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Troll Tribunal

    As a whole 
https://static.tvtropes.org/pmwiki/pub/images/troll_tribunal.png

A council of troll leaders from different tribes who watch over the well-being of trollkind and come together when in dire circumstances, especially Gunmar.


  • Anti-Villain: Excluding Vendel, who is on the good side, and Usurna, who is a secret advisor/spy of Gunmar's, the Tribunal as a whole act as both Type II and III. They are nothing but a biased nuisance to the heroes, but they do genuinely care about the troll community and had every right to claim that Jim entering the Darklands alone was reckless. However, they've let their fear of Gunmar cloud their judgments and decide to blame Jim instead of protecting trollkind and dealing with Gunmar. Of course, they've been unknowingly influenced by Usurna to distract them and allow Gunmar to take Trollmarket for himself.
  • Dirty Coward: Toby accuses them of being this, as they're willing to risk the life of a human child that would've caused scrutiny for The Masquerade just because they don't wanna deal with Gunmar, or even a couple of minor Gumm-Gumm scouts.
  • Hero Antagonist: Although they're against Gunmar, they serve as the secondary threat in Part Two, acting as obstructive nuisances to the Trollhunters after they've escaped the Darklands and unintentionally freed Gunmar. However, one of Tribunal members is later revealed to actually be evil.
  • Idiot Ball: If they're so worried about Gunmar being freed and are willing to send Jim – their own Trollhunter – to his doom, why hasn't it occurred to them that Jim possesses the only weapon capable of slaying the one troll they fear most?
  • Jerkass Has a Point: The Tribunal have been nothing but ignorant nuisances throughout Part Two and were influenced by the evil Usurna. However, they're not completely wrong that a human child entering the barren Darklands alone without their knowledge/permission firsthand was stupid and reckless. The problem is, they choose to blame Jim instead of plotting to deal with Gunmar.
  • Kangaroo Court: Clearly, the Tribunal's courts are almost always stacked to go against the accused, not to mention the members are allowed to be unfairly biased against them.
  • Lawful Stupid: Granted, Usurna has clouded the Tribunals' minds with their fear of Gunmar and skepticism of the human Trollhunter to help Gunmar achieve Trollmarket. However, it was monumentally stupid of the members to put Jim on trial instead of plotting to stop Gunmar. Vendel was, by far, the Only Sane Man of the Tribunal who hasn't fallen under Usurna's influence.
  • Loony Laws: Their justice system works very differently than that of humans.
  • Never My Fault: Although Team Trollhunters were partially responsible for Gunmar's unintentional release from the Darklands, it is argued that the Tribunal are just as responsible – if not more, in fact. If they'd allowed Jim to deal with a few Gumm-Gumm scouts chasing him before they closed the Killahead Bridge, then the chain of events that would lead up to Gunmar's escape would NEVER have occurred.
  • Obstructive Bureaucrat: While the Trollhunters are actively doing something to try and stop Gunmar, all the Tribunal does is act as biased nuisances to the heroes, from blaming them for releasing Gunmar to convicting Jim to his presumed death, which ultimately leads to Trollmarket's downfall when Usurna murders Vendel and hands it over to Gunmar.
  • Skewed Priorities: Instead of being reasonable leaders and actively deal with Gunmar to protect their world, the Tribunal instead focuses on the Trollhunters to question them, and later puts Jim on trial for releasing Gunmar, which only gave Gunmar more time to sneak into Trollmarket and apprehend it. Justified as Usurna, a member of the Tribunal working for Gunmar, used their fear and arrogance to turn them against the Trollhunter instead of foiling her plans.
  • Well-Intentioned Extremist: They are well aware of how much of a threat Gunmar is to trollkind, but are willing to use any means necessary to keep him locked up. Even risk The Masquerade by trapping Jim in the Darklands, which would cause Arcadia to question his whereabouts and almost expose the troll world.

