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Harvest Moon DS was the first Harvest Moon game to be released on the Nintendo DS in 2006. The game can be summed as A Wonderful Life meets Friends of Mineral Town.

The game takes place a century after A Wonderful Life, where we cut in a feud between the Harvest Goddess and the Witch Princess. One day the Witch Princess had accidentally turned the Harvest Goddess into stone, and then making things worse by making the Goddess and the Sprites disappear. Since you just happen to be around, she then recruits you to save her by finding the Sprites.

In 2007, DS Cute was released. It is like the main game, but you play as a girl and a lot of the Game-Breaking Bugs got patched. The plot had been changed to the Harvest Goddess turning to stone after calling the Harvest King a "baldy" from a heated argument when she dismisses you as being lazy (It doesn't help her case since she shows up late at night, and you are asleep.)

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The following Tropes apply for this game:

  • Awesome, but Impractical: Golden Lumber is one of the four materials you can use for buildings (along with Grass, Normal Lumber and Stone.) It is the most indestructible material you can use, however it has a huge price tag and you can only get it from Gotz (who charges it 100,000G a piece ) or from Thomas' Winter Event (which only happens once an in-game year). Subverted if you make millions a day with the Disc-One Nuke, making buying Golden Lumber extremely trivial.
  • Bragging Rights Reward:
    • Having any or all of your buildings made with Golden Lumber. Look above why it is the case. By the time you have acquired enough funds to build it, you may have buildings already made with plain Lumber or Stone. (The latter being more sturdy, while normal Lumber is weaker but cheaper.) That's if you don't decide to exploit the Disc-One Nuke or the Billion Gold Fish cheat.
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    • Marrying any of the Special Bachelorettes counts too; they have more requirements that need to be fulfilled.
  • Colour-Coded for Your Convenience: Any Harvest Sprites you find will be able to work on your farm. What they can do for you depends on the colour of their hat and jacket.
    • Red: They can gather eggs, milk and wool from your livestock to send to the shipping bin.
    • Orange: They can gather wood and stone for buildings.
    • Yellow: They care for your animals, increasing their affection.
    • Green: Harvest any grown crops and send them directly to the shipping bin.
    • Sky Blue: Water all crops where they're assigned to.
    • Indigo: They fish in any assigned area, sending the fish directly to the shipping bin.
    • Purple: They help recover stamina in areas you assign them to.
  • Continuity Nod: In the Japanese version of DS, linking it with a copy of Friends of Mineral Town that had linked with a copy of A Wonderful Life will make the grave of your Wonderful Life character appear as DS is set in the same town as A Wonderful Life but 100 years in the future; the English version just makes the grave belong to your Mineral Town character. This is possible in the English version, too. It's just a really bad idea.
  • Does This Remind You of Anything?: The "Best Friends" is thinly veiled same gender marriage. The game also features several female characters wanting to go "play dates" at your house, despite both of you being grown women.
  • Disc-One Nuke: DS has ridiculously exploitable mines. By using savescumming techniques, it's entirely possible to (on the first day of the game) get all of the cursed tools, any (or all) of the cursed accessories, and a huge amount of rare gemstones that can be sold for massive profit. By the end of the second game day, it's possible to have the legendary sword, several million G in the bank, and accessories that give you infinite working potential and twice as much time outdoors to work. Generally players are expected to take several game years to get this sort of bankroll and equipment spread.
  • Dub-Induced Plot Hole: Natsume changed the characters names to be identical to their predecessors, however they didn't remove the other references that imply the game is a Stealth Sequel to AWL and FOMT.
  • Dub Name Change: All of the descendants had a unique name in the Japanese game, yet they were given their predecessors's names in the English game.
  • Earn Your Bad Ending: There's an optional ending in DS involving bringing a level 100 poisonous mushroom to the Harvest Festival and putting it into the stew, thus killing off the entire valley and causing the credits to roll. It would be hilarious if it wasn't so difficult to grow such a mushroom in the first place.
  • Eyedscreen: Used extensively in cutscenes.
  • Flanderization: Most of the characters personalities were simplified from previous games, which means several were also flanderized. Popuri, for example, became even more immature than in (More) Friends of Mineral Town.
  • Foregone Conclusion: Nina's death is this, as it takes place during the Time Skip after your child has been born. Identical to what happened in Harvest Moon: A Wonderful Life.
