Follow TV Tropes

Following

History ThatOneBoss / RhythmGame

Go To

OR

Is there an issue? Send a MessageReason:
None


** The original incarnation of ''Intense Voice'' from ''Project DIVA 2nd'' is often considered one of the hardest charts in the entire franchise, and insanely difficult for an official console rhythm game. This chart, and specifically [[ThatOneAttack its horrendous and excruciating]] ButtonMashing segments, is often credited with singlehandedly breaking the buttons on many UsefulNotes/PlayStationPortable systems.

to:

** The original incarnation of ''Intense Voice'' from ''Project DIVA 2nd'' is often considered one of the hardest charts in the entire franchise, and insanely difficult for an official console rhythm game. This chart, and specifically [[ThatOneAttack its horrendous and excruciating]] ButtonMashing segments, is often credited with singlehandedly breaking the buttons on many UsefulNotes/PlayStationPortable Platform/PlayStationPortable systems.



** Most mixes by the Scratch Perverts will be difficult at the very least. Especially [[https://www.youtube.com/watch?v=lshBvDAksyI "Galvanize (Beat Juggle)"]] (has more notes than any other song), "[[https://www.youtube.com/watch?v=1PMbGB7XqaQ Groundhog (Beat Juggle)]]" (widely considered the hardest song in either game), and worst of all, [[https://www.youtube.com/watch?_vid=1PMbGB7XqaQ&v=HC0gVK-MPBs "Beats and Pieces"]] (which even the bot can't FC on the UsefulNotes/PlayStation3).

to:

** Most mixes by the Scratch Perverts will be difficult at the very least. Especially [[https://www.youtube.com/watch?v=lshBvDAksyI "Galvanize (Beat Juggle)"]] (has more notes than any other song), "[[https://www.youtube.com/watch?v=1PMbGB7XqaQ Groundhog (Beat Juggle)]]" (widely considered the hardest song in either game), and worst of all, [[https://www.youtube.com/watch?_vid=1PMbGB7XqaQ&v=HC0gVK-MPBs "Beats and Pieces"]] (which even the bot can't FC on the UsefulNotes/PlayStation3).Platform/PlayStation3).
Is there an issue? Send a MessageReason:
Adding Beatstar


''ThatOneBoss/DanceDanceRevolution'' and ''ThatOneBoss/PumpItUp'' now have their own pages.

to:

''ThatOneBoss/DanceDanceRevolution'' ''ThatOneBoss/{{Beatstar}}'', ''ThatOneBoss/DanceDanceRevolution'', and ''ThatOneBoss/PumpItUp'' now have their own pages.
Is there an issue? Send a MessageReason:
Dewicking Bonus Boss


'''NOTE:''' Due to how a majority of these {{Rhythm Game}}s work (mainly in that the player typically gets to pick their songs), looser definitions of BonusBoss are being applied for this section. Songs that can be expected to be played in any given session are perfectly fair game; as a general rule, if a song is rated ''x'' but it's harder than songs of its rating and it may as well be rated ''x''+1, it's most likely an example. Final Bosses should be compared to where the difficulty curve would put them before being listed, and bonus songs and DownloadableContent should be added sparingly. [[WakeUpCallBoss Wake Up Call Bosses]] should be fair game unless there is a particular reason why they must be done at/by a specific point (e.g. Career Mode in older ''VideoGame/GuitarHero'' games), in which case they should be strongly considered before addition to this page.

to:

'''NOTE:''' Due to how a majority of these {{Rhythm Game}}s work (mainly in that the player typically gets to pick their songs), looser definitions of BonusBoss {{Superboss}} are being applied for this section. Songs that can be expected to be played in any given session are perfectly fair game; as a general rule, if a song is rated ''x'' but it's harder than songs of its rating and it may as well be rated ''x''+1, it's most likely an example. Final Bosses should be compared to where the difficulty curve would put them before being listed, and bonus songs and DownloadableContent should be added sparingly. [[WakeUpCallBoss Wake Up Call Bosses]] should be fair game unless there is a particular reason why they must be done at/by a specific point (e.g. Career Mode in older ''VideoGame/GuitarHero'' games), in which case they should be strongly considered before addition to this page.



