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Fate is drawn to you.

Lovebrush Chronicles, known as For All Time in its native Chinese (时空中的绘旅人 shíkōng zhōng de huì lǚrén lit. “The Space-Time Traveling Painter”) is a mobile otome game by PC and mobile game company NetEase Interactive Entertainment. It received an English localization on October 20th, 2023 for Android and iOS devices.

You are an art student and author of a popular romance manga onboard a ferry to attend the prestigious St. Shelter Academia, where your guardian Cael is a professor and renowned artist. Along the way you meet Lars, a prominent financial backer of the school, Clarence, the Student Council President, Ayn, the rich and moody pianist, and Alkaid, the New Transfer Student of the Astronomy department whom you’ve met previously on a trip.

Despite being successful in your work on your manga, you’ve hit your first real writer’s block, which is a problem because the plot comes directly from a recurring dream you have of a fantastical world ravaged by snow and ice, where a tyrannical emperor and a silver knight fight for dominion of the land and the heart of a girl that appears in the land before them. You think you know how it will end…or do you?

Shortly after arriving at St. Shelter Academia, tragedy strikes, and trying to save a friend instead sends you across time and space into a new world: the world of Godheim, whose struggles bear a near-identical resemblance to your dreams’ story—and whose inhabitants are this dimension’s incarnations of Cael and the others from your world. In order to prevent disaster from visiting both Godheim and your home world, you will have to embark on a voyage through this strange land and find a partner you can rely on, before everything you know changes forever.

See Tears of Themis and Mr. Love: Queen's Choice for similarly popular otome mobile games made by Chinese gaming companies.


