Follow TV Tropes


Video Game / BloodRayne

Go To

BloodRayne is an Action-Adventure Third-Person Shooter developed by Terminal Reality and published by Majesco in 2002. The game got a sequel, a 2D action-platformer spin-off, a series of mostly one-shot comic books, and a movie with two direct-to-DVD sequels.

The protagonist Rayne is a half human-half vampire known as a dhampyr, who works under the Brimstone Society, an organization seeking to rid the world of vampires (besides Rayne since she also hates vampires). The first game, set in the 1930s in the years between the World War I and World War II, has Rayne fighting off monsters invading Louisiana and eventually hunting down Nazis looking for the skull of Beliar.

The sequel takes place decades after the first game ends, set around modern times where Rayne must take down an evil cult formed by the offspring of her vampire father Kagan that has created a substance that's blocking out the sun, allowing vampires to roam free.


The games in the series includes:

  • BloodRayne (2002, PS2/Xbox/GCN)
    • It was later ported to Windows PC and Apple Macintosh in 2003; it was also brought to PlayStation Network in 2011.
  • BloodRayne 2 (2004, PS2/Xbox)
    • Later ported to Windows PC in 2006; also re-released on PlayStation Network in 2012.
  • BloodRayne: Betrayal (2011, PSN/XBLA) — The Oddball in the Series being a tough-as-nails 2D action platformer developed by WayForward Technologies. To be released in Japan as BloodRayne: Crimson Slayer, published by Arc System Works.
    • Later ported to Windows PC on April 30, 2014 by Abstraction Games.

The PC ports of the first two games in the series are also available through Steam and; both games were also available OnLive until the service was shut down in 2015. BloodRayne: Betrayal is also available on Steam and Updated Re-releases of BloodRayne and BloodRayne 2 updated to run on modern systems without requiring fan mods were announced towards the end of 2020 by Ziggurat Interactive, the franchises' current owners, and was released on November 20, 2020; these versions are called the "Terminal Cut". A PlayStation 4, Xbox One, and Switch port of the Terminal Cut re-release of the first two games, dubbed "ReVamped", will be released in Fall 2021. A 4K remastered version of BloodRayne: Betrayal was announced during E3 2021, featuring full voice-acting with the series' original cast reprising their role for this remaster, and a new rebalanced difficulty mode while keeping brutal challenge of the original as an option; this version, dubbed "Fresh Bites", was released on September 9, 2021 for PlayStation 4, Xbox One, Switch, and PC through Steam and


The BloodRayne series features examples of:

  • 2D Visuals, 3D Effects: In BloodRayne: Betrayal, most of the blood splatters, explosions and slime splatters are this. It mildly clashes with the game's otherwise 2D-art style.
  • Aborted Arc: BloodRayne 2 ends on a big cliffhanger. However Betrayal never picks up on this, and there hasn't been word of a follow-up since. With the series currently dead, it's unlikely to ever see resolution.
  • Absolute Cleavage: Believe it or not, Rayne's outfit from the first game and the majority of the second is one of her more modest outfits. She wears an evening gown in the second game's first mission (and there are a variety of them as unlockable outfits) which plays it totally straight.
  • Action Girl: Rayne of course.
  • Affably Evil: The Twins in the first game. They spend as much time flirting with Rayne as they do fighting her.
  • After the End/Downer Ending: The end to the second game shows that Kagan's Vampire Apocalypse can't be reversed, despite his death, and that humanity is now a small Brimstone-led resistance movement living in underground bunkers while hordes of monsters rule the surface. Rayne and Severin are on the outs with Brimstone, and Rayne herself has to inherit her father's empire despite her distaste of everything related to vampires and humans in order to try and save the humans on the surface.
  • AKA47: the guns in the first game, which also includes ones that won't be invented for another 6 years.
  • Alas, Poor Villain: The Twins again, especially if it's Sigmund who is the one to go down first, where Rayne tell him her name as a last request.
  • Animesque: Betrayal's artstyle.
  • Archnemesis Dad: Kagan is this to Rayne. Being a Child by Rape from a complete bastard of a vampire will do that to you.
  • Argentina Is Nazi-Land: Hidden Nazi base, naturally.
  • Artificial Stupidity: Mooks getting stuck in corners and vampires slowly dying by standing in daylight.
  • Audible Sharpness: Rayne's blades typically make metallic 'shing' noises as she swings them, and in the second game, also make the noise when she deploys them in her lock-on/block stance.
  • Aura Vision: It helps Rayne find her objective's location and conveniently shows how much health the non-boss enemies have (bosses have their own life meter).
