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Characters / Scoob and Shag

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Here is a list of characters from the webcomic Scoob and Shag.


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    General 
Tropes that apply to generally every character.
  • Adaptational Badass: Everyone, including characters like Garfield or Olive Oyl, are shown to be competent fighters, tacticians, or leaders.
    • Admittedly, this is somewhat Zig-Zagged for characters who have powers in their original media. While the Inspector carries over his mechanical body and Dex keeps his inventing genius, it's unclear how much of his Super-Strength Pop has, and Toon Physics are completely absent for all characters, including ones like the various Looney Tunes who, in their canon, constantly abuse it.
  • The Ageless: The majority of Toones we see (and quite possibly all of them) are, based on some dialogue from Pops during Bugs and Scooby's first fight, one hundred years old at minimum.
  • Animated Actors: The cartoon shows these characters come from are revealed to be messages being broadcast from the Toones' home planet.
  • Magical Eye Streamers: Active Ballyhoo users are marked by streamers of wispy white energy trailing from their eyes, usually extending to and past the edge of the panel. Anybody who's been touched by "Twilight" or one of their siblings gets a coloured trail, seemingly based off of old TV test patterns. Mickey's is red, Scoob's is cyan, while Dee and Bugs both appear to share magenta.
  • Mean Character, Nice Actor/Nice Character, Mean Actor: It turns out that the TV shows we watched as kids were broadcasted messages from the Toones' home planet made as a sign of peace between Earth and Toone. It's shown that heroic and good characters (like Popeye, Yogi Bear, and Numbuh Five) have the same personalities while the cameras aren't rolling, and "villainous" characters (like Mandark and Swiper) are equally good and kind off-screen. Unfortunately, the opposite also applies. Characters who act friendly (like Flapjack or Foghorn Leghorn) or are a Jerk with a Heart of Gold (JFK or Eddy) reveal themselves as arrogant, malicious or even murderous, either by circumstance or because they were always like that offset.
  • Theme Naming: All Ballyhoos have a name after elements of TV and animation. Each name is also related to the Ballyhoo itself.
  • Verbal Tic: Any character with a verbal tic in their home series will have it present here.

Heroes

    Shag 

Norville "Shaggy" Rogers

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190421_233934_webtoon_1.jpg
Ballyhoo: Unknown, potentially Jump Cut
Blessing of: Storm
A mystery-solving teen, never far from his best pal Scoob.
  • An Arm and a Leg: His left hand is destroyed by an airlock door while fleeing from a mutated Goofy.
  • Audience Surrogate: Concepts like the Ballyhoo and the origin of the Toones are introduced to the audience as Pops explains them to Shaggy. Justified, as Shaggy is amnesiac.
  • Awesomeness by Analysis: He was smart enough to find the weakness in Yoge's Ballyhoo and use it to beat him in their sparring match.
  • Badass Normal: He lacks access to a Ballyhoo due to his amnesia (except not, it's actually because the Ballyhoo is held by a different clone of Shaggy), but he is not going to let that stop him. In some ways, this is one of his strengths, as the necessity of relying only on his wits and skills allows him to surprise and overwhelm overconfident fighters who are too used to abusing their Ballyhoo in battle. However, as his battle against the other Shag clone shows, this alone is ultimately not enough. As of "Watched", his stats show that while he has no Ballyhoo, he's very fast and very smart.
  • Determinator: It doesn't matter how outclassed he is. It doesn't matter that he lacks a Ballyhoo to even the playing field. It doesn't matter he is literally missing an arm. As long as his friends are in danger, this man will never ever stand down of his own will.
  • Disabled in the Adaptation: His left hand is destroyed by an airlock door while fleeing from a mutated Goofy.
  • Doppelgänger Gets Same Sentiment: Scoob at least seems to care for Shag just as much as for the original Shaggy, to the point of being willing to make a Deal with the Devil to save him.
  • Empowered Badass Normal: His lack of powers of his own means Scoob can Channel energy into him instead of an object. This turns Shag into a powerhouse of a Flying Brick.
  • Forgot About His Powers: Quite literally as in flashbacks he's shown to possess a Ballyhoo that's not shown on screen but his amnesia means that he doesn't remember how to activate it or what it does. The truth however is that he can't access his Ballyhoo because he's a clone of the original Shaggy and thus lacks access to Jump Cut, and won't have it until the previous clone is dead.
  • Lightning Bruiser: He doesn't have a Ballyhoo, but a lifetime of running away from monsters has allowed him to become rather agile. And he can hit surprisingly hard, too. This allows him to run rings around the older clone Shag who has become reliant on his Ballyhoo to fight. The stat wheel in "Watched" claims that his speed is B.
  • Running Gag: One of the earliest jokes was Shag mangling his catchphrase of "Zoinks". This gets a Cerebus Retcon later by showcasing it as a side effect of having his mind wiped by Velma's Format ability.
  • True Companions: Unsurprisingly with Scoob, to where he will lay down his life to save him. By the Time Skip though, they are uneasy terms as Shag fears that being a clone means he was just made to be a weapon and if Scoob really cares. As such, he has become semi-retired.

    Scoob 

Scoobert "Scooby" Doo

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190421_235134_webtoon.jpg
Ballyhoo: Channel
Blessing of: Storm
A dog with a foul mouth and an affinity for handguns and Flipping the Bird. He's Shaggy's best friend.
  • Adaptational Badass: In canon, he's an intensely cowardly and rather incompetent comic-relief character (most of the time). Here, he's a veteran of an interplanetary war, a former army commander, and a dangerous and stoic fighter.
  • Awesome, but Impractical: His evolved Ballyhoo has shades of this. It's considerably more powerful than normal, but he can't mantain it for long and takes a severe toll on his stamina.
  • Deal with the Devil: Scoob made a deal with Illapa at some point after crashlanding on Earth to receive a fragment of Illapa's Blessing. Much, much later on, Scoob contacts Illapa again to receive his full blessing, in return for Scoob's allegiance in the future.
  • Flipping the Bird: This is a trademark of his in the early strips, where he often only replies to people with an extended middle finger. It falls by the wayside early on, but is the longest-lasting of the early-strip quirks.
  • Forgot About His Powers: Scooby received Blessing of Storm at some point after he and the rest of the Mystery Crew crash on Earth. Velma erasing everybody's memories means he's completely unaware of this until he first uses it to empower Shaggy.
  • Funny Animal: More humanid than in canon.
  • Good Is Not Nice: He's one of the heroes, but...well, just read his Jerk with a Heart of Gold entry.
  • Jerk with a Heart of Gold: Earlier comics have him screwing over Shaggy at various points for his own benefit. But he won't leave Shaggy to die in the ship. His fight with Bugs proves he's got quite a bit more attachment to people than he even remembers.
  • Lightning Gun: With the Blessing of Storm, Scoob's gun is upgraded into this which he uses against the Antihoo corrupted Ms Bellum.
  • Logical Weakness: His Ballyhoo requires a weapon to channel energy into. Therefore, unlike various other Ballyhoos, he can't use Channel if he doesn't have a weapon available.
  • Meaningful Name: Channel allows him to literally channel energy into weapons.
  • Mysterious Past: Even more than Shaggy. He was a commander of the Toones and was the one who saved them, but beyond that is a mystery. He doesn't seem to remember much about himself, and just barely manages to activate his Ballyhoo.
  • Not So Stoic: While typically The Stoic, his demeanor cracks at one point when Bugs gets the upper hand during their fight on the ship; when Bugs demands to know why the amnesiac Scoob is refusing to go all-out with her, Scoob answers with an uncharacteristically emotional, "I DON'T KNOW!" , which shocks even Bugs.
  • Required Secondary Powers: An inversion of sorts. His Ballyhoo can only empower other things, so he needs a weapon to make use of it, hence why he usually carries a gun with him.
  • Spell Blade: His Ballyhoo allows him to pour overwhelming amounts of energy into any weapon, making them tremendously powerful. A simple handgun affected by Channel turns into a Wave-Motion Gun.
  • Super-Empowering: Hah, you thought Scoob could only empower weapons? Super Shag would have a word with you.
  • Theme Naming: TV channel.
  • Wistful Amnesia: During his fight with his former friend Bugs Bunny, he hesitates multiple times and misses potential hits for reasons he tearfully admits he doesn't know, implied to be due to his amnesia. This actually rattles Bugs hard enough to get her to drop Dead Air for a moment.

The Resistance

    Kerm 

Kermit the Frog

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190421_235648_webtoon.jpg
Ballyhoo: Product Placement

A friend Scoob and Shag meet outside of the facility.


  • Ambiguous Situation: Has yet to show up in flashbacks and is traditionally a live-action character, leaving it unclear how he ended up with the rest of the cast. It gets stranger when he shows up with Fred in the past, another character who is stated to be away from the ship but on Earth. #83 finally reveals the circumstances of his appearance.
  • Barrier Warrior: His Ballyhoo allows him to create branded products out of nowhere. He typically uses this to summon vending machines to serve as shields against attacks.
  • Bland-Name Product: "Product Placement" creates objects like these, such as "Bebsi"-brand vending machines and giant potato chip bags labeled "Boritos".
  • Jumped at the Call: Literally — he starts out as a regular pencil-pusher back on Toone, before jumping onto an escaping starship to help out people he just met.
  • Meaningful Name: Product Placement allows him to summon "products". This includes entire vending machines.
  • Product Placement: His Ballyhoo is a pun on this trope, being the ability to instantly create giant versions of Bland Name Products to use as platforms, obstacles and the like.
  • The Stoner: Was looking to get high when he meets Scoob and Shag, and later complains that Pop was holding out when Pop pulls out his pipe. This is because when he first crashed on Earth he was given a blunt during his search for Scoob and it was the only thing he was holding after Velm Formatted his memories.
  • Theme Naming: Product placement — the placing of brands or products in another work such as a cartoon.
  • True Companions: With Scoob and Shag, despite only knowing them for a short time.

    Pop 

Popeye

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000438_webtoon_9.jpg
Ballyhoo: Frame By Frame

A former general, Pops is now in charge of the resistance holed up in Med Bay 03.


  • Big Good: In the absence of Scoob, he seems to be the main commander of the Toone forces.
  • Bullet Time: His Ballyhoo allows him to see time in slow-motion, decomposed into frames. Thanks to this, he is almost impossible to so much as hit in battle.
  • A Father to His Men: As illustrated in his battle against Sam, where he staunchly refuses to let him kill Dee-Dee, no matter how badly it gets him hurt.
  • Lightning Bruiser: He combines his traditional Super-Strength with the ability to move in Bullet Time.
  • Man of Kryptonite: To Sam, who can shoot with pinpoint precision, but can't do much against someone capable of dodging bullets while they're already in flight.
  • Meaningful Name: "Frame By Frame" allows him to see the world literally frame by frame.
  • Mr. Exposition: Fills Shaggy, Kermit, and the audience on the main plot.
  • My Greatest Failure: It's implied that he regrets not investigating when Velma informs him of the transmission made by the Martians, which allowed said Martians to locate and invade the Toones' homeworld, in spite of the matter being above his paygrade.
  • Pocket Protector: A can of his trademark spinach keeps Sam from inflicting a fatal blow to the gut during their fight.
  • Reasonable Authority Figure: He will do everything in his power to prevent any unnecessary casualties amidst his charges, even if he has to literally take a bullet for them, or several.
  • Super-Strength: He is just as strong as ever, and this, combined with the Super-Reflexes from his Ballyhoo, makes him one of the most powerful assets to the forces of good, even if he hasn't quite reached the continent-smashing raw physical power of his spinach-enhanced canon counterpart.
  • Theme Naming: Frame by frame — heavily slowing down a video in order to see the individual images, or "frames".

