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No Pronunciation Guide is no longer a trope


* NoPronunciationGuide: Alek ''Squinquargesimus''. You know him better as Malak.

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* NoPronunciationGuide: Alek ''Squinquargesimus''. You know him better as Malak.

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Don't mind me, just shoving these here to put into the VideoGame/KnightsOfTheOldRepublicII article.

[[foldercontrol
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Don't mind me, just shoving these here to put into the VideoGame/KnightsOfTheOldRepublicII ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' article.

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[[/folder]]




* RealityHasNoSubtitles: In ''Knights Of The Old Republic 2'', Darth Nihilus' speech (in the ancient Sith language) is left untranslated in subtitles and the player character doesn't seem to be able to understand him either, despite her ability to understand a wide variety of alien languages.






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* RealityHasNoSubtitles: In ''Knights Of The Old Republic 2'', II'', Darth Nihilus' speech (in the ancient Sith language) is left untranslated in subtitles and the player character doesn't seem to be able to understand him either, despite her ability to understand a wide variety of alien languages.





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** Pretty much every player character/party member pairing from both games qualifies, as the official ''StarWars'' canon states that both [=PC=]s left their loved ones behind and departed to the Unknown Regions for good.

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** Pretty much every player character/party member pairing from both games qualifies, as the official ''StarWars'' ''Franchise/StarWars'' canon states that both [=PC=]s left their loved ones behind and departed to the Unknown Regions for good.
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* KryptoniteIsEverywhere: No wonder cortosis is rare during the StarWars trilogy. Apparently [[GameplayAndStorySegregation every single weapon and piece of armor]] in the old republic days were made of it.

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* KryptoniteIsEverywhere: No wonder cortosis is rare during the StarWars Franchise/StarWars trilogy. Apparently [[GameplayAndStorySegregation every single weapon and piece of armor]] in the old republic days were made of it.



* LaserBlade: And plenty of them. [[StarWars In case you hadn't guessed.]]

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* LaserBlade: And plenty of them. [[StarWars [[Franchise/StarWars In case you hadn't guessed.]]
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* NoCanonForTheWicked: Canonically in the ''StarWarsExpandedUniverse'' both games ended with the hero following the path of the Light Side. Can be averted in the second game, where some MultipleChoicePast questions allows the player to decide that the player character followed the Dark Side during the first game.

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* NoCanonForTheWicked: Canonically in the ''StarWarsExpandedUniverse'' ''Franchise/StarWarsLegends'' both games ended with the hero following the path of the Light Side. Can be averted in the second game, where some MultipleChoicePast questions allows the player to decide that the player character followed the Dark Side during the first game.

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The Obi Wan has been merged with Mentor Archetype. Misuse and zero context examples will be cut.


* TheObiWan: Jolee Bindo is a good example of this, even beginning with the audience being introduced to him during his self-exile, much like the actual Obi-Wan. Kreia is definitely this in the second, guiding and training the Exile in various ways. HK-47 explains that Revan taught his followers and HK [[http://www.youtube.com/watch?v=UPeI4mX8Nus recites numerous techniques to combating Jedi he picked up from Revan's teachings to the Exile]]. Mira also requests that the Exile shut down HK-47 since HK-47 often explains how to kill various things. These make HK-47 qualify for this trope as well. And in a nice turn of events, [[spoiler: both playable characters have been Obi-Wan's at some point. Revan with the aforementioned teachings and the Exile can train multiple party members in the ways of the Force]].



* WeakWilled: [[TheObiWan The Force can have a strong influence on the weak-minded]] and there are plenty of weak-minded in both games for the player to practice his or her Force Persuade technique on. Canderous will lampshade this.

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* WeakWilled: [[TheObiWan The Force can have a strong influence on the weak-minded]] weak-minded and there are plenty of weak-minded in both games for the player to practice his or her Force Persuade technique on. Canderous will lampshade this.

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IrrelevantSidequest:
** The second game calls attention to this by appending such missions with "Bonus Mission".
** Steal a few trinkets from a Hutt after drugging his dogs and hypnotizing him with erotic dancing.
** Track down a thief who has stolen a part of a water-farming machine.
** Question a bar full of nameless dissociative aliens to find the only one with a name.
** All of the Mandalorian sidequests done for "Honor", while fun, do not have anything to do with the main story

* CouldHaveAvoidedThisPlot: The Exchange plot. An incredible amount of trouble for the Exile (not to mention [[EarthShatteringKaboom the destruction of Peragus II]]) can be traced to Goto's decision to put out a bounty on the Exile as a means [[spoiler:to try to hire him/her to save the Republic. The Exile can point out that s/he would have done this anyway.]]
* CouldSayItBut
-->'''B-4D4:''' No, there is nothing stopping you from attacking the guards outside with your stun ray.
-->'''B-4D4:''' Of course, I would be obligated to stop you. Therefore it would be best if I were distracted, say by that console behind you.
-->'''B-4D4:''' Thank you, T1-N1. Please do not abuse my trust and attack the guards outside, thereby creating [[WeNeedADistraction a diversion]] that will allow me to escape with the stolen files.
* ContinuityNod: ** When Dantooine is threatened you can offer up Alderaan as an alternative candidate.
** Play through the game twice as light and dark. On the third go round, Atton greets the female Exile like this:
--->[[ThePhantomMenace "Are you an angel?"]]
** Mira is an {{expy}} of [[StarWarsExpandedUniverse Mara Jade]]. ''By The Emperor's Hand'', which predated ''Sith Lords'' by seven years, even had Mara wearing the exact same outfit Mira has.

to:

IrrelevantSidequest:
** The second game calls attention to this by appending such missions with "Bonus Mission".
** Steal a few trinkets from a Hutt after drugging his dogs and hypnotizing him with erotic dancing.
** Track down a thief who has stolen a part of a water-farming machine.
** Question a bar full of nameless dissociative aliens to find the only one with a name.
** All of the Mandalorian sidequests done for "Honor", while fun, do not have anything to do with the main story

* CouldHaveAvoidedThisPlot: The Exchange plot. An incredible amount of trouble for the Exile (not to mention [[EarthShatteringKaboom the destruction of Peragus II]]) can be traced to Goto's decision to put out a bounty on the Exile as a means [[spoiler:to try to hire him/her to save the Republic. The Exile can point out that s/he would have done this anyway.]]
* CouldSayItBut
-->'''B-4D4:''' No, there is nothing stopping you from attacking the guards outside with your stun ray.
-->'''B-4D4:''' Of course, I would be obligated to stop you. Therefore it would be best if I were distracted, say by that console behind you.
-->'''B-4D4:''' Thank you, T1-N1. Please do not abuse my trust and attack the guards outside, thereby creating [[WeNeedADistraction a diversion]] that will allow me to escape with the stolen files.
* ContinuityNod:


** When Dantooine is threatened you can offer up Alderaan as an alternative candidate.
** Play through the game twice as light and dark. On the third go round, Atton greets the female Exile like this:
--->[[ThePhantomMenace "Are you an angel?"]]
** Mira is an {{expy}} of [[StarWarsExpandedUniverse Mara Jade]]. ''By The Emperor's
candidate.

ror's
Hand'', which predated ''Sith Lords'' by seven years, even had Mara wearing the exact same outfit Mira has.



* DealWithTheDevil: Darths Sion and Nihilus learn from Darth Traya's teachings of Force Wounds and become strong, [[FaustianRebellion eventually overthrowing her]]. Nihilus becomes a nearly unstoppable force while Sion essentially becomes immortal. But the prices were very high. Nihilus is described as being not a man but more of an essence of what remains of his being and always hungers through the Force. [[HorrorHunger Draining other beings of their very essence]] sustains him for a while but the hunger always returns greater than last time. Sion lives in constant agony and looks like a walking corpse.
* InTheEndYouAreOnYourOwn: You're the only character to go to confront [[spoiler: Kreia]] on Malachor V. Of course, by that point, your character is so overpowered it's not like you might have noticed, anyways.

to:

* DealWithTheDevil: Darths Sion and Nihilus learn from Darth Traya's teachings of Force Wounds and become strong, [[FaustianRebellion eventually overthrowing her]]. Nihilus becomes a nearly unstoppable force while Sion essentially becomes immortal. But the prices were very high. Nihilus is described as being not a man but more of an essence of what remains of his being and always hungers through the Force. [[HorrorHunger Draining other beings of their very essence]] sustains him for a while but the hunger always returns greater than last time. Sion lives in constant agony and looks like a walking corpse.
* InTheEndYouAreOnYourOwn: You're the only character to go to confront [[spoiler: Kreia]] on Malachor V. Of course, by that point, your character is so overpowered it's not like you might have noticed, anyways.



* PosthumousCharacter: Coorta in the Peragus level. He is referred to by several of the holocrons that serve as the ApocalypticLog and being someone who wanted to sell the Jedi and was shown as being a troublemaker around the mining facility. By the time you finally make it to the dorms, you find that he (as well as everyone else) was killed by the HK-50 droids.
* PointOfNoReturn: returning to Dantooine and entering the rebuilt Jedi enclave in the second. Arguably, completing the 4th planet in the second game, because Kreia will no longer refocus that damn unfocused crystal or answer your questions.
* OneTimeDungeon: Goto's Yacht cannot be revisited, as it is destroyed after you complete it.
* OneDegreeOfSeparation: The Exile commanded the Handmaiden's mother and Bao-Dur at Malachor V, a battle Atton was also involved in and Canderous fought in on the other side, and ended it by using the Mass Shadow Generator, killing Mira's adoptive family, inadvertently creating Visas' master, and inspiring Revan to commission HK-47 so he wouldn't need such overkill in the future. The Exile was also the Disciple's intended master before they ran off, so the Exile's not only a dominant influence in the lives of everyone on that ship, she's also responsible for all their significant neuroses. Also, the Exile was a general for Revan during the Mandalorian Wars.
* MoneySpider: Occurs in the second game, though in this case, justified in that it is limited to cannoks, which have a reputation for [[ExtremeOmnivore eating just about anything]].
* MeaningfulName:
** Atton, whose name may in fact be derived from "[[TheAtoner atonement]]." He also believes rather firmly in the rights of the individual and self-reliance, has nothing but contempt for "collectivist" Jedi ways, and with just a slight sociopathic streak - his last name is [[Creator/AynRand Rand]].
** "Telos" is Greek for 'the last' or 'the end' (as in English, it can also mean 'goal' or 'purpose'). The second meaning is appropriate, given how much damn time you have to spend on the Peragus tutorial areas (unless you have a very handy PC [[GameMod mod]]). The first ''could'' be appropriate: [[spoiler:it's the second-to-last planet, and you finally get to encounter and fight Darth Nihilus, the most prominently featured Sith Lord in the art, and so very over-hyped in the game.]]
** "Visas Marr" can be interpreted as "vision impaired" (marred).
** [[spoiler: Kreia's Sith name, Darth Traya, is derived from the word "betrayal". She suffers from ChronicBackstabbingDisorder.]]
** Darth Nihilus' name is derived from the words "nihilist" and "anihlilate." He is one of the most destructive beings in the StarWars universe, but there is nothing left of him besides his desire to consume.
** Darth Sion's name is derived from the word "scion." He is jealous of the Exile's status as Kreia's ulitmate student.
* LoveMakesYouEvil: In cut content from the second game, a jealous Handmaiden/Atton could eventually kill Visas/Disciple, depending on the player's actions. This also seems the case on the part of [[spoiler:Atris, who envied the player character's determination to fight in the Mandalorian Wars. In the case of a male, her dialogue with the Handmaidens as well as Kreia make it abundantly clear of her feelings.]]
RequiredPartyMember: You need Bao-Dur to track down the Ebon Hawk on Telos. Mandalore is needed for the Iziz level before the Onderon Civil War since he's got the Basilisk War Droid License. Kreia is required in your party during the civil war at Onderon. During the assault on the ''Ravager'', you are forced to bring Visas and Mandalore with you.
TheUnreveal: According to Kreia, where [[spoiler:she plays with the fourth wall by stating that the player character was probably expecting a big revelation, but there is not one.]]
-->"Perhaps you were expecting some surprise, for me to reveal a secret that had eluded you, something that would change your perspective of events, shatter you to your core. There is no great revelation, no great secret. There is only you."

to:

* PosthumousCharacter: Coorta in the Peragus level. He is referred to by several of the holocrons that serve as the ApocalypticLog and being someone who wanted to sell the Jedi and was shown as being a troublemaker around the mining facility. By the time you finally make it to the dorms, you find that he (as well as everyone else) was killed by the HK-50 droids.
* PointOfNoReturn: returning to Dantooine and entering the rebuilt Jedi enclave in the second. Arguably, completing the 4th planet in the second game, because Kreia will no longer refocus that damn unfocused crystal or answer your questions.
* OneTimeDungeon: Goto's Yacht cannot be revisited, as it is destroyed after you complete it.
* OneDegreeOfSeparation: The Exile commanded the Handmaiden's mother and Bao-Dur at Malachor V, a battle Atton was also involved in and Canderous fought in on the other side, and ended it by using the Mass Shadow Generator, killing Mira's adoptive family, inadvertently creating Visas' master, and inspiring Revan to commission HK-47 so he wouldn't need such overkill in the future. The Exile was also the Disciple's intended master before they ran off, so the Exile's not only a dominant influence in the lives of everyone on that ship, she's also responsible for all their significant neuroses. Also, the Exile was a general for Revan during the Mandalorian Wars.
* MoneySpider: Occurs in the second game, though in this case, justified in that it is limited to cannoks, which have a reputation for [[ExtremeOmnivore eating just about anything]].
* MeaningfulName:
** Atton, whose name may in fact be derived from "[[TheAtoner atonement]]." He also believes rather firmly in the rights of the individual and self-reliance, has nothing but contempt for "collectivist" Jedi ways, and with just a slight sociopathic streak - his last name is [[Creator/AynRand Rand]].
** "Telos" is Greek for 'the last' or 'the end' (as in English, it can also mean 'goal' or 'purpose'). The second meaning is appropriate, given how much damn time you have to spend on the Peragus tutorial areas (unless you have a very handy PC [[GameMod mod]]). The first ''could'' be appropriate: [[spoiler:it's the second-to-last planet, and you finally get to encounter and fight Darth Nihilus, the most prominently featured Sith Lord in the art, and so very over-hyped in the game.]]
** "Visas Marr" can be interpreted as "vision impaired" (marred).
** [[spoiler: Kreia's Sith name, Darth Traya, is derived from the word "betrayal". She suffers from ChronicBackstabbingDisorder.]]
** Darth Nihilus' name is derived from the words "nihilist" and "anihlilate." He is one of the most destructive beings in the StarWars universe, but there is nothing left of him besides his desire to consume.
** Darth Sion's name is derived from the word "scion." He is jealous of the Exile's status as Kreia's ulitmate student.
* LoveMakesYouEvil: In cut content from the second game, a jealous Handmaiden/Atton could eventually kill Visas/Disciple, depending on the player's actions. This also seems the case on the part of [[spoiler:Atris, who envied the player character's determination to fight in the Mandalorian Wars. In the case of a male, her dialogue with the Handmaidens as well as Kreia make it abundantly clear of her feelings.]]
RequiredPartyMember: You need Bao-Dur to track down the Ebon Hawk on Telos. Mandalore is needed for the Iziz level before the Onderon Civil War since he's got the Basilisk War Droid License. Kreia is required in your party during the civil war at Onderon. During the assault on the ''Ravager'', you are forced to bring Visas and Mandalore with you.
TheUnreveal: According to Kreia, where [[spoiler:she plays with the fourth wall by stating that the player character was probably expecting a big revelation, but there is not one.]]
-->"Perhaps you were expecting some surprise, for me to reveal a secret that had eluded you, something that would change your perspective of events, shatter you to your core. There is no great revelation, no great secret. There is only you."