  • Authority Equals Asskicking:
    • The leaders of the G.G.G. in the first game have all been "experimentally enhanced", with the bosses all quite capable of matching a half-vampire like Rayne in a fight. Even the non-boss Mook Lieutenant assassination targets are considerably tougher than regular soldiers, having about 4 times as much health and even having a few unique and fairly strong melee attacks.
    • Ephemera and Ferril are the best fighters in the Cult of Kagan (other than Kagan himself), which is not surprising considering they're Rayne's full-blooded vampire half-sisters.
  • Ax-Crazy: The Vampires in the first game, who Rayne describes as being "monsters, even among vampires."
  • Back from the Dead: This is Mynce's specialty.
  • Badass Boast: Half her quotes throughout the series, but her boast to Hedrox is especially epic.
  • Bad Boss: Dr. Bathory drops a grunt into the Daemite pit just so she can talk to Rayne some more.
  • Bad-Guy Bar: The second mission of the second game starts in a bar filled with tattooed punks who attack Rayne with baseball bats, crowbars and whatnot.
  • Baddie Flattery: The Twins, who constantly remark on and praise Rayne's beauty and skill.
  • Banister Slide: In the second game, Rayne can slide down banisters and any type of thin pipes. Friction with her Combat Stilettos produces sparkles doing so, and she can bisect the mooks that are unfortunate enough to stand in her way with her blades while sliding.
  • Bare Your Midriff: Rayne, obviously. Also some female enemies in the second game.
  • Batter Up!: Some of the punks in the second level will attack Rayne with baseball bats, when it's not crowbars.
  • Beauty Is Never Tarnished: Played with.
    • Averted really hard with the female minions in the second game - most of them are very Stripperiffic and just as attractive as the lead, but they are as prone to dismemberment as the male minions are.
    • Rayne, on the other hand plays this straight, despite being capable of some really violent gorn she never comes out with a drop of blood on her. Not even when she complains there is bowel in her hair after destroying a massive vampire boss from the inside out.
  • Big, Screwed-Up Family: Kagan's. When the token good one still kills hundreds of people, you know this is an understatement.
  • Black Eyes of Evil: Ephemera's eyes are completely black and she's one of the villains of the second game.
  • Blade Below the Shoulder: Rayne's handy dandy armblades!
  • Bleak Level: "Lurking Underground" in the first game, where you meet Daemites for the first time. At this point, the tone of the game suddenly shifts from plain action to genuine horror. Up until now, you've been fighting ordinary humans, but at the beginning of this level, you follow one of their officers to an underground supply depot only to find it completely devoid of life. Soldiers you've just seen a moment before suddenly vanish, and although you can see them screaming in horror and being attacked by something, there are no bodies left. Even the music goes completely silent, and when it turns back on, it's suddenly really creepy. Rayne, who's been pretty unflappable towards all weird and scary stuff happening in the game before, now is actually slightly but visibly creeped out. And when Daemites finally make their entrance, they incite fear both by the way they appear (by popping off the heads of soldiers they possessed from inside) and by the fact that they are much, much harder to kill than enemies you fought before, staying alive even after their host body got hacked to pieces.
  • "Blind Idiot" Translation: The first game has this overlapping with Gratuitous German, as the German labels in the excavation site mission have been translated word-by-word, like "Die Pumpe Der Raum" ("The Pump The Room") standing at the entrance of a pump room.
  • Blood Bath: The final boss chamber in the second game has a fountain full of blood in which both Rayne and Kagan (her vampire father) can heal themselves.
  • Bloodier and Gorier: BloodRayne 2 had a freestyle combat system and so was this to the original. BloodRayne: Betrayal for the series overall.
  • Bloody Murder: The Carpathian Dragon pistols in the second game fire "rounds" made of alchemized blood.
  • Body Horror: Daemites possessing a soldier to name a few.
  • Boss Arena Idiocy: A few of the tougher mini boss fights can be ended by just luring them into a death trap.
  • Boss Subtitles: Just before the boss battles in Betrayal.
  • Bottomless Pit: Par for the course in BloodRayne: Betrayal.
  • Broken Bird: Rayne. She's an embittered, snarky, highly misanthropic loner who thinks nothing of cutting through waves of human mooks the way regular people would kill ants, but at the same time is willing to risk her own life to save people and prevent the vampires from gaining more power.
  • Bulletproof Human Shield: One of the heroine's special moves is to grasp a near-by goon, bite down on their neck, and while wrapped around them, she can turn them around to block enemy shots, using them as a human shield and gaining health at the same time.
