Follow TV Tropes


Video Game / Harvest Moon: A Wonderful Life

Go To
Harvest Moon: A Wonderful Life is a Nintendo GameCube entry in the Story of Seasons (formerly known as the Harvest Moon) Farm Life Sim series by Marvelous Interactive and translated by Natsume.

The game is something of a black sheep for the series, as it's the first to subvert many of the series' ancient constants. Unlike every previous game, time does pass inside buildings, characters age, marriage is a necessity to continue playing, there are no mini-game festivals, none of the previous characters make appearances, and the main character doesn't wear a hat. It's also darker in tone than the rest of the Harvest Moon series— themes of adultery, divorce and loneliness are approached quite seriously, though nothing "child-inappropriate" is explicitly shown.

Unlike prior games that allow the player to ease into marriage and parenting, this one forces the player to pick one of the three (or four in Special Edition) marriage candidates by the end of year one or the game will end— the marriage candidate with the highest affection will propose to you at the end of the year if you didn't get around to doing it. Parenthood is given a much larger emphasis in this title, with your child having a dynamic, unique personality and the player having the ability to influence their skills and interests as they mature over the course of the game. The game’s storyline is split up into 6-7 “chapters” that ends with the player grey-haired and their child a grown adult with a set career. To compensate for this, each season is only 10 days long rather than 30, and most crops can only be harvested in one season.

Harvest Moon: Another Wonderful Life is the gender-swapped version, with a female farmer and three bachelors picked from the townsfolk. An Updated Re-release of the first game was made for PlayStation 2 port, adding an additional bachelorette and the ability to have a daughter or a son. However, this version has slightly worse graphics, a halved framerate, and loading screens when the original had none.

The game was given a sequel in 2006 as Harvest Moon DS, which can be seen as a mix between this game and Friends of Mineral Town.

On September 13th 2022, Marvelous announced a remake of A Wonderful Life for the Nintendo Switch and other platforms, including Steam. The game released in Japan in January of 2023 and internationally the following June. Tropes about the updated game, Story of Seasons: A Wonderful Life, are on its own page.

Provides examples of:

