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So ends the human race. The future is built upon the past... but your kind will never see it!The Big Bad of Awakening. The Fell Dragon who tried to destroy the world in ancient times, but was sealed away by the one with the Divine Dragon's blessing. While the Ylisseans fear the Fell Dragon, the Grimleal who control Plegia worship him as their god. According to legend, Grima is gigantic in size. A thousand years later, Grima is awakened when a suitable vessel is born and the Awakening Ritual is performed. This vessel turns out to be the Avatar (aka you - the player), and in the Bad Future, Validar succeeds in awakening Grima, who possesses the Avatar and kills Chrom. In the main story, the present Grima is revived once the Grima from the bad future uses his host Avatar body as a substitute for the real Avatar's, and the two fight Chrom and his army. The possessed body Grima uses is referred to as the Hierophant.Echoes: Shadows of Valentia reveals Grima is the creation of the alchemist Forneus using Dragon and Human blood. For tropes related to him as portrayed in Echoes, see here.
- Achilles' Heel: It requires a human host to bring out its full power, which is invariably far squishier than the dragon itself. Destroying the human host will result in Grima being sealed, or even killed.
- A God Am I: Naga insists that they aren't quite gods, but Grima seems to feel otherwise.
- Attack of the 50-Foot Whatever: Only Asura's Wrath bosses or Cronos from God of War III could possibly rival him in sheer size. For a specific measurement, Lucina is smaller than just one of his eyes.
- Bad Boss: Grima offers only one ultimate reward for its servants: a swift death so that they don't have to suffer through the Hell on Earth it will create.
- Bad Future: He creates a particularly nasty Zombie Apocalypse kind.
- Battle Theme Music: Not in the endgame of Awakening, but in Future Past 3, he uses Id (Hope).
- Big "NO!": Their last word, if you kill them.
- Bond Creatures: Grima needs to possess a descendant of the original human who made the pact with him long ago. In the main story, "Present Grima" is variation on this as he's able to function without possessing Robin by being controlled by Future Grima (using Future Robin's body). If the Grima from the Bad Future is defeated, present Grima is defeated as well as the former holds him together.
- Breath Weapon: Breathes black mist called Expiration for his attacks.
- Card-Carrying Villain: He calls himself the Evil Dragon in Japan, and uses similar terms even in the localized version.
- Casting a Shadow: Breathes dark fire.
- Chewing the Scenery: When Grima has the upper hand, expect the Fell Dragon to revel in the helplessness of others. One major example can be seen in the "Dire Future II" cutscene, where it belts out a malicious cackle and grandiose declaration of how humanity has no future as it proceeds to attack a terrified Lucina.
- Contractual Boss Immunity: In Awakening, Dragonskin prevents Lethality and Counter from activating while fighting him.
- Cutscene Power to the Max: When the final confrontation with Grima begins either in the main story or Future Past 3, it immediately beats the entire army within an inch of their lives with one attack. This attack is never seen in gameplay. (It is not until the Legacy Boss Battle in Echoes that it appears again, called "Dark Spikes", where it is used in gameplay but is mercifully less destructive due to Grima being far weaker at the time.)
- Deadpan Snarker: In the English version, he has a surprisingly sardonic sense of humor. Lampshaded by Laurent in Future Past 3, who calls Grima out on being nothing more than sardonic quips he can't back up.
- Defeating the Undefeatable: Frederick heavily lampshades the sheer absurdity of fighting a kingdom-sized dragon head-on when Chrom's army is finally confronted with the beast. Any sort of direct battle with Grima is out of the question until Naga is revived, and even then victory is only remotely possible because his existence is tied to the Hierophant - who is far from a slouch since they have all of Grima's magical power at their disposal, but unlike the Flying Brick is still killable.
- Dystopia Justifies the Means: The world it creates is nothing short of a living hell for all humanity.
- Dark Is Evil: With a pitch-black body and nothing but red eyes to illuminate it, Grima is evil in both intention and appearance.
- Death by Irony: The person that he possesses is the one that ends up killing him once and for all. If the Avatar sacrifices themselves to kill him, the spell that they use to do so is Grima's Truth.
- Diabolus ex Nihilo: An example in-universe, at least in this game. No one discusses where Grima really came from, and really is a God as far as the characters in the story are aware. Its real origins aren't explored until the Fire Emblem Gaiden remake.
- Dragons Are Divine: Grima is worshipped as a God by the Grimleal, and sees himself as one.
- Dragons Are Demonic: Grima is Naga's greatest rival, and is a malevolent dragon that possesses a suitable host and surrounds himself with a death cult of fanatical supporters, the Grimleal. Much like Loptyr, his plan for full resurrection involves the use of a suitable host bred for the task, in this case the Avatar.
- Dragons Prefer Princesses: His cult sacrifices maidens to him.
- The Dreaded: Grima is a name closely associated with doom, especially to Lucina.
- Dual Boss: Played with; you fight the present Grima and the future Grima (using the Hierophant) at the same time, though you only attack the future Grima.
- Enemy Within: Has hijacked control of Future Robin's body who is Fighting from the Inside.
- Evil Cannot Comprehend Good: When Avatar begins hearing the voices of his/her friends encouraging him/her in the Final Chapter, he is frustrated, unable to understand why his power cannot silence the voices that interfere with his attempt to take over Avatar's mind. If the Avatar chooses to put him down once and for all, Grima takes a moment to figure out that, yes, the Avatar will give his/her life for the greater good.
- Evil Overlord: In the Bad Future where he is in control of the Risen and the rest of the world.