  • Bullet Time: One of Rayne's powers and part of gameplay of the first two games is the option to use this technique, representing her heightened reaction times and senses. Unlike most games with a similar mechanic, it's completely unlimited, but it's not practical to use it all the time as it slows the pace of the game to a crawl, and is generally unneeded against the lower end cannon fodder Mooks.
  • But for Me, It Was Tuesday: On the subject of Rayne's mother, Kagan is, "terrible with names, but I trust she died painfully, like the rest of her family". He seems to be trying to anger Rayne, but it is also true that he raped many human women to sire dhampyrs, and then killed them and their families afterwards as "policy".
  • Cain and Abel: Rayne has been hunting and killing her half-siblings for decades. Ephemera, Ferril, and Xerx all try to kill one another at some point.
  • The Cameo: The Boy and His Blob show up in Chapter 15 in Betrayal.
  • Cannot Cross Running Water: Being half-vampire, Rayne suffers from this weakness, which translates in gameplay as "take damage when touching water".
  • Cast from Hit Points: In the second game, if Rayne fires her guns without filling their reservoirs from the blood of her enemies for ammo, they drain hers instead.
  • Chain Pain: Rayne's harpoon. In the first game, she uses it to pull humanoid foes towards her (which would make Scorpion proud) so she can feed off them; in the second game, she can also hurl foes like ragdolls with it.
  • Child by Rape: Rayne's origin.
  • Colossus Climb: Slezz is a variation. You have to climb inside her to cut her heart out. Rayne is not happy with this turn of events.
    Rayne: I have bowel in my hair.
  • Combat Sadomasochist: The Daemites in the first game, who beg Rayne to hurt them, and the vamps in the second, who sometimes sound like they're enjoying themselves a little too much while Rayne kills them.
  • Combat Stilettos: And they're actual stilettos.
  • The Computer Is a Cheating Bastard: During Ephemera's boss battle, if Rayne touches the water in the pond, she gets hurt. Ephemera on the other hand, despite being a full vampire, remains unaffected by it, though this could be a side effect of her shadow manipulation powers.
  • Continuity Nod: The 3rd Act of the first game has several continuity nod references to the first act of Nocturne, the survival horror game from which BloodRayne was spun-off from. It takes place in the vampire lord's castle from Nocturne, and it's strongly implied the Heart of Beliar is the Yathgy Stone from Nocturne, which was even described in that game as "rumored to be the heart of an ancient vampire".
  • *Cough* Snark *Cough*: Rayne, before her first fight with Xerx:
    Rayne: Severin?
    Severin: Yes he's on the list... Your half brother, Xerx is like, three down from the top... don't you ever read anything?
    Rayne: [coughs] Fuck off!
  • Cutscene: The first two game uses FMV sequences in some parts of the game's story.
  • Chronic Backstabbing Disorder: Ephemera. Together with her sister Ferril, she plotted to kill their father and take over. Then, she (literally and figuratively) backstabbed and threw Ferril off a tower. When Rayne meets her for the final battle, Ephemera calmly tells her that she is waiting for the right moment to do Kagan in.
  • Creepy Crossdresser: Implied in BloodRayne 2.
    Minion: Nice boots, miss. After I've kicked your ass, may I prance around in them?
  • Crowbar Combatant: Some of the punks in the second level will attack Rayne with crowbars, when it's not baseball bats.
  • Cutscene Incompetence: The first game has Rayne pull out one of the ribs of the Queen of the Underworld, only for it to force it's way into her body, causing such intense pain that she is unable to prevent Wulf from ripping it out of her. Fair enough that she didn't know it would do that to her, but then she does it again when she finds the eye of Beliar! While yes, it does grant her sniping abilities, you'd think after the first time she would be a little more leery about grabbing glowing body parts.
  • Daddy's Little Villain: All of Rayne's sisters that we see in 2.
  • Dark Action Girl: Ephemera.
  • Dark and Troubled Past: Rayne was born from her mother's rape, and the human side of her family was all killed by her father.
  • Dark Magical Girl: Ephemera again.
  • Dark Is Not Evil: Rayne. Although she's a half-vampire and vampires are considered evil in the games' universe, Rayne hunts down and kills monsters on a regular basis as well as killing many Nazi soldiers and her twisted family members.
  • Deadpan Snarker: Rayne, particularly in the second game, has more snark than even Buffy.
    Rayne: You saw the blades, what did you think was gonna happen?
  • Die, Chair, Die!: Oh yes! Chairs, statues, and even pianos aren't safe from Rayne's armblades or superhumanly powerful kicks.
