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NOTE TO SELF: ALWAYS CHECK THE PAGE HISTORY BEFORE EDITING A PAGE. FOLLOW EVERY PAGE YOU INTEND TO EDIT EXTENSIVELY FOR THE FORESEEABLE FUTURE. IF YOU SCREW UP AGAIN, SAY GOODBYE TO EDITING PAGES FOREVER!

Nightelf37 Sandbox Index

NEW PROFILE SANDBOX (PENDING)

Nightelf37

IMPORTANT NOTES TO SELF:

0) When you make a post, have only 1 profile if it's really long (10 note bullets or more, including 2nd and 3rd tier). If you got other stuff to say, you can post only 1 profile (less than 10 bullets, including 2nd and 3rd tier).
1) Don't create deities whose titles play with tropes!
2) Warn tropers beforehand before you modify titles to your style in their sandboxes. If you're not sure of the gender or how to word the trope, LEAVE IT BE, no matter how awkward the page would now look!
3) Do not make templates before the troper wants it to, not even hidden ones.
4) Reservations for candidates for tropes are FIRST COME, FIRST SERVE. Any hopes to claim another's is all up to the troper. And there are some, like r-lock256, who are territorial about it in regards to specific tropers such as myself.
5) There's no need to repost a profile just before ascending them.
6) Make sure you do the research if you wish to work on a deity.
7) Don't notify others of what you've posted last page. Nobody gives a damn.
8) As long as you have enough [tup]s, you may take your time in ascending your profiles.
9) Profile reworks that add characters or merge profiles can be posted in the main thread.
10) Stop doing long drawn out suggestions about something and later post two long ass profiles and constantly repeat it over and over again until someone listens. It's annoying, a waste of space and makes it less likely for someone to notice you. It can even make others think you are a bot instead of a regular person.
11) Long posts makes it more likely for others to outright ignore you. So if you have a long profile to post, your post should not have a second profile.
12) Make sure your profile is updated before you post a profile again.
13) The mods have marked you for your misconduct. Keep on the straight and narrow from now on or risk expulsion.
14) Two profiles with a maximum of ten flavour texts is advised for a single post with minimal other questions/comments. Any longer, and only one is allowed. Other questions/comments risk getting lost if shafted with two profiles.
15) Single sentences must not be too short, lest they be regarded as too generic in content.
16) No agendas allowed for any April Fools profiles. They should be jokes and nothing more.

    open/close all folders 

Thumbs-up regulations for profiles

  • For ascending a new deity:
    • 1 or 2 thumbs-ups = Same as 0 thumbs-ups; not ready yet, but you know now that someone thinks it's ready.
    • 3 thumbs-ups = Ascend within a week. Repost tomorrow. If you get a thumbs-up after that, ascend in 2 days (or immediately if you get two). Else, repost in 4 days. If you get a thumbs-up after that, ascend immediately.
    • 4 thumbs-ups = Ascend in 3 days.
    • 5 thumbs-ups = Ascend immediately.
  • For ascending a dominion/treasure:
    • 1 thumbs-up = Ascend within a week. Repost in 4 days.
    • 2 thumbs-ups = Ascend in 3 days.
    • 3 thumbs-ups = Ascend immediately.
  • For reworking a deity:

Note from other tropers:

  • RJ-CLOVIS-93 (clearance only to edit sandbox, though be cautious and PMs will be sent in case of confusion)

Banned From:

Profiles I'm Working On
Feel free to edit my 'pages'. I'm just laying out the groundwork.

Templates

    Deity 
Deity Profile, Title (Codename, Nickname)
  • Potential House: The house where you think your deity would fit best. Please limit your list to one or two, as it's difficult to keep profiles updated when they're in multiple houses.
  • [tup]s:
  • Power Level/Level of Influence (in descending order: Overdeity, Greater God/Goddess, Intermediate God/Goddess, Lesser God/Goddess, Demigod/Demigoddess, Quasideity)
  • Symbol
  • Theme Song: Official song (in other words, no fan music, regardless of quality) that usually is used in affiliation with the character.
  • Alignment
  • Portfolio: (insert list of tropes here) 10 to 15 only
  • Domain(s)
  • Herald:
  • High Priest:
  • Followers:
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies:
    • Partner (if any):
  • Rivals:
  • Enemies:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Feared by/Fears:
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen deity
  • Note: Standard amount of flavor text for Deities/Characters is 10-15 at minimum to 20-25 at maximum.

    Deity Group 
Deity Profile, Title (Codename, Nickname)
  • Potential House: The house where you think your deity would fit best. Please limit your list to one or two, as it's difficult to keep profiles updated when they're in multiple houses.
  • [tup]s:
  • Power Level/Level of Influence (in descending order: Overdeity, Greater God/Goddess, Intermediate God/Goddess, Lesser God/Goddess, Demigod/Demigoddess, Quasideity)
  • Symbol
  • Theme Song
  • Alignment
  • Portfolio: (insert list of tropes here) 10 to 15 only
    • Character 1:
    • Character 2:
    • Character 3:
  • Domain(s)
  • Herald:
  • High Priest:
  • Followers:
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies:
    • Character 1:
    • Character 2:
    • Character 3:
  • Rivals:
  • Enemies:
    • Character 1:
    • Character 2:
    • Character 3:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen group
  • Note: Standard amount of flavor text for group profiles is 15-20 at minimum to 30 at maximum.
  • Applies to all or some of them:
  • Exclusive to Character 1:
  • Exclusive to Character 2:
  • Exclusive to Character 3:

    Pokémon Deity 
Deity Profile, Title (Codename, Nickname)
  • New House/Returning To: The house where you think your deity would fit best. Please limit your list to one or two, as it's difficult to keep profiles updated when they're in multiple houses.
  • [tup]s:
  • Power Level/Level of Influence (in descending order: Overdeity, Greater God/Goddess, Intermediate God/Goddess, Lesser God/Goddess, Demigod/Demigoddess, Quasideity)
  • Symbol:
  • Theme Song:
  • Alignment:
  • Gender:
  • Ability:
  • Moves:
  • Portfolio: 10 to 15 only
  • Domains:
  • Herald:
  • High Priest:
  • Followers:
  • Allies:
    • Partner:
  • Rivals:
  • Enemies:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen deity
  • Note: Standard amount of flavor text for Deities/Characters is 10-15 at minimum to 20-25 at maximum.

    Dominion 
Deity Profile, (Un)Holy Seat of [Title] (Codename, Nickname)
  • Picture, if applicable
  • Potential Category:
  • [tup]s:
  • Theme Song (Optional):
  • Alignment:
  • Portfolio: (insert list of tropes here) 10 to 15 only
  • Domain(s):
  • Sacred To:
  • Unholy To:
  • Add the Intro. Here the introduction of the Dominion is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Notes about your chosen dominion
  • Note: Standard amount of flavor text for Dominions is 10 at minimum to 15 at maximum.

    Treasure 
Insert Name Here (Codename, Nickname)
  • Potential Place:
  • Appearance:
  • Class Level:
  • [tup]s:
  • Apperance:
  • Alignment:
  • Theme Song (Optional):
  • Museum Check:
  • Portfolio: 10 to 15 only
  • Domains:
  • Relationships (Optional):
  • Add the Intro. Here the introduction of the Treasure is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Notes about your chosen item
  • Note: Standard amount of flavor text for Treasures is 7 at minimum to 12 at maximum.

    Treasure Classification System 

  • Class 6: No known notable effects directly caused by it, in the Treasury for symbolic importance or other reasons, safe for use. Any Treasure that is otherwise an ordinary object that can technically be found in the real world such as The Art of War is considered a Class 6 despite the lessons it imparts that can lead to real damage from warfare.

  • Class 5: Capable of affecting an individual in some form or another, such as through giving them superhuman abilities, inducing memory loss, or killing them. Any corrosive type of weapon, trinket or strong material such as Vibranium is given this designation. Any normal Behelitnote  is considered a Class 5 object.

  • Class 4: Capable of causing a localized group of people or an entire settlement to be heavily affected, effects (positive or negative) can spread further if left unchecked, bearing the risk of becoming a Class 3 threat. Has possible mild reality-warping effects. The Death Note can be counted as a Class 4 for being able to remotely kill people via writing their names, as can the Crimson Behelit for transporting the entirety of Guts and company to the site of the Eclipse for sacrifice. Power-boosting objects such as Aghanim's Scepter are considered Class 4 as well.

  • Class 3: Can affect society on a large-scale, cause complete structural and societal collapse of a species or mass environmental effects. This can range from destroying a city (Godzilla-levels of damage) to the mass enlightenment of the human species. The treasure in this case is likely to have reality-bending effects. A standard large nuclear warhead would be considered a Class 3 object, though a Class 2 threat would be apparent if nuclear armageddon like Judgement Day happened. Objects capable of giving a user control over abstract concepts like magic and time often begin here.

  • Class 2: Treasures capable of affecting planets and the areas around it, at most an entire galaxy, such as through the destruction of a planet or terraforming a planet into metal or waste material. Galaxy-wise, this can also abound from the complete freezing of a galaxy in time or transferring it into a pocket universe. Basically, the effects can range from planetary to stellar to galactic-scale. Expect treasures from this point to be considered extremely powerful, if not the most powerful, objects in their home universe. Since they are able to be used to wish for resurrection, immortality or the complete destruction of a planet though with limitations on the part of the wishing dragon, the Earth and Namekian Dragon Balls are considered Class 2 objects, though the Super Dragon Balls constitute Class 0 objects.

  • Class 1: Reality warping objects capable of causing positive or negative effect to an entire universe. These artifacts are almost always full-on Reality Warpers, able to cause universe-ending events such as plunging it into blackness or wiping out half of the universe's population. Objects affecting the flow of abstract concepts or traverse it such as time machines and dimensional travel portals are considered Class 1, no matter how benevolent or Played for Laughs they may seem, due to the inherent dangers they present. Just look at Back to the Future Part II.

  • Class 0: Reality warping objects capable of affecting an entire multiverse and at worst (or best depending on the nature of the object, but it's often worst), the entire fictional Omniverse. Only a few objects are capable of causing such effects on the cosmic scale, and are almost always reserved for Maximum Security. This may likely be brought about by representing an abstract concept of creation or having no otherwise stated limits in their respective stories. The Anti-Life Equation is at least capable of causing the complete subjugation of all beings in the universe, the ultimate goal of Darkseid, but in the hands of its true wielder, the Anti-Monitor, it is almost certain that a Class Z event will occur and result in the ontological annihilation of absolutely everything.

  • Some notes:
    • Being a Class 5 artifact does not denote that it is weak or insignificant compared to the others. Some well-known ones like the Holy Grail are Class 5! This merely means that their effect is limited to one individual or their effects are less impactful on the cosmic state of the universe.
    • Since the SCP Foundation is in charge of documenting the Treasures in the Vault alongside Turaga Whenua, the Treasures are also listed by the Foundation's object classes, though only with their primary classification. Class 6 objects are equivalent to Safe-class SCPs, Class 4 and 5 objects are equivalent to Euclid-class SCPs and Class 1 to 3 objects are equivalent to Keter-class SCPs. Due to the constantly changing nature of some Treasures, this is not a hard and fast rule.

Use this to fix up your in-labelnote pics.

