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Character sheets for all the characters, mooks and bosses from Blood (1997) and Blood II: The Chosen.


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The Cabal/The Cult of Tchernobog

In general

  • Black Speech: Their language, Domus Durbentia. It's a nasty-sounding bastard child of Latin and Sanskrit. In the first game, all cultists speak it, and in some levels you also hear ominous chanting in this language. In Blood II, only the Zealots and Ishmael still remember the language, though you occasionally can hear a (normally English-speaking) Fanatic spouting a familiar curse.
  • Cult: The cult of Tchernobog.
  • Evil Is Visceral: Much of the Cabal's activities, as well as Caleb's more supernatural powers, seem to involve particularly messy Blood Magic drawn from the torture and butchering of human sacrifices. Slaughtered humans can be found throughout most Cabal facilities, with some even still being alive, often posed in a manner suggesting they were exsanguinated in some profane ritual. Additionally, blood splatters are commonly seen on walls or floors even before Caleb adds a fresh coating of Cabal guts to the mix, and Caleb himself will opine upon seeing a "Employees Must Wash Hands" sign that he likes having his hands coated in blood. And then there's everything to do with the level In The Flesh, which takes place almost entirely within a massive creature that seems to serve as a living gateway to Tchernobog's temple.
  • MegaCorp: The Cabal becomes this between the two games, gaining control of pretty much everything on the planet by 2028.

The Chosen

The "protagonists", who were formerly Tchernobog's four highest-ranked generals.
  • Blood Knight: All of them, to varying extents.
  • Defector from Decadence: Weird plot conflicts in Blood II aside, none of them want anything more to do with the Cabal after the Disavowal.
  • Fighter, Mage, Thief: The four Chosen have this sort of dynamic in The Chosen as playable characters. Caleb and Gabriella serve as the Fighters, having the highest strength to give them the most health, the most ammo, and the strongest knife attacks, but with low intelligence giving them the least Focus, not even enough to use the Orb's secondary fire, the two otherwise only differing in that Caleb is faster in return for less damage resistance; Ishmael is the Mage, having the highest intelligence to give him far more Focus for using magical weapons with, but low strength giving him next to no ammo capacity and little health (particularly no ability to overheal); and Ophelia is the Thief, having low-to-middling strength and higher than average intelligence to give her more Focus than Caleb or Gabriella while also having more health and ammo than Ishmael. The Extra Crispy mod alters Caleb to have a bit more Focus in exchange for a bit less ammo capacity, while still being slower but more resistant than Ophelia, making him more of a Magic Knight.
  • Glowing Eyes of Doom: Even before their resurrection, all of the Chosen's eyes glowed a bright red.
  • Pay Evil unto Evil: They tear through the Cabal in both games just as viciously as the Cabal attack civilians.

