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Nightelf37 Sandbox Index

Another sandbox. But as demonstrated by Thavidux1234, it has (mostly) nothing to do with adding to the Pantheon.

Puella Magi OCs here. Spoilers for certain fanfics.


    open/close all folders 

    Trope Pantheons FE3H-style Combat Proficiencies 

Inspired by Fire Emblem: Three Houses.

Unless stated, all other proficiencies are considered E by default. There will also be custom proficiencies indicated by italics. I translate any offensive magic to Reason, and healing/Light magic to Faith

  • Aiden Pearce - D in Blunt Weapons, C+ In Firearms, A+ in Hacking, B in Driving
  • Carol Tea - A in Brawling, A in (Bike) Riding
  • Iji Kataiser - E+ in Brawling, B+ in Firearms, B+ in Hacking, D in (Tasen Shredder) Riding
  • Plague Knight - S in Alchemy, A in Reason, C in Authority
  • Oolong - A in Brawling
  • Rubella - D+ in Brawling, A in Faith
  • VSSE Agents - A in Firearms (all), A in Swords (Keith only)
  • Ax - A in Tail Blade Combat
  • EDI - A in Firearms, A+ in Hacking, D+ in Authority
  • Lavernius Tucker - B in Firearms, B in Swords, C in Driving, D+ in Authority
  • Franklin Delano Donut - S in Thrown Explosives, B in Firearms, D in Driving''
  • Commander Torque - A in Firearms, B in Authority, C+ in (Aircraft) Flying
  • Frank Dufresne - E+ in Faith (as Doc), B in Firearms, D in Authority (as O'Malley)
  • Marcus Holloway - D in Blunt Weapons, C+ In Firearms, A+ in Hacking
  • Kazuya Minegishi - B in Brawling, A in Faith And Reason, A in Authority (Demon Taming)
  • Hibiki Kuze - B in Brawling, A in Faith And Reason, A in Authority (Demon Taming)
  • Gimli - S in Axes, C in Riding
  • Legolas - S in Bows, B+ in Swords, C in Riding
  • The Classic Team - S in Firearms (all), C in Faith and Reason (Classic Medic)
  • Levy McGarden - S in Reason (Solid Script subset)
  • Cedric Diggory - A in Reason, A in Flying (Broomstick)
  • Fred and George Weasley - B in Reason, A in Trickery and Flying (Broomstick)
  • Alastor Moody - S in Reason, B+ in Authority, A+ in Flying (Broomstick)
  • Trixie - A in Reason, A+ in Stage Performance
  • Bunny - C+ in Brawling, A in Self-Flight
  • Natsuru Senou - A in Reason (Fire)
  • Shan-Yu - A in Swords, A in Authority, A+ in Riding
  • Isabeau - A in Swords, A in Faith And Reason, B in Authority (Demon Taming)
  • ICEY - S in Swords
  • Starlight Glimmer - S in Reason, A in Authority, A in Self-Levitation
  • Cyrus (Wizorb) - A in Reason
  • Raz - A in Reason
  • Quote - S in Firearms, B+ in Swords
  • Fae - B+ in Dragonstone
  • Kazuya (SMT I) - S in Swords and Authority (Demon Taming), A in Firearms
  • The Sinner - S in Firearms, Swords, Axes, And Brawling
  • LLENN - B+ in Firearms (SMG), B in Knives''
  • Power Rangers Mystic Force - A in Reason (S for White, Solaris, and Wolf)
    • Core Rangers - B+ in Flying
    • Nick - B+ in Biking, B in Swords, B in Brawling, B in Authority
    • Vida - C+ in Brawling
    • Xander - B in Axes, B+ in Brawling
    • Madison - C+ in Brawling
    • Chip - B in (Cross)Bows, B in Brawling
    • Daggeron - B+ in "Firearms", B+ in Flying
    • Leanbow - A+ in Swords, B+ in Heavy Armor
  • Kamen Rider Tiger - B in Brawling, C in Reason
  • 9S - S in Hacking, B+ in Swords
  • Sho Minazuki - A in Swords, B in Reason
  • [[ ]] -
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  • SCP-105 - B in Firearms, B in Authority
  • [[ ]] -
  • Prohyas and Vambre Warrior - Fs across the board, F+ in Swords, E+ in Brawling, C in Reason, E in Faith, A in Magiswords
  • Princess Sakuna - A in Axes (bludgeons), A in Swords (she slashes her weapons like them, at least), A in Holy Raiment

  • Team RWBY
    • Ruby Rose - A in Scythes, A in Firearms, B in Authority, D in Brawling
    • Weiss Schnee - B in Swords, A in Reason
    • Blake Belladonna - A in Firearms, B in Swords, C in Authority
    • Yang Xiao Long - A in Brawling, B in Firearms

    Dissidia Final Fantasy Manikin Custom Names 

Manikin Names For Other Final Fantasy Characters (and some not from there)

FF1

  • False Hero - Warrior of Light
  • False Stalwart - Garland
  • False Rogue - Ninja of Light
  • False Monk - Master of Light
  • False Practicioner - Red Wizard of Light
  • False Cleric - White Wizard of Light
  • False Warlock - Black Wizard of Light

FF2

  • Imitation Liegeman/Simulacrum of a Believer - Firion
  • Imitation Despot/Simulacrum of a Tyrant - The Emperor
  • Imitation Archer/Simulacrum of a Heart - Maria
  • Imitation Woodsman/Simulacrum of a Wild Man - Guy
  • Imitation Savior/Simulacrum of a Mystic - Minwu
  • Imitation Fighter/Simulacrum of a Soldier - Josef
  • Imitation Wyvern/Simulacrum of a Dragoon - Ricard
  • Imitation Traitor/Simulacrum of a Turncoat - Leon
  • Imitation Defender/Simulacrum of a Defender - Scott

FF3

  • Counterfeit/Illusory Youth - Onion Knight
  • Counterfeit Wraith/Illusory Apparition - Cloud of Darkness
  • Counterfeit/Illusory Shadow - Warrior of Darkness
  • Counterfeit/Illusory Sage - Xande

FF4

  • Delusory/Flickering Knight - Cecil
  • Delusory/Flickering Warlock - Golbez
  • Delusory/Flickering Dragoon - Kain
  • Delusory/Flickering Conjurer - Rydia
  • Delusory/Flickering Sage - Tellah
  • Delusory/Flickering Bard - Edward
  • Delusory/Flickering Maiden - Rosa
  • Delusory/Flickering Monk - Yang
  • Delusory/Flickering Twins - Palom and Porom
  • Delusory/Flickering Engineer - Cid
  • Delusory/Flickering Shinobi - Edge
  • Delusory/Flickering Lunarian - FuSoYa
  • Delusory/Flickering Colonist - Zemus
  • Delusory/Flickering Prince - Ceodore
  • Delusory/Flickering Disciple - Ursula
  • Delusory/Flickering Apprentice - Leonora
  • Delusory/Flickering Product - Maenad

FF5

  • Fallacious Wanderer/Echo of a Wanderer - Bartz
  • Fallacious Tree/Arboreal Echo - Exdeath
  • Fallacious Giant/Echo of a Weaponseeker - Gilgamesh
  • Fallacious Princess/Echo of a Princess - Lenna
  • Fallacious King/Echo of a King - Galuf
  • Fallacious Seafarer/Echo of a Pirate - Faris
  • Fallacious Heir/Echo of an Heir - Krile
  • Fallacious Void/Echo of a Void - Enuo

FF6

  • Phantasmal Girl/Fey Maiden - Terra
  • Phantasmal Harlequin/Fey Madcap - Kefka
  • Transient Pathfinder/Phantasmal Adventurer - Locke
  • Phantasmal Gearhead/Transient Mechanist - Edgar
  • Phantasmal Hermit/Transient Vagrant - Sabin
  • Phantasmal/Transient Assassin - Shadow
  • Phantasmal Samurai/Transient Widower - Cyan
  • Phantasmal Wild Boy/Transient Savage - Gau
  • Phantasmal Runic Knight/Fey Mage General - Celes
  • Phantasmal/Transient Gambler - Setzer
  • Phantasmal/Fey Moogle - Mog
  • Phantasmal/Fey Senior - Strago
  • Phantasmal Artist/Fey Painter - Relm
  • Phantasmal Mimic/Transient Imitator - Gogo
  • Phantasmal Yeti/Transient Sasquatch - Umaro
  • Phantasmal Octopus/Fey Octopode - Ultros

FF7

  • Imaginary Soldier/Ethereal Mercenary - Cloud
  • Imaginary Champion/Ethereal Saviour - Sephiroth
  • Imaginary Brawler/Prudent Pugilist - Tifa
  • Imaginary Revolutionary/Prudent Rebel - Barret
  • Imaginary Maiden/Ethereal Centra - Aerith
  • Imaginary Beast/Prudent Canine - Red XIII
  • Imaginary Cat/Prudent Robot - Cait Sith
  • Imaginary Nightmare/Ethereal Abomination - Vincent
  • Imaginary Astronaut/Prudent Pilot - Cid
  • Imaginary Shinobi/Prudent Kunoichi - Yuffie
  • Imaginary Hero/Ethereal Idol - Zack
  • Imaginary Poetic/Ethereal Thespian - Genesis
  • Imaginary Goddess/Ethereal Guardian - Minerva
  • Imaginary/Ethereal Remnant - Kadaj
  • Imaginary/Ethereal Cleanser - Weiss
  • Imaginary/Ethereal Devotee - Nero
  • Imaginary Stoic/Ethereal Blitzer - Shelke

FF8

  • Transient/Otherworldly Lion - Squall
  • Transient/Otherworldly Witch - Ultimecia
  • Transient/Otherworldly Gunner - Laguna
  • Transient Angel/Otherworldly Maiden - Rinoa
  • Transient/Otherworldly Instructor - Quistis
  • Transient/Otherworldly Boxer - Zell
  • Transient/Otherworldly Transferee - Selphie
  • Transient/Otherworldly Marksman - Irvine
  • Transient/Otherworldly Rival - Seifer
  • Transient/Otherworldly Striker - Kiros
  • Transient/Otherworldly Mute - Ward
  • Transient/Otherworldly Puppet - Edea
  • Transient/Otherworldly Tyrant - Adel

FF9

  • Capricious Thief/Bandit's Caprice - Zidane
  • Capricious Reaper/Reaper's Caprice - Kuja
  • Capricious Doll/Golem's Caprice - Vivi
  • Capricious Captain/Knight's Caprice - Steiner
  • Capricious Conjurer/Summoner's Caprice - Garnet
  • Capricious Rat/Dragon Knight's Caprice - Freya
  • Capricious Chef/Gourmand's Caprice - Quina
  • Capricious Evoker/Evoker's Caprice - Eiko
  • Capricious Bounty Hunter/Loner's Caprice - Amarant
  • Capricious General/General's Caprice - Beatrix
  • Capricious Android/Overseer's Caprice - Garland

FF10

  • Ephemeral Vision/Fleeting Dream - Tidus
  • Ephemeral Phantom/Fleeting Phantasm - Jecht
  • Ephemeral/Fleeting Summoner - Yuna
  • Ephemeral/Fleeting Guardian - Auron
  • Ephemeral/Fleeting Diver - Rikku
  • Ephemeral Blitzer/Fleeting Athlete - Wakka
  • Ephemeral/Fleeting Puppeteer - Lulu
  • Ephemeral/Fleeting Lancer - Kimahri
  • Ephemeral/Fleeting Savior - Braska
  • Ephemeral Maester/Fleeting Shepherd - Seymour
  • Ephemeral/Fleeting Punk - Paine
  • Ephemeral/Fleeting Sphere Hunter - LeBlanc

FF11

  • Lady/Matron of Antiquity - Shantotto
  • Horror of Antiquity - Prishe
  • Archduke of Antiquity - Kam'lanaut
  • Hurricane of Antiquity - Zeid
  • Paladin of Antiquity - Trion
  • Puppeteer of Antiquity - Aphmau
  • Dancer of Antiquity - Lilisette
  • Monster of Antiquity - Shadow Lord
  • Imperfection of Antiquity - Nag'molada
  • Ghost of Antiquity - Luzaf
  • Reflection of Antiquity - Lady Lilith

FF12

  • Warrior of Antiquity/Ersatz Magister - Gabranth
  • Idle/Ersatz Sky Pirate - Vaan
  • Ersatz Dynast - Vayne
  • Idle Partner - Penelo
  • Sky Captain - Balthier
  • Idle Lapin - Fran
  • Idle Veteran - Basch
  • Idle Insurgent - Ashe
  • Idle Madman - Dr. Cid

FF13

  • Fleeting Flash/Evanescent Glimmer - Lightning
  • Fleeting Promise/Evanescent Guardian - Snow
  • Fleeting Speedster/Evanescent Father - Sazh
  • Fleeting Prayer/Evanescent Cheer - Vanille
  • Fleeting Aspiration/Evanescent Faith - Hope
  • Fleeting/Evanescent Wrath - Fang
  • Fleeting/Evanescent Wish - Serah
  • Fleeting/Evanescent Fal'Cie - Dysley
  • Fleeting Slave/Evanescent Servant - Cid Raines

FF14

  • Mirage of a Conjurer - Y'shtola
  • Mirage of a Resonant - Zenos

FF15

  • Twilight Prince - Noctis
  • Twilight Cuisiner - Ignis
  • Twilight Protector - Gladiolus
  • Twilight Companion - Prompto
  • Twilight Guard - The Glaive
  • Twilight Commander - Cor
  • Twilight Medic - Iris
  • Twilight Mercenary - Aranea
  • Twilight Nihilist - Ardyn
  • Twilight Lord - Raxus

FFT

  • Mutable Memory - Ramza
  • Mutable Host - Alma
  • Mutable Paladin - Agrias
  • Mutable Machinist - Mustadio
  • Mutable Count - Cidolfus
  • Mutable Story - Delita
  • Mutable Crusade - Algus
  • Mutable Mercenary - Gafgarion

FFTA

  • Escapist Dream Breaker - Marche
  • Escapist Moogle - Montblanc
  • Escapist Pale Blonde - Ritz
  • Escapist Viera - Shara
  • Escapist Nu Mou - Babus
  • Escapist Warden - Li Grim
  • Escapist Id - Llednar

"Escapist" alludes to the escapist world of this game's Ivalice, and how Marche is attempting to get his friends to wake up from that dream.

FFTA2

FFT-0

  • Discarded Delinquent - Ace

Other Works

[From Mrfipp]

KH

  • Absent Master - Aqua
  • Absent Sentiment - Vanitas
  • Absent Light - Sora
  • Absent Dawn - Riku
  • Absent Knight - Goofy
  • Absent Court Mage - Donald
  • Absent King - Mickey
  • Absent Flame - Axel/Lea
  • Absent Oath - Roxas
  • Absent Memory - Xion
  • Absent Nothingness - Xemnas
  • Absent Space - Xigbar/Braig
  • Absent Illusion - Zexion
  • Absent Moon - Saix
  • Absent Water - Demyx
  • Absent Flower - Marluxia
  • Absent Heart - Kairi

Reference to the Absent Silhouettes in the remix of the second game.