    open/close all folders 

    A to D 
  • Aborted Arc: There's an event in the game you can come across where the sprites lament that the Harvest Goddess is asleep, but maybe if they find nice things she will wake up one day. It's the only time they ever mention a Harvest Goddess in this game, and afterwards the topic is never brought up.
  • Age-Gap Romance: Muffy is a bit older than your character, being in her thirties. If she isn't married in versions besides the original, she mentions that dating becomes harder over time and she never does settle down. One boyfriend outright dumped her after he found out she was in her thirties.
  • Ageless Birthday Episode: Inverted. Everyone will visibly get older as the years pass, including your child, but the very short seasons means no one has a birthday.
  • All Love Is Unrequited: Outside of the player and their chosen spouse, anyone else with a crush is doomed to never have their interest reciprocated.
    • Daryl has a crush on Flora that he unfortunately goes about expressing in an awkward, stalkery way. Flora is also confessed to by her boss/professor Carter in a late-game event, and responds by pushing him into the river.
    • Lumina has a crush on you in the original game; she runs off crying at your wedding. Subsequent games age her up to be a love interest for Rock and Mark, allowing this to happen to her in the girl version— after denying any interest in Rock in every rival event, she will run off crying at his wedding too while he looks utterly confused. Lumina points out her inability to realize her own feelings until it's too late in her Special Edition reverse proposal.
    • Celia doesn't ever seem to notice Marlin's feelings for her, and even becomes hostile towards him in later chapters if neither he or she is married. She also always turns down her arranged marriage in the boy versions, spending the rest of her life single unless Mark returns her feelings.
    • Muffy repeatedly gets dumped or cheated on by every guy she dates. Both her boss Griffin and the firework maker Kassey are interested in her, but she sees Griffin as the father she never had (and he wants her happiness more than anything) and has no interest in Kassey.
    • Nami and Gustafa do reciprocate each others' feelings... secretly. They never get together. There's also a scene between Nami and Cody that implies Cody might also have feelings for Nami, but this is left unexplored.
    • Kate has a crush on Hugh, but expresses this through bullying. Hugh has a crush on Kate, but interprets her bullying (quite reasonably) as meaning she doesn't like him. Your son or daughter will have a crush on Kate or Hugh respectively, but even they never get together.
  • Alternative Calendar: The calender is simplified compared to other Harvest Moon titles. There are four seasons but only ten days per season.
  • Angry Cheek Puff: If you decide to have a daughter in Special Edition, you will see her during her teenage years puffing up her cheeks whenever she's angry or upset.
  • Anti-Frustration Features: Normally animals get pretty angry if you try to interact with them too much while they're sleeping, but the horse doesn't care if you hop on its back to ride it while it's asleep. The horse is also much harder to starve or make sick, since it's the only one in the game (although it is still possible).
  • Arranged Marriage: Celia is apparently in one, although it doesn't get any mention at all if you don't see her heart events. Even if you don't marry her, she ultimately declines the marriage.
  • Art Evolution: There's an early version of the box-art that looks different from the final product.
  • And Your Reward Is Parenthood: Raising your child is a major part of the game's mechanics, as they have their own skills and interests that you'll need to nurture. Depending on what they develop an interest in and become good at, you can get several different endings, such as them taking over your farm, or them becoming a musician.
  • Anime Hair: Mark's got it.
  • Artificial Difficulty: The original game has the number of in-game years per chapter increase over time, causing you to spend four years with your teenage son but only one trying to marry a girl in town. The girls' version and Special Edition cut the number of years down to speed the game's progress.
  • Bicolor Cows, Solid Color Bulls: Subverted. You begin the game with a black-and-white cow, but you can adopt cattle in a variety of colors.
  • Bishie Sparkle: Wally, who literally has a twinkle in his eyes at all times.
  • Bitch in Sheep's Clothing: Samantha, who seems to be so controlling that her husband avoids returning home from work as long as he can every night.
  • Bittersweet Ending: You die suddenly, leaving your spouse alone and never being able to see your kid delve into adulthood. Still, you lived a happy life with many friends, an awesome family, and doing what you enjoy. Moreso if your child decided to take over the farm after your death.
  • Blonde, Brunette, Redhead:
    • Among the bachelorettes in the original game, we have Muffy (blonde), Celia (brunette) and Nami (redhead).
    • This is carried through with the bachelors in brunet Marlin, blond Rock, and auburn Gustafa.
  • "Blind Idiot" Translation:
    • There are several blatant typos and mistakes, plus a few glitches in the game. The transition of Lumina as a love interest in the PS2 version was sloppy, and some scenes refer to her as Muffy.
    • There are fewer typos in the girl version, but your son occasionally calls your husband his mother.
    • The names for some characters, as iconic as they are, are this. The Punny Name for Tsurutannote  was just made into Tartan, while fireworks twins Kesaran and Pasaran note  were made into Kassey and Patrick.
  • Book Ends: The game starts with the protagonist deciding to become a farmer after the death of their father. The game ends with your child starting their career after the death of one of their parents. Especially if your child decides to run the farm.
  • Boring, but Practical: Cooking in this game is more difficult than in other games and requires resources like crops, which take time to grow. Along with the time needed, your character's hunger doesn't take long to become a problem. It's more practical and easier to just eat the wild plants that grow on your farm and around the town. This satiates your hunger with much less effort
  • Break the Cutie:
    • If you break Celia's heart, then she, Vesta, and especially Marlin will never forgive you.
    • You make this happen to Lumina if you play as the boy character, due to her Precocious Crush on you. She gets over it though.
    • Muffy has this happen to her a few times, both due to you and not.
  • Brilliant, but Lazy: If you marry Nami, your child will have generally high strengths, but generally low interests — meaning he (or she, in Special Edition) could be good at almost any career, but requires a lot of pushing from you to actually try any of them.
  • Brooding Boy, Gentle Girl: Can be seen with Marlin and Celia, although they are not an official couple in this game. Their descendants in DS (Cute) are, however.
  • Brother–Sister Incest: Possible with the cows since the game doesn't keep track of which cows are related.
  • But Thou Must!: Marrying is not a choice. If you haven't married in time you'll be thrown at the candidate with the highest affection points for you, and you'll get a Non-Standard Game Over if you decline their proposal. You will also have a child whether you like it or not, though in Special Edition, you can choose whether you'll have a son or daughter.
  • Constantly Lactating Cow: Subverted. As in real life, your cow needs to be impregnated about once a year in order to maintain her milk supply, otherwise she can't be milked.
  • Cosmetic Award: A lot of gifts are there mainly to show that you have maxed out a character's friendship meter. Romana's cat is worth less than that, since, in addition to not contributing anything, it eats from your dog's bowl, which means you have to feed the bowl twice as much in order to keep the dog happy.
  • Crapsaccharine World: It seems perfectly happy at first glance but, as with real life, not everything is quite perfect.
  • Darker and Edgier: Darker, at least, due to the more adult themes explored. Some magical elements notwithstanding, the game is much more grounded than other installments; characters age over time, some of them die (including your character, by the end), and you can even get a divorce with your spouse under the right circumstances. The DS installments based on this game are Lighter and Softer, oddly enough.
  • Decade Dissonance:
    • At first glance the games, especially the male one, seems to take place in the early twentieth century. However, you have characters like Rock, Gustafa, and Griffin who embody The '60s, a retro-looking color TV, and relatively modern fashions on certain characters. If you watch TV you'll notice references to cellphones. Tim implies airplanes don't make routes in the protagonist's country. It's worth noting that Mineral Town looks more modern and it's literally just a few miles away.
    • The girl's version is especially more confusing, as the skinny jeans, miniskirt, and T-shirt worn by the protagonist are much more modern than the more typical farmer's gear worn in the male game.
  • Defrosting Ice Queen: What the player does to win over Nami and Marlin.
  • Delivery Not Desired: The framing device is the player's mentor figure/farm hand writing a letter to the player's deceased father about the farm's progress, the player's growing family, and how much has changed over time.
  • Do You Want to Haggle?: You can sometimes try to haggle with Van to get a better price on what you're buying or selling. (Example, the goat is originally worth 4000 Gold, but with enough haggling, you can get it down to 2800G!) However this will not always work.
  • Dumb Blond:
    • Rock, who is slightly more so in Another Wonderful Life.
    • Muffy, to a much lesser extent.
  • Dying Town: Forget-Me-Not Valley can't honestly be called a town. With only a handful of families living there with all of them save the farmers commuting out for work, no form of mayor or leadership whatsoever, and the closest thing to a store they have is a single wandering merchant who passes through twice a month. By the end of the game, the town has essentially turned into a senior citizens community with only three or four youth who may just skip out to the city when they grow up.

