsien-Ko insists on the term "jiang shi", taking offense when Bruno calls her a "monster" at their first meeting, and then being called a "zombie" by Chris and Jill.
    • Mythology Gag: She also took offense in Marvel vs. Capcom 3 to being called a zombie by these two.
    • Soma insists that it's "God Eaters", not "Gods Eaters", in reference to how the localization of the game he came from changed all references of God Eater(s) to Gods Eater.
  • Interface Spoiler: Gels make their appearance in the item list much, much earlier than any actual characters representing the Tales of series. Y'know, if you didn't watch the opening or look at the box.
  • Ironic Echo: In Chapter 35, Jin hopes that Heihachi died by being bashed against the side of the wall of the Tower of Tarqaron; Chun-li tells him it'd take more than that to kill Heihachi. Fast forward to the next chapter, and this conversation ensues:
    Heihachi: Hmph. I hope Jin fell out and bashed up against the wall, personally.
    Akira: If I had to guess, it'd take more than that to kill Jin.
  • Irony: Hsien-Ko partnered with Frank West.
    • Ditto with Dante and Demitri. This is Casting Gag-related. Toshiyuki Morikawa and Nobuyuki Hiyama are best buds in real life, and they're the V As of Dante and Demitri respectively. Dante's a crass, stylish demon hunter while Demitri's a refined, noble demon. In fairness, Dante's pretty chill about the whole thing.
    • Kite's Zankou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK.
    • Yuri states that Vile pursuing X to the Tower of Tarqaron is this as a man he once knew died pursuing him to same place.
      • which doubles as Continuity Nod as he is refering to Zagi and Yuri still wants nothing to do with him.
      • The icing on the cake is that Vile dies in the Tower of Tarqaron.
      • ...and Zagi returns in the sequel fighting the party inside it, along with Vile.
  • Justified Tutorial: All five prologues serve as the tutorial to the game (Prologue 1 being basics, Prologue 2 being attacking with another Pair Unit, Prologue 3 being attacking with a solo unit, Prologue 4 being a mix and match of 2 and 3, and 5 teases us with MAP attacks).
  • Kamehame Hadoken: Besides Ryu and Ken, X gets this as a Limit Break, as a Shout-Out to the Easter Egg in Mega Man X.
  • Karma Houdini: In the first game, Riemsianne and Selvaria are the only villains not to be defeated at the end. Saya, T-elos, and Juri count as well, since they were working with the heroes at the time.
  • Katanas Are Just Better: Played straight with everybody else who uses a katana, but not for Sanger when he shows his katana to Haken and Kaguya. So Kaguya powers it up to his original Reishiki Zankantou.
  • A Kind of One: Apparently all Soul Bees are called "Q-Bee" in this game in spite the fact that "Q-Bee" is a title used to designate the leader of the Soul Bee race.
  • Kiss of Death: More like a kiss of brainwashing but this is how Riemsianne controls the Morolians but special mention goes to Coco Tapioca who as Kurt points out is a robot but is discussed and Played for Laughs in chapter 33. She described it as a novel experience... yeah.
  • Lampshade Hanging: Done mercilessly by the most of the main cast both heroes and villains.
  • Late-Arrival Spoiler:
    • Fiora appears in her Mechon form within Project X Zone 2 while paired up with KOS-MOS. The mere fact that she's been turned into a Mechon is a huge spoiler within Xenoblade Chronicles due to it being one of the game's various Plot Twists. That's just one among many others in this game.
    • Lucina's presence is a major spoiler for Fire Emblem Awakening simply because of her status as a Walking Spoiler.
  • Leaning on the Fourth Wall: This battle quote from Kite "Grinding for experience is a key part of any game."
    • Although granted, Kite is a middle schooler playing an MMORPG so for him it's a perfectly normal statement. The second game adds "Countering is a major part of strategy RP Gs!" as one of his counterattack quotes.
    • And ironically, due to the way the game is set up, grinding is impossible.