    Vendel 

Vendel

https://static.tvtropes.org/pmwiki/pub/images/vendel_trollhunters.jpg
"There's never been a human to bear the mantle before."

Appearances: Trollhunters | 3Below | Wizards (2020)

Voiced by: Victor Raider-Wexler

Former leader of Heartstone Trollmarket, Vendel acts as elder adviser to the Trollhunter.


  • Benevolent Mage Ruler: Underneath all his cantankerous cynicism, he's an understanding and reliable authority figure in Trollmarket.
  • Crazy-Prepared: Brings an anamnesis stone with him when he goes to present evidence of a Changeling spy in Trollmarket, so that if he gets killed as a result, the stone will be able to replay his last moments, providing Jim and co with valuable information.
  • Deadpan Snarker: He occasionally makes dry remarks regarding Jim's role as Trollhunter.
  • Dented Iron: In his youth, he was once strong enough to wrestle AAARRRGGHH!!! to a standstill.
  • Killed Off for Real: He is killed in season 2 for his knowledge of The Mole in Trollmarket and to discredit Jim.
  • Old Master: The oldest troll in Trollmarket
  • Only Sane Man: Basically, he's the only member of the Tribunal who believes the Trollhunter's trial for releasing Gunmar to be a waste of time and tries to implore his colleagues to deal with the real threat... only to realize that one of the Tribunal was Gunmar's mole the whole time.
  • Prophet Eyes: His eyes appear milky white.
  • Reasonable Authority Figure: Becomes one in the second half of Part One after Jim kills Bular.
  • Rules Lawyer: He's presumably the leader of Trollmarket, so naturally, he pulls this trope.
  • Took a Level in Kindness: In the first half of Part One, he starts off (like many other trolls) as distrusting and mocking towards Jim. After Jim kills Bular, he gets a lot better.

    Usurna 

    Gatto 

Gatto

https://static.tvtropes.org/pmwiki/pub/images/trollhunters_gatto.jpg
"What begins and has no end, and ends all that which begins?"

Appearances: Trollhunters | Wizards (2020)

Voiced by: Fred Tatasciore

A massive mountain troll known for hoarding treasures and superior of the Volcanic Trolls.


  • Anti-Villain: Gatto's not affiliated with Gunmar in any sort of way nor has any intentions of world conquest. However, the fact that he's willing to let the world fall into chaos, eat his own people plus visitors, make up slanderous accusations, and even run away from Gunmar's mere presence makes him villainous enough.
  • Bad Boss: Will devour his own servants quite readily.
  • Evil Is Petty: Gatto knows fully well that Gunmar will destroy everything and everyone once the Eternal Night began. Yet he refuses to allow his Volcanic Trolls to fight along with Blinky against Gunmar simply because Blinky escaped his captivity twice.
  • Fighting a Shadow: He can use a group of rocks resembling his face to communicate with those outside his domain.
  • Genius Loci: Gatto is a Mountain-size troll akin to a living volcano, his stomach acting as the vault to vast, magical treasures like the Birthstone.
  • Jerkass: Don't expect him to keep his word.
  • Large and in Charge: He is about the size of a mountain and rules over the Volcanic Trolls.
  • Lethal Lava Land: He is a living volcano.
  • Monstrous Cannibalism: He "accidentally" eats his servants on a regular basis, and keeps treasure in his stomach to lure victims.
  • Screw This, I'm Outta Here: He (in the form of his floating face) immediately flees when Gunmar reveals himself to Trollmarket in the Season 2 finale.
  • Weaksauce Weakness: Tacos will give him the geological equivalent of burning diarrhea in a matter of seconds (especially weaksauce due to how tiny they are compared to him), also because of his massive size and shape he can't get up and walk, requiring smaller trolls to bring food to his mouth.

    Wumpa 

Wise Wumpa

https://static.tvtropes.org/pmwiki/pub/images/queen_wumpa.png

Appearances: Trollhunters | Wizards (2020)

Voiced by: Grey Griffin

The new queen regent of the Quagawump Tribe after Blungo's death and a close friend of Toby's.


