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Main index | Main Characters | Land of Lythos | Kingdom of Firene | Kingdom of Brodia | Kingdom of Elusia | Queendom of Solm | Alternate Elyos | Antagonists | Emblems


Land of Lythos

https://static.tvtropes.org/pmwiki/pub/images/92853288_7034_445b_9662_53e7d361099b.jpeg

The Land of Lythos is ruled by Alear's mother, Lumera, the Divine Dragon Queen. Located in the centre of Elyos, it's a sacred realm with sunny grasslands and a refreshing breeze across the calm plateau. Alear slept on the floating island of Somniel above it for 1000 years. Lythos possesses the rings of the Emblems Sigurd, Eirika/Ephraim, Leif, Lucina, and Byleth.


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    In General 
  • Bus Crash: In the Alternate Elyos, since the divine dragons were said to have died out, all of the non-divine dragon characters inhabiting this world's Lythos, and, by extension, the Somniel, were killed in the previous war.
  • Fisher King: Downplayed but the state of the land of Lythos is influenced by the nature of the dragon that holds power over it. Under Lumera it is bright and vibrant, but when Sombron arrives and begins destroying the divine dragon shard, his presence causes the plant life of the region to begin dying. It takes Alear becoming the new Divine Dragon Monarch and much work after to restore everything,
  • Support Party Member: It's downplayed, but still notable, as all playable characters from Lythos have Personal Skills meant to buff adjacent allies—more specifically, Alear buffs all allies with extra damage and defense, while Vander, Clanne, and Framme buff Alear and themselves while adjacent to them for extra Critical chance, Avoid, and Accuracy.

Divine Dragons

    Alear (Lueur) 

    Lumera (Lumiere) (ALL SPOILERS UNMARKED

Class: Divine Dragon

Voiced by: Kotono Mitsuishi (Japanese), Julia McIlvaine (English)

https://static.tvtropes.org/pmwiki/pub/images/lumerafe17portrait.png
Click to see Lumera in Fire Emblem Heroes 

Alear's mother, the ruler of the Divine Dragons that govern the Land of Lythos. She's a hero who saved the continent by cooperating with humans during the conflict with the Fell Dragon 1000 years ago.