    • A pre-fight quote from Erica: "I think this is the time the announcer usually yells 'Fight'." Then cue the announcer: "Get readyyyy... fight!"
    • Project X Zone 2 has this exchange:
    KOS-MOS: Predicting enemy movement patterns.
    Fiora: I expect we'll hit them and they'll bounce a lot. Just a hunch.
  • Let's You and Him Fight: Yuri and Estelle end up fighting Sanger when they first encounter him.
    • This happens to Yuri again in the sequel; he and Flynn end up fighting Segata Sanshiro upon their first meeting.
  • Limit Break: All Pair Units have two: a single target version used during a battle called a Special Attack, and a Multi Attack used on the map for multiple enemies.
  • Loads and Loads of Characters: Monolith says that there will be around 200 named characters, though not all of them will be playable.
    • There are a total of twenty Pair and twenty Solo Units - 60 characters at a minimum. If you count Neito, Tron's Servbots, and the eight assist-only charactersnote  the total comes to 70 characters the player can use. Add the 22 Rival Units (the ones that don't make a Heel–Face Turn) and Iris and Aura, and we got 94.
  • Lovable Sex Maniac: Haken, Vashyron, and Majima are at the forefront of this.
  • Love Confession: At the end of Project X Zone 2, as the group celebrates their victory in Demitri's castle (much like how Namco × Capcom ended), Xiaomu confesses to Reiji that she loves him.
  • MacGuffin: The Portalstone, which Oros Phlox steals for some reason. It's revealed that Oros Phlox are themselves the stone, or more specifically, it's will manifest, and are trying to unite all the worlds.
  • Marathon Level: One of the main complaints about the game is the ridiculously huge number of enemies you need to kill per level on average to finish them and little else to break up the monotony of doing so, combined with potentially ridiculously long stretches where you can do nothing but watch the enemies take their turn one by one. The sequel aims to fix this with more compact levels that don't take as long to finish and which have more interactive elements such as stage hazards, along with adding separate player and enemy turns that allows you to thin out the herd more effectively before the enemy gets their turn. That being said, the latter missions in the second game can still take a long time to complete and most of the challenge missions are more or less intended to be this, considering they're the source of the best equipment in the game.
  • Mecha-Mooks: Stage 27 has your characters fight an assortment of robots and mechas from the different games.
  • Meet Cute: Xiaomu mockingly refers to T-elos and Metal Face's first meeting with each other as one of these.
  • Milestone Celebration: Project X Zone 2 serves as the 10th anniversary of Namco × Capcom. Seemingly, 2 has Reiji and Xiaomu as the main heroes again, Saya as one of the primary antagonists, as well as introduce other members of Shinra and Ouma. In fact, the game's subtitle, Brave New World, shares the same name as Namco X Capcom's main theme.
  • Mini-Mecha: Quite a few appear as Mooks/Rivals, such as Armor Soldier, Phantom and Prelude. Vile also brings his Ride Armor along in some of the fights against him.
    • It should be noted that, like Phantom, the G. Kaiser that appears in Devilotte's attack is a smaller version of the original.
  • Mission-Pack Sequel: The second game is pretty much like the first one, but with new characters and areas.
  • Missing Song: Due to licensing issues, Wing Wanderer is replaced with an instrumental song in the game's opening. Same deal with Over The Clouds, Ring A Bell and Moshimo Kimi ga Negau no nara. Licensing really sucks doesn't it. The second game thankfully averts this and has the same soundtrack for all versions of the game.
  • Mistaken Identity: Tron at first believes X is Volnutt when they meet.
  • Moral Event Horizon: Played for Laughs In-Universe, in chapter 31, where Due mentions she ate Mii's expensive flan, several characters, including former rivals, react to this like it was the worst thing she has ever done.
  • More Dakka: Chris, X, KOS-MOS, Ulala, Kurt...really, anyone who has some kind of gun or laser falls under this. It's even lampshaded in the opening where everyone who has a gun open fires at something.
