And You Thought It Would Fail: The game on release was blasted for being an Overwatch clone from all sides, with Hi-Rez repeatedly trying to point out that it was influenced more by Team Fortress 2 than anything. Many thought after release, it would go the way of Battleborn, and die off within the year. Not only did the controversy generate interest in Paladins, but jump to 2017, where after numerous improvements to the graphics and gameplay were done, nearly double the amount of Champions were released, as well as a slew of customization options, Paladins rose to be the only other Hero Shooter that could seriously be considered The Rival to Overwatch, with 11 million players announced soon after the PlayStation 4 and Xbox One version were released, and with a Nintendo Switch version being released at 25 million players.
Teammates automatically shout "Enemies behind us!" and "Enemies Above!" if someone is being hit from the rear and above respectively, but you have no more info than that. Is there more than one attacker? Should you defend the point yourself or just retreat to gather teammates? Depending on your situation for when it happens, the auto-callout is useless to you, and may actually distract you from doing something more important (like capturing the point).
Makoa has a chain grab that pulls enemies to him, which can accidentally save an opponent you were otherwise attacking. Similarly, Bomb Kings' Poppy Bomb can launch enemies away from you in their opposite direction, leading to similar problems.
Inara and her stone wall, which create impassable barriers for both allies and enemies. Depending on how they're used, it can block friendly shots or trap allies, potentially getting your teammates killed.
Pip's Healing Potion, and his Potion Launcher (specifically when Combat Medic is taken, which lets you heal allies with weapon shots) are the only weapon and throwable that can hit both teammates and enemies. This can get a little annoying if you're trying to attack enemies, but you have full-health teammates who are in the way.
After the incredible backlash from the OB 64 announcement, Hi-Rez decided to delay the patch for a week and then another week while they work on tweaking the patch to appease players. After the second week extension, they announced two groups of queues. Unbound Mode (which uses the card levelling system OB 64 introduces), and Bound Mode, which is available for casual and competitive play and sets all the cards to the same fixed level, completely getting rid of the card levelling grind and making the matches a bit more balanced. While fans liked the inclusion of a bound mode at first, it didn't inherently solve the problem that OB 64 introduced, rather being a bandaid solution to try and keep the levelling system in place.
Finally, OB 66 triumphantly earned back much of the disgruntled fan base with the reveal that Cards Unbound would be removed and the customizable 15-point card system would return while keeping all the cards free. On top of that, the card lootboxes were be removed, leaving only the cosmetics in chests, pleasing many people who complained that OB 64 was "pay-to-win/grind-to-win".
After months of complaints about Hi-Rez ignoring the playerbase, Hi-Rez has started paying more attention to player feedback and posted Developer Diaries detailing in-progress features and balances to increase transparency and consumer trust.
After the massive drought in non-human Champions, some fans were unhappy as many like them for being more visually interesting and better fleshing out the world than regular humans. After Willo was added in May, all Champions for months afterwards were ordinary humans. Then in September they unveiled the first non-human Champion since Willo with the demonic but not evil Talus, and then followed with ax-wielding zombie Terminus, and soon afterwards with a brief respite with Vivian they had revealed one of their most creative yet with the lizard-riding rabbit Moji. While humans are still being added, there's a better balance now between them than before.
When Furia was revealed, there were complaints about her Leotard of Power clashing with her personality as an angelic knight. The day after her reveal, her design was changed to include pants, making her design more fitting. However, this caused a divide between those who preferred Furia with pants and those who didn't. This lead to Hi-Rez deciding to leave her alternate recolor skin pantsless so both sides were satisfied. This also started the trend of Hi-Rez making minor model changes to recolours of future champions.
Lians' Merrymaker Skin came with a gun that has a scope on it, despite the fact that at no point in the game does Lian "Scope In" while firing. This caused a debate on Reddit and other places as to whether the new Rifle should have a scope or not. Some argued that without the scope, the gun merely looks like a reskin of the regular rifle, while others pointed out that the scope takes up screen real estate, and the scope isn't useful to the player as it's non-functional anyway. The changes to the gun were added to the PTS as two separate guns initially so people could compare the two, and when the patch fully released onto Live, it was kept that way as a compromise, so the Skin comes with two rifles, both with and without a scope.
After some people complained that the Battle Pass challenges were too grind-y, they were reworked for the Shore Patrol BP. Now, the challenges are mostly centered around one champion each (so you don't need to own practically every one to have a chance of completing them, and you have a chance to complete multiple goals in one game), and the first few levels of the Plus tiers are all dedicated to unlocking a new set of challenges each, which all give 1000000 XP, so you can start working on all challenges faster instead of having to reach Plus tier 41.