  • Because You Were Nice to Me: Wumpa willingly handed Toby the Killstone, even though he lied to her, as he saved her life.
  • Dumbass Has a Point: Although she's merely afraid for her life that Gunmar would escape, she's right that Jim's decision to enter the Darklands alone was foolish.
  • Easily Forgiven: Blinky forgives Wumpa for handing him over to Usurna, mostly because he knew she was just trying to look after her people.
  • I Did What I Had to Do: Wumpa betrays Blinky and Aaarrrgghh!!! to Usurna in order to protect her people. Luckily, soon after Usurna is drowned in a bog, Wumpa quickly allies her tribe with Blinky's to stop Gunmar.
  • Turn the Other Cheek: Forgives Toby for lying about being the human reincarnate of the Shattered King, and still gives him the Killstone as gratitude for saving her life.

    Bork 

Bork

https://static.tvtropes.org/pmwiki/pub/images/toa_bork.png
"Trollmarket will never allow Gunmar to rule it!"

Appearances: Trollhunters

Voiced by: Grey Griffin

A member of the Tribunal.


  • All There in the Script: Is never mentioned by name in the series, but her name appears in the end credits of her appearances.
  • Brainwashed and Crazy: After Gunmar reveals himself to Trollmarket, Bork is his first unwilling recruit, turning her into a Gumm-Gumm.
  • Flat Character: Not much about Bork is expanded upon, other than the fact that she's a leader of another tribe and a member of the Tribunal. She sadly gets brainwashed by Gunmar before more could be built on her.
  • Reused Character Design: She has the same design as Nomura but with a different hairstyle, skin color, and choice of clothing.
  • Too Dumb to Live: Bork put up a good front refusing to bow before Gunmar, but it cost her her own free will.
  • We Hardly Knew Ye: Gets brainwashed by Gunmar before anything more could be built on her.

Heartstone Trollmarket

    Bagdwella 

Bagdwella

https://static.tvtropes.org/pmwiki/pub/images/bagdwella_trollhunters.jpg
"You expect me to stay put in this dirty old shack? I'm a proper lady."

Appearances: Trollhunters | Wizards (2020)

Voiced by: Fred Tatasciore

A troll living in Trollmarket, Bagdwella is a troll that repeatedly has the Trollhunter runs errands for her.


  • Hidden Depths: Trollhunters: The Secret History of Trollkind reveals that when the trolls aboard the Mayflower were starving some of them (Blinky included) wanted to eat the human yet Bagdwella actually chastised him for it and wantes to stick to the Pact.
  • Karma Houdini: She tries mailing a volatile, highly infectious (and possibly illegal) gravity curse to her sister, possibly as a prank. It causes the Trollhunting team nothing but grief for the entire episode and no consequences are confirmed to fall on Bagdwella.
  • The Main Characters Do Everything: She repeatedly has Jim do menial work that she could either do herself or have other people do (like dealing with gnome infestations or mailing packages for her), getting away with it because the Trollhunter is obligated to heed the call regardless of context.
  • Nominal Importance: She is one of the few Trollmarket citizens that gets a name and she is also one of the more recurring minor characters, even being the first to leave the cave to safety after the evacuation of Trollmarket.

    Rot & Gut 

Rot & Gut

https://static.tvtropes.org/pmwiki/pub/images/rotgut_trollmarket.png
"Welcome to RotGut's. How may we service you?"

Appearances: Trollhunters

Voiced by: Brook Chalmers (Rot) and Tom Kenny(Gut)

A pair of trolls that deal in rare items.


Others

    Angor Rot 

Angor Rot

https://static.tvtropes.org/pmwiki/pub/images/v1tqaz9q_angor_rot_trollhunters.jpg

Appearances: Trollhunters | Wizards (2020)

Voiced by: Ike Amadi

An ancient assassin who hunts Trollhunters.


  • Antagonist Abilities: Against Bular, all Jim needed was his sword and quick thinking. Angor Rot on the other hand is not so easy to deal with, his magic allowing him to trap Jim, steal his sword, summon Mooks and a variety of other tricks meant to disorient, divide and conquer.
  • Arc Villain: The main antagonist for the second half of the first season ever since Bular's death.
  • Artifact of Doom: The Inferna Copula, a ring that houses Angor Rot's soul. Should another wear the ring, Angor's will is forced under the control of the one who wields it.
  • Bond Villain Stupidity: More than once, he's had Jim at his mercy, but chooses to spare him each time. Justified as he wants to use Jim to free himself from Strickler's control. Once the handcuffs are finally off, he pulls no punches from then on.
  • Cold Ham: Rarely raises his voice, yet manages to maintain a terrifying presence all the same.
  • Contrasting Sequel Antagonist: To Bular. Bular was a Hot-Blooded fighter who got by on brute force and disdained sticking to the shadows. Angor Rot, on the other hand, relies more on cunning than strength, preferring to study his targets meticulously before setting elaborate traps and ambushes for them.
  • Dark and Troubled Past: He made a bargain with Morgana to help his village in the war, but ended up having his soul taken and was ordered by her to kill future Trollhunters.
  • Deal with the Devil: Made a deal to sell his soul to gain great magical powers.
  • Demoted to Dragon: Thanks to Strickler having possession of the Inferna Copula, a magic ring that contains Angor's soul. It doesn't last.
  • The Dragon: For Strickler, albeit an unwilling one.
  • Dragon with an Agenda: Is constantly scheming to free himself from Strickler's control. Eventually he succeeds, but at the cost of his soul.
  • Dragon-in-Chief: He is much more active and dangerous than Strickler is. The only reason that Strickler's plan to seize power for himself lasts as long as it does is because he is able to control Angor Rot. Once Rot is free, the rest of Strickler's allies desert him and he is left helpless, proving that Rot was always the more powerful of the two.
  • The Dreaded: Feared by Trollhunters for a good reason.
  • Empathic Weapon: His Shadow Staff is fueled by the negative emotions of it's user; light purple when unpowered, and dark purple when the user is angry and the staff becomes active. It says a lot that the thing is ALWAYS dark purple when in Angor Rots hands.
  • Eviler than Thou: Once he's free of the Inferna Copula's control, he easily cows Strickler and proves to be much more dangerous than Bular or Strickler had even been.
  • Evil Is Not a Toy: If there's one ultimate mistake he made in his life, it was overestimating Morgana's generosity.
  • Evil Is Petty: He's absolutely tickled when he sees the Lakes having a familial spat as he spies on them for the first time.
  • Evil Sounds Deep: As he is without a soul, he speaks with a low, ominous voice.
  • Eye Scream: Loses his right eye when Jim carves it to take away his ability to steal Daylight.
  • Final Boss: He acts as this for Part 1, being the final antagonist Jim faces before going into the Darklands.
  • From Nobody to Nightmare: He was once an ordinary Troll citizen. Now, he's a feared assassin.
  • Hero Killer: Killed many Trollhunters and one of the main characters, AAARRRGGHH!!!.
  • Hoist by His Own Petard:
    • He uses a curse to allow him to wield Jim's Sword of Daylight. And Angor winds up accidentally destroying his soul with the sword.
    • He ends up turning into stone with his own Creeper Sun Blade.
  • Irony: He approached Morgana to gain the power to protect his people from Gunmar and was subsequently enslaved into hunting the Trollhunters, who were the Gumm-Gumm tyrant's chief opposition.
    • This gets even worse in Part 3, where he is forced to work with Gunmar through Morgana's orders after she resurrects him.