  • My Friends... and Zoidberg: When investigating the Bermuda cruise ship, Chris and Jill comment that it's infested with nothing but zombies. Hsien-Ko responds with a self-inflicted version of this trope:
    Hsien-Ko: Hey, there are humans here, too! And me, I guess.
  • Mythology Gag: The shot of Sakura during the opening of the anime is the same shot used in this game. Observe.
    • Why does Bahn know Akira and Pai? Because their series crossed over in Fighters Megamix! note 
    • Remember that Capcom Fighting Evolution game and that Jedah's ending faces him off against Dante? It's happening in this game.
    • Sanger's Heel–Face Revolving Door stitch is very much the same thing he did in the first SRW OG. Extra points for the fact that during his time as Rival Character, he never used his Daizengar inspired move. Instead, he used Thrudgelmir's move, just like Alpha Gaiden.
    • Kite's Sansou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK.
    • Ulala's guns were never named in Space Channel 5, but here they're called Tension Blaster. Think Banpresto and SEGA made the name up especially for this game? Not so, because this is the name for Ulala's guns from Phantasy Star Online where one half of them appears as a rare weapon the player can use.
    • Many of Segata Sanshiro's attacks reference his many famous commercials. For example, one special involves him judo-throwing the target so that it explodes on landing, similar to one commercial for a Bomberman game on the Saturn. Another special involves summoning innumerable clones of himself to stampede the enemy, just like his commercial for Dragon Force II.
    • One cutscene involves Segata Sanshiro and Sakura hugging it out while standing under a shower of cherry blossom petals. This is a direct reference to a commercial for Sakura Wars 2, where Segata Sanshiro and Sakuranote  playfully chased each other under a forest of sakura trees before they hugged it out.
    • Chrom and Lucina's super attack pays homage to their game's box art.
  • Never Trust a Trailer: One of the promotional videos shows Alisa assisting Jin and Xiaoyu against Heihachi. In fact, Heihachi joins before Alisa does - and while a later stage does include a copy of Heihachi as an enemy character, it is not the stage seen in the trailer.
  • New Game+: Features a harder difficulty and a slower EXP gain, but you also get to keep items you have on your previous playthrough and find new ones that're even stronger than the ones you got earlier. It should be mentioned that the slower EXP gain balances out the fact that enemies have higher levels in hard mode. Second game adds gold and total CP gained to things carried over, unlocks harder challenge stages you can use for grinding purposes, and a bonus hot springs cutscene after you complete Chapter 36 and at the start of Chapter 37.
  • Nice Job Breaking It, Hero: In Chapter 13 of the second game, you find yourself at the Fetus of God and start hearing a voice calling for help and has only 8 minutes before he's absorbed into the dimension. Upon freeing the captive, it turns out to be none other than Lord Raptor, who had nothing left but a head after his defeat in the first game.
  • Nintendo Hard: Let's just say in certain stages, there can be five bosses and fifty enemies on a map at once, with shields.
    • In fact, most normal enemies can be defeated in one turn of attacking (without using a Limit Break), especially if the attacking character can access a Solo Unit and a Support Unit. Most stages also let you use every unit you have at the moment, which means you can end up controlling a lot of characters. So how does the game balance this? By throwing hordes of enemies at you.
  • No-Holds-Barred Beatdown: The ability to have five characters all attack enemies at once (by having a Pair Unit call another Pair Unit to help them attack, and then calling a Solo Unit who can be applied to the intial Pair Unit to also perform their own attack) makes some attacks become essentially this. You know you're screwed when X, Zero, KOS-MOS, T-ELOS and Ulala are all taking you on at once, and some of those solos are assisted by characters from other games...like the aforementioned Ulala.
    • Cross Hit is more or less this as an actual gameplay mechanic: if the solo or assist characters hit the enemy at the same time as the pair unit, a large green X appears on the enemy that holds them in place, preventing them from being knocked away by strong attacks, increasing XP gained and in the first game, they're the only way to fill the XP gauge past 100% up to 150%. The second game refined them more so that getting the X to appear isn't as easy to begin with and any strong attack that knocks the enemy away will cause a Cross Break that causes a ton of damage but also breaks it as the name suggests, meaning that the enemy will more than likely get knocked away from any followup hits. There are also buff skills that can either disable Cross Break entirely if you want more XP or increase the damage done by it if you possess a combo that can potentially let you trigger it multiple times.
