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Characters: Fire Emblem Awakening The Lords
This page details Chrom and the Avatar, and Marth, the main protagonists of Fire Emblem Awakening
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"Anything can change!"
The first and foremost main character of the game, Chrom is the Prince of the Halidom of Ylisse is and a descendant of the Hero-King. While of noble blood, he also leads a millita known as the Shepherds. He wields his nation's treasured sword, the legendary "Falchion
". His strong conviction makes him a fine captain. The most likely to break things. His birthday is May 27th.
- Accidental Marriage: Can end up in one if the player is unaware that the game requires him to get married for plot purposes in Chapter 11, and will automatically pair him off with either Sumia, Maribelle, Sully, Olivia, Female Avatar, or a nameless NPC if he's still single by that point.
- Accidental Pervert: In their B support, Chrom walks in on a female Avatar naked. Becomes a victim of this in the A support, where the Avatar walks in on him instead.
- Action Dad: To Lucina. Also possibly to Male Morgan, Cynthia, Brady, Kjelle, or Inigo.
- Adorkable: A brave and charismatic warrior prince, but as seen in his supports with a female Avatar and Olivia, he has his share of dorky moments.
- Ambidextrous Sprite: Averted for him, and only for him in regards to his dialogue portrait, as he has two dialogue portraits depending on which direction he's facing.
- Authority Equals Asskicking: In addition to being a charismatic leader, Chrom is considered to be one of the best fighters among the Shepherds.
- Awkward Father Daughter Bonding Activity: In his support conversations with Lucina, he agrees to do some sparring with her, although it's eventually made clear that she just wants to spend time with him, which she never got in the Bad Future.
- Badass: Being a Fire Emblem Lord, this was pretty much a given:
- Bash Brothers: Chrom and a Male Avatar are a perfect example. Also with Frederick and Vaike to a lesser degree.
- Battle Couple: Can be paired with Sumia, Maribelle, Sully, Olivia, or Female Avatar. And the boost he gets is pretty impressive.
- Beach Kiss: If he and the female Avatar are married, he gives her this during a special scene in the Summer Scramble DLC. Despite enjoying it, the Avatar is quick to point out that they're in the middle of a battle.
- Best Friends In Law: With a male Avatar if the Avatar marries Lissa, one of his female daughters, or Emmeryn and with a female Avatar if she marries a Chrom-fathered Inigo or Brady.
- Big Brother Mentor: To Lissa.
- Birthmark of Destiny: The Mark of Naga on his shoulder.
- Boring, but Practical: Due to having fewer re-classing options then many other characters, Chrom has a limited number of skills available. However, Chrom is one of two characters who can learn both Dual Strike, and Dual Guard. Combine these two with Aether, and Aegis, Chrom has a sure-fire way to not only block damage, but also deal extra damage even if he can't finish the enemy off.
- Composite Character/Recurring Element: He seems to have been put together from parts of the franchises' most popular lords, being humble and gallant, yet blunt and tactless like Ike, knightly yet mature (while not as exaggerated as with Marth or Eliwood) like Sigurd, and fiercely loyal and devoted yet occasionally hot-blooded like Hector.
- Like Marth, he's a blue-haired prince lord with a rapier whose older sister is the current ruler of the realm.
- He also fathers a child who is one of the Lord characters, and dies in the timeline Lucina came from, which both can be tied to Sigurd.
- He's also the leader of a mercenary group of which his younger sister, a healer, is also a part of, like Ike.
- The similarities continue with his relationships with side characters. For example a Pegasus Rider, Cordelia, face a strong one sided crush on him mirroring Catria to Marth, and he has a friendly rivalry with the Hot-Blooded Axe Fighter Vaike in his mercenary company mirroring Boyd relationship to Ike.
- Cool Sword: He wields the Falchion.
- He can also use lances after promoting to Great Lord.
- Deadpan Snarker: He sprinkles in some snark every once in a while. He also stays in snarker mode during most of the DLC.
- Determinator: If you're one of his Shepherds, he will protect you. No questions asked. And no one, not even destiny, will change that.
- Digging Yourself Deeper: His C Support with a female Avatar has him comment that he didn't figure her to be the lady-like type, then go through several rounds of this before blurting out That Came Out Wrong. Then he sticks his foot in his mouth again by telling her that ladies are proper and pretty and she isn't like that at all... she figures maybe a "sharp blow to the head" with a rock might fix his eyesight.
- Does Not Know His Own Strength: He is infamous for his habit of breaking things during training. To further this, Chrom does not have access to the Armsthrift skill.
- Everything's Better with Spinning: Pulls off an insane, physics-defying spinning attack during the Two Falchions cutscene. Unfortunately, Chrom cannot pull this off during actual gameplay.
- Famous Last Words:
Normal: "I'm... sorry, everyone... Leave me... Save yourselves... if you can..."
Premonition: “Avatar, I...I'm sorry. Just...run while you can...”
- Fashionable Asymmetry: His Lord outfit, where he opts to leave his right arm bare, along with other small details of asymmetry.
- First Guy Wins: If you pair him with Female Avatar.
- Foil: For Gangrel. They're both talented, charismatic individuals who fought tooth and nail for their countries and planned grand resistances against Walhart. However, whereas Gangrel jumped off the slippery slope and tried to unite the world by force, Chrom wants to do it by reaching out to people. Furthermore, whereas Gangrel viewed Walhart as an Arch-Enemy, Chrom sees him more as a Worthy Opponent.
- Futile Hand Reach: In his death animation: he extends his hand toward Falchion, which lands just out of his reach.
- Future Me Scares Me: Played for Laughs if he's Cynthia's father, and she reveals Future Chrom's pet name for her was "pega-pony-princess". In the same vein, if he's Inigo's father, he's quite shocked he raised a philanderer.
- Generation Xerox: Tiki will note that Chrom reminds her a lot of Marth's ancestor, who became a great hero when she was just a babe.
- Good Is Not Soft: Just because he's a Nice Guy doesn't mean he's weak. Unlike some of the past Lords, Chrom is not afraid of telling someone to shut up and deal with their problems. This is especially apparent when he's trying to recruit Gangrel, which culminates in a heroic "The Reason You Suck" Speech — telling him to get over his pride, man up, drop the Death Seeker act, and kick some arse for the greater good.
- The Hero: The central character that the story revolves around.
- The Hero Dies: As depicted in the Spoiler Opening, Chrom is destined to be killed by the Avatar. In the main game, however, he survives due to some subtle changes made by the Avatar in regards to the Fire Emblem, though he still had to mimic his death scene to fool Validar. "Anything can change!"
- Heroic BSOD: Suffers one in the aftermath of Emmeryn's Heroic Suicide. It takes the Avatar and all the other characters' words of encouragement to snap him out of it.
- Heroic Lineage: A distant descendant of Marth's.
- Heterosexual Life-Partners: With a Male Avatar.
- Honor Before Reason: Arguably displays this when he fiercely objects to the prospect of the Avatar sacrificing himself/herself, even though it would kill Grima once and for all, and spare his descendants from having to deal with the Omnicidal Eldritch Abomination down the line. Another possible interpretation is that it is a matter of sheer devotion to the Avatar. Of course, if the Avatar is his wife, his vehement protests against her sacrificing herself are quite a bit more understandable. The fact that he does it even when not married to the Avatar, however, shows well just what kind of person he is.