  • Game-Breaking Bug: DS has a bug where the game will sometimes save improperly, leading to the save becoming corrupt. It is far more common when using a sprite team (especially the fishing team, which is the source of a bug that can make you a billionaire in a night).
  • Gay Option: The first and only one so far, referred to as "Best Friends".note  However it is only featured in the Japanese version of DS Cute and it's for the Special Bachelorettes.
  • Generation Xerox: All of the descendants look and act the game as their ancestors.
  • Global Currency Exception:
    • The Sprite Casino.
    • Also joked about on the "TV 3 Shopping" station: If they're not selling real items you can use, they're selling items specifically for Harvest Sprites, which use the Sprite currency, Korobos. The sprite who runs the station says, "If you use a different currency, sorry."
  • Gotta Catch Them All: There are one-hundred and one Harvest Sprites that needs to be rescued. However you only need to find sixty of them to free the Harvest Goddess (whom you need to save if you plan on getting married.)
  • Identical Grandson: If we had not told you that this game was set a hundred years after AWL, you would believe that this was a remake of AWL. However one has to look really closely as the new generation has some slight differences. note 
  • Non-Standard Game Over: It is possible to end your game through these means:
    • In the introduction, you can refuse to call off your dog when he attacks Thomas. Then it suddenly fades to white, then cue credits.
    • Marrying a Mineral Town girl in DS will end your game as it is implied you moved to Mineral Town with her. However in DS Cute this no longer applies as the Mineral Town boy of your choosing moves in with you instead.
    • Growing a Level 100 Poison Toadstool, then submitting it to the Harvest Festival will cause you to poison everyone, including yourself.
  • Old Save Bonus: Bonus content is unlocked by connecting them to the GBA games.
  • Promoted to Love Interest: Flora, Carter, and Griffin are now marriage candidates.
  • Related in the Adaptation: Some Mineral Town and Forget-me-not Valley characters are cousins in this game.
  • Retro Universe: Despite being set a hundred years after A Wonderful Life and Friends of Mineral Town, there is very little change, other than buying a DVD player from Van. Even the DVD player itself might count as the prequel games seem to take place in contemporary times.
  • Romantic Two-Girl Friendship: In the Japanese version Cute, Claire or Pony can end up with a girl instead, but as "Best Friends", even though you still have to propose, you still need the two-person bed in your house, and you eventually adopt a child.
  • RPG Elements: The games go surprisingly "RPG-y." The mines are filled up with monsters you have to fight with your tools—there are even "bosses" on some levels—and there's one tool, a Legendary Sword, which exists specifically so you can fight monsters. The same games also have a "Doghouse Battle" mini-game, where you participate in strange fights against the other townspeople in RPG-style.
  • Schrödinger's Player Character: The case in DS Cute where you can play as Claire or Pony.
  • Schmuck Bait: If the The Three Little Pigs told you anything, it's that you should never make a building out of straw. While it's the cheapest material, it will collapse on a rainy day.
  • Shout-Out: During Leia's yellow heart cutscene, Daryl yells "Inconceivable!" when you get the glass bottle open with a regular corkscrew.
  • Taught by Experience: In the introduction, Thomas evades your player's attack after insulting your farm mentioning he gotten wise since his encounter with Claire in More Friends of Mineral Town
  • Time Skip:
    • The game begins a whole century after AWL. Strangely, a lot of the characters seem way too similar to their ancestors.
    • The game also skips about 3 years ahead after your child is born, so it's a walking, talking, gift-taking toddler you can interact with. Then it happens again twice when your child grows up, concluding at a teenager.
  • Video Game Cruelty Potential:
    • Zigzagged in the intro sequence. Thomas, the mayor, greets you before the game starts proper. You can either return the greeting, or tell him to go away. Returning the greeting leads to him openly insulting your farm (despite having just started out), which your character will take very poorly. In retaliation, the PC will swing every gardening instrument he has at Thomas, who dodges every blow and accidentally backs into your now-pissed-off dog. At this point, you have the choice to call off your dog and save the mayor or let your dog have him. Doing the latter will end your game right then and there. If you just tell him to fuck off, he'll do precisely that, and you don't have to go through any of this.
    • If you befriend the yeti Mukumuku and give him a Poison Mushroom, there will be a cutscene where he'll get very sick and be taken to Dr. Hardy. At the good doctor's home, he will then scold you for giving the poor animal something dangerous and send you away to think about what you did.

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