  • Nonstandard Character Design: Unlike everything else in the game, which uses traditional if very detailed spritework, the effects for the God Eater Burst characters using their Consume attack is animated frame-by-frame, making it look noticeably more fluid and very out of place.
  • Not Now, We're Too Busy Crying over You: Done in Chapter 37 when Ichiro believes he's responsible for part of his group plummeting to their deaths, only he forgot (or failed to realize) that all of them could fly/hover/maneuver in the air in some way. It's Estelle and Neneko who play the trope straight during this event.
  • Obvious Rule Patch: To discourage making units into an One Unit Army, if a character has a skill that can increase the experience rate by 20% and equips an item that also increases the experience rate by 20%, then the skill is not usable in the skill list. So much for getting 40% EXP rate per fight.
    • This applies to all skills, in that no ability can be stacked. If a unit already has boosted movement from an ally, they can't cast it on themselves, for instance.
      • Both of these being averted are one of the main reasons for the sequel's easier difficulty: if you have the SP and and SP recovery items to spare, you can keep casting your buffs until you reach the cap, which is usually around double the original value.
  • Oddly Small Organization: The second game makes fun of this when it comes to Shinra and ICPO, neither of which have any known members besides Reiji and Xiaomu (and now Urashima) for Shinra and Chun-Li for ICPO, with Xiaomu further joking that Chun-Li being the only known ICPO operative must be the reason "that Carmen chick always keeps getting away".
  • One Steve Limit: The second game features both Reiji Arisu and Reiji Mitsurugi. Averted in English as Mitsurugi got the Dub Name Change of Miles Edgeworth.
  • Pac Man Fever: Various solo units mistake the nature of The World as being made up of this trope when paired with Kite and BlackRose. Kite starts correcting them when they do so before BlackRose tells him it's pointless to do so since the the various solo units wouldn't understand.
  • Post-Script Season: The majority of the characters comes from a time after the completion of their respective game(s), along with all their character development.
  • Power Creep, Power Seep: This is what happens when you take some of the more realistic characters (Chris, Jill, Frank, Xiaoyu, Akira) and have them fight against/alongside some of the more fantasy based characters (Demitri, Ulala, Sanger, KOS-MOS).
  • Power Trio: The units are set up this way (a pair unit and a solo unit). Some combinations are already partners to each other from their source games (Yuri, Estelle and Flynn, Zephyr, Leanne and Vashyron to name a few).
    • Interestingly, when Alisa and Soma from God Eater Burst are introduced, they come with Vashyron. When we meet up with Vashyron's partners, Zephyr and Leanne, they're with Alisa and Soma's leader, Lindow.
    • Odd Couple: The game sometimes forces the player to choose odd pairings, such as Ryu, Ken and...Neneko.
  • Prank Call: Urashima contacts Xiaomu's cell phone in the 2nd game, only to be treated to this.
    Xiaomu: Hello! This is Wilma. Wilma Bracomof! Who is this?
    Urashima: ...What are you, twelve? Ugh, nevermind. Where are you?
    • Then, at the end of that same chapter:
    Xiaomu: Oh, that's my phone. Hello! Spatula City, we sell spatulas, and that's all!
    Xiaomu: Hello! Welcome to Cheetahburger, home to the Action Fifty-Tuna Melt!
  • Promoted to Playable: Back in Namco × Capcom, Kazuya was locked as an enemy-exclusive character (as Devil Kazuya). In PXZ2, he is a playable character, and can switch between human form and Devil form.
  • Protection Mission: Chapter 26 of the second game. Think of it as Sector Z on foot.
  • Purposefully Overpowered: The equipment you get from the final challenge mission is naturally this: they have by far the highest overall stats out of any equipable items in the game, have a ton of passive skills and unlike other items gotten from the challenge missions, can be equiped by everyone, allowing you to give copies of them to every character if you feel like playing the mission up to 19 times.
