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Tabletop Game / Villainous

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Which Villain Are You?

Villainous is a Tabletop Game produced by Ravensburger centered on the iconic Disney villains. Players take control of a villain and work towards their Evil Plan to win the game while sabotaging their opponents with twists of fate.

The base game, "The Worst Takes it All", comes with six villains. Prince John, the Queen of Hearts, Captain Hook, Jafar, Ursula, and Maleficent. The game has had four expansion packs, each able to be played on their own or combined with any other Villainous set and adding three new villains to play as:


Villainous has now branched out to include villains from the Marvel Universe with the starter set "Infinite Power". It includes the villains Thanos, Hela, Ultron, Erik Killmonger, and Taskmaster. In August of 2021, Marvel Villainous will receive its first expansion "Mischief and Malice", which will include Loki Laufeyson, M.O.D.O.K., and Madame Masque. However, Marvel Villainous is not compatible with Disney Villainous, as it has somewhat different rules.


Villainous provides examples of:

  • 11th-Hour Superpower: Most fate decks have at least one effect card that can stop a villain from completing their objective at the last possible second, either directly (such as Gurgi’s Sacrifice deactivating the power of the Black Cauldron) or indirectly by playing a hero with a devastating ability (such as Call For Help, which summons Basil).
  • Arch-Enemy: A plot point for many of the playable villains. Many of the villains' objectives are to defeat their Heroic rival.
  • Arson, Murder, and Jaywalking: Every villain is out to complete their own personal schemes. Jafar seeks to rule Agrabah, Maleficent wants to cover all the land in a wicked curse, Captain Hook wants to murder Peter Pan, and the Queen of Hearts... wants to play a game of croquet.
  • Artifact of Doom: The Black Cauldron, a cardboard token with the unique keyword of "Relic." Finding it and unleashing its power to raise the dead is how the Horned King wins.
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  • Bad Future: Implied by most villain victories.
  • The Bad Guy Wins: The objective of the game, naturally. It's just a matter of which bad guy wins.
  • Barrier Maiden:
    • Mickey Mouse stops Pete from achieving any goals.
    • The Mouse Queen stops Ratigan from achieving his primary objective.
    • Belle stops Gaston from removing any obstacles.
    • Ball Gown Cinderella is a roundabout case of this. Defeating her means finding and playing 2 Glass Slipper cards, both of which prevent Lady Tremaine from winning. And she can't be Trapped.
  • Big Damn Heroes: One of the highlights of the endgame is for the right hero to pop up from the fate deck at the last possible second to stop a villain from achieving their objective, such as Aladdin stealing the Magic lamp from Jafar, Ariel snatching the trident away from Ursula, or Perdita rescuing captured puppies from Cruella.
  • Boring, but Practical: Of note in the case of Mother Gothel, whose objective is to accumulate Trust tokens; the fate card Everyone Has A Dream will have her Trust token.
  • Brainwashed and Crazy: Jafar can use "Hypnotize" to turn any Hero into an Ally. He needs to use this on Genie specifically to win his Objective.
  • Deal with the Devil: Ursula is one of a rare few villains with no Vanquish actions on her board. In order to defeat heroes, she has to attach a Binding Contract to them, then move them to the location specified on the Contract.
  • Deliberately Monochrome: Naturally, everything in Pete's realm is devoid of color.
  • Discard and Draw: The action "Discard Card" lets you discard as many cards from your hand as you like. At the end of your turn, you always draw cards from your deck until you have four.
  • Drives Like Crazy: Cruella's Roadster can be moved anywhere in the realm in a single move item action, and take 2 puppy tokens with it to boot.
  • Doom Magnet / Walking Disaster Area: Played With regarding Fflewddur Fflam. Upon being played he draws all of the Horned King’s allies to his location, mercenaries, dragons, undead soldiers, etc. However, since the Horned King objective is to have allies spread at every location, Fflewddur Fflam can absolutely wreck his plans.
  • Evil vs. Evil: The goal of the game is to complete your own villainous objective while hindering your evil rival's goals with twists of fate.
  • Evolutionary Levels: Ultron has to upgrade himself three times to reach his goal of "Age of Ultron". These three levels are "Transformation", "Optimization", and "Ultimate".
  • Go Through Me: A handful of heroes must be defeated before any other heroes can be defeated, namely Donald Duck, Doc, Rafiki, Chaca, and Tipo. Marvel Villainous has enough of these sort of heroes to simplify it with a 'Guardian' icon.
  • Gotta Catch Them All:
    • Cruella de Vil's Objective is to capture all 99 dalmatian puppies, mercifully represented by tokens denoted as either 11 or 22 puppies.
    • Thanos, of course, must obtain the six Infinity Stones.
  • Greed: Prince John. His objective is to start a turn with twenty Power Tokens, symbolizing his wealth in gold coins.
  • Green-Eyed Monster: One of Evil Queen’s condition cards is Jealousy. She brews poison if an opponent has many items in their realm.
  • Heel–Face Turn: Yzma's Ally Kronk can be made into a Hero and hinder her.