  • Ambiguous Situation: It's speculated its possible she at some point had someone in her life important enough to give the Pact Ring to, but by the time any of the Emblems knew her she had already lost her family and loved-ones in the war with Sombron. She never speaks of the matter, so none can say who she gave the Pact Ring to, if she even gave it to anyone.
  • Attractive Zombie: Despite having been turned into a corrupted, Lumera still looks rather attractive, and also retains her intelligence when she was still alive. This doesn't say anything about her personality being tuned up into a harsh extreme, though.
  • Big Good: Being this game's resident Divine Dragon in the same vein as Mila and Naga, and the chief deity worshiped by Elyos, she has all the makings of one. She once fought and sealed Sombron in a war 1000 years ago, and is adored by three of the four nations of Elyos (Elusia being the exception, at some point having switched to worshiping the Fell Dragon instead). Unfortunately, she doesn't live long enough to actually fulfill this role as she dies near the start of the game.
  • Came Back Strong: As a Corrupted she no longer is suffering from the effects of the essence transfer she was doing in life, and thus is easily able to No-Sell the same attack from Veyle that led to her death before, even mockingly asking if the attack was supposed to hurt.
  • Came Back Wrong: She gets resurrected as a Corrupted Boss in chapter 25, now dangerously extreme in her affection for Alear and zealously devoted to Sombron at the same time. Her memories are also twisted, as she repeats much of her dialog from the training battle at the start of the game should she face Alear, Vander, Clanne or Framme, sometimes with a malicious alteration in her words. With Alear in particular she begins to speak of how the Emblem she has works with her, only to realize she doesn't have an Emblem now and proceeds to start breaking down over the contradictions, her sanity spiraling. She has to be killed again for her mind to be restored.
  • Cast from Lifespan: The true cause of her death is this. Transferring her Divine Dragon powers to Alear meant losing her own, and in turn equated to losing years from her life each time she does so. After doing it for a thousand years she is completely spent, such that after taking an attack from the disguised other Veyle she cannot be healed and dies in Alear's arms.
  • Chewing the Scenery: Corrupted Lumera has a grand time making a huge spectacle of how painful and agonizing her death was and swearing to kill Veyle like she killed Lumera before, before psychotically screaming at her to die like the little "defect" she is. Her playful laugh in battle from the start of the game also becomes a more bombastic cackle.
    Corrupted Lumera: How I tremble at the memory of that fatal blow—the pain! Even worse than the pain, though, how you left my heart shattered! I was torn from the side of my beloved child! Can you imagine the depths of my agony?! And had it not been for YOU, my dearest and I would have been together for all time! [...] It's ludicrous to think that you might murder me for a second time. How are you so blind? I still owe you a death for the first one. DIE, YOU LITTLE DEFECT!!!
  • Climax Boss: Corrupted Lumera is the penultimate boss to be killed before finally confronting Sombron.
  • Contrasting Sequel Antagonist: To Rhea. Where Rhea is very questionable morally, and is viewed by Edelgard (and in Three Hopes, Claude) as the source of Fodlan stagnating, Lumera is a hero who is widely respected and has no truly questionable acts to her name. Also, if Rhea is fought, it is either because the protagonist opposes her or because she's lost control of herself. Lumera never seeks to do Alear or their allies harm of her own free will save when she's Corrupted. Also, while Rhea survives the majority of the routes in Three Houses and Three Hopes (or is subjected to an Uncertain Doom), Lumera never survives the events of Engage.
  • Cool Sword: She initially wields Liberation, but hands it off to Alear after their battle. It becomes a Tragic Keepsake after her death. As a Corrupted, she wields Wille Glanz, which Alear also obtains after beating her in a much more serious battle.
  • Curtains Match the Window: Her hair and eyes are extremely similar shades of blue.
  • Died in Your Arms Tonight: She dies in Alear's arms after Taking the Bullet from the hooded girl (though the attack itself only played a minor role in her death). She dies again after being revived by Sombron to fight the heroes.
  • The Dragon: After being revived by Sombron as a Corrupted, she replaces Evil Veyle following the latter's Death of Personality, guarding the final Fell Dragon Shard and being by far the most powerful servant the evil deity has, all without even needing to transform.
  • Dub Name Change: Her name in Japanese is Lumiere.
  • Expy: Has a few parallels to Queen Mikoto of Hoshido, both of them being beloved matriarchs who die protecting the main protagonist from an unknown assassin early on and are later resurrected as undead servants of their respective games' Big Bads with Yandere-esque personalities. One of if not the biggest differences between them however is that Mikoto is Corrin's biological mother, while Lumera is Alear's adoptive mother.
  • Fighting Your Friend:
    • She's the boss of Chapter 2, facing Alear and their retainers in mock combat.
    • She's the boss of Chapter 25, having been turned into a Corrupted and the last line of defense before Sombron himself.
  • Foil: To Sombron himself. Like him, she lost everyone she once cared about, but was able to move on and find happiness and new companions, even after Alear was left comatose for a thousand years, and becoming a leader who was widely respected.
  • Foreshadowing:
    • It's subtle, but her Emblem partner is Sigurd, a character who infamously died halfway through Genealogy of the Holy War and left his son Seliph to pick up the slack. She dies in Chapter 3, leaving the task of finding and reuniting the 12 Emblem rings to her child Alear. Sigurd himself lampshades this after her death.
    • Another subtle note: when you fight her in Chapter 2, she's only Level 5, which seems odd for a dragon that has been alive for over 1000 years. While this could be attributed to her holding back to let Alear get back into the swing of things, it also serves to foreshadow that she spent the millennium that Alear spent asleep transferring her Divine Dragon essence to them to help heal them.
    • In the same chapter, Lumera doesn't say anything when summoning Sigurd, instead simply clasping her hands in prayer, wheras Alear always shouts out an invocation to summon Emblems. And before that, Lumera appears surprised when Alear revealed that they used an invocation to summon Marth. This would hint at Alear's Fell Dragon lineage later on in the game, as invocations are what Fell Dragons do to summon Emblems.
    • And that Divine Dragon essence transfer itself is this because she knew about Alear's Fell Dragon heritage and wants to help Past Alear to be more than what they are. And her ring that was supposed to be given as a birthday gift? It became the Fire Emblem.