  • Ragtag Bunch of Misfits: On one hand, you have a ninja detective, some high school students, government agents, reporters, military personnel, and devils. And on the other hand, you also have Blood Knights, Ax-Crazy people, werefoxes, robots, Magical Girls, and a goddess. And some of them would rather do nothing than kill each other or everyone else. While the Namco × Capcom crew have worked together in the past, it's still a miracle that these guys could work together, especially with the battle system.
  • Random Drop: This is a bit more important because this game does not have an Item Shop where you can just splurge your money. In fact, enemies don't even drop money at all, making you choose whether to heal allies using the Cross Point Gauge or use your limited items (and the cap is at 20 too) to heal them or increase the shared gauge. Averted in the sequel where you can directly buy any consumeables and equipment you want from the store, including any extra copies of most of the equipment that bosses in the previous chapter might've dropped.
  • Random Events Plot: Even discounting the prologue chapters, much of the game is spent constantly jumping from scenario to scenario with little bridging. Played with in that the entire party is aware things aren't making any sense, quickly get frustrated with their lack of headway and make a point of collecting all the Story Breadcrumbs they can from each new party member and location. The sequel averts this for the most part in that while the characters are still being sent to random locations against their will, they generally have a means to do it on their own and have concrete goals in mind for most of the game.
  • Rated M for Manly: A World of Badass and a World of Snark, featuring a high school cheerleader and a ninja detective as the protagonists.
  • Recurring Boss: Pretty much all the Rival Units who don't pull a Heel–Face Turn.
    • Even the ones that do have to be fought several times.
  • Redemption Demotion: Very egregious with characters that pull off a Heel–Face Turn; not only do they not have that humongous HP that they had, but also they don't get to keep the barriers that they once had while they were fighting you.
  • Rescue Arc: A set of missions where the player has to rescue Aura by bringing a specific character to her.
    • Some missions also require you to reach a solo character who for some reason cannot move from where they're at. Fortunately they'll never get targeted by enemies, making it easier for the players.
  • Rewarding Vandalism: If you can destroy anything on the map, then go for it because most of the time, it will have items in it and it won't cost you your turn. Of course, a few times there will be enemies in there as well.
  • Rule of Cool: Chris and Jill, two characters hailing from a quasi-realistic setting, having flashy auras following their physical attacks.
  • Running Gag: Since you have a character voiced by Kikuko Inoue, this line shouldn't be too much of a surprise:
  • Save Scumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack. By using the Soft Reset that lets you reset and reload your quicksave instantly, this was clearly intended to be a viable way to play the game.
  • Schmuck Bait: The Portalstone, believe it or not. The schmucks in question were Mii's ancestors, who were messing with it just to see what would happen. Kogoro's ancestors had to stop them before anything bad happened...like all this crap, for example.
  • Seen It All: Especially people who were in Namco × Capcom. Especially since they've also experienced going to Feudal Japan, Hell, space, and everything else that they're just used to it already. Lampshaded by both Kurt and Riela who are surprised that the party members' reaction to Riela going Valkyria was just "meh". When Chris mentions how he's been sizing things up too much to freak out in the first place, Jill theorizes that they've already seen a lot.
    • Haken and Kaguya take a close second in the ambivalence stakes, coming from a world that's already known for inter-dimensional portals. Haken's reaction to a Cross Gate spitting him out in Tokyo next to a pitched battle is basically "Huh. Bugger. Hey, if the people I recognize get a moment, can I have a hand with the rogue Mini-Mecha?"
  • Sequel Difficulty Drop: The second game is easier than the first, mostly because bosses and enemies aren't as ridiculously durable as they were in the first game, you don't have to fight as many of them at the same time and because of the existence of shops and the ability to retain your gold if you quit out of a level, allowing you to spam items much more freely. There's also the fact that all buffing skills increase your stats far more than they did in the first game, which leads to...