  • Disposable Sex Worker: Well, more like recyclable, street people are drained of blood to create the Shroud.
  • Dhampyr: Our anti-heroine.
  • Does This Remind You of Anything?: The Carpathian Dragons are mystical guns powered by blood, and they attach themselves to Rayne by jamming tubes into her arms. Her cries of pain sound a bit... orgasmic. Rayne herself hangs a lampshade on it:
    Severin: [listening to her screams over the radio] Are you all right, Rayne?
    Rayne: Yeah. It's just... the Dragons. They're so beautiful.
  • Dropped a Bridge on Him: Ferril's death at the hand of Xerx. After giving a crazy rousing speech to her men earlier and a shorter angry one to Rayne, she is quickly dispatched by one of Xerx's sun cannons just before the boss fight.
  • Dual Boss: The twins, Simon and Sigmund, while Wulf and Beliar are more of a subversion; you fight both at once, but they attack each other, too.
  • Dull Surprise: Rayne for most of the first game talks in a monotone, just displaying enough emotion that you know what's going through her mind. Nothing really seems to shake her (as she said at the start of the game, "I'm just confident in my abilities,") with few exceptions. Then Wulf kills off Mynce. Then she flies into an Unstoppable Rage. The sequel has much less of this, as Rayne does a lot more wise-cracking and occasionally expressing real horror when she realizes what the plan of the Kagan Cult is.
  • Elite Mooks: the first game has red-uniformed Nazi Kommandos, who have more health and better weapons. The second game has Ephemera's S&M ninjas, who can block frontal feeding attempts, and Kagan's ancient vampires, who wear nazi uniforms and fight with a heavy machine gun in one hand and a sword in the other.
  • Epunymous Title: The series title plays on gallons of blood you'll be spilling with the games' titular character.
  • Every Car Is a Pinto: The second has a least two vehicles that explode if you throw people at them.
  • Exposition Fairy: Mynce in the first game and Severin in the second.
  • Expy: Originally, Rayne was supposed to be one to Svetlana Lupescu of Nocturne fame, but this was scrapped.
  • Eye Scream: When Rayne finds the Eye of Beliar and it forcibly implants itself in her head. Sure, it gives her telescoping vision, but it looks like it really hurt.
  • Famous-Named Foreigner: So many but one name is really, really an embodiment of this trope — Dr. Bathory Mengele.
  • Fanservice:
    • Rayne was one of the first video game characters to pose nude in Playboy. There are also a few fan mods to the PC version that make her nude. She's frequently listed among the "hottest female video game characters".
    • She even made her appearance at MTV's Video Mods in a few episodes, one of them with Evanescence's "Everybody's Fool".
  • Fantastic Racism: Most of Rayne's family has this towards dhampyrs and humans. Kagan refers to dhampyrs as "mongrels", "tainted" and continually refers to Rayne as "it". This doesn't stop him from raping human women and using his dhampyr offspring in his army. Ferril believes that any full-blooded vampire should be able to best a dhampyr, even if it's Rayne and Ephemera expresses mild disappointment that their adversary isn't "at least full-blood".
  • Faux Action Girl: Mynce. Not only does she not do anything of any significance outside of a cut scene, but she gets seemingly killed in the first level by a lone Maraisreq, before being killed for real by Wulf in a move that Rayne survived years earlier.
  • Fiery Redhead: In the second game at least, where she was more prone to snarking.
  • Five-Man Band: Kagen's and the rest of his family in the the second game.
  • Flipping the Bird: Rayne does this enough to make one think she's channeling "Stone Cold" Steve Austin: she does it at least four times during the first game's ending, before flipping off her handler at the start of the second game.
  • Friendly Neighborhood Vampire: Scratch the friendly part: she is working to wipe out Nazis and cults, but she's very much an anti-hero, doing it for her own ends rather than any "good" benefit for others.
  • Game Mod: Besides the nude ones, there's a fan-made HD mod for the second game's PC version that enhances the textures with high resolution ones, as well as allow the game to run on resolutions higher than the default ones. It also features a lot of pictures of Kristanna Loken as Rayne replacing many photos and painting in the game, for some reason.
  • Gameplay and Story Segregation: In cutscenes, a vampire who is killed by sunlight turns to ashes (and the process is virtually instant). In gameplay, sunlight drains the health of vampiric minibosses rather slowly, and when killed by it, they simply collapse.
  • Gainaxing: The games do try to tone it down, but entering the "Juggy Mode" cheat takes it to ridiculous levels. Adding to this, the "enhancements" are just rescaled versions of her character model, which don't even line up correctly with her outfit.