    Yoge 

Yogi Bear

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000820_webtoon.jpg
Ballyhoo: Simulcast

A Toone in charge of training the resistance's soldiers and new recruits.


  • Attack Reflector: With Simulcast, any physical attack directed at Yoge manifests as this, with a mirror image of the attack going back to the attacker.
    • He later gains a secondary ability named "Reverse Mirror": if he's hit by attack based on kinetic energy, even if it doesn't involve physical objects (such as telekinesis), he can inflict the same damage on his opponent. The drawback is that Yoge still takes the damage from the enemy's attack.
  • Combat Commentator: He often takes on this role, particularly during his fight with Shaggy and when encountering Bugs.
  • Funny Animal: Duh.
  • Logical Weakness: Simulcast only works when Yoge can see the attack coming. Additionally, because it's a physical-type, it can't do anything against energy-types as seen when Bugs nearly kills him with Dead Air.
  • Meaningful Name: Simulcast creates a mirror image of the target, which behaves exactly like the original.
    • Reverse Mirror allows him to replicate any damage he takes back on his attacker.
  • Synchronization: Simulcast Reverse Mirror.
  • Theme Naming: Simultaneous broadcast — broadcasting a program simultaneously across multiple mediums or channels.
    • "Reverse Mirror" — broadcasting two programs on two different channels, switching their position depending on the region they're broadcasted to.

    Swipes 

Swiper the Fox

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_001039_webtoon.jpg
Ballyhoo: Info

A resistance member who finds himself taken to the past after an encounter with Bugs Bunny.


  • Adaptational Heroism: He's a villain in his home series, but on the side of the good guys here.
  • Battle Couple: He and Courage make a great team, pairing their Ballyhoos together spectacularly to fight the mind-controlled Pop, right as the audience is made aware of their relationship.
  • Faking the Dead: Unintentionally. Pat snatches him from Bugs the second before Dead Air would kill him, leaving the others convinced that he died.
  • Funny Animal: Duh.
  • Lazy Bum: Sleeps through a good chunk of the events of the comic before "Recap". Courage hits him with a Dope Slap to wake him up, and then he has the gall to demand that Courage recap everything.
  • Meaningful Name: "Info" gives Swipes useful info about anything he touches and later, everything he sees.
  • Official Couple: He and Courage are revealed to have entered a 15-year-relationship after Pat stranded the two in the past.
  • Sherlock Scan: Info allows him to analyze a target for weaknesses. He initially needed to touch whatever he wanted to analyze, but after the Time Skip he can scan targets just by looking at them.
  • Taking the Bullet: When Bugs charges at Shag with Dead Air active, Swipes jumps in front of him and takes the hit. Luckily he survives.
  • Theme Naming: The Info button on the remote controller, which gives info on the current program.
  • Those Two Guys: He forms a pair of passive observers and comic relief guys with Courage. They're even revealed to have started dating after their long stint in the past.

    Chowder 

Chowder

Ballyhoo: Unknown
A soldier training under Yoge alongside Five.
  • Adaptational Badass: In canon, Chowder was, in his own words, "an eater, not a fighter". Here, he's part of the Resistance and is training under Yoge alongside Five, implying he has some fighting ability.
  • Adaptational Intelligence: Chowder, in canon, was pretty dim and only got dumber as the series went on. His counterpart here is smarter, focused, and a bit more serious.

    Courage 

Courage the Cowardly Dog

https://static.tvtropes.org/pmwiki/pub/images/courage_s&s.png
Ballyhoo: On Demand
Another resistance member stranded in the past.
  • Battle Couple: He and Swipes have their relationship revealed to the audience as they work together to lay the smackdown on a mind-controlled Pop, using their Ballyhoos to expertly compliment each other.
  • Meaningful Name: Thanks to his Ballyhoo, Courage can be the tool he needs at that particular moment.
  • Mini-Mecha: He can become one, letting himself be piloted by Swipes.
  • Mr. Exposition: In "Recap", he exposits on the ongoing plot in order to recap everything up to that point for the sake of the audience... and also for Swipes, who slept through a good chunk of their trip back to the past.
  • Noodle Incident: Something apparently happened to Muriel, as Courage started crying when Ms. Bellum used her Ballyhoo to look like her to lure him in.
  • Official Couple: Forms one with Swipes, after the two of them are stranded in the past by Pat with only each other for company.
  • Theme Naming: Video on demand.
  • Those Two Guys: He forms a pair of passive observers and comic relief guys with Swipes. And a pair of boyfriends, it turns out.
  • Unusual Ears: No matter what form he takes, he will always keep his dog ears.
  • Voluntary Shapeshifting: "On Demand" allows Courage to transform into different objects, including weapons. Chapter 108 reveals that this is not limited to inanimate objects: for example, he can turn into a human.
    • Later chapters show that he can also take unnatural shapes - like opening a huge hole in his body - in order to dodge incoming attacks.

    Dee 

Dee Dee

https://static.tvtropes.org/pmwiki/pub/images/dee_1_s&s.png
Before the time skip.
After the time skip
Ballyhoo: Closed Caption
Blessing of: Twilight
Dexter's older sister, Dee's non-combat Ballyhoo and lack of fighting skills mostly see her relegated to scouting and grunt work. After a close brush with death, she becomes determined to train and toughen up.
  • Adaptational Angst Upgrade: In addition to being a lot smarter than in the cartoon, she's much more aware of her inferiority to her brother, and one of her flashbacks features her crying when Dexter insults her. The events of also leave her with PTSD after she nearly dies and loses her right eye, which leaves her frozen in fear the first time she enters combat again.
  • Adaptational Badass: In the original show, she's a regular preteen girl who mostly gets herself and others in trouble when messing with her brother's machines. Here, she's an experienced soldier willing to sacrifice her own life for the sake of a vital mission's success, and by Part 2 has become a resourceful fighter and infiltrator. She is almost unrecognisable as a character at this point.
  • Adaptational Intelligence: In her original series, she's a complete ditz who fools around with her brother's machines on a regular basis with absolutely no understanding what she's doing. Here, she's a canny and resourceful fighter provided with considerable willpower and determination.
  • Damsel in Distress: Wounded with a broken leg and vulnerable to getting shot by Sam, Pop has to save her despite her begging to let Sam shoot her rather than jeopardise the mission. She is once again in this position during the Alaska arc, thoroughly overpowered by Foghorn Leghorn, forcing Dex to come to her rescue. This trope continues pursuing her even after she receives the blessing of Twilight and gains the ability to use Closed Caption offensively. She puts up a great showing against Flap, but he ultimately manages to blindside her and might have turned her into an Antihoo abomination if Five had not intervened. This is the source of much turmoil for her, as she hates herself for not being able to pull her weight.
  • Eyepatch After Time Skip: In Part 2, she sports an eyepatch over her left eye, due to having lost it partway through Part 1.
  • Expository Hairstyle Change: She switched her Girlish Pigtails for a Tomboyish Ponytail to learn to train stronger. She later loses this ponytail.
  • Heart Is an Awesome Power: Closed Caption can translate any language into English, even the words of "Twilight", by manifesting subtitles in mid-air. It turns out that one of the "languages" that it can translate is Inner Monologue; this means that Dee can literally read other people's minds. It eventually evolves to the point that she can generate the captions as blunt force weapons against her enemies.
  • Meaningful Name: Dee's Ballyhoo allows her to create actual, visible subtitles. Initially, she used this just to translate languages; during the Time Skip, she learns to use it to read a person's Inner Monologue.
  • Theme Naming: Closed captions — text that describes the audio present in a video, in case the audio is unavailable, the viewer is deaf, or the device's volume is turned off. After meeting "Twilight", she gains the ability to manifest captions—including sound effects—as physical objects.
  • Trauma Button: While she's been training to become a fighter, the experience of losing an eye gave her serious PTSD.
  • Took a Level in Badass: After the Time Skip, she has trained herself to become a fighter, including learning how to use her Ballyhoo in battle (see Heart Is an Awesome Power above). She gains another level thanks to "Twilight" upgrading her power, allowing her to utilize her power as a versatile offensive weapon as well.

    Felix 

Felix the Cat

Ballyhoo: Unknown

A resistance agent sent out with Dee on a scouting mission in the ship.


  • Half the Man He Used to Be: He dies by being sliced in half by the older Shaggy clone.
  • Heroic Sacrifice: It's not shown, but according to Dee Felix gave up his life to save hers.
  • Nice Guy: Pops described him as a "good kid".
  • We Hardly Knew Ye: He shows up alive for barely a couple of strips before being unceremoniously murdered off-panel by "Mick".

    Olive 

Olive Oyl

https://static.tvtropes.org/pmwiki/pub/images/olive_s&s.png
Ballyhoo: Mute

A fleet officer who is first seen in flashbacks and is initially presumed dead in the present, but who is later seen directing an operation to prevent the President of the United States from nuking the ship.


  • The Chessmaster: She knew that the US President would nuke the ship if it became too active and ensured that Garfield would be there to stop him, and also knew that Mick would seek Velm out for her Ballyhoo.
  • Locked Out of the Loop: She seems to be in charge of intelligence, but apparently has no idea what Bugs, Mick, or Shag are up to.
  • The Lost Lenore: Subverted. When Sam is taunting Popeye, his comments imply that she is dead, but she's in fact alive and directing Garfield's operations. She and Pop just don't get along anymore.
  • Meaningful Name: She can selectively silence any sound she wants to.
  • Theme Naming: The Mute button on a TV remote.

    Garf 

Garfield

https://static.tvtropes.org/pmwiki/pub/images/garf_s&s.png
Ballyhoo: Picture in Picture

A Toone agent infiltrating the White House to prevent a nuclear launch.


  • Adaptational Badass: In canon, he's a fat, lazy lump who's only really dangerous to spiders and people who try to steal his lunch. Here, he's a trained spy sent to infiltrate the White House to hold the President captive.
  • Meaningful Name: Garf's Ballyhoo allows him (who is a webcomic character) to open up small window-shaped portals.
  • Theme Naming: Picture-in-picture — having one program on the full TV screen, and at least another one in a small window. Moreover, the way Garf activates his power is to hold out his hands in front of him and make a rectangle with his fingers. In other words, he's creating a small window in his field of vision.
  • Thinking Up Portals: "Picture in Picture" allows him to create a portal out of thin air and to basically anywhere, and to close them at will. He demonstrates this by stranding a Secret Service agent who attempts to defend the President in the desert, and later by using another to drop out of the White House once he's finished there.