* If you see [[Music/DragonForce "Through the Fire and Flames"]] in a music game (especially a guitar based one) expect it to be absolutely brutal. In VideoGame/RockBand and GuitarHero, its one of both franchise's most infamous BonusBoss and has ThatOneAttack [[OhCrap as its intro]] and some nasty solos throughout. In VideoGame/MusicTimes, its a 10+ chart.\\

to:

* If you see [[Music/DragonForce "Through the Fire and Flames"]] in a music game (especially a guitar based one) expect it to be absolutely brutal. In VideoGame/RockBand and GuitarHero, its one of both franchise's most infamous BonusBoss {{Superboss}} and has ThatOneAttack [[OhCrap as its intro]] and some nasty solos throughout. In VideoGame/MusicTimes, its a 10+ chart.\\



** The Music/{{Blink 182}} song's rightmost drum track was mostly not all that hard, except for the occasional drum fills. Hitting the same shoulder button three or four times in a row in time to 16th notes at 193-odd BPM? Yeah, good luck with that... Even Spaztik, the BonusBoss, wasn't quite that sadistic.

to:

** The Music/{{Blink 182}} song's rightmost drum track was mostly not all that hard, except for the occasional drum fills. Hitting the same shoulder button three or four times in a row in time to 16th notes at 193-odd BPM? Yeah, good luck with that... Even Spaztik, the BonusBoss, {{Superboss}}, wasn't quite that sadistic.



* VideoGame/GuitarHero itself has several example but a few take the cake (outside some of the BonusBoss songs).

to:

* VideoGame/GuitarHero itself has several example but a few take the cake (outside some of the BonusBoss {{Superboss}} songs).
Is there an issue? Send a MessageReason:
None


* VideoGame/RockBand 2: '''Battery''' on Guitar and Bass, almost reasonable compared to
** '''Visions''' would like to see your drummer, bassist, and guitarist. Doing that song on Expert makes Panic Attack and Painkiller (other candidates for hardest song) look easy.

to:

* VideoGame/RockBand 2: '''Battery''' on Guitar and Bass, almost reasonable compared to
to the next song below.
** '''Visions''' would like to see your drummer, bassist, and guitarist. NOW. Doing that song on Expert makes Panic Attack and Painkiller (other candidates for hardest song) look easy.
Is there an issue? Send a MessageReason:
None


Asian-made rhythm games in general tend to source their songs from BMS original song contests (BMS being a file format for ''VideoGame/{{beatmania}}'' simulators), and due to the relatively low cost of licensing these songs, expect BMS songs to appear in multiple rhythm games, with the more popular charts, especially contest winners, often having brutal charts to match their hardest BMS charts.

to:

Asian-made rhythm games in general tend to source their songs from BMS original song contests (BMS being a file format for ''VideoGame/{{beatmania}}'' simulators), and due to the relatively low cost of licensing these songs, expect BMS songs to appear in multiple rhythm games, with the more popular charts, songs, especially contest winners, often having brutal charts to match their hardest BMS charts.
Is there an issue? Send a MessageReason:
None


Asian-made rhythm games, and those inspired by them, also tend to source their songs from BMS original song contests (BMS being a file format for ''VideoGame/{{beatmania}}'' simulators), and due to the relatively low cost of licensing these songs, expect BMS songs to appear in multiple rhythm games, with the more popular charts, especially contest winners, often having brutal charts to match their hardest BMS charts.

to:

Asian-made rhythm games, and those inspired by them, also games in general tend to source their songs from BMS original song contests (BMS being a file format for ''VideoGame/{{beatmania}}'' simulators), and due to the relatively low cost of licensing these songs, expect BMS songs to appear in multiple rhythm games, with the more popular charts, especially contest winners, often having brutal charts to match their hardest BMS charts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Asian-made rhythm games, and those inspired by them, also tend to source their songs from BMS original song contests (BMS being a file format for ''VideoGame/{{beatmania}}'' simulators), and due to the relatively low cost of licensing these songs, expect BMS songs to appear in multiple rhythm games, with the more popular charts, especially contest winners, often having brutal charts to match their hardest BMS charts.
Is there an issue? Send a MessageReason:
None


* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Games}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story") as a boss song. The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', its Leo/need cover Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', where the original song is used, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when a cover of the song was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.

to:

* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Games}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story") as a boss song.Story"). The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', its Leo/need cover Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', where the original song is used, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when a cover of the song was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.
Is there an issue? Send a MessageReason:
None


* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Games}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story"). The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', its Leo/need cover Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', where the original song is used, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when a cover of the song was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.

to:

* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Games}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story").Story") as a boss song. The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', its Leo/need cover Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', where the original song is used, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when a cover of the song was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.
Is there an issue? Send a MessageReason:
None


* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Game}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story"). The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', its Leo/need cover Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', where the original song is used, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when a cover of the song was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.

to:

* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Game}} {{gacha|Games}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story"). The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', its Leo/need cover Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', where the original song is used, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when a cover of the song was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.
Is there an issue? Send a MessageReason:
None


* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Game}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story"). The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', which uses the original, its Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', also using the orignal, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when it was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.

to:

* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Game}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story"). The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', which uses the original, its Leo/need cover Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', also using where the orignal, original song is used, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when it a cover of the song was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* It seems customary for any mobile rhythm game with {{idol|Genre}} and {{gacha|Game}} elements and which can accomodate songs from outside sources of covers thereof to have [[Music/{{Vocaloid}} kemu]]'s "Roku Chounen to Ichiya Monogatari" ("Six Trillion Years and One Night Story"). The high-tempo and frenetic nature of the song means it will almost ''always'' get boss charts. On ''VideoGame/BangDreamGirlsBandParty'', its Roselia cover was the first song to have a level 29 chart. In ''VideoGame/ProjectSekai'', which uses the original, its Expert chart pays homage to its ''GBP'' Expert chart while also being longer and having a Master chart rated 34. In ''VideoGame/D4DJGroovyMix'', also using the orignal, its Expert is rated a 14+, although it's still a little below being a top-tier song due to the existence of level 15 charts. In ''VideoGame/WorldDaiStarYumeNoStellarium'', when it was released just days after the game's release, it gained the game's first level 29 chart on Stella, featuring hold-flick-hold chains that ''go over regular hold notes'', making it just ''barely'' feasible with thumbs.

Changed: 64

Is there an issue? Send a MessageReason:
None


** It's hard to pin a single song down as "That One Boss" in DBB / DBBDX, since most of it is user created content, but some songs like Necrofantasia, Battle on the Big Bridge, and [=FF=]7's Boss theme are commonly referred to as "Totally freaking impossible."
* ''Videogame/{{Deemo}}'' has "Magnolia" and its sequel, "Myosotis", both of which, on their hardest difficulties, combine lightning-fast piano sections with dubstep sections that have you sliding your fingers all over the place like a madman. It's telling that, in a game where the highest difficulty rating is typically 10, the latter is rated ''[[UpToEleven 11]]''.

to:

** It's hard to pin a single song down as "That One Boss" in DBB / DBBDX, since most of it is user created user-created content, but some songs like Necrofantasia, Battle on the Big Bridge, and [=FF=]7's Boss theme are commonly referred to as "Totally freaking impossible."
* ''Videogame/{{Deemo}}'' has "Magnolia" and its sequel, "Myosotis", both of which, on their hardest difficulties, combine lightning-fast piano sections with dubstep sections that have you sliding your fingers all over the place like a madman. It's telling that, in a game where the highest difficulty rating is typically 10, the latter is rated ''[[UpToEleven ''[[BrokeTheRatingScale 11]]''.



* ''VideoGame/{{DJMAX}} Technika'''s Popular Mode has some paricularly challenging songs on its 3rd stage. Sweet Shining Shooting Star is a somewhat easy song up until the chorus section, [[DifficultySpike at which point you're presented with a charlie foxtrot of notes]], while Blythe, Sin, and Son Of Sun get their difficulty from having double-speed wipes combined with lots of eighth notes, some of which are of the "chain" variety to make things worse.

to:

* ''VideoGame/{{DJMAX}} Technika'''s Popular Mode has some paricularly particularly challenging songs on its 3rd stage. Sweet Shining Shooting Star is a somewhat easy song up until the chorus section, [[DifficultySpike at which point you're presented with a charlie foxtrot of notes]], while Blythe, Sin, and Son Of Sun get their difficulty from having double-speed wipes combined with lots of eighth notes, some of which are of the "chain" variety to make things worse.



** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a Music/{{Megadeth}} song (those are usually difficult anyway) that was actually composed for the game to be its final boss song. And then Mustaine was told "[[UpToEleven we want more solos on it]]" after they heard the preliminary version. He said "Okay, I can do that." The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.

to:

** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a Music/{{Megadeth}} song (those are usually difficult anyway) that was actually composed for the game to be its final boss song. And then Mustaine was told "[[UpToEleven we "we want more solos on it]]" it" after they heard the preliminary version. He said "Okay, I can do that." The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.



** ''Stasis'', the Chapter IV boss. This comes out immediately after ''Protoflicker'', itself a difficult song with a difficulty-15 Master and difficulty-13 Ultra (which is enough to get it classified as a boss song on the Lanota wiki). When players first reach Stasis, they most likely immediately notice that its [[HarderThanHard Master]] chart ''[[UpToEleven is a 16]]''. Then they notice the Ultra Difficulty's rating: '''15''', ''[[ThisIsGonnaSuck a number previously reserved for Boss Songs on Master]]''. It's also the only song to date to get an Acoustic difficulty of 13, which the previous two boss songs were rated as on Ultra.

to:

** ''Stasis'', the Chapter IV boss. This comes out immediately after ''Protoflicker'', itself a difficult song with a difficulty-15 Master and difficulty-13 Ultra (which is enough to get it classified as a boss song on the Lanota wiki). When players first reach Stasis, they most likely immediately notice that its [[HarderThanHard Master]] chart ''[[UpToEleven ''[[BrokeTheRatingScale is a 16]]''. Then they notice the Ultra Difficulty's rating: '''15''', ''[[ThisIsGonnaSuck a number previously reserved for Boss Songs on Master]]''. It's also the only song to date to get an Acoustic difficulty of 13, which the previous two boss songs were rated as on Ultra.

Added: 7767

Changed: 14623

Removed: 5863

Is there an issue? Send a MessageReason:
None


%%%



%% This page has been alphabetized. Please add new examples in the correct order. Thanks!



%% Administrivia/ZeroContextExample entries are not allowed on TV Tropes. The entire Guitar Hero folder was one big list of ZCE's, and as such all of those examples have been placed in the discussion page. Please do not put the folder or examples back without giving the examples context first.

to:

%% Administrivia/ZeroContextExample entries are not allowed on TV Tropes. The entire Guitar Hero folder was one big list of ZCE's, and as such all of those examples have been placed in the discussion page. Please do not put the folder or examples back without giving the examples context first.%%%



%% Administrivia/ZeroContextExample entries are not allowed on TV Tropes. The entire Guitar Hero folder was one big list of ZCE's, and as such all of those examples have been placed in the discussion page. Please do not put the folder or examples back without giving the examples context first.
%%
%%



* ''VideoGame/GuitarHero'''s less famous predecessors ''Frequency'' and ''Amplitude'' had several songs, usually near the end of the game, all composed by members of Harmonix's in-house music team, which become this. Furious finger-work and judicious use of the Auto-Blaster power-up are almost mandatory for survival.
** The Music/{{Blink 182}} song's rightmost drum track was mostly not all that hard, except for the occasional drum fills. Hitting the same shoulder button three or four times in a row in time to 16th notes at 193-odd BPM? Yeah, good luck with that... Even Spaztik, the BonusBoss, wasn't quite that sadistic.
* ''VideoGame/OsuTatakaeOuendan'' has two: "Koi No Dance Site," infamously tough on the Insane difficulty, and "Ready Steady Go," the last song, where hit markers are everywhere at the end. The American spiritual sequel, ''VideoGame/EliteBeatAgents'', is considered by most to be a touch easier... aside from the syncopated "off-beats" on "Canned Heat." Then you get to the final song, "Jumpin' Jack Flash," and its near-impossible final verse. Similarily, ''VideoGame/OsuTatakaeOuendan2'' has the final stage on Insane difficulty.
** On the highest difficulty, Jumpin' Jack Flash has a health bar that drains very fast, so not only are there a lot of notes to hit, but you have to hit them with good timing. It's possible to lose without breaking your combo, and conversely hard to pass without getting an A.
** Honestly? The ice-skater level on ''VideoGame/OsuTatakaeOuendan2'' is possibly the most difficult level on the hardest difficulty, if only because combos don't come up fast enough to keep you alive if you don't get PERFECT 300s for almost ''every'' beat combo. The bar drains ''ridiculously fast''.
** The VERY LAST PART of Countdown on Insane difficulty. Can you say "YOU WA SHOCK!!!"?
** And then there's virtually ''every single fan-made level'' in its PC counterpart, ''osu!'' Combine the less-precise mouse controls with maps made by people who routinely seem to forget that this isn't ''VideoGame/DanceDanceRevolution'', and [[SarcasmMode have fun]]!
* "Aurora no Kaze ni Notte" in ''Manga/MermaidMelodyPichiPichiPitch: Pichi Pichitto Live Start''. The song is one of the more difficult ones on its own, but what really drives you to insanity is that you can only play as Caren, whose singing voice is beyond HollywoodToneDeaf and genuinely [[DreadfulMusician terrible]]. Bound to distract anyone that doesn't play with the music off, which defeats the whole point of playing the game.
* Bathroom Rap in the first ''VideoGame/ParappaTheRapper'' game where you rap against all the masters to get ahead in line for the bathroom was pure evil.
** [[FakeDifficulty The game's painfully small timing window]] certainly doesn't make this any easier. Of course, on subsequent replays this can become a lot easier if you get a Cool rank right at the start and improvise your way through the whole level.
** The first time through the game ''Cheap Cheap the Cooking Chicken's RAP'' will feel a lot like That One Boss, due to it featuring syncopated rhythms more than any other song in the game. The only reason it doesn't qualify is because the aforementioned ''All Masters' RAP'' comes immediately after, putting it's difficulty to shame.
** Taste of Teriyaki from ''VideoGame/UmJammerLammy''. Complicated offbeat rhythms combined with the small timing window? Forget it.
* ''Daigasso! Band Brothers'' for DS has "Recording Ticket Gold", which randomly picks 3 songs from the main 38 tracks and a random instrument from each, and requires you to get total score of 297%. Yeah, you get a 3% margin of error on 3 random songs on the hardest mode. You can't pause either.
** In the Daigasso! Band Brothers games, pretty much anything on Pro (Master in DBBDX) Drums is essentially impossible.
** It's hard to pin a single song down as "That One Boss" in DBB / DBBDX, since most of it is user created content, but some songs like Necrofantasia, Battle on the Big Bridge, and [=FF=]7's Boss theme are commonly referred to as "Totally freaking impossible."
* ''[[VideoGame/TaikoNoTatsujin Taiko no Tatsujin]]'' for DS. [=Go=]Go Kitchen (written in Katakana) WILL make you punch a hole in your DS.
** Correction: Aside from 1-4 star songs, ANY song on Oni mode in Taiko no Tatsujin will make you destroy your DS. Also, any song from the 2000 series.
* ''VideoGame/RhythmHeaven'':
** Remix 8 from ''Heaven''. Due to its fast pace, this song requires precise timing to succeed at, especially if you're aiming for a Superb rating. It doesn't help that it cycles through several different games in quick succession, and towards the end, it gets ''even faster''.
** Likewise, Remix 5 in its NoExportForYou predecessor, ''Rhythm Tengoku'' for the GBA. It's not QUITE as fast, but still goes at a speedy clip, requires precise timing to get right, and what makes it worse is that, like Remix 8 from ''VideoGame/RhythmHeaven'' / Tengoku Gold, it doubles as SugarWiki/AwesomeMusic.
** ''Rhythm Heaven Fever'' has its own Remix 8, which require to play with slow cues (Air Rally) or no cues (Exhibition Match) with SugarWiki/AwesomeMusic in the background.
** ''Megamix'' has the Machine Remix. The thing that elevates it to That One Boss status? The "Rhythm Tweezers" sections near the end, which require fast memory and reflexes.
* The final boss of ''[[VideoGame/BitTrip Bit.Trip Beat]]'' completely drops the rhythm aspect of the game and forces you to play a full game of pong against a computer player, complete with the old school physics that make the ball go absolutely haywire if hit the right way. If you perfected the incredibly difficult song up until this point... Getting a perfect score has just become a LuckBasedMission. Oh... And if you start winning, the computer paddle starts splitting into two... Then four...
** And again in Bit.Trip Core, the second boss is notoriously difficult. You have to play a game of Missile Command against falling beats, and starting in the second wave, the beats start erratically changing directions and faking you out. You die if you miss about ''four'' of them. (Thankfully, the rhythm aspect of the game is retained this time.)

to:

* ''VideoGame/GuitarHero'''s less famous predecessors ''Frequency'' and ''Amplitude'' had several songs, usually near ''Band Hero'', the end poppy spinoff of the game, all composed ''VideoGame/GuitarHero'', brings us "You Better Pray" by members of Harmonix's in-house music team, which become this. Furious finger-work and judicious use of the Auto-Blaster power-up are almost mandatory for survival.
** The Music/{{Blink 182}} song's rightmost drum track was mostly not all that hard, except for the occasional drum fills. Hitting the same shoulder button three or four times in a row in time to 16th notes at 193-odd BPM? Yeah, good luck with that... Even Spaztik, the BonusBoss, wasn't quite that sadistic.
* ''VideoGame/OsuTatakaeOuendan'' has two: "Koi No Dance Site," infamously tough
Music/TheRedJumpsuitApparatus on the Insane difficulty, and "Ready Steady Go," the last song, where hit markers are everywhere at the end. The American spiritual sequel, ''VideoGame/EliteBeatAgents'', is considered by most to be a touch easier... aside from the syncopated "off-beats" on "Canned Heat." Then you get to the final song, "Jumpin' Jack Flash," and its near-impossible final verse. Similarily, ''VideoGame/OsuTatakaeOuendan2'' has the final stage on Insane difficulty.
** On the highest difficulty, Jumpin' Jack Flash has a health bar that drains very fast, so not only are there a lot of notes to hit, but you have to hit them with good timing. It's possible to lose without breaking your combo, and conversely hard to pass without getting an A.
** Honestly? The ice-skater level on ''VideoGame/OsuTatakaeOuendan2'' is possibly the most difficult level on the hardest difficulty, if only because combos don't come up fast enough to keep you alive if you don't get PERFECT 300s for almost ''every'' beat combo. The bar drains ''ridiculously fast''.
** The VERY LAST PART of Countdown on Insane difficulty. Can you say "YOU WA SHOCK!!!"?
** And then there's virtually ''every single fan-made level'' in its PC counterpart, ''osu!'' Combine the less-precise mouse controls with maps made by people who routinely seem to forget that this isn't ''VideoGame/DanceDanceRevolution'', and [[SarcasmMode have fun]]!
* "Aurora no Kaze ni Notte" in ''Manga/MermaidMelodyPichiPichiPitch: Pichi Pichitto Live Start''.
Guitar. The song is one begins with [[https://www.youtube.com/watch?v=vCT-zjDhs1w a rapidfire of the more difficult ones on its own, but what really drives you to insanity is that you can hammerons and pulloffs]]. To date, [[http://www.scorehero.com/rankings.php?group=15&game=43&diff=4&platform=6&size=1&inst=1&inst1=1&inst2=&inst3=&inst4=&song=711 only play as Caren, whose singing voice is beyond HollywoodToneDeaf and genuinely [[DreadfulMusician terrible]]. Bound to distract anyone that doesn't play with the music off, which defeats the whole point of playing the game.
* Bathroom Rap in the first ''VideoGame/ParappaTheRapper'' game where you rap against all the masters to get ahead in line for the bathroom was pure evil.
** [[FakeDifficulty The game's painfully small timing window]] certainly doesn't make this any easier. Of course, on subsequent replays this can become a lot easier if you get a Cool rank right at the start and improvise your way through the whole level.
** The first time through the game ''Cheap Cheap the Cooking Chicken's RAP'' will feel a lot like That One Boss, due to it featuring syncopated rhythms more than any other song in the game. The only reason it doesn't qualify is because the aforementioned ''All Masters' RAP'' comes immediately after, putting it's difficulty to shame.
** Taste of Teriyaki from ''VideoGame/UmJammerLammy''. Complicated offbeat rhythms combined with the small timing window? Forget it.
* ''Daigasso! Band Brothers'' for DS has "Recording Ticket Gold", which randomly picks 3 songs from the main 38 tracks and a random instrument from each, and requires you to get total score of 297%. Yeah, you get a 3% margin of error on 3 random songs on the hardest mode. You can't pause either.
** In the Daigasso! Band Brothers games, pretty much anything on Pro (Master in DBBDX) Drums is essentially impossible.
** It's hard to pin a single song down as "That One Boss" in DBB / DBBDX, since most of it is user created content, but some songs like Necrofantasia, Battle on the Big Bridge, and [=FF=]7's Boss theme are commonly referred to as "Totally freaking impossible."
* ''[[VideoGame/TaikoNoTatsujin Taiko no Tatsujin]]'' for DS. [=Go=]Go Kitchen (written in Katakana) WILL make you punch a hole in your DS.
** Correction: Aside from 1-4 star songs, ANY song on Oni mode in Taiko no Tatsujin will make you destroy your DS. Also, any song from the 2000 series.
* ''VideoGame/RhythmHeaven'':
** Remix 8 from ''Heaven''. Due to its fast pace, this song requires precise timing to succeed at, especially if you're aiming for a Superb rating. It doesn't help that it cycles through several different games in quick succession, and towards the end, it gets ''even faster''.
** Likewise, Remix 5 in its NoExportForYou predecessor, ''Rhythm Tengoku'' for the GBA. It's not QUITE as fast, but still goes at a speedy clip, requires precise timing to get right, and what makes it worse is that, like Remix 8 from ''VideoGame/RhythmHeaven'' / Tengoku Gold, it doubles as SugarWiki/AwesomeMusic.
** ''Rhythm Heaven Fever'' has its own Remix 8, which require to play with slow cues (Air Rally) or no cues (Exhibition Match) with SugarWiki/AwesomeMusic in the background.
** ''Megamix'' has the Machine Remix. The thing that elevates it to That One Boss status? The "Rhythm Tweezers" sections near the end, which require fast memory and reflexes.
* The final boss of ''[[VideoGame/BitTrip Bit.Trip Beat]]'' completely drops the rhythm aspect of the game and forces you to play a full game of pong against a computer player, complete with the old school physics that make the ball go absolutely haywire if hit the right way. If you perfected the incredibly difficult song up until this point... Getting a perfect score has just become a LuckBasedMission. Oh... And if you start winning, the computer paddle starts splitting into two... Then four...
** And again in Bit.Trip Core, the second boss is notoriously difficult. You
two people]] have to play a game of Missile Command against falling beats, and starting in the second wave, the beats start erratically changing directions and faking you out. You die if you miss about ''four'' of them. (Thankfully, the rhythm aspect of the game is retained this time.)gotten 100% on expert.