  • Ghostapo: The first game's central premise is that the Nazis are seeking occult relics for the purpose of gaining supernatural powers, and Rayne's mission is to stop them.
  • Giant Enemy Crab: The Crab Puncher (no, not that one), the first boss from BloodRayne: Betrayal is a giant mechanical crab.
  • Giant Mecha: She fights them in the first game, and practically squeals with joy at getting to drive one. The giant pink things Rayne fights in the second game are organic ones.
  • Gorn: A huge part of the game's appeal, and why it has the name it has. BloodRayne stands out as maybe the only franchise of its time where dismemberment is not done solely through canned animations, or through bodies having specific points where they can be cut; enemies are dismembered exactly where you hit them. Even then, there are examples that stand out, such as the Blood Bomb weapon which causes enemies to shatter into blood and body parts, and a move Rayne can do in BloodRayne 2 while feeding that leaves her foe as nothing but a torso. It's even a gameplay mechanic in BloodRayne 2; the player frequently encounters sequences where they need to throw a number of enemies into something painful (a helicopter rotor, a vat of chemicals, etc.) to progress.
  • Grand Theft Me: The second act of the first game features parasites that do this.
    Parasite: I'll wear you like lederhosen.
  • Grievous Harm with a Body: Most of the killing puzzles in BloodRayne 2 involve throwing minions at something until it breaks. She can also score free knockdowns (but no damage) by throwing enemies into one-another.
  • Guns Akimbo: Rayne does virtually nothing but this in the first game, with the exception of some larger weapons. In the second game, the Carpathian Dragons are duel wielded.
  • Guns Are Worthless: Despite the wide variety of firearms available in the first game, guns are only really effective against common Mooks (and even then, it takes a good 10 or so SMG rounds to put down a single basic Nazi soldier). Some tougher enemies and bosses take very little (if any) damage from bullets, or are difficult to hit in the first place (especially Daemites). Compounding this problem is the fact that guns don't hold much ammo and can't be reloaded; Rayne discards a weapon upon emptying the magazine, and must pick up another to replace it. On top of all this, Rayne's blades and harpoon are generally more efficient weapons, and it's entirely possible to play through most of the game without firing a shot. Averted in BloodRayne 2, as the Carpathian Dragons have virtually unlimited ammo (providing you 'reload' them with blood) and several very useful modes. And in Betrayal Rayne's magnum is quite powerful, able to knock most mooks off their feet.
  • Guttural Growler: Kagan.
  • Half-Human Hybrid: Rayne and other dhampyrs.
  • Half the Man He Used to Be: Rayne can bisect mooks horizontally as finisher move. Vertically too in the second game.
  • Handicapped Badass: The Twins, each missing an arm as a result of being born conjoined but then surgically separated, manage to take down an entire pack of vampires in hand to hand combat by themselves.
  • Heal Thyself: Rayne drinks the blood of her enemies to restore her life bar.
  • High-Pressure Blood: Oh lordy...
  • Highly Visible Ninja: The Kestrels, ninja vampires from the East in BloodRayne 2.
  • Hyperspace Arsenal: Only in the first game; Rayne finds a pair of mystical blood-powered guns in the second. The first game does have a cheat which displays the weapons; however, it's interesting how the lot stays strapped to her back.
  • I Hate You, Vampire Dad: Rayne feels this way towards her father Kagan, who raped her mother and drove her mad before killing her and her entire family. All his daughters hate him, in fact, but Ephemera and Ferril want to replace him, Rayne just wants him dead.
  • Incredibly Durable Enemies: The Daemite worms in the first game aren't that tough against Rayne's blades (you can regularly take them out in one slice if you get the timing right), but aside from that, can be bullet sponges. It takes almost two full magazines of handgun ammo to kill a single one, and quite a few shots from a long gun as well. The only weapons which consistently make short work of them are special long guns or explosives.
  • Jiggle Physics: There is a cheat code in both games that allows you to increase both Rayne's bust size and the jiggliness. Disturbingly, the jiggle physics in the first game tends to turn on and off quite routinely, leading to a case of uncanny cleavage when Rayne is speaking.
  • The Joys of Torturing Mooks: Some of the finishers used to kill enemies while draining them often veers into Mortal Kombat territory and certain puzzles in the second game can only be solved by using your harpoon to throw your enemies into deadly hazards.
  • Kicking Ass in All Her Finery: Rayne wears a gorgeous black party dress in the second game's first mission, and she gets to kick plenty of ass of course. It's even possible to unlock it to wear at all times.