- Eyes Do Not Belong There: Those six red eyes of his? They're not his only ones. The artbook reveals that the upper part of his dragon head is actually an exoskeleton helmet, and those eyes grow on his human-like cheeks, below his human-like eyes, toward the back of his head. It's as freaky as it sounds. You even get to see it for yourself in-game, as the helmet breaks apart after he takes enough damage.
- Expy: Of Loptyr, and to a lesser extent, Medeus. Being Naga's old archenemy with a breeding cult dedicated to creating another vessel with pure enough blood for the Dragon to possess and terrorize the world with just like Loptyr.
- Final Boss: Of Awakening. The endgame is even simply named "Grima".
- Flat Character: One of the least developed villains in the series in his home game, Awakening delves into less backstory than his counterparts, those being Medeus, Duma, and Loptyr for example. His origin and his characterization are handled in separate titles.
- Giant Flyer: The entire last stage of Awakening is fought on his back, specifically near the nape of the neck.
- God of Evil: The Plegians worship him as if he was one, though Naga denies that Grima is genuinely a god. Grima clearly sees itself as one.
- God's Hands Are Tied: The time travel and his botched attempt at brainwashing the Avatar weakened him so much that he was forced to run off to Validar.
- Grand Theft Me: Possesses the Avatar of the Future, and tries to possess the Avatar of the present.
- Hero Killer: Personally kills Chrom, Naga's mark holder, in the future while possessing the Avatar's body.
- Hoist by His Own Petard: In making a human avatar, Grima created the one being who could kill it for good.
- Hope Crusher: Grima thrives on causing as much despair in its victims as possible. The dragon tries all it can to break the spirits of anyone it faces before killing them.
- I Am the Noun: Seemingly fond of this:
- When reviving Validar, he says "I am the wings of despair. I am the breath of ruin. I am the fell dragon, Grima...".
- In the final battle, when Chrom declares that he has come to end Grima, he responds "ARROGANT MORTAL... I AM THE END!".
- In the final battle, when fighting anyone other that Chrom, Robin or Lucina he says "...I AM...GRIMA... I AM...DESPAIR..."
- Kaiju: Definitely one of the biggest creatures ever seen in a Fire Emblem game. For comparison's sake, its wingspan completely encompasses Ylisstol and it itself dwarfs the royal castle. Lucina can't even come to the size of one of its eyeballs. If its appearance on the world-map can be taken literally, it's country-sized, with the entire final battle taking place on its back, specifically around the nape of the neck.
- Kill All Humans: Grima seeks to completely wipe out humanity.
- Levels Take Flight: He is the final level of Awakening. Not just the boss, the entire level.
- Last of Its Kind: The Knights of Iris book speculates that he's possibly descended from the Earth Dragons.
- Make Wrong What Once Went Right: More like Make Wrong What Just Went Right, since things went in his favor the first time around.
- Meaningful Name: The localized name, "Grima", is a name that can link to the word "grim", and it can also mean "mask" or "spectre" in Old English. All those meanings are very fitting for this Grima.
- Meet the New Boss: Is a dark themed dragon connected to the Dragon's table just like Medeus, yet controls a fantical cult of human followers and the deadlords just like Loptyr.
- Mind Control: Grima shows the ability to control its followers when necessary. When it came back from the future, he immediately sought after the present-day Avatar, attempting to take control of their body. It fails, but leaves the Avatar with no memories save for Grima's visions of Chrom's fateful death. After reviving, it commands droves of its followers to feed themselves to it.
- Mirror Boss: One of the very few enemies who has the Ignis ability, which can otherwise only be obtained by the Avatar and his/her children.
- Near Villain Victory: In Lucina's timeline, Grima's resurrection was game, set, and match due to Chrom being dead and the Avatar being his vessel. History almost repeated itself in the present timeline, but the Avatar's savviness saves them both and gives them a fighting chance against the resurrected Grima.
- Played with in the Future Past timeline. Grima technically does achieve his goals there and gets to enjoy his dystopia for a while. However, thanks to the intervention of the main timeline party, Grima is ultimately defeated, and that timeline gets mostly restored and becomes more peaceful.
- Necromancer: Leaving aside the Risen, Grima is capable of fully bringing a person back to life. In order to keep the timeline on track, he brings Validar back after he gets killed in Chapter 6 - despite later saying that traveling through time and attempting to merge with the Avatar weakened him greatly, implying that this is one of his lesser abilities.
- Nice Job Fixing It, Villain!: Hey, Grima, guess what? The human family which you imbued with your blood has finally bred a suitable vessel for you! Awesome, right? Well, it turns out that the link you two share means that your vessel — the one you're ultimately responsible for the existence of — is also the only person who can kill you for good. Oh, and it turns out that your Religion of Evil scared your vessel's mother enough for her to make off with her baby and ultimately make it so that s/he will become great friends with Marth's descendants.
- In addition, Future Grima really messed up by following Lucina into the past. His attempt to merge with the Avatar early inflicted amnesia on them (which likely allowed the Avatar to form stronger bonds with Chrom's group), gave the Avatar memories that allowed them to make the fake gemstone plan, and his being in the past allowed for a loophole that could get him Killed Off for Real.
- The truly beautiful part of all this is that Grima went back in time only to ensure his revival, not knowing how Time Travel works in the Fire Emblem verse (more Dragon Ball Z multiverse than Back to the Future). He could've sat back and whether Lucina succeeded or failed, his own timeline wouldn't be affected in the slightest. In trying to ensure his survival, he put himself in the only possible position to be killed, for no reason. It's not the bonds of the Shepherds that screwed Grima, Grima screwed Grima!
