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- Action Girl: All the female characters. Even Noire, in her own weird way.
- A Day in the Limelight: The third and fourth Awakening CD dramas focus on the second generation. The third in particular is a dramatic narrative that details the major events that led up to them arriving to the past, while the fourth is a comedic story about looking for Lucina's diadem, which gets stolen by the resident Gonk twins Victor and Vincent.
- Alternate Self: The children all have non-playable alternate versions in the Outrealm of "The Future Past" Xenologues, who face a Bad Future that is similar, yet even worse than the one the playable children came from.
- They also frequently acknowledge that they are alternate selves to their present timeline versions. Lucina is the most obvious example since she's the only one whose present self has already been born.
- Annoying Younger Sibling: Inigo, Brady, Kjelle, Cynthia, or Male Morgan, can potentially be this to Lucina.
- Female Morgan could be such for any of the other second-generation characters except Lucina.
- Badass Family: All of them are the offspring of a Battle Couple and they can go on to make their own families if they marry the Avatar or another second generation character.
- Battle Couple: In almost any combination regardless of blood.
- Childhood Friend Romance: Many of the children grew up together and their S supports will often reveal that they had a crush on each other for a long time. The most explicit cases are Cynthia with either Inigo (whom she has crushed on for a while already), Owain (who says he's always liked her), or Gerome (who complimented Cynthia on how graceful and heroic she was when they were little and always tried to impress her), plus Lucina and Gerome (since they have been each other's companions since early ages).
- Cloud Cuckoolander: Almost all of them to varying degrees, stemming from the fact that they (except maybe Morgan) are all from the Bad Future where everything went to hell, so they don't really know any better.
- Creature-Breeding Mechanic: If you think of the units as the 'creatures' of Fire Emblem. The child unit produced is determined by the mother (with the exception of Lucina and Female Morgan, who are determined by their respective fathers Chrom and Male Robin), while their hair color comes from the father. Each one has the potential to inherit both of their parents' strengths, skills and classes, making them that much more customizable compared to first generation characters, especially if one marries classes that cover each others' weaknesses (i.e. A General with a Falcon Knight to cover the former's subpar Speed and Resistance).
- Cutting Off the Branches: Mostly regarding the CD dramas, with a truly bizarre case coming from the fourth. While both have the obvious case of the children never addressing who their fathers are, the fourth has both Morgans appearing, with them acknowledging that they come from two different words: male Morgan comes from a world where the Avatar is female, female Morgan from a world where the Avatar is male. Compounding this is that both of them spend most of the story in another world, but when they call for the other kids' help, they are addressed as a single person, and Inigo and Severa refer to them with gender neutral pronouns. Amusingly, this setup is done again in a similar fashion in the Heirs of Fate DLC for the next game, Fire Emblem Fates, with the two Kanas being from worlds where the Avatar's gender differs.
- Dark and Troubled Past: All of the children grew up during the apocalypse, so they have this in spades. Starting with losing their parents, some even had to watch them die before their own eyes. Not to mention having to deal with the inevitable psychological fallout all alone, and yet that pales in comparison to their Future Past selves which is even worse.
- Deconstruction: Many of the children are deconstructions of their archetype.
- Demoted to Extra: Unlike the Fire Emblem Jugdral games, where the children of the parent characters became the main characters after the first chapters, most of the second generation characters (with the exception of Lucina, who is the only second generation character who is not optional) are somewhat inconsequential to the story this time around (though not entirely, unlike the follow up, Fates). However, while most of these characters are optional, they still had plot-related reasons for appearing in the game.
- Disk One Nuke: Can easily become both. If their parents stats are reasonably high by the time they're recruited, the children can end up with absurdly high starting stats for their level. Secondly, due to their higher stat caps, they'll generally become the best characters in the game by the time everyone is maxed out.
- Dysfunction Junction: Dealing with an omnicidal dragon and his army of cultists and zombies, plus the loss of their parents has not done wonders for their stability.
- Even the Guys Want Him: It is theoretically possible for Male Morgan, Owain, Brady, Laurent, and Gerome to inherit the Demoiselle skill from their respective mothers. Oddly enough, the most likely guy to get that skill is Brady, since his mother starts as a troubadour.
- Follow in My Footsteps: The child characters seem to all go for the same starting class as their default parent. The exceptions being if there is a gameplay related reason (Males can't be Troubadours, so Brady is a Cleric, there can only be one dancer per game, so Inigo is a Mercenary), or if this trope was defied in-universe (Kjelle and Noire's mothers discouraged them from taking up the same class, while Severa defies this trope on her own.) Owain is the exception, as he has no particular reason for why he didn't become a priest, other than it wouldn't really fit his hot-blooded nature (his mother can't even become a Myrmidon). Morgan is ironically another exception, as they will only be a tactician if their parent is a special class, even though they want nothing more than to be like the Avatar.
- Heterosexual Life-Partners: All of them when they reach an A rank support. However, as explained above, most of them grew up together, so they already had a close friendship even before they start supporting each other.
- Kid from the Future: Obviously, with all of them coming to the past to Set Right What Once Went Wrong
- Kissing Cousins: Due to the way the Support system is coded, the only S-level relationships that are off-limits are same-sex couples, parent/child, and brother/sister. This means that there is nothing stopping an S-level pairing of first cousins, aunt/nephew, or uncle/niece. The localization tried to correct this oddity by making first cousins only be "life companions" of each other instead of "marriage partners."
- First cousin relationships were common enough for the time period, especially with Nobility.
- Magical Eye: Has the Mark of Naga in the opposite eye to Lucina if Chrom is her father.
- Mundane Utility: Lucina's sibling tries to use the Falchion as an apple carver.
- And in the A Support, he or she tells the Falchion that if it doesn't do a good job protecting Lucina, it will be demoted to "Royal Fruitcutter".
- Never the Selves Shall Meet: The playable children make comments on the Future Past children, but they never speak directly out of fear the playable children will alarm their alternate selves, though it's implied that some of them saw them anyway.
- Optional Party Member: Not just the fact you have to play their levels in order to recruit them but the fact you unlock those levels by getting their mothers (or in Morgan's case, the Avatar) married. The only child character you are required to recruit is Lucina.note
- Parental Abandonment: All of their parents died in the Bad Future. In some cases, they never even knew their parents before they died.
- Pet the Dog: Even characters like Severa or Gerome will care very much about their younger sister. Gerome also drops his loner tendencies around a male Morgan if he is his father.
- Promotion to Parent:
- The older sibling of a female Morgan became this to her after losing their parents.
- Lucina shows shades of having become this to any of her potential younger siblings as well, a male Morgan included.
- Set Right What Once Went Wrong: All of them share Lucina's goal of averting their dark future, but most have gotten sidetracked due having to wait until after their parents marry before revealing themselves and joining the Shepherds.
- Shared Family Quirks: In the Japanese version, the children's crit/skill quotes are based off of their mother's (or father's in female Morgan's and Lucina's case), sometimes saying them verbatim. The Western release opted to make their quotes more unique.
- Sibling Team: Any of the kids can form one using the Pair Up mechanic with their sister Lucina or their sister Morgan, so long as their father is Chrom or a male Avatar, respectively.
- Survivor Guilt: All of them, save Morgan, have this to some degree.
- There Is Another: If Lucina and her sibling achieve an A support, Chrom reveals to the audience that they too can wield the Falchion but due to a series of coincidences, the sibling remains unaware and as such cannot equip it in-game.
- An alternate implication of the scene is that Lucina's sibling does know, given that they were using Falchion to chop apples earlier, and would have known the weapon's sharpness in their hands, and continue to feign ignorance either because they want the sword to continue to protect Lucina, or because they don't want Lucina to even entertain the notion that she's now expendable.
- If Lucina is female Morgan's mother, she implies that Morgan is also capable of wielding Falchion, hoping that her daughter will one day take up the sword.
- Female Morgan becomes this to Yarne and the Taguel race if a Male Avatar marries Panne.
- Time Travel Romance: All of them (except Morgan) can be paired with an Avatar of the opposite gender. Morgan can get this too if s/he is a third generation character, since s/he still can marry any second generation character of the opposite sex (except his/her parent).
- Tragic Keepsake: All the children keep their mothers' engagement rings, and children who are riders inherit their parent's mount.
- True Companions: Though they have their differences, all of them know they can rely on each other when the chips are down.
- Vague Age: They're from an ambiguous fifteen-or-so years in the future and look like they could range anywhere from older teenagers to young adults. The closest thing to certain ages are Lucina being the oldest and either Morgan or Nah (though it may be due to her Manakete blood slowing her aging) probably being the youngest. Further muddying the waters is that they arrived in the past at random points over a period of five years or so and waited to join the Shepherds, meaning their current ages don't necessarily reflect their birth order at all.
- Walking Spoiler: Their existence in general is a big spoiler. They were not at all advertised before release, but due to both Awakening taking such a long time to localize and them being a major element of gameplay in the second half of the game, they firmly fell into It Was His Sled territory. On that note, it's fairly hard to talk about them without mentioning that whole bad future thing.
- You Gotta Have Blue Hair: In the game, all the second generation characters will inherit their father's hair color. The only exceptions are femalenote Morgan, who instead gets her mother's hair color, and Yarne, who mostly has his mother's hair apart from a strange Skunk Stripe based on his father's hair color. Lucina will always have Chrom's blue hair. In official artwork, most second generation characters share their hair color with their mother.note If the Future Past DLC maps are attempted well before any of the first generation characters are married, every child character's hair color matches their official art except for Yarne, whose Skunk Stripe is pink for some reason.
For Lucina's tropes, see her section here.
- "See how my sword hand twitches! It hungers...for justice!"
Voiced by: Hidenori Takahashi (Japanese), Kaiji Tang (English)
- All of the Other Reindeer: Owain endures a fair amount of mockery for his theatrics. Some of his detractors, like Inigo, eventually learn to appreciate them; others, like Gerome and Yarne, remain bemused and irritated.
- Battle Couple: He can be paired with any second generation character and the Avatar. He supports the fastest with Kjelle however, as both have a desire to be strong in their own ways.
- Big Book of War: Owain has a "Manual of Justice," written by him, for him. If Inigo's excerpt is any indication, it reads like a D&D sourcebook.
- Birds of a Feather: With Cynthia.
- Birthmark of Destiny: On his arm, but only in text (it's normally covered by his sleeve). His mark of Naga proves that his markless mother is indeed one of the royal family.
- Calling Your Attack: "RADIANT... DAAAAAAWN!"
- Cool Sword: Missiletainn, a weaker cousin sword of Mystletainn.
- Corner of Woe: He retreats in his tent during Severa's A support with him, apparently suffering from a Heroic B.S.O.D. after she called him a creepy creep who's stuck in his fantasy world earlier on. This ironically forces Severa to argue that he's perfect the way he is just to make him snap out of it.
- Crouching Moron, Hidden Badass: To everyone's surprise, Owain is indeed able to back up his deluded antics with some actual skills.
- Darker and Edgier: In his supports with Cynthia, Owain gets into an argument with her over what kind of hero is better. Owain prefers dark and edgy heroes, while Cynthia prefers more conventional heroes.
- Department of Redundancy Department: If Owain picks up an item while wandering around the Barracks, he'd call it the "legendary item of legend".
- Does This Remind You of Anything?: As if his constant inability to stay his sword hand wasn't enough, keep in mind that his original name in Japanese was Wood. A myrmidon with the name of Wood who cannot control his hand...
- Enemy Within: Owain likes to pretend he has one.
- Famous Last Words:"Ungh... Stupid weapon... doesn't work... Should have... given it... a better name..."
Future Past Owain: "Mother... Father... Forgive me... I couldn't keep Ylisse...safe..."
- For Great Justice: Being the scion of great heroes, Owain feels it's his destiny to deliver humanity from the clutches of evil.
- Friendly Rivalry: With Male Morgan, one of Owain's few allies who takes him seriously.
- Heroic B.S.O.D.: In his B supports with any of his fathers, he gets one when they get hit by an arrow from an assassin. It's revealed in his A supports with him this is due to the fact his father died protecting him in a similar manner (or in the Avatar's case, becoming gravely injured and never seen by Owain again).
- Heroic Lineage: He loudly and proudly proclaims he has the blood of heroes in his veins. He is a descendant of Marth after all.
- Hidden Depths: Many of his supports show that he's a bit of a writer and that his bombastic personality is not how he really is, but a show he puts on to keep his friends' spirits up.
- Hot-Blooded: The heroes' blood in his veins is BOILING!!
- Lampshaded in his supports with his father, who ponders why Owain goes on and on about the uncontrollable blood in his veins when neither of his parents were anything like that. Owain later admits it's mostly an act.
- Hypocritical Humor: In his B support with Lissa, he claims it's as if she lives in her own fantasy world.
- I Call Her "Vera": Believes naming weapons gives them additional power.
- I Just Want to Be Special: Part of the reason why he likes to fantasize. Unlike Chrom and Lucina who wield Falchion and lead an army of heroes to save the world, Owain is slightly envious, being normal in comparison.
- Inelegant Blubbering: In The Future Past 2, if you direct Lissa to speak to him, Owain is incapable of his usual shenanigans and instead bawls his head off at seeing his mother again.
- I Take Offense to That Last One: In the Hot Spring Scramble DLC, when Gerome instructs him to "leave me out of your pathetic delusions."Owain: My delusions are not pathetic! ...Wait, that didn't come out right.
- It Never Gets Any Easier: Owain never really gets used to taking the lives of human enemies, but endeavors to keep fighting so that he may one day put an end to all the killing.note
- Jack-of-All-Stats: Due to Lissa's influence, Owain, by himself, starts off surprisingly balanced. Stats that would usually be high or low as a Myrmidon are rounded by Lissa's Cleric-oriented stats. His Defense, however, will always be rather low.
