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Don't mind me, just shoving these here to put into the Knights of the Old Republic II article.


  • Action Girl: Numerous. Bastila, Juhani, and Mission in the first game qualify, plus the PC if you select the female option.
  • And Your Reward Is Clothes: Ranging from robes to armor. Though to be fair, some of the clothes are quite useful.

  • Asleep for Days: In the first game, the Player Character is injured when the Escape Pod crashes, and goes "in and out of consciousness for days" with Carth watching over them and tending to their wounds.

  • The Atoner:
    • Carth Onasi feels the need to atone for what he did not do, and views killing Saul Karath as penance for failing to protect his family from the Sith fleet.
    • You originally find Juhani as a "fallen" Jedi apprentice. She had struck her Jedi master in training and believed that she had killed her and could never return to the Jedi. You have the option of either killing her or persuading her to return to the Light.
    • Bastila, if you talk her down on the Star Forge.
  • Ax-Crazy: HK-47, hilariously so.
    • The player character from both games can be this if they are Dark-Sided.
  • Badass Normal: Carth Onasi is a veteran but otherwise normal human soldier who manages to be one of the central characters in a Jedi-centered game. Canderous Ordo accompanies your character as a Mandalorian enforcer and returns as Mandalore in the second game.
  • Bald of Evil: Darth Malak, Darth Bandon, Uthar Wynn, Jorak Uln, Darth Sion.

  • Betting Mini-Game: The Pazaak card game.
  • BFG: Canderous tends to use these. Anyone can in both games but Canderous comes with one that can be upgraded to the best heavy repeater in the game.
  • Big Bad: Darth Malak in the first game.
  • Black Comedy: HK-47 is filled with this.
  • Black Screen of Death
  • Brainwashing: The player character/Revan who was brainwashed by the Jedi Council in the first game. The second game states Revan would resort to brainwashing people to get them to join Revan's side if they had to during a conversation with Atton.
  • Broken Bird: Visas Marr, so very much. Juhani has elements of this as well.
    • Kreia is also presented as this in the Malachor V flashback where Darth Sion and Darth Nihilus strip her of the Force and beat her into the ground when they boot her from the triumvirate.
  • Call a Human a "Meatbag": HK-47 could probably get the exclusive copyrights for the word. It was originally just a jab at Malak but after some reprogramming by Revan, it became a much more common term for HK to say.
  • Card-Carrying Villain: Malak.
  • Charm Person: The games give the idea that Revan pisses charisma. They swayed many to their cause before, during and after their turn to the Dark Side.

  • Comedic Sociopathy: Meet HK-47, sociopathic assassin droid and one of the primary sources of comic relief in the games.
    "I would have congratulated him, if he had not been sizzling and incoherent at the time. If you will excuse me, I will meditate on the face of my old master as he was being electrocuted. I find it most soothing."

  • Continuity Nod: Many:
    • At the end of the sequel, Kreia looks into the future to answer some of the player's questions. When asked what the fate of the Mandalorians will be, she says: "They will die a death that will last millennia, until all that remains is the shell of their armor upon the shell of a man, too easily slain by Jedi."
    • The games featured items made by people with names like Calrissian and Fett, plus the Republic Admiral is called Dodonna. Ancestors, one assumes.
    • Canderous tells you a story about exploring on the outer rim of the galaxy and encountering an asteroid field where one of the asteroids seemingly came alive, chasing him and spitting fire before fleeing. 100% exact description of a Yorik-stronha, a Yuuzhan-Vong spy ship.

