Characters / Iron Kingdoms

The Iron Kingdoms have a large number of heroes, here you can see tropes associated to them.

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Coleman Stryker

"There is no defeat so total that Stryker cannot snatch victory from it. He will personally pay any price to protect the Cygnaran people." — King Leto Raelthorne

Though Commander Stryker sees himself as just another soldier fighting for the crown and his young age may deceive some into believing he has not earned his rank compared to the aged generals leading the king's army, battlefield experience has made him wise beyond his years. He goes to great lengths to preserve the lives of his men.

A fine leader, a better soldier, and one of the most accomplished warcasters in the Iron Kingdoms, Coleman Stryker was born to be a hero of Cygnar and expects to die defending her.

  • Anti-Hero: Well-Intentioned Extremist to Type III, after killing Hierarch Voyle.
  • Authority Equals Asskicking: Like many Warcasters, he is an officer and an unstoppable warrior.
  • Bad Ass In Charge: Like above, he is a Commander of the King's army. Also, when he was promoted to Lord Commander his authority rivaled one of a general.
  • BFS: The Quicksilver, later the Quicksilver MKII, which gives him the reach ability because of how big it is.
  • Captain Patriotic: He is described in-universe as such : "Coleman in a word ? Patriot."
  • Four-Star Badass: In his second Epic incarnation he was promoted to a full-blown general.
  • Heroic B.S.O.D.: a brief one in "The Blood of Kings", after witnessing the monster that is Vinter Raelthorn IV in battle
  • Jack-of-All-Stats: The spell selection his prime version has. It led that version being considered a Skill Gate Character since although he was great for people trying to learn to the play the game, hence being included in Cygnar's starter box set, he wasn't very good due his Master of None prevent him from being good enough at anything to be effective in competive play.
  • Lightning Bruiser: His Epic Incarnation is VERY powerful, VERY hard too hurt and thanks to the Velocity spell, very fast when he needs to be.
  • Gameplay and Story Segregation: His Epic version's suit has a Fatal Flaw; it can give him a massive power boost but overlords. This was fixed in story but still in game for balance reasons.
  • Well-Intentioned Extremist: Years of war made him this. So much that he his former teacher, Nemo, gave him a What the Hell, Hero? speech.

Constance Blaize, Knight of the Prophet

  • Church Militant: She is a member of the Knights of the Prophet, a knightly order in service to the Church of Morrow.

Markus 'Siege' Brisbane

A highly professional soldier, Major Markus Brisbane is the most experience soldier amongst the Cygnarian warcasters. His leadership skills and determination allows him to triumph any challenge.

Voice by David Fennoy (Warmachine: Tactics).

  • Bald Black Leader Guy
  • Drop the Hammer: Havoc his battle hammer.
  • The Mentor: Markus was Kara Sloan's mentor during her tenure as a Journeyman warcaster. His no-nonsense personality shaped her future as a soldier.
  • Old Soldier: One of the veteran warcaster in the Cyrnaran Army.
  • Scary Black Man: If you are the enemy, then yes, you should run scared.
  • Sergeant Rock: He is tough, professional and will not coddle his pupils or soldiers, but he is not prone to cruelty. Siege just want to get the job done.

Allister Caine

Edward Dominic Darius

  • Power Armor: All warcasters have steam-powered magical armor, but Darius takes it up to eleven by wearing a full body suit that borders on Mini-Mecha, complete with Shoulder Cannon and a crane.

Victoria Haley

Victoria's twin sister was taken from her as a child by Cryxian raiders. After joining the Cygnar military, she found her sister again as a Cryxian war witch.

  • Artificial Limbs: She lost an arm, and it was replaced with a mechanical one. After her death, she restored her arm when the regained her body.
  • Back from the Dead: It's pretty hard to keep the Haley sisters dead. Victoria managed to pull it off on her own, though.
  • Blade on a Stick: Her weapon of choice is a spear.
  • Cain and Abel: The Abel to her sister Deneghra's Cain.
  • Me's a Crowd: Her third incarnation can summon different versions of herself from the past and the future.

Jeremiah Kraye

Sebastian Nemo

He is the driving force behind Cygnar's technological edge and is responsible for most of their lighting-based technology.

  • Cool Old Guy
  • Expy: His wild hair is reminiscent of Albert Einstein.
  • Gadgeteer Genius: His understanding of warjacks and technology is unmatched by anyone in Cygnar, and he is the pioneer of numerous innovations in warjack cortex and weapons technology.
  • What the Hell, Hero?: delivered one to Stryker, as mentioned above.

Kara Sloan

Dalin Sturgis

Mentor of Alison Jakes.

Allison Jakes

A character made for Warmachine Tactics, she was also introduced to the tabletop.

Major Elizabeth Maddox

Corporal Rourke

A soldier from the CRS, he is trained as a gun mage and brought Commander Sturgis and Lieutenant Jakes some higly sensitive information: the Khadorans were seeking an old Orgoth Relic.Voiced by: Gideon Emery.


Sorscha Kratikoff

A warcaster who first rose to the rank of kovnik in the Winter Guard, displaying her 'caster abilities later in life during a battle in which her superior was slain. She has since risen first to the rank of Kommander and then the Forward Kommander of the prestigious 5th Border Legion.
  • An Ice Person: Many of her spells, her weapon, and her first version's Feat involve freezing her enemies solid.
  • My Nayme Is: Her name is spelt as Sorscha with an extra S compared to the normal name Sorcha.
  • Sinister Scythe: A weapon named Frostfang, which can freeze enemies before Sorscha smashes them into pieces.
  • Star-Crossed Lovers: With Vlad. Time spent with him is the only time she is seen to thaw out, but their duties have a tendency to keep them apart.
  • You Killed My Father: Her father was among the Winter Guard killed in the Boarsgate Massacre by Orsus Zoktavir, THE BUTCHER OF KHARDOV! Notably she left the Butcher to die at the Battle of Fellig, and despite not regretting her choice has come to worry if the Butcher will someday respond to her quiet revenge.

Gurvaldt Irusk
The Supreme Kommandant of Khador, the leader of the Motherland's front-line armies credited with the conquest of Llael and the Thornwood.

  • Enemy Mine: Is the Khadoran side of the truce and agreement that, as of Colossals, has Cygnar and Khador working together to fight Cryx in the Thornwood.
  • Four-Star Badass: Irusk is the supreme field commander of the Khadoran army.
  • My Greatest Failure: When Empress Vanar accused him of not just failing at the first assault on Northguard but of 'wasting the lives of his soldiers' he was nearly driven to suicide.
  • The Strategist: Regarded as the Sun Tzu of the setting, to the point that his text on warfare is even studied by Cygnarans.

Zevanna Agha, the Old Witch of Khador

A figure out of legend long credited with guiding the fate of the Khards, even in the days of the Khardic Empire and the Orgoth Occupation. Nowadays accompanied by her chicken-legged Scrapjack and in counsel with the Vanars, she continues to guide the sons and daughters of Northern Immoren.

  • Appropriated Appellation: The name 'Zevanna Agha' was originally given to her by the northerners, which she adopted as her own name.
  • Cool Old Lady
  • Everybody Calls Him "Barkeep": She is usually just called the Old Witch.
  • Expy: With Khador in general being so obviously Russians In Immoren it should as no surprise that the Old Witch is Baba Yaga In Khador
  • Genius Loci: It's implied the Old Witch is the living will of Khard and Khador itself.
  • Genuine Human Hide: Her cloak is stitched together from the time-worn hides of countless kills.
  • Humanoid Abomination: The Old Witch might look like an old human woman, but her true nature is that of a keen-eyed and razor-taloned thing in a cave.
  • Never Mess with Granny
  • Older Than They Look: She looks like a crone of over 90 years of age, but she's older than civilisation itself.
  • Time Abyss: Nobody knows how old the Old Witch really is. According to historical records she was an advisor of Priest-King Khardovic, founder of Khard, and legends have her already waiting for Menoth when he arrived on Caen.
  • To Serve Man: In her early days, this creature (long before she became known as Zevanna Agha the Old Witch) preyed upon the ancestors of today's Khadorans.

Vladimir Tzepesci
Captain No-Peripheral-Vision himself

A warcaster made infamous for the Boarsgate Massacre, in which he killed both the Boarsgate militia who were trying to secede from Khador and the Winter Guard who tried to prevent him from killing surrendering militiamen. His expected punishment was forestalled by a pardon from Empress Ayn Vanar, effectively making him a weapon of the Empress against any who would stand against her rule, domestic or foreign. One of the greatest yet least stable weapons of the Motherland, to the point that gossip says that his superiors send him to increasingly dangerous battlefields in the hope that he will destroy himself alongside the Motherland's enemies.