    Caleb 
Voiced by: Stephan Weyte
https://static.tvtropes.org/pmwiki/pub/images/blood_caleb_sprite.png
The main protagonist of the series. He's the leader of the four Chosen and is by far the most powerful, renowned for his aggressive nature, sadistic tendencies, and violent sarcastic humour.
  • The Ageless: According to the manual, because of some unearthly link between him and Tchernobog. He can be killed as any other FPS protagonist can, but time certainly won't do it to him - given his listed year of birth as 1847, by the time of Blood II he's pushing a hundred and eighty years old.
  • The Alcoholic: Going by loading interstitials in Blood II and a few of his own lines from both games, Caleb has something of a drinking problem.
  • Anti-Hero: To borderline Villain Protagonist degrees. Sure, he's fighting against an evil cult, but it's for his own personal goals at worst and he's only barely better than said cult in terms of morality, having no problem with killing innocent bystanders that just happen to be in his line of fire.
  • Badass Longcoat: Fitting a gunslinger and someone that probably needs deep pockets to be a walking army, he wears a black one.
  • Dark and Troubled Past: Implied, he'd made a reputation for himself as a ruthless gunslinger when he was still a teenager. The Prima guidebook has him state outright that he "killed [his] first man when [he] was very young".
  • Deadpan Snarker: More of an undeadpan snarker.
  • Death Is Not Permanent: Dies in the intro of Blood, inexplicably coming back.
  • Depending on the Artist: In the second game, he has two designs between artists Kevin Kilstrom (black duster, short hair) and Eric Kohler (brown duster, long hair, crossed revolver pin on hat band). While Caleb's beta model, based on Kohler's design, ended up changing to Kilstrom's later in development, a number of promotional illustrations used all the way up to and past release—including the final cover—were by Kohler.
  • Determinator: Even death didn't put Caleb down for good.
  • Evil Laugh: At least a third of his lines are various sinister laughs. He sometimes lets out a particularly awesome cackle when scoring a multi-kill or vandalizing the scenery with explosives.
  • Gameplay and Story Segregation: Tchernobog notes that whenever Caleb killed someone, he would grow more powerful, possibly even eclipsing Tchernobog himself. In-game, though, Caleb's strength and durability, like in most shooters, is strictly dependent on what weapons he's carrying and how much health he has. You can obtain health and ammo pickups by killing enemies, as well as powerups, but powerups are temporary, and Caleb certainly can't increase his health and ammo infinitely.
  • Hazy-Feel Turn: He's not a nice man by any stretch of the imagination, and even though he tears through the Cabal post-Disavowal (in order: to avenge his companions, prevent the Cabal from acquiring a powerful artifact, thwart their attempt at rebuilding with a new set of "Chosen", and defeat Gideon), that's about the extent of his "face"-turn. Even if you don't play the games as a mass-murdering asshole, Caleb is indifferent to other people at best.
  • Hyperactive Metabolism: There's a lot of indications that Caleb heals himself using a Life Essence by outright eating it. One voice line in E1M4: Dark Carnival implies he drinks the Life Seed pickup.
  • I'm a Humanitarian: In the ending of the first game's second episode, Caleb tears out and eats the heart of his fallen comrade while paraphrasing the Bible, something about eating "the flesh of the Son of Man". (He does apologize to said comrade before doing it, though.). Building off of that, it can be assumed that he also consumes any heart health pickups he happens upon.
  • I Need a Freaking Drink: Interacting with a counter with bottles of booze in the first game has Caleb mutter that he could use one.
  • A Lighter Shade of Black: He's about as ruthless and sadistic as one can get, and is only the "hero" because he's trying to avenge his fallen comrades and not trying to take over the world; while he kills a whole lot of people over the course of both games, it just so happens that almost all of them are part of the Cabal.
  • Love Makes You Evil: Subverted. Caleb had quite the taste for bloodshed long before he met Ophelia or that she died; she just added fuel to the fire by dragging him into the Cabal.
  • Love Redeems: A minor example, since he continues to be the murderous psychopath he's always been even after the "redemption". Caleb is initially only fighting the Cabal because they keep preventing him from killing Gideon, who he'd have been content to ignore if he hadn't angered Caleb by trying to kill him, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog or the ramifications such an attitude has on reality's continued existence. His priority more or less shifts over to rescuing Ophelia when he learns that she was brought back and hears she's being held at CabalCo's headquarters, and getting her back presumably plays a role in the other Chosen getting him to finally start doing his new job. Notably, Caleb stops snarking at Ishmael the very instant the latter tells him that Ophelia was brought back just like the other Chosen, and when Gideon interrupts their reunion, Caleb doesn't threaten him until he whisks Ophelia away, instead asking him to just leave them be for two minutes. Whatever his many, many other faults are, even when they're snarking at one another it's abundantly clear Caleb still loves Ophelia.
  • Ninja Pirate Zombie Robot: An immortal undead Wild West gunslinger.
  • Nominal Hero: His end goal of killing the Cabal and Tchernobog is a positive result for humanity, and that's... about the only heroic qualifier one could give him.
  • One-Man Army: Caleb can take on the likes of axe-wielding zombies, crazed cultists, gargoyles, and Grim Reapers all by himself.
  • O.O.C. Is Serious Business:
    • One of the very few times Caleb stops his constant snarking is when he sees Ophelia's strung-up corpse in the first game. Then, he is just pissed.
    • There's also a more minor example in the second game, where he has a joke or excuse lined up for everything Ishmael tells him about his responsibilities as the One that Binds - but not for the revelation that Ophelia was brought back to life the same as he and Gabriel(la) were. When Caleb finally finds her, he even asks Gideon to just leave him alone with her for a few minutes rather than threatening him like he does every other time the two converse.
  • Psychopathic Manchild: He has shades of this, especially in the Carnival level where he demands to see Jo-Jo walking on the rope, and when he celebrates his victory in a bottle game like a hyperactive child.
  • Red Eyes, Take Warning: They're red and they glow!
  • Selective Obliviousness: He inherited Tchernobog's role as the One That Binds. You know, Tchernobog—the dark god that betrayed the Chosen as part of a wider plan to unleash Hell on Earth. Caleb's peculiar response when informed of this implies that he isn't ignorant of his powers so much as unwilling to confront that Tchernobog still haunts him:
    Ishmael: [after Caleb gets snarky with him] That's not what I mean. You are the One that Binds; sooner or later, you'll have to face that.
    Caleb: I am denial. I'll face nothing.
  • Shout-Out: Though not similar enough to be in full-on Expy territory, many traits of Caleb are designed as callouts to Ash Williams of Evil Dead fame, such as his tendency to laugh in combat, many of his lines, and his abiding fondness for the Sawed-Off Shotgun.
  • Slasher Smile: In the box art of The Chosen.
  • Soft-Spoken Sadist: When he's not cackling like a madman or screaming in pain like most FPS protagonists do when they're hit, he has a very quiet, grumbling, and almost monotone voice.
  • Unexplained Recovery: It's never explained how he came back to life at the beginning of the first game, though the manual implies that Tchernobog had a hand in it.
  • Villain Protagonist: He's not above killing bystanders that get in his way.

