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Bloodforge is a third-person view Hack and Slash action video game developed by the Climax Group and published by Microsoft Studios in 2012.
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Poor Crom. This barbarian warrior just wanted to settle down with his wife Alena. But the Celtic god Arawn has destroyed Crom's village, and turned Alena into a demon. Crom didn't even know the demon was his wife until he killed her. Now Crom wants Arawn to pay for this.


This Video Game contains examples of:

  • An Axe to Grind: The first boss fights with a giant two-headed axe.
  • The Berserker: Crom spends his blood bar to enter a berserker rage for greatly increased damage for a short time.
  • Big Bad: Arawn.
  • Celtic Mythology
  • Combos: The combat is basically button mashing, but if you explore the combo system you can kill things much more efficiently.
  • Deliberately Monochrome: The cutscenes use the tried-and-true combination of black, white, and blood.
  • Exposed to the Elements: The game takes place during winter. Crom is obviously shirtless to show off how badass he is. Curiously, the barbarian mooks he fights often wear thick fur cloaks...yet are still completely shirtless, and most of them do not even use shields to compensate for being completely unprotected. Presumably, this was to make it easier for the game to show off all the Gorn, common sense be damned.
    • Made even weirder by how the same mooks (as well as their miniboss and boss varieties) combine being shirtless with wearing full face-covering metal helmets, implying that they do care about protection somewhat. This is in spite of such helmets essentially restricting one's field of view to its tiny eyeholes, and thus being far more uncomfortable to wear than body armour, let alone a simple fur coat, would. In Real Life, fully enclosed helmets were only worn if the rest of the body was already completely encased in armour (be it knights, samurai or Parthians), while lighter armored folk stuck with helmets that protected only the skull and at most nose and back of the head as well, precisely because a better protected face wasn't worth taking a massive hit to visibility and becoming much easier to flank. However, the game designers only cared about not having to render and animate the enemies' faces.
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  • Finishing Move: Used by Crom on the downed/stunned enemies.
  • Follow the Leader: It's a third-rate God of War clone with very hard gameplay and a terrible camera.
  • Gorn: The game isn't called Bloodforge unjustly; there are copious amounts of it everywhere, frequently accompanied by lovingly gory dismemberments.
  • Half the Man He Used to Be: Cutting enemies in half at the torso is a favorite finishing move of Crom, second only to decapitating them.
  • High-Pressure Blood: Played straight, as part of the premise.
  • Horny Vikings: While the protagonist is a Celt, rather than a Viking, he still wears a whole deer's skull for a helmet, complete with a large set of horns. Luckily for him, no enemy ever tries grabbing those.
    • The first miniboss enemy also wears a very similar helmet.
  • Off with His Head!: Frequently done both during the cutscenes and the actual game.
  • Rage Against the Heavens: The plot is this trope, in a nutshell.
  • Shockwave Stomp: Done by the first boss when he slams his axe into the ground.
  • Slashed Throat: The game opens with Crom slashing the throat of a deer he hunted down.
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  • Sword Lines: Present and accounted for, on swords, claws, axes, etc.
  • Unnecessary Combat Roll: How you dodge attacks. You can combine this with slow-motion as well!
  • Wolverine Claws: The second enemy type wields really long claws like this, with two of them strapped to each arm.
  • You All Look Familiar: There is only one enemy model for each type. In the opening, Crom is beset by several sword-wielding barbarian mooks that are completely identical. After he deals with them, and a miniboss, he is attacked by a group of similar barbarians that all wear Wolverine Claws instead and also look identical to each other.

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