  • Dark Action Girl: The Player Character, if you want to play that way. Also, Bastila after she falls to the dark side.
  • Deadly Gas: The basis of Poison Grenades, traps which involving gassing people in rooms and natural gas occurrences like Malachor V.
  • Deadpan Snarker:
    • Jolee Bindo is definitely a Deadpan Snarker.
      Jolee: But from now on you can just think of me as any other non-Jedi in our little group - with a lightsaber. And Force powers.
      Jolee: (if the PC picks a Dark Side option towards a wounded Wookiee) Nice... nice... nice... nice... Should we next find some insects to pull the legs off? Sounds fun doesn't it?
    • Almost every single line from HK-47 is dripping with snarkiness. Some of the HK-50s' lines too.
    • KotOR, I gave you the chance to be one as well.
      Carth: Hmmm. These Jawas sure aren't the trusting type, are they?
      Bastila: No doubt with good reason.
      Carth: Well, for once I'll agree with you.
      Player Character: You two agreed on something? Somebody mark this day down.
  • Deceptive Disciple: Any Jedi who betrayed the Jedi Order and turned to the Dark Side. Revan and Malak are the prime examples but both player characters in the games can be this.
  • Defeating the Undefeatable: Bastila and Darth Malak are supposedly unstoppable on the Star Forge, but they are facing Darth Revan.
  • Defiant to the End: Jolee will never turn to the Dark Side under any circumstances.

  • Duel Boss: Malak acts as both final boss and midway duel boss with lowered stats.

  • Dysfunction Junction: This was especially true in the first game, but continued on a much smaller scale in the sequel Carth Onasi and Atton Rand were probably the worst offenders, but Atton was better seeing as you could make him into a Jedi if you got him to trust you. HK-47 actually lampshades this in the sequel, mocking Carth and Bastila as he does so. Brutally and hilariously.
    HK-47: Mockery: (imitates Carth) "Oh Master! I do not trust you! I cannot trust you, or anyone, ever again!"
    HK-47: Mockery: (imitates Bastila) "Oh Master! I love you, but I hate all that you stand for, but I think we should go press our slimy, mucus-covered lips together in the cargo hold."

  • Edge Gravity
  • Elemental Crafting

  • Evil Feels Good: Portrayed in both games as a significant drawing point of turning to the Dark Side.

    • While Dark Side is the easier and more profitable path =, when at one extreme, acts toward the opposite side cause large shifts - the commentary will even say "you have moved much closer to the dark/light side of the force".
  • Evil Is Petty: Many Dark Side actions involve being a violent asshole for this reason, or For the Evulz.

  • Evil Only Has to Win Once: Both games make this incredibly clear. Just one person's turn to the Dark Side (the conversion being a victory for evil or the Sith) can lead to a galactic war. Notable examples spoken of in both games are Exar Kun and Darth Revan. Both games also apply to the videogame section of the trope where evil prevailing over the player once can lead to a game over (though the player has unlimited attempts).
  • Evil Overlooker: As usual for Star Wars. In this case, it's Darth Malak.
  • Evil Overlord: Any of the Dark Lords of the Sith.
  • Evil Sorcerer: The Sith. Canderous explains the Sith practice evil magics on Korriban.
  • Exponential Potential: Both player characters. This mostly comes from them being very powerful Jedi who lost their abilities and have to start from the beginning and climb back up to their full potential. Both can evolve to master many different aspects of the game. One of the first things the player hears is Trask Ulgo speaking of his or her potential, sentiments repeated by the Jedi on Dantooine.
    "Word is the officers haven't seen a recruit with your kind of potential in twenty years."
  • Face–Heel Turn: This happens quite a bit in both games, most commonly when someone turns to the Dark Side, and both games show this occurring and relate tales of it happening. A common example between both games is the playable character: he or she can go from the purest Jedi to the most sinister Sith over the course of the game if the player acquires Dark Side points. Another example for both games are the tales of Revan converting people, the prime instance of this being Atton's dialogue options explaining that Revan converted anyone to his Sith cause even if it required Brainwashing to do so. Worth noting is many cases in both games can be reversed if the player so wishes.
    • The first game has Revan and Malak turning to the Dark Side after the Mandalorian Wars. The Jedi who followed Revan and Malak to and back from their journey after the Mandalorian War were also Sith when Revan launched their attack. Bastila turns to the Dark Side after being tortured by Darth Malak. Carth's son Dustil is also an aspiring Sith in the Sith Academy of Korriban and certainly was not brought up that way from infancy under Carth's parenting. Juhani turned to the Dark side when she attacked her Master and fled the Dantooine academy. Saul Karath betrayed the Republic and became a Sith Admiral under Malak.