RvB

  • Simulated Delusional - Sarge
  • Simulated Cyborg - Simmons
  • Simulated Slacker - Grif
  • Simulated Homosexual - Donut
  • Simulated Spaniard - Lopez
  • Simulated Memory - Church
  • Simulated Playboy - Tucker
  • Simulated Idiot - Caboose
  • Simulated Medic - Doc/O'Malley
  • Simulated Failure - Tex
  • Simulated Sibling - Sister
  • Simulated Retriever - Washington
  • Simulated Time Jumper - Wyoming
  • Simulated Amalgam - The Meta
  • Simulated Descendant - Carolina
  • Simulated Friend - Felix
  • Simulated Pirate - Locus

"Simulated" alludes to most of the Rv B gang being simulation troopers.

MLP

  • Corrupt Student - Twilight Sparkle
  • Corrupt Baker - Pinkie Pie
  • Corrupt Farmer - Applejack
  • Corrupt Speedster - Rainbow Dash
  • Corrupt Fashionista - Rarity
  • Corrupt Caretaker - Fluttershy

"Corrupt" alludes to the time that Discord had once done this to them. Could've said "Discorded", but it sounded too…blatant.

    Pantheonic Battalions 

Fire Emblem: Three Houses intorduced Battalions. It made me wonder what kinds are available in the Pantheon.

Neutral Battalions

Good Battalions

Ministry of Atonement Battalions

  • CIS
    • B1 Battle Droids
    • B2 Super Battle Droids
    • Droidekas
  • Zerg Swarm
    • Hunter Killers
    • Devouring Ones
    • Unclean Ones
    • Mutalisk Kukulzas
    • Guardian Kukulzas

Evil Battalions

Harbingers of Repression Battalions

Chaos Battalions

Law Battalions

Machine Battalions

    Quotes I like 

  1. "One of the things you must never forget is that a fan will always be eager to read your work… no matter how long ago it was written or how crappy you feel it is compared to your skills today." Alkuna, id number 532753, FanFiction.Net

  2. "The world is made up of both honey and ice cream. You can't have one without the other 'cause ice cream is half of everything." King Mickey Mouse, Kingdom Hearts Comedy (in YouTube; by pwilliard)

  3. "Got it memorized!" Axel, Kingdom Hearts

  4. "It looks like an ordinary penny, because it is an ordinary Penny!" Plankton, Spongebob Squarepants

  5. "Run, run away!" Demyx, Kingdom Hearts

  6. "And remember true pirates seed after they download!!" Karnthebetrayer, thepiratebay.org

  7. "I'm following you until the end, Zack!" Luxiere, Crisis Core

  8. "The media chooses the heroes, man. That's just how it goes." Kunsel, Crisis Core

  9. "I pity you, Sephiroth. You just don't get it at all…there's not a thing I don't cherish!" Cloud Strife, Final Fantasy VII: Advent Children

  10. "You gotta understand somethin'…I don't got an answer. I wanna be with Marlene…but I gotta fight. 'Cause if I don't…the planet's gonna die. So I'm gonna keep fightin'!" Barret Wallace, Final Fantasy VII

  11. "Hmph. Guess I have no choice. It's time…to save the world." Vincent Valentine, Dirge of Cerberus

  12. "When I'm through, there won't be a single sucka standing!" Barret Wallace, Dirge of Cerberus

  13. "There's plenty of stuffed toys like my body around, but there's only one me!", Cait Sith, Final Fantasy VII

  14. "I know Flint Lockwood made the food! But he was made to order! And now it's time for all of us to pay the bill", Earl Deveraux, Cloudy with a Chance of Meatballs

  15. It's time to kick ass and chew bubble gum…and I'm all outta gum.", Duke Nukem

  16. "I don't pick fights I can't win.", Ephraim, Fire Emblem: The Sacred Stones

  17. There's a very fine line between not listening and not caring. I like to think that I walk that line every day of my life.", Leonard Church, Red vs. Blue

  18. "Harsh words won't solve problems, action will.", Aang, Avatar: The Last Airbender

  19. "Are you dead yet?", my brother

  20. "I don't know!" "Third Base!", Abbott and Costello, Whoson First

  21. "A duel's not over until the last card is played.", Jaden Yuki, Yu-Gi-Oh! GX

  22. “Two things are infinite: the universe, and human stupidity- and I’m not sure about the universe.”, Albert Einstein

  23. "Freedom is not worth having if it does not include the freedom to make mistakes.", Mahatma Gandhi

  24. "Shikamaru's Block: A combination of writers block and sheer laziness." (I have that condition nearly all the time… It's… TROUBLESOME.)

  25. "Drop the chocolate…and nobody suffers my wrath…except the holder of my chocolate…", Cef Havoc, id number 2209599, FanFiction.Net

  26. "We're going to blow shit up! We're going to blow shit up!", Tanith, Kingdom Hearts IV: All's End, by Mrfipp, id number 1177360, FanFiction.Net

  27. "Zombie strippers take off more than just their clothes.", zackgage, The Muse Bunny forum (now closed)

  28. "I'm going to take over the world with a plastic spork.", booklover, The Muse Bunny forum (now closed)

  29. "I wish to eat a waffle but I have no waffles to eat…You look kinda like a waffle… IMMA GONNA EAT YOU!!!", myself, The Muse Bunny forum (now closed)

  30. "I stayed up all night playing poker with tarot cards. I got a full house and four people died.", crushedunderlove, The Muse Bunny forum (now closed)

  31. "At last my moment has come! And you laughed, oh you laughed . . . WELL YOU'RE NOT LAUGHING ANYMORE NOW ARE YOU!? o.O", kirinomiko, The Muse Bunny forum (now closed)http://login.fanfiction.net/account/profile.php

  32. "My feet smell like Doritos. You know you want a taste!", bonchilla, The Muse Bunny forum (now closed)

  33. "I want the world. I want the whole world. I want to lock it all up in my pocket. It's my bar of chocolate. Give it to me now..", animalxx, The Muse Bunny forum (now closed)

  34. "I'm going to be the a minty maid of honour at a redneck shotgun wedding!", kirinomiko, The Muse Bunny forum (now closed)

  35. "I've got three chickens! And you don't! Bwahahaha! LOSERS! You're losers because you don't have three chickens and I do! L-O-S-E-R-S! Bwhahaha! Chickens, chickens, chickens! Bwahaha!… Em…3 chickens?", sayume214, The Muse Bunny forum (now closed)

  36. "Why are you staring at me? Stop it!! Don't you know that I'm suppose to be invisible? Look the other way!!", crushedunderlove, The Muse Bunny forum (now closed)

  37. "After a pirate pushed me off the ship, I went to the authorities and they sentenced my shirt to hang by the neck until dry.", reillo, The Muse Bunny forum (now closed)

  38. "Kiss the Koala! … Kiss it now! *glare*", shinigami29, The Muse Bunny forum (now closed)

  39. "And thus we shall battle… FOR JELLO!", shinigami29, The Muse Bunny forum (now closed)

  40. "Love is like a chocolate coated diamond studded rose; it's expensive, looks good and spikes you where you're not looking.", kyrial0, The Muse Bunny forum (now closed)

  41. "Clean till it's totally spotless, then mess it up all over again just to do it again.", danceyourheartout, The Muse Bunny forum (now closed)

  42. "It takes a hurt girl to cry but it takes a brave girl to say why.", danceyourheartout, The Muse Bunny forum (now closed)

  43. "If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that!", markerinthesand, The Muse Bunny forum (now closed)

  44. "Time is a great teacher, but unfortunately it kills all its pupils.", pixeldash, The Muse Bunny forum (now closed)

  45. "Save the Earth, it's the only planet with Chocolate.", unknown

  46. "I learned to fly by throwing myself at the ground and missing. Now the physics police are trying to arrest me for breaking the law of gravity.", comma, The Muse Bunny forum (now closed)

  47. "I don't suffer from insanity. I enjoy every minute of it.", lunanoxcaelum, The Muse Bunny forum (now closed)

  48. "I hate being here. It smells of evil. Or it could be sausages. … Nope, definitely evil.", lunanoxcaelum, The Muse Bunny forum (now closed)

  49. "A man should never put on his best trousers when he goes out to battle for freedom and truth.", Henrik Ibsen

  50. "If art imitates life and life imitates art, what starts it all?", marcellehvidsteen, The Muse Bunny forum (now closed)

  51. "I'm an instant star: just add water and stir.", David Bowie

  52. "It is not only for what we do that we are held responsible, but also for what we do not do. ", Moliere

  53. "Freedom is the right of all sentient beings.", Optimus Prime, Transformers

  54. "Music is a moral law. It gives soul to the universe, wings to the mind, flight to the imagination, and charm and gaiety to life and to everything.", Plato

  55. "Intellectuals solve problems; geniuses prevent them.", Albert Einstein

  56. "Always forgive your enemies - nothing annoys them so much.", Oscar Wilde

  57. "Kill all sons of bitches. *racks shotgun* That's my 'ficial instructions.", Ellis, Left 4 Dead 2

  58. "OBJECTION!", Phoenix Wright: Ace Attorney

  59. "Madness?… This! Is! SPARTA!", Leonidas, 300

  60. "To be or not to be. That's not really a question.", Jean-Luc Godard

  61. "WROOOOONG!", Lex Luthor, Superman Returns

  62. "A story should have a beginning, a middle, and an end… but not necessarily in that order.", Jean-Luc Godard

  63. "I win some and I win more.", shezu, The Muse Bunny forum (now closed)

  64. "Any girl can be glamorous. All you have to do is stand still and look stupid. ", Hedy Lamarr

  65. "The tears of a goddess turn into rain for everyone to feel her sadness but the tears of a girl in love are for only one man and it is he that feels her pain the most.", shezu, The Muse Bunny forum (now closed)

  66. "That sounded like a cat jumping off the Empire State Building—it's the sound it makes before it hits the ground", Simon Cowell

  67. "Alam ko isang bagay na hindi mo alam!", kigyptnee, The Muse Bunny forum (now closed) (Translation: "I know one thing you don't know.")

  68. "I smell a smell that is smelly. It's a very smelly smell. A smell that almost smells, smelly.", minora, The Muse Bunny forum (now closed)

  69. "Some men call to God when their number is up, some men cry for mom, I just lament all these barrels of wasted rum.", zackgage, The Muse Bunny forum (now closed)

  70. "Growing old is mandatory, growing up is optional. *wink*", dogwoman91, The Muse Bunny forum (now closed)

  71. "Hearing voices in your head isn't so bad. They make for interesting conversations. _", dogwoman91, The Muse Bunny forum (now closed)

  72. "Don't be afraid to be yourself, in the end it's all you have left.", dogwoman91, The Muse Bunny forum (now closed)

  73. "Eagles may soar, but weasels don't get sucked into jet engines.", John Benfield

  74. "When I said, ‘Think of something original’ I didn’t mean, ‘Think of something so atrocious that no one in the past has ever been stupid enough to do it’!", whiterabbitasylum, The Muse Bunny forum (now closed)

  75. "For shame, doc. Hunting rabbits with an elephant gun. Why don't you shoot yourself an elephant?", Bugs Bunny, Looney Tunes

  76. "Space aliens! No, don't eat me! I have a wife and kids - eat THEM!", whiterabbitasylum, The Muse Bunny forum (now closed)

  77. "The man who does not read good books has no advantage over the man who can't read them.", Mark Twain

  78. "If all the world's a stage, I want to operate the trap door.", Paul Beatty

  79. "No need to worry!", Dawn, Pokémon: Diamond and Pearl series

  80. "Hello. My name is Inigo Montoya. You killed my father. Prepare to die.", Inigo Montoya, The Princess Bride

  81. "SKADOOSH!", Po, Kung Fu Panda

  82. "I'm The Nostalgia Critic, I remember it so you don't have to.", The Nostalgia Critic

  83. DATA EXPUNGED, SCP Foundation

  84. "What's the sitch?", Kim Possible

  85. "Yu Mo Gui Gwai Fie Di Jow!", "Uncle", Jackie Chan Adventures

  86. "That…is an excellent question.", Wilbur, Meet the Robinsons

  87. "To infinity… AND BEYOND!", Buzz Lightyear, Toy Story

  88. "Zoinks!", Shaggy Rogers, Scooby-Doo

  89. "Watch out for that tree!", George of the Jungle

  90. "It's hero time!", Ben Tennyson, Ben 10

  91. "It's a bird! It's a plane! No, it's Superman!", Superman

  92. "Pull the lever, Kronk! (lever is pulled) WRONG LEVER!", Yzma, The Emperor's New Groove

  93. "As long as there's life, there's hope.", Captain Brenner, [[Nintendo Wars Advance Wars: Days of Ruin

  94. "My glasses! I can't be seen without my glasses!", Johnny Bravo, Bravo-Dooby-Doo

  95. "Let's-a go!" "Okey dokey.", Mario and Luigi

  96. "One often meets his destiny on the road he takes to avoid it.", Master Oogway, Kung Fu Panda

  97. "Take action to fulfill your destiny, even if at first you think you suck.", Evelyn Lin, creator of the Attraction Mind Map blog

  98. "Your toast has been burnt, and no amount of scraping will remove the black parts…", Caboose, Red vs. Blue

  99. "In the right hands, it could be extremely useful. In the wrong hands, it could be extremely dangerous. In my hands, it was becoming extremely dusty and moth-ridden and taking up far too much space in my closet.", 'The Administrator' (concerning SCP-262), SCP Foundation

  100. "…", Squall Leonhart, Final Fantasy VIII

  101. "En Taro Adun!", the Protoss, Starcraft series

  102. "Ciao for now!", Nate The Great, Tv Tropes Troper Tales

  103. "Of course you realize this means war!!", Bugs Bunny, Looney Tunes

  104. "And I would have gotten away with it if it wasn't for you meddling kids!", any criminal apprehended by Mystery Inc., Scooby-Doo

  105. "I'm ready!", Spongebob Squarepants

  106. "Goin' ghost!", Danny Fenton, Danny Phantom

  107. "I'll catch you on the download!", Tecna, Winx Club

  108. "Let's get dangerous!", Darkwing Duck

  109. "You're both an excellent leader and an attractive man, sir!", Simmons (to Sarge), Red vs. Blue

  110. "The last time I was shot I got a purple heart. Yeah, I hope this time I get a purple lung. You see, eventually I hope to build an entire purple person. And we will be best friends.", Caboose, Red vs. Blue

  111. "Firing main cannon.", Sheila, Red vs. Blue

  112. "The story is one that you and I will construct together in your memory. If the story means anything to you at all, then when you remember it afterward, think of it, not as something I created, but rather as something that we made together.", Orson Scott Card, Ender's Game

  113. "Me? I'm dishonest. And a dishonest man you can always trust to be dishonest. Honestly, it's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly… stupid.", Captain Jack Sparrow, Pirates of the Caribbean: The Curse of the Black Pearl

  114. "If I cannot fight in it, there is no reason to wear it.", SCP-108-D, SCP Foundation

  115. "I will rule this sector, or see it burnt in ashes around me.", Arcturus Mengsk (concerning his rule in the Koprulu Sector), Starcraft

  116. "Drink cactus juice, it'll quench ya. Nothing's quenchier. It's the quenchiest!", Sokka, Avatar: The Last Airbender

  117. "The way of the sword doesn't belong to any one nation. Knowledge of the arts belongs to us all.", Piandao, Avatar: The Last Airbender

  118. "You're just one big headache, and I've got a whole pistol full of aspirin!", Church, Red vs. Blue

  119. "I suppose when there is work to do, one must put down the fork and pick up a blade.", Xaldin, Organization XIII: We Fit Because We Misfit

  120. "Either you give us Neo, or we all die, right here, right now.", Trinity, The Matrix Revolutions

  121. "I've got half a mind to kill you! And the other half agrees!", Church, Red vs. Blue

  122. "I hope you brought your wallet, because the rent in hell gets paid in advance!", Sarge, Red vs. Blue

  123. "Sarcasm is the best criticism.", tsubasa, PermaInk!