  • Knight in Sour Armor: Rayne. By the end of the second game, Severin notes that Rayne should lead the humans, even if she doesn't particularly care for them.
  • Large Ham:
    • Jurgen Wulf in the first game, and Kagan in the second.
    • Ferril has a lot of fun with her villainy as well.
    • The minions in the second game count as well.
      Minion: LET IT FLOOOOOWWW!
  • Load-Bearing Boss: Rayne herself lampshades this at the start of Betrayal's final level, where she must escape the collapsing castle after defeating the final boss in the previous level.
    Rayne: Ugh, I didn't realize he was a load-bearing demon!
  • Ludicrous Gibs: In the third-person shooter games, even moreso in the second game.
  • Mad Doctor: Dr. Bathory. She really takes a shine to the Daemites.
  • Mad Scientist: Xerx. He invents the Sun Gun and Shroud, among others, and is a sycophant to Kagan.
  • Massive Numbered Siblings: Kagan has sired many offspring with many women, mostly without consent.
  • Meaningful Name: Ferril, Ephemera, Severin to name a few.
  • Mêlée à Trois: Happens quite often in the first game.
    • In the first episode, the infected townspeople will actually fight with the fully mutated townspeople as well as the spawn creatures. All are trying to kill Rayne.
    • Nazis and Daemites fight each other in episode 2. Likewise with Nazis and vampires in episode 3.
    • The final battle of the original game is a 3-way fight between Rayne, Belial, and Jurgen Wulf.
    • In the final levels of BloodRayne 2, Rayne must fight her way to the top of Kagan's downtown highrise, which is already under siege by Ferril's forces with all factions attacking the others on sight.
  • Mirror Boss: In the first game, Bathory Mengele and later Mynce, both blade-wielding femme fatales, both fight using the same combat style as Rayne. Likewise with the Kestrel mini-bosses in the second game.
  • Mission Control: Severin in the second game serves this function.
  • Mook Horror Show:
    • Two mooks in Xerx's tower lock themselves up in an office to wait out Rayne's passing. These are the ones with the cockiest sounding voice-sets, the ones taunt Rayne as provocatively as possible, yet when you knock on their door, they wet themselves.
    • The Nazis meanwhile, even at the start of the game, are nothing more then walking blood bags.
  • Most Common Super Power: All of the women in the games could put Kate Upton to shame.
  • Mr. Fanservice: For someone with so little screentime and absolutely no action scenes, Severin has become this more handily than anyone else in the franchise. It's because of Severin that Kagan hasn't been fitted with leather pants. It's because of Severin that all other ships arrive presunk.
  • Ms. Fanservice: Rayne (arguably moreso in the sequel), Ephemera, and Ferril.
  • Nintendo Hard: BloodRayne: Betrayal is a very hard action-platformer. In fact, the difficulty came as a surprise to those not accustomed with Nintendo Hard games (or have been avoiding them).
  • No Ontological Inertia: A funny subversion at the end of BloodRayne 2. After Rayne defeats the final boss, she observes that his primary work, an alchemical cloud covering the land that allows vampires to walk under the sun, has not dissipated. Rayne remarks off-handedly to her partner, "I half-expected everything to go back to normal once he was dead. I guess that wasn't very realistic, huh?"
  • No OSHA Compliance: The first game has several Nazis taking shelter under a car lift, which Rayne can lower on them and then mock them over. The second game has several fans and jet turbines with no covers.
  • No Swastikas: The PC and PAL Xbox versions removed all swastikas and other Third Reich symbolism, though they left in the Iron Cross.
  • Not Quite Dead: Kommando in the first game. After his seeming death, he returns having been taken over by a Daemite.
  • Off with His Head!: All three games you can slice enemies heads right off, resulting in a geyser of blood.
  • Older Than They Look: Rayne is close to 90 when the second game starts, but looks no older than 25.
  • Our Vampires Are Different:
    • Vampires seem to be an actual biological sub-species of human and not Dracula-style "undead" beings. They require blood for nutrition and can be harmed or killed by sunlight and water, but reproduce sexually with both each other and humans. Their powers and abilities vary widely: examples include Ephemera, an Intangible Girl who can teleport through shadows; Hedrox, a bestial creature with a Doppelgänger Attack; and Slezz, an ancient and monstrously inhuman "Babylonian Winged Shakkab" described as a "born vampire". The only two vampires who seem to match the usual profile are Zerenski and Kagan.