- Joke Weapon: Missiletainn is only slightly better than a generic steel sword you can buy from a shop.
- Kissing Cousins: Possible if you pair him with either Lucina or a girl fathered by Chrom.note Amusingly enough, the localization tries to cover this up by listing them as "Companions" instead of spouses, but their Event conversations are still as romantic as any other married couples'.
- At the very least, their S Support is more platonic, as Lucina agrees to be Owain's "partner", with no romantic implications at all.
- Large Ham: He tends to be very overly dramatic to the point that other characters find him annoying, but his supports reveal that his hamminess is largely an act.
- Leaning on the Fourth Wall: Between his numerous Mythology Gags, his occasional reference to in-game mechanics (such as the above-mentioned tendency to shout "Level Up!"), and his occasional Lampshading of staples of the Fire Emblem games, he leans about as hard on the fourth wall as he can without actually going through it.
- Love Confession:You eluded my defenses and pierced my heart! It seems I've finally found...my weakness.
- Magic Knight: The magic modifier he inherits from Lissa will always makes him an ideal candidate to wield the magic-based Levin Sword.
- Master Swordsman: He knows the Ylissean Royal family's fencing style, though he has added his own spin to it.
- Memetic Hand Gesture: That stance up there in his artwork? It's also a part of his portrait, his critical/skill activation cut-ins... heck, he has a unique idle Myrmidon sprite in that same pose!
- Mr. Imagination: The line between fantasy and reality for Owain is flexible to say the least.
- Mythology Gag: Countless.
- Named Weapons: Owain loves giving weapons names. His supports reveal that he has a whole animistic philosophy about it, believing that bestowing a name gives the weapon a divine spirit and transforms it into a partner instead of just a tool.
- Obfuscating Stupidity: It's implied that his Large Ham behavior is mostly just an act, as it's shown he can be pretty normal when the situation calls for it.
"I'll have you know, it's entirely improv—Er... I mean, it's authentic!"
- His A-Support with a Male Avatar has him reveal that he does it to keep from getting bored with training.
- O.O.C. Is Serious Business: His alternate self in Future Past 2 speaks normally almost the whole time, when he, Inigo, Yarne, and Brady are faced with a life-or-death crisis.
- Ooh, Me Accent's Slipping: Usually speaks with Antiquated Linguistics, but occasionally slips out of it, usually when he's frustrated or shocked. It doesn't pass unnoticed; in their supports, Brady points out that Owain is slipping out of character when he lapses into normal speech.
- Pre-Mortem One-Liner:"URAAAAAAH!"
- Palette Swap: His Myrmidon line outfits (Swordmaster and Assassin) are all yellow, just like his mother.
- Red Oni, Blue Oni: The red to Inigo's blue.
- Red String of Fate: Claims to a non-sibling Female Morgan that they are a Battle Couple that have been reincarnated throughout history and joined together by this phenomenon.
- Self-Parody: He's basically one big parody of all the clichés in the series.
- Shared Family Quirks: If his father is Henry, the epilogue notes that Owain got his rather bizarre personality from him.
- Shout-Out: Hmm... mistaking a worthless weapon for a legendary one on account of a misspelled name? Where have we heard that one before?
- Something Else Also Rises: Despite the innuendo involved, it's insanely funny when he says his lines of, "Down, sword hand!", "My sword hand twitches!", or "Can't... control...!" when he's confessing his love to one of the women.
- Survivor Guilt: In his support with his father, it is revealed in their Support conversations that he died saving Owain during a battle.
- Title Drop: Drops the title of the Wii Fire Emblem when he attacks.
- Tragic Keepsake: Aside from his mother's ring; a piece of staff that he named "Lissa". He considers it his greatest treasure and it's implied that it's (part of) the staff she was holding when she died.
- Troubled Fetal Position: After Severa calls him out on his theatrics, Owain falls into this in their A Support.
- Vitriolic Best Buds: Owain and Inigo ping-pong between being derisive and supportive of one another.
- Warrior Poet: All that time spent drowning in his own imagination pays off. Owain is an ingenious yarn-spinner and poet.
- What Is This Thing You Call "Love"?: In his S Support with the Female Avatar, he can't figure out why thinking of her both encourages and distresses him. He even begs the Avatar to tell him what illness he has when she nervously figures out he's fallen for her.
- Where Are They Now: In The Future Past ending, Owain resolves to make plays and dances to illustrate his adventures, hoping to do a collaboration with Brady and Inigo at some point. In the main game, he leaves on an adventure to "stay his sword hand" eventually traveling to the world of Fire Emblem Fates with Inigo and Severa.
- You Shall Not Pass: In The Future Past timeline, Owain chooses to sacrifice himself to ensure his friends get away safely.
- "I'm a man of passion!"
Voiced by: Ryuichi Kijima (Japanese), Liam O'Brien (English)
- Adorkable: His repeated—and sometimes desperate— attempts at winning over women.
- Always Someone Better: In The Future Past, a Chrom-fathered Inigo will admit that he's always felt inferior to Chrom and Lucina. In a Crowning Moment of Heartwarming, Chrom tells him that Inigo that he has the potential to be a better man than his father ever was, and that Ylisse is lucky to have a prince like him.
- Battle Couple: He can be paired with any second generation character and the Avatar. His fastest support is with Cynthia, who states she's had feelings for him from a while already.
- Birthmark of Destiny: If Chrom fathers Inigo, he will also have the brand of the royal family. It's on his right eye, mirroring Lucina's left.
- Bishōnen: Notable in comparison to other characters in that Inigo takes great pride in his slender figure and, with most of his stats capped, will intentionally avoid getting any stronger because bulk is "tacky".
- Born Lucky: Not necessarily during the story, mind you, but he's the only one who can inherit Olivia's Luck+4 skill. Lucina or female Morgan can inherit it only if they are his sisters; alternatively, male Morgan can get it if Inigo is his father.
- The Bully: Both his support with Owain and his support with Brady begin with him picking on them for their respective quirks for seemingly no reason beyond being a jerk. In Brady's support, he goes on to blackmail him. This contrasts quite heavily with his proclaimed desire to want to make everyone around him happy.
- Butt-Monkey: His supports with the girls tend to end up with him on the wrong end of a lot of abuse. Nah even forces him to marry her under threat of being eaten alive!
- In his supports with Gerome and Brady, he drags along the former and blackmails the latter into becoming his wingmen... only to have it backfire when all the girls go for them instead!
- Can't Act Perverted Toward a Love Interest: In most of his supports with girls, except for the Female Avatar. He's also flirtatious to a degree with Kjelle and Severa, but he's still a gentleman the entire time. A special mention should be made for Cynthia, who's the only one of his fellow companions that doesn't demean him for his flirtatious behavior and sees beyond it.
- Casanova Wannabe: He REALLY tries, though...
- Childhood Friend Romance: If paired with Cynthia, she mentions they've been friends since they were kids and that she'd always liked him. This is also true if he is paired with Lucina, except he's the one who had feelings for her.
- Chivalrous Pervert: Perfectly describes Inigo. He's chivalrous at heart, but a pervert at soul.
- Dance Battler: Inigo has an interest in dancing, like his mother, and tries to keep rhythm even while fighting.
- The Dandy: And proud of it.
- Does Not Like Men: All of his supports with males show him to be a bit of an obnoxious bully, compared to his overly dramatic gentlemanly persona when around girls. He shows a nice side to all of them eventually but it's made clear he prefers the company of women.
- Dying Alone: It's what he fears the most. It's mentioned in several supports and right before the final battle against Grima, during when everyone is trying to rouse the Avatar from Grima's grip.
- Dub Name Change: His name is spelled "Íñigo" in the Spanish translation. Which is normal, since "Íñigo" is a Spaniard name and that's how it's originally spelled.
- Famous Last Words"It's... the end of the road... Thank you... everyone..."
Future Past Inigo: "Sorry... I don't think I can go on... Everyone...promise you'll keep...smiling..."
- Gameplay and Story Integration: Initially the fact that his mother has the "Dance" command but he can't despite dancing in his supports might seem like Gameplay and Story Segregation. However Inigo reveals in his support with his mother that he is painfully shy about letting people see him dance to the point where he freaks out when his mom tries to watch him do it. In his A support with her he also mentions not knowing the second half of her dance since she died before she could teach him it. In short his inability to use the Dance command is because he both is too shy too, and not knowing the full dance.
- Generation Xerox: As Chrom's son. The two look uncannily alike.
- Handsome Lech: As Nah puts it, Inigo really is good looking, but he needs to know when to keep his mouth shut sometimes.
- Harem Seeker: Even if he achieves an S support, Inigo states he still intends to woo every girl in the world.
- Hoist by His Own Petard: In his supports with Brady, he sees him crying over a blooming flower, and blackmails him into serving as his wingman, threatening to talk about the flower if he doesn't. He blabs about the flower anyway to make himself look better, but this just gets the women to fawn over Brady instead of him. The aftermath is probably one of the funniest things in the game.
- Honor Before Reason: In the Future Past timeline, Inigo refuses to leave Owain to die alone and makes a Last Stand by his side.
- Humble Goal: Apparently, all Inigo wants is for every girl in the world to love him. Is that so much to ask for?
- I'm a Man; I Can't Help It: In most of his S Supports, Inigo will imply he does not intend to give up flirting with every girl he sees despite now being in a relationship. Notably, this issue isn't mentioned with Severa and Kjelle, and Morgan actually wants Inigo to keep flirting with other girls, so she can watch as he inevitably screws up.
- Invincible Hero: Inigo likes to act like a big shot hero to impress the ladies and keep up morale, but knows he's not truly invincible.
- Irony: Inigo, a compulsive skirt-chaser, can be the son of Lon'qu, who is afraid of women.
- It Gets Easier: To Inigo's dismay, he's killed so much that the act barely phases him anymore.note He also has an easier time coping with death and horror in general.
- Jerk with a Heart of Gold: He can be snobbish and a bit pompous. He teases Owain and Brady for their insecurities and going so far as to blackmail others into being his wingmen. However, he's genuinely an incredibly compassionate person who wishes to bring smiles to his companions, and will always make up for his previous dick move later on in his supports.
- Large Ham: Inigo is no stranger to rejection from the ladies, but when Gerome and Brady show him up, he loses it.
- Love Confession:I used to say this to all the ladies, but... You are truly the only one for me.
- Magical Eye: If Chrom marries Olivia, Inigo will inherit the Mark of Naga, which is found in the iris of his right eye.
- Male Gaze: In his S Rank Support with Kjelle, she says he broke the wall around her heart. He's not so sure...
- Manic Pixie Dream Girl: Plays this role towards a non-sibling Lucina, trying to lighten up her dreary disposition.
- Pre-Mortem One-Liner:"It's been lovely."
"I'm a man of passion!"
"No hard feelings!"
"This is your last dance!"
- The Pollyanna: His father wonders why he's so upbeat when he comes from a horrific Bad Future, but only does so because others need him to be strong. See Sad Clown.
- Princely Young Man: Attempts to invoke this image, but he's overall far too emotional to play it for very long.
- Red Oni, Blue Oni: Usually red, but to Owain, he's blue.
- Sad Clown: As he'll tell his father in their supports, he puts on a facade of carefree whimsy to hide his own insecurities, as well as to keep morale with his brothers and sisters in arms.
- Shared Family Quirks: He can be just as shy as his mother, especially when concerning his dancing.
- If his father is Virion, Inigo apparently inherited his love of flirting.
- If his father is Henry, this applies to his cheerful, optimistic demeanor. He's even noted as having inherited Henry's smile in Henry's paired ending with Olivia. Can potentially even be a Generation Xerox if he marries Peri in Fates.
- Shout-Out: He makes a few to The Princess Bride.
- Shrinking Violet: Downplayed in comparison to Olivia; most of the time he's not shy at all, but he is very shy in regard to his dancing. Like his mother, his general reaction to finding out that someone watched him dance is mortification. His supports with Olivia reveal that he was much more timid as a child, and when he asked her for advice on how to talk to people, she said that the best way for a man to become braver was to talk to a woman. Inigo then took that advice a little too far. His shyness is shown somewhat more prominently in Fates.
- Stepford Smiler: As revealed in supports with his father, he's constantly on the verge of breaking down but forces himself to be strong for others.
- Throw the Dog a Bone:
- After suffering a day of rejection and humiliation, Female Morgan takes Inigo on a pity date to a lovely restaurant in her B support with him. Unfortunately, he's paying, and Morgan is hungry.
- Played more straight in the A support. After Inigo got robbed after being knocked out from a spiked drink from a girl, Female Morgan decides to buy him dinner to make up for it, since she did owe him a meal.
- Mia also seems to like him in Smash Brethren 2, and agreed to have tea with him if he beat her in a duel. We never see the results, and of course she's an einherjar, but it's one of the most pleasant interactions he's had with female characters in the game.
- Unknown Rival: Considers Gerome to be his greatest obstacle in becoming the ladies man he aspires to be. Gerome is oblivious to this and treats Inigo as a minor nuisance.
- Unmanly Secret: His aforementioned passion for dancing, as well as his shyness.
- Vitriolic Best Buds: All of his male friendships are these. In their support conversations, he relentlessly picks on Owain and Brady and is constantly trying to start fights with Gerome. Their Harvest Scramble conversations, however, are much friendlier and warmer.
- Where Are They Now: In the Future Past Ending, Inigo freely holds dances in parties without getting embarrassed due to his heroic actions. In the main game, he travels the world offering his service, eventually ending up traveling to the world of Fire Emblem Fates shortly after.
- "I told ya! I'm sentimental!"
Voiced by: Daisuke Egawa (Japanese), Travis Willingham (English)
- An Axe to Grind: Wields axes and hammers.
- Battle Couple: He can be paired with any second generation character and the Avatar. He supports the fastest with Severa, due to both sharing pessimistic attitudes.
- Berserk Button: Calling him scary or making fun of him for crying.
- Birds of a Feather: Bonds with Severa over their similarly negative attitudes.
- Also with Noire, sharing a tendency to get sick or hurt easily.
- Chick Magnet: It only works for him because the girls feel really sorry that a "thug with a golden heart" is hanging out with Inigo.
- Delinquent Hair: Brady styles his hair this way, but only does it to give himself a distinctive appearance so people who are in need can find him easily, and so that enemies will notice him more and not his allies.
- Embarrassing Nickname: In his A-Support with Maribelle, she calls him "my little honey bear" much to his chagrin, and then she proceeds to call him "Boo-Boo-Bear."
- Expy: Cares for his mother, but expresses extreme anger when she embarrasses him, which is often. Looks and acts like a tough guy, but has a lot of nonmanly hobbies. Much younger than he looks. He's basically Kanji Tatsumi as a healer.
- Face of a Thug: Has the prominent brow typically used for thuggish bad guys. However, as is typical for this trope, he's about as dangerous as a wet noodle.
- Famous Last Words:“Ha... In the end... I'm just baggage... No help... to anyone...”
Future Past Brady: "Have to...keep going... Gemstones...to Ylisse...
- Gameplay and Story Segregation: Similar to Yarne, he has low self-esteem due to his lackluster combat abilities... but depending on his father, when you pick him up, and what class he has, he, like any second-generation character, easily surpasses most first-generation characters stats-wise.
- Glurge Addict: Though he doesn't seem to notice or pursue it. He cries at the thought of kittens, for Pete's sake!
- Good Scars, Evil Scars: Subverted, that scar over his left eye is from a violin string instead of a battle scar.
- Heroic Self-Deprecation: Cares a lot about what he isn't and little for what he is.
- Hidden Depths: His hobbies include chess, brewing tea, and playing violin.
- It is also revealed in his support conversations with Noire that one of the reasons he always seems to have an injury is that he selflessly protects his allies on the field of battle and takes attacks intended for them.
- I Just Want to Be Badass: He's terrible at combat and has a fragile physique. All Brady wants is to be useful to his allies.
- In Touch with His Feminine Side: Though he's less than proud about it, Brady is very "sentimental." At one point, he tears up just by looking at flowers.
- Which is actually something his mother does in her C support with Henry.
- Irony: In her generic conversations with other party members, Maribelle jokes that she wants to become a big, hairy barbarian. Her son definitely looks like one.
- Japanese Delinquents: Looks and acts like one.
- In the English version, he speaks like a 50's greaser.
- Jerk with a Heart of Gold: He can be rather crude and easily frustrated, but he's ultimately a very kind and empathetic young man.
- Leaning on the Fourth Wall: Possibly just a coincidence, but in his C Support with Nah, he says "I'm gonna fade" before leaving the scene. In Supports, characters are shown as leaving a scene by... their portrait quickly fading away.
- Love Confession:You make me wanna be stronger! Better! I swear to become a guy worthy of your love.
- Mad Libs Catchphrase: Says some variation of "Make like X and Y" when he wants someone to leave him alone."Make like my pants and split!"
- Magic Knight: If promoted to a War Monk.
- Mercy Kill: Strongly implied in Death's Embrace that he often was forced to kill the people he was trying to heal because they would start turning into Risen.
- Mistaken for Pedophile: In his supports with Nah, she insists on introducing herself as his "adorable little sister" in order to avert this.
- Momma's Boy: Maribelle became something of a My Beloved Smother to him.
- Muscles Are Meaningless: Has a scary appearance, but his Strength is typically quite bad.
- Mysterious Protector: Acts as such towards Cynthia. In their A Support, she is eventually made to believe that the protector is Lissa. Their S Support has Cynthia figuring out the whole deal while also falling in love with him..
- Non-Action Guy: And he resents it. Subverted if you promote him.
- No Social Skills: At Laurent's suggestion, Brady endeavors to be more proud of who he is and not worry about his looks. The result is Brady enthusiastically demanding people be healed by his staff or else.
- Palette Swap: Brady's Priest class and its promotions are colored with his signature black and purple accents.
- Paper Tiger: He looks like a powerful thug, but is in reality incredibly fragile both physically and emotionally.
- Pet the Dog: Has one of these moments when he saves Nah from drowning in one of their supports. He asks her to keep quiet about it, fearing it will ruin his reputation but, much to his consternation, she insists on telling everyone how sweet he is.
- Poke the Poodle: After Owain catches Brady crying for the nth time:"D-don't tell the others about this! If you do, I'll take yer lunch money!"
- Pre-Mortem One-Liner:"Get busy dyin'!"
"I'd pray if I were you!"
"Time to bring the pain!"
"You ready to fly?!"
- Red Mage: If promoted to a Sage instead.
- Sand In My Eyes: He cries a lot, and will make up any excuse possible when he does.
- Scary Musician, Harmless Music: If people would just give him a chance, they would find Brady is a wonderful musician. In his endings, he goes on to become "the world's scariest violinist".
- Sensitive Guy and Manly Man: The sensitive guy to Inigo's manly man. Although looks-wise, you'd think it was the other way around.
- Sophisticated as Hell: He inherited Maribelle's refined hobbies without the refined attitude to go along with it, resulting in things such as acting like a Jerkass as he pours his father A Spot Of Tea.
- Squishy Wizard: Maribelle's stat modifiers and his class set makes him lean towards this. A lot. The only other child who is more prone to mage classes is Laurent.
- Unmanly Secret: The fact he cries so easily. Inigo tries to exploit this under the notion that "women don't want a sensitive guy." Needless to say, it doesn't work.
- Where Are They Now: In the Future Past Ending, Brady composes songs and performs with his violin as a tag team with Inigo, and he is also interested in tea brewing.
- White Mage: As a Priest, Brady wields healing magic.
- You Keep Using That Word: In his support with Owain, Owain points out that Brady keeps using the word "sentimental" without really knowing what it means.
- Younger Than They Look: Would you believe that he's younger than Lucina?
- "Growing stronger is life’s greatest pleasure."
Voiced by: Megumi Yamato (Japanese), Stephanie Sheh (English)
- All Amazons Want Hercules: In her supports with Brady, she puts him through Training from Hell because he wants to toughen up, and since there's no man in the army strong enough for her she'll just make one out of him since he's willing.
- Amazonian Beauty: Her armor is too conservative for it to really be seen, but Severa describes her as having "killer abs," and in Morgan's hilariously-awkward love confession, after seeing her naked, he claims that her muscular body is still very attractive.
- Ambiguously Bi: Her romantic supports are all with men, but she gets distracted by her alternate self's figure during Future Past. And then there's the time she was intoxicated (with truth serum) and admitted to finding Severa attractive. (However, in the Japanese version of the game, it's more implied that the drink was an aphrodisiac instead).
- An Axe to Grind: Regardless of which class she promotes to.
- Battle Couple: She can be paired with any second generation character and the Avatar. She supports the fastest with Owain though, since both want to get strong in their own ways.
- The Big Girl: Kjelle is frequently referred to as one of the strongest amongst the group, and she knows it.
- Blade on a Stick: Starts off wielding lances as a Knight.
- Blood Knight: She enjoys a good fight.
- Bob Haircut: Fittingly enough for her tomboyish behavior.
- Boyish Short Hair: Like her mother, though not quite as short.
- Brutal Honesty: One of her most pronounced traits. Kjelle has no shame, fear or mercy. She tells it like it is.
- Color-Coded for Your Convenience: Her Knight, Great Knight and General models all share a distinctive purple accent.
- Deadpan Snarker: Seems to be Kjelle's first language.
- Does Not Like Men: Subverted. Despite having her mother's Straw Feminist attitude, she denies Owain's assertion that she hates men; she just has little patience for idiots like him and Inigo who just happen to be male. Indeed, she gets along better with more mature men like Laurent.
- Drill Sergeant Nasty: Towards Brady when she's training him in their A-support.
- Drunk on Milk: The potion isn't alcoholic, either; it's a truth serum.
- Drunk Personality Change: In Harvest Scramble, she shoos out a bandit and discovers a bottle of what she assumes to be a miraculous strength boosting potion. Intoxication Ensues. When Severa later finds her drunk out of her gourd, Kjelle admits to finding her attractive and tries to Glomp her!
- Evil Laugh: The thought of hurting Inigo makes her very happy.
- Famous Last Words:"L-looks like... it's my time... at last... Will I see you again... Mother...?"
Future Past Kjelle: "No... It can't...end here... We needed to...save the world..."
- Gameplay and Story Segregation: Despite all the talk of how strong she is, in terms of her stat modifiers she is at best the third weakest of all the female children before their variable parent's modifiers are taken into account: 0. Only Cynthia (-1) and a Morgan born of a male avatar with Strength as his flaw (-2) will have inferior base strength to her. Noire (+1), Severa (+2), Nah (+2) and Lucina (+2), as well as most Morgans, surpass her in the strength department. As for the guys, she's only stronger than the mage boys (Owain, Laurent and Brady), and is weaker than Inigo, Yarne and Gerome. This also makes the Avatar's criticism of her in their B support (that she relies too much on brute force over speed or skill, which is the exact opposite of what her mods indicate) particularly ironic.
- Gender-Blender Name: "Kjelle" is Nordic nickname for a man named Kjell. Fitting considering she is One of the Boys.
- Heroic Build: Her C rank support with Severa reveals that under her armor she's completely ripped. Which makes sense when you think about the strength she needs to carry that armor around.
- Humble Pie: She is repeatedly defeated by the Male Avatar, which causes her to reevaluate her definition of strength.
- Impossibly Cool Clothes: The Knight armor in general.
- Informed Flaw: Her supports with Sully reveal that she is bad at riding horses. Despite this, she can become a Great Knight upon promotion with no problems whatsoever.
- However, later supports suggest she wasn't really that bad, but her mother didn't want her to feel like she had to become a rider.
- It's Personal: Against the boss of her Paralogue for killing her master. Unfortunately, he has no intention of fighting an "honourable" duel...
- Jerk with a Heart of Gold: She purposely hurts Owain's feelings twice, she hates eating lunch with anyone but Lucina because she feels the others are "puny weaklings", is rude to Laurent when he voices concern over her, takes joy in hurting Inigo, and is pretty icy to Yarne, but she's dedicated to protecting the weak and believes in justice and gets along well with Severa, Lucina, and her parents.
- Knight in Shining Armor: Kjelle takes it upon herself to protect the weak and helpless, though she becomes annoyed if the weak and helpless are her own comrades.
- The Lad-ette: Much to Severa's dismay, who tries to change her into a Proper Lady.
- Lethal Chef: Like mother, like daughter. Her C rank support with her father has her poisoning her father, then the entire army; though he reassures her that she's not as bad as her mother.
- Let's Fight Like Gentlemen: She is a dedicated believer in the art of honorable combat.
- Love Confession:With you at my side, I feel as strong as newly-forged steel! I...I adore you.
- Meaningful Name: Her name seems to be a female variation of the Norse name "Kjell", meaning "Kettle", "Cauldron", or "Helmet". Doubles as a Punny Name because it's pronounced the same way as "shell", referring to her armor.
- Mighty Glacier: Starts as a Knight. However, Sully's influence and modifiers will lean her closer to a Lightning Bruiser.
- More Deadly Than the Male: Besides Gerome, Kjelle's interactions with the second generation men usually showcase how she surpasses them in both strength and fighting ability.
- Palette Swap: Her Knight line classes all have light purple highlights.
- Pre-Mortem One-Liner:"This ends here!"
"This will do it!"
"Have you made your peace?"
"Victory is mine!"
- Purple Is Powerful: Kjelle, the powerhouse of the children, not only bears purple accents for her Knight-related classes, but her eyes are purple as well.
- "The Reason You Suck" Speech: The Male Avatar gives her a mild one, stating that her focus on brute power alone means that she'll never be able to beat him. He apologises for being too blunt shortly after, but it has quite an effect on Kjelle throughout their support. She makes an effort to improve herself and eventually challenges him to another duel.
- Revenge: Her recruitment chapter involves Kjelle seeking revenge for the murder of the old master who took her in.
- Sacrificed Basic Skill for Awesome Training: Played backwards. Severa's lessons to make Kjelle a Proper Lady are so overwhelming that Kjelle actually forgets how to fight by the time they're done.
- Scars Are Forever: In her Hot Springs Scramble conversation with Cynthia, it's revealed that she took a dagger to the back meant for Cynthia when they were kids and still has the scar to this day.
- Security Blanket: She sometimes wears the first armor that she wore in combat to calm her mind.
- Serious Business: She takes armor very seriously, finding its protectiveness to be one of the few consistent things in life. She actually calls it serious business in her first support with a female Avatar.
- Shared Family Quirks: Kjelle inherited her love of training and desire to be superior to any man from Sully.
- She Cleans Up Nicely: Just look at her without her bulky armor in the S Support with the Avatar!
- The Social Darwinist: A mild variation. A few of her Support conversations mellow her out.
- Straw Feminist: Not unlike her mother, she tends to mistake kindness from males as patronization, and when the Avatar refuses to do a dangerous sparring match with her without training weapons (saying it would be foolish, since they'd risk injury and harm the strength of the army until they recover), she immediately assumes his real reason is misogynistic cowardice, afraid to lose to a woman.
- Stupid Sexy Flanders: Severa briefly finds herself absolutely fascinated by her abs and looks in general.
- Training from Hell: Puts Brady through one.Kjelle: "For today, just do a thousand reps. We'll raise that by a hundred a day."Brady: "I... I don't even know what to cry about anymore... "
- Unknown Rival: Though Gerome was not aware of it, part of the reason Kjelle trains so hard is because she wants to surpass him. Gerome admits he's come to see her as an equal and agrees to become her official rival, stating they will become stronger together.
- When She Smiles: This is what causes Inigo to fall for her in her S Rank Support. Her beautiful, battle-loving smile. Though he admits it might just be the head trauma he received during their duels.
- Where Are They Now: In the Future Past Ending, Kjelle trains the new knights of Ylisse.
- "Look upon my might, ye wicked, and despair!"
Class: Pegasus Knight
Voiced by: Ayano Yamamoto (Japanese), Minae Noji (credited as Stacy Okada) (English)
- All of the Other Reindeer: A number of her supports have her either picked on or talked down to, more so from her female companions (Kjelle, as shown in their Hot Spring Scramble conversation, is an exception), and even her father gets impatient with her at times. Granted there are some traits of hers that are less than ideal, but Severa's Alpha Bitch treatment of her in particular is rather cruel.
- Badass Adorable: Well, she wants to be one.
- Battle Couple: She can be paired with Male Avatar, Owain, Inigo, Brady, Gerome, male Morgan and Yarne. Her fastest support is with Inigo, probably because he canonically is her First Love.
- Blade on a Stick: As a Pegasus Knight, Cynthia wields lances.
- Birds of a Feather: With Owain.
- Cloud Cuckoo Lander: Her father will remark how she's even flightier than her mother.
- Custom Uniform: Like Sumia and Cordelia, Cynthia has the same unique dress pattern as they do, though she has the typical blue Pegasus Knight color scheme.
- Cute, but Cacophonic: Cynthia tends to shout a lot. When he meets her, Chrom will even state that her loud voice hurts his ears.
- Cute Clumsy Girl: Just like her mother, Cynthia is very clumsy and frequently trips. She once promised to not trip for another 24 hours, which is met with doubts.
- Defiant to the End: Her Bad Future verison refuses to give up even when shes stripped of her weapon. It's only when her allies give up that Cynthia realizes how bad the situation is and likewise agrees there's nothing they can do. But then she still refuses to accept her fate and begs the heavens for a miracle. Thankfully one arrives, in the form of the main group, and saves her.
- Department of Redundancy Department: It seems Owain got to her...Cynthia: You are Nah, Draconic Queen of Darkest Darkness!Nah: Darkest dark... Wait, what?
- The Ditz: Getting caught up in her antics, Cynthia can be a bit oblivious sometimes. Her establishing moment is believing that a bandit leader is the legendary Chrom even though he's nothing like the real one. It's even worse if Chrom is actually her father.
- Dynamic Entry: She spends her free time trying to find the right ones that work, even for other people. One idea for her father buries him in a thousand petals.
- Embarrassing Nickname: "Pega-Pony Princess." Not embarrassing for her so much as for Chrom, if he is her father, when he realizes that that's his nickname for her.Chrom: ...please tell me I never actually say that.
- Even the Girls Want Her: A mild case, but her supports with Inigo have her getting some gifts from some girls. Inigo complains about it and guesses it must be because of her "dashing heroine" image.
- Expy: She seems to have borrowed a few traits from Slayers' Princess Amelia, especially in the heroic speeches and (failed) entrances department.
- Failed a Spot Check: Notably, she can be Chrom's daughter and STILL be conned by a bandit leader - who looks nothing like him - claiming to be Chrom. Becomes particularly egregious when the real deal is standing right in front of her and she still won't necessarily catch on. The game zig-zags a bit on exactly how old Cynthia was when her father - Chrom or not - died, although the fact that Chrom had a nickname for her that she remembers implies she was old enough to interact with him and, presumably, recognize him.
- Famous Last Words:“I just...wanted to be a hero...”
Future Past Cynthia: "No! I...I won't give...up... I still believe...this world...can..."
- Fist Pump: It's a part of her character portrait!
- For Great Justice: Her desire is to become a great hero who will smite evil wherever it may lurk. She's getting there.
- Fragile Speedster: Sumia's influence and modifiers ensure that Cynthia will be one of your fastest units, but also one of the frailest.
- Friendly Rivalry: Ends up developing this with Severa in their A rank support, but not before trying to get at each other's throats. After their wacky competitions, the two agree to try to get along because their mothers were Heterosexual Life-Partners.
- Genki Girl: She's extremely energetic, to the point where she exhausts everyone around her.
- Girl Next Door: Compared to the other second generation women, she has this going on for her. This is emphasized by several of her supports with males emphasizing their affections for each other since childhood.
- Girlish Pigtails: Cynthia ties her hair up in pigtails because she can never manage it otherwise.
- The Glomp: Does this to her father in their B support.Chrom (as dad): Unnngh... Cynthia... D-don't hug...so tight...Can't b-breathe... C-crushing...ribs...
- The Heart: According to Gerome, she serves this role for the children.Gerome: Please don't misunderstand me. I don't dislike you. Your good humor raises people's spirits and dispels the horrors of war. You are a shining beacon of hope, reminding us there can be a better future. You light the fires of optimism and inspire us to keep striving.
- Heroic Wannabe: Though she plays herself up a lot, Cynthia has a lot to learn before others can respect her as a hero.
- Horrible Judge of Character: She initially believes the lies of a bandit claiming to be Chrom.note
- I Just Want to Be Badass: In a conversation with Severa in Harvest Scramble, it is revealed that Cynthia was formerly the most physically weakest of the children (in addition to girly and meek), but after Sumia died, she became obsessed with becoming a hero who could protect everyone.
- Incoming Ham: She's like Sayaka in this, down to the 'Hero of Justice' shouting.
- It Runs in the Family: Both her and Cynthia agree at the end of their wacky competition that they should try to get along since their mothers were Heterosexual Life-Partners. This also applies for their fathers if Chrom married Sumia and a Male Avatar married Cordelia.
- Justice Will Prevail: She truly believes that, as a good guy, she will surely come out on top in any situation.
- Large Ham: In her supports with Male Morgan, Cynthia actually starts to worry that her hamminess is an annoyance to others.
- Leeroy Jenkins: Starts out as such. In her supports, she is frequently lectured for having reckless behavior, such as when she accidentally leads a group of soldiers right into a swamp because she couldn't wait for information.
- Look on My Works, Ye Mighty, and Despair!: Cynthia says a variation of this trope, as mentioned in her above quote. She thinks her battle cries help her be a better fighter, but they get on other people's nerves on occasion.
- Lord Error-Prone: However, she is perfectly capable of fighting, despite her clumsy tendencies.
- Love Confession:I love you best of all! You're like my own personal hero!
- Magic Knight: A flying version if promoted to Dark Flier. Is a flying Combat Medic version instead if promoted to Falcon Knight.
- Master of the Mixed Message: She states to "love" a lot of things about Gerome, which gets him flustered. Subverted when you make them reach S support, and it turns it she really did mean it that way.
- Murder by Mistake:
- As with Gaius and Tharja, she is introduced as an enemy unit whom Chrom or Sumia must speak with to recruit, and can end up killed. It doesn't help that she doesn't get monologue indicating a reluctance to fight like the other two recruitable enemies, she's a basic unit at a point where both you and the enemies have undergone promotions, and being a Pegasus Knight allows her to cover a lot of space in one turn, quickly putting her into an unwanted confrontation.
- Much like Severa, it's best to not skip her introductory dialogue. In it, she'll trip in the middle of her conversation, the Chrom impersonator will mention her japping about coming from the future and she'll even call him "father" if she's Chrom's daughter. These details are more than enough to establish not only that she's probably one of Lucina's lost companions, but also who her mother is.
- My Future Self and Me: Aside from Cynthia herself, her Pegasus mount is the future version of Sumia's.
- My God, What Have I Done?: A milder example than most, but her A support with her mother Sumia has Cynthia crying over her realization how she has neglected her Pegasus and how she doesn't deserves her loyalty.
- Obfuscating Stupidity: She's sharper than she lets on. It's heavily implied her hero act is at least partially just an act to keep her spirits up despite coming from a hopeless future."It's called "method acting", and it's all the rage among theater folk nowadays."
- One Born Every Minute: In her recruitment chapter, a bandit plays her like a fiddle, allowing her to believe he is Chrom.
- Permanently Missable Content: Because Sumia has a small pool of potential husbands (incudes Chrom, Frederick, Gaius, Henry, and the Avatar if he's male), it's far easier to miss Cynthia compared to the other children.
- Perpetual Smiler: She is the most optimistic of the 2nd generation characters (other than Morgan), despite being from a Bad Future.
- Plucky Girl: She never ever gives up. In the Future Past timeline, Cynthia is the only member of her team to not lose hope when faced with certain death.
- Pre-Mortem One-Liner:"Okay, you've got this."
"This is the end, friend!"
"Time to pay!"
"Hope you're ready!"
- Red Oni, Blue Oni: The Red to Nah and Lucina's Blue.
- Shared Family Quirks: Like Sumia, Cynthia has a tendency to trip over her own feet.
- Shout-Out: Does her pose in her concept art up there look familiar to anyone else?
- Talking Is a Free Action: Cynthia wholeheartedly believes in this."See, when heroes meet on the battlefied, everyone gets time to deliver their lines. If the foe knows anything about heroic derring-do, they'll wait their turn."
- Tragic Keepsake: Sumia's spearhead and pegasus.
- Victorious Childhood Friend: To all the boys, if she hits S support with any of them. The most explicit examples are Inigo, Gerome and Owain, however.
- Where Are They Now: In the Future Past Ending, Cynthia commands the new Ylissean Pegasus Knights to continue Phila's legacy.
- "I can fight like my mother. I'll PROVE I'm every bit as brave as her."
Voiced by: Saori Seto (Japanese), Julie Ann Taylor (English)
- Always Someone Better: Most of her insecurity is from being compared with her mother. After all, if her talented mother ends up dead, what chance does she have? The very reason why she's a mercenary and not a pegasus knight is so she doesn't have to be compared with Cordelia and can set her own standards.
- All Take and No Give: Severa really likes to be spoiled.
- Alpha Bitch: Plays this role towards Cynthia initially. She even goes so far as to say "nerd alert" when she catches her practicing her heroics.
- Battle Couple: She can be paired with any second generation character and the Avatar. Her fastest support of all of them is with Brady, because both share pessimistic attitudes.
- Belligerent Sexual Tension: With Laurent. While some supports feature mild annoyance, the two of them get genuinely pissed at each other.
- Berserk Button: Don't even TRY to compare her with her mother in ANY way.
- Birds of a Feather: With Brady. They apparently find common ground with their cynicism.
- Bilingual Bonus: When you take the meaning of her Japanese name and combine it with her mother's, it's similar to the phrase "love and peace".
- Bratty Teenage Daughter: Seems to be one of these at first blush, but it turns out she's got a lot of reasons to be distrustful and snide to the adults around her.
- Brick Joke: Her experience up tile quote is to find and read a book titled “Make Him Fall for You in a Fortnight”, then reacting like it was a trashy love novel. Cordelia's quote of the same tile is to finish the book, and she is clearly in cloud nine from reading it.
- Brutal Honesty: An infamous trait Severa, herself, acknowledges she has.
- Catch-Phrase: "Gawds!" when she's frustrated, as opposed to everyone using "gods!"
- Commander Contrarian: Towards the Avatar, both male and female. No matter what they say or do, Severa will have something to nitpick.
- Compliment Backfire: Severa states that because they are good friends, it's ok that Noire is such a burden.
- Cry Cute: In her A support with her father, she finally lets her Jerkass Façade down. Not that she is suddenly cured of her inferiority complex, but it's a start.
- Also happens remarkably quickly in her introduction to her mother.
- The Cynic: Severa expects every act of kindness to have some kind of selfish motive, and sees every compliment as mockery.
- Daddy's Girl: What she pretends to be to get her father to spoil her. He eventually sees through her act.
- At her core, Severa is truly devoted to both her parents, but has difficulty opening herself up to someone she might lose again.
- Defrosting Ice Queen: Her supports with most male characters, particularly Inigo.
- Dismissing a Compliment: Inigo constantly tells her she's attractive and should smile more in their supports; knowing he's a shameless flirt, she tells him to buzz off.
- Escort Mission: Her recruitment paralogue is basically this, since she starts as an un-recruitable NPC and moves single-mindedly through a fortress to rescue a villager NPC (then becomes recruitable). The problem is that she's a level 10 un-promoted unit rushing into many level 13+ promoted enemies, requiring that the player move ahead of her to clear them out first.
- Famous Last Words:"I couldn't do it, Mother... I'm sorry..."
Future Past Severa: "D-did I fight well, Mother? Please tell me...I..."
- Fiery Redhead: Much more blatant example than her mother.
- Friendly Rivalry: Ends up developing this with Cynthia in their A rank support. But not before trying to get at each other's throats.
- Girlish Pigtails: That are waist-length! They're also an indication that she's a Tsundere.
- Good Is Not Nice: Deep down, Severa cares about her allies, but she's not one to sugarcoat her words.
- Guide Dang It: Unlike most of the other children characters, it's not immediately obvious who Severa's mother is due to lack of hints in the pre-chapter dialogue, nor in her shared class/traits/attitude with Cordelia (though she can still be talked to by Chrom).
- In addition to that, a player might just skip over the pre-battle cutscene or the cutscene where Chrom or Cordelia talk to her to start and not realize she needs to go reach a certain villager npc. This means its possible to beat the commander and end the level instantly without her joining, or worse, killing the NPC and resulting in her refusing to join.
- Heroic Self-Deprecation: As a result of her Inferiority Superiority Complex, Severa is just as critical of herself as she is of others.
- Hidden Depths: Surprisingly, she's a decent strategist, as revealed in her supports with a Male Avatar, as well as her surprisingly tactical lecture to Yarne in their B support.
- Hidden Heart of Gold: It's there... somewhere... But rest assured, it's definitely there!
- How Dare You Die on Me!: Severa's general reaction to the dearly departed.
- Inferiority Superiority Complex: The core of her character. Severa grew up in the shadow of her perfect mother, and never got the chance to prove herself to her. As a result, Severa holds an extremely high standard for herself, which makes her resent herself and her mother, and she takes it out on others.
- It Runs in the Family: Both her and Cynthia agree at the end of their wacky competition that they should try to get along since their mothers were Heterosexual Life-Partners. This also applies for their fathers if Chrom married Sumia and a Male Avatar married Cordelia.
- Jerkass: She can be downright nasty sometimes.
- Jerkass Has a Point: Her criticisms are harsh, but she often brings up good points, such as how Yarne's cowardice can get him and others hurt.
- The Lancer: While the base game doesn't even have them interact with each other, the DLCs show Severa is this to Lucina.
- Love Confession:I... I love you... Hey, pay attention for once, and say something sweet why don'tcha!
- Loving Bully: Her S Support with Owain.
- Meaningful Name: Her name comes from the Latin word for "serious", reflecting her personality. Her Japanese name comes from the Latin word for "peace", making it something of an Ironic Name.
- Never Lend to a Friend: Oh dear... Let's just say she tends to overspend in most of the supports where she's not being a Jerkass.Severa's father: Most royal houses couldn't afford to shop the way you just did...
- Number Two: Seems to serve this role to Lucina in The Future Past. She's the first to confront Grima when he drops in on them, and remains at Lucina's side while the other children are off killing Risen in the best ending.
- Palette Swap: Her promoted classes are predominantly red, tied in with the red lacing on her mercenary outfit. Considering her mother's color scheme, it actually isn't that surprising.
- Parting Words Regret: The last conversation she had with her mother was calling her out for supposedly caring more for Chrom than for her. Severa regrets it to this day.
- The Perfectionist: Severa strives to be perfect like her mother, and is easily frustrated when she falls short. She also expects others to live up to her own standards.
- Perpetual Frowner: She usually wears a scowl, but she does smile on rare instances.
- Pet the Dog: She's sweet to Noire, but just barely.
- Pre-Mortem One-Liner:"You're boring me!"
"I've had enough!"
"I'm just getting started!"
- Spoiled Brat: At her worst, she can be this, but there's usually an ulterior motive behind her selfishness.
- Tears of Joy: In her Hot-Spring Scramble conversation with a Male Avatar she is married to, Severa first demands that he start planning their honeymoon, then immediately starts crying from sheer happiness when he does exactly that.
- Tragic Keepsake: Aside from Cordelia's ring, the gold she keeps in her wallet. In The Golden Gaffe she tearfully says that it was given to her by Cordelia before she died, meaning that for such a spender... Severa has not touched it ever since then.
- Tsundere: A walking, talking checklist of tsun (harsh) traits. Cold? Check. Harsh-tongued? Check. Suspiciously denying any warmth or compliments? Check. Insecure side-glance? Check. Luminescent Blush? Check. Girlish Pigtails? Check. Cry Cute? In her S supports, check. Severa is so tsun that her dere side is reserved almost exclusively for A-ranks (with children of the same gender and her parents) and S-ranks (with children of the opposite gender), with the only exceptions being Kjelle and Noire. Female Morgan even lampshades it in their Hot Spring Scramble conversation.Morgan: Don't you know? Girls like you are all the rage these days! Especially with the boys...
Severa: What?! ...R-really?
Morgan: Sure! Tough as nails on the outside, with an ooey, gooey damsel-in-distress core...always cross and short tempered, making every smile shine like a rare gem... Apparently that's what the guys are into as of late. Who knew?!I...I love you... Hey, pay attention for once, and say something sweet why don'tcha!
- Where Are They Now: In the Future Past Ending, she becomes one of the best Pegasus Knights of Cynthia's Ylissen Pegasus Knights, though she tries to deny that it has anything to do with her mother. In the main game, she leaves to travel the world. Soon after, she would travel to the world of Fire Emblem Fates alongside Owain and Inigo.
- You Are Better Than You Think You Are: Severa has both received and given this speech. When she gives the speech, it's usually only after she accidentally breaks them. When she receives it though, its usually after suffering a Heroic B.S.O.D..
- "No man can stop fate."
Class: Wyvern Rider
- The Ace: He's admired and envied by all of the other future characters due to being naturally really good at pretty much everything.
- Affectionate Nickname: Minervykins for Minerva.
- Aloof Ally: Even after joining, Gerome firmly remains distant from the others, even his fellow children.
- Always Someone Better: He's a far more successful Chick Magnet than Inigo, taken seriously by everyone despite acting similarly to Owain, and is the only member of the group who is explicitly stated to be stronger than Kjelle.
- An Axe to Grind: As a Wyvern Rider, Gerome wields axes, and can gain Lances if promoted to Wyvern Lord.
- Battle Couple: He can be paired with any second generation character and the Avatar. He supports the fastest with Nah, likely due to their relation to dragons.
- Because Destiny Says So: He's initially very pessimistic about trying to change the future, believing it's all fated to happen.
- Black Knight: Dressed head to toe in distinctively ebon armor.
- Broken Ace: His Ace-like traits (strength, aloofness, seriousness) are because of his major trauma from losing everyone (including his parents) in the bleak future. He might not have become so good at everything if it weren't for that, but he'd be far better off as a person.
- Bystander Syndrome: He initially doesn't care that villagers are getting killed by other Wyvern Riders for sport in his recruitment paralogue. Either Chrom or Cherche has to shake him out of his apathy.
- Char Clone: Even more so than "Marth"! It's even possible to get him with blonde hair...
- Chick Magnet: An outing with Inigo ends up with Gerome amassing a legion of ladies liking his dark persona, with said ladies singing songs outside his tent till the morning. Female Morgan's S support scene has her shouting "Hubba hubba, AAAWOOOOGA!" when Gerome removes his mask for her.
- Cool Mask: Unlike "Marth", he has no real reason to wear one. Heck, the real reason he wears one at all is because he thought it looked cool! He did make Lucina's mask, though.
- In her supports with Gerome, Female Morgan surmises that he wears the mask because he's naturally shy, and the mask hides the fact he's blushing all the time. She may not be that far off.
- In her supports with Gerome, Cynthia concludes that he wears the mask to hide the fact that he never entirely got over his fear of heights.
- In Gerome's supports with Severa, he claims the mask can double as a weapon to throw at people. In their S support, he admits it was because Severa always made him feel embarrassed and emotional so he hid his face.
- Cry Cute: Near the end of his talk with Cherche during The Future Past DLC.
- Determined Defeatist: Gerome is very cynical about whether they can save the world, but he keeps fighting anyway.
- Dragon Rider: Like his mother, he makes a formidable team with his wyvern, Minerva.
- Dramatic Unmask: He'll remove his mask during certain S supports; either female Avatar or female Morgan. Severa will walk in on him washing his face and proceed to shout that there's an intruder in camp due to how long it's been since she's seen his face. He stops wearing it in The Future Past DLC. Luckily for him, his fans don't recognize who he is... and even his friends don't recognize him at first sight.
- Famous Last Words:“This was my... destiny... all along... Now I go... to join my parents...”
Future Past Gerome: "Be at peace, Minerva... At last...the pain and suffering...will..."
- The Fatalist: Gerome is the least optimistic about being able to save the world. His pessimistic attitude gradually changes as he spends more time with the Shepherds.
- Fluffy Tamer: Like his mother, Gerome absolutely adores Minerva, the vicious, fire-breathing wyvern.
- Gameplay and Story Segregation: No matter what class he's changed to, Gerome will always reference Minerva as his primary mount.
- Guttural Growler: He speaks in a very low, breathy voice.
- Jerkass Façade: He'd rather keep his family at a distance than go through the pain of losing them again.
- Gerome: I've no intention of getting close to you. Fate will not be mocked. This war may claim your life anew, and I'll not weep twice for losing the same mother. My burden is heavy enough.
- Jerk with a Heart of Gold: Gerome is initially not too interested in helping the Shepherds, but is rather easily convinced to by Cherche. In his supports with his parents, Gerome tries to stay emotionally distant from them, but isn't very successful at it.
- I'm Not Here to Make Friends: Says this word for word during his C support with his father.
- Ineffectual Loner: The Power of Friendship is pretty much a joke to him.
- Knight in Sour Armor: Unlike the other children, Gerome believes their meddling with the past is a futile effort. Despite this, he still continues to fight, a small part of him hoping that he's wrong.
- Loner-Turned-Friend: It is eventually Laurent who inspires Gerome to open up more and truly integrate into the army.
- Love at First Sight: If paired with Lucina."If truth be told, I've felt this way since I first laid eyes on you."
- Love Confession:From today on we'll hone our edges, together. We'll carve a path to happiness through whatever fate may bring.
- My Future Self and Me: His wyvern mount is the future version of his mother's. Before knowing this, Cherche puts the two side by side and is shocked by how similar they look.
- Never Be Hurt Again: The reason Gerome is so obsessed with strength and remaining aloof.
- Never the Selves Shall Meet: Averted, Gerome's Minerva and Cherche's Minerva can both exist in the present timeline.
- Not So Above It All: Scorns his allies for relying on friendship and trust, but is extremely affectionate towards Minerva.
- Not So Stoic: Any of his confession scenes show him blushing, and he's incredibly annoyed by Inigo's antics.
- Palette Swap: The dark teal clothing and black armor for his Wyvern Rider outfit, as seen above, and unlike his mother, the scheme is carried over to his Wyvern Lord promotion.
- Parental Neglect: His A support with Cherche reveals that the reason he's so cold to his parents is because Cherche and her husband were always off in other places fighting evil, leaving him by himself. Cherche herself feels really bad when she finds out.
- Perpetual Frowner: A smile from Gerome is considered a rare treat.
- Pet the Dog: The first sign that he's not completely cold-hearted is his doting on Minerva.
- Pre-Mortem One-Liner:"This is farewell!"
"All must end!"
"Embrace your fate!"
- The Quiet One: As Gerome notes, conversation and charisma are not his strong suits. His specialty exists on the battlefield.
- Sour Supporter: If it were up to Gerome, he would spend the rest of his days in Wyvern Valley in solitude and let the world fall to hell. Only his guilt goads him into supporting Chrom.
- The Stoic: He does not like to show emotion, and deliberately wears a mask to further this.
- Sugar and Ice Personality: He's cold and indifferent towards almost everyone, the one exception is Minerva, whom he lovingly takes care of.
- Tragic Keepsake: Minerva, Cherche's wyvern.
- Troubled, but Cute: He's brooding and antisocial, but he's also rather handsome and his loner behavior is described as an attractive quality by Nah.
- Where Are They Now: In the Future Past Ending, Gerome looks after wyverns. And because he doesn't use his Cool Mask anymore, nobody in the world recognizes him, which helps him to stay completely anonymous of their fans, much to almost everyone's chagrin.
- Worthy Opponent: Kjelle considers him one, being one of the few allies she respects.
- Owain as well, since everyone takes Gerome seriously unlike... well, Owain.
- You Can't Fight Fate: The main reason he's so gloomy is because he believes this.
- "Think, Morgan, think! How would Mom/Dad handle this?"
Class: Same class as the Avatar's spouse. Tactician if other parent is a Lord, Dancer, or Conqueror. Sorcerer in The Future Past Chapter 1 (Male Morgan), Wyvern Lord in Chapter 2 (Female Morgan).
Female Morgan voiced by: Miyuki Sawashiro (Japanese), Nicole Balick (credited as Nicole Karrer) (English)
- Accidental Pervert: Male Morgan walks in on a bathing Kjelle in their S Support and spams apologies to avoid getting skewered on the spot. Made even more hilarious if Chrom is his father. Made still more hilarious if you've seen the male Avatar's supports with Vaike.
- Adorkable: Despite being very intelligent, Morgan can get carried away sometimes. For example, they believe the best way to regain their memories is to repeatedly hit themself in the head with something large and heavy.
- Amnesiacs Are Innocent: Having no memories, Morgan behaves rather childishly, always aglow with energy and curiosity, and completely devil-may-care.
- Amnesiac Dissonance: Taking The Future Past DLC into account, it is likely that this may be the case. There is no specific event where the Morgan you recruit remembers anything, though.
- Annoying Younger Sibling: Always ends up as this if they have a sibling.
- The Baby of the Bunch: Morgan is implied to be the youngest of the future children (as well as Shepherds in general) and usually treated as such in conversations.
- Badass Adorable: With a bubbly demeanor and several dorky quirks, Morgan manages to be extremely adorable amidst a bloody war.
- Badass Longcoat: Wears the same Plegian robes as the Avatar.
- Battle Couple: Can be paired up with any other second generation unit. Notably, they're the only playable unit in the game that can't pair up with the Avatar, for obvious reasons.
- Bifauxnen: Morgan of both genders looks a bit androgynous, with male having only slightly more masculine facial features than female, and female having Boyish Short Hair. Considering Morgan can exist as either gender, their androgyny was likely intentional.
- Black Mage: Male Morgan will use Dark Magic as a Sorcerer.
- Boss Battle: The first DLC Chapter of The Future Past arc features the male version of Morgan as its boss! Chapter 2 features female Morgan instead. If you have your Avatar of either gender end the turn right next to them, they will retreat. Doing so with an opposite gender Avatar will yield a longer dialogue exchange.
- Boyish Short Hair: Female Morgan, thought not to the extent of Sully or even Kjelle.
- Brainy Baby: Depending on whom Avatar marries, it's possible that Morgan lost their parents when they were very young, no more than two or three years old. This doesn't stop them from remembering studying strategy and tactics with Avatar.
- Cloud Cuckoo Lander: Morgan's thought process is very abnormal and convoluted. Their early attempts at regaining their memory involved slamming their head against books and posts, and they only stop because their parent/sibling suggests that just may be a bad idea.
- Daddy's Girl: Gender-Inverted for both parent and child if Morgan is male, but pretty much the only thing that Morgan remembers is the Avatar, and is clearly more attached with the Avatar than the other members of their family. In The Future Past DLC, they even serve Grima to protect Robin's body.
- Dark and Troubled Past: While very likely, considering the nature of the world the kids came from, Morgan's amnesia prevents them from being plagued by it at all.
- Ditzy Genius: It's clear from Morgan's love of tactics and occasional thought processes that they're very smart - possibly the most intelligent of all the children, in fact. It gets to the point where the Avatar has to spend more time studying to make sure Morgan doesn't beat them in their strategy games. The only problem is that they spend a lot of time literally bashing their head against things, among other actions that show they simply lack a lot of common sense. Their amnesia probably doesn't help matters.
- Dragon Rider: Female Morgan as a boss uses axes as a Wyvern Lord.
- Dub Name Change: They're called "Linfan" in the non-English European versions. While it's similar to some actual Chinese names, it was probably intended to be a corruption of the French word "L'enfant" - which translates to "the child".
- Easy Amnesia: They just woke up one day in the middle of nowhere with no memory, save a few memories of the Avatar, their parent. Male Morgan can also have a few memories with Lucina if he's her sibling.
- Engagement Challenge: In her supports with a non-sibling Owain, female Morgan insists he prove his commitment to their relationship through a series of challenges that come across like this. Subverted in that it's completely platonic if they don't reach S rank, but played absolutely straight if they do.
- Even Bad Men Love Their Mamas: Morgan attempts this by asking a bandit if their mother would be proud of their actions. It doesn't work.
- Played straight in the Future Past DLC, where despite being initially willing to cut down their friends without regrets, upon seeing the Avatar, Morgan admits that they can't fight the parent they love and they retreat.
- Face Framed in Shadow: When both Morgans appear in The Future Past as bosses, their hair is obscured by shadows in their portrait. This helps to distinguish them from your Morgan (whom you can bring with you) as well as avoid any awkward questions about who their non-Avatar parent was in this timeline (because obviously a third-generation Morgan would be impossible in that timeline). According to the text, their faces are covered and unrecognizable.
- Face–Heel Turn: In The Future Past, Morgan appears as a boss, siding with Grima.
- Famous Last Words:Male Morgan: "Mother... will I ever see you... again...?"
Female Morgan: "Father...where are you? Let me see your face...once more..."
Future Past Male Morgan: "Master Grima... I... I'm sorry... My life grows short... but... I promise... never... forget you..."
Future Past Female Morgan: "Forgive me...master... I promise...to study harder... Please...teach me...new tactics..."
- Friend to Bugs: Male Morgan, as revealed in all of his supports with Noire and his C support with Lucina if she is his sister. The exception is cockroaches, which disgust him and make him scream in terror. He also mentions he's not particularly fond of giant fire-breathing scorpions either.
- The Gadfly: Female Morgan in most of her supports with the Male Future Children. She goes out of her way to pick at them to elicit a response out of them.
- Gender-Blender Name: In the West, their name is the gender-neutral Morgan, much like their parent's default name, Robin. This is changed in the original Japanese. Marc is normally only a male name, a diminutive of the name Marcus.
- Generation Xerox: Far more so than other children, Morgan is exceedingly similar to the Avatar, what with the amnesia and being a (hopeful) Tactician. Heck, they wear the exact same coat as them. Male Morgan even inherits his mother's penchant for walking in on people in his S Support with Kjelle.
- Physically, they are both based on the body type 2 for the Avatar, you can even get them to look exactly the same as Morgan, though you'll never see the two as the same gender side by side outside of the Future Past dlc.
- Guys Smash, Girls Shoot: Sword and Sorcerer version, at least thematically in their official art: Male Morgan holds Alm's Blade, Female Morgan holds Goetia. Whether or not they become fighters or spellcasters is completely up to you, though statistically this is also slightly the case, as Male Morgan is capable of having superior physical stats to what Female Morgan can get, and vice versa for magical stats. Inverted as bosses in The Future Past DLC chapters: Male Morgan is the spellcaster, and Female Morgan is the fighter.
- Half-Human Hybrid: A female Morgan, if the Avatar is paired with Nowi, Panne, Nah, or Tiki. Male Morgan can be this if a female Avatar is paired with Yarne. (But since there are no male Manaketes in this game, Male Morgan can't be half-dragon.)
- Hates Being Alone: While Morgan's issues on this isn't as bad as Kana from Fates, and while they are genuinely cheerful, they do have some fear of losing the Avatar, if the pre-battle quote of the endgame is anything go by.Morgan: Father/Mother! You mean everything to me! I can’t lose you again!
- Innocently Insensitive: Female Morgan is definitely this towards many of her romantic supports. She does want to get closer to them... but the girl has No Social Skills.
- Jerkass: Female Morgan is this to Yarne in their non-sibling supports. Averted if she is Yarne's younger sister, where she is a lot nicer to him.
- Loving Bully: Female Morgan treats Yarne rather roughly throughout their support ranks, in part because she has a crush and wants his attention however she can get it.
- Lightning Bruiser: Can be this even moreso than other second generation characters, thanks to Avatar's ridiculous stat versatility, ability to marry everyone (except Morgan themself), and access to every normal class in the game (plus Taguel and Manakete if married with Nowi, Panne, Tiki, Yarne, or Nah), as well as the potential for getting skills not normally possible for their gender or in general.
- Motor Mouth: Morgan has an infamous habit of spontaneous rambling.
- Mysterious Past: Due to amnesia, Morgan remembers nothing of their past besides the Avatar. As Morgan's background is wildly different depending on whether the Avatar married a first or second generation unit, this was a necessity for the writers. Their history with the other second generation units is also kept vague - besides their sibling, nobody ever outright confirms or denies that the other children have previously met Morgan.
- Mythology Gag: In the Japanese version, they share the tactician from the 7th game's default name: Mark.
- Nice Guy: Male Morgan is definitely this. He befriends Yarne because he thinks he's lonely (and unlike his female counterpart, does not harass him or be sadistic around him), and has plenty of nice things to say for the exasperating Owain. Female Morgan is also this, although not the extent of her male counterpart, particularly around Noire, encouraging her to have a brighter and more positive outlook on life so that she doesn't go into her Jerkass demon-like persona mode. And in her A Support with Inigo, after he got robbed after being knocked out by a girl who spiked his drink, she decides to buy him dinner to make up for it.
- Noodle Incident:
- Don't think you're getting any information on Morgan's past. Other than a few extremely vague memories with their parents and sibling, very little information on Morgan's pre-time travelling life is given. Aside from their potential siblings, none of the other future kids even hint at being familiar with him/her before joining the Shepherds.
- In his C Support with Noire, male Morgan mentions that "giant fire-breathing scorpions aren't fun to be around". No information is given on how he knows this.
- One-Man Army: No matter how you shape Morgan's stats, they will always trump their parents in terms of caps, and being able to inherit any given skill gives them tremendous sweeping potential. note
- Perpetual Smiler: Unlike Inigo, Morgan is genuinely cheerful and not a Stepford Smiler. Female Morgan especially has a very nice one.
- Pint-Sized Powerhouse: They are implied to be the youngest of the second generation characters, and if specced right, can potentially be one of the best units in the game.
- The Pollyanna: Morgan doesn't have a care in the world, which they attribute to a lack of painful memories.
- Pre-Mortem One-Liner: Many of which are inherited from the Avatar."Checkmate!"
"Time to even the odds!"
"Game over!" (Male only)
"This ends here!" (Female only)
- Quest for Identity: The main drive of Morgan's family supports is trying to recover and understand who they once were. In Morgan's ending, they ultimately give up on trying to recover their memories and simply goes on with their blissful life.
- Savvy Guy, Energetic Girl: Female Morgan can be this to most of the guys, especially Laurent.
- Schrödinger's Player Character: Their gender is always the opposite of the Avatar's. The Future Past DLC ties this into the plot, as it features both male and female Morgan regardless of the Avatar's gender.
- Shared Family Quirks: Inherited quite a few traits from the Avatar. To name a few, their interest in strategy, taste in food, and belief in The Power of Friendship. And of course, being amnesia-prone seems to run in the family, too.
- Significant Birth Date: Their birthday is Children's Day in Japan.
- Timey-Wimey Ball: Doesn't arrive from the present the same way as the other kids, instead it seems Morgan was exploring the Ruins of Time with the Avatar and got lost in both time and space. Combined with the fact Morgan can be a third generation child, it's assumed even in-universe Morgan has to come from a completely different timeline than the others.
- Trademark Favorite Food: Just like their parent (and a number of other Shepherds), bear meat.
- Trademark Hated Food: Veggies, according to female Morgan, though she says that she doesn't mind them now.
- Undying Loyalty: To the Avatar. When the Avatar's body is possessed by Grima in The Future Past DLC, they continue to loyally serve Grima even though they have to kill their friends.
- "Well Done, Son!" Guy: Morgan's greatest dream is to become a master tactician like the Avatar. Unlike many examples of this trope, Morgan doesn't angst over it, and their parent isn't at all cold, disapproving, or distant to Morgan, instead all too happy to study with them. At the conclusion of their Supports, Avatar privately admits that Morgan will probably surpass them one day.
- What Happened to the Mouse?: It is never known what happened to both male and female Morgan in The Future Past DLC if the player has them retreat in their respective maps.
- What Would X Do?: Morgan wonders how their parent would handle the situation they're in at the start of their recruitment Paralogue, when they're surrounded by Risen with more still on the way.
- Wrong Genre Savvy: Morgan tries slamming their head against hard objects like tomes and walls thinking that doing so will bring back their memories, but only succeeds in giving themself a headache.
- "I'm too young to go extinct!"
Voiced by: Daisuke Endo (Japanese), Christopher Corey Smith (English)
- Adorkable: "My foot is good luck!"
- Affectionate Nickname: Female Morgan calls him "Bunny". He doesn't find it so affectionate, at least at first.
- Battle Couple: He can be paired with any second generation character and the Avatar. His fastest support of these are with Noire, because both are timid and lack self-esteem.
- Beware the Silly Ones: Despite being nowhere near as serious as his mother, he's still just as powerful, if not more so.
- Birds of a Feather: With Noire. The two find common ground with their shared cowardice and dislike of battle.
- Bully Hunter: Becomes one in his and Cynthia's supports.
- Calling Your Attacks: "Bunny kick!"
- The Chew Toy: To female Morgan, who enjoys tugging on his ears.
- Conflicting Loyalty: Yarne struggles between his desire to avoid risking the extinction of the Taguel race and wanting to help save the world. He (reluctantly) chooses to fight since the survival of the Taguel means little if the world ends.
- Cowardly Lion: He prefers fleeing rather than fighting, but he will stand his ground if others are truly relying on him.
- Crouching Moron, Hidden Badass: He suddenly becomes hyper-competent when a Love Interest is in danger, fighting without his usual regard for his own life.
- Declaration of Protection: His A Support with Nah has him interrupting a kidnapping attempt on her, and in their S Support, he offers to protect her at all costs forever, standing guard outside her tent every night if that's what it takes for her to sleep again.
- He also gets one from Noire in their A support. Seeing her so determined to protect him despite her own fears prompts him to keep fighting.
- Also with Lucina. In their C support, she promises to protect him, but it winds up with them watching each other's backs and him actually getting hurt trying to keep her safe.
- Does Not Like Shoes: Like his mother, Yarne opts to remain barefooted, possibly because his Magic Pants only goes as far as his shin guards and upper armor.
- Face Your Fears: A major theme in Yarne's character. Many of Yarne's supports involve him finding courage through his friends.
- Famous Last Words:“And so a race... goes extinct...”
Future Past Yarne: "I don't care if I die out... But please...not the others..."
- Gameplay and Story Segregation:
- Similarly, many of his complaints and anxieties about being the last of the Taguel ring a bit hollow if his father is the avatar, as he will then have a Taguel-sibling in Morgan. Though it could be explained by Yarne having far more Taguel physical traits than his younger sister, who looks almost completely human save for how she can transform in battle.
- Glowing Eyes of Doom: Like Panne, his eyes glow when transformed.
- Hair-Raising Hare: Like his mother, he can turn into a large and scary-looking rabbit.
- Half-Human Hybrid: His father will always be human, though it doesn't really affect anything. Despite being half human, Yarne clearly identifies more with his taguel heritage.
- Heroic Self-Deprecation: Yarne knows that he acts like a coward, and constantly berates himself because of it. It's hard to blame him, considering the situation he was put in.
- Interspecies Romance: All of this S supports are this by default as his potential partners are either human or half-Manakete.
- Last of His Kind: And unlike his mother, he's terrified of his kind's extinction. Again justified, though; coming from a Bad Future will do that to you.
- Lightning Bruiser: As with his mother, Yarne's Taguel class offers him very high growths in every stat across the board, except Resistance, which will always be mediocre.
- Little Bit Beastly: His "human" form has bunny ears, a little fluffy tail, and thick patches of fur among other things.