    Five 

"Numbuh Five"/Abigail Lincoln

https://static.tvtropes.org/pmwiki/pub/images/five_s&s.png
Ballyhoo: Cue Card

One of the soldiers under Yoge.


  • Combat Clairvoyance: Of a sort. "Cue Card" doesn't let her see into the future per se, but it does tell her precisely what to do in order to respond to the next attack that will come her way — for example, instead of knowing that the next attack will be a sweeping kick, she'll know that she will need to jump.
  • Death Dealer: The cards created by "Cue Card" can also be thrown as sharp projectiles.
  • Domain Holder: What Five essentially is inside her Full Script bubble.
  • Don't Think, Feel: How she defeats Dee in the sparring match. Dee can read her mind, so she rushes Dee and attacks purely on instinct and desire to win.
  • Irony: Her Ballyhoo manifests as a set of cards. Her bio states that her only dislike is "card games".
  • Logical Weakness: Cue Card: Full Script is incredibly powerful, sure, but in the end it IS still made up of cards, and if those cards are damaged, then Full Script goes down with it - at least, if Five having to swap places with Courage is anything to go by. It also does seem to have a size limit, as evidenced by Five only taking in one car of the train.
  • Meaningful Name: "Cue Card" manifests as a set of cards. Whichever card Five picks will depict what she'll have to do next — usually to avoid the next enemy attack.
  • Necessary Drawback: Five's cards remain blank until she draws them. Meaning that if she's unable to draw them, she cannot predict the future.
    • Similarly, for all her power while in Full Script, Five still has a mortal mind and can't focus on everything at once, which can cause...issues considering the kind of power she has. This is best demonstrated during the Emergency Arc, where she spends most of it fighting Eddy off-screen, and the unfortunate human bystanders who are also caught in Full Script get some lovely And I Must Scream on account of Full Script showing them some alternate timelines while Five is preoccupied.
  • Reality Warper: Cue Card Full Script creates a "bubble" of cards. Inside of it, Five can effectively replay events over and over and negate any attack.
  • Theme Naming: Cue cards — cards with notes that remind the actors what to say or do. Later on, she develops an evolved version of her ability called Full Script. A script also tells the actor what to do, but it's much more complete.

    Mand 

Susan "Mandark" Astronomanov

Ballyhoo: Broadcast

A Toone agent who ends up being the one to find Velm supposedly in Alaska.


  • Adaptational Heroism: In canon, Mandark was an Evil Genius and Evil Counterpart to Dexter with plans of world domination; here, he's a decent person, he doesn't have any antagonism towards Dexter, and he's a Resistance member.
  • Amplifier Artifact: He uses the new invention of Braino to expand the searchfield of his Ballyhoo by quite a bit.
  • Heart Is an Awesome Power: Broadcast is a simple Ballyhoo that lets him locate nearby Ballyhoo users. Thanks to the Braino chamber, "nearby" now means all the way up to Alaska at the very least.
  • Meaningful Name: Mand's Ballyhoo refers to being able to able to send out a wave of Ballyhoo energy and pick up the location of other Ballyhoo users.
  • Psychic Radar: Mand's Ballyhoo lets him detect and locate the presence of nearby Ballyhoo users, picking up their "broadcasting" signals.
  • Theme Naming: Broadcast — the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a one-to-many model.

    The Inspector 

Inspector Gadget

https://static.tvtropes.org/pmwiki/pub/images/the_inspector_s&s.png

A Toone agent who is also a cyborg.


  • Adaptational Attractiveness: Inspector Gadget in his original series has an elongated face, a massive nose and generally goofy facial features. The Inspector as depicted here has a shorter face and nose, messier hair with bangs and even chin stubble, making him look younger on top of more rugged and conventionally attractive looking.
  • Adaptational Intelligence: Inspector Gadget is normally a bumbling buffoon who only shows his (admittingly massive) competence when he knows the people he cares about are in danger. Here, he's a no-nonsense badass capable of quick and precise pre- and mid-combat analysis of his foes.
  • Adaptation Species Change: In the original show, he's implied to be a Cyborg, possessing both mechanical parts and human biological needs. In the comic, he's explicitly shown to be a fully mechanical robot albeit with the mind of his creator.
  • Batman Can Breathe in Space: Sent to the moon to investigate what Mick wanted with it, and he feels no need to change up his usual outfit for the mission. Justified, as he's entirely mechanical, and therefore doesn't NEED to breathe.
  • Brain Uploading: Penny duplicated her own mind into the robot she built, giving him a personality. Initially, he considered himself a part of her; later on, he developed his own personality and individuality as "the Inspector".
  • Clone Angst: It took him a while to accept that he was born as a copy of Penny. By the time the story takes place, he seems to have adjusted pretty well.
  • Darker and Edgier: He is not the happy-go-lucky inspector readers normally know him as. His Establishing Character Moment is Shag bumping into him and Gadget glaring at him with annoyance. He also appears to have some baggage over being a cyborg.
  • Fantastic Racism: Despite his impressive contributions to Toone, he was apparently never promoted simply because he cannot gain a Ballyhoo.
  • Pre-Asskicking One-Liner: "Analyzing Ballyhoo data... Analysis: Weak."
  • Related Differently in the Adaptation: In the original show, Penny was Gadget's niece. In Scoob and Shag, she's his creator and mental template.
  • What Measure Is a Non-Human?: He appears to have some insecurity over how much of him is machine compared to being organic. When JFK's Ballyhoo fails to work on him (only works on non-living entities), he actually thanks him for reminding him that he is in fact alive and living.
  • Which Me?: In his flashback, he uses different pronouns for himself. He starts with "I" when he talks about Penny's memories of building the cyborg, as if he was Penny; then, after Penny copies her personality into the cyborg's AI, he uses "we". Finally, after some time, he changed so much that he considered himself a separate individual from Penny — therefore using "I" again.

    Dex 

Dexter

https://static.tvtropes.org/pmwiki/pub/images/dexter_s&s.png
Ballyhoo: Compression

A Toone agent who's part of the R&D department.


  • Adaptational Angst Upgrade: His relationship with his parents in canon is that of a genius kid trying to keep his lab a secret from his loving but oblivious parents. Here, it's implied his parents were Abusive Parents who expected too much from him and Dee, and to spare his sister, he shouldered all of their expectations onto himself. It gave him anger issues that he vented on Dee in the process, and he deeply regrets mistreating her.
  • Annoying Younger Sibling: In trying to shoulder all of his parents' expectations to protect Dee, he turned into an angry kid who frequently lashed out at her. He later apologizes to Dee for mistreating her in "Compression".
  • Big Brother Instinct: Inverted. He's younger than Dee, but seeing her in harm's way immediately results in Dex blasting off Foghorn's arm. There's also how, when they were younger, he took on all his Abusive Parents' expectations upon himself so he could spare Dee, but at the cost of giving him anger issues that he took on Dee instead.
  • Child Prodigy: He at least looks like a kid, and is the same boy genius and inventor as his animated self. It's later deconstructed: his parents "expected too much" from him and Dee, and it's implied that they were abusive. The reason why Dex is such a prodigy is because he pushed himself to his extreme limits in order to take all his parents' expectations upon himself, hoping to spare Dee. Unfortunately, this left him with anger issues that he took on Dee, which is precisely what he was trying to avoid.
  • Hammerspace: His Ballyhoo essentially works like Mr. Compress' Quirk: by touching an object, he can compress it into a tiny marble. He can then restore the object to its previous size by throwing the marble that contains it.
  • Jerk with a Heart of Gold: He seems a bit inconsiderate and dismissive of his sister's feelings, but he's on the good guys. That and he is insistent on his sister avoiding combat so she doesn't get hurt.
  • Killed Off for Real: He succumbs to his injuries after Velm's rescue.
  • Meaningful Name: Compression allows him to compress anything he touches into a tiny marble.
  • Pre-Mortem One-Liner: When he kills the Preacher via strangulation, he sends him off with "go to Hell".
  • Science Hero: Much like his animated self, he makes heavy use of his gadgets and inventions in combat.
  • Theme Naming: Compression, which has various meanings in information science.

    The Sentry 

Jenny Wakeman/XJ9

An old Toone sentry unit who was repurposed for production at Studio N, found in the Alaska base by the Resistance.


  • Adaptational Backstory Change: Rather than being made by Nora Wakeman, Jenny was a sentry unit made by Toone who later got repurposed for production, and according to the Inspector was likely worked on by Penny.
  • Non-Standard Character Design: At least compared to the comic's current artstyle - whereas most of the Toones are stylized in some capacity, or have a clear difference to more easily tell them apart (see: Eddy's facial scarring), Jenny looks basically identical to how she did in her show. Her eyes are also blue, although this is due to the fact that her battery was charged with Scoob's Channel energy.
  • What Measure Is a Non-Human?: If she has any intelligence beyond her prior use as a sentry, no one seems to be aware of it, judging by how the Resistance was able to take Jenny without any pushback while all the other Toones found at the Alaska base were taken in by the Martians. Time will tell if this is the case or not.

Commander One's Faction

    Commander One (Major Spoilers) 

Mickey Mouse

https://static.tvtropes.org/pmwiki/pub/images/number_one_s&s.png
Ballyhoo: Power

The head commander of the Toones and the real Mickey Mouse.