  • Hero Antagonist: Hero cards are Twists of Fate meant to hinder the player's villainous goals. Mickey deserves special mention, as he can effectively stop Pete from ever achieving his goal at all.
  • Heroic Sacrifice: Gurgi's Sacrifice, a card in the Horned King's fate deck that depowers the Black Cauldron. For balance purposes, this card does not actually require Gurgi to be defeated, or even in play.
  • Kill 'Em All: Once Mufasa has been defeated, Scar must keep defeating heroes until he has enough strength points in his 'Succession Pile' to win.
  • No Ontological Inertia: If the Power of the Black Cauldron is lost, Cauldron Born start dropping like flies, one per turn.
  • No-Sell: Several Condition cards are contingent on the opponent’s deck. An ability that requires a certain number of Items or Allies will fail against Yzma (who has only one item card) or Evil Queen (who has only one ally).
  • Once an Episode: Pete's Realm represents the Classic Disney Shorts, so he has four Objectives to complete to reference all the schemes he's had in his long career.
  • Plot Armor: Rapunzel is the only hero that can never be removed from her villain's realm; vanquishing her simply moves her back to her tower. Justified in that keeping Rapunzel alive is very much Gothel's goal.
  • Revenge: An all too common motive, but special mention goes to Mother Gothel, who has a card with Exactly What It Says on the Tin, and Ratigan, who has it as a secondary objective.
  • Rule of Symbolism: The Villain Movers that represent the characters often have an extra layer of meaning to them, or at least a bonus detail about their design.
    • Hades' Mover is his Flaming Hair, toga, and Fog Feet in the shape of a mountain. His goal is to rule Mt. Olympus in place of his brother.
    • Captain Hook's Mover is his coat, cravat, and feathered hat. The shape of the coat and hat, with the curved feather, makes the silhouette of his Hook Hand.
    • Maleficent's Mover has her horns and High Collar of Doom. But if you look closely, you can see the face of a dragon, which makes the collar also serve as a silhouette of the dragon's head.
    • Scar's is topped with an abstract representation of his head. But his cheeks are round like eye sockets, so combined with the spikes at the base it looks like a flaming elephant skull from far away.
    • Averted with Ratigan, whose mover is the most, ratamorph...let’s just say zoomorphic of the lot. Also averted with Gaston, whose mover is literally just his chest.
  • Sealed Evil in a Can: Titans can become Trapped, unable to reach Mount Olympus for Hades to win. The Planets Align is needed to free them once more, or the help of the Titan Pyros.
  • Sizeshifter: A unique element to the Queen of Hearts' fate cards. Heroes can either be shrunken down so they only cover one action, or grown large to cover three actions.
  • Slippery MacGuffin: Dr. Facilier's Blood Magic Talisman is integral to his objective, or at least controlling it is. The problem is that whenever a weak Hero comes into his realm they steal it, requiring that hero be vanquished in order to reclaim it.
  • Sycophantic Servant: Creeper is never discarded when he defeats a hero, instead relocating to the Horned King's location.
  • Take Me Instead: when played, Sebastian the Crab can take a binding contract from another hero and have it attached to himself instead.
  • Take Over the World: The Horned King's ultimate goal, symbolized by having Cauldron Born present at each location in his realm.
  • Those Two Bad Guys: Jasper and Horace, the only two Ally cards Cruella has access to.
  • Thou Shalt Not Kill: Evil Queen’s lone ally, The Huntsman, has a strength of 4, a cost of 1, and a special effect that lowers the strength of heroes at his location. However, since Evil Queen lacks a vanquish action The Huntsman won’t ever defeat any heroes.
  • Variable Player Goals: Each villain has a different goal. Using the Perfectly Wretched set as an example: Cruella is trying to collect 99 puppies, Mother Gothel needs to earn Rapunzel's trust while keeping her from getting to Corona, and Pete has to complete a randomized series of mini-goals.
  • Villain Protagonist: Naturally, given you're playing as a villain.
  • Villainous Breakdown: Referenced with Ratigan. His initial objective is to get the Robot Queen to Buckingham Palace, part of his scheme to take over London. If the Robot Queen is taken out of play, Ratigan transforms from "Ratigan the Greatest Mind" to "Ratigan the Rat", and his only goal is "Defeat Basil".
  • Xanatos Gambit: Heroes have an easier time messing up Prince John, due to most of his realms' "gain power" actions lying in the top half of the board, liable to be covered up. However, he can turn heroes' meddling to his advantage, with cards like Warrant (gain power when a hero is played to a certain location), Beautiful Lovely Taxes (gain power for each hero in your realm), and Imprison (move heroes to the jail, a location with no actions on the top half of the board).
  • You Have Failed Me: Both of Dr. Facilier's Spirit allies have negative effects if they are played from his fortune pile; Masked Spirits nullifies any other fortune cards revealed, and Shadow Spirits steal power.
  • Zerg Rush: Pete has seven Bandit minions in his deck, any number of which can be played with a single action. You still need to pay for each of them, though this can help Pete fulfill his 'Power Play' Goal.


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