[[caption-width-right:XXX:[[labelnote:bleh]]\\image link here[[/labelnote]]]]

Profiles

Pending

    New: The Guardian Spirit (Baten Kaitos) 
The Guardian Spirit, Deity of Players Acknowledged For Their Importance
https://static.tvtropes.org/pmwiki/pub/images/nekton_kalas_guardian_spiritjpg.jpg
The Guardian Spirit descending to Kalas
Kalas
Xelha
  • Potential House: Game Characters
  • [tup]s:
  • Greater/Intermediate Deity
  • Symbol: a ring of wild cherry blossom petals
  • Alignment: Neutral Good (Kalas used to be Neutral Evil masquerading as Chaotic Neutral)
  • Portfolio: Addressed By The Main Character, Bond Creatures, Hello, [Insert Name Here], Laser-Guided Amnesia, Unwitting Pawn, Discarded By Kalas Once His And Melodia's Schemes Were Done 10 to 15 only
    • Their Heralds (out of necessity, since the Guardian Spirit needs them to exist in the Pantheon):
      • Kalas: (Angel of Darkness)
      • Xelha: (Queen of the Ice Lands), probably Semi-Divine
  • Domain(s): Players, Spirits, Guardians, Betrayed
  • Other Heralds: Gibari, Lyude, Savyna, Mizuti, Meemai
  • Allies:
  • Rivals:
  • Enemies:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Notes about your chosen deity
    • Reasoning: Second best character example I could find. First was the Commander of X-COM, but X-COM is already here and there's no point in separating them.

  • The Guardian Spirit first met Kalas at Nekton, Shrine of Spirits, in the island Mira, but when they were summoned to help with this plan, the GS was against the plan, and refused to cooperate, so he and Melodia had a memory loss spell cast on the GS back in Moonguile Forest in Sadal Suud, which removed all memories of what happened since the time they were called to the world as a Guardian Spirit, and their first memories are of Kalas waking up at Cebalrai after getting beat up bad by rock cats.

  • But after defeating Geldoblame even as he successfully released all five End Magnus, turns out Lady Melodia, ruler of Mira, was behind this plot all along, and Kalas was her agent all for the sake of getting revenge on Giacomo for killing his grandfather and brother. And with his vengeance complete, he accepted the power of the End Magnus, a Wing to make up for his missing one, using his bond with the Guardian Spirit to keep himself from going mad and mutated like Geldoblame had, and then promptly severed ties with them, which would've forced them back to where they came from...were it not for Xelha hearing their voice sometime after she and the rest of the party were locked up, allowing the GS to stay around, bond with her instead, and continue the fight.
  • Bonded to Xelha for the time being, the party was eventually reassembled, and they continued the fight, this time against Melodia and Kalas, the latter of whom Xelha still thinks could be saved. Upon confronting Melodia somewhere down the line after they took over the Empire, she has Kalas deal with the party, who is surprised to hear the Guardian Spirit in a new host. After he was defeated, Melodia discarded him, but thanked the party because releasing the End Magnus required the power rivaling that of a god, and their bond turned out to fit that criterion and brought him to their plane. Thankfully, Xelha using the Ocean Mirror brought Kalas to his senses enough to strip the wing he was granted by Malpercio, and a timely spell from Mizuti (namely, summoning images of the Children of the Earth who live in the Taintclouds below the known world, called the Nations of the Sky by them) hampered the dark god enough to need to retreat. The party needed to recover from Malpercio's arrival, and thus had to flee as well, with Kalas in tow, and the Guardian Spirit became privy to his past. Once it was soon cleared that Kalas was back on their side (it helps that his vengeance has already been met), he rejoins the party, and Xelha returns his Winglet (and the Guardian Spirit) to him.

  • (Giacomo, Kalas's archnemesis, was apparently meant to have a Guardian Spirit, because he's actually Kalas's father or uncle)
  • (Georg, Kalas's grandfather, used to live in Azha Village. 20 years before the present, he up and left, having been conscripted into the Empire. Prior to that, he was visited by soldiers from Mintaka. Larikush, the doctor in Cebalrai who healed up Kalas at the start of his journey that the Guardian Spirit earliest remembered at first, was best friends with Georg)

  • Because of the nature of the Guardian Spirit, a vessel was required, and the Court chose Kalas as their partner despite him having played them for a fool for a long time, since he eventually sees the error of his ways. To smooth over any potential scorn from others who might somehow know of his transgressions, and because they eventually become an Official Couple, Xelha joins him as well given her brief time as the Guardian Spirit's vessel after Kalas's betrayal before his eventual Heel–Face Turn. This gives them the privilege of being able to interact with the Pantheon deities as readily as any other deity. The Guardian Spirit is also able to jump between the two of them now.

  • Applies to the Guardian Spirit:
    • When being addressed as an individual, the Guardian Spirit will be addressed as "GS" from this point forward for convenience's sake and because there's no Canon Name to default to.
    • It is said that only the people of Mira, the City of Illusion, can summon Guardian Spirits to the world Baten Kaitos takes place in. In ancient times there, at the threshold between it and the GS's world (i.e. the player's world), souls from both would meet, their fates entwined. The visiting Soul becomes a Guardian Spirit, yet very few could hear their voice, much less those not bonded. Those bonded with a Guardian Spirit receive great knowledge and power. However, in the Pantheon, the GS is visible to others as a light floating some distance above their herald(s), though getting their thoughts across anyone else is a bit difficult, who would only hear a faint voice in their mind.
    • A Guardian Spirit's power in battle depends on the relationship (a.k.a. trust) with the one it's guarding; the better the bond, the stronger the power is, and it grants finishers for their herald to use. And so the GS is inclined to say what would be agreeable. Even though it was Kalas who gave that advice, he was playing the GS for a fool.
    • Given how much they hate Kalas's betrayal and manipulation, the GS especially hates the following that remind them of him prior to his redemption:
      • Tactless folk who loot dead bodies right in sight of someone who's actively mourning them, especially when they're marveling at their gains, and Speak Ill of the Dead. Xelha harbors the same sentiment.
      • Those who make it clear they're not saving people when doing stuff that happens to do just that.
      • Those who prioritize revenge over doing the right thing.
      • Those who even think twice of saving a drowning person when it's in their capabilities to do so.
      • Those apathetic to the fall of nations while they're in them. Especially when they need to be forced to help.
      • Those who insinuate to neutral parties that they're cowards even as they "support" the neutral's stance, even if it does convince them to pick a side. Though since this is Melodia he was talking to, whom he was working alongside all along, this could've all been a ploy.
    • There are other people besides Kalas pre-redemption that the GS is peeved of:
      • Given Emperor Geldoblame's plans for his world with the End Magnus, (enemies with Kefka)
      • And given Melodia's manipulation of him and her (and Kalas's) own plans, plans to summon a dark god to end the world

  • Applies to their heralds:
    • There is a Save Flower in the temple that serves as a respawn point, and a portal to the Endmost Bethel, where they can use their accrued experience to get stronger (since it doesn't work like the usual). Like most people who live on the Floating Islands in their world, they can use the Wings of the Heart, which are projections of the soul that are projected from the back. Their size depends on the person's heart, character, and morals, and Xelha's are quite strong, while Kalas needed a Winglet at first due to having a "disability" that only gave him one wing before eventually getting his second via Malpercio. These wings allow for flight and can be gripped, yet do not tear clothing when they are brought in or out and are generally treated as part of the soul as opposed to the physical anatomy. Removing them (which is not easy and is not advised) is excruciatingly painful and inhumane, and will eventually lead to death.
    • In terms of inventory, they use special cards called Magnus, which are created by extracting the "Magna Essence" of an object from its physical property and sealing it in a card (while all sorts of items can be carried, they can also be used on any fluid [and make bottles to hold it], flames, clouds, lava, even a girl's thoughts acquired from her diary, though using it on living beings [dead animals are okay] is generally not recommended). They come in a few categories: some are for use-outside-battle only, some are use-in-battle only, a few "class up" certain characters, some are equipment, and a few Quest Magnus for fulfilling needs of others. Their essences can change over time depending on what they are, such as lava cooling down into rock, food rotting, flames dying out, milk turning into yogurt [and turning its bottle into a cup] into cheese, etc. And they can get other types of Magnus by doing certain "SP Combos" in battle.
      • In the Pantheon, they mostly operate the same way, except Magnus can only be operated by Xelha and Kalas. And Luxord that one time they crossed paths as adversaries, given his use of cards in battle as well. Their battle styles don't change much either while exploring Reina's temple since (in-game) they Fight Like a Card Player anyway. Every life form, every tangible object in the universe (at least their universe), has its own unique Magnus, and shouldn't be able to exist without one. Yet for some reason, Kalas had only an empty and lonely darkness within him in its place because (events here) until (events here)
    • Had a sense of deja vu when they ended up visiting Mount Volbono. It was reminiscent of Parnasse, the Confectionary Village found at Mira.
      • (not above the idea of eating through food terrain, though neither are eager to take initiative)
    • (seeing someone play Tower of Druaga, GS remembers the party traversing through similar terrain, complete with theme music)
    • (after getting trippy by accident, reminisce on Reverence, the Picture Book Village in Mira)
    • (experience with an empire that calls its citizens elite and that it's their duty to subjugate all other nations)
    • (putting protesters to the torch because they complain about harsh working conditions)
    • (Islands float in the sky because of corpses of gods buried in them. Earth poisoned during the ancient war between humans and gods)

  • Applies to Kalas:
    • Kalas used to live with his brother Fee, whom he promised to search for the Ocean and Whale together when they grow up. (never knew his parents, raised by grandfather Georg, who was a mad genius of a doctor who became obsessed with some dangerous, secret, and forbidden research before his demise two years ago when Giacomo's men raided the place. Georg may have worked for the Empire at Mintaka before seemingly dying in a lab explosion 10 years before the game's events.) During the attack, Kalas and his little brother Fee managed to escape the fire (and Savyna was there to see them), but with their injuries the latter didn't last long.
    • Not actually born in Mira, in the town of Balancoire. That's just where he, his grandfather, and his brother Fee went to from the Imperial Capital, and Azha Village before that prior to his recruitment. But his son Giacomo started a great fire that killed them ten/two years ago, and made to look like an accident, leaving only Kalas, bitter with revenge, and willing to do anything to get stronger for it, even if it meant joining Melodia's plans and swindling the Guardian Spirit.
    • Despite his betrayal of the party and of the Guardian Spirit, Xelha still thought it was worth saving him from Malpercio's power corrupting him (further), and was ultimately successful in redeeming him. Once he was turned back, he didn't ask for forgiveness knowing what he's done, but he asks the party for help in defeating Malpercio. Since they're all after the same goal,
    • Having been subject to it several times by Gibari over the course of their journey, Kalas is not a fan of hugs from behind, especially by those who can lift him up.
    • (family reunion quests, having had to complete Quzman's uber-extended family tree at the GS's recommendation)
    • Had no Magnus within him, only empty and lonely darkness

  • Applies to Xelha:
    • (Turns out to be the Queen of the hidden kingdom of Wazn, and thus has no problems walking on ice without slipping)
      • (relations to other ice-themed rulers like Elsa, and feeling the burden of rulership)
    • Nine years ago, before the GS's post-amnesia moments with Kalas, Xelha's nanny Barnette felt something strange going on outside Wazn, so she sent out her younger sisters, the three witches, Kodelle, Glamyss, and Catranne, to keep an eye on things, all of whom were seen at various points in the journey as old fortunetellers, and helping the party escape after Kalas's betrayal. At first, it was thought to be not that big a deal, but seven years after that premonition, a stronger one came to Barnette about impending ruin, and that night Xelha had a nightmare that also drained her of most of her magical powers before she got them back over the course of her adventure. She decided to seek answers on her own because she had promised her mother that she would go and seek the cause, and took off with two guards, traveling incognito since she didn't know who to trust. They infiltrated the Imperial Manor, home of Emperor Geldoblame, under the guide of a maid, and she had come across part of his scheme. She took an important-looking pendant which turns out to be a piece of the Earth Sphere Mizuti's people were looking for (it had been stolen from them by Lord Calbren's ancestor, it was then found in his ancestral manor by Melodia, who passed it t Geldoblame) that she thought was important to his plans, and fled as fast as possible. She had also heard of him say about something being sealed away in Sadal Suud's Moonguile Forest, and that is where she met Kalas (and lost her previous companions fighting a giant wild beast) and added him to her party.
    • Besides magic for combat, she also has a prayer that makes dead bodies vanish, though only for allies and those she sympathizes with.
    • (allegedly doesn't believe sweets are okay for girls like her)
    • Remembers the one time she walked in on a soldier in a bathroom stall reading a dirty magazine. Solid Snake had fond memories of snapping soldiers' necks while they were in the bathroom stalls.