  • Faux Affably Evil: HK-47 defines this. The HK-50 series, too.
    Statement: HK-47 is ready to serve, Master. Who would you like me to kill?

  • From a Certain Point of View: Many, especially in the second game.

  • Fun with Acronyms: The series has been nicknamed KotOR. While the Acronym does not mean anything to English speakers, it is very funny to Malay speakers as the word Kotor' means Dirty'' in Malay. Slightly more innocently, Kotor is also the name of a seaside town in Montenegro.

  • Go-Go Enslavement: Armor is removed when characters are captured. Basic clothing is considered armor. The second game actually uses this as part of the plot.
  • Good Is Not Nice: Vrook Lamar is as devoted and traditionalist as any Jedi in the series, but he does not give a shit whether you like what he has to say or not.
  • Good Is Not Soft: Characters such as Carth, Mission, and possibly the player. They are nice, would freak out characters subscribing to Incorruptible Pure Pureness, and have the highest light side ratings.
  • Guest-Star Party Member: Trask in the first game.

  • Heel–Face Turn: The most common example of this is when someone turns away from the Dark Side. The best example of the first game is Darth Revan, who was indeed redeemed according to Word of God. Bastila turns to the Dark Side but can be brought back to the Light Side with the right dialogue options. Carth's son Dustil can leave the Sith Academy. Juhani can return as a Jedi if persuaded.
  • Heroic Comedic Sociopath: HK-47.
  • Heroic Sacrifice: In the Endar Spire, Trask Ulgo sacrifices himself so you can escape. A deleted ending for female player characters who completed the Romance Sidequest with Carth and then turned to the Dark Side has the PC kill her apprentice Bastila and die on board the Star Forge with Carth.
  • Heterosexual Life-Partners: A male PC and Carth, provied you take the time to get to know him and help him deal with his issues. A female PC and Bastila, having the force bond helps. Revan and Malak were this or Platonic Life-Partners when they were Jedi.

  • The Horde: The Mandalorians are like this in their background. They gradually morph into Warrior Poets under Canderous Ordo.

  • I Cannot Self-Terminate: HK droids. To HK-47's annoyance this includes his evil knockoffs. He eventually subverts this by having himself slightly altered, as well as recruiting other droids to help.

  • Implacable Man: The Player Character during the battle of the Star-Forge. Malak ends up sending his entire army at them, knowing full-well that it won't have any chance of stopping them, but it will slow them down!

  • Informed Ability: Bastila's Battle Meditation. It only seems to make a difference when used against the Republic; in the light side ending, whether or not Bastila survives and helps the Republic has no impact on the plot.

  • Invisibility: There are cloaking devices in both games, used by Mandalorians, Sith and party members. Hssiss can also be invisible during the start of an encounter with one.

  • It's Up to You
  • I Will Wait for You: Carth Onasi, if you set Revan as a light-side female. Sniff.

  • Killer Robot: HK-47, a very efficient assassin droid.
  • Kryptonite Is Everywhere: No wonder cortosis is rare during the Star Wars trilogy. Apparently every single weapon and piece of armor in the old republic days were made of it.
  • Lady of War: Bastila; also a Defrosting Ice Queen. Possibly, also Revan, depending on chosen gender and how it is played.
  • Laser Blade: And plenty of them. In case you hadn't guessed.
  • Lazy Backup: Standard rules apply: max of two party members out at a time, no switching in combat or on certain maps, and if everybody goes down the game is over.