- Nigh-Invulnerability: Only Grima's own power can truly kill him. Gameplay-wise, in Awakening he possesses the "Dragonskin" skill, which reduces all damage by half. At the hardest difficulty, he also has Pavise+, further halving physical damage, and is probably the most resilient boss in Fire Emblem history.
- Nintendo Hard: Especially in Lunatic+ of the main game or Lunatic in the Future Past arc. Ignis, Pavise+, Dragonskin, and Rightful God in the former; Aegis, Dragonskin, Hawkeye, Pavise, and Rightful God in the latter. Very deserving of the Final Boss role.
- No Man of Woman Born:
- When the Avatar successfully fights off Grima's control and doesn't become present Grima's vessel, Bad Future Grima uses his Bad Future Avatar body in his place to revive the present Grima and hold him together.
- Also a victim of this; Grima can only be permanently destroyed with his own power. The Avatar, who is connected to him, is capable of using that power - not a problem in the original timeline since the Avatar was fully under his control then, but the present day Avatar's knowledge of the future helped them avoid that fate, producing the sole being capable of killing the Fell Dragon. Grima realizes this too late.
- Non-Indicative Name: In Japanese, at least. No matter whether you go by Tolkien or Norse Mythology, Gimle is simply not a demonic namenote . This is probably why the US and European versions went with "Grima" (the name of a more sinister Tolkien character) instead.
- Obviously Evil: Black skin, red eyes... yep, Grima's evil.
- Omnicidal Maniac: As his description states he states to bring the world's end.
- Our Dragons Are Different: Unlike the likes of Tiki, this one is a gigantic self proclaimed evil dragon that wants to end all of humanity.
- Person of Mass Destruction: It was capable of defeating Chrom's entire army with a single spell before Naga interfered.
- Physical God: Not quite. Naga admits that for all the power she and Grima have, they aren't really gods. Grima, on the other hand, fully declares its godhood and will smite anyone who tries to say differently.
- Psychic-Assisted Suicide: Future Grima takes control of the Grimleal in a ritual making them sacrifice themselves at the Dragon's Table.
- Pride: As a Dragon, Grima has displayed a superiority complex and always looked down on humanity, especially when he rules in Lucina's Bad Future timeline, confident in his superiority and their inability to kill him, for admittedly good reason.
- Promoted to Playable: Surprisingly, yes! Grima, possessing the body of Male Robin, became a playable character in Heroes, complete with summoning Grima's dragon form during combat.
- "The Reason You Suck" Speech: Delivers this to Lucina in the Bad Future and to Avatar in the final chapter.
- Reminiscing About Your Victims: In the Future Past, Grima tells survivors about how he killed their parents.Grima: Heh. You know, the man/woman who used to control this body loved your father. He/she would have died to protect Chrom.Grima: You're less than a shadow of your mother. If I could break her, then I'll have no trouble breaking you.
- Sadist: In the Bad Future, Grima mocks his victims over killing their loved ones and talks about how he enjoys seeing humans in pain.
- Shadow Dictator: While Validar is the official ruler of Plegia after Gangrel's passing, he is subservient to the Hierophant.
- Single Specimen Species: Grima is the only Fell Dragon to exist.
- Suddenly Voiced: In Lucina's flashback in chapter 21, one of the most chilling scenes in the game, we see that Grima can speak even without the Hierophant as a mouthpiece.
- Super Toughness: Has a skill called "Dragonskin" that grants them this, halving damage and negating the Counter and Lethality skills.
- Suspiciously Similar Substitute: Of both Loptyr, and Medeus.
- Takes One to Kill One: While the power of Naga can seal Grima into dormancy for a time, the dragon can only truly die from the power of a fell dragon (of which Grima the only one). Unfortunately for Grima, it overlooked the possibility that its own intended vessel would also have access to its power and could turn on it.
- The Unfought: Grima himself is never fought in Awakening, only the future Grima in the Hierophant's body is battled.
- Villain Override: Attempts this on the Avatar after following Lucina back in time in order to accelerate its plans. It fails due to the present-day Avatar's weaker Heart of Grima being unable to retain the massive number of memories, causing the Avatar's amnesia and Grima's own power to greatly weaken.
- Villainous Breakdown: When it is unable to take over the Avatar's mind thanks to the encouragement of their friends (and family if they get married), and when it gets defeated in the final chapter. It gets worse once it realizes that the Avatar has the ability to kill it once and for all.
- We Can Rule Together: Offers this to the Avatar in the final battle; to join them and become a god.
- What Measure Is a Non-Cute?: Naga, its Good Counterpart, appears as a cute majestic dragon with a Manakete form. Grima, being pure evil, is a crocodile-looking dragon with no Manakete form per se, but he typically utilizes the body of the Heirophant for situations where his full body isn't practical.
The Mysterious tactician of Plegia. Actually the Avatar of the future timeline possessed by Grima of the Future.
Male Hierophant voiced by: Yoshimasa Hosoya, Miyuki Sawashiro, or Toru Okawa (Japanese); David Vincent, Brandon Karrer, or Christopher Corey Smith (English)
- Alternate Self: The Hierophant is the Avatar from the future, their body serving as Grima's vessel.
- Ambiguously Evil: In the sense of their Demonic Possession. Based on the things the Hierophant says in the main story, their initial backstory was that they gladly accepted being Grima's vessel and murdered Chrom in cold blood, not to mention other Shepherds, and merged fully with Grima with no regrets; the third map in The Future Past series, however, shows the Avatar Fighting from the Inside and holding back Grima to give the children the chance to defeat them, implying something similar may be true for the Hierophant despite their claims.
