History Characters / IronKingdoms

22nd Apr '18 12:24:10 PM Malady
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* [[TurnOutLikeHisFather Turn Out Like Her Mother]]: Wants to join her mother as a clockwork vessel [[spoiler: but her mother won't allow her to]]

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* [[TurnOutLikeHisFather TurnOutLikeHisFather: Turn Out Like Her Mother]]: Mother: Wants to join her mother as a clockwork vessel [[spoiler: but her mother won't allow her to]]
22nd Apr '18 12:23:38 PM Malady
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* MarkedForDeath: An attunement servitor hurls small glass globes containing lumichem. All members of the Convergence know to concentrate fire on anything marked with lumichem, turning them into the focus of the weapons fired by the sectís forces.

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* MarkedForDeath: MarkedToDie: An attunement servitor hurls small glass globes containing lumichem. All members of the Convergence know to concentrate fire on anything marked with lumichem, turning them into the focus of the weapons fired by the sectís forces.
12th Mar '18 2:56:32 PM PlasmaTalon
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Added DiffLines:

* SimpleYetAwesome: One of Khador's defining characteristics is their preference for simpler technology. Believing that the more complicated something is the more likely it is to break and fail. What Khador lacks in sophistication they make up for in durability and damage potential.
10th Mar '18 7:00:51 PM PlasmaTalon
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Added DiffLines:

* BodyguardBabes: Gender flipped. Her Epic version is accompanied by a pair of musclebound and bare chested Doom Reavers.
* CoatCape: Epic Zerkova uses neither of her coat's sleeves, letting it flow behind her in the wind.
9th Mar '18 7:24:14 AM PlasmaTalon
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Added DiffLines:

* MightyGlacier: While Khadoran warjacks are slower than those of the other Human kingdoms, they are all heavily armored and can deal quite a bit of damage once they get in close.
** The same goes for Man-O-Wars who have comparable speed.
24th Feb '18 6:12:14 AM PlasmaTalon
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* BloodKnight: Strakhov lives to test himself in the heat of battle.



* AdventurerArchaeologist: Like other Greylords she spends a lot of time plundering old Orgoth tombs for valuable relics and artifacts. With her halls being filled with many prized treasures she has discovered.




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* ScrewTheRulesIHaveConnections: Zerkova has violated many of the Greylord Covenant's rules, however the favor she holds with the head of the order has allowed her to not only get away with it, but achieve a very high ranking position within the organization.
22nd Feb '18 4:47:05 AM HTD
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* TheGoodKingdom : While it operates as a monarchy, Cygnar boasts the most progressive government in western Immoren, at least under the leadership of Leto and Julius Raelthorne.

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* TheGoodKingdom : TheGoodKingdom: While it operates as a monarchy, Cygnar boasts the most progressive government in western Immoren, at least under the leadership of Leto and Julius Raelthorne.



* RedBaron: THE BUTCHER OF KHARDOV.

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* RedBaron: THE BUTCHER OF KHARDOV. He is far more often referred to as 'the Butcher' than as his real name Orsus Zoktavir.



* BunnyEarsLawyer: Strakhov has a bad habit of executing his own operations without waiting for approval from his superiors. The only reason Irusk has yet to punish him being how often these unsanctioned missions succeed.
* EyePatchOfPower: He gains one fduring the time skip between Mk II and III.

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* BunnyEarsLawyer: Strakhov has a bad habit of executing his own operations without waiting for approval from his superiors. The only reason Irusk has yet to punish him being how often these unsanctioned missions succeed.
* EyePatchOfPower: He gains one fduring during the time skip between Mk II and III.





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\n* MilitaryMaverick: Strakhov has a bad habit of executing his own operations without waiting for approval from his superiors. The only reason Irusk has yet to punish him being how often these unsanctioned missions succeed.



* AlwaysAccurateAttack: The Heretic's sword Execrator automatically hits targets in close combat.



* AGodAmI: The Heretic views himself singular and special, a god equal to Menoth himself.



* AGodAmI: The Heretic views himself singular and special, a god equal to Menoth himself.
22nd Feb '18 2:58:26 AM PlasmaTalon
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* AscendedMeme: Khador players joked that their Grolar jack was a myth and would never be released. The official lore now states that its production suffered numerous setbacks. From issues with the mechanisms, to the train carrying the first batch being sabotaged.
* TheBerserker: Set loose in war, doom reavers exhibit only minimal control and may strike down anyone, friend or foe, as their bloodlust grows.

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* AscendedMeme: Khador players joked that their the Grolar jack warjack was a myth and would never be released. The official lore now states that its that production suffered numerous setbacks. From issues with the mechanisms, to the train carrying the first batch being sabotaged.
setbacks, delaying its deployment by years.
* TheBerserker: A few.
**
Set loose in war, doom reavers exhibit only minimal control and may strike down anyone, friend or foe, as their bloodlust grows.grows.
** The aptly named Berserker warjack is prone to erratic and extremely aggressive behavior caused by its decaying cortex.


Added DiffLines:

* BunnyEarsLawyer: Strakhov has a bad habit of executing his own operations without waiting for approval from his superiors. The only reason Irusk has yet to punish him being how often these unsanctioned missions succeed.
* EyePatchOfPower: He gains one fduring the time skip between Mk II and III.
* GogglesDoSomethingUnusual: The alchemically treated lenses in his goggles allow him to see through smoke clouds.

5th Feb '18 3:22:23 PM Discar
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* TheGoodKingdom : While it operates as a monarchy, Cygnar boasts the most progressive government in western Immoren, at least under the leadership of Leto and Julius Raelthorne.



* TheKingdom: While it operates as a monarchy, Cygnar boasts the most progressive government in western Immoren, at least under the leadership of Leto and Julius Raelthorne.
21st Dec '17 4:05:29 AM HTD
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* TheDividual: The Child and Dolly are treated as one single unit for all gameplay-related purposes.



* AnchorsAway: A Mariner can clear a deck of defenders with a single anchor sweep.
* BreakOutTheMuseumPiece: The common Talon, Mule and Nomad are all decommissioned Cygnaran warjacks that continue to see use among mercenaries.
* CastFromHitPoints: Mercenary companies and pirate crews often graft a jury-rigged arcane turbine to a Freebooterís engine, allowing warcasters to infuse it with a surge of speed at the cost of a few shredded gears.
* CivilWarcraft: Discussed in the charter of the Steelheads. From time to time different chapters of Steelheads end up fighting on both sides of a conflict, but they even have a code of conduct in this case, mainly to treat each other as enemies but make sure the Steelheads on the losing side get returned to the company and not fed to something large and nasty. The dwarves, on the other hand, defy this trope: they might be hired on both sides of a conflict but always take care during negotiations to ensure members of the same company do not face each other in battle, preferably by having them fight on two different ends of the same front.
* DropTheHammer: Horgenhold Forge Guard wield massive, two-handed pneumatic hammers.
* ExactWords: Most successful mercenary companies have become adept at interpreting the letter of their charters to suit their needs. Additionally, any mercenary worth his salt must learn contract negotiation and trade laws as a side vocation. Less legitimate outfits tend to have vague, incomplete, or contradictory charters, or no charter at all.
* ImprovisedWeapon: The majority of Rhulic warjacks are actually nothing more than excavation equipment re-purposed to use against enemies instead of rocks.
* ItsPersonal: Some dwarves in Horgenhold have kinsmen or friends who died on the Khadoran attack on the Llaelese town of Riversmet, make it clear that they'd prefer Llael to be free of its occupants, and as a result refuse Khadoran coin while accepting payment from the Protectorate of Menoth.
* OnlyInItForTheMoney: Whether offered Cygnaran, Khadoran, or Cryxian coin, Steelheads never ask why and have no interest in the broader implications of their battles.
* OurDwarvesAreAllTheSame: Downplayed. Apart from being gun-wielding, mecha-commanding, short folk, the dwarves of Rhul often have no beards.
* {{Pirate}}: A motley assortment of pirates and privateers are available for hire.
* PrivateMilitaryContractors: The long history of bloody conflict in the Iron Kingdoms has created endless opportunity for soldiers of fortune whose only loyalty lies on the paymaster currently filling their pockets.
* LaResistance: The Llaelese Resistance fights an endless war against the Khadorans who invaded their homeland and took over the country. They are mercenaries by necessity, taking contracts to help pay the enormous costs of their rebellion.
* TeamSwitzerland: The dwarven nation of Rhul has maintained their neutrality in foreign affairs for many millennia (except when the Orgoth dared invading them), while maintaining an extensive network of expatriate mercenaries.
* ViciousCycle: Unsuccessful companies can enter a downward spiral when they lose battles, then clients, and finally become unable to afford the equipment they need to be effective combatants.




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* OnlyInItForTheMoney: Drake [=MacBain=] is the archetypical amoral professional mercenary whose only concern is coin.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.IronKingdoms