    E to L 
  • Early Installment Character-Design Difference: Nami's hair was straight in the first game, while later games have it being messy (though some official artwork had her with messy hair early on).
  • Earn Your Bad Ending:
    • It's possible to get a Non-Standard Game Over in all versions of the game by neglecting your farm sales in the second year, resulting in your spouse leaving you and taking your child, but actually getting this ending is difficult if you aren't trying. You have to deliberately run your farm into the ground and then repeatedly give very rude responses to your spouse in the scene where they question you about it at the end of the chapter.
  • Education Mama: Celia wants to see her son grow up to be a scientist.
  • Emo Teen: Adolescence is not kind to many of your offspring. Nami's son in particular changes from a shy child to a depressed teenager who will even mention wishing he wasn't born. Most of the children get better with age, but Nami's son's change is permanent as an adult they're aloof like their mother.
  • Expy:
    • Celia has elements of both Nina and Ellen from the original game. Her design is similar to Ellen's but her love of plants is more like Nina.
    • Muffy is heavily influenced by Eve from the original game. They're both troubled blonde bartenders in red dresses (Eve related to her family, Muffy to romance).
  • Forced Transformation: Mukumuku's character profile from Friends of Mineral Town states that he was once human, but was transformed into what he is by his long life in the forest.
  • Free-Range Children: Rock and Muffy's children are adventurous, and wander about the farm almost constantly. Be careful during the toddler stage, because if you set them down while walking around the village, they may not return home on their own.
  • Freudian Trio:
    • The Bachelorettes in A Wonderful Life
      • Id: Nami— blunt, rebellious, stubborn, untroubled by her lack of adherence to societal norms, more attached than she'd like to admit.
      • Ego: Celia— Caught between obedience and deference to her arranged marriage and pursuit of her own happiness. Not as impulsive as Nami but not as pragmatic as Muffy
      • Superego: Muffy— socially adept, pragmatic, hides her pain and sadness under a smile for the sake of others, shows a certain cunning as she engineers the situation in her 4th heart event, and has a cynical outlook on her chances at love
    • The Bachelors in Another Wonderful Life
      • Id: Rock — Playful, lustful, lazy, and recklessly impulsive. Eccentric and passionate, helpless in love, more attached than he'd like you to think.
      • Ego: Marlin — Torn between his duties and his desires towards Celia. Emotional and volitile, but not as whimsical as Rock; reserved and sullen but not as contained as Gustafa.
      • Superego: Gustafa — calm, restrained, insightful, and level-headed. Takes his time to consider every angle, secretly a far more meticulous planner than he'd like you to think.
  • From Stray to Pet: In the intro you come across two stray dogs on your farm and Takakura lets you adopt one of them, promising to find a home for the other pup in the city.
  • Gameplay and Story Segregation:
    • Any crops you plant will remain the same if the story jumps to a few years. If you plant a crop such as a tomato and the game sets off 3 years later, it will look the same at it was 3 years ago. Likewise your animals can live for decades longer than they should and a pregnant cow will remain pregnant even when a timeskip is three or four years later.
    • Although an aging system exists, elderly characters stay unchanged and are constantly healthy, despite living through decades of the game's story. Romana has a doctor (Dr. Hardy), but, again, she has him from Chapter 1. In fact, Galen, the oldest human character in the game, outlives you, even though he is more than forty years older than you are. The only human who dies other than you is Galen's wife, Nina.
  • Glowing Flora: The giant flowers you find in the forest give off a blue light at night, almost like if they're natural lamp posts. Also there are hybrid crops that are shaped like light-bulbs that blink on and off.
  • Guide Dang It!:
    • One of Nami's heart events requires you to enter the bar when only Muffy, Griffin, and Nami are present. Getting it basically requires stalking Nami around the valley until she enters the bar and then following her in and hoping no one else is in there. This can literally take days if you're unlucky. Thankfully, in this game the heart events aren't mandatory and you can still marry Nami without having seen this one.
    • It's harder to cook in these games than in most others. The lil' notes spread around the game help, but not to a large degree.
    • You can help guide your child into one career or another. However, it's such a precise thing that it's very hard even with a guide.
  • Guilt-Based Gaming: A Wonderful Life loves to rub it in your face if you are ever a Jerkass to the townspeople, especially if you go through the trouble of romancing a bride only to dump her and marry another girl at the last minute. It's hard not to immediately hate yourself after ruining Celia's life at the altar.
  • Happily Adopted: Rock has literally no resemblance to his parents whatsoever. It's implied through Tim and Rock’s evasiveness about the topic and the family photo showing Tim, Ruby, and a child who isn’t Rock that they might have adopted him. Rock even lampshades his lack of resemblance to Tim and Ruby, only to get upset and refuse to talk about it.
  • Healthy Country Air: Marlin is sickly and moved to Forget-me-not Valley because it is better for his health than the city.
  • Heaven: In Another Wonderful Life and the Special Edition, the newly added, endless Playable Epilogue is titled "Heaven".
  • The Hero Dies: Rather shockingly, the player character dies after 30 in-game years and the game ends. Just like that. The Special Edition and Another Wonderful Life at least allow you to keep playing afterward.
  • Hobos: Murray, who is some kind of subhuman manchild hobo. Takakura seems to see Gustafa as this, describing him as just some weirdo who set up a tent in the middle of town.
  • Icy Blue Eyes: Nami and her son have crisp blue eyes to go with their aloof demeanors.
  • Jerkass: Marlin, if you get too close to Celia. If you marry someone else though you become good drinking buddies. He's a Jerk with a Heart of Gold most of the time though.
  • Like Brother and Sister: In one event with Lumina in the PlayStation 2 version, she says she doesn't wish she had siblings, because she already has you as an older brother figure. It's implied she has mistaken her romantic feelings for a sibling affection or that her feelings changed over time. In the original game she runs away crying during the wedding scene.
  • Limited Wardrobe: In the original game, everyone wears the same clothes all their lives, save for a hand full of people who get palette swaps in their older years. In Another, your character can purchase more outfits for themselves, and in Special Edition, everyone changes the color of their outfits based on the seasons (and your wife changes upon marriage).
  • Lonely Rich Kid: Lumina, who in Special Edition is happy to marry a farmer and leave her giant manor on top of the hill.
  • Looking for Love in All the Wrong Places: Muffy, at least in Another. Every year she is seen crying on the bridge because she broke up with another slimy man. Either he had a woman on the side, or she found out that she was the other woman on the side.