  • Lopsided Dichotomy: If you ask HK-47 for help understanding a Jawa:
    "Translation: 98% probability that members of the miniature organic's tribe are being held by Sand People, master. Doubtless he wishes assistance. 2% probability that the small organic is simply making trouble and needs to be blasted. Err... That may be wishful thinking on my part."

  • Love Makes You Evil: When Bastila falls to the Dark Side, she says her feelings for Revan hastened her fall. Furthermore, Revan can choose to join her instead of try to redeem her, becoming a happily evil couple. In the second game, the Exile can have this effect on any of the love interests.
  • Mage Killer:
    • HK-47. In the second game, if you have sufficient Influence with him, he can teach you how to kill Jedi.
    • In the second game, Atton Rand is discovered as a Jedi hunter. He was part of a squad that was trained in ways to kill Jedi, or capture them and torture them into insanity and make them fall to the Dark Side. Like HK-47, there is a also a dialogue option that allows him to tell you the ways in dealing with Jedi, provided you have sufficient Influence with him.
  • Magnetic Hero: In both games. Deconstructed in the second.

  • Meaningful Name:
    • Revan's name comes from "revanchism," but also may be a reference to revenants, who come Back from the Dead, or it could also be a form of reaved ("to be deprived of").
    • Malak is Arabic for "Angel," as in "Fallen," sounds like the Hebrew word for "king", and is also Latin for "jawbone".
  • Medieval Stasis: 4,000 years from now, things will be almost exactly the same. There are some differences, but they are far and few between and often either cultural or wholly cosmetic (such as bacta vs. kolto). The comic books on which KOTOR is based, however, were not - the technology and look were strikingly primitive.
  • Mini-Game: Three of them: swoop bike racing, pazaak and a turret where you shoot down enemy fighters. The first two can give you credits, while the last give you no reward. Because of the Anti-Grinding nature of the game, these mini-games are a good source of income. The mini-games are downplayed the the sequel.
  • Mr. Fanservice: Carth, Atton and Bao-Dur are the most notable examples.

  • Mundane Utility: Force Persuade has the consistent ability to let you get out of paying docking fees.
  • Murder Is the Best Solution: HK's philosophy. Put him in your party and he will suggest blasting everyone you meet, regardless of whether it will actually help or not. Canderous and Hanharr often come to this conclusion as well.
  • The Musketeer: Possible, though there is not much point.
  • Nice Job Breaking It, Hero!
  • No Canon for the Wicked: Canonically in Star Wars Legends both games ended with the hero following the path of the Light Side. Can be averted in the second game, where some Multiple-Choice Past questions allows the player to decide that the player character followed the Dark Side during the first game.
  • Non-Lethal K.O.
  • No Pronunciation Guide: Alek Squinquargesimus. You know him better as Malak.

  • One Degree of Separation: Darth Revan, Big Bad Darth Malak's former master, was also HK-47's original owner, the Jedi who inspired Juhani to join the Order, and the one who led the fight against the Mandalorians (including Canderous). Revan died in a capture mission led by Bastila. Revan got better, obviously, because they're also the Player Character.

  • Optional Party Member: In the first game, Juhani can be killed on your first encounter, and HK-47 does not need to be purchased.

  • Pausable Realtime: You can pause in battle, which is good if it's all going to fast and you want a moment to reorder your party's actions.

  • Plot Coupon: Star Maps in the first game, Jedi Masters in the second.
  • Pluralses: The Gamorreans are all subtitled this way.

  • Prequel in the Lost Age

  • Proud Warrior Race Guy: Canderous, complete with My Species Doth Protest Too Much.

  • Resurrective Immortality: Sion is immortal in that he never stays dead, though he admits he does die every time he is struck down with a fatal attack. His body is revived by the Dark Side almost instantaneously, making any experience of death very short. The price for this, however, is that he lives in constant agony and looks a corpse.