Only heard of the ocean in legends and that Malpercio had swallowed it all up. Surprised to see it for themselves. And that whales came in all sorts of species and all sorts of demeanors. The Orca and Moby Dick are nasty pieces of work

    New: Artemis Fowl II 

Discord-Message Crimson Shark before posting.

Artemis Fowl II, God of Guile Heroes (Arty, Stefan Bashkir, Dr. F. Roy Dean Schlippe, Violet Tsirblu, Emmsey Squire)

https://static.tvtropes.org/pmwiki/pub/images/artemis_fowl_cover.png
  • New House: Heroic Archetypes
  • [tup]s:
  • Demigod
  • Symbol: His old family motto: Aurum potestas est' (Gold is power.)
  • Alignment: Dark shade of True Neutral -> Chaotic Good
  • Portfolio: (insert list of tropes here) 10 to 15 only
  • Domain(s): Crime Family, Wits, Prodigy
  • Heralds: Domovoi Butler (his bodyguard), Captain Holly Short (his Friend on the Force)
  • High Priest:
  • Followers:
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies:
  • Rivals:
  • Enemies:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposes: all dogmatists
  • Conflicting Opinion:
  • Notes about your chosen deity

  • His first terms of accepting the offer was to have a way to bring in Butler as a "Herald"; he refuses to ascend without him, given the dangers prevalent in the Pantheon.
    • Due to the nature of his ascension, and the ambiguity of whether he was successfully ressurrected and fully reminded of his adventures,

  • One of the first things Artemis was made aware of was that the races that comprise the Lower Elements in his world (elves, dwarves, goblins, sprites, trolls, centaurs, etc.) exist here in the Pantheon, but obviously different.
    • Elves have the same height range as humans (and might be quite obnoxious in a few cases)
    • Dwarves usually have nowhere near the repertoire of skills of those in his world.
    • Sprites (or fairies as they're sometimes known) aren't all
    • Goblins aren't all fire-breathing idiots, and the representative god Skarsnik is incredibly crafty. Not in Artemis' level, of course, but not one to underestimate.
    • Trolls aren't animalistic brutes (though usually are still dumb), yet there are those about as smart as the average human
    • Centaurs

    • Oh, and leprechauns really are a race of their own and not just a corruption of "LEP Recon".

  • (the results of people who mess with his family, and what he did to the Russian Mafiya who did so)
    • Steve Rogers couldn't completely comprehend why he would do that (though sympathizes with him on that regard). Tony Stark can.

  • Thrower of the Dart (interactions with Tony Stark [who might call him Mini-Moriarty] and Nick Fury [extremely inadvisable ]) (More respect for Bruce Banner )

  • There were only two times he's cried. Once when his father was rescued. and once when Butler was saved from dying.

    New: Psyche 
Psyche, Goddess of Isolation For Being Beautiful (Anima)
https://static.tvtropes.org/pmwiki/pub/images/c200f266eacbdca366e5071f27c12fae.jpg
Art by Paul Alfred Curzon
  • Potential House: Despondency
  • [tup]s:
  • Intermediate Goddess
  • Symbol: Her butterfly wings
  • Alignment: True Neutral
  • Portfolio: Attractiveness Isolation Courtesy Of Aphrodite, World's Most Beautiful Woman, Deity of Human Origin, Beautiful Dreamer, Curiosity Is a Crapshoot, Victim Of Disproportionate And Misplaced Retribution, Accomplisher of Impossible Tasks, Love Before First Sight, Love Will Lead You Back, Plucky Girl, Silk Hiding Steel, So Beautiful, It's a Curse, To Hell and Back, Anthropomorphic Personification Of the Soul
  • Domains: Love, Beauty, Trust, Motherhood
  • Heralds: Hedone/Volupta (her daughter with Eros)
  • High Priestess:
  • Followers: Hye-Min Hwang
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies: Eros (her husband), Demeter
  • Rivals:
  • Enemies:
  • Special Relationship: Aphrodite (her mother-in-law)
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Feared by/Fears:
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen deity
  • Note: Standard amount of flavor text for Deities/Characters is 10-15 at minimum to 20-25 at maximum.

  • Psyche was once a mortal Greek woman, born a princess, and having two sisters. All were attractive, but Psyche was moreso, enough that men started worshipping her over Aphrodite and even syaing she was more beautiful than the goddess. Naturally, Aphrodite was not impressed, and ordered her son Eros to strike Psyche with an arrow that will make her fall in love with the ugliest thing around. However, as he snuck into Psyche's bedroom to do his mother's bidding, he got distracted by Psyche's beauty, and pricked himself with his own arrow, making him fall in love with her and forgetting his mission.
    • With that plot a failure, Aphrodite instead makes it so that Psyche is never fallen in love with, leaving her all alone while her sisters end up married. Worried that some god was offended, Psyche's parents consulted with an oracle of Apollo regarding their daughter's future, where they're told that she is destined to marry a monster that neither god nor mortal can resist, and they're instructed to leave her on a mountain to await him, which they do with a lot of reluctance. But once she was left there for dead, Zephyr, the west wind, came for her and spirited her down to a beautiful field of flowers, close to a nearby castle that she entered, filled with treasure and pieces of art. Eros had these, a wonderful feast, and invisible choruses provided just for her, but told her she can never behold him. At first, she was fine with it, but missed human company and asked Eros to let her sisters come to visit, which he complies with. They get jealous of her lifestyle, and eventually cajole her into trying to behold her husband despite his request, thinking he might actually be a monster. One night, with only a lamp and knife in hand, Psyche went to Eros's bedroom and finally beheld him, distracting her enough for a drop of oil to burn his skin and wake her up. Upon seeing that Psyche not only not heeded him, but seemed to attempt to kill him, he flew off, telling Psyche that she'll never see him again. And then the castle disappears, leaving her all alone and depressed.
    • Sometime after Psyche's sisters got it in their heads that they might fetch her husband the same way she did, and dying from jumping off the mountain Psyche was left at before in their attempts, Psyche wanders the country trying to find Eros, eventually finding herself at a poorly-managed temple to Demeter. After cleaning the whole place up, Demeter was impressed, and offered to hear out Psyche's plea. However, she cannot go against Aphrodite, and advises Psyche to go to the love goddess and humbly beg for forgiveness. Of course, given how pissed she still was, and add Eros's oil burn on top of that, Aphrodite gave her a number of Impossible Tasks, like sorting all sorts of grains by evening, collect golden fleece from a flock of human-hating sheep, and bring back Persephone's beauty in a box (by this time, she was already Hades's wife). With aid from Eros speaking from afar, and a river god, she manages to accomplish them all, but falters at the third task when she decided to take a peek at the box, resulting in her falling into a Deep Sleep in the middle of the road.
    • Eros, recovered from his burn, flew down personally, woke her up with one of his arrows, then instructed her to take the box to Aphrodite while he handles he rest by asking Zeus for help. He provides it by convincing Aphrodite to let the matter go, then bringing Psyche to Mt. Olympus for a sampling of ambrosia, making her a goddess, and uniting her with Eros at long last. Eons later, given what Aphrodite did to her back as a mortal, the Trope Pantheon's Court of the Gods decided to give her a second ascension and invited her here as well, reuniting Psyche with Eros and the rest of the messed up Olympians.
  • Is only one of six in classical mythology to go to the underworld and come back out successfully. On top of that, not only was she the only woman among those six, she had zero Divine Ancestry backing her up.

    New: E.G.O. Equipment 
Extermination of Geometrical Organ Equipment (Codename, Nickname)
  • Potential Place: The Armory
  • Appearance:
  • Class Level: Between 5 and 4
  • [tup]s:
  • Apperance: Variable
  • Alignment: Depends on the EGO and/or its bearer
  • Museum Check: Denied
  • Portfolio: 10 to 15 only
  • Domains:
  • Relationships (Optional):
  • Add the Intro. Here the introduction of the Treasure is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Notes about your chosen item
  • Note: Standard amount of flavor text for Treasures is 7 at minimum to 12 at maximum.

  • E.G.O., short for Extermination of Geometrical Organ, are equipment made by the Lobotomy Corporation, who extract them from Abnormalities with most of the same methods used for extracting Enkephalin from them. They are classified in three categories; E.G.O. Weapons, E.G.O. Suits, and E.G.O. Gifts. These E.G.O. are forged using "archetypes" extracted from Abnormalities, which is done with enough observation. Suits and Weapons can only be unlocked by "spending" Enkephalin Boxes; in the Pantheon, one has to do the work to make these boxes before exchanging them for these, but only Abnormalities who are ascended with the sole exception of Nothing There (plus One Sin and Hundreds of Good Deeds in L Corp) are open to public service. Gifts can only be provided after finishing a work or depending on the whims of the Abnormality, and sometimes have special conditions.
  • The requirements for equipping E.G.O. Weapons and Suits are "calculated" by four Virtues: Fortitude (better stamina), Prudence (better mental strength), Temperance (success in doing work), and Justice (attack and movement speed). If one is lacking in those required properties that the E.G.O. demands, the user/wearer will either be driven insane, or in the case of Suits suffer E.G.O. Corrosion, which will slowly assimilate its wearer within a day andpotentially turn them into Abnormalities, but this can be reversed by taking it off. There are also four types of Damage E.G.O. deal or protect against that are caategorized by L Corp: RED for physical damage, WHITE for psychological damage, BLACK for a complex of both, and PALE for death itself in the form of a Percent Damage Attack.
    • E.G.O. Suits and Weapons also have a Risk Level depending on Abnormalities they take on, which can decrease or increase damage taken or dealt. It is not known how these are calculated when dealing with non-Abnormality entities, but caution must be exercised just in case. There are also a few other parameters that E.G.O. can affect and are thus calculated: Attack Speed (which adds up with a Weapon's wielder's own attack speed), Range (obvious reasons), Success Rate, Work Speed (like management notes and Abnormality analysis, though what counts as "Work" may vary outside L Corp), and Movement Speed.
  • Proficiency with a weapon type (be it sword, spear, gun, etc.) isn't necessary to use E.G.O. Weapons of matching types, because it will actually guide your body and mind to make the most out of it. That said, being proficient with using particular types of weapons increases the power of an E.G.O. Weapon you're already suited with, as was the case with Gebura. For the record, wing E.G.O.s do not enable Agents to fly.
  • Due to the massive list of E.G.O.s and Abnormalities,

    New: A.I. Professor Sada/Turo 
The Professor Sada/Turo A.I, Co-Deities of Copies More Virtuous Than Their Template (Ōrimu/Futū)
https://static.tvtropes.org/pmwiki/pub/images/scarletviolet_artwork_professor_sada.png
Professor Sada
https://static.tvtropes.org/pmwiki/pub/images/scarletviolet_artwork_professor_turo.png
Professor Turo
  • Potential House: Clones and Counterparts
  • [tup]s:
  • Lesser Deities
  • Symbol: A Tera Orb
  • Theme Song: Sada & Turo Battle Themes
  • Alignment: Lawful Good, forced to be Ambiguously Evil when the Paradise Protection Protocol took over
  • Portfolio: (insert list of tropes here) 10 to 15 only
  • Domain(s): Past or Future, A.I., Better Morals, Time Travel (or Wish Granter?)
  • Pokémon Party: note 
    • Sada: Slither Wing *, Scream Tail *, Brute Bonnet *, Flutter Mane*, Sandy Shocks*, Roaring Moon*
    • Turo: Iron Moth*, Iron Bundle*, Iron Hands*, Iron Jugilis*, Iron Thorns*, Iron Valiant*
  • High Priest: Trace
  • Followers: Clovis Bray I/Banshee-44, Abel, Ion, Wrong Hordak
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies:
  • Rivals:
  • Enemies:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen group
  • Note: Standard amount of flavor text for group profiles is 15-20 at minimum to 30 at maximum.
  • The big twist is that the original Sada/Turo is Dead All Along, and what you're talking to is an A.I copy. The original was morally questionable at the best of times, having being obsessed with the Time Machine despite the chaos it could bring and being a neglectful parent. Their copy may have the same memories and personality programmed in, but they realize their templates' flaws, sacrifice themselves to clean up the original's mess and they try to be more of a parent to Arven.