    M to S 
  • Mad Scientist: Daryl. Resides in his own laboratory and gives you a Seed Maker if you befriend him.
  • Maternally Challenged: Nami is... not exactly fantastic as far as mothers go. Her frequent visits to the bar, long walks through town, and arguments with her teenage son are signs she may not exactly have been cut out for this. Thank God her toddler son is smart enough to go to bed on his own.
  • Morton's Fork: From the point you max out Celia's hearts, there is nothing you can do that will not cause a rift between you, Vesta and Marlin. If you wed Celia, Vesta and Marlin will get angry at you for taking her away from them. If you propose to someone else after setting her up, Marlin, Vesta, and Celia will band together and shut you from their lives for breaking the latter's heart (though you still can buy crop seeds from them). The former option is more positive, since you get Celia and with time can regain Vesta's friendship, but Marlin will forever rebuff any attempt at reconciliation.
  • Mood Whiplash:
    • The way that cutscenes work in this game tends to unintentionally cause this. You can get a scene of a marriage candidate telling you how you broke her heart, or you can literally watch one of your neglected cows die...and then when the scene is over you go back to whatever you were doing with the upbeat farm music playing again.
    • When you ask Nami to marry you, she becomes surprised by this and takes the Blue Feather. Cue her asking if you care about the paperwork.
    • If you break Celia's heart by seeing all her heart events and then marrying someone else, Vesta and Marlin will forevermore give you angry messages when you talk to them...but then they'll cheerfully ask you if you want to buy seeds, and if you talk to them enough times their original dialogue can show up as well.
    • In the last chapter you get a cute scene between you and your significant other. Then you die.
  • The Mourning After: Galen, after his wife's death at the end of Chapter 1. For a good part of Chapter 2, he is too busy mourning to bother accepting your gifts.
  • My Local: The Blue Bar.
  • Mythology Gag:
    • Nina's hairstyle, name, and fascination with flowers all seem to be this to Nina of the first game.
    • Instead of the usual Hearts appearing beside the name the girls have hearts in their hidden diaries. The original Harvest Moon was the same way, with each girl having a diary beside their bed with their heart levels in it.
    • The general "vague era" feel of the game is similar to the original Harvest Moon, which seemed early 20th century but had a fair share of Anachronism Stew.
    • Celia and Muffy take after bachelorettes from the first game.
  • Non-Standard Game Over:
    • If you aren't engaged by the end of the first year, whichever bachelor/bachelorette has the highest affection for you will come to your home and propose, and turning them down will end your game.
    • If you neglect your farm in the second year, your wife will question you about it one night. You can express regret for your actions and promise to work harder, or you can rudely tell your wife you don't care about what happens to the farm, which causes her to take your child and leave you forever.
    • In the special edition and Another, you can end the game in the first cutscene by simply telling Takakura you don't want the farm.
    • In Special Edition, you can straight up abandon the farm and everyone in the Valley by heading to the road out of town and continually telling the Harvest Sprites you're leaving. Since the dirt path is where you connect to the Game Boy Advance in the Gamecube version.
  • Not Allowed to Grow Up: Subverted. Most titles only allow your children to age to young childhood at most (and no one else seems to age besides your rival's children) but the thing that sets these games apart from others is that everyone ages several decades over the story.
  • Oddball in the Series: It's one of the only games to have everyone in town grow old, and having so much focus put into your child growing up. It also deals with some darker themes, like death and divorce, that most of the rest of the series doesn't.
  • Older Than They Look:
    • Muffy is the oldest, being in her thirties, but doesn't look much older than the others.
    • Celia doesn't look past her early 20s for much of the game. Lampshaded in Another Wonderful Life.
    • Lumina looks to be at most, 12. However, in Japan she's 16 and in the West she's 18. The Japanese site for the original game states she's 14 but all games afterwards use the same model, despite her aging a few years.