  • Jumped Off The Slippery Slope: After Jim tricks him into destroying The Inferna Copula, Angor's soul withers away before his eyes, presumably because of all the death he has caused. He doesn't take it well.
  • Knight of Cerebus: While the show is hardly sunshine and rainbows, the mood always darkens when he turns up.
  • Limited Wardrobe: Of a CGI model variety; while his Black Eyes of Crazy and clustered rot holes at first appear to be due to his undead nature, it turns out he's had the exact same design, down to his clothing, since before he even gained his powers.
  • Literally Shattered Lives: After Jim uses Angor's own dagger to turn Angor into stone, Toby smashes the petrified troll into rubble for good measure.
  • Magic Knight: Uses magic (golems), imbued weapon spells, and traps to hunt prey. And is no slouch when it comes to physically fighting others.
  • Magic Staff: Carries a Shadow Staff that lets him make portals and stand in daylight without harm, until it becomes Claire's signature weapon.
  • Master Swordsman: Curses Jim, allowing him to use Jim's sword. Thanks to Jim forging Angor's eye into a stone for him to use, it breaks the curse, losing his main advantage over Jim.
  • Mook Maker: Can create golems using small statues and the surrounding elements.
  • Never My Fault: Accidentally destroyed his own soul upon destroying the ring, and with Jim's sword he stole from him, but seeks to kill Jim for it.
  • Our Liches Are Different: He is a troll lich, with his soul being sealed in the Inferna Copula ring.
  • Redemption Equals Death: After regaining his soul, Angor betrays Morgana and orders Jim to kill them both in order to end the battle, but unfortunately Morgana survives, while he shatters.
  • Senseless Sacrifice: Seizes Morgana to give Jim the chance to impale them both, but Morgana proves invulnerable to the weapon while Angor is mortally wounded.
  • Sealed Evil in a Can: Specifically sealed under rocks and chains, or at least he appears to be this way based on his dialogue with Strickler.
  • Shadow Walker: Through the use of his staff.
  • Taken for Granite: This is one of his signature moves, thanks to his Creeper's Sun Blades. Fittingly, this is also how he meets his end.
  • Token Good Teammate: In the third season he still serves Morgana and the Gumm-Gumms under her, but his more empathetic side is revealed, culminating with a full Heel–Face Turn.
  • The Soulless: Losing his soul to Morgana made him cruel. Accidentally destroying it himself drove him insane.
  • The Starscream: Just because he's bound to obey the one wearing the Inferna Copula doesn't necessarily mean he has to like it. During his time under Strickler's control, Angor makes various attempts to take the ring from Strickler, even going as far as to secretly make a deal with Jim.
  • Underestimating Badassery: Played With, Angor certainly understands that Jim's friends can be dangerous when together so often works to separate him from them, but he tends to be dismissive of them on an individual level. This causes him to be bested by Claire at least twice and killed by Toby coming out of Claire's portal.
  • Ungrateful Bastard: After he's freed, his first act is to try and murder Strickler and Otto (he had already killed the Goblin that had accompanied them) for releasing him.
  • Used to Be a Sweet Kid: Initially tried to make a bargain with a seemingly Eldritch Abomination for magical powers to defend his home from Gunmar and the Gumm-Gumms. When instead Angor's soul is extracted to make the the Inferna Copula, he starts hunting Trollhunters under orders of the mysterious magical being (later revealed to be Morgana).
  • Would Hit a Girl: Has no problem attempting to kill Claire.
  • Would Hurt a Child: Angor had no qualms on killing Jim (a 16-year-old boy) and his friends.
  • Your Soul Is Mine!: With his soul imprisoned within the Inferna Copula, Angor was tasked by Argante to steal the souls of Trollhunters in a futile attempt to fill the void.