    Lovebrush Chronicles as a whole contains examples of: 
  • Absent Animal Companion: The cat you picked up at the start of the game is the closest thing to a mascot for the game, but has no lore significance and doesn’t appear in the main storyline. This is justified because the MC was brought to another world while she was at school and the cat was at home, and it is just a normal cat that can contribute nothing noteworthy to the adventure.
  • Alternate Self: Except for Travelers, everyone has a counterpart in another world. Journeying to a new world and learning about the stories of people who share their appearance and some personality traits with those you’re familiar with in Earth but are different in many aspects is the main focus of the game.
  • And Then John Was a Zombie:
    • The mages of Godheim, the only people who are capable of fighting Glacial Butterflies, are actually the reason why Glacial Butterflies will never disappear. More accurately, the magic potion they ingested to become a mage catalyzes their emotions and gives them power, but when using magic in battle, their stress turns into Glacial Butterflies, which feed on their agitated emotions and use their body as a "chrysalis". Eventually, when they lose control and turn into a Glacial Butterfly themselves, the Glacial Butterflies in them also come bursting forth multiplied, causing the population to increase rapidly.
    • In Eden, the NEOS will turn into the Lost once they reach their mental or physical limit.
  • Battle of the Still Frames: There is little to no animation on the player’s side in the Turn-Based Combat, and even the Ultimate animation is just the sprite flashing on screen with voice line and special effects. The enemies are also 2D sprites and have very limited movements and animation.
  • Boarding School: St. Shelter Academia provides a dormitory on the campus. A temporary one is also available for students who are planning to move off-campus soon.
  • The Chosen One: Ayn, Alkaid, Lars, and Clarence are "Paragons" - people who are always at the center of in any world-scale crisis across The Multiverse.
  • Color-Coded Characters: The male leads have their own signature color.
    • Ayin: Red.
    • Lars: Gold.
    • Alkaid: Light green.
    • Clarence: Dark blue.
    • Cael: Pale purple.
  • Cool Boat: The main character arrive at St. Shelter Academia along with other students on a luxurious ferry.
  • Cosmetic Award: The Trophy system, which includes special items earned after finishing a story route or an event, only has cosmetic purpose and doesn’t affect gameplay whatsoever.
  • Crapsack World:
    • Godheim is on the verge of a Glacial Apocalypse, while also being under the Reign of Terror and having various factions fighting each other for their agenda, with civilians occasionally getting caught in the crossfire.
    • Eden is a post-apocalyptic barren world where ordinary people spend their entire life in shelters littering all over the desert, treat canned foods as treasures, and are constantly at risk of being devoured by Sandswimmers. For NEOS, those that earned power by biological enhancing themselves at a cost, they either wander the desert and work as mercenaries and bodyguards until they die, or risk everything to enter Eden – the so-called "oasis" that will actually pit them against monsters and each other in a merciless battle royale.
  • Crossover: The Chinese version had one in 2022 with Onmyōji (2016), a fellow game developed by NetEase.
  • Cutting Off the Branches: The ending the main storyline leads to will be the canon ending of the route, and among the character routes, one will be chosen as the actual ending for the arc, though the player can still pick the epilogue of the character they prefer.
  • Dialogue Tree: In the story, you’re often given various dialogue choices that will prompt different reaction and respond, but this doesn’t effect the storyline in general except for certain points that would lead to alternate endings depending on your decision.
  • Dimensional Traveler: The Travelers are special people who have the ability to traverse between different worlds and Time Travel, as well as being outside the restraint of space-time which gives them Resurrective Immortality, abilities over dreams, and agelessness. So far the known Travelers are the MC, Cael, and the MC’s mother.
  • Dub Name Change: The Global version changes Lars’ and Cael’s name from the Chinese version’s "Rorschach Rothschild" and "Emerald" respectively. Cael still gets to keep his old name as a Pen Name though.