    • Dhampyr have advantages of both parents. Water and sunlight can kill them, but the process is considerably slower than for full vampires. They can heal their wounds by drinking blood, and apparently having the grace of a Cirque de Soleil performer and the body of a lingerie model is the norm for dhampyr women.
  • Painted-On Pants: Rayne's default outfit.
  • Parental Favoritism: Ephemera is Kagan's favorite daughter.
  • Parental Substitute: Trumain seems to have been this to Rayne.
  • Power Tattoo:
    • Ferril's body is covered in moving tattoos.
    • The Dark Rayne outfit you get as a bonus gives Rayne some nice tribal tats as well.
  • Puzzle Boss: This sets apart the bosses from the Elite Mooks; the bosses have some other condition before you can beat them down.
  • Rank Inflation: In BloodRayne: Betrayal, and the ranks are judged the points you've earned in a level.
  • Red and Black and Evil All Over: Subverted with Rayne. Her outfit is red and black, but she's one of the good guys. The dhamphir she faces in the second game on the other hand....
  • Redhead In Green: One of the dresses Rayne can wear in the second game is jade colored with an Asian theme.
  • Remake Cameo: DarkMan, Rayne's Brimstone Society contact in the first game, was voiced by Lynn Mathis, who played Stranger in Terminal Reality's other games Nocturne and The Blair Witch Project
  • Sequential Boss: Subverted and parodied in the first game. The final boss of Act 2 is a 10-foot tall Nazi cyborg. After you drain his health bar to zero and he collapses, he stands back up again, raises his arms high into the air, and screams "You can't defeat me THAT easily!"... then promptly falls over dead. Rayne even makes a snarky comment about this.
  • Serrated Blade of Pain: The female Mad Scientist duel-wields amputation saws.
  • Scoring Points: In BloodRayne: Betrayal.
  • She-Fu:
    • The general fighting style of Rayne.
    • In the first game, Butcheress and Mynce uses this.
    • In the second, so do the female Dhampyrs and Kestrels.
  • Shout-Out:
    • Rayne's harpoon bares more than a few similarities to Scorpion's spear, such as being a "kunai with chain" that's given the name of a completely different throwing weapon, and the first game even has Rayne using it in a similar fashion to pull enemies closer.
    • The rail-grinding in the second game is clearly inspired by Sonic the Hedgehog.
  • Significant Green-Eyed Redhead: Rayne of course.
  • Spikes of Villainy: Subverted. The heels of Rayne's boots are a pair of spikes.
  • Sociopathic Hero: Subverted by Rayne. She has no qualms about slicing someone in half, but she actually makes a point of trying to emphasize her humanity, like her freak-out when Mynce died.
  • Standard FPS Guns: In BloodRayne 2, the blood guns mimic the effect of several weapons:
    • Blood Shot = Pistols
    • Blood Stream = Machine guns
    • Blood Spray = Shotgun
    • Blood Flame = Flamethrower
    • Blood Hammer = Rocket launcher
    • Blood Bomb = Time bomb (blows up enemies after a short period)
  • Statuesque Stunner: According to the first game's lore, the very attractive Rayne stands 6 feet tall barefoot, and wears 6-inch heels most of the time, making her 6'6". She seems to have been scaled down to around 5'8" or 5'9" in BloodRayne 2, as whenever they're together in cutscenes, Severin is visibly half a head taller.
  • Stripperific: Rayne's outfits in the second game. Her default outfit speaks for itself, of course, but she has quite a few alternates.
    • Little Black Dress: Her evening gown from the first mission, a Sexy Backless Outfit complete with Absolute Cleavage.
    • Redhead In Green: The same gown, colored green.
    • Dragon Lady: Above, with a dragon pattern.
    • Cowgirl: Her cowgirl outfit, complete with chaps and oversize Bowie knives for her blades.
    • Japanese School Uniform: Complete with too-small underwear under her skirt and katanas for blades.
    • Evil Costume Switch: Rayne's "dark" outfit, with black cargo pants, ash-white hair, tribal tattoos, and a wallet chain which reaches from her hip almost to her shoe.
    • 24-Hour Armor: Rayne's armor outfit. It's a full plate armor complete with halberds instead of blades. It's also the only one of her outfits which fully hides her bust, as it doesn't conform to the "boobplate" standard.
  • Stupid Jetpack Hitler: Actual jetpack Nazis in the first game.
  • Thicker Than Water: Massively averted. Rayne absolutely hates her family, with good reason and she strongly emphasizes that Kagan's offspring are half siblings.
  • Third-Person Person: Hedrox.
  • Third-Person Seductress: Rayne in the first two games, who provides some eye-candy while slicing her enemies into ribbons.