  • And I Must Scream: He seems to have intended to go into Containment 1 in suspended animation. Instead, Velma locked him in there awake, consigning him to fifteen years in utter isolation in a confined space with absolutely nothing but the Voices for company.
  • The Atoner: Privately admits to Shaggy that he's made a lot of mistakes that he can't fix. Unfortunately by the present day he seems to have been corrupted entirely.
  • Disproportionate Retribution: Kills Sam for being loud. Fridge Brilliance is at play here. He has spent way too long in complete silence, with only the voices of his admirers to keep him company.
  • Do Not Adjust Your Set: During "News", Mickey is making a speech across the Earth's media stations which is mentioned on the news as a viral video. Swiper is watching this on his smartphone and there's the implication that it was already uploaded to Youtube due to its viral nature.
  • The Dreaded: Even Bugs, one of the most powerful Ballyhoo users in the setting, is horrified upon realizing Mick has been let loose. Her sole response to Mick showing up is a simple "oh shit'. Even working together, Bugs and Scoob — two high-level Commanders — can barely match him.
  • Hammerspace: Power allows him to turn off and on anything he chooses, essentially giving this effect as demonstrated on Sam.
  • Iris Out: How the manifestation of Power looks... sort of. The "iris" is the target's entire body, which then collapses in on itself before vanishing.
  • Logical Weakness: The effect of Power can be stopped by Bugs's Dead Air. A TV without any reception is useless whether it's on or off.
  • Meaningful Name: He describes his own Ballyhoo as the ability to turn anything "off" and back "on" whenever he wants to — making it essentially a power switch. It's also the most powerful and broken Ballyhoo so far.
  • Non-Standard Character Design: He has red eyes in the middle of an otherwise black and white comic, which is commented on.
  • Omnicidal Maniac: His grand vision is to "cleanse" Earth to "wipe the slate clean" of Ballyhoo.
  • One-Hit Kill: His Ballyhoo, Power, seems to work like this. He doesn't move, doesn't even twitch, his enemy just dies. It's later revealed that he can turn anything "on" or "off" at will. According to him, his Ballyhoo has no counters, though it's later revealed that there seems to be a short period before the Iris Out effect can kill a target, and Bugs's Dead Air can snuff it out before it triggers.
  • Power Floats: In the present, his obscene amounts of Ballyhoo power allows him to freely levitate himself.
  • Red Eyes, Take Warning: Unlike other characters, his eyes and Magical Eye Streamers glow red when he uses his powers. The glow from his eyes is strong enough to actually light up parts of the scene in episode #74. The fact that his eyes are a consistent color is also a hint at how much his Ballyhoo energy corrupted him or so it seemed. If the current tendency holds, it may instead indicate that he has made a deal with a yet-unknown cosmic entity in the same vein as "Twilight".
  • Sanity Slippage: Much like Bugs, his presumably enormous reserves of Ballyhoo energy have tainted his mind. Unlike Bugs, rather than being driven to fourth wall breaks and psychosis, Mick seems to have snapped entirely under the strain. Spending a long time in Containment 1, all alone with the voices in his head, obviously didn't help.
  • Sealed Evil in a Can: Spent most of the comic locked inside Containment 1. While "Mick" is considered Ambiguously Evil there doesn't seem to be any ambiguity over the true Mick.
  • Shout-Out: Mick's Ballyhoo, "Power", is visually and functionally identical to Kamui from Naruto, though nothing about the ability requires his eyes.
  • The Stoic: In the present, he shows little emotion outside of mild irritation and melancholy. There's a notable aversion in episode #96: while he's explaining his motives to Ger, he's sporting a Slasher Smile.
  • Theme Naming: The Power button on a TV remote.
  • Tyrant Takes the Helm: During "News", Mick announces that he has control over the Earth's governments and militaries and that humanity has no choice in the matter. It ends with Velm using Format, implying that Mick intended to have humanity's memories wiped.
  • Unwanted Revival: In addition to making things and people vanish by turning them "off", "Power" can bring them back "on" again. He generally brings people back this way to serve as meatshields.
  • Weak, but Skilled: By no means is Mickey weak normally, but he fills this role during his battle with Channeled!Shag. The latter has much more physical strength than Mick and amply enough speed and reflexes to avoid his Power One-Hit Kill, even when spammed. However, Mick's far superior battle experience and the versatility of his ability allows him to abuse the environment to his advantage and prevent his opponent from landing a solid hit before the Channel's duration runs out and Shag is left normal again.
  • Well-Intentioned Extremist: His ultimate goal, at least initially, was to stop the corruption Ballyhoo has had on the Toones, saving his people from Sanity Slippage and infighting. The way he insists on doing this, however, is by bringing Antihoo to people with Ballyhoo, calling it a "cleansing". Notably, this seems to exclude himself, as his original plan was to put himself in a protective stasis pod while leaving everyone else to the war that would break out. Episode #96's flashback shows that his motivation currently is not to stop Antihoo, but to discover how to control both Ballyhoo and Antihoo at the same time, so that Toones can become gods.
    • During "News", Mick claims that his takeover of the Earth's government and militaries is for their own good. It's likely that Mick needs them in order to combat the Martians that have taken his home planet.

    "Mick" 

"Mickey Mouse"/Norville "Shaggy" Rogers

https://static.tvtropes.org/pmwiki/pub/images/mick_s&s.png
SPOILERS
Ballyhoo: Jump Cut

One of the first people Scoob, Shag, and Kerm meet. He is not what or who he seems.


  • Absurdly Sharp Blade: Jump Cut lets him slice through any material in a thirty-foot radius.
  • Ambiguously Evil: He went out of his way to murder poor Felix for some reason. Also, for some reason he wants the picture of Goku Shag is carrying and isn't taking no for an answer, activating his Ballyhoo to threaten him into handing it over. It turns out he wants to use the access card inside the frame to free the actual Mick.
  • Ambiguous Situation: It's unclear for most of the comic if he's actually Mickey Mouse. He's not. He's another Shaggy. Though this begs the question of if he's the original Shaggy or if he's another clone. It's later revealed that he is, in fact, a clone of the original Shaggy.
  • Creepy Good: He's downright terrifying to look at, with a gruesome Ballyhoo, but appears to be fully on Scoob's side. Emphasis on "appears".
  • Crippling Overspecialization: You'd thinkhaving a powerful Ballyhoo like Jump Cut would make it trivial to defeat Shag, right? Nope. Turns out Protagonist!Shag is so used to fighting without a Ballyoo (and also good at running) that he is rather agile, whereas this Shag has gotten so reliant on Jump Cut and its instantaneous speed that his body movements have become significantly more sluggish, and the actual movements required to perform Jump Cut are easier to avoid than they should be, allowing his opponent to evade, get behind him, and retaliate.
  • Foreshadowing: His costume hints at who his allegiance lies with.
  • Knight of Cerebus: His debut marks the strip taking a sharp turn into horror and drama, and its transitioning from a simple gag-a-day affair to a much more complex and less comical myth arc.
  • Meaningful Name: Jump Cut allows the user to cut through anything. However, it also grants him enhanced agility (hence the "Jump" part).
  • Nonstandard Character Design: Most characters look fairly similar to their canon designs. Mick looks like a human-sized man wearing a creepy Mickey Mouse suit. A close-up of his face reveals a visible human eye through the head's eyeholes. It is indeed a mask, and an explosion causes him to lose it at the end of episode #72.
  • The Pig-Pen: While most characters in Scoob And Shag aren't exactly clean, Mick stands out for being near constantly coated in grime, blood and dirt. Even in his very first appearance, his clothes are tattered and torn. He's hardly doing better under the mask, with quite a messy beard.
  • Powers Do the Fighting: This attitude almost proves to be his undoing when Shag, who lacks a Ballyhoo, is able to avoid his attacks with sheer skill alone, while he isn't able to keep up. Unfortunately for the Shag we know, he just remedies the problem by putting more power into his Ballyhoo to absolutely raze the whole area around him, rendering the speed advantage moot.
  • Single-Stroke Battle: Specializes in dishing these out using his Ballyhoo, Jump Cut.
  • Spin Attack: When Shag starts getting the upper hand on him, he uses Jump Cut Full Rotation, turning himself into a tornado of Razor Wind.
  • Theme Naming: Jump Cut.
  • Used to Be a Sweet Kid: Flashbacks portray him as a dutiful, if quiet and unassuming, soldier under Scooby. Cloning seems to have turned him into a violent thug who treats his other clones as tools to dispose of. Oh, boy, it gets worse. He actually tried living a normal life for a while on Earth, and even got a girlfriend... only to be triggered by seeing a person in a Mickey Mouse costume, causing him to trigger Jump Cut and kill him by accident. Right in front of said girlfriend. As his life falls apart around him, he decides to take the costume for himself and goes off the deep end.

    Pat 

Patrick Star

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000918_webtoon.jpg
Ballyhoo: Rerun


  • Adaptational Intelligence: He's much smarter than Patrick is in his home series, able to keep his mind wrapped around the intricacies of his incredibly complicated Ballyhoo and flawlessly carry out orders given to him decades in the past.
  • Can't Take Anything with You: Downplayed. While Patrick can take things and people with him when he travels to the past using "Rerun", they can't interact with anything and are invisible. Played Straight, however, when he travels back to the present.
  • Character Filibuster: Upon arriving in the past, he gives a long-winded explanation of his powers and what he just did to Swipe and Courage, only slowing down to elaborate on how, for him, everything the duo has yet to do has already been done, and as such it will all work out.
  • Face Death with Dignity: Due to time travel stuff and the Stable Time Loop, he knows exactly when and where he is going to die due to seeing his future self get killed by Mick, but he returns to the past regardless to deliver his final report, and doesn't even flinch when the time comes for Mick to ensure his silence.
  • Forced into Evil: He's technically working for Commander One, but only because of a Stable Time Loop the Commander forced him into. He appears to be allied with the Resistance otherwise and provides them necessary information.
  • He Knows Too Much: After he delivers his report, Mick kills him to make sure that he can't tell anyone else about what happens in the future.
  • Meaningful Name: "Rerun" allows him to go back to the past.
  • The Mole: Sort of. He's been forced into working for Commander One, knowing that in twenty-two years he will return to the past to give Mick a report on everything that is to happen, before meeting his end at the hands of Mick's Power. However, he otherwise helps the Resistance whenever he can.
  • Motor Mouth: Patrick goes on a long monologue explaining to Courage and Swiper how his Ballyhoo works, the nature of time, and why he sent them into the past. Swipes raises his hand and tries to interrupt him, but Patrick keeps going until he teleports elsewhere.
  • Stable Time Loop: Rerun creates these, and as such, Pat is only going through the motions when he uses it, because he already knows the result will work out.
  • Theme Naming: Rerun — a rebroadcast of a past episode or series.
  • Your Days Are Numbered: He's known for potentially twenty-two years that he's doomed to die giving his final report to Mick.

    Ger 

Gerald Martin Johanssen

https://static.tvtropes.org/pmwiki/pub/images/ger_s&s.png
Ballyhoo: Stunt Double

A Toone sent by Scoob to watch Shag's back after the Time Skip. He got a bit more than he bargained for when taking on the job, or so he said.