  • And There Was Much Rejoicing: The general reaction to his supposed death. A lot of people felt like he had it coming and the High Kommand let out a collective sigh of relief to finally have him gone. It didn't last long.
  • An Axe to Grind: Named Lola, of all things. Rumor says that the axe is named after a love lost, which drives the Butcher to his infamous rage.
  • Atop a Mountain of Corpses: His epic model has him, literally, standing on a pile of dead troops. Some from his own side...
  • Attack! Attack! Attack!: His one and only strategy in battle, to the point where he sees anything that isn't causing harm to the enemy as cowardice. He charges his forces head long into the enemy and doesn't stop until they're dead or he is.
  • Ax-Crazy: He does not take prisoners, he just butchers entire towns.
  • Bad Boss: For the record, he killed 80 of his own men when they attempted to restrain him.
  • Beast of Battle: In his third incarnation, the Butcher is accompanied by two argus (aka two-headed wolves).
  • Blood Knight: More than a hundred men died at Boarsgate. He killed every single one, and he really hasn't stopped since.
  • The Butcher: Natch.
  • But for Me, It Was Tuesday: Zoktavir doesn't even remember the name of Luka Kratikoff, Sorscha's father, when she confronts him about his murder.
  • Disproportionate Retribution: He'll murder just about any man for anything he perceives as wrong
  • Draft Dodging: As a youth, his boss paid off the officials to keep Orsus' name off the conscription census, so he wouldn't have to serve in the Winter Guard.
  • The Dreaded: Very much. His own men are likely to be more scared of him than the enemy.
  • Everybody Calls Him "Barkeep": His real name is Orsus Zoktavir, though most people just call him 'The Butcher'.
  • The Fettered: Surprisingly so. The only thing keeping him in check is his promise to the Empress to obey orders.
  • General Ripper: He's violent and uncontrollable, so much so that he will always completely wipe all enemy opposition, including whole towns, regardless of whether or not they surrender, which has much of Khador brass concerned his massacres will make their enemies less willing to accept Khador's rule. Pretty much nobody likes him but the Empress likes him, which is also what kept him from getting executed.
  • I Call It "Vera": His axe is named Lola, after The Lost Lenore.
  • Large and in Charge: By far the largest human in the game. Standing 7'6 and and almost 4 feet wide, Zoktavir's model has to be put on a medium base, which is normally reserved to male Tharn, gatormen, trollkin, ogrun and light 'jacks/beasts.
  • Magic Knight: The Butcher is a warcaster and one of the strongest men in western Immoren.
  • Mighty Glacier: Orsus is a killing machine in all incarnations, possess the highest combination of Melee Attack and Power + Strength, is a durable as light warjack, and his spell lists are geared towards dealing damage, especially by aiding him in it. But he's always very slow.
  • One-Man Army: Every warcaster is capable of it on the table but he's the only one explicitly stated to be one in the story too. His third version goes into overdrive, offering nothing to his army and being a singular powerhouse.
  • Roaring Rampage of Revenge: After being wounded he was found and nursed back to health by a servant girl. After discovering how her lord had been abusing her, Orsus killed him and destroyed his estate. Sadly this didn't help at all as it simply left the girl with no home or job.
  • Stout Strength: The strongest human in Immoren, with a size to match.
  • The Friend Nobody Likes: Most of the Khador army hates him and only puts up with him because of the Empress wants him around. And with good reason, not only did he kill his own men when they tried to restrain him from killing that surrendering garrison, he wipes out entire settlements rather than accepting surrenders, something Khador does not want as it will make the people they conquer more opposed to their rule.
  • You Will Not Evade Me: His third form has a spell that reels anyone nearby into his melee range. Its name? Impending Doom...

Oleg Strakhov

Alexander Karchev

  • The Archmage: He was already the most powerful Khadoran warcaster before his integration into the warjack frame.
  • An Axe to Grind: Karchev wielded a runed greataxe during the Thornwood War, before he became quadripelagic.
  • Badass Grandpa: He's over a hundred years oldnote  and able to kick even more ass than he could as a young man due to his heavy warjack chassis.
  • Badass Mustache: Sported one by the time of the Thornwood War before he lost all of his limbs and became the Man in the Machine.
  • Cyborg: Ever since he lost all four limbs in the Thornwood War, Karchev has lived in a modified warjack chassis combined with life-sustaining machinery.
  • Man in the Machine: He is the Trope Namer via his special rule, "the man in the machine". Karchev was a Khadoran wizard who suffered grievous wounds during a battle, resulting in paralysis of all his limbs. He was hooked up to a life-support system that was installed into a chassis of a Warjack to allow him to continue serving the Motherland in battle.
  • Mechanically Unusual Class: In many ways Karchev resembles a warjack more than the standard warcaster. He is neither a warrior nor a warjack, but a mix of both. He gets damaged and repaired like a warjack (except his Body system, which is healed like a warrior). He treats water like a warrior would and can make warjack power attacks for free except for headbutts. Karchev generally behaves like a warjack himself, even hitting as hard as one.
  • Mercy Kill: When imprisoned inside the Cryxian necrofactorium in the Thornwood, Karchev asks Oleg Strakhov to kill him so the Cryxians can't turn him into a weapon against the Motherland, but Strakhov adamantly refuses until he can rescue Karchev.
  • Mighty Glacier: Karchev has the statline of a heavy warjack, which makes him extremely slow, durable and hard-hitting compared to other warcasters.
  • Mysterious Past: Information on Karchev’s childhood is scant, and it is unclear whether he was an orphan or whether records of his parentage were systematically eliminated.

Izak Harkevich

Aleksandra Zerkova

  • Evil Sorcerer: She's a high-ranking member of the Greylords Covenant and one of the more evil Khadoran characters.

Lord Rikard Kozlov, Viscount of Scarsgrad

  • An Axe to Grind: He carries a big axe.
  • Blue Blood: As his title assesses, he's the son of a Kossite nobleman and a Ruscar tribeswoman.
  • Child of Two Worlds: He has to juggle the responsibilities of being a noble and warcaster, while staying close to his tribe.

    Protectorate of Menoth 

Hierarch Severius

Death and destruction are not our purpose. We require only submission to the Creator. However, those who refuse to bow shall burn.

Current Leader of the Protectorate, and one of the oldest human characters in the setting. Scrutators are leaders of the Menite priesthood second only to the Hierarch. Which basically means they run the Protectorate.

Severius however, being that he was already an experienced Warcaster and missionary priest, turned away from the politics by taking up arms, marching across Immoren to convert the unbelievers. Into ash if he has to. His most ambitious project has been starting a Crusade to liberate Llael from Khador and making it a Protectorate nation.

So when the former Hierarch, Garrick Voyle, bit it in Caspia this guy was a shoe-in to take his place. And since then, well things haven't exactly gotten better, but they're not any worse. And at least Severius is willing to listen to reason and negotiate with others and not kill his own people if he can help it.

  • Asskicking Equals Authority: One of the reasons he became Hierarch.
    • The Harbinger also helped.
  • Badass Grandpa: Although he feels he's getting too old, so he's planning to make Kreoss the next Leader.
  • Badass in Charge/Four-Star Badass: Of a whole frigging country.
  • Badass Preacher: No seriously, before he became a Warcaster he was ambassador famous for this. He was banned from Khador after he walked out with over a thousand newly converted followers. It's telling that he's one of the few people in the Protectorate who would rather try to convert his enemies before he kills them.
  • Cool Old Guy
  • Glass Cannon: Grand Scrutator Severius (his 1st version) has an absolutely brutal spell list that can pump out solid damage to all types of targets, an excellent FOCUS of 8, and a feat that can completely crush the enemy in a single stroke (it completely denies the enemy warcaster their focus allotment for next turn). His primary weakness is that he's made of paper even by Protectorate standards, so he absolutely must be kept back.
  • Guile Hero: Beyond belief. His capture of Leryn is the best example of this. For reference this is the alchemical heart of Llael. The entire city is a fortress that not even the Orgoth could breach and Khador didn't even try. Severius walks up to the city gates and has it occupied in a day! How? He gives a speech! That's it!!
  • Killed Off for Real: Severius dies of old age between the end of Mark II and the beginning of Mark III, marking the first time a playable character has died (for real) after Privateer Press rescinded their Plot Armor between the two editions.
  • Persona Non Grata: As mentioned before, he's not welcome in Khador.
  • Reasonable Authority Figure: Unlike most Protectorate leader he's willing to work with the other factions. He's definitely a step up from Voyle.
  • Only Sane Man: Feels this way at times.
  • Squishy Wizard: Severius is the squishiest Protectorate warcaster, mostly due to the fact that he's 83.
  • Weak, but Skilled: Much like the Harbinger below.
  • You Are in Command Now: How he became Hierarch, normally it takes a few years to find a new one and all of the Visgoths to agree on him/her. In this case, however, the Harbinger basically made him because she said so.

Intercessor Mikael Kreoss

"If you didn't believe in the Creator before, you will today"

  • Anti-Magic: Prime Kreoss; Not only can he get rid of your spells, but can severely hamper your ability to cast more.
    • Kreoss 3's feat will instantly end all enemy upkeeps in his control area and then lets him cast all of his own upkeeps for free. Doesn't impair the enemy's spellcasting the following turn, but it does mean they'll be wasting additional Focus/Fury to re-cast those lost spells.
  • Authority Equals Asskicking
  • Cool Mask
  • Epic Flail: His weapon as High Exemplar, Spellbreaker. Before he upgraded to...
  • The Fettered: Despite being an Exemplar (normally Lawful Neutral Knight Templars) he is genuinely one of the Protectorate's most heroic characters because of this. Which says a lot about the rest of the Protectorate.
  • Foil: In-universe, he is often compared to his Number Two within his order, High Exemplar Sarvan Gravus. While Kreoss is admired for his dignity and defence of the faithful, Gravus is respected by the people for his merciless pragmatism and unwavering adherence to the Exemplar code.
  • Four-Star Badass: After his promotion to Intercessor, Kreoss becomes the supreme commander of the Protectorate's armed forces.
  • Hero-Worshipper: Back when he was a child he use to dream of becoming a Paladin, seeing how the quote about Dartan (see below) comes form Kreoss, its safe to say he still has great respected for the Order.
  • Jack-of-All-Stats: The Protectorate's version anyway. Doesn't have the same all round stats as Stryker, but doesn't quite fall to Master of None by actually having a lot of useful spells in one place and a really nasty feat. His Epic version is more of a Mighty Glacier while his third incarnation is a particularly tough Lightning Bruiser, as that one he's a cavalry model.
  • Kill It with Fire: The Protectorate as a whole has a fondness for this trope, so as the faction's poster boy it shouldn't be surprising.
  • You Are in Command Now: He's now currently head of the entire Protectorate force after Hierarch Severius gave him the rank of Intercessor.

The High Reclaimer / Testament of Menoth

"The language of Urcaen is unknown to all men but one, for he has seen the face of the Creator and lived. How can any hope to stand against him?"