  124. "There's no place for truth on the Internet.", Howard Wolowitz, The Big Bang Theory

  125. "It is beauty that captures your attention; personality which captures your heart.", Anonymous

  126. "To trust or not to trust? I trust you'll decide.", Cheshire Cat, Kingdom Hearts

  127. "Remember To Keep Seeding. A little seeding goes a long way…", Hyperdrive25, thepiratebay.org

  128. "I hadn't considered that.", Sheldon Cooper, The Big Bang Theory

  129. “Some Usuls are pink, and some are camo; But a camo Usul can’t be pink.”, superdate, Neopian Times

  130. "Impressive. You mask your presence well. Flawless timing. Perfect control. You have great skill of infiltration. My host would applaud your abilities… posthumously. However, I'm not looking for a spy.", Count Dooku (to Asajj Ventress), Star Wars: Clone Wars

  131. "I'm gone, man; solid gone!", Baloo Bear, The Jungle Book

  132. "No shoes, no shirt, no Sheldon.", Penny, The Big Bang Theory

  133. "A life for a life. My debt is repaid.", Shang, Mulan

  134. "Excuse me, are you looking at me? Did you rub my lamp? Did you wake me up? Did you bring me here? And all of a sudden you're walking out on me? I don't think so! Not right now! You're getting your wishes, so sit down!", Genie, Aladdin

  135. "Up in the sky! It's a bird! It's a plane! (jumps in) …I forget the rest.", Zack (dressed up as Superman), The Big Bang Theory

  136. "Fidelity. Bravery. Integrity.", FBI motto

  137. "If ifs and buts were candy and nuts, we'd all have a merry Christmas.", Sheldon Cooper, The Big Bang Theory

  138. "Every rich man's house has a servant's entrance.", Nury Teevaldi, World War Z

  139. "Defeat lies in one's own hands whereas victory lies in the hands of the enemy.", Sun Tzu

  140. "If every kid wants to dig to China, where do the kids that live in China want to dig?", Muddy, Hoenn League, A Brendan and May Adventure, by Br33zy, id number 427098, Fanfiction Dot Net

  141. "Life doesn't make sense, but pennies make cents!", Muddy, Hoenn League, A Brendan and May Adventure, by riBr33zy, id number 427098, Fanfiction Dot Net

  142. "Baboom. Name is Hades, lord of the dead. Hi, howya doin'?", Hades, Hercules

  143. "You don't need my help to dance like a doofus, so get over yourself!", Gwen Tennyson (to Ben), Ben 10

  144. "If you don't try to save one life, you will never save any.", Curtis Miller, Resident Evil: Degeneration

  145. "Get it? Got it? Doubt it.", the Secret Service Agent, The Court Jester

  146. "This is what you are doing. This is what I want you to do. Any questions?", Grandfather Disguisey (getting Pistachio to shut up), The Master of Disguise

  147. "We'll be following this map to a very special location. And when we get there, we're going fishing.", Admiral Zhao (about his mission to kill the moon spirit), Avatar: The Last Airbender

  148. "Cauliflower, sweet and sour, half an hour…(Veggietales!)", Larry, Veggietales Theme Song

  149. "We all do things in life we regret. But if we don't learn from them, and move towards a brighter future, we pay twice.", Dr. K, Power Rangers RPM

  150. "You start running they'll never let you stop. You stand up, push back.", Steve Rogers, Captain America: The First Avenger

  151. "Use brings about wear, tear, and rust — and that's a real waste.", Angeal Hewley (concerning the Buster Sword), Crisis Core

  152. "Light and dark go hand in hand. You can't have one without the other.", Fairy Godmother, Kingdom Hearts: Birth by Sleep

  153. "Timeline? Time is not made of lines. It is made of circles. That is why clocks are round.", Michael J. Caboose, Red vs. Blue

  154. "Whatever it is, leave it. If you can't leave it, then take it back out with you. If it's too heavy to carry back out, then how did you get it in here in the first place?", Nuju, BIONICLE

  155. "Pichi Pichi Voice! Live Start!", Mermaid Melody Pichi Pichi Pitch

  156. "If you can take this bull by the horns, you better be ready for a ride!", Applejack, My Little Pony: Friendship Is Magic

  157. "Ten. Seconds. Flat." Rainbow Dash, My Little Pony: Friendship Is Magic

  158. "Oh, listen to me! I don't even know what I'm supposed to wallow in! I'm so pathetiiiiiiic!!!", Rarity, My Little Pony: Friendship Is Magic

  159. "Another donut! Extra sprinkles!", Spike, My Little Pony: Friendship Is Magic

  160. "TLC as in 'tender loving care' or 'totally lost cause'?", Scootaloo, My Little Pony: Friendship Is Magic

  161. "That big… dumb… MEANIE!" Fluttershy (towards Discord), My Little Pony: Friendship Is Magic

  162. "Too old for free candy!? (cawks like a chicken) Never!", Pinkie Pie, My Little Pony: Friendship Is Magic

  163. "This is the Traditional Royal Canterlot Voice! It is tradition to speak using the royal 'we' and to use this much volume when addressing our subjects!!!", Princess Luna, My Little Pony: Friendship Is Magic

  164. "Twilight, get my rope.", Applejack, My Little Pony: Friendship Is Magic

  165. "This is the West, not the East. And the sun may rise there, but here is where it sets.", Chon Wang, Shanghai Noon

  166. "Maybe you're all here because this is the only place you fit in. Maybe you're here because you don't have anywhere else to go. Maybe you're all here, because deep down, you want to be here. The reason doesn't matter. What matters is that you're here! For all we know, Tex and Church are dead. That means we're the only ones who know what's happened. The only ones who can prevent them from covering it up. So the way I figure it, these Freelancer guys wanna use us, take us away from our families, and send us all over the dag gum galaxy just to test if their agents are ready for the big fight? Well, I guess I'm interested in showing 'em exactly what a big fight is all about. Time to clean the slate. So I'm not ordering you to go. I ain't even askin'.", Sarge, Red vs. Blue

  167. "My fist hungers for justice! (stomach rumbles) That was my, uhh…fist.", Po, Kung Fu Panda 2

  168. "If man was meant to live in caves, he'd have much thicker skin, much weaker eyes, a fur coat, and a serious slouch. That's why we invented lights, lifts, and lasers.", James Raynor, Starcraft: Queen of Blades

  169. "There is nothing more exhilarating than to be shot at without result.", Winston Churchill

  170. "The first thing that you need to forget is this nonsense that the customer is always right!", Harry Tiffany

  171. "Rarity. Woods. Jewels. Dogs. Hole. Taken. SAVE HER!!" (faints afterward from fatigue)" Spike, My Little Pony: Friendship Is Magic

  172. "Nobody move, and my dress won't get hurt! Stay back! Back, I say!", Rarity, My Little Pony: Friendship Is Magic

  173. "Sorry, Junior. All out of quills until Monday. Need a sofa?", Davenport, My Little Pony: Friendship Is Magic

  174. "Drive sober or get pulled over.", National Highway Traffic Safety Administration

  175. "It's better to lose one minute on life…than to lose life in a minute.", a banner I found when my family went to Singapore

  176. "Humans are conquerors; whether it is with Pokémon or with each other.", Darkrai, Poké Wars: The Incipience, by Cornova, id number 1664081, FanFiction.Net

  177. "I'm so sad because I want to be happy so bad"", no name, Monster Radio RX 93.1's The Morning Rush Top 10

  178. "Smile! you don't own all of the problems in the world. Some of them are mine.", infrared, Monster Radio RX 93.1's The Morning Rush Top 10

  179. "My friend once told me, 'I'm single by choice: their choice.'", sawyer, Monster Radio RX 93.1's The Morning Rush Top 10

  180. "You won't find someone better if you don't let go of the idea that you already let go of the best.", eien17, Monster Radio RX 93.1's The Morning Rush Top 10

  181. "If Mr. Right is taking too long, don't settle for Mr. Absolutely Wrong.", ayem mahyo, Monster Radio RX 93.1's The Morning Rush Top 10

  182. "I always have the last word in an argument: 'Yes dear.'", bilogsikat, Monster Radio RX 93.1's The Morning Rush Top 10

  183. "Kain gulay, habang buhay. Kain karne, habang tae.", , Monster Radio RX 93.1's The Morning Rush Top 10 (Rough translation: "Eat vegetables, long life. Eat meat, long defecation.")

  184. "Then, the fairy godmother, who was drunk, told the princess, 'Honey, happy endings are basically sad endings that haven't finished yet.'", dru, Monster Radio RX 93.1's The Morning Rush Top 10

  185. "A sore loser is a double loser.", steven, Monster Radio RX 93.1's The Morning Rush Top 10

  186. "Don't be sad, you just made a winner happy.", no name, Monster Radio RX 93.1's The Morning Rush Top 10

  187. "Winners make losers, and losers make excuses", no_codename, Monster Radio RX 93.1's The Morning Rush Top 10

  188. "It's exactly at the point when things seem to be at their worst when you should not quit.", mr. perk, Monster Radio RX 93.1's The Morning Rush Top 10

  189. "Never let the things you want make you forget the things you already have.", joel paul, Monster Radio RX 93.1's The Morning Rush Top 10

  190. "You got your girlfriend pregnant because you put your condom over your piano instead of your organ.", kid bukid, Monster Radio RX 93.1's The Morning Rush Top 10

  191. "This is a pony! A baby-horse girl toy! Why is it so awesome?", Boomstick (talking about Rainbow Dash), DEATH BATTLE!

  192. "Then, [Sun Tzu] used his fight money to buy two of every animal on earth, and then he herded them onto a boat, and then he beat the crap out of every single one.", Soldier, Team Fortress 2

  193. "Now, most hearts couldn't withstand this voltage, but I'm fairly certain your heart—(heart he's holding explodes)", Medic, Team Fortress 2

  194. "Please note that I do not approve of underage drinking, unless the world has gone to hell, then I think it's okay.", Poké Wars: The Coalescence, by Cornova, id number 1664081, FanFiction.Net

  195. "I'll let you hold the bomb.", Homer Simpson, The Simpsons Movie

  196. "What doesn't kill you, will most certainly try again.", teiaramogami, id number 2594628

  197. "Dead or alive, you're coming with me!", Alex Murphy, Robocop 1987

  198. "What is, and always will be, my greatest creation, is you.", Howard Stark (to his son Tony), Iron Man 2

  199. "When you have eliminated the impossible, whatever remains, however improbable, must be the truth.", Sherlock Holmes, The Sign of Four

  200. "There is only one truth!", Shinichi Kudo, Case Closed

  201. "Revealing the truth is what detectives live for.", Kogoro Mouri, Case Closed

  202. "With a keen eye for details, only one truth prevails!", Case Closed

  203. "Last one alive, lock the door!", Soldier, Team Fortress 2

  204. "Next Jaws movie needs more Haggar!", Boomstick (while talking about Mike Haggar from Final Fight), DEATH BATTLE!

  205. "But…I WANT IT NOW!", Apple Bloom, My Little Pony: Friendship Is Magic

  206. "Attack with aggression, but always have a plan of retreat.", Genghis Khan

  207. "Now, now, perfectly symmetrical violence never solves anything.", Professor Farnsworth, Western Animation/Futurama

  208. "You're nothing but a second-rate, trying hard copycat!", Lavinia (to Dorina), Bituing Walang Ningning

  209. "There's no fate but what we make for ourselves.", John Connor, Terminator 2: Judgment Day

  210. "All right, the combatants are set! Let's end this debate once and for all!", Wizard, DEATH BATTLE!

  211. "At first, I went mad, of course. But after a few millennia, I got bored with that, too, and went sane. Very sane.", Professor Paradox, Ben 10: Alien Force

  212. "I'm sorry. I don't know what's gotten into me. Oh, that's right, some kind of monster!", Toa Matau, BIONICLE 3: Web of Shadows

  213. "No wonder we had to be chosen to be Toa. Nobody would ever volunteer for this job.", Toa Nuju, BIONICLE Adventures 1: Mystery of Metru Nui

  214. "As Toa Nuva we have greater power—and greater control over that power—than ever before! It is a shame we cannot control our tempers as well.", Toa Gali, BIONICLE Comic 9: Divided We Fall

  215. "Not luck. It's what you do that makes you a hero.",Toa Kopaka (to Takua), BIONICLE: Mask of Light

  216. "We are done running!", Toa Tahu, BIONICLE: Mask of Light

  217. "I'd make fun of Sheldon having girl problems if I wasn't in shock that Sheldon has girl problems.", Leonard Hofstadter, The Big Bang Theory

  218. "To one who has faith, no explanation is necessary. To one without faith, no explanation is possible.", Thomas Aquinas

  219. "Keep this in mind. No matter what anyone says, no matter what you might face, the choice is up to you, Xinck. You ALWAYS have a choice." Larxene, Organization XIII: We Fit Because We Misfit

  220. "Now ain't the time for second guessing, junior. If we survive what's next, you'll have the whole rest of your life to wallow in guilt. For now, we buck up and get 'er done." Jim Raynor (to Valerian Mengsk), Starcraft II: Wings of Liberty

  221. "When the power of love overcomes the love of power, the world will know peace.", Jimi Hendrix

  222. "WHEEEAAAATOOOOOOONNN!!", Sheldon Cooper, The Big Bang Theory

  223. "We're here to see Koothrappali, not kill Batman!", Leaonard Hofstadter (to Sheldon Cooper about his 'smile'), The Big Bang Theory

  224. "Sometimes your movements are so lifelike I forget you're not a real boy.", Leonard Hofstadter (to Sheldon Cooper), The Big Bang Theory

  225. "Do you have any idea what it's like to be the only one without a girlfriend? Even if I get one someday, I'll still be the guy who got a girl after Sheldon Cooper!!", Rajesh Koothrapalli, The Big Bang Theory

  226. "Relax, partner; we got hours till that sun explodes.", Jim Raynor, Starcraft II: Wings of Liberty

  227. "Junior, you should know that some little bauble is hardly as important as the lives of innocents!", Henry Jones Sr. (reminisced by Indiana), Crossed Paths

  228. "Don't count your souls as damned until you can actually hear their tortured screams of agony!", Satan, A Match Made In Hell, by Ri2, id number 159540, FanFiction.Net

  229. "No matter how old you are, no matter how badass you think you are, if a toddler hands you their ringing toy phone you answer it."

  230. "I'm bad and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.", Ralph, Wreck-It Ralph

  231. "Ain't no party like a Koothra-party.", Rajesh Koothrappali, The Big Bang Theory

  232. “It’s just typical of my luck that I finally meet someone as beautiful as you, and all you want to do is kill me.”, Foaly (to Caballine), Artemis Fowl: The Last Guardian

  233. "Game? You think this is a game!? I haven't even begun to play.", Superman (to Son Goku), DEATH BATTLE!

  234. "It's over! It's finally over! We never have to hear about it again!", Boomstick (at the conclusion of Son Goku vs Superman), DEATH BATTLE!

  235. "So, what happens when you pit a man with the power to break any limits against another who has no limits in the first place? Well, only one has limits to give it all.", Wizard, DEATH BATTLE!