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* AfterCombatRecovery


* AncientTomb: Korriban in both games has tombs of ancient Sith Lords.

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* AfterCombatRecovery


* AncientTomb: Korriban in both games has tombs of ancient Sith Lords.






* ArtifactOfDoom: A common item between both games is the sword of Ajunta Pall, though it is only mentioned in the second game. Ajunta warned the player character that keeping Ajunta's sword was a bad idea as Ajunta believed it was what corrupted him.
* ArtificialAtmosphericActions: [=NPCs=] will walk around randomly, back and forth and back and forth, in both games.



* TheComputerIsACheatingBastard: Pazaak. Lampshaded in a deleted scene in the sequel where T3 is bugging Atton to play, and Atton lists the reasons he does not want to ("You're programmed to always make me go first, and you always get just the card you need...") which will be very familiar to anyone who has played the first game.

to:

* TheComputerIsACheatingBastard: Pazaak. Lampshaded in a deleted scene in the sequel where T3 is bugging Atton to play, and Atton lists the reasons he does not want to ("You're programmed to always make me go first, and you always get just the card you need...") which will be very familiar to anyone who has played the first game.



* EveryoneWentToSchoolTogether: In the second game, the Exile is mentioned as being a student at the Dantooine Jedi Academy alongside Revan and Malak. A vision on Korriban likewise shows Bastila amongst the group that Malak attempted to recruit during the war, which immediately clues the Exile in that it's false, as in reality, Bastila utterly ''refused'' to join them.

to:

* EveryoneWentToSchoolTogether: In the second game, the Exile is mentioned as being a student at the Dantooine Jedi Academy alongside Revan and Malak. A vision on Korriban likewise shows Bastila amongst the group that Malak attempted to recruit during the war, which immediately clues the Exile in that it's false, as in reality, Bastila utterly ''refused'' to join them.



* EvilMakesYouUgly: The more Dark Side points they get, the more sinister-looking the player character becomes.

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* EvilMakesYouUgly: The more Dark Side points they get, the more sinister-looking the player character becomes.




* TheFellowshipHasEnded: After the events of the first game, the group disbanded, as far as we know, never coming together again. This is mostly due to [[MagneticHero Revan's]] departure. In the second game, Kreia predicts this, and the only thing that canocially stops it from happening is the Exile training the Humanoid party members in the force, with them going on to rebuild the Jedi Order.

* {{Foil}}: [[spoiler:Thematically Revan and the Exile. Whereas Revan was a walking conduit for the force, the Exile was more of a black hole. One was [[TheChosenOne chosen by destiny]], [[TheUnchosenOne while the other got there by sheer force of will]].]] Both are [[MagneticHero highly charismatic]].

to:

* TheFellowshipHasEnded: After the events of the first game, the group disbanded, as far as we know, never coming together again. This is mostly due to [[MagneticHero Revan's]] departure. In the second game, Kreia predicts this, and the only thing that canocially stops it from happening is the Exile training the Humanoid party members in the force, with them going on to rebuild the Jedi Order.

* {{Foil}}: [[spoiler:Thematically Revan and the Exile. Whereas Revan was a walking conduit for the force, the Exile was more of a black hole. One was [[TheChosenOne chosen by destiny]], [[TheUnchosenOne while the other got there by sheer force of will]].]] Both are [[MagneticHero highly charismatic]].





* FromBadToWorse: The first game ends with you either having saved the Galactic Republic and the Jedi or crushing them and ruling over the galaxy. Cue the second game where the Republic is on the verge of total collapse and the Jedi have been hunted down to a few individuals or the new Sith "empire" is little better off.

to:

* FromBadToWorse: The first game ends with you either having saved the Galactic Republic and the Jedi or crushing them and ruling over the galaxy. Cue the second game where the Republic is on the verge of total collapse and the Jedi have been hunted down to a few individuals or the new Sith "empire" is little better off.



* GameMod: Both games can be modded to do a great variety of things, such as model redesigns allowing the player character in the first game to get the attire Darth Revan is seen wearing in cutscenes. A notable mod for the second game is The Sith Lords Restored Content Mod which adds a significant portion of the cut content from the second game.
* GameplayAllyImmortality: No matter how many lightsaber stabbings, blaster shots, or force-chokings your allies receive, they will always limp back to you after the fight is over.

* GiantFlyer: The Brith which circles the skies on Dantooine. [[http://starwars.wikia.com/wiki/Flying_ray The Star Wars Wiki has a small page about them.]]

to:

* GameMod: Both games can be modded to do a great variety of things, such as model redesigns allowing the player character in the first game to get the attire Darth Revan is seen wearing in cutscenes. A notable mod for the second game is The Sith Lords Restored Content Mod which adds a significant portion of the cut content from the second game.
* GameplayAllyImmortality: No matter how many lightsaber stabbings, blaster shots, or force-chokings your allies receive, they will always limp back to you after the fight is over.

* GiantFlyer: The Brith which circles the skies on Dantooine. [[http://starwars.wikia.com/wiki/Flying_ray The Star Wars Wiki has a small page about them.]]







* GunsAreWorthless: Guns are more viable in the sequel, provided you use the weapon crafting system and invest in Precise Shot feats so those pesky sabers stop reflecting them.

to:

* GunsAreWorthless: Guns are more viable in the sequel, provided you use the weapon crafting system and invest in Precise Shot feats so those pesky sabers stop reflecting them.



* HelloInsertNameHere

to:

* HelloInsertNameHerev



* HitchhikerHeroes: Played straight in the first game, [[JustifiedTrope justified]], [[DiscussedTrope discussed]] and utterly [[DeconstructedTrope deconstructed]] in the second.




* ItemCrafting: A minor portion of the first game, which had a few upgradable weapons, each of which could fit one of a standard add-on. The sequel added a ton of upgradable items and a slew of standardized components, rather than unique effect from a small selection.



* JediMindTrick: Present in both games.
* KarmaMeter: Light/dark side. Your allies in the first game get it too, but though they get the benefits (cheaper Force powers), they can not change.

to:

* JediMindTrick: Present in both games.
* KarmaMeter: Light/dark side. Your allies in the first game get it too, but though they get the benefits (cheaper Force powers), they can not change.



* LockedOutOfTheLoop: The first game's PlayerCharacter. In the second game the ''player'' is locked out of a lot of backstory even when the player character already knows.



* ManualLeaderAIParty: The game allows customization of the party members' equipment and tactics, and allows direct control over all characters. AI scripts direct characters that are not being directly controlled, and can be customized by the player. It's even deconstructed. In the first game, Carth will mention that he attacked the same person you attacked even though he didn't want to. In general its expounded that your force powers are having an influence on your teammates behavior.
* MasterApprenticeChain: Revan went though such a chain according to the second game. A potent piece of EpilepticTree fuel is that [[spoiler:Kreia and Arren Kae are both identified as his first and also his last.]]

to:

* ManualLeaderAIParty: The game allows customization of the party members' equipment and tactics, and allows direct control over all characters. AI scripts direct characters that are not being directly controlled, and can be customized by the player. It's even deconstructed. In the first game, Carth will mention that he attacked the same person you attacked even though he didn't want to. In general its expounded that your force powers are having an influence on your teammates behavior.
* MasterApprenticeChain: Revan went though such a chain according to the second game. A potent piece of EpilepticTree fuel is that [[spoiler:Kreia and Arren Kae are both identified as his first and also his last.]]





* PowerGlows: Although the films never give the Force any visual effects other than what it is acting ''on'', Force powers here have a variety of swirly light patterns and colors; handy visual shorthand if there's a lot of it going on at once. Advanced combat feats have similar effects.

to:

* PowerGlows: Although the films never give the Force any visual effects other than what it is acting ''on'', Force powers here have a variety of swirly light patterns and colors; handy visual shorthand if there's a lot of it going on at once. Advanced combat feats have similar effects.



* SpaceBattle: This ''is'' Star Wars. The game starts in a ship that's been scuppered in a fight, you get to shoot down enemy fighters several times in a minigame, and the game ends on a massive battle between the Republic fleet and the Star Forge.

to:

* SpaceBattle: This ''is'' Star Wars. The game starts in a ship that's been scuppered in a fight, you get to shoot down enemy fighters several times in a minigame, and the game ends on a massive battle between the Republic fleet and the Star Forge.



* SpeakingSimlish: Both games have this with alien languages. They sound impressively coherent and similar to the (actual) languages used in the StarWars movies, but there's no actual meaning to the words being spoken. You'll notice the same sounds being repeated for different dialogue by the midway point of either game.

to:

* SpeakingSimlish: Both games have this with alien languages. They sound impressively coherent and similar to the (actual) languages used in the StarWars movies, but there's no actual meaning to the words being spoken. You'll notice the same sounds being repeated for different dialogue by the midway point of either game.



* ALighterShadeOfBlack: Kreia will praise the character in the Darkside Ending because they're "not really" a Sith. Even if you are a full dark-side user, that apparently makes you better than the Sith.

to:

* ALighterShadeOfBlack: Kreia will praise the character in the Darkside Ending because they're "not really" a Sith. Even if you are a full dark-side user, that apparently makes you better than the Sith.



** All of the Mandalorian sidequests done for "Honor", while fun, do not have anything to do with the main story except being a temporary obstacle.
* GameplayAndStorySegretation: ** Atton's backstory mentions he is versed in at least some martial arts and Brianna/Handmaiden comments on him having used an Echani fight stance for a moment, but unless [[spoiler:he takes levels as a Jedi]] he does not have any improved unarmed attack abilities.
** Darth Nihilus could wipe an entire planet clean of all life, even the Jedi Masters on it, and was [[DummiedOut originally]] supposed to be so strong that even the immortal Dark Lord Sion wound up getting [[CurbstompBattle decisively beaten]]. But don't worry, all you need is his apprentice and Canderous to defeat everyone on his ship and then him. This one's justified, though; [[spoiler:the Exile is a wound in the Force, like him, and feeding on him/her backfires, weakening him considerably.]]
** During the story arc quest that requires the Exile to enter the Jekk'Jekk Tarr, it's stated that it's impossible for a human to do so even with a breath mask, because the poisonous atmosphere would seep through their pores. This will surprise any player who has already strolled through the level with only a breath mask before it became a plot point.
** The second game has the party members. Every party member can be brought down the path of the Dark Side if the player acquires Dark Side points. Kreia is the exception to this because she remains neutral no matter how many Light or Dark Side points you acquire. [[spoiler: Atris]] also turns to the Dark Side by the end of the game as a result of being too heavily influenced by Sith holocrons. General Vaklu does not turn to the Dark Side but he does make a deal with Darth Nihilus to overthrow and betray his cousin Queen Talia, bringing battle to Onderon once more.
* EarlyGameHell

to:

** All of the Mandalorian sidequests done for "Honor", while fun, do not have anything to do with the main story except being a temporary obstacle.
* GameplayAndStorySegretation: ** Atton's backstory mentions he is versed in at least some martial arts and Brianna/Handmaiden comments on him having used an Echani fight stance for a moment, but unless [[spoiler:he takes levels as a Jedi]] he does not have any improved unarmed attack abilities.
** Darth Nihilus could wipe an entire planet clean of all life, even the Jedi Masters on it, and was [[DummiedOut originally]] supposed to be so strong that even the immortal Dark Lord Sion wound up getting [[CurbstompBattle decisively beaten]]. But don't worry, all you need is his apprentice and Canderous to defeat everyone on his ship and then him. This one's justified, though; [[spoiler:the Exile is a wound in the Force, like him, and feeding on him/her backfires, weakening him considerably.]]
** During the story arc quest that requires the Exile to enter the Jekk'Jekk Tarr, it's stated that it's impossible for a human to do so even with a breath mask, because the poisonous atmosphere would seep through their pores. This will surprise any player who has already strolled through the level with only a breath mask before it became a plot point.
** The second game has the party members. Every party member can be brought down the path of the Dark Side if the player acquires Dark Side points. Kreia is the exception to this because she remains neutral no matter how many Light or Dark Side points you acquire. [[spoiler: Atris]] also turns to the Dark Side by the end of the game as a result of being too heavily influenced by Sith holocrons. General Vaklu does not turn to the Dark Side but he does make a deal with Darth Nihilus to overthrow and betray his cousin Queen Talia, bringing battle to Onderon once more.
* EarlyGameHell
story

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* LivingLegend: Revan, Bastila, Calo Nord, and Bendak Starkiller are all legendary for their past accomplishments and skill.

to:

* LivingLegend: Revan, Bastila, Calo Nord, and Bendak Starkiller are all legendary for their past accomplishments and skill.



* LonersAreFreaks: Both examples humorously revolve around sexuality. Elise Montagne, a woman on Dantooine in the first game, began treating her droid C8-42 as if it were her husband. [[RoboSexual All the time]].

to:

* LonersAreFreaks: Both examples humorously revolve around sexuality. Elise Montagne, a woman on Dantooine in the first game, began treating her droid C8-42 as if it were her husband. [[RoboSexual All the time]].



* LostForever: Everything on Taris and Dantooine (and the Sith Academy, if you kill everyone in it when you're done with the tomb).
* LostTechnology: The Star Forge, the secrets of which were lost to the galaxy when [[spoiler: the Rakatan empire crumbled. Even the Rakatans themselves can't even reach it now, let alone make use of it]].

to:

* LostForever: Everything on Taris and Dantooine (and the Sith Academy, if you kill everyone in it when you're done with the tomb).
* LostTechnology: The Star Forge, the secrets of which were lost to the galaxy when [[spoiler: the Rakatan empire crumbled. Even the Rakatans themselves can't even reach it now, let alone make use of it]].




* MatchMakerQuest: The quest to find the missing droid in the first game. If resolved the right way, the droid's owner will meet a new man. The Sandral/Matale feud can also be one, though the way that ends is largely [[VideogameCrueltyPotential down to the player]].

to:

* MatchMakerQuest: The quest to find the missing droid in the first game. If resolved the right way, the droid's owner will meet a new man. The Sandral/Matale feud can also be one, though the way that ends is largely [[VideogameCrueltyPotential down to the player]].