The Leader of a sect of Menite priests known as the Reclaimers, whose job it is to help usher the soles of the dead to Urcaen. Nothing much is known about the guy because all Reclaimers take a vow of silence which is preserved by bolting an iron mask to their faces!

Then one day he decided to wonder off into the desert for no reason, and somehow managed cross into the afterlife where he beat up a crap-ton of ghosts then come back, alive, with the Omegus; an ancient stone tablet containing words of wisdom written by God!

Ever since then he's become known as the Testament of Menoth a walking embodiment of life and death. So much so that, whenever he feels like it, he can temporarily bring people back from the dead, or step inside the Urcaen for a few minutes to have some tea.

  • Bald of Evil / Bald of Awesome
  • Kill It with Fire: The High Reclaimer anyway. Testament has more of a dust motif.
  • Malevolent Masked Man: He may not actually be evil, but for the enemy? A guy dressed in black able to bring people back to life and becoming stronger for every one that dies? Freaking terrifying.
  • Name Amnesia: He gave up his name upon joining the Reclaimant Order, and is only identified by his title.
  • The Necromancer: A non-evil version of this. He's able to bring people back to life and as people not zombies like the other Necromancers. He can also kill one of his own troops to power up all of his jacks for a lot more than you spent to do it.
  • Soul Power: Without a doubt. This is the guy most people think about when they here the words Soul Tokens (unless their first faction was Cryx, of course).
  • The Speechless: Like all Reclaimers, the last words spoken by him was a vow of silence, pronounced upon his induction into the Reclaimant Order.
  • To Hell and Back: The High Reclaimer journeyed into Urcaen, fought off a swarm of the damned, recovered the Omegus tablet from a temple of Menoth in the City of Man and made his way back to Caen where he became known as the Testament of Menoth.

Feora, Priestess and Protector of the Flame

The Harbinger of Menoth

"I am the Harbringer of Menoth, His vessel on Caen. Through me the Creator speaks, and He has much to say."

  • Action Girl: Played with, her combat stats are insanely poor as she's an untrained teenage girl. However she has the highest focus in the game and her weapon autohits.
  • Anti-Magic: Her Purification spell.
  • Being Evil Sucks: She's a kind-hearted girl but her boss is a Jerk Ass God.
  • Better to Die than Be Killed: She let Vladimir Tzepesci stab her so as not to allow Lich Lord Asphyxious to kill her and gain access to the millions of souls from Menoth in Urcaen.
  • Blindfolded Vision
  • Glass Cannon: Has the highest focus in the game and a very strong spell list, but she dies just easily as you'd expect a teenage girl to.
  • Little Miss Badass: She was fifteen when she was discovered by the scrutators. She is for all intent and purpose the angel of Menoth, and as such wields tremendous divine powers.
  • Mouth of Sauron: It's implied she's the voice of Menoth on Caen.
  • Power Floats: Sadly, said power cannot quite steer - the Harbinger has to be guided around the battlefield by a group of men who keep her tethered with sanctified chains.
  • Taking the Bullet: When Hierarch Voyle prepares to execute Dartan Vilmon after he defied him, the Harbinger interposed herself to save Vilmon.
  • Weak, but Skilled: Her base stats are pretty terrible, but she has the highest focus in the game and a lot of interesting spells and abilities to make up for it.

High Executioner Servath Reznik

Amon Ad-Raza

Vice Scrutator Vindictus

Anson Durst

Anson Durst is the rock on which the enemies of the Protectorate break, a bulwark to the faithful who weathers tides of violence to keep innocent Menites safe. He earned his epithet fighting alongside the theocracy’s defenders to repel wave after wave of invading soldiers. Countless times he used his powers and a steel wall of warjacks to prevent harm to his men. Fuelled by faith and his devotion to the code of the Order of the Wall, Anson Durst is all but undefeatable when committed to the defense of his people.

Malekus, the Burning Truth

  • Ax-Crazy: Sufficient to say, Malekus has a rather unhealthy passion with burning non-Menites (and Menites as well, to a slightly lesser degree) to death.
  • Orphanage of Fear: Malekus spent his youth in a Morrowan orphanage where he was subjected to hard labour and unspeakable abuses by the headmaster. Once he heard the word of a Menite preacher, he burnt the orphanage down and came to the Protectorate.

High Paladin Dartan Vilmon

"With a few men like Dartan Vilmon, the walls of Sul would never have been breached. It was foolish of us to allow their order to languish."

Not a Warcaster, but an important character in the Protectorate regardless. Dartan is the leader of the Paladins of the Order of the Wall. A order who trace their roots back to ancient times where they would protect the early cities of man against the harsh wilderness. They are also the only thing keeping the Protectorate from being comprised entirely of assholes.

See, unlike the standard 'Kill the Heretic' (Read everyone not us) doctrine of the Protectorate military, the Order of the Wall priorities defending the helpless and sparing the innocent and acting like... well Paladins. Which naturally irks the Protectorate leadership like no tomorrow who have been trying to quietly sweep the order under the rug where they won't disturb their latest act of genocide.

They was until this guy came along. He was chosen to be the Harbinger's personal bodyguard, and after proving himself by Skull-humping a ton of Cryx thralls, was promoted to High Paladin. His feats of Badassary and being one of the only decent people in the Protectorate has inspired a flock of new recruits to join the paladins giving life to the once flagging order.

In short he's basically Superman, but with a sword and no crazy powers and just as impossible to kill.


Lord Toruk

The oldest, biggest, and most powerful of the dragons. In the past, he mostly wreaked random destruction, but at one point, he decided to try and create a brood dragons as servants in his image, creating them by dividing his anthanc, while of course keeping the largest chunk for himself. Unfortunately for him, his brood proved to be exactly like him, right down to an unwillingness to take orders, and turned on him. Toruk managed to kill a number of them and retake their pieces of his athanc, but some escaped. When he found some his children again, they had collectively grown large enough to fight him to a standstill, so to aid in tracking and killing them, he decided he needed an army. His first target was Cryx, which his subjected and made the inhabitants into his thralls and worshipers. He had them gather more and more Black Magic secrets, many from the Orgoth after they were repelled, and building up an undead army while the wars on the mainland rage. He has sets his sights on bringing the entire mainland under his heel in order to aid in killing his children.

  • Archnemesis Dad: Toruk's brood proved to be exactly like him, right down to an unwillingness to take orders. They turned on him just after they were born, and he has been seeking to consume them since then.
  • Attack of the 50-Foot Whatever: More like "Attack of the 500 foot whatever."
  • Breath Weapon: Breaths fire, he is a dragon after all.
  • The Chess Master: He claims that nearly everything that happens is part of his long term plan. While he is at least good at being patient, some of his cunning may be exaggerated since he certainly wouldn't want anybody to think he's not as omniscient as he claims.
  • The Corrupter: An expert in this, his presence on Cryx means anybody there is Always Chaotic Evil.
  • Devil in Plain Sight: Everybody is aware of his presence, but he plays Orcus on His Throne so much that him actually leading an attack himself doesn't seem likely, while trying to attack him is likely suicidal.
  • Diabolus ex Nihilo: Nobody but he knows where he came from and he has no stated origin, though some in universe speculate he was spawned by the Devourer Wurm.
  • Eldritch Abomination: Giant dragon whose mere presence corrupts the land around him and turns anybody near him into his slave.
  • Giant Flyer: Lord Toruk's toenails alone are larger than an iron lich.
  • A God Am I: And he isn't exaggerating, he is a god in terms of power, and even other religions have difficulty denying it.
  • God-Emperor: Has an entire religion centered around him.
  • Godzilla Threshold: The sole time Toruk took to wing personally was when an Orgoth fleet threatened Cryx, sending the entire fleet into the depths.
  • Greater-Scope Villain: Although he is THE most powerful villain in the setting, Toruk himself is rather detached from the plot of the game: he pays so little attention to the affairs of the world, including Cryx, whose most of the governance and schemes are made by Toruk's lich lord minions.
  • Horrifying the Horror: The rest of the dragons are horrifying creatures that threaten entire kingdoms and take entire armies. But even they are terrified of their father, and have a pact to put aside their differences and ally against him if he ever takes any action.
  • It's All About Me: Everything he does and every atrocity his servants carry out is aimed at benefiting him first and foremost. Anybody else gaining from it is only because it may suit his needs.
  • Know When TO Fold Em: Despite his Physical God status, he knows when it's time to bail on a fight. He did it in the past when attacked by all his offsping, and does it again in Wrath of the Dragonfather.
  • Large and in Charge: Even the Colossals are puny next to him.
  • The Necromancer: Started his entire empire with it and taught his warcasters to use it.
  • Offing Ones Offspring: His goal is to consume all of his sons and regain his lost power.
  • Orcus on His Throne: As he doesn't want to attract his children's attention, he mostly sits around without taking any action himself, leaving the actual running of matters of Cryx and the invasion of the mainland to his Lich Lords. One of the few other times he'll does something is an Enemy Civil War breaks out in his ranks and he considers the combatants too valuable to lose. Averted in Wrath of the Dragonfather, where he kills and consumes a dragon in a two-on-one battle, then proceeds to take on every other dragon in existence (except Everblight). And he nearly won, too.
  • Physical God
  • Time Abyss: He claims to be as old as Caen itself.
  • The Unfettered: Short of risking his own life, their is no line he won't cross

Lich Lord Asphyxious the Hellbringer

Once a druid of the Circle Orboros, who swore his service to Toruk at the dawn of the Nightmare Empire. One of Cryx's most enthusiastic commanders, capable of any act, no matter how vicious.