  236. "Those who seek power do not respect it, and those who respect power do not seek it.", Abion47, DeviantArt

  237. "I'm no ordinary candy — I'm a jawbreaker! The strongest piece of candy there is!", Vegetto, Dragon Ball Z

  238. "Right, you can do anything, including fail. See the logic?", Ron Stoppable (to Kim after she failed her driver's test), Kim Possible

  239. "Nothing can protect you from me! Not men! Not weapons! Not armor!", Alex Mercer, [PROTOTYPE]

  240. "You know? There's one thing you Freelancers always seem to forget. That's the fact that we've managed to kick your ass time and time again! Oh, sure, you've got all your smart plans and your fancy technology and your advanced training. But in the end, what has that got ya? Without a team you can count on, without your fellow soldier by your side, all that doesn't really amount to squat, now does it?", Sarge, Red vs. Blue

  241. "No matter how bad your day gets, one should never ponder if things could get any worse. Because fate simply loves a challenge, and fate never fails to deliver.", Dead Winter

  242. "Cartographer, linguist, plumber. Hard to believe he's still single.", Helga Sinclair (about Milo Thatch), Atlantis: The Lost Empire

  243. "Power resides where men believe it resides. No more and no less.", Varys, A Clash of Kings (book two of A Song of Ice and Fire)

  244. "It's like you always say…work and fun don't mix…" "…Unless you're a clown.", Finn and Jake, Adventure Time

  245. "Even the hunter will refrain from killing the bird that has flown to him for shelter.", Japanese proverb

  246. "If you know what's good for you, you'll eat your MAGGOTS!", the Soldier as Timon, The Lion King Fortress 2.4 by fantachan

  247. "Someone who can't sacrifice anything can never hope to change anything.", Armin Alert, Attack on Titan

  248. "Every pawn is a potential queen.", James Mason

  249. "It's like having a high class dessert. It's small, but you take time to enjoy and savor it.", Arin

  250. "Courage is the magic that turns dreams into reality.", Emil, Tales of Symphonia: Dawn of the New World

  251. "You may pick your friends and you may pick your nose, but you cannot pick your friends' nose. You must let them be who they are and pick it themselves.", Axel, Organization XIII: We Fit Because We Misfit

  252. "It's because I fear that I've stayed alive so long. It helps me take things seriously.", TL Care, Waking Nightmares

  253. "A Lannister always pays his debts.", A Song of Ice and Fire

  254. "I can read you like a book—a coloring book!", Brooklyn "Bullet" Luckfield, Super Robot Wars: Original Generation

  255. "You would risk an apocalypse out of sheer curiosity!?", Master Eraqus (to Master Xehanort), Kingdom Hearts: Birth by Sleep

  256. "History is important, gentlemen! If you can't learn from it… you're destined to repeat it.", Bartholomew Oobleck, RWBY

  257. "What kind of world are we making if we cannot show mercy?, Shay Patrick Cormac (to Haytham Kenway), Assassin's Creed Rogue

  258. "It's my birthday. Now it's time for me to light my candles!", Maxwell "Max" Dillon a.k.a. Electro, The Amazing Spider-Man 2

  259. "Sometimes the simplest wants are the ones that are the hardest to manipulate, Pauling. I can promise power, wealth, Australium…but I cannot promise a family.", The Administrator, Machines Don't Bleed

  260. "Dormammu, I've come to bargain!", Dr. Stephen Strange, Doctor Strange (2016)

  261. "Words can be as lethal as bullets. Choose them well, aim them carefully, and use them sparingly.", Irulu Boda-Sa, Legion of the Damned

  262. "Every battle as three parts: the plan, which is forever changed by contact with the enemy, reality, which is never what it seems, and the memory of what took place, which evolves to meet certain needs. Successful officers trust none of them.", Grand Masrshal Nimu Wurla-Ka, Legion of the Damned

  263. "Those who are being used don't have to make their own choices. Only when they break free of their chains, they'll realize just how difficult it is to have to choose.", Zawu, Last Scenario

  264. "Godhood in there is more like gaining a real estate paper to own a place on there anyway.", andykhang in one Fate/GrandOrder reddit post regarding the Trope Pantheons in TV Tropes

  265. "The safest place on this ship is three feet behind you!", Jordan Tate, Under Siege

  266. "And by flight, I mean hucking this hammer with all your might, and holding on for dear life!", Boomstick, about the Mjolnir's flight capabilities, Screwattack's Top 10

  267. "The sound of the waves, the smell of the bark hitting the salt water, and…the pleasure of sleeping at night, knowing that you will not have to be the one to scrape up the barnacles. Welcome aboard the Goryeo.", Chuggaaconroy, Let's Play Ōkamiden - Episode 49: All Hail the Magic Conch!

  268. "LOBO OF CZARNIA! YOUR SINS ARE INNUMERABLE! I am here to wreak vengeance… UPON YOUR SOUL!", Zarathos, DEATH BATTLE!, Ghost Rider vs. Lobo

  269. "People are always weaker than you think, but never as weak as you expect.", Manuela Casagranda, Fire Emblem: Three Houses

  270. "A hungry hero is no better than a well-fed soldier. Do you know that saying? No? That's because I just made it up. If you're hungry, you're never going to be at full strength. Keep your belly full and stay strong!", random Garreg Mach Citizen, Fire Emblem: Three Houses

  271. "You aren't some rotten artist… You're a despicable fiend who wears the skin of an artist!", Yusuke Kitagawa to Ichiryusai Madarame, Persona 5

  272. "Opal Koboi! By the authority vested in me as Tower security, your invitation to this and every demesne I control is hereby rescinded!", JARVIS, Thrower of the Dart

  273. "As sellswords, we don’t always have the most honorable contracts, but we do honor every contract we take.", a mercenary, Fell Seal: Arbiter's Mark

  274. "The more solid a defence is, the easier it is to shatter when you find a single crack," Assistant CO Rose, cosmicPostman's Let's Play Advance Wars 2

  275. "It is the highest art form, deceiving without lying. A word is the only thing in the world made more powerful by absence than existence," Franco, The Girl of Fire And Thorns Book 3, The Bitter Kingdom

  276. "Ammo is just mana potions that your gun drinks and is always everywhere.", ApeHawk, Let's Play Fallout: New Vegas Without a Big Iron on our Hip

  277. "When a big villain is on a rampage, all the petty criminals go into hiding. It's the path to world peace! Just start a new secret evil organization every week!", Central City NPC, Shanghai.EXE: Genso Network

  278. "Never attribute to malice what can be explained by incompetence.", nine-gear crow, Your Failure Must Be More Severe: Let's Play White Knight Chronicles II (& I)

  279. "That's IT! (grabs Terk with his trunk and glares right into her face) I'VE HAD IT WITH YOU AND YOUR EMOTIONAL CONSTIPATION! Tarzan needs us, and we're gonna help him! YA GOT THAT?! (throws Terk onto his back) Now pipe down, and hang on tight! We got a boat to catch.", Tantor, Tarzan

    Possible Social Links For (Insert Name Here) 

Other Potential Links

    Possible Confidants For Akechi 

Other Potential Links

  • Akechi Mitsuhide
  • Lotor
  • Isomer Black
  • Malus Darkblade
  • Hunter Zolomon
  • Andrew Detmer

    My Magisword Inventory 

Here's the whole list. But there are what I prefer.

  • Clapping Magisword (compels target to clap their hands)
  • Foam Finger Magisword (can shoot out mini foam fingers, and can conjure a giant foam hand capable of blocking magical energy.)
  • Fish Stick Magisword (turn target into fish stick)
  • Sleeping Dragon Magisword (puts target to sleep with beam)
  • Brick Magisword (summons bricks as projectiles or to form a wall)
  • Blow Dryer Magisword (blow gust)
  • Diving Suit Magisword (applies diving suit)
  • Electric Eel Magisword (grappling hook + shock to what it bites into)
  • Nail Clipper Magisword (clipping, and as a blunt weapon)
  • Frog Missile Magisword (shoots frog-like missiles against the opponent that explode and turn into frogs on impact)
  • Glo-Stick Magisword (create glowsticks)
  • Ground Pound Magisword (make earthquakes on impact; essentially a hammer)
  • Hook Magisword (Vaudeville Hook)
  • Laser Pointer Magisword (laser pointer, also as blunt weapon)
  • Mummy Magisword (wrap target in bandages, which can be burnt, but don't disintegrate in water)
  • Ointment Magisword (shoot ointment [after uncapping it] to remove target's magical effects)
  • Pandachute Magisword (parachute)
  • Raincloud Magisword (creates stormcloud that can rain and shoot lightning)
  • Roundabout Magisword (divert incoming attacks and changes trajectory of certain objects)
  • Rubber Stamp Magisword (can stamp whatever the user imagines as long as it's on a solid surface)
  • Trouser Magisword (create pants)
  • Crystal Clear Magisword (shoot diamond shards)
  • Fist Bump Magisword (summons best friend)
  • Secret Identity Magisword (makes super effective Paper-Thin Disguise)
  • Vexing Vines Magisword (tangle target with vines, and accelerate plant growth)

    Super Robot Wars: Cartoon Network 

Mecha Pilot(s) Notes
Megas XLR Harold Coopowski  
Super Ultra Dimensional Magno Extreme Robotoid Powerzorp The S-Force  
DYnamic NAnotechtonic MOnobot The Powerpuff Girls They can choose to fly without their robot, leaving DYNAMO available for others to use.
(unnamed) Dexter He has plenty to provide for others.
Hippy Hop Numbuh 3/Kuki Sanban The other Numbuhs can pilot other mechas.
(unnamed) Rex He transforms into the unit.
Giant Swordmecha Magisword Vambre and Prohyas Warrior Their mecha can only be fielded once a day due to the Magisword's limits.
Sym-Bionic Titan Ilana, Lance, and Octus They transform into this unit.
Alexandrite, Obsidian The Crystal Gems Is actually a Gem Fusion of Garnet, Pearl and Amethyst (Alexandrite), plus Steven (as Obsidian). Pearl and Peridot do have their own smaller mechas.
Sun Incinerator Lars Barriga and the Off Colors  
Star Skipper (none) Previously destroyed.
The Autobots Themselves  
Delta-7 Jedi Interceptor Ahsoka Tano  
Rust Bucket 3 Kevin Levin  
Humungousaur Ben Tennyson Humungousaur is actually a transformation Ben can assume.
Way Big Ben Tennyson Way Big is actually a transformation Ben can assume.
JL Javelin ???  

GUAG Robot War Division Honorary Members

    Prohyas and Vambre Warrior 
Prohyas and Vambre Warrior, Divine Wielders of Oddly-Shaped Swords (Warriors for Hire | Prohyas: Matron of Honor, P-Hammer, Pro Bono, Accessory Jones, The Goofy Gladiator, Prohyas Robert Warrior, The Human Magisword Bag | Vambre: Vim-Vam, Vams, Vambre Marie Warrior, The Bookish Brute, Vam-Buritto Grande Supremo)
https://static.tvtropes.org/pmwiki/pub/images/spa_mighty_magiswords.png
Left: Prohyas, Right: Vambre
Legendary Swordmecha Magisword
  • Lesser Deities
  • Symbol: Their Magiswords. Alternatively, their "Warriors for Hire" sign
  • Alignment: Neutral Good with heavy bouts of Chaotic
  • Rank: Mercenaries-For-Hire
  • Reason for Joining: Mostly just hired, but should the situation be dire enough, they might assist voluntarily.
  • Loyalty to Cosmos: Decent, but they're inclined to do good anyways.
  • Threat Level: On foot, Medium, but getting higher thanks to their time at Elysium Academy, and Byleth's tutelage. In their mecha, also Medium-Low, though that can change up to Medium-High depending on the Magiswords they use. That said, the Legendary Swordmecha Magisword can only be activated once a day, so the Division has to make their fielding count.
  • Main Unit: Legendary Swordmecha Magisword
  • Position: Honorary Member, Combat

    Allies from SRW 

While not having any representatives in the Pantheon yet, these deities are allies to those who are, courtesy of having fought by their side in the Super Robot Wars games.

Pilot Associated SRW Timelines Main Unit Rank
Combattler Teammembers Alpha, Compact, Z Combattler V ??? (?-?)
Voltes Teammembers Alpha, Compact, Z Voltes V ??? (?-?)
Banjou Haran Alpha Daitarn 3 ??? (?-?)
Cyber Beast Forcemembers Alpha, Compact, Z Dancougar ??? (?-?)
Dr. Hazuki Kotaro Compact 2 Gandor (battleship unit) ??? (?-?)
Akira Hibiki Alpha, Compact Raideen ??? (?-?)
Show Zama, Cham Huau Alpha, Compact 2 Dunbine (Blue), Fou, Billbine ??? (?-?)
Marvel Frozen Alpha, Compact 2 Dana O'shee, Fou, Bozune, Botune, Dunbine ??? (?-?)
Nie Given Alpha, Compact 2 Drumlo, Fou, Bozune, Botune ??? (?-?)
Noriko Takeya, Kazumi Amano Alpha GunBuster ??? (?-?)
Hikaru Ichijo Alpha VF-1A ??? (?-?)
Bruno J. Global Alpha SDF-1 Macross (battleship unit) Brigadier General/Commodore (?-?)
Hayao Kakizaki Alpha VF-1A ??? (?-?)
Maximillian Jenius Alpha VF-1A, ??? (?-?)
Roy Focker Alpha VF-1S ??? (?-?)
Milia Fallyna Alpha Queadluun-Rau or VF-1J (S) ??? (?-?)
Britai Kridanik Alpha Britai's Ship (battleship unit) ??? (?-?)
Isamu Alva Dyson Alpha YF-19 Excalibur ??? (?-?)
Guld Goa Bowman Alpha YF-21 Sturmvogel ??? (?-?)
Daisaku Kusama Alpha Giant Robonote  -
Ginrei Alpha Ginrei Robo TYPE-1 ??? (?-?)
Kappei Jin, Uchūta Kamie, and Keiko Kamikita Compact 2 Zambot 3 ??? (?-?)
Mia Alice, Roll Kuran, Pai Thunder, and Lamda Nom* Compact 2 Dangaioh ??? (?-?)
Joe Maya Compact 2 Kurojishi/Juuma ??? (?-?)
Renny Ai Compact 2 Houraioh/Kuuma ??? (?-?)
Mike Coil Compact 2 Bakuryu/Kaima ??? (?-?)
Tobikage Compact 2 Itself ??? (?-?)
Rom Stoll Compact 2 Baikungfu ??? (?-?)
Leina Stoll Compact 2 Power Riser ??? (?-?)
Rod Drill Compact 2 Himself ??? (?-?)
Blue Jet Compact 2 Himself ??? (?-?)
Yurika Misumaru Impact Nadesico (battleship unit) ??? (O-5)
Akito Tenkawa Impact Aestivalis ??? (?-?)
Gai Daigoji Impact Aestivalis ??? (?-?)
Akatsuki Nagare Impact Aestivalis ??? (?-?)
Ryoko Subaru Impact Aestivalis ??? (?-?)
Izumi Maki Impact Aestivalis ??? (?-?)
Hikaru Amano Impact Aestivalis ??? (?-?)
Volfogg Guy Shishioh Himself* ??? (?-?)
Enryu and Hyoryu Guy Shishioh Chouryujin* ??? (?-?)
Denzel Hammer Setsuko Ohara ??? ??? (?-?)
Toby Watson Setsuko Ohara ??? ??? (?-?)
Rand Travis and Mel Beater Setsuko Ohara Gunleon ??? (?-?)