    New: The Three Moons Initiative 
The Three Moons Initiative, Divine GOI of Moral Guardians
https://static.tvtropes.org/pmwiki/pub/images/threemoonsinitiative.jpg
  • Potential House: Narrative
  • [tup]s:
  • Greater Deity-level organization (Individual soldiers are usually as powerful as Intermediate Gods)
  • Symbol: The ☽☽☽ Initiative Insignia
  • Alignment: Lawful Neutral/Lawful Good
  • Portfolio: Moral Guardians, New Powers as the Plot Demands, Aware Of The Foundation's Tests, Derailing The Original Narrative, There Is No Kill Like Overkill, Driven Over The Edge By Horror Films With Squick and Nausea Fuel, Cerebus Roller Coaster, Won't Interfere With Equivalent Exchange Systems, The Flow Of Destiny, Or Narratives With Only Non-Humanoid Animal Societies
  • Domain(s): Soldiers, Correction, Justice
  • Allies: SCP-2578-D (associated technology)
  • Protectors of: Earth and most of humanity
  • Enemies:
  • Observing: The SCP Foundation
  • Respect: Barney, Ebenezer Scrooge and those who turn face on their own before they do anything illegal, those who advocate fate (such as The Truth (though also Frustrated With) and Master Oogway)
  • Pitied by/Pities:
  • Wish to Treat: Yuri, Sayori, Izuru Kamakura, The Demoman, The Pyro
  • Opposed by:
  • Oppose: illegal recording
  • Conflicting Opinion:
  • Notes about your chosen deity
  • The universe of the SCP Foundation harbors plenty of Groups of Interest. One of them, the Three Moons Initiative is a mysterious extradimensional organization that mostly works in Corbenic, an afterlife dimension that the SCP Foundation is exploring via Operation Galahad. Little is known about their structure, other than the fact that they serve the Lord of Corbenic, JALAKÅRA the Impenetrable (though they don't always see eye-to-eye with him), and they're at war with the Bogal Mountain Prefecture and its Witch-Queen. They are also seeking Earth's continued survival and peace, and will do anything to ensure it stays that way. From a narrative perspective, they do this in a very moralizing fashion. They made an SCP be used on media to rewrite its plot to eradicate immoral activity, their motives are largely anti-war, and it's implied to believe they're pretty much babysitting humanity at this point.
  • Three Moons has already been made aware of the Trope Pantheons courtesy of one of their pieces of tech, a Kill Sat that the Foundation has labeled SCP-2578-D. Through it and a special message from their Kill Sat, they have decided to make their presence known in the Pantheon,