  • Age Lift: Gerald's gotten quite the age-up, going from being a fourth grader in canon to at least mid-to-late teens here.
  • Body Double: Stunt Double is basically Substitute move from Pokemon, allowing Gerald to create a duplicate of himself that he can swap places with in a pinch, which is pretty useful for avoiding attacks and fooling opponents. A later battle reveals the doubles are considered to be nonliving things.
  • Brilliant, but Lazy: Was noted to be like this by Arnold even before he got his Ballyhoo. Arnold's death had him get rid of the lazy part.
  • Cast from Hit Points: Creating duplicates consumes his stamina. Normally this is negligible, but creating hundreds of clones in a short time tires him out heavily.
  • Deliberate Injury Gambit: Pulled this with Snarf to manipulate Shag into revealing where Scoob was hiding.
  • Doppelgänger Attack: He can use "Stunt Double" to swarm opponents with disposable copies of himself.
  • Field Promotion: He was originally going to be promoted to lieutenant by Arnold's recommendation. Arnold being killed by the Martian invasion just made it happen sooner.
  • Foreshadowing:
    • Gerald says Scoob sent him to watch over Shag. When the fight against Antihoo Snarf goes south, he asks Shag if there's a place to get to Scoob or to get back up. That doesn't make sense. If Scoob told Gerald to watch over Shaggy, he probably would've already told him where to meet up in case something happened.
    • Also, if he knew about the meeting place Scoob and the others were going to, he would've just taken Shaggy and booked it to that location instead of asking Shaggy where to go. But he doesn't.
  • Grievous Harm with a Body: He can throw his own duplicates as projectiles. In one instance, he creates a literal tidal wave.
  • Heel–Face Turn: He agrees to help the heroes find Velm and seems genuinely regretful about his actions.
  • Meaningful Name: The Ballyhoo "Stunt Double" allows Gerald to create a duplicate of himself that he can freely swap places with, enabling him to evade attacks and avoid getting injured.
  • Me's a Crowd: "Stunt Double" lets him create a double of himself, though it's limited to a single clone and it's not very strong. Later on, once Gerald stops holding back, he creates enough clones to literally bury Shag.
  • "Not So Different" Remark: When talking with Scoob about siding with Commander One in exchange for the chance of reviving Arnold, Gerald justifies it by saying Commander One tricked him and asking if Scoob would've done the same for Shaggy. Scoob immediately shoots him down with this line:
    Scoob: Mick ricked you recause you were relfish... And I'm rot rike you.
  • Reformed, but Rejected: He turns back to the side of the heroes, but the others still don't trust him and consider him a traitor.
  • Seeks Another's Resurrection: He joined Commander One on the chance that mastering the secrets of Ballyhoo could bring Arnold back.
  • Telescoping Staff: He uses an extendable staff in combat.
  • Theme Naming: Stunt double — an actor who specializes in handling stunt shots in place of the original actor, mainly to avoid the risk of the main actor becoming injured during shooting.

    JFK 

John F. Kennedy

https://static.tvtropes.org/pmwiki/pub/images/jfk_s&s.png
Ballyhoo: Satellite

A Toone who attacks Ger and the Inspector during the raid at the Alaska base.


  • Adaptational Villainy: JFK was a Jerk Jock who was a Jerk with a Heart of Gold at best and a Jerkass at worst in the original show, with the revival series of the show giving him plenty of Pet the Dog moments. His version in the webcomic is far more arrogant, murderous, and malicious.
  • Body Horror: He starts by coughing blood that dissolves part of his hand and his entire lower jaw. Then his body twists itself like the two lovers from Uzumaki and his ribcage opens, forming a set of blades and exposing his organs in the process.
  • Cast from Hit Points: He visibly clutches his chest and starts sweating after a few minutes of combat. This was after his Ballyhoo went from "weak" to inexplicably far stronger, Foreshadowing that he used a serum to power himself up at the cost of damaging his own body.
  • Gravity Master: His power allows JFK to manipulate the gravity of inanimate objects, making them orbit around himself. His gravity pull is incredibly strong, which means that any object he affects can accelerate until it becomes a very fast projectile — and he's pretty good at directing them where he wants them to go. After his transformation, his powers become even stronger and can affect living beings.
  • Meaningful Name: "Satellite" allows JFK to make objects orbit around him without actually hitting him.
  • Super Serum: Apparently why his Ballyhoo is stronger than normal. He has injected himself with someting that appears to augment his Ballyhoo and he's already done so twice. But Ger and the Inspector push him into a third dosage...
  • Theme Naming: Satellite — referring to the communicatations satellites orbiting the Earth which could deliver television programming to viewers by relaying it through said satellites and being picked up satellite dishes.
  • Yin-Yang Bomb: According to the Inspector, he activated his Ballyhoo while his body was being taken over by Antihoo due to taking too many serum shots. The end result is that he becomes an Antihoo monster, but his Ballyhoo becomes even stronger than before. If Snarf is any indication, JFK might still have some amount of control.

    The Preacher 

Foghorn Leghorn

https://static.tvtropes.org/pmwiki/pub/images/the_preacher_s&s.png
Ballyhoo: Resolution

A religious Toone monitoring the Alaska base who ambushes Dee and Dex.


  • An Arm and a Leg: He gets his arm, and most of his shoulder, ripped off by Dex for hurting Dee.
  • Breaking the Fourth Wall: As with Bugs, a sign of his Sanity Slippage. Additionally, his Ballyhoo changes his own pixel resolution.
  • The Brute: In terms of demeanor, he's unusually suave and well-spoken for the type, but in terms of power, he's definitely in Brute territory. He is already physically big and strong, but his Ballyhoo pushes him into genuine juggernaut territory. However, thus far it doesn't seem to be very versatile.
  • Churchgoing Villain: He's a devout Catholic and perfectly happy to quote the Bible as he beats Dex into a wall.
  • Cluster F-Bomb: As soon as things go badly for him, he drops the religious act and starts spewing profanities.
  • Cocky Rooster: Like his inspiration, he's proud, confident, smarmy to his opponents and very cocky in dangerous situations.
  • Egocentrically Religious: Part of Foghorn's religious fervor is because he believes God gave him a Ballyhoo for a higher purpose. He even seems to view his attacks on other Toones as proof he's more deserving of His gifts than the others. Naturally, this makes him willingly blind to his own sins.
  • Feathered Fiend: A rooster and one hell of a physically imposing villain.
  • Funny Animal: Duh.
  • Hypocrite: He is a devout Catholic who claims himself to be a man of God, but he not only is too happy to use physical violence (something the Bible condemns), he also spews profanities the moment things don't go his way. Dex lampshades it.
    Dex: My, my... How unchaste for a man of God.
  • The Juggernaut: Fitting one of the Looney Tunes, Foghorn's power is massive. He can change the density of his body while allowing him to keep full control of his movements. The result is a rooster who hits hard, doesn't take much damage in return, and is very hard to slow down.
  • Karmic Death: He believes himself to be above others just for possessing a Ballyhoo, and uses his religion as a way to boast his superiority. He is crippled and strangled to death by Dex, another Ballyhoo user who is not only willing to admit his own faults, but is way more experienced than the Preacher.
  • Logical Weakness: Resolution can harden your body and make you more resistant against physical attacks, but this won't protect you against special abilities. Also, if someone is already strangling you, hardening your neck won't help you breathe.
  • Meaningful Name: "Resolution" allows Foghorn to change his own density at will. Pixel resolution can be interpreted as a form of density: how many pixels there are in one image.
    • Buffer Barrage is a quick flurry of strong punches that bypasses one of the weaknesses of Resolution - namely, the fact that the user cannot make the same body part both strong and fast at the same time. Data buffers are used by computers to speed up certain processes.
  • Multiform Balance: Played with. Normally, Resolution allows the Preacher to either decrease his own density, which increases his speed; or increase it, which increases both his durability and the power of his attacks. However, if he changes his own density mid-move in a precise manner, he can can be both fast and strong, making himself a Lightning Bruiser.
  • Rapid-Fire Fisticuffs: His ultimate attack, Buffer Barrage, works as such. Justified as his ability to shift his density allows for him to reduce the weight of his arms in order to move at the necessary speed.
  • Religious Bruiser: One of the most formidable characters in the setting in terms of raw physical strength, enough to hit Dee through multiple walls, and spouts Bible quotes on a dime.
  • Painting the Medium: Increasing his own density makes him much more detailed, while decreasing it makes him look pixelated.
  • Smug Super: He sees his powerful Ballyhoo as a gift from God and is all too eager to demonstrate its power to those he deems sinful.
  • Southern Gentleman: Well-spoken, affable, and has the vibe of a southern preacher, although this façade melts when he's actually threatened in battle.
  • Theme Naming: Resolution — as in "pixel resolution".
    • The "Buffer" part of Buffer Barrage refers to a kind of computer memory used to speed up certain processes.

    Flap 

Flapjack

https://static.tvtropes.org/pmwiki/pub/images/flapjack_6.png
He loves Earth memes.
Ballyhoo: Sharpness

The partner-in-crime of the Preacher.


  • Adaptational Jerkass: Is far more sadistic, rude, and villainous than his canon counterpart.
  • Curb-Stomp Battle: He quickly defeats Dex, although the latter was already severely injured. Then he's on the receiving end of this trope when Dee evolves her Ballyhoo, and is afterwards broken from being killed repeatedly by Five's Cue Card Full Script.
  • Enfant Terrible: He looks like one anyway. His first words in the comic is a bored request to kill Dex and Dee. After injuring Dex, he indulges in browsing internet memes on his smartphone before turning his attention to Dee.
  • Face–Heel Turn: In a meta sense. Not only does he work for an antagonistic faction but he's far more bloodthirsty and callous than he ever was in his own show where was very innocent and kind.
  • Foil: To the Preacher. Both have a Ballyhoo whose name relates to the quality of an image, and that alters the user's body; however, Resolution primarily boosts the user's defenses, while Sharpness is completely offensive in nature. The Preacher is old, wise (or at least tries to look such) and associated with religion; Flap is young, openly childish and loves modern memes.
  • Meaningful Name: "Sharpness" allows Flap to sharpen parts of himself, turning them into deadly weapons that can easily pierce a body.
  • Semantic Superpower: "Sharpness" isn't just limited to turning limbs into blades; it can sharpen every part of Flap's body. This includes turning his spit into needle-like projectiles, or congealing the blood coming out of an injury into a spiked mace (which also has the added benefit of stopping the bleeding).
  • Theme Naming: Sharpness — as in "visual sharpness".

