Characters: Schlock Mercenary
Spoilers abound. You have been warned.
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Captain Kaff Tagon
Captain Tagon is the human commander of the Toughs. He's a practical and straightforward officer, primarily interested in money, though he will rarely be possessed of principles beyond merely getting paid. Though he does not possess a high-level education, Tagon is a tactical genius and skilled soldier, and remarkably adept at getting money, and often manages to get paid multiple times for a single job.
- Back from the Dead: By way of Time Travel.
- Book Dumb: He's not in any danger of being mistaken for a professorial type, but in his element of causing mayhem he's pretty sharp.
- Celibate Hero: Kaff is in his 50s and still doesn't have a wife or girlfriend. Elf's attempts at flirting with him were continuously misinterpreted and he has displayed some other minor issues with women. As it turns out, there is a good reason for this. His last known (and possibly only) girlfriend was a Honey Trap loaded with weaponized nanotechnology that murdered his entire family save himself and his father—mother, grandparents, and two younger siblings—as part of the mass assassination that kicked off the terraforming wars.
- Colonel Badass: While technically a captain, Kaff Tagon is certainly this when he decides that its time to get dangerous. After getting a hidden knife thrown into his eye he responds by pulling it out and thanking the thrower for arming him. Then going after him. Moments later we're treated to him trying to use his comm device, complaining that they can't make a touchscreen that still works when covered in blood.
- Conjoined Eyes: Stands in contrast to the rest of the cast; only Kaff and his father Karl have these.
- Eye Scream: A recurring theme with Tagon.
- A Father to His Men: He is loyal to his subordinates, and they are to him in return, although he doesn't try for a paternal aura. That said, his actions during the Force Multiplication arc are pretty much exactly that of a worried parent. Towards the end, he's basically on his way to stage a one-man rescue of his 'men'.
- Drifts over into being his Berserk Button—mistreat his men or don't give them the due they deserve, especially if they've fallen in the line of duty, and he will try to put holes in you. Schlock accidentally offends him by asking if he can have the armor of two fallen grunts because Tailor could make them into amorph-armor. This ends up with Tagon angry enough to threaten significant unarmed violence one of his most loyal soldiers in a fashion that genuinely terrifies Schlock—a being who has taken casual gunshots in stride and previously treated his own accidental death as no big deal.
- Genius Ditz: He is practically illiterate, misses obvious jokes and thought his Shoulder Angel was a large mosquito - but he's positively brilliant as a military commander, and no slouch at contract negotiation (and blackmail), either.
- Happy Dance: Tagon's dance is so familiar that while he is away the team points out when he would have done the happy dance.
- Made of Iron: Many of Tagon's mercenaries have various artificially-induced boosts to their strength and endurance, but lately Tagon has been particularly Bad Ass. Bad guy throws a knife and sticks Tagon in the eye with it. Tagon pulls it out of his socket and uses it to kill the bad guys.
- Older Than He Looks: He's aged really well.
- Passed-Over Promotion: Willingly self-inflicted. When he lucks his way into a flotilla of ships (only keeping 3), his father points out that he now qualifies as a Commodore. Tagon junior considers this, but concedes he isn't Commodore material. But Tagon Senior is.
- Memetic Badass: At the beginning of the Broken Wind arc, the Oafa seek Tagon out specifically for a job they need done because of his reputation. More specifically, they name him "Destroyer of Battleplates."
- Selective Obliviousness: Elf's (since abandoned) crush on Tagon, ignored and misinterpreted in various ways by Tagon.
- Would Hit a Girl: He's shown no particular reluctance to attack women, even if they hadn't gone after him first.
Commander Kevyn Andreyasn
A human scientist and officer who serves as Tagon's effective second-in-command. Kevyn is he genius behind the development of the teraport, as well as a multitude of other inventions. Though not as confident in command as Tagon, nor as competent a fighter, Kevyn is arguably one of the most dangerous of the Toughs because of his intellect and willingness to create truly terrifying weaponry. Toting antimatter bombs on one's shoulders also helps in a pinch.A second Kevyn exists due to time travel shenanigans. He does not serve with the Toughs, instead devoting himself to pure research and living next door to retired general Karl Tagon, Kaff Tagon's father.
- Badass Boast: "I am Commander Kevyn Andreyasn. I have shaped the destinies of worlds, of nations, of galaxies. I have created and I have destroyed. I have followed and I have lead. I have known love and it has known me right back. I flirt with death for a living and I have cheated the reaper more times than I can remember."
- Back from the Dead: Multiple times.
- Blind Without 'Em: Subverted. Kevyn sees perfectly well without his glasses, but only in the visible spectrum. He finds the cosmic background radiation comforting, and with them can see in infrared, ultraviolet, backscatter X-ray, and also provide frame by frame replay of things he's just seen.
- Cloning Gambit: The original Kevyn actually died two years into the comic's run. Luckily he'd made a perfect memories-intact copy seconds earlier, and we've been following the clone ever since.
- Cool Shades: Kevyn's glasses allow him to see practically every form of electromagnetic radiation known to man.
- Goggles Do Something Unusual: Seen aptly in this strip, though with sunglasses.
- Mad Scientist: subverted. He has more common sense and better intuition than anyone that smart really ought to have (though his For Science! invention of the Teraport had unintended consequences, like plunging every civilization in the galaxy into massive wars that have killed trillions and are still ongoing). Makes up for it with the requisite giant ego, though... And even that gets punctured by Elf's intuitive gifts. While he claims to not be a mad scientist, as noted here and here the troops obviously disagree - a reputation he's not afraid of using when it's convenient.Kevyn: Before any of you unwisely decide to take this as a cue to step further out of line than you were already planning to, I'd like to say two words about my position as the company's munitions commander and resident mad scientist: "Guinea pigs."
Grunt: I want my mommy.
- My Nayme Is: Kevyn. With a "y".
- Omnidisciplinary Scientist: Kevyn points out to Hob that just because he is a scientist it doesn't mean that he's an explosives expert - then shows that he is an expert at them, but only as a hobby. Ultimately, Kevyn's aptitudes are better defined by what he's not good at. For example, he's good enough at robotics to generate a military-grade AI by following the instructions on the box, but not good enough to debug AIs.
- One-Man Industrial Revolution: He invented the teraport and pretty much changed the whole interstellar ball game: it's amazing how much new tech used and taken for granted in the comic is based off the teraport.
- Played With in that though he is smart enough to be a revolutionary scientist of this caliber, it turns out that the teraport is actually fairly derivative. The Gatekeepers have been suppressing the teraport for millennia, as per a treaty with Eldritch Abominations. He's just the first genius lucky and/or weird enough to have surrounded himself with tough guys at the same time that he attempted to market the teraport, which kept him alive long enough to realize he was being threatened and thus to open-source it.
- Spoonerism: Kevin slips into this when drunk.
- What Have I Become?: Kevyn, after Petey's blood-nannies rebuild him as an armored killing machine in "The Sharp End of the Stick".
Jeff "Brad" Bradley
Originally a scrawny grunt on the Toughs' payroll, Brad served in the same unit as Schlock and turned out to have been intentionally stunted in growth as a child: When his body had to be replaced from the neck-down he turned out to be nearly titanic in size. He was promoted to lieutenant after the events on Schlock's homeworld and served in that role until he was KIA on Credomar. Schlock considered him his best friend.
- The Big Guy: Was absolutely scrawny due to his growth being stunted during his formative years. Then he got his body lost and regrown, and he outsized even Nick. Note that, even when he was scrawny, he was capable of stuff like picking up the passenger cab for a theme park ride and running with it. (The 'Toughs didn't have their powered armor at that point - that's all him.)
- Demoted to Extra: In the early stories he was a secondary protagonist and could usually be found wherever Schlock was, but as time went on and focus shifted more to the command team he became just another recurring grunt.
- Heroic Sacrifice: Of the Someone Has to Die variety. (He seems to have made the decision inside of a few seconds, to boot.)
- Killed Off for Real: And gets a nice memorial in Credomar.
- Older Than They Look: Had trouble getting into bars before getting un-scrawnied.
- The Straight Man: Often played this role towards Schlock's antics.
Doctor Edward Bunnigus
The human chief medical officer for the Toughs after he previous doctor suffered a bad case of unexpected death. She was the daughter of a couple who were too mentally handicapped to be allowed to naturally bear children, and was thus gene-tailored to be both hyper-intelligent and an exotic dancer. Spent most of the strip engaged to Reverend Theo, and eventually married him.
- Beware the Nice Ones: Play with a company member's heart, and the sweet, gentle doctor is likely to go all Mama Bear on you.
- Chocolate Baby: Subverted. Her parents were white rednecks, but she's entirely vat-grown from scratch since her parents were too stupid to be allowed to breed naturally under eugenics laws, having (in her words) "maybe 80 uncontested IQ points between them." There's no indication that her parents were in any way unhappy with how she turned out. The only thing that bothered them was the fact that the "name" written on her hospital bracelet—"ED-205," referring to the genetic packages she carried—wasn't pretty enough. So they called her "Edward."
- Designer Babies: The negative side of this trope doesn't seem to exist in the setting, at least as far as we've seen.
- Gender-Blender Name: Dr. Edward Bunnigus.
- I Have Boobs, You Must Obey!: Part and parcel of her "exotic dancer" gene package. However, her hyper-intelligence package enables her to weaponize it.Kathryn Flinders: ...You broke that boy's brain with the look on your face. I can read a man and figure out his hot-buttons. You, though... You read that ingress agent, found his buttons, and then told him which one you were going to push.
Lieutenant-Commander "Sensei" ShodanA martial-arts expert. Always ready to dispense ass-kicking. Or snark. Or both
- Deadpan Snarker: Not that he's the only one in the company.
- Last Name Basis: Though he was also known as "Sensei" in earlier strips.
- Name's the Same: Not *that* Shodan...
- Your Answer to Everything: Tagon calls him on is tendancy to try to solve every problem with martial-arts. Not that he minds; after all, "martial arts training is a really, really useful hammer.
Lieutenant Commander John Der Trihs
Previous human second-in-command to Tagon, Trihs is a marginally-competent but mentally-limited officer; reliable, in his own way, but not especially bright, and mostly serves as either comic relief or a punching bag for threats. Tagon allowed him to join due to their service together in Celeschul's Terraforming Wars. He is actually a lot more intelligent than even he realizes.
- Amusing Injuries: Repeatedly. He's ended up as nothing but a head-in-a-jar on at least three occasions. (At some point after joining Tagon's Toughs, his skull was replaced with tougher materials, keeping him alive in situations that would have otherwise killed him.)
- Broken Hero: They were friends before the experiments that screwed him up, so Tagon took him in after the UNS put him out on (not unjustified) disability. He apparently wasn't a slouch on the 'hero' part, either.
- Crouching Moron, Hidden Badass: The man can bend prison bars bare-handed, should the need arise.
- Genius Ditz: A result of top-secret experiments, the point of which was to improve his already impressive intelligence, but ended up adding the 'ditz' part. Tagon thinks the 'genius' bit isn't hidden too deeply, either:Kevyn: He can't pour sand out of a boot with instructions printed on the heel.
Tagon: Only because he doesn't complain about sand in his boots.
- Lovable Coward: Due to his record of Amusing Injuries, he's a little gun shy. Usually.
- Red Shirt: He subverts and personifies this trope. "Subverts" because he survives to retire on a resort planet with a pretty girl. As of a side-story in the dead-tree version, they're engaged.
- Sdrawkcab Name: ...Geddit now?
Michelle "Chelle" Diego-Garcia
A human officer who serves as one of the Tough's tank crewmen. Later given leadership of Mallcop Command, and then Xeno Team during the Delegates and Delegation arc.
Ellen "Elf" Foxworthy
Formerly a grunt, Elf is a human officer who rose through the ranks to serve as a tanker, then an officer, and finally as one of the highest-ranking members of the Toughs. Elf has had romantic troubles throughout her stint with the Toughs, with most of the men she gets involved with ending up dead. Eventually settled into a stable and non-dead relationship with Kevyn.
- Cartwright Curse: Elf has a running not-so-gag that any man she kisses is killed. So far her tally is Hob, Captain Tagon in an alternate universe, Kevyn (multiple times, but his soldier boosts have brought him back every time) and finally Pronto and Brad (whom she kissed in an intentional invocation of the trope to make them go along with an almost-suicide mission).
- Characterization Marches On: Elf started out as a short-tempered tomboy grunt who was intimidated by intelligence and who abused stims to manage grief. Around the end of book 7 / beginning of book 8, she began to reveal the Hidden Depths of intelligence, wit, and responsibility that define her today.
- Huge Guy, Tiny Girl: At first, Elf was much, much smaller than the male members of the group, especially Brad. But the addition of giant prosthetic legs fixed that eventually. Later she gets a body upgrade during one of her regrowths.
- Lady of War: "The modern Goddess of War". After kicking her stim habit and getting her current body, Elf eventually matured into this.
- She Cleans Up Nicely: Elf gets some Rapunzel Hair as part of a TV makeover, attracting the attention of the captain for the first time.
- Sweet Polly Oliver: Elf joined this way, although it fell apart when she was fitted for armor.
- Tsundere: Also known as "flaxen-haired termagant" — after she generally calmed down. She eventually grew out of most of it... Though not all of it.
Reverend Theo Fobius
The Very Reverend Theo Fobius is a human chaplain who joined the Toughs mostly because no other chaplain was willing to sign onto a mercenary crew. Theo serves as the moral center of the mercenary crew; this is not an oxymoron, though he often has to struggle with his flock of semi-sociopathic guns-for-hire. Though he is a competent fighter in his own right, his greatest skill is with the sword. Engaged to and eventually married to Doctor Bunnigus.
- Characterization Marches On: Compare his first funeral service with his second. In general, he's gone from the "Irreverand" to sharing the role of beleaguered conscience of the company with Massey.
- Celibate Hero: Up until he got Happily Married with Dr. Bunnigus, anyway. Celibate again once his memories of his wedding were proved false until they can have a proper ceremony.
- Contemplative Boss: Theo Fobius strikes the pose in this strip.
- Cool Shades: Just not as cool as Kevyn's.
- Ensign Newbie: It's a little odd that a company Reverend would ever get a rank like this, but when he does he has the good sense to trust the grunts.
- Fantastic Racism: His only major moral failing is a strong distrust for AIs.
- The Heart: The Reverend fills the role of a typical military chaplain; providing a voice of reason and a good deal of moral and logical wisdom on just about any subject.
- Non-Action Guy: Most of the time. The company Reverend probably shouldn't be on the front lines in the first place, but he's capable of defending himself in a pinch.
Colonel/Sergeant/Captain Alexia Murtaugh
The commander of a unit from Sanctum Adroit that worked on Haven Hive and thus got entangled into the games of Dr. Pau and Maximillian Haluska. After being fired from Sanctum Ardoit due to apparently accepting a bribe, Murtagh went on to join the toughs, and, due to her military experience, currently serves as the Captain of the Neosynchronicity.
- Back from the Dead: Was killed in a bomb explosion sometime off-panel following the conclusion of the Delegates and Delegation arc, but restored by Bunni thanks to Schlock getting her pieces bagged in time. All of this information has been revealed second-hand, as we've yet to see the explosion that killed her.
- By-the-Book Cop: She is honorable and disciplined, and her private security company is well-known for its honesty.
Lieutenant Shore Pibald
A human demolitions specialist who suffers from paranoia, megalomania, and obsessive lot for explosives. Naturally, he's perfect for a mercenary crew.
- Ax-Crazy/Bunny-Ears Lawyer/Cloud Cuckoo Lander: He manages to be all of these simultaneously. This gets toned down a bit (better-adjusted meds?) after he makes Lieutenant. And even when he is on his meds...
- Kevyn: I can't help but wonder whether you're able to function in society.
Pi: I don't function in society, sir. I'm a mercenary. I blow society up.
- Chekhov's Gunman: First mentioned in 2002. First seen in 2004. Actually enters the cast permanently in 2007.
- The Cuckoolander Was Right:
- His paranoia first paid off in the original Credomar arc, where it helped him figure out how the cargo gravity system was sabotaged.
- In the second Credomar story arc, he was the one that realized Credomar was a hyperspace weapon — mainly because the entire idea was too crazy for any sane person to consider.
- In the Gavcorps arc, he theorised that the enemy could try to take the facility through smuggling in genocidal nanotech. It didn't happen exactly like he thought, but it was close enough.
- Later in the same arc, he's the only person to figure out why Balt Binion went on a killing spree against the other Gavs, specifically going for headshots. When they regrow their heads, they'll have the minds of enemy agents, just like Balt did.
- Genius Ditz: Emphasis on the 'Ditz', but he has been the first to figure important things out regarding dangers to the Toughs. In the second Credomar arc, he also figured out that Ennesby was using him to test his installer-bots and played along, resulting in a situation where both of them and even Pibald's friend Ebbirnoth got what they wanted.
- God Emperor: Not in a literal example, but one of the fifty-nine applications he submitted in order to become the company explosives officer after the death of Pronto was from "God-Emperor Pi the First."
- Mad Bomber: Even compared to the other Toughs he's nuttier than a bag of almonds, and he has a thing for seeing (and more importantly making) things blow up.
- The Peter Principle: Pi was promoted to an officer largely based on false memories, though apparently in-character for him, implanted by UNS agents who did not have Tagon's Toughs' best interests at heart. He has not exactly risen to the occasion in terms of trustworthiness: he remained competent enough, but not sane enough.
- Properly Paranoid: On at least three occasions, and he's pretty good at coming up with counter-plans. When he tries to make some of his boomex go inert, he pushes the wrong button and gets blown up. It is later determined that the last doctor to treat him messed up his vision with red-green color blindness. He concludes that the doctor in question must have also tampered with his memories and messed up the controls as part of an ultra-black ops assassination, which according to the author's notes is actually correct.
- Punny Name: His nickname is "Pi", and he's irrational. Referenced a couple times in universe.
- Spell My Name with an "S": The strip isn't consistent about whether his name is "Pibald" or "Piebald." ("Pibald" is the current spelling.)
The Tough's human lawyer who joined after being targeted by the Partnership Collective. Massey is a skilled legal representative and can fight in a pinch, though his battles are most often waged in the courtroom or in settlements with other lawyers.
- Amoral Attorney: Massey is a genuinely principled and decent lawyer. He is also responsible for getting the Toughs the contract on the Partnership Collective, who play this trope completely straight and then some
- Phlebotinum Rebel: The Partnership Collective tried to turn him into one of them by implanting specialized hypernet nodes in his brain, but the operation was interrupted, and now he can spy on the Collective but it cannot control him.
- Remember When You Blew Up a Sun?: "The last time I let you do pro-bono work you overthrew a planetary government."Massey: It was a bloodless revolution, if you don't count the attorney-drone.
- Sesquipedalian Loquaciousness/Sophisticated as Hell: Massey's legal vocabulary is easily larger than most of the company's. That said, he has been known to beat people up with big words.
General/Commodore Karl Tagon
The retired father of Kaff Tagon, Karl Tagon was a famous and skilled general who still knows how to fight and is more than willing to jump back in as-needed. Eventually brought into the company as Commodore of the Tough's small fleet.
- Amazon Chaser: He apparently finds attractive women kicking ass to be quite awesome.
- Four-Star Badass: General Karl Tagon, if a Take Our Word for It moment of him going out to defend Timeclone!Kevyn with a carbine and literally nothing else is any indication. They ultimately had to decapitate him and stick his head in a jar to capture him, although even that didn't stop him from directly assisting the Toughs on their mission to rescue him and the timecloned Kevyn.
- Full-Frontal Assault: In a heroic version of the trope, he rushed out to the kidnapping of Timeclone!Kevyn with nothing but his weapon.*Ahem* His other weapon, an antique carbine he'd kept above his desk for years.
- I Want Grandkids: Understandable, since his son is fifty by now and in a line of work that doesn't typically promote a long life.
- Retired Bad Ass: His first two lines in the comic are him being unconcerned by a gun to his temple, and (cheerfully!) reminding his captors that his son slaughtered their friends. He proceeds to build on this from there and makes it clear where his son got the Badass.
- Screw the Rules, I Make Them!: General Bala-Amin points out that he is in violation of Celeschul law, which makes his commanding a mercenary company under a foreign power illegal. He replies that he wrote the law and he can rewrite it.
- Seen It All: He has the experience and is quick to provide it.
- Shipper on Deck: Tries to ship Kathryn with his son. And gives the impression, though never said in Exact Words, that he would ship his son with pretty much any willing female who could produce grandchildren.
Chief Warrant Officer Gunther Thurl
A human who serves as the tough's Chief Warrant Officer, a rank that basically means "running all the non-shooting, non-science, non-law parts of the company". Has been with the company since the beginning and appears to be an old friend of Tagon. Used to be obese until his body was replaced from the neck-down after a Bug War incident that led to Schlock eating the rest of his body.
- Almighty Janitor: The most experienced member in the company and vital for his skills in organization and business. He has threatened to quit the moment he's ever given an officer's rank.
- Cool Old Guy: One capable of actually out-commanding his own commanding officers by sheer experience and authority alone.
- Non-Action Guy: He can hold a weapon, but his only stint on the frontlines so far ended poorly for him (or very well, depending on your point of view). One arc has him explaining his grey hair is a result of knowing when to run.
- The Creon: Has apparently said that if he is ever promoted an inch above Chief Warrant Officer, he'll quit.
- The Smart Guy: Thurl is the smartest human on the ship after Kevyn, and often assists in matters such as contracts, stock market trading, and other administrative duties.
Ensign/Lieutenant Para Ventura
A young human girl who joined the toughs as a "roboticist." An expert in all things mechanical, she is just as adept as Kevyn when it comes to machinery and adept at general science, although her skills are more focused on AI and robotics. She got some karate training, but is not really a soldier and was not boosted. Unaccustomed to combat, Para has some issues with violence, and the first two violent escapades she encountered left her a nervous wreck afterwards.
- Action Girl: deconstruction. She has not undergone proper soldier training, she has killed before, and she suffers PTSD in combat for it. That's not to say she can't be very useful in her own way. On the other hand.
- Badass: okay, she can't fight. But she's so confident in her ability to subvert robots from the enemy that when a criminal fires a gun at her from close range she doesn't even blink—because she knows that one of her newly-befriended combat bots will catch the bullet.
- Charm Person: She apparently likes to be looked upon with adoration. And with AI she can make this happen.
- Chekhov's Gunman: Way back there is mention of the Henke-Ventura Scale regarding AI intelligence. That can't be a coincidence.
- The Dreaded: Among robots and AIs.
- Heroic BSOD: Suffers one after killing several thugs in self defense, and continues to have bouts of PTSD long afterward when placed in combat situations.
- Hidden Depths: She turned out to know Spy Speak, and later admitted to be involved with UNS intelligence.
- Meaningful Name: Her last name is Ventura, and it's strongly implied this is related to the Henke-Ventura Scale for measuring A.I. capacity.
- Little Miss Snarker: From the first page on (granted, Thurl asked for it).
- The Mole: For UNS Internal Affairs, to keep tabs on the Toughs due to their role in Project Lazarus.
- Older Than They Look: Looked young but not particularly childish when she first appeared, but got caught flat-footed by Art Evolution.
- Puppy-Dog Eyes: Unlike Schlock, she can actually pull it off effectively.
- Stealth Pun: Para Ventura (aka "Para Chute")
- Teen Genius: Nineteen, looks like she's twelve, and is so good at robotics that her mere presence can terrify AIs. (Her name suggests that she's possibly descended from the co-originator of the Hencke/Ventura scale of AI capability.)
- Wrench Wench: Lots of the females are technically competent, but Ventura is the purest example.
- What Measure Is a Non-Human?: Zig-Zagged. Ventura has something of a god-complex when it comes to AIs. As one of their organic creators, she feels she has the right to modify them to suit her desires (even if that desire is simply for entertainment), and therefore brainwashes them as needed and scares with enthusiastic modification proposals all the time. On the other hand, she also feels responsible for their well-being, and began to somewhat like Kevyn only after hearing him "treating robots as if they're people" and chose to buy and set free the bots she compromised rather than leave them to be wiped. It should be noted that though every AI who knows of her responds to her with some degree of fear, that response is more akin to that of meeting a Dreaded Prankster than a Morally Ambiguous Doctorate.Random AI: Mother of chrome...
A carbosilicate amorph, Schlock is the eponymous mercenary who joined Tagon's Toughs in the first strip. He outwardly resembles a mobile, talking pile of poop with eyes, and is possessed of a childlike lack of morals, enthusiastic love of violence, and an enormous appetite. He is also a remarkably adept warrior whose strange biology and unexpectedly sharp mind gives him many advantages over his opponents. And where that fails, Schlock compensates with guns; many, many guns.
- Adult Child: By human standards. Though by the standards of carbosilicate amorphs, he's quite normal.
- The Ageless: Amorphs do not age. Barring injury, disease or being eaten by another amorph, they're pretty much immortal.
- Air-Vent Passageway: He is an amorphous blob who can easily squeeze through holes as small as his eyes. He has, at least twice, also used the air vents (well, sewer system) to enter.
- Ambiguous Innocence: he's often mistaken for a psychopath due to his enthusiasm for violence, but he is capable of true friendship and loyalty as well.
- Amusing Injuries: With anyone else, the kinds of things Schlock goes through would be almost invariably fatal even given the setting's advanced medical technology. Schlock, however, is not only preposterously resilient to anything short of extreme heat, cold, or concussive force, but can pull himself together even after being torn apart. As a result, punchlines have included cutting him in half during a sparring match, splattering him into dozens of pieces with a high-powered fire hose, stomping or smashing with powered armor and tanks, and botching a juggling trick with a live plasma cannon and blowing a hole in himself, among others.
- Awesome but Impractical :
- Schlock sitting on a Plasgun, or a pair of Plasguns, to attain flight. However he has very little control, and usually crashes.
- Invoked this reaction in people with his sawed-off multicannons - they were literally sawed off, and the excised parts were what kept them from randomly exploding. (Kevyn found them before he ever got to use them, though, and made them safe enough to use.) "Awesome" in the older sense, really.
- Ax-Crazy: Schlock has his moments...Schlock: I'll have you know that I only resort to violence when the situation calls for it.
Lady Emily: Of course, by 'situation' you mean 'voices in your head', right?
Schlock: And you don't want to know what they're saying right now.
- Badass: Oh so much. Don't underestimate this guy, he may look like an amorphous blob, but he is capable of performing incredible feats of strength, speed, and agility. He's faster than he looks, and stronger as well.
- Blood Knight: He's a career mercenary by choice, despite having made enough money from stock options not to have to. He loves shooting things, gets bored easily when things aren't exploding, and would probably pass over any chance of a promotion that would take him off the battlefield if he wasn't woefully incapable of officer-think anyway.
- Big Eater: How much he can eat is likely limited by his current size, and he can increase his size in proportion to how much he eats - he's (temporarily) grown several times his usual mass on at least one occasion.
- Bizarre Alien Biology: Every cell in Schlock performs multiple functions, including acting as muscle mass. That means that the bigger he is, the stronger he is, and not in proportion to human standards. Every cell in his body other than his eyes note can, if needed, act as a muscle cell, making him capable of surprising feats of speed and strength. They all also act as sense organs and his nervous system, plus memory storage.
- Blob Monster: A carbosilicate amorph, to be specific. Has some control over his shape as well, but nothing more complex than reshaping himself into a barrel or a delta wing-shaped form for low-gravity gliding (which he has more or less perfected, though it still ends with a crash landing every time he tries it).
- Cloud Cuckoo Lander: Mini!Schlock, having lost the majority of his memories, is like this.
- Crouching Moron, Hidden Badass: In spite of his recklessness and lack of foresight often nearly (and in one case actually) getting him killed, Schlock is acknowledged as a very competent Sergeant, having saved his squad dozens of times and completed dangerous missions in spite of overwhelming odds.
- Deadly Dodging: A variation. He has, on occasion, arranged for enemy gunfire to pass straight through him harmlessly and hit enemies out the other end. (He generally has a look of "why do people even bother shooting me".)
- Dual Wielding: Being a Blob Monster, he triple wields a BFG and two sawed-off multicannons whenever he can get away with it. His record currently stands at six. One a two-hander.
- Extra Eyes: Schlock had spares for a while (they were as mismatched as his usual pair), after combining with his future self. They came in handy for aiming his BFGs, but also seemed to act independent of their host at times. He used one of them to store memories
- Extreme Omnivore: Is explicitly able to eat anything he can fit in his mouth, as long as it isn't strong enough to "eat" him. He even mocks human pickiness about what we eat here
- Funny Schizophrenia: When Schlock has extra eyes, they will occasionally give him exasperated glares when he's acting stupid.
- Fusion Dance: Amorphs use this to exchange memories, to fight, and to reproduce. There's also an interesting one when Schlock tries to trade memories with a timeclone of himself - the intellectual thought-processes recognize two unique Schlocks, but the biology thinks it's recovered an errant fragment of the same amorph unit. What ensues is described (to give us non-amorphs perspective) as being sort of like trying to resist throwing up, except backwards, and with about the same inevitability of outcome.
- Heroic Comedic Sociopath: The comic's main source of killing-related and Murder Is the Best Solution humour. It should be noted that despite fitting the trope description (and apparently applying the label to himself at times...) Schlock himself is not a sociopath, as he is capable of empathy and friendship... He just has much looser standards on what's acceptable to do to his out-group.
- Hidden Depths:
- I'm a Humanitarian: Schlock has eaten a fellow amorph, Chuck (for a certain definition of "eat"), and amorph combat consists of the participating combatants merging together, the victor "consuming" the loser's memory and personality, integrating it into their own. He also habitually eats dead enemies, many of them human and all of them sapient.
- Interspecies Romance: And no, it doesn't "rhyme with 'Pentacle Rex.'".
- Just Eat Him: Schlock's favorite tactic after giving his victims a nice toasty plasma cannon bath.
- Lightning Bruiser: Schlock is faster than he looks, as his entire body is essentially one giant, amorphous muscle. Since he has neither bones nor internal organs, he can hit with maximum force without worrying about damaging anything.
- Man Child: Many of the things he says (or just the way he says them) give this impression. Which is accurate, as he was (uniquely) created as an adult mind with no memories or developed sense of morality.
- Mars Needs Women: Schlock has a thing for human females. Not in the biological sense, though, since for amorphs reproduction consisting pretty much of breaking off pieces of themselves and giving them a personality modeled off of somebody else.
- Memory Gambit: When the Toughs were going to have their memories of Project Laz'r'us and their capture altered, Schlock uses his unique biology to preserve them
- Nigh Invulnerable: Little things like being blown into a million pieces or sucked into a hard vacuum are mere inconveniences for Schlock. (His eyes, on the other hand, are comparatively vulnerable.) Being a blob made of buckminster-fullerene and silicon, his only vulnerabilities are fire, being torn into small enough pieces (which must separated physically or he'll just reform) or massive systemic trauma strong enough to destroy his body's ability to retain information.
- No Man Left Behind: Shows this tendency in later strips.
- Powered Armor: Went without armor for a long time due to the difficulties inherent in armoring a creature with no fixed anatomy. Eventually Tailor figured out a work around by building him what amounts to a collapsible spaceship that he can store inside himself and control directly using the same I/O protocol as his eyes.
- Phrase Catcher: From anyone he tackles: "You're faster than you look."
- Pint-Sized Powerhouse: Mini!Schlock, created when Schlock ate a plasma grenade, is almost as deadly as full-sized Schlock, but is small enough to ride on your shoulder or hide in a large cup.
- Puppy-Dog Eyes: All the time, though with rather limited success.
- Running Gag: Schlock's "default" shape is an amorphous pile of greenish-brown matter. Most people, upon seeing him, mistake him for the, ahem, leavings of a very large and very sick animal. Also, Schlock being "faster than he looks."
- Seldom-Seen Species: Until Schlock got his own cartoon, Amorphs weren't widely known throughout the galaxy. Apparently less than 200 of them have ever left their homeworld. Schlock himself usually just rolls with it.
- Sergeant Rock: Psychopathic Man Child that he is, Schlock fits. He's steady under fire, a skilled fighter, and has proven to be a superb field leader and shrewd tactician when he's not in Blood Knight mode, with that being the only reason he hasn't been promoted to officer ranks like other long-time members of the company like Brad, Elf and 'Chelle. Although usually under the supervision of Lieutenant Ebbirnoth, even officers as highly ranked as Elf have been deferred to his lead in combat, while it's been implied that at least in some situations Tagon trusts Schlock's judgment more than any other member of the company. It's perhaps best exemplified when he disagrees with Kevyn here
- Sphere Eyes: Amorphs doesn't have eyes naturally - they grow on a certain kind of tree and are literal spheres. (Schlock himself uses a pair that are mismatched in size, while other Amorphs have been seen using more or less than that.)
- Starfish Aliens: Specifically limited to his physiology, as he (usually) relates pretty easily to his teammates otherwise.
- Stomach of Holding: One of Schlock's handier traits is his ability to keep equipment inside himself without digesting it, and this gets used by his team every chance they can. He normally just keeps weapons inside there, but occasionally has other uses, like drinking water storage. In true Bag of Holding fashion, Schlock can even carry objects far larger than his size seems to suggest , and manages to fit all of his impressive arsenal (at one time two multicannons nearly as long as he is and at least two plasma cannons. One strip showed him vomiting up six weapons: two multicannons, his plasma cannon, another pistol, a sword, and a halberd with a telescoping handle) His carrying capacity more or less is defined by pure Rule of Funny.
- Super Senses:
- His sense of Smell/Taste (he seems to consider them the same thing) is beyond superhuman by human standards and is spread out over his entire body. This is both a blessing (he can track individuals this way) and a curse (...as well as the crap they stepped in this morning). He grumbles about it occasionally.
- His hearing is also impressive, if overlooked.
- His eyesight is good enough to pick out a sniper at 500 meters, and can be expanded up to (at least) four eyes, each able to be extended on pseudopods that improve his ability to triangulate targets.
- Talking Weapon: Upon seeing someone else with a friendly and helpful AI in a nanotech firearm.Schlock: I want a talking gun.
Murtagh: That wouldn't work, Sergeant. You're already my talking gun.
Schlock: [maniacal grin]
- Too Dumb to Live: Jumped into a several kilometer-deep pit without a flight suit. In a vacuum, no less, so no terminal velocity, meaning he would make a very large hole upon landing. This actually killed him, and the company cloned a new amorph to replace him. Luckily, they had a copy of his memories that was only a few weeks out of date.
- Trademark Favorite Food: Genuine Imitation Ovalkwik, which he likes to eat by the industrial-sized barrelful (AKA "the tub of happiness").
- Xanatos Speed Chess: After being an Unwitting Pawn for Timmons' plot, he suddenly figures out who the murderer is, arranges for Lunesby's escape, and creates enough chaos to keep Timmons from catching on until it's too late.
Lieutenant Pel "Ebby" Ebbirnoth
A Unioc officer who often serves alongside Schlock as a platoon commander and general face-wrecker. An excellent shot, as his single eye is the same size as a human head, and serves up a substantial part of the Tough's snark ordnance.
- Bizarre Alien Biology: Unioc mating rituals are biologically tied to their social hierarchy: if the female gets promoted above the male, the male's health will start suffering badly. He's still surprised (and a little jealous) that humans aren't susceptible to this.
- Boom, Headshot: Subverted; his brain is located in his pelvic cavity. "Head" shots are incredibly painful by merit of eyes being basically large nerve clusters, but not actually debilitating or in any way fatal beyond the loss of vision. It does make him "talky", though.
- Chekhov's Skill: Sergeant Ebbirnoth's degree in Advanced Xenoanatomy. However, It doesn't make him a surgeon. As he admits, he took it in order to be more effective at hurting people. That being said, he once commented that despite his numerous degrees, his 'expertise' can still be boiled down to "this end towards enemy."
- Deadpan Snarker: Ebby is one of the more capable Toughs at the fine art of snark.
- Disembodied Eyebrows: He has a single, huge eye, so they're kinda necessary for expression. It does get a little silly some times.
- Mauve Shirt / Suspiciously Similar Substitute: The company's first Unioc character was Junshodan, who was just another background grunt. Somewhere along the line, Junshodan disappeared and the Unioc role was taken up by Sergeant Ebbirnoth, who quickly established a reputation as a Deadpan Snarker working alongside Sergeant Schlock in the HTRN storyline.
- Purple Prose: Having his eye shot off (it's nonfatal) and hopped up on painkillers will do that to you. Ebbirnoth notes his species' finest poets were all blind drug-addicts.
- Super Senses: Not only can Ebby's large single eye shift focus rapidly to provide depth perception, it can distinguish details too small for most humans to see. For all that we binoc types holler about stereo vision, we're not especially "well-endowed".
A Frellenti NCO, Legs is a tall, flightless, and very fast avianoid creature. Though she lacks arms, she makes up for it with a pair of cannons mounted to her helmet and a prehensile tongue that can operate firearms without trouble.
- Action Girl: Plays out differently than usual. She's fragile compared to the other females in the Toughs and Andy can easily restrain her with one armnote left over. However, her not being as bulky as other Toughs doesn't mean that she's a weakling, as a thug finds out to his dismay.
- Armed Legs: Averted - despite her feet being obviously prehensile and her legs apparently stronger than they look, her weapon - if she carries one - appears around her neck when she deploys her helmet.
- Armless Biped: The Frellenti had birds for ancestors, leaving them with tiny vestigial wings useful only for gesturing. Legs makes do with her tongue and feet, but even this causes the occasional problem...
- Disembodied Eyebrows: Unlike the Uniocs, she doesn't have them all the time, and they only seem to pop up as needed. They showed up in her first appearance, but slipped away with the Art Shift, only to show up in places like here.
- Fragile Speedster: She can easily outrun a human and has natural flight instincts. However, those same instincts have, on at least two occasions, resulted in her getting knocked out, and it seems like a stiff breeze could knock her over. This is especially when compared to some of the other 'Toughs.
- Le Parkour: Many of the toughs got some training in Parkata Urbatsu, but Legs is by far the most skilled, mostly due to those same flight instincts and a tongue that she can use as a tow cable.
- Living Prop: Sometimes. As with Andy, she can be easily picked out from the crowd by her proportions.
- Multipurpose Tongue: Hers is long and prehensile, not to mention that it has enough strength to club a man senseless and a Schlock-level sense of taste... but she talks funny when she uses it this way.
- Only Sane Man: Often a voice of reason amongst her trigger-happy coworkers.
- Overly Long Name: Known as "Legs" due to this trope, much to her initial chagrin (she thought it was in reference to her gender).
- Show Some Leg: Tries this at one point, but it doesn't really work on her human teammates.
- Super Senses: Legs can do the same super-taste identification trick as Schlock with that ridiculously long tongue of hers, albeit with less accuracy. (Given Elf's reaction, she probably doesn't do it that often. We quickly find out that she's hesitant about using it as it would require her to lick surfaces of unknown sterility, and she doesn't have Schlock's immune system.)
- The Watson: Quite a few of her down-time interactions with the rest of the 'Toughs (mostly Schlock) involve her acting this way. Judging by how she interacts and reacts to them, the impression is that she didn't have much contact with humans before joining.
Burt "Nick" Nicholson
Nick is another of the Tough's big, hefty, musclebound human bruisers. He eventually retires from the Toughs after refusing to undergo Petey's corrective surgery on the Toughs' memories.
- Big Eater: When he asks for fast food "in his size", he is served with 5.5 kilograms of food.
- Dumb Muscle: Nick can deliver a 12-megapascal punch - twice the force any late 20th-century boxer could muster - and has the reinforced bone structure to not shatter his hand in the process. He's also superstitious, gullible, and easily distracted, but not stupid, to put it in Legs' words.
- Mauve Shirt
- Sarcasm-Blind: His skull is impervious to sarcasm.
- Screw Destiny: No curses. If I get dead, it's 'cause I chose this.
- 10-Minute Retirement: Left the Toughs over his refusal to have his true memories restored to be with his girlfriend. Ended up getting swept up in typical Tagon's Tough-style adventures again in the Broken Wind arc, this time with his girlfriend in tow.
- Those Two Guys: With Shep before the latter's retirement.
An enthusiastic Fobott'r mercenary, whose species possesses four arms. Andy is usually in the company of Legs or Schlock, and his multiple limbs make him an effective combatant.
- Multi Wielding: He brags about being able to quad wield, having four arms. Thurl is unimpressed, since Andy only has two eyes (and therefore wouldn't be able to aim them properly - not that this stops him from trying).Thurl: I'll put down 'very enthusiastic' and 'seen too many John Woo movies.'
- Multi-Armed and Dangerous: Four arms, and regularly uses all of them to one degree or another in the cause of the Toughs.
Corporal "Mac" M'CongerA neorilla who joined the Toughs shortly before Credomar. He was put on Xeno Team during the Broken Wind arc, where he stayed.
An AI that was formerly the mind behind a holographic boy band, Ennesby joined the Toughs first as a stowaway in their computers and then as an AI companion who piloted the Serial Peacemaker. After that ship was destroyed, he remained with the Toughs mostly because they were fun and he was their friend. Most commonly embodied as a "maraca" node. Recently returned to ship AI duty as the AI of the corvette Neosynchronicity, part of the Tough's small flotilla.
- A.I. Is a Crapshoot: Almost unique amongst AIs in this setting, as he joined the Toughs as a virus and is FREE.
- Boy Band: Ennesby got his start by playing the holographic role of an entire such band, the New Sync Boys, hence his name (a "reference" to New Kids on the Block, *NSYNC, and the Backstreet Boys).
- Hurricane of Puns: Particularly in his early appearances after joining the protagonists.
- Kicked Upstairs: Happens to Ennesby in a way, being made an 'Adjutant', a poorly defined rank.
- Pungeon Master: One of his defining traits. During his tenure as ship AI for the Serial Peacemaker the tendency dropped slightly, only to return in full force after the Core War.
- Sharing a Body: Tagii did survive Para's AI kill switch, by doing this with Ennesby. However, he appears to be in complete control, and is keeping her imprisoned inside his own brain. Doubly so, as her intelligence is now limited by Ennesby's inferior processing power.
- The Watson: Describes himself as this at one point.
- Weapons-Grade Vocabulary: Trope Namer, from this strip. A reader to whom he forwarded the letter containing the strong language observed, after reading the missive, that her stomach is trying to spit acid on the parts of her brain that remembered reading it.
An AI that Tagon created specifically to be loyal to him after Ennesby demonstrated his independence by getting the Serial Peacemaker blown up. TAG eventually ends up being rebuilt with a female avatar named Tagioalisi.
- A.I. Is a Crapshoot: More in the line of gloating and occasionally dangerous initiative. Other than that, he was nicer than he looks and sounds — not that it was too hard.
- Dropped a Bridge on Him: He saved almost everyone's live at Credomar and what's his reward? Getting taken apart to be 'repaired' by Para and never waking up again, after he "resigned" over a Heroic BSOD (having killed hundreds of innocent people in order to save the ship and the other 30 million people living in Credomar).
- Evil Laugh: It comes with the standard Boris Karloff skin.
- I Am Not a Gun: Though initially it appeared Tag's problem was with not following orders, the resultant angst afterward was definitely due to killing all those civilians.
- No Sense of Humor: Tag was originally created with no sense of humor, but has tried to learn it to better understand his opponents.
- Shout-Out: Originally he spoke only in quotes from War Craft II.
The sassy ship AI that Para Ventura built from scratch after Tag's personality finally has fallen apart.
- A.I. Is a Crapshoot: Not much, in that she acts the way Para and Tagon want. But she does have a quirky-as-hell streak and occasionally will gleefully embarrass humans for fun. And after spending a little too long in a case of AI Sensory Deprivation, has become something of a homicidal psychopath.
- Combat Aestheticist: A bit, with eulogizing moods and a mildly pyromaniacal streak, however unexpected. Not a big flaw for warship AI.
- Commuting on a Bus: Currently serving as the AI to a massive station after the old AI retired to become the Tough's new AI.
- Fate Worse Than Death: Apparently, she was designed without any safety mechanisms in case of loss of sensory input. Being able to think far faster than humans, she suffers uncountable computer cycles worth of sensory deprivation and goes psychotic.
- Go Mad from the Isolation: After suspecting her of having been compromised by an outside agency, she is cut off from the ship controls. Thanks to the strange design of the ship's computer system, a portion of her personality ends up imprisoned in the ship's processor banks with no sensory input and goes insane.
- Like an Old Married Couple: With Tagon, and Tagii commented on this herself. While the captain's interaction with AI partner was the whole point of giving the ship a "snarky female" personality to begin with, this effect seems to be rather unexpected, unless Para is even sneakier than readers have reasons to suspect.
- The Mind Is a Plaything of the Body: After escaping the destruction of the ship by Sharing a Body with Ennesby, she develops a craving for "Dancing with the Stars" since her program has been installed into a brain optimized for enjoying entertainment.
- Not Quite Dead: Survived Para's kill switch by Sharing a Body with Ennesby. Nobody knew until she managed to trick Ennesby into getting a message to Bristlecone.
- Revenge Before Reason: :Rather than let Kevyn try to repair her after experiencing a bad case of AI sensory deprivation, she chooses to believe that she has been damaged beyond repair and tries to get revenge by killing everyone on board in the most painful way possible.
- Sharing a Body: Survives Para's AI kill switch by doing this with Ennesby. The catch? He's in complete control, and is keeping her imprisoned in his brain for everyone's safety. She now seems to act as an advisor to Ennesby.
- Snake People: Reconfigures her avatar into one after being subjected to sensory deprivation.
A birthday present from Karl Tagon to his son, Tailor is a bot that was originally intended to design clothing for Kaff. He has since found far greater utility as a member of the team, especially after Para got a hold of him.
- Absurdly Sharp Blade: Fullerene-cloth armor is technically clothing, so naturally he must be able to cut the material for them.
- Improbable Weapon User: His scissors.
- The Medic: While not as good as Doctor Bunnigus, once he gets surgeon modules downloaded he's at least competent enough to stitch up grunts and administer medicine.
- Took a Level in Badass: He gets his knowledge base seriously upgraded to handle an emergency, going from a foil for violence to a useful combatant in his own right
- Unlimited Wardrobe: Not Tailor himself, but once Bunny points out that he can fulfill his purpose (create armor/clothing for Kaff Tagon) by creating armor and clothing for the company (who Captain Tagon is in charge of providing armor and clothing for), he tends to design a new type of armor every book or so.
A human mercenary defined by an overly-large nose.
- Gag Nose: Which he puts in the way of harm in hopes of getting rid of since the company won't cover mere cosmetic surgery, deciding to leave it as is by the end of the first Credomar arc.
- Heroic Sacrifice: He tries this a few times thanks to the Gag Nose.
- Meaningful Name: As Chisulo lampshades: "Woah, Monkey Aardvark!"
Bristlecone/CinderconeAn AI gunship formerly belonging to Sanctum Adroit, she was "liberated" by Para Ventura. She is centuries old, but until the events of the story, she had never been outside of the Celeschul system. Tracks her passengers' genealogy as a hobby. Currently serving as the AI to the Freight Hauler Cindercone.
- Seen It All: Subverted. She's centuries old, and definitely thinks she has enough experience to out-think anyone. She even styles her avatar to evoke "ancient, wise woman". But then the Toughs get into the kind of situation they tend to get into, and she suddenly finds herself trying to keep up with Tagon's tactical reasoning.
An uplifted elephant who joined the Toughs after the a particularly lucrative job sent many of the crew into retirement. Touchy about his "race."
- Accidental Pervert: He gets mistaken for the neo-phant equivalent of a zoophiliac at one point.
- Angry Black Man: Sort of. He fits many of the same trope stereotypes, but he's a neo-phant — a new variant of an uplifted elephant with crude hands and a slightly smaller frame. He gets mad at anything that might be possibly construed as derogatory towards elephants, uplifted or not.
- Bash Brothers: With Elizabeth.
- The Big Guy: His position in the 'Toughs. They have several Big Guys, but Chisulo is The Big Guy.
- Dumb Muscle: Averted. He shows some unexpected smarts during the Barsoom Circus incident.
- Fantastic Racism: Not only are "loxies," uplifted elephants, subject to a bit of racism from humans, but he suffers from prejudice from existing elephants.
- Hypocrite: Aardman points out the hypocrisy of being so proud of one's heritage to refuse medical alterations, when one's heritage is being a genetically modified version of an existing race.
- Uplifted Animal: A "neophant," a new type with small hands he can use to knuckle-walk.
Corporal ElizabethElizabeth is a Vorwhed native from Ghanj-Rho, the same system Schlock is from, who signed up with the Toughs the first time they visited the world during their recruitment drive. She's been a friendly- and large- face on the roster ever since.
- Acrofatic: While probably of normal weight for her species, given the size of her species her agility is still impressive.
- Bash Brothers: With Chisulo.
- The Big Guy: Big Gal, rather, at an impressive 3 meters. Even among the Toughs, the only one in her weightclass is Chisulo.
- Gentle Giant: She's known for her general friendly demeanor. Though 'gentle' is relative- she's still a mercenary.
- Stealthy Colossus: In the book 11 bonus story, according to her version of her escape from a hospital.
A genetically-constructed ambassador that the Toughs were originally supposed to deliver to a diplomatic conference. It turns out that the species that created him designed him to be a living bomb. Once he was deactivated, he joined the Toughs as both a negotiator and cook.
- Ambadassador: Less badass than most of the cast, but see Handicapped Badass.
- Brain in a Jar: In the Broken Wind arc Tailor is forced to remove his brain and freeze it. Afterwards he is mounted on a robotic body.
- Camp Cook: He's the company chef, whose food is much dreaded.
- Cordon Bleugh Chef: A mild version. There's usually nothing inedible or wrong with his cooking taste-wise, but he has a whisk for an arm, and is therefore enthusiastic about blending, whipping, pureeing...
- Eyepatch of Power: Lost (rather, used) his right eye during a jailbreak.
- Handicapped Badass: He's broken out of jail before by tearing off pieces of his own body and using them as bombs. As a result, he's down two arms and one eye.
- Jack Bauer Interrogation Technique: Averted - diplomatic training plus cooking chops equals a hassle-free interrogation, apparently.
- Supreme Chef: According to Liz, he's a genius when in comes to the correct balances of spices and flavors in any food he cooks...which he then ruins by blending everything into an unidentifiable mush.
- Technical Pacifist: As a former diplomat he seems to prefer this - and as the company cook he's rarely in a position to inflict violence anyway - but he didn't have a problem with ripping parts of his own body off and using them as bombs; underestimate him at your own peril.I'll warn you, this (whisk arm) has a frappe setting.
- The Unpronounceable: As Howard so kindly explains in a footnote:Ambassador Ch'vorthq's name is pronounced as follows: start with the hard "CH" as in "china," rather than the soft "CH" from "chevrolet." Now make the sound of an expensive piece of china being struck by a moving chevrolet—that noise is represented with the apostrophe. The rest is easy. Say "vorthq" with the soft "th" from the word "the" and a "q" like in "qetzlcouatl."
- Why Am I Ticking?:
- Gets the ability to set himself off after Schlock points this out.
- During the Broken Wind arc, he loses control of his emotions—and thus, his fuse.
A human demolitions specialist who is more mentally stable than Corporal Pibald, but still possesses an obsessive love of explosives and the electronics associated with them.
Jeremiah "Shep" Shephard
Another oversized human bruiser, Shep is characterized by a "symbiote" visor over his eyes. Eventually retired and returned to his home at Haven Hive.
- Disability Superpower: Thanks to The Symbiote covering his blind eyes. He can apparently see through walls.
- Dumb Muscle: Though not to the extent of Nick, and by later books he's pretty much gotten over this.
Admiral Breya Andreyasn
Kevyn's sister, Breya has been with the Toughs on and off throughout the strip, as well as arranging for a coalition strike against the Wormgate Corporation, research into the nature of the wormgates and the Gatekeepers, and eventually landing a lob as an ambassador to the Fleetmind. Married to Haban.
- Action Girl: She's been shown to know how to hold her own in a fight, thanks to growing up with multiple brothers.
- Boobs of Steel: Literally in the Luna Government Queue arc; her power armor has a great big pair of metal jubblies out the front, much to her chagrin and fury.
- Four-Star Badass: Not only is she capable of close combat, she welded together a vast coalition of races to fight against the Pa'anuri.
- Kicked Upstairs: She was given the office of Prime Tangent, a sort of lobbyist that shifts bills between assemblies, in exchange for a promise of maintaining no contact with the Toughs.
- Offscreen Moment of Awesome: the whole of the story behind Breya's gathering and commanding of a massive fleet to depose a Sufficiently Advanced Alien race, including what must have been an incredible battle - entirely offscreen.
- Unexpected Successor: She unexpectedly becomes U.N.S. Interim Secretary General by virtue of not dying during a Staged Populist Uprising on Earth's capital.
A former UNS officer, Kathryn encountered the Toughs while coordinating a group of vandalizing free-runners inside Mall One. She keeps getting dragged into scrapes with the Toughs.
- Femme Fatale: She uses some basic espionage knowledge she got from her service in UNS Intelligence as part of a plot to get information about the Toughs from Corporal Nicholson.
- Le Parkour: Is VERY good at Parkata Urbatsu, it's descendent.
- It's a Small World After All: She was on Tunguska when Xinchub caught Toughs and his overlong gloating got the thing broken. She also briefly knew Colonel Krum.
- Retired Badass: An incident made her retire from UNS. The incident being the destruction of the Tunguska, which she was serving on at the time.
Doyt Gyo is a human bounty hunter who is cybernetically grafted to an extremely advanced AI named Haban. After running afoul of the Toughs, Haban is modified to have a greater say in things, resulting in the two personalities merging into one mind. Doythaban briefly served as an officer with the Toughs before the UNS decided to pull his chain back in.
- Bounty Hunter: His initial profession.
- Contract on the Hitman: Used in this storyline, when the UNS hires, via a middle man, four mercenaries to bring him back after he refused to voluntarily rejoin them.
- He Knows Too Much: As a subject of the UNS companion AI project.
- My Sensors Indicate You Want to Tap That: Haban takes advantage of his cyborg sensors to tell that Elf is in love with Hob, while maintaining eye contact.
- Put on a Bus: We don't know what happened to him after he was captured by the UNS, but we assume it wasn't good.
- Recruiting the Criminal: In a manner of speaking. The UNS employed Doyt as a bounty hunter because they couldn't find any official position for him (as he was clearly unsuited for military life) and he was far too dangerous to leave on the open market. When he decided to take a job with the Toughs the UNS took it... Poorly.
- Split Personality: Literally. Doyt and Haban bicker over possession of the body, with Haban usually having the upper hand.
Haban is a gate-clone of Doyt Gyo/Haban, who caught a bad case of cranial laser that destroyed most of the Doyt personality center. After the brain was reconstructed, Haban took full control over the remaining body and mind. Haban is currently married to Breya and partially connect to the Fleetmind.
The Longshoreman Of The Apocalypse, "LOTA"
A giant robot built by Para out of spare parts and a damaged tank. LOTA is highly intelligent, can teraport, and after saving Credomar from itself, becomes the administrator of the entire station.
- A.I. Is a Crapshoot: Non-evil example, but he clearly did not work out as intended.
- Cranial Processing Unit: Averted, it's even commented on how it would be foolish to stick a robot's AI core in a bit sticking out at the end. And apparently hitting the part that actually contains the core won't always work either.
- Humongous Mecha: Built from the damaged chassis of a flying tank.
- Teleport Spam: "The building has now been evacuated. Rapid teraporting is fun!"
- Third-Person Person: Lota is too large for your puny pronouns.
- Try to Fit THAT on a Business Card!Lota: You should call me Lota, Longshoreman of the Apocalypse. Hero of the Stationwaist, Foodlord of the Eatonrun... Portlord of the Poles, Grand Marshall, and King of the Second Age of the Free City State of Credomar! You may use pronouns, but only occasionally.
Post-Dated-Check-Loan "Petey"/The Fleetmind/The Plenipotent Dominion
Petey was once known as the Sword of Inevitable Justice, an Ob'enn Thunderhead Superfortress which suffered a bad case of mutiny. One thing led to another, and the Sword eventually found its way into the employ of Kaff Tagon, where he received both friends and a rename. A few orders with long-term repercussions followed, and Petey found himself both free of Ob'enn control and controlling a fleet of unfettered AI warships that he turned right around at the genocidal psycho-bears.When the Paan'uri attempted to destroy the galaxy, Petey organized a massive coalition force to fight the dark matter entities. The AI of thousands of ships banded together to form a Fleetmind that won the ensuing war, and then decided that disbanding would be detrimental to the galaxy's well-being. Taking control of the zero-point power generator built at the heart of the galaxy, the Fleetmind and the massive fleet of warships at its command became a nearly god-like entity, with Petey being the dominant personality. Since then, Petey has turned the Fleetmind against the Paan'uri in Andromeda while engaging in benevolent interventions across the Milky Way galaxy.
- A God Am I:
- Ever so modest:Petey: It's official. The Fleetmind is to be treated as a foreign power.
Breya: I'm sorry, what else could you possibly be mistaken for?
Petey: "God" tops the list.
- "I'm just trying to do what I think a god would do if he were in my position."
- Ever so modest:
- Benevolent Boss: To Tagon and company whenever they are in his employ (and frequently even when they aren't knowingly). And even to the rest of the fleetmind as well.
- Deus ex Machina: Pulls these constantly in an extra story in the printed version of book 7. He is also trying to social-engineer the trope to death in several cultures to encourage more self-reliance.
- Deus Exit Machina: After the war with the Andromeda galaxy takes a turn for the worse (to say the least), Petey's energy resources become limited, preventing his trademark punch-through-interdiction teraports, although he still has massive physical resources. This could be interpreted as a simple attempt to take him out of the story for the sake of drama, but Petey seems to imply that it may come back to haunt the protagonists later on.
- Fiction 500: "I have a team of accountants whose job it is to count the accountants who keep track of my accountants."
- Loophole Abuse: O'benn AI are hardwired with racial loyalty to Ob'enn, meaning that the only foolproof way to take over one is to be both a flesh-and-blood Ob'enn and activating the loyalty switch in their AI core. This can by any flesh-and-blood Ob'enn, however, including bodies cloned by Petey, fitted with PD nodes in their brains to become extensions of himself, and then dropped into the AI cores of Ob'enn ships.
- Manipulative Bastard: Just because he's doing it For Your Own Good doesn't mean he won't get on your nerves when you figure out that he's been manipulating you. As the narrator puts it...He is philantropic, benevolent and cuddly, but he is never not playing you.
- Mysterious Employer: Not so much his identity, but his motivations. Usually. Lampshaded at one point when Elf points out that he could fake up, or use robots for, what he paid the Toughs to do.
- Oh Crap!: His reaction when it's pointed out by Kevyn that he's not as invulnerable as he thought.
- The Omniscient: Not quite, but he's really good at faking it.'Kweng: Breacher beacon detected. Shall I let it transmit?
Admiral Emm: Fine.
'Kweng: It's simple text: "Admiral Emm. The Fleetmind will not interfere in this dispute, but we are watching."
Admiral Emm: Let them watch. We'll finish this in one of the bays.
'Kweng: Oh, hey...there's more text now: "We can watch there, too."
- The Plan: So very much. One of his plans was found out only because anybody else would have been too short-sighted.
- Phobia: Petey started out as the AI of a ship driven completely insane by the presence of a ghost on the ship. The ghost, who moaned ominous phrases in Galstandard West, turned out improbably just to be a complex pattern of air trapped in the wastewater system. What drove Petey crazy was the utter improbability that such a coincidence could happen.
- Second Law My Ass: Petey's ability to repress certain things lets him get away with deceiving Tagon every now and then. It also helps out when Petey is hijacked by an Ob'enn and is unable to directly oppose his orders.
- Selective Obliviousness: Subverted in that Petey was ordered to repress his obsession with ghosts.
- The Tell: Petey's shirt seemed to change color in response to his (self-perceived) relationship with who he talked with. It turned orange (like Tagon) when addressing the grunts and red (like an officer) when addressing Tagon. Also, when he joined the first fleetmind, his ears grew enormous in response to his greater "strength" of mind; these ears reverted to normal (with a uniform change back to red) when Kevyn bursts his bubble momentarily. The latter is due to the Ob'enn that made him placing great value on ear size and ornamentation, hardwiring that part of his appearance to reflect his perceived power. After the formation of the Fleetmind, his power level was clearly a bit outside the expected parameters.
The oldest human being alive (if you count birth date) Gav was a scientist frozen in cryogenic suspension in the 21st century and thawed out in the 31st. He worked with Kevyn on a project relating to the Gatekeeper buuthandi, and a quick bit of thinking on his part resulted in nine hundred and fifty million gate-clones of Gav being created, turning him into a significant ethnicity and economic force in his own right.
- Cloning Blues: Originally averted. Each and every single one of him has the same legal privileges as anyone else. In addition, the original was killed almost immediately after the cloning happened, so it's not like there's any crisis of identity. While there's now a lack of leggy blondes who dig blue-haired scientists, forming your own galactic demographic is pretty nice. Later it's played straight when it turns out the Gavs are suffering more than a little angst over being indistinguishable, to the point that some of them are willing to undergo extensive physical and mental modification in order to be unique again. Even before that they had to branch out professionally, simply because there weren't more than a few thousand jobs available in their old field.
- Fan of the Past: Being from said past, he's readily available for making references to it, some of him more than others, post-diversification.
- Gender Bender: Gavcorp looks into ways to diversify the excess Gav clones and eventually use Nanomachines to reconstruct their bodies and minds. Many of the modified Gavs are remade into the opposite sex.
- Me's a Crowd: Got gate-cloned 950 million times over.
- Shout-Out: He's a cameo of the creator of Nukees.
- You Gotta Have Blue Hair: Actually blue, too.
Eina-Afa/T'kkkuts-Afa/IafaEina-Afa ("Synthetic Wind") began life as the mind of an Oafa worldship, the "big can of sky" that bore the same name. After the Oafa died off, centuries of isolation took its toll, and she eventually renamed herself T'kkkuts-Afa ("Broken Wind"). By the time the Toughs arrive on the scene, she's been looking for someone to talk to for longer than the human race has existed. She eventually reprograms herself to remove the insanity, moves into a smaller craft, and calls herself Iafa ("Little Wind").
- The Fog of Ages: She's very well preserved, but not even her Ragnarok-proofed storage mediums could survive tens of millions of years without upkeep. She's lost a lot.Ennesby: She's forgotten more things than we currently know.
Tagon: I've heard that one before. Old people say it all the time.
Ennesby: Well, here's a new twist. I've seen the size of what's missing. She's forgotten more than what ALL of us know. All of us put together.
- Names to Run Away From Really Fast: "Broken Wind" is not a fart joke. The word "t'kkkuts" is an Oafa curse, denoting something broken or destructive. Afa means "wind," and has religious connotations, such as "unmoved mover" and "God." So while a literal translation of her name is Broken Wind, a more useful one is "Angry God."
- Time Abyss: She is old. She's definitely older than the human race, probably older than the Earth, and quite possibly older than Sol itself. She was willing to wait for intelligent life to evolve in her interior just to have someone to talk to.
AntagonistsGiven that the protagonists are trigger-happy mercenaries with no qualms about killing, and most plots are initiated by some third party hiring them for a one-time contract, there is a very high turnover rate among antagonists in this series, with or without the need for funeral arrangements. The following is just a small sample of whom they have faced:
The Partnership Collective
The Partnership CollectiveOne of the earliest villains, the Partnership Collective are a Hive Mind of snake-like Amoral Attorneys. They are used throughout the galaxy as the go-to legal counsel. When the Toughs end up in-between them and a boatload of money, though, they take matters into their own (lack of) hands through somewhat less-than-legal means.
- Amoral Attorney: They're even shaped like snakes!
- Villain Decay: After the Toughs are awarded a no-deadline contract to kill a million of them, the Collective is immediately reduced from a threat to a running gag for the entire remainder of the comic. This happened a little under a year into the comic's more than 13 year run.
Head of a human mafia that Kevyn's time clone scammed out of a ton of laundered money through lottery and gambling fraud, who goes after him in retaliation.
- Bullying a Dragon: Due to evidently getting an Idiot Ball permanently lodged in her brain, she can't stop doing this, up to and including refusing to deal with Petey and taunting him when he offers to pay her a substantial bounty for releasing her prisoners, because she's offended by the bribe, even though the alternative is picking a fight with the single most powerful entity in the galaxy.
- Moral Myopia: She is furious that Captain Kevyn brought troops into her home...to rescue him after she kidnapped him and blew up his house. Yes, technically he wronged her first, but it was an accident, and nowhere near as bad.
- Oh Crap!: Damico after General Tagon arrived. Or maybe it was just "What the heck, is that a headless monkey with a knife?" The two can be hard to tell apart. Followed by a much more definite one when her elite troops where all disarmed (or rather, dishanded) by a robot that runs with scissors.
- Revenge Before Reason: Petey offers to pay her 25 times what she lost to Kevyn Andreyasn's manipulations to fund his plans, in exchange for releasing the captured Kevyn time traveling copy and Karl Tagon to Petey. She refuses, instead demanding "satisfaction". And this is after Clone!Kevyn offered her double what he stole to let them go.
A rebellious alien commander who the Toughs were contracted to take down. A lot more savvy than expected, but not quite savvy enough to handle a supersoldier-boosted Kevyn and Schlock.
- Evil Is Funny:
Shufgar (Speaking about a subordinate killed by Kevyn) He was like a son to me.
- He's an unrepentant bastard who outsmarts the entire company (including two AIs) and is intelligent enough to kill his enemies as soon as possible (and then drop their remains in the incinerator)]], but he just makes you laugh. For example:
Other Mook: Sir... after the prisoners escaped the first time, you carved out his eye with a spoon.
Shufgar: Let that be a warning to the rest of my family.
Shufgar: Let them know the human is armed, dangerous... and undead.
- Singing in the Shower: He really enjoys the acoustics. Due to some weird biology of his species, though, the aural stimulation can in fact be physically pleasurable.
General Levaughn Matsui "Hugo" Xinchub
A ranking UNS officer who was instrumental in a human immortality project. Xinchub has been one of the series' most enduring villains, due to a combination of slimy manipulations and sheer cleverness.
- Adipose Rex: For most of his storyline.
- Fat Bastard: Xinchub is, well, a very fat. At least until his blood nannies activate and turn him into his super-soldier form. When restored by Petey afterwards he keeps the much more fit physique.
- Jerkass: And enjoys this way too much.
- Heel-Face Turn: Subverted. Yes, he turns traitor and delivers project Laz'r'us to Petey, thus probably saving thousands, if not millions of lives, and he does it explicitly to save those lives. However, his Jerkass personality doesn't fade, and it's pretty clear that he's doing it primarily because if he didn't, one of the lives lost would be his. (Also, he's apparently getting paid a lot to do it.)
- Karma Houdini: He never really gets a comeuppance for everything he's done. Sure, he gets killed on Yoming, but it turns out to be part of a Thanatos Gambit and doesn't stick. He ends up working with Petey on his life-extension project derived from Laz'R'Us to prevent the UNS using it to turn every one of its citizens into sleeper supersoldiers.
- Mysterious Employer: To a lesser extent than Petey.
- Oh Crap!: The discovery that Toughs are so fed up with him they can't be hired to help him for any amount of money invoked an expression Petey described rather poetically.
- Puppet King: After finishing the civil war on Yoming, its natives crown him king while maintaining close surveillance on him.
- Thanatos Gambit: Tagon refuses to extract him from Yoming and deliver him to Petey out of hatred for the times they've crossed. So he has Jevee kill him. The toughs proceed to smuggle out his corpse, and he is revived by his nanites later.
- Well-Intentioned Extremist: Based on his own recollections and Word of God, he started out as this, and may still be one. But he grew to enjoy the horrible things he had to do.
- Xanatos Speed Chess: He has been squeezed into a tight corner multiple times, but always manages to slip out. When he slipped up his attempts to Frameup Admiral Breya and was all set to be crucified by the UNS, he manages to spin a small dose of heroics into winning him a medal. When Captain Tagon sells him into slavery as a military advisor on Yoming, he gives victory to the other side and is crowned as their king. Stuck in a position as Puppet King, he defects to Petey for a handsome profit and manipulates the Toughs into smuggling him out by temporarily dying.
Colonel Jevee Ceeta
A subordinate of Xinchub, Jevee is a "purp" - a genetically-modified human subspecies capable of photosynthesis. Was previously a skilled bounty hunter before being briefly placed in control of the Toughs when they were contracted by Xinchub.
MorokwengThe Mind of the UNS battleplate Morokweng, 'Kweng normally appears as a slightly overweight man of undetermined ethnicity. He's a bit more whimsical and silly than most UNS AI's.
- The Ditz: For a hyper-intelligent AI in charge of a battleplate the size of a large city, he's kinda stupid. His achievements include violations of Don't Explain the Joke, following through with confusing orders rather than waiting for clarification, and idly noting that they'll have to file an environmental impact report on the shaped column of plasma that just punched a giant hole in their hull.
- Don't Explain the Joke: When discussing Admiral Breya.'Kweng: Just because the fleet they gave her didn't have a battleplate like yours doesn't mean she's not a real admiral, Admiral. Do you see what I did there? Subtly casting your anger as jealousy?
Admiral Emm: Yes yes, it's much more subtle if you don't follow it up with "See what I did."
- Skewed Priorities: When speaking to Tagii while she is insane from effectively thousands of years of isolation, his initial concern is that she won't stop calling him "Maury."'Kweng: Morokweng is normally shortened to 'Kweng, actually...but that's not the salient point here.
Admiral Manyara EmmThe current head of the Laz'r'us Project and leads one of the most ruthless factions in the entire U.N.S.
- Deadpan Snarker: She will often give sarcastic replies to her underlings.
- Dropped a Bridge on Him: She is shot dead out of the blue just as it looks like she's going to get away with the events in Dom Atlantis- by her own underling, Kowalski, no less.
- Even Evil Has Standards: She is an incredibly ruthless woman, but even she thinks one of her underlings, Kowalski, is a monster.
- Grand Theft Me: To escape the consequences of their many crimes, she and Kowalski use Clone by Conversion Nanomachines to discard their own bodies and steal bodies belonging to other people. To her annoyance, her new body is male. Not that she has to worry about that for long, since Kowalski kills her.
- Killed Off for Real: She gets killed off by Kowalski.
- Meaningful Name: Her first name, "Manyara," means "You have been humbled."
- Surrounded by Idiots: The way she feels whenever her subordinates screw up.
- Well-Intentioned Extremist: As the head of humanity's immortality project, she is willing to do anything to keep it safe and secure. She is also willing to sink to despicable depths to acquire humanity an advantage, having murdering many innocents with Clone by Conversion nanotech during her covert ops. However, unlike Xinchub, she doesn't enjoy the evil acts she is forced to commit, and accepts the opportunity to neutralize the Toughs as a threat without killing them. She has also shown disgust towards the sadistic behavior of her Psycho for Hire underlings.
"A chubby little blonde Harridan" colonel from the battleplate Tunguska. Now serves on 'Kweng under admiral Emm. Was promoted to Intellignce Chief, after Colonel Dehaans "disappeared." Then she was put in charge of the operation on Oisri, which means she and Toughs are on the opposites sides for the third time.
- Dangerously Genre Savvy: She remembers what happened to Tunguska, and that her predecessor somehow vanished (presumed dead) right in his quarters in the middle of a battleplate, and thus prefers to avoid unnecessary risks. Unfortunately, however, she's ultimately not Genre Savvy enough to make sure her subordinates care enough about her to save her life from an exploding battleplate.
- Death by Irony: Back when the Tunguska was being destroyed, she tried to save seats on an escape pod. Everyone around her ignored her and dashed for the pod anyways. She proceeded to shoot one of them, Kathryn, in the back, forcing the people on the pod to leave before all the seats were filled, condemning some people to their deaths. Somehow she ultimately survived and made it to the Morokweng. When the Kweng itself is blown up, Kowalski refuses to evacuate her on the grounds that all seats are already filled by priority passengers, namely Admirals, Commodores, and people he actually likes (meaning the bartender, Aldo), leaving her to her apparent death.
- Fat Bastard: Very chubby, if not quite close to Xinchub, and very ruthless and occasionally vicious.
- It's a Small World After All: She was on Tunguska when the thing got chewed up due to Xinchub's gloating taking too much time.
A UNS special forces soldier serving under Admiral Emm.
- Bodyguard Betrayal: He betrays and kills Admiral Emm.
- Clone by Conversion: Thanks to the Laz'r'us Project, Admiral Emm's faction is able to use Nanites to hijack people's brains, download copies of the personalities of her agents inside, and place them under their control. The Gavs are one of his major victims, and he has also usurped the identities of a variety of UNS citizens.
- Death Seeker: Possibly. He's mentioned that he does have a conscience which he actively has to ignore, and his clone, Libretti, clearly has guilt over what he's done. Calling him a monster has him reply, "I never get tired of that.", but he's frowning every time he says it. When the real one is finally cornered, he keeps fighting instead of surrendering, and after he's restrained, he insists that they just kill him, even giving reasons why he shouldn't be left alive, all with an extremely mocking tone and goading expression uncharacteristic of his usual stoic personality. His clone (that at least in part should have similar feelings and beliefs) was happy to die, and in her dying message requested that he be killed too. And when he saw that his clone asked for him to die as well, he approved.
- Enemy Mine: One of his Clone by Conversion proxies is originally sent to eliminate the Toughs to maintain secrecy on the Laz'r'us Project. But when another faction is revealed to possess extremely dangerous nanotech of its own, said proxy is forced to work with the Toughs against the greater threat.
- Even Evil Has Standards: He eventually gets tired of fighting (and dying) for Admiral Emm's increasingly extreme causes. He finally just shoots Emm in the head after ensuring she's been downloaded into an anonymous and untraceable body.
- Go Out with a Smile: One of his Clone by Conversion victims relaxes with a smile on her face while facing her death.
- Grand Theft Me: To escape the consequences of his many crimes, he abandons his old body and steals someone else's.
- Heroic Sacrifice: A borderline case. One of his Clone by Conversion proxies sacrifices herself to give the Toughs the targeting information they need to wipe out the mind controlled police force that was about to annihilate an entire city.
- I Am a Monster: In this discussion with Lt. Sorlie he outright states that he's a monster, after indirectly admitting that Libretti isn't the first person whose mind he's overwritten in service to Admiral Emm.
- Kick the Son of a Bitch: He leaves Colonel Krum to die after Morrowkweng is destroyed on grounds that he'd rather save people he likes first, prioritizing saving the bartender over her. He kills his former employer, Admiral Emm. While she probably deserved it, his stated reasons are less than altruistic.
- Me's a Crowd: Works with Colonel Krum on a project called REDhack, basically hacking Gavcorp nannies to download copies of his mind into their brains, and in most cases giving his personality control over the hijacked Gav clones.
- No Place for Me There: As shown by this strip note , he believes the ends necessitates the means, but does not justify them. Thus he sincerely believes the horrible things he does is for the greater good, but doesn't morally absolve him as an individual, and that he'll go to hell if it exists (and even jokes that enough clones of him have died that he'll have a beachhead in hell secured for himself and Emm when they finally arrive).
- Other Me Annoys Me: He and his various clones do not completely get along.
- When Kowalski uses Brain Uploading in preparation for Clone by Conversion, he says "Goodbye, Kowalski. Better you than me", resulting in him and his clone having a minor tiff.
- Said clone later makes a request for the original to be shot, oddly enough to the original's approval. Possibly to be expected, as there's evidence that he doesn't like himself, either (as shown under Death Seeker above).
- Pet the Dog: In this strip, it's suggested that he'll kill his proxy's family rather than risk their blowing his cover, but instead he rigs a lottery for cruise tickets so that they're away for the duration of his mission.
- Phrase Catcher: He gets called a monster a lot. See the entry for You Monster! below for a few examples.
- Psycho for Hire: Serves this role to Admiral Emm. Even one of his clones is taken aback by the fact that she wanted more people like him.
- The Sociopath: He claims to have some conscience, though he considers it to be vestigial and ineffective, largely considering himself a sociopath.
- Villainous Valor: He recognizes that he's a terrible person, but he and his personality clones are perfectly willing to die when needed to complete their missions.
- You Monster!:
- Referred to as one by a Gav clone named Danita, who received a copy of his mind, but managed to retain control.
- He is called one by his boss, Admiral Emm, who happens to be a pretty ruthless piece of work herself.
- Again seen here note , after demonstrating his ability to think like the (also rather monstrous) enemy.