The card art and champion splash art are very well done and paintery. It's no surprise that they were also used as sprays for players to tag on objects.
The new portraits◊ for OB 62 were generally well received, but certain changes did not go over well, such as hiding Fernando's beautiful face and removing all personality from his portrait by lowering his visor. Thankfully, OB 67 raised his visor again so his face is on display.
Base-Breaking Character: Opinions on Willo were quite divisive in regards to her design. There were those who appreciate how stylized and unique she looks and those who think she looks ugly and deviates too much from the other character designs. However, the negative opinions lessened over time as human champions constantly being added created a longing for non-human champions, which haven't been added since Willo's introduction until Talus was introduced.
Big-Lipped Alligator Moment: A meta example. In update OB 66, Willo had her default voice changed, making her sound more like Evie. However, this change wasn't mentioned in the update notes or by developers. Players were confused about the point of this random change since Willo's voice didn't get a lot of complaints in the grand scheme of things. Then in OB 67, Willo's voice was changed back to normal, which also wasn't mentioned by developers or update notes. Overall, it was a very weird change that came and went, which many players soon forgot even happened. You can listen to the OB66 Voice pack here.
Bragging Rights Option: Pips' "Combat Medic" talent option turns him into this type of character. All of his abilities require you to aim effectively, and have efficient Cooldown management, which makes him a less consistent pick than other healers, such as Seris or Io. His Ultimate (Evil Mojo) renders enemies into chickens for a brief few seconds, but can only pick one or two of them off without any help.
There was some debate about whether or not the game should be closer to its Closed Beta form (larger and more open maps, a slower, tactical, MOBA-like gameplay that hewed closer to Battleborn than Overwatch, and an emphasis on building on abilities/decks carefully), or more like, well, Overwatch.
Reworking a champion is always a touchy subject. For example, when Lex was reworked to be more in line with how a Flank champion should play* By reducing the damage of his magnums, making them semi-automatic, and reducing accuracy when fired fast. This made him better at close range burst damage (which is what Flank champs are supposed to be good at), but greatly weakening his mid to long range damage (which is what Damage champs are supposed to be good at), there were complaints from players who preferred his old Sniper Pistol playstyle, but also praise from players who enjoy his new, fitting close range playstyle. note This particular case was addressed in the Sun and Moon patch, which brought back Lex and Androxus' slower but stronger and more accurate guns in the form of reworked Death Hastens and Cursed Revolver talents.
Ask any fan of Overwatch with a limited viewpoint about Paladins, and they'll say it's "Overwatch in a High Fantasy setting" in the most neutral of terms - and most of those will be even less generous. That is wrong on both fronts, and it certainly doesn't help that a lot of its earlier exposure was from popular Overwatch gamers who paid little attention to the game itself and was only using it as clickbait for views.
Paladins had been in development from before Overwatch was announced, and if you really want to get technical, the earliest traces of the game actually predates Overwatch entirely (a beta containing Fernando dates back to 2012, Overwatch started development in 2013. That said, the game that would become Paladins is very different). The common reason for their perceived similarities is that fact that they're both Hero Shooters that take heavily from Team Fortress 2. While it's true they made some minor changes during the beta phase to attract Overwatch players, the fact is that Paladins has done just as much, if not more, to differentiate itself from its counterpart and anyone who's actually played the two games can tell you that. Paladins has 5v5 matchups, loadouts, talents, regenerating health, no character switching, and its primary mode is the fairly unique Siege. Furthermore, said fantasy aspects go a great deal in separating the game from the sci-fi/superhero Overwatch, as there are character types that simply could not be done in that game. Speaking of fantasy...
It's also thought that Paladins is simply a Tolkien-inspired fantasy world where everyone uses guns. In reality, it's a Dungeon Punk setting, and that its "fantasy" aspect is a blanket term to include as many fantasy archetypes as possible. The game also creates as many unique fantasy ideas as much as they use from established ones, and even the ones inspired by the greats have been given new interpretations. The cast is as diverse as including Asian-inspired fantasy characters, zombies, rabbits riding on twin-headed lizards, shonen-inspired heroes, bomb-throwing robots, bipdeal foxes, walking trees, ice witches, angels, and demons, just for starters. Also, there's a good portion of the cast that doesn't use guns, and magic plays a heavy role in making a lot of characters unique.