- Implied Love Interest: To both Sumia and Female Avatar. In regards to Sumia, there is a steady supply of Ship Tease throughout the game, including a moment in the Opening where they both appear together with Sumia holding baby Lucina. In regards to Female Avatar, the two remain incredibly close whether they marry or not, and the massive plot consequences that would come from their marriage since that would make her the Queen of Ylisse and Lucina's mother, in addition to being the prospect Soul Jar for Grima. However, players are still free to pair up whoever they want through the Support system, or just let Chrom marry an anonymous villager.
- Incorruptible Pure Pureness: He aspires to be like Emmeryn in this regard. He doesn't take it as far as she does, but that doesn't stop him from trying his hardest.
- Innocently Insensitive: Though he catches on quick and corrects his mistake, when Lucina asks to train with him, he tells her it would be pointless as there's nothing he could possibly teach her. The realization being that he's dead in her future, so she's not so much really asking to train but to spend time with her father again with what little common ground they have.
- He also finds the life of a royal to be stifling and a hassle at times. He doesn't really realize, at least at first, that quite a few of the Shepherds themselves either lived on the run or grew up poor, and his supports with Gaius (who grew up in poverty himself) focus on him learning about how a luxurious life shouldn't be entirely taken for granted.
- Insane Forgiveness: To the Shepherds, even if it's Walhart or Aversa. However, he does not extend this towards Gangrel, who he cannot bring himself to forgive completely because of his past atrocities.
- It's Personal: The reason why he refuses to forgive Gangrel for what happened to Emmeryn, even though Walhart and Aversa are guilty of far worse crimes. The fact that, unlike those two, Gangrel had repeatedly done everything in his power to actively antagonise Ylisse before he crossed the point of no return probably doesn't help his case.
- Jack of All Stats/Lightning Bruiser: His stat modifiers are unimpressive, but his growths are great and his Great Lord class gives him some of the best skills in the game. His only flaw is a meager Resistance growth.
- Killed Off for Real: In the bad future timeline, thanks to the Grima-possessed Avatar. Averted in the in-game timeline.
- King Incognito: How he first met Vaike.
- The Leader: Type IV as leader of the Shepherds.
- Lethal Chef: When Chrom has a cooking contest with Vaike in their supports, Chrom's dish rendered Vaike unconscious.
- Love at First Sight: His S Support with the Female Avatar reveals this.
- Love Hurts/Love Martyr: If he is paired with a Female Avatar, who he stands by steadfastly despite the fact that, as the vessel of Grima, she is destined to kill him and usher in the End Of The World (which is either really dumb, really profound, or a little of both, depending on one's take).
- Memetic Sex God: An In-Universe example. Frederick thought it would be a great idea to raise morale by putting up posters of Chrom naked save a scale in one hand and a sword in the other along with a new recruiting motto that says: "Chrom Wants You!"
- In Frederick's S support with Sumia, after stating he has eyes for nobody else, Sumia giggles and cheerfully asks "Not even Chrom?"
- Modest Royalty: Chrom does not consider himself superior to anyone else just because of his royalty.
- Mr. Fanservice: His swimsuit scene in the Summer Scramble DLC has him well-built. Frederick even lampshades his status as one by putting up naked pictures of Chrom, figuring it would boost the army's morale.
- Nice Guy: He's extremely trusting towards his friends, and never lets up an occasion to help them.
- Noble Male, Roguish Male: The noble male to Vaike and Gaius' roguish male.
- Not So Different: Despite being foils to each other, neither he or Gangrel are particularly good at the whole "forgiveness" thing. Gangrel's madness came about as a result of his hatred of Ylisse and what Chrom's father did to his people, while Chrom refuses to forgive Gangrel for what he did to Emmeryn.
- Oblivious to Love: This one can potentially go both ways. When it comes to Cordelia, everyone except him seems to know that she's carrying a torch for him. In regards to the female Avatar, their S support reveals that he's been in love with her since he first laid eyes on her, but has been oblivious to his own feelings up until that point.
- One-Man Army: Another given for Fire Emblem Lords. Once he gains Aether, splitting the army into two groups, one consisting of just Chrom, might actually be a viable tactic.
- Only Sane Man/Straight Man: In various DLC chapters except for Roster Rescue, Chrom just can't seem to catch a break when it comes to the shenanigans the rest of the Shepherds (or Old Hubba) pull off.
- Parental Favoritism: If Inigo is Chrom's son, Chrom is initially pleased to know he fathered a son, but disappointed when he finds out what a flirt he is. It gets to the point were he pretty much tells Inigo he needs to be more like Lucinanote , but they make up in the end and he is genuinely proud of Inigo when he learns the real reason he acts that way.
- Platonic Life Partners: If he doesn't marry female Avatar, they end up being best friends anyway. So much that Lucina is shocked to learn that they're not having an affair.
- Please Wake Up: Should Avatar fall in battle, Chrom yells at them to "Open [their] eyes!"
- Pre-Mortem One-Liner:
"Now I'm angry!"
"Your end has come!"
"I will not fail!"
"Anything can change!" (only after Chapter 13)
- Red Oni, Blue Oni: The red oni to the Avatar and his older sister Emmeryn, the blue oni to Vaike.
- Requisite Royal Regalia: Chrom carries a ring given to him at birth that bears the crest of the Ylissean Royal Family. He will bestow it to whoever he marries.
- Royal Rapier: Another tradition for Fire Emblem lords — although it's not his primary weapon.
- Royals Who Actually Do Something: Chrom insists on leading the army's most dangerous missions, much to the anxiety of his advisors.
- Screw Destiny: As Chrom puts it, "Anything can change!" Contrast Validar's line.
- Ship Tease: He gets a lot of this with both Sumia and Female Avatar.
- Sleeves Are for Wimps: He appears to wear them after he promotes, though.
- Socially-Awkward Hero: He can do a pretty good Rousing Speech before or after a battle, but he has trouble talking to women without making a fool of himself, particularly with Sumia, Olivia, or a female Avatar.
- Spell My Name with an "S": Crom, Krom, and Chrome are all valid interpretations of the male lead's Japanese name. Nintendo of America romanized it as "Chrom", slightly changing the name's pronunciation in the process.
- Sword Plant: Plants his sword firming in the ground after winning a battle, and promptly pulls it back out at the start of a battle he initiates.
- Undying Loyalty: To the Avatar.
Chrom (to Lucina): But I trust [Avatar]. You cannot shake my faith in him/her. [Avatar] and I have held fast through good times and ill...We swore to be two halves of a greater whole.
- Warrior Prince: Chrom is not content living his days cooped up in some luxurious castle.
- Weapon Twirling: Part of his Victory Pose. Ends with a Sword Plant.
- We Cannot Go On Without You: As with all Fire Emblem Lords, it's Game Over if Chrom ever goes down.
- We Help the Helpless: The general business of Chrom's Shepherds. They were called vigilantes in the Japanese version.
- You Gotta Have Blue Hair: Which his children will inherit.
- You Are Not Alone: After failing to save Emmeryn, Chrom is reassured by the Avatar and the rest of the Shepherds that they still stand by him.
Avatar (My Unit) (default: Robin/Reflet/Daraen)
Two examples of the possible looks the Avatar can get, one for each gender.
"There's something between us all. Something that keeps us together... Like... invisible ties, connecting us."