* MultipleEndings

to:

* MultipleEndings



* NotableNonSequitur: Ask Canderous early on why the [[ProudWarriorRace Mandalorians]] attacked the Republic, he shrugs and says that ''"the Sith came to us with an offer"'' before diverging into ''why'' Mandalorians seek the hardest fights across the galaxy. Little did ''anyone'' know that "Sith" was [[StarWarsTheOldRepublic Sith Emperor Darth Vitae]], and how much that comment exploded all over the sequel and the MMO!

to:

* NotableNonSequitur: Ask Canderous early on why the [[ProudWarriorRace Mandalorians]] attacked the Republic, he shrugs and says that ''"the Sith came to us with an offer"'' before diverging into ''why'' Mandalorians seek the hardest fights across the galaxy. Little did ''anyone'' know that "Sith" was [[StarWarsTheOldRepublic Sith Emperor Darth Vitae]], and how much that comment exploded all over the sequel and the MMO!



* OpeningScroll: Just like the movies.
* OpeningTheSandbox: When the player steals the Ebon Hawk on Taris. You can visit the Star Map planets in any order you like, (usually) leave them in the middle and go back or forward to anywhere else, etc.

to:

* OpeningScroll: Just like the movies.
* OpeningTheSandbox: When the player steals the Ebon Hawk on Taris. You can visit the Star Map planets in any order you like, (usually) leave them in the middle and go back or forward to anywhere else, etc.




* TheParagonAlwaysRebels: Revan, one of the Jedi's greatest students, persuaded a large number of fellow Jedi to take up arms against the Mandalorians and then to become Dark Jedi.
* PassingTheTorch: The first game plays with the idea in two instances. Darth Malak [[spoiler: took the torch when he ordered his ship to attack Revan's ship. With Revan gone, Malak became the head of the Sith]]. The second instance is when the playable character destroys the torch when they kills Uthar Wynn, leaving the Sith academy in chaos.

to:

* TheParagonAlwaysRebels: Revan, one of the Jedi's greatest students, persuaded a large number of fellow Jedi to take up arms against the Mandalorians and then to become Dark Jedi.
* PassingTheTorch: The first game plays with the idea in two instances. Darth Malak [[spoiler: took the torch when he ordered his ship to attack Revan's ship. With Revan gone, Malak became the head of the Sith]]. The second instance is when the playable character destroys the torch when they kills Uthar Wynn, leaving the Sith academy in chaos.




* PlanetaryNation: Taris seems not only be a planet with one Government, it seems to be a planet of one ''city''!

to:

* PlanetaryNation: Taris seems not only be a planet with one Government, it seems to be a planet of one ''city''!



* PointOfNoReturn: Davik's estate, Leviathan, the Unknown World, and the Star Forge.
* PosthumousCharacter: Subverted with [[spoiler:Darth Revan]] in the first game, [[spoiler:since a brainwashed Revan is actually the PlayerCharacter]].

to:

* PointOfNoReturn: Davik's estate, Leviathan, the Unknown World, and the Star Forge.
* PosthumousCharacter: Subverted with [[spoiler:Darth Revan]] in the first game, [[spoiler:since a brainwashed Revan is actually the PlayerCharacter]].




* ProlongedPrologue: Your sojourn on Taris sets up the main plot without actually being relevant to the main plot. [[EarthShatteringKaboom Then it explodes]]. The second game would go on to copy this formula.

to:

* ProlongedPrologue: Your sojourn on Taris sets up the main plot without actually being relevant to the main plot. [[EarthShatteringKaboom Then it explodes]]. The second game would go on to copy this formula.



* RecurringBoss: Calo Nord and Darth Malak.
* RequiredPartyMember:
** You get forced to take Carth when you first enter Taris. You have to have Mission to get into the Vulkar base. T3-M4 is required to get into the Sith base. You need HK-47 to complete the Light Side path with the Sand People on Tantooine. You need Bastila for the beginning of Dantooine. On the Leviathan level, you are forced to have Carth and Bastila in your party, as the whole thing wouldn't work without them because of [[HeroicSacrifice certain]] [[RoaringRampageOfRevenge story]] [[TheReveal events]]. Later on the unknown planet, your party members will leave when you prepare to open up the temple, but Jolee and Juhani will come back and insist on accompanying you in.
** Inverted on Korriban, where taking Bastila is emphatically ''not'' an option because she'd be recognized and captured.
* RescueSex: If you play as a female, a man will offer "earthly pleasures" as a reward for rescuing him, but you cannot accept. Being a sleaze, what woman would?

to:

* RecurringBoss: Calo Nord and Darth Malak.
* RequiredPartyMember:
** You get forced to take Carth when you first enter Taris. You have to have Mission to get into the Vulkar base. T3-M4 is required to get into the Sith base. You need HK-47 to complete the Light Side path with the Sand People on Tantooine. You need Bastila for the beginning of Dantooine. On the Leviathan level, you are forced to have Carth and Bastila in your party, as the whole thing wouldn't work without them because of [[HeroicSacrifice certain]] [[RoaringRampageOfRevenge story]] [[TheReveal events]]. Later on the unknown planet, your party members will leave when you prepare to open up the temple, but Jolee and Juhani will come back and insist on accompanying you in.
** Inverted on Korriban, where taking Bastila is emphatically ''not'' an option because she'd be recognized and captured.
* RescueSex: If you play as a female, a man will offer "earthly pleasures" as a reward for rescuing him, but you cannot accept. Being a sleaze, what woman would?




* {{Retcon}}:
** Darths running around three millennia before Darth Bane, who supposedly started the tradition. Later got an explanation in a tie-in Darth Bane novel (which, unsurprisingly, was written by [=KotOR=]'s lead writer).
** Also, though it is set just forty years later, the aesthetic and philosophy of the Jedi are far more in-line with the prequel trilogy (four thousand years later) than ''ComicBook/TalesOfTheJedi'' (four ''decades'' earlier). Understandable, perhaps, for marketing purposes. It makes it a bit strange for the Jedi to have a strong taboo against romance and marriage when the previous head of the Order, Nomi Sunrider, had been openly married to a Jedi, had a child, and then entered another relationship with another Jedi during a war. Especially as Jolee talks about this very period of history as though the taboo was in place and the original plans called for Vima Sunrider--the product of said happy and totally unremarkable Jedi marriage--to have Bastila's spot in the party.
* TheReveal: The big plot twist in this game is quite famous: [[spoiler:You, the player, are Darth Revan. Bastila saved Revan from near-mortal injury that left them with amnesia and the Jedi molded Revan's mind into a useful shape for them to find the Star Forge in hopes of defeating the Sith]].

to:

* {{Retcon}}:
** Darths running around three millennia before Darth Bane, who supposedly started the tradition. Later got an explanation in a tie-in Darth Bane novel (which, unsurprisingly, was written by [=KotOR=]'s lead writer).
** Also, though it is set just forty years later, the aesthetic and philosophy of the Jedi are far more in-line with the prequel trilogy (four thousand years later) than ''ComicBook/TalesOfTheJedi'' (four ''decades'' earlier). Understandable, perhaps, for marketing purposes. It makes it a bit strange for the Jedi to have a strong taboo against romance and marriage when the previous head of the Order, Nomi Sunrider, had been openly married to a Jedi, had a child, and then entered another relationship with another Jedi during a war. Especially as Jolee talks about this very period of history as though the taboo was in place and the original plans called for Vima Sunrider--the product of said happy and totally unremarkable Jedi marriage--to have Bastila's spot in the party.
* TheReveal: The big plot twist in this game is quite famous: [[spoiler:You, the player, are Darth Revan. Bastila saved Revan from near-mortal injury that left them with amnesia and the Jedi molded Revan's mind into a useful shape for them to find the Star Forge in hopes of defeating the Sith]].




* RidiculouslyHumanRobots: Every robot with speaking lines seems to have a human personality and human emotions ranging from deception, ego, loyalty, manipulation, pain, pleasure (mostly pleasure from sadism), sarcasm and snark. HK-47 is the standout in this game.

to:

* RidiculouslyHumanRobots: Every robot with speaking lines seems to have a human personality and human emotions ranging from deception, ego, loyalty, manipulation, pain, pleasure (mostly pleasure from sadism), sarcasm and snark. HK-47 is the standout in this game.



* SchmuckBait:
** Half the security terminals have the option to overload the terminal, which kills whoever is standing at the terminal (i.e. '''''you''''') and anyone in the near vicinity. You can count on one hand the number of times this is actually a viable way to dispatch enemies.
** On Korriban you can be offered the job of hauling a box from there to Tatooine. You are repeatedly warned, whatever you do, to not open the box. Nary a player will reach Tatooine before doing so.

to:

* SchmuckBait:
** Half the security terminals have the option to overload the terminal, which kills whoever is standing at the terminal (i.e. '''''you''''') and anyone in the near vicinity. You can count on one hand the number of times this is actually a viable way to dispatch enemies.
** On Korriban you can be offered the job of hauling a box from there to Tatooine. You are repeatedly warned, whatever you do, to not open the box. Nary a player will reach Tatooine before doing so.



* SelkiesAndWereseals: The Selkath seem to be a space version.

to:

* SelkiesAndWereseals: The Selkath seem to be a space version.



* SmurfettePrinciple: Ice is the only female on dueling ring.

to:

* SmurfettePrinciple: Ice is the only female on dueling ring.



* StockPuzzle:
** ThreePlusFiveMakeFour is the final obstacle on Manaan. The player can bypass it if they're willing to take the dark side points [[spoiler: and never step foot in Manaan again.]]
** TowersOfHanoi shows up on Korriban.

to:

* StockPuzzle:
** ThreePlusFiveMakeFour is the final obstacle on Manaan. The player can bypass it if they're willing to take the dark side points [[spoiler: and never step foot in Manaan again.]]
** TowersOfHanoi shows up on Korriban.



* SuspiciouslySpecificDenial: Zelka doesn’t like being accused of knowing anything about those Republic escape pods.

to:

* SuspiciouslySpecificDenial: Zelka doesn’t like being accused of knowing anything about those Republic escape pods.



* TrueCompanions: Played mostly straight in the first game, the team really does become a rather intimate unit.

to:

* TrueCompanions: Played mostly straight in the first game, the team really does become a rather intimate unit.



* VoiceGrunting: The player character has voiced grunts, sounds of pain, and a few battle cries ("hiya!" "Now ''that'' had to hurt.." etc.) but is otherwise a SilentProtagonist in the voiceover department. This includes a rather clumsy cut-scene where the subtitles show the PC having a line, but still remain silent. With the in-game voice grunts giving the character a voice, it would surely have made sense to record this line.

to:

* VoiceGrunting: The player character has voiced grunts, sounds of pain, and a few battle cries ("hiya!" "Now ''that'' had to hurt.." etc.) but is otherwise a SilentProtagonist in the voiceover department. This includes a rather clumsy cut-scene where the subtitles show the PC having a line, but still remain silent. With the in-game voice grunts giving the character a voice, it would surely have made sense to record this line.



* WhoWantsToLiveForever: Ajunta eventually gives up his existence as a Force Ghost (or the Sith equivalent of it) when the player character shows him the light.

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* WhoWantsToLiveForever: Ajunta eventually gives up his existence as a Force Ghost (or the Sith equivalent of it) when the player character shows him the light.

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* AlmostDeadGuy: Xor, who's part of Juhani's character sidequest. Despite being attacked by two lightsaber-wielding Jedi, he lives long enough to run through all available questions. Sure, he coughs and wheezes, but he still lives longer than he ought to. Saul Karath also qualifies as he lives until he passes a message to Carth and then laughs at him. The second he stops laughing, he dies.

to:

* AlmostDeadGuy: Xor, who's part of Juhani's character sidequest. Despite being attacked by two lightsaber-wielding Jedi, he lives long enough to run through all available questions. Sure, he coughs and wheezes, but he still lives longer than he ought to. Saul Karath also qualifies as he lives until he passes a message to Carth and then laughs at him. The second he stops laughing, he dies.



* AsLethalAsItNeedsToBe: The lightsabers. Although they are [[SwordOfPlotAdvancement extremely powerful weapons]] in both games (arguably the ''only'' powerful weapons in the first one), they generally do ''not'' behave like the lightsabers of the traditional Star Wars lore and can't even cut through a door. They are more like normal swords, possibly to avoid the GameBreaker status. Possibly justified through the use of "cortosis", a material which blocks lightsabers. Presumably, the overuse of cortosis in this era rendered it rare by the time of the movies.

to:

* AsLethalAsItNeedsToBe: The lightsabers. Although they are [[SwordOfPlotAdvancement extremely powerful weapons]] in both games (arguably the ''only'' powerful weapons in the first one), they generally do ''not'' behave like the lightsabers of the traditional Star Wars lore and can't even cut through a door. They are more like normal swords, possibly to avoid the GameBreaker status. Possibly justified through the use of "cortosis", a material which blocks lightsabers. Presumably, the overuse of cortosis in this era rendered it rare by the time of the movies.



* BatmanGambit:
** The premise of the first game is a Gambit enacted by the Jedi Council: [[spoiler:The Jedi Knights rewrite the memories of a brain-damaged Darth Revan and hope that, through their visions, Bastila will be able to track down the Star Forge. They even train Revan as a Jedi to help facilitate this.]]
** The player character can perform a Batman Gambit on Korriban by [[ChronicBackstabbingDisorder triple-crossing people and backstabbing everyone]].
* BattleCouple: The PC and Bastila, Carth, or [[GayOption Juhani]].

to:

* BatmanGambit:
** The premise of the first game is a Gambit enacted by the Jedi Council: [[spoiler:The Jedi Knights rewrite the memories of a brain-damaged Darth Revan and hope that, through their visions, Bastila will be able to track down the Star Forge. They even train Revan as a Jedi to help facilitate this.]]
** The player character can perform a Batman Gambit on Korriban by [[ChronicBackstabbingDisorder triple-crossing people and backstabbing everyone]].
* BattleCouple: The PC and Bastila, Carth, or [[GayOption Juhani]].




* TheChosenOne: A {{deconstruction}} with the tale of Andor Vex, a haughty Jedi who was surrounded by "swirling Force," making both himself and the Jedi Order believe he had a great destiny. However he was killed by having his body thrown down a reactor shaft by a warlord who got tired of his arrogance. His great destiny turned out to be that his body would cause the reactor to explode, killing the warlord and altering the fate of the sector of space that the warlord ruled.

to:

* TheChosenOne: A {{deconstruction}} with the tale of Andor Vex, a haughty Jedi who was surrounded by "swirling Force," making both himself and the Jedi Order believe he had a great destiny. However he was killed by having his body thrown down a reactor shaft by a warlord who got tired of his arrogance. His great destiny turned out to be that his body would cause the reactor to explode, killing the warlord and altering the fate of the sector of space that the warlord ruled.