    Ophelia Price 
Voiced by: N/A (Blood), Lani Minella (Blood II: The Chosen)
https://static.tvtropes.org/pmwiki/pub/images/blood2_ophelia.png
One of the four Chosen and Caleb's love interest. She acted as Caleb's original gateway into the Cabal, after the death of her husband and son at the hands of the Cabal.
  • Crucified "Hero" Shot: A grisly one in the first game, where Caleb finds her lashed to the altar she was sacrificed on.
  • Death Is Not Permanent: Dies alongside Caleb in the intro of Blood, revived during the course of Blood II through use of the Singularity Generator.
  • Evil Brit: Has a British accent in the second game.
  • Fiery Redhead: Has red hair and the violent tendencies shared amongst her comrades.
  • First-Name Basis: Of the four Chosen, only her last name is made known, and even then only the manual uses it.
  • Fragile Speedster: She's the fastest of the Chosen, but her armour is a bit lacking.
  • Invisibility: If Ophelia hides in the shadows long enough, she can turn invisible without needing the associated power-up.
  • Noblewoman's Laugh: She sounds much haughtier than the other Chosen about scoring a particularly amusing kill.
  • Odd Name Out: Caleb's, Ishmael's, and Gabriella's names all originate from the Bible*, while hers comes from Hamlet.
  • Sacrificial Lamb: In the first game.

    Ishmael 
Voiced by: Mike Shapiro (Blood II: The Chosen)
https://static.tvtropes.org/pmwiki/pub/images/blood2_ishmael.png
One of the four Chosen. He is recognized as the most intelligent of the four and specializes in the dark arts, eschewing conventional weapons
  • Affably Evil: For an evil cultist, he seems to be quite "diplomatic" in his own way. He acts genuinely clever, polite and jovial, at least towards his fellow Chosen. Any insult towards him just slips off him like a glass sheet, and he's even capable of making fun of his own misery.
  • Badass Longcoat: In the second game, he gets one.
  • Bald of Evil: A member of Tchernabog's cult, and bald.
  • Character Tics: "Hm, yes."
  • Death Is Not Permanent: Dies alongside Caleb in the intro of Blood, revived during the course of Blood II through use of the Singularity Generator.
  • Legacy Character: The Nightmare Levels reveals that this was the case for "JoJo the Idiot Circus Boy", the main attraction of the first game's Dark Carnival; Ishmael states that he was once JoJo, and his "nightmare" takes the form of the day when he answered Tchernobog's call and left the circus.
  • Squishy Wizard: His strength stat is the lowest of the Chosen, limiting his ammo capacity and capping his potential health at 100.

    Gabriel/Gabriella 
Voiced by: Lani Minella (Blood II: The Chosen, Gabriella)
https://static.tvtropes.org/pmwiki/pub/images/blood2_gabriella.png
"...It's a long story."
One of the four Chosen; a warrior born of vengeance. Appears as a man in Blood, but a woman in The Chosen (after her resurrection), giving no explanation other than "it's a long story".
  • Death Is Not Permanent: Dies alongside Caleb in the intro of Blood, revived during the course of Blood II through use of the Singularity Generator.
  • Gatling Good: She has the Vulcan Cannon as her weapon of choice in The Nightmare Levels.
  • Gender Flip: Somehow gets brought back to life as a woman in The Chosen, evidently thanks to the Singularity Generator being just that unpredictable; her only comment is that it's "a long story", and she seems to be fine with it.
  • Mighty Glacier: She's even more powerful than Caleb, at the cost of having the slowest movement speed.
  • Sobriquet Sex Switch: She just went with the feminine form of her name when she popped out of the Singularity as a woman.
  • Statuesque Stunner: Assuming that Caleb is around 5'10", Gabby is easily over six feet tall.