Another main hero of the game, whose identity and name is crafted by you - the player. A traveler who remembers nothing prior to being found by the wayside. Chrom realized their tactical genius and enlisted them in the Shepherds, where they are well liked. The biggest mystery of the group. It is revealed later in the game that the Avatar is Validar's child and the vessel required for the resurrection of the Fell Dragon Grima. Their mother was a member of the Grimleal and presumably Validar's girlfriend/wife/lover, but at some point she betrayed the cult and took the infant Avatar away to safety, allowing them to grow in a relatively peaceful environment. Grima's arrival from the future caused them to lose their memory when they first met Chrom.
While it never crops up in the main storyline, the character's personality in Supports is slightly different depending on their gender. The male character is somewhat more mellow and calm, whereas the female is more aggressive.
Both genders are playable characters in Super Smash Bros. for Wii U and 3DS
, going his/her default name "Robin".
- 10-Minute Retirement: After the mission where Validar mind controlled them into handing over the Fire Emblem.
- Abusive Parents: Their biological father conceived the Avatar specifically to become the host of a Eldritch Abomination. Fortunately, their biological mother decided otherwise, betrayed the cult and had both of them smuggled out of the country.
- Accidental Marriage: A Female Avatar can end up in one with Chrom if the player is unaware that the game automatically marries Chrom to his highest unmarried female support if he's still single in Chapter 11.
- Accidental Pervert: Inverted in a Female Avatar's A support with Chrom, where she walks in on a naked Chrom.
- She also does it to Gaius and Say'ri.
- The Ace: Their ability to master a huge number of classes in the game, support with every character and be The Strategist of the force simultaneously lands the Avatar quite firmly in this trope.
- Action Dad/Action Mom: To Morgan by default. Also potentially to any other child character in the game.
- Action Genre Hero Guy: One of the Male Avatar's character creation option involves picking the Type 03 build and the buzz-cut hair◊.
- Action Girl: When she's a girl, obviously.
- Adorably Precocious Child: There are three different builds per gender to choose from: adult, late teen... and this. Which leads to Shotacon and Lolicon when the supports come into play... However, the localization does not have any "deep" or "childish" voices to choose from, which makes it closer to a young teen, like Ricken.
- Amnesia Danger: Inverted. Despite having amnesia, the Avatar was also surprised about their fighting abilities. Also, this is how they get recruited into the Shepherds as their Tactician.
- Amnesiac Hero: Lissa lampshades this, to which Frederick calls BS on the whole Easy Amnesia.
- And I Must Scream: Briefly when Grima imprisons the Avatar in a dark, featureless void during the final chapter. The implication is that this is the fate that the Avatar's soul would suffer for the rest of eternity in the event that they were to become one with Grima.
- The Future Past 3 DLC implies that in the timelines where Grima took over, the Avatar is aware of what's happening, cannot do anything to break through and stop the mayhem... and at that point, it's been several years for that iteration of them.
- Anime Hair: The available hairstyle options can be this to an extent, especially for the female Avatar, though they're tamer than other instances of this trope.
- Anti Christ: The Avatar is the Chosen One that will become the vessel for Grima, this universe's equivalent of Satan in the Bad Future. Which leads to...
- Anti Anti Christ: They are a kind and gentle person at heart, and do NOT want that to happen.
- Apocalypse Maiden: The world goes to hell if Avatar gets possessed by Grima. In the Bad Future, the possession is successful. In the present, they manage to successfully avert this fate for the Avatar. Alas, Grima has a backup plan... and it's up to everyone to stop it.
- Ass Kicking Equals Authority: How the Avatar ended up as the Shepherds's strategist.
- Audience Surrogate: Obviously.
- Awesomeness by Analysis: The Avatar (AKA the player) is able to "see" things such as the enemy's stats, weapons, the chance of hitting, evading, or critting between two attacking parties, etc.
- Back from the Dead: If the Avatar deals the final blow against Grima, they cease to exist, but their bonds with the friends they've made over the course of the game prove to be stronger than their connection with Grima. Chrom and Lissa then find the Avatar in much the same way they did at the start of the game, only lacking the Mark of Grima, and the post-credits epilogue reveals that they will be remembered for their valiance and tactical genius. They will also be remembered for being incredibly loving to their spouse if they are married.
- Badass: Pretty much goes without saying.
- Bash Brothers: A Male Avatar and Chrom are very much this.
- And with any of the other characters of the same gender.
- Battle Couple: Can be paired with any playable unit of the opposite sex (except for Morgan, obviously).
- Battle Harem: Played with. The Avatar can't start a harem (or reverse harem) story-wise and can only have one S Support with their spouse. However, the game does allow you to remain single and obtain up to A Rank support conversations with every single non-DLC character in the game.
- Best Friends In Law: With Chrom if a male Avatar marries Lissa, Emmeryn, or any one of Chrom's daughters from the future. Also with Chrom if a female Avatar marries a Chrom-fathered Inigo or Brady.
- Big Sibling Mentor: In some of their support conversations with the Second Generation characters.
- Bifauxnen: If you give a Female Avatar short hair, she can look rather boyish in a refined way. The third build ("adult woman") is specially good for this.
- Bishōnen: Very definitely an option for a Male Avatar.
- Blessed with Suck/Cursed with Awesome: Through the means of their family's Super Breeding Program, The Avatar is now the The Chosen One that will one day become an Eldritch Abomination Dracolich that will bring about The End of the World as We Know It. The plus side is that they are given Superpowerful Genetics allowing them to class change into almost every class and produce absurdly powerful children, as well as the one person capable of defeating Grima once and for all — something that Naga isn't even capable of.
- Bling of War: The Grandmaster class has the Avatar wearing shiny plate armor underneath a even more badass-looking longcoat.
- Born Winner: As revealed by Validar, the Avatar was bred to become the vessel for Grima.
- Born Unlucky: From another point of view, the Avatar may have been handed the most unfortunate life in existence.
- Brown Eyes: The one consistent characteristic of the Avatar, as seen in the cut-ins for critical hits or skills.
- Canon Name: As of their appearance in Super Smash Bros., the Avatar's default name is their official name, which depends on the region.
- Canon Welding: Depending on your answers (and if the DLC maps are canon), the Avatar might be the Tactician from Fire Emblem: Blazing Sword.
- Celibate Hero: If the player chooses to let the Avatar remain single.
- Character Customization: From the Avatar's appearance and voice to their actual class, the possibilities are pretty expansive
- Cherry Blossoms: When Ignis triggers, it causes their attacks to leave these in its wake, whether it's a physical or magic attack.
- Bilingual Bonus: That characters of its Japanese name, 華炎, literally translates to Blossoming Flame.
- Chessmaster Sidekick: By the second act, everyone knows that Ylisse's increasingly improbable streak of victories is due to its exceptionally gifted and staunchly loyal Master Tactician.
- Chick Magnet/Dude Magnet: The Avatar is confirmed to be able to hook up with ANY of the playable characters, provided they're of the opposite gender, with the exception of Morgan (for obvious reasons).
- The Comically Serious: Gets put into a lot of wacky situations in many of their Support Conversations.
- Sometimes it doesn't even have to be their supports. Getting dusted by Frederick, anyone?
- Composite Character/Recurring Element: The Soren to Chrom's Ike, what with their role as the brains behind the Shepherds and a tome-user to boot (though the Avatar also adds swords to the mix). As if to reinforce this, Soren's Spotpass representation has the same Veteran skill that is normally unique to the Tactician class. The similarities don't stop there, either; both are the offspring of the Big Bad of their respective games, and both are part-dragon.
- Also, the Avatar is essentially a heroic version of Julius ...both were bred specifically to be the host for a demonic dragon.
