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Characters: Fire Emblem Awakening Grima And The Grimleal
This page details the major antagonists of the game: the Fell Dragon Grima, and the group known as the Grimleal who worship him and seek to revive him. If you want to see the other characters, head back through here. Please be warned that this is a group of villains who appear late in the game, so all spoilers will be unmarked. Proceed with caution.


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    Grima 

Grima (Gimle)

So ends the human race. The future is built upon the past... but your kind will never see it!

The Fell Dragon who tried to destroy the world in ancient times, but was sealed away by the one with the Divine Dragon's blessing. While the Ylisseans call it the Fell Dragon, the Plegians worship it as a Divine Dragon. According to legend, Grima is gigantic in size. A thousand years later, Grima is awakened when a suitable vessel is born and the Awakening Ritual is performed. This vessel turns out to be the Avatar (aka you - the player), and in the Bad Future, Validar succeeds in awakening Grima, who possesses the Avatar and kills Chrom. In the main story, the present Grima is revived once the Grima from the bad future uses his host Avatar body as a substitute for the real Avatar's, and the two fight Chrom and his army. The possessed body Grima uses is referred to as the Hierophant.

Class: Tactician as the Heirophant, Grima otherwise.

  • Achilles' Heel: If future Grima is defeated, both Grimas can be sealed, or even killed.
  • A God Am I: Naga insists that they aren't quite gods, but Grima seems to feel otherwise.
  • Alternate Self: The Hierophant the Avatar from the future, their body serving as Grima's vessel.
  • Animalistic Abomination: Although it is a dragon, it is clear that Grima is something far beyond any dragon we've seen in the series - save for Naga. It's portrayed as more of a Lovecraftian horror than any other Emblem super-dragon, too; being an all-powerful entity of destruction with seemingly incomprehensible motives and reasons for doing what it does who commands a psychotic cult led by a character who seems rather Abdul Alhazred-esque.
  • Attack Its Weak Point: The Hierophant body serves as Grima's weak spot.
  • Badass: Especially in Lunatic+ of the main game or Lunatic in Future Past arc. Ignis, Pavise+, Dragonskin, and Rightful God in the former; Aegis, Dragonskin, Hawkeye, Pavise, and Rightful God in the latter. Very deserving of the Final Boss role.
  • Bad Future: It creates a particularly nasty Zombie Apocalypse kind.
  • Bigger Bad: As Validar is subservient to him and sought to awaken him.
  • Big "NO!": Their last word, if you kill them.
  • Blue and Orange Morality: Grima was not a "For the Evulz" villain. It didn't destroy just for the sake of doing something evil. Exactly why it was trying to wipe out the world, however, is never explained. The implication seems to be that, if it did have a reason, it's one completely unknowable to human minds.
  • Bond Creatures: In the main story, the class "Grima" is kind of a subtler variation of this. Future Grima can tap into present Grima's power, but if Grima from the Bad Future is defeated, present Grima is defeated as well.
  • Breath Weapon: Expiration.
  • Chewing the Scenery: Sweet Naga almighty... while Grima may be one of the most dangerous entities in the Fire Emblem universe and one of the most evil, there are just so many instances in which he just can't be taken seriously.
  • Composite Character: Grima seems to have traits from past final bosses or otherwise major antagonists through the series, being an Dragon like Medeus and Loptyr who is worshiped by a religion known for having Dark Magic users like Loptyr, as well as being able to start a Zombie Apocalypse like Fomortiis, being out to wipe out mankind like Ashera, and having a human body bred by a religious group like Loptyr.
  • Deadpan Snarker: For an ancient dragon-god of death, it has a surprisingly sardonic sense of humor. Lampshaded by Laurent in Future Past 3, who calls Grima out on being nothing more than sardonic quips it can't back up.
  • Dystopia Justifies the Means: The world it creates is nothing short of a living hell for all humanity.
  • Dark Is Evil: With a pitch-black body and nothing but Red Eyes to illuminate it, Grima is evil in both intention and appearance.
  • Death by Irony: The person that he possesses is the one that ends up killing him once and for all. If the Avatar sacrifices themself to kill him, the spell that he/she uses to do so is Grima's Truth.