- Lovable Coward: Though his mother believes him to be the other kind at first. He's a very sweet and kind guy, but he's too terrified to fight...
- Love Confession:I love you! Let's repopulate my species! ...Uh, sorry. Was that awkward...?
- Magic Pants: His clothes seem to adapt to whichever form he is currently in. Incidentally, Yarne doesn't wear pants.
- Masculine Girl, Feminine Boy: He tends to have this kind of relationship with most of the girls he's paired up with, since many of them are much less fearful and timid than he is.
- Meaningful Name: Both his Japanese and English names are a type of soft fabric. His mother's name is also a kind of fabric.
- Nervous Wreck: His cowardice comes from his near overwhelming paranoia of getting killed. Growing up in a Bad Future would do that.
- No Indoor Voice: Apparently, his sighs are so loud, Nah mistakes them for part of a rigorous combat exercise.
- Pink Girl, Blue Boy: He wears dark-blue armor in contrast to his mother, who wears armor that's somewhere in between purple and pink.
- Playing Sick: He's not above doing so to avoid combat.
- Pre-Mortem One-Liner:
- Punny Name: His mother's name is based on a type of velvet. Remove the 'e' from his and you get... yarn.
- Rescue Romance: If paired with Nah. Notably, the rescue occurs during a support conversation.
- Ret Gone: During his support conversations with his father, Yarne worries about his father cheating on Panne (since he's talking to other women) because he fears this will happen to him. While Yarne's father is obviously not cheating on her, it wouldn't have caused this anyways - see Wrong Genre Savvy below.
- Siblings Wanted: In a conversation between him and his father that can occur if he is paired up with him and they step on an event tile, the father asks him if he wants something. He says that he wants "more brothers and sisters with taguel ears! An entire race depends on it!". In an event tile with Panne during a similar conversation, he'll even ask her if she could "pop out some more taguel siblings".
- Skunk Stripe: A rather strange case. He has his mother's very dark brown hair apart from this, but the stripe is based his father's hair color. However, it's played straight in the official art, but he's got it pink in the Future Past DLC should Panne not be married yet.
- Stripperiffic: Not to Panne's extent, but when it comes down to it he's still not wearing very much.
- Super Senses: He's inherited Panne's incredibly strong sense of hearing.
- Teach Him Anger: Laurent tries to help Yarne overcome his cowardice by fueling him with anger. It works for a while, but Yarne inevitably returns to his yellow-bellied self once he cools off.
- Voluntary Shapeshifter: As a Taguel, he can shift into a giant rabbit form.
- What Kind of Lame Power Is Heart, Anyway?: In a support with Nah, he seems to think this of his transformation, at least compared to hers. He later ends up proving himself wrong, though.
- Where Are They Now: In the Future Past Ending, Yarne is constantly being put under extreme security by conservationists from the "Save the Taguel" association. He feels jealous of Nah, now the Voice after Tiki becomes the new Naga, who's got it far better than him.
- Wrong Genre Savvy: He's paranoid his father is cheating on Panne and believes that doing so will cause him to cease to exist. Not only is Panne's husband not cheating on her, doing so wouldn't have made him un-exist anyways - time travel in Awakening is the "alternate timelines" variant rather than the "undoing the past" one.
- The Aloner: Admits to his father in his A support that he did not like being on his own for five years. He was worried that he would die alone or go mad from isolation.
- Anguished Declaration of Love: To Lucina, should they be paired.
- Awesome by Analysis: His observatory skills are considered to be one of his finest talents.
- Badass Bookworm: He owns mountains of books, and, unlike his mother, is most passionate about applying his findings to practical use.
- Battle Couple: He can be paired with any second generation character and the Avatar. He supports the fastest with Lucina because both of them are the eldest of the future children and have serious personalities.
- Belligerent Sexual Tension: With Severa. Both get genuinely pissed at each other, during their supports. Of course, things slowly mellow down, but still.
- Black Mage: As a Mage, Laurent wields offensive magic.
- Brains and Bondage: PG-rated version: His supports with Noire have him discover he's fond of being verbally abused.
- Elemental Powers: Able to wield magic tomes, though by default he comes with an Elwind tome.
- Famous Last Words:“Ha... This world of the past... Fades before me...like a dream...”
Future Past Laurent: "I wish...I could have lived to see...what peace was...like..."
- For Science!: Says this word for word with great emphasis to Owain:"Owain! You must allow me to open that miraculous head of yours! FOR SCIENCE!"
- Gameplay and Story Segregation: In the future, Laurent was the tactician of the future kids, despite Male and Female Morgan being actual tacticians and Laurent being unable to reclass into one if the Male Avatar isn't his father.
- Generation Xerox: Subverted, actually. While he and Miriel are similar, he is nowhere near as stoic as his mother, and prefers to use his abilities to help others instead of studying them for his own gain.
- Gentleman and a Scholar: Laurent is an intellectual and gentleman first and foremost.
- Glass Cannon: His mother, Miriel, influences him towards being a magical one.
- Good with Numbers: Laurent handles the army's supplies and treasury. He's also pretty good with calculations in general.
- Hyper Awareness: If an ally so much as steps wrong, Laurent will immediately be able to diagnose the problem and know the best solution.
- Insecure Love Interest: Should he achieve S Support with Lucina:"You're Chrom's daughter, and in your veins runs the blood of exalts and heroes. ...So how could a common man such as I ever be worthy of you?"
- I Should Write a Book About This: In his solo ending.
- Joke Item: His supports with the male Avatar reveal that Laurent is particularly drawn to this particular brand of magic spells, to the point where he collects them whenever he can, because their properties make them useless but entertaining and also, for him, interesting.
- Like Father, Like Son: Subtly subverted. He is similar to her on the surface, but is more empathetic and sociable than her. Of course, when you consider what happened to him when he came back in time... See The Aloner, above.
- Love Confession:You've been an object of fascination since I first saw you—one I would gladly spend my life investigating.
- Magic Knight: Mounted version if promoted to Dark Knight.
- Mistaken for Pedophile: What Nah thinks of him in the entirety of their supports until he gets to explain he's not this. See Not What It Looks Like.
- Nice Hat: Which he inherited from Miriel.
- Not So Stoic: In his A support with his father and love interests
- Not What It Looks Like: Laurent is very thorough about observing and keeping tabs on each member of the army. Which sometimes leads to... misunderstandings...
- Older Than They Look: He's actually the oldest second generation character. When all of Lucina's group traveled back in time, Laurent was transported three years before than the rest. So technically he's three years older than them in the current timeline, even though Lucina was the first born. This is largely averted in the Future Past DLC map, where it's implied that he's still the same age as the others since they haven't traveled to the past.
- Palette Swap: Inherits a black Sage robe, just like his mother.
- Pre-Mortem One-Liner:"Enough!"
"You were a fine subject!"
"I grow weary of you!"
"Get thee hence!"
- Red Mage: If promoted to Sage.
- Robe and Wizard Hat: Laurent seems to have modeled his appearance after his mother, taking on a similar color scheme and even the same hat.
- Savvy Guy, Energetic Girl: With Female Morgan.
- Scary Shiny Glasses: Even his bio says so.
- Schedule Fanatic: Laurent has a strict agenda and modus operandi that he abides by. Deviating even slightly from said plans will cause Laurent to have a minor freak out. As Cynthia finds out, he even has a certain time of the day that he always lectures her.
- Shared Family Quirks: Discussed and also averted in his conversation with his father, who will ask if Laurent inherited any of their quirksnote , only for Laurent to say that his bearing in that quirk is profoundly normal.
- Smart People Wear Glasses: In a similar vein as his mother.
- Spock Speak: Not as exaggerated as his mother, but he still has shades of this.
- Stalker with a Crush: Laurent's confession quote during his S-Support with the Female Avatar could be seen as this. See Love Confession above.
- The Stoic: He's very reserved, though not as much as his mother.
- Team Dad: Laurent tries to keep everyone in order, feeling it is necessary for the army to have a sense of discipline even though his well-intentioned nagging does annoy the others.
- Tragic Keepsake: Laurent's Nice Hat is the same one worn by Miriel.
- Where Are They Now: In the Future Past Ending, Laurent becomes the tactician of the new Shepherds.
- "Can I go now...?"
- Abusive Parents: While there's debate among some people as to whether or not this is entirely Tharja's fault due to her emotional/mental issues PLUS the Bad Future, Tharja was a terrible mother to her, using her as a guinea pig for her experiments, being emotionally distant, and being physically (well, magically) abusive to her more stable parental figure, her father, to the point that he couldn't really protect Noire from her. Noire's one of the most damaged of the future children as a result, and in her supports with the female Avatar, she will start latching onto her as a mother figure and outright states she thinks she'd make a way better mother than Tharja did.
- Noire's actual supports with Tharja have her confronting her mother (who is starting to show quite the sympthoms of what her future self will do) and doing her best to stop Tharja from going as crazy as in the Bad Future.
- A-Cup Angst: Played straight and inverted at the same time. She mentions in one Support that she's worried about not being as "full-figured" as the other women, but her character model is clearly the bustiest of all of the women her age in the game!
- Both parts likely came from her mother, as she likely compares herself with Tharja and got her curves from her. In the Japanese version, it has her saying that she's not 'healthily proportionate'.
- Apologizes a Lot: Constantly, to Severa's annoyance.
- The Archer: Her class, and can be promoted to Sniper. Gains a sword if promoted to a Bow Knight.
- Battle Couple: She can be paired with any second generation character and the Avatar. Like the rest, she has a partner with whom she supports the fastest with, which is Yarne - probably since they're Birds of a Feather.
- Berserk Button: Crazy!Noire starts taking offense when anyone pities Normal!Noire's frailty or shy nature.
- Birds of a Feather: With Brady. The two have a tendency to get sick or hurt easily and are among the physically weaker children, which does not help their self-esteems. According to their A support, they always manage to get sick at the same time.
- Also with Yarne. Both are cowardly and hate fighting, but this allows them to understand each other's fears. In fact, this is probably the in-story reason why they're each other's fastest romantic supports.
- Blood Knight: Her alternate persona, who is merciless and thrives on violence.
- Break the Cutie: It's strongly implied that Tharja's um, unconventional parenting caused her to develop her alternate personality as a coping mechanism. That or she just inherited Tharja's nastier side. Or maybe it's a mix of both things.
- Brutal Honesty: While Noire is usually timid and meek, her alternate persona has no problem saying exactly what's on her mind.
- Catch-Phrase: BLOOD AND THUNDER!!!! Only in her Blood Knight persona, though. And one time in her normal persona at the end of the game if you sacrifice yourself to kill Grima.
- Cleavage Window: The Archer class provides her with a nice window.
- Cowardly Lion: Though she is easily intimidated, Noire's fears do not stop her from fighting because she knows Someone Has to Do It. She may not be strong now, but she clearly wants to become stronger and protect her friends.
- Cute and Psycho: "She may look delicate, but she's a completely different person when she snaps." That's almost literally true.
- Distress Ball: One of the few child characters who's recruited like this: she begins captured by slave traders and stripped of her weapons. At least at first. But once she finds a bow that happens to be lying around, she undergoes a Split-Personality Takeover and starts massacring her captors, becoming fully controllable even before you reach her! Confirmed to be temporary in one of the Drama CD's, where she's actually a very skilled archer who joins Cynthia and Gerome in a Big Damn Heroes that they pull to save Lucina before their Time Travel.
- Don't You Dare Pity Me!: Some of her supports have people taking pity on her frail nature. Her demon persona is having none of that, and her normal self is implied to also not be thrilled by the idea.
- Evil Laugh: Her alternate personality seems to love it. It's also one of her Pre Mortem One Liners.
- Famous Last Words"Farewell... my friends..."
Future Past Noire: "Mother... Father... Come for me... I d-don't want to die...alone..."
- Feminine Women Can Cook: Her supports with Owain reveal that she's a talented baker.
- Gollum Made Me Do It: She relies on her 'evil' alternate personality in battle at first.
- Hair Decorations: A feather.
- Hilariously Abusive Childhood: Though YMMV on the "hilarious" part. Tharja often used her as a test subject for her more bizarre curses.
- I Choose to Stay: In her solo ending, Noire decides to stay with Tharja, her father, and her future self. It's speculated whether she did it to keep an eye on Tharja and her infant self, or as a proof that her complicated relationship with her mother has been mended. Or most likely a mix of both.
- Incoming Ham: All of her critical hit quotes have her speak in her Blood Knight persona. Very loudly.
- Ill Girl: Some of her supports reveal that she's anemic, and one of her quotes when she defeats an enemy is "So tired...".
- Jerkass: Only in her Blood Knight persona, where she curses at people, saying not-so-nice things without filter. However, many are too bewildered by the sudden change in personality to be offended by what she says.
- Large Ham: Only in her Blood Knight persona.The blood and the thunder demand a bed with pillows of softest down! SOFTEST DOWN, DAMN YOU!
- Lovable Coward: Her normal persona. She is easily frightened and very timid, but she is so huggable!
- Love Confession:You fill me with the strength I never thought to have. Please, stay with me always...
- Magic Feather: Noire's talisman, which she uses to assume her alternate persona. Tharja quickly takes it from her and teaches Noire that she never needed the talisman to be psychotic — it was a part of her all along...
- Possibly subverted in that Tharja does confirm there was some serious black magic at work in that thing, so it's possible the effects of it simply became permanent after a while.
- Magic Knight: Thanks to her inheritance from Tharja, Noire will have a fantastic magic modifier, making reclassing into a more magic-oriented class like a Dark Knight, or exploiting skills like Ignis, a viable option.
- Meaningful Name: Her name is the French word for "black".
- Mood-Swinger: To the point of pseudo Split Personality. It's the result of a talisman that the future Tharja made and gave to Noire as a means of dealing with her Shrinking Violet personality.
- Morality Pet: Severa's, to a degree.
- Mugging the Monster: Her captors in her recruitment Paralogue think she's just a shy, helpless girl. Boy, were they wrong...
- No Indoor Voice: When she switches to her alternate persona, she mostly yells while speaking.
- Palette Swap: She will retain her green color scheme in her archer line classes.
- Perpetual Frowner: Of the sad and mopey variant, due to living in fear of Future Tharja's curses.
- Please Don't Leave Me: She seems to have serious issues with either dying and leaving her friends behind, or having someone die on her.
- Pre-Mortem One-Liner:"Blood and thunder!"
"To the abyss with you!"
"Time to play!"
- Shout-Out: Her catch phrase, "Blood and thunder" is a song by Mastodon.
- Shrinking Violet: Her "normal" persona, where she is very quiet, easily startled and generally lacks confidence.
- Silk Hiding Steel: Noire definitely has the potential for this: while she's quiet and insecure, she does not exactly wish to stay as such. In her supports with Yarne, she calmly explains to him that while she is really terrified of battle, she doesn't want to lose anyone or be The Load either, so she goes fighting even if she wouldn't and even promises to protect him.
- Split Personality: Her shy and adorable self is the normal Noire. Her bloodthirsty and loud one is not.
- Suddenly SHOUTING!: If she changes her persona, it will always be in the middle of a conversation, much to the other person's surprise.
- They Really Do Love Each Other: Her supports with Tharja and the Future Past DLC imply that though Future Tharja was extremely rough to her (no doubt caused by the loss of her husband) that she did love Noire. At the very least Present Tharja says so and believes her alternate self didn't teach Noire dark magic as while Noire has enormous arcane potential the usage of dark magic is flirting with danger and wouldn't put her own daughter through that.
- The Future Past DLC confims that future Tharja gave her life to protect Noire, which was implied in some of Noire's Tile lines with her mother. Present Tharja can initiate a conversation with an alternate Noire: at first she thinks Tharja is back from the dead, to which Tharja teases her and asks Noire what she do if she were back from the grave. Noire says it wouldn't matter and she begs her mother to not leave her again. Tharja drops the act and says she's not the Tharja who raised Noire, but does promise she'll make anyone who hurt Noire pay dearly.
- Unusually Uninteresting Sight: Whereas everyone else is startled by Noire's psychotic persona, Lucina is not bothered in the slightest.
- "Well Done, Son!" Guy: Her supports with her mother have her seeking approval from her, as Tharja in the future was apparently very cold towards Noire.
- Where Are They Now: In the Future Past Ending, Noire opens up a shop with charms cursed with happiness... if that makes any sense to you.
- Yandere: Inherited a bit of this from her mother. It shows up in some of her supports, but the ones with Inigo has her shooting arrows at him to "protect him from other unwanted ladies". Until it's revealed that Chrom told her to do it since one of the previous girls he brought to camp for tea stole half of their gear. Unless you go for their S Rank Support, in which case it's Double Subverted - as she reveals that she was at least partially motivated by her own feelings for him.
- In his defense, Chrom didn't instruct her to shoot arrows at him. He simply told her to keep other girls away, and to use whatever means she felt were necessary. It was Noire, in her timid personality, that felt using violence was the best and only means.
- You Wouldn't Like Me When I'm Angry: She's usually too timid to voice any opinions, but push her too far and you meet her alternate persona, who is extremely blunt, and may even insult or threaten others.
- "Ha! I'm not scared of you!"
- Adorably Precocious Child: Looks and acts the part, though Nah will be quick to remind that she is Older Than She Looks.
- All of the Other Reindeer: Growing up without her parents, Nah had a lonely childhood and was shunned and hated by her foster family for her Manakete blood.
- And Now You Must Marry Me: Even in their S support, Inigo isn't romantically interested in Nah. He only gets together with her because Nah decides he needs a "lifetime chaperone" and forces him to marry her or else be eaten alive.
- Pulls a lighter variant of this with Brady in their S-support, insisting on marrying him when he refuses to treat her like a younger sister. Hilariously, she treats his protestations as a divorce, a remarrying, then a narrowly-averted widowing, all in the space of a single conversation.
- Barehanded Blade Block: In her support with a Female Morgan who is not her little sister, she's training this so she could fight back against a Wyrmslayer user. She makes it, but then both her and Morgan realize that her arms would be too short to stop the blade when she's in her dragon form. Doesn't explain why she doesn't use it in any of her humanoid classes, which share that same weakness to wyrmslayers...
- Can become a case of Gameplay and Story Integration if she re-classes to Wyvern Lord and picks up the Sword Breaker skill.
- Battle Couple: She can be paired with any second generation character and the Avatar. Her fastest support is with Gerome, likely due to their connection with dragons.
- Berserk Button: Do not suggest that she is just a child or refer to her age.
- Curious as a Monkey: Her biggest quirk is that she's endlessly curious despite her maturity, especially with Gerome's mask and trying to find out the reason why her father married her mother.
- Cute Bookworm: Nah is very interested in her Manakete heritage and spends much of her free time reading everything she can about her people.
- Dragon Ancestry: Nah is half-human, half-manakete.
- Duality Motif: It's subtle, but a major part of Nah's character has to do with the duality between youth and maturity. Her hair mixes a Hime Cut (traditionally signifying wisdom and experience) with a lick of Idiot Hair (signifying absentmindedness and inexperience). And although she likes to act mature, she also has a childish streak that surfaces when things aren't going her way (most visible in her supports with her father or her potential romantic interests).
- Extreme Omnivore: Played for Black Comedy. Her supports with the Avatar focus on her eating stuff that isn't really food, but it's implied to be a result of growing up hungry rather than just being an amusing quirk."I think anything that keeps the walls of your belly from clanging together is good."
- Famous Last Words:"It's going to get terribly dark now...but that's okay... I'll be brave..."
Future Past Nah: "I thought...I was ready for this, but...now I wish I...could've gone...home..."
- Half-Human Hybrid: Due to her father being human no matter what, Nah is historically the first human-Manakete hybrid child in the Akaneia gamesnote , though it doesn't really affect anything. Like Yarne, she identifies more with her non-human heritage.
- Hime Cut: She has the length, sidelocks and even bangs of the trope to signify her maturity despite her young appearance. As stated under Duality Motif she also has Girlish Pigtails because she's still a child.
- Hypocritical Humor: Is rather inconsistent on whether or not her body makes her off-limits depending on whether or not she's attracted to the person in question. For example, she gets mad at Inigo for calling her a child and not expressing interest in her when she reveals she finds him attractive, and complains that she's the same age as him and so he shouldn't say things like that, getting so mad that she jump-scares him with her dragon form. In her supports with Laurent, however, she doesn't hesitate to heavily insinuate that he's a pedophile for (seemingly) stalking her, which is kind of like a vampire calling an unwanted suitor a necrophiliac. It's implied she bases this off the person's age relative to her ownnote , but because all of the characters in the game run on Vague Age, it still comes across as hypocritical.
- Idiot Hair: Protrudes out of her Hime Cut, hinting at a bit of quirkiness despite her maturity.
- Interspecies Romance: Being half-Manakete, all of her potential romances are this by default.
- It's All My Fault: During the Hot-Summer Scramble, she mentions a similar hot spring to Kjelle when she was alone in the Bad Future. Her caravan decided to skip taking a break in the hot spring, and when they came back, the village and the hot spring were destroyed. If this wasn't bad enough, there was an old lady running an inn nearby, and then both disappeared when Nah and her crew came back again.
- Just a Kid: Tends to get this reaction a lot, due to her youthful appearance. It's one of her Berserk Buttons.
- Like Brother and Sister: Briefly, with Brady, in her supports with him. When he saves her from drowning (in a pool of water that's only three feet deep), she insists on following him around and introducing herself as his little sister. When he asks her not to do that, she decides to marry him instead.
- Little Miss Snarker: She always has some snark up her sleeve. Especially prominent in her supports with Cynthia."The word 'equals' rarely applies when one person's rear is on the other's head."
- Living Lie Detector: Due to her Manakete nose. Subverted in that she was completely wrong when she thought Laurent was lying about his motivations for seemingly stalking her. Double Subverted in their S support, where it's revealed that it was all an act in some Zany Scheme to get his attention, which presumably means she lied about thinking he was lying.
- Love Confession:Look, it's gonna be you. Better just give up and accept it now!
- Magic Pants: Her clothes are magically fine when she reverts.
- Mighty Glacier: Nowi's stats already influence her growths to be extremely durable but fairly slow. If her father is a Mighty Glacier too then she can become as tanky as Kjelle.
- Not So Above It All: Nah can act mature all she likes, but there are times where her youth and inexperience really shows; she's a Clingy Jealous Girl towards Inigo in their S support, constantly chases Gerome around in her supports with him and accuses Laurent of being a pervert for keeping his eye on her.
- Older Than They Look: Though not nearly to the same extent as her mother. Nah is actually about the same age as the other children, such as Morgan and Inigo. However, due to her Manakete blood, she still has the appearance of a child.
- It's also Played With. Nah always insists that she should be treated like an adult because her Manakete blood makes her this, but both of the other Manaketes also consider her to be a child.
- Orphanage of Fear: Not really an orphanage, persay, but her foster family was very cruel to her. She had no friends and was given even less love.
- Pointy Ears: Like her mother, it's a clear sign of her Manakete heritage.
- Precocious Crush: She's got a crush on Inigo even before they hit S rank together, but Inigo brushes her off as being too young for him, even though Nah is about the same age as him.
- Pre-Mortem One-Liner:"Ha, I'm not scared of you!"
"It's squashin' time!"
"I am SO strong!"
"Okay, now I'm MAD!"
- Punny Name: When paired with her mother's - 'nah' is of course a colloquialism for 'no'.
- Her Japanese name, Nn, is response utterance, equivalent to the English "Huh?"
- Red Oni, Blue Oni: The Blue to Cynthia's Red.
- Rescue Romance: Has one with Brady in their supports.
- Self-Proclaimed Love Interest: This happens in several of Nah's potential romantic options - possibly meant to Lampshade her inquisitive, slightly childish nature, when Nah decides she likes someone, she comes on STRONG.
- Probably the biggest example is to Inigo. After making it clear out of the gate that she's interested in him and disapproves of his skirt-chasing, he makes the mistake of blowing her off and calling her a child. After she gently corrects this misconception (by turning into a dragon and nearly killing him), she promptly appoints herself Inigo's chaperone-for-life, and threatens to eat him if he ever so much as has tea with another woman.
- Her romance with Brady is basically the same, minus the threats of violence. After he saves her from drowning in a shallow pond, she immediately starts following him everywhere, and calling herself his little sister. When he asks her to knock it off, she insists they get married instead (and Brady is just as confused about the suddenness of it as anyone else).
- Shared Family Quirks: Should her father be Ricken, it would seem that Nah inherited his studious demeanor and desire to be treated as an adult.
- She Is All Grown Up: An odd inversion in that Nah insists on being treated like an adult in spite of the fact that she looks like a child, and in Manakete years, she is practically an infant. Most notable in her supports with Owain, who tries to play games with her like a child, only for her to confess some "very unchildlike feelings" towards him.
- Stealth Pun: Nah's dragon form is fuchsia with green accents, reminiscent of the pitaya fruit. The pitaya is more commonly known as the dragon fruit in English.
- Spell My Name with an "S": In the Japanese version, her katakana can be confused for 'Soso'. Many called her that until it was realized that 'Nn' was the name that's strangely intended.
- Super Drowning Skills: Her B support with Brady mentions that she somehow managed to almost drown in water that's three feet deep.
- The Unreveal: Her age. She tells female Morgan in their Harvest Scramble conversations, and Morgan confirms for us that Nah's not much younger or older than she is, but the player never hears the actual number. This is probably meant to keep Morgan's age a secret as well as Nah's (especially if Morgan is a fellow manakete herself).
- Though in Fire Emblem there are very, very few characters without a Vague Age so it doesn't stand out too much.
- Theme Naming: Like her mother, she gets her name from a negative affirmation. (Nah being an informal/slang way of saying "no")
- Verbal Tic: In the Japanese version, she ends all of her sentences with "desu." Even when it makes no grammatical sense at all. "Desu" is used to make one come off as polite and help the user to endear him/herself to others, so her gratuitous use of it hints at the lonely and unloved childhood she had.
- Vocal Dissonance: Averted in the Japanese version, where she still speaks in a high pitched childlike voice. Played straight in the English dub, where she has a very mature voice that contrasts with her childlike appearance.
- Voluntary Shapeshifter: As a Manakete, Nah can shift into a dragon form.
- Wacky Parent, Serious Child: Has this going with Nowi. With her father as well if Nowi winds up marrying Henry. In that pairing, the game itself admits that Nah had to grow up in a hurry because neither of her parents seemed likely to do so.
- What Does She See in Him?: Wonders what her own father saw in her mother in their supports. She suspects it was a Shotgun Wedding.note
- Who Names Their Kid "Dude"?: She's well aware of how odd "Nah" sounds. Even Nowi at first is confused with her name.
- Who's on First?: If recruited by Nowi:Nowi: All right, I've told you my name. Now you tell me yours.Nah: Nah.Nowi: Oh, come on, why not?!Nah: No, NAH. N-A-H. That's my name.Nowi: That's a confusing name...Nah: And whose fault is that?!
- Where Are They Now: In the Future Past Ending, because Tiki became the new Naga, everyone worships Nah as the new Voice.
- Wise Beyond Their Years: Most of the time, but she can slip into childish antics as well.
- Zettai Ryouiki: Same as her mother's.