  • Reverse Grip: The online timeline vid for The Old Republic, "The Jedi Civil War" reveals Revan apparently favored this lightsaber style. View it here. The first instances occur at 0:41 and 0:51 when he's a Sith Lord. And twice again whilst he's in combat as a Jedi Knight at 0:58 and 1:18.

  • Robotic Psychopath: HK-47 is the Trope Codifier, at least in video games. Also the Ensemble Dark Horse. Make of that what you will.
  • Romance Sidequest: Bastila or Carth in the first game.
  • Samus Is a Girl: Depending on the choices of the player, Revan could be revealed to have been a woman. This one is oddly in-universe, as even supporting characters use male pronouns instead of female. Apparently the legend of the character was so great that those not in the know just assumed... Wearing a mask all the time did not help. Oddly enough, Atton (in the second game) is under the impression that Revan was female, even though he served under Revan and thus should be in a position to know for sure one way or the other.

  • "Second Law" My Ass!: HK-47.
  • Second Love: The female player character towards Carth, should you choose to pursue the romance subplot.

  • Shameful Strip: Perhaps unintentionally. Whenever the party is captured and imprisoned, all of their equipment is confiscated and locked away (conveniently near the torture chamber). This includes their clothes, which count as armor, leaving them in their underwear.
  • Shoot the Medic First: The final boss fight. Malak has about a dozen Not Quite Dead Jedi strapped to the walls and will bleed them dry for health every time you kick his ass. You can cut off his access to them (and get the Force boost for yourself) by using Force Drain on them (Dark Side), Destroy Droid on the machines holding them (Light Side), or throw your lightsaber (neutral). If you have none of these powers, prepare to have to kill him over a dozen times where he gets progressively stronger with each heal.
  • Slap-on-the-Wrist Nuke
  • Smug Snake: Saul Karath.

  • The Spartan Way: Both games, mostly through Canderous/Mandalore, detail the Mandalorians' harsh way of life and constant struggle to obtain honor, usually through war.

  • Star-Crossed Lovers:
    • A side quest in the first games features Shen and Rahasia from the feuding Matales and Sandrals respectively.
    • Pretty much every player character/party member pairing from both games qualifies, as the official Star Wars canon states that both PCs left their loved ones behind and departed to the Unknown Regions for good.

  • Stupid Evil:
    • Dark Side actions in both games thrives on this.
    • Malak. He orders Taris glassed not to make a point/example to the Republic, but because the search for Bastila was taking too long and he got bored.
    • Darth Bandon randomly force pushes a crewmember into a terminal, apparently for no other reason than to be a jerk. Did it not occur to him that the terminal might control something important?
  • Supernatural Gold Eyes: A matter of course for any Dark Jedi, including the player if they take that route.

  • The Syndicate: The Exchange.
  • Tainted Veins: Following the dark side gradually degrades the player character's appearance, with diseased-looking veins popping out of greying skin.
  • Testosterone Poisoning: Malak in the first game, Canderous in both.
  • They Were Holding You Back
  • Token Evil Teammate: Canderous is a killer with no use for social niceties or weakness in others. He is not a homicidal maniac, but he is not a nice guy. HK-47, on the other hand, is sociopathic in the extreme and tends to recommend indiscriminate application of lasers as a cure to essentially any problem the game throws at you.
  • Tomato in the Mirror