- And I Must Scream: It's possible (and outright stated in the DLC) that the Avatar is still conscious inside their own body, forced to watch as Grima destroys everything they hold dear.
- Attack Its Weak Point: The Hierophant body serves as Grima's weak spot.
- Breast Expansion: Especially notable if you choose a body type 3 Female Avatar. When the Hierophant has their hood on, regardless of what your Avatar looks like, they take the appearance of a rather tall flat-chested individual. When they shows their face though, they morph completely into an image of the Avatar, including going up all the cup sizes.
- Cutting Off the Branches: A reversal of Robin's situation. While they, like Robin, are not given a canonical gender, the version of the Avatar used to portray Grima in other games is usually the Female Robin. Grima's sole Cipher card depicts Female Robin, and in Warrior's History Mode, Male Robin and Chrom are forced to fight against the possessed Female Robin as the main villain of the map. Downplayed in Heroes where Female Robin is featured as her regular self, but she can only be acquired by beating her Grand Hero map - a type of challenge typically reserved for collecting units based on villains. The sole exception is when Hierophant!Robin was introduced into Heroes proper, not only using the male version, but against Female Robin serving as the main lead.
- Demonic Possession: Is the victim of draconic possession at Grima's hand.
- Evil Counterpart: To the player. It's heavily implied during the main campaign the alternate Avatar willingly accepted his/her role as Grima in the Dark Future, due to not having the same bonds to the group as the player. However, the Future Past DLC suggests they were not willing; all the same, it's unclear if the Avatar is meant to be the same as the one seen in the main campaign or the one from the original timeline.
- Forced to Watch: The Future Past reveals Robin was forced to watch Grima use their body to kill all their friends.
- Final Boss: The Hierophant is the body you attack in the final battle.
- I Hate Past Me: Berates their present counterpart for rejecting their role as The Antichrist, saying they were supposed to accept it and become the vessel for Grima.
- Promoted to Playable: Surprisingly, yes! A possessed version of Male Robin, AKA the Hierophant, is a playable character in Heroes, complete with summoning Grima himself during combat.
- That Man Is Dead: The Hierophant in the main timeline says that they are Grima entirely. If any trace of the original Avatar's personality still exists, it never surfaces.
- You Gotta Have Blue Hair: The Hierophant's hair is the same as the Avatar's, which is customizable for a really wide array of hair color.
Undead soldiers of unknown origins. They appear in the guise of humans, yet possess no self-awareness, attacking the living without remorse. Following a cataclysmic event, they began to mysteriously appear from portals in mid-air. In the future from which Lucina and the other children come, the Risen overwhelmed humanity when Grima was awakened, instigating the end of the world as they knew it.Echoes reveals that the Risen were created by Forneus from corpses reanimated by swarms of bugs known as Thanatophages.
Class: Varies (Revenant and Entombed are exclusive to them)
- And I Must Scream: The Risen and the Risen Chief in the "Death's Embrace" DLC are created by Algol as part of a twisted ploy to create a perfectly obedient assassin from the remains of the strongest villagers he could find. It's their death quotes (listed below) that imply they're still semi-conscious after becoming Risen.
- Boss Battle: The Risen Chiefs serve as this, whether in story or in DLC.
- Dying as Yourself: The Risen in "Death's Embrace" DLC are able to utter a line as soon as your units kill them, usually remembering who they were or thanking you for delivering them from their torment.Risen Assassin: Who...am I...
Risen Sniper: Does this mean...
Risen Hero: Which way...is home...
Risen Berserker: Finally...
Risen Swordmaster: Thank...you...
Risen Warrior: Such sweet...relief...
Risen Sorcerer: ......
Risen Chief of Death's Embrace: Free...at last...
- Glass Cannon: Revenants and Entombed have little to no defense, but have enough Strength to hit like a truck.
- Glowing Eyes of Doom: All Risen have glowing red eyes. Helpful for how normal they're not.
- Humanoid Abomination: As zombies, they used to be human, and now they're magically animated rotting corpses.
- King Mook: Risen Chiefs, who serve as the bosses of some chapters and paralogues.
- Night of the Living Mooks: One of the main antagonistic forces the Shepherds face. The Risen also make for common enemies in Paralogue and DLC chapters due to the flexibility their malevolent natures provide.
- No Body Left Behind: They evaporate into wispy black/purple smoke when killed.
- Not Using the "Z" Word: Averted. Henry outright calls them zombies when you recruit him, and some other characters do the same at various points.
- Our Zombies Are Different: They may be zombies, sure, but they're no slower than the average human of the same class, and every bit as dangerous if not more. According to DLC, Outrealm Risen are vastly different than those in the main game and paralogues; some steal gold, love to gossip, drive people away from special events to enjoy them themselves, and some others have even retained their humanity. This implies that only the Risen encountered in the main game and paralogues are outright hostile (they were controlled by Grima and the Grimleal) and that they are normally just undead people.
- Palette Swap: If you face Risen of any class barring Revenants, Entombed, or the Risen Chiefs, they'll use the same portrait and appearance as their respective generic class. Except they have glowing red eyes/visors and a dark purple shading which starts about near their uppermost bodies or armor that makes them look "ominous". Some people even prefer the portrait styled Risen to the models and cut-scene ones (as evidenced by the majority of Risen fanart out there), as the masks the Risen wear on their faces clash with some of their models in ways that they shouldn't (noticeably present with Generals and Great Knights) and even when it comes to what the class they represent wears (some headgear leave no room for anything else to be there, making them look ''horribly off''.
- Piñata Enemy: Entombed, which look just like Revenants except colored yellow and covered in bling, are Risen that give massive experience provided that their killer is at most around the same level as them.