  • Courtesy of the SCP-Foundation running tests on one of their artifacts, SCP-3922, ☽☽☽ has already meddled in versions of fiction all across the multiverse, and their soldiers there are adressed as SCP-3922-A instnaces. Of course, SCP has some standards and have explicitly avoided certain works after certain tests, such as Dragon Ball Evolution (SCP thinks even Yamcha would be a potential Keter threat if they did), The Sopranos (specifically, the Season 5 Finale All Due Respect), any media involving god-like beings (even fro The Bible), Deadpool, and semifictional universes. Naturally, ☽☽☽ has attempted to repeat their results in the Pantheon, but the presence of greater entities mean that these cannot be completely be replicated.
    • Pinocchio: Pleasure Island is raided, all transformed donkeys are reverted to normal, the Coachman and Monstro are vaporized, Lampwick is taken to rehab, all other villains are arrested, the Blue Fairy is arrested for "unlicensed reanimation of plant tissue," and Pinocchio is informed by a "tactical child psychiatry associate" that "real" boyhood is subjective. Naturally, the whale and Pleasure Island's manager loathe Three Moons, while Pinocchio has already come to terms with who he is.
    • The Dark Knight: The Joker is decapitated, Bruce Wayne is arrested for 39 separate counts of extortion, and Gotham is occupied by Three Moons until law and order can be restored. Naturally, Joker is their enemy here, but Three Moons landed in hot water with the GUAG when they tried to take Batman in.
    • Salò, or the 120 Days of Sodom: The Four Libertines were terminated by Three Moons snipers as several soldiers dropped in via dropship to liberate the Libertines' captives. Somehow, or perhaps by the nature of their demise, the Libertines have ended up at a certain desert area once explored by the Foundation during Operation Galahad naked and agitated before getting captured again by Three Moons soldiers, then delivered to a large military staging area in the mountains, taken to an underground storage facility, and forcibly submerged in "OUBLIETTE" tanks filled with semitransparent blue-green gel, where they experience pain and agony for at least eight hours (and are likely kept there for eternity). And as the SCP Foundation feared, Three Moons have started to stage regular raids against the Libertines' temple to abduct the quartet and subject them to the same prolonged torture as they have the previous iteration, and clashing with the Libertines' allies.
    • Batman: The Killing Joke: The Joker is publicly hanged, drawn, and quartered by Three Moon Soldiers, followed by the entire Gotham City supervillain rogues gallery turning themselves in to the authorities out of fear. On top of that, an animated simulacrum of comic book writer Alan Moore is captured by Three Moons soldiers and at gunpoint is forced to revoke the Joker's narrative immunity lest any who protest suffer the consequences.
    • Bobble The Clown: The first time SCP-3922 has failed to change the narrative for the better as Bobble disabled an instance of SCP-2578-D with a slingshot, then instructed the viewer on how to dismantle and reverse-engineer its various parts into a powerful energy weapon, which it then uses to disintegrate and torture several instances of SCP-3922-A that try to interfere. As such, SCP-993 is one of their most loathed nemeses, and with him in the Pantheon now, they've also started going to war with Bobble, and clashing with the corruptive clown's allies.
    • Space Jam: Michael Jordan does not get involved with any cartoon characters, and the closest reference to the original iteration is of a peculiar news story about a corrupt intergalactic amusement park known as Moron Mountain being destroyed by instances of SCP-3922-A.
    • A New Hope: Just before the Death Star is about to destroy Aldaraan, Three Moons soldiers raid the entire space station, massacring all Imperial staff in the area with high-powered energy rifles. And while they suffered considerable casualties as they clashed with Darth Vader, the use of a grenade-like device labeled "TACTICAL OFFENSIVE TELEPORTATION CHARGE" sent him straight to an interdimensional realm belonging to Three Moons. Oh, and they perhaps appropriated the Death Star for themselves. As such, Palpatine's Galactic Empire is their enemy as well. Unfortunately, more tensions with the GUAG ensued when they tried to seize Darth Vader as well despite his ongoing penance.
    • Monty Python and the Holy Grail: King Arthur is killed as soon as he appears, followed by Three Moons announcing a military occupation in order to "bring an end to tyranny", arresting the knights on various charges, the Rabbit of Caerbannog killed by a "tactical holy smart bomb", and the historian arrested for "unlicensed time travel". Oh, and a SCP-3922-A "tactical health specialist" arrives at the house of the unnamed animator providing treatment for "heart problems". At least the King Arthur of the Pantheon doesn't have to worry about attacks coming from them, though the Killer Rabbit gets killed on the regular by Three Moons.
    • The Simpsons S4 E12 "Marge vs. the Monorail": Lyle Lanley is arrested after the Monorail song, and Springfield is occupied. Three Moons also proceed to plan a legitimate monorail project, and put well-known lawbreaking characters such as Snake, Fat Tony, and Sideshow Bob are arrested and put into forced labor in the construction of the monorail. As soon as the monorail is finished, Lyle is tied to the tracks and run over by it.
    • The SpongeBob SquarePants Movie: Plankton's theft of King Neptune's crown is not intervened, but Three Moons rescue SpongeBob and Patrick from the Cyclops, arresting him, respossess all his inventory (including the crown), and bring in David Hasselhoff—a witness to the event—for questioning. Naturally, the Cyclops really doesn't like these soldiers finding it their business to plague his "humble" business.
    • South Park S5E4 "Scott Tenorman Must Die": Just before Cartman explains his plans in the final scene, Three Moons interrupt the contest, accompanied by Mr. and Mrs. Tenorman, and arrest Cartman on over 30 different charges, such as attempted murder, scamming, racial discrimination, threats, and other various crimes. They then explain to Scott Tenorman, along with the rest of the crowd and the arriving band of Radiohead, the details of Cartman's attempt to get his parents killed, then Cartman is carried away to jail and executed. They also scold caricatures of show creators Matt Stone and Trey Parker for their 'actions upon the townsfolk of South Park' before executing them via SCP-2578-D. And so among the many enemies Cartman has got, the Three Moons Initiative join his list.
    • SCP Researcher Tranh's playthrough of BioShock Infinite: Booker is drowned right from the outset, and a PSA is displayed: "WINNERS DON'T USE TEARS! SAY NO TO TIMELINE POLLUTION! [REDACTED], CHRONOSPATIAL PROTECTION AGENCY, ☽☽☽". Needless to say, this tells people their opinions on time travel, and Three Moons has attempted to hunt down Booker in the Pantheon. They also fight Elizabeth during these encounters.
    • Nineteen Eighty-Four: Before the point where Winston meets Julia (and presumably fall in love in this iteration), Three Moons invades and occupies Airstrip One, and execute all Inner Party members, including Big Brother. They hold a speech in Victory Square, where they announce the occupation of the British Isles and the return of liberty and justice to the people of Great Britain and Ireland. They then prepare to invade the rest of the world, and execute the rest of its corrupt leaders. Big Brother and O'Brien are naturally in heavy opposition against them, while Winston and Julia are thankful that some versions of them have a Happily Ever After thanks to Three Moons.
    • The Binding of Isaac: For the Afterbirth+ events, Three Moons rescue Isaac from his would-be tomb, get him extensive treatment and a supervised foster home. His mother isn't actually simply punished, but given agonizing in-patient psychotherapy that ultimately proves effective. The two are then subjected to a heartwarming reunion. As for the Repentance iteration, Isaac's "Tainted" counterpart in the hidden closet is replaced with a SCP-3922-A, who provides a Pedestal Item before leaving. When he reaches the Beast, more SCP-3922-As assist Isaac in defeating it. The final scene is the same as above, but includes the Dad, who's also subjected to psychotherapy, and the narrator is revealed to be him as Isaac is visiting his hospital room.
    • The Last of Us: The Boston quarantine zone is stormed and conquered within 2 hours. Joel (and Tess) get arrested for smuggling unauthorized items into the quarantine zone, while Ellie (who never meets the two) encounters a Three Moons soldier, who uses an unknown medical device to extract the cure to the cordyceps infection while leaving her unharmed. With the vaccine developed, Three Moons inoculates everyone in the area, then traverse the landscape terminating all infected and hostile survivors, ending with the Fireflies being informed that their "unlawful actions will no longer be tolerated in restored civil society". While Three Moons treat Ellie in the Pantheon with respect, she doesn't return it due to their attempts on Joel.
    • Sharknado: The Shark Punching Center versions of Three Moons intervene, punching all the sharks with boxing gloves into leaving the area and avoiding all shark-related casualties. Fin Shepard admires them for it.
    • WCW Bash At The Beach: Just as Hulk Hogan delivers his famous "new world order of wrestling" speech to a rain of audience garbage, interviewer "Mean" Gene Okerlund deviates from his recorded questions and heralds the arrival of ten unarmed SCP-3922-A instances, who proceed to steal the show and deliver a Curb-Stomp Battle to the newly-formed "New World Order" (while also recovering the other beaten wrestlers), though Hogan holds out against four of them for several minutes before being knocked out as well.
    • Barney the Dinosaur: Three Moons flat out refuse to get involved and scold the SCP Foundation for using SCP-3922 on one of his episodes. They hold respect for Barney himself.
    • Final Fantasy Tactics: Rather than intervene in the middle of the narrative, it seems that Three Moons at this point have already dealt with the Lucavi and the Church of Glabados one year prior to the opening cutscene. Several characters, including Ramza, have become part of the Order of the Three Moons by then, and worship ☽☽☽. Ramza for his part doesn't know what to feel, but Three Moons hopes to get into his good graces.
    • Breaking Bad S2 E9 "4 Days Out": Three Moons locate Walter and Jesse through a helicopter, arrest them for their crimes, and treat their dehydration before transporting them to the Albuquerque Metropolitan Detention Center. One SCP-3922-A reveals to Hank Schrader his brother-in-law's criminal activities. Saul Goodman's law firm gets shut down, but Saul himself manages to elude Three Moons and the cops entirely, as do Gus Fring and Mike Ehrmantraut. With the exception of Schrader, all associated ascended deities are enemies with Three Moons as a result of this.
    • Doki Doki Literature Club!: The MC witnesses the following: Three Moon soldiers thwarting Sayori's suicide attempt and place her in therapy. Natsuki's father is taken away and she is sent to foster care. Yuri's knives are confiscated and she's sent to a mental hospital. And they use "CODE ERSR" weapons to dispatch Monika. Due to the present status of the Literature Club, particularly Monika's redemption, Three Moons have been offically barred from intervening in their activities.
    • Danganronpa 3: The End of Hope's Peak High School: When Chiaki Nanami is thrown into the death Maze, Three Moons soldiers somehow provide her with an earpiece, possess full knowledge of the maze, and guide her through it out alive through a secret exit. They also rescue the rest of the class, and terminate Junko Enoshima and Mukuro Ikusaba. Chisa Yukizome and Izuru Kamakura, previously lobotomized, are subjected to 'neural recalibration', hinting at their return to their previous personalities. As a result of this, Three Moons has waged war against Junko, and her enemies have received their support.
    • A Christmas Carol: Three Moons soldiers hang out in the background, hidden even from the Ghosts of Christmas Past, Present, and Future. In the end of the whole sequence, one soldier approaches Scrooge with a letter, which cite his morally wrong actions, despite being legal, and of their intent to capture him. However, in light of what he's been through, they have decided to call it off, and let him redeem himself, having suffered enough as it is.
    • The LEGO Movie: In the LEGO plane, just as President Business acquires the Kragle, both of them are taken away by LEGO form Three Moons soldiers, and the Kragle is confiscated. In the reality plane meanwhile, human form Three Moons soldiers confiscate the figurine and the glue (plus holding the Man Upstairs at gunpoint), stating that the toy is a tyrant who is to be punished for his crimes, leaving the Man Upstairs utterly confused. It's not known exactly what Emmet and his friends think of Three Moons, but the average-looking Master Builder doesn't want them to take away President Business in the Pantheon now.
    • Avatar: The starship Venture Star gets blockaded by a Three Moons fleet, and they shoot down the human colony of Pandora for blatant violations of native rights and environmental protection laws. Shortly after the Resources Development Administration was forcibly shut down, scientists discovered a new type of environmentally clean room-temperature superconductor that could be created on earth much more cheaply than unobtainium could be shipped from other planets. And the Na'vi people and humankind live peacefully with no further conflicts among them.
    • Berserk (1997): Right before Griffith activates the Crimson Behelit, Three Moons enter the scene, with a sniper tagging the Behelit with a magnetic charge labeled "BEHELITIC INTERFERENCE ORDINANCE", which whisks him away to their planet to be fed by several thousand unidentified arachnoid entities. The remainder of the Band of the Hawk are then escorted to safety. However, it's clear that Three Moons cannot resolve the situation with the God Hand as quickly as they otherwise could. As a result of this, all of the God Hand and their Apostles are on their shit list, Casca appreciates their support, while Guts isn't as receptive, though he won't turn down their aid should they give it.
    • "We Are Number One": Robbie Rotten and his doubles are arrested for their kidnapping attempt and prevented from incapacitating Sportacus. Robbie himself thinks they're all working way too hard.
    • Pokémon Red: Three Moons greatly intervene in the narrative, and advise the player to not partake in animal cruelty, and avoid behavior featured in the game such as wandering in remote locations without proper equipment. They have also taken down Team Rocket, placed all cities that had a heavy presence of said crime syndicate such as Celadon, Saffron, and Lavender under martial law, and a man named Paolo replaces Giovanni as the Viridian City Gym Leader. The Game Corner gers replaced by a ☽☽☽ Initiative Laboratory, featuring a gift shop offering the same Pokémon that could be won at the original game and posters against gambling. The burgled house at Cerulean isn't so, and instead features a trainer who upon defeat gives TM 28. The Pokémon Tower has no Marowak mother murdered, and she along with her Cubone son is instead being trained by Mr. Fuji. The guards who opened the gates to Saffron by being bribed with drinks are imprisoned, and no Burglars are found. Pokémon Mansion is still-intact and serves as a four-floor Cinnabar Gym. And with the Mewtwo Project halted before it could even begin, it's Mew who's found at Cerulean Cave instead.
    • Team Fortress 2 (Meet the Team shorts): All RED the mercenaries get arrested by Three Moons (except the Spy, who is "spychecked" by a Three Moons soldier, then executed by the BLU Soldier). They intend to send the Demoman to rehab, and the Pyro gets sent to an insane asylum. All of Team Fortress dislike the organization as a result. On an unrelated note, the Pyro sees the Three Moons soldiers as cartoonish square blobs.
    • Kingdom Hearts: Let's just say that the entire story goes way Off the Rails from canon, featuring characters from other Final Fantasy works that didn't originally appear, such as Lightning, Cecil, Kain, Beatrix, and Edgar, among several others.
    • Die Hard: The Three Moons squadron dispatched to take out Hans Gruber get waylaid by him contacting law enforcement and claiming them to be heavily far-right militia posing as the US military. While the Three Moons won, they were reduced to a five-man team, and would not be receiving backup to avoid escalation. These five would cooperate with John McClane, convince the LAPD that they're not the enemy, and eventually take out the bad guys without any additional non-enemy casualties.
    • Metal Gear Solid 4: Guns of the Patriots: Every single character in the game, excluding the children, are arrested on charges of terrorism and violations of the Geneva Convention.
    • Resident Evil 7: Biohazard: Right before the battle betweem Jack Baker and Ethan Winters, Three Moons immediately barge in, administer a serum to cure him of the Mold bioweapon, do the same for the rest of his family, destory the Molded creatures throughout the home, neutralize Eveline, rescue Mia Winters and other captured hostages, reunite Mia with Ethan and take them home safely, and make precautions to ban bioweapon use/research in the United States.
    • Cats: Right after Macavity's song, he's arrested by the Three Moons soldiers, and they read him an absurdly long rap sheet (that took 158 days, 13 hours, and 33 minutes to read), and he eats, sleeps, and use the litter box during the whole thing. Once the list is completed, he denies having been there for any of that, and is promptly shot. The rest of the cast isn't seen after that.
    • Among Us: "THREEMOONS" spawns as an extra player, catches the Impostor in the act of killing, and immediately reports them, only to get voted off by the other players. Right after that, the Impostor is struck down by several SCP-2578-D shots. All Impostors in the Pantheon since then exercise extreme caution whenever any Three Moons personnel is within sight.
    • Half-Life: Alyx: Three Moons quickly deal with the Combine, sending them packing, along with most Xen wildlife that they had brought to Earth. Dr. Wallace Breen is charged with various crimes, including selling out humanity, and all of Black Mesa—-including Gordon Freeman—-have also been charged due to their involvement in causing the Resonance Cascade. Despite this, they were unable to help with the disastrous climate left behind by the previous invaders and therefore left humanity to decide its own fate from there.
    • Xenoblade Chronicles 2: Rex gets recruited into the ranks of Three Moons after they execute Chairman Bana. At Chapter 1, Rex, Nia and Jin (now bearing ☽☽☽ uniforms of their own) travel to the now-intact but abandoned Kingdom of Torna, where Mythra (the Aegis) is resting (because Three Moons apparently also meddled in the events of Xenoblade Chronicles 2: Torna ~ The Golden Country, Mythra never suffers trauma and therefore Pyra never manifests). Jin is corrupted by JALAKÅRA, and now backstabs Rex for a chance to claim the Aegis for his own. As Mythra awakens and bonds with Rex, a dormant Malos also awakens (with mention of JALAKÅRA) and bonds with Jin. Apart from that, Vandham surviving as a permanent party member, Praetor Rhadallis replacing Praetor Amalthus in a non-villainous role, the Poppibuster sidequest being changed to arrest Grampypon Soosoo on charges of sexually explicit material of minors, and the appearance of PoI-4922-Prime as a seventh party member, with SCP-4922-20 ("Boss Hoss") as his Blade, the events of the game are mostly the same. (Rex's opinion)
    • Mario Gets His PINGAS Stuck In The Door: 'Shroomy' requested backup from the Three Moons People, but they ultimately fail to change any of the narrative and had to fall back. SCP notices as a result of this that SCP-3922 does not have beforehand knowledge of the outcome of the video it's trying to alter. It also implies that SCP-3922-As do not manifest with prior knowledge of the media, instead making tactical decisions in real-time.
    • Event Horizon: Three Moons intercept the Lewis & Clark spaceship with their own fleet, also ward them off from ever exploring the ship after explaining the truth of Dr. Weir's space travel. The Three Moons ships then launch a few hundred " ██████ █████ VACUUM ██████" devices at the hell dimension, annihilating it, but not before everyone except some Three Moons soldiers gets disturbing & traumatizing visions, which then suddenly stop. The Initative then proceed to make sure that Earth develops a "safer" method of FTL travel.
    • Child's Play: Three Moons intercept Charles Lee Ray and vaporize him, but then also proceed to fire for several hours more, perhaps in order to make sure that Chucky can never materialize. Nautrally, he loathes them for this.
    • Death Note: A Three Moons soldier appears in front of Light Yagami as he picks up the Death Note and dissuades him from using it. And it also means that the Three Moons Initiative has at least one Death Note of their own.
    • Five Nights at Freddy's:
    • Hatred: Shortly after the Antagonist starts his killing spree, Three Moons soldiers arrive at the scene and proceed to apprehend him. He resists arrest and engages in a prolonged firefight that ultimately ends in his arrest, the confiscation of his firearms, ammunition, and explosives, and the cleanup after. Needless to say, he despises them in kind.

  • Their other "interventions" display the following: As showed by All 12 Inches!!! (1999), they're okay with sex and pornographic media as long as it's consensual, and once stood guard over the subjects in question with rocket launchers. As shown in The Brave Little Toaster, if inanimate objects show sentience, Three Moons will remove all humans and proclaim that all sentient machines have been freed of their human slavers. As their intervention in Better Call Saul S 1 E 2 Mijo shows, they can be presuaded to be lenient in their punishment if a strong enough case is given to them as long as no more wrongdoing is ever done again. And for some reason, they have a contract with Mel Brooks to not interfere in any of his films.
  • When it comes to non-human societies, as shown in The Lion King (1994), animal-only societies that do not interact with humanity are outside of their jurisdiction. But as shown with Avatar, if such races interact with humans, they fall under the same rulings. And if the animals are sufficiently anthropomorphic as is the case with Kung Fu Panda, they fall under Three Moons jurisdiction.
  • As their attempted interventions in the realms of Fullmetal Alchemist and Kung Fu Panda show, they are frustrated with laws of equivalent exchange that would make their intervention pointless, and not messing with destiny.

  • Probably don't approve of timetravel shenanigans WINNERS DON'T USE TEARS! SAY NO TO TIMELINE POLLUTION! [REDACTED], CHRONOSPATIAL PROTECTION AGENCY, ☽☽☽

  • Tried and failed to deviate from canon path in the Godzilla film.