Cant Un Hear It: Terminus sounds a lot like Roadhog and vice versa, which makes sense given they share the same Voice Actor, Josh Petersdorf. Both Terminus and Roadhog are big guys with low-bellowing voices, also with differing types of Reverb (unnatural reverb for Terminus, Breathing Reverb for Roadhog).
When a new champion is released, so many people want to play them that they are almost always instantly picked and locked for at least a week. Because of this, complaints about insta-locking new champs are very common.
One of the reasons why rifle-wielding champions such as Viktor, Kinessa, Vivian and Tyra are hated is that they encourage traditional FPS play. Depending on your view of them, this either encourages newbies to play in total opposites to how the game is supposed to be played, allows newbies and otherwise low-skill players to gain unfair advantages over classes, or are just incredibly boring, compared to the rest of the cast.
During Dragon's Call, an event-timed Capture The Flag-esque game mode where you carry a ball and transport it into your opponent's home field. Most games had Maeve on both sides given her high mobility abilities, and the fact that she's the only champion who has a double jump, making her easy to move around and throw the ball into the opponent's field. Also expect either heavy frustration or boredom, because most games with Maeve can end quickly.
Patches OB 64 - OB 66 were thoroughly hated because of the Cards Unbound system that was in place during it. Loyal fans left and bad reviews came in by the boatload, saying that Cards Unbound got rid of what made Paladins great and left a consumer unfriendly game in its place. With the removal of Cards Unbound in OB 67, many fans that left are happily coming back and Hi-Rez employees admitted that even they weren't fond of the direction OB 64 went.
The almost-seven month period in which VIP points were used as a form of currency in the game, which were ostensibly a hybrid of crystals and gold, and you earned them by completing quests, playing games and purchasing them with crystals if you owned the pass. Said VIP Pass could be bought for 200 crystals, and gave you double the amount of VIP Points earned from quests etc. when active. Redditors did the mathematics and concluded that the system was an absolute grindfest, and it was disproportionately hard to get anything, even lower tier announcer packs without investing in a VIP Pass to make the grinding even remotely bearable. To put it into perspective of how bad this system was, the aforementioned announcer packs cost 15,000 VIP Points, with most skins being triple that. Winning matches gave you a measly 75 VIP Points, while losing gave you an even smaller 25 points. Even quests only doled out a maximum of 200 VIP points without a pass. The VIP Points system was removed in OB70, with Hi-Rez citing a confusion among players as to what the currency actually was, as well as wanting to clean up Paladins's monetisation in general. It was replaced in favour of a Battle Pass system, similar to that of Fortnite.
Mal'Damba and Ying. At the peak of the Fandom Rivalry with Overwatch, Hi-Rez gave both sides a surprise with the release of Wekono's Chosen, who, between using a cobra as a gun, utilizing a Witch Doctor motif, and introducing a unique mechanic in his stun reload, is acclaimed as a completely original hero that blew the argument that Paladins was copying Overwatch out of the water. Ying, who had been in the game prior (though was temporarily disabled when the game was gaining popularity on Steam), is also seen as a very unique character to an FPS, with a kit focused on illusions and swapping between them, creating an interesting character both to play as and against. Ying in particular is well-loved due to her personality too, furthered by who is voicing her.
Maeve has become the most popular champion ever since her debut. Appearance-wise, her small and petite size, pink hair, cat motif, French accent, and feisty personality won a lot of people over. Gameplay-wise, she's the most agile champion in the game and her acrobatics make her very satisfying to play. Aware of her popularity, Evil Mojo has made plenty of skins for her, with her most popular skins being Alley Cat, Raeve, Demonette, and Merrymaker. It can be said that there are Paladins fans and then there are Maeve fans.
Fandom-Enraging Misconception: Saying that Paladins ripped off Overwatch is bound to anger any fan that hears that statement, not least because it was disproved many...Many times when Paladins was released into Open Beta. And yes, both games share a similar cartoon art-style, and some uncanny character resemblances do indeed existnote For example, both games have a dwarf with a Swedish accent who builds turrets, which both build off the "Swedish people are good at engineering stuff" stereotype, but both are actually inspired by grand daddy Team Fortress 2. Plus, Paladins was in development before Overwatch's announcement. How could Hi-Rez rip off a game they didn't know existed yet? Sure, Paladins did indeed change its playstyle to be more like Overwatch, but that's hardly grounds for calling the games clones of each other.
Shared one with Overwatch upon release, because the superficial similarities between the two Hero Shooters (mostly involving aesthetics and hero compositions) have led to arguments over who copied who. However, the rivalry died down as time went on and people noticed the differences between the two. This has led to a truly hilarious situation when the new Overwatch character Moira was announced. Paladin players quickly pointed out the similarity between her and two completely original Paladins characters◊, making it impossible for Overwatch players to call Paladins a rip-off without being called the same in return.