  • Sequel Escalation: As stated above, all buffing skills are much more effective in this game: while the highest overall buff you could expect to see in the first game was around 20%, here the weakest one is around 25%...applied to ALL characters at the same time with a single skill. The strongest? Flat out doubling the respective stat until the end of the following turn. This, combined with boosts to critical damage and extra damage to hitting enemies from the side or from the behind which can all stack with each other, means that you can do 5-digit damage in a single hit halfway into the game while capping out 4-digit damage in the first game wasn't even doable.
  • Sequel Hook: As Mii walks back inside her mansion at the end, Kogoro says he's glad he doesn't have to worry about the fate of the world anymore, but Mii mentions that it might happen again, as long as she has the "power".
    • At the end of Chapter 31 of the sequel, Otohime assures Tarosuke will be joining the rest of the heroes on another big adventure in the future.
  • Shameless Fanservice Girl: Xiaomu kicks it up a notch, just when you didn't think that was possible for her. Everyone seems to be okay with it, since after all, she's having fun.
    • If you put Imca with KOS-MOS and T-elos, she'll express this opinion of them for their outfits and their shirt-ripping special attack. KOS-MOS says to take it up with their creators. Wait a sec, which set of creators?
  • Shout-Out: Has its own growing page, a majority courtesy of Xiaomu. Please contribute!
  • Shout-Out Theme Naming: From Endless Frontier comes the two clawed ladies, "Necron" & "Omicon", or Necronomicon. One of their Palette Swaps continues with the book-themed naming as she's named after the Egyptian "Book of the Dead".
  • Shown Their Work:
    • Most of the combos used by the various fighter characters are taken from their respective games and work more or less like they do in them; for example, both parts of Ryu's and Ken's super can be performed separately in Street Fighter IV.
    • Goes into overdrive when it comes to tidbits in Darkstalkers, including mentioning Emperor Ozomu and that Demitri's Power Aura lets him operate in the sunlight. These are things that are canon and discussed in sourcebooks, but never mentioned once in the games themselves.
  • Smoking Is Cool: Referenced in a couple of XP skills, such as Lindow and Bruno, which involves them smoking. Subverted with Ein, who the party thinks he smokes because of this at first, but he states that he tried to quit but didn't have the willpower. You can actually notice this in his Limit Breaks where he has to take a second to breathe before the final hit and occasionally mutters something about tobacco.
    • In the sequel, Kiryu and Majima have "Smoking Break" which increases buildup rate for the XP bar.
  • SpaceX: In a nod to Space Channel 5's love of this trope, Ulala, Frank and Hsien-Ko after finishing an attack together proclaim themselves to be a space reporter, a space journalist, and a space jiang shi respectively.
  • Soundtrack Dissonance: It's standard fair that the music will change to the theme music of one of the 2 or 3 characters in a unit when their turn activates. Ryu and Ken both have their own themes that are quite appropriate for two hardened warriors. Then comes Chapter 8 in the first game, and Neneko joins up as the solo unit for them. It's rather amusing and unexpected to see Ryu and Ken coming up next on the turn list, ready to finish off an enemy, just to have Neneko's happy, peppy, super cute song start playing.
  • Spoiler Opening: That Humongous Mecha you see in the opening? He's the Final Boss. Also Juri as part of the group where trailers showed that she was a villain.
  • Sprite/Polygon Mix: The game is made up of detailed 3D levels inhabited by intricate 2D sprites.
  • Stealth Sequel: It certainly isn't advertised as a Namco X Capcom sequel. Justified in countries that never actually got that game.
  • Suddenly Voiced: Saya's minions from Namco × Capcom now have spoken dialogue, a trait included to them since Endless Frontier.
  • Super Move Portrait Attack: Every playable character gets this when they use their stronger attacks.
  • Suplex Finisher: Kogoro Tenzai, the male original character, does this in mid-air.
    • X does this after summoning his Ultimate Armor in the sequel.
  • Suspiciously Specific Denial: Late in the game Drei says there definitely isn't anything under Mii's fountain. In fact, that's where the portalstone and Oros phlox's base of operations are located.