    • Nami is 28 but could pass for someone in her earlier 20s.
  • One Game for the Price of Two: Links to Friends of Mineral Town to unlock content in both. Another Wonderful Life links to More Friends of Mineral Town in the same way. Special Edition made it that you do not need to link up (since it's obvious you cannot connect your Game Boy Advance to a Playstation 2). Instead you can collect records from villagers for different things.
  • Parental Bonus:
    • If you try to milk a bull, instead of being annoyed (or nothing happening), it responds with a green heart. To make it more obvious, if he is too young to breed he will be confused.
    • The "Miracle Potion" in Japan used for breeding is called "Cow's Seed"note . This game makes it obvious. When you decide to use a "Miracle Potion" a cut scene occurs wherein you are advised to leave the barn (despite being an adult), followed by a sound of loud mooing and Takakura's live commentary. The next scene shows both the cow and the bull looking very happy.
    • One of the lines Muffy tells the male protagonist is that she thinks "a man who works hard is sexy."
    • In the same vein, Rock has a line in the summer about how at this time of year, when women flock to the beach "in their very sexy swimsuits" he suddenly feels like "surfing". This was somewhat Spice Up the Subtitles on Natsume's part, though it's still a crass line about wanting to pick up women for physical purposes in the Japanese version.
    • When showing your infant son to your wife Muffy she sometimes says this:
      Muffy: Daddy's always giving you hugs. He's got no time to play with Mommy now...
    • As an adult in spring, Lumina will say "Sometimes you can see animals running around being "lovey-dovey".
    • As the Darker and Edgier black sheep of the franchise, it has a lot of mature references when it comes to romance, especially when it comes to Muffy.
    • When you look through your child's bookshelf when they're a teenager, you might find a rather steamy novel called "With Her"
    • You enter the Harvest Sprites' house by eating a mushroom. It's possible that they meant to imply that the mushroom shrinks you down enough to fit into the teeny-tiny door, but then you apparently grow back to normal size right away, seeing as the relative size of the Sprites compared to you is unchanged. Some players feel that it's just funnier to interpret the Sprites as the product of a massive 'shroom trip.
    • Regarding the aforementioned mushrooms near the Sprite Tree, local innocent child Hugh can offhandedly mention that he tried eating one, with his description not helping the "bad trip" jokes:
      Hugh: A while ago I tried eating one of those mushrooms by the tree. I got all dizzy and I woke up sick on the ground. I wonder what happened?
    • If you show Gustafa a plant seed he'll ask if he can have it, but saying yes causes him to reconsider while saying this:
      Gustafa: Really? (frowns) No, I'd better not. I got into growing my own plants in the past.
    • Examining the statue in Rock's room results in some flavor text about a strange medicinalnote  odor coming from the wooden object.
    • In a strangely literal example of Food Porn, one of the rare hybrid crops, Rare Crop 23, is a daikon shaped like a headless, nude, hourglass-figured woman. It's the only ingredient necessary for making "Adult Salad", which is displayed as the daikon laying on a bed of lettuce with a leaf covering to suggest minimal clothing. The Japanese and English descriptions for this dish note that it has a "very stimulating" and "very seductive" flavor respectively. Along with Mushroom Curry and Mushroom Gratin, it's Rock's favorite cooked meal. The crop by itself can be shown to your child or teenager for a unique and humorous reaction.
      Your Teenager: Talk about some nice curves...No, it's nothing. I swear it's nothing!
    • If you show Vesta the milker, one of her responses is:
      Vesta: You plan to milk me? Ha ha ha! I'd like to see you try!note 
  • Platonic Life-Partners:
    • Everyone in town apparently gossips about how Flora and Carter have been sharing a tent together for years. But if you speak to them, it's clear that a relationship with each other has never even occurred to them. However, their descendants in DS and Cute are paired together.
    • Possibly all of the potential non-main-character "couples" count as this, as none of them officially get married (except in DS (Cute)).