Strangely enough, Paladins also has a rivalry with other Hi-Rez fandoms. The Tribes Ascend crowd is furious Hi-Rez ditched Tribes in lieu of a MOBA and what they felt was a ripoff of Overwatch. The Global Agenda folks are also annoyed with the changes Hi-Rez made to the game and putting the classes from GA into Paladins, also believing their game was ditched for Paladins.
Even though they don't have any interactions with each other, Lex the lawman is often considered to be constantly trying to arrest Maeve the thief. Some even consider the two to be arch-enemies. Ironically, this trailer seems to show them as allies. Though viewers have noted in the comment section that it looks more like Maeve is just trying to kill Zhin, not exactly helping Lex, as Lex has no issue shooting at Maeve's location to deflect an incoming Androxus's blast.
Fernando/Ash cropped up almost immediately after Ash was revealed, likely due to the Opposites Attract nature of the pairing that can be gleaned from the minor bits of lore regarding the two. (Fernando is an egotistical, self-appointed knight who does "heroics" purely for glory, Ash is an actually appointed knight who'll fight and engage in less-than-heroic actions for her cause, but tends to fight just to fight.)
Maeve/Talus quickly became a thing with the fans due to them being two of the youngest champions.
Moji/Pip. Along with the furry aspect, Moji's excitement when she meets Pip really fueled the fandom flames.
Furia/Koga started small, but eventually slowly grew into popularity. It may be this game's equivalent of Gency.
Fountain of Memes: Virtually every other line out of Fernando's mouth is oft-repeated by the fandom. In particular, his entrance line: "This is a hot team. It is like a normal team, but with me in it." and his ult line: "I will not die... Not yet, amigo."
The fanbase is often friendly with Overwatch's original rival, Battleborn, mostly thanks in part to that game's lack of a presence outside its own playerbase, as well as its aesthetics and gameplay approach being very different compared to OW.note In general, you'd be more likely to hear Battleborn players gripe about Paladins and Overwatch than hearing anything about Battleborn from the other two games' players (aside from the occasional "That game's still around?" remarks). Despite this, all three fandoms have players that play/have played each of the games and Took A Third Option of forming Friendly Fandoms with each other instead thanks to the rivalries becoming less evident as time went on.
Likewise, the Paladins and Team Fortress 2 fanbases are often quite friendly for communities that so rarely interact. This is partly due to general PC comradery, and partly a sort of Enemy Mine against Overwatch. Barik having a skin based off of the Engineer (voiced by Engie's actual actor, no less) within the PC version also helps.
Foe Yay: Zhin/Lian has some sort of fan-chemistry despite Lian being disgusted with Zhin's evilness, mostly due to Lian's death quote when killed by Zhin acknowledges that his lack of honor could be one of his strength. Meanwhile, during Lian's reveal video, Zhin stops fighting Maeve on Lian's warning shot, then looked at her not with scorn like with others, but a combination of confusion and awe.
OB63 has the release of Vivian. In that update, you get a champion that can release a high amount of DPS (even more with a specific legendary card that increases damage when she remains firing for 2 secs.) that can create a shield to her front to offset damage within a certain time (which can heal her and even absorb attacks outside of her shield area with the right cards). Her ultimate makes her summon two drones that deal additional damage that remain on play unless they are damaged or she dies. Oh and she can still accrue Ultimate while those things are up. The game suddenly is about picking Vivian and trying to defend her as she does the objective. She was later nerfed in hotfixes and patches, making her less powerful and no longer an insta-pick.
Paladins has been growing in popularity worldwide since the start of open beta, but has especially experienced a surge of popularity in Latin American countries. It's gotten to the point that it's not uncommon for Spanish and Portuguese-speaking players to be found on the North American server instead of the Brazilian server.
The game has also become very popular in Russia and similar to the North American server, there's a good chance of encountering a Russian-speaking player on the European server.
The game has proven to be huge in China, thanks to the marketing provided by Tencent. It's gotten to the point that China has its own version of the game designed specifically for Chinese tastes.note Terminus is not playable in the Chinese version due to Chinese players generally not liking melee characters in first-person shooters.
Memetic Badass: Makoa, due in part to the "YOU CHALLENGE MAKOA!?" meme. Outside of that, he's been consistently considered a top tier champion due to the excellent pick potential with his anchor, making players dread facing him in-game.