Mooks

    Cultists 
https://static.tvtropes.org/pmwiki/pub/images/blood_thecabal_cultists.png
"Maranax pallex! (Death to the weakling!)"
Voiced by: Stephan Weyte
"Tchernobog's human soldiers are accurate and deadly, wielding shotguns these robed menaces give you a good fight. They may also lob dynamite at you from time to time, so listen for the telltale hiss and be ready to dive for cover."
"These Tommy Gun packin' keepers of the dark faith want to spill your precious life blood. Keep your ears tuned for the deadly sounds of dynamite as they sometimes offer explosives instead." —Fanatics
"These blue-robed Tesla Cannon wielding cultists have been through special 'training' to make them very mean. Their armor protects them from electrical damage." —Zealots
"These cultists-in-traning lob dynamite at you. Keep your ears tuned for the deadly hiss of an incoming bundle." —Ackolytes

Tchernobog's chief minions. They come in Cultist and Fanatic varieties with the four episodes. Plasma Pak also introduces Ackolytes, who attack using TNT packs, and Zealots who favor the Tesla Cannon. In The Chosen, Zealots swap Tesla Cannons for fireballs and other magical attacks.


  • Badass Longcoat: In the second game, Zealots have one.
  • The Faceless: Zealots in Blood II are this, by way of a Cool Mask that completely covers their heads, even the eyes. The game's manual suggests that either they no longer need their eyes to see, or the process of becoming a Zealot causes them to Go Mad from the Revelation and become afraid to see anything.
  • Glass Cannon: They can deal a lot of damage thanks to a varied arsenal, but once well-placed double barrel shot kills them instantly, and only one flare burns their robes.
  • Palette Swap:
    • The original game has Cultists and Fanatics in brown and black robes, respectively, with the Plasma Pak adding Ackolytes in green, Zealots in blue, and maroon-robed Priests. Noteworthy is that the game plays this almost as straight as possible, as all cultists are literally the same game entity with superficial modifications for colors and attacks - you can see this in action if you set a Fanatic, Ackolyte or Zealot on fire and their flailing ends with them running into water and putting themselves out, where they'll still have their original color but their behavior will revert to that of the shotgun-firing and occasionally dynamite-tossing Cultist.
    • Blood II has much less of this, focused mainly on Zealots (who come in dark green and later red variations) and, in The Nightmare Levels, clown guards who are nothing more than male Cultists with clown makeup and outfits instead of Cool Shades and business suits. Ironically, the original robed Cultists returning involves a new entity with a new model and slight new behavior, as they're the only enemy in the game to make use of shotguns.

    Axe Zombies 
https://static.tvtropes.org/pmwiki/pub/images/blood_axezombie.png
"More brains!"
"These hardy undead menaces move more swiftly than you might expect. Take them out before they get close or you'll taste their rusty axe blades. Also, just because they're down doesn't mean they're dead-make sure they're down for the count before you move on."
Undead creations of the Cabal, ruthless and disposable, meant to pursue and kill Caleb. They attack by wielding an axe.
  • Close-Range Combatant: Their only weapon is an axe, so they have to come close to Caleb to kill him.
  • The Goomba: Axe Zombies may be tougher than Cultists, but they can be taken down easier as they only run and hit with their axe.
  • Not Quite Dead: If damage past a certain threshold, but not enough for a One-Hit Kill, is dealt to them, they'll just be knocked to the ground for a few moments before standing up again.

    Choking Hands 
https://static.tvtropes.org/pmwiki/pub/images/blood_chokinghand.png
"I'll swallow your soul!"
"The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it."
Disembodied hands that attack Caleb by choking him.
  • Flipping the Bird: When they spot you in The Chosen, they will gleefully stop, "stand" on their wrists and give you the one-finger salute before giving chase.
  • The Fourth Wall Will Not Protect You: When it's stuck to you, it's actually rendered over the HUD, coming as close as it can to actually reaching out of the screen.
  • Interface Screw: Causes the screen to darken the longer they're latched on, simulating asphyxiation.
  • Personal Space Invader: They attack by getting close and then wrapping their fingers around Caleb's neck to choke the life out of him.

    Bats 
https://static.tvtropes.org/pmwiki/pub/images/blood_bat.png
"Bats have a nasty tendency of getting in your face when you're trying to get a bead on deadlier creatures. Take care of them quickly if you know what's good for you."
Your regular run-of-the-mill bats. Attacks Caleb by fly around, chirping and swooping down.

    Rats 
https://static.tvtropes.org/pmwiki/pub/images/blood_rat.png
"While not the deadliest of creatures, these little fiends can be quite hazardous if they mob you, which is their preferred mode of attack."
Your regular run-of-the-mill rats. Attacks Caleb by biting him.

    Spiders 
https://static.tvtropes.org/pmwiki/pub/images/b1_shial.png
"Don't be fooled-spiders are dangerous enemies. The little red ones pack a poison that will blur your vision. The larger green ones can blind you completely for a short time. The poison is cumulative, so the more they bite, the worse the side effects."
Your regular run-of-the-mill spider. Attacks Caleb by biting him. Comes in red and green varieties, the former makes Caleb go nuts (represented by an Interface Screw), and the green ones cause problems to Caleb's vision.

    Bloated Butchers / Fast Zombies / Puke Zombies 
https://static.tvtropes.org/pmwiki/pub/images/blood_bloatedbutcher.png
"Join us."
"Slower and more deliberate than their axe-wielding comrades, are much tougher to kill. You'll have to dish out a lot of abuse before they go down. Beware of the foul goo they vomit at you, for it is both corrosive and unpleasant smelling."
A tougher version of the Axe Zombie. Tall, obese undead wearing a stained undershirt and pants. They wield meat cleavers, which can be used at close range or thrown at long distance.

    Bone Eels 
https://static.tvtropes.org/pmwiki/pub/images/blood_boneeel.png
"Though somewhat timid, bone eels will dart at you the moment you turn your back. They make up in ferocity what they lack in fortitude."
Waterborne zombie fish, with pale fleshy skin, and spines protruding from its dorsal and ventral sides.

    Gargoyles 
https://static.tvtropes.org/pmwiki/pub/images/blood_gargoyles.png
"Your first encounter with a gargoyle will teach you to keep an eye turned skyward. They are as tough to kill as they are vicious. They hurl sharp bones at you from afar or swoop in to rake at you with their talons."
"Stone gargoyles are nigh invulnerable. Bullets bounce off their brittle hides and flames find little purchase. You'll have to be resourceful to survive an encounter with one of these monstrosities."
A muscular being with wings. Comes in Flesh and Stone varieties.
  • Achilles' Heel: The Stone Gargoyle is extremely resistant to physical damage and fire, but weak to "magic" weapons like the Tesla cannon and voodoo doll.
  • Ballistic Bone: They fling them at you for a ranged attack.
  • Eye Beams: Stone gargoyles have them, and they deal spirit armor damage.
  • Hard Mode Mooks: Inverted. On the easier modes, the Stone Gargoyle reappears as a mook regularly.
  • Kill It with Water: Stone Gargoyles die instantly if submerged in any liquid.
  • Lightning Bruiser: They're fast, tough, strong, and are as good in hitting Caleb directly as they are in flinging bones at him.
  • Mistaken for Granite: There are gargoyle statues that sometimes turn into live gargoyles. Even the ones that don't turn will still bleed when struck.
  • Our Gargoyles Rock: Flesh and stone versions, stone ones being larger, stronger, and much harder to kill, with one of them serving as the first episode's boss.
  • Palette Swap: Flesh and Stone gargoyles, though they are also resized and use different attacks.

    Gill Beasts 
https://static.tvtropes.org/pmwiki/pub/images/blood_gillbeast.png
"If you have to face a gill beast in the water, you're in big trouble. While slow and ponderous above water, in their element they are vicious adversaries."
A giant, amphibious, highly aggressive waterborne creature.
  • Close-Range Combatant: As they have no long range attacks, they have to get close to Caleb to attack him.
  • Fiendish Fish: They look like giant lanternfishes with a human body, and they are vile opponents.
  • Fish People: Amphibious sea monsters that are very fast and dangerous underwater, but become somewhat slow bipedal walkers on land.
  • Lightning Bruiser: While they are slow on land, they swim extremely fast in water, and in both cases, they are tough and deal a lot of damage.

