Player Characters In General:
- Amnesiac Hero: The player made a bargain with the Black Spirit before the game began. Whatever it was, it left them in a small town in Balenos without their memories.
- Deal with the Devil: As mentioned above, progressing on the main story reveals that the player made a deal with the Black Spirit at some point in the past, apparently exchanging their memories for power from the Black Spirit.
- Blood Knight: Killing their way through hundreds and thousands of monsters is standard for any MMO character, but between humanizing the monsters and having many of the 20 Bear Asses quests whispered into your ear by the Obviously Evil Black Spirit, it's clear that the player character is supposed to come off this way.
- Refusal of the Call: Though the game's "life skills" system is more than robust enough for a character to ignore the Black Spirit's urging and settle down to be a quiet life on a farm somewhere.
- Character Customization: Taken to Cast of Snowflakes level by the character creator. In addition to customization options, each class also has a different base appearance.
- Limited Wardrobe: In contrast with the in-depth character customization, each class only has a handful of armor styles... plus a pool of premium costumes and some difficult-to-obtain craftable outfits.
Weapon: Axe / Ornamental Knot
Awakening Weapon: Iron Buster
Weapon: Kriegsmessser / Ornamental Knot
Awakening Weapon: Vediant
- Black Knight
- Casting a Shadow
- Hell-Bent for Leather
- Our Elves Are Different
- Proper Tights with a Skirt: Or rather proper tights without a skirt.
Weapon: Shortsword / Shuriken
Weapon: Shortsword / Horn Bow
Awakening Weapon: Kerispear (Maewha) / Crescent Blade (Musa)
- Everything's Better with Samurai
- Horse Archer: When mounted, their bow becomes their primary attack.
- Life Drain: Their "Divider" skill does this.
- Lightning Bruiser: Capable of large amounts of damage while being very fast with their "Pursuit" skill.
Weapon: Longbow / Dagger
Awakening Weapon: Kamasylvan Sword
- Blow You Away
- Bow and Sword, in Accord: Eventually, when they get the sword as their Awakening Weapon.
- Our Elves Are Different
Weapon: Amulet / Talisman
Awakening Weapon: Scythe
- Dark Is Not Evil
- Full-Contact Magic: Most of the sorceress' abilities are melee-oriented magic attacks.
- Squishy Wizard
Weapon: Gauntlets / Vambrace
- Bare-Fisted Monk: Though with less emphasis on the "bare-fisted" part, as they use gauntlets to improve their attack power.
- Does Not Like Shoes: Goes barefoot to fit with the martial arts master stereotype. They can equip shoes, but they only show up as shin guards.
Weapon: Shortsword / Trinket
Awakening Weapon: Celestial Bo
- The Beastmaster: With a single Bond Creature, rather than being the mob-taming Minion Master common to other games.
- Casting a Shadow: Their "Heilang" skills call shadows out of the ground to smack enemies around, and are integrated with the beast itself if they're riding it.
- Horse of a Different Color: They can eventually unlock the ability to ride their Divine Beast around.
- Magic Knight: They alternate between hitting people with a sword and hitting them with the dark power of their Divine Beast. Or just calling Heilang up to munch on people itself.
Awakening Weapon: Lancia
- Distaff Counterpart: To the Warrior, though Valkyries focus more on defense and White Magic than mobility.
- Fiery Redhead: Lore-wise, all Valkyries have scarlet-colored hair, both natural and dyed.
- Hammerspace: Unlike most classes who wear their weapons on their person, the Valkyrie draws their sword in a flash of light.
- The Paladin: Tough and tanky with a focus on blocking, healing, and knocking enemies on their asses.
- Swashbuckler: Though between the buckler and the Minidress of Power, their aesthetic tends more towards this than Knight in Shining Armor.
Awakening Weapon: Greatsword
- Spear Counterpart: Of the Valkyrie, though Warriors focus more on mobility than defense and White Magic.
Weapon: Staff / Dagger
Awakening Weapon: Orb
The Black Spirit
- Blue and Orange Morality: Its morality lines are....skewed to say the least.
- The Corrupter: Is constantly tempting the player with greater power, in the form of quest rewards, enchanting your equipment, and... handing you inventory expansions.
- Defeat Equals Friendship: The dialogue after fighting the Awakened Black Spirit boss heavily implies that you just fought the Black Spirit itself. Despite losing it says that now you and it are "friends." With quotation marks. And giggles. Not exactly very assuring.
- Evil Mentor: Most of its quests involve urging you to exterminate monsters with increasing brutality and thoroughness in exchange for rewards. Many of the rest involve having you lead it to sources of ancient power that it can consume.
- Exposition Fairy
- Stop Helping Me!: It's usually fairly quiet when you're not following the main quest, but try and take on enemies above your level and it'll yell at you to run away no matter how well you're doing.
- Obviously Evil: Nah, what? Shh.
- Stupidity Is the Only Option: Technically there's nothing ``preventing`` the player from just ignoring its quests and doing their own thing, but traveling around helping the Black Spirit awaken long-hidden sources of dark power is the only way to advance the main plot.
- On the part of Non Player Characters, everyone with some mystical awareness seems to notice that there's something sinisterly wrong with the player character, but no one seems interested in doing anything about it.
- Actual Pacifist: As a Shadow Archetype to the player, he can frequently be seen trying to talk enemies down instead of killing them... often immediately after the player has cut through dozens and dozens of them on the way there at the Black Spirit's urging.
- Hero of Another Story: He's clearly going on a lot of adventures in parallel to the player, who tends to keep arriving Late to the Party.
- Foreshadowing: He's in the second settlement new players will encounter, and anyone standing in his tent will hear "Grand Chamberlain Jordine is not to be trusted" every few seconds long before they have any idea who Jordine even is.
- The Mentor: Cliff saw Jordine's talent for leadership when the latter joined the Serendian military, and took him under his wing.
- Reassigned to Antarctica: Cliff was Serendia's greatest commander, having won several victories against Calpheon, so why is he stationed fighting imps in the middle of Balenos? Jordine sent him far away from Heidel so he could scatter Cliff's officers and replace them with ones loyal to himself.
Princess Jarette Domongatt
Grand Chamberlain Jordine Ducas
- Bishōnen: On par with the player characters.
- Dark Messiah
- Pure Is Not Good: It's mentioned that only one of pure spirit is a suitable host for the Dark Lord Belmorn. Jordine is... really mad.
- Conveniently an Orphan: After his parents were killed due to the war with Calpheon, Jordine vowed to exact revenge on the nation, no matter the cost.
- Arranged Marriage: With Jarrette Domongatt
Lord Crucio Domongatt
- The Pirates Who Don't Do Anything: Despite having the title of "Lord of Serendia", he's pretty much delegated all responsibility to Jordine as he's more concerned about the welfare of his last living heir Jarette than anything else.
- Defeat as Backstory: Crucio was the King of Heidel before losing the war with Calpheon