    • Almost all the NPCs have their names changed in the Global version.
  • Earn Your Happy Ending: After all the sufferings they undergo in both the past and the present, the love interests (except Cael) in Godheim are rewarded with a better life alongside the MC in their route when the Glacial Apocalypse is no longer breathing down their neck. This is especially true for Clarence, who suffers centuries of And I Must Scream at the end of his own route, but is saved by the MC should you choose his epilogue in the finale and they have an Eternal Romance to make up for the time they lost.
  • Elaborate University High: St. Shelter Academia has a whole building each for the law, astronomy and music majors, along with on-campus dormitory and an observatory on the mountain in its property.
  • Event Flag: There are various points in the story where the player is asked to make a choice that will either let them continue the main storyline or lead them to an alternate ending.
  • Face–Monster Turn: A common theme in the main story’s worlds.
  • Fairytale Motif: The Book of Tales event depicts the male leads as various figures of classic fairy tales in the MC’s childhood.
  • Flower Motif: Each boy is assigned a type of flower in their profile and that flower tends to show up in their cards. There are also some flowers that are not officially listed, but still closely associated with the character.
    • Ayin: Rose.
    • Lars: Iris.
    • Alkaid: Lily.
    • Clarence: Cornflower.
    • Cael: Lavender. As time goes on, wisteria appears more often.
  • Gameplay Automation: There's an "Auto" option, which automatically attacks and uses the Illustra’s Ultimate and skills as soon as their cooldowns expire.
  • Hello, [Insert Name Here]: The main character’s name is input by the player in the prologue. Same case for her pet cat’s name.
  • Island of Mystery: While Harp Island is bustling and perfectly habitable, it still has its secret with the sealed cave behind St. Shelter Academia, where the Zisurru is hidden. It is also the centre of Project Shelter, the barrier that protects Earth from being detected by Cael’s world.
  • Loot Boxes: Gacha is a staple part of the game, and is depicted as the MC making a "painting". The player tend to gacha for two things: Illustra (the cards) and Pictura (equipments for the cards); though there is another permanent banner with one daily free pull where they can earn leveling items alongside low-rarity Illustras.
  • Meaningful Name: St. Shelter Academia gains its name from being the headquarters of Project Shelter.
  • Microtransactions: The player can purchase almost anything with real money, from essentials like Diamonds, Old Dutch Paints, Stamina, leveling items to cosmetics like Buttons for skins and puppet outfits.
  • Military Science Fiction: The Imperial Empire is very futuristic thanks to its rapid development and has a notable military structure as reflected on its agents’ uniform and how the elite agents are titled "Prefect + Code Name" note . Further seen in the Chinese version, where the Prefects are outright called "Admirals".
  • Multiple Endings: Bad endings notwithstanding, some routes can have multiple "true endings" depending on your choice, signified by the appearance of an Epilogue.
  • The Multiverse: There exist various worlds aside from Earth, and as a Dimensional Traveler, the MC is fated to traverse all the alternate realities to learn their story and resolve their problems.
  • Non-Standard Game Over: A majority of the alternate endings that divert from the main storyline are this, as they usually depict a tragic situation where no one is happy.
  • Place Beyond Time: The spatio-temporal gap is an infinite nothingness where time and death itself ceases to exist.
  • Psychoactive Powers: Despite the varying settings, there’s one thing The Multiverse seems to agree on: emotion is the primary source of power.
    • Godheim: Mages are powered by their emotions and desire, and it is their emotion that will eventually push them through their limit and turn them into Glacial Butterflies. The Greater-Scope Villain of this arc, Heinrich, can also traverse time and space with the power of his own intense emotions with the assistance of modern technology, which is so great that it can destroy the world should it turns negative.
    • Eden: Alkaid, the central Paragon of this world, attracts the attention of Prefect Luminary because of his unusually strong emotions that can enable godlike feats like creating a world-destroying weapon or recreating the world. In the true end, he will have to pay Prefect Luminary for Eden’s survival with his own emotions, as owning them is the Prefect’s ultimate goal.