Viktor, full stop. He is depicted mostly as horribly generic, boring character meant to appeal to "cod kids"Explanation Which, in all fairness, is mostly down to presentation; Soldier: 76 has a sleek, futuristic design and is a full deconstruction of COD-type protagonists, while Oscar Mike is a full parody of them, with knight-style armour. Viktor, in design and personality, is played completely straight in every capacity, which makes him look less interesting in comparison. While still a popular choice for new players (as he and his alternates are supposed to be), many veterans loathe him being incredibly easy to rack up kills with, and/or played by inexperienced players who don't know how Hero Shooters work. They are often stereotyped as Lone Wolves, ironically despite Victor being quite the team player, and him being killed off often in character teasers doesn't help.
Ying is by far agreed to be Paladins' token most adorable character (or 'waifu character'), being that she's a very supportive (and stable) character who's pretty big on friendships, has a cheerful outlook and has a very cute voice provided by Cristina Valenzuela. Yep.
Maeve is also considered to adorable because of her small size (she is canonically one of the younger champions), pink hair, French accent, and feisty personality. A lot of fanart tends to emphasize her cuteness. With debate about her balance (see further down page) there's a fair number of people who like Maeve but hate playing against her. Her Alley Cat and Raeve skins have helped bring in more fans.
Moji is adored by fans for being an Adorkable little rabbit girl.
More Popular Spinoff: Soon after Realm Royale hit Steam, major Fortnite streamers started playing the game because Fortnite servers were down at the time. They really enjoyed RR and the exposure caused Realm Royale's player numbers to skyrocket, with the game sitting much higher than Paladins on Steam's top 25 most played games. Though as time went on, the numbers starting to slowy decrease from 100,000 players upon release, to ~6500 players. You can view the data here.
Ruckus, Evie, and Skye are often compared to D.Va, Mei, and Sombra, respectively and are used by haters as examples of Paladins "ripping off" Overwatch. In actuality, they predate them, having been revealed (in the case of Ruckus and Evie) or playable (in the case of Skye) before they were even announced.
Pepper isn't the first character "skin" to be considered a different character in the game lore; that title goes to Abyssal Lord Drogoz, which was a limited skin from the Rise of Furia event.
Tainted by the Preview: Evie's lack of skins became a bit of a meme, so when the confirmation from ThunderBrush that a new skin for her was in the works for the January 2020 patch, and was well received, many assumed it'd be direct purchase, or at the very least be played into a chest... until it was announced that the skin would require playing 200 Ranked matches to unlock it. Players who didn't want to play Ranked, or couldn't play Ranked for technical reasons (such as playing in a country with no dedicated servers, and having unstable ping, making Ranked play a near impossibility) immediately got annoyed that they wouldn't reliably be able to get the skin. Not helping matters is that Evie's other Epic-or-Higher skins are locked behind seasonal chests (Merrymaker is in the Festive and Kawii Chests, Bewitching is in the Little Box of Horrors, and Troublemaker is in the Diamond and Gold chests), though her skins can be bought via Deal of the Day, but even this is completely randomised.
For the Steel Forged Battle Pass, Plus Tier 4 had "Kill 20 players with Torvald's Hyper Beam". Hyper Beam deals very little damage but pushes enemies a great distance away, so you'd think "I just have to push them off a cliff", but no. It only counts deaths caused by the beam's damage, rather than knockback. A lot of people just gave up after seeing that.
Getting top play with a specific character. Even when trying to grind with bot matches, this is not as easy as it sounds, largely because other people are trying to get the same challenge completed on the enemy team.
For the pirate Battle Pass, "Expend 1000000 rounds of ammo" is the most infamous challenge, since even if you only play as champions with a large clip and fast fire rate and constantly waste as much ammo as possible, you are bound to reach the maximum Battle Pass level just from end of match XP before completing the goal. The next Battle Pass, Wild West, brought back the challenge but with the requirement lowered to 100000, one tenth of the original.
The OB44 update, which saw the introduction of Essence and Legendary cards, has not gone well with the playerbase at all. Prior to this update, all loadout cards could be either found in radiant chests (which are purchased with real money) or purchased using Gold, which is obtained by completing matches. However, this update changed card crafting so that cards are now bought with Essence, a currency that could only be obtained by getting duplicate cards from radiant chests (which can now be bought with Gold). Many players see this change as essentially taking a once-perfectly serviceable multiplayer FPS and turning it into a pay-to-win grindfest. You can probably see why this caused such an outcry, with many players vowing to never touch a Hi-Rez game again, and some anticipating a good portion of the playerbase migrating to similar games like Overwatch and Dirty Bomb en masse, particularly with the latter holding an "All Mercs Free" event the weekend after the OB44 fiasco. Fortunately, the massive backlash prompted Hi-Rez to balance the Essence and Gold systems based on feedback to be less of a grind and give out generous amounts of Essence to players to get them started. On top of that, they announced a double weekend afterwards, which doubled the amount of Gold and XP from matches and unlocked all champions for everyone. This generosity went over well with the playerbase.
Arguably worse than the aforementioned OB44 patch is OB63, which, among overall well-received changes (a retooling of the log-in rewards system, rewarding people who played more vs. those who just logged in, rolling entire theme skins into one singular thing, rather than having to get the weapon and the champion skin separately) introduced the Gold Chest, a chest meant to, effectively, contain "basically everything". The upside? Some skins were available in there that weren't available all the time. The downside? It, unlike every other premium chest (it CAN be purchased for VIP points, but still), contains duplicates. And, arguably worse to some, rental skins, a temporary version of an existing skin that is also available as a permanent version in the very same chest. The overall "scummy" feeling of the Gold Chest left many, MANY people with a bad taste in their mouths as it veered to the ugly side of lootboxes a lot more than anything else in the game had prior. Also Vivian was generally received as a very uninteresting addition to the cast in terms of design and kit. The outrage got to the point that Hi-Rez decided to remove all rental skins and duplicates from the Gold Chest to quell the rage. On top of that, they included full skin sets in the Radiant Chest instead of individual pieces.
Then came the announcement for OB64, which significantly overhauled how cards work. Fortunately, all these changes were short-lived.
While the removal of the Essence currency and making every card free garnered positive response, there was much outrage over the removal of customizable 12-point loadouts in exchange for permanently upgrading cards via collecting duplicate cards from radiant chests and champion-specific chests. Having to get stronger cards solely by using RNG loot boxes and that beginner players would have weaker loadouts than older players gave off the feeling of the game becoming very grind-to-win. The fact that this will only effect Casual Play and that Competitive Play will not have varying card strengths made players think that Hi-Rez cares more about competitive players than casual, even though casual players make up most of the playerbase. Many players are advocating sending feedback while the patch is still in the Public Test Server in hopes of persuading the developers to change things before OB64 goes live.
Hardly helping was the fact that A)The new system was surprisingly similar to a "Talents" system Drybear suggested that wasn't implemented due to similar reasons, and B) The update also added new legendary cards that were so overpowered it wasn't even funny., among the more ridiculous ones being Inara's "Wrath of the Stagalla" note A Good Bad Bug made every successful 3 round burst a One-Hit Kill, Lex's "Fought The Law"note At max level, the card would be an unavoidable 72% of your target's max HP, which is more powerful than his own ultimate, Lian's "Death and Taxes"note Shots reduces the effect of healing on your target by up to 90%, which is equivalent to the usually mid-to-late game Cauterize 3 card., Makoa's "Davy Jone's Locker"note Resets Dredge Anchor's cooldown if the target was killed within up to 6 seconds. and Tyra's "Burn, Monster!"note Fire Bomb cripples enemies affected by it and deals more damage. At Level 3, it only takes around 2.5 seconds to kill anyone in it, and you can't use movement abilities to get away. However, most of these overpowered legendary cards got nerfs either in development or in a hotfix, and in some cases weren't as bad as they appeared at first glance.
The hate over the card system became so intense that gaming websites like IGN, Kotaku, and Jim Sterling created articles about it.
Viktor's redesign for OB 70. While most champion redesigns go over well and many Viktor players genuinely like Viktor's new clothes, his new face and hair are highly disliked. Fans of Viktor hate the idea of giving the grizzled war vet a younger face and think his longer hair looks ridiculous. While his original design still exists as an alternate skin, fans would rather have his old head attached to his new body.
Seris's "Cottontail" skin is seen as not only as yet another Fanservice skin, but it also removes quite a lot of what Seris is meant to look like to other players (AKA: a character silhouette), such as her hooded garments being replaced with a skin-tight Playboy Bunny costume, and her blindfold being removed! That last part had players make jokes at her "lazy eyes" as, while the eyes themselves are animated, they look very off.
The Pirate's Treasure patch severelynerfed the damage of Dredge's ultimate ability, from 4000 to 1400 (equivalent to one third of Viktor's ultimate), which was not well received since Dredge's ultimate was already seen as too weak. The worst part is that Hi-Rez claimed this was a buff, because the detonation time was slightly shortened (the main reason why the ability was considered lacking was because it gave enemies too much time to escape) and more knockback was added. The next update buffed the damage up to a more respectable 2500.
The removal of the Diamond chest at level 49 of Battle Pass Nine's (Damned Frontier's) free track was not something players liked, to say the least. It instead has been replaced with a Gold Chest, which contains significantly more filler; Sprays, MVP poses, Emotes and Voice Packs specifically. By comparison, the Diamond Chest contains Epic / Legendary skins, with only two mounts serving as filler. Many players liked that even if you didn't pay for the paid track, you still got something good by the end of the grind. The complaints also mention that exacerbating this problem is that the free track only doles out the bare minimum in terms of rewards; Gold (which becomes increasingly more useless the more you play as there's no gold cap), Battle Pass skin / XP boosters (which are nice, but are consumable one per match respectively), and titles (which is literally just some humorous text underneath your name). The only rare items in the free track is a still image avatar of Swindler/ Hustler Strix at Level 27, with two sprays given out at Levels 9 and 44 respectively....and that's it. When a community manager responded, the response was panned to oblivion, and got a pretty respectably bad minus 35 downvote score. The response itself was less than stellar, shall we say: "The battle pass has way more exciting content to make up for not having a diamond chest. The skins are very exciting and polished as well as all the sprays and what not." This response outright ignored the outcry, tried to sell people Battle Pass 9 as a solution, and generally ignored the original purpose to begin with. The current popular theory for the Diamond Chests' removal is that a minority of players can no longer open the chests as they own everything in it. The obvious solution of course, is to add more skins to the chest.
Some of the upgrades you can purchase during games are simply not worth your credits and item slots:
Aggression was considered the worst card you can get right off the bat (or ever), since its damage increase is considered tiny, and you're often better off buying Wrecker (which does much more damage against shield-heavy characters like Makoa or Fernando) or Cauterize (which reduces the amount of healing an enemy you shoot gets, giving medics no amount of grief). Some people even outright refuse to support or play with a team where someone (usually a Viktor) has bought it. Needless to say, people rejoiced when Aggression was removed in Patch 42.
With Aggression removed, Deft Hands became the whipping boy of the cards. Even though it gives good increases to reload speed, Wrecker, Bulldozer and Cauterize are still generally considered better cards to purchase for first or second pick. The only characters that could reasonably benefit from buying Deft Hands early on are Ruckus and Bolt (to minimise minigun downtime), Mal'Damba (which makes his reload stun activate faster, making it harder to avoid for enemies), and Combat Medic Pip (to minimize downtime when reloading the potion launcher that is used to heal allies). There was also the problem with players buying Deft Hands for champions that didn't need to reload, like Sha Lin and Grover. An update finally fixed this, with Deft Hands no longer being a purchasable item for champions without a reload (Sha Lin, Grover, Moji, Maeve and Terminus).
Veteran is almost never purchased. Its only effect is to slightly boost your natural out-of-combat regeneration, which requires you to spend 5 seconds without shooting or getting shot. You must wait the full 5 seconds, or the item does absolutely nothing, and purchasing it does not reduce the time you have to wait. If you can afford to wait 5 seconds for the regeneration to kick in, you can almost certainly afford to also wait the few seconds that Veteran would have saved you, and are better off spending your credits and item slot on something else. The only time where it could be useful is if you're playing a Front Line with a lot of health (so the max-health-percentage-based effect is bigger) and there's no Support on your team. If there is a Support on your team, purchasing Veteran is jokingly considered an insult, as in "you are so bad at healing me that Veteran does a better job than you".
Viktor is a bizarre case, because he manages to be loathed for being generic/attracting military-shooter fans, being a no-skill character who racks up kills too easily, and a low-tier character who's great at nothing (besides dying), depending on who you ask.
Kinessa falls victim to the same issue - she can be played like a traditional sniper in most FPS games. This gets her saddled with the same baggage Viktor gets (accusations of appealing to "cod kids" and toxic players who do not adapt to the MOBA/objective-focused gameplay) and is even more vulnerable without a decent team or support than Viktor is note At the very least, Viktor is a mobile Damage character, which requires him to keep moving or to stay near the frontline to maximize both his shots and grenades. Kinessa is a stationary traditional sniper who requires staying put in the backline and focusing on the scope in front of her, making her a much easier target for Flankers whose job are to infiltrate the backline with their mobility/positioning skills before killing their target., even though very skilled players can sustain a push by themselves.
Skye is generally disliked:
In competitive circles, she's disliked because she's easily outdone by every other flanker due to her limited movement abilities.
In casual circles, she's disliked because she's difficult to counter without teamwork, damaging poison and shot damage, and that a lot of newer players don't realize that her ultimate is based on line of sight
On consoles, Skye is generally seen as overpowered because the aim assists on consoles makes it easier to land shots and the lower turning speed on controllers mean that players cannot turn around in time to retaliate.
On the other end, Maeve was highly reviled after her initial release due to having incredible maneuverability, a small hitbox, an ult that completely blinds its targets, and high burst damage. Much like Skye, competitive players figured out how to counter her quickly but casual teams generally have trouble with her. After the next update nerfed her, there were complaints about how she was useless now, but just as many complaints about her not being nerfed enough. A third side identify the problem not as being Maeve herself but a more fundamental issue of potato-circuit servers and poor, inconsistent lag compensation that make hitting any small, fast-moving target depend less on skill than where you live.
Due to the nature of Androxus's kit, he falls on both sides of the spectrum. On one hand, a first-timer with him will miss every shot, never use their Reversal correctly, die within the first second of using their ult, and just be all-around useless. Meanwhile, a sufficiently skilled Androxus is a nigh-untouchable Lightning Bruiser with unmatched mobility that'll slaughter your backline with ease, and leave no chance for counterplay beyond "kill him before he kills you" and with his Heads Will Roll legendary card, boy will he kill you fast. Either way, Androxus will make you cry.
Dredge. The most common complaint about him is that he's extremely easy to use because of his kit. His alternate fire can be spammed, especially if a Dredge player buys Deft Hands, and gives a lot of area denial, his Hurl talent makes it so that his only direct damage ability (Harpoon) can also be spammed and the fact that some of his cards encourage even morespam by synergizing with his alternate fire means that even a rookie player can fire from literally on the other side of the map by spamming grenades has cause some outrage among players. Fans praise his design and backstory, but wish his kit would be nerfed or changed.
As of patch 2.05, Champions with talents that buff the team's damage output, (Luminary Jenos, Hunting Party Tyra, and Field Study Torvald) tend to be seen as overpowered. Hunting Party is especially hated because on top of adding a 25% damage bonus to all attacks against the marked target, it also applies a Reveal (meaning you're visible through walls, like a single-target version of Cassie's ultimate), and Tyra has two charges on Hunter's Mark, making the effect spammable. Later patches nerfed these talents so they can't give more than 15% bonus damage.
Lian has not one, but two auto-aim abilities, that can be spammed if you have the right loadout thanks to her many cards that reset cooldownsnote Compare to Lex, who also has an auto-aim ability, but it has a long cooldown and the only reduction he can get (outside of buying Chronos) is a flat reduction. This already gives her a bad reputation, but, on top of that, she also has Presence, a piercing, long-range shot that deals 800 damage, which can be buffed up to deal a massive 1200 damage if you pick her Eminence talent, giving her massive burst potential. AND all of her attacks count as weapon shots, which means they benefit from items such as Cauterize or Wrecker.
Strix is considered overpowered. Unlike Kinessa or Sha Lin, the other snipers, he does not have to charge his shots, and can theoretically land 1200 (1800 for headshots) damage each second. And you'd think that a sniper would be weak up close, but, far from an Emergency Weapon, his pistol is strong enough to destroy anyone who gets too close. With the talent Unauthorized Use, his flare is also replaced with a powerful projectile, giving him even more burst damage up close. And his ultimate, a flashbang grenade, seems underwhelming, but it charges quickly, and the Interface Screw it inflicts makes flanking him much harder. On top of all that, he can go invisible, forcing players to waste an item slot on Illuminate if they want to deal with him.
The Scrappy: Vivian gets flak for being a generic machine-gun hero in a game that already had two of them, to the point of sharing an ability with Viktor. Between her appearance, title, and personality, fans find everything about her absolutely generic.
Win Back the Crowd: After the huge backlash that patch OB44 received, Hi-Rez tried to appease players by giving hefty sums of Essence, Gold, and radiant chests to players and increasing the amount of gold reward from matches and quests so players can purchase more radiant chests. They later released a hotfix based on feedback that increased the amount of Essence you can get from radiant chests and lowered the cost of legendary cards. This generosity did go over well with the playerbase.
The goblins are a Slave Race who have been forced to work in a gold mine with terrible conditions and little compensation. It's no wonder why Ruckus built himself a war machine and rebelled against his masters.
Talus' species, the Ska'Drin, are looked down upon by every other race and have been nearly wiped out at least twice during large campaigns. Most of them live in fear and have taken to filing their horns and tucking their tails to avoid oppression.