Bedlah Babe: She wears a red colored bedlah as her normal outfit.
Belly Dancer: She has the look of one. In the first game, she can be one in a Rhythm Game mini-game to earn extra gems.
The iOS version of Risky's Revenge, she has an alternate dancer costume to hype-up the costume swap goal for Half-Genie Hero. The Steam version includes its own variation of said costume (with more gold adornments).
Our Genies Are Different: Well, she is half-genie and doesn't grant wishes with magic; at least until Pirate's Curse when she returned Scuttle Town back to normal for the mayor.
Playing with Fire: She gets the Fire Ball in the first game, which is an improved version of the Pike Ball. The second game gives her an entire set of fire spells to play with, from fire ball projectiles to flamethrowers.
Secret Character/Dressing as the Enemy: In the first game, an optional transformation, when playing the game in the Game Boy Advance and paying 500 gems at Bandit Town, lets her turn into a Tinkerbat. With this transformation she can fight with a scimitar. This transformation is set to return as a Kickstarter transformation for Half-Genie Hero for those who pledged $55 or more.
Shock and Awe: The Storm Puff, which lets Shantae summon a cloud to zap enemies with lightning bolts.
Spike Balls of Doom: The ever useful Pike Ball, which smacks enemies as it protectively revolves around her. Risky's Revenge adds two upgraded versions of this, the Super Pike Ball and the Mega Pike Ball, which deploys more spike balls around Shantae.
Squishy Wizard: Her Dancer Costume in the iOS version of Risky's Revenge doubles her magic power but halves her defense.
In the iOS and Steam versions of Risky's Revenge, her dancer costume is even morestripperiffic than her regular clothing. She also appropriately takes more damage in the outfit.
In Pirate's Curse, she (and the rest of the female cast) get mistaken for the princess of a desert kingdom, and end up in rather revealing (yet regal) garb.
Status Quo Is God: In the true ending of Pirate's Curse, it turns out that the dark magic Shantae had been gathering was indeed the magic siphoned from her by Risky in the previous game. She reabsorbs it to finish off Pirate Master, and thus is a half-genie proper once again.
Teleporters and Transporters: In the first game she can do magic dances to teleport to the towns and the Zombie Caravan after returning baby warpsquids to the mother warpsquids in the respective places.
Younger Than They Look: Hard to believe she's not actually a legal adult yet, isn't it? (at least not in the first game)
Old Uncle Mimic is one of the Relic Hunters... a consortium of explorers that attempt to advance the future by excavating secrets of the past. Mimic is the closest thing Shantae has to a family. He lives in his workshop in Scuttle Town, where he houses hundreds of ancient objects. Since townsfolk tend to be skeptical and stand-offish to Relic Hunters (and genies), he and Shantae make a great pair. Shantae makes Mimic her project, and refuses to let him grow old, sloppy, or comfortable. Although she can get on his nerves at times, Mimic genuinely loves Shantae and strives to keep her safe. Although Shantae has no idea, Mimic is a retired hero of days long gone and still contains dormant skills that could awaken if provoked.
Honorary Uncle: He's Shantae's adopted uncle, and seems to know Shantae's mother from the past.
Shantae's sparring partner is a slow-witted knucklehead with a serious lack of reasoning skills. He's hardly awake until he springs into action...usually at the chance to be a hero...and begins twirling his bolo balls. As a fighter, Bolo is very efficient and skillful, as though these moments of competence are sustained by his regular state of mental hibernation.Bolo has eyes for Risky Boots and nearly anything else remotely female, although a brotherly comfort level keeps Shantae outside his level of vision. Bolo is commonly used as a punching bag or stool pigeon by Rotty, Sky and Shantae. Mimic often uses Bolo as an errand boy, which given his single track mind works fairly well.He is a resident of Water Town.
Promoted to Playable: One of the successful stretch goals for Half-Genie Hero has him, Sky and Rottytops be playable.
Sleeves Are for Wimps: Wears a shirt with torn-off sleeves, and starting in Pirate's Curse, he wears a short vest on top of it.