  • Throwaway Guns: In the first game. Once the magazine for the weapon Rayne's holding are emptied, she tosses them aside.
  • Trashcan Bonfire: BloodRayne 2. In the Meatpacking District chapter, Rayne is in an area with multiple barrels that each have a fire burning in them.
  • Tyke Bomb: Essentially the result of Kagan's policy of raping women to sire dhampyrs, them slaughtering the child's entire family to leave them with no one else to turn to and raising them into an obedient and loyal army. Trumain got to Rayne before Kagan could do the same with her, though not in time to save her family.
  • Unexpected Gameplay Change: The first game is a fixed-camera, Max Payne / Jedi Outcast style third-person shooter which incorporates melee combat. The second game is a free-floating-camera, Final Fight-style beat 'em up which incorporates platforming and auto-lock shooting. It's a moderate but significant shift. The third game is a 2D hybrid of Castlevania platforming and Devil May Cry combat. Compared to the first two, it's a REALLY significant shift.
  • Unintentionally Unwinnable: There's a glitch in BloodRayne 2 if you don't use your harpoon to open the path before killing some mooks.
  • Unscrupulous Heroine: Rayne doesn't mind making huge bloody messes. She frequently Pays Evil Unto Evil against Nazis and members of a vicious Cult. While she doesn't like humans, Rayne has none of her family's Fantastic Racism against them—and she hates vampires.
  • Updated Re-release:
    • BloodRayne and its sequel received a Terminal Cut re-release in 2020 on and Steam, which features improved rendering and 4K resolutions, upscaled FMVs, higher resolution uncompressed textures, and native XInput controller support.
    • BloodRayne: Betrayal received a similar treatment with its Fresh Bites re-release, which adds a new rebalanced difficulty mode while keeping the original difficulty as an option, extra bug fixes, and full voice-acting from the series' original cast.
  • Vapor Wear: Ferril is mostly nude, if you took her markings away from her.
  • Video Game Cruelty Potential: In the mines, you may notice a few doors have been barricaded from the inside with a few Nazis hiding in them. Rayne will actively taunt these poor fellows who are just hiding from the Daemites, even though they offer no resistance; in fact they are outright cowering. They are free health should you need it, but damn.note  BloodRayne 2, meanwhile, has many, many different ways you can dismember the human body.
    • Dismembering was very much possible in the first BloodRayne, particularly with Insane Gibs Mode on. And how it felt... shaving off surplus limbs then watch the Nazi in question writhe in agony, or far away screaming, or try to get away? Blowing off heads? Mincing them into thin little body pieces?
  • Video Game Dashing: In BloodRayne: Betrayal, of the X and Zero variety.
  • Voice with an Internet Connection: Specifically in BloodRayne 2.
  • Wall Jump: Rayne can do this in Betrayal, given it's a 2D platformer.
  • "Well Done, Son!" Guy: Xerx. He's the only one of Kagan's children that we see who is actually loyal to him, having spent years putting him back together after Trumain blew him up. Despite his loyalty and desire for Kagan's approval, however, the game makes it clear that Xerx is looked on with disdain by everyone in the family.
  • Weaksauce Weakness: Rayne's sunlight weakness is kind of expected, being half-vampire, but water? Seriously? In BloodRayne 2, you can get killed by a sprinkler system.
  • Why Am I Ticking?: In Betrayal, Rayne can either drain an enemy of blood for health or infect them with some sort of virus that turns them into walking acid bombs that she can detonate at will, which can cause chain reactions.
  • White Sheep: Rayne is the only (relatively) decent individual among a family of monsters. It helps that she wasn't raised by Kagan. Kagan alludes that Trumain raised other offspring of his in addition to Rayne, but they do not appear in the story. In the first game, Mynce also alludes to a half-sister of Rayne's who also works with Brimstone, likely a reference to Svetlana from Nocturne.
  • Worthy Opponent:
    • Ephemera seems to consider Rayne this after fighting her for the first time. She remarks that Rayne is "more... interesting" than she expected, and is eager to "meet" (read: fight) her again.
    • This is also how the Twins and Rayne view each other in their boss fight.
  • You Killed My Mother and My Family: Why Rayne hates Kagan so much and what motivates her to kill him and the rest of his family.
  • Younger Than They Look: Rayne in the Louisiana section of the first game. She was just a teenager at the time, but looked like a fully grown woman.

Alternative Title(s): Blood Rayne 2, Blood Rayne Betrayal


How well does it match the trope?

Example of:


Media sources: