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  • Alternate Character Interpretation: Given certain revelations through the story, and the fact some of his own troops eventually turn on him, one does start to wonder if perhaps the Archon is just a colossal asshole even by kett standards, and the reason he's been in the Heleus Cluster for seventy years and counting is because even his bosses just wanted him somewhere far away.
  • Angst? What Angst?:
    • Ryder doesn't seem to be too emotionally impacted by the death of their own father. Somewhat explained in that they barely knew him and it's implied when they did interact there was some recurring disagreement, but still a little jarring to see. This may be intentional given that whichever twin is in the coma appears to be more shaken up by the death of their father than the protagonist-Ryder.
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    • Ryder also seems rather casual about the fact their sibling - their last known surviving blood relative - is in a coma; when given a chance to communicate with their sibling via tech, Ryder seems more excited about the technology than having been able to communicate, and particularly seems to shrug things off if they told their sibling about the death of their father during the communication.
    • If brought along on the search for the asari ark prior to completing her personal quest, and onto the ark ship itself, Peebee isn't even the least bit concerned that thousands of her own people are in danger. Cora actually calls her out on this.
  • Annoying Video-Game Helper: SAM will constantly tell you when you're entering/exiting a hazardous area in addition to to the pop up on screen telling you the same thing. He will also constantly remind you that that you're in a mining zone when you open the mining interface in one, even if you opened the interface earlier in the same place. SAM also continually reminds you how to mine for minerals, which is helpful the first time, but not the 100th. This proved so annoying that BioWare toned it down in the first major patch after release.
  • Author's Saving Throw:
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    • Sara Ryder was used in advertising campaigns more frequently than Female Shepard, to counteract the heavy focus on Male Shepard for the original trilogy. This may also have had a hand in the use of having both a male and female Ryder in the game.
    • One of the augmentation options when crafting a new weapon is "vintage heat sink" so the weapon can use the overheat system from the original Mass Effect instead of the reload system introduced in the second game. Considering how contentious the change to heat sinks/reloading was, it's hard to see the feature as anything but a saving throw.
    • Numerous animation glitches plagued the early access version of the game, leading BioWare to patch almost immediately.
    • This game establishes that the Milky Way had access to drive technology that renders the Mass Relays pretty much obsolete (and just hadn't been widely deployed outside the Initiative yet), rendering much of the Fridge Horror from the previous game's controversial ending moot.
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    • The lack of female non-humans in the original trilogy led to the creation of more female turians and krogan in the base game of Andromeda, giving major roles to several, as well as featuring a number of major female roles related to the new race, the angara.
    • Two weeks after release, BioWare announced several patches and future content updates that address many gripes about the game, including improved animations and character models, improved character creation, improvements to gay romance options for male Ryder, and a tweak to Hainly Abrams' dialogue. BioWare also publicly apologized for Hainly Abrams' depiction.
    • After Bioware received heavy criticism for their claim that relationships with asari don't really count as lesbianism to justify the lack of a Gay Option for men in the first two games, Andromeda firmly establishes in conversations with Cora that asari cannot override a person's base sexual orientation.
    • Due to criticisms about gay male players having fewer romance options than other gender combinations and no options on the squad, patch 1.08 made Jaal a legitimate romance option for Scott Ryder.
  • Awesome Music:
    • The announcement trailer using "(Ghost) Riders in the Sky" by Johnny Cash to create a spectacular Space Western atmosphere for the game's reveal.
    • "Edge of Twilight", a sweeping orchestral piece from Hi-Finesse used in the N7 Day teaser, provides a fitting and emotional soundtrack to Commander Shepard's farewell message.
    • The ending credits song, "Under Stars" by AURORA.
  • Base-Breaking Character:
    • Out of all team members, Liam appears to be one of the most divisive due to his interactions with Ryder and the other companions. While he has his fans, there are those who do not like Liam for his treatment towards Vetra and her sister and his reckless actions in his Loyalty Mission. He is also nearly identical to Jaal in terms of combat ability.
    • Cora. While there are plenty who like her for her abilities in combat and her status as The Stoic (who has a pretty positive view on aliens in general), others view her complaints about being a biotic as Wangst (especially because characters like Kaidan and Jack had it worse), and dislike her culture worship of the asari. Even her haircut got in on the action, with some thinking it was perfect for her and others calling it the Recycled In Space version of the memetic "I want to talk to the manager" haircut.
    • There are a number of reasons players may not like Peebee: she can be very abrasive and aggravating to talk to (on purpose, as she doesn't like getting close to others, but she can succeed too well at it), she's often considered a poor substitute for other asari squadmates like Liara or Samara, and some just consider her design ugly and unattractive for a potential Love Interest. She also has her fans, who love her for being one of the funniest characters in the game, having a well done character arc, being a Loveable Sex Maniac, or for being nothing like (and taking some indirect jabs at) other asari, in personality nor culture.
    • On an NPC note, Hainly Abrams. Some people don't mind the character while others complained about how unrealistically she's portrayed. Explanation 
  • Broken Base:
    • The move to the Andromeda galaxy, abandoning the Milky Way and setting the game 6 centuries into the future has caused some discussion among fans. Is it the only way BioWare could respect player choice from the end of Mass Effect 3? Or should they have picked an ending as canon and told more stories in the Milky Way? (The game ultimately leaves the door open for more Milky Way-based stories and in fact opens a few potential story threads that could be picked up by a future game set 600 years earlier.)
    • Ryder having a family that will also be a major part of the game. Some are excited about the idea, pointing out that it was one of the more popular story elements of Dragon Age II and a function of the Spacer backstory in the first Mass Effect to argue that it can be done well. Others point at Fallout 4 to argue that poor execution of it leads to a lack of connection to the characters.
    • The removal of old trilogy's Karma Meter, replaced with Logical vs. Emotional and Casual vs. Professional axes. Some welcomed it, as it makes your choices less binary, removes the need for Black and White Morality, and stops BioWare from having to dictate said morality (inevitably resulting in interpretations which players could and did dispute). Others found that it exaggearates Shepard's problem of saying the same thing in a slightly different tone of voice, resulting in a blander Ryder, and also removed the GUI foreshadowing that subtly let players know what results any given conversation option would produce.
    • The main protagonist's species. Some believe that it would have been awesome to play as a character who isn't human since Shepard's story is complete and it would have been refreshing to experience the narrative from a new perspective. Others feel that playing as a human again fits the tone of the series and/or that it would be too difficult to implement as many playable species as the fans want.
    • The introduction of Hainly Abrams, a transgender character. Some thought the characterization was offensive, others thought it was not. Others still thought it was overblown for a minor character.
    • Are the wonky facial animations worth getting fired up over? The first camp believes that considering the game's massive budget and being released long after the first ME game, the less-than-stellar animations are inexcusable and that the second camp is being too forgiving. Meanwhile, the second camp believes that the animations aren't that big of a deal when compared to the rest of the game and that the first camp is blowing things out of proportion. The same arguments can be heard from the same people about virtually every other flaw in the game.
    • On August 20, 2017, BioWare officially announced that they were ceasing support for the single-player mode. While many are upset and believe single-player would be the best way to redeem it, others think that after all the controversy cutting losses and starting fresh is the best path forward. The same announcement that the quarian ark story will be done in the novels/comic has split those grateful that it will get resolved and those who think it's wasted out of the games.
  • Captain Obvious Reveal: If you completed sidequests and paid any attention at all to ambient chatter and your various mission objectives from the moment the Tempest made planetfall on Voeld, The Reveal of why the kett are so hellbent on capturing angara alive really shouldn't come as a surprise anymore. You probably figured it out hours ago and just go I Knew It! when the game eventually confirms your suspicion.
  • Complacent Gaming Syndrome:
    • Though the Crafting system and Profile Favorites are intended to prevent this, they actually enforce it. As a result, many players quickly single out two to four guns that work best for them, equip gun-damage-boosting gear, and stick with that approach for the rest of the game while using powers strictly for utility (or ignoring them altogether).
    • Depending on how well players do with the difficulty settings, they may rely on Cora and Drack all the time due to her game-breaking Shield Boost and his survivability.
    • Before Patch 1.05 removed it from all merchant inventories and restricted its acquisition to rare random drops, the Cobra RPG was an easily accessible and even more easily applicable way of neutralizing almost any boss the game has by pressing three buttons. Unsurprisingly, a lot of players made liberal use of it.
  • Complete Monster: The Archon of the Heleus Cluster is the commander of the kett forces waging war with the native angara, whom he's been slaughtering, enslaving and experimenting on for decades. The most disturbing crime the Archon facilitates is exaltation, a process where species are converted into new kett. Those who learn of it treat it as the worst form of genocide, breaking a person down and destroying everything they are in order to turn them into the same fanatical monsters they fought against. When races from the Milky Way appear in Andromeda, the Archon is excited about the prospect of a multitude of new races to exalt. To this end, he captures the Salarian Ark and begins running tests on them, such as harvesting their organs while they were still alive, or committing Cold-Blooded Torture on them for information. He eventually attempts to shoot down the Ark and the thousands of Salarians within instead of allow them to escape. Obsessed with the Remnant technology known as Meridian, the Archon plans on using its immense terraforming capabilities to force entire races to surrender to exaltation, or else he'll use Meridian to murder their worlds. However, during the final fight, the Archon becomes so enraged at Ryder's efforts that he rescinds the offer entirely and just decides to commit galactic genocide out of petty spite. The Heleus Archon doesn't even have the excuse of just serving the kett empire like other Archons in other systems. His unsanctioned obsession with Remnant technology, and cutting off of communication back to his superiors, strongly imply that he's working only for his own advancement, and his right-hand-woman the Primus betrays him out of fear of what he's planning to do to their home. Even in a genocidal species that views all non-kett life as barely sapient, the Archon of Helius stands out as a monster among them.
  • Critical Dissonance: Zig-zagged but generally averted. The PS4, PC, and Xbox One versions from critics on Metacritic are 70, 73, and 77 respectively, which are fairly average, but noticeably lower compared to the original trilogy, while user reviews on Metacritic are 4.8, 4.9, and 4.8 respectively, compiled from between 800 and 3,200 user reviews (depending on the version). Meanwhile the users of the PS Store gave the game 4.1 stars out of 5 (equivalent of 82) based on 6,700 user reviews, while the Microsoft Store's user base gave it 3.9 stars out of 5 (equivalent of 78) based on 4,000 user reviews, meaning that the bulk of player reviews were actually consistent with critical ones.
  • Demonic Spiders:
    • All large animal species (read: the ones with an armor bar instead of health). They're slow but deal a lot of damage and require large amounts of firepower to bring down. Not to mention that they rarely come alone and quickly respawn.
    • Fiends in multiplayer. Despite being elephant-sized monsters that run around roaring and smashing their way through things, they have a very disturbing tendency to sneak up on players. Their sheer size means that in confined maps they can completely block off avenues of escape and all too often the first sign of their presence is the camera suddenly swinging around as they start their sync-kill animation.
    • Kett Ascendants, for being Banshee Expies in all but name. What makes them worse than the Banshee is they're shrouded in an impenetrable shield that can only be broken by shooting their orb that constantly revolves around them. Taken Up to Eleven in multiplayer, where the smaller map sizes mean that they're able to Flash Step into melee range and nail you with their sync-kill attack much, much easier. If there's any lag at all, your first warning that one's in the vicinity is when the "you're going to die and there's absolutely nothing you can do about it" animation starts to play.
  • Don't Shoot the Message: General consensus about Gil's baby subplot is that while the idea of a m/m romance leading to them becoming dads is good on its own, the handling was extremely poor.
  • Eight Deadly Words: One of the common criticisms of Andromeda is that the characters are uninteresting and underdeveloped compared to prior games' high standards, with the story failing to make players vested in them.
  • Ensemble Dark Horse:
    • Bain Massani for being a badass by casually hunting for kett and being the son of former squad member Zaeed Massani. Fans wish he could be a character for any sequel coming up.
    • Reyes Vidal is generally considered to be the best non-squadmate in the game due to his personality and Lovable Rogue status. It's telling how much fans love him that his romance rivals (and some cases, surpasses) those with much more screentime such as Jaal, Cora, Peebee and Liam.
  • Fandom Rivalry:
    • Of course, fans of other open world RPG franchises have taken their shots at Andromeda, but by far the most vocal are fans of the Witcher franchise. In particular, many Witcher fans love comparing Andromeda to the near universally well regarded The Witcher 3: Wild Hunt, although Bioware have intentionally invoked the game themselves on some occasions.
    • The game's premise (humans and other aliens awakening from suspended animation to colonize a hostile and inhospitable new planet/galaxy) has also sparked rivalries with fans of Xenoblade Chronicles X. Both games even have similar elements, such as venturing out and setting navpoints.
  • Fountain of Memes: During a single conversation with Ryder, Foster Addison manages to give birth to three distinctive memes, namely the infamous "To whom?", "My face is tired" as well as "No one's a pathfinder until they've pathfound something."
  • Franchise Original Sin: Many have criticized the kett for being one-dimensionally evil, despite the Reapers, geth, and batarians being similarly straight up evil in the first game, only gaining depth and sympathetic traits in later installments. There are a few differences, besides their raising the bar; the Reapers had the power, mystique and scope to pull it off with style note . The batarians had a backstory that gave them a character arc with a Freudian Excuse, a member who displayed Even Evil Has Standards (Charn) and were reduced to irrelevance in the scope of the first game. The geth had the Freudian Excuse backstory, power and mystique (though less of the latter two than the Reapers) combined. The kett (who were allegedly supposed to be "empathetic") lacked all of this.
  • Game-Breaker: See here.
  • Genius Bonus: In the Andromeda Initiative Orientation trailer, when Jien Garson discusses the first contact protocols the explorers will be using in the new galaxy, a copy of the Voyager Golden Record is shown onscreen, which was launched aboard the Voyager spacecraft in 1977 to be read by any intelligent extraterrestrial life.
  • Goddamned Bats:
    • Each faction has one fast-moving flanker designed to force you out of cover or interrupt your movement from place-to-place. The Outlaws have Adhi, which can grab Ryder. The kett have wraiths, which can cloak. The Remant have Breachers, which can both grab Ryder and explode on impact.
    • All wildlife species with a health bar instead of armor aren't dangerous but really annoying when they inhabit an area you need to investigate, largely by virtue of their insanely high respawn rate. The same is true for Remnant Creepers.
  • Good Bad Bugs:
    • There is an easily accessible infinite experience glitch on Voeld that hasn't been patched as of version 1.05. The mission "Remove The Heart" has an optional objective that requires three defense matrix nodes in the planet's primary kett base to be destroyed; doing so grants 530 XP apiece. These experience points can be gained over and over again every time the base area is left and reentered, even after the mission has been completed. Abusing this glitch for about 1-2 hours is probably the fastest and most convenient way to get Ryder to the level cap of 135. As a side note: level 131 is necessary to max out any and all of Ryder's powers.
    • The Remnant Vault on Voeld is one huge Level 2 cold hazard that'll kill Ryder in less than a minute, forcing you to hurry from one small safe zone to the next while battling robots and solving puzzles. However, letting Ryder succumb to the cold and reloading the last save completely removes the cold hazard and lets you explore without all the hassle. Before patch version 1.05, the bug also worked the other way - i.e. it was possible to encounter no cold hazard in the Vault except in the supposed safe zones.
    • Though the player is only supposed to have one Tempest romance, some Loyalty Missions end with the possibility for Ryder to make a declaration of love. If Ryder does, but previously romanced someone else, sometimes the game doesn't reset the choice. This leads to both romances being "active" at the same time (the player receives romantic emails from both, can continue to flirt with both, and can sleep with both). However, NPCs will alternate between acknowledging one or the other, and certain scenes which check for only one romance partner will instead show both. Leading to weird situations like both character skins being overlayed on each other or empty space where Ryder or their lover is supposed to be.
    • Eiroch and Fiends encountered in the wild are subject to a glitch that immobilizes them and thus prevents them from doing anything except making noises. Helpful for taking them down without the danger of getting Eaten Alive, but it's always a bit jarring to witness due to how strange it looks.
  • Harsher in Hindsight:
    • Javik's comments that all other races in his cycle either eventually saw themselves become Prothean or saw themselves destroyed takes on an even more sinister tone when one realizes that is exactly what the kett are trying to do to the Andromeda races.
    • Beginning from the moment the Eos outpost is established, a woman can be seen staggering around, apparently drunk or otherwise intoxicated, right next to where the Tempest lands. She's seen throughout and no in-game explanation is offered as to why this colonist is intoxicated. Although it's easy to dismiss this as a joke or an easter egg, the humour evaporates after speaking to August Bradley and learning from him the Initiative's philosophy, "We stay out of people's grief", which addresses the fact that most of the human colonists know that any and all of their loved ones left behind in the Milky Way are now dead. Bradley explains that each colonist handles it in his or her own way if the grief bubbles over. This presents the very strong possibility that the intoxicated woman near the Tempest wasn't placed there as a joke at all.
  • Heartwarming in Hindsight:
    • A fridge heartwarming if you will, thanks to the Andromeda Initiative at least some of the sentient species of the galaxy we've all come to know and love over the first three games will survive and continue even if the Downer Ending to Mass Effect 3 happened.
    • Alec's logs contain audio recordings of conversations with Liara T'Soni and Castis, Garrus's father. Liara sent Alec a message while the events of ME3 were occurring, while Garrus' dad was already starting to believe Shepard's Reaper claims, even before Garrus supposedly had that long talk with him. Castis is voiced by Brandon Keener, who also voiced Garrus, so it's as if you were hearing Garrus again.
    • For krogan fans, who think the genophage and Mordin's genophage modification were evil, it appears as though Clan Nakmor did "escape" the effects of the genophage modification by signing up en masse for the Initiative. They still have that adaptation mutation, and furthermore went on a 600 year gene therapy regimen while they were in cryostasis. As a result, now 4 out of every 100 krogan fetuses will live. Within a few hundred more years, they might be completely free from the genophage altogether.
  • Hilarious in Hindsight:
    • During one conversation, Liam will talk about a family car that he has packed in his personal belongings to ship to Andromeda. In February 2018, Elon Musk packed a rocket with his personal sportscar and launched it into space.
    • The 2018 movie Upgrade is about a quadriplegic man given a computer chip implant allowing him to walk, and it turns out the computer is an AI named STEM that communicates with him, able to modify his body chemistry and augment his physical abilities. All that, plus the overall vocal style and cadence, is almost identical to SAM.
  • Internet Backdraft:
    • There was one when it was confirmed that the writer of Jacob Taylor, Carver Hawke, and Sera (some of the most base breaking characters in BioWare game history) was going to be writing for Liam.
    • While previous entries in the series (as well as BioWare games in general) have not shied away from Romance Sidequests and fanservice before, the developers have openly stated that they're going all-out here with full-blown nudity as opposed to 'partial nudity,' with one in particular even going so far as to describe it as "softcore porn IN SPACE." After considerable blowback from all sides, including fans fearing another caricature of the game from Moral Guardians reminiscent of the the first game, and others who took it as meaning BioWare was now going all-in on the Romance Sidequest side of things at the expense of plot, this statement was later walked back.
    • Some of the fanbase was up in arms after it was announced that Jaal was straight, especially since early datamining seemed to suggest he was bisexual. Jaal was later updated to be a bisexual romance option in patch 1.08.
    • Beyond orientations, a number of players felt that the number of romances in general was overstated by the developers pre-release (a number of interviews had claimed that there would be more romances than in any other BioWare game so far, when the actual number turned out to be about the same as Dragon Age: Inquisition and Mass Effect 3), with many of the romances in Andromeda restricted to flings or becoming Ryder's mistress.
    • Some reviewers of the early access trial have criticized the game for sticking to the same type of combat as ME3 and the same type of dialog and open world scenario as DAI. The game itself had been fighting accusations of being "Dragon Age: Inquisition In Space" since development, with people divided on whether this was a good thing or a bad thing.
  • Like You Would Really Do It: SAM stopping Ryder's heart to break them out of the Archon's trap aboard the flagship was probably meant to build up nerve-wracking tension during the failed reanimation attempts, but that twist mostly falls flat as there's no way in hell the game would kill off the Player Character about halfway into the story. Even more so since their twin is still out of commission by that point.
  • Memetic Mutation:
    • "My face is tired." A line uttered by Foster Addison in a conversation in which she sounds agitated and worried, but sports the same blank, staring face the entire time.
    • The animation glitches became infamous after they were discovered during the early access Origin preview.
    • The use of 'Human' by Rag 'n' Bone Man in advertising has become this, due to the game's awful facial animations and the line "I'm only human after all, don't put the blame on me", interpreted by some as referring to the animation team.
    • There's plenty of jokes about male and female Ryder, which involves both Scott being a "vicious psychopath" while Sara suffering from "mental problems". Simply, a jab to the poor facial animations.
    • Some fans also compared Peebee's facial expressions with the titular character The Mask portrayed by Jim Carrey.
    • Comparing Peebee to Shrek also seems rather popular.
    • Moving away from the animations, say, did you know that Cora was trained to be an Asari Huntress? With how often she's mentioned it, it's become somewhat common to act like she's just a standard, normal, everyday asari...
    • #PeebeeNot2B Explanation 
  • Moral Event Horizon:
    • The Archon crossed it before the game begins, but if you want to reminder of how such an evil bastard he is, he hijacks Ark Hyperion and tortures the unchosen Ryder sibling for his/her SAM implant.
    • The turian running Charybdis point. At first it seems like he is just a regular guy trying somehow to make it in the dangerous badlands, and helping others make it too, by providing a bed and clean water. Except for the fact that to get his clean water, he didn't just steal some water filters and their blueprints from a particularly unpleasant angaran merchant, he then sabotaged those angaran' water filters so they would die slowly and painfully from sulfuric acid eating into them from within.
  • Most Annoying Sound:
    • You'll come to hate SAM while exploring in the Nomad, because he'll let you know that this area can be mined for resources and that you can extract minerals via your mining interface EVERY SINGLE DAMN TIME you enter a mining zone. It's helpful the very first time it happens, but afterwards, well...
    • He also likes to notify you of EVERY SINGLE change in environmental conditions, like leaving a safe zone to enter a hazardous one. Some areas (like kett outposts on Voeld) have lots of either on a very confined space, which means SAM virtually never stops repeating the same lines over and over. It gets very annoying very fast. Even worse, it will cut out party dialogue, which is half the fun of taking certain companions along with you.
    • The Archon's unending bravado during the final battle.
  • Most Wonderful Sound: Whenever Ryder levels up; especially when you recognize the first note of "Vigil".
  • Narm:
    • The early access version the game has shown quite a few moments of this:
      • One highlights is the somber scene where Cora and Liam inform Ryder of their father's death while smiling nonchalantly.
      • Ryder, especially Fem-Ryder, also comes off as nonchalant when informing Trann and Addison that their father is dead and now they're the new Pathfinder. Fem-Ryder in particular gives a rather unnerving smile after giving the news, As this meme shows.
    • Some players find the Archon impossible to take seriously because he looks too adorable to be scary, between his short stature and a face that has drawn comparisons to baby monkeys. In his dialogue sequences with the captured Ryder sibling, his face is also very expressive compared to other kett, which doesn't help the comparison.
    • This gem by Foster Addison (who also uttered the infamous, equally Narmy "My face is tired" line), who delivers it in a serious tone:
      "No one's a pathfinder until they've pathfound something".
    • Cora's complaints about how rough she had it due to growing up as a powerful biotic come across as pretty wangsty for players who've already completed Mass Effect 2 and saw Jack's childhood.
    • Finishing the New Tuchanka questline results in Nakmor Morda and Jorgal Strux immediately engaging in what amounts to krogan kung-fu, with punching, blocking, kicks... the works. It looks completely awkward and absurd, and the fact that it's set to a dramatically sweeping camera and dramatic action music is just the icing on the cake. Another element is Nakmor Morda's voice. Morda is a female character, but is clearly voiced by a man affecting effeminate speech patterns in an attempt to pass off as a female. The result doesn't come off as a 400+ pound krogan clan leader as much as it does a San Francisco hairdresser.
    • The high-pitched voices of some female salarians are unintentionally comical; they sound like stereotypical air-headed secretaries from 1950's sitcoms, which really doesn't match their serious lines.
    • Many Players have commented that every Asari in the game except Pee-Bee has literally the exact same face structure with only minor differences with tattoos, eye color, and skin tone. Every feature: the eyes, nose, face shape, chin, etc. is exactly the same with no variations. Many find it hard to get invested with any Asari NPC, especially during Cora's Loyalty Mission, because they all look like clones of each other making it hard to tell any of them apart. It's especially jarring because the previous games made an effort to make every Asari NPC stand out, even those who only appear in Single Missions. It has been joked that those who are frustrated at being unable to romance ship's doctor, Lexi, at least have the opportunity to optionally romance one of her lookalikes.
    • Liam's epic line "I think I really pissed that one off. Maybe because I shot him in the face!", has caused quite many "No shit, Sherlock!" reactions. Angry Joe lampshades the narminess of said line (while he and Other Joe are laughing their asses off, mind you):
      "That's like what I would have said in middle school!"
    • Amusingly, the game has also been accused of sometimes falling on the other end of the spectrum; namely that the moments of intentional comedy and the relatively high amount of snark and sarcasm from both the Player Character and the companions at times work to undermine many of the game's attempts to establish a serious tone and have danger and stakes.
  • Narm Charm:
    • You can't have a science fiction protagonist named Ryder and not think of Big McLargeHuge, a.k.a. Blast Hardcheese.
    • Suvi and Female Ryder's awkward first flirt dialogue.
    • Intentionally done with the Movie Night sidequest conclusion.
  • Overshadowed by Controversy: Let's just say the game didn't have a very gentle release...to note:
    • Since the EA Access trial, the issue of the game's lacking, occasionally downright disturbing facial animations dominated discussion about the game, with many fans and critics accusing the game of being rushed and/or having an extremely Troubled Production. The controversy resulted in a number of memes and videos mocking the animations by popular youtubers such as Pew Die Pie and Crowbcat.
    • Same-sex romances had a hefty amount of criticism, leading to a response by the developers after a few weeks and a patch after a few months.
  • Paranoia Fuel
    • One of your squadmates, and the second in command of the Tempest, is Cora Harper. The Illusive Man's given name was Jack Harper, while his gynoid spy in ME3 is named Eva Coré (who may be named after an old associate of Jack's from the comic Mass Effect: Evolution). Could Cerberus rear its ugly head again in Andromeda?
    • You can actually find former Cerberus scientists! And, true to their style, they are experimenting on other species.
    • What exactly has befallen the quarian ark? If it was just the Scourge or a kett attack, they'd have sent a distress call. The fact that they sent a "do not approach" warning seems to suggest that something has afflicted them perhaps, that they don't want spreading. What is it? The warning makes it sound like some sort of contagion or dangerous thing would destroy any rescuer.
  • Play the Game, Skip the Story: A number of reviews praised the gameplay but found the story and characters to be less interesting and absorbing. Rather ironic, given that the original trilogy was a prime example of Enjoy the Story, Skip the Game.
  • Porting Disaster: Most of the game's exploration and combat features are smooth to handle on PC, but some of the buttons (like the one for disabling the Nomad's traction control) are awkward to access on a keyboard while simultaneously trying to steer the vehicle clear of obstacles or enemies, and any hectic attempt at hitting a target in melee has a chance of activating Ryder's scanner instead because their respective keys are right next to each other. Menu navigation, however, is a pain in the ass virtually all the time thanks to the haphazard, non-customizable key bindings. Last but not least, certain functions are completely absent in the PC version. One of those - being able to tilt the Nomad's front up or down in mid-flight - is crucial for unlocking the "Hang Time" achievement; its absence makes the achievement all but unobtainable even with cheats and trainer support.
  • The Scrappy:
    • Foster Addison. Aside from her appearance and animations being the source of many a meme, she's just a generally unpleasant person. What really escalates her to Scrappy level is her insistence on not investigating the numerous (and substantiated) claims against her assistant Spender, and that she hired exile mercenaries to protect Initiative ships and when they attacked the ships instead, she covered the whole affair up. Unlike Tann, who was clearly never meant to hold the role he has, the codex states that Addison was always supposed to head Colonial Affairs. Fans despise her incompetence and the fact that she gets no comeuppance for her bad decisions.
    • The default appearance for Sara Ryder. The facial capture doesn't look much like Jayde Rossi, the face model, and instead pushes her into Generic Cuteness compared to the more strikingly handsome Scott Ryder. The numerous animation glitches seem to affect Sara much worse than they do Scott, along with a standard smiling expression felt wildly inappropriate for many of the situations she is involved with.
    • The Archon. Despite him being a Hate Sink of a Scary Dogmatic Alien, he has drawn fans ire for different reasons. His design is often seen as either non-intimidating, unoriginal and/or blatantly allegorical. He has no positive traits that would make him a more effective villain, and even fails as a Scary Dogmatic Alien because he betrays his people for a worse, selfish agenda. The players also don't get the satisfaction of fighting him in a final battle. Nothing about the character makes fans gravitate towards him, even as a villain, and many consider him the worst antagonist that Bioware ever created.
  • Scrappy Mechanic:
    • Mining for resources on planets is imprecise and generally boring, but one of the less time-consuming ways to gather resources for crafting weapons and items. Planet scanning was found to be similarly boring.
    • The inventory system:
      • There is no locker or similar storage space aboard the Tempest.
      • You can't change your equipment on the fly.
    • The research system, due to never knowing exactly how the new gear will handle in battle and having to estimate based on the displayed stats.
    • Equally - the crafting system for pretty much the same reasons. Will that ammo change give you a badass gun capable of doing a ton more damage or will it render your shiny new Widow VIII into a gun that might as well be be shooting spitballs?
    • The revision to multiple iterations of the same weapons from Mass Effect 1 (i.e. M-8 Avenger I - X). ME2 and ME3 dropped this in favor of weapons having single iterations, but each being substantially different from their counterparts. The reiterized weapon system was presumedly put in to artificially expand the research system from ME2, require more resources to research, and help push players toward playing the multiplayer (thus buy loot boxes) to speed up the process toward the end game weaponry.
    • Like in 3, multiplayer loot drops are random. It can feel like it's biased against you, as they are more likely to upgrade existing equipment instead of unlocking better stuff. The end result is usually that your most used character and guns stay at low levels while stuff you don't use gets contant upgrades. Especially now that Veteran bonuses were added.note 
    • Some side quests don’t even update your nav points directing you to the next place to go to advance the quest. You are left to aimlessly drive around and hope for another random encounter that may spawn what you need to advance that quest. While some of these are enemy squads you can run into, making at least the combat somewhat enjoyable, other fetch quests don’t even give you that. Those are nothing but needle in a haystack searches.
    • The unnecessary Arbitrary Maximum Range for weapons is crippling to sniper rifle focused characters. In corridor shooters like ME 2 and 3, this wasn't as big of a deal because you were rarely in combat beyond the range of the weapons, and the vast majority of enemies spawned already aggro'd to you. However, with the return to wide open worlds here, enemies spawn at far greater distances, yet the mechanic remains. You can see them in your scope to line up a shot, only to discover that it does no damage. Inch closer and maybe you'll get into range for a reduced damage shot...only for it to fail to kill even the weakest of enemies while also alerting all of their nearby friends to your presence.
  • Slow-Paced Beginning: The plot doesn't really kick in until the Remnant vault on Eos, a few hours into the game.
  • Snark Bait: The game has become this thanks to its facial animations, dialogue, and glitches.
  • So Okay, It's Average: At least in comparison to the trilogy. Andromeda's Metacritic score is in the seventies, which, although a solid score on its own, makes it the lowest rated in the Mass Effect series and among of the lowest rated BioWare games. The general consensus is that while Andromeda is an enjoyable game, it doesn't really meet the lofty standards set by the trilogy and doesn't do enough to set itself apart from the other open-world action RPGs of its era.
  • Special Effects Failure:
    • As has been mentioned elsewhere, the numerous animation bugs result in this. In one particular cutscene Peebee draws and fires her pistol. However, the animator put the gun the wrong way around in her hand so the muzzle flash emanates from its back. Even more hilarious, an attempt at fixing this in version 1.06 has the pistol oriented the correct way, but with a good few inches of the gun's front (including the actual barrel) simply gone.
    • While most of the planet surfaces are visually stunning, the skybox on H-047c looks jarringly bad by comparison, and only a little better than the skyboxes from the original Mass Effect.
    • Some of these were fixed in the patches that followed the initial release, although (as of early 2018) the game still features a bizarre glitch in some dialogue scenes where Ryder's head will rotate and make it appear he/she's imitating Linda Blair in The Exorcist.
  • Spiritual Adaptation:
    • Despite - or perhaps because of - Andromeda's vague premise and development, the game has already been compared to Interstellar, largely because the marketing for both Andromeda and Interstellar has been so similar, with the focus on space exploration and the romanticization of humankind's place in the cosmos, and the fact that Andromeda's second trailer so closely resembles Interstellar's teaser. Additionally, the reveal of the Ryder family, with the N7 explorer being the senior Ryder father and the male and female protagonists being siblings, closely resembles the family structure in Interstellar with Cooper as the father, Murph as his daughter, and Tom as his son.note 
    • Its use of country music in previews, emphasis on exploring the frontier, and footage of encounters with criminal kingpins have caused many fans to compare it to Firefly.
  • Squick: Some fans asked the developers if it was possible to romance your twin. They responded with a big no.
  • Tainted by the Preview: Pre-release gameplay looked rather shoddy. Highlights include a gun being fired backwards (resulting in the shot coming out of the grip instead of the barrel), awkward walk animations, and a character flat-out vanishing after walking behind a krogan. The animations, in fact, have reached viral levels thanks to Memetic Mutation. Not helping matters is confirmation that the day 1 patch wouldn't fix any of these animations.
  • That One Level:
    • The kett stronghold on Eos. It's packed to the teeth with almost endless waves of kett that respawn if you leave the area, has few checkpoints, and ends with a Cardinal-like mini-boss that can insta-kill you just by getting close enough to you. It's unlocked right after the completion of the priority quests on Havarl and Voeld, with nothing stopping underleveled players from trying to take it on before they're properly ready.
    • The Architect Boss Battle level on Voeld. Unlike the encounters on Eos and Kadara, this place throws in an environmental hazard for you to grapple with (extreme cold), on top of everything the architect throws at you. This means that the "shoot and scoot" tactic you used before can backfire on you by draining life support and health while you are running around, avoiding the Area of Effect attacks of the architect. Try to camp in a Safe Location and that Area of Effect attack will nail you.
    • The vault on Voeld. Unlike other vaults which are environmentally sealed, the Voeld one still has that bone chilling cold. Spend too much time figuring out the platforming puzzles, and watch as the cold saps your health. You have to turn on consoles to activate life support "bubbles" to replenish your life support, but doing so diverts power from consoles you need to activate the platforms. And one of those consoles will activate enemies to throw a curveball at you.
    • Firebase Zero in multiplayer, especially when fighting kett. It's much more cramped and has fewer options for evading enemy forces than other maps, making it common for enemies with One-Hit Kill attacks like Adjutants and Fiends to wipe out the party even on Bronze difficulty.
    • On higher difficulty levels, the sequence where the player briefly takes control of the NPC twin. Enemies are as tough as they are in normal gameplay, but NPC Ryder lacks the high level powers and equipment of their sibling, making that sequence very frustrating.
  • That One Puzzle: Remnant "sudoku" puzzles in general can be exhausting, but the optional one in the Elaaden vault really takes the cake. While the others make it immediately clear which sequences are impossible, this one requires that you think several moves ahead and decipher which sequences would become impossible by placing each glyph down in each space. Its difficulty is lampshaded by your party members if you exit the menu, and it's the only one you can't bypass with a consumable item.
  • They Changed It, Now It Sucks!:
    • The game's character creator was panned even among the game's supporters due to being incredibly limited compared to the one in Dragon Age: Inquisition and in some ways more limited than the one from the trilogy. The criticism was mostly related to the creator's reliance on facial "presets", which limited customization of the face's shape (eye/nose shape cannot be changed, for example, and ears and the neck can't be changed at all), and gave only a dozen hairstyles. BioWare mitigated this somewhat in the 1.08 patch, adding two extra presets for both sexes, adding more skin tones, and making all hair options unisex.
    • Some favorite powers and abilities from previous games don't return in this game, or return with drastically reduced abilities.
    • The dialogue options in the game have come under fire for similar reasons to Fallout 4 since many of them aren't so much different things to say as different ways to say the same thing in a different tone of voice, creating an illusion of choice where there's really none.
    • The lack of Multiple Endings compared to the original trilogy have come under fire as well. In the original trilogy (particularly Mass Effect 2), the players' choices had a noticeable impact on both the ending of the game and on future installments. Mass Effect Andromeda, on the other hand, has only one ending, and many fans felt as though any acknowledgement of player choices was purely cosmetic.
    • The lack of control of squadmates and their abilities has been heavily criticized. One of the hallmarks of the Original Trilogy's combat system is ability to command your squad to do specific actions (such as the popular biotic detonation, where the player would have one companion summon a Singularity to trap enemies, while another or the player would make it explode with a Warp or Throw attack). And because every companion has different abilities and missions have different types of enemies, it made choosing companions for a mission a careful but fun choice for players. In Andromeda on the other hand, there is no way to command your companions to use their special abilities, and they frequently do actions on their own without the player's control. At best, the player can only occasionaly order them to specific positions. Even if a companion is the best choice to deal with a specific group of enemies (such as a Tech Expert for Remnant enemies), they are still of little use because they won't even use their powers adequately and to the player's desire.
  • They Wasted a Perfectly Good Character:
    • Bain Goddamned Massani. Not only he has an "Awesome McCool" Name, he's the son of everyone's favorite Psycho for Hire Zaeed from the old trilogy. Many wished he was made a squad member or given a larger role.