    Callista the Calamity 

Callista the Calamity/Deya the Deliverer

https://static.tvtropes.org/pmwiki/pub/images/callista_profile_picture.png
"Ask Arthur, the only good troll is a dead one. Same goes for goblins, gnomes, and any other so-called 'monster' he doesn't understand."

Appearances: Wizards (2020)

Voiced by: Stephanie Beatriz

A troll outcast Jim befriends while imprisoned in Camelot.


  • Action Girl: Shows her battling chops as she escapes Camelot alongside Jim, and later even stands toe-to-toe with none other than Gunmar the Black.
  • All of the Other Reindeer: The other trolls shun her, calling her "Callista the Calamity" and take her being the first Trollhunter as a sign that working with the humans to fight Gunmar (since giving them the amulet was meant as an olive branch) is doomed to fail.
  • Big Damn Heroes: She has a knack for saving Jim when he's in trouble in Camelot. Most noticeably, by leading The Cavalry to turn the tide of the Battle of Killahead Bridge.
  • Big Sister Instinct: She latches onto Jim when the two are imprisoned, treating him as her kid brother. When the shard injuries slow him down, Callista always grabs him and helps him walk.
  • Cassandra Truth: She laughs when Jim tells her he's a time-traveling Trollhunter that used to be human. Callista quips that by that logic, she's half-goblin. When she wields the amulet and then realizes their armor matches, Callista realizes he's telling the truth.
  • Deadpan Snarker: Almost every line she has is sarcastic.
  • Doomed Hometown: Her home was destroyed by Arthur when she was very young and she's been on the run ever since.
  • Famed In-Story: As it turns out, Callista is quite famous: she's actually Deya the Deliverer, the very first Trollhunter and the badass who defeated Gunmar's forces.
  • Foe-Tossing Charge: Her arrival at Killahead Bridge is shortly followed by her throwing around foes like nobody's business.
  • Given Name Reveal: She lost her family and home at such a young age that she no longer remembers her true name, using the human name "Callista" as a placeholder. It's not until she finds one of her old dolls that she rediscovers her true name: Deya.
  • Hartman Hips: She has a larger bottom body and tiny waist, especially with her legs and butt. She uses her massive legs to push a large water bowl to pin down a savage AAARRRGGHH!!!, the Gumm-Gumm general.
  • Heroic Self-Deprecation: The years of being called "Callista the Calamity" and an orphan bane to the world clearly left a mark, so she's always carrying herself with some self-deprecating wit. She only stops after she fully embraces her role as the first Trollhunter.
  • Knight in Sour Armor: She's justifiably cynical about their chances at survival, but keeps coming back to help Jim and her fellow trolls anyways.
  • Meaningful Name: Callista means "most beautiful" and is the name of a fabled huntress in Greek mythology, fitting her badass nature. Particularly when it's revealed she's actually the first Trollhunter. Her real name, Deya, also fits like a glove given its phonetic similarity to "day" (the very thing she wields at her command).
  • Precursor Heroes: Essentially an early Troll resistance in Camelot, preceding Jim's exploits by centuries. Even further when revealed she is the first of all Trollhunters.
  • Refusal of the Call: She is shocked when the Amulet of Daylight chooses her and keeps trying to throw it away. A pep talk from Jim convinces her to take it up just in time for the battle of Killahead Bridge.

    Zong-Shi 

Zong-Shi

https://static.tvtropes.org/pmwiki/pub/images/zong_shi.jpg
"I am looking. I am always looking."

Appearances: Trollhunters: Rise of the Titans

Voiced by: James Hong

A TrollDragon who holds the Krohnisfere, a device that can witness the past/present/future.


  • Bad Boss: He allows his people to suffer under poor conditions due to his obsession with the Krohnisfere.
  • Dirty Coward: He keeps the Krohnisfere for his own self-preservation and gain.
  • Green and Mean: He has jade green skin and is a selfish, unpleasant individual.
  • Hate Sink: It's mentioned by Charlemagne that Zong-Shi enslaved his own race and is leaving them to die just so he can gain immortality, and upon capturing both him and Claire, he plans to skin Charlemagne and strip Claire of her armor. When he suffers a Karmic Death, no one feels sorry for him.
  • Karmic Death: He sees his own end a few seconds before it happens.
  • Last Episode, New Character: He is one of the few new characters introduced in the last installment of the series.
  • Mortality Phobia: Since he fears his own demise, he constantly carries the Krohnisfere with him to foresee his death. It does not save him.
  • Supernatural Gold Eyes: He has glowing golden eyes.