  • Relationship Values: Each love interest has their Affinity meter, which can be raised by interacting with them, giving them gifts or sketches, or taking them to events in the Itinerary. When it reaches a certain level, the player will be rewarded with Affinity events in the form of meetings in the Academy, video calls, and Travel Events. The NPCs in the Academy also have their own Affinity system that makes up the Academy Reputation, and raising them allow the player to learn more about them or even receive gifts such as Old Dutch Paint.
  • Renai Game: This game is a part of the genre, and a hybrid between Visual Novel and Dating Sim with Turn-Based Combat elements.
  • Replay Mode: The main story and event stories can all be viewed again in the Chronicle section.
  • Stargazing Scene: This happens very often when Alkaid, the Cosmic Motifs guy, is concerned.
  • Story Branching: The main story arcs are divided into four/five routes for each love interest, and within the route, there are multiple endings depending on your choice at certain points. In-universe, all of the above are explained as the MC’s Time Travel trips.
    • Story Branch Favoritism: The last route of an arc usually has the most chapters and endings, making them longer than others.
  • Super Move Portrait Attack: This happens whenever the Illustra uses their Ultimate skill.
  • Thin Dimensional Barrier: The barrier that covers Earth in Project Shelter can be bypassed in and out by Dimensional Traveler at will, because its primary purpose is to be a Perception Filter that prevents its creator’s world from being able to detect Earth.
  • Trapped in Another World: The MC is sent to Godheim against her will when trying to reach her friend Naledi who collapsed on a magic circle on stage, and tries to seek a way back in a world that seems to be based on her manga.
    • Subverted in Eden: the MC is in control of her power and can return to Earth whenever she wants, so the only thing that keeps her there is her desire to unveil the truth that would save her world and her Chronic Hero Syndrome.
  • Turn-Based Combat: In a Card Battle game fashion. The player always has the first turn and you can decide to attack and use skills however you want, as long as the cooldown is sufficient.
  • Was Once a Man:
    • In Godheim, the Glacial Butterflies were once mages who lost control or pushed the limit of their power and got consumed by it.
    • In Eden, the Lost are mutations of NEOS whose body or mind could no longer handle their power.
  • Win Her a Prize: Since the Private Vacation event takes place in a carnival, this is bounded to happen when the male leads and the MC find the Animal Bowling stall that has a giant stuffed toy as the ultimate price.
  • What Measure Is an Alternate Reality?: As the game is about traveling between The Multiverse, this matter is contemplated quite often. When she arrives in Godheim the first time, the MC assumes that this world is of her creation, until her interactions with the people and the world help her understand that Godheim is an existence on its own and deserves to live. However, for the people of the Infinite Empire, any world less advanced than theirs is expendable and should be destroyed to become their resources.
  • "Where Are They Now?" Epilogue: Each route has an epilogue that shows the life of the MC and her respective love interest after the main storyline. Some times after the release of an arc, an epilogue event will be released to serve as its proper conclusion before the game moves on to the next world.
  • Wintry Auroral Sky: The first aurora of the game happens in a flashback, where the MC and Alkaid met each other the first time on a snowy mountain. The next few times take place in Godheim, a world undergoing Endless Winter.
  • A World Half Full:
    • Godheim initially seems beyond saving, but when it does get saved and the roots of its problems are plucked, it reverts back to being a warm, hospitable world of fantasy and adventure, showing that all the prices the MC and her partner must pay are worth it.
    • After having a new Master, Eden stops being a brutal battleground and undergoes rehabilitation to live up to its name as an oasis in the middle of the desert. Sometimes, the rehabilitation extends to the outside world and makes it more habitable than before. In Alkaid’s route, he even recreates the world and reverts it back to the Harmonious Era. The Eden Reborn event puts a focus on its reconstruction after what happened in the arc.