    • During her Dying Speech she initially mentions how happy she is to be Alear's mother before swapping to becoming their mother, your first hint they weren't always mother and child.
  • Gold and White Are Divine: She's a Divine Dragon, and her outfit is primarily white with gold highlights.
  • Good Parents: To Alear - every interaction she has with them makes it very clear she loves her child dearly, and she dies saving them.
  • Heavenly Blue: Being the Divine Dragon, she has the blue hair to go along with her divinely status.
  • Interspecies Adoption: Subverted. Although Queen Lumera, a Divine Dragon, adopts Alear as a Fell Dragon, while Alear was in their slumber, Lumera transferred her power over to them, which would partially turn them into a Divine Dragon themselves (hence the differing red and blue hair). However, by the time they become an Emblem, Alear fully becomes a Divine Dragon, even though Lumera is long dead before this point.
  • Lady of War: Lumera is a very beautiful and refined monarch, and is also no slouch with a sword.
  • Morality Chain: If the Fell Xenologue story is any indication, Lumera served as this for the entirety of Elyos after the first war with Sombron. In the Alternate Timeline, her dying at the end of the first war with Sombron results in the development of an Elyos that is far less friendly and cooperative than the main one. While her heir, Alternate Alear did lead it relatively well for the ensuing thousand years, the bonds they forged ended up not resulting in friendships between the nation's leaders in the present (who seemed to largely treat their alliance against Sombron as simply a matter of necessity, not a reason to trust or like the other nations), and upon their Alear's death they almost immediately turned on or began plotting against each other, leaving the four nations locked in a cold war over the seven Emblem Bracelets.
  • Posthumous Character: In the Alternate Lythos, Lumera performed a Heroic Sacrifice to seal away Sombron, leaving Alear to succeed her as the Divine Dragon Monarch. Sadly, hers and much later the Alternate Alear's death echoed the death knell of the Divine Dragons, depriving the Alternate Elyos of a means to summon an Emblem's power by way of prayer.
  • Pre-Final Boss: Corrupted Lumera is the boss of the penultimate chapter in the game and the most powerful enemy that Alear must face next to Sombron himself.
  • Pre-Mortem One-Liner:
    • In Chapter 2:
      "I am the Divine Dragon Queen!"
      "The Emblems guide me."
      "Long have I waited."
      "Leave here at once!"
    • For her Corrupted form:
      "Wicked child!"
      "For Lord Sombron!"
      "You dare oppose me?!"
      "I am the Divine Dragon Queen!"
    • For her Mythic form:
      "For the good of all!"
      "The Emblems are with me!"
      "I've been waiting..."
      "Stand down!"
  • Promoted to Playable: She is playable in Heroes, albeit as a Grand Hero Battle unit, and then later on as a Mythic Hero.note 
  • Recurring Element: Continues the proud tradition of a Fire Emblem protagonist's parent getting killed off.
  • Resurrected for a Job: Implied. In her level 40 conversation in Heroes, Lumera implies that she was summoned to Askr shortly after she canonically died.
    • On the other hand, her Mythic variant does away the implications because Lumera outright says in one of her voiced lines that she is no longer the Divine Dragon Monarch, confirming that her Mythic variant is summoned after she canonically died.
    • This also applies to her in Engage, having become Lord Sombron's most powerful Corrupted and tasked with guarding the final Fell Dragon Shard.
  • Sacrificial Lamb: As per Fire Emblem tradition, she is butchered very early in the game in order to motivate Alear to go to battle against the forces of Sombron.
  • Secretly Dying: In his S-support with Alear, Vander reveals that Lumera was well aware that she did not have long left to live due to transferring her powers to Alear, something Vander only realizes when she dies. He states this must be why she appointed him to take care of Alear, despite him having wanted to keep serving her for the rest of his life.
  • Senseless Sacrifice: Played with. It's implied that Lumera's spent effort against Evil Veyle, and not her foe's spell, was what finally drained her completely. However, Lumera's final attack does scare Veyle off, saving Alear's life and separating the bad guys from their Draconic Time Crystal.
  • Spared by the Adaptation: While Lumera dies after being severely wounded by Evil Veyle and using up her remaining power, the manga instead has her faint after she's been weakened by the hooded figure, and remains unconscious in her bedroom. However, the people of Lythos state that they will continue to protect her, which implies that she is still alive albeit in a weakened state. In Chapter 11, she seems to have recovered from a state of being comatose, at least for now.
  • Stab the Scorpion: She first appears hovering over Alear in her dragon form, opens her mouth, and prepares a blast, causing Alear to panic, only to blow away some enemies that were about to attack.
  • Taking the Bullet: At the end of Chapter 3, she intercepts an attack from the hooded girl intended for Alear, and ends up dying in their arms.
  • Tempting Fate: The poor woman seals her own fate when she starts talking about all the things she and Alear can do together and catch up on now that they are awake. To no one's surprise, she continues the proud tradition of Fire Emblem parents being killed off. Her death was so predictable, the "Divine Dragon Awakens" trailer outright opened with her death scene.
  • The Unfought: Her dragon form is never fought by the player. It wouldn't be appropriate for her to use that much force for mock combat in Chapter 2, but she remains human even in the fight to the death in Chapter 25.
  • Wake-Up Call Boss: As the boss of Chapter 2, she is the first opponent who wields an Emblem ring, giving her much more mobility than it seems at first glance. Treating her carelessly can result in Alear being turned into a Ridersbane shishkebab, and she will teach you to keep enemy Emblem skills in mind as you proceed in your journey.
  • Walking Spoiler: For someone who died incredibly early, Queen Lumera is pivotal to the events of Engage especially near the finale.
  • We Hardly Knew Ye: She is introduced in Chapter 2 and dies one chapter later. Mitigated in that she gets a lot more screentime posthumously.
  • Woobie, Destroyer of Worlds: Corrupted Lumera rants about how much Veyle's evil personality has taken away from her and her child Alear by fatally injuring Lumera. She also truly does not want to hurt her baby, but Sombron's dark magic is twisting her mind and filling her with loathing, especially toward Veyle.
  • Yandere: Corrupted Lumera gives off strong vibes of this, being willing to kill anyone and everyone associated with Alear so she can have her child all to herself. Subverted in that she is only acting like this due to being Brainwashed and Crazy by Sombron, with her returning to her original personality once defeated before dying peacefully.

Divine Dragon Stewards

    Vander 

Birthday: 11/26

Class: Paladin

Voiced by: Yoji Ueda (Japanese), Jason Vande Brake (English)

https://static.tvtropes.org/pmwiki/pub/images/vanderfe17portrait.png

A 32nd generation Steward of the Dragon, protectors of the Divine Dragon at the Land of Lythos. He cared for Alear while they were asleep, and has sworn loyalty to them. Very serious and strict; the guardians' mission is at the forefront of his mind.

His personal skill, Alabaster Duty, gives both Vander and Alear +5 Critical chance if he is adjacent to them.


  • Ambiguously Related: To Clanne and Framme. He’s the 32nd Steward of the Divine Dragon, while they are the 33rd Stewards, in a position that happens to be hereditary. Despite this, Vander is not their father, and he's not their grandfather either, since he's too young. Clanne and Framme clearly view Vander as a Parental Substitute, but it's never explained how they knew each other to begin with.
  • Battle Butler: As the Steward of the Dragon, this is quite literally his job, as he serves not only as Alear's bodyguard but also as their aide in the Somniel. In their C-Support conversation, he's shown bringing Alear hot towels and spare changes of clothes after training sessions. He even dresses the part when resting at the Somniel, complete with a suit and monocle.
  • Big "WHAT?!": When taking heavy damage, getting inflicted with the broken status, or getting hit by an Engage attack, he may sometimes yell out "What?!"
  • Cool Old Guy: He's one of the oldest playable characters, and he laments about his aging body, yet he's still a capable fighter despite it all.
  • Crutch Character: While Vander does his job as the resident Jagen analogue, his stats are mostly weighted towards bulk, and being a pre-promote available from the first mission means his EXP gain is atrocious. A player not pointedly investing in Vander will find him falling off very quickly.
  • Feeling Their Age: His A-Support conversation with Pandreo involves trying to learn how to dance despite his bad back, with humourous results. He claims he feels young in spirit, but laments that his body can't keep up with his enthusiasm.
  • Gameplay and Story Integration: As a grizzled war veteran with decades of experiencenote , Vander has an immense tolerance for battlefield injuries compared to the other Lythians, represented by his high HP. However, his Defense is rather low, matching how fragile men his age are. His actual battle prowess starts to look bad right around when you reach Brodia (the most-belligerent nation in Elyos), while his stamina starts to look bad right around when you reach Solm (Elyos's least-hospitable region).
  • My Greatest Failure: Being the retainer of the Divine Dragons, he holds himself responsible for Lumera's death.
  • Obvious Rule Patch: Vander's level is not counted for the purpose of deciding Skirmish and Divine Paralogue difficulty. He's also considered to be equivalent to a Level 15 un-promoted unit in the game's code.
  • Old Retainer: As Steward of the Dragon, that's his job after Alear wakes up.
  • Parental Substitute: Downplayed. While Vander has not adopted Clanne and Framme in any official capacity and they are technically his co-workers, the twins' parents don't have any actual presence in their lives. This is lampshaded in his support with Framme, where Vander wonders how a parent must feel proud of watching their child grow up, or in his case, Framme growing more mature and forthright in admitting her mistakes while wanting to do better.
  • Plot Armor: Due to his presence in numerous cutscenes (mainly to warn Alear of incoming enemy forces), he won't die if defeated in Classic mode. Notably, this makes him one of the only non-Royal units with Plot Armor aside from Veyle.
  • Pre-Mortem One-Liner:
    "Your final moment."
    "Underestimate me at your peril!"
    "Ever onward!"
    "I shall slay you!"
  • Real Men Wear Pink: He is a seasoned paladin who likes to knit.
  • Recurring Element: Vander is a paladin who joins the player's team at the start of the game and acts as a Crutch Character, similar to Jagen, Arran, Sigurd, Oifey, Marcus, Seth, Titania, Frederick, and Gunter.
  • Retired Badass: The Somniel remains his permanent home, after he and Alear finish their quest.
  • Stone Wall: Joining at the beginning of the game with a whopping 40 HP, Vander's job is very simple: tank and soften up the enemies for your squishier units to finish off.
  • Younger Than They Look: He looks like he's got to be in his 60s, but according to datamining he's actually only 45.

    Clanne 

Birthday: 3/10

Class: Mage > Mage Knight (Main Story), Mage > Sage (Fell Xenologue)

Voiced by: Kōhei Amasaki (Japanese), Justin Briner (English)

https://static.tvtropes.org/pmwiki/pub/images/clannefe17portrait.png

A 33rd generation Steward of the Dragon who protected the Divine Dragon at the Land of Lythos alongside Vander. He is Framme's older twin brother and was by Alear's side when they awoke. A gentle priest who serves and deeply admires Alear.

His personal skill, Verdant Faith, gives both Clanne and Alear +10 Accuracy if he is adjacent to them.


  • Advertised Extra: Clanne was featured prominently in the first prerelease trailer, and is also present on the cover of the "Divine Edition", indicating that his presence in the story is a lot larger than it seems, but ingame, he is only relevant for three chapters before he falls off of the plot.
  • Bookworm: He's a Mage naturally, and his profile in the Ally Notebook adds that he enjoys studying, reading, and philosophy.
  • Can't Catch Up: Clanne unfortunately falls into this as the story progresses, due to his poor Magic growth. As a result, he will often struggle to catch up while other spellcasters such as Céline, Ivy, Pandreo, Hortensia, and Gregory tend to perform consistently better.
  • Casting Gag: Justin Briner voicing a young boy with messy hair, Dork Knight tendencies who looks up to a more experienced hero and primarily wears green? Wouldn't be his first time.
  • Discard and Draw: Without using Second Seals or gaining additional weapon proficiencies from Emblems to deviate from his designated promotion line, Clanne is the only playable character in the main game whose default promotion (Mage to Mage Knight) causes him to change his fighting style; in his case, he changes from a Mystical-style unit (Mage) to a Cavalry-style unit (Mage Knight). Due to this, he will lose the benefits of Mystical units (such as ignoring enemy terrain bonuses when using magic and Engage skills buffed by being a Mystical), but will gain benefits associated with Cavalry units (such as high movement and Engage skills buffed by being a Cavalry).
  • Fragile Speedster: As his starting class as a mage but with a higher natural strength growth (35% compare to his magic growth's 10%), he's intended to be a versatile unit later on in the game as a mage knight, however his relatively low stats on both meant that he may not be able to compete with most characters in terms of damage dealt. The two things he excels at however, are his high dexterity and speed growths (at 40% and 50% respectively) means that he would instead be better utilized as class that utilizes either or both stats as its advantage such as Sniper (dexterity) or Wolf/Griffin Knight (speed).
  • Guys Smash, Girls Shoot: Inverted. His base class Mage attacks with tomes whereas his sister's base class attacks with body arts.
  • Half-Identical Twins: With Framme. They're twins who bear strong resemblances to each other, even having similar braids. The main differences between them are that Clanne wears green while Framme wears pink. They also fight differently, as Clanne is a mage while Framme is a healer.
  • I Just Want to Be Special: The crux of his issues in his and Vander's Supports. Although he's officially a steward and serves Alear faithfully, he's frustrated by how his senior Vander, who he respects and admires, treats him as little more than an errand boy. It isn't until their A-Support that Vander states the menial tasks he assigns, while mundane, are important.
  • Instant Fan Club: He and Framme act as this to Alear; whether or not their Fan Club has more than two members is uncertain, however.
  • The Knights Who Say "Squee!": Being a Steward of the Dragon is a title of some esteem, and he is quite capable in combat, yet all the same he treats Alear with all the adoration one might expect toward a being many in their world worship as a god. As shown in some of his Supports, he and Framme are co-presidents of a fan club for Alear, and his Personal Skill (Verdant Faith) is activated by being near Alear (if he is adjacent to Alear, they both get Hit+10 during combat).
    "The Divine Dragon looked right at me!"
  • Magically Inept Fighter: Despite his starting class as a Mage, Clanne's Magic growth (a whopping 10% growth, plus the additional 25% from his starting Mage class) is actually very poor, with his Strength growth being significantly higher, at 35% without class growths factored in.
  • The Philosopher: It's one of his likes in the Ally Book.
  • Plot Armor: In Classic Mode, he won't die if he falls in battle before the end of Chapter 3, as he needs to be alive to participate in cutscenes of the current story arc and witness Lumera's death. After said chapter ending, he won't be spared from death if defeated.
  • Pre-Mortem One-Liner:
    "I serve the Divine Dragon!"
    "For the Divine Dragon!"
    "We'll win this battle!"
    "Never underestimate me!"
  • Recurring Element:
  • Red Oni, Blue Oni: He's the gentle blue oni to his younger sister Framme's more energetic red oni.
  • Stalker without a Crush: While more-subdued about it than his twin sister, Clanne still has traces of this. He knows how to make any dish "[Alear's] Favorite", for example, despite never asking and probably never needing to feed them while they were asleep.
  • Trademark Favorite Food: Clanne loves making pickles and offers pickles or pickling to the most of the cast during Support conversations.

    Framme 

Birthday: 3/10

Class: Martial Monk > Martial Master

Voiced by: Sayaka Senbongi (Japanese), Lisa Reimold (English)

https://static.tvtropes.org/pmwiki/pub/images/frammefe17portrait.png

A 33rd generation Steward of the Dragon, protecting the Divine Dragon at the Land of Lythos. She's Clanne's twin sister, and is more determined and lively compared to her brother.

Her personal skill, Crimson Cheer, gives both Framme and Alear +10 Avoid if she is adjacent to them.


  • Advertised Extra: Like her brother, Framme was also featured prominently in both the first prerelease trailer and the cover of the "Divine Edition", but ingame, she too becomes irrelevant after chapter 3.
  • Book Dumb: Unlike her brother, who dislikes physical activity and prefers to read, Framme's C-Rank page in the Ally Notebook states that she likes exercise, and dislikes studying, difficult books, and lectures. Fittingly, she starts out lacking Tome proficiency, unlike Jean, meaning she can't promote into High Priestess without an Emblem Ring's help.
  • Converse with the Unconscious: Her A-rank support with Alear reveals that she used to hold conversations with them before they woke up, excitedly sharing good days and pouring her heart out on bad ones.
  • Guys Smash, Girls Shoot: Inverted. Her base class Martial Monk attacks with body arts whereas her brother's base class attacks with tomes.
  • Half-Identical Twins: With Clanne. They're twins who bear strong resemblances to each other, even having similar braids. The main differences between them are that Clanne wears green while Framme wears pink. They also fight differently, as Clanne is a mage while Framme is a healer.
  • The Knights Who Say "Squee!": Being a Steward of the Dragon is a title of some esteem, and she is quite capable in combat, yet all the same she treats Alear with all the adoration one might expect toward a being many in their world worship as a god. As shown in her Supports with Alear and Clanne, Framme and her brother are co-presidents of a fan club for Alear, and her Personal Skill (Crimson Cheer) is activated by being near Alear (if she is adjacent to Alear, they both get Avoid+10 during combat).
    "The Divine Dragon looked right at me!"
  • Nepotism: Downplayed. While Framme comes from a long line of Lythian clerics and is related to Vander, she earned her position through her extreme devotion to Alear. She tied with Clanne in this measure.
  • Overshadowed by Awesome: Framme's prowesses in combat can be seen as inadequate or middling compared to characters that get recruited later, such as Céline, Chloé, Ivy, Pandreo, and Hortensia, all of whom can use staves and are able to hold their own in a fight better than Framme. While Framme at least has her own unique abilities such as Crimson Cheer as well as being one of the only three units (the other two being Jean and Pandreo) who have access to the Martial Master or High Priest class before the player acquire Byleth's Emblem ring for other units to gain Arts proficiency if the player does not have DLC to get Tiki's Emblem bracelet, she can be seen as tame compared to other, better characters.
  • Plot Armor: In Classic Mode, she won't die if she falls in battle before the end of Chapter 3, as she needs to be alive to participate in cutscenes of the current story arc and witness Lumera's death. After said chapter ending, she won't be spared from death if defeated.
  • Power Fist: Like the generic enemy Martial Monks, Framme wears a massive gauntlet on each hand, though hers are made of leather. Unlike the generic enemy Martial Monks, Framme can do quite a bit of damage with her fists, especially after promoting into a Martial Master (her only promotion option if she hasn't bonded with any Emblem Rings).
  • Pre-Mortem One-Liner:
    "Steward attack!"
    "This win is ours!"
    "I'm on a mission!"
    "Tougher than I look!"
  • Recurring Element:
    • Mechanically, being the team's first healer and not particularly powerful with magic fits Framme into the Lena archetype, featuring girls like Elen, Serra, and the eponymous Lena. This also includes guys like Moulder and Wrys.
    • Framme's redness (or pinkness), her brother's green-ness, and their early arrival fit the series' Cain & Abel archetype.
  • Red Oni, Blue Oni: She's the lively red oni to her twin brother Clanne's more gentle blue oni.