* ContinuitySnarl: Jolee Bindo, in his youth, married a woman named Nayama in secret due to the Jedi prohibition on romance. This was during the Great Sith War, and he also talks about meeting Nomi Sunrider. The problem? The Jedi in ''ComicBook/TalesOfTheJedi'' have no prohibition on marriage. Nomi was openly married to a Jedi, had a child, and was openly dating another Jedi during the same time period that Jolee apparently had to keep his love with Nayama a secret.
* CoolStarship: The ''Ebon Hawk'', modeled after the original trilogy's ''Millennium Falcon''.
* CorruptedData: Several cases. One is where sabotage on the part of an angry wife leaves her philandering husband stranded in the Tatooine desert. Your call as to whether or not you fix his droids or [[StuffBlowingUp "fix"]] his droids. The other notable case is when using T3-M4 to stage the breakout. The Sith droid tries a memory wipe and T3-M4 uses the opening to corrupt the other droid's data.

to:

* ContinuitySnarl: Jolee Bindo, in his youth, married a woman named Nayama in secret due to the Jedi prohibition on romance. This was during the Great Sith War, and he also talks about meeting Nomi Sunrider. The problem? The Jedi in ''ComicBook/TalesOfTheJedi'' have no prohibition on marriage. Nomi was openly married to a Jedi, had a child, and was openly dating another Jedi during the same time period that Jolee apparently had to keep his love with Nayama a secret.
* CoolStarship: The ''Ebon Hawk'', modeled after the original trilogy's ''Millennium Falcon''.
* CorruptedData: Several cases. One is where sabotage on the part of an angry wife leaves her philandering husband stranded in the Tatooine desert. Your call as to whether or not you fix his droids or [[StuffBlowingUp "fix"]] his droids. The other notable case is when using T3-M4 to stage the breakout. The Sith droid tries a memory wipe and T3-M4 uses the opening to corrupt the other droid's data.





* TheDragon: The Sith love this trope. Revan had Malak, who in turn had Bandon. [[spoiler: Bastila also becomes TheDragon to Malak after her FaceHeelTurn late in the game. She also becomes TheDragon to your character should you chose the dark side ending.]]
* DualBoss: Calo and Davik at the end of Taris. Calo is a GlassCannon, dishing out serious punishment but not being too tough to kill (he's a lot stronger the second time, though), while Davik is a StoneWall with an energy shield that will keep him at full health for a long time. Beating either one counts as a victory, though you can't actually kill Calo.
* DualWielding: Doing it adds penalties to chance to hit, but you can take Feats to negate some of it.

to:

* TheDragon: The Sith love this trope. Revan had Malak, who in turn had Bandon. [[spoiler: Bastila also becomes TheDragon to Malak after her FaceHeelTurn late in the game. She also becomes TheDragon to your character should you chose the dark side ending.]]
* DualBoss: Calo and Davik at the end of Taris. Calo is a GlassCannon, dishing out serious punishment but not being too tough to kill (he's a lot stronger the second time, though), while Davik is a StoneWall with an energy shield that will keep him at full health for a long time. Beating either one counts as a victory, though you can't actually kill Calo.
* DualWielding: Doing it adds penalties to chance to hit, but you can take Feats to negate some of it.




* DyingTruce: [[spoiler:At the end Revan manages to mortally wound Malak, after which the two of them have a short conversation about the choices they made and the consequences of them until Malak dies.]]
* DysfunctionJunction: Every party member except T3-M4 in the first game seems to have some unresolved issue(s) from their past, leading to strange, and oftentimes downright neurotic behavior. This was especially true in the first game, but continued on a much smaller scale in the sequel [[spoiler: Carth Onasi and Atton Rand were probably the worst offenders, but Atton was better seeing as you could make him into a Jedi if you got him to trust you.]] HK-47 actually lampshades this in the sequel, mocking Carth and Bastila as he does so. Brutally and hilariously.

to:

* DyingTruce: [[spoiler:At the end Revan manages to mortally wound Malak, after which the two of them have a short conversation about the choices they made and the consequences of them until Malak dies.]]

* DysfunctionJunction: Every party member except T3-M4 in the first game seems to have some unresolved issue(s) from their past, leading to strange, and oftentimes downright neurotic behavior. This was especially true in the first game, but continued on a much smaller scale in the sequel [[spoiler: Carth Onasi and Atton Rand were probably the worst offenders, but Atton was better seeing as you could make him into a Jedi if you got him to trust you.]] HK-47 actually lampshades this in the sequel, mocking Carth and Bastila as he does so. Brutally and hilariously.



* EarlyGameHell: You start out without a lightsaber, and take a whole world to get Force powers.

to:

* EarlyGameHell: You start out without a lightsaber, and take a whole world to get Force powers.



* EvilIsEasy: Actions toward the TheDarkSide are simpler, quicker, affect your alignment to a greater extreme, and are more numerous than Light Side. For example, there's one sidequest that is nothing but Dark Side acts... and some of the best equipment you can get without paying. Do them all and you can drop from full Light to half in just five easy steps. You have to do at least twice as many Light Side acts for such a shift.

to:

* EvilIsEasy: Actions toward the TheDarkSide are simpler, quicker, affect your alignment to a greater extreme, and are more numerous than Light Side. For example, there's one sidequest that is nothing but Dark Side acts... and some of the best equipment you can get without paying. Do them all and you can drop from full Light to half in just five easy steps. You have to do at least twice as many Light Side acts for such a shift.



* EvilMentor: Master Uthar Wynn and Yuthura Ban, headmasters of the Sith Academy. Though you get to school them in the end.

to:

* EvilMentor: Master Uthar Wynn and Yuthura Ban, headmasters of the Sith Academy. Though you get to school them in the end.



* FantasticRacism: On Taris, the only nonhumans who can walk around in the Upper City work for the local Exchange boss or are pretty Twi'lek shopkeepers. Others get pelted by stones thrown by children, as seen once. There is a street preacher calling nonhumans a "plague that sweeps through our streets". A seedy hotel has alien occupants despite this being illegal. The slum-like and generally miserable Lower City, overrun by gangs, is where most of the nonhumans live. The racism [[spoiler:Juhani]] experienced as a child on Taris is a major point in her sidequest.

to:

* FantasticRacism: On Taris, the only nonhumans who can walk around in the Upper City work for the local Exchange boss or are pretty Twi'lek shopkeepers. Others get pelted by stones thrown by children, as seen once. There is a street preacher calling nonhumans a "plague that sweeps through our streets". A seedy hotel has alien occupants despite this being illegal. The slum-like and generally miserable Lower City, overrun by gangs, is where most of the nonhumans live. The racism [[spoiler:Juhani]] experienced as a child on Taris is a major point in her sidequest.



* FlunkyBoss: Calo in your second fight with him and Darth Bandon. Calo has a small group of grenade-throwing Rodians while Bandon has a couple of Dark Jedi.

to:

* FlunkyBoss: Calo in your second fight with him and Darth Bandon. Calo has a small group of grenade-throwing Rodians while Bandon has a couple of Dark Jedi.



* GameplayAndStorySegregation:
** Bastila's Battle Meditation is stated multiple times to be a huge factor to the Republic winning a galactic war, but do not expect to make use of it when she is in your party. While it is true that she has to meditate to use it, hence the name, this was made into an unlockable force power in the sequel (which can be used in battle), and is even a unique dialogue/Force option during the final battle on Onderon (where the Exile actually meditates to use it).
** Carth is a decorated war hero and Trask describe him as seeing more combat than all the Endar Spire crew put together. When Carth joins you, he starts at level 3.
** According to dialog, being bitten by a rakghoul transmits [[TheVirus a disease which transforms that person into a rakghoul]] if not healed early enough with a specific serum. During actual fights, when someone from the player's team is hit by a rakghoul there is a random probability that he/she will be affected by a standard poisoning effect, which disappears after a few minutes and can be cured with standard antidote packs.

to:

* GameplayAndStorySegregation:
** Bastila's Battle Meditation is stated multiple times to be a huge factor to the Republic winning a galactic war, but do not expect to make use of it when she is in your party. While it is true that she has to meditate to use it, hence the name, this was made into an unlockable force power in the sequel (which can be used in battle), and is even a unique dialogue/Force option during the final battle on Onderon (where the Exile actually meditates to use it).
** Carth is a decorated war hero and Trask describe him as seeing more combat than all the Endar Spire crew put together. When Carth joins you, he starts at level 3.
** According to dialog, being bitten by a rakghoul transmits [[TheVirus a disease which transforms that person into a rakghoul]] if not healed early enough with a specific serum. During actual fights, when someone from the player's team is hit by a rakghoul there is a random probability that he/she will be affected by a standard poisoning effect, which disappears after a few minutes and can be cured with standard antidote packs.



* GladiatorSubquest: Taris' (non-lethal) dueling arena.

to:

* GladiatorSubquest: Taris' (non-lethal) dueling arena.



* GunsAreWorthless: [=KotOR=] 1's ranged weapons did almost no damage, save for a couple of obscenely expensive heavy weapons that you can buy at the end: melee weapons were always better to have, regardless of the situation. There are any number of guides on how to successfully use ranged weapons, but this requires meticulous character building and mainly serves as a challenge. The fact that Jedi Guardians have an ability to directly jump into melee from 25 meters away and deal bonus damage while they are at it adds insult to injury. Guns are more viable in the sequel, provided you use the weapon crafting system and invest in Precise Shot feats so those pesky sabers stop reflecting them.
* HeelFaceMindScrew: [[spoiler:Revan. It is up to you whether it sticks or not.]] This is a case where the questionable moral implications ''are'' pointed out, and it can be the motivation [[spoiler:if you decide to fall back to the Dark Side.]]

to:

* GunsAreWorthless: [=KotOR=] 1's ranged weapons did almost no damage, save for a couple of obscenely expensive heavy weapons that you can buy at the end: melee weapons were always better to have, regardless of the situation. There are any number of guides on how to successfully use ranged weapons, but this requires meticulous character building and mainly serves as a challenge. The fact that Jedi Guardians have an ability to directly jump into melee from 25 meters away and deal bonus damage while they are at it adds insult to injury. Guns are more viable in the sequel, provided you use the weapon crafting system and invest in Precise Shot feats so those pesky sabers stop reflecting them.
* HeelFaceMindScrew: [[spoiler:Revan. It is up to you whether it sticks or not.]] This is a case where the questionable moral implications ''are'' pointed out, and it can be the motivation [[spoiler:if you decide to fall back to the Dark Side.]]
them.



* HighlyConspicuousUniform: Soldiers of the Old Republic got to battle wearing bright red combatsuits, and the Mandalorians seem to like wearing armor in nearly every color of the rainbow (though at least they have cloaking devices). Both are easily topped by the Sith Troopers and their shining silver armor.
* HitAndRunTactics: A pattern of firing, taking a hit, retreating, healing, firing, taking a hit and so on can wear an enemy down. Against really strong foes or ones that keep dodging, mines will hasten the process considerably. You can beat the final boss this way if you can not disable his healing mechanism, but be prepared for a long fight and pray you saved up as many healing items as could be mustered.

to:

* HighlyConspicuousUniform: Soldiers of the Old Republic got to battle wearing bright red combatsuits, and the Mandalorians seem to like wearing armor in nearly every color of the rainbow (though at least they have cloaking devices). Both are easily topped by the Sith Troopers and their shining silver armor.
* HitAndRunTactics: A pattern of firing, taking a hit, retreating, healing, firing, taking a hit and so on can wear an enemy down. Against really strong foes or ones that keep dodging, mines will hasten the process considerably. You can beat the final boss this way if you can not disable his healing mechanism, but be prepared for a long fight and pray you saved up as many healing items as could be mustered.




* HopelessBossFight: While completely optional, you can fight Calo Nord in the bar after he toasts the 3 would-be bounty hunters, but he is one of the "[[OneHitKill one hit = dead]]" fights. But he eventually does become a winnable boss fight [[spoiler: ([[NoOneCouldSurviveThat twice]])]] later on.

to:

* HopelessBossFight: While completely optional, you can fight Calo Nord in the bar after he toasts the 3 would-be bounty hunters, but he is one of the "[[OneHitKill one hit = dead]]" fights. But he eventually does become a winnable boss fight [[spoiler: ([[NoOneCouldSurviveThat twice]])]] later on.



* HypocriticalHumor: Canderous would like you to know that your need for performance-enhancing stims is another sign of human weakness compared to Mandolorians. Yes, you can have some of his ample supply.

to:

* HypocriticalHumor: Canderous would like you to know that your need for performance-enhancing stims is another sign of human weakness compared to Mandolorians. Yes, you can have some of his ample supply.



* IfYouTauntHimYouWillBeJustLikeHim: The Sith will taunt you on Manaan. Usually, if you taunt back, you will be arrested and go to jail.
** Or, for extra fun, you can mind-control the guard that comes to arrest you to instead arrest the Sith. You naturally get some Dark Side points.
* {{Immortality}}: The series has different kinds of immortality. The famous Force Ghost type is present in the first game with Ajunta Pall, who maintained his existence well after his body died.

to:

* IfYouTauntHimYouWillBeJustLikeHim: The Sith will taunt you on Manaan. Usually, if you taunt back, you will be arrested and go to jail.
** Or, for extra fun, you can mind-control the guard that comes to arrest you to instead arrest the Sith. You naturally get some Dark Side points.
* {{Immortality}}: The series has different kinds of immortality. The famous Force Ghost type is present in the first game with Ajunta Pall, who maintained his existence well after his body died.




* InCaseOfBossFightBreakGlass: The key to defeating the final boss is shattering containers with prisoners, from which he keeps leeching life to heal himself.

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* InCaseOfBossFightBreakGlass: The key to defeating the final boss is shattering containers with prisoners, from which he keeps leeching life to heal himself.



* InsurmountableWaistHeightFence: In this case, primarily due to the ironic absence of a jump key - since as we all know [[SarcasmMode Jedi]] ''[[SarcasmMode never]]'' [[SarcasmMode do that...]]
* InTheEndYouAreOnYourOwn: Only the player character goes to fight Malak at the end of the first game, Bastila staying behind to make use of her battle meditation.

to:

* InsurmountableWaistHeightFence: In this case, primarily due to the ironic absence of a jump key - since as we all know [[SarcasmMode Jedi]] ''[[SarcasmMode never]]'' [[SarcasmMode do that...]]
* InTheEndYouAreOnYourOwn: Only the player character goes to fight Malak at the end of the first game, Bastila staying behind to make use of her battle meditation.




* IrrelevantSidequest:
** Pazaak and swoop-racing.
** Griff Vao's obviously hopeless GetRichQuickScheme, which involves trekking down to the Kashyyyk forest floor to murder a harmless animal, going off to do something else for a while, and coming back to find him, your money, and your time, gone. If you decline to fall for the SchmuckBait, the quest will stay forever uncompleted in your journal.
* ItemAmplifier: Most weapons and armor can be fitted with various upgrades to improve damage, critical chance, protection, and even health regeneration.

to:

* IrrelevantSidequest:
** Pazaak and swoop-racing.
** Griff Vao's obviously hopeless GetRichQuickScheme, which involves trekking down to the Kashyyyk forest floor to murder a harmless animal, going off to do something else for a while, and coming back to find him, your money, and your time, gone. If you decline to fall for the SchmuckBait, the quest will stay forever uncompleted in your journal.
* ItemAmplifier: Most weapons and armor can be fitted with various upgrades to improve damage, critical chance, protection, and even health regeneration.

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* {{AFGNCAAP}}: Directly invoked [[spoiler: by the Jedi Council as the cover identity for the player character, who is really an amnesiac Darth Revan]].

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* {{AFGNCAAP}}: Directly invoked [[spoiler: by the Jedi Council as the cover identity for the player character, who is really an amnesiac Darth Revan]].



* AlignmentBasedEndings: In ''Knights of the Old Republic'', the player is free to choose the ending, although the ultimate decision takes place shortly before TheVeryDefinitelyFinalDungeon. In the sequel, by contrast, the ending you get depends on your alignment in the endgame.

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* AlignmentBasedEndings: In ''Knights of the Old Republic'', the player is free to choose the ending, although the ultimate decision takes place shortly before TheVeryDefinitelyFinalDungeon. In the sequel, by contrast, the ending you get depends on your alignment in the endgame.



* ArmorAndMagicDontMix: In the first game wearing any armor other than Jedi robes means that certain Force powers, are unusable.

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* ArmorAndMagicDontMix: In the first game wearing any armor other than Jedi robes means that certain Force powers, are unusable.
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Don't mind me, just shoving these here to put into the VideoGame/KnightsOfTheOldRepublicII article.