    Tropes exclusive to the first world, Godheim: 
A nation founded in the wastelands following a lengthy expedition. Its people believe that power is inherited by blood. It is home to a lavish capital and icy borders. It was the gentle butterflies a century prior that would become today's crisis. When the world crumbles and time turns back, whose hand shall you risk everything to hold?

A world with many elements of a typical fantasy settings: beautiful European architecture, the intriguing imperial court, and the existence of magic. A layer of ice and snow has covered their lands since the first flaps of the Glacial Butterflies, slowly plunging them into an endless winter and apocalypse. The conflict between the tyrant and the Rebellion is tearing the empire apart at the same time, and there seems to be no hope for them anymore…until your arrival.


  • The Ace: The Noventrate are the Magi Tower’s strongest mages, whose capability lets them fight hordes of Glacial Butterflies by themselves with superior efficiency.
  • And Now You Must Marry Me: The Godheim arc starts with the MC being forced to marry Lars, just like the plot of her manga, and she has no other option but to follow. Whether or not she remains as the empress depends on the route the you follow.
  • Crown of Power: The diadem Ehlonna left behind has the power to teleport the wearer(s) to any world they desire, as long as they yearn strongly for it. It brought the MC back to Earth in The Beginning, and both her and Alkaid to a new world in one of the alternate endings in Alkaid’s route.
  • Decadent Court: The imperial court in Godheim comprises of many selfish, cowardly nobles who quickly show prejudice against the mages as a whole after some mages defected to the Rebellion, even though they have been protected by the mages all this time.
  • Elites Are More Glamorous: The Inquisitors, The Emperor’s unit of Mage Killers and led by the current crown prince, gets the most focus out of Lars’ army.
  • Endless Winter: Godheim has undergone winter since Glacial Butterflies spread from Silversnow to the entire empire ten years ago, and the people hasn’t seen any sign of other seasons for a very long time.
  • Glacial Apocalypse: Godheim is at risk of this due to the Glacial Butterflies’ rampage that brought about the Endless Winter, along with the Frigid Pestilence that affect people directly.
  • The Grand Hunt: The Seasonal Hunt event depicts an annual hunting competition in Godheim, with the MC as the judge and the setting being Lighter and Softer from the main story.
  • Grey-and-Gray Morality: None of the factions in Godheim are entirely good or bad, and we’re shown different sides of them in each route. For example, the Rebellion may seem like the good guys at first, but beneath their Band of Brothers appearance is their extreme method of operating that easily involve Suicide Mission or You Have Outlived Your Usefulness, and they’re actually led by the False Prophet who is the mastermind behind their predicaments in the first place. Meanwhile, their enemy is a Well-Intentioned Extremist Card-Carrying Villain who is trying to fight the real villain: the Glacial Butterflies and their master - leader of the Rebellion.
  • Grim Up North: Silversnow, Lars’ homeland, was a northern city and the first to be overrun by the Glacial Butterflies and Frigid Pestilence. The Godheim Empire itself also gradually has a similar aesthetic after undergoing the Endless Winter.
  • "Groundhog Day" Loop: By traveling back in time to save Godheim, the MC puts herself and Cael into this. Time would always reset when she died, even when Godheim appeared to have been saved and she led a life she was content with, because she hadn’t resolved the roots of the situation.
  • Homeworld Evacuation: The Descendance Ritual was planned by Lars and Clarence to transport everyone to a new world that was void of inhabitants, after their war with the Glacial Butterflies began to look hopeless and Godheim became too dangerous to stay.
  • Imperfect Ritual: In The Beginning of Godheim, the Descendance Ritual is meant to fail without a sacrifice, but Alkaid manages to make it work by reducing the scale so that only a selected few can be transferred to another world via hijacking their Modern World’s counterparts.
  • Intellectually Supported Tyranny: Clarence, The Archmage and arguably one of the wisest, most knowledgeable men of Godheim, was a key player in Lars’ usurpation and his strongest backer because Lars has been fully aware of the danger the Glacial Butterflies pose since the day everyone considered them a minor nuisance and is willing to do anything to save Godheim, like playing the role of a dictator to ensure all the required pieces for Clarence’s plan are kept in place, even if it will cost him his life.
  • It Is Beyond Saving: No matter what method anyone tried, Godheim has been so ravaged by the Glacial Butterflies that the only way for the people to survive is to leave for another world. There are only two instances Godheim is saved: Cael leaves the world and abandons his mission in Lars’ route and Clarence sacrifices himself to bring all the Glacial Butterflies into a spatio-temporal gap with him in Clarence’s route.
  • La Résistance: The Rebellion, founded by the Silver Knight to fight against Lars’ Reign of Terror.
  • Mage Tower: The Magi Tower, true to its name, is a giant tower where the mages reside, train, and be created.
  • Magical Society: The Magi Tower is its own faction in Godheim, consisting of the mages who were created and trained to fight the Glacial Butterflies under the command of The Archmage Clarence, although it’s still subservient to The Emperor.
  • Mystical Plague: The Frigid Pestilence is a disease that happens when a human get in contact with the Glacial Butterflies, giving them lasting fevers that can be life-threatening
  • Reign of Terror: Lars is described as a tyrant, and while he’s cordial to the MC and his closed ones, his subjects are all fearful of him for his brutality towards those that displeased him and being The Usurper who killed his own uncle for the throne.
  • Seasonal Baggage: In Seasonal Hunt, four of the male leads are associated with a season that fits their character the most.
    • Alkaid – Spring: Alkaid has a deep connection with nature, and is the most gentle of the male leads.
    • Lars – Summer: Lars is an upbeat and outgoing man associated with the King of Beasts and in return, the sun.
    • Clarence – Autumn: Clarence’s motif is the maple leaf, and he’s a downcast who often keeps to himself.
    • Ayn – Winter: Ayn is (initially) cold and aloof, and often spends his life outdoors in the freezing cold of Godheim.
  • Tunnel Network: The Godheim Empire has an extensive drainage networks and underground tunnels in the Imperial City, which are often used as secret passageways to travel anywhere in a dire situation. A map of the network is considered a "weapon" for whatever faction is in possession of it because of the many ways they can be utilized.
  • Underground City: The Ratcave is an underground village consisting of various wooden huts where the people do business with each other and rely on the Inquisitors for outside resources, since most of the residents are those who cannot fend for themselves like the elderly or infirm, especially in Godheim’s Endless Winter. By being underground, they’re kept away from both the Reign of Terror and the Glacial Butterflies. Families of the Inquisitors also live here, which is considered a perk for pledging their loyalty to Ayn.
  • Winged Humanoid: The mage/Glacial Butterfly hybrids are kept in a half-transformed state, so they’re completely encased in crystalline exoskeletons and what was once their arms are now unfurling crystal wings.
  • Winter Warfare: The Endless Winter in Godheim make even civil war difficult for both factions.

    Tropes exclusive to the second world, Eden: 
Deep in the sand dunes lies an oasis that appears only at fixed intervals.
People call it "Eden"— a place legend states is where all yearn to live.
The NEOS are quite interested in the tale of Eden…

An unnamed post-apocalyptic world comprises of the endless deserts, hordes of the monsters called Sandswimmers, and remnants of the old civilization buried in underground shelters. Roaming the surface are the NEOS, augmented humans who paid a price for the power to struggle in this brutal reality, and many of them yearn to find solace in a mystical "oasis" that shares its name with the biblical garden: "Eden". Unfortunately, despite its namesake, Eden is far from being the paradise they dreamed of.


  • After the End: Eden takes place after an apocalypse has ravaged their world, destroyed their civilization, and made it borderline uninhabitable. Despite that, its people still try to survive and thrive with various means.
  • Apocalypse How: The people of Eden uses to lead a normal life in the period called the Harmonious Era, before a barrage of natural disasters including hurricanes, tsunamis, and rapid desertification began to occur frequently, driving people into underground shelters and began the Armageddon Era. At that time, humans were unable to live on the surface because the radiation levels were so high that they caused skin lesions and cancer, which resulted in countless deaths. The end of the world seemed near...until it abruptly ended overnight because of Alkaid’s Deal with the Devil. The damage is still there though, leaving Eden in an After the End situation.
  • Arcadian Interlude: In Alkaid’s route, the MC gets to visit his secret "territory" behind his house: a huge area that looks just like an ordinary city center business district on Earth - a complete reconstruction of a town that used to exist during the Harmonious Era. It has wide street full of shops that splits the place in half with all sorts of skyscrapers, luxury boutiques, and shops lining the street, and is populated with the Lost in human form who walk around, go shopping, and work like ordinary people do. The MC is able to enjoy a proper date with Alkaid that involves eating snacks from street vendors and watching movie, something unimaginable for the people of Eden, though it soon ends and she never gets to return there again.
  • Attack of the 50-Foot Whatever: The Fallen are an upgraded version of the Lost by feeding them with more soul stones and have the appearance of a building-tall centaur. They are usually released in the last days of the countdown in order to truly filter out the strongest NEOS in Eden, since taking them down requires a lot of firepower and casualties are bounded to happen.
  • Bio-Augmentation: The NEOS are humans who are biologically enhanced by fusing themselves with Power Crystal produced from Sandswimmers, increasing their physical prowess and giving them supernatural powers.
  • Bishōnen Line: When the Lost become the Fallen, they look like majestic centaur instead of bird-like, faceless monstrosities.
  • Building Swing: Ayn and the Order being the primary offenders. Ayn first does this with the MC tied to him to return to the Meeting Place for an emergency, and the next time him, O’Connor and Sparrow swing between buildings to arrive at the Central Control so that they can avoid as many conflicts as possible.
  • Energy Weapon: The pulse canon in the Central Control. The Master of Eden is also seen wielding several floating energy guns in battles against him.
  • Desert Punk: During the Apocalypse How, the world underwent rapid desertification that caused a majority of water bodies, including the ocean, to vanish from the land. The only thing left on the surface is endless desert, though there is also an advancement in technology thanks to Alkaid who was guided by Prefect Luminary that results in the pulse cannon, Bio-Augmentation, and distribution of military-graded gears and off-road motorbikes for said augmented individuals.
  • Evil Makes You Monstrous: Being driven to insanity by the price of their power mutates the NEOS into mindless humanoid monsters called "The Lost".
  • Fish People: The water-dwelling Lost Ones in the lake have fins on their head and arms, along with scales and claws. This is because they’re the mutated form of the Seafarer, a race with Super Swimming Skills who saw ocean as their home.
  • Garden of Eden: The main setting’s name is literally "Eden" in the Global version, and the theme of "haven" and "garden" are highly prevalent. The Eden in story functions exactly the same as the Garden of Eden’s depiction in mainstream media as a seemingly idyllic paradise coveted by all NEOS which is actually encouraging people to commit sins and kicks its inhabitants out once they break the rules. Alkaid’s story also draws parallels to the original tale: he too was tempted to consume the "fruit of knowledge" (the knowledge to save his world) after listening to the "serpent" (Prefect Luminary, who just wants to borrow his power to destroy Eden and other worlds), causing him to become a sinner as The Corruption gets to his mind and makes him commit evil acts.
  • Gem Heart: The Sandswimmers, the NEOS, and the Lost all produce a type of Power Crystal called soul stones when they die.
  • Grappling-Hook Pistol: A device owned by the Order’s members that enables Building Swing.
  • Healing Spring: The spring water on the Green Island is capable of healing all wounds, so NEOS always come there to rest and recover after a night of fierce fighting.