    Blungo 

Blungo the Pretend King

Appearances: Trollhunters

The former ruler of the Quagawumps after the death of the Shattered King.


  • 0% Approval Rating: The Quagawumps despise Blungo, as they call him the "Pretend King".
  • Dumbass Has a Point: As dim as he is, Blungo is right that Toby is a fraud pretending to be the human reincarnation of the Shattered King.
  • MacGuffin Guardian: Blungo's crown houses the second Triumbric Stone, the Killstone.
  • Taken for Granite: Falls victim to Angor Rot's Creeper's Sun blade and turns to stone.

Species/Tribes

    Stalkling 
https://static.tvtropes.org/pmwiki/pub/images/ef8ec661_b473_47cb_802a_3ffcc6a0b052.jpg

A flying troll species, and one of the few that is immune to daylight.


    Volcanic Trolls 
https://static.tvtropes.org/pmwiki/pub/images/volcanic_trolls.png

A race of mute trolls who work under Gatto's rule.


  • Malevolent Masked Men: They wear metallic face masks and are not the most pleasant race of trollkind.
  • Slave Race: The majority of Volcanic Trolls follow orders from Gatto without question, even allowing themselves to be eaten by their own ruler.
  • The Voiceless: None of these trolls speak a word, other than snarls.

    Quagawumps 
https://static.tvtropes.org/pmwiki/pub/images/quagawumps.png

A distant tribe of trolls that live in the swamplands.


    Krubera 
https://static.tvtropes.org/pmwiki/pub/images/krubera.png

A tribe of bioluminescent trolls who live in the deepest caverns under the Earth's mantle, ruled by Queen Usurna. It's revealed that AAARRRGGHH!!! was born a Krubera before taken by the Gumm-Gumms.


  • Blinded by the Light: The Krubera live under the Earth's mantle as they are sensitive to light. AAARRRGGHH!!! is an exception because he hardened himself to survive his time with the Gumm-Gumms.
  • The Brute: According to Draal, the Krubera are bred for combat and trained to kill. Given we've seen what AAARRRGGHH!!! is capable of, it's easy to see why Gunmar made him his top general.
  • Everyone Has Standards: The Krubera initially followed Usurna's cause through blind faith, even joining Gunmar's army without question. However, they were appalled to learn that Usurna purposely gave away their younglings to Gunmar instead of kidnapped as they previously thought. This is what helped the Krubera redeem themselves and remove Usurna from power by leaving her to drown.
  • Face–Heel Turn: Soon after Usurna helped Gunmar take Trollmarket, she added her Krubera soldiers to the Gumm-Gumm army. Near the end of Part Three, however...
  • Heel–Face Turn: The Krubera see the error of their ways after learning Usurna willingly gave their younglings away to Gunmar instead of kidnapped as they initially believed. After getting rid of Usurna, the Krubera join the Trollhunters' cause against Gunmar and some are seen fighting against the Gumm-Gumms during the Eternal Night.
  • Hulk Speak: Most of the Krubera soldiers speak this way, yet sound more elegant than AAARRRGGHH!!!, whose speech was permanently impaired due to being taken at a young age.
  • Undying Loyalty: Subverted. The Krubera initially followed Queen Usurna through blind faith. But it's implied that this was because Usurna lead them to believe that when their younglings were kidnapped, they likely thought of their queen as a Well-Intentioned Extremist just looking out for her people, hence why they joined Gunmar's army. However, when they overhear that Usurna never actually cared about her people – being willing to selfishly trade younglings to the Gumm-Gumms and all – the Krubera immediately turn on her.

Alternative Title(s): Trollhunters Other Trolls

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