[[foldercontrol:Unsorted]]
[[folder:Both/Unsorted]]
* ActionGirl: Numerous. Bastila, Juhani, and Mission in the first game qualify, plus the PC if you select the female option.
* {{AFGNCAAP}}: Directly invoked [[spoiler: by the Jedi Council as the cover identity for the player character, who is really an amnesiac Darth Revan]].
* AfterCombatRecovery
* AlignmentBasedEndings: In ''Knights of the Old Republic'', the player is free to choose the ending, although the ultimate decision takes place shortly before TheVeryDefinitelyFinalDungeon. In the sequel, by contrast, the ending you get depends on your alignment in the endgame.
* AlmostDeadGuy: Xor, who's part of Juhani's character sidequest. Despite being attacked by two lightsaber-wielding Jedi, he lives long enough to run through all available questions. Sure, he coughs and wheezes, but he still lives longer than he ought to. Saul Karath also qualifies as he lives until he passes a message to Carth and then laughs at him. The second he stops laughing, he dies.
* AncientTomb: Korriban in both games has tombs of ancient Sith Lords.
* AndYourRewardIsClothes: Ranging from robes to armor. Though to be fair, some of the clothes are quite useful.
* ArmorAndMagicDontMix: In the first game wearing any armor other than Jedi robes means that certain Force powers, are unusable.
* ArtifactOfDoom: A common item between both games is the sword of Ajunta Pall, though it is only mentioned in the second game. Ajunta warned the player character that keeping Ajunta's sword was a bad idea as Ajunta believed it was what corrupted him.
* ArtificialAtmosphericActions: [=NPCs=] will walk around randomly, back and forth and back and forth, in both games.
* AsleepForDays: In the first game, the PlayerCharacter is injured when the Escape Pod crashes, and goes "in and out of consciousness for days" with Carth watching over them and tending to their wounds.
* AsLethalAsItNeedsToBe: The lightsabers. Although they are [[SwordOfPlotAdvancement extremely powerful weapons]] in both games (arguably the ''only'' powerful weapons in the first one), they generally do ''not'' behave like the lightsabers of the traditional Star Wars lore and can't even cut through a door. They are more like normal swords, possibly to avoid the GameBreaker status. Possibly justified through the use of "cortosis", a material which blocks lightsabers. Presumably, the overuse of cortosis in this era rendered it rare by the time of the movies.
* TheAtoner:
** Carth Onasi feels the need to atone for what he did ''not'' do, and views killing Saul Karath as penance for [[spoiler:failing to protect his family from the Sith fleet.]]
** You originally find [[spoiler:Juhani]] as a "fallen" Jedi apprentice. She had struck her Jedi master in training and believed that she had killed her and could never return to the Jedi. You have the option of either killing her or persuading her to return to the Light.
** [[spoiler:Bastila, if you talk her down on the Star Forge]].
* AxCrazy: HK-47, [[ComedicSociopath hilariously so]].
** The player character from both games can be this if they are Dark-Sided.
* BadassNormal: Carth Onasi is a veteran but otherwise normal human soldier who manages to be one of the central characters in a Jedi-centered game. Canderous Ordo accompanies your character as a Mandalorian enforcer and returns as ''Mandalore'' in the second game.
* BaldOfEvil: Darth Malak, Darth Bandon, Uthar Wynn, Jorak Uln, Darth Sion.
* BatmanGambit:
** The premise of the first game is a Gambit enacted by the Jedi Council: [[spoiler:The Jedi Knights rewrite the memories of a brain-damaged Darth Revan and hope that, through their visions, Bastila will be able to track down the Star Forge. They even train Revan as a Jedi to help facilitate this.]]
** The player character can perform a Batman Gambit on Korriban by [[ChronicBackstabbingDisorder triple-crossing people and backstabbing everyone]].
* BattleCouple: The PC and Bastila, Carth, or [[GayOption Juhani]].
* BettingMiniGame: The Pazaak card game.
* {{BFG}}: Canderous tends to use these. Anyone can in both games but [[http://images.wikia.com/starwars/images/e/e3/CanderousOrdoInTheLowerCity.jpg Canderous comes with one]] that can be upgraded to the best heavy repeater in the game.
* BigBad: Darth Malak in the first game.
* BlackComedy: HK-47 is filled with this.
* BlackScreenOfDeath
* {{Brainwashing}}: [[spoiler: The player character/Revan who was brainwashed by the Jedi Council]] in the first game. The second game states Revan would resort to brainwashing people to get them to join Revan's side if they had to during a conversation with Atton.
* BrokenBird: Visas Marr, so very much. Juhani has elements of this as well.
** Kreia is also presented as this in the [[spoiler:Malachor V flashback where Darth Sion and Darth Nihilus strip her of the Force [[WouldHitAGirl and beat her into the ground]] when they boot her from the triumvirate]].
* CallAHumanAMeatbag: HK-47 could probably get the exclusive copyrights for the word. It was originally just a jab at Malak but after some reprogramming by Revan, it became a much more common term for HK to say.
* CardCarryingVillain: Malak.
* CharmPerson: The games give the idea that Revan ''pisses'' charisma. They swayed many to their cause before, during [[spoiler: and after]] their turn to the Dark Side.
* TheChosenOne: A {{deconstruction}} with the tale of Andor Vex, a haughty Jedi who was surrounded by "swirling Force," making both himself and the Jedi Order believe he had a great destiny. However he was killed by having his body thrown down a reactor shaft by a warlord who got tired of his arrogance. His great destiny turned out to be that his body would cause the reactor to explode, killing the warlord and altering the fate of the sector of space that the warlord ruled.
* ComedicSociopathy: Meet HK-47, sociopathic assassin droid and one of the primary sources of comic relief in the games.
-->"I would have congratulated him, if he had not been sizzling and incoherent at the time. If you will excuse me, I will meditate on the face of my old master as he was being electrocuted. I find it most soothing."
* TheComputerIsACheatingBastard: Pazaak. Lampshaded in a deleted scene in the sequel where T3 is bugging Atton to play, and Atton lists the reasons he does not want to ("You're programmed to always make me go first, and you always get just the card you need...") which will be very familiar to anyone who has played the first game.
* ContinuityNod: ''Many'':
** At the end of the sequel, Kreia looks into the future to answer some of the player's questions. When asked what the fate of the Mandalorians will be, she says: "They will die a death that will last millennia, until all that remains is the shell of their armor upon the shell of a man, too easily slain by Jedi."
** The games featured items made by people with names like Calrissian and Fett, plus the Republic Admiral is called Dodonna. Ancestors, one assumes.
** Canderous tells you a story about exploring on the outer rim of the galaxy and encountering an asteroid field where one of the asteroids seemingly came alive, chasing him and spitting fire before fleeing. 100% exact description of a [[http://starwars.wikia.com/wiki/Yorik-Stronha Yorik-stronha]], a Yuuzhan-Vong spy ship.
* ContinuitySnarl: Jolee Bindo, in his youth, married a woman named Nayama in secret due to the Jedi prohibition on romance. This was during the Great Sith War, and he also talks about meeting Nomi Sunrider. The problem? The Jedi in ''ComicBook/TalesOfTheJedi'' have no prohibition on marriage. Nomi was openly married to a Jedi, had a child, and was openly dating another Jedi during the same time period that Jolee apparently had to keep his love with Nayama a secret.
* CoolStarship: The ''Ebon Hawk'', modeled after the original trilogy's ''Millennium Falcon''.
* CorruptedData: Several cases. One is where sabotage on the part of an angry wife leaves her philandering husband stranded in the Tatooine desert. Your call as to whether or not you fix his droids or [[StuffBlowingUp "fix"]] his droids. The other notable case is when using T3-M4 to stage the breakout. The Sith droid tries a memory wipe and T3-M4 uses the opening to corrupt the other droid's data.
* DarkActionGirl: The PlayerCharacter, if you want to play that way. Also, [[spoiler:Bastila]] after she falls to the dark side.
* DeadlyGas: The basis of Poison Grenades, traps which involving gassing people in rooms and natural gas occurrences like Malachor V.
* DeadpanSnarker:
** Jolee Bindo is definitely a Deadpan Snarker.
--->'''Jolee:''' But from now on you can just think of me as any other non-Jedi in our little group - with a lightsaber. And Force powers.
--->'''Jolee:''' ''(if the PC picks a Dark Side option towards a wounded Wookiee)'' Nice... nice... nice... nice... Should we next find some insects to pull the legs off? Sounds fun doesn't it?
** Almost every single line from HK-47 is dripping with snarkiness. Some of the HK-50s' lines too.
** ''[=KotOR=]'', I gave you the chance to be one as well.
--->'''Carth''': Hmmm. These Jawas sure aren't the trusting type, are they?
--->'''Bastila''': No doubt with good reason.
--->'''Carth''': Well, for once I'll agree with you.
--->'''PlayerCharacter''': You two agreed on something? Somebody mark this day down.
* DeceptiveDisciple: Any Jedi who betrayed the Jedi Order and turned to the Dark Side. Revan and Malak are the prime examples but both player characters in the games can be this.
* DefeatingTheUndefeatable: [[spoiler:Bastila]] and Darth Malak are supposedly unstoppable on the Star Forge, but they are facing [[spoiler: Darth Revan]].
* DefiantToTheEnd: Jolee will never turn to the Dark Side under any circumstances.
* TheDragon: The Sith love this trope. Revan had Malak, who in turn had Bandon. [[spoiler: Bastila also becomes TheDragon to Malak after her FaceHeelTurn late in the game. She also becomes TheDragon to your character should you chose the dark side ending.]]
* DualBoss: Calo and Davik at the end of Taris. Calo is a GlassCannon, dishing out serious punishment but not being too tough to kill (he's a lot stronger the second time, though), while Davik is a StoneWall with an energy shield that will keep him at full health for a long time. Beating either one counts as a victory, though you can't actually kill Calo.
* DualWielding: Doing it adds penalties to chance to hit, but you can take Feats to negate some of it.
* DuelBoss: Malak acts as both final boss and midway duel boss with lowered stats.
* DyingTruce: [[spoiler:At the end Revan manages to mortally wound Malak, after which the two of them have a short conversation about the choices they made and the consequences of them until Malak dies.]]
* DysfunctionJunction: Every party member except T3-M4 in the first game seems to have some unresolved issue(s) from their past, leading to strange, and oftentimes downright neurotic behavior. This was especially true in the first game, but continued on a much smaller scale in the sequel [[spoiler: Carth Onasi and Atton Rand were probably the worst offenders, but Atton was better seeing as you could make him into a Jedi if you got him to trust you.]] HK-47 actually lampshades this in the sequel, mocking Carth and Bastila as he does so. Brutally and hilariously.
-->'''HK-47:''' Mockery: (imitates Carth) "Oh Master! I do not trust you! I cannot trust you, or anyone, ever again!"
-->'''HK-47:''' Mockery: (imitates Bastila) "Oh Master! I love you, but I hate all that you stand for, but I think we should go press our slimy, mucus-covered lips together in the cargo hold."
* EarlyGameHell: You start out without a lightsaber, and take a whole world to get Force powers.
* EdgeGravity
* ElementalCrafting
* EveryoneWentToSchoolTogether: In the second game, the Exile is mentioned as being a student at the Dantooine Jedi Academy alongside Revan and Malak. A vision on Korriban likewise shows Bastila amongst the group that Malak attempted to recruit during the war, which immediately clues the Exile in that it's false, as in reality, Bastila utterly ''refused'' to join them.
* EvilFeelsGood: Portrayed in both games as a significant drawing point of turning to the Dark Side.
* EvilIsEasy: Actions toward the TheDarkSide are simpler, quicker, affect your alignment to a greater extreme, and are more numerous than Light Side. For example, there's one sidequest that is nothing but Dark Side acts... and some of the best equipment you can get without paying. Do them all and you can drop from full Light to half in just five easy steps. You have to do at least twice as many Light Side acts for such a shift.
** While Dark Side is the easier and more profitable path =, when at one extreme, acts toward the opposite side cause large shifts - the commentary will even say "you have moved much closer to the dark/light side of the force".
* EvilIsPetty: Many Dark Side actions involve being a violent asshole for this reason, or ForTheEvulz.
* EvilMakesYouUgly: The more Dark Side points they get, the more sinister-looking the player character becomes.
* EvilMentor: Master Uthar Wynn and Yuthura Ban, headmasters of the Sith Academy. Though you get to school them in the end.
* EvilOnlyHasToWinOnce: Both games make this incredibly clear. Just one person's turn to the Dark Side (the conversion being a victory for evil or the Sith) can lead to a galactic war. Notable examples spoken of in both games are Exar Kun and Darth Revan. Both games also apply to the videogame section of the trope where evil prevailing over the player once can lead to a game over (though the player has unlimited attempts).
* EvilOverlooker: As usual for Franchise/StarWars. In this case, it's Darth Malak.
* EvilOverlord: Any of the Dark Lords of the Sith.
* EvilSorcerer: The Sith. Canderous explains the Sith practice evil magics on Korriban.
* ExponentialPotential: Both player characters. This mostly comes from them being [[spoiler: very powerful Jedi who lost their abilities and have to start from the beginning and climb back up to their full potential]]. Both can evolve to master many different aspects of the game. One of the first things the player hears is Trask Ulgo speaking of his or her potential, sentiments repeated by the Jedi on Dantooine.
--> "Word is the officers haven't seen a recruit with your kind of potential in twenty years."
* FaceHeelTurn: This happens quite a bit in both games, most commonly when someone turns to the Dark Side, and both games show this occurring and relate tales of it happening. A common example between both games is the playable character: he or she can go from the purest Jedi to the most sinister Sith over the course of the game if the player acquires Dark Side points. Another example for both games are the tales of Revan converting people, the prime instance of this being Atton's dialogue options explaining that Revan converted anyone to his Sith cause even if it required {{Brainwashing}} to do so. Worth noting is [[HeelFaceTurn many cases in both games can be reversed]] if the player so wishes.
** The first game has Revan and Malak turning to the Dark Side after the Mandalorian Wars. The Jedi who followed Revan and Malak to and back from their journey after the Mandalorian War were also Sith when Revan launched their attack. [[spoiler: Bastila]] turns to the Dark Side after [[BeingTorturedMakesYouEvil being tortured by Darth Malak]]. Carth's son Dustil is also an aspiring Sith in the Sith Academy of Korriban and certainly was not brought up that way from infancy under Carth's parenting. Juhani turned to the Dark side when she attacked her Master and fled the Dantooine academy. Saul Karath betrayed the Republic and became a Sith Admiral under Malak.
* FantasticRacism: On Taris, the only nonhumans who can walk around in the Upper City work for the local Exchange boss or are pretty Twi'lek shopkeepers. Others get pelted by stones thrown by children, as seen once. There is a street preacher calling nonhumans a "plague that sweeps through our streets". A seedy hotel has alien occupants despite this being illegal. The slum-like and generally miserable Lower City, overrun by gangs, is where most of the nonhumans live. The racism [[spoiler:Juhani]] experienced as a child on Taris is a major point in her sidequest.
* FauxAffablyEvil: HK-47 ''defines'' this. The HK-50 series, too.
-->Statement: HK-47 is ready to serve, Master. Who would you like me to kill?
* TheFellowshipHasEnded: After the events of the first game, the group disbanded, as far as we know, never coming together again. This is mostly due to [[MagneticHero Revan's]] departure. In the second game, Kreia predicts this, and the only thing that canocially stops it from happening is the Exile training the Humanoid party members in the force, with them going on to rebuild the Jedi Order.
* FlunkyBoss: Calo in your second fight with him and Darth Bandon. Calo has a small group of grenade-throwing Rodians while Bandon has a couple of Dark Jedi.
* {{Foil}}: [[spoiler:Thematically Revan and the Exile. Whereas Revan was a walking conduit for the force, the Exile was more of a black hole. One was [[TheChosenOne chosen by destiny]], [[TheUnchosenOne while the other got there by sheer force of will]].]] Both are [[MagneticHero highly charismatic]].
* FromACertainPointOfView: Many, especially in the second game.
* FromBadToWorse: The first game ends with you either having saved the Galactic Republic and the Jedi or crushing them and ruling over the galaxy. Cue the second game where the Republic is on the verge of total collapse and the Jedi have been hunted down to a few individuals or the new Sith "empire" is little better off.
* FunWithAcronyms: The series has been nicknamed [=KotOR=]. While the Acronym does not mean anything to English speakers, it is very funny to Malay speakers as the word ''Kotor' means ''Dirty'' in Malay. Slightly more innocently, Kotor is also the name of a seaside town in Montenegro.
* GameMod: Both games can be modded to do a great variety of things, such as model redesigns allowing the player character in the first game to get the attire Darth Revan is seen wearing in cutscenes. A notable mod for the second game is The Sith Lords Restored Content Mod which adds a significant portion of the cut content from the second game.
* GameplayAllyImmortality: No matter how many lightsaber stabbings, blaster shots, or force-chokings your allies receive, they will always limp back to you after the fight is over.
* GameplayAndStorySegregation:
** Bastila's Battle Meditation is stated multiple times to be a huge factor to the Republic winning a galactic war, but do not expect to make use of it when she is in your party. While it is true that she has to meditate to use it, hence the name, this was made into an unlockable force power in the sequel (which can be used in battle), and is even a unique dialogue/Force option during the final battle on Onderon (where the Exile actually meditates to use it).
** Carth is a decorated war hero and Trask describe him as seeing more combat than all the Endar Spire crew put together. When Carth joins you, he starts at level 3.
** According to dialog, being bitten by a rakghoul transmits [[TheVirus a disease which transforms that person into a rakghoul]] if not healed early enough with a specific serum. During actual fights, when someone from the player's team is hit by a rakghoul there is a random probability that he/she will be affected by a standard poisoning effect, which disappears after a few minutes and can be cured with standard antidote packs.
* GiantFlyer: The Brith which circles the skies on Dantooine. [[http://starwars.wikia.com/wiki/Flying_ray The Star Wars Wiki has a small page about them.]]
* GladiatorSubquest: Taris' (non-lethal) dueling arena.
* GoGoEnslavement: Armor is removed when characters are captured. Basic clothing is considered armor. The second game actually uses this as part of the plot.
* GoodIsNotNice: Vrook Lamar is as devoted and traditionalist as any Jedi in the series, but he does not give a shit whether you like what he has to say or not.
* GoodIsNotSoft: Characters such as Carth, Mission, and possibly the player. They are nice, would freak out characters subscribing to IncorruptiblePurePureness, and have the highest light side ratings.
* GuestStarPartyMember: Trask in the first game.
* GunsAreWorthless: [=KotOR=] 1's ranged weapons did almost no damage, save for a couple of obscenely expensive heavy weapons that you can buy at the end: melee weapons were always better to have, regardless of the situation. There are any number of guides on how to successfully use ranged weapons, but this requires meticulous character building and mainly serves as a challenge. The fact that Jedi Guardians have an ability to directly jump into melee from 25 meters away and deal bonus damage while they are at it adds insult to injury. Guns are more viable in the sequel, provided you use the weapon crafting system and invest in Precise Shot feats so those pesky sabers stop reflecting them.
* HeelFaceMindScrew: [[spoiler:Revan. It is up to you whether it sticks or not.]] This is a case where the questionable moral implications ''are'' pointed out, and it can be the motivation [[spoiler:if you decide to fall back to the Dark Side.]]
* HeelFaceTurn: The most common example of this is when someone turns away from the Dark Side. The best example of the first game is [[spoiler: Darth Revan]], who was indeed redeemed according to WordOfGod. [[spoiler: Bastila]] turns to the Dark Side but can be brought back to the Light Side with the right dialogue options. Carth's son Dustil can leave the Sith Academy. Juhani can return as a Jedi if persuaded.
* HelloInsertNameHere
* HeroicComedicSociopath: HK-47.
* HeroicSacrifice: In the Endar Spire, [[GuestStarPartyMember Trask Ulgo]] sacrifices himself so you can escape. A deleted ending for female player characters who completed the RomanceSidequest with Carth and then turned to the Dark Side has the PC kill her apprentice [[spoiler:Bastila]] and die on board the Star Forge with Carth.
* HeterosexualLifePartners: A male PC and Carth, provied you take the time to get to know him and help him deal with his issues. A female PC and Bastila, having the force bond helps. Revan and Malak were this or PlatonicLifePartners when they were Jedi.
* HighlyConspicuousUniform: Soldiers of the Old Republic got to battle wearing bright red combatsuits, and the Mandalorians seem to like wearing armor in nearly every color of the rainbow (though at least they have cloaking devices). Both are easily topped by the Sith Troopers and their shining silver armor.
* HitAndRunTactics: A pattern of firing, taking a hit, retreating, healing, firing, taking a hit and so on can wear an enemy down. Against really strong foes or ones that keep dodging, mines will hasten the process considerably. You can beat the final boss this way if you can not disable his healing mechanism, but be prepared for a long fight and pray you saved up as many healing items as could be mustered.
* HitchhikerHeroes: Played straight in the first game, [[JustifiedTrope justified]], [[DiscussedTrope discussed]] and utterly [[DeconstructedTrope deconstructed]] in the second.
* HopelessBossFight: While completely optional, you can fight Calo Nord in the bar after he toasts the 3 would-be bounty hunters, but he is one of the "[[OneHitKill one hit = dead]]" fights. But he eventually does become a winnable boss fight [[spoiler: ([[NoOneCouldSurviveThat twice]])]] later on.
* TheHorde: The Mandalorians are like this in their background. They gradually morph into {{Warrior Poet}}s under [[spoiler:Canderous Ordo]].
* HypocriticalHumor: Canderous would like you to know that your need for performance-enhancing stims is another sign of human weakness compared to Mandolorians. Yes, you can have some of his ample supply.
* ICannotSelfTerminate: HK droids. To HK-47's annoyance this includes his {{evil knockoff}}s. He eventually subverts this by having himself slightly altered, as well as recruiting other droids to help.
* IfYouTauntHimYouWillBeJustLikeHim: The Sith will taunt you on Manaan. Usually, if you taunt back, you will be arrested and go to jail.
** Or, for extra fun, you can mind-control the guard that comes to arrest you to instead arrest the Sith. You naturally get some Dark Side points.
* {{Immortality}}: The series has different kinds of immortality. The famous Force Ghost type is present in the first game with Ajunta Pall, who maintained his existence well after his body died.
* ImplacableMan: The PlayerCharacter during the battle of the Star-Forge. Malak ends up sending his ''entire'' army at them, knowing full-well that it won't have any chance of ''stopping'' them, but it will ''slow'' them down!
* InCaseOfBossFightBreakGlass: The key to defeating the final boss is shattering containers with prisoners, from which he keeps leeching life to heal himself.
* InformedAbility: Bastila's Battle Meditation. It only seems to make a difference when used ''against'' the Republic; in the light side ending, whether or not Bastila survives and helps the Republic has no impact on the plot.
* InsurmountableWaistHeightFence: In this case, primarily due to the ironic absence of a jump key - since as we all know [[SarcasmMode Jedi]] ''[[SarcasmMode never]]'' [[SarcasmMode do that...]]
* InTheEndYouAreOnYourOwn: Only the player character goes to fight Malak at the end of the first game, Bastila staying behind to make use of her battle meditation.
* {{Invisibility}}: There are cloaking devices in both games, used by Mandalorians, Sith and party members. Hssiss can also be invisible during the start of an encounter with one.
* IrrelevantSidequest:
** Pazaak and swoop-racing.
** Griff Vao's obviously hopeless GetRichQuickScheme, which involves trekking down to the Kashyyyk forest floor to murder a harmless animal, going off to do something else for a while, and coming back to find him, your money, and your time, gone. If you decline to fall for the SchmuckBait, the quest will stay forever uncompleted in your journal.
* ItemAmplifier: Most weapons and armor can be fitted with various upgrades to improve damage, critical chance, protection, and even health regeneration.
* ItemCrafting: A minor portion of the first game, which had a few upgradable weapons, each of which could fit one of a standard add-on. The sequel added a ton of upgradable items and a slew of standardized components, rather than unique effect from a small selection.
* ItsUpToYou
* IWillWaitForYou: Carth Onasi, if you set [[spoiler:Revan]] as a light-side female. Sniff.
* JediMindTrick: Present in both games.
* KarmaMeter: Light/dark side. Your allies in the first game get it too, but though they get the benefits (cheaper Force powers), they can not change.
* KillerRobot: HK-47, a very efficient assassin droid.
* KryptoniteIsEverywhere: No wonder cortosis is rare during the StarWars trilogy. Apparently [[GameplayAndStorySegregation every single weapon and piece of armor]] in the old republic days were made of it.
* LadyOfWar: Bastila; also a DefrostingIceQueen. Possibly, also [[spoiler:Revan]], depending on chosen gender and how it is played.
* LaserBlade: And plenty of them. [[StarWars In case you hadn't guessed.]]
* LazyBackup: Standard rules apply: max of two party members out at a time, no switching in combat or on certain maps, and if everybody goes down the game is over.
* LivingLegend: Revan, Bastila, Calo Nord, and Bendak Starkiller are all legendary for their past accomplishments and skill.
* LockedOutOfTheLoop: The first game's PlayerCharacter. In the second game the ''player'' is locked out of a lot of backstory even when the player character already knows.
* LonersAreFreaks: Both examples humorously revolve around sexuality. Elise Montagne, a woman on Dantooine in the first game, began treating her droid C8-42 as if it were her husband. [[RoboSexual All the time]].
* LopsidedDichotomy: If you ask HK-47 for help understanding a Jawa:
-->"Translation: 98% probability that members of the miniature organic's tribe are being held by Sand People, master. Doubtless he wishes assistance. 2% probability that the small organic is simply making trouble and needs to be blasted. Err... That may be wishful thinking on my part."
* LostForever: Everything on Taris and Dantooine (and the Sith Academy, if you kill everyone in it when you're done with the tomb).
* LostTechnology: The Star Forge, the secrets of which were lost to the galaxy when [[spoiler: the Rakatan empire crumbled. Even the Rakatans themselves can't even reach it now, let alone make use of it]].
* LoveMakesYouEvil: When [[spoiler:Bastila falls to the Dark Side]], she says her feelings for [[spoiler:Revan]] hastened her fall. Furthermore, [[spoiler:Revan can choose to join her instead of try to redeem her, becoming a happily evil couple.]] In the second game, the Exile can have this effect on any of the love interests.
* MageKiller:
** HK-47. In the second game, if you have sufficient Influence with him, he can teach you how to kill Jedi.
** In the second game, [[spoiler:Atton Rand]] is discovered as a Jedi hunter. He was part of a squad that was trained in ways to kill Jedi, or capture them and torture them into insanity and make them fall to the Dark Side. Like HK-47, there is a also a dialogue option that allows him to tell you the ways in dealing with Jedi, provided you have sufficient Influence with him.
* MagneticHero: In both games. Deconstructed in the second.
* ManualLeaderAIParty: The game allows customization of the party members' equipment and tactics, and allows direct control over all characters. AI scripts direct characters that are not being directly controlled, and can be customized by the player. It's even deconstructed. In the first game, Carth will mention that he attacked the same person you attacked even though he didn't want to. In general its expounded that your force powers are having an influence on your teammates behavior.
* MasterApprenticeChain: Revan went though such a chain according to the second game. A potent piece of EpilepticTree fuel is that [[spoiler:Kreia and Arren Kae are both identified as his first and also his last.]]
* MatchMakerQuest: The quest to find the missing droid in the first game. If resolved the right way, the droid's owner will meet a new man. The Sandral/Matale feud can also be one, though the way that ends is largely [[VideogameCrueltyPotential down to the player]].
* MeaningfulName:
** Revan's name comes from "[[http://en.wiktionary.org/wiki/revanchism revanchism]]," but also may be a reference to [[spoiler:revenants, who come BackFromTheDead]], or it could also be a form of reaved ("to be deprived of").
** Malak is Arabic for "Angel," as in "Fallen," sounds like the Hebrew word for "king", and is also Latin for "jawbone".
* MedievalStasis: 4,000 years from now, things will be '''almost''' exactly the same. There are some differences, but they are far and few between and often either cultural or wholly cosmetic (such as bacta vs. kolto). The comic books on which ''KOTOR'' is based, however, were not - the technology and look were strikingly primitive.
* MiniGame: Three of them: [[RacingMiniGame swoop bike racing]], [[BettingMiniGame pazaak]] and a turret where you shoot down enemy fighters. The first two can give you credits, while the last give you no reward. Because of the AntiGrinding nature of the game, these mini-games are a good source of income. The mini-games are downplayed the the sequel.
* MrFanservice: Carth, Atton and Bao-Dur are the most notable examples.
* MultipleEndings
* MundaneUtility: Force Persuade has the consistent ability to let you get out of paying docking fees.
* MurderIsTheBestSolution: HK's philosophy. Put him in your party and he will suggest blasting everyone you meet, regardless of whether it will actually help or not. Canderous and Hanharr often come to this conclusion as well.
* TheMusketeer: Possible, though there is not much point.
* NiceJobBreakingItHero
* NoCanonForTheWicked: Canonically in the ''StarWarsExpandedUniverse'' both games ended with the hero following the path of the Light Side. Can be averted in the second game, where some MultipleChoicePast questions allows the player to decide that the player character followed the Dark Side during the first game.
* NonLethalKO
* NoPronunciationGuide: Alek ''Squinquargesimus''. You know him better as Malak.
* NotableNonSequitur: Ask Canderous early on why the [[ProudWarriorRace Mandalorians]] attacked the Republic, he shrugs and says that ''"the Sith came to us with an offer"'' before diverging into ''why'' Mandalorians seek the hardest fights across the galaxy. Little did ''anyone'' know that "Sith" was [[StarWarsTheOldRepublic Sith Emperor Darth Vitae]], and how much that comment exploded all over the sequel and the MMO!
* TheObiWan: Jolee Bindo is a good example of this, even beginning with the audience being introduced to him during his self-exile, much like the actual Obi-Wan. Kreia is definitely this in the second, guiding and training the Exile in various ways. HK-47 explains that Revan taught his followers and HK [[http://www.youtube.com/watch?v=UPeI4mX8Nus recites numerous techniques to combating Jedi he picked up from Revan's teachings to the Exile]]. Mira also requests that the Exile shut down HK-47 since HK-47 often explains how to kill various things. These make HK-47 qualify for this trope as well. And in a nice turn of events, [[spoiler: both playable characters have been Obi-Wan's at some point. Revan with the aforementioned teachings and the Exile can train multiple party members in the ways of the Force]].
* OneDegreeOfSeparation: Darth Revan, BigBad Darth Malak's former master, was also HK-47's original owner, the Jedi who inspired Juhani to join the Order, and the one who led the fight against the Mandalorians (including Canderous). Revan died in a capture mission led by Bastila. [[spoiler:Revan got better, obviously, because they're also the PlayerCharacter]].
* OpeningScroll: Just like the movies.
* OpeningTheSandbox: When the player steals the Ebon Hawk on Taris. You can visit the Star Map planets in any order you like, (usually) leave them in the middle and go back or forward to anywhere else, etc.
* OptionalPartyMember: In the first game, Juhani can be killed on your first encounter, and HK-47 does not need to be purchased.
* TheParagonAlwaysRebels: Revan, one of the Jedi's greatest students, persuaded a large number of fellow Jedi to take up arms against the Mandalorians and then to become Dark Jedi.
* PassingTheTorch: The first game plays with the idea in two instances. Darth Malak [[spoiler: took the torch when he ordered his ship to attack Revan's ship. With Revan gone, Malak became the head of the Sith]]. The second instance is when the playable character destroys the torch when they kills Uthar Wynn, leaving the Sith academy in chaos.
* PausableRealtime: You can pause in battle, which is good if it's all going to fast and you want a moment to reorder your party's actions.
* PlanetaryNation: Taris seems not only be a planet with one Government, it seems to be a planet of one ''city''!
* PlotCoupon: Star Maps in the first game, Jedi Masters in the second.
* {{Pluralses}}: The Gamorreans are all subtitled this way.
* PointOfNoReturn: Davik's estate, Leviathan, the Unknown World, and the Star Forge.
* PosthumousCharacter: Subverted with [[spoiler:Darth Revan]] in the first game, [[spoiler:since a brainwashed Revan is actually the PlayerCharacter]].
* PowerGlows: Although the films never give the Force any visual effects other than what it is acting ''on'', Force powers here have a variety of swirly light patterns and colors; handy visual shorthand if there's a lot of it going on at once. Advanced combat feats have similar effects.
* PrequelInTheLostAge
* ProlongedPrologue: Your sojourn on Taris sets up the main plot without actually being relevant to the main plot. [[EarthShatteringKaboom Then it explodes]]. The second game would go on to copy this formula.
* ProudWarriorRaceGuy: Canderous, complete with MySpeciesDothProtestTooMuch.
* RecurringBoss: Calo Nord and Darth Malak.
* RequiredPartyMember:
** You get forced to take Carth when you first enter Taris. You have to have Mission to get into the Vulkar base. T3-M4 is required to get into the Sith base. You need HK-47 to complete the Light Side path with the Sand People on Tantooine. You need Bastila for the beginning of Dantooine. On the Leviathan level, you are forced to have Carth and Bastila in your party, as the whole thing wouldn't work without them because of [[HeroicSacrifice certain]] [[RoaringRampageOfRevenge story]] [[TheReveal events]]. Later on the unknown planet, your party members will leave when you prepare to open up the temple, but Jolee and Juhani will come back and insist on accompanying you in.
** Inverted on Korriban, where taking Bastila is emphatically ''not'' an option because she'd be recognized and captured.
* RescueSex: If you play as a female, a man will offer "earthly pleasures" as a reward for rescuing him, but you cannot accept. Being a sleaze, what woman would?
* ResurrectiveImmortality: Sion is immortal in that he never stays dead, though he admits he does die every time he is struck down with a fatal attack. His body is revived by the Dark Side almost instantaneously, making any experience of death very short. The price for this, however, is that he lives in constant agony and looks a corpse.
* {{Retcon}}:
** Darths running around three millennia before Darth Bane, who supposedly started the tradition. Later got an explanation in a tie-in Darth Bane novel (which, unsurprisingly, was written by [=KotOR=]'s lead writer).
** Also, though it is set just forty years later, the aesthetic and philosophy of the Jedi are far more in-line with the prequel trilogy (four thousand years later) than ''ComicBook/TalesOfTheJedi'' (four ''decades'' earlier). Understandable, perhaps, for marketing purposes. It makes it a bit strange for the Jedi to have a strong taboo against romance and marriage when the previous head of the Order, Nomi Sunrider, had been openly married to a Jedi, had a child, and then entered another relationship with another Jedi during a war. Especially as Jolee talks about this very period of history as though the taboo was in place and the original plans called for Vima Sunrider--the product of said happy and totally unremarkable Jedi marriage--to have Bastila's spot in the party.
* TheReveal: The big plot twist in this game is quite famous: [[spoiler:You, the player, are Darth Revan. Bastila saved Revan from near-mortal injury that left them with amnesia and the Jedi molded Revan's mind into a useful shape for them to find the Star Forge in hopes of defeating the Sith]].
* ReverseGrip: The online timeline vid for ''The Old Republic'', "The Jedi Civil War" [[{{Retcon}} reveals]] Revan apparently favored this lightsaber style. View it [[http://www.youtube.com/watch?v=jPSJ6seAOiY here]]. The first instances occur at 0:41 and 0:51 when he's a Sith Lord. And twice again whilst he's in combat as a Jedi Knight at 0:58 and 1:18.
* RidiculouslyHumanRobots: Every robot with speaking lines seems to have a human personality and human emotions ranging from deception, ego, loyalty, manipulation, pain, pleasure (mostly pleasure from sadism), sarcasm and snark. HK-47 is the standout in this game.
* RoboticPsychopath: HK-47 is the TropeCodifier, at least in video games. Also the EnsembleDarkHorse. Make of that what you will.
* RomanceSidequest: Bastila or Carth in the first game.
* SamusIsAGirl: Depending on the choices of the player, [[spoiler:Revan]] could be revealed to have been a woman. This one is oddly in-universe, as even supporting characters use male pronouns instead of female. Apparently the legend of the character was so great that those not in the know just assumed... [[spoiler:Wearing a mask all the time did not help.]] Oddly enough, Atton (in the second game) is under the impression that [[spoiler:Revan was female, even though he served under Revan and thus should be in a position to know for sure one way or the other]].
* SchmuckBait:
** Half the security terminals have the option to overload the terminal, which kills whoever is standing at the terminal (i.e. '''''you''''') and anyone in the near vicinity. You can count on one hand the number of times this is actually a viable way to dispatch enemies.
** On Korriban you can be offered the job of hauling a box from there to Tatooine. You are repeatedly warned, whatever you do, to not open the box. Nary a player will reach Tatooine before doing so.
* SecondLawMyAss: HK-47.
* SecondLove: The female player character towards Carth, should you choose to pursue the romance subplot.
* SelkiesAndWereseals: The Selkath seem to be a space version.
* ShamefulStrip: Perhaps unintentionally. Whenever the party is captured and imprisoned, all of their equipment is confiscated and locked away (conveniently near the torture chamber). This includes their clothes, which count as armor, leaving them in their underwear.
* ShootTheMedicFirst: The final boss fight. Malak has about a dozen NotQuiteDead Jedi strapped to the walls and will bleed them dry for health every time you kick his ass. You can cut off his access to them (and get the Force boost for yourself) by using Force Drain on them (Dark Side), Destroy Droid on the machines holding them (Light Side), or throw your lightsaber (neutral). If you have none of these powers, prepare to have to kill him over a dozen times where he gets progressively stronger with each heal.
* SlapOnTheWristNuke
* SmugSnake: Saul Karath.
* SmurfettePrinciple: Ice is the only female on dueling ring.
* SpaceBattle: This ''is'' Star Wars. The game starts in a ship that's been scuppered in a fight, you get to shoot down enemy fighters several times in a minigame, and the game ends on a massive battle between the Republic fleet and the Star Forge.
* TheSpartanWay: Both games, mostly through Canderous/Mandalore, detail the Mandalorians' harsh way of life and constant struggle to obtain honor, usually through war.
* SpeakingSimlish: Both games have this with alien languages. They sound impressively coherent and similar to the (actual) languages used in the StarWars movies, but there's no actual meaning to the words being spoken. You'll notice the same sounds being repeated for different dialogue by the midway point of either game.
* StarCrossedLovers:
** A side quest in the first games features Shen and Rahasia from the feuding Matales and Sandrals respectively.
** Pretty much every player character/party member pairing from both games qualifies, as the official ''StarWars'' canon states that both [=PC=]s left their loved ones behind and departed to the Unknown Regions for good.
* StockPuzzle:
** ThreePlusFiveMakeFour is the final obstacle on Manaan. The player can bypass it if they're willing to take the dark side points [[spoiler: and never step foot in Manaan again.]]
** TowersOfHanoi shows up on Korriban.
* StupidEvil:
** Dark Side actions in both games ''thrives'' on this.
** Malak. He [[spoiler:orders Taris glassed]] not to make a point/example to the Republic, but because [[spoiler:''the search for Bastila was taking too long and he got bored'']].
** Darth Bandon randomly force pushes a crewmember into a terminal, apparently for no other reason than to be a jerk. Did it not occur to him that the terminal might control something important?
* SupernaturalGoldEyes: A matter of course for any Dark Jedi, including the player if they take that route.
* SuspiciouslySpecificDenial: Zelka doesn’t like being accused of knowing anything about those Republic escape pods.
* TheSyndicate: The Exchange.
* TaintedVeins: Following the dark side gradually degrades the player character's appearance, with diseased-looking veins popping out of greying skin.
* TestosteronePoisoning: Malak in the first game, Canderous in both.
* TheyWereHoldingYouBack
* TokenEvilTeammate: Canderous is a killer with no use for social niceties or weakness in others. He is not a homicidal maniac, but he is not a nice guy. HK-47, on the other hand, is sociopathic in the extreme and tends to recommend indiscriminate application of lasers as a cure to essentially any problem the game throws at you.
* TomatoInTheMirror
* TrueCompanions: Played mostly straight in the first game, the team really does become a rather intimate unit.
* UndyingLoyalty: HK-47 and Canderous are loyal to Revan to the point of hero-worship.
* TheUsurper: Darth Malak, taking the opportunity to stab Revan in the back while Revan was busy fighting some Jedi infiltrators.
* VagueAge: Just exactly how old is the player character from ''[=KotOR=] 1''? Almost all of the sprites look quite youthful, only a few years older than, say, Juhani, despite the fact that you are supposed to be at least a decade older than her. According to [[WordOfGod Drew Karpyshyn]], the player character was born in 3994 BBY, thus making them [[OlderThanTheyLook 43]] at the time of the first game.
* VengeanceFeelsEmpty: Carth obsessively focuses on destroying his former mentor, Saul Karath, after Karath defects to the Empire, glasses his home planet, and kills his wife. After Carth and the player kill Karath, Carth admits that it didn't bring him the peace he thought it would.
* VibroWeapon: Vibroblades and their relatives, which can stand up to lightsaber blades thanks to the usual AppliedPhlebotinum of a "cortosis weave".
* VideogameCrueltyPotential: Pretty much everything on the Dark Side paths, including manipulating two rival Dantooine families into wiping each other out, mind tricking a couple of thugs into walking off the edge of a platform on Nar Shaddaa, ordering HK-47 to translate a several-hours long recitation of Sand People history, and [[spoiler: crossing the MoralEventHorizon by having Zaalbar kill Mission]].
* VideogameCrueltyPunishment: Just try threatening someone on Manaan. See what happens.
* VillainProtagonist: Optional.
* VillainyDiscretionShot: The assassination-related exploits of HK-47 are described in a humorously sociopathic way by the droid instead of being shown on-screen.
* VoiceGrunting: The player character has voiced grunts, sounds of pain, and a few battle cries ("hiya!" "Now ''that'' had to hurt.." etc.) but is otherwise a SilentProtagonist in the voiceover department. This includes a rather clumsy cut-scene where the subtitles show the PC having a line, but still remain silent. With the in-game voice grunts giving the character a voice, it would surely have made sense to record this line.
* WarriorTherapist: The player character can act as this.
* WeakTurretGun: Played straight and averted. Some turrets are able to be taken down without much effort, especially with the technique Destroy Droid. Others (like the ones around the Sith in Taris who requires paperwork) can kill the character in '''one''' shot, even if the character is hacked to be at the max level with the highest health and defense possible.
* WeakWilled: [[TheObiWan The Force can have a strong influence on the weak-minded]] and there are plenty of weak-minded in both games for the player to practice his or her Force Persuade technique on. Canderous will lampshade this.
* WeaponTwirling: There is a "Flourish Weapon" ability mapped to a key, and can be used to spin blasters, swords, and lightsabers(!) around dangerously. Including the double-bladed lightsabers.
* WeBuyAnything: Medicine vendors will buy all your old swords and guns for no apparent reason, other than player convenience of course. Card vendors, on the other hand, won't buy ''anything''.
%% * WeHaveBecomeComplacent
* WhatTheHellHero: Your allies will call you out on your behavior in accordance with their own moral alignment. While Light-aligned characters will rebuke evil acts, Dark-aligned types will complain if you refrain from bloodshed when it really would be the most expedient.
* WhiteMage: Any character who can learn Force Heal.
* WhoWantsToLiveForever: Ajunta eventually gives up his existence as a Force Ghost (or the Sith equivalent of it) when the player character shows him the light.
* WorthLivingFor: Carth spends most of the game just living for a chance at revenge against Saul, even if it means dying in the process. But by the time [[spoiler: Saul is killed by the party]], he's come to find more than simple revenge to live for. Protecting the PlayerCharacter from themselves and the DarkSide has become his reason to keep going.
* WorthyOpponent: Canderous in both games will tell you that the only reason the Mandalorians lost was because of Revan and the Republic would have fallen had Revan been a Mandalorian.
* WouldHitAGirl: It would be easier to list people who wouldn't. Saul Karath and Darth Malak in the first game [[spoiler: use electric torture on Bastila so she would give information and turn to the Dark Side, respectively]].
* YouALLLookFamiliar: Every NPC you ran into.
* YouCouldHaveUsedYourPowersForGood: In the first game, [[spoiler:Light Side Revan]] apologizes to Darth Malak for leading him down the Dark Side path, but reminds that it was Malak who chose to follow that path to the end.
* YourApprovalFillsMeWithShame: You can give responses of this sort whenever HK-47 compliments you. Bear in mind, whenever he gives you a compliment, you've probably earned Dark Side points.
[[/folder]]
[[/folder]]