  • Sword and Sorcerer: Yuri and Estelle and Touma and Cyrille are classic examples. Reiji and Xiaomu and Zero and X have this dynamic too, but they're subversions.
  • Tag Team: The characters are paired off like this. Some are teamed up by series (Ryu and Ken, Jin and Xiaoyu, Akira and Pai) while others make use of the crossover (the aforementioned Dante/Demitri and Frank West/Hsien-Ko team-ups.) The second game has a few inter-company crossovers such as Strider Hiryu and Hotsuma, Fiora and KOS-MOS, and Chun-Li and Xiaoyu.
  • Take That: In one of the most oblong uses of this trope, Xiaomu at one point in Chapter 2 calls the B.O.W.s the "residents of Evil Creek." This is a reference to a report in a piece of anti-video game literature that was undermined by its egregious lack of knowledge on the games it was condemning, up to and including referring to Resident Evil as "The Resident of Evil Creek."
  • Tech Points: You can use Character Points (CP) in the sequel to make your attacks stronger and unlock new passive skills.
  • Teethclenched Teamwork: KOS-MOS and T-elos in the first game (though it is one-sided on T-elos's part). Jin and Kazuya in the sequel, especially if paired with Heihachi as their solo unit.
  • Theme Music Power-Up: Most pair units have these when they initiate their Limit Break, especially for Reiji & Xiaomu (Including MAP-Attack), Kurt & Riela, Kogoro & Mii, and Haken & Kaguya.
  • Theme Tune: "Wing Wanderer" performed by Yoko Takahashi. Yes, that Yoko Takahashi.
  • Throwing Your Sword Always Works: This is how Sanger's support attack starts.
    • A couple of Frank and Hsien-Ko's attacks, including their Support Attack, also have them juggling a sword between them.
  • This Is the Final Battle: Before the Final Boss battle with Byaku Shin in the second game:
    Xiaomu: ...Reiji, this is it. For you, for me, for everyone... Our very last battle.
  • Timed Mission: There are stages wherein you have to do a specific objective before you run out of turns otherwise it's Game Over, like in Operation Crackdown where you have to destroy five statues within fifteen turns (though in this game, that's a lot).
    • There's also a universal limit of 99 turns per chapter, although you have to be seriously trying to make that happen.
  • Timey-Wimey Ball: The cast of the first game meet some of the returnees but from their perspective, it's been years since they have last met them.
    • This also applies to characters within certain universes: Hibana comes from the Shinobi universe's future, ahead of Hotsuma. Leon uses his Resident Evil 6 incarnation, which takes place two games after Resident Evil Revelations, where this game's Chris and Jill come from.
    • It also applies directly to the game itself. Chris, Jill, Busujima, Chun Li & Morrigan, and Frank & Hsien-Ko are all introduced in the prologue on board the Bermuda, and all of them are sucked into the same portal at the end of the stage. While Chun Li, Morrigan, Frank, and Hsien-Ko are prominent throughout the entire game, the portal took Chris, Jill, and Busujima directly from the Bermuda to Chapter 21. There are other examples of characters who end up skipping through time as well.
  • Time Skip: Alisa notes that it's been three years since she last met Zephyr, Vashyron and Leanne. Meanwhile, Haseo mentions that it's been seven years since Kite's escapadesnote 
  • Title Drop: Done a lot throughout the game for the represented canons. Arthur's world is constantly referred to as "the land of ghosts and goblins", Ryu is called a "street fighter", and an entire level is set up with nothing but mechanical enemies seemingly just so somebody - in this case, Haken - can namedrop "Super Robot Wars".
  • Token Religious Teammate: Erica Fontaine and Felicia.
  • Ultimate Showdown of Ultimate Destiny: Dante (with Demitri) versus Jedah is just one example that happens in this game.
  • Underground Monkey: Much like its predecessor, there's plenty of Palette Swaps to go around, coming from all series represented like the "White" Arremer, Red Horokko, multi-colored Zombies, etc.