  • Diabolus Ex Nihilo: An example both in-universe and out of it. Nobody is sure where Grima really came from, how it obtained such power, or even what the full picture of its ultimate goal was. Characters only have the old myths to speculate on - that it's Naga's equal and opposite. Fans have come up with ideas such as how it's a fusion of all the sealed Earth Dragons. The truth, however, goes unknown.
  • Divine Parentage/Last Of Its Kind: The Knights of Iris book speculates it possibly descended from the Earth Dragons.
  • Dracolich: It's seen as a skeleton for most of the game until being resurrected, and even then has a rather undead appearance.
  • The Dreaded: Grima is a name closely associated with doom, especially to Lucina.
  • Dual Boss: Played with; you fight the present Grima (In dragon form) and the future Grima (In human form) at the same time, though you only attack the future Grima.
  • Enemy Within: The Avatar, as of the Future Past.
  • Enemy Without: The Avatar's.
  • Evil Cannot Comprehend Good: When Avatar begins hearing the voices of his friends encouraging him in the Final Chapter, he is frustrated, unable to understand why his power cannot silence the voices that interfere with his attempt to take over Avatar's mind. If the Avatar chooses to put him down once and for all, Grima takes a moment to figure out that, yes, the Avatar will give his life for the greater good.
  • Evil Counterpart: To the player. It's heavily implied the alternate Avatar willingly accepted his role as Grima in the Dark Future, due to not having the same bonds to the group as the player.
    Grima: I am Grima. There's nothing human about me.
  • Evil Overlord: In the Bad Future where he's in control of the Risen and the rest of the world.
  • Evil Twin: To the Avatar.
  • Eyes Do Not Belong There: Those six red eyes of his? They're not his only ones. The artbook reveals that the upper part of his dragon head is actually an exoskeleton helmet, and those eyes grow on his human-like cheeks, below his main eyes, toward the back of his head. It's as freaky as it sounds.
  • Faux Affably Evil: If the Avatar turns down his offer to join together in exchange for sparing the others, he admits he would have killed them anyway even if the Avatar had accepted but at least it would make the latter look like a martyr instead of a stubborn fool.
  • Final Boss: The endgame is even simply named "Grima".
  • Giant Flyer: The entire last stage is fought on his back.
  • Generic Doomsday Villain: One of the least developed villains in the series, the game delves into less backstory than his counterparts. Medeus, Duma, and Loptyr for example.
  • God of Evil: The Plegians worship it as if it was one...and it certainly had the power to back it up.
  • God's Hands Are Tied: The time travel and his botched attempt at brainwashing the Avatar weakened him so much that he was forced to run off to Validar.
  • Hero Killer: Kills Chrom in the future while possessing the Avatar's body.
  • Hoist by His Own Petard: If you choose to kill him, instead of letting Chrom do it.
  • Humanoid Abomination: The Hierophant, as Grima-in-mortal-form.
  • Kill All Humans: The only things we know for certain about Grima is that a) It is an incredibly powerful and evil dragon, and b) It seeks to completely wipe out humanity.
  • Levels Take Flight: He is the final level. Not the boss, the entire level.
  • Make Wrong What Once Went Right: More like Make Wrong What Just Went Right, since things went in his favor the first time around.
  • Man Behind the Man: To Validar.
  • Mind Control: When it came back from the future, it immediately sought after the present-day Avatar, attempting to take control of their body. It fails, but leaves the Avatar with no memories save for Grima's visions of Chrom's fateful death.
  • Mirror Boss: One of the very few enemies who has the Ignis ability, which can otherwise only be obtained by the Avatar and his/her children.
  • Near Villain Victory: In Lucina's timeline, Grima's resurrection was game, set and match due to Chrom being dead and the Avatar being his vessel. History almost repeated itself in the present timeline but the Avatar's Genre Savviness saves them both and gives them a fighting chance against the resurrected Grima.
  • Nice Job Fixing It, Villain: Hey, Grima, guess what? The human family which you imbued with your blood has finally bred a suitable vessel for you! Awesome, right? Well it turns out that the link you two share means that your vessel—the one you're ultimately responsible for the existence of—is also the only person who can kill you for good. Oh, and it turns out that your Religion of Evil scared your vessel's mother enough for her to make off with her baby and ultimately make it so that s/he will become great friends with Marth's descendants.