    Ms. Bellum 

Ms. Bellum

Ballyhoo: Unknown, Illusion-Based
A member of Commander One's team, stationed at Alaska.
  • Adaptational Villainy: Compared to her canonical counterpart, she's much more evil here and proves herself to be the most competent of the Alaska team.
  • All Your Powers Combined: After her rebirth as an Antihoo fusion monster, she's able to use her Ballyhoo in addition to Flap's Sharpness, Foghorn's Resolution and JFK's Satellite.
  • Body Horror: She's able to mind control Pop using a disgusting fleshy looking cable from her face, and her arms become fleshy tentacle-like veins when she absorbs her fallen allies.
  • Combat Tentacles: Her Ballyhoo eventually turns out to let her morph her face into a huge mass of tentacles, which she uses to chase down Pop, Swipes, and Courage.
  • Determinator: Bellum doesn't even let the idea of facing down with two Commanders and Shag charged up via Channel (who could keep pace with Commander One) stop her, immediately recovering from Shag's attack and fusing herself with the corpses of her defeated comrades to attempt to take down their escape ship.
  • Facial Horror: Using her Ballyhoo turns what should be her face into a swirling void. Which is revealed to extend out of her face and wrap around her victim's head to mind control them, as seen with Pop. This evolves into full-on Body Horror once she fuses with her comrades and takes the Antihoo serum, becoming a massive monster of tentacles shaped into a somewhat human figure, with one of her "main" arms ending in a Sharpness-formed spiked mace and another being a Satellite-based tornado. The only thing recognizable about her at this point is her trademark frizzy orange hair.
  • Faster Than They Look: Their fusion form is able to move quickly due to using Foghorn's Resolution to change the density of it's body.
  • Climax Boss: Ms Bellum serves as the final climactic challenge for the Alaska arc, and is powerful enough that she pushes Scoob into completing his deal with Illapa.
  • Foreshadowing: During Swiper and Courage's fight with her, Pop hallucinates them both as a singular Antihoo monster instead of two separate ones. Later on, she becomes a fusion Antihoo monster herself.
  • Fusion Dance: Once Channeled Shag decimates her and cleans up the rest of the Alaska base, Bellum drags the corpses of JFK, Flap, and the Preacher out with her and injects herself with two needles of Antihoo serum like the one JFK used, fusing with the three of them into a giant monstrosity with access to all four of their Ballyhoos at once in order to face off against Channeled Shag, Scoob, and Bugs.
  • Godzilla Threshold: After her defeat, she injects herself with JFK's Antihoo serum and absorbs the corpses of JFK, Flap and the Preacher, becoming an Antihoo monster with the others' Ballyhoos. This in turn prompts Scoob to reach his own threshold to defeat her.
  • Humanoid Abomination: While the other members at least can talk and seem to have some degree of humanity, Ms Bellum is a far more monstrous being whose appearance hides the sheer horror of her abilities. Her Antihoo corrupted fusion form takes this to its logical conclusion and into borderline Eldritch Abomination territory, being a monstrous fusion of herself and the corpses of her fallen allies which forces Scoob, Shag and Bugs to pull out all of the stops to defeat her.
  • Master of Illusion: Her currently-unnamed Ballyhoo is apparently based around illusions. Courage sees her as Muriel before Pop snaps him out of it, revealing Ms. Bellum's face to be some kind of swirling void. Pop himself is shown to see Swipes and Courage as an Antihoo monster while under her spell.
  • No-Nonsense Nemesis: Given that Bellum is The Voiceless, she never spends time bragging about her Ballyhoo or posturing like most opponents, with this especially standing out among the Alaska crew. She never boasts about religion and being "chosen by God" like the Preacher, slacks off by browsing memes and joking around like Flap, or brags about her power and taunts her opponents like JFK. Bellum just goes in for the kill.
  • Psycho Serum: Wheras JFK is only seen using one needle containing Antihoo, Ms Bellum has two injected into her neck, and is able to use them to absorb her fallen allies and fuse into a massive monstrosity.
  • The Spook: Since she can't speak, absolutely nothing about her Ballyhoo is known other than the fact that she can create visual and auditory illusions with it, a drastic change from everybody else bragging about their Ballyhoo in much detail when given the chance.
  • The Voiceless: Aside from her Muriel guise, Bellum has not said a single word so far in the comic. Given her Facial Horror, it's questionable if she even can.

The Invaders

    The Invaders (Major Spoilers) 

The Martians

https://static.tvtropes.org/pmwiki/pub/images/martians_s&s.png
Them indeed.

The invaders who nearly wiped out the Toones and chased them to Earth, and who now seek to crush the remaining resistance.


  • The Heavy: They're not the true Big Bads — Mick's the one truly causing the story's conflict — but they're the main antagonistic force driving the plot and the primary foes that the Toones face.
  • Roaring Rampage of Revenge: They turn out to have a solid motive for invading Toone: the secret Ballyhoo experiments, overseen by Commander One, that infected presumably a good number of their populace after the Commander decided to use them as guinea pigs.
  • Wounded Gazelle Gambit: They invaded after claiming to have been invaded themselves, evidently trying to fool the Toones into providing assistance, and Bugs fell for it — it's implied the broadcast of the fake "invasion" was very convincing, however.
  • Wrong Context Magic: They, and those affiliated with them, are able to use abilities known as "Martian Arts". These are distinct from Ballyhoos, and Bugs shows that it is possible for the same person to use both.

    The Ruler of the Invaders (Major Spoilers) 

Queen Tyr'ahnee

https://static.tvtropes.org/pmwiki/pub/images/martian_queen_s&s.png
Ballyhoo: Unknown Ghost-based Ballyhoo or Martian Art

The ruler of the Martians, whose ambitions ultimately are what cause the surviving Toones to relocate to Earth.


  • Action Girl: Like in her original cartoon, and actually capable of challenging the Commanders in battle. Not only does she have her own Ballyhoo (or Martian Art?), she actually defeats the Mystery Inc. crew using it.
  • Authority Equals Asskicking: She's the queen of the Martians, and she faces down Scoob with confidence despite the devastation he inflicts on her forces. Scoob certainly takes her seriously. Also, her Ballyhoo is powerful enough to knock the Mystery Inc. crew off their ship, not even Scoob can stop her.
  • God Save Us from the Queen!: We don't know if her original characterization as being beloved by her people is retained, but considering her soldiers are loyal to her, this is possibly averted once again.
  • The Heavy: The leader of the main antagonistic force, but arguably not the main Big Bad in the present.
  • Small Role, Big Impact: Considering she's not a visible antagonist in the present, but the ruler of the Martians, her ambitions are ultimately what causes the entire plot to happen. She's also apparently the direct catalyst for Mystery Inc. as a group getting stranded away from the rest of the surviving Toones.
  • Traumatic Superpower Awakening: It's implied that her use of her Ballyhoo against Mystery Inc. was her first time, awoken by being cornered by Fred and Daphne using their Ballyhoos in combination against her, along with the pain of Burn In being used on her.
  • Uncertain Doom: She only appears in flashbacks, and her fate after derailing the spaceship she was on isn't made clear. Given that Bugs mentions a Martian Queen (who she has to keep out of the loop to maintain the alliance with Scoob's faction) during the Alaska breakout, however, it's likely she's still alive, though it is still possible that she was succeeded by another queen.

    The Noise (Major Spoilers) 

Bugs Bunny

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_001857_webtoon.jpg
Click here to see Bugs post-Time Skip
Ballyhoo: Dead Air
Blessing of: Twilight
A powerful and feared commander on the Martians' side, whose motives are a little bit more complex than they first appear.
  • Adaptational Gender Identity: Post-Time Skip, Bugs is revealed to be a trans woman, and presents as such while using she/her pronouns, while the canonical Bugs Bunny, while not confirmed to be cis, uses he/him pronouns instead.
  • The Atoner: She's allied with the Martians, but it's implied to be out of guilt that she couldn't save them or anger that Mickey experimented on them.
  • Ax-Crazy: She comes off as a complete psycho at first (which is implied to be due to her awareness of the Fourth Wall driving her to madness), but the later issues seem to imply there's more to her than just bloodlust.
  • Badass Longcoat: Her attire after going renegade.
  • Beware the Silly Ones: She is still as quirky as ever, but also unfathomably dangerous.
  • Breaking the Fourth Wall: She's so overloaded with Ballyhoo energy that she is able to hear the voices of the ones this power comes from. This includes the readers of the comic, and she addresses the audience personally multiple times, once informing us that we make her more powerful simply by reading the comic and encouraging us to keep it up, and once presenting us with a Sadistic Choice. Flashbacks imply that this is at least partly a reflexive action, and one that's difficult for her to control.
  • Deadpan Snarker: A lot of the characters fall into this, but she still stands out for being Bugs fucking Bunny.
  • The Dreaded: Everyone knows her, and everyone fears her. Even just being in her vicinity gives away just how immensely powerful she is, as her Ballyhoo aura visibly smothers the room.
  • Enemy Mine: While her fight with Scoob is still on in her mind, the two of them decide to work together when the real Mickey comes into play.
  • Evil Former Friend: To Scooby, her fellow Commander. They were good friends, before they found themselves on opposite sides of a war.
  • Fallen Hero: She used to be one of the greatest Commanders of the Toones. Now, she works for their enemies.
  • Foreshadowing: Post-time skip, she's seen with magenta eyes. At first, it seems like it might be a mere stylistic choice, but as it turns out, she's an agent of Twilight, an ancient magenta god-like being who also grants Dee her blessing later on.
  • Funny Animal: Duh.
  • Heel–Face Turn: Initially worked with the Martians to oppose the Toone forces trying to rescue Scoob, but after Mickey's release she seems to have stopped directly opposing the Toones and is now convincing the Martians to go after their common enemy.
  • Just Toying with Them: She has clearly not been pushed to her limits yet. Even when held at gunpoint by Scoob, she remains unflappable. This makes her reaction to seeing Mick freed a sign of just how deep in the shit the cast is at that point.
    Bugs: Oh shit.
  • Master of the Levitating Blades: Her Martian Art "Double-Edged Sword" allows her to summon a set of flying blades that she can additionally empower through Dead Air and use to perform a devastating attack referred to as "Twilight Eulogy".
  • Meaningful Name: Her Ballyhoo weaponizes static, and it's very deadly.
    • Twilight Eulogy as well. A eulogy is when you discuss a dead person.
  • Non-Standard Character Design: Chapter 100 shows that she gained magenta eyes after the Time Skip.This is later on revealed to be due to her gaining the blessing of "Twilight", which Dee also gets later on. In addition, her Dead Air has now changed from monochrome static to magenta static, matching her blessing color, just as Scoob's Channel energy and Dee's powered up Closed Captions match their own blessings.
  • No Ontological Inertia: While Dead Air starts destroying inanimate matter as soon as it makes contact, it requires some time to affect living beings. Additionally, if a living target manages to get out of range before getting completely erased, Dead Air's effects will be reverted.
  • Power of the Void: Her Dead Air consumes space around it until there is nothing left. She can also use it to Flash Step due to being immune to its effects.
  • Red Baron: She is known as "the Noise" after the white noise her Ballyhoo power emits.
  • Required Secondary Powers: Bugs is immune to the damaging effects of her space consumption. However, she's not immune to the suction effect - something she exploits to move very quickly.
  • Sanity Slippage: She previously held a somewhat stronger grip on her Breaking the Fourth Wall status, but has seemed to embrace it by the modern day.
  • Splash of Color: Similarly to Mick, Scoob, and Dee, Bugs actually has coloration in her eyes post-time skip, being magenta due to her deriving her powers from Twilight's blessing, and her Dead Air changes to a magenta color to match.
  • Theme Naming: Dead air — a period where no program is transmitted. Usually only static can be seen.
  • Trademark Favorite Food: Subverted. Instead of a carrot, she is seen snacking on a banana, so you know something must have gone wrong in her life.
  • Transgender: According to Word of God per their Instagram, Bugs is a trans woman post-Time Skip, though she would at first appear to be an Attractive Bent-Gender or a Wholesome Crossdresser as a reference to some episodes of Looney Tunes where Bugs would dress as a woman to fool certain antagonists.
  • We Used to Be Friends: She is visibly sad to have to fight her former friend Scoob, indicating that Bugs' reasons for going rogue may be more well-intentioned than she lets on at first.