    Spacecraft Roster 

While the First Battlegroup is comprised of Robot units, one shouldn't discount the Space Fighters and other spacecraft that fight out there by their side.

Pilot Main Unit Rank
Spike Spiegel Swordfish II -
Jet Black Hammerhead -
Faye Valentine Redtail -
Luke Skywalker "Red Five" T-65B X-Wing ??? (O-?)
Han Solo and Chewbacca Millennium Falcon General (O-?) and ??? (O-?)
Gial Ackbar Mon Calamari Star Cruiser Admiral ??? (O-?)
Lars Barriga Sun Incinerator Captain (O-?)
Jeff "Joker" Moreau and EDI SR 2 Normandy 1st Lieutenant (O-?) and ??? (O-?)
Star Fox squadron Arwings ??? (O-?)
James T. Kirk USS Enterprise-B ??? (O-?)
Jean-Luc Picard USS Enterprise-E ??? (O-?)
Justy Ueki Tylor Soyokaze Captain (O-?)
Artanis Spear of Adun Admiral (O-?)
Jim Raynor Hyperion (Terran Battlecruiser) Commander (O-?)
Tassadar Gantrithor (Protoss Carrier) Commander (O-?)
Yondu The Elector -
Honor Harrington ??? Admiral (O-?)
Sora Gummi Shipnote  -
Ratchet & Clank ??? -
??? The Astro Megaship -
Anakin Skywalker/Darth Vader Delta-7 Jedi Interceptor "Azure Angel" (as Anakin), TIE Advanced x1 (as Vader) General (O-?)
Ahsoka Tano Delta-7 Jedi Interceptor -
Meta Knight The Halberd -

    Kaiju Roster 

While the Second Battlegroup is comprised of Robot units, one shouldn't discount the Kaiju and other massive beasts who are on their side and can go toe to toe with the likes of them on a regular basis. Due to how confusing things can get with them, mythological divinities are not included.

    Steel Dragon Battle Group 

Steel Dragon Battle Group

Pilot Associated Deities Main Unit Rank
Daitetsu Minase SRX Team Shirogane* ??? (O-5)
Tetsuya Onodera SRX Team Hagane ??? (O-3)
Lefina Enfield ATX Team Hiryu Custom ??? (O-5)
Gint Kitaumi SRX Team Hagane ??? (O-4)
Kurt Bitner Elzam von Branstein Kurogane ??? (O-3)
Irmgard "Irm" Kazahara Ryusei Date, Kusuha Mizuha Grungust Custom Major (O-4)
Viletta Vadim Ryusei Date R-Gun Powered Captain (O-3)
Kai Kitamura Elzam von Branstein, Sanger Zonvolt Gespenst MK-II Custom Type-N Major (O-4)
Katina Tarask ATX Team Gespenst MK-II Custom Type-G Sergeant (E-5)
Russel Bergman ATX Team Gespenst MK-II Custom Type-C, Valsion Customnote  Corporal (E-4)
Leona Garstein ATX Team Siegerlion ???
Tasuku Shinguji ATX Team Giganscudo Duro ???
Rio Mei Long SRX Team Huckebein MK III AM Gunner, EXbein Sergeant ???
Ryoto Hikawa SRX Team Armorlion, Huckebein MK III Boxer, Wild Wurgen, EXbein ???
Radha Byraban ATX Team Gespenst MK-II Custom Type-C -
Lune Zoldark Kusuha Mizuha, Ryusei Date Valsione R ???
Ibis Douglas SRX Team and ATX Team ??? ???
Yuuki Jaggar Elzam von Branstein, Sanger Zonvolt Laz Angriff Raven ???
Ricarla "Carla" Borgnine Elzam von Branstein, Sanger Zonvolt Randgrith Raven ???
Princess Shine Hausen SRX Team Fairlion-G -
Rishu Togo Sanger Zonvolt Grungust Type-0 ??? (O-5)
Presia Zenosakis Mahou Kishin Heralds Diablo ???
Princess Xenia Grania Bilseia Mahou Kishin Heralds Nols Ray, Duraxyl ???
Prince Tellius Mahou Kishin Heralds Gadyfall ???
Zashford Zan Valfarbia Mahou Kishin Heralds Galguard ???
Gennacy Ivanov Kozireh Mahou Kishin Heralds Jaohm ???
Fang Zan Bisias Mahou Kishin Heralds Giolast Roy ???
Gennacy Ivanov Kozireh Mahou Kishin Heralds Jaohm ???


    Etrian Odyssey Guilds 
The Etrian Odyssey Guilds, Divine Organizations of Cartography In Gameplay (Tharsis Guild: Titan Hunters)
  • Individually range between Demi-, Lesser, and Intermediate Deities, capable of felling lower- or even mid-tier Greater Gods (together, or even alone)
  • Symbol: A collection of maps they've graphed
  • Theme Song: Inital Strike (remix) (Etria), The First Campaign (remix) (Lagaard), (The First Campaign (Armoroad), Battlefield - Storm (Tharsis), Battlefield - Activation (Arcania), Battlefield -Exaltation (Maginia)
  • Alignment: All over the place for each individual member, but their goals end up putting them between Lawful Good and Neutral Good (though Etria's do lean a bit more to Lawful Neutral)
  • Portfolio: Adventurer Player Characters, From Being Just Another Guild To Legends In Their Base Cities, Hail From Post-Apocalyptic Settings That Used To Be Earth, Facing Cosmic Horrors Near The End of Their Journeys, Crazy-Prepared Out Of Necessity, Can Sense Impending Danger, Can Map Even While Talking or Fighting, Featureless Protagonists, Going Up Yggdrasil (Lagaard and Arcania guilds only), Lazy Backup, Limit Break, Ambiguous Guild Leader, Collecting Organ Drops, Purely Aesthetic Genders, Saving the World (in varying degrees)
  • Domain(s): Exploration, Adventuring, Cartography, Dungeons, Post-Apocalypse
  • Heralds: The Aslarga guild (Etrian Mystery Dungeon), Wufan, Kibigami, and Logre (Tharsis Guild only), Arken (Arcania Guild only)
  • Allies: The Monster Hunters, S.E.E.S., the Investigation Team, Zen and Rei, the Phantom Thieves of Hearts, Aloy, Artyom, Cid Highwind and Cid Pollendina (for the Tharsis Guild)
  • Frequented Locations: The Ancestor's Darkest Estate, Yomi's Dungeon, King Togwoggle's Catacombs, The Rotten Vale and Coral Highlands, the Abyss, The TV World, the Upside Down, Minecraft
  • Enemies: The Five Elders, the Hounds of Tindalos, the Grand United Alliance of Destruction, pirates (especially for the Armoroad guild), Azathoth (especially for Armoroad), The Keeper
  • Distrust: All squirrels (Lagaard guild onwards)
  • Every game that has a map mechanic eventually has a Cartography Sidequest, where rewards are earned for filling up that map, or it helps with finding areas yet to be explored. In most games, these are truly minor sidequests with barely a good enough character to represent them. However, for the Etrian Odyssey game series, cartography is a core aspect of the game. If one wishes to be technical though, it's assumed that the main quest of each game is to explore the Yggdrasil Labyrinths, while the "sidequest" (more like secondary quest) is to map out the place for fulfilling other quests and for your own sake.
  • Because of the lack of a main character, it was decided to ascend all of the player guilds that have participated in all the adventures so far (and to discount the Story Mode casts in case tropes can be found for them). If one counts every game as having been participated by one guild each, this counts as six.
    • First off is the one that adventured in the country of Etria to explore the nearby Yggdrasil Labyrinth, which delved deep enough to find the ruins of Shinjuku, Japan. Eventually, they end up dooming Etria into decline after exposing every possible mystery within (despite other reasons for exploring the Labyrinth still existing, especially in regards to Lost Shinjuku) because they defeated the mastermind behind a scheme to kill all explorers before the Labyrinth can be fully explored; Chieftain Visil, who was also a survivor of the old era.
    • Second is the one at the northern Duchy of High Lagaard to… explore the nearby Yggdrasil Labyrinth, and climb upwards to the castle far above, and to save its dying duke with the Grail of Kings reported to be found there. However, what they found was a Heavenly Keep made as an ark for people of the old era, and the Overlord there (a head researcher who transferred his consciousness into a machine) was the culprit behind the powerful monsters in the labyrinth, who all used to be humans, and had used the Grail of Kings for that purpose. The guild that reached him eventually put a stop to that plot, and claimed the grail for the ailing duke's daughter.
    • Third is at the ocean city of Armoroad, where explorers were gathered for a specific purpose; there is something the Senatus hope to claim in the undersea realm beyond the First Stratum of the ruins known as the Yggdrasil Labyrinth. To challenge those depths requires more than a journeyman’s skill, else it would be a suicide run. And they wish to find worthy explorers. As it turns out, Deep City and its Abyssal King are at war with the Deep Ones, and did not want knowledge of the Deep Ones' King to spread enough fear to the surface dwellers to make keeping it at bay harder than it already is, and in case their intentions aren't aligned. However, thanks to the guild's strength, they impressed Abyssal King enough to ask them to handle their problem. They also possess a boat for exploring the oceans (to reconnect Armoroad with the surrounding kingdoms) and aren't strangers to underwater exploration, even though it's likely from advanced underwater architecture keeping the air in…and allowing sea life to "swim" in it just fine.
      • Another thing of note is that their storyline has branching paths midway. The fork in the road comes in the form of the Senatus of Armoroad wishing to take on the Deep Ones together, but the Abyssal King of the Deep City disagrees and wishes for only the guild and themselves to handle this problem. One path sides with Armoroad (gaining access to the Shogun class), and the other with the Deep City (gaining access to the Yggdroids). Due to New Game Plus shenanigans, the Armoroad guild has memories of both paths, though started pro-Armoroad first before then going pro-Deep City and seeing events from the former path in a new context. Coincidentally, the pro-Armoroad side also had a quest involving healing sick royalty just like Lagaard, but the royalty they were healing turns out to be a Deep One as discovered on the Deep City path.
      • That said, there's actually a third path that could be taken, and that's what the Armororad guild "underwent" after taking both prior paths. It ends up with the Deep Ones' master being freed, though the guild managed to put a stop to their invasion by slaying the leader the Eldest One/Progenitor, and then eventually going deeper to put an end to the Abyssal God once and for all (who's technically also reachable in the Armoroad and Deep City paths).
    • Fourth is at the remote city of Tharsis. A legend claims that something sleeping within the Yggdrasil tree in sight calls people to eternal paradise. The Outland Count of Tharsis wanted to ascertain the truth of this legend by issuing a challenge to explorers to reach Yggdrasil and uncover that truth. Many guilds flocked to claim fame and fortune, and theirs was but one of them. They rose as heroes, united with the Vessel and Sentinel races (plus saving the latter from extinction from a plant-transforming plague), re-established contact with the Empire ahead (and even recruiting a few to their cause), and put a stop to the Imperial Prince Baldur's mad plan to restore his Empire at the cost of the non-human races and the Medium, as well as felling the Heavenbringer Titan he had awakened to enact that plan, which turned back into the Yggdrasil tree, which had fallen earlier due to the Empire.
      • They also possess a skyshipnote  that can be equipped with all sorts of gear like Armoroad's boat, starting with a Foodapult that can fire large bait (though it's useless as a weapon) (and a Mk. II for longer range), but eventually gets various lures that net them rarer beasts, dowsing rods for finding treasure, a Windrider Bell that lets them fly against strong currents, a Storm God Icon that lets them fly into tornadoes without getting blown away, an Emergency Pole that sets up… well, an Emergency Pole for quick escapes (in their case, back to their temple), and a Twin Propellor for increased movement speed.
    • Fifth is at Arcania, in the town of Aeolis, whose Yggdrasil Labyrinth was closed for a time due to a man who became known as the Mad King, who waged war on the other nations to attain enough military might to secure the power of the tree. Of course, all those other nations banded together to bring his kingdom to rout, and then forbid entry to the labyrinth after setting up Golems to keep out others with the same desire as the Mad King. Eventually, centuries later, exploration of Yggdrasil was reopened, but only to private explorers, and this guild was but one of them. As the guild discover on the Fifth Stratum, and after later context from other Pantheon locals, it turns out that the planet they were on wasn't Earth, but Mars, given life and greenery by the Yggdrasil Tree planted by the Arken race, and it sealed away the Eternal Tyrant that would ruin it and had done so previously. After vanquishing the Eternal Tyrant at the top of the Fifth Stratum, Arken of the Arken race requested the guild escort her to her vessel so she can proceed to her next assigned planet. After vanquishing the Star Devourer that had made Arken the Last of Her Kind, they either saw her off as she departed, or joined her on her journey to Earth.
    • And finally, the guild of the Flying City of Maginia ended up gathering folks from the first four above locations since Arcania isn't even on the same planet (though classes there still make it here)note  to explore the Lost Islands of Lemuria their possible ancestral home, drawn to its legends of lost treasures of an ancient civilization, or whatever other reasons they might have (duty, lust for adventure, seeking riches, escaping their past crimes for a new life in the city, and some guilds even give up exploring for that life), and led by Maginia's Princess Persephone Maginias, who is of Lemurian descent, under the Maginia Expeditionary Force. Among these possible treasures are more advanced skyships, teleporters, and even an elixir of life, but the one most sought out by Persephone is "that which brings everlasting prosperity to whatever nation possesses it", which Lemuria's apparently used all of its resources to create, that it lay at the foot of Yggdrasil.
      • This treasure was a great power/abomination named Jormungandr, the World Serpent, which was made by taking energy from Yggdrasil. Evidently, Lemuria prospered only because it was protected by the World Serpent, which deterred invaders. And then when they misused it, a.k.a. their enemies stopped coming, they lost it and shortly perished under the wrath of a god a.k.a. Jormungandr, which yearned for a target to destroy and turned on its masters, the few survivors fleeing in a flying ship, who are the ancestors of present Maginia. Jormungandr sleeps beneath Yggdrasil to this day after the Lemurian royal family sealed it away. The guild has crossed paths with other parties interested in the treaures as well, like Princess Enrica of the Seafarers, whose ancestors have battled with and lost to the Lemurians due to Jormungandr, and are in dire need of this treasure given her country's larger neighbors. According to Chief Makiri of the native forest folk however, it promises no such prosperity, and is a materialization of man's desire, a calamity which destroys all. There is also Blót, who seems to believe that releasing Jormungandr would bring prosperity to mankind despite the warning of destruction because he is (or rather, he and his twin are) under the belief the calamity it would bring will unite the world against it and usher a new era of peace.
      • Naturally, the guild and Maginia as a whole were opposed to this mad plan even as he successfully reawakened the weapon and struck preemptively to put a stop to Jormungandr once and for all (Blót having died after awakening it and his twin blown off into the depths below). Or so they had thought. As it turns out, according to Yggdrasil's avatar, which has been observing everything thus far, Jormungandr was merely rendered dormant after the battle, kept alive by Yggdrasil itself. In order to defeat it for good, an Yggdrasil Fruit (which has the power to birth another Yggdrasil tree) has to be used right after slaying it (again). Also, Blót's twin had survived and was down there too, now in hopes of finishing what his brother started, though he was eventually convinced otherwise by Enrica. Naturally, the guild accomplished this task, bringing the series to a close.
    • Of course, due to the ambiguous nature of being a set of player characters and the flexible chronology, it is not known how many of these guilds could potentially be one and the same, but it is certain that they cannot all be just one guild for the following reasons:
      • One, The Lagaard guild's 'involvement' in the immortality project invalidates the possibility of them being involved in other storylines.
      • Two, the Arcania guild is from another world entirely. Mars, to be exact.
      • Three, the Maginia guild are told about the preceding guilds (sans the Mars-borne Arcania guild) by their allies who came from Etria (Shilleka), Lagaard (Artelinde), Armoroad (Edie Napier), and Tharsis (Wiglaf), and of those guilds' successes, thus giving the Maginia guild the courage to follow in their footsteps. Therefore, it's highly unlikely that their guild is a previous one.
      • However, some guilds can be possibly thought of as coming from one another via previous members potentially joining up.
    • And being player-based, their fates after the "post-game" can vary, whether they stay at their city, depart for other lands together, and/or go their separate ways, since what they do after all their adventuring is out of the player's hands. For the sake of their ascension, all the guilds' members are together when the call of the Pantheon comes to them.
      • Despite potentially recruiting them, to maintain consistency and to avoid further complications on this profile, the ascended Tharsis guild will not have the Vessel leader Wufan, the Sentinel leader Kibigami, or the Imperial spy Logre a.k.a. Whirlwind among its members, due to their presumed commitments to their respective territories even when the guild inevitably departs.