    • Mocked at one point, when the heroes note the Akatanas were just Katanas that had been painted red. Said Akatanas protest.
  • Unexpected Character: It's a bit better about this than Namco × Capcom, since most of the characters are from more recent and/or recognizable franchises...but we still get characters from Dynamite Cop, Zombie Revenge, Space Channel 5[[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers, and Yumeria.
    • The sequel. Instead of a fan favorite like Taki, we got Natsu. However, due to how controversial the likes of Patroklos are, some say it's a better choice. Then we ended up getting Segata Sanshiro himself.
    • Even moreso, the sequel breaks the barrier between just three companies and now adds Nintendo characters, being Chrom, Lucina and Fiora (though Fiora is less unexpected due to both Xenoblade Chronicles and this game being developed by Monolith Soft).
  • Unflinching Walk: At the end of his support attack, Segata Sanshiro does this after throwing the opposition into the camera and having them spontaneously explode upon landing.
  • Useless Useful Spell: The status effects in the first game are more or less this since you'll rarely inflict them on any enemy that'd you'd want to disable. Averted in the second game, where they're far more likely to connect, affect most bosses that aren't explicitly immune to them, there are skills that increase the chance that you'll successfully inflict them on an enemy and attacking a stunned enemy increases the amount of damage you do to them.
  • Verbal Tic: Kogoro's "ka na," Mii's "te ne", Neneko's "na no da", and Ciseaux's "pyon" and "Ussa-ssa-ssa", to name a few.
  • The Verse: At this point, there are four continuities being tied together (Namco × Capcom, Endless Frontier, Project X Zone, Super Robot Wars Original Generation), so it might as well exist. One could also include Xenosaga, given that characters from the series appeared in the first three games listed above. It helps they were all made by the same development company.
  • Villainesses Want Heroes: Riemsianne once again seems to have her sights set on poor Touma. Saya also seems to have the hots for Reiji.
  • Villainous Friendship: In PXZ2, Alisa and Xiaomu complain that the party's enemies tend to get along far too well.
    Alisa: So you two hit it off and you wound up lending him your forces? Ugh, can't you types be more antisocial?
    Xiaomu: We'd better keep this guy from meeting our pals at Ouma. That'd be a bit too much esprit de corps for me.
  • Violation of Common Sense: In stage 28 of Brave New World, the solution to putting out the fire is to have your characters walk into the fire and take damage. Even the characters thought this was insane for them to do.
  • Visual Initiative Queue: The bottom screen displays the next few units that will act after the current one. In addition, each unit displays a number over its head indicating its place in the queue.
  • Wall Jump: While X and Zero are known for using this frequently in their source game, it's notable in their Special Attack when they wall jump up thin air.
    • Subverted with Kaguya, who looks like she's doing this, but is actually jumping off her rings for her final attacks.
  • Wham Line: At the end of the second game.
    Reiji: Xiaomu... will you marry me?
  • Where It All Began: The game begins at the Koryuujii estate. It also ends there because Oros Prox's headquarters is located underneath the freaking fountain.
  • Wolverine Publicity; As usual, Ryu and Chun-Li. Morrigan and Jin also count.
  • Womb Level: You get to visit "Fetus Of God"/"Creator's Fetus" in this game. It is still as creepy as ever.
  • Worldof Badass: What else would you get with having heros and villains from several franchises fighting each other? Heck, tt's not even just one world anymore; it's six (or technically three).
  • World of Ham: Even characters who usually aren't hammy get to ham it up in this game.
  • World of Snark: Everyone gets to be snark-y in this game.
  • X Meets Y: The gameplay consists of both elements from Namco × Capcom (where you have a map and you attack by pressing A plus the directional button or A by itself) and Endless Frontier (where your XP gauge is shared by the entire members on the field plus visual aesthetics).
  • Yaoi Fangirl: Xiaomu's at it again.


Alternative Title(s): Project X Zone 2

http://tvtropes.org/pmwiki/pmwiki.php/Videogame/ProjectXZone