[[folder:KOTOR II only]]
* ALighterShadeOfBlack: Kreia will praise the character in the Darkside Ending because they're "not really" a Sith. Even if you are a full dark-side user, that apparently makes you better than the Sith.
IrrelevantSidequest:
** The second game calls attention to this by appending such missions with "Bonus Mission".
** Steal a few trinkets from a Hutt after drugging his dogs and hypnotizing him with erotic dancing.
** Track down a thief who has stolen a part of a water-farming machine.
** Question a bar full of nameless dissociative aliens to find the only one with a name.
** All of the Mandalorian sidequests done for "Honor", while fun, do not have anything to do with the main story except being a temporary obstacle.
* GameplayAndStorySegretation: ** Atton's backstory mentions he is versed in at least some martial arts and Brianna/Handmaiden comments on him having used an Echani fight stance for a moment, but unless [[spoiler:he takes levels as a Jedi]] he does not have any improved unarmed attack abilities.
** Darth Nihilus could wipe an entire planet clean of all life, even the Jedi Masters on it, and was [[DummiedOut originally]] supposed to be so strong that even the immortal Dark Lord Sion wound up getting [[CurbstompBattle decisively beaten]]. But don't worry, all you need is his apprentice and Canderous to defeat everyone on his ship and then him. This one's justified, though; [[spoiler:the Exile is a wound in the Force, like him, and feeding on him/her backfires, weakening him considerably.]]
** During the story arc quest that requires the Exile to enter the Jekk'Jekk Tarr, it's stated that it's impossible for a human to do so even with a breath mask, because the poisonous atmosphere would seep through their pores. This will surprise any player who has already strolled through the level with only a breath mask before it became a plot point.
** The second game has the party members. Every party member can be brought down the path of the Dark Side if the player acquires Dark Side points. Kreia is the exception to this because she remains neutral no matter how many Light or Dark Side points you acquire. [[spoiler: Atris]] also turns to the Dark Side by the end of the game as a result of being too heavily influenced by Sith holocrons. General Vaklu does not turn to the Dark Side but he does make a deal with Darth Nihilus to overthrow and betray his cousin Queen Talia, bringing battle to Onderon once more.
* EarlyGameHell
* CouldHaveAvoidedThisPlot: The Exchange plot. An incredible amount of trouble for the Exile (not to mention [[EarthShatteringKaboom the destruction of Peragus II]]) can be traced to Goto's decision to put out a bounty on the Exile as a means [[spoiler:to try to hire him/her to save the Republic. The Exile can point out that s/he would have done this anyway.]]
* CouldSayItBut
-->'''B-4D4:''' No, there is nothing stopping you from attacking the guards outside with your stun ray.
-->'''B-4D4:''' Of course, I would be obligated to stop you. Therefore it would be best if I were distracted, say by that console behind you.
-->'''B-4D4:''' Thank you, T1-N1. Please do not abuse my trust and attack the guards outside, thereby creating [[WeNeedADistraction a diversion]] that will allow me to escape with the stolen files.
* ContinuityNod: ** When Dantooine is threatened you can offer up Alderaan as an alternative candidate.
** Play through the game twice as light and dark. On the third go round, Atton greets the female Exile like this:
--->[[ThePhantomMenace "Are you an angel?"]]
** Mira is an {{expy}} of [[StarWarsExpandedUniverse Mara Jade]]. ''By The Emperor's Hand'', which predated ''Sith Lords'' by seven years, even had Mara wearing the exact same outfit Mira has.
* TheComputerIsACheatingBastard: Bralor, the last combatant in the battle circle, can hit three times per round with unarmed attacks. This would only be possible for a Jedi (Force Speed gives one or two extra attacks a round), so unless he's a turncoat it's blatant cheating. However, considering he lets you fight with your full arsenal (the rest limit you to swords or fists), it's not like that really tips the odds in his favor.
* DealWithTheDevil: Darths Sion and Nihilus learn from Darth Traya's teachings of Force Wounds and become strong, [[FaustianRebellion eventually overthrowing her]]. Nihilus becomes a nearly unstoppable force while Sion essentially becomes immortal. But the prices were very high. Nihilus is described as being not a man but more of an essence of what remains of his being and always hungers through the Force. [[HorrorHunger Draining other beings of their very essence]] sustains him for a while but the hunger always returns greater than last time. Sion lives in constant agony and looks like a walking corpse.
* InTheEndYouAreOnYourOwn: You're the only character to go to confront [[spoiler: Kreia]] on Malachor V. Of course, by that point, your character is so overpowered it's not like you might have noticed, anyways.
VideoGameCrueltyPunishment: [[spoiler: Kreia's lecture about how much of a failure and a scumbag the player is if all the Jedi Masters have been slain. She tries her hardest to make you feel like a real jackass, especially when she tells you "stay here and die among the wreckage of the Jedi". You can find a video of this [[https://www.youtube.com/watch?v=8VvS5MLnG0Y here]]]]
* TheWorldIsJustAwesome: When asked "How does the Force feel?" by Handmaiden, the Exile can respond along these lines. It's also Mira's reaction when the Exile teaches her how to access her latent Force-Sensitivity, allowing her for the first time to see the universe as the Jedi see it, through the eyes of the Force.
WouldHitAGirl: The second game shows Darth Sion and Darth Nihilus [[spoiler: viciously kick Darth Traya from the triumvirate]]. And this also applies to any enemy NPC who attacks a female party member in battle in both games.
YouCouldHaveUsedYourPowersForGood: In the second game, Kreia delivers a somewhat twisted version of this trope. If you follow the Dark Side path, she does this to [[spoiler:the Exile during the climax]], in a combination with YouHaveFailedMe, WhatTheHellHero and TheReasonYouSuckSpeech. If you follow the Light Side path, [[spoiler:Kreia delivers the speech to the Jedi Masters instead — just before she cuts them off from the Force (and thus results in the death of the Jedi Masters) for sticking to their outdated dogmas even in the face of evidence that life without the Force is possible and they are wrong.]]