- Puppeteer Parasite: Echoes reveals that the Risen are corpses animated by swarms of natural parasitic bugs called Thanatophages that reside in their masks. The alchemist Forneus perfected the process which Grima and his minions use to make them into their armies.
- Revenant Zombie: Though they are undead, many of them are able to move and wield weapons just like a normal human, even more complex ones such as bows or tomes, and some can even speak. Ironically, the Risen actually named "Revenants" are much more like the classic mindless zombie.
- This Cannot Be!: On rare occasions where Risen Chiefs are able to say something, like the one in Chapter 24 who managed to rasp out a Big "NEVER!" when defeated.
- Tragic Monster: During Death's Embrace, where the Risen enemies are technically sentient, but forced to do things they don't want to and are much relieved to die.
- Unique Enemy:
- Revenants and Entombed, the only Risen that aren't zombified versions of regular classes. They tend to be fairly weak, but give good experience (Entombed especially) and use Wolverine Claws.
- The Revenants get their own unique variant in the Roster Rescue DLC map: they're towering hulks with black flesh, glowing red veins, and are literal pin cushions filled with arrows, a Short Axe, and a Javelin.
- The Risen Chief in the Death's Embrace DLC also gets its own unique model, which is similar to the Entombed variant. Ironic, considering it is of the Soldier class.
- The Usual Adversaries: They're the only kind of enemies that show up on World Map skirmishes unless you fight some Bonus Teams. They're also weaker than most of the human armies fought in the main storyline.
- Zombie Apocalypse: In the present, their mass appearance paves the way for a potential one. In the Bad Future it got there, big time. The Future Past is this to a ludicrous degree.
An evil cult of mortal men who worship and serve Grima.Tropes that apply to the Grimleal as a whole are:
For their tropes, see their section here.
- Beauty Equals Goodness: All of them are ugly as sin, except Aversa, which is foreshadowing for her Heel–Face Turn.
- Card-Carrying Villain: All the Grimleal we see seem to be this. They refer to him as the Evil Dragon in Japan.
- Despair Event Horizon: Gangrel speculates in one support some members may have joined the evil cult due to his oppressive rule.
- Expy: Of the Loptyrians.
- Generic Doomsday Villain: The motives of the Grimleal aren't delved into as much as other villain organizations; no true Grimleal is recruitable, either.
- Rape, Pillage, and Burn: They engage in criminal activity, even against Plegia.
- Religion of Evil: They worship Grima, many of them knowing he'll bring the apocalypse.
- Sycophantic Servant: A few dying Grimleal even ask Grima to eat them as nourishment.
- Undying Loyalty: They even help Grima in destroying humanity despite knowing they'll die too.
- Villain by Default: All Grimleal are evil.
Validar (Fauder / Valldar)
- "Fools. Struggle all you want. You cannot unwrite what is already written!"
- Amazing Technicolor Population: A sickly, inhuman shade of gray to emphasize just how evil he is.
- Archnemesis Dad: Validar is both the Avatar's father and the primary human antagonist of the game.
- Badass Grandpa: To Morgan and any other child character born to the Avatar if he/she marries.
- Big Bad: He's the overarching antagonist who tries to resurrect an even greater evil. However, once The Hierophant, and by extension, Grima, reveals themselves, he is Demoted to Dragon, although this is still in his interests.
- Beard of Evil: With a Skunk Stripe down the middle of it.
- Black Mage: As a Sorcerer, Validar can wield normal magic in addition to Black Magic.
- Climax Boss: During Chapter 23's second half, right after the revelation that Basilio (who faked his death) switched the gems in the Fire Emblem with fakes thanks to the Avatar's quick thinking, throwing Validar's schemes to the gutter.
- Compelling Voice: Whether they like it or not, his wish is the Avatar's command due the Avatar being his son/daughter.
- Dark Is Evil: He's an Evil Sorcerer with vast powers over dark magic, as well as an Obviously Evil appearance, and he's utterly devoted to bringing Grima back to life, which spells doom for the world.
- Dub Name Change: He's called "Valldar" in the Non-English European versions.
- Dystopia Justifies the Means: Why, exactly, he chooses to serve a god whose stated agenda is "Kill and eat everyone in the world, starting with my worshippers," is never addressed.
- Evil Counterpart: Not Validar himself, but Grima's Truth serves as one to the Book of Naga, being a Dark Magic tome that channels Grima's power, while the Book of Naga is a Light Magic tome that channels Nagas. They even have similar animations.
- Evil Laugh: Best shown off during the Premonition's cutscenes.
- Evil Sorcerer: Literally. He has the class and everything.
- Evil Cannot Comprehend Good: He seems unable to grasp that the Avatar has no interest in becoming Grima's vessel and destroying the world. Likely a result of being bred, and raised as a vessel himself.
- Expy: In two different ways. He fulfills the archetype of the dark mage with evil intentions to the Fire Emblem series, especially Gharnef, and explains he bred the Avatar specifically so s/he would be the perfect vessel for Grima, which is exactly what Manfroy did.
- Fatal Flaw: His belief that You Can't Fight Fate makes him overconfident, and he does not take things well when events deviate from 'what is written.' His attitude bites him in the ass in Chapter 6, and it bites especially hard in Chapter 23. He completely failed to see the possibility of Basilio actually being alive and one of the gems in the Fire Emblem being a fake. The Avatar is able to fake him out, and Validar loses his life for good at the end of the chapter.
- The Fatalist: "It is already written!" is practically his Catch-Phrase. Nothing freaks him out more than things not going as "written." Contrast with Chrom's "Anything can change!"
- Femme Fatalons: A creepy male example.