  • Undying Loyalty: HK-47 and Canderous are loyal to Revan to the point of hero-worship.
  • The Usurper: Darth Malak, taking the opportunity to stab Revan in the back while Revan was busy fighting some Jedi infiltrators.
  • Vague Age: Just exactly how old is the player character from KotOR 1? Almost all of the sprites look quite youthful, only a few years older than, say, Juhani, despite the fact that you are supposed to be at least a decade older than her. According to Drew Karpyshyn, the player character was born in 3994 BBY, thus making them 43 at the time of the first game.
  • Vengeance Feels Empty: Carth obsessively focuses on destroying his former mentor, Saul Karath, after Karath defects to the Empire, glasses his home planet, and kills his wife. After Carth and the player kill Karath, Carth admits that it didn't bring him the peace he thought it would.
  • Vibro Weapon: Vibroblades and their relatives, which can stand up to lightsaber blades thanks to the usual Applied Phlebotinum of a "cortosis weave".
  • Videogame Cruelty Potential: Pretty much everything on the Dark Side paths, including manipulating two rival Dantooine families into wiping each other out, mind tricking a couple of thugs into walking off the edge of a platform on Nar Shaddaa, ordering HK-47 to translate a several-hours long recitation of Sand People history, and crossing the Moral Event Horizon by having Zaalbar kill Mission.
  • Videogame Cruelty Punishment: Just try threatening someone on Manaan. See what happens.
  • Villain Protagonist: Optional.
  • Villainy Discretion Shot: The assassination-related exploits of HK-47 are described in a humorously sociopathic way by the droid instead of being shown on-screen.

  • Warrior Therapist: The player character can act as this.
  • Weak Turret Gun: Played straight and averted. Some turrets are able to be taken down without much effort, especially with the technique Destroy Droid. Others (like the ones around the Sith in Taris who requires paperwork) can kill the character in one shot, even if the character is hacked to be at the max level with the highest health and defense possible.
  • Weak-Willed: The Force can have a strong influence on the weak-minded and there are plenty of weak-minded in both games for the player to practice his or her Force Persuade technique on. Canderous will lampshade this.
  • Weapon Twirling: There is a "Flourish Weapon" ability mapped to a key, and can be used to spin blasters, swords, and lightsabers(!) around dangerously. Including the double-bladed lightsabers.
  • We Buy Anything: Medicine vendors will buy all your old swords and guns for no apparent reason, other than player convenience of course. Card vendors, on the other hand, won't buy anything.
  • What the Hell, Hero?: Your allies will call you out on your behavior in accordance with their own moral alignment. While Light-aligned characters will rebuke evil acts, Dark-aligned types will complain if you refrain from bloodshed when it really would be the most expedient.
  • White Mage: Any character who can learn Force Heal.

  • Worth Living For: Carth spends most of the game just living for a chance at revenge against Saul, even if it means dying in the process. But by the time Saul is killed by the party, he's come to find more than simple revenge to live for. Protecting the Player Character from themselves and the Dark Side has become his reason to keep going.
  • Worthy Opponent: Canderous in both games will tell you that the only reason the Mandalorians lost was because of Revan and the Republic would have fallen had Revan been a Mandalorian.
  • Would Hit a Girl: It would be easier to list people who wouldn't. Saul Karath and Darth Malak in the first game use electric torture on Bastila so she would give information and turn to the Dark Side, respectively.
  • You ALL Look Familiar: Every NPC you ran into.
  • You Could Have Used Your Powers for Good: In the first game, Light Side Revan apologizes to Darth Malak for leading him down the Dark Side path, but reminds that it was Malak who chose to follow that path to the end.
  • Your Approval Fills Me with Shame: You can give responses of this sort whenever HK-47 compliments you. Bear in mind, whenever he gives you a compliment, you've probably earned Dark Side points.

    KOTOR II only 

  • When Dantooine is threatened you can offer up Alderaan as an alternative candidate.

ror's Hand, which predated Sith Lords'' by seven years, even had Mara wearing the exact same outfit Mira has.

  • The Computer Is a Cheating Bastard: Bralor, the last combatant in the battle circle, can hit three times per round with unarmed attacks. This would only be possible for a Jedi (Force Speed gives one or two extra attacks a round), so unless he's a turncoat it's blatant cheating. However, considering he lets you fight with your full arsenal (the rest limit you to swords or fists), it's not like that really tips the odds in his favor.