Smart People Wear Glasses: Giving him the X-Ray Specs in Pirate's Curse renews his self-esteem, allowing him to identify a fossil for you with rather exact detailing.
Magic Feather: The aforementioned X-Ray Specs. Downplayed in that he's actually nearsighted. Also quickly subverted, as after the moment of competence with the fossil he tackles an engineering project. The result is built upside-down, backwards, and inside-out.
Shantae's life-long friend and ally, Sky is a war bird trainer whose profitable egg hunts often span the known reaches of Sequin Land. Sky can't wait for Shantae to see more of the world and life's surprises, and seems to be in a hurry to grow up. Sky is a sort of desert rat, always nesting in out of the way places at length. For this reason, Shantae and Sky tend to have more unexpected reunions than planned visits. Even apart, their friendship is a strong one, and Sky's opinions hold equal value to Uncle Mimic's in Shantae's mind. Sky keeps a war bird named Wrench, and she is rarely seen without him.She is a resident of Oasis Town in the original game, and resides in Scuttle Town starting in Risky's Revenge.
Badass Cape: In sequels after Risky's Revenge, her hood now has a short cape.
Rotty is a free spirit... friendly, energetic, and headstrong. However, she is also extremely untrustworthy, crafty, and manipulative. She loves ruffling peoples feathers or guiding them down the wrong path. She's a tease and a shameless flirt on a near-criminal level, and her scruples know no boundaries. As a family member in a Zombie Clan, Rotty travels the land by caravan gaining worldly skills and threatening to eat peoples brains. She has two nasty brothers (Abner Cadaver and Poe) that seem capable of bringing out the worst in her whenever they're all together. Rotty is obsessed with Shantae and the challenge of corrupting her pure nature.Even among zombies, Rottytops and her brothers are considered bad news. Rottytops genuinely likes Shantae. Whether it's for her heroic stance or her brains is left to the player to decide.
Eat the Dog: When you first meet her in Risky's Revenge, she was planning to eat the pet dog she found in Tangled Forest before Shantae stops her.
Hair Decorations: Wears a yellow hairband. It's one of the clues as to the identity of her human soul.
Heel-Face Revolving Door: Or so she would like to think. For all her talk of a troublemaker and rabblerouser and for all her threats to eat people, she hasn't so much as harmed a fly during her entire screentime... unless you count thinking about eating a puppy (which she returns as soon as Shantae asks her to) or kidnapping Mimic (which she regrets almost immediately and runs off crying).
She's firmly settled into Face territory by the end of Pirate's Curse.
I Just Want to Have Friends: It's revealed in Pirate's Curse—both from one of her brothers, and from her human soul—that Rottytops is a lot happier around Shantae, even if she mostly shows it by being mischievous.
Chekhov M.I.A.: In the original game, Rottytops' brothers are mentioned as being out of town when Shantae comes to visit. They appear in person in the sequel.
Jerk with a Heart of Gold: He comes off as aloof and abrasive to others, but he still apologizes to Shantae for helping out Risky Boots when they meet again in Pirate's Curse. He also points out that Rottytops actually seems a lot happier when Shantae's around, which is one of the first clues for the half-genie that her erstwhile undead peer might genuinely see her as a friend.
The nefarious lady-pirate Risky Boots, Shantae's nemesis, is known throughout Sequin Land for her love of wealth, power, and all shiny things. Risky is an unchallenged and self-appointed 'queen of the Seven Seas', and will caution and toll anyone to think otherwise. Risky is a villain with the skills and luck usually reserved for the good guys. Capable, dominating, and deadly, Risky isn't afraid to claim what's not hers. She commands an endless army of Tinkerbats who follow her orders without question, building her weapons of war and scavenging the resources that make her schemes become reality.
Bond Villain Stupidity: Suffers from this occasionally. At one point in the first game, she actually manages to get Shantae Bound and Gagged at one point and completely at her mercy, but instead of just shooting her or cutting her head off, leaves Shantae alone (who a few seconds later easily escapes from the ropes). At another point, she manages to trick Shantae into falling through a Trap Door into a... battle with an unwieldy, inert giant robot that Shantae easily defeats instead of say, a furnace, gas chamber, spike pit, or any other trap that would been actually fatal. Heck, Risky could have easily won right then and there if she hadn't put a conveniently placed floating platform right under the place where Shantae lands when the floor under the platform has the ability to instantly kill her.