  • BFS: His third incarnation wields a huge one called Daimonion.
  • Blade on a Stick: What he used as a weapon in his first two incarnations.
  • The Chessmaster: Even prophecy can't keep up with him.
  • Evil Mentor: To Deneghra.
  • Jack-of-All-Stats: His spell list is always pretty flexible, allowing him to use his magic to either do damage or debuff enemies, and let him move around more quickly, and while not a dedicated combat monster, he's no slouch in melee.
  • The Starscream: Cheerfully contrived the death of Lich Lord Daeamortus, and then forged his soul into a weapon and took his rank.
  • The Unfettered: Flung himself into a volcano to prove his willingness to serve Toruk, and has absolutely no depth to which he will not sink to attain power for himself, Toruk or both.

Wraith Witch Deneghra

Seized as a child, Victoria Haley's sister was forged into a weapon by Asphyxious. She served as his right-hand witch and a potent caster in her own right, and still serves in this role even after her sister hijacked her Slayer helljack and used it to kill her, forcing Asphyxious to have her put back together.

  • Back from the Dead: After she was killed by his sister, Asphyxious raised her as undead.
  • Bare Your Midriff: Bares her midriff at all times. Even when there's stitching across it.
  • Cain and Abel: A very solid Cain to Victoria's Abel.
  • Casting a Shadow: Gains phenomenal shadow powers after dying and being reborn.
  • Dark Is Evil: She really, really is.
  • The Dragon: To Asphyxious, to point where there are hints her loyalty is to him and not Toruk
  • Evil Counterpart: Has a number of mechanical counterpoints to her sister, such as feats that spread penalties across the enemy lines and the same Focus stat.
  • From Nobody to Nightmare: Small child + training by Asphyxious = Cryxian war witch.
  • Hoist By Her Own Petard: Was ripped in half by her own Slayer when her sister hijacked it.


A charismatic Iosan noble who plunged deep into darkness to struggle against the low birth rate and creeping soullessness that pointed at doom for his people. After his actions kicked off a Civil War, he was forced to transform himself into an eldritch and join the Nightmare Empire.

  • Cursed with Awesome: Nyssor marked him as an abomination; this has given him exactly no negative rules on his statblock.
  • Evil Is Deathly Cold: Wields a frozen blade taken from the god Nyssor.
  • Evil Uncle: His great-nephew Lord Arcanist Ossyan Vyre, who is a Retribution warcaster, see Goreshade as one.
  • Hazy Feel Turn: Goreshade eventually leaves Cryx and comes back to Ios to serve the Retribution, becoming known as Lord Ghyrrshyld the Forgiven. And though Cryx is clearly one of the most evil factions in the setting, the Retribution isn't much better. The thoroughly evil undead elven vampire can proceed to rejoin his only slightly less evil cousins in destroying all human spellcasters, and with them human civilization.
  • Meaningful Rename: He was born Ghyrrshyld Vyre, takes the name Goreshade after becoming an eldritch, and assumes his real name again after Scyrah purifies him and returns him to life.
  • Names to Run Away from Really Fast: While this is a standard trope for members of Cryx, Goreshade also has his title of "the Bastard". Which alos tells you about how nice of a guy he is.
  • Power of the Void: Has tapped rather unpleasant powers during his descent into madness.
  • Tested on Humans: During his time as leader of House Vyre, Ghyrrshyld conducted numerous horrifying experiments on soulless children, which eventually freaked the other Iosans to rebel against him.
  • Well-Intentioned Extremist: He will save the souls of his people even if he has to destroy the world, kill the gods, experiment on innocents, and fight for the Nightmare Empire of Cryx.

Skarre, Queen of the Broken Coast

A Satyxis pirate with great mastery over their blood magic.

  • Blood Magic: The name of her first feat. She has a lot of stuff that ties into that theme.
  • Chainmail Bikini: Her breastplate covers very little besides that.
  • Cleavage Window
  • Have a Gay Old Time: Let us be clear: "Great Rack" refers to the horns on her head.
  • Pirate Girl: A very, very dark version.
  • Simple, yet Awesome: Skarre is the Cryxian equivalent of a brick to the face. She's simple, but nobody can argue that she's ineffective, and she's hard as all hell to stop. Everything about her is about beating the enemy into a pulp, and she does it exceptionally well. The downside to playing her is that she has fewer tricks than most other Cryx warcasters.
  • Winds of Destiny, Change: Her second feat, which plays destiny like a harp for a little while.

Lich Lord Terminus

A meticulous strategist and/or rampaging killing machine, depending on when you find him.

  • Authority Equals Asskicking
  • BFS: The Doomslayer
  • Breath Weapon: Acid spray.
  • Genius Bruiser: Armour on par with a helljack. A blade that hits as hard as a Seether. And a brilliant strategic mind.
  • Giant Flyer: He's not just as tough as a helljack, he's the size of one, and is outfitted with massive wings due to blight-induced mutation.
  • Mighty Glacier: His size, power, and durability come at the cost of speed, though his flight means he at least ignores terrain if he doesn't land on something like a tree.
  • Why Won't You Die?: One of his abilities uses the zombies under his command to heal him by sacrificing them. Normally not a problem. Except Terminus can resurrect the slain zombies at the start of his next turn.

Lich Lord Venethrax

  • The Dragonslayer: He's Cryx's master of draconic lore, and he's supremely well-suited to root out and destroy Toruk's progeny.
  • Skull for a Head: His skull is the only part remaining of his human body.

Witch Coven of Garlghast

  • Mechanically Unusual Class: One (or rather, three) of the weirdest warcasters in any faction. The Witch Coven is nearly completely unique and has no equivalent in any other army, which makes them exceptionally fun to play but also very hard to learn.
  • Sibling Team

Master Necrotech Mortenebra

  • Spider Limbs: Her iron lich frame has quite a few legs that vaguely resemble a spider's.
  • Wrench Wench: She is a former Cyrissist, and Cryxian necrotechs look upon her with almost religious adoration as a paragon of their craft.

Lord Exhumator Scaverous

Bane Witch Agathia

  • The Starscream: In life, Agathia was a servant of Lich Lord Daeamortus until she betrayed him and was imprisoned in a tower as punishment.

Bane Lord Tartarus

  • Artifact of Doom: Within The Kalmieri Grimmr is a strange passage regarding Rathrok, shown gifted to Horfar Grimmr by a crone resembling the witch Zevanna Agha. One theory is that Rathrok was not a gift but a curse. The axe emboldened Horfar Grimmr to attack Golivant and so brought about the fall of the Molgur.
  • An Axe to Grind: In life, he wielded Rathrok. Currently, he wields another axe named Rivener.
  • Cruel and Unusual Death: After being captured, Grimmr was put on a wrack designed to torture him for days before killing him.
  • Defiant to the End: Even when wracked, Grimmr remains defiant, spitting curses upon curses on his hated enemy Golivant.
  • Fate Worse Than Death: After his death, Grimmr's soul languished in the Void between Caen and Urcaen until Lich Lord Tenebrous recovered him and made him a general of Cryx.

Gerlak Slaughterborn

    Retribution of Scyrah 

In General

  • Anti-Magic: A specialty of the faction.
  • Dying Race
  • Fantastic Racism: Iosans in general tend to be extremely xenophobic, while members of the Retribution are even more so. They especially hate the skorne, their ancient enemies, and human magic users, for the timing of the Rivening just so happened to nearly coincide with the time Thamar made her deal with the infernals to give humanity the Gift of sorcery.
  • Mage Killer: The Retribution started as a splinter sect which believed that in order to save their gods and their race, they had to kill all the humans who could use magic. The faction has since grown into a full military force but they still employ many mage hunters.
  • Our Elves Are Better: Subverted. While they live longer, are more magically gifted than humans on average, and tend toward fewer elite units, they are on the darker side of grey. Oh, and they have beards.
  • Well-Intentioned Extremist: They want to save their gods and their race from extinction. To do so, they are ready and willing to destroy any human arcanist they come across.

Garryth, Blade of the Retribution

Ravyn, the Eternal Light

  • The Dreaded: Was such an effective military leader that enemy armies numbering a few hundred aware of her reputation would surrender when the realized who they were fighting. She had ten knights.
  • Mix-and-Match Weapon: Her signature weapon, Hellbore, is a mix of gun, staff, and polearm.
  • Skunk Stripe: One right above her eyes
  • The Paragon: To both Ios and later the Retribution.
  • The Paragon Always Rebels: Was one of the most respected warriors of the elf nation of Ios, which was why it was shocking when she joined an extremist organization like the Retribution.

Kaelyssa, the Night's Whisper

Adeptis Rahn

Dawnlord Vyros

  • Authority Equals Asskicking: He starts as the leader of the Dawnguard (the military arm of one of the five Great Houses) and eventually becomes the leader of the whole Retribution military.
  • Bald of Awesome
  • BFS: His original incarnation wields a huge hooked sword. Some of his troops (the Dawnguard Sentinels) also use them.
  • Gun Blade: His Epic incarnation wields a double-barreled version. Some of his troops (the Dawnguard Invictors) also use them.
  • Eyepatch of Power
  • Familiar: His falcon, Jyren, which gives him a Top-Down View of the battlefield.
  • Manipulative Bastard: Tries to turn everything to his advantage.

Lord Arcanist Ossyan

Issyria, Sibyl of the Dawn

Thyron Ellowuyr, Sword of Truth

Magister Helynna Vahr

Eiryss, Mage Hunter Commander

  • Bald Women: Her third incarnation revealed that she is bald beneath her hood.
  • Bare Your Midriff: All the time, becoming more and more prominent as the story continues.
  • Bow and Sword, in Accord: Wields a crossbow and a saber. The Mage Hunter Strike Force troopers follow her lead and use similar weapons.
  • Mage Killer: As a mage hunter, she's trained to be this.
  • The Mole: As a mercenary she would hire herself out to human commanders but then feed information about said commanders back to the Retribution. She is currently no longer a mercenary and works for the Retribution full time.