  • The guilds comprise of the following Classes of adventurers, and the ones in Lagaard and Maginia come with Force Boosts and Force Breaks (though these render Force Boosts unusable until the party returns to town):
    • Landsknechts are powerful soldiers who wield massive blades, be they mounted on hilts (swords) or handles (axes). They're balanced in offense and defense, though lean more to the former. They also know how to channel the power of fire, electricity, or ice in their blades for the physical-resistant adversary.Force Boosts and Force Breaks
    • Survivalists are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories with skills in archery.Force Boosts and Force Breaks
    • Protectors serve as knights with incredible defense who protect their fellow party members via protective magic or their own shields. They also learn a couple of simple healing spells to round out their repertoire, though nowhere as proficient as Medics.Force Boosts and Force Breaks
    • Dark Hunters are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. Force Boosts and Force Breaks
    • Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, like Regenerating Health, elemental resistances, and "overhealing" for a while. Some even have what it takes to fight in the frontlines with a staff or a hammer, though there are only a few of these as it's an understandably dangerous way to battle. Force Boosts and Force Breaks
    • Alchemists are have refined the very elements into secret formulas that can be mixed into jars and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, and can learn several vital support skills like keeping tabs on horrible FOEs and warping the party away to safety. Their skill Compression also turns any area-wide attack they perform (skill or item use) into a devastating single-target attack. Force Boosts and Force Breaks
    • Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they're not proficient in dealing damage, yet can still effectively cover their allies from the back line. Whether it's adding elemental kicks to their weapons, healing, restoring stamina/mana, strengthening their bodies, or weakening the enemy, the Troubadour is second to none when it comes to helping others. Force Boosts and Force Breaks
    • Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time (thankfully, they can do damage in the midst of that), the results are difficult to argue against. Force Boosts and Force Breaks
    • Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies… or even destroying themselves. Force Boosts and Force Breaks
    • Highlanders are spear-wielders who rely on using offensive skills by sacrificing HP. Force Boosts and Force Breaks
    • Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, stun an opponent outright, or even heal an ally's ailment. And thanks to their weapons of choice, they can deal all this massive damage from the back lines, well protected by their capable friends, though their accuracy can leave a bit to be desired. Force Boosts and Force Breaks
    • War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the various weaknesses their allies have already inflicted upon their enemies. They may also learn how to transfer their own energy to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry. Force Boosts and Force Breaks
    • Beasts (white saber-toothed tiger, brown bear, wolf, or panda) are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters. That said, given all the other classes so far, they're best utilized as tanks for the party (better than the Protector, even), though the guilds find having both a Beast and Protector in one party redundant. Force Boosts and Force Breaks
    • Princes/Princesses/Sovereigns are of Royal Blood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. Their Orders can boost offense, boost defense, help endure fatal blows, block oncoming status ailments (but not binds), follow-up on elemental attacks with the same on one or all foes, and they can also purge all (de)buffs on a foe (or ally/allies in exchange for healing and being closer to using Force Boosts). Force Boosts and Force Breaks
    • Ninjas have handled down the ancient arts of the ninja for generations, and have mastered various techniques (such as shadow clones last ditch bombs, strikes that can petrify or Instant Kill) meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back. Force Boosts and Force Breaks
    • Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics, which mainly translates to following up the attacks of their allies.
    • Hoplites are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their weapon of choice, enabling them to fight up close or from the back line.
    • Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades. With the lack of Medics in Armoroad, they are the best stand-ins for the healer role and are far better off there, though at least they aren't frail like the other backline classes.
    • Gladiators have honed their bodies to become combat experts, particularly with the hammer or sword, and are completely focused on attacking in battle, ignoring such things as defense.
    • Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts, even make it so that their allies can use their abilities at zero cost. They stand in for Hexers and Alchemists in Armoroad. Force Boosts and Force Breaks
    • Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle, but it's extremely risky to do so in the front without someone to shield them.
    • Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle, and even take blows for the team.
    • Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides (they can also revive fallen party members, and even lead the party back to town without the need for Ariadne Threads, though Maginian ones instead can only take a party out of battle and back to the last stairs or Geomagnetic Pole used and at the cost of some of the party's HP); many have thus set out to find their fortunes, despite the vast dangers of the sea around Armoroad. Some of them do return to agriculture in the Pantheon, but they're all still game to explore or just gather materials. Force Boosts and Force Breaks
    • Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle — and they aren't afraid to dirty their own hands, either. One of their best skills is Warrior Might, where in exchange for lowering their defenses, they follow up on their allies' attacks. And with a little bit of math, their damage output goes through the roof! Force Boosts and Force Breaks
    • Mechanical humanoids, Yggdroids have a variety of unusual attacks. They use knives or books (which every other class can use) in battle, can summon attack drones, and launch their limbs at foes, and so forth. In desperate situations, like when fully bound (though they can actually make that easier with Core Dump), they can even perform HP Gun, which deals damage proportional to how much health they lost. However, given all the other perks all the other Armoroad classes can do, they're pretty sub-par in comparison.
    • Fortresses are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With their heavy hammers and clubs, they also pack a considerable punch.
    • Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.
    • Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn. Force Boosts and Force Breaks
    • Snipers pick off their enemies from a distance using bows. They specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.
    • Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!
    • Arcanists are part of the Vessel race (created by humans long ago, no less), who live in the wilds of the Second Land, and only join the Guild after the rescue of the Medium of the Vessels from the Hollow Queen with Wufan's help. By setting up special Circle fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields. They can also cast Tame Ground, which reduces damage from painful terrain during exploration. Force Boosts and Force Breaks
    • Bushi are the fighting men and women of the Sentinel race (also created by humans long ago) of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. They only signed up after helping retrieve the Titan's Heart, the Empire revealed its presenve, and Kibigami offers to join the guild.
    • Imperials have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. It's only after it's made evident that Imperial Prince Baldur is going too far to save his people that they join the Guild. Force Boosts and Force Breaks
    • Arcania has a variety of races, and each have their own classes (which all races can take on via Class Change if one so wishes). They can also take on Legendary Names to further specialize in certain branches of their art.
    • Earthlains/Earthruns are basically standard humans, who come with a wide range of classes and are known for their defenses and agility. Their aptitude for magic is terrible, though.
      • Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names — Phantom Duelist, which puts a greater focus on evasion and drawing attacks to them, or Chain Duelist, which is more aggressive and well-rounded and specialize on Combos.
      • Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names — Shield Bearers are more defensive, while Cannon Bearers specialize in greater ordinance. In addition to their shields and cannons, they can also deploy Bunkers and Turrets to Draw Aggro (and while the latter can also attack, they cost more than the former).
      • Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names — Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health. Force Boosts and Force Breaks
      • Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names — Deathbringers gets more debilitating ailments to boost their offenses with, while Deathguards uses their miasma to shield their allies. Force Boosts and Force Breaks
    • Celestrians/Lunarians are an elf-like race that specialize in magic, but are consequently physically frail. They also possess Innate Night Vision.
      • Necromancers are Celestrian summoners who command the spirits of the dead and use coffins to battle (and Necromancers can take a swing deceptively fast with those things). They can take on one of two Legendary Names — Spirit Evokers are focused on support, using a multitude of wraiths for offense and defense, while Spirit Brokers are more aggressive, using deadly attacks to generate high-health wraiths.
      • Warlocks are Celestrian sages skilled in elemental (Fire, Ice, Lightning) attacks. They can take on one of two Legendary Names — Omnimancers gain unique spells that can hit with physical attributes (Wind and Earth), while Elemencers greatly improve their elemental repertoire. While they generally prefer staves, they can also equip cannons if one so desires.
    • Therians are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength in exchange for being more inept at magic than Earthlains.
      • Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names — Flying Falcons specialize in commanding hawks to hunt any enemy, while Hunting Hounds utilize their hound companion to support the party.
      • Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names — Blade Dancers unlock the full offensive potential of the Masurao with multi-blade attacks (at the cost of being a Glass Cannon, and looking like this when quad-wielding), while Blade Masters eschew multiple swords to hone their skills with a single blade.
    • The Brouni/Brownies are a race of smaller humanoids who worship nature. While not exactly the best at combat (with their terrible strength and luck), they are highly valuable due to their supportive skills.
      • Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names — Divine Punishers dispel their buffs to perform powerful attacks, while Divine Heralds access stronger buffs and can even restore health while doing so.
      • Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names — Merciful Healers gain stronger healing skills, while Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.
    • Heroes hail from the floating city of Maginia, and can fill most any role, whether attacking, defending, or supporting. They're also known for spawning afterimages that repeat their last-used skill (and can be targeted by enemies as a distraction). Force Boosts and Force Breaks
    • The Armoroad guild has equippable Limits in place of individual Boosts by way of Scripts, and these can involve more than one party member at a time.
    • As for the others, the Etria guild merely has the ability to Boost their abilities, the Armoroad Guild has Limits learned through Scripts as mentioned above, the Tharsis guild has Burst Skills that work just about the same as Limits, and the Arcania guild has Union Skills specialized to each race (though other allies regardless of who/what they are can pitch in as long as an Arcania guild member initiates).
    • Also, the "power" of subclasses (only for the Armoroad, Tharsis, and Maginia guilds) allows for the use of the abilities of other classes. Of course, generalization is not recommended, so don't expect the physical types to dabble in spells or vice-versa. Rather…
      • For Armoroad, one can have a Hoplite with Ninja techniques to make a shadow clone of oneself and double on defenses, a Ninja with a Zodiac's Dark Ether can optimize mana use for the party, a Monk could make great use of the Sovereign's Orders, a Farmer might actually be able to Instant Kill/Petrify something with a Ninja jutsu thanks to their great Luck, Gladiators with Shogun skills can really do a lot of wrecking, Arbalists can ramp up the damage with the Gladiator's Berserker Vow, and Yggdroids essentially require a subclass to function as effectively as their fleshy comrades ([Punch] Monk and Hoplite are the best).
      • For Tharsis, Dancers can rack up the attacks-per-turn with Nightseeker's Dual Wield, Nightseekers can maximise the potency of their poisons with some of the Arcanists' passives, and Imperials can make weaknesses with a Runemaster's Elemental Runes to ramp up the obscene damage they can already do by default (at the cost of cooldowns).
      • For Maginia, Harbingers can stack the Miasmas and their attack rate with Ninja skills, Gunners can rack up their chances to bind foes with Pugilist skills and rack up damage with Raging Billows (increases damage the more ailments/binds the target has), Protectors can get even tankier with Highlander skills, and Heroes can maximize the damage output from their Afterimages with Imperial Drives.
    • In addition, Vampires are actually a subclass for the Maginia guild members, accessible only by wearing the Scarlet Evil Eye. Force Boosts and Force Breaks
      • Speaking of the Scarlet Evil Eye, there's only one available for this Maginia guild, and it's not known which of their number has the Vampire apart from a discomfort for sunlight. And due to Gameplay and Story Segregation, the Eye can be transferred between members without much consequence.