Brought Down to Normal: After the events of Risky's Revenge, she's lost all her gear that she "inherited" from Pirate Master, and can no longer defend herself as such. By the end of Pirate's Curse, however, she's been restored to her usual status and equipment.
Character Development: Over the course of the first game, Risky goes from considering Shantae beneath her to outright hating her by its end, and it's that hatred that motivates her in the second game...but ultimately backfires on her and forces her to come to Shantae for help. By the end of Pirate's Curse, even though they developed some odd form of friendship, Risky ultimately decides she loves being a pirate and won't give it up. However, her last scene with Shantae most definitely shows that most of their mutual animosity is gone, and perhaps they only remain enemies due to their stations.
Clothing Damage: In the first game after the boss battle, one of her pant legs is torn exposing her leg. Happens again after an implied torture session from the Pirate Master.
Compressed Hair: As shown in the first game, she has long hair but it's mostly kept under her hat. Granted, it's a big hat, but then she pulls the same trick with a bandana◊.
Creepy Souvenir: She took her captain's face and separated it to become part of her bra and pants seam like a trophy after he fell.
Red and Black and Evil All Over: In the first game due to limitations. The look returns as a backer exclusive outfit for her in Risky Mode in Half-Genie Hero called "Classic Risky Boots". It is a Palette Swap and a nod to the original game.
Vague Age: She variously refers to Shantae as a "kid", remembers Shantae's mother, and is at least old enough to have once served under the Pirate Master, yet she doesn't really look any older than the teenage Shantae.
Yellow Eyes of Sneakiness: Has yellow scleras on her in-game sprites as of Risky's Revenge. Oddly, this is not reflected in her dialogue portraits.
Tinkerbats are Risky's silent shadow army. Individually they are not very formidable in battle, and therefore tend to huddle in groups of 3 or more. They are intelligent and skillful, yet skittish and non-communicative. Their loyalty knows no bounds, and like drones serving a queen they act as an extension of Risky's will. Where Risky harvests her Tinkerbats is unknown.
Land, Sea, Sky: They mostly fight on land. In the Scuttle Town attack in first game some come by sea on boats; in Risky's Revenge they have scuba gear with harpoon guns. In the first game there are some flying with wing packs.
Meaningful Name: They are good at making things, hence the "tinker" in their name.
Pure Magic Being: She was borne of a magic lamp sucking all of Shantae's magic out. Even after her destruction, the planned bonus chapter for Half-Genie Hero has her reforming from collected wayward magic.
Secret A.I. Moves: Her rapid fire Mermaid Bubbles in the air. Downplayed with her version of Monkey Bullet and Elephant Stomp, which are the same as Shantae's moves, just with speed and agility that the player can't match.
Bad Boss: Zigzagged. While he shows anger on behalf of his defeated minions, he will show you no mercy if you dare betray him, and his revenge will not come lightly. Just ask Risky, who ended up in iron chains and roughed up pretty badly.
Berserk Button: Defeat is something he can deal with calmly and competently. However... an act of mutiny brings the devil out of him like nothing else.
Large And In Charge: He easily stands twice Shantae's height (when he isn't turning himself into a Kaiju), and he's the true master of the Tinkerbats and Cacklebats.
Made of Evil: He can at be at best described as a sentient, malformed skeleton held together by an oozing mass of dark magic.
Made of Iron: He has thousands and thousands of hit points in a game where none of the other bosses break five hundred. And even then he's just stunned; it takes the combined might of Shantae's power and Ammo Baron's siege cannons to finally bring him down once and for all. All this while he's barely at a fraction of his full power!
Wrong Genre Savvy: He's clever enough to take care of Risky as early as possible and not heeding a word she says, knowing full well the danger she poses to him if left unchecked. However, he fails to address the immediate threat of Shantae, who is daughter to one of the genies who physically defeated him before.
