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kitsunezeta Not-So-Sane fox Since: May, 2009
Not-So-Sane fox
May 21st 2010 at 1:24:37 PM •••

Re: Bodhisattva's BRE (and BRE's in general): They chart the entire song before anyone even considers putting in a Big Rock Ending. This means that they chart it as appropriate for the players. Cherub Rock serves as a good second example, as the BRE is considered completely unnecessary by a lot of the players. Underneath that BRE is an otherwise identical figure when compared to the intro passages.

And the animation is not dictated by the charts. Looking at Foreplay's drum chart and the corresponding animation, you'll see a LOT more crash hits than are charted (especially look at the end of Foreplay). This Calling's chart also has an anomaly: during the first cymbal run of the quiet part, the drummer's animation suggests a green-blue cymbal run (two cymbals are used), but the actual run is a green-only cymbal run. Hard to Handle (or was it Gimme Three Steps? not sure) on Vocals actually has a phrase during the BRE, and the game judges it as if it was not a BRE (it is the ONLY song in the game that has this, and it's probably a bug)

Edited by kitsunezeta HEY! STOP POKING MY TAILS! <@.@> Hide / Show Replies
zaphod77 Since: Jan, 2001
Apr 30th 2022 at 11:45:55 AM •••

The theory is that all songs in the same tier setlist are supposed to be similar difficulty. Unlike, say DDR, there aren't individual song ratings within the tier.

Therefore, if one of them is much harder than the others in the tier, then it belongs on this page. It's that one song that is stopping you from getting past that tier.

This is why I added Holiday In Cambodia. People who can pass every other song in the tier and plenty in the NEXT tier can't get through that damn tremolo picking intro on expert.

The "encore" is usually supposed to be the boss, but fairly often it's not really much harder, and was selected because it's a cool song within that tier of difficulty. So some other song ends up being the brick wall. And usually, you can't skip any songs in expert. So on expert, Holiday In Cambodia is that one boss of it's tier.

LucaEarlgrey Since: Dec, 2012
Oct 16th 2016 at 2:24:03 PM •••

Much like with ThatOneAttack.Rhythm, the Guitar Hero folder is a massive wall of zero context examples.

Please do not add any of these examples back without adding context first.

MadDogBV Since: Jul, 2009
Aug 9th 2011 at 1:13:18 PM •••

The rhythm games section of "That One Boss" is an embarrassment. This section is basically weighed down by enormous amounts of natter mostly consisting of "that's not the one boss, THIS is the one boss". I'll go through all of it in the future but I remind people that "That One Boss" is NOT the final boss, nor is it a bonus boss. It is a boss that was not intended to be insanely hard by the developers, but for the sake of argument, actually is.

TL;DR - there are too many examples here and 90% of them all need to be removed. End of story.

Edited by MadDogBV Hide / Show Replies
zaphod77 Since: Jan, 2001
Oct 15th 2011 at 12:38:06 PM •••

I belive that fairly often the song is intended to be that hard, in rhythm games. there's no such thing as a song that ended up much harder than intended. It was charted, discovered to be difficult, and left the way it was. What makes a song truly that one boss is

a) massive difficulty spike compared to everything before it

b) remains hard even after you've beaten it.

If your reaction after beating a song is "dear gods, i never want to play it again" then probably belongs on this page.

As the intro says, the usual standards don't always apply here because of the flexibility in selecting songs given.

Edited by zaphod77
theAdeptRogue Since: Nov, 2011
Jan 30th 2014 at 4:36:41 AM •••

I question the validity of calling a song in rhythm games a "boss" to begin with. Wouldn't the examples fit better in That One Level?

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