* WhoWantsToLiveForever: Darth Sion commented that his last few years had been spent in agony and torment and ultimately decided death was preferably to his pain-filled existence.

** [[LampshadeHanging Lampshaded]] in the second game: one character notices how the player character has barely changed from his/her appearance in a [[{{Hologram}} holovid]] ten years previously. [[WordOfGod Chris Avellone]] has [[http://forums.obsidian.net/index.php?showtopic=25061&st=0&p=184142&#entry184142 given ages ranges]] [[AllThereInTheScript based on casting documents]] for the 2nd game's party members.

* UnwittingPawn: [[spoiler:The player character]] in the second game. The humorous part of this is that the Batman Gambit more or less is solely designed to [[spoiler:teach the Jedi Exile how to be a better Jedi Knight and end up reforming the Jedi Order on better soil.]] Maybe. Also the PC of first game. [[spoiler:Sure, it is the GOOD GUYS who left you BrainwashedAndCrazy but still...]]

* TrappedByGamblingDebts: A Twi'lek laborer is so addicted to Pazaak that he gambled away his girlfriend. You can play the dealer he owes the debt to in order to bail out the girlfriend. After you win her from the guy, if you feel like being a real bastard you can tell her to hand over her earnings and then keep dancing in the cantina so she will have more for you later.

** In the second game, this trope is employed by HK-50 during the Exile's first conversation, if he is accused of being involved in the deaths of the Peragus miners.
-->'''[[PlayerCharacter The Exile]]:''' Are you responsible for this?
-->'''HK-50:''' Defensive Answer: Master, I am a protocol droid, not a well-crafted assassination droid of unrivaled sophistication. To have carried out the actions that took place here would have required an unusual set of skills. It is highly unlikely I possess the knowledge of how to reprogram the memory cores of base-worker class droids into killing machines let alone to terminate the organics at this facility, utilizing only Aratech 500 series laser mining drills and explosives fashioned from proton missile cores!
** You can also use similar logic to convince an astromech droid to go on a blaster-wielding rampage.
-->'''B-4D4''': Thank you, T1-N1. Please do not abuse my trust and fire on the guards outside, thereby creating a diversion while I escape with the stolen files.

TheSpartanWay: The second game shows how Mandalorians on Dxun live, and simply living on Dxun is commendable with creatures like the ever-troublesome Cannoks to more deadly creatures like Bomas and Zakkegs populating the area.

ShootTheMedicFirst: The Peragus levels in the sequel feature [[TheMedic maintenance drones]] that repair damaged [[KillerRobot mining droids who appear to hate your guts]]. When Atton is informed of the presence of these, he tells your character that "those little pests will try to repair the mining droids if you don't shoot them first."

SchmuckBait: On Korriban, Kreia will warn you not to disturb the corpses. Ever the RPG adventurer, you will. Cue invisible monsters swarming you for doing so. Kreia won't hesitate to call you on it, either. Depending on when you go to Korriban, though, they aren't that tough to kill, so you'll probably keep looting corpses for the XP if nothing else.

NoRomanticResolution
* RealityHasNoSubtitles: In ''Knights Of The Old Republic 2'', Darth Nihilus' speech (in the ancient Sith language) is left untranslated in subtitles and the player character doesn't seem to be able to understand him either, despite her ability to understand a wide variety of alien languages.
* PosthumousCharacter: Coorta in the Peragus level. He is referred to by several of the holocrons that serve as the ApocalypticLog and being someone who wanted to sell the Jedi and was shown as being a troublemaker around the mining facility. By the time you finally make it to the dorms, you find that he (as well as everyone else) was killed by the HK-50 droids.
* PointOfNoReturn: returning to Dantooine and entering the rebuilt Jedi enclave in the second. Arguably, completing the 4th planet in the second game, because Kreia will no longer refocus that damn unfocused crystal or answer your questions.
* OneTimeDungeon: Goto's Yacht cannot be revisited, as it is destroyed after you complete it.
* OneDegreeOfSeparation: The Exile commanded the Handmaiden's mother and Bao-Dur at Malachor V, a battle Atton was also involved in and Canderous fought in on the other side, and ended it by using the Mass Shadow Generator, killing Mira's adoptive family, inadvertently creating Visas' master, and inspiring Revan to commission HK-47 so he wouldn't need such overkill in the future. The Exile was also the Disciple's intended master before they ran off, so the Exile's not only a dominant influence in the lives of everyone on that ship, she's also responsible for all their significant neuroses. Also, the Exile was a general for Revan during the Mandalorian Wars.
* MoneySpider: Occurs in the second game, though in this case, justified in that it is limited to cannoks, which have a reputation for [[ExtremeOmnivore eating just about anything]].
* MeaningfulName:
** Atton, whose name may in fact be derived from "[[TheAtoner atonement]]." He also believes rather firmly in the rights of the individual and self-reliance, has nothing but contempt for "collectivist" Jedi ways, and with just a slight sociopathic streak - his last name is [[Creator/AynRand Rand]].
** "Telos" is Greek for 'the last' or 'the end' (as in English, it can also mean 'goal' or 'purpose'). The second meaning is appropriate, given how much damn time you have to spend on the Peragus tutorial areas (unless you have a very handy PC [[GameMod mod]]). The first ''could'' be appropriate: [[spoiler:it's the second-to-last planet, and you finally get to encounter and fight Darth Nihilus, the most prominently featured Sith Lord in the art, and so very over-hyped in the game.]]
** "Visas Marr" can be interpreted as "vision impaired" (marred).
** [[spoiler: Kreia's Sith name, Darth Traya, is derived from the word "betrayal". She suffers from ChronicBackstabbingDisorder.]]
** Darth Nihilus' name is derived from the words "nihilist" and "anihlilate." He is one of the most destructive beings in the StarWars universe, but there is nothing left of him besides his desire to consume.
** Darth Sion's name is derived from the word "scion." He is jealous of the Exile's status as Kreia's ulitmate student.
* LoveMakesYouEvil: In cut content from the second game, a jealous Handmaiden/Atton could eventually kill Visas/Disciple, depending on the player's actions. This also seems the case on the part of [[spoiler:Atris, who envied the player character's determination to fight in the Mandalorian Wars. In the case of a male, her dialogue with the Handmaidens as well as Kreia make it abundantly clear of her feelings.]]
RequiredPartyMember: You need Bao-Dur to track down the Ebon Hawk on Telos. Mandalore is needed for the Iziz level before the Onderon Civil War since he's got the Basilisk War Droid License. Kreia is required in your party during the civil war at Onderon. During the assault on the ''Ravager'', you are forced to bring Visas and Mandalore with you.
TheUnreveal: According to Kreia, where [[spoiler:she plays with the fourth wall by stating that the player character was probably expecting a big revelation, but there is not one.]]
-->"Perhaps you were expecting some surprise, for me to reveal a secret that had eluded you, something that would change your perspective of events, shatter you to your core. There is no great revelation, no great secret. There is only you."
[[/folder]]

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