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Video Game / Blood & Truth

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Blood & Truth is a Rail Shooter, released on May 28th, 2019 exclusively for Playstation 4 VR. It is an expanded version of The London Heist part of the PlayStation VR Worlds, and was originally developed by Sony Interactive Entertainment as a new instalment in The Getaway series, before getting reconfigured as its own thing.

You play as Ryan Marks, a scion of a powerful London crime family who served in the Special Forces but found it only honed his bloodlust. The story begins with his interrogation by a CIA operative, and then flashes back to the day of his father's funeral, which was when the remaining family was ambushed by a rival gang. This sets Ryan off on a path of bloody vengeance against their upstart leader, Tony Sharp, and his underlings, which stretches through the game's 19 chapters.


Tropes present in Blood & Truth:

  • Action Film, Quiet Drama Scene: There are a few scenes devoted to quiet interactions with your remaining family members.
  • And Your Reward Is Clothes: Getting enough stars on the levels unlocks new weapon skins.
  • Boom, Headshot!: Played straight. If you are using a silencer, it also allows you to pull off quiet kills.
  • Collection Sidequest: Vapes are scattered on the levels for Ryan to collect. Since you can never backtrack, better search carefully if you want them, else you'll have to replay the whole level!
  • Color-Coded for Your Convenience: Climbable ladders in rails are always painted yellow.
  • Cool Shades: If there's a pair of sunglasses on the level, you can put them on just for the hell of it.
  • Emote Command: There's a button that makes Ryan flip the bird.
  • Friendly Fireproof: Averted. Accidentally shooting one of your relatives during a gunfight instantly sends you back to a loading screen.
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  • Gameplay Grading: Levels are rated with a star system based on your score, as well as on how many collectables you found, and how well you shot the bullseye targets located on each level.
  • Gangsta Style: Being ex-military doesn't stop Ryan from showing off in this manner. Then again, he suffers no ill consequences from it either.
  • Grenade Launcher: You get to wield one in a singular sequence.
  • Guns Akimbo: Ryan can wield two pistols or SMGs at once, or a pistol in one hand and a heavier gun like a shotgun or an assault rifle in the other.
  • Hollywood Silencer: One of the weapon attachments.
  • Ink-Suit Actor: The characters are drawn straight from their relatively well-known actors.
  • Laser Sight: A weapon attachment that makes aiming much easier, since there's no aiming reticle. It is present from the get-go on the "Cinematic" difficulty, but will otherwise be the last attachment you unlock.
  • Lockpicking Minigame: Present when you are breaking into Tony's compound.
  • Meta Multiplayer: Online leaderboards for each level are planned in a future update.
  • New Game+: This option is set to arrive in a future update.
  • The Omniscient Council of Vagueness: Just when you make good headway into defeating Tony's gang, the hints about one of these start showing up.
  • Revolvers Are Just Better: You can wield these. Putting a free hand up to the hammer also results in a "fanning" motion that lets you shoot faster.
  • Shield-Bearing Mook: There are occasional heavy enemies with riot shields.
  • Shotguns Are Just Better: The traditional double-barrel shotgun certainly has an aesthetic advantage over the more conventional guns, simply because you reload it by manually slotting the shells in and then flicking the barrels back up.
  • Slo Mo: Pressing both Move buttons activates this.
  • Sound-Coded for Your Convenience: There are no on-screen HUD ammo indicators. Instead, the guns will begin to sound differently once they get low on ammo.
  • Super Window Jump: Done during some of the action sequences, and leaves Ryan with no ill effects.
  • Take Cover!: During combat scenarios, movement is strictly from cover to cover. You will also regularly need to blindfire over it.
  • Unexpected Gameplay Change: There are car chases and stealth sequences to interrupt the straight-up shooting.
  • Video Game Setpiece: Practically every non-stealth level features an example. For instance, there's a firefight in a building under construction, where a construction crane suddenly tears through it in your path.


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