The Three Barons of Sequin Land
Introduced in Risky's Revenge. They are thieving bandits who pass themselves off as artifact collectors.
Big Eater: Both for plot purposes and during his boss fight.
Covert Pervert: In Pirate's Curse his only goal seems to be to find a beach with "young co-ed girls" "rubbing each other up with sunscreen" (paraphrased).
Death from Above: He will either warp above you in an attempt to crush you, or his children will do it en masse.
Squishy Wizard: While he has a lot of HP, he doesn't react well to damage and a single smack will make him flinch out of his attack animation.
Teleport Spam: Warps all over the place after each of his attacks.
Voluntary Shapeshifting: Takes on the form and fighting style of Uncle Mimic for his boss fight, in an attempt to dissuade Shantae. She doesn't hesitate in taking him down at all.
Mayor Scuttlebutt is the mayor of Scuttle Town, and is currently employing Shantae as its Guardian Genie.
Comfort Food: In Pirate's Curse, depending at certain points in the game, you can give certain foods you collect from defeating enemies to him at certain amounts and he pays you gems for them. He usually gives some background story of Scuttle Town or reason associated with the food.
Jerkass: At the end of the first game, he asked Shantae if he could pay half for her services as a Guardian Genie since she is only a half-genie. He may or may not have been joking.
Mayor Pain: While a reasonable enough official in the first game, after Risky successfully invades Scuttle Town at the start of Risky's Revenge, he fires Shantae from her job and later sells the town to the Ammo Baron rather than try and deal with his forces and Risky at the same time. Fortunately, Shantae's actions and her friends are able to convince him to take her back on and set things right at the end of the game. In Pirate's Curse he's unable to buy the town back from Ammo Baron, which would have been understandable IF he hadn't spent the between-game interim embezzling town funds to buy more chocolate.
Reasonable Authority Figure/Jerkass Has a Point: ...sort of in Risky's Revenge. He's not a terrible politician, just a terrible person. On that note, selling the town to the Ammo Baron is shown to be the lesser of two evils since the town's treasury is about to go bankrupt. This is promptly dropped in Pirate's Curse, where he admits to taking his candy budget out of the town's treasury.
Barracuda Joe is a soldier in Ammo Baron's army. He claims that he did a saucy dance in order to join the army. In contrast to Ammo Baron and some other members of his army, he is a decent fellow - he gives Shantae fair warning of the dangers in the tower, and apologizes when the prize she wins there is not that great in his eyes (the Magic Seal).His job is running Battle Tower. Barracuda Joe guards the tower, and will let any citizen in for training for a small fee. He keeps track of Shantae's record times an will give her the Forest Key upon her first completion.First introduced in Risky's Revenge.
Fandom Nod: His name is one to the ShantaeLet's Play by Brickroad, which called those invincible giant fish enemies in the Waterfall area Barracuda Joe after he kept getting bitten by them.
Nice Guy: Compared to the other soldiers in Ammo Baron's army.
Ammo Baron's ally who crafts expensive weapons out in Frostbite Island. Introduced in Shantae and the Pirate's Curse.
Gadgeteer Genius: Say what you will, but any engineer good enough for the Ammo Baron has to know his stuff.
Hoist by His Own Petard: Techno Baron hires Bolo to build a targeting module for Ammo Baron's cannons. Naturally, it malfunctions and causes the cannon to misfire and blast the Baron in his big smug face. At least Bolo looked smart with his glasses.
The Unfought: He doesn't actually fight Shantae, and their only moment of interaction in the game is when he hires her to deliver a part to Ammo Baron.
"Manly guy in the village of Lost Souls"
A big, brawny, deceased warrior who helps Shantae enter the Oubliette of Suffering.
Dumb Muscle: He's a big beefcake with below-average oratory skills (though he doesn't go into outright Hulk Speak).
Expy/Lawyer-Friendly Cameo: He's Karnov in all but name, which is never even revealed. His silhouetted figure resembles Karnov's, he describes events that are not unlike Karnov's gameplay, speaks in a vaguely Russian manner of broken English, and his Leitmotif is highly reminiscent of the Karnov level theme.