The Somniel

    Sommie (Sora) 
https://static.tvtropes.org/pmwiki/pub/images/sommiefe17portrait.png

A mysterious and ancient creature that lives in a grotto in Somniel. Alear can pet, feed, and dress up Sommie to raise its affection.


  • Accessory-Wearing Cartoon Animal: Aside from wearing a scarf, it can also be dressed up to wear anything from an Alear-styled wig, to Big Ol' Eyebrows, to even a large bow on its rear end.
  • Adaptational Early Appearance: In the game, Sommie will only appear after clearing chapter 4, when Céline and her retainers join your army. The manga, on the other hand, has it appear before Alear sets foot on Lythos, walking on the Sominel's grounds.
  • All Animals Are Dogs: It's not quite clear what animal Sommie is supposed to be the closest to in nature, but it does somewhat resemble a dog, and even act like one. They will follow Alear around the Somniel, they bark, the player can pet them, etc.
  • Ambiguous Gender: There's no indication on Sommie's sex/gender, and in-game text uses "it" for its pronouns.
  • Animals Lack Attributes: Averted, Sommie has a visible anus in a shape of a little X.
  • A Boy and His X: Well, more like, "A Man/Woman and his/her dog/catspiritthing." As Sommie acts as the player's Virtual Pet, part of Alear's time spent at the Somniel is bonding with it. Doing so lets Sommie follow Alear around the Somniel, assist in mini-games, and give the player bond fragments for feeding and petting it. Before she died, Sommie was once the loyal companion on Queen Lumera, but has since started to bond with Alear.
  • Cartoon Creature: Sommie can be best described as a very strange, stubby dog-looking thing with a short three-pointed tail, tiny pointed ears, and wearing a scarf, and aside from being a spirit, no one in Elyos has ever figured out what kind of creature it's supposed to be. On one hand, it does seem to resemble an inu hariko doll, but it is never mentioned anywhere that it's supposed to be some kind of dog in-game, though on the other hand, Alear thought it's also a cat in the Manga, despite its appearance looking a bit canine.
  • Does Not Like Spam: Sommie does not like onions, nuts, and eggs. Therefore, feeding it any of these food will cause it to whimper.
  • Dub Species Change: In Japan, Sommie is identified as a god, but the English version changes its species to a spirit.
  • Hello, [Insert Name Here]: Its name can be set to whatever the players wish, akin to that of most Virtual Pet games. It also makes it the first non-avatar character with this trait.
  • Hidden Depths: Sommie's face appears on the Tiramistorm, a Tiramisu of surprisingly-high magic power, which can only be acquired by dropping something expensive into the Somniel's Ancient Well and coming back later. Could this adorable spirit be responsible for the Ancient Well's payouts? Or does the Well know Sommie?
  • Our Spirits Are Different: According to Vander, Sommie is the god/spirit that has been guarding the Somniel since time immemorial, yet it takes the form of a small dog-like creature, and even acts like one too.
  • Non-Standard Character Design: While a vast majority of creatures in Fire Emblem tend to have a grounded and realistic design, Sommie is very cartoonish in design, causing it to stand out a lot.
  • Recurring Extra: Starting in Chapter 5, after visiting the shrine for the first time, Sommie always appears when heading back to the Somniel, having no importance to the plot and its only purpose in game is a Virtual Pet.
  • Ridiculously Cute Critter: Definitely the cutest little critter Fire Emblem has ever added to the series, with its cartoony appearance, stubby legs, and tiny ears. Who could say "no" to that little thing?
  • Solid Gold Poop: Every time its affection is raised, it poops out bond fragments, which can be used to create bond rings.
  • Team Pet: Sommie is said to be the guardian spirit of the Somniel, and has been guarding it since time immemorial. As the player's Virtual Pet, Sommie is particularly close to Alear. Although Sommie doesn't help out too much in combat, it can assist Alear in mini games, and give the player bond fragments.
  • Time Abyss: This adorable creature has apparently existed since "time immemorial".
  • Uncertain Doom: In the main Elyos, Sommie is alive and well. However, in the Alternate Elyos, everyone (except the Fell Dragon twins and the Four Winds) is dead, and since Sommie is a spirit, its fate in the alternate Elyos is unknown, but dead or not, it's likely that it's a very bad one.
  • Virtual Pet: You can play a minigame where Sommie can be fed, pet, or even dressed up. Petting or feeding it can not only raise its affection, but it can also grant you 100 bond crystals as a reward for your efforts.
  • Who Wants to Live Forever?: Due to having such a long life, everyone who Sommie has ever known eventually disappears.