  • Playable Epilogue: Another and Special Edition add the "Heaven" chapter after the credits. All characters revert to their Chapter 4 state and the game will go on forever.
  • Plot-Relevant Age-Up:
    • If you marry Lumina she appears in her adult design afterwards. Normally she won't age up like that until your child is older.
    • Your child will also age as you reach a new chapter. Kate and Hugh will age as well; Hugh ages more frequently as he has a similar growth rate to your child, but his is a chapter earlier.
  • Precocious Crush:
    • Lumina seems to have a crush on you in the first chapter. In Special Edition she is made old enough to be a marriage candidate.
    • Your son can grow up to have a crush on Kate—who is around six years or so older, or Lumina, who is so much oldernote  that in the PS2 version that the player could marry her. Your daughter in the PS2 version will also have a crush on Hugh, who is around six to eight years older.
  • Rain, Rain, Go Away: In the event of inclement weather, your dog confines himself to his doghouse. Also, the animals have to be moved indoors, lest they get sick.
  • Reality Has No Soundtrack: For the most part, there is no background music when you walk outdoors outside of your farm, adding to the game's darker atmosphere. Although you do hear music as you approach the Bar when it's open, or by the villa when Lumina plays her piano during the day.
  • Retro Universe: The game gas elements of the early 1900s to the 1970s. however it is set in the 2000s. It's most noticeable with Chris' family, which has a modern home but dress like it's the '70s at best.
  • Sadistic Choice: No matter who you choose to marry, two or three girls will end up having a life much worse than they would have if you married them.
  • Salary Man: Grant is implied to be. He gets up dark and early to go to his job in the city, then comes home late most days. Sometimes, he spends hours in the pub before going home. As unfriendly as Samantha is made to be, though, can you blame him?
  • Scary Black Man: Subverted with Cody, who certainly looks the part but is actually introverted and quiet.
  • Scenery Porn: Forget-Me-Not Valley is positively idyllic, from the beach to the south to the forest with the flower lamps to the north.
  • Sexual Euphemism: In the first heart event in AWL, Rock asks if you want to go with him to the swamp for "this and that".
  • Shared Universe: Takes place concurrently with (More) Friends of Mineral Town.
  • She's All Grown Up: Lumina, Hugh, Kate, and your child end up being this at one point or another.
  • Shipper on Deck:
    • Celia is shown to be one in Another Wonderful Life for you and Marlin. One of his heart scenes has her leave you two alone.
    • In the first chapter of A Wonderful Life, Vesta frequently asks the protagonist if he's visiting their farm to see Celia.
  • Shout-Out: Murray named the flies buzzing around him Brad and Janet.
  • Show Within a Show: The player can watch television. A romance flick, a detective thriller, a Sci-Fi show, an infomercial, the weather channel, and your daily horoscope can be seen on TV.
  • The Shut-In: Due to being bookish and shy, Nami's children almost never leave the house. note 
  • Sibling Yin-Yang: Vesta's light-haired, brash, friendly, huge, and strong. Her brother is dark-haired, grumpy, shy, and shrimpy.
  • Silver Vixen: All of the young women in the town still retain their looks when they become old, they just have grey hair and a few wrinkles added. Nami and Muffy in particular age very well.
  • Stalker with a Crush: Daryl to Flora.
  • Sugar-and-Ice Personality: Nami is distant and stoic at first, but she warms up to you eventually.
  • Taking the Kids: If you manage to screw up running the farm in the first year of married life and refuse to express remorse for it, your spouse will take your toddler and leave you, and you'll get a Non-Standard Game Over.
  • Tomboyish Ponytail: Pony appears to have one that splits apart in opposite directions. Your daughter in the PS2 version will don one of these too when she's older.
  • Toy-Based Characterization: Used as a gameplay mechanic; the toys your child plays with can influence their career when they grow up. A scratch pad can influence them to become an artist, a toy car can influence them to become a scholar, and a ball can influence them to become an athlete.
  • True Art Is Incomprehensible: If you become friends with Cody, then he will give you one of his art pieces for your house. It's a pile of twisted scrap metal. He also has a weird metal formation in front of his trailer.
  • Tsundere:

    U to Z 
  • Unkempt Beauty: In the first A Wonderful Life game Nami has neat smooth hair, but in Another, her hairstyle is shaggier and messier. She typically appears shaggy-haired in later games, though it is combed down a bit for the Wii Ware title.
  • Updated Re-release:
    • Another Wonderful Life, along with being a Distaff Counterpart, added a lot of other new content to the game. Minigames to train your dog, the ability to change your outfit, a mirror by your bed, added difficulty in getting fodder, making the special tools have different effects while farming, and, of course, a Playable Epilogue. Some of these additions were included in the PS2 special edition, but not all of them.
    • Harvest Moon A Wonderful Life: Special Edition, which added in an extra love interest (Lumina), changing outfits, the ability to have a daughter and sell the goat, two new horse colors, and a few extra dialogues, in addition to the Playable Epilogue from Another. But at the same time, the graphics got a little worse due to the original being a Gamecube exclusive, while the special edition was released for the PlayStation 2. It also got Loads and Loads of Loading for everything and had lag issues.
    • Harvest Moon A Wonderful Life: Special Edition was re-released for the PS4 as a PS2 Classic. Most of the issues from the PS2 release has been fixed.
  • Verbal Tic: Murray's "moi!".
  • Video Game Cruelty Potential:
    • You can see all of a girl's heart events and then marry someone else. Be prepared for said girl to hate you forever. Especially Celia; if you do this to her, she, Vesta, and Marlin will never forgive you.
    • You don't have to feed your cat, dog, or horse. You can just let them starve and leave them in the rain.
    • The infamous goat stops giving milk after one year and thereafter just wastes a space in the barn. Most players resorted to murdering the goat by starving it and making it sick in order to free up the barn slot. Another Wonderful Life added in the option to sell your goat back to Van.
    • In a recurring cutscene, Van would brag about how his diet allowed him to lose some weight. You either congratulate him, or tell him the scale is broken. Doing the latter will hurt his pride and he'll walk away in shame.
  • What the Hell, Hero?: If you raise a girl to all four hearts and see all of their events, then marry someone else, you will see a scene where the girl comes to your house at night to give you a good verbal beat down.
    • If you mismanage the farm during the second year and drive off your spouse and child by saying that you don’t care, Takakura will give you a solemn one, telling you that there’s no point in you staying if you don’t like farm work and to go find something else.
  • You Have Outlived Your Usefulness: Unlike most animals, which you can sell when they're no longer useful, you can't sell the goat when it's become unable to produce milk. It's just there and takes up a slot in your barn. So if you really don't want it wasting space, you have no choice but to let it starve to death. Another added the option to sell it.
  • You Lose at Zero Trust: If you blow off all the marriage candidates in year one or mismanage the farm so badly that you drive your spouse to take the kid and leave, you get a game over.


Video Example(s):

Alternative Title(s): Harvest Moon Another Wonderful Life


Harvest Moon: A Wonderful Life

Nina apparently dreamt of her own future death.

How well does it match the trope?

5 (2 votes)

Example of:

Main / DreamingOfThingsToCome

Media sources: