In Nexus War, classes are arranged into tiers. Every type of character alignment- Angelic, Demonic or Unaligned- can choose between a 'combat' class and a 'magic' class early in the game, which defines which classes are available to them later on. Both games in the series use roughly the same set of character classes, although some have significant differences between adaptations.
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Mortal (tier 1)
All characters begin as mortals.
- Only Sane Man - Probably.
- Take a Level in Badass - Mortals usually do this several times before becoming something else.
- The Team Normal
- Unfazed Everyman - Some characters stay mortal and become this on purpose.
Angelic Classes
Paladin (Tier 2 combat)
A powerful soldier for the forces of good.Shepherd (Tier 2 magic)
A priest for the forces of good.- Healing Hands
- The Medic or Combat Medic - Depend a lot on skill choice.
Divine Herald (Tier 3 combat)
A swift hunter that roots out the forces of evil.- Enemy-Detecting Radar: Can detect demons in their vicinity, even hidden or invisible.
- Flaming Sword: Their Crimson Gladius
- Glass Cannon: Harbinger of War and Harbinger of Conquest reduce the Herald's soak values and increase their damage the more they hit a target.
- Scarily Competent Tracker: Also had the Enhanced Senses skill to find all hidden characters
Holy Champion (Tier 3 combat)
A powerful guardian of the forces of light.- Car Fu - In the original Nexus War, Divine Champions could do this via Cloak of Steel and its child skills. Bonus points for flattening your enemies with an ambulance.
- Elemental Powers
- Elemental Shapeshifter: Into forms of fire, metal, water, or wind.
- Winged Humanoid
Seraph (Tier 3 combat)
A divine angel with great and terrible power.- Chainsaw Good
- Clock Punk - See Ninja Pirate Zombie Robot.
- Knight Templar
- Lawful Good: Even more then Holy Champions, or any other class. They can get a skill allowing them to kill pretty much anyone with no morality change.
- Ninja Pirate Zombie Robot: Seraphs are Angelic Steampunk/clockpunk Robot Super-Soldier Lawful Good flying warriors of JUSTICE!
- Winged Humanoid
Lightspeaker (Tier 3 magic)
A holy being with the power to command lesser creatures of the light.- Clock Punk - Judgemaster.
- Light 'em Up
- Mecha-Mooks
- Summon Magic
- Winged Humanoid
Archon (Tier 3 magic)
An Archon has only one purpose: Cleanse the Nexus of the unworthy.- Eye Beams: Eye of Judgement and its upgrades
- Glass Cannon: Has no defensive skills, pets, or other protections.
- Holy Hand Grenade: The offensive spellcaster class among angels and capable of dispensing a lot of punishment.
- Laser Blade: Blade of Light and its upgrades
- Make Me Wanna Shout: Song of the Word, an area-effect holy skill that harms Evil targets
- Musical Assassin
Advocate (Tier 3 magic)
A divine being with a magnificent grasp of holy magic.- Combat Medic
- Status Buff: Can grant a blessing with a variety of effects to Good characters in the area. Is unique in their ability to apply the effect of potions and buffing spells to other characters instead of itself.
- Winged Humanoid
Redeeemed (Tier 3, must be entered from a demonic Tier 2 class)
A demon who has turned away from their former path- The Atoner: Repentance is their major theme
- Cast from Hit Points: Many of their skills cost hit points to use, to the point that one optional skill significantly increases maximum HP and lowers maximum MP. Other skills cost morality points to use, putting their redemption in jeopardy.
- Discard and Draw: Loses access to all of their former demonic powers when they become good.
- Stone Wall: Mask of the Penitent grants increased soak and immunity to some demonic status effects while greatly lowering accuracy and damage. Mask of the Martyr makes the Redeemed completely unable to attack but causes demons who attack them to rapidly shift towards good morality.
Demonic Classes
Pariah (Tier 2 combat)
A half-demon, servitor warrior of darkness.Defiler (Tier 2 magic)
A dark sorcerer dedicated to evil.Infernal Behemoth (Tier 3 combat)
An extremely powerful demon lord.- The Berserker
- The Brute
- Elemental Weapon: They get a flaming whip as a special weapon. Later, they get a flaming, implied Spikes of Villainy whip that saps health.
- Implacable Man
- Winged Humanoid
- Wreathed in Flames: Makes people take damage if they attack them.
Void Walker (Tier 3 combat)
A demon lord with the ability to manipulate hellish magic.- Body Horror
- Dark Is Evil: They can attack by turning ambient darkness into guided throwing knives, and if they don't stay evil they lose all their powers.
- Intangible Man: Able to slip through walls or avoid damage auras.
- Powered by a Forsaken Child: One of their attacks uses dead babies to eat your soul. Seriously.