  • With so many locations to traverse and map, the guilds have set their eyes on several dungeons. Even if some of them are the special type that change their architecture after leaving, it's still a good way to keep their cartography skills sharp.
    • The Darkest Estate is one such locale for the guilds, and they do get some profits in selling copies of their maps to other adventurers there, not to mention their Yggdrasil trips mean they get more out of the land than the Heir's hired Adventurers, though the numerous human foes they need to kill do dishearten them considerably (less so for the Etria guild, who had to exterminate the forest folk in the 4th Stratum of their labyrinth [in actuality, Visir was hoping the forest folk would wipe out the guild, but that plan obviously backfired], though enough did manage to survive to establish a kingdom as the Armoroad guilds can attest to, if the swordsman Lindworm was any indication), and they loot only their belongings (curios and gold all still go to the Heir's funds to maintain his Adventurers). Crimson Court vampires and other formerly-human creatures though are still liable to get their parts harvested. And after the first two parties they sent to the Darkest Dungeon ended up needing to retreat (the first's map ending up being useless to the second), and hearing of the terrors within, they have elected to never again venture to that particular location. There wasn't even any worthwhile loot save for the one Ancestor's Knapsack, but it held items that can be more easily found elsewhere in the estate.
      • Speaking of the Crimson Court, their "temple" is also one of many places the guilds take on and have become one of many of their annoyances, especially to the guilds' Sovereigns.
      • As for The Hag, they're somewhat more distressed when fighting her than the Heir's adventurers whenever she sends one of their own Into The Pot! On the other hand, she's annoyed that whenever they do beat her, they also try to make off with her cauldron, too.
    • Yomi's Dungeon is quite the anomalous case given all the Cute Monster Girls that populate it. Because of their humanoid appearance, it feels wrong to harvest their parts, and so their loot is limited to stolen weapons, some ejected slime, the Abyssal Cow's milk, chocolate from the Chocolate Mimic, the Queen Bee's honey, and mana shards to trade to Charlotte for items. And to keep things from getting way too perverted, the guild's only letting the following guys explore (all females are permitted by default) after testing and confirming these traits without a doubt: the unnaturally chaste, the utterly celibate, the homosexual, the married as long as they can stay faithful to their spouses, those Oblivious to Love, and those Not Distracted by the Sexy.
    • The Abyss is one of the most challenging places yet given the Strains of Ascent once you've gone deep. It doesn't help that there are no Geomagnetic Poles for quick teleportations, and the use of Ariadne Threads is discouraged due to nobody knowing just how the Strains would affect someone warping back through multiple layers. The Armoroad guild is most equipped for this task, as they are more accustomed to camping, not to mention the Yggdroids being mechanical bypasses the Curse of the Abyss, even if Yggdroids aren't the most optimal of them. They (well, their Yggdroids [and with the Yggdroid Plan, they can construct as many as necessary]) intend to delve as deep as they possibly can (which would take a long time since they intend to comb the entire place rather than race down there like most Delvers), probably even reach the bottom, given what they've accomplished thus far.
      • Theoretically, the Maginia guild can also deploy Yggdroids who can take on any class combination, so they're participating in exploring the Abyss as well.
      • Their biggest snag so far is the Great Fault, where finding or forging a reliable way down and up is an arduous task. And given the Fifth Layer's Strains, the Fourth Layer might be the limit for the organic members of the guilds. It will have to be Yggdroids from then on.
      • Which brings them to Bondrewd's domain,
    • King Togwaggle's Catacombs serve as another location worth exploring, and he actually likes them less than other explorers due to how powerful they can be and even run the risk of clearing his catacombs repeatedly.
    • They have even tried making deals with Yu Narukami and Ren Amamiya for permission to explore the TV World and Mementos respectively, even explaining to the latter that they have no plans on seeking out any deities' Shadows (to change their hearts, or kill them to trigger a mental shutdown) or traversing any Palaces without Ren and his crew's express permission.
      • Yu can allow one trip with the Team, and it will be a trip to one of the Guild member's Dungeonsnote . Whether or not they get a Persona out of the ordeal, gaining a Persona Card that is bequeathed after settling matters with and accepting the Shadow should be enough for the Guild to travel in there without the Team. They can then obtain more Persona Cards for more guild members by having them face their Shadows, which should then allow for more trips. However, Yu asks to limit their number of explorers in the TV World to a single party (maximum of 5) at a time. Whether those 5 or less split up to tackle multiple dungeons is their business. More can wait outside, but they aren't allowed entry.
      • Ren however was against their idea for two reasons. One, he cannot trust them or keep having members dedicated to watch over every excursion. Two, it just feels wrong to have Mementos be treated like a resource trove, even if that's what the Phantoms essentially do.
      • Speaking of them, the guilds eventually heard of their (and S.E.E.S., and Zen and Rei's) expeditions in labyrinths. Regardless of the deals they made, they decided that allying with them would still be a good idea. Though apparently their definition for F.O.E., rather than Formido Oppugnatura Exsequens or Field-On Enemy, is Fysis Oikein Eidolon (according to Zen and Rei) or Film Obscurité Étendeu (according to Hikari).
    • The Keeper's Dungeon is also on their list, and the Keeper was pretty peeved by their presence given they spend more time wiping out his forces and harvesting them for parts than searching for his treasure, are too cautious for his liking thanks to their adventures in their Yggdrasil Labyrinths (multiple "dungeons" in the case of the Tharsis and Maginia guilds), are too quick to retreat when things go sour, and have the sense to map out his dungeon for future ventures (and to sell to other adventurers), forcing him to "reset" his temple. Eventually, it became a low-priority location due to the lack of variety of loot (unless a quest specifies something in the Keeper's Dungeon that isn't the treasure), not to mention the Keeper being able to smite the entire party as soon as they enter whenever he likes (at the cost of gold, though).
    • They've also decided to tackle the Upside Down, and given the post-game bosses they have felled, not to mention their cartography skills, they've proven to be a great asset in mapping out the place. They eventually hope to find the Treasury there.
    • Minecraft is another haven of exploration for the guilds, even if its resources (including the Nether, the End, and The Aether) aren't quite as varied as the Yggdrasil Labyrinths.
    • Another realm they've been banned from exploring is the Spirit World (by Korra and Aang); the former doesn't want it being exploited just as Kuvira once had with Spirit Vine weaponry. Not to mention that some of the flora are sapient, too, in which the Etria guild made the decision to back off; they had been forced to commit genocide before in their Labyrinth, and it would be in everyone's best interest that they don't do it again.
    • Other Dominions they've been blacklisted from include Monster Island (under Mothra's protection), Skull Island (under King Kong's protection), and Helheim Forest (getting in in the first place requires the help of Kouta Kazuraba/Kamen Rider Gaim, Kaito Kumon/Kamen Rider Baron, or Mai Takatsukasa, and they're not spending time to just open Cracks for them).
      • Naturally, most Dominions populated with sapient races (such as the Great Valley) are in this blacklist too, though the Jura Tempest Federation has a labyrinth attraction specifically for adventurers, the Metro occasionally calls for clearing out monsters, Raccoon City is another permitted area to help keep the zombies out, Sugar Rush has a heavy limit so that it doesn't get sucked dry (and harvesting the citizens is obviously not permitted), and the Field of the Ancients are explored by them at their own risk.
    • The Chalkzone was also in consideration, but was shortly removed from their list due to the fact that everything there is susceptible to liquid, and the zone isn't really teeming with dangerous creatures.

  • Applies to all the guilds:
    • For the sake of consistency and by virtue of being the Series Mascot, The Face of their collective guilds is this Protector named Shishou, who may or may not have some involvement with the Empire past Tharsis. Alternatively, the Heroes in the Maginia guild would also count.
    • In addition to your standard adventurers, some of the guilds also have teams specialized in gathering resources at points the adventurers have marked and where there's an easy way out for easy harvests. They either comprise of specialized Survivalists or Armoroad/Maginia Farmers (or Ninjas with Farmer as a subclass). No, they're not Yggdroids named Byeah. Not all of them, at least.
    • Their "temple" is comprised of a small town populated by all the guild members (as each guild has a maximum of 30 members each, except Maginia with its maximum of 60, this counts up to 210 people total). One can find several Farmers there too, when they aren't harvesting materials for the guild. Some of them are likely Ninjas too via Armoroad/Maginia subclassing, which helps in their survival at dangerous territories. At least one of them is a mainline explorer, too, though usually not when it's time to take on a boss.
      • In regards to specifics however, there's usually one of each class for each guild, leaving the rest ambiguous as to what they are, so:
      • Etria: 9, plus five Survivalists for "farming", leaving 16 slots.
      • Lagaard: 14, plus five Survivalists for "farming", leaving 11 slots.
      • Armoroad: 12, plus five Farmers, and five Ninjas with the Farmer subclass, leaving 8 slots.
      • Tharsis: 10, leaving 20 slots.
      • Arcania: 10 + 10, two of each class with each Mastery, leaving 10 slots.
      • Maginia: 19 (with at least one with a Vampire-subclass among them), five Survivalists and/or Farmers for "farming", leaving 36 slots.
    • Because of the numerous beasts they kill on a regular basis, the Bestiary has a heavy hunting limit set on the guilds, and that only one party at a time is allowed within the premises. Oh, and hunting Pokémon is off-limits due to the presence of Arceus. SMT!Demons are still fair game, though.
      • And the Pokémon world is off-limits, too, even if they can ignore the Pokémon themselves and settle for Berries, mushrooms, precious stones, etc. because there will always be those few who can't help themselves.
    • They will stop at almost nothing to map the dungeons they travel in, be it a monster, FOE, fellow adventurers, or even (in the case of the Armoroad guilds) a super powerful Yggdroid, no matter their size.
    • Occasionally hunt the same beasts the Monster Hunters do given their experience with FOEs.
    • Any party that ends up in the House of Gaming (which is all the time since they reside there) is always, well, game to hunt down the Reaper, who—as far as they're concerned—is just a high-tiered FOE.
    • Whenever there's a treasure room, the guild members are always on edge, because in the labyrinths they've been to, monsters come their way far more often in such rooms.
    • As explorers of uncharted territory, they're always checking all sorts of things for materials, and even try out all sorts of potential nourishment like fruits, water sources, tree sap, dandelion roots (for coffee), and even moss. Of course, those come with their own hazards, but that's part of what makes exploration a thing.
    • Petaloids are a pain due to inducing sleep, which is really deadly to do while out exploring, and so they have a pathological impulse to prioritize such creatures to take down or at least disable.
    • In addition to taking jobs at the Pantheonic Soldiers of Fortune and other mercenary guilds, they also frequent all sorts of bars, other eateries, and anywhere people discuss matters and all sorts of woes.
    • Besides medicines to heal wounds, recover from status effects, or even bring Back from the Dead, the guilds also order bottles of formaldehyde. When asked why, they claim it helps with getting "conditional drops" too hard to attempt "the old-fashioned way".
    • As someone else from a post-apocalyptic world that used to be Earth, they got along with Aloy after a few hunts together with her. The same has occured with their encounter with Artyom.
      • Naturally, as people from post-apocalyptic world, they don't look forward to seeing worlds destroyed again, and as such are in opposition to the Grand United Alliance of Destruction.
    • Have official partnerships with the Houses of Food and Craft, to where they sell off their findings in exchange for cash that they in turn use to buy weapons, armor, medicine, Escape Rope-type items (which are very important for them, and never go out without them on hand. Preferably several, like a minimum of 3.), and other items useful for exploration.
      • They also have partnerships with some deities in the House of Commerce in order to get more Ental (or whatever their currency they're using nowadays) for their findings.
    • Given how much city guards manage to do in Labyrinth exploration, the guilds don't put much faith into them, though the Arcania guild tries to encourage them whenever they can. That said, given how much funding is needed to sustain them, and how great numbers mean nothing in confined spaces like dungeons, it makes some amount of sense.
    • As explorers dedicated to mapping out the world (well, only the Armoroad and Tharsis guilds have needed to explore more than the labyrinths), the very notion of deliberately leaving something uncharted is unprecedented, and so they rightly oppose the Five Elders of the World Government. The Armoroad guild have it most personal given what Olympia did at the 2nd Stratum for presumably decades, and the Etrian guild moreso given the Radha Chieftain Visil's actions mirror theirs, though his motivations were different; keep the mystery of the Labyrinth to keep Etria's source of income (explorers) flowing in.
    • Have occasionally encountered the Kecleon Brothers during their outings, and tend to sell all their findings to them (if possible) as well as buy curatives in order to be able to continue hunting for more loot before heading back. And after one of their parties got blacklisted due to shoplifting just to see how many Kecleon they could take out before being overwhelmed, the guilds had to do a fair bit of negotiations to ensure this doesn't happen again.

  • Applies to more than one but not all of the guilds or some of its classes:
    • Every guild after Etria's distrust squirrels due to the ones in the labyrinths making off with their Ariadne Threads.
    • The Etria and Lagaard guilds possess Grimoire Stones that grant them skills used by other classes or even monsters. That said, the process of making these stones seems to only work in the presence of an Yggdrasil Labyrinth, so no more can be made in the Pantheon.
    • Their Gunners in particular eventually got sold on the more powerful firearms provided by Marcus Kincaid's vending machines, and dealings with Drebin 893. And with the skills they already possess, this has made them that much more effective, even though they stick to single-shot weapons like handguns and rifles.
    • The Armoroad and Etria guilds in particular are often ready to hunt them! thanks to their own experiences with giant ants. And the ants the former knew were living in a lava location, too.
    • At least one Beast in the Lagaard guild has been seen wearing a bikini that halves fire, electric, and ice attacks on it. When asked why the Beasts are wearing them, the guild comments that it not only naturally provides little protection for anyone else, it's likely too revealing even for Dark Hunters. However, should certain FOE battles call for it, as many of the entire participating party as is absolutely necessary will have these Bikini Armors on.
      • The Armoroad guilds also have sets of these too, but they only block 20% of elemental damage, and in exchange boosts one's action speed. This makes it ideal for support classes (such as Monks) or explorer-party Farmers.

  • Exclusive to Etria's guild:
    • Due to their traumatic first impressions of the Ragelopes, the Etria Guild had their weapons ready the second Xerneas ended up in their sights, leading to a brief misunderstanding despite not exactly charging at the great deer.

  • Exclusive to Lagaard's guild:
    • The Lagaard guild has experience with harvesting helping with city development, restaurant advertisement (perhaps they choose a sponsor at the House of Food?), and seeing a hot spring at the 12th floor of the labyrinth they traversed.
    • Having had to contend with a thief who desired a pair of magic flutes that could calm or drive berserk monsters, (whether or not they possessed one of those flutes themselves), they're wary of those with such implements, such as Ember McLain and the Pied Piper.
    • Once had a run-in with the Hounds of Tindalos, but the Hounds here don't seem to have a desire to hunt them for some reason. But given how threatening they are, the guild is on constant watch and has warned the others, too.
    • Due to the last time they've participated in a "Battle Program", virtual simulation battles are a sore spot for them, if not given the option of proper rest time. There was probably one, but they obviously didn't know how to work that out.
    • Knowing where the floor bosses came from in Lagaard's Yggdrasil Labyrinth, they oppose any form of immortality that sacrifices one's humanity or morality, which the Overlord of the Ark was responsible for. As such, they oppose the likes of , and Bondrewd (much more than any of the other guilds).

  • Exclusive to Armoroad's guild:
    • While all of the guilds are willing to accept aid from others or provide aid to others, the Armoroad guild is most accustomed to assembling a party that can support the hired aid thanks to their time doing Sea Quests.
    • The Armoroad guild once remembered seeing an old man wearing a white robe and with lifeless, yellow, muddy eyes standing in the middle of a maelstrom they got caught in. Folks theorize it might've been Poseidon.
    • Ever since having once plundered an elephant graveyard, every pachyderm always feels wrong in the presence of anyone in this guild, though Ganesha is the least bothered by this, not being the type to hold a big grudge over that.
    • Have the biggest beef against Cthulhu and his kin given what the Abyssal God was like. While there were ways to cheese it, defeating it "fair and square" was definitely possible.

  • Exclusive to Tharsis's guild:
    • As owners of a skyship, the Tharsis guild corresponds with the Cids for upgrades and repairs for their craft.
    • Among their inventory is a dagger called Epetam, which is actually a vessel for a giant lightning-controlling bird called the Iwaoropenelep. It will try to fly around in search of blood to shed if grasped by anyone who isn't from the Tharsis guild, so it's better off in their hands.
    • Very strongly oppose genocide, since that's what the Empire close to the Yggdrasil Tree at Tharsis desired to do with the Vessels and Sentinels (as well as the Medium) to return prosperity to their land. This has led to a few contentions with the Etria guild, which partook in such an atrocity on behalf of Visil, who actually hoped the forest folk would exterminate the guild.
    • If there is one quest this guild would rather not take (again), it would be extensive hunting sprees, especially if the targets need to be done in a certain order before it's considered done. That "Investigational Support" quest at the Echoing Library is more than enough.

  • Exclusive to Arcania's guild:
    • Having faced the Star Devourer, this guild is the most prepared for taking on (provided they're weakened enough) planet- or star-consuming entities, and while they're probably not up to taking them on at full power, they're willing to fight the likes of Unicron and Galactus.

  • Exclusive to Maginia's guild:
    • In terms of the kinds of folk their guild has gathered, besides Heroes, they've only got Protectors, Medics, Ronin, Survivalists, and Highlanders from Etria, Gunners and War Magi from High Lagaard, Sovereigns, Ninjas, Zodiacs, Farmers, and Shoguns from Armoroad, Landsknechts, Nightseekers, Arcanists, and Imperials from Tharsis, and Pugilists and Harbingers despite no official representatives from Arcania, unless they're from the Arcania guild that came to Earth with Arken.
    • While the Maginia guild was forced to go through forest folk soldiers in the Barren Wastelands just like the Etria guild, they are distinctly different in that Maginia's only went through them in order to rescue Persephone after Blot abducted her and brainwashed those soldiers, compared to Etria's genocide meant to wipe out the guild.
    • Greatly oppose those who believe conflict is for the betterment of mankind, as Blot desired to release a great enemy to cause a calamity in order for the world to unite against it.
    • Due to the nature of Lemuria's treasure Jormungandr, the guild is in heavy opposition to those who use sentient superweapons, since they can turn on their masters should anything go wrong with its instructions.