- Flat Character: Pretty much he's just Grima's loyal pawn with little personality.
- Freudian Excuse: A line reveals he was also bred and raised to be a vessel for Grima by the Grimleal cult.
- Hades Shaded: It's pretty safe to assume he didn't always have a sickly purplish-grey skintone.
- Healing Factor: Has the Renewal skill on higher difficulties.
- Hero Killer: In the original timeline, he killed Emmeryn one evening in Ylisstol Castle on the eve of the war against Plegia, while another assassin gave Chrom a Game-Breaking Injury. Lucina's presence in the new timeline however, ends up foiling the assassination attempt causing it to end with Validar dying instead. But the Hierophant ensures that the death doesn't stick.
- High Collar of Doom: Sports a mage's collar similar to the Avatar's, which on him looks sinister.
- I Let You Win: During Chapter 23's first half. Blatantly obvious if the player checks his stats, which reveals that Validar has the same stats he had during the Premonition.
- Kung-Fu Wizard: Not displayed much in the game's limited battle animations, but the opening cutscene of the game shows Validar dodging and even parrying Chrom's sword swings with surprising agility for an old sorceror, mixed with Teleport Spam.
- Lean and Mean: Despite sporting a six-pack, he's far more wiry than any other antagonist in the game.
- Lineage Comes from the Father: His father and grandfather were also Grima vessels. The Avatar can continue this trend as well if chosen to be male.
- Luke, I Am Your Father: He reveals to the Avatar that he/she is his child, and one bred to be Grima's perfect vessel.
- Manipulative Bastard: The entire second act of the game is him using your team as a cat's-paw to fight Walhart for him.
- Meaningful Name: His name means "Father", quite literally.
- Meet the New Boss: He ends up rising to the Plegian throne after Gangrel is deposed by Chrom and the others, and rules much like he did.
- Nice Job Fixing It, Villain!: By siring Grima's vessel, he also sired the only person in existence capable of actually killing the Fell Dragon once and for all.
- Not Quite Dead: After his defeat in Chapter 6, Validar is spared from otherwise certain death by The Hierophant. Lampshaded when the gang crosses him again. After your final encounter with him in Chapter 23, he stays dead.
- Obviously Evil: It's not nice to judge a book by its cover, but seriously, look at him!
- Pals with Jesus: Spends a lot of time in Plegia Castle with the Heirophant. Considering just who the Heirophant is...
- Playing with Fire: In Chapter 6, he wields an Elfire tome on lower difficulties, and an Arcfire tom on higher ones.
- Pre-Mortem One-Liner:"It is all written!"
- Puppet King: Following Gangrel's defeat, with the Hierophant as Plegia's Shadow Dictator. Given that the Hierophant is Grima, the object of his worship, he is quite content with this.
- Recurring Boss: Faced in the Premonition, then once in an early-game chapter, then finally twice in one of the last main chapters in the game.
- Red Eyes, Take Warning: Just in case his wardrobe wasn't enough. They're glowing in the character art!
- Scary Black Man: More grey than outright black.
- Sinister Minister: He is the leader of the Grimleal, though it's technically the Hierophant who serves as this to him. Then you find out who the Hierophant really is...
- Situational Damage Attack: Has the Vengeance skill on higher difficulties, which increases his damage depending on how much HP he's lost whenver the skill activates.. On the Lunatic difficulty, he boosts the activation rate with Rightful King, giving him a 76% chance of activating the skill.
- Smug Snake: Not as much as Excellus, but in contrast to other similiar dark magic users in the series, he is nonetheless this. Basilio even spells it out for him:Basilio: You're no Walhart, snake eyes! Not as strong, or even as clever...
- Sycophantic Servant: Isn't bothered by the knowledge that Grima's ressurection will kill him, and even wanted to be his vessel.
- Super Toughness: Gets Grima's "Dragonskin" skill on harder difficulties that grants him this, halving damage and negating the Counter and Lethality skills, but only during Chapter 23's second half.
- Undying Loyalty: Tries to ensure Grima's success even though he knows it'll result in his own death.
- Villainous Breakdown: A minor one in Chapter 6 when his plan to assassinate Emmeryn doesn't go as planned. Has a much bigger one in Chapter 23 once Basilio reveals that not only is he alive, but that the Avatar had a counter plan against his plan for him that went off smoothly thanks to Validar's spies not watching "dead" men, like Basilio, and it is glorious!
- Warm-Up Boss: In the Premonition.
- Weapon of Choice: Grima's Truth, a magic tome that channels Grima's power! He uses it in the Premonition and during both of his battles in Chapter 23. In Chapter 6, he instead wields a normal Elfire tome.
- Willfully Weak: Uses his Premoition stats at first in Chapter 23, but goes all out after Basilio reveals that the Gemstones were fake.
- "I can tell you like what you see. Heh heh..."
Class: Dark Flier
Voiced by: Kumi Tanaka (Japanese), Cindy Robinson (English)
- Absolute Cleavage: Takes the title of "most visible cleavage in the series" away from Sonia (although it should be noted she's not quite as buxom). That's saying something.
- Bad Boss: Kills one of Plegia's soldiers for failing to stop Chrom.
- Bathing Beauty: According to her description, she really likes bathing.
- Battle Couple: Possibly with Male Avatar if S Support is achieved.
- Beauty Equals Goodness: A beautiful member of the Grimleal, and the only member that can be recruited by the protagonists.