    Hell Hounds 
https://static.tvtropes.org/pmwiki/pub/images/blood_hellhound.png
"These fire-breathing mastiffs are swift and deadly. If they get close to you, their powerful jaws will make quick work of you, so keep your distance... if you can."
A demonic mastiff with orange skin that looks somewhat like a tiger. Attacks by breathing fire.
  • Achilles' Heel: For whatever reason, the Tesla Cannon makes short work of them.
  • Hard Mode Mooks: In the easier difficulties you only fight Cerberus, the Boss version, and that's it. In the harder difficulties, Hell Hounds appear more often.
  • Hellhounds: Multi-headed dogs with fiery breath.
  • Kill It with Water: Dies instantly if submerged in any liquid. Fresh Supply even grants an achievement for managing to dispatch a Hellhound by dunking it in the water.
  • Super Drowning Skills: They die instantly when submerged in water, likely from snuffing out their vital fire abilities.

    Phantasms 
https://static.tvtropes.org/pmwiki/pub/images/blood_phantasm.png
"These restless phantoms harvest the souls of their victims with vicious scythes. Because they exist more in the land of the dead than the world of the living, they are only vulnerable when attacking. Watch for them to solidify before striking or your ammo and effort will be wasted."
An undead spirit that exists between the land of the dead and the living, and crosses over only to harvest their victims.
  • Ghastly Ghost: They look like a corpse in an advanced decaying state.
  • The Grim Reaper: Phantasms are essentially miniature Grim Reapers that are only vulnerable when they become corporeal. They often startle players by ambushing them with their persistent screaming and creepy smile.
  • Hell Is That Noise: They reveal their presence with an unearthly howl.
  • Sinister Scythe: They use it either to directly hit Caleb, or to shoot projectile skulls.

    Elemental Chrysalid Pods 
https://static.tvtropes.org/pmwiki/pub/images/b1_acid_pod_9.jpg
"These many-tentacled vegtable patches have trapped many an unwary advesary. They spit a vile fluid that is sticky and very difficult to get off."
Plant monsters introduced in the Plasma Pak expansion for Blood. They resemble large seed pods whose attack depends on their element of choice. Some varieties also have prehensile vines that cause damage. They come in Acid and Fire varieties.

    Bone Leech / Soul Drudge / Drudge Lord / Drudge Priest 
An evolving enemy introduced in The Chosen from Reality Beta. It consists of four phases: the Bone Leech, a face-sized parasite resembling a leech or eel with pincers protruding from its flesh; the Soul Drudge, an infected human by the Bone Leech; the Drudge Lord, an even more grotesque version of the Soul Drudge; and the Drudge Priest, a floating entity.
  • And I Must Scream: The Soul Drudges are living humans whose bodies are controlled by Bone Leeches but who are still conscious and aware of what they're doing. The trope name is taken quite literally as the leech forces its host to sew its mouth shut to keep it from screaming in horror at what it's being forced to do.
  • Body Horror: The Soul Drudges and their advanced forms exhibit various levels of this.
  • Interface Screw: Causes the screen to darken the longer they're latched on, simulating asphyxiation.
  • Mook Maker: The Drudge Priest sometimes spawns more Leeches as an attack, especially if you get close or attack the host's belly.

    Shikari 
An enemy introduced in The Chosen. A bipedal, very quick and deadly insectoid.

    Death Shroud 
A rare enemy from The Chosen originating from Reality Beta and acting like the Phantasm.

    Thief 
A small spider-like creature with a bulbous purple abdomen introduced in The Chosen.

    Mad Scientist 
A scientist acting as Gideon's right hand man and head of research in CabalCo in The Chosen.

    Gremlin 
An imp that appears in Nightmare Levels. They're only about a foot high, have brown skin and pointy ears, and prefer to taunt and piss off Caleb rather than directly attack him.

Bosses

In general

  • Degraded Boss: All of them are first introduced as an end-of-episode boss (Cheogh for Episode 1, Shial for Episode 2 and Cerberus for Episode 3) before becoming regular enemies in subsequent episodes, albeit not any weaker than in their first appearances.

    Cheogh 

Cheogh

https://static.tvtropes.org/pmwiki/pub/images/blood_cheogh.png
"Cheogh rules over all gargoyles, but he has long yearned to hold higher rank in Tchernobog's army. His jealousy toward the Chosen was never kept secret. Now that you have been cast from Tchernobog's graces, envy has boiled into sheer abiding hatred. He will be anxious to meet you again and express his feelings for you."
The first boss of Blood, and the one responsible for kidnapping Ophelia. A large Stone Gargoyle.
  • Achilles' Heel: For whatever reason, the Tesla Cannon makes short work of it.
  • Boss in Mook Clothing: After being the tough boss of The Way of All Flesh, he reappears in following episodes among other enemies, and he's still as tough as he was in his original fight.
  • Lightning Bruiser: Gargoyles are already fast, tough, and strong, but Cheogh is bigger, faster, and stronger than them. He even lacks their Weaksauce Weakness to water.
  • The Resenter: According to the manual, Cheogh always had it out for Caleb specifically due to how much further he made it up the ranks.
  • Wake-Up Call Boss: He's the first boss of the game, and because of his resistance and mobility, he can be quite a challenge for unprepared newcomers.

    Shial, Mother of Spiders 
https://static.tvtropes.org/pmwiki/pub/images/blood_shial.png
"The spider demon Shial makes her lair deep within the earth in the frozen North. Surrounded by her arachnid spawn, she skulks through darkness, feeding on those hapless souls who stumble into her cavernous labyrinth or are brought there by her loyal children. Those who fall victim to her learn of true agony as she digests them alive."
The second boss, who drags off Grabiel(la) and awaits Caleb in the depths of a snowy island.
  • Achilles' Heel: She's incredibly allergic to napalm and fire / explosions in general.
  • Hard Mode Mooks: Appears once or twice in the easier modes. On the harder modes, she appears more often.
  • Mook Maker: Spawns smaller spiders to attack for her, as she can't attack directly.
  • Weaponized Offspring: She spawns regular spiders as her only attack.

    Cerberus 
https://static.tvtropes.org/pmwiki/pub/images/blood_cerberus.png
"Named for the mythical guardian of the gates of Hell, this two-headed firebreathing demon abides in a dark, sulfurous den, hidden to the world of mortals. Ferocious and nigh invulnerable, Cerberus is the deadliest adversary you will face aside from Tchernobog himself. Remember that you must destroy both heads in order to defeat him."
Boss of Chapter 3 of the main game of Blood. A large two-headed dog responsible for guarding the dead Ishmael.

    Tchernobog 
Voiced by: Jason Hall
Click here to see Tchernobog in the flesh.
"His name is spoken only in whispers, for it is said that his interest is easily roused. Those who peer fully into his smoldering gaze are condemned to madness and death. You must find him before his powers become complete if you are to stand a chance. Even then, defeating him will require all your strength and ingenuity."
The final boss and major antagonist of Blood. A god of overwhelming power and hideous appeareance that controls the Cabal.
  • Batman Gambit: He fully intended for Caleb to return from the grave and seek vengeance, gaining power with each kill he made along the way. The intent was to then take over Caleb's body and use the new power to take over all realities, though this fails, with Caleb killing him and going on his merry way.
  • Big Bad: Of Blood.
  • Dark Is Not Evil: Tchernobog is technically a neutral force who exists to separate and bind alternate realities. For the most part, Tchernobog's own will overpowers that of his new host, but there have been exceptions, such as his 5th incarnation being a Buddhist high priest who set Tchernobog to turn the Cabal into a religious cult, and the 16th incarnation, a truly evil and bitter man, turned him into the form we see him as in-game.
  • Death Is Not Permanent: Due to the nature of his reincarnation, it died and come back at least 15 times before Caleb somehow permanently killed him.
  • Determinator: His method of reincarnation means that he came back from death sixteen times before, but when it came between him and Caleb he didn't stand a chance.
  • Eye Beams: Has a different variant, able to set things in his line of sight on fire.
  • Grand Theft Me:
    • Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. The Cabal was formed in the first place so Tchernobog would always have a new body to reincarnate into, becoming the religious cult it is in the first game after an early incarnation passed his religious tendencies onto Tchernobog. This was the basis for his plan in the first game, betraying Caleb so he would go on a Roaring Rampage of Revenge, killing scores of the cult and making himself powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth" upon possessing him. However, Caleb presumably became even more powerful than even Tchernobog expected, as Caleb kills him, inheriting his powers and status as The One That Binds, without being possessed.
    • The cancelled Revelations expansion pack would have had this as part of the plot again, with the reveal that the possession actually was successful, and the player after the end of the original game was controlling Tchernobog-as-Caleb rather than Caleb himself—by way of the new big bad stealing Tchernobog's essence and leaving the player to control him in a boss fight between himself and Caleb. Notably, winning or losing in the resulting boss fight would have lead to an ending, since either way the player, controlling Tchernobog's essence, would still be around, regardless of who the host was. Just don't think too hard about all the havoc this twist would have played with the base game's plot and Caleb's characterization.
  • Lack of Empathy: If his speech in the penultimate cutscene is any indication, Tchernobog only ever viewed Caleb as a means to an end. The other Chosen and the scores of cultists that he flung into a gunslinger-shaped meat grinder don't even warrant a passing mention.
  • Large and in Charge: A huge demon god.
  • Legacy Character: In a sense, although it's more like jacking a new body for the original to keep living with - the entire point of the Cabal, at least at first, was to always have people on standby to provide him with a new body if his current one ever dies. By the time of the first game, Tchernobog is into his sixteenth reincarnation, with plans to make Caleb number seventeen.
  • Meaningful Name: Чернобог. It's a (German-style) rendering of the Russian for "Black God".
  • Public Domain Character: A "real" god from Slavic mythology, although very little is known about him other than that his name means "Black god" and there was another Slavic deity named Belobog ("White god"). Whether he was his Good Counterpart, brother, or even if the two were different facets of the same god is unknown. His appearance as a demonic God of Evil is likely based on his portrayal in Fantasia as a big black demon.
  • Villain Ball: Tchernobog's plan for Caleb was to have him grow more powerful so that Tchernobog could defeat him and absorb his power, apparently not considering that a) Caleb was completely loyal to Tchernobog beforehand, and b) if Caleb's power is enough to potentially threaten him, maybe Tchernobog shouldn't make absolutely sure that Caleb will now be trying to kill him.