- Most directly the Avatar is a composite of the Tactician Mark (as an amnesic master strategist found on the plains) and My Unit Chris (as a fiercely loyal second in command to the main lord and customizable player character.) Lyn even calls attention to the former when she asks if they are one and the same (essentially asking the player if they've played Blazing Sword). Further the original name for the Avatar's child is Mark.
- Cool Big Sibling: Generally towards all the kids from the future.
- Crazy Enough to Work: A LOT of the strategies in the Walhart arc only work because they are so batshit insane that no one would consider preparing for them. For instance, what do you do when you realize that your navy is vastly outnumbered by the enemy and you have each of your own ships only half-filled with soldiers, while the enemy ships are each fully manned with dangerous combatants? Simple! Pack all of your soldiers onto one half of your fleet, set the remainder of your own ships on fire, and sail them into the enemy fleet. Multiple characters remark that they can't figure out whether the Avatar is a genius or insane. Or both.
- Crazy-Prepared: In Chapter 23, it's revealed that the Avatar knew Basilio was alive and was using him as a secret agent to perform tasks that the Avatar couldn't do without being noticed, due to Validar's spies being everywhere. This includes replacing the stones on the Fire Emblem with fakes, just in case Validar actually managed to get hold of it.
- Dark Is Not Evil: They are the avatar of Grima, and doing everything in their power to stop it.
- Demonic Possession: In the Spoiler Opening, Validar succeeds in allowing Grima to possess the Avatar.
- Deadpan Snarker: They has their moments.
- Defiant to the End: To Grima in the final mission, where he threatens to kill all the Avatar's companions if they do not join with him.
- Did You Just Punch Out Cthulhu?: While Chrom only has the ability to seal away the Fell Dragon Grima for a thousand years, Grima will still come back a millennium later because only Grima can kill himself. The Avatar and Grima, however, are both one and the same with both of their souls being connected to one another. This loophole allows the Avatar to kill the otherwise unkillable Grima at the cost of them basically being erased from existence!
- Did You Just Romance Cthulhu?: Male Avatar can hook up with Tiki, who's such a Person of Mass Destruction that her mother Naga had to put her into Deep Sleep to prevent her from degenerating into madness like all the other dragons. Her power is so tremendous that if she goes wild, the world will be destroyed.
- It's also possible to pair them up with the SpotPass characters, including Gangrel and Walhart.
- Considering how they are an avatar of Grima, they arguably are this towards any of their potential pairings.
- Disc One Nuke: Thanks to the skill Veteran, which grants 50% more exp whenever they are paired. The Avatar will most likely be one of the first characters to be promoted if you've been doing a lot of exp grinding.
- Disney Death: At the end of the game.
- Ditzy Genius: Without a doubt a tactical genius, but they have some strange moments in support conversations.
- Dub Name Change: The Non-English European version changed the default name to "Daraen".
- Elemental Powers - Able to wield magic tomes.
- Elite Tweak: The Avatar is even more of a Game Breaker than in the previous game. You can customize the growth rate to an extent, and while the Tactician class starts out with stats and growth rates slightly weaker than the Lord class, it also has an enhanced experience gain through Veteran. Also, branching into different classes will allow you to learn their skills and equip them when you class change back. This can eventually lead to the Avatar becoming one of the most powerful units in the army.
- The Everyman: Aside from being a huge tactics nerd, their personality is fairly neutral and mostly left to the player's interpretation.
- Eyepatch of Power: One face for small-build females has an eyepatch.
- Eyes Always Shut: Some of the face customization options can give the Avatar this.
- Famous Last Words:
"Chrom...everyone... F-forgive me..."
Endgame (Sacrificed): "Thank you, Chrom. For... everything... Tell the others... my last thoughts were of them... May we meet again, in a better life..."
- A Parent To Their Men: The Avatar always tries to limit their army's casualties to zero. This also serves as a Deconstruction in their game with Virion who would always win thanks to his We Have Reserves mentality. However, a majority of Virion's wins were Pyrrhic Victories.
- Featureless Protagonist: The game lets you choose the Avatar's name, face, build, gender, birthday, and voice. The cut-scenes show your avatar hooded.
- Fighting from the Inside: The Future Past reveals the Avatar is still fighting against Grima even after being possessed by him.
- Dying as Yourself: At the end of Future Past, the alternate Avatar's last words are an apology to Morgan for putting them through so much pain, as well as expressing relief at finally being free of Grima.
- The Four Loves: The Avatar neatly fills all of these. Storge for their family, Phileo for their companions (especially Chrom), Eros for their love interest and finally Agape for Ylisse as a whole, as exemplified by their Heroic Sacrifice.
- Frontline General: Depending on how much you use them.
- Future Me Scares Me: Not surprising considering they become an Eldritch Abomination
- Gameplay and Story Integration/Leaning on the Fourth Wall: In the Prologue chapter, the Avatar states that they can see things like the enemies strengths, weaknesses and weapons. Just like the player can.
- Game Favoured Gender: Averted in an interesting way. Both genders have advantages and disadvantages over the other that can make for rather unique playthroughs depending on the gender (Female Avatar has Galeforce and the most powerful kid, Male Avatar has Dread Fighter and freedom of choice when it comes to mothers with kids). Not to mention that the Avatar will be a Game Breaker anyways so gender does little for the Avatar besides preference.
- Gender-Blender Name: In every version, the Avatar (and their child) has a default/canonical name that works for either gender.
- A God I Am Not: According to Validar near the end of the game, they could have been a god, but they chose to be with their companions instead.
- Gone Horribly Right: The Grimleal wanted to create the perfect human via Super Breeding Program that will one day become their God of Evil. They succeeded, but unfortunately for them (and fortunately for everyone else in the world), they went missing along with their mother, and because of The Power of Friendship, is now the Ylissean's ace in the hole.
- Made even worse as Future Grima's attempt to possess the present day Avatar wiped their memory, leaving them a blank slate for when they first befriend Chrom and the others.
- Good Counterpart: To the Hierophant, who is Grima.
- Good Morning, Crono: They start off in the game unconscious in an open field woken up by Chrom and Lissa.
- Grand Theft Me: In an Alternate Timeline, Grima possesses the Avatar's body and creates a Bad Future.
- Guile Hero: On top of being a master strategist, the Avatar is also the only person in the game that has support conversations with every recruitable character in the game.
- Guilt By Association Gag: Their Supports with Vaike.
- Happily Married: In the epilogue, the only thing scholars, poets, and bards can all agree upon is that they loved their spouse above all else.
- The Hero Dies: If the player chooses to have the Avatar deal the final blow against Grima, they cease to exist, but are reborn sometime later. In the bad future, a Female Avatar married to Chrom apparently suffered complete annihilation after merging with Grima, if Grima's statement to Lucina in the cutscene "Dire Future II" ("Your mother and father are dead, tiny one") — which is the same regardless of who is Lucina's mother — is to be taken literally.
- Hello, Insert Name Here: Players are free to name their Avatar however they please.
- Heroic Mime: Strangely enough, you're given the option to make them one (in the Japanese version at least). Other players' Avatars recruited from Streetpass are also this by default, at least during dialogue, (They do get Voice Grunting in combat as usual) presumably so they don't overshadow the "main" Avatar in story importance.
- Heroic Sacrifice: It's possible for the Avatar to pull one of these in the endgame, so as to ensure that Grima is permanently killed. The Avatar isn't actually dead, though, and seems to return fairly soon.
- Heterosexual Life-Partners: Male Avatar with Chrom.