- Being Evil Sucks: Downplayed. She's not truly evil, but nevertheless finds herself in an awkward position after joining the Shepherds. She sleeps out in the woods away from camp because she's convinced everyone hates her for her past crimes, even if they were committed on false pretences and manipulation by Validar. There's a subtext that given her profound feelings of guilt after the truth is revealed to her, she also avoids them because of feeling unworthy to be around them. If Morgan is her daughter and asks for her story, she declines to tell her anything because she hasn't done anything a mother could tell her child with pride, and declines to hear anything about her own fate in the Bad Future.Aversa: Gods know a sad, manipulative vixen like me is unlikely to meet a pretty end.
- Black Magic: She has the unique Skill Shadowgift, which allows her to use Dark Magic Tomes even if she's not a Dark Mage/Sorcerer. She gets to keep this ability when she joins you, and passes it on to Morgan if she's her mother. Indeed Validar murdered her family and brainwashed her to get a servant with this trait.
- Blade on a Stick: She's a Dark Flier so she technically can use these, though she's much more adept at using magic. Oddly the cutscenes depict her using a Sword, so this trope might be subverted.
- Combat Stilettos: Though she is established as fairly vain, one wonders how she can ride a pegasus in heels.
- Competence Zone: Despite being in her late 20s at most, she's viewed as an old hag by other characters like Ricken.
- Crazy-Prepared: In chapter 9, she anticipated that the Avatar would have planned for Phila and the Pegasus Knights to try to save Emmeryn, and summons Risen archers to put a stop to them.
- Custom Uniform of Sexy: Her Dark Flier outfit is markedly quite different and more revealing than those worn by other Dark Fliers in the game.
- Dark Action Girl: Subverted when it turns out she was only evil due to being brainwashed.
- Dark and Troubled Past: Revealed in her SpotPass recruitment chapter. She was once just a normal girl with a power so unique that Validar killed her parents and brainwashed her into believing that he saved her so that she could become his servant.
- Dark-Skinned Blonde: She has very tanned skin, around the same as Flavia, and white hair.
- Deadpan Snarker: She gets a few viciously funny lines in, here and there. The one about Excellus in particular is choice.
- The Dragon: To Gangrel. In reality a brainwashed Unwitting Pawn to Validar and the Grimleal
- Dragon with an Agenda: To Gangrel. Gangrel knows about it.
- Elemental Powers: Can use magic tomes.
- 11th-Hour Ranger: Can pull her weight and fight the moment she joins your party.
- Facial Markings: Mysterious markings along her face and body. Possibly a reference to her devotion to the Grimleal religion.
- Fake Memories: Aversa was once a normal girl, before she met Validar. One dead-family-and-brainwashing-special later...
- Females Are More Innocent: Unlike the male villains she was brainwashed to be evil.
- Femme Fatale: She often boasts in the campaign about using her beauty to lead weak-willed men into ruin.
- Femme Fatalons: Played with. Aversa is a Femme Fatale with long fingernails, but she's primarily magically rather than physically oriented and never uses them to fight.
- Fluffy Fashion Feathers: Her unique Dark Flier model has the feathery ruff of the Warrior class.
- Foil: To Emmeryn. Both are the older sister figure to characters bestowing the blood of Dragons, with Aversa being the adoptive sister to the Avatar. Both are opposites in many ways. The Plegian Aversa wears more revealing clothing, is impolite at best, and supports her father's actions, compared to Ylisse's Exalt Emmeryn, who is more clothed, is considered very kind to many, and atones the actions of her father. Lastly, while Aversa recovers her old memories in her Spotpass Paralogue, Emmeryn becomes amnesic.
- Gainaxing: If one takes the time to observe her battle model.
- Foreshadowing: When facing off against Chrom, Aversa states that it's easy to sacrifice someone if you hold no love for the person in question. Chrom would later be greatly conflicted about allowing the Avatar to pull a Heroic Sacrifice during the Endgame.
- Honey Trap: Her official bio alludes to her doing this, but in one of the DLC chapters we find out she (or rather, she from a different world) pulled this on Old Hubba to get at his collection of summoning cards.
- High Collar of Doom: A feathery plumage.
- High-Heel–Face Turn: The lone named female in the Grimleal, and the only one to turn good, not even being a willing member.
- Interface Spoiler: She appears on the field during the setup screen for chapter 9 alongside Gangrel, and their stats are visible. It is clear which of them is strong enough to remain a threat in the lategame.
- Lady of Black Magic: Elegant and able to wield Dark Magic thanks to her Shadowgift.
- Life Drain: Comes with a Nosferatu tome when she joins you.
- Love Confession:From now on, I live only for you. And as you may have noticed, I'm the fiercely loyal type.
- Magic Knight: One which uses lances and dark magic.
- Marshmallow Hell: She smothers a male Avatar with her cleavage in her confession.
- Mrs. Robinson: Tries to pursue Chrom sexually in her supports with the Female Avatar. When the Avatar objects, remarking to Aversa that she must be at least 12 years older than Chrom, she responds defensively that she's only 8 years older than him. And, since Chrom can be estimated to be about 21 at this point based on other information in the game,note this means that Aversa could potentially be anywhere from 29 to 33 (which isn't actually "old" by modern standards, but would still represent a notable age difference between herself and Chrom).
- Ms. Fanservice: From appearance to voice lines, everything about her is blatant sex appeal.
- Mystical White Hair: Indicating her special affinity for Dark Magic, which she can use even when not in the Dark Mage/Sorcerer class.
- Not Blood Related: After being de-brainwashed she starts referring to a male Avatar as "brother," since she was Brainwashed by Validar into thinking he adopted her and he is Validar's son; she even does this in the support you marry her! The English version tones it down to her calling him "big brother" in a child-like tone just to aggravate the hell out of him in their B rank support.
