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Video Game / Global Agenda

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Global Agenda is a Third-Person Shooter slash MMORPG by the Georgia, USA-based Hi-Rez studios.

Set in the future of a fictional universe, where Britain never lost control of its American colonies. After World War III destroyed much of the Earth, Avatar, a benevolent AI assisted in the creation of The Commonwealth, to prevent a similar war from occurring ever again. Unfortunately, by the time the actual game runs around, the Commonwealth has become an Orwellian nightmare, ruling much of the world through superior technology and vast amounts of disposable Mecha-Mooks, with the few states free of its control left to rot in poverty under total embargo. You play a member of an admittedly fractious alliance of frontiersmen and dissidents trying to form a new state free from the corruption of the Commonwealth.

The game features visceral combat involving four character classes with clearly distinguished roles and unique playstyles, classic MMO-style open zones with quest hubs and mob hives, four player co-op and ten player horde defense PvE missions, ten-on-ten PvP brawls with standard gameplay modes as well as hex map warfare a-la Risk between player-controlled Agencies.

After a decade of being shut down, Global Agenda unexpectedly came back on in 2022, with a small, but dedicated playerbase making up for lost time.

This Game provides examples of:

  • Airborne Aircraft Carrier - The CNS Trafalgar, on which agents can play a Scramble game type, carries a large complement of fighters.
  • A.I. Is a Crapshoot: Averted. The Commonwealth only started going off-kilter when Avatar was booted out and is actually rather Luddite.
  • Allegedly Free Game - Since going free to play in April 2011. A free player doesn't get loot drops from missions; instead he can only purchase loot using tokens. Buying Elite Agent status will give you loot drops from missions you win as well as doubling your XP, credits, and tokens.
  • Artificial Brilliance: The game's AI is suprisingly good considering it's age. The Elite assassins in particular actually sidestrafe like a player would.
  • Beehive Barrier - Anything that is a Deflector Shield usually comes in this flavour. The Assault's class specific personal shields are an exception.
  • Boss Banter - It can be hard to hear them over the chaos of the battle and its accompanying music, but almost all of the bosses and important enemies are quite chatty - even the Elite Assassins give away their presence by being unable to keep their mouths shut. "Waaaiiit for it..."
  • Body Armor as Hit Points - The 'n' type armour mods explicitly do this by increasing players' health by a small amount.
  • Boss in Mook Clothing - Guardians of all varieties. Except for the one case as a low level dungeon boss, it shows up as a special mook in all Player Versus Environment missions, especially raids. They have a large amount of health, have a ranged attack that at long ranges has a shotgun like effect of splattering an area with damage and being almost a death beam in shorter ranges. A second attack shoots a volley of three, high damage missiles that will kill anything under an assault in one barrage, shuts down turrets like an EMP and does this TWICE in succession. Add that they spawn far away, take forever to fly in close, and when they do they like to dodge behind obstructions to pop out, launch a volley of attacks and go behind cover again.
  • Bribing Your Way to Victory - Elite Agent status permanently doubles your XP, credits, and tokens. Boosters give you 2,000 free tokens for every day the booster is active and further double your XP, credits, and tokens.
    • Of course, actually giving them your money is all but impossible, doing so in-game is broken, and the store only links to Tribes Ascend and Smite. Go to the GA landing page, then click store, which links you to the store for GA.
  • The British Empire - In the backstory, the American colonies never seceded from the British. Now, if only they weren't destroyed to make way for an Oceania-style oppressive regime.
  • Capture the Flag - Demolitions PvP game mode, with an interesting twist. The flag is a hundred ton, heavily armored and armed robot that you have to escort to the enemy base airship to blow it up.
  • Character Customization - Naturally. You get to pick a set of "skills" (which work much like talents in World of Warcraft) and can mod your weapons and armor to have the particular stats you are interested in, be they damage, range, power consumption or whatever else.
    • Prior to 1.3, instead of a weapon rarity and mod system you could distribute 15 device points (levels, basically) among all your 5 devices - excluding the jetpack, morale boost and melee weapon, which came free of charge.
  • Character Level: Although actual gains in power are skill point only, and caps off 20 levels before the actual level cap, the rest serving as a way to unlock more gear.
  • Cherry Tapping - Deploying the Deconstructor, a Recon device that applies a small amount of damage every half second or so, can actually be a very valid method of dealing damage to a boss when timed correctly.
  • Competitive Balance - Every character has exactly the same base statistics, regardless of class, which increase only through skills (talents) rather than simply through levelling up. All weapons have averaged out damage-per-second values, with differences between them being purely in style and function.
  • Cool Airship - In Demolitions, both teams have to blow up each another's.
    • CNS Trafalgar.
    • There's also that fancy dropship that you begin majority of both PvP and PvE missions in.
  • Civil Warcraft - The entire idea of AvA hex warfare. Apparently La Resistance's idea of fighting The Empire is slaughtering each another over various factories and facilities.
  • Crapsack World - There is a lot that makes the world of Global Agenda a nightmarish place to live. First, there is a looming threat of a possible, horrible virus outbreak that affects the nervous system that started in developing countries. The United Nations is disbanded, the world a segregation of political super powers and mega corporations that are trying to beat one another to the remaining few bits of Earth's energy resources seeing as most of the world's oil is used up. There was a third world war that killed off over half the globe's populations, left many areas desolate, radioactive ruins that no human can settle in. This of course had a wonderful effect on the Earth's climate, melting much of the polar ice and reducing the available land mass a great deal, some countries are completely submerged with Australia now being just a large island instead of a continent. What remains tends to be landscapes ravaged by war or are deserts with little vegetation. A power hungry AI created The Empire and banned the development of advanced robotics to not disturb its monopoly on power. The parts of the world not under The Empire or a corporation's control are akin to Fallout as bands of tribes fight one another for what resources there are. The dome, the player's home, is story wise to be besieged by The Empire and a hive minded collection of robots intent on taking all technology through lethal force to keep expanding outward.
  • Critical Existence Failure
  • Cybernetics Eat Your Soul - The official launch trailer pokes fun at this. The characters themselves don't seem any more or less human.
    They always warned us: if we're not careful, our technology will outrun our humanity... The way I see it... (Robotics' repair arm raises over the character's shoulder) it's finally getting interesting.
  • Cyborg - All the agents.
  • Deflector Shield - All over the place.
  • Do Well, But Not Perfect: The better you do, the worse your teammates will be in future matches due the matchmaker's balancing algorithm.
  • The Commonwealth!
  • Escort Mission - Payload and Demolitions game modes, see above.
    • And now the Dome Defense Raids, where you have to protect Dalton Bancroft.
  • Every Bullet is a Tracer - It's never really explained if the weapons in the game are ballistic or energy-based, but even the clearly conventional nailgun projectiles on Vandal robots are highly visible.
  • Evil Brit: The Commonwealth being entirely British may have been Retcon'd, but that still doesn't mean they don't talk like this, especially the Asassin in the tutorial. Being named after the British Commonwealth doesn't hurt either.
  • Evil Counterpart: The "Elite" units of the commonwealth are clearly the same as the 4 classes.
    • Elite Helots are tough, minigun-armed bulldozers much like Assault agents.
    • Elite Alchemists are healing and poisoning support units like Medic agents.
    • Elite Techros repair allied machines, and build supporting structures like Robotics Agents.
    • Elite Assassins use explosive satchels, stealth, and backstabbing like Recon Agents.
  • Exponential Potential - You start the game with a lousy baseline SMG/Assault Rifle, a class-specific device and a few offhand gadgets. By the time you reach level 30 you'll have enough stuff to support about a dozen playstyles for each class. And they keep adding more.
  • Expy - In terms of gameplay, the classes are like this towards Team Fortress 2 classes.
    • Assault is either Heavy, Demoman or Soldier, depending on how you spec.
    • Medic is... duh. What really drives the point home is the pretty healing beam. Poison spec medics also draw allusions to Pyro, as both are meant to harass and soften enemies up for their allies through damage-over-time effects, and both are highly popular due to weapons that completely eliminate the need for aiming and are very effective at taking out stealthy enemies.
    • Recon is primarily a mix of Spy and Sniper, with some Scout elements thanks to it's enhanced mobility tools.
    • Robotics is mostly a clear-cut Engineer, albeit with the ability to deploy instant drones that weaken and damage enemies and a more varied weaponset that make it the closest analogue to Scout in actual combat.
  • Flunky Boss: While all of the Super Prototype bosses count, Thinktank gets extra points for specializing in this, even calling in mini-bosses from behind her Force Field.
  • Form-Fitting Wardrobe - Female armors, despite being amazingly practical otherwise (although female Assaults, of all people, have some Combat Stilettos).
  • Gameplay-Guided Amnesia - You begin the game as a freshly cloned Commonwealth Super-Soldier midway through being programmed when the La Résistance frees you.
  • Hitscan - All full-auto weapons work this way.
  • Informed Britishness
  • Insane Troll Logic - City Chat in Dome City. Remind you of anything? Barrens chat.
    • Almost always having to do with the Jungle Zone and bacon.
  • La Résistance - Your character is part of one.
  • Limit Break - Morale Boosts. Every class gets a powerful 10-second buff that provides massive benefits to their entire team. This buff can only be activated when the Morale gauge fills up, which happens after taking, dealing or healing enough damage actively participating in combat for a lengthy amount of time. Apt usage may turn any battle around.
  • Mini-Mecha - The Vandal robot, available in several modifications for AvA matches, for Robotics to use as their Limit Break and as the central objective of Demolitions game mode.
  • Mecha-Mooks: The Recursive Colony are a society of self-aware robots who are hostile to anything that's not them.
    • The Commonwealth's security forces are also made up of various robots.
  • Nintendo Hard: Ultra Max Security missions aren't call that for nothing. All the generic Androids are replaced with Ballistas and Sentinels, which are both tougher and much harder-hitting, multiple Elite and Support units are in each room, and the boss starts with a Support Destroyer and two Elite units on his side of the playing field.
  • No OSHA Compliance - It's not uncommon to see corridors that double as firing ranges, with warning signs.
  • No Plot? No Problem! - The game started out as this, but has been remedied with rich backstory.
  • No Scope - The game actively encourages you to avoid this playstyle.
    • The standard-issue SMG that everyone gets used to have a massive 30% damage bonus when scoped. It has since been replaced with a less powerful 30% range bonus.
    • Sniper rifles require you to wait a few seconds before firing after scoping and can't be fired without the scope at all.
  • Recycled In Space: Team Fortress 2 WITH JETPACKS
  • Respawn Point - One is always static, the other is a Respawn Beacon that you can move anywhere on the map to gain tactical advantage.
  • Screw You, Elves! - No Elves is the game's motto. Observe.
  • Short-Range Shotgun - Played straight. Shotguns actually used to have decent stopping power before, represented by knockback on target, but a patch reduced it to be barely noticable.
  • Socketed Equipment - All equipment (armor, weapons, offhands) can be given additional stats using mods.
  • Sticky Bomb - Recon's Sticky Poison Mines and Venom Bomb, Assault's AfterShock Grenade Launcher.
  • Super-Soldier - Lore states that Super Agents, such as the ones you play and the Elite Mooks in Player Versus Environment missions are the results of the Commonwealth Playing with Syringes to make a smarter, faster, and stronger spy. Obviously, your characters are the ones who's Brainwashing wasn't completed properly.
  • The Computer Is a Cheating Bastard - What, you think that the most common mook is an exemplary stormtrooper? Haha, good luck. In addition to improbable accuracy, a lot of common mechanics, like weapon damage falloff at long ranges, do not apply to mobs. The AI is simple enough to be exploited mercilessly, but if you slip up for even a second you won't be shown any mercy either. See tropes above for shining examples of how this game can make your life miserable.
  • There Is No Kill Like Overkill - Tac-Nukes are available for use in AVA combat, guaranteed to sterilize at least half the map. You can bring more than one.
    • Recons get a smaller version as a morale boost. It doesn't instantly kill players most of the time, but it does have a huge blast area, instantly destroys most mechanicals, and has a very long stun againt anything that doesn't automatically die to it.
  • Tron Lines: Oh so very much.
  • Urban Warfare - Any of the missions taking place in Commonwealth Prime qualify.
    • The escape mission at the start of the game gets bonus points for taking place on the city streets themselves.
  • Video Game Cruelty Potential - You can slaughter innocent workers on many levels. There is no reward, but most players don't think twice at all before pulling the trigger.
    • It's just a safety mechanism, really. When everything you encounter is capable of ending you within a single second, you don't want to take chances.
      • Most times, people do not even know of their presence! With rooms full of ballistas, sentinels and elites, that lowly worker just sitting at the console is just collateral damage in the ensuing frag storm that comes about.
    • That, or they are just too concentrated on killing anything that moves, makes odd sounds or looks at them funny.
    • There is a small subversion with the maintenance droids. They look like hovering golf balls with mechanical pincers. All they do is float around, and spout out things such as "Please don't shoot me" or "The commonwealth is your friend!" Most probably do not know of how insidious those flying golf balls are until they encounter a room with several of them and elite mooks or fight the level's boss. The bloody things heal EVERYTHING, including one another. After sometime, everyone learns to kill them on sight unless they want to have the various mobs run away to get healed up and back into the fight at full health.
  • Zerg Rush - On Max Security, Ultra Max Security, and raids (Sonoran Raid and Dome Defense Raid). For Max, it's waves of Minion Androids and Alarm Responders (football team) if you're not careful. On Ultra Max, it's Balistas and Sentinels, and even doubly so for the Alarm Responders. On raids, it's wave upon wave upon wave of androids, ants, spiders, and guardians. Then, at the very end, comes That One Boss.