  • Nigh Invulnerable: Only Grima's own power can truly kill him. Gameplay-wise, he possesses the "Dragonskin" skill, which reduces all damage by half. At the hardest difficulty he also has Pavise+, further halving physical damage, and is probably the most resilient boss in Fire Emblem history.
  • No Man of Woman Born:
    • When the Avatar successfully fights off Validar's control and doesn't become present Grima's vessel, Bad Future Grima uses his Bad Future Avatar body in his place.
    • Also a victim of this; Grima can only be permanently destroyed with its own power. The Avatar, who is connected to it, is capable of using that power. Grima realizes this too late.
  • Non-Indicative Name: In Japanese, at least. No matter whether you go by Tolkien or Norse Mythology, Gimle is simply not a demonic namenote . This is probably why US and European went with "Grima" (the name of a more sinister Tolkien character) instead.
    • Meaningful Name: However, "Grima" is a name that can link to the word "grim", and it can also mean "mask" or "spectre" in Old English. All those meanings are very fitting for this Grima.
  • Obviously Evil: Take a look at it. Does that look like a heroic face to you?
  • Omnicidal Maniac: Subverted. We see the future that Grima creates and, while the world is a horrific Crapsack World, it still exists. Grima's dialogue also implies that he has plans for the future - but they involve the complete eradication of humanity. Whether that means it plans to create a Lopt Empire-style nightmare world where humans are tortured forever and ever, or whether it trying to avenge dragons against humanity like Medeus, or whether it wanted something else entirely nobody is certain.
  • Otherworldly And Sexually Ambiguous: The Avatar is always able to reach Fell Dragonhood regardless of being a man or woman. Also, Grima isn't referred to with gendered language that doesn't refer to Grima's Grimleal-bred body in the Japanese version.
  • Our Dragons Are Different: This one is a gigantic, demonic, zombified abomination that wants to end all of existence for reasons that will probably destroy our minds if we try to comprehend them.
  • Person of Mass Destruction: Even ignoring its dragon form, it was capable of defeating Chrom's entire army with a single spell before Naga interfered.
  • Physical God: Not quite. Naga admits that for all the power she and Grima have, they aren't really gods.
  • Pride: As a Dragon, Grima has displayed a superiority complex and always looked down on humanity especially when it rules in Lucina's Bad Future timeline.
  • "The Reason You Suck" Speech: Delivers this to Lucina in the Bad Future and to Avatar in the final chapter.
  • Shadow Dictator: Of Plegia.
  • Suddenly Voiced: In Lucina's flashback in chapter 21, one of the most chilling scenes in the game, we see that Grima can speak even without the Hierophant as a mouthpiece.
    Grima: Your mother and father... are dead, tiny one. Heh heh heh heh ha ha ha ha... hahahahahaha! And now it is your turn... to DIE!
    Lucina: (blood-curling scream)
  • Super Toughness: Has a skill called "Dragonskin" that grants them this, halving damage and negating the Counter and Lethality skills.
  • Suspiciously Similar Substitute: Of Loptyr but not, however, of Medeus. Whereas Medeus was a tyrant who wanted to conquer and dominate the known world originally out of revenge for the treatment of his people, a world under Grima's rule seems more comparable to the one that Manfroy and Loptyr wanted to bring about.
  • That Man Is Dead: If Female Avatar is Lucina's mother, his line "Your mother and father...are dead, tiny one", takes on this meaning, since Grima is using Lucina's mother as a vessel.
  • The Undead: It's implied that Grima's physical body is a giant corpse-like entity, effectively making him a giant zombie that can be resurrected whenever the required amount of energy is harvested. His soul, however, is very much alive at all times. Unless you kill him for good with the Avatar.
  • Villain Override: Attempts this on the Avatar after following Lucina back in time in order to accelerate its plans. It fails due to the present day Avatar's weaker Heart of Grima being unable to retain the massive number of memories, causing the Avatar's amnesia and Grima's own power to greatly weaken.
  • Villainous Breakdown: When it is unable to take over the Avatar's mind thanks to the encouragement of their friends (and family if they get married), and when it gets defeated in the final chapter. It gets worse once it realizes that the Avatar has the ability to kill it once and for all.
  • We Can Rule Together: Offers this to the Avatar in the final battle; to join them and become a god.
  • You Gotta Have Any Color Hair: The Hierophant's hair is the same as the Avatar's.

    The Risen 
A Risen Chief
Undead soldiers of unknown origins. They appear in the guise of men, yet possess no self-awareness, attacking the living without remorse. Following a cataclysmic event, they began to mysteriously appear from portals in mid-air. In the future from which Lucina and the other children come, the Risen overwhelmed humanity when Grima was awakened, instigating the end of the world as they knew it.

Class: Varies (Revenant and Entombed are exclusive to them)

  • And I Must Scream: The Risen and the Risen Chief in the "Death's Embrace" DLC are created by Algol as part of a twisted ploy to create a perfectly obedient assassin from the remains of the strongest villagers he could find.
  • Boss Battle: The Risen Chiefs serve as this, whether in story or in DLC.
  • Dying as Yourself: The Risen in "Death's Embrace" DLC are able to utter a line as soon as your units kill them, usually remembering who they were or thanking you for delivering them from their torment.
  • Glass Cannon: Revenants and Entombed have little to no defense, but have enough Strength to hit like a truck.
  • Glowing Red Eyelights of Undead Doom, Take Warning
  • King Mook / Elite Zombie: Risen Chiefs.
  • Night of the Living Mooks: One of the main antagonistic forces the Sherpherds face. The Risen also make for common enemies in Paralogue and DLC chapters due to the flexibility their malevolent natures provide.
  • No Body Left Behind: They evaporate into wispy black/purple smoke when killed.
  • Not Using the Z Word: Averted. Henry outright calls them zombies when you recruit him, and some other characters do the same at various points.
  • Our Zombies Are Different: They may be zombies, sure, but they're no slower than the average human of the same class, and every bit as dangerous if not more. According to DLC, Outrealm Risen are vastly different than those in the main game and paralogues; some steal gold, love to gossip, drive people away from special events to enjoy them themselves, and some others have even retained their humanity. This implies that only the Risen encountered in the main game and paralogues are outright hostile (they were controleld by Grima and the Grimleal) and that they are normally just undead people.
  • Palette Swap: If you face Risen of any class barring Revenants, Entombed, or the Risen Chiefs, they'll use the same portrait and appearance as their respective generic class. Except they have glowing red eyes/visors and a dark purple shading which starts about near their uppermost bodies or armor that makes them look "ominous". Some people even prefer the portrait styled Risen to the models and cut-scene ones (as evidenced by the majority of Risen fanart out there), as the masks the Risen wear on their faces clash with some of their models in ways that they shouldn't (noticeably present with Generals and Great Knights) and even when it comes to what the class they represent wears (some headgear leave no room for anything else to be there, making them look horribly off.
  • Unique Enemy: Revenants and Entombed, the only Risen that aren't zombified versions of regular classes. They tend to be fairly weak, but give good experience (Entombed especially) and use Wolverine Claws.
    • The Revenants get their own unique variant in the Roster Rescue DLC map: they're towering hulks with black flesh, glowing red veins, and are literal pin cushions filled with arrows, a Short Axe, and a Javelin.
    • The Risen Chief in the Death's Embrace DLC also gets its own unique model, which is similar to the Entombed variant. Ironic, considering it is of the Soldier class.
  • The Usual Adversaries: They're the only kind of enemies that show up on World Map skirmishes unless you fight some Bonus Teams. They're also weaker than most of the human armies fought in the main storyline.
  • This Cannot Be!: On rare occasions where Risen Chiefs are able to say something, like the one in Chapter 24 who managed to rasp out a Big "NEVER!" when defeated.
  • Zombie Apocalypse: In the present, their mass appearance paves the way for a potential one. In the Bad Future it got there, big time. The Future Past is this to a ludicrous degree.

    The Grimleal 

Cults of mortal men who worship and serve Grima.

Tropes that apply to the Grimleal as a whole are:

Validar (Fauder / Valldar)

"Fools. Struggle all you want. You cannot unwrite what is already written!"

A sinister mage in service to a dark power - the Fell Dragon Grima, whose coming heralds the end of everything. He is the leader of the Grimleal, a cult that worships the evil dragon. His scheming sets the world on a course to destruction. He plans to resurrect Grima and is devoted to creating a suitable human vessel for that purpose. After finding that their infant child bears the Mark of Grima, marking them as a perfect vessel, Validar's wife betrays him and flees with their offspring. For many years Validar will search for his child in vain, hoping to subject them to their destiny. This child is later revealed to be the Avatar.

After the death of Gangrel, Validar becomes King of Plegia and poses as Chrom's ally in the war against Walhart. After Walhart is defeated, he lures Chrom to his castle and steals the Fire Emblem so that he can perform the Awakening ritual in order to resurrect Grima. He cuts off Chrom and the Avatar from the rest of the army, and feigns death before forcibly manipulating the Avatar into killing Chrom. Validar is revealed to be alive afterwards, laughing at Lucina and the rest of the army's attempts to change fate.

However, the Avatar anticipated Validar's plan due to his/her premonition and had Basilio fake his death against Walhart, allowing him to swap out the stones in the Fire Emblem with forgeries. This allows the Avatar to resist Validar's control, weakening their strike enough so that Chrom survives. After this is revealed, Validar launches a final assault against Chrom and his army, but dies in battle.

Class: Sorcerer
Voiced by: Takehito Koyasu (Japanese), Kyle Hebert (English)

  • Archnemesis Dad: Validar is both the Avatar's father and the primary human antagonist of the game.
  • Badass Grandpa: To Morgan and any other child character born to the Avatar if he/she marries.
  • Big Bad: He's the overarching antagonist who tries to resurrect an even greater evil. However, once The Hierophant, and by extension, Grima, reveals themselves, he is Demoted to Dragon, although this is still in his interests.
  • Black Mage: As a Sorcerer, Validar can wield normal magic in addition to Black Magic.
  • Boss Battles:
    • Climax Boss: During Chapter 23's second half, right after the revelation that Basilio (who faked his death) switched the gems in the Fire Emblem with fakes thanks to the Avatar's quick thinking, throwing Validar's schemes to the gutter.
    • Recurring Boss: Faced in the Premonition, then once in an early-game chapter, then finally twice in one of the last main chapters in the game.
    • Warm-Up Boss/Training Boss: In the Premonition.
  • Compelling Voice: Whether they like it or not, his wish is the Avatar's command due the Avatar being his son/daughter.
  • Dark Is Evil: He's an Evil Sorceror with vast powers over dark magic, as well as an Obviously Evil appearance, and he's utterly devoted to bringing Grima back to life, which spells doom for the world.
  • Dub Name Change: He's called "Valldar" in the Non-English European versions.
  • Dystopia Justifies the Means: Why, exactly, he chooses to serve a god whose stated agenda is "Kill and eat everyone in the world, starting with my worshippers," is never addressed.
  • Evil Laugh: Best shown off during the Premonition's cutscenes.
  • Evil Sorceror: Literally. He has the class and everything.
  • Evil Cannot Comprehend Good: He seems unable to grasp that the Avatar has no interest in becoming Grima's vessel and destroying the world.
  • Expy: In two different ways. He fulfills the archetype of the dark mage with evil intentions to the Fire Emblem series, especially Gharnef. However, He explains he bred the Avatar specifically so s/he would be the perfect vessel for Grima... that's exactly what Manfroy did. Furthermore, given the Lovecraftian parallels, he's also one for Abdul Alhazred.
  • The Fatalist: "It is already written!" is practically his Catch Phrase. Nothing freaks him out more than things not going as "written." Contrast with Chrom's "Anything can change!"
  • Freudian Excuse: Somewhat downplayed, a line reveals he was also bred and raised to be a vessel for Grima.
  • Generic Dooms Day Villain: Compared to other main villains, Validar isn't very delved into.
  • I Let You Win: During Chapter 23's first half. Blatantly obvious if the player checks his stats, which reveals that Validar has the same stats he had during the Premonition.
  • Kung-Fu Wizard: Not displayed much in the game's limited battle animations, but the opening cutscene of the game shows Validar dodging and even parrying Chrom's sword swings with surprising agility for an old sorceror, mixed with Teleport Spam.
  • Lineage Comes from the Father: His father and grandfather were also Grima vessels. The Avatar can continue this trend as well if chosen to be male.
  • Luke, I Am Your Father: He reveals to the Avatar that he/she is his child, and one bred to be Grima's perfect vessel.
  • Manipulative Bastard: The entire second act of the game is him using your team as a cat's-paw to fight Walhart for him.
  • Nice Job Fixing It, Villain: By siring Grima's vessel, he also sired the only person in existence capable of actually killing the Fell Dragon once and for all.
  • Not Quite Dead: After his defeat in Chapter 6, Validar is spared from otherwise certain death by The Hierophant. Lampshaded when the gang crosses him again. After your final encounter with him in Chapter 23, he stays dead.
  • Obviously Evil: It's not nice to judge a book by its cover, but seriously, look at him!
  • Pals with Jesus: Spends a lot of time in Plegia Castle with the Heirophant. Considering just who the Heirophant is...
  • Pre-Mortem One-Liner:
    "It is all written!"
  • Puppet King: Following Gangrel's defeat, with the Hierophant as Plegia's Shadow Dictator. Given that the Hierophant is Grima, the object of his worship, he is quite content with this.
  • Scary Black Man: More grey than outright black.
  • Sinister Minister: He is the leader of the Grimleal, though it's technically the Hierophant who serves as this to him. Then you find out who the Hierophant really is...
  • Smug Snake: Not as much as Excellus, but in contrast to other similiar dark magic users in the series, he is nonetheless this. Basilio even spells it out for him:
    Basilio: You're no Walhart, snake eyes! Not as strong, or even as clever...
  • Sycophantic Servant: Isn't bothered by the knowledge that Grima's ressurection will kill him, and even wanted to be his vessel.
  • Super Toughness: Gets Grima's "Dragonskin" skill on harder difficulties that grants him this, halving damage and negating the Counter and Lethality skills, but only during Chapter 23's second half.
  • Villainous Breakdown: A minor one in Chapter 6 when his plan to assassinate Emmeryn doesn't go as planned. Has a much bigger one in Chapter 23 once Basilio reveals that not only is he alive, but that the Avatar had a counter plan against his plan for him that went off smoothly thanks to Validar's spies not watching "dead" men, like Basilio, and it is glorious!
  • Weapon of Choice: Grima's Truth, a magic tome that channels Grima's power! He uses it in the Premonition and during both of his battles in Chapter 23. In Chapter 6, he instead wields a normal Elfire tome.

Aversa (Inverse)

"I can tell you like what you see. Heh heh..."

Gangrel's subordinate. A cunning vixen who leverages her "assets" to lead men to their ruin. She is actually the servant of Validar, as Validar supposedly saved her life in the past. In the fifth SpotPass chapter, it is revealed that Validar saving her life is a lie. In reality, he murdered Aversa's parents and brainwashed her to be his servant. She joins Chrom's army afterwards if she survives and fights for atonement, ever since she discovered she had been used by Validar. Bathes longer than anyone else in the army.

In the Outrealm, specifically the Champions of Yore DLC, an Aversa which hails from another world has gotten her hands on the Einherjar from Old Hubba, and Chrom has to help him get them back from her.

Class: Dark Flier
Voiced by: Kumi Tanaka (Japanese), Cindy Robinson (English)

  • Absolute Cleavage: Takes the title of "most visible cleavage in the series" away from Sonia (although it should be noted she's not quite as buxom). That's saying something.
  • Avenging the Villain: Her motivation for coming after you in Chapter 25, given Validar meant everything to her up until then. Even though she knows he never really loved her, he was still the most family she ever had.
  • Bad Boss: Kills one of Plegia's soldiers for failing to stop Chrom.
  • Battle Couple: Possibly with Male Avatar if S Support is achieved.
  • Black Magic: Unique in that she can use it outside of the usual Dark Mage/Sorcerer classes. And she gets to keep this ability when she joins you. It's why Validar murdered her family and brainwashed her: to get a servant with the Shadowgift.
  • Brainwashed and Crazy: Revealed only if she's downloaded through SpotPass.
  • Brother-Sister Incest: Sorta. After being de-brainwashed she starts referring to a male Avatar as "brother," since she was raised by Validar and he is Validar's son; she even does this in the support you marry her! The English version tones it down to her calling him "big brother" in a child-like tone just to aggravate the hell out of him in their B rank support.
  • Combat Stilettos: Though she is established as fairly vain, one wonders how she can ride a pegasus in heels.
  • Dark Action Girl: Even after joining the team, Aversa is very grumpy and has trouble making friends. Before joining, she's a cruel, dangerous and manipulative aversary.
  • Dark and Troubled Past: Revealed in her SpotPass recruitment chapter. She was once just a normal girl with a power so unique that Validar killed her parents and brainwashed her into believing that he saved her so that she could become his servant.
  • Deadpan Snarker: She gets a few viciously funny lines in, here and there. The one about Excellus in particular is choice.
  • The Dragon: To Gangrel. In reality to Validar. Once Validar dies, she tries to avenge him.
  • Eleventh Hour Ranger: Can pull her weight and fight the moment she joins your party.
  • Expy: In-game, her role is quite similar to Sonia, but surprisingly, her backstory has a lot more in common with Nino.
  • Facial Markings: Mysterious markings along her face and body. Possibly a reference to her devotion to the Grimleal religion.
  • Fake Memories: Aversa was once a normal girl, before she met Validar. One dead-family-and-brainwashing-special later...
  • Femme Fatale: She often boasts in the campaign about using her beauty to lead weak-willed men into ruin.
  • Femme Fatalons: Played with. Aversa is a Femme Fatale with long fingernails, but she's primarily magically rather than physically oriented and never uses them to fight.
  • Fluffy Fashion Feathers: Her unique Dark Flier model has the feathery ruff of the Warrior class.
  • Gainaxing: If one takes the time to observe her battle model.
  • Fragile Speedster/Glass Cannon: Is of the Dark Flier class and has the stats befitting her. Leans towards the latter once recruited thanks to her ability to wield Black Magic, as her magic modifier is great, and her skill and speed are decent, though she lacks luck and strength. Might possibly be a Lightning Bruiser of the Glass Cannon variant as well.
  • Foreshadowing: When facing off against Chrom, Aversa states that it's easy to sacrifice someone if you hold no love for the person in question. Chrom would later be greatly conflicted about allowing the Avatar to pull a Heroic Sacrifice during the Endgame.
  • Honey Trap: Her official bio alludes to her doing this, but in one of the DLC chapters we find out she (or rather, she from a different world) pulled this on Old Hubba to get at his collection of summoning cards.
  • High Collar of Doom: A feathery plumage.
  • Interface Spoiler: She appears on the field during the setup screen for chapter 9 alongside Gangrel, and their stats are visible. It is clear which of them is strong enough to remain a threat in the lategame.
  • Magic Knight: One which uses lances and dark magic.
    • Red Mage: Can use normal magic as well.
  • Marshmallow Hell: She smothers a male Avatar with her cleavage in her confession.
  • Mrs. Robinson: Tries to pursue Chrom sexually in her supports with the Female Avatar. When the Avatar objects, remarking to Aversa that she must be at least 12 years older than Chrom, she responds defensively that she's only 8 years older than him. And, since Chrom can be estimated to be about 21 at this point based on other information in the game,note  this means that Aversa could potentially be anywhere from 29 to 33 (which isn't actually "old" by modern standards, but would still represent a notable age difference between herself and Chrom).
  • Ms. Fanservice: From appearance to voice lines, everything about her is blatant sex appeal.
  • Mystical White Hair: Indicating her special affinity for Dark Magic, which she can use even when not in the Dark Mage/Sorcerer class.
  • Recurring Boss: But you only fight her twice, one being a late-game chapter, and one being the penultimate chapter before the final chapter. In her SpotPass Chapter, she is instead just an NPC unit with mirrors of your characters + a mirror of her serving as the opponents.
  • The Rival: In contrast to Male Avatar's support, she becomes this to Female Avatar in their supports.
  • Secret Character: The second-to-last SpotPass character, with the final one being Priam.
  • Sexy Backless Outfit: It's hard to tell since she's always on her pegasus's back in battle, but her Dark Flier outfit is cut similarly in the back like the front.
  • The Tease: Most of her battle dialogues are very flirtatious, and she hits on Chrom in her support tree.
  • Unique Enemy: A Dark Flier who wields Dark Magic. This is due to a skill: Shadowgift. She gets to keep it when she joins your team, and can pass down her class and skill to female Morgan as her daughter.
  • Unwitting Pawn: Validar murdered her family and filled her head with Fake Memories so that he could make use of the Shadowgift.
  • Vain Sorceress: Her character interactions with Tiki in the hot springs DLC revolve around her envy of Tiki's ability to stay good-looking with time, grumbling that she doesn't mind not having eternal life if she can have eternal youth. She even says that she wishes she could go back to being ten years younger, despite, well...
  • Walking Spoiler: She's initially presented as a subordinate to Gangrel, though it's made increasingly clear that she has a far more important role than him. Also, she's another recruitable villain, with a backstory that expands on why she is thus.
  • White Hair, Black Heart: Up until you recruit her, though.
  • Zettai Ryouiki: Grade A stockings with garter belts in the same vein as most Pegasus Knight classes.

Chalard

The boss of Chapter 8. A member of the Grimleal.

Class: Dark Mage

Algol

"Heh heh... Leaving Plegia so soon? No, please, stay awhile. Stay...forever!"

The boss of Chapter 21. Is a member of the Grimleal. An alternate-universe Algol appears as the boss for the Death's Embrace map of the Challenge Map Pack.

Class: Berserker

  • An Axe to Grind: Wields the Bolt Axe (Despite being a class with very low Magic), but only in the main story. The Algol from the Outrealm Xenologue uses a Brave Axe.
  • Axe Crazy: A Grimleal pre-requisite.
  • Dirty Coward: Algol's Outrealm counterpart hides behind a wall of reanimated corpses and dies begging his killer for mercy.
  • Mad Artist: Outrealm Algol believes his Risen assassins are works of art, as well as the perfect underlings.
  • Necromancer: His Outrealm counterpart, who turns the warriors he captures from the villages he razes into Risen thralls, which he then uses as assassins to acquire more assassins.
  • Rape, Pillage, and Burn: A strange twist on the typical depiction by the Xenologue version. He razes villages to the ground, not for money or women, but for their strongest warriors.
  • Satellite Character: Doesn't get a lot of characterization, and he's basically there to just hinder your escape from Plegia Castle. Not so with his Outrealm counterpart in Death's Embrace.
  • Sinister Minister: His description states he's a Grimleal priest. Averted with the Xenologue version, where he kidnaps warriors and turns them into obedient Risen.
  • You All Look Familiar: Has the same portrait as Morristan.

The Deadlords (Dark Warlords, Seigneurs des Ombres, Todesfürsten, Resurgidos)

A group of twelve mysterious warriors that serve Validar and the Grimleal.

They also appear in a DLC Chapter, Thirty-six of them all holding many kinds of Legendary Weapons some of which you can obtain through the chests they guard.

Class:
Mus: General
Bovis: Bow Knight
Tigris: Warrior
Lepus: War Cleric
Draco: Sniper
Anguilla: Dark Knight
Equus: Paladin
Ovis: Sage
Simia: Swordmaster
Gallus: Sorcerer
Canis: Valkyrie
Porcus: Assassin

For their tropes, see their section here.

Jamil

The boss of Paralogue 6. Is a member of the Grimleal.

Class: Assassin

Ardri (Karn)

The boss of Paralogue 20. A member of the Grimleal. He plans to sacrifice villagers to Grima, and one of them is an amnesiac Emmeryn, Chrom's sister.

Class: Sorcerer


Fire Emblem Awakening Allies And Neutral FactionsCharacters/Fire Emblem AwakeningFire Emblem Awakening Lesser Antagonists
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