- Playing with Fire: Comes with a Bolganone tome when she joins you.
- Recurring Boss: But you only fight her twice, one being a late-game chapter, and one being the penultimate chapter before the final chapter. In her SpotPass Chapter, she is instead just an NPC unit with mirrors of your characters + a mirror of her serving as the opponents.
- Red Eyes, Take Warning: It's hard to tell, but she has them as well.
- Red Mage: Can use normal magic as well.
- The Rival: In contrast to Male Avatar's support, she becomes this to Female Avatar in their supports.
- Secret A.I. Moves: Not as bad as Walhart but on Lunatic she has Hit Rate + 10 which is an enemy only skill she doesn't bring with her when she joins you.
- Secret Character: The second-to-last SpotPass character, with the final one being Priam.
- Sexy Backless Outfit: It's hard to tell since she's always on her pegasus's back in battle, but her Dark Flier outfit is cut similarly in the back like the front.
- Shock and Awe: Goetia is this crossed with Black Magic.
- Shoot the Messenger: After learning from a soldier that the Plegian army failed to defeat Chrom and take the Fire Emblem, Aversa kills the soldier on the spot.
- The Tease: Most of her battle dialogues are very flirtatious, and she hits on Chrom in her support tree.
- Unique Enemy: A Dark Flier who wields Dark Magic. This is due to a skill: Shadowgift. She gets to keep it when she joins your team, and can pass down her class and skill to female Morgan as her daughter.
- Unwitting Pawn: Validar and the Grimleal murdered her family and Brainwashed with Fake Memories. The localized version implies this was so the cult could make use of the Shadowgift.
- The Vamp: Openly admits in her parent-child event tiles with Morgan that she has used her beauty and body to get what she wants from men in the past, and encourages her daughter to learn how to do the same.
- Vain Sorceress: Her character interactions with Tiki in the Hot Springs DLC revolve around her envy of Tiki's ability to stay good-looking with time, grumbling that she doesn't mind not having eternal life if she can have eternal youth. She even says that she wishes she could go back to being ten years younger, despite, well...
- Volleying Insults: If she and Gangrel are recruited and talk to each other on the Hot-Spring Scramble map, their confrontation descends into an insult contest, ending with Gangrel doing a Your Mom joke.
- Walking Spoiler: She's initially presented as a subordinate to Gangrel, though it's made increasingly clear that she has a far more important role than him. Also, she's another recruitable villain, with a backstory that expands on why she is thus.
- White Hair, Black Heart: Was evil under Validar's brainwashing.
- Zettai Ryouiki: Grade A stockings with garter belts in the same vein as most Pegasus Knight classes.
ChalardThe boss of Chapter 8. A member of the Grimleal.
Class: Dark Mage
- Giggling Villain: His voice lines mostly consist of insane giggling.
- Red Mage: An odd combination of normal magic and Black Magic.
- Sinister Minister: A priest within the Grimleal.
- Sycophantic Servant: Asks Grima to devour his lifeforce in his death quote.
- "Heh heh... Leaving Plegia so soon? No, please, stay awhile. Stay...forever!"
- An Axe to Grind: Wields the Bolt Axe (Despite being a class with very low Magic), but only in the main story. The Algol from the Outrealm Xenologue uses a Brave Axe.
- Axe-Crazy: A Grimleal pre-requisite.
- Dirty Coward: Algol's Outrealm counterpart hides behind a wall of reanimated corpses and dies begging his killer for mercy.
- Mad Artist: Outrealm Algol believes his Risen assassins are works of art, as well as the perfect underlings.
- Necromancer: His Outrealm counterpart, who turns the warriors he captures from the villages he razes into Risen thralls, which he then uses as assassins to acquire more assassins.
- Rape, Pillage, and Burn: A strange twist on the typical depiction by the Xenologue version. He razes villages to the ground, not for money or women, but for their strongest warriors.
- Satellite Character: Doesn't get a lot of characterization, and he's basically there to just hinder your escape from Plegia Castle. Not so with his Outrealm counterpart in Death's Embrace.
- Sinister Minister: His description states he's a Grimleal priest. Averted with the Xenologue version, where he kidnaps warriors and turns them into obedient Risen.
- You All Look Familiar: Has the same portrait as Morristan.
The Deadlords (Dark Warlords, Seigneurs des Ombres, Todesfürsten, Resurgidos)A group of twelve mysterious warriors that serve Validar and the Grimleal.They also appear in a DLC Chapter, Thirty-six of them all holding many kinds of Legendary Weapons some of which you can obtain through the chests they guard.
Bovis: Bow Knight
Lepus: War Cleric
Anguilla: Dark Knight
Bovis: Bow Knight
Lepus: War Cleric
Anguilla: Dark Knight
For their tropes, see their section here.
JamilThe boss of Paralogue 6. Is a member of the Grimleal.
- Bow and Sword, in Accord: Wields both a Silver Sword and Silver Bow.
- Expy: of another Jamil. The map is even the same.
- You All Look Familiar: Has the same portrait as Gecko.
Ardri (Karn)The boss of Paralogue 20. A member of the Grimleal. He plans to sacrifice villagers to Grima, and one of them is an amnesiac Emmeryn, Chrom's sister.
- Black Magic: Wields both Waste and Mire, making him dangerous at any range.
- Evil Sorceror: Sorcerer class, and most certainly evil.
- Sinister Minister: Yet another Grimleal priest.
- Voice of the Legion: Perhaps as a result of Grima being resurrected, he uses the Risen's voice clips instead of a more human one, as do the rest of his Grimleal soldiers.
- You All Look Familiar: Has the same portrait as Chalard.