Narn, Mage Hunter of Ios

  • Bald of Evil
  • Bow and Sword, in Accord: He uses a crossbow and a pair of sabers. Unlike Eiryss who uses her crossbow most of the time, he favors using his swords more often.
  • Mage Killer: One of the best.
  • Ninja: In all but name.
  • Renowned Selective Mentor: He was Eiryss' teacher and is known among the Retribution as one of the best (if not THE best) non-warcaster mage hunters. Many young mage hunters come to him for training but he doesn't like training them.

    Convergence of Cyriss 

Aurora, Numen of Aerogenesis

Axis, Harmonic Enforcer

Iron Mother Directrix

Father Lucant, Divinity Architect

Forge Master Syntherion


Madrak Ironhide, Chieftain of Thornwood and the World Ender

"Our enemies are countless and our friends few. We must unite as one people or face extinction."

The unfortunate chieftain of the trollbloods, leading his people to establish a place for themselves. Is now more infamously known as the World Ender, named and thanks to his cursed axe, Rathrok, the World Ender, which he wielded to save his people. The axe drives him more violent by the day and has another unfortunate side effect of killing one of his men everytime Madrak takes a hit, even if it is non-lethal. And despite his best efforts it refused to leave, until recently.

  • An Ax To Grind
  • Badass in Charge: Trolls wouldn't stand for anything else.
  • Blade on a Stick: In his third incarnation, Madrak wields a spear after having lost Rathrok.
  • Doom Magnet: THANKS RATHROK
  • Frontline General: As the chief of the united kriels, he leads from the front and engage in battles, although he's been missing as of late.
  • Heroic Albino: He is an albino trollkin who is only trying to assure his people's survival in the face of hardship.
  • He Who Fights Monsters: More and more he is losing his softer, peacekeeping side.
  • Informed Ability: Trollkin hold a unique advantage on sorcerers compared to other races because all sorcerers are born albino and receive their training early. Oddly enough, Madrak has the lowest FURY score in the faction and has the least amount of spells in disposal.
  • Javelin Thrower: Madrak switches to using javelins after being freed from his cursed axe Rathrok.
  • Pintsized Powerhouse: As a trollkin he is still bigger than most man, but due to being an albino sorcerer breed, he's still smaller than most of his peers
  • Screw This, I'm Outta Here!: As of Mk.III, Madrak and his followers have left the Iron Kingdoms behind to settle in the Alchiere Subcontinent, south of the Protectorate of Menoth.
  • Tragic Hero: Doing everything he can to protect his people while potentially damning himself. Now the very people he's trying to protect are getting killed by his own weapon's curse, and slowly becoming a warmonger that he opposed to becoming.

Hoarluk Doomshaper

"Once one realises that all truth and wisdom lie in the blood, spilling it becomes another ritual"

  • Ax-Crazy: He is the main defender of aggressive relationships with the humans.
  • Badass Grandpa: Old, ornery, and can take a punch from Mulg.
  • Determinator: Survived a hit from Mulg, cut his hand and grew it instantly back as part of a ceremony and got tortured and thrown in prison.
  • Badass in Distress: Got captured by a Cygnar patrol. It wasn't pretty for them.
  • Fantastic Racism: Suffice to say, Doomshaper loathes humans.
  • Hair-Trigger Temper:
  • Jerk Ass:
  • Offstage Villainy: Drags out an empty train car for wounded Cygnarian soldiers to everyone's horror.
  • Pet the Dog: He has his moments. For example, after a discussion with Grissel which led her to split from him he cursed her as oath breaker. She lead her army into a slaughter at the hands of the Legion, but after escaping she found him and he helped her rescue the survivors. After the battle, he pardoned her and told her to not feel guilty for the deaths of her warriors.

Grissel Bloodsong, Marshal of the Kriels

"There is beauty and terror alike in that voice of hers, and she can use it to turn the tides of war."

Borka Kegslayer

"Enemies and full kegs are the same to me. They exist to be killed - faster the better"

  • An Arm and a Leg: He lost the first and almost lost the second in a duel with Kormac. Good thing he can heal
  • Bears are Bad News: His epic incarnation rides one he rescued when it was a cub.
  • Boisterous Bruiser: And how!
  • Booze-Based Buff: He gets harder to kill and gain more fury points when his keg carrier tops him off.
  • Drunken Master: While no master of martial art, his defensive capability and FURY gets a boost while drinking from his keg.
  • Obfuscating Stupidity: He seems very foolish, but he is perceptive enough to refrain himself from breaking Madrak's arm in an arm wrestling competition so that he wouldn't lose face and offer drinks between Madrak and Doomshaper to prevent the rift from them from tearing.
  • Really Gets Around: In fact thinks its his duty to have as many bastards as possible.
  • Sleeves Are for Wimps: Khadoran winter? Bah, a fur lined vest is more than enough.
  • Sexy Priest: By troll standards anyway.
  • Testosterone Poisoning: Parties hard, wear a pimpin' fur coat, has a pronounced codpiece with two bombs attached? Yeah...

Grim Angus

"There is nothing to killing. It is a natural as drawing breath. The challenge lies in the hunt."

Calandra Truthsayer, Oracle of Glimmerwood

""Future is never set, even when carved in stone.""

Captain Gunnbjorn

""May Dhunia have mercy on our enemies, for I will not.""

  • BFG: Chris Walton came up with a design out of a desire for a troll to have a big gun.
  • Defector from Decadence: to which degree can it be considered decadence is debatable, but he left the Cygnaran army after being ordered to relocate a kriel.
  • Deployable Cover: Arguably his best ability.
  • A Father to His Men: His old trencher subordinates still think of him fondly.
  • Improbable Cover: His feat and spell does this.
  • Nice Hat: He wears his kepi very well.
  • Splash Damage: Offers this a plenty.

Jarl Skuld, Devil of Thornwood

""They can have this wood, as their grave.""

  • Eyepatch of Power: His eye failed to regenerate after an encounter with Cryxian forces.
  • Folk Hero: Originally deconstructed (see Just Like Robin Hood) since his reputation was cleaner than he was. Eventually reconstructed once things went bad and he found himself starting to live up to the hype.
  • Guns Akimbo:
  • The Gunslinger:
  • The Highwayman: He's even standing in the iconic pose from Rob Roy.
  • Improbable Aiming Skills:
  • Just Like Robin Hood: Originally averted. Skuld preferred non-violent robberies, but he was always willing to kill if it came down to it, and would rob his own people just as readily as anyone else. However, after the war between Cygnar and Khador turned the Thornwood into a battle-scarred hell crawling with Skorne, Tharn, and Cryx troops, Jarl found he couldn't abandon his people to them all and ended up becoming an Unlikely Hero to the holdouts and refugees.
  • Red Baron: "The Devil of the Thornwood," earned when he was just a bandit.
  • Smoke Out: The In variant, allowing for very stealthy and well coordinated assault.

Ragnor Skysplitter, the Runemaster

Ragnor Skysplitter has long secluded himself amid the peaks and valleys of the Wyrmwall Mountains, surrounding himself by the stillness of towering geological wonders to commune with earth and stone. In combat, Ragnor’s calm and measured demeanor often gives way to fierce determination, particularly when sacred sites or lands long held by the kriels are threatened with destruction. Wide sweeps of his massive rune-covered hammer unleash tremors of explosive force on contact with foes, harnessing the power of the earth itself to hurl their broken bodies to the ground.

  • Drop the Hammer: His weapon of choice is a stone hammer covered in runes.
  • The Hermit: He lived in a cave with the only company of a small group of full blooded trolls, tending the nearby krielstones.

    Circle Orboros 

Baldur the Stonesoul

"Baldur is the Rock of Orboros. Let our enemies crash against his strength like the waters of the tide."
"The Devourer’s blessings come at a price terrible; one day the power that sustains him will consume him."

Bradigus Thorle the Runecarver

"His eyes behold the raw power of Caen. His hands shape for us the tools to wield it."

  • Dishing Out Dirt: Has main attack is magically throwing rocks at people
  • Golem: Like Baldur, he favors Wolds as warbeasts
  • When All You Have Is a Hammer...: Even more specialised than the other construct warlock (Baldur), Thorle can only control wolds, not living warbeasts. His theme list takes this even further - to get to tier 4, the only living model allowed at all in the list is Thorle himself. He doesn't help infantry at all, but when he was released he made several underused Circle models suddenly very popular, and his theme list is so good few people play him outside it.

Cassius the Oathkeeper & Wurmwood, Tree of Fate

"I seal the Oath with my blood, my life. I am nothing before Orboros."

  • Baleful Polymorph: Cassius weapon turns killed enemies into trees
  • Mouth of Sauron: The Oathkeepers are the speakers for the Wurmwood.
  • Stealth Hi/Bye: A rare example of a tree(!) doing this. As seen his conversation with Bradigus Thorle.

Grayle the Farstrider

"Men follow courage, not treachery."

Most druids awaken to their powers during childhood, but Grayle is something of a late bloomer. He served with the Wolves of Orboros before his wilding happened.

Kaya the Moonhunter

"She is bold, courageous, and utterly committed to Orboros. Kaya’s spirit is untamed and embodies what is best among us."
"Despite all attempts to shelter and control her, this one’s destiny blazes with the power of the unconquered sun."

  • Bare Your Midriff: Kaya's midriff is consistently exposed in all of her incarnations.
  • Declining Promotion: She declined a promotion to potent when offered, not wishing for more responsibility and scheming, and knowing that doing so will further Morvahna's agenda.

Kromac, Champion of the Wurm

"He stepped from the battle, washed head to toe with gore. As Kromac passed, I saw the Lord of the Feast bow to him as a servant would to his master."

He is tuath king of the Tharn. Not a druid like the rest of the Circle warlocks, but he experienced the wilding like them, which is unique among the Tharn. His mentor was Krueger, and they often work together.

  • Blood Knight
  • Dual Wielding: His first incarnation wields two axes until he discards them in favour of Rathrok.
  • Hulking Out: Can enter Beast Form, were he is really strong but loses his spells. Beast form is something every Tharn can use.
  • My Nayme Is: His name is spelt Kromac instead of Cormac.

Krueger the Stormlord

"To understand Krueger you must think of him not as a man but as a force of nature. He is the raging hurricane, the wild tornado obliterating anything in its path and leaving others to pick up the pieces."
"With knowledge and power illimitable, it is inexcusable that this order remains content to stand idly as the world crumbles."

  • Ax-Crazy
  • Deal with the Devil: Has struck a deal with Blighterghast, one of the most powerful dragons, to make the dragon alliance hunt Everblight.
  • Flight: In fluff, he is often portrayed as hovering over the battlefield
  • Offing the Offspring: As a child, when Krueger manifested his wilding, his father, a Menite priest, attempted to burn him alive, but a timely intervention from the Circle saved his life.
  • Shock and Awe

Mohsar the Desertwalker

"He is not a force idly woken, nor is he easily quelled. I’d sooner endure an avalanche than Mohsar’s wrath."

He is actually one of the omnipotents, the highest rank inside the Circle, along with the fluff-only characters Dahlekov and Lortus. Not a nice guy.

  • Badass Grandpa: He is the oldest of the omnipotents in the Circle.
  • Blind Seer: Mohsar's eyes are milky and clouded, signifying he's blind. This hinders him little as his awareness of Orboros is perfect.
  • Evil Mentor: For Krueger
  • In the Hood
  • Sink-or-Swim Mentor: Mohsar is a harsh master renowned for teaching the power of desert and ocean by cruel example. He once stripped Krueger and abandoned him in the desert hills east of Acrennia, forcing him to return using his own strength and cunning.
  • Tele-Frag: He can teleport by turning on of his warriors into sand

Morvahna the Dawnshadow

"Do not mistake her sweet words for aught but naked ambition. She is as cruel as she is beautiful, and every flower that blooms at her touch exacts a price in blood."
"All things move toward their end, both brightest day and darkest night."

Tanith the Feral Song

  • And I Must Scream: All skorne that do not get exalted or chosen by an exalted to be its revered companions (that is, the majority of them, including all non-warriors with very few exceptions) will, upon death, be flung into the yawning Void to experience endless pain and agony and inevitably go mad.
  • Appropriated Appellation: When the elves still ruled much of central Immoren, before the Abyss was created, they called the primitive skorne godless. The skorne took it as a compliment, in the belief that the elven gods pampered the elves, making them weak and dependent on the gods.
  • Cyclops: The one-eyed, large, brutish cyclopes are one of the most common warbeasts used by the skorne.
  • Eyepatch of Power: Skorne extollers ritually cut out an eye and replace it with a device called Oculus.
  • Fantastic Caste System: All skorne have a caste which largely defines one's role in skorne society. The skorne castes are, in descending order: warrior, worker, slave, and outcast. Typically a character’s caste is determined early in life, but some skorne belong to castes other than the one they were born into.
  • Fantastic Racism: Skorne tribes used to raid the elven empire of Lyoss long before the events of the game, and the enmity continues to this day. For this reason, Makeda chose Ios as the target for her invasion.
  • Hordes from the East: The skorne originate in Eastern Immoren, and come to the western half of the continent for one purpose: conquest.
  • Living Statue: Skorne ancestral guardians and immortals are statues animated by the souls of the exalted and their revered companions.
  • Nay-Theist: The skorne know that gods exist. They just don't have any of their own, and view worshipping gods as a weakness, and in fact, held the Iosans' dependence on their gods against them for several millennia before the current storyline.
  • The Nothing After Death: Skorne philosophy does not include an afterlife. Avoiding this fate is the goal of hoksune, earning enough glory and prestige through battle to deserve preservation in a sacral stone so the warrior may advise future generations.
  • Torture Technician: All skorne paingivers are masters of torture.
  • Vertebrate with Extra Limbs: The titans and mammoths used by the skorne have six limbs each.
  • War Elephants: Titans (which can be described as small, four-armed elephants) and their larger cousins, the mammoths, are widely used as warbeasts by skorne warlocks.
  • Witch Species: Unlike the other races, all skorne have the potential to use magic in the form of mortitheurgy. As a result, in the RPG, in contrast to characters of other races can only have an ARC stat or take magic careers if they have the Gifted archetype, skorne non-Gifted characters start with an ARC stat of 1 and can take magic careers as long as they meet the prerequisites (the only exception being the Extoller career). A skorne character with the Gifted archetype is either a particularly powerful individual or one who committed early to the study of magic.

Supreme Archdomina Makeda

''I swear upon the legacy of my ancestors that I will forge our people into one nation, one army. Thus united, our imperishable dominion will claim the world."

Supreme Archdomina Makeda is the ruler of the Skorne Empire, a malevolent civilization from beyond the deserts of eastern Immoren who've marched west in order to conquer the Iron Kingdoms. Makeda is the second person in recent times to hold this office, and the first skorne to do so, having overthrown the Conqueror, Vinter Raelthorne, who sought to use the skorne to reclaim Cygnar for himself. While Vinter may have been deposed, Makeda sees no reason to stop what Vinter had begun: the skorne shall sweep across the world, conquering all in their path.

  • Action Girl: In a society as martial as the skorne, she'd have to be.
  • Ancestral Weapon: Makeda initially wields the Swords of Balaash.
  • Asskicking Equals Authority: Fought her way to her position. Only Vinter has ever beaten her.
  • Cain and Abel: And Adam, too! Makeda killed her brother to claim control of her House, after he did the same to their father.
  • The Empress: Or the Supreme Archdomina, to give her her proper title.
  • The Starscream: To Vinter Raelthorne.
  • Survival Mantra: Before she killed her brother, he had her poisoned. She fought the poison for ten days and ten nights, reciting the hoksune code the entire time.
  • Un-person: Makeda orders all mention of her brother's name wiped from skorne history.
  • Worthy Opponent: What she considered Tyrant Naram, the first enemy she fought as a commader, to be. Her brother's failure to live up to this in the end is the reason she has his name struck from history.


''We have no gods, only battle. In war is the spirit forged."

Tyrant Xerxis is the greatest warrior and cruelest champion of the skorne people, and the greatest general under Supreme Archdomina Makeda's command. He has fought at Makeda's side since before she slew her brother, and now serves her in the same way that Makeda herself once served Vinter. After suffering debilitating wounds from fighting off TWO Circle Orboros casters, he refused to undergo extensive medical treatment, and

  • BFM: Xerxis weapons of choice are the Pillars of Halaak, a pair of gigantic maces that most Cataphracts struggle to lift even only one of them.
  • Blood Knight: Xerxis lives for battle.
  • Determinator : even when ganged up on by two Circle Warlocks, bleeding profusely, and with both lungs punctured, Xerxis still won't go down.
  • Dual Wielding
  • Four-Star Badass
  • Handicapped Badass: After being crippled in a two-on-one fight against Circle Orboros, Xerxis demanded to be released back to the frontlines. Rather than a wheelchair, though, Xerxis now rides a war rhino. And people wondered how Privateer Press could ever make him even more awesome.
  • Made of Iron
  • Mighty Glacier: Xerxis is the second slowest skorne warlock, with only Rasheth being slower, but Xerxis hits like an avalanche.
  • Stout Strength: While by no means fat, Xerxis is still a very bulky warrior, making the speed with which he fight all the more impressive given the bulk of his armor and the weight of his weapons.


"Rasheth's appetites are exceeded only by his cruelty and his unnatural power."

Dominar of House Telaar, Rasheth is an anomaly amongst the skorne people. Rather than being the slim, honor-obsessed warrior so typical of his station, Rasheth is an obese, greedy creature with no regard for the Hoksune code or those that follow it. He's concerned with profit, the breeding of animals, and feeding his impressive apetite. Naturally, all of these qualities are things that disgust his fellow Tyrants and Dominars, but Rasheth's considerable wealth, herds of Titans, and sorcerous abilities keep him safe.

  • Adipose Rex: His position is tantamount to that of a king, so this fits.
  • The Beast Master: Rasheth is so fat and lazy, he litterally needs his warbeasts to fight for him.
  • Evil Sorcerer: Rasheth's disdain for the Hoksune code means that he's no great warrior, but he more than compensates for that deficiency with his impressive magical abilities.
  • Fat Bastard: Oh so very much...
  • The Hedonist: Rasheth spends much of his time snacking on skorne delicacies, like glazed eyeballs and pieces of tongue, even in battle.
  • Plague Master: Several of Rasheth's spells center around.
  • Too Important to Walk: Rasheth is carried into battle atop a lectice carried by a trio of Agonizers.
  • Villainous Glutton: He's an obese skorne and is so vile that skorne and other races alike view him as evil.
  • Weak, but Skilled: Rasheth cannot fight and has bad stats, but is one of the most skilled mortitheurges in the Skorne Empire.

Lord Arbiter Hexeris

Master Tormentor and Lord Assassin Morghoul

Zaal, the Ancestral Advocate

  • Badass Grandpa: He's over 170 at the beginning of the game.
  • Eyepatch of Power: As with all extollers, Zaal has removed one of his eyes and replaced it with an oculus.


"Truth can be measured by the length of lines scored in flesh, the weight of flesh carved from bone."

Naaresh is the epitome of the Nihilator discipline; a warrior who has drawn strength and vitality from his own suffering to the point where he has lived for over 200 years without visibly aging. With the wars against the Iron Kingdoms escalating, Naaresh has come west in the hopes of finally perfecting his art: becoming strong enough that not even death can claim him.

  • Blade Below the Shoulder: Naaresh fights with a pair of Katara, bladed weapons that work as push daggers/swords.
  • Combat Sadomasochist: Naaresh, like most nihilators, draws strength from his own pain. He doesn't seem to enjoy the suffering of others much, however.
  • Dual Wielding: He wields a katara on each of his hands.
  • Made of Iron: The amount of punishment this guy can take is astonishing.
  • Really 700 Years Old: Skorne live about 120 years on average. Naaresh has lived over 80 years past that without slowing down, so presumably he's doing something right.
  • Sink-or-Swim Mentor: Whenever someone has sought out Naaresh to study under him, they've died.
  • Walking Shirtless Scene: As can be seen in his model and artwork.

Void Seer Mordikaar

  • Back from the Dead: In some way or another, Mordikaar has managed to return from the Void with his body and sanity fully intact.
  • Swallowed Whole: Mordikaar is drawn into the maw of the Devourer Wurm when the beast briefly returns to Caen.

Beast Master Xekaar

    Legion of Everblight 


"Men die. Empires crumble. Only the power of dragon is eternal."

The dragon himself, also known in the past as Ethrunbal. The weakest but cleverest of all the dragons; while the rest of his brothers just allow their blight to infect the area like a wild fire, Everblight learned to control and refine it, resulting in different types of dragonspawns suited for many types of situations. Later he took an interest in elves; first the Iosans, until they found him under one of their cities and, after a bloody battle that took half the city, locked him away. After Thagrosh freed him, he began corrupting the Nyss, and was successful thanks to Vayl Hallyr who betrayed her own people. He shares pieces of his athanc shard with his warlocks, essentially creating a Hive Mind.

  • The Corrupter: How he built his army.
  • Eldritch Abomination
  • Evilutionary Biologist
  • The Ghost: If he wanted to, he could regenerate his whole body and act on his own, but at the moment his staying in his athanc form since it lets him stay hidden.
  • A God Am I: He has his followers worship him, and being a dragon in the Iron Kingdoms world, he pretty much is a god.
  • Healing Factor: As with all other dragons. If his athanc is not consumed, he can simply reform his body.
  • It's All About Me: Standard for a dragon, everything he does is aimed at the goal of consuming the other dragons' athancs.
  • Mad Artist: Considers his creations to be works of art.
  • Names to Run Away from Really Fast: Ever blight.
  • Normal Fish in a Tiny Pond: The other dragons are bigger and stronger than him, but he is still nothing to sneeze at.
  • Summon Bigger Fish: When he was chased by Toruk, Everblight decided to lure his father to the lair of his more powerful brother Nektor. Exactly as he planned, Toruk left him alone to fight and consume Nektor's bigger athanc.
  • Weak, but Skilled: Everblight is one of the weakest dragons by himself, but since he learned to shape his blight he has a deadly weapon other dragons lack.

Thagrosh Hellborne, Messiah of Everblight

"Even this most lowly vessel is made godlike in my image."

Thagrosh was formerly an ogrun slave, but after he broke free of his slavery, he stumbled upon Everblight's resting place and became Everblight's first warlock.

  • Breath Weapon: Due the mutations from Everblight
  • Dark Messiah: it's even in his epic version's title.
  • Double Weapon: Rapture
  • The Dragon: To Everblight, as the holder of his biggest athanc piece.
  • From Nobody to Nightmare: He started out as a simple ogrun slave. He escaped, Everblight's whispers reached him and he opened his chest to shove in the dragon's athanc. Next thing we know, he's destroying and corrupting an elven civilization.
  • Horned Humanoid: Grows two horns after he became Everblight's servant.
  • Large and in Charge: He's an ogrun, so not only his he bigger than the Legion's warriors, he's at least as big as some of its warbeasts.
  • Mighty Glacier: Standard for an ogrun model, his speed is nothing to write home about (though his epic incarnation being able to fly gives him some extra mobility), but both his incarnations have pretty good melee skill and hit pretty damn hard, his epic one being able to hit harder than most of warbeasts.
  • Names to Run Away from Really Fast: Thagrosh Hellborne.
  • The One Guy: The only male warlock in the Legion of Everblight. All other Legion warlocks are female Nyss, except Kallus, who is a genderless, artificial creature.
  • Phlebotinum Overdose: He expects this may happen to him someday as Everblight is getting stronger, as he holds the majority of his master's athanc, and thus power.
  • Power Gives You Wings: When Everblight consumed his brother Pyromalfic, the power boost he got also powered up Thagrosh, the effects among which include wings.
  • Smarter Than You Look: One of the main reasons why Everblight hasn't fully taken over.
  • Walking Shirtless Scene
  • Winged Humanoid: As Messiah.

Vayl, Consul of Everblight

One of the first warlocks in Everblight's ranks in recent times. When she was a Nyssor priestess, she was already a blasphemous priestess shunned by her peers. When she learned of a prophecy that Everblight would conquer the Nyss, she immediately swore allegiance to Everblight, resulting in the Nyss' near destruction. She also sponsored Bethayne's entry into Everblight's army.

Lylyth, Reckoning of Everblight

Legion warlock who is considered to be the best archer. Some time before she became a warlock, her tribe killed a human, causing the humans to retaliate by massacring some Nyss hunters from her tribe, including her father, causing her to kill more humans, causing the humans to kill more of her tribe, until eventually so many were dead. She would have been another casualty had Thagrosh not found her and offered her to be a warlock, an offer she took with little judgement. When Everblight decided to invade Pyromalfic, she was his scout, but she botched up and nearly got killed, causing Everblight to nearly just abandon her, though she was welcomed back after Pyromalfic was defeated.

Rhyas and Saeryn, Talons of Everblight

Twin Nyss warlocks. Their destiny as Everblight's warlocks were first discovered by Saeryn via a propethic vision, and when Thagrosh paid them a visit, they bested him in combat, but spared him per Saeryn's advice, and they joined the Legion. Rhyas specialises in combat, while Saeryn is more skilled in the arcane.

  • Bare Your Midriff: Both of them in their second incarnation, though much more prominent with Saeryn.
  • BFS: Rhyas' weapon of choice in both her incarnations.
  • Blade on a Stick: Saeryn's weapon in her second incarnation.
  • Glass Cannon: Both of them, but in different ways.
  • Knife Nut: Saeyn can also throw knives.
  • Tag Team Twins: They fight together as a unit in their 2nd incarnation.

Absylonia, Daughter of Everblight

The most monstrous of Everblight's warlocks. She knows little about her life before the Legion and acts mostly on instinct. Her form is unstable, as she can mutate her body even during combat if necessary. During a battle with Lich Lord Venethrax, she was nearly killed, but Everblight's will jumpstarted her, given her permanent wings and ending her transformations.

  • Glass Cannon: Really strong in melee, but not durable
  • Flight: She gains fully functional wings in her second version.
  • Voluntary Shapeshifting: Her first version could switch between reach increasing tentacles, wings and increased strength.

Bethayne, Voice of Everblight

Former Nyssor priestess who was corrupted by Vayl to become Everblight's warlock. She has a personal warbeast called Belphagor, with whom she can merge upping her combat powers considerably.

Kallus, Wrath of Everblight

An artificial warlock created by Everblight. He is similar to the dragons in that as long as his athanc shard is safe, he can be regenerated if provided a fresh body.

Kryssa, Conviction of Everblight

Initially just one legionnaire among many, her service was to change drastically after she witnessed the destruction of a Legion warlock by a rival dragon. Kryssa recovered that warlock’s athanc by thrusting it into her own heart before fleeing to reach her master Thagrosh. Kryssa expected to be ordered to surrender the shard. Instead, she was granted a place leading the dragon's armies.

  • The Alcoholic: Cask imps and mad caps are grymkin arising from the lost souls of drunkards and alcoholics.
  • Everyone Calls Him "Barkeep": Since their banishment, the real names of the Defiers have been lost. Instead, they are most commonly identified by the fundamental concepts that each represent: the Child, the Dreamer, the Heretic, the King of Nothing, the Wanderer.
  • Mix-and-Match Critters: A Crabbit resembles a monstrous rabbit with crab claws.
  • Night of the Living Mooks: The grymkin were originally sinners who died and wandered in Urcaen until stumbling into the Defiers' domain.
  • Pumpkin Person: Dread rots are grymkin with the heads of pumpkins.
  • Rage Against the Heavens: The Defiers once rebelled against Menoth to be free of his demands and the gifts he thought to offer humanity.
  • The Scourge of God: The Wicked Harvest's prey is the malfeasants who were the greatest allies of the infernals on Caen. As the grymkin take their toll, they would provide a warning to others who might fall to similar corruption.
  • Time Abyss: The Defiers are nearly as old as civilisation and the Gifts of Menoth themselves, and the oldest grymkin are only slightly younger.
  • The Virus: Some grymkin possess the power to transform others to become like them, spreading their nature like an infection.
  • Your Worst Nightmare: The physical bodies and essence of the nightmares are a reflection of the deepest, most secret fears of the Defiers.

The Child

First of the Defiers, the Child wants nothing more than to play and not be told what to do. Accompanied by her companion, Dolly, woe upon the fool who tries to take her grymkin 'toys' away or tries to harm her. Only the Child decides what she gets to do—anyone else who tries will be ripped apart like a broken doll in a fit of rage.

  • Creepy Child: She looks like a child that can control nightmares made manifest and puts continuous fire on everything in her control range.
  • Delinquents: Menoth’s laws place parents above children, and they were expected to devise and enforce petty rules about what was acceptable and what forbidden, what could be done and what shouldn't. The Child hated these laws because they prevented her from doing what she wanted for no good reason at all. The Child chose to be defiant and would not obey.

The Dreamer

  • Dream Weaver: She dreams so powerfully she shapes the world around her.
  • Spawn Broodling: The Dreamer can create Phantasm allies from boxed enemies.