  • Industrial World: Alkaid reveals to the MC that Eden has amazing production facilities that can produce machinery and essential items of all kinds at great quantities, allowing him to fill the simulation of an entire town with supposedly rare resources while the people of Eden lived off mushrooms. Sometimes, he will secretly give away some of the food and machines, which explains why the NEOS from the desert all have the advanced gear and bikes typically used by mercenaries, and even the Order is able to serve the MC elaborate drinks and meat.
  • Journey to the Center of the Mind: Or more accurately, the "mind" of the world itself. At the climax of Alkaid’s route, by fusing his feelings and consciousness with the pulse cannon, he, Lars, and the MC enter the world’s consciousness together to locate and eliminate the resentment, notably that of Lars’ world, from it.
  • Life Drain: By destroying another world with the pulse cannon, Eden can absorb that world’s vitality and sustain itself even though it should have met its end in the Apocalypse How years ago.
  • Mundane Luxury: The people of Eden lead such an arduous life that they can’t tell a flower and a cactus apart, don’t even know how an amusement park is supposed to function, and treat minor things the MC brought with herself from her world like a sleep mask and noise-canceling ear buds with both curiosity and wariness because they have never seen such things in their life. So far, only Alkaid displays any semblance of familiarity with how life was in the Harmonious Era, since his unique circumstances let him travel the surface for some times while everyone had already stayed holed up in the underground bunkers.
  • NPC Boom Village: In the Eden Reborn event, the MC takes up the role of the mayor and is responsible for the construction of a new city which she decides to name "Eden". As more buildings and establishments are added to the districts, she will begin to receive more letters from new citizens, among whom are her acquaintances from the old Eden.
  • The Order: Both the NEOS Association and the appropriately named Order led by Ayn are organizations comprised of NEOS whose primary goal is to survive Eden. Their operation is quite different though: the NEOS Association is full of rookies who gather under a single powerful NEOS to seek protection from her, and thus is emotional and unorganized; in contrast, the Order is much more orderly, soldier-like, and pragmatic - sometimes to the point of being cruel.
  • Power at a Price: All the NEOS have to pay a random price in exchange for their power.
  • Power Crystal: The crystals from the Sandswimmers’ remains are used to empower NEOS and treated as a currency among them.
  • The Promised Land: For the people of the desert who live off mushrooms in bunkers and are constantly at risk of being devoured by Sandswimmers, Eden seems like a paradise that all NEOS want to find: it isn’t filled with scorching sands and Sandswimmers, and has water bodies, vegetation, and actual residences that aren’t underground shelters. Most of the time however, it can’t be tracked down and will only appear once in a blue moon in the middle of nowhere to welcome a limited number of NEOS. As those who managed to get in find out, all of those amenities are simply a mask for Eden’s true nature.
  • Race Against the Clock: The countdown is an ever-present theme in Eden: the MC saw it during the earthquakes on Earth, and it continues to affect the NEOS in Eden since the closer the countdown is to the end, the more relentless the Lost and the Fallen becomes. It is counting down the time required for the pulse cannon to activate and destroy Earth.
  • Reset Button: At the end of Alkaid’s route aka the true ending of Eden, he decides to channel all of his emotions that he put inside the Starry Lantern to create a new world free of Prefect Luminary’s control and transport everyone to there. This new world is note to be a perfect replica of the Harmonious Era, and all of the people’s sufferings were left behind in the old Eden that has been reduced to scorched earth so that they can start fresh anew.
  • Restoration of Sanity: The Lost revert back to human in Alkaid’s territory and act like ordinary people in a time of peace, thanks to Alkaid’s absolute control over them. The restoration is only temporary though; the moment they leave the place, they will instantly turn into frenzied monsters and attack anyone they see.
  • Ruins of the Modern Age: Eden is full of modern buildings that have been overgrown and ruined, along with what is left of urban establishments such as a library or a school.
  • Sea of Sand: The surface of the world is a harsh and endless desert full of Sandswimmers.
  • Supernatural Gold Eyes: NEOS who are on the verge of turning into the Lost will be signified by their golden eyes. The Lost while in human form also retain their unique eye color.
  • True Companions: The Order may not look like this, but the more time the MC spends with them, the more she realizes how they have a tightly knitted bond and especially Undying Loyalty to their leader Ayn.
  • Undying Loyalty: Members of the Order have been willing to die for Ayn so that he can live on and realize his goal. In the past, several members took on Ayn’s injuries to help him survive the price of his power and died or turned into the Lost because of the strain. This can happen again in the present should the MC not stop them.
  • Wistful Amnesia: Even though the Lost have undergone Death of Personality, their desire to protect their world since when they were NEOS still remains in their being, which explains why they are so obedient to Alkaid who shares this sentiment. This allows them to protect Alkaid, Lars and the MC against the Sandswimmers while they’re in the world’s consciousness.
  • With Great Power Comes Great Insanity: It’s very common for NEOS to lose their mind after continuously paying the price of their power and physically mutate into the Lost.

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