Characters: Fire Emblem Awakening Allies And Neutral Factions
This page details the allies and some neutral factions that you will find in Awakening
. If you want to see the other characters, head back through here
. Unmarked spoilers ahead.
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The Halidom of Ylisse
"I am not giving up, Chrom. I am only giving what I can."
Chrom and Lissa's elder sister, the current Exalt of the Halidom of Ylisse. She is a peace-loving and kind-hearted queen. She wants to keep peace in Ylisse at all costs in order to make up for the war fought by her father, so she always tries to go for the diplomatic way.
- Actual Pacifist: She can't defend herself in the chapter where she must be defended. Both Chapter 6 and Paralogue 20.
- Affectionate Nickname: Chrom and Lissa call her "Emm".
- All-Loving Hero: She showed no ill will towards anyone who threatened Ylisse because of her father's actions. Even after suffering Trauma-Induced Amnesia, she still retains this, even towards Gangrel and Walhart.
- The Atoner: Emmeryn is so dedicated to maintaining peace to make up for the unjust war her father waged against Plegia the previous generation. As a result Ylisse went through rapid disarmament and has very little military having having only the Shepherds to guard them.
- Badass Pacifist: Among the Ylisseans shown in the first part of the game, she's the only one who seeks a peaceful solution to the conflict stirred by Gangrel, despite the latter being all but deaf to her pleas.
- Big Good: As Ylisse's Royal Exalt.
- Birthmark of Destiny: The Mark of Naga on her forehead.
After willingly leaping off a cliff in Plegia, she lost all memories of her time as a queen. Chrom and the army can stumble upon her in the third Spot Pass chapter, and if she survives, she joins him. While she has trouble speaking, her kind and caring heart remains unchanged. She is the hardest person to kill. Her birthday is December 23rd.
- Battle Couple Possibly with Male Avatar if S Support is achieved.
- Bittersweet Ending: In the epilogue, if she is recruited, Emmeryn never fully recovers from her amnesia, but moves to a quiet village, living a normal, peaceful life, free from the harsh pressures she once had as the Exalt.
- If she S supports with the Male Avatar, signs of greater improvement, but not total recovery, are shown.
- Eleventh Hour Ranger: Not so much as the other Spotpass Paralogue characters on the combat side, but her Magic and Staff Rank means that she's able to spam Fortify staves to good effect the moment you get her.
- Florence Nightingale Effect: Her romance with the Male Avatar has strong shades of this.
- Glass Cannon: Has the highest magic cap among the party (unless the Avatar is modified for extra magic growth), but has horrid defense.
- Handicapped Badass: After her tumble down the cliff and two years later, she can be recruited as a powerful mage, but her Trauma-Induced Amnesia is so severe that it puts her in this category.
- Irony: After being recruited, the Actual Pacifist can potentially be made your most deadly unit.
- Made of Iron: Although she lost her memories after her fall, it's a feat on its own to survive. Her in-game profile even calls her the toughest to kill.
- Pre-Mortem One-Liner
- Red Mage: As a Sage, Emmeryn has the ability to wield tomes and staves. Interestingly, her default skills are those that a Sage that promoted from a Mage would have, yet re-classing her clearly shows that she was originally a priest, allowing her to get both sets of skills.
- Scars Are Forever: She never recovers from her head injuries brought about by her would-be Heroic Suicide. It's a bigger surprise that she even survived the fall.
- Secret Character: She's your reward for completing "Paragogue 20: A Hard Miracle".
- Squishy Wizard: Is of the Sage class. Her modifiers lean heavily towards this archetype, as she has the best default magic modifier in the game, and decent resistance as well, at the cost of a horrendous defense cap.
- Trauma-Induced Amnesia: Played VERY harshly. The mental trauma of falling 50 feet from a cliff to hard stone face-first and ending up in an island miles away to heal for two years left her brain barely functioning. Though she can still fight, she's barely able to string together the simplest words, and the epilogue outright states that she never recovers.
A high-ranking soldier under the Ylissean family's command. Serves under Emmeryn and is mostly seen with her.
Class: Falcon Knight
- Bait and Switch: Is set up as the third member of the usual "Pegasus Trio" archetype but it's not meant to be. She gets killed off. Sumia's daughter Cynthia may be the third member in this case, but Awakening notably lacks the triangle attack; a staple of the archetype.
- Beauty Mark: Has one just below the corner of her left eye.
- Big Damn Heroes: Attempts to rescue Emmeryn from her execution in chapter 9, but gets killed off by a Risen ambush.
- Prim and Proper Bun: Which is fitting for her serious and businesslike nature.
- Sacrificial Lamb: As Emmeryn's most stalwart subordinate, it was necessary for Phila to die to establish the threat Gangrel presents to Chrom and friends.
- Satellite Character: Her entire duty revolves around Emmeryn, so she is never seen without her.
- Undying Loyalty: To Emmeryn. No matter her Exalt's choices, Phila will follow and protect her without question.
The boss of Chapter 3. A stubborn and impulsive Feroxi knight guarding the Longfort at the border between Ylisse and Ferox. Believing Chrom and the Shepherds to be Plegian bandits posing as the real thing, she and the other guards attack them.
- Blade on a Stick: Wields a Javelin.
- Boyish Short Hair: For practical purposes as a soldier. Also fits her tomboyish theme as her name is also masculine.
- Easily Forgiven: It is entirely possible for her to straight-up murder Stahl, Vaike or Kellam, or wound anyone else in the party besides Chrom and the Avatar so severely they'll never be able to fight again. If this happens, Chrom still says he trusts they'll be able to put that "little misunderstanding" behind them when talking to Flavia in the next chapter.
- Glacier Waif: One of the rare female Knights to appear in a Fire Emblem game, and she's by no means a pushover.
- Poor Communication Kills: Believes Chrom's army to be bandits due to a Plegian False Flag Operation. Before he gets a chance to explain, they open fire. Fortunately, the kills part is avoided: she survives and eventually realises she was wrong.
- Proud Warrior Race Girl: As with all Feroxi.
- Unique Enemy: One of the few minor bosses with a unique battle model.
For this character's character sheet, look up his entry here
For this character's character sheet, look up her entry here
The Divine Dragon who saved the world from destruction long ago, by bestowing man with the power to seal away the Fell Dragon. According to myth, Naga appeared in the form of a human, although nobody is sure whether it was a man or woman.
Voiced by: Momoko Ohara (Japanese)
For Naga's tropes, see her section here
An eccentric old man from the Outrealms; apparently a fortune-teller, but who knows. For generations, his family has guarded mystical cards that can summon the Einherjar—spirits of past heroes. But, because of his mistake, the cards have fallen into the wrong hands...
- Bunny-Ears Lawyer: For all his eccentricity, this is still a guy who can summon and control the spirits of past heroes. That's quite some power.
- Dirty Coward: Always makes excuses to avoid combat...
- Expy: His design appears to be based on the fortune teller◊ from Genealogy of the Holy War.
- Fortune Teller: Can give this regarding relationships from the Main Menu. Although it's explicitly stated to be Played for Laughs.
- Meaningful Name: "Hubba-hubba" is a phrase uttered to express how attractive one finds someone else, typically a male.
- Necromancer: He summons and controls the spirits of dead heroes.
- Nice Job Breaking It, Hero: In "Champions of Yore 1", despite Hubba claiming that the Einherjar are mindless beings that can't be reasoned with, Chrom very nearly manages just that... to which Hubba says, out loud, that it must be because Eirika is gullible and naive. She doesn't take to kindly to that.
- Phony Psychic: Gives off this vibe at least.
- Shipper on Deck: Runs the "Hubba Tester" under the Extras menu. He'll match up whichever two characters you want, with hysterical results. He'll pay lip service to your canon relationships, but it's anything goes with him (spouses, siblings, parents and children, gay relationships, etc). He'll even offer words of encouragement for unrequited love (if two characters are male, he'll even say "I'm rooting for ya, brother.")
The Einherjar (Spirit Talismans)
Legendary figures from the distant past, all heroes or units from previous games (such as Marth and Roy) in the series. They can be called forth from talismans to serve as units in battle.
Class: Varies (Lodestar for Marth, Manakete for Tiki, Dread Fighter for Xenologue!Alm, Bride for Xenologue!Eirika)
- Anti-Villain: Of the Obliviously Evil variety. The Einherjar have no idea they aren't real, and don't even realise the problems their battles are causing. Most of your fights against them are depicted as Shoot the Dog scenarios.
- Canon Welding: As these guys are heroes and units from all past games in the series, this was inevitable.
- Chronic Backstabbing Disorder: The nature of the Einherjar maps (helping one side, another, or neither) forces you to engage in this, though since none of them seem to remember any previous encounters, there aren't any reprecussions.
- Famed in Story: Chrom mentions that most of them are the heroes and villains of sagas and historical epics In-Universe.
- Red Baron: Just about all the DLC reward characters are given titles, like "Exalted King" for Alm and "Scion of Light" for Seliph.
- Late-Arrival Spoiler: For one, the very existance of some of them, like Emperor!Hardin, but even ignoring that, the descriptions of most of them spoil their respective games. For example, Alm is casually mentioned to be descended from royalty, and Julia and Seliph's DLC dialogue spoils their relationship as siblings. Worst of all though is The Black Knight, as Armoured units are bare-headed by default in this game, not to mention the fact that even if he wasn't, you can still freely reclass him to something with more open clothing. And it's not hard to tell who he is from his hair color...
- Magic Knight: The Alm and Eirika that can be gotten from the Xenologues possesses the Dread Fighter class and Bride class respectively. The classes are also designed as foils to each other.
- Marth Debuted in Smash Bros.: One of the largest-scale occurances of this to date. If we don't count the cameos of Roy, Lilina and Zephiel in Blazing Sword, a total of 53 characters make their international debut here as Einherjar.
- Our Spirits Are Different: For one, they're entirely corporeal and act like your usual unit, though they can't Support with anyone. However, they can be brought back if killed, either by redoing the Xenologue where you recruited them (which will bring them back at their initial level), or by use of the Avatar Logbook (which allows you to get them back at a higher level, though at considerable expense).
- Unique Enemy: Marth possesses the Lodestar class, which grants him access to the Rapier weapons and the Falchions. The Alm and Eirika from the Xenologues are also the only enemy Dread Fighter and Bride unit respectively.
- You Don't Look Like You: All of them use generic Avatar models in battle, with nothing but a hair colour and style change to indicate who they are. They also use generic palletes (blue for yours, green for NPC and red for enemy), meaning, for example, The Black Knight will never be seen wearing black armor.
- Marth, however, has a unique character model. Sort of. While he doesn't use a generic Avatar model, his is simply 'Marth's model, with Marth's head instead. Confusing!