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** There are a subset of players who do not like the removal of the art from the loading frames that display what character is going to be playing in the lobby or when loading in, and dislike the character portraits that are in-game renders for looking too generic. While the last part is a commonly held complaint even among people who like this change, the former points ignore several aspects for why this was done. Firstly, the art itself ''wasn't removed'', instead the devs instead made them into purchasable end-match loading screens (which also shows off details you ''can't see otherwise). Second, this change did have a noble cause, as it was motivated by the former lead artist, Thunderbrush, in an effort to cut down on the conflicting art styles present in the game, and these screens was a big offender as painted art styles clashed with 2D illustrations. And finally, the concurrent effort of cleaning up the skin select screen; changing the art in the previews to in-game renders made it clearer to the player what characters and skins looked like before they were selected, avoiding the artistic license of dynamic poses and OffModel colouring. But to say this system was a pointless change completely misses the point.

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** There are a subset of players who do not like the removal of the art from the loading frames that display what character is going to be playing in the frames, which were displayed when characters were loading into a lobby or when loading in, and dislike choosing skins, while also disliking the new character portraits that portraits, as they are in-game renders for looking too that look generic. While the that last part is a commonly held complaint even among people who like this change, the former points ignore several aspects for why this was done. bits of context. Firstly, the art itself ''wasn't removed'', instead the devs instead they were made them into purchasable end-match loading screens (which also shows off details you ''can't can't see otherwise). Second, this change did have a noble cause, as it was motivated by the former lead artist, Thunderbrush, in an effort to cut down on the conflicting art styles present in the game, and these screens was a big offender as painted art styles frequently clashed with 2D illustrations. And finally, the concurrent effort of cleaning up the skin select screen; screen by changing the art in the previews to in-game renders made it clearer to the player what characters and skins looked like before they were selected, avoiding the frequent artistic license of dynamic poses and OffModel colouring. But to say this system was a pointless change completely misses the point.colouring.
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** There are a subset of players who do not like the removal of the art from the loading frames that display what character is going to be playing, and instead replaced with character portraits that are in-game renders of said characters. These players ignore several aspects of this change. First off, the art itself ''wasn't removed''; the the devs instead set it to show at the end of match when loading into the results screen. Second, this change did have a noble cause, despite what people think. It was motivated by the former lead artist, Thunderbrush, in an effort to cut down on the conflicting artstyles in the game, and this screen was a big offender. Not only that, but the concurrent effort of cleaning up the skin select screen was related to this, as it made it clearer to the player what skins looked like from the preview before you clicked on them. While there are players who dislike the generic-looking renders that replaced the art, to say this system was a pointless change is completely missing the point.

to:

** There are a subset of players who do not like the removal of the art from the loading frames that display what character is going to be playing, playing in the lobby or when loading in, and instead replaced with dislike the character portraits that are in-game renders of said characters. These players for looking too generic. While the last part is a commonly held complaint even among people who like this change, the former points ignore several aspects of for why this change. First off, was done. Firstly, the art itself ''wasn't removed''; the removed'', instead the devs instead set it to show at the end of match when made them into purchasable end-match loading into the results screen. screens (which also shows off details you ''can't see otherwise). Second, this change did have a noble cause, despite what people think. It as it was motivated by the former lead artist, Thunderbrush, in an effort to cut down on the conflicting artstyles art styles present in the game, and this screen these screens was a big offender. Not only that, but offender as painted art styles clashed with 2D illustrations. And finally, the concurrent effort of cleaning up the skin select screen was related screen; changing the art in the previews to this, as it in-game renders made it clearer to the player what characters and skins looked like from the preview before you clicked on them. While there are players who dislike they were selected, avoiding the generic-looking renders that replaced the art, artistic license of dynamic poses and OffModel colouring. But to say this system was a pointless change is completely missing misses the point.
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** There are a subset of players who do not like the removal of the art from the loading frames that display what character is going to be playing, and instead replaced with character portraits that are in-game renders of said characters. These players ignore several aspects of this change. First off, the art itself ''wasn't removed''; the the devs instead set it to show at the end of match when loading into the results screen. Second, this change did have a noble cause, despite what people think. It was motivated by the former lead artist, Thunderbrush, in an effort to cut down on the conflicting artstyles in the game, and this screen was a big offender. Not only that, but the concurrent effort of cleaning up the skin select screen was related to this, as it made it clearer to the player what skins looked like from the preview before you clicked on them. While there are players who dislike the generic-looking renders that replaced the art, to say this system was a pointless change is completely missing the point.

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