The Wanderer

  • Walking the Earth: The Wanderer wishes to walk wherever he pleases and regards the Wall as a constraint to his freedom.

The Heretic

The last of the Defiers to spurn Menoth, the Heretic is a self-styled god who rebelled against his creator. Believing all are able to become divine, he fashioned himself into a paragon of his own distorted virtues. Now the Heretic wishes to dethrone the God of Man and free all of his creation from his laws.

  • Appropriated Appellation: He gained his nickname from his enemies, but has since embraced it.
  • Break the Believer: The Heretic was the first priest-king who spread civilisation and Menoth's word. Then he saw that Menoth was not a just god: Menoth did not punish the wicked, nor did he reward the selfless; the god rewarded only obedience, punished only defiance. From that point forward the Heretic refused to wield his power in Menoth’s name.
  • The Heretic: Natch. He used to be a Menite priest-king before he turned against his god.
  • Un-person: Immorese history records Cinot as the first great Menite priest-king and never even mentions the Heretic, who was erased and stricken from all records. In truth, Cinot was only the Heretic's student, and much that is credited to Cinot should be cast at the feet of the Heretic instead.

The King of Nothing

The King of Nothing wants nothing more than to be left alone. Rejecting Menoth’s desire to see humanity band together, the King of Nothing wishes to have no part in society. Having been cast down as a Defier, he rules over an empty, barren wasteland. And like any good king, he desires to see its borders expand.

  • Straw Nihilist: Hating all creation and everything in it, the King of Nothing seeks to render Caen a vast field of nothingness, devoid of man, beast, and his fellow Defiers alike.
  • Walking Wasteland: His theme is him being the ultimate hermit, he just wants to be left alone and so everything near him begins to wither and die off.
  • Weak, but Skilled: He has no attacks but is a very strong spellcaster.

Lord Longfellow

  • Giant Spider: Though in the modern age he walks as a man, his true form is that of a great, black spider.
  • Guns Akimbo: Thanks to his anatomy, Longfellow is able to wield multiple sets of his ornately crafted pistols at once.

Karianna Rose


Durgen Madhammer

A Rhulic Warcaster famous for astonishing levels of collateral damage, Durgen Madhammer is one of the most infamous independent warcasters available for hire in the Iron Kingdoms. He began his work as a miner within Clan Lignum, but after less than a decade of employment was exiled from his family and excised from their tree. His name "Madhammer," has been earned from decades of mercenary work amassing a stable of warjacks and crafting his unique arms and armor. Numerous incidents of friendly fire and collateral damage have earned him a reputation for destructiveness that few can stomach for more than a single venture before sending him on his way to another unsuspecting employer. Despite his obvious delight in dangerous tactics, the fees Durgen commands are continually paid.

  • BFG: His signature cannon, Buster, is an arm-mounted artillery cannon that can cause wide spread destruction or crack heavy armor from significant range.
  • BFS: His signature hammer, Leveler, is a huge maul with a head that causes a large detonation every time he hits someone with it.
  • Energy Absorption: Rounding out Madhammer's weaponry is his Blast Armor, absorbing any blast damage and turning it back into the arcane energy common amongst all warcasters. This means his exploding troopers and his weapons end up making him more durable where any other warcaster/warlock would end up hurting themselves.
  • Mad Bomber: Started out as a demolitionist for a Rhulic mining venture. Winds up a wandering warcaster who blows everything up and has crafted an enviable suite of arms and armor to do so. Given that his spell list encompasses generating some of the most powerful explosive effects in the game, and his feat makes even the least distressing blast damage rolls significantly moreso, and it's plain to see how neatly Durgen fits this trope.
  • Madeof Explodium: Durgen's signature spell Primed makes his troops much, much better at killing things. The downside is they're easier to kill. The upside is that if they die, they explode. The downside is that they explode. The upside is that they explode.
  • Psycho for Hire: see Mad Bomber.
  • Stuff Blowing Up: If this isn't happening, you're not using him properly.
  • There Is No Kill Like Overkill: Every single one of Durgen's abilities is conductive to him destroying whatever he needs to die, and if he can't get to you before you get to him, he has the means to punish you astoundingly for getting there first. Rhulic warcasters and their battlegroups are all capable of huge damage potential, but none spread it on quite as thick as Madhammer.

Asheth Magnus the Warlord

An officer in the Cygnaran Army under king Vinter Raelthorne, Magnus feels that the Usurper has lead Cygnar into weakness as with the tolerance of the Menite's ceding from the kingdom and allowing the Menites and Khadorans to seize Lael instead of annexing it for the kingdom. Magnus figures the best solution is to bring back Vinter as king of Cygnar. Working as a mercenary for anti-Cygnar interests has allowed him to build up a network of Vinter loyalists amongst remenants of the old government. Notably including Orin Midwinter, former head of the Cygnaran inquisition. After discovering that Vinter went west, he pursued him in hopes of aiding the deposed king. Instead he was captured by the skorne and subjected to interrogation at the hands of Morghoul, which ha lead him to question his loyalty to Vinter and now instead he seeks Vinter's heir, a more malleable king that will bring about his vision for Cygnar.

  • BFS: Foecleaver and Foecleaver X, not the biggest swords in the setting but they are big and unlike the others quite efficient with magic.
  • Chainsaw Good: The Renegade warjack, a signature light warjack chasis of Magnus, has a giant chainsaw for one arm.
  • Determinator: Nothing has stopped him
  • Genius Bruiser: 2, retconned from 3, warjack chasis have been invented by Magnus since he turned against Cygnar. His feat is not magical like others but a demonstration of his tactical skill.
  • Jack-of-All-Stats: Unlike Stryker who he sort of mirrors, non-epic Magnus's generalised kit is quite effective and allows him to run mixed-arms quite well.
  • Shout-Out: A quiet one to Ash from the Evil Dead movies.

Ashlynn d'Elyse

  • La Résistance: She leads the Llaelese Resistance, with the goal of driving the Khadorans from occupied Llael.

Drake MacBain

  • Blood Knight: Drake MacBain fights because he enjoys it. Additionally, his deft handling of clients and his subtle yet deviously effective contract manipulations are akin to a man playing a game against opponents who have little chance of besting him. To Drake MacBain war is a game, and he is the greatest of players.

Fiona Galraith

  • Almighty Janitor: She is not officially the captain of her ship, but it is widely known that the captain is only her puppet.

Bartolo Montador

Amador Damiano

Phinneus Shae

Exulon Thexus

Cognifex Cyphon


Bloody Barnabas

The leader and founder of the Blindwater Congregation, "Bloody" Barnabas is an ancient gatorman with his eyes set on ascending to godhood.

Calaban the Grave Walker

Another warlock from the Blindwater Congregation, he is subserviant to Bloody Barnabas.

  • Not So Different: From Dr. Arkadius: both are the more cerebral, distrusted advisors to the headstrong leaders of their faction, who've recently found their advice ignored by their leaders in favor of the female Warlocks of their factions (in Barnabas' case, he's ignoring Calaban's advice in favor of Jaga-Jaga, who supports him more actively in his goals to become a God, since she sees Barnabas as an avatar of Kossk, where Calaban only sees him as an easily manipulated figurehead.
  • The Man Behind the Man: Fancies himself the brains to Barnabas' brawn.

Maelok the Dreadbound

Maelok is an undead gatorman bokor and warlock who exists in a torturous state as an animated corpse bound to the will of Calaban the Grave Walker. The terrible ritual that animates Maelok's corpse has left him a husk, an empty necromantic weapon wielded by his former rival. Despite his decaying physical form, his evocations are terribly effective.

Jaga-Jaga the Death Charmer

Lord Carver, BMMD, Esq. III

Leader of the Thornfall Alliance, and Immoren's most unsubtle would-be conqueror.

Dr. Egan Arkadius

Second-in-command of the Thornfall alliance, and Lord Carver's most (mis)trusted ally.

  • Badass Longcoat
  • Deadly Doctor
  • Evilutionary Biologist
  • Instant Sedation: One of the functions of his main weapon.
  • Mad Doctor: Was thrown out of the University of Corvis for his unethical experiments, altering the physiology of the Farrow.
  • Not So Different: From Calaban the Gravewalker. Both are the more cerebral, distrusted advisors to the headstrong leaders of their faction, who've recently found their advice ignored by their leaders in favor of the female Warlocks of their factions (in Carver's case, he's ignoring Arkadius' advice for caution in favor of bold actions to win the favor of Helga the Conqueror.

Sturm & Drang

An experiment by Arkadius to create a superior general by fusing to great Farrow leaders together.

  • Flesh Golem: Essentially Frankenstein-ed together from two Farrow leaders, plus various other procine parts and machinery.
  • Gone Horribly Right: Created by Arkadius to be, essentially, a super-farrow. However, Sturm & Drang proved so powerful, and so difficult to control, that the Dr. had them both lobotomized, inducing dementia in Sturm and causing Drang to devovle to simple-minded psychosis.


A Farrow Bonegrinder and Warlord, and one of the last to openly challenge Carver. After he was defeated, Carver invited him to join the Thornfall Alliance. Naturally, Midas accepted.

  • Defeat Means Friendship: Joined Lord Carver and the Thornfall Alliance after Carver spared his life after their clash with eachother.
  • The Power of Blood: Bonegrinders make us of all possible remains of their enemies in their spellcasting and fetish crafting. The more fresh (and thus bloodier) the better.

Helga, the Conqueror

Another farrow warlord, she is odd among her species because she instills discipline in her troops, rather than having them act like a barbarian horde.

  • Soldier vs. Warrior: Helga and her troops are the Soldiers to the rest of the Thornfall Alliance's Warriors. Where Lord Carver and his horde act like a disorganized mob, Helga has tried to turn her forces into a more coordinated army, with drills and marching formations.