- Slasher Smile: Just look at their class picture!◊
Doom Howler (Tier 3 combat) (Nexus Clash only)
A harbinger of destruction, the Doom Howler wreaks indiscriminate death and despair wherever he goes.- Magic Knight
- Our Banshees Are Louder - To the tune of no less than three different screaming attacks.
Dark Opressor (Tier 3 magic)
A master of manipulating hellish magic.Wyrm Master (Tier 3 magic)
A demon sorcerer who has the ability to summon creatures from the void.- Bloody Murder - Acid Blood and Acid Touch
- Body Horror
- Combat Tentacles - Horrid Tentacles, which can even be an anti-air weapon with an effectiveness unexpected of a hand-to-hand grapple.
- Lovecraftian Superpower
- Summon Magic
- Winged Humanoid
Corruptor (Tier 3 magic)
A Corruptor always seems to have something nearby to draw power from, and no amount of preparation will do any good against the vile Hex they are known for.- Manipulative Bastard - The archetype of the Faustian demon, to the point that they can actually steal your summoned creatures from you.
- Phlebotinum Muncher - Possess the ability to devour magic from spellgems and other magical items.
- Succubi and Incubi- Frequently portrayed as this.
- Walking Wasteland - Their "Stain" ability.
Fallen (Tier 3, entered from angelic Tier 2)
A heretic angel who has passed beyond all redemption- Cast from Hit Points: Bond Of the Mechanical lets them reload their guns at the cost of one HP per shot.
- Combat Pragmatist: They have skills that can fool others into thinking they have good morality and are members of their faction, as well as an improved Back Stab skill.
- Cyborg: A Fallen has an angelic nature due to having become a Paladin or Shepard, but the curse of Namm on them after they fall means their bodies degrade and have to be replaced with hellish machinery.
- Discard and Draw: Fallen have to spend at least 100 CP on Tier 2 skills, which they then lose access to after Falling as angelic skills will not function when a character is outside the "Good" area of the Karma Meter.
- Fallen Angel
- Life Drain: The Sadistic Glee skill gives them minor health recovery for each hit they land.
Unaligned Classes
Myrmidon (Tier 2 combat)
A mortal with extraordinary combat prowess.- Charged Attack:
- Charles Atlas Superpower: See above.
- Redshirt Army: For some reason, they're portrayed this way in most of the skill flavor texts, while Mortals are portrayed as Action Survivors.
Sorcerer (Tier 2 magic)
A mortal being who has mystical powers.- Cast from Hit Points - Sorcerer's Might lets them convert HP to MP
Eternal Soldier (Tier 3 combat)
An immortal legionnaire of the Infinite Nexus.Nexus Champion (Tier 3 combat)
A powerful combatant who has learned to manipulate magic.- Balance Between Good and Evil: At 0 morality (Dead center) they're nigh-indestructible killing machines. But only at 0, which negates it when you realize doing pretty much anything raises or lowers it a point.
- Magic Knight
- Power Tattoo
Revenant (Tier 3 Combat)
An undead warrior who stalks the night- Black Knight
- Life Drain, Mana Drain: Can upgrade both their Umbral Sword and Feeding Fangs attacks to drain health and MP.
- Ninja Pirate Zombie Robot: Vampire Werewolf Death Knight.
- Our Vampires Are Different
- Our Werewolves Are Different
- The Undead
- Weaksauce Weakness: Sunlight.
- Winged Humanoid: In a way.
Wizard (Tier 3 Magic)
A master of the forces of magic.Elementalist (Tier 3 Magic) (Existed in the original Nexus War only)
A master of the elemental forces.- Elemental Powers: Duh!
- Elemental Rock-Paper-Scissors
- Flight: They can fly by controlling air.
- Summon Magic
Lich (Tier 3 Magic)
A powerful master of wizardry who has escaped death by becoming undead.- Mook Maker: Can summon an infinite number of zombies and skeletons.
- Population Control: A popular tactic was 'Petwalling', or making so many pets defending a square that no one can get in to fight... Which eventually caused serious issues with the game, a few times nearly breaking the server. So Jorm killed every pet in the game.
- Necromancer
- Night of the Living Mooks
- Summon Magic
- Turned Against Their Masters: Wraiths can and will turn against you.
- The Undead
Conduit (Tier 3 Magic)
Through a greater understanding of the ebb and flow of Nexal energies, a Conduit is able to ride the flow, and direct those following in their wake.- Cool Gate: Able to redirect existing portals, or open new ones
- Gadgeteer Genius: Absurdly good at crafting and alchemy, to the point of not needing tools to make or repair items.
- Place of Power: Able to create wellsprings of magic to boost their allies.
- Pure Energy: A lot of their attacks take this form.
Elder Powers
In General
- Almighty Idiot: Its downplayed, but despite all of their knowledge and power they keep making the same mistakes over and over again and are ultimately just as stuck in the cycle as the players.