    Sam 

Yosemite Sam

https://static.tvtropes.org/pmwiki/pub/images/sam_s&s.png
Ballyhoo: Infrared

A renegade Toone working for the invaders, Sam is tasked with hunting down the resistance hold up in the crashed starship.


  • Cold-Blooded Torture: With a gun, no less. He interrogates prisoners by shooting at and around them. using his Ballyhoo to avoid hitting anything vital. Practical? Probably not. Stylish? Certainly.
  • Combat Pragmatist: When faced with Popeye, whose Ballyhoo amounts to Bullet Time and therefore counters his, what does Sam do? Aim for Dee-Dee as she lies incapacitated on the ground, knowing that Popeye would literally rather take a bullet for her than leave her to die.
  • Cruel and Unusual Death: Mick uses his Ballyhoo to open a singularity inside him, which promptly erases him. Given he was screaming in pain and horror the entire time it was not pleasant. Later it's revealed that Power turns things "on" and "off", meaning his death was reversed, only for it to happen again.
  • Improbable Aiming Skills: What his Ballyhoo, "Infrared", amounts to. According to himself, he can shoot with precision down to the millimeters, and he certainly proves it when he intentionally just barely scrapes Scoob with a shot.
  • Meaningful Name: His Ballyhoo's name refers to infrared homing. Fitting for a power giving him literal near-perfect aim.
  • Nice Job Fixing It, Villain: When he finds out that Popeye has come out of the medbay, he is adamant on facing him personally. In doing this, he leaves Scoob with Droopy Dog (a noncombatant with a power only useful for surveillance) as his only guard. Sure enough, this allows Mick to effortlessly rescue Scoob, with a side-order of assassinating Droopy.
  • Quick Draw: He combines this with his Improbable Aiming Skills to become a deadly force on the battlefield. When Scoob pulls his gun on him, Sam shoots the gun right out of his hand before he can fire.
  • The Quisling: He works for the ones he perceives to be on the "winning side", and believes himself to be justified in doing so. However, given Bugs's motivations for switching sides and what Commander One put the Martians through, it's hard to say that Sam's not at least somewhat justified in aiding their cause.
  • Theme Naming: Infrared — the technology used by TV remotes.

    Droopy 

Droopy Dog

https://static.tvtropes.org/pmwiki/pub/images/droopy_s&s.png
Ballyhoo: Direct to Video

A traitorous canine Toone who works alongside Sam, and uses his Ballyhoo to monitor goings-on in the ship.


  • Creepy Painting: "Direct to Video" takes the form of animated, watchful paintings when seen from the receiving end.
  • Diagonal Cut: He dies when "Mick" slices off the top of his head this way.
  • Killed Mid-Sentence: "Mick" kills him in the middle of him stating his intention to warn Sam of the escaping Resistance members.
  • Meaningful Name: "Direct to Video" acts as a surveillance system, complete with Holographic Terminal.
  • Portrait Painting Peephole: His Ballyhoo is a play on this trope. Instead of using hidden peepholes, Droopy can remotely animate and see through his paintings' eyes.
  • We Hardly Knew Ye: Appears in two comic pages, dying on his second appearance.

    Daph 

Daphne Blake

https://static.tvtropes.org/pmwiki/pub/images/daph_s&s.png
Click here to see Daph post-Time Skip
Ballyhoo: Burn-In

A member of Mystery Inc., a pilot, and one of Scoob's subordinates in flashbacks. After the timeskip, she's shown working for the Martians alongside Bugs.


  • Fastball Special: After trapping Queen Tyr'ahnee with Freeze Frame, Fred throws Daphne in range so that she can follow up with Burn In.
  • Fire/Ice Duo: With Fred. They have powers focused on ice and fire, and they work best used together. Fred can only incapacitate a target momentarily but cannot deal much damage, while Daphne cannot affect a target if it simply keeps moving. Used in combination, however, they form a powerful combo that shuts a target down while simultaneously dishing out massive damage.
  • "It" Is Dehumanizing: She refers to Shaggy, a clone of the original individual, as "it" and "that thing", showing her disdain for him; Fred doesn't approve.
  • Meaningful Name: Daphne's Ballyhoo burns the target, but the effect can be suppressed if the target keeps moving.
  • Playing with Fire: She can hit her opponents with projectiles imbued with her Ballyhoo that cause them to start burning up. The main flaw is that this can be staved off if the target keeps moving. However, Fred's Freeze Frame prevents this, meaning they make an excellent combination.
  • Theme Naming: Screen burn-in — a problem affecting older screens, caused by showing a still image for too long. This works hand in hand with Fred's freeze frame, which is a major cause of burn-in.
  • We Used to Be Friends: Fred is the only member of Mystery Inc she's still close to in the present. She doesn't approve of the cloned Shag and is notably annoyed that Scoob still spends time with him. She was also completely disinterested in saving Velm from a prison site, and only helped save her by chance when looking for Fred. Although Velm's mind-wiping certainly gives her reasons to be bitter.

    Rolf 

Rolf

https://static.tvtropes.org/pmwiki/pub/images/rolf_s&s.png
Ballyhoo: Unknown

An ally of Bugs who intercepts Scoob and Shag at the prison facility.


  • Adaptational Badass: Rolf in his source series shows notable strength compared to the other kids, but nothing out of place for the setting. This Rolf has improved muscle mass and learned powerful fighting techniques that can put even a Commander in check.
  • Blood Knight: He enthusiastically attacks Scoob not out of antagonism, but because he's always dreamed of fighting him and wants to measure his strength against the legendary elite's.
  • Charles Atlas Superpower: He's strong enough to be able to seriously challenge Scoob in a brawl, despite explicitly not using Ballyhoo to do this — he is just that strong.
  • Enhanced Punch: Martian Art "Brush-Off Fist", which appears to harden Rolf's fist so he can deliver a punch with frightening force, being essentially Armament Haki.
  • Muscles Are Meaningful: In sharp contrast to his canon depiction, Rolf has a massive, highly developed upper body and the physical strength to match it.
  • Third-Person Person: He refers to himself exclusively using his first name.

Others

    Velm 

Velma Dinkley

https://static.tvtropes.org/pmwiki/pub/images/velm_s&s.png
Ballyhoo: Format

A member of Mystery Inc., and a communications officer serving directly under Scoob in flashbacks.


  • An Arm and a Leg: The torture she experienced at the Alaskan base eventually resulted in the loss of her foot.
  • Apologetic Attacker: She simply says "I'm sorry" to Kerm, before wiping his memories.
  • Broken Bird: It's shown that the events that led to the end of Toone, along with Scoob's time as a commander, broke her spirit. She's now content to be the only one who remembers their origins and live peacefully.
    Velm: You don't understand. You didn't know Scoob before he became a commander. You didn't see how it changed him. This time things can be different. No Ballyhoos. No ranks. Just the gang. Like the old days.
  • Chekhov's Gunman: The one closest to Scoob and Shag in the past is the one who wiped their memories clean. She also did this to Fred and Daphne.
  • Cold-Blooded Torture: It's implied during "News" that Velm was tortured until she broke and used Format as part of Mick's plan to mindwipe the Earth's population watching his video.
  • Important Haircut: Cuts her hair short after being rescued from the Alaska base.
  • It's All My Fault: Upon rescue by Shag, she tearfully blames herself for everything that's happening, believing it was her punishment for thinking she deserved to be happy.
  • Laser-Guided Amnesia: Her Ballyhoo allows her to selectively wipe people's memories, up to completely scrubbing their personal histories clean.
  • Meaningful Name: Format allows her to destroy the target's memories — just like formatting a computer disk.
  • Nice Job Breaking It, Hero: Her decision to lock Mick in Containment was definitely for the best... but not putting him in sleep mode, leaving him with only the Voices to listen to, completely shatters what sanity he had maintained. As revenge for this, Mick kidnaps her and forces her to use Format to mindwipe millions by way of viral video.
  • Perpetual Frowner: She does not smile once in the entire series. The one exception is in #83, but it's anything but a happy smile.
  • Small Role, Big Impact: See Walking Spoiler.
  • Spanner in the Works: When she learns of Mick's plans, she locks him in the power-nullifying chamber.
  • Theme Naming: Format — Completely wiping a memory storage device to restore it to factory settings.
  • Tragic Dream: All she wanted was to live in peace with her friends. The consequences of this were massive to the entire framework of the setting and characters.
  • Walking Spoiler: Even her Ballyhoo is a major spoiler. Despite her relatively minor presence in the series, she has had an enormous influence on the plot, being the reason why the rest of the Mystery Gang lost their memories of their true selves and why Mick ended up as a Sealed Evil in a Can.

    Fred 

Fred Jones

https://static.tvtropes.org/pmwiki/pub/images/fred_s&s.png
Ballyhoo: Freeze Frame

A member of Mystery Inc., and one of Scoob's subordinates in flashbacks.


  • An Ice Person: He can literally freeze his opponents by forming a massive chunk of ice around them. This makes Daphne's Burn-In significantly more potent if they use their Ballyhoos in combination.
  • Fire/Ice Duo: With Daphne. They have powers focused on ice and fire, and they work best used together. Fred can only incapacitate a target momentarily but cannot deal much damage, while Daphne cannot affect a target if it simply keeps moving. Used in combination, however, they form a powerful combo that shuts a target down while simultaneously dishing out massive damage.
  • The Heart: With the original Shaggy presumed dead long before the comic's start, Fred often puts in the most work to keep the tensions down in the aftermath. He's unfailingly kind to all members of the Mystery Inc, despite their increasingly complicated history, he brings out Daph's better nature by encouraging her to save various imprisoned Toones, and reaches out to Shag despite knowing he's "just" a clone.
  • Meaningful Name: Freeze Frame creates a giant frame made of ice. Anyone standing behind it (from Fred's perspective) will get frozen in place. Moreover, it combines with Daph's Burn-In for massive damage. In Real Life, showing a single image on a screen for too long (for example a freeze frame) may cause a burn-in.
  • Skewed Priorities: Even though he's been left starving in a prison, upon his rescue he tells Daph that he can't go to Mars because "there's no babes there".
  • Theme Naming: Freeze Frame — showing a single frame for an extended amount of time.

    Goof 

Goofy

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000229_webtoon.jpg
Ballyhoo: Unknown

The first person Shaggy encounters upon waking up in the mysterious facility. He's not long for this world.


  • Body Horror: Once his mutation kicks in, he turns into a horrific long-limbed abomination with a head like a gigantic cancerous growth mixed with a realistic dog's head.
  • Cloud Cuckoolander: Subverted. He hands Shaggy a picture of Goku with the insistence that it's supposed to help them figure out where to go, a seemingly nonsensical act, but this picture is eventually revealed to contain the key that opens Mickey's containment.
  • Nonstandard Character Design: Played with. When Goof is first seen in silhouette, he's depicted with his standard canon design. His next appearance has him drawn in the comic's regular style, or rather what the comic's regular style was at the time.
  • We Hardly Knew Ye: He appears in a total of four strips, speaking only in two of them, before his death.