  • Subject: "Epidemiology", Community episode, 2010, TV-14
Interference Point: During Dean Pelton's call with the army surplus store.Result: The call is immediately transferred to an SCP-3922-A instance, who lectures the dean on the dangers of irresponsibly purchasing food from dubious sources. SCP-3922-A instances arrive shortly after in full-body tactical armor, and turn on the thermostat, killing the virus. The rest of the episode is dedicated to the SCP-3922-A instances disinfecting the Greendale campus and placing the campus under the control of the Three Moons Initiative to ensure the safety of the students. The episode ends with George Takei's voiceover remarking on the efficiency of the SCP-3922-A instances. The end tag features an SCP-3922-A instance sitting in between Troy and Abed as they perform a rap about the helpfulness of the Three Moons Initiative.

while SCP-3922-A's supply of manpower doesn't seem to have a limit, their supply of capital spaceships appears to be quite finite.

  • YOU ARE WATCHED - YOU ARE PROTECTED - YOU ARE LOVED

    New: The Chosen One of Arroyo 
(cleared)

The Chosen One of Arroyo, Deity of Overly Generous Time Limits (Narg, Mingan, Chitsa)

https://static.tvtropes.org/pmwiki/pub/images/chosen_one_car.jpg
  • Potential House: Game Mechanics
  • [tup]s:
  • Lesser God
  • Symbol
  • Theme Song: Official song (in other words, no fan music, regardless of quality) that usually is used in affiliation with the character.
  • Alignment: Variable, but most definitely Good
  • Portfolio: Grandchild of the Vault Dweller (insert list of tropes here) 10 to 15 only
  • Domain(s)
  • Heralds: Sulik, Vic, John Cassidy, Myron, K-9, Goris, Skynet (no, not THAT one), Lenny. Miria & Davin,
Angela or Leslie Anne Bishop (his wife, [[ either of them, but not both]])
  • High Priest:
  • Followers:
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies: Marcus, Dogmeat, The Courier
  • Rivals:
  • Enemies: The Enclave
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Feared by/Fears:
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:

    • Reasoning: Most time limit examples in the page are for specific events in their games, and barely any of them define an entire character. Fallout 2 has one that persists the entire game. Your time limit is 13 in-game years (more due to hard-coded game limits than for any narrative reason, which is to find a Garden of Eden Creation Kit to save the village of Arroyo), but casual play can finish it at 4.

  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen deity
  • Note: Standard amount of flavor text for Deities/Characters is 10-15 at minimum to 20-25 at maximum.

  • If the events of Fallout: New Vegas are anything to go bay, what is certain about the Chosen One is that they were a generally heroic figure (the Golden Ending paths are canonized for, among other settlements, New Reno and Broken Hills), recruited Marcus and stormed the oil rig with him, was friendly to the NCR (helping them integrate Vault 15 and Redding), and was most likely male (given the reference to a "Mr. Bishop" in New Reno).

    New: The Robot Romance Trilogy Pilots 

(cleared, but wait for 2 months after Voltes V Legacy is over)

LET'S COMBINE!!!

LETS! VOLT! IN!

(insert transformation trigger phrase)

The Robot Romance Trilogy Pilots members, Divine Battle Groups of Bell-Bottom-Limbed Robots (Combattler Team: Glen Hyoma, Jason Juzo, Bob Daisaku, Stephanie Nanbara, Kevin Kosuke, | Voltes Team: Steve Armstrong, Mark Gordon, Big Bert Armstrong, Little Jon Armstrong, Jamie Robinson | Kazuya: Richard, Kelly)

https://static.tvtropes.org/pmwiki/pub/images/271204899_114322994447451_8064690467671357414_n.jpg
From left to right, top to bottom:
Top: Combattler V, Daisaku, Kosuke, Juzo, Hyouma, Chizuru
Middle: Voltes V, Ippei, Daijirou, Kenichi, Hiyoshi, Megumi
Bottom: Kazuya (and Erika), Daimos

  • Potential House: The house where you think your deity would fit best. Please limit your list to one or two, as it's difficult to keep profiles updated when they're in multiple houses.
  • [tup]s:
  • Intermediate Deities
  • Symbol: Their respective mechas' heads
  • Theme Song: Combattler V no Theme, Voltes V no Uta, and Tate! Toushou Daimos
  • Alignment: Neutral Good overall
  • Portfolio: Pilots of Humongous Mecha With Bell-Bottomed Limbs, Repelling Alien Invasions, Falling into the Cockpit (exc. Voltes Team) (insert list of tropes here) 10 to 15 only
  • Domain(s): Giant Robots, Heroes, Electromagnetism (Combattler and Voltes Teams), Motion Capture (Kazuya)
  • Heralds:
    • Combattler V: Nanbara Connection base
    • Voltes V: Camp Big Falcon, Eiffel (Ippei's horse), Tako-chan/Octo-1 (Hiyoshi's invention)
    • Daimos: Space Daimobic base, Erika (Kazuya's Love Interest)
  • High Priest:
  • Followers:
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies:
    • Character 1:
    • Character 2:
    • Character 3:
  • Rivals: Domon Kasshu (Kazuya)
  • Enemies:
    • Character 1:
    • Character 2:
    • Character 3:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen group
  • Note: Standard amount of flavor text for group profiles is 15-20 at minimum to 30 at maximum.
    • The first featured the pilots of Combattler V under the Nanbara Connection, an agency working for the United Nations, as they battled the Campbellians' bio-mechanical Slave Monsters in their attempts to conquer Earth. They consisted of street (bike) racer Hyouma Aoi, Olympic marksman Juzo Naniwa, judoka Daisaku Ishikawa, Professor Nanbara's granddaughter Chizuru, and boy genius Kosuke Kita, the males in the group being recruited with granted authority from the UN, and all chosen by Dr. Nanbara for their talent and bravery.
    • The second featured the pilots of Voltes V under Professor Hamaguchi and later Sakonji, as they battled the Boazan Empire's Beast Fighters in their attempts to conquer Earth. Marksman and cyclist Kenichi Gou, rodeo champion Ippei Mine, judoka Daijirou Gou, boy genius Hiyoshi Gou, and kunoichi Megumi Oka have been trained in secret for a year, and their robot had also been built in secret under directions from Professors Hamaguchi and Gou (the latter being the father of three of the pilots). The latter had anticipated the Boazanian invasion and has the entire Earth prepared before departing for Boazan to forestall the invasion and try to liberate his enslaved people there, since he's actually a hornless Boazanian, who are discriminated for that trait, and had escaped years ago before crash landing on Earth, and then warned its inhabitants and prepared them against his kind.
    • And the third featured the singular pilot of Daimos under , Kazuya Ryuuzaki, as he battled the Balmians in light of a war that broke out after

  • Applies to all or some of them:
  • Exclusive to the Combattler Team:
    • Combattler V requires all five pilots to be in the proper emotional state and in concentration to combine. In the event any of the pilots have their arms injured, they can use the brainwave piloting system, though it is clunky to set up, and the feedback from taking damage is rather considerable.
    • (Except for Kosuke, all Combattler pilots have motorcycle experience)
    • ()
    • (Chizuru easily able to bunch up her hair into her helmet with one hand)
    • Contrary to popular belief, Combattler V doesn't always go for Choudenji Tatsumaki (which can be launched underwater without zapping the water somehow) before doing the Choudenji Spin. If the opponent is already reliably stunned without the former move, they'll go straight for the latter move.
    • (Kosuke's father is a marine biologist and bemoans the loss of aquatic life.)
    • (Chizuru is a proficient pianist)
    • (Kosuke's Battle Craft has two seats, and a loading bay for other passengers)
    • (Soft spot for orphans: Hyoma was raised in an oprhanage)
    • Ever since Garuda injured his arms during a hostage situation in an attempt to prevent Combattler V from being fielded, Hyoma has a pair of cybernetic arms. And ever since a plot to destroy them courtesy of a turncoat Dr. Katsuda (who had been captured by the Garuda's Campbellian base sometime ago, and had invented the artificial skin used for Hyoma's arms, though he eventually turned again and told Nanbara Connection the antidote at the cost of his own life)
    • (Unlike Daijiro's Volt Panzer, Daisaku's Battle Tank is ground-bound and needs to be carried by Chizuru's )
    • (Juzo is skilled enough with throwing weapons to pin a rat by the tail with a thrown trowel. He was taught by Police Inspector Maoka (retired now as a gardener in Nanbara Connection) who once taught him how to not only skip rocks across water as a kid, but get them to land on things floating on the water. Hates mind control devices in particular due to the Campbellians using such a tactic on his old man to sabotage the base's barrier, though he was thankfully talented enough to snipe the device off his neck in an epic fashion that needs to be seen to be believed)
    • (dislike those who would exploit creatures' motherly instincts to their advantage, especially if it involves duping someone to collect her offspring, just like the Campbellians have tried to do once. It doesn't help that Juzo had to (nearly) kill it to protect the nearby town. Hyoma in particular feels the strongest about this, given he lost his parents to a malady, because Garuda gloated about to him in his face, and because Combattler V was ultimately forced to kill the mother)
    • (Keep Ropet safe from sabotage, ever since last time when the enemy used a Honey Trap to invoke Robo Romance and sabotage the Combine process; doing it improperly can result in collision and damage from all Battle Machines)
  • Exclusive to the Voltes Team:
    • The Volt Machines can be put on remote autopilot by Camp Big Falcon in case any of the team is separated when it's time to field, or when they need to be returned to base when Kenichi is being stubborn and leading his team to fight despite their odds. That way, once the "straggler" is found and boarded in their Volt Machine, they can continue the fight without needing a trip back to base first.

so that they can converge with the separated one and

  • Compared to the Combattler Team, every single member in the Voltes Team is proficient in ground combat. Yes, this includes Hiyoshi, who was first seen tangling with a shark with only a knife during training (and proving to be an excellent swimmer) and when out in the field, and used a length of rope to keep ahead of an attacking Beast Fighter and reach his parked Volt Frigate. (Kenichi's handgun is powerful enough to blast apart large debris) (Megumi not only has suction cups, they comes with spikes for stabs from above, to top of double kusari-gama and shurikens) (Ippei and Daijirou also use guns)
  • Enemies of Voltes V have to be wary once the Volt in sequence is established. The Super Electromagnetic field generated during this can repel most attacks and any cling-ons. That said, given there was at least one specialized Beast Fighter that could interrupt the sequence with its own Super Electromagnetic attack, the GUAG's enemies have scrambled to get similar countermeasures made available to them. And given it uses similar methods, these countermeasures would also affect Combattler V. That said, with their power capacity increased in light of these, their enemies must also project similarly higher levels of energy in response if they want to prevent a combination in this manner.
  • Ippei is skilled enough with the whip to not only snag a vase casually, but also return it without breaking it.
  • (Gou brothers really sensitive against insults to dead mothers, given their own was lost in a Beast Fighter attack, sacrificing herself in a fighter jet to get Voltes V out of its clutches) (Ippei used to hate those with such mommy issues, given his own mother abandoned him while his father was sick due to stuggle from emigrating to the USA, and he still loves her despite that. He later learned from Prof. Hamaguchi that she had died killing wolves about to attack her family)
  • The Butterfly Return, a technique known by Daijirou, and taught to Kenichi in a bid to defeat the particularly strong Beast Fighter Gardo (their fourth). Well, Kenichi had to learn a little differently by trying to intercept a bullet using a pair of rocks, which is arguably much harder to do.
  • Outside of inventing, Hiyoshi has interest in scale model ships and aspires to participate in competitions involving them. That said, the last one he was in was interrupted by a Beast Fighter, which actually went out of its way to destroy all the model ships before going after the crowd, then focusing on him. With more than enough defenders in the Pantheon to keep the peace,
  • (Ippei has a soft spot for horses, and his compassion for one that had been trapped in the midst of a combat exercise area got him in hot water with the rest of his team. And when Prof. Hamaguchi forcefully split him from his horse when recruiting him into the Voltes Team (though he later arranged for it to be brought to the base a week before the incident with the trapped horse), it actually explains a bit about why he used to be distant from the others. The Gous and Megumi were all offspring of people who were part of the Voltes V project, and Ippei was the only outsider.)
  • (The Volt Lander has a Spy Beam for reconaissance. It can also sprout a camera from the Volt Lander to dig underground and see through there)
  • (Voltes V has a reason for no escape pods; to not rely on the option of abandoning their craft)
  • Exclusive to Kazuya:

    New: Perrito 
Perrito, God of Fuzz Therapy (Dog, Bad Dog, Stupid Dog, Hey you! You there!, Get out!, Leave it! Drop it!, Big Rat, Small Pig, Rat Face, Butt Nugget, *** For Brains, Perro Muerto, Little Mutt, Chiquito, Chomper, Jeff)
https://static.tvtropes.org/pmwiki/pub/images/perrito.png
  • Potential House: Social and Recreational Work
  • [tup]s:
  • Quasideity
  • Symbol: His sock suit
  • Theme Song:
  • Alignment: Neutral Good
  • Portfolio: The Team Normal, Wants To Be A Therapy Dog, Trademark Favorite Food: Tuna Sandwiches, Token Mini-Moe, Contrasting Sequel Main Character to Donkey, his name is Spanish for "puppy", victim of a drowning attempt, Innocent Yet Can Spout A Lot Of Expletives, Incorruptible Pure Pureness, Fluent In Spanish, The Pollyanna, Tenor Boy
  • Domain(s): Dogs, Abandonment, Therapy, Friendship
  • Herald:
  • High Priest: Skip
  • Followers: Blue Eyes, Frumpkin, Squibbles, Mo, Kitty, Rat the snake
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies: Puss in Boots
    • Partner (if any):
  • Rivals:
  • Enemies: Big Jack Horner
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Feared by/Fears:
  • Respected by: The Wolf
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen deity

  • When it comes to therapy, one method is to make use of a furry social being and stroke their fur to stave off stress; this method is called Fuzz Therapy. This puppy named Perrito was chosen for the trope not only because he aspires to be a therapy dog meant to be used for this purpose, he actually uses this technique in a plot-critical moment. One time when Puss suffered a panic attack after another encounter with the Wolf/Death, and was practically hyperventilating when Perrito found him and unable to hear anything outside of his own heartbeat. Unable to find any words to say to calm Puss down, he just lay his head on his belly as he pet Perrito, eventually calming him down. If it hadn't been for Perrito, Puss could've likely died from a heart attack.

  • Note: Standard amount of flavor text for Deities/Characters is 10-15 at minimum to 20-25 at maximum.

    New: Winx Club 
(cleared)

The Winx Club members, Divine Team of Swapping Out Powers Every Season

Winx/Charmix forms (note: base Winx forms don't have the accessories)
Enchantix forms
https://static.tvtropes.org/pmwiki/pub/images/winx_club_cast_group_believix.jpg
The cast in their Believix forms
Clockwise from top: Bloom, Stella, Aisha, Tecna, Musa, Roxy and Flora.
Sophix sub-forms
Lovix sub-forms
Harmonix forms
Sirenix forms
Bloomix forms
Mythix forms
Butterflix forms
Tynix forms
Cosmix forms

  • Potential House: Power Gains and Losses
  • [tup]s:
  • Intermediate Goddesses
  • Symbol: The logo Bloom made
  • Theme Song: Nel Segno do Winx (Under The Sign of Winx), We Are The Winx (Extended)
  • Alignment: Neutral Good as a whole
  • Portfolio: (insert list of tropes here) 10 to 15 only
    • Bloom:
    • Stella:
    • Flora:
    • Musa:
    • Tecna:
    • Aisha/Layla:
    • Roxy:
  • Domain(s): Fairies, Magic, Heroism
  • Herald:
  • High Priest:
  • Followers:
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies:
    • Bloom:
    • Stella:
    • Flora:
    • Musa:
    • Tecna:
    • Aisha/Layla:
    • Roxy:
  • Rivals:
  • Enemies:
    • Character 1:
    • Character 2:
    • Character 3:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen group
  • Note: Standard amount of flavor text for group profiles is 15-20 at minimum to 30 at maximum.
  • Due to the messy timeline that is Season 5 onwards, as well as all the character butchering, the Winx Club are ascended character-wise as they are at the end of Season 4. Their transformations from beyond that are made accessible to them.

  • Applies to all or some of the Club:
  • Exclusive to Bloom:
  • Exclusive to Stella:
  • Exclusive to Flora:
  • Exclusive to Musa:
  • Exclusive to Tecna:
  • Exclusive to Aisha/Layla:
  • Exclusive to Roxy:

Under Hype Prevention

Accidental Truth for Demyx?

    New: Yuffie Kisaragi 

Note: Wait until Final Fantasy VII Remake is completed.

Yuffie Kisaragi, Goddess of Grand Theft Gear and Youngster Ninjas (White Rose of Wutai)

https://static.tvtropes.org/pmwiki/pub/images/yuffiekisaragi_1848.png

    Content to add to Made in Abyss Trio profile by r-lock 

  • The trio ascend to the Pantheon after their journey's end, with their minds and bodies back to normal, though Nanachi remains a Hollow. There is also a "recharger" for Reg's superweapon so that he's not living on borrowed time anymore.
  • Heralds: Add Mitty (in a Hollow form just like Nanachi's) and Prushka (restored from being turned into Riko's White Whistle). May add Layer 1 team if they pass on. Add Lyza if she's even down there alive and sane enough.
  • Banned from going to the Dominion Abyss again. At least Layers 1 to 3.
  • Are recommended a trip to the Yggdrasil Labyrinths to prove their worth in the eyes of the Pantheon's populace and the Guilds that they are proficient adventurers since Reg cannot carry the team forever.
  • Riko gets told to cover up a lot since she lacks shame because of the punishment method back home. She also has no issue with letting Reg see her naked since he's not even human.
  • Rena Ryuugu tries to make off with Nanachi and hoard all the nuzzling to herself. And now there are more people who want to nuzzle them.
  • Despises those who would subject others to fates worse than death, particularly mutations that wildly alter one's shape and/or trap the soul. Nanachi is most vocal on this. It brings back nasty flashbacks of Mitty's fate.

    New: The Commanders of Aurania 
(cleared)

The Commanders of Auranianote , Deities of Fun War Games (Mercia: Little Bluebird | Valder: Little Vivi | Ragna: Undyne 2.0 | Ryota: Pretty Soldier Boy, Silvermane | Wulfar: Tealbeard, Captain Moneybags | Errol and Orla: Error and ????, Orion and Aerith | Nadia: Dread Captain Firebird, Scourge of the Saffron Isles, Dia)

  • Potential House: Gaming Genres
  • [tup]s:
  • Between Intermediate Deities and Lesser Deities
  • Symbol: Their respective banners
  • Theme Song: Each of them have their own (Fledgeling Queen (Mercia), Lucent Mage (Emeric), Bounding Joy (Ceasar), Fell Saviour (Valder), Patchwork Valkyrie (Ragna), Ancient Blood (Sigrid), Oaken Sentinel (Greenfinger), Creeping Ivy (Sedge), Wild Flower (Nuru), Dashing General (Ryota), Dancing Crane (Tenri), Mechanist Prince (Koji), Towering Chieftain (Wulfar), Impish Urchins (Orla and Errol), Flashy Fumomancer (Vesper), Sorrow Sempre (Elodie), Unbound Fury (Dark Mercia), Fisher King (Mercival))
  • Alignment:
  • Portfolio: (insert list of tropes here) 10 to 15 only
  • Domain(s): Armies, War, Fantasy, Magic
  • Herald:
  • Relationships with Other Pantheon Deities (only include those who are already on one of the actual pages, and not here in this sandbox)
  • Allies:
    • Mercia:
    • Emeric:
    • Ceasar:
    • Valder:
    • Ragna:
    • Sigrid:
    • Zawan:
    • Sedge:
    • Nuru:
    • Ryota:
    • Tenri:
    • Koji:
    • Wulfar:
    • Errol:
    • Orla:
    • Vesper:
    • Elodie:
    • Dark Mercia:
    • Mercival:
    • Nadia: Jim Raynor
    • Lytra:
    • Pistil:
    • Rhomb:
  • Rivals:
  • Enemies:
    • Character 1:
    • Character 2:
    • Character 3:
  • Additional Character Relationships: Members of the Pantheon that have various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.) other than allies, rivals, or enemies.
  • Respected by/Respects:
  • Pitied by/Pities:
  • Opposed by/Opposes:
  • Conflicting Opinion:
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part the order is irrelevant:
    • The Ascension Text: This the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis on the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Notes about your chosen group
  • Note: Standard amount of flavor text for group profiles is 15-20 at minimum to 30 at maximum.
  • The story began when Felheim's high vampire Sigrid assassinated King Mercival of Cherrystone without authorization from Valder, leading the two nations to war. The latter's daughter Mercia had to become queen at the age of , and the war got so bad that she, her Canine Companion Caesar, and her advisor Emeric were forced to retreat. Throughout this journey, she would cross paths with the Floran Tribes, who landed on Aurania 9 centuries ago in a meteor, get untangled in a misunderstanding with Heavensong, and eventually sneak around back to Felheim to try and defeat Valder.
    • However, thanks to Sigrid's boasting as well as research done at Heavensong prior, it's discovered that she's hunting for an ancient artifact called Requiem, , had need for Mercia's Cherryblade (which she successfully seized), and that while not incompetent, Valder didn't have the whole story and was manipulated, and he promptly joined the alliance to put a stop to her. After eventually dealing with the High Vampire for good, they reached Requiem, its guardian Elodie, and fought through her to destroy the artifact so it could no longer be used again. Though Requiem would have one last trick up its sleeve as it seized Mercia, culminating in a Battle in the Center of the Mind as she resists the artifact's pull and wins over her dark self, and destroys Requiem for good.

  • Sometime after that, the Outlaw clan leader Wulfar, and his children Errol and Orla, were forced to perform heists for old friend Vesper after she held their cat Enid hostage. All the Commanders from all four territories that were still alive pursued them all the way to the Forsaken Sands, where Vesper not only double-crossed Wulfar and buys out his entire band, she doesn't plan on giving Enid back even after that. With all the money with Vesper, Wulfar joined everyone in dealing with Vesper, going through all her forces and taking her down. Wulfar then paid back everyone with the stolen money in exchange for a pardon for his actions, while Felheim take in Vesper with a choice between rotting in a cell or teaching Ragna her secret art of Fumomancy. And the "Pan-Auranian Treaty of 3042" was established between the four territories.

  • As for the second tale, which takes place three years after all of the above, it first involves the Faahri expedition (which are composed of mouse folk) came to Aurania after Requiem's power caused quite the stir and drew Faahri's attention. While Requiem itself is no more, they're certain other artifacts like it are out there and sent an expedition to retrieve them. And it caused enough of a stir that even the local bandits were willing to put their lives on the line against the expedition just to keep the world from falling to ruin once again, even if they did fail to stop them.
    • Said expedition eventually made its way to the Gloomwoods, where they crossed paths not only with the local Florans, but Cherrystone as well led by Ceasar('s attendants) while Mercia and Emeric were attending a summit at Heavensong to meet with Tenri. Nuru was planning to leave the planet entirely, while Zawan had plans for passing on the mantle to her despite that. It eventually ended with Rhomb captured (twice), Pistil continuing to go too far, Zawan dead trying to stop the Faahri, Nuru becoming vengeful, and her and Ceasar still in hot pursuit of the now-retreating expedition as they moved out to meet with their allies at Heavensong.
    • Also meanwhile, Ragna seized the Fell Gauntlet from Valder in A Tragedy of Impulsiveness, and was promptly taken over by the spirit of Prince Harmon of Cacophony, which has driven previous wearers insane except Valder through willpower for so long, leading to another period of Fallow that drove Felheim's undead mad, and Vesper was forced to follow her. This eventually reached Cherrystone, where Orla, Errol, and Prince Koji were sleeping over, prompting them to go south to investigate the matter. There, Heavensong and Felheim's tragedies were narrated, Valder was found and lent assistance, and Orla realizes Errol has romantic feelings for Koji. Also, Valder had been planning to pass the mantle of leadership to Ragna eventually due to his finite time in the mortal realm, hoping to make sure that the Fallow never has to happen again by trying to find a way to break the Fell Gauntlet's curse. But things went wrong, and he has to face the ghosts of his past to liberate Ragna from Harmon's control. In the end, Ragna is freed, Harmon escapes in its Fell Gauntlet and reaches its destination; the frozen body of Prince Sordino of Silmor (spirit stuck in the matching Gauntlet), and after Errol and Orla break its prison, the Gauntlets reunite and the spirits within finally depart. Vesper also slips away as soon as she was able to, and Valder claims the now-spiritually-vacant Gauntlets for his own, though only still uses the Fell one.
    • Also meanwhile, there was what's going on in the Saffron Isles east of the Heavensong Empire. A rebel movement disguised as a pirate infestation was at hand, led by the Dread Captain Firebird, also known as Nadia. Cherrystone heard of Heavensong moving a lot of forces towards that territory, but aren't aware of what's going on there and Mercia is concerned that Tenri didn't speak a word of it. At first, Wulfar wasn't interested in doing mercenary work for the young queen, even if it was just reconnaissance, but as soon as he heard that it was the Saffron Isles he's headed, he was all in. And he would find Nadia (who turned out to be his late wife's sister) and join her ranks as they sought out a certain treasure belonging to Saffron that was stolen by Heavensong when they conquered the archipelago a century ago; captives of Heavensong who still remembered the old Saffron Isles, as a symbolic gesture. It ends with a successful revolution, and Ryota's capture as the resistance plans on using him as a bargaining chip.
    • Sometime after all that, Mercia and Emeric arrive at Heavensong to try to lend aid in whatever crisis Tenri has, and during this the advisor told his queen of the past, where he narrated the siege Cherrystone was in courtesy of King Kaspar's Felheim (by then, he was killed at Heavensong, and his forces were mad with Fallow), and of Tenri lending aid to end it. In the present, they ask Tenri about it, but she's instead diverts their attention to another insidious threat: Sigrid's attack and the Requiem incident haunted the Empress to the threat of Cacophony's artifacts to Aurania, and it leads her to ask Mercia to aid in making Valder surrender the Fell Gauntlet. The Queen of Cherrystone was naturally hesitant, after which Tenri proposes her alternate offer; collect all Cacophony artifacts for the sake of research. But Mercia knew [[spoiler:this was too big a risk, having almost fallen victim to Requiem's temptation herself and barely prevailing.
      • In response, Tenri decided to subdue the Cherrystone Commanders, though it got more complicated when Nadia's Liberation Army entered the scene with their demands (though Tenri used Rising Wind to rescue their hostage Ryota). And then Vesper returned, revealing to have been doing mercenary work for Heavensong to try and steal the Fell Gauntlet (while she failed, she brought news of the existence of the second Gauntlet). And then Felheim, the Faahri expedition, and the Florans (with a repentant Rhomb) show up as well and it became a ruckus of alliances; Heavensong, Faahri, and Vesper vs. almost everyone else still "alive" (Ceasar, Errol, Orla, and Koji were absent due to not making it there before the scuffle was over). Lytra eventually abandons Pistil over awakening the Cacophony artifact (a staff). But awaken it does anyway before all the Commanders (the kids finally arriving, but Ceasar was unaccounted for). Its inhabited spirit, Queen Maestra (mother of Princess Elodie and Prince Harmon) sought a vessel, and found Tenri vulnerable. And to ensure her hold was true, she also removed the memory of Tenri's son Koji, and then engulfing everyone into a Mental World of her making, where the game's Conquest Mode takes place, and brainwashes them all into thinking nothing was wrong as they lived out fantasies (where memory versions of Sedge and Sigrid also act nice, and where a Ceasar can talk).
      • Eventually however, thanks in part to Emeric realizing the nature of the illusion, as well as memory versions of Mercival and Elodie fighting to end Maestra's machinations, everyone eventually snaps out of their dreams, though remain stuck in the Mental World as they took the fight to Maestra herself. Eventually, even with Maestra brainwashing Pistil and Ryota to fight for her, she was eventually defeated once and for all, her last memories being of when her own daughter Elodie sealed her in the scepter.
    • In the end, Lytra and Rhomb are safe again, and their deal with Heavensong is likely over. The Saffron Isles are finally independent, but are under debt for stealing from Heavensong, to which Wulfar's Outlaw clans will lend aid to Nadia by rousing the other occupied Heavensong colonies into rebellion as well. Nuru has to stay with the Floran until a new Greenfinger is born, as much as she wants to still leave. Mercia is helpless to keep things from breaking down, and she feels responsible somehow, but Emeric can only tell her that one child cannot hold up the world. Felheim won't give in to Tenri's demands to give up the Gauntlets, but Valder won't forget Koji's good heart. Tenri decides to send her son north to a place where young nobles from around the world become leaders, to become a better leader than she was… and to ensure that whatever happens next in Aurania, he would have no part in it.
      • Vesper returns to Felheim voluntarily to continue her "sentence", and because deep down she has made a connection with Ragna. Nadia joins Wulfar's family as they make plans for the future. Pistil is held captive at the brig as the Faahri expedition return home. Mercia is still forlorn at what's happened, but at least Nuru is still friends with her. Despite everything, Koji is still allowed to hang with Errol and Orla [[spoiler:(plus Caesar and Lytra) before he leaves. And Ryota is last seen leaving Heavensong, clad in black, perhaps to help the Saffron Isles after his time as their hostage and his worldviews were shattered. However, during Koji's trip north aboard a Faahri ship towards their home of Starglass, he finds a Floran ship in the distance, where it seems they're moving to depart from Aurania as well…and/or maybe on a hunt for Pistil…
  • Not everyone comes from the same timeline, though. The only ones who don't are the spirits who wield Requiem, who are both vanquished in the main timeline. Instead, they come from their respective Arcade endings. And given what's happened at the end of the second game, many of the Commanders have been spread out across the Houses of War and Gaming.
    • Even with the Aurania Treaty in shambles, Mercia still wishes for everyone to get along even after everything. And so there remains an alliance established in the Pantheon. Still siding with Cherrystone (which includes Emeric, Ceasar, and [the revived] Mercival) are Nuru, Zawan (also Back from the Dead), Valder, Ragna (plus Vesper), Lytra, and Rhomb. That said, Faahri and Floran relations are strained due to the former's actions under Pistil leading to Zawan's death, but Rhomb is making moves to atone for this.
    • And then there are the Outlaw Clans/Saffron Isles, consisting of Wulfar, his children Errol and Orla, and his late wife's sister (and therefore his sister-in-law) Nadia. While on amicable terms with Mercia's alliance, Wulfar doesn't prefer being under their debt, though Nadia is feeling more friendly towards Felheim (even if one of the holidays they celebrate is named after the Fell Lord before Valder). It's only his children's liking of Ceasar (and Koji) after the Double Trouble mess (and Lytra after the Maestra mess) that they're not outright enemies. Ryota's still a bit sore about being captured by them during the Saffron Isles rebellion though is actually making moves to join them, and Nadia still holds Tenri responsible for perpetuating the occupation and for not providing compensation even after the whole Maestra affair.
    • As a result of Tenri's plots with Cacophony tech that led to the dissolution of the Pan-Auranian Treaty, Heavensong stands apart, with Prince Koji as the only bridge between them due to having spent much of his time in the second campaign with Errol and Orla and is possibly in a relationship with the former. Ryota for his part is still torn between serving his empress, and serving his future emperor because he's become disillusioned with Tenri's actions, and has secretly donned the garments of the Outlaws, though whether or not he intends to leave Heavensong entirely is still up in the air.
    • Sigrid and Sedge have their own independent bases, and their own followers who remain loyal even after their departures from the mortal realm. No, they're not in cahoots (as much as the High Vampire respects the Floran hunter), and are as likely to clash with one another as they would anyone else. As an Omnicidal Maniac, Dark Mercia also stands separate from the others, as she remains bent on bringing about destruction.
    • While nowhere near as murder-happy, upon escape from prison via this Pantheon ascension, Pistil also operates independently, though mainly to indulge her scientific interests. That said, she sometimes gets a few missions from Tenri, just like before, mainly involving pieces of tech, though given the disaster that ended with Zawan's death, she's considering a closer eye just in case. And ever since her actions led to so many losses, Rhomb wants to capture her, and Lytra will lend him her full support, as will the Florans (but with more lethal intentions).
    • Elodie prefers not to get involved in any battles, having grown tired of it as Requiem's guardian. As such, she lives in a secluded part of the Pantheon, though secretly keeps in touch with Mercia. However, if ever there's a need to fight, she's been given an "inferior" knockoff of Requiem for self-defense. It's explicitly stated to her that it's modified to only work in her hands, so anyone who wants to steal it will be wasting their time.

  • Applies to all or some of the factions:
    • What makes these individuals special out of everyone else in Aurania are their Grooves. How they get these can actually vary, between artifacts wielded, talents trained, magic learned, or machinery invented, but each come with varying effects that can turn the tide of a battle. That said, unlike Wars World COs, these Commanders have to partake in the field personally to make the most of their Grooves. These Grooves are charged over the course of a battle as their units deal and take damage, or capture properties, faster when the Commander takes oart. And when they get used, an astounding variety of effects occur, on their own troops, on themselves, or against their enemies', but they only last for a while or are instant-use. They also come in two levels, but once the second level is reached, one cannot use the first.
      • Mercia's Healing Aura restores vitality of all troops within a certain radius from her. Its second level is not only much more potent, it also spreads out to all allied troops to a minor extent.
      • Emeric's Elder Shield has him materialize a Crystal that provides extra defense to all units within range.
      • Ceasar's Inspire

      • Valder's Raise Dead
      • Ragna's Shield Jump
      • Sigrid's Vampiric Touch

      • Zawan's Wild Growth
      • Sedge's Sadistic Rush
      • Nuru's Teleport Beam

      • Tenri's Rising Wind
      • Ryota's Blade Dash
      • Koji's Sparrow Bombs

      • Elodie's Nocturne of Woe
      • Dark Mercia's Aura of Ruin
      • Mercival's Gone Fishing

      • Wulfar's Tee Off
      • Errol and Orla's Cooling Water and Scorching Fire
      • Vesper's Smoke Shroud

      • Lytra's Song Cyclone
      • Pistil's Chain Reaction
      • Rhomb's Crystal Heart
      • Nadia's Fire Dance

    • The first people the Auranian commanders made contact with were the Wars World Commanding Officers (evil with evil, good with good). After the usual tensions were addressed, both parties realized how much of
    • (Nuru seeing Earth not destroyed in these universes)
    • (Nuru gets to show Orla a better slingshot)
  • Exclusive to Cherrystone Commanders (inc. Mercival):
  • Exclusive to Felheim Commanders:
  • Exclusive to Floran Commanders:
    • Technically speaking, the Floran race don't have distinct sexes. However, they do take kb gender identities from how they're perceived by non-Florans. Nuru identifies as female, while Zawan and Sedge have been addressed with male pronouns.
  • Exclusive to Heavensong Commanders:
    • (Tenri probably doesn't know just how bad the Saffron Isles have it)
  • Exclusive to Outlaw Commanders (inc. Nadia):
    • Nadia (Leader of Squadron B of the Saffron Liberation Front)
    • (concerns with carrying a flamethrower all the time)
  • Exclusive to Elodie:
    • (is aware of gay marriages, given her twin brother Prince Harmon was going to marry Prince Sordino of Silmor before they took flight)
  • Exclusive to Dark Mercia:
  • Exclusive to Faahri Commanders:
    • (Tris, Ray, and Dot)

Profile Fusion Components

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