- Humble Hero: For all their fame and accomplishments, the Avatar never lets it go to their head.
- Hyde Plays Jekyll: Inverted in Chapter 23.
- Identical Stranger: If the Avatar faces off with Marth or Katarina in the DLC, they'll almost mistake them for the Avatar from New Mystery of the Emblem. Which is rather odd, considering that in the male Avatar's supports with Tiki, she'll note that the Avatar's soul is much closer to that of Marth — enough for her to mistakenly call him Mar-Mar.
- Ill Child: In a sense. They're prone to fainting spells and exhaustion and other medical problems, but it's easily explained by their workaholic tendencies and lack of self-care.
- Insecure Love Interest: Male Avatar shows shades of this in Tiki's S-support. Specifically with this quote:
Male Avatar: "Well, you've lived for millennia... Seen the legendary heroes with your own eyes... You knew the Hero-King Marth himself! And compared to him, what am I? I felt that I had to be as great as him, as mighty and powerful... Otherwise, you couldn't help but find me lacking in comparison."
- Instant Expert: The Avatar has access to nearly all classes and skills.
- In the Hood: In some the CG cut scenes, no doubt due to the number of variations in their appearance presenting a logistical nightmare otherwise. In others, like what looks like the first one, things are shown from their perspective to avoid looking at them at all.
- I Owe You My Life: The Avatar very much has this towards Chrom. A Male Avatar expresses it very well in their A support.
Male Avatar: "I'll save you like you saved me. So, let me help you. I'll bet on those bonds you made."
- I Should Have Been Better: They lament this after their plan of rescuing Emmeryn failed.
- It's Personal: Almost literally between the Avatar and Grima, considering that Grima is them and they are Grima.
- It Sucks to Be the Chosen One: The chosen one that will one day become an evil dragon god that will annihilate the human race.
- Jack of All Stats: The Avatar's Tactician and Grandmaster classes have perfectly balanced growths and stat caps. The Avatar themself can avert this though.
- The Kirk: To Chrom's McCoy and Lucina's Spock. Many of the game's big decisions (especially the ending) are made by the Avatar in the end.
- Lady of War: Female Avatar, even if Chrom may not always think of her as one.
- Laser-Guided Amnesia: The Avatar was hit by this when Grima from the future tried to take possession of them. However, the only thing the Avatar forgot was everything that happened to them in the past, while still maintaining their knowledge of warfare.
- Launcher of a Thousand Ships: In-universe! They can marry anyone. (Except Morgan, of course.)
- The Avatar can also support everyone of the same gender, and as stated above, some of the conversations don't change for the Avatar's gender, leading to a some Ho-yay situaitons. Tharja/FemAvatar stands out especially.
- Leitmotif: "Id", mainly the Serenity version, which gets many variations, most notably a Triumphant Reprise as the Final Chapter theme.
- The Leader: Type I as the tactician and co-leader of the Shepherds.
- Lethal Chef/Supreme Chef: Avatar varies between the two wildly. In particular, the non-human members of the army seem to think they're the best chef ever - specially Panne, who loves their carrot stew (which everyone else hates).
- Lightning Bruiser: Will very likely be this given their vast selection of Classes and Skills available. Their child/children will also be this, possibly even more so than the Avatar.
- Like Father, Like Son: Using a Second Seal, the Avatar may gain the Sorceror class, just like Validar.
- Living Legend: In their epilogue.
- Loss of Identity/Split Personality Takeover: The Avatar from the bad future apparently suffered this to some degree after uniting with Grima.
- Magic Knight: Is able to wield swords and magic in their default Tactician class and its promoted Grandmaster form.
- Mark of the Beast: On the back of their hand. Yes, it is related to Grima. It disappears if Grima is slayed by the Avatar's hand.
- Marry Them All: Not all at once, but through separate playthroughs if you want 100% Completion.
- Marshmallow Hell: Male Avatar is in the receiving end of one in Aversa's confession scene.
- Manchurian Agent: In the Bad Future timeline. Luckily, the Avatar came Crazy-Prepared in this timeline.
- Meaningful Name: In addition to simply referring to an entity that represents the player, in Hindu mythology, an Avatar is a terrenal manifestation of a deity. In the Bad Future, the Avatar's body gets hijacked and becomes the Avatar of the Fell Dragon Grima.
- Messianic Archetype: They become this, should you choose to have the Avatar deal the final blow to Grima in the endgame.
- Missing Mom: After the Avatar's mother had smuggled both of them out of Plegia when they were still a baby, she's never heard from again.
- Mission Control: Their role within the army. They are, however, also a certified Badass in combat.
- Mysterious Waif: A rare example where the Player Character is a Mysterious Waif, provided they are female or using the "child" male model. Justified because the Avatar has amnesia. Also the game's biography entry describes the Avatar as the army's greatest enigma.
- Naïve Newcomer: The Avatar's amnesia makes them ignorant of Ylisse, justifying all the exposition they need early on.
- Nice Guy/Nice Girl: Generally their personality in the game.
- Noodle Incident: In a support conversation with Gaius, they tell him an embarrassing secret involving a cow.
- Not Afraid to Die: Has no problem outright killing Grima themselves despite resulting in both of their mutual destruction.
- The Not-Love Interest: To Chrom, if your Avatar is male or not married to him. Chrom even gives a speech at one point about how he considers himself and the Avatar two halves of a greater whole, and that's not even taking the A support with the Male Avatar into account. Lucina is even convinced there has to be more to the Female Avatar's relationship with Chrom than just friendship should they not be married.
- Odd Friendship: They seem to have this with nearly everyone they can support ranging from Manaketes, Taguels, kids from the future, etc.
- One-Man Army: Can potentially become this if you got the time. The Avatar has to the ability the class change into any non-exclusive class and learn their skills. With the right skill setups, you can one-shot enemies and dodge enemies like a bullet timer.
- Only Sane Man: With so many wacky supports to choose from, the Avatar will eventually look like one. However, they can be just as weird when they want to be.
- The Paragon: The Avatar is very much this given the ability to influence and support every playable (non-DLC) character in the game.
- The Perfectionist: Unsurprisingly, considering how most people tend to play Fire Emblem.
"Chrom and I aren't trying for fewer casualties, Severa. We're trying for none.
Any time we lose a fighter, the operation is a failure - no matter the end result."
- Platonic Life Partners: If Female Avater doesn't marry Chrom, they end up being best friends anyway.
- The Power of Friendship/The Power of Love: The Avatar cherishes the bonds formed with their companions to the point of rejecting godhood. It's the strength of the Avatar's bonds that allows them to break free when Grima imprisons them in a dark void and to return to life in the event they deal the final blow against Grima and ceases to exist.
- Pre Ass Kicking One Liner: To Validar, before their final battle after he tries to convince them to become a god one last time.
Avatar: "Not your god, not today."
- Pre-Mortem One-Liner:
"Here's how it's done!"
"Time to tip the scales!"
- Red Oni, Blue Oni: The blue oni to Chrom's red oni.
- Rookie Red Ranger: Being the newest member of Ylisse's Shepherds and appointed by Chrom as their Tactician.
- Running Gag:
- There is a running joke in the supports involving various characters trying to snatch the Avatar away from Chrom and make them their strategist, including Basilio, Flavia, and Gangrel. This might also double as a Mythology Gag to Blazing Sword, where the epilogue for a player with a good enough tactics rating stated that countries went to war over wanting to recruit them as their tactician.
- Female Avatar walks in on several people while they're naked. Her son does the same to Kjelle in their S Support.
- Sherlock Scan: The Avatar alludes to doing something like this, since once their brain stops being fuzzy early on in the campaign, they start seeing numbers, movement ranges, and other data when they look at units on both sides.
- Shipper on Deck: Since the Avatar determines who gets placed where, paired up, etc., they ultimately decide who ends up with who, despite saying to Cherche that they have never played matchmaker before.
- Ship Tease: With Chrom. So, so much.
- Female Avatar: Their supports play out in Belligerent Sexual Tension manner, which is a very popular (if token, for some) romance trope. It's extremely easy, as said above, to get her and Chrom hitched almost by accident/mistake. If she marries Chrom, there's LOTS of prospect romantic/familiar drama since she's the vessel of Grima. If she doesn't, Lucina will actually accuse her of wanting to seduce Chrom and will be shocked to learn it's not the case, switching to pretty much demanding for the Female Avatar to fall in love with him.
- Male Avatar: His supports with Chrom play out in a very in-universe Ho Yay-tastic way, with him acting as a borderline "nagging wife" towards him. Also, see below.
- Both Avatars: Aside of the already mentioned "two halves of a coin" speech by Chrom, in the Future Past DLC, Grima (though the Avatar's body) will taunt Lucina, saying the person "who controlled this body loved [Chrom]" — which does NOT change if the Avatar is married to someone else, or if the Avatar happens to be a man. Not to mention, when the Avatar of either gender or marriage is trapped by Grima at the end, they can only be brought back by the sound of Chrom's voice.
- Shrouded in Myth: The epilogue indicates that no historian can agree on what the Avatar actually looked like, providing an in-game explanation on why the Avatar is fully customizable.
- Smart People Play Chess: Or at least an Expy of Risk, in their supports with Virion and Morgan. Though given they're the army's strategist it's pretty understandable.
- Also remember that they are supposed to represent the player. So naturally, they're the closest thing to a strategy gamer that would make sense in a medieval setting.
- I Don't Know Chess: Despite this, though, they still lose regularly to Virion in their supports, mostly because they aren't as willing to sacrifice individual units to achieve a larger goal. Virion admits that while it doesn't win them many chess games, the Avatar's strategy works much better in actual battles.
- Spell My Name with an "S": Is their default name from the Japanese version supposed to be romanized as Rufure or Reflet? Many Japanese fans romanize Avatar's name as the latter, but there are still just as many who insist it's supposed to be the former.
- Spiritual Antithesis: When compared to the Tactician (Mark) from Fire Emblem: Blazing Sword. The Tactician in Awakening is no longer a helpless Non-Action Person who can't fight, but an actual Badass in combat and the Tactician being a playable class along with class promotion. Instead of being The Faceless, the Avatar is customizable by the player and can even form support bonds and get married with other characters. The Avatar is also very heavily involved with the story compared to his predecessor who has minimal importance to the overall plot.
- Star-Crossed Lovers: Defied if the Avatar, the foreordained vessel of Grima, marries any member of the Ylissean royal family, a foreordained servant of Naga. Or better yet, Tiki, Naga's actual daughter.
- Staring Down Cthulhu: Multiple times between the Avatar and Grima especially during the last chapter.
- Status Buff: The Avatar learns two of these in the Tactician and Grandmaster classes.
- The Strategist: The Avatar's starting class and role within the army.
- Super Breeding Program: How the Avatar came to be in this world.
- Super Powerful Genetics: Any of their children have a very high chance of becoming a Game Breaker.
- Superdickery: The opening Prelude sees the Avatar stabbing Chrom with a bolt of lighting followed by an Evil Laugh.
- Supporting Protagonist: The story is seen from their perspective, and it's Game Over if they ever go down.
- Survivor Guilt: If they didn't decide to land the final blow on Grima, they feel guilt about not truly putting him down at the cost of their life when people in the far future are just going to suffer for their decision. However, the Avatar's spouse and children will assure them that they'd miss them greatly if they sacrificed themselves, which alleviates their guilt a bit.
- Team Mom: The Avatar, regardless of their gender, will be so to many of their allies. Most strongly addressed in the Female Avatar's Supports with Noire.
- This Loser Is You: Completely inverted. Not only does the Avatar have a special class, the first true Magic Knight since Judgral, but they can also get paired with any playable character of the opposite gender, and even have kids. Way to go, stud!
- Time Travel Romance: They're the only first generation character that can marry characters from the future.
- Tomato in the Mirror: Thanks to their amnesia, the Avatar is horrified to learn that this whole time, they were Validar's child who is destined to become Grima.
- Took a Level in Badass: Takes a new level each story arc. By the end of the game, the Avatar is considered a miracle-working tactician that can turn certain defeat into victory. Took an enormous one between games if you decide that the Avatar is the Tactician from Fire Emblem: Blazing Sword, considering they were a complete non-combatant in that one.
- Trans Human: Via Super Breeding Program to create the perfect human that will serve as a vessel for a God of Evil.
- Trademark Favorite Food: Most any kind of meat, but seems to be particularly fond of bear.
- Troll: Comes off as this in certain supports, most notably with Ricken and Frederick.
- Unequal Pairing: This varies depending on who the Avatar's spouse is.
- Vague Age: Thoroughly possible due to the customization. Whether it's someone right around Chrom's age, as young as Ricken's, a mature adult who happens to be short, and anywhere in between
- Vitriolic Best Buds: Their initial relationship with some supports, but they get better with higher ranks and can even lead to a Relationship Upgrade.
- Gangrel and Walhart are notable examples, particularly for a Male Avatar.
- Warrior Therapist: Some of the support conversations the Avatar has with their team members.
- We Cannot Go On Without You: Like all the Lords, it's Game Over if the Avatar ever gets taken down in battle.
- With This Herring: Played with. Chrom and Frederick get the weak, but unbreakable Falchion and a Silver Lance, respectively. Meanwhile, the Avatar starts off with... a Bronze Sword and Thunder Tome. Justified because the better weapons your characters can equip are usually Level-Locked Loot.
- The Thunder Tome is your first 1-2 range weapon, so naturally it will be invaluable in the beginning.
- Workaholic: A few of their support conversations have others expressing concern that the Avatar is dangerously overworking themselves.
- You Gotta Have Any Color Hair: There are 20 different possible hair colors for the character. Of course, unrealistic colors are the most common.
- Zettai Ryouiki: Female Avatar as a Grandmaster appears to have grade A, only using Greaves instead of stockings or socks.
WARNING: Major spoilers ahead
"I challenge my fate!"
(This is a double warning
A masked swordsman who claims to be the Hero-King of ages long past. He wields another Falchion, a blade once thought unique, and appears during Chrom's hour of need. Whether he's truly the Hero-King or simply an impersonator is a mystery. She
is actually Chrom's daughter
from the future, Lucina
. A kind and just princess who has made it her duty to save the world. In her era, the world was devastated by the reawakened Grima and, by Naga's guidance, she travelled to the past to stop Grima. She loves her father and would do anything to keep him safe. The least likely to get a joke. Her birthday is April 20th.
Lucina appears as a playable character in Super Smash Bros. for Wii U and 3DS
, the fourth Lord in the series to be playable in Smash
- Action Girl: Among the future children, Lucina is considered the strongest.
- Action Mom: To Morgan, if she marries the Male Avatar.