    • The Archon, in more of a "They wasted a perfectly good boss fight" vibe. He boasts to Ryder and his subordinates that he's "the genetic inheritor of a thousand species". Further reinforced by his lieutenant, the Primus, stating one of the reasons she turned on the Archon was him "...hoarding the genetic bounty for himself". He remains The Unfought.
    • Crossing with They Wasted a Perfectly Good Plot, Ryder's twin just disappears after beating the game. If google is any indication, a lot of players wanted to talk (or even see) them later. It's especially jarring since Ryder is really concerned about them throughout the story, yet their interactions are pretty limited when they finally wake up. Some even wish to have them as a squad member. Related to this is the fact that a pretty major plot point related to the twins ( the fact their mother is still alive and in stasis) is not only blown off on a totally optional side mission, but is completely ignored once said side mission is completed. Also, given that several times during the game protagonist Ryder is heard looking forward to their sibling eventually sharing in the exploration, that once the main plot ends and the major threat is taken care of, the fact the other sibling doesn't become a Tempest crewmember is actually unrealistic.
  • They Wasted a Perfectly Good Plot:
    • Despite the announcement trailer using Johnny Cash's "Ghost Riders in the Sky" and showing a mesa that wouldn't be out of place in a The Wild West, the actual game lacks any significant Space Western influences.
    • The Ryder/Gil romance has very little content after the two get together. Despite the fact that there might be a child involved.
    • A lot of players found the game's "polyamory" options to be rather lacking. Keri T'Vessa and Avela Karr are treated like The Mistress rather than polyamory, with the latter actually calling it cheating. Peebee and Reyes, who also are polyamorous, change to monogamy after completing missions for them.
    • Late in the game you learn that some of the kett oppose the Archon. You make contact with the Primus, the Archon's lieutenant who has been rallying kett against the Archon in an Anti-Mutiny, and are given the option to make a temporary alliance with her. You never get more information about the kett as a whole, the Primus' offer is treated akin to a Deal with the Devil (even being called such in the quest log) and the conflict turns out to be a case of Evil vs. Evil.
    • Ryder's ability to learn biotic powers before becoming Pathfinder combined with the fact that their mother died from repeated eezo exposures had great potential to explore the Ryders' feelings on the matter both as individuals and as a family, but it never comes up because Ryder's biotics are never acknowledged in the script.
  • Tough Act to Follow:
    • Coming off of the (generally) well regarded Mass Effect trilogy (something that was hardly helped by the game having the additional task of proving that there is still plenty of life and potential in franchise after the rather infamous ending to said trilogy), Andromeda was already fighting an uphill battle to prove itself against the legend built up around Shepard's exploits. Not to mention, most of the staff behind the original Mass Effect trilogy had at this point left Bioware, meaning that there was a completely new team developing it. Suffice to say, it was impossible for fans and critics to not compare Andromeda to its predecessors, which played a large part in the more mixed and negative reactions towards it.
    • While many criticized the game for a vast number of reasons, some bloggers and journalists have wondered if Andromeda would have been more warmly received had the monster critical darlings The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, and NieR: Automata not been released a mere couple of weeks before the former. Others, however, have pointed out that saying Andromeda was poorly received simply for being released in a busy cycle is absolving the game, its creators, and publisher of their mistakes.note 
  • Unfortunate Implications:
  • Uncanny Valley:
    • A major criticism of the game pre-and-post-release is the lackluster character animation, so much so that they reached near Memetic Mutation status. Even before release people were quick to point out the questionable animations, such as this scene during the gameplay demo where Sara Ryder disarms a turian bodyguard with a very unconvincing animation and a weirdly neutral expression on her face. This is fixed in the release version... by simply cutting to the next shot a second early so Ryder doesn't have time to make that face.
    • Female Angara can look creepy, largely because of their large eyes and their thousand-yard stare.
  • Unintentionally Unsympathetic: "The Little Things That Matter" quest has you rescue the pregnant Dr. Zoe Jean Kennedy, who along with others fled the Initiative's moratorium on having children. However, the Initative did so since it was too dangerous to have children at this time which was proven by their coming under attack by hostile aliens. Worse, they stole and risked compromising vital Initiative supplies and tech. Dr. Kennedy put herself, her baby, and othesr in danger because of her decision to to have a child despite the Initiative's justified reasons to not, yet shows not regret and faces no consequences for once she returns.
  • Visual Effects of Awesome: The human designs and animations have gotten a lot of flak, but the environments are amazing:
    • When you walk around the Tempest, you can see whatever planet or other stellar body the ship is orbiting outside the windows.
    • The descent to Habitat 7. First, you can see the voyage through the Scourge into the planet's atmosphere. Then, you get ripped outside the shuttle with out a loading screen. It really shows off just how graphically superior Andromeda is to the trilogy.
  • Wangst: Cora's annoyance about people being weird around her due to her biotics, and about being shipped off first to the Alliance military, then to the asari, then to the Initiative, came across as melodramatic to some players who'd played the trilogy and remembered what Kaidan and Jack went through.
  • What an Idiot!: As pointed out and mocked by Game Care Network in regards to the Initiative's lack of preparation for hostile aliens:
    Ryder: There must be some kind of plan for encountering hostile aliens. We can't have been that naive.
    Addison: We expected life. Not an enemy that refuses to talk.
    GCN (in voice-over): But, you didn't take into consideration that life might not want to talk or is incapable of communicating. I'm convinced the Andromeda Initiative was created to banish stupid people from the Milky Way.
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