  • To make sure everybody's up to speed, in the first weeks of their ascension, all the guilds congregated to tell their stories.
    • For those curious on what kind of world they come from, while it's known to be a post-apocalypse one, the world before is that of Earth's. The civilization of before advanced greatly, but technology also cast a dark shadow over its future. Their forecasts and projections increasingly showed their own imminent demise in the form of ruining their own environment. The danger was realized too late, and billions died in the resulting climate change. Mankind faced extinction, but those who refused to give up kept fighting, and by integrating their own technology with the laws of nature, they attempted to restore the lost balance via the Yggdrasil Project. Eventually, its head researcher was able to create a compound to heal the world, but by then everybody he's ever known has died, and the recovery would take thousands of years. So he took Yggdrasil's power into himself… he relinquished his humanity to be forever fused with the great World Tree. He's Visil, the Radha Chieftain of Etria.
    • The Armoroad guild (in their first NG+) discovered that the entity Yggdrasil came to the world by the pitch black starry sea (probably outer space), as did an evil following it that the tree sealed. Its servants, the Deep Ones, desire to defeat Yggdrasil to protect their master and devised a method to control a human through the evil's blood, and that human was someone in Armoroad; Princess Gutrune. Needless to say, from their pre-NG+ experience, realizing what they heard about the Amarantos flower from the Abyssal King means that they had been deceived, since the Amarantos flower (which they didn't know was toxic to humans) ended up nourishing her.
    • In the lands around and between Tharsis and their Yggdrasil tree, long ago, humans from before the apocalypse lived at the foot of Yggdrasil and created other races to take care of it; the Vessels, the Sentinels, and the Hollows. For a time, there was peace, but then a Titan came and "hid" Yggdrasil, taking away its blessings and several lives. According to the Vessels, they stood and fought while humanity fled. According to the Sentinels, they and humanity fought side-by-side. The Hollows turned against everyone and were eventually decimated by the Tharsis guild. [[spoiler:The Empire descended from the Yggdrasil-residing humans. After an accident at Yggdrasil, most of them evacuated north, which looked like fleeing to the Vessels. According to the Sentinels, the Vessels took the Titan's Soul (a.k.a. the Medium) back with them.
      • They had also found mention of an "Yggdrasil Sealing Project", and apparently the entire geography served as seals (which can only be opened from outside) to limit the damage of the tree going berserk. Each of these seals required a tablet arranged by a protector, but the people of before lacked enough men for it. They apparently had to place the rings… somewhere. With the way to Yggdrasil's core sealed, only the "foreman" had approval of any release. The entrance to a facility was connected to the tablets. If the seal was off, one is meant to consult [REDACTED] for approval. They also had a contingency plan in case Yggdrasil went berserk; create the "Savior" (which took the form of an Insatiable Pupa) to stop it, since it won't be affected by the tree's powers, though there were still problems with is, such as control. In their efforts to contain the Pupa, it managed to kill off the old civilization before it was successfully sealed. Much much later, the Tharsis guild eventually came upon the beast, and were able to destroy the Pupa, and the Warped Savior that it transformed into after that.

  • The Armoroad and Tharsis guilds are familiar with the forging of weapons.

    New: Shining Force 

(cleared)

The Shining Forcemembers, Holy Army of Titular Forces

https://static.tvtropes.org/pmwiki/pub/images/the_shining_force_army.jpg
The Shining Force as a whole, more or less
https://static.tvtropes.org/pmwiki/pub/images/shining_force_gba_all_hero_cards.png
From left to right, top to bottom:
1st row: Max, Ken, Tao, Hans, Lug, Lowe, Gong
2nd row: Gort, Mae, Khris, Anri, Arthur, Balbaroy, Amon
3rd row: Diane, Zylo, Pelle, Jogurt, Kokichi, Vankar, Narsha
4th row: Mawlock, Zuika, Domingo, Guntz, Earnest, Hanzo, Lyle
5th row: Musashi, Bleu, Alef, Torasu, Adam
  • Potential House: Naming Convention
  • [tup]s:
  • Between Intermediate and Lesser Deities (though Jogurt is more of a Quasideity, and Mawlock might be a Greater God)
  • Symbol: The Chaos Breaker
  • Theme Song: Shining Force
  • Alignment: The whole gamut of Good, though a few are True Neutral or Chaotic Neutral
  • Portfolio: Badass Army, Ragtag Bunch of Misfits, Loads and Loads of Races Ancestors Artificially Made By the Ancient People/Gods (exc. Max and Adam)
  • Domain(s): Army, Light, Good
  • Heralds: Nova (Max's tactical advisor), Kane (Max's brother), Chaos, the new Shining Force in Gaiden
  • Allies: All heroic Fire Emblem deities, Team Dai-Gurren, all who rise against evil empires (even defectors from within, given Narsha)
  • Enemies: All Evil Overlords
  • The story begins in the kingdom of Guardiana, where a young amnesiac named Max had washed ashore a year ago. He was raised there and when worries regarding the Gate of the Ancients nearby rose, the king sent Max and a small party there to investigate. They found Runefaust soldiers snooping around, and it turns out they were also attacking Guardiana. Upon returning, and…seeing the invadees off, it was clear that Runefaust has to answer for this. Because they're the only able fighting force remaining, Max's band is chosen to deal with the threat as they under the command of Darksol intend to awaken the monstrous Dark Dragon and use it to Take Over the World. It would be later on when Lord Otrant of Manarina christened his band with the name the Shining Force, and this name would be used several times throughout their campaign, as well as later conflicts for years afterward.
  • Upon defeating Darksol and the Dark Dragon, the Shining Force were able to seal the latter once more (since it's unable to remain slain), but at the cost of Max having to stay behind due to being bound to the "key" that is the Chaosbreaker. Thankfully, he's able to Egress everybody else out, but Dark Dragon kept him from joining them. Somehow, Max did manage to escape later on, and Adam—Walking the Earth after the whole war—eventually reunited with him. But the experience has left him with PTSD, such that he is no longer inclined to return to Guardiana, and would rather everyone else believe he died.
  • While this would mean the end of the Guardiana Shining Force (other Shining Forces are assembled in the future), the story still continues for some of them, such as Lug and Domingo helping the Shining Force led by then-exiled prince of Cypress Nick* after Guardiana's later Queen Anri was put to a magical sleep, and Hanzou and Musashi can show up to aid the Cypress Shining Force led by mage Natasha. And another assembled by Max and Adam would operate all the way in Palamecia as they hunt down remnants of Darksol's army as they try to find a way to resurrect him.
  • All this is why the (Guardiana) Shining Force was nominated to represent the trope The Something Force. Not only is the name Force cool, it also gives an impression of strength, which they do have in spades. The fact that the group name has been passed down across the years also helps their case. As well as the fact that more popular Forces already have their members/founders in the Pantheon already under different tropes or are better off with different tropes.
  • When the entire Shining Force was ascended to the Pantheon, it was a momentous affair, especially with almost everyone overjoyed to see Max again, given they thought he died in the Castle of the Ancients, and that Adam had been traveling with him once the man from the past and the robot reunited. When asked why he didn't let anyone else know, Adam stated that as the potentially last addition to the Force, he had no real obligation to tell anyone else, given that his loyalty is to Max alone. On a lighter note, Musashi wants a duel with Max, having never gotten the chance during his time in the (Guardiana) Shining Force. After the Shining Force settled down in their new residences, a satellite of sorts appeared out of nowhere. As later discovered, it's the source of magic for all Rune denizens, and it does so here too (and probably explains why healing spells can also work on machinery like Guntz's suit, Kokichi's aircraft, and Adam's… everything). Well, it's not actually needed for that purpose given all sorts of magic in the Pantheon still work even without their canonical sources, but it does serve a use when Max casts Supernova, in which it fires a beam on wherever Max targets it.
  • Given the comparisons between their games, it was natural that all ascended Fire Emblem heroes would cross paths with the Shining Force, having been similarly small armadas that go up against the forces of evil who always outnumber them. The Tactician in particular is a bit envious that Max had access to priests who can revive any losses suffered, whereas he/she has to make sure there are no losses in the first place. And that those priests handle class changes whereas the Tactician had to manage a limited number of promotional items. But it would not do to let this fester as a grudge, and they all became allies.
  • Other new allies to the Shining Force would include Commander Shepard and Kamina of Team Dai-Gurren for being to recruit so many people, even though it's more from a common enemy, life debts, given orders to join up, and occasional interest in Max specifically rather than Max's own charisma. Of course, there's also new enemies to deal with, given how many Evil Overlords exist in the Pantheon. While not nearly as numerous as the Liberation Army led by Tir (though that also counted non-combat personnel), the Shining Force is still formidable even if only 12 at a time due to Max's limits as a commander even with his time mute from trauma.

  • Due to the nature of this profile, almost everybody's sections will be concealed in labelnotes to mitigate bloat. The only exceptions will be Max (as the leader of the Force in question), Narsha (as the deuteragonist in the remake), Anri (ostensibly as the Number Two in the Shining Force), and Adam (while he's the last addition to the Force, he's also the most important in Max's backstory).
  • Max had washed up on shore with amnesia a year before the war against Runefaust. But he didn't come alone; a bag holding the Light Saber washed ashore with him. A knight found this bag and sword and had it hidden by orders of Minister Ward. Lowe found Max after that, and they trained in the army though at different job classes.
    • Upon defeating Kane at the ruins of Dragonia, inadvertently breaking his mask, it's revealed that he had been brainwashed, that he and Max are brothers, and that they were descendants of the Ancients, who created all life in Rune. However, along the way Max lost his memory, while Kane was captured and brainwashed by Darksol. And to make things worse, upon making their way to the shrine to acquire the Book of Secrets, Darksol somehow beat them to it and both he and Kane disappeared to fight.
    • Upon visiting Prompt, and after a misunderstanding that almost sent Max to jail to put him on reserve to deal with Dark Dragon in case it awakens, he discovers from King Kusko that they are descended from the ancient people, whom the rest of Rune call gods. And they had created the Dark Dragon to protect themselves from their other creations (i.e. the rest of Rune's races) that they've feared and who turned against them, and then decided to seal it immediately because they also feared its power, and because it would extinguish all life and Light in the world, though couldn't kill it and sealed it instead at the cost of their lives. In preparation for its eventual awakening, they chose two warriors who have been trained for this mission to be put in cryostasis; those warriors are Max and Kane, children of two biological engineers who held influential positions in the planning of Dark Dragon's creation, and the brothers had been meant to team up to stop the Dark Dragon.
    • Max would later see Kane die after he stopeed Darksol from acquiring power to awaken Dark Dragon (though by then, Darksol already had just enough to enact his plan anyway), but not before jogging all of Max's memories. The grief would render him mute for the rest of the mission, until near the end when the time came to seal Dark Dragon.
    • Max would eventually take up arms once more, when he and Adam discover that one of Darksol's generals Mishaela managed to survive, and (after assembling another Shining Force) they set off to find her in Palamecia, but he would be split up from Adam during the chase after the robot was rendered heavily injured and required time off battle, then taken over with a Mind Control mask, just like Kane in the last campaign. The new Shining Force assembled by Adam eventually rescued him, and he would help in stopping Mishaela from enacting her diabolic plan of resurrecting Darksol. And just like before, the Force was just too late to stop the summoning, but they proved strong enough to defeat the summoned force of evil anyway.
  • Lowe note 
  • Ken note  note 
  • Hans note 
  • Lug, though sometimes he also answers to "Luke", note 
    • (sometimes answers to the name Luke)

  • Tao note 
  • The fledgling Force (not yet named such) met the half-giant Gong note 
  • Gort note  note 

  • Mae note  note 
  • Khris note  note 
  • Anri is the princess of Guardiana, sent off to Manarina's Arcane College to study magic after her potential in it was realized. Eventually, she received word from Max about her father's demise in the hands of Kane. She didn't believe it at first since Max wasn't from Guardiana (which was true, since he was adopted by them one year ago), but Tao corroborated his claim. After some time alone, Anri immediately joined the Shining Force in order to stop Runefaust.
    • As a kid, Anri liked drawing pictures, even if she didn't do very well at it. She started with scenery before getting in trouble for sneaking out of the castle. Then she started to draw all sorts of people within the castle before she became too much of a bother for them that they run from her when they see her coming. After that, she would just paint cats. She also used to admire knights so much that she wanted to become one, only stopping when it was clear she lacked the physical aptitude for it.
    • Her favorite color is white. She has no real favorite food, being the sort who'll receive any food gratefully, though does have a disinclination for sweets if they're too sugary. She likes reading books about magic. If it weren't for her duty to be Queen of Guardiana in light of the King's death, she would've probably been a mage, or more likely an (unsuccessful) artist.
    • After the war, Anri became Guardiana's queen
  • Arthur note 

  • The two Birdmen Amon and Balbaroy note  note 

  • Diane note  note 

  • Zylo note  note 

  • Pelle note 

  • Jogurt note 

  • Kokichi note  note 

  • Vankar note 

  • Narsha is the Princess of Runefaust and daughter of King Ramladu who sensed something wrong with her father. After escaping an assassination attempt thanks to Mawlock, and him unsealing Zuika, she flees her home, and they eventually join up with the Shining Force at Pao. At first, given she's from the nation plaguing Rune with war and its king's daughter, Narsha was worried that the Shining Force might despise her, but they were surprisingly welcoming. Among those in the Force, she admires Anri and Mae the most, the former as a kind and elegant princess, and the latter for getting Lowe off of her after he tried bugging her with a lot of sweets, which she does profess to not liking that much.
    • Thankfully for Narsha, Runefaust's populace were in support of her return. Unfortunately for her, there was no way to bring her father back, though she's accepted it by now, having seen him and Runefaust change under Darksol's influence long before she had to leave. And if she delivers the final blow to king Ramladu, before passing away, he comes to his senses enough to express how proud he is of her, and that it was his fault for giving in to the temptation.

  • Little is known of the insectoid assassin Zuika note 

  • Mawlock note 
    • Mawlock's origins are a complete mystery, as is his power over the Cards. note  note 

  • Guntz note  note 

  • Domingo note  note 

  • Earnest note 

  • Hanzou note  note 

  • Lyle note 

  • A mysterious wandering ronin, Musashi note 

  • Bleu note 

  • Alef and Torasu note 
    • Alef note 
    • Torasu note 

  • When Dark Dragon was first sealed away, 100 ancient Adam-type robots were created to help the heroes of Light should Dark Dragon ever awaken. However, when Darksol attacked right after Max and Kane were awakened, all of these robots were scrapped, with only one Adam-type as the Sole Survivor, Kane holding off Darksol so that Max could escape (and getting brainwashed in the process), and fellow robot Chaos being reprogrammed to turn against Max. The flight from Darksol also meant that Max's memories couldn't be fully restored before he was tossed into sea, where he would eventually land in Guardiana. Adam himself would successfully hide until Darksol left to continue his plans of conquest. He also knew Max from before his cryostasis, and upon reuniting with him at Metapha (where he was programmed to stay and protect despite his desires to aid Max sooner), regaled him of his past and the original intended plan on carrying this out, then immediately joined the Shining Force.
    • During the hunt for Mishaela after the whole Dark Dragon affair, Adam had ended up heavily damaged. While he was successfully repaired to functional strength, he would be unable to fight anymore. Thanks to better technologies in the Pantheon, he's since been restored to full strength and can fight alongside his master once more.

    Engage Miscyy 

Marth - Medeus - Gharnef
Celica - Duma - Jedah
Sigurd - Loptous - Arvis
Leif - Veld - Raydrik
Roy - Idunn - Zephiel
Lyn - Nergal - Lundgren
Eirika - Fomortiis - Lyon
Ike - Ashnard - Black Knight
Micaiah - Ashera - Sephiran
Lucina - Grima - Validar
Corrin - Anankos - Garon
Byleth - Nemesis - Thales


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