    Somniel Merchants 

Anisse, Calney, Durthon, and Pinet

Anisse voiced by: Nozomi Shirota (Japanese), Heather Gonzales (English)
Calney voiced by: Asuka Goda (Japanese), Caitlyn Elizabeth (English)
Durthon voiced by: Yuu Maeda (Japanese), Patrick Seitz (English)
Pinet voiced by: Koki Koyasu (Japanese), Jonah Scott (English)

Four merchants that run their respective shops in the Somniel.


  • And Your Reward Is Clothes: Pinet runs the boutique where you can craft outfits and accessories for you and your allies. Each outfit and accessory requires money, though some also require ingots. If DLC has been bought, he can also give you the DLC outfits and accessories without needing to buy them with in-game money/ingots.
  • The Blacksmith: Calney is the owner of the smithy in the Somniel. Alear can talk to her to either forge weapons, engrave weapons with the power of the Emblems, or trade ingots.
  • Flat Character: None of the merchants have any importance to the plot nor have any defining personalities beyond being merchants working at the Somniel.

    The Fabrications 
Soulless beings created with stones and organic matter. They usually appear in Emblem trial paralogues and Tempest Trials, where they can be fought.
  • Artificial Human: All humanoid Fabrications are made out of natural material used by either Lumera or the Emblems, and all of them have no free will of their own.
  • Creepy Good: They are quite scary, since they're all pale, ghost-like, and soulless, and most of their voice clips have them snarl like the Corrupted rather than talk like what a normal human would. Even Alear was disturbed by them at first. Despite this, they're aligned with the Divine Dragons and the Emblems, and therefore have nothing against you. They will only fight Alear and co. for training purposes. However, they are still capable of killing characters permanently on Classic mode during the Emblems' trials.
  • Generic Cuteness: Despite being incredibly creepy, the only humanoid fabrications that can be fought in the game all look like a bunch of attractive young men and women. They still roar and screech like corrupted though.
  • Good Counterpart: To the Fell Dragon-aligned Corrupted. However, Alear was initially scared of them in a similar manner to the Corrupted, and they are still fought as mooks.
  • Good Is Not Soft: Even when being used for the forces of good to train, they can permanently kill other characters in Classic mode when facing them in the Emblems' paralogue trials.
  • Promoted to Playable: The Fabrications became playable as of version 1.3, which added Veronica, and her Summon Hero ability - if the resulting summon is a 3 or 4-star, it will be a controllable Fabrication.
  • Uncanny Valley: All humanoid Fabrications look and act like normal humans, in the sense that they are capable of fighting, and walk and run like humans do, but their roars and screeches, Icy Blue Eyes, mass production, lifeless faces, and pale skin suggests that they almost don't feel human at all. It's also a given that they're artificially made, hence the fact that they look so devoid of any life.
  • Voice of the Legion: They make the exact same roaring and screeching noises as the Corrupted.

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