Video Game Cruelty Punishment: Kreia's lecture about how much of a failure and a scumbag the player is if all the Jedi Masters have been slain. She tries her hardest to make you feel like a real jackass, especially when she tells you "stay here and die among the wreckage of the Jedi". You can find a video of this here

  • The World Is Just Awesome: When asked "How does the Force feel?" by Handmaiden, the Exile can respond along these lines. It's also Mira's reaction when the Exile teaches her how to access her latent Force-Sensitivity, allowing her for the first time to see the universe as the Jedi see it, through the eyes of the Force.
Would Hit a Girl: The second game shows Darth Sion and Darth Nihilus viciously kick Darth Traya from the triumvirate. And this also applies to any enemy NPC who attacks a female party member in battle in both games.You Could Have Used Your Powers for Good: In the second game, Kreia delivers a somewhat twisted version of this trope. If you follow the Dark Side path, she does this to the Exile during the climax, in a combination with You Have Failed Me, What the Hell, Hero? and "The Reason You Suck" Speech. If you follow the Light Side path, Kreia delivers the speech to the Jedi Masters instead — just before she cuts them off from the Force (and thus results in the death of the Jedi Masters) for sticking to their outdated dogmas even in the face of evidence that life without the Force is possible and they are wrong.

  • Who Wants to Live Forever?: Darth Sion commented that his last few years had been spent in agony and torment and ultimately decided death was preferably to his pain-filled existence.

  • Unwitting Pawn: The player character in the second game. The humorous part of this is that the Batman Gambit more or less is solely designed to teach the Jedi Exile how to be a better Jedi Knight and end up reforming the Jedi Order on better soil. Maybe. Also the PC of first game. Sure, it is the GOOD GUYS who left you Brainwashed and Crazy but still...

  • Trapped by Gambling Debts: A Twi'lek laborer is so addicted to Pazaak that he gambled away his girlfriend. You can play the dealer he owes the debt to in order to bail out the girlfriend. After you win her from the guy, if you feel like being a real bastard you can tell her to hand over her earnings and then keep dancing in the cantina so she will have more for you later.

    • In the second game, this trope is employed by HK-50 during the Exile's first conversation, if he is accused of being involved in the deaths of the Peragus miners.
    The Exile: Are you responsible for this?
    HK-50: Defensive Answer: Master, I am a protocol droid, not a well-crafted assassination droid of unrivaled sophistication. To have carried out the actions that took place here would have required an unusual set of skills. It is highly unlikely I possess the knowledge of how to reprogram the memory cores of base-worker class droids into killing machines let alone to terminate the organics at this facility, utilizing only Aratech 500 series laser mining drills and explosives fashioned from proton missile cores!
    • You can also use similar logic to convince an astromech droid to go on a blaster-wielding rampage.
    B-4D4: Thank you, T1-N1. Please do not abuse my trust and fire on the guards outside, thereby creating a diversion while I escape with the stolen files.

The Spartan Way: The second game shows how Mandalorians on Dxun live, and simply living on Dxun is commendable with creatures like the ever-troublesome Cannoks to more deadly creatures like Bomas and Zakkegs populating the area.

Shoot the Medic First: The Peragus levels in the sequel feature maintenance drones that repair damaged mining droids who appear to hate your guts. When Atton is informed of the presence of these, he tells your character that "those little pests will try to repair the mining droids if you don't shoot them first."

Schmuck Bait: On Korriban, Kreia will warn you not to disturb the corpses. Ever the RPG adventurer, you will. Cue invisible monsters swarming you for doing so. Kreia won't hesitate to call you on it, either. Depending on when you go to Korriban, though, they aren't that tough to kill, so you'll probably keep looting corpses for the XP if nothing else.

No Romantic Resolution

  • Reality Has No Subtitles: In Knights Of The Old Republic 2, Darth Nihilus' speech (in the ancient Sith language) is left untranslated in subtitles and the player character doesn't seem to be able to understand him either, despite her ability to understand a wide variety of alien languages.


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