- Adorkable: Lucina is good at fighting and... really not much else. She knows it, too; which means that she's constantly turning to her True Companions for assistance on how to become a better leader. The problem is that they're all some degree of Cloud Cuckoo Lander and a good chunk of her supports end up involving her in some manner of Zany Scheme. And she takes each one of them completely seriously. Even Owain. Needless to say, Hilarity Ensues.
- Animal Motif: Butterflies, by way of representation in the animated intro, shape of the mask, and shape of the shield as a Great Lord.
- Badass Adorable: Lucina brings this trope to a whole new level in a series that was already packed with this particular type of badass. In the battlefield she's tough as they come. Outside of it, though, she totally gets the "D'AAAW!" effect.
- Badass Cape: Ever billowing in Dramatic Wind.
- Badass Princess: She was taught how to fight by her father, Exalt Chrom.
- Future Badass: Who would have thought that adorable baby girl would grow into such a tough-as-nails badass?
- Battle Couple: Can be paired with Male Avatar and any male second generation character.
- Bishōnen: Artwork of a maskless "Marth" in the pre-order artbook reveals he is quite the pretty boy, not unlike the original Marth.
- Bifauxnen: As it turns out, it's justified that he looks like a girl because he IS a girl.
- Big Sister Instinct: Aside from her actual sibling, Lucina has shades of this towards many of the other children, but it's especially pronounced towards Cynthia and Nah.
- Birds of a Feather: With the Male Avatar. Tiki describes both as leaders capable of inspiring trust and love among their comrades.
- Birthmark of Destiny: The Mark of Naga on her left eye.
- But Now I Must Go: In her non-paired ending, she whispers the words "Yours will be a happy future" to her infant self and then simply disappears. No one knows if she journeyed to another land or somehow went back to her own time.
- Cannot Tell a Joke/The Comically Serious/No Sense Of Humour: A complete Badass on the battlefield but an utterly adorably humourless dork off of it.
- She's so used to being completely serious that she generally takes pretty much everything completely seriously, like her epic struggle to buy a wooden figurine of one of her parents in the DLC chapter "Hot Spring Scramble", or how, when Owain tells her that by renaming Falchion to "Pointy Demonspanker", she's insulted the spirit that has dwelled within the blade since it was first named milennia ago (something he made up on the spot to get her to change the name back without making fun of her), her reaction is horror, and her voice clip is "No... oh gods NO!", which is usually reserved for whenever history seems to be heading back towards its original course.
- Incredibly Lame Pun/So Unfunny It's Funny: During her support with a non-sibling Morgan, she comments on how the ties between their father and mother are so close that it surprises her that they never ""tied" the knot". Morgan recognises that it's a bad pun, but appreciates the fact that it got her to at least try making a joke.
- The Champion: Winds up as Basilio's in Chapter 4, in a literal sense. Once she reveals her true identity, Lucina seems to quickly become Chrom's champion, dedicating her everything to his cause and prioritizing her father's safety above all else.
- Char Clone: A mysterious, skilled, masked fighter, and even competes against Chrom at one point.
- Compressed Hair: Word of God says she tucks the longer layer of hair under the shorter, as depicted by the game's artist here.
- Cool Big Sis: To her possible siblings, but especially towards Cynthia as shown in the Harvest Scramble DLC.
- Cool Mask: One shaped like a butterfly.
- Cool Sword: Wields the Falchion as well, initially thought to be a separate sword to the one Chrom uses — which stumps everyone, since it's supposed to be one of a kind. It really is, as "Marth's" Falchion is actually the same sword, brought back from the future.
- Cry Cute: At first, she acted quite aloof towards Chrom, becoming a bit more personable after the Gender Reveal while still keeping her distance. This completely changes after she reveals who she is, after which she comes crying into her father's arms.
- Everything's Better with Spinning: Perfectly mimics Chrom's implausibly awesome spinning attack during a cutscene.
- Fail O'Suckyname: Not hers, but in her supports with Owain, she decides to change Falchion's name to "Pointy Demonspanker." Owain convinces her to change it back.
- Famous Last Words:
Future Past Lucina: "No... I was so...close... Just a step away...from saving...our world... Nngh... Father... My friends... Forgive me..."
- Flower Motifs: In the Bad Future, flowers are all but extinct. In Lucina's S support with a Male Avatar, he gives her a bouquet of flowers, a symbol of their promise to never surrender to fate, the main theme of the game.
- Foreshadowing: When "Marth" matches Chrom's swordplay blow-for-blow during their arena cutscene, it's clear that something's up.
Chrom: Tell me, who taught you to fight like that?
Marth: My father!
- Freaky Is Cool: She is very accepting of the odd personalities of her comrades and admits to finding Owain's strange personality and speech pattern charming and attractive because of how unusual it is.
- Futile Hand Reach: Her death/defeat animation. Lucina weakly reaches out for the sky before collapsing.
- Guilt Complex: Her supports with Laurent and Yarne reveal that she has a tendency to blame herself for everything that goes wrong, regardless of whether or not it is her fault.
- Impossibly Tacky Clothes: The dresses she keeps picking out for her mother in her supports, although off screen, are implied to be this. Later, something similar happens with Tiki in the Harvest Scramble DLC.
- Hair Decorations: The signature gold diadem. It even has dragons engraved on it!
- Heroic BSOD: Goes into one when the main game catches up with the interlude.
- Hero of Another Story: The Future Past DLCs, despite intervention from Chrom and the Avatar, ultimately features Lucina as the central character.
- Hidden Depths: Surprisingly, she is somewhat more bumbling than your normal Action Girl, if supports are anything to go with.
- Jack of All Stats: Lucina, by herself, is naturally quite balanced and flexible, so who her mother is will have a big say in what she can become.
- Lightning Bruiser: If Chrom marries the Avatar, Lucina inherits the Avatar's ridiculous class and skill selection. Can become a lesser one if Chrom marries Sumia, due to Sumia's variety of great offensive and defensive skills for any challenge.
- Glass Cannon: If Chrom marries Sully or Olivia. The two offer Lucina several offense-oriented skills, but fewer defensive options.
- Fragile Speedster: If Chrom marries Maribelle. Lucina's Strength and Defense will take a hit, although her Speed will remain fairly high. The boost she receives in Magic and Resistance, however, does make reclassing to a Squishy Wizard a viable option.
- Master of None: Compared to the other options, if Chrom marries the NPC Villager.
- Kid from the Future: The first of many in this game.
- Not only that, but like everyone else, she can get her own kid from the future (Morgan) if she marries the Avatar.
- Kissing Cousins: She can marry Owain, who is Lissa's son. This is narrowly averted in the English version where they are listed as Companions instead of Husband and Wife. However, their Event conversations are still as romantic as any other married couples' conversations.
- If Brady or Inigo is her brother and is paired with a female Avatar, she can also end up marrying her nephew, and unlike in the various cases of cousins marrying, the English version also lists this relationship as Husband/Wife.
- Knight in Shining Armor: A brave, mysterious hero who protects the helpless innocents and saves the day. Even Lissa is briefly swooned.
- The Knights Who Say Squee: Lucina places her father high on a pedestal and idolizes everything about him. Having lost him at a young age, Lucina is all too eager to learn everything she can about Chrom.
- Lady of War: Her battle animations are all graceful, quick and powerful.
- Leitmotif: "You may call me Marth."
- Like Father, Like Daughter: Her experience up quote implies that she has inherited her father's penchant for breaking things when practicing.