- Multiple-Choice Past: How exactly the current Elder Powers came to be Elder Powers is Shrouded in Myth and diverges dramatically depending on which in-universe unreliable narrator one trusts.
- Eldritch Abomination: Some lore implies that they have physical forms of some sort but beyond that nothing is known.
- Cryptic Background Reference: There have been other Elder Powers in the past who are all absent from the current setting for one reason or another.
Ahg-za-Haru (Evil)
- Good Angel, Bad Angel: the archetypal bad angel, encouraging mortals to put their own desires above everything else.
- It's All About Me: Ahg-za-Haru cares for nothing other than it's own self-gratification.
- The Sociopath
- Slavery Is a Special Kind of Evil: Their portfolio includes slavery and all other ways of treating people as objects.
- The Friend Nobody Likes: Hates and is hated by all the other powersAhg-za-haru hates all the other Powers – every one of them has their own vision of how the universe should work and it’s not the way it thinks things should work, which really is an annoyance of the highest order to Ahg-za-haru.
Alonai (Good)
- All-Loving Hero: Loves all things that live and grow.
- Healing Hands: Patron of healers and medics
- Mother Nature
- The Power of Love
Baraas the Laughing (Good)
- Doing It for the Art: Believes that the satisfaction of a job one enjoys is just as valuable as the fruits of the labor.
- The Golden Rule: The Power of society and cooperation
- For Happiness: Baraas believes that the best possible society is one where everyone is doing what they enjoy and are good at.
Goros the Gatekeeper (Neutral)
- Boring, but Practical: Created the physical laws of the universe and the properties of matter, which are some of the few constants between every Breath.
- Space Master: Created the concept of space and relation between objects, as well as portals.
- Straw Vulcan: Loves having elegant and symmetrical rules governing the universe, but doesn't understand that it can be hard for mortals to deal with.
Hashaa (Neutral)
- The Chessmaster: As befits the patron of Death, Hashaa makes very long term plans that factor in practically everything, up to and including certain people opposing her and being taken for granted.
- Dark Is Not Evil: Death is neither good or evil, but simply one of the laws of the universe.
- Don't Fear the Reaper: While she is the Power of death, decay, and general entropy, she is not malicious.
- The Sacred Darkness:Hashaa’s ultimate goal is to quiet the noisy, energetic universe and allow it – and herself – to rest in undisturbed peace and stillness. The quiet stillness and pleasant dark of night, while not directly under her portfolio, are in the mortal experience most like the conditions Hashaa would like to see.
- The Undead: Patron of Liches and Revenants as well as the Sect of Maeval.
Marquai the Constructor (Neutral)
- Might Makes Right: Physical subjugation is just one more way of ordering the universe to your liking.
- Time Master: Creator of the concept of time
- Ultimate Blacksmith: The Power of applying order to the physical world to serve one's needs, and thus all tool-use and crafting.
Namm the Vigilant (Good)
- Black-and-White Insanity: Does not have much tolerance for nuance. One is either moral and following the law or not.
- The Evils of Free Will: Averted. If mortals have no choice but to obey the law then it is meaningless, so Namm is a champion of free will and choice.
- Good Is Not Nice: The primary purpose of his laws is to protect the weak from the depredations of the strong. However, he is not kind or gentle in his ways.
- Knight Templar: The Power of justice, law, and punishment.
- We Help the Helpless: The law exists to protect the weak.
Tholaghru the Gnasher (Evil)
- Body Horror: The Power of mutation and chaos, and patron of Doom Howlers and Wyrm Masters.
- Genius Loci: The original Gehenna was heavily implied to be his body. If true this would make him the only Elder Power to actually appear physically in game
- Sense Freak: Constantly in pain and pleasure and every other kind of sensation. Encourages mortals to fall in order to gain new experiences from contact with them.
- The Social Darwinist: Encourages mutation and catastrophe to cull the weak and create new and interesting things.
Tlacolotl (Evil)
- Manipulative Bastard: A patient manipulator and persuader who will use any means to reach his goal.
- Evil Genius: The Power of deliberate cruelty and precisely-applied violence, and the only Evil Power capable of long-term planning.
- The Evils of Free Will:The perfect world, in the mind of Tlacolotl, is one where he makes all the decisions and has sufficient power to enforce them without fear of resistance or reprisal
Others
Azazel
Formerly an Elder Power associated with Truth. Fell from grace and then maybe got killed- Go Mad from the Revelation: Once built a machine intended to be able to see through any lies and its implied to have contributed to his fall from grace
- Posthumous Character: Probably, although he's implied to be involved with the Fallen and Redeemed classes
Haldos
The First Lich and author of the Lore of Haldos.- Evil Tower of Ominousness: Built the necrotic tower, a recurring location in various breaths.
- Unreliable Narrator: Also the only narrator. Have fun!