    Chosen-in-training / Beast 
"These red-robed Chosen-in-training have started their transformation into what you once were.... The Chosen."
https://static.tvtropes.org/pmwiki/pub/images/blood_priest.png
Click here to see them in their transformed state.
Final boss of the Plasma Pak expansion. These bad boys dress in red, after transforming, resemble a large werewolf-like monster.

    Prophet 
The boss of the shareware version of The Chosen. They are the highly trained, highly intelligent, highly armoured elite guard of Gideon.
  • Elite Mooks: They're a lot tougher than regular CabalCo soldiers, and are usually armed with heavy weapons.

    Naga 
First boss of The Chosen. A large Shikari that attacks by throwing spines from its back, firing lasers, and causing rocks to fall from the ceiling.

    Behemoth 
Boss of chapter II of The Chosen. A large, gangly gorilla with rock skin and giant forearms.

    Gideon 
Voiced by: Ted D'Arms
Leader of the Cabal and primary antagonist in The Chosen. A ruthless man who seeks to modernize the Cabal by bringing it into the Modern Age by using CabalCo as its main operations base.
  • Badass Longcoat: He gets one.
  • Big Bad: Though he's not the final boss.
  • Body Horror: The human half of his arachnoid second form not only inverts his shoulder and elbow joints along with his neck, but his heart has exploded out of his chest and the lower half of his face has been torn off. He wasn't kidding when he called it "something unpleasant".
  • Corrupt Corporate Executive: Considering CabalCo is essentially a public face for the evil, mystical cult of Tchernobog, he couldn't be anything else.
  • Fate Worse than Death: He's reduced to nothing but his skull after he fights Caleb. It's revealed at the beginning of the Nightmare Levels expansion that his soul was trapped within it. He isn't any bitter about it, figuring he'll "serve as a muse to some unfortunate playwright" someday, and in the meantime deciding to narrate the continuing adventures of Caleb and company to the player.
  • First-Person Peripheral Narrator: He serves the role of this for the Nightmare Levels expansion.
  • Foil: To Caleb; Gideon is a calm schemer who has the patience to manage the Cabal, prefers that his opponents come to him, and is clad entirely in white.
  • Kick the Dog: He allows Caleb and Ophelia to see each other again, just to forcibly separate them to keep Caleb "motivated". (Ophelia is even tied up exactly the same way Caleb found her in the first game, though it's not commented on.) Any chance that Caleb would've let Gideon off with a severe beating vanishes right then and there.
    Caleb: "Okay, that's it—it's time you die!"
  • Large and in Charge: He looks to be a good 8 or 9 feet tall despite being a regular human.
  • Narrator All Along: He's the narrator of the opening of the game as well as the Nightmare Levels expansion.

    The Ancient One 
The final boss of The Chosen.
  • Shapeshifter Guilt Trip: It attempts a variant of this on Caleb using undead copies of the Chosen. Caleb, who knows that it's not really his friends saying those things, isn't impressed.

    The Nightmare 
The final boss of the Nightmare Levels expansion for The Chosen. A giant demon dog that inhabits the wastelands of the Ancient One's dimension.

Alternative Title(s): Blood 1997, Blood II The Chosen

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