- Love Hurts: Played with. If she marries the Avatar, then this is very definitely the case after Chapter 21, where she discovers that he is the the vessel of Grima who is going to kill her father and destroy the world. She eventually decides that even so, she can't bring herself to kill him as she loves him too much. Both a Tear Jerker and Crowning Moment of Heartwarming. In the end though, it all turns out alright.
- Luke, You Are My Father: She's Chrom's daughter. The blue hair is not coincidental.
- Mind Screw: Being a time traveler and, on top of that, in a time when she's been born already (although still a baby), we get some of this in her support conversations with her possible mothers.
- Mirror Boss: Chapter 4
- Mundane Luxury: Surprisingly, given her normally very stoic and serious demeanor, her support conversations with her mother and the Scramble DLCs actually have her display a rather excitable side brimming with child-like enthusiasm in regards to small amusements such as dresses or feasts. She justifies this in her supports with her mother, saying that during the harsh times of the future, she often dreamt of such simple pleasures.
- Mundane Utility: She doesn't do it herself, but she gets REALLY mad during her B support with her sibling when she catches him/her using the Falchion to cut fruit!
- Mysterious Protector: "Marth" protects both Lissa and Chrom on separate occasions, both times declining to reveal her true identity.
- No Social Skills: Downplayed. She's capable enough with people, but seems to lack a concept of normalcy. For instance, she doesn't quite understand why people would see anything obscene about mixed bathing in the Hot Spring Scramble DLC.
- Not so Above It All: Her C support with her possible siblings has her scolding him/her for making fuss over a bug, but when she sees the bug herself, Lucina screams hysterically, too.
- One-Man Army: Well, "One-WOMAN army", in actuality. Lucina is easily one of the most powerful characters in the entire game.
- The Paladin: In the grand scheme of things, this trope perfectly defines what "Marth" stands for.
- Perpetual Frowner: According to Inigo. Not as much when compared to Noire or Gerome.
- Pre-Mortem One-Liner:
"I challenge my fate!"
"You will not stop me!"
"I say when it ends!"
"Hope will never die!"
- Properly Paranoid: Knowing what the future holds, Lucina will try to keep Basilio from fighting Walhart, and even tries to kill the Avatar in a desperate attempt to protect the world.
- Rapunzel Hair: Her hair is actually a little bit more than waist-long, which makes her Compressed Hair really impressive.
- Artbook of God explains this. The top layers of her hair are cut to neck length while the rest is longer and tucked into the back of her shirt until The Reveal.
- Requisite Royal Regalia: The signature tiara.
- Royal Rapier: Being a Lord, "Marth" is one of the only two characters who can use them.
- Royals Who Actually Do Something: Just not the royal she claims to be at first...
- Samus Is a Girl: As Lucina proves, it is not difficult for a woman to impersonate the male Marth.
- Set Right What Once Went Wrong: Time traveling to prevent the apocalypse.
- She-Fu: Her fighting style incorporates plenty of acrobatic flips and graceful twirls.
- She Is All Grown Up: Played backwards. It seems some of the male characters are REALLY looking forward for present-day-Lucina to hit 18 now that they see the future-Lucina is quite the looker. Basilio is among them but, in his case, it's also zigzagged. He primarily wants baby Lucina as his champion once she's all grown up, rather than as a romantic partner. That being said, he does admit to finding Future Lucina attractive in his B Support with Flavia.
- Shrouded in Myth: "Marth" prefers to reveal as little about himself as possible, leading others to speculate where he came from and why he fights.
- Signature Move: Lucina will always inherit Aether, even if Chrom himself does not know it yet.
- Single Woman Seeks Good Man: All of her romantic supports have shades of this.
- Staring Through the Sword: At the end of the third chapter of the Future Past DLC. The CG has her covering her right eyes with the blade of Falchion, before she initiates the Awakening ritual and strikes Grima down.
- Stealth Hi/Bye: Has a really bad habit of doing this.
- The Stoic: Serious, dedicated and typically repressing her emotions.
- Not So Stoic: When she breaks down crying in her father's arms.
- Straight Man: Well... "Straight Woman". Usually plays this role in her most comedic moments.
- Stupid Sexy Flanders: Many Fire Emblem fangirls were excited when Marth showed up in the trailer, and then surprised by the reveal.
- In-universe, Lissa gets chided by Chrom for considering Lucina "kind of dreamy" while she's still going by her "Marth" disguise. Wonder how she took the news...
- Superdickery: "Marth" and Chrom fight early on in the Ferox arena as part of a Combat by Champion contest. Naturally, early trailers played this up to make Marth look like an antagonist.
- "Marth" CAN kill Chrom or the Avatar, which is an instant game over, or any of Chrom's companions, who never come back. Doesn't help that this chapter is difficult for new or rusty players, as the recommended strategy is entirely offensive, and he is quite difficult. He's still a good guy through and through.
- Sweet Polly Oliver: Played with, possibly why Lon'qu — who otherwise never lost a single fight for Basilio — lost so easily to Marth.
- Take Up My Sword: How Lucina assumed possession of the Falchion.
- Think Nothing of It: Never expects anything in return for what good she does.
- Time Travel Romance: She can get married with Male Avatar.
- Tritagonist: While "Marth" is not given the main focus as with Chrom and the Avatar, this is just as much her story as it is the other two's. Gets the spotlight focus during the Future Past DLC chapters, however.
- Twice Shy: Her S Support with a Male Avatar is like this.
- Undying Loyalty: To Chrom. So much so that she is willing to kill the Avatar to protect him, provided the Avatar isn't her husband or mother, in which case she will still try, but falter (because in that case she's just as loyal to the Avatar as she is to her father). Even if the Avatar isn't related to her, Chrom will convince her to stand down when he walks in on the confrontation.
- Unusually Uninteresting Sight: She is pretty apathetic about the quirkiness of most of her companions. She doesn't even notice there is anything odd about Noire having split personalities..
- Vagueness Is Coming: When first meeting Chrom and needing to avoid interacting as much as possible:
"This world teeters at the brink of a horrible calamity. What you saw tonight was but a prelude. You have been warned."
- Wake-Up Call Boss: "Marth's" stats when fought in Chapter 4 are considerably higher than any prior boss, and he will also advance upon your units if they enter his range.
- Walking Spoiler: The latter part of the story cannot be done without spoiling the fact that "Marth", who really is Chrom's daughter Lucina taking on the guise of the legendary prince, hails from a Bad Future where Grima has decimated most of humanity, and has come back in time to Set Right What Once Went Wrong, along with the other children.
- We Cannot Go On Without You: In the Future Past 3 DLC, NPC Lucina must survive or the mission immediately fails. In regular gameplay, however, Lucina's death will not trigger a Game Over.
- What Happened to the Mouse?: Her solo epilogue indicates that after the world is saved, Lucina said goodbye to her present self, and disappeared. No one knows if she had departed for another land, or returned to the future.
- What the Hell, Hero?: Tiki gives her a brief one for stealing the name of Marth, whom Tiki actually personally knew. As they talk more, however, Tiki considers it to have been a worthy choice after all.
- When She Smiles: The thrust of her supports with Inigo.
- Why Did It Have To Be Giant Bugs?: In her hilarious C support with her sibling.
- Workaholic: Her supports reveal that, when she's not pushing herself to the point of injury during training, she's helping out the others with whatever task she can possibly find in camp.
- You Are Not Alone: Her supports with a Male Avatar revolve around him reassuring her of this. This causes her to fall for him if they reach S Rank.
- You Gotta Have Blue Hair: Just like all the other children, Lucina also inherited her father's hair color.