    Mario 

Mario

Ballyhoo: Unknown.

A random plumber in the Haunted House who gets shot by Scooby.


    Commander Two(?) 

SpongeBob SquarePants

https://static.tvtropes.org/pmwiki/pub/images/spongebob_s&s.png
Ballyhoo: Unknown

The second-level commander alongside Betty Boop.note 


  • Beware the Silly Ones: Much like Bugs, don't forget he's one of the commanders, and one of the most powerful characters in the setting as a result.
  • Cloudcuckoolander: Out of all the introduced Toones so far, SpongeBob is the closest to his original characterization, even talking about jellyfishing during the meeting concerning the Martians. Whether he was always like this, this being a result of the Ballyhoo Sanity Slippage also known to be affecting three of his fellow Commanders, or both is unknown — though his best friend, Patrick, isn't affected by this trope.

    Commander Three(?) 

Betty Boop

https://static.tvtropes.org/pmwiki/pub/images/betty_boop_s&s.png
Ballyhoo: Unknown

The second-level commander alongside SpongeBob.note 


    Commander Five 

Homer Simpson

https://static.tvtropes.org/pmwiki/pub/images/homer_s&s.png
Ballyhoo: Unknown

The fifth commander, under Bugs, but above Scoob.


  • Adaptational Intelligence: He's Homer Simpson, who is typically a dumb oaf at the best of times. Here, he's a respected military commander, raising valid concerns about communicating with the Martians. He also takes action to have Bugs arrested when it turns out she is working with the Martians, though this doesn't amount to much.
  • Non-Action Guy: When he sees Bugs again, the latter insinuates that he spends most of his days behind a desk doing nothing.
  • Oh, Crap!: Homer's reaction when the Martians show up and unleash an invasion.
  • Sharp-Dressed Man: While Homer Simpson has worn fancy suits in canon, he's depicted with a stylish military uniform befitting of his rank as Commander.

    The President 

The President of the United States

https://static.tvtropes.org/pmwiki/pub/images/the_president_s&s.png

He's, well, the President of the United States of America. He's also one of the few only known people to show up on-screen who isn't a Toone.


  • Our Presidents Are Different: A mixture of President Target and President Personable. Aside from Garfield holding him hostage, he is clearly a moral man who isn't exactly thrilled with the idea of nuking the Toones' ship despite the potential danger that could risk getting out.

    The Desert King (Spoilers) 

The Original Norville "Shaggy" Rogers

Ballyhoo: Unknown, Possibly Jump Cut
The self-sacrificing and battle-hungry leader of a desert-based biker gang. This Shaggy is the original Shaggy Rogers, who perished under as-of-yet-unknown conditions.
  • Blood Knight: The Desert King loves combat. When Commander One mentions a "common enemy" while attempting to recruit him, Shaggy gets excited and proclaims that he "can't wait to rip them to shreds". This aspect of his personality is somehow bleeding through into the latest Shaggy clone during stressful and adrenaline-fueled moments.
  • Era-Specific Personality: The Shaggy we've been following is nervous, flighty, and (presumably) a Big Eater. The Desert King is confident, eager for battle, and actively and regularly refuses to eat food so that his shares can instead be given to other people.
  • Posthumous Character: The Desert King has been deceased long before the story even began, and has been replaced by several clones. How he died is unknown.
  • Stock Shōnen Hero: The Desert King's general personality is like that of a Shounen hero. Why his clones do not act the same way is unknown. Velma saying that 'they could never get the look in (the clone Shaggy's) eye right' implies it may be some sort of flaw in the cloning process.

    Eddy (Spoilers?) 

Eddy

Ballyhoo: Bottle Episode
A Toone encountered while three children are trick-or-treating. Eddy murders two of them and takes the third child's candy. It's also implied that he killed the train driver and trapped several humans in an endless void for his own amusement.
  • Disproportionate Retribution: Brutally murdered two children in retaliation for them resisting his attempt to take their candy.
  • Elite Agents Above the Law: He outright admits that the Toones own the police, meaning that they're effectively above the law. Worse still, Mick ensured that Velm's use of Format also prevents humans from physically harming a Toone, meaning that Eddy is one of many Toones who are effectively untouchable.
  • Even Evil Has Loved Ones: Eddy is rather upset that his friends Edd and Ed ended up being used as part of Mick's experiments due to their collective failure to deal with the Martians, causing them to be run off the moon.
  • A Fate Worse Than Death: Eddy bitterly tells the heroes to just kill him after getting beaten and tied up, as it can't be worse than what Mick did to Edd and Ed for losing the moon to the Martians.
  • For the Evulz: Eddy's motivations for killing humans is that he knows that as a Toone, he's above the law and therefore is free to kill anyone he likes without consequence.
  • Meaningful Name: A Bottle Episode is an episode of a TV show designed to cut down costs by filming in a single location with as few new props, actors and locations as possible. Eddy's Ballyhoo reduces the enemy's ability to escape by confining them to a single location.
  • Pocket Dimension: His Ballyhoo, Bottle Episode, involves trapping his enemies in an inescapable void, with any attempts to leave causing the area to loop around. As it turns out, this power isn't perfect, and Eddy can be prevented from seeing areas of Bottle Episode with the right Ballyhoo (i.e. Cue Card: Full Script).
  • Shotguns Are Just Better: His weapon of choice is a pump-action shotgun, which he used in his fight with Numbuh Five to blast through her cue cards.
  • Trademark Favorite Food: Averted. While Eddy initially asks a trick-or-treater if they have jawbreakers in their basket, he quickly confesses to actually hating them.
  • Would Hurt a Child: Brutally murdered two children in retaliation for them resisting his attempt to take their candy.

    The Count 

The Count

A vampire who has the robot town in their thrall, they've recently been unsealed and may be ready to start causing trouble again...
  • Sealed Evil in a Can: After the GIR Units are destroyed, one of their damaged heads sends off a signal which awakens The Count from a mechanical bed.
  • Tall, Dark, and Handsome: Though we don't see their face immediately because its covered by their long hair, The Count is a rather muscular individual wearing a black skintight body suit.
  • The Dreaded: After Robot Jones mentions The Count to Jenny and Gadget, he gets a few negative reactions before mentioning that he forgot that The Count sends shivers down everyone's spines.
  • Thin Chin of Sin: The only part of their face that is first sin is their pointy chin.

The Gods (Major Spoilers)

    In General 

Mysterious, cosmic-scale, godlike entities that seem to transcend reality. They are able to grant their blessing to Toones, massively increasing the power of their Ballyhoo.


  • The Faceless: Aside from their mouth, the faces of all Gods shown so far are devoid of any features.
  • The Old Gods: They appear to exist on some kind of higher plane of existence, and seem to have been around for centuries, if not more. Twilight claims to have been known by countless names throughout the ages.
  • Meaningful Name: They don't have names of their own, but humanity has worshiped them under many different names, matching those of real-world deities.
    • Eos and Aurora are references to the Greek and Roman goddesses of dawn with Chasca being an Ican goddess of dawn, twilight and dusk.
    • Illapa is named after the Incan thunder god and is wearing headgear from that culture.
  • Sacred Language: Being a cosmic deity, Twilight speaks a mysterious language unknown to mortals, but Dee is able to understand her through her Closed Caption Ballyhoo. Curiously, Scoob is able to communicate with Illapa normally.
  • Super-Empowering: They are able to massively increase the potency of a Ballyhoo, with the nature of the empowering seemingly varying depending on the God. Curiously, they seem to do this with a slider on a tablet-like device, implying that it's some kind of program rather than an innate power.
  • These Are Things Man Was Not Meant to Know: Twilight says that it is extremely dangerous for Dee to spend too much time in her realm, and offhandedly mentions the risk of her being "crushed under the weight of reality". Exactly what this entails is unclear, but madness is a real possibility.

    "Magenta" 

"Twilight"

https://static.tvtropes.org/pmwiki/pub/images/z0pq406.png
Blessing: Blessing of Twilight
First Appearance: Sharpness — 115

A mysterious, incredibly powerful alien being that decides to interfere with Dee's fight against Flap.


  • Fashionable Asymmetry: Her earrings are two different ones referencing her names.
  • Big Brother Instinct: They claim to have siblings, who are involved with the Toones somehow, and specifically choose to help Dee because she cares about her brother.
  • I Have Many Names: They list off multiple names that humans have called them, such as Eos and Aurora.
  • Meaningful Name: Eos and Aurora are references to the Greek and Roman goddesses of dawn with Chasca being an Ican goddess of dawn, twilight and dusk.
  • Purple Is Powerful: It's not yet known if their blessing compares to that of their siblings, but considering how they casually upgrade Dee's non-combative Ballyhoo into a physical weapon, they count.
  • Solar and Lunar: Twilight is seen wearing asymmetrical earrings, the sun on their right and the crescent moon on the left.
  • Super-Empowering: Again, they turn Dee's ability to translate language into a physical weapon.

    "Cyan" 

"Illapa"

https://static.tvtropes.org/pmwiki/pub/images/cyan_s&s.png
Blessing: Blessing of Storm
First Appearance: Combination — 127

The second of the god-like aliens to appear, it helps Scoob by granting them their full blessing in an attempt to fight against the Antihoo corrupted Ms Bellum... in exchange for Scoob's own pledge of loyalty, that is.


  • Ambiguously Evil: Unlike Twilight, who seems to have helped Dee out of purely altruistic motives, Illapa only assists Scoob in exchange for his pledge of allegiance. What this entails is unknown thus far, but the fact that Scoob had stalled until receiving the full power of Illapa's blessing became a matter of life and death is not encouraging.
  • Cumulonemesis: Illapa is seen with clouds around its shoulder area and commands the power of thunder. Only time will tell if they'll become another enemy or not.
  • Deal with the Devil: Illapa makes it clear to Scoob they expect the Commander to work for them if he wants their full blessing. Scoob accepts and Illapa tells him that when the time comes, he'll answer the call.
  • God of Thunder: They're named after a thunder god and their Blessing of Storm implies as much.
  • Palette Swap: Their design, aside from the coloration, is mostly the same as Twilight's except that their earrings are symmetrical (being two lightning bolt earrings instead of Twilight's sun and crescent moon), they have a scar on their face and a slight chip in their "crown", and their shoulder clouds have no stars.
  • Heavenly Blue: Illapa is a blue thunder god with similarly colored powers.
  • Super-Empowering: Illapa's Blessing of the Storm grants Scoob full access to their power and causes Shag's Channelled Form to become a Blood Knight due to the massive increase of power. Much like Twilight, it also uses a tablet-like device to grant power.
  • Yellow Lightning, Blue Lightning: A blue thunder god whose powers are the same colour.

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