* The final boss of ''[[VideoGame/BitTrip Bit.Trip Beat]]'' completely drops the rhythm aspect of the game and forces you to play a full game of pong against a computer player, complete with the old school physics that make the ball go absolutely haywire if hit the right way. If you perfected the incredibly difficult song up until this point... Getting a perfect score has just become a LuckBasedMission. Oh... And if you start winning, the computer paddle starts splitting into two... Then four...
** And again in Bit.Trip Core, the second boss is notoriously difficult. You have to play a game of Missile Command against falling beats, and starting in the second wave, the beats start erratically changing directions and faking you out. You die if you miss about ''four'' of them. (Thankfully, the rhythm aspect of the game is retained this time.)

* ''Daigasso! Band Brothers'' for DS has "Recording Ticket Gold", which randomly picks 3 songs from the main 38 tracks and a random instrument from each, and requires you to get total score of 297%. Yeah, you get a 3% margin of error on 3 random songs on the hardest mode. You can't pause either.
** In the Daigasso! Band Brothers games, pretty much anything on Pro (Master in DBBDX) Drums is essentially impossible.
** It's hard to pin a single song down as "That One Boss" in DBB / DBBDX, since most of it is user created content, but some songs like Necrofantasia, Battle on the Big Bridge, and [=FF=]7's Boss theme are commonly referred to as "Totally freaking impossible."
* ''Videogame/{{Deemo}}'' has "Magnolia" and its sequel, "Myosotis", both of which, on their hardest difficulties, combine lightning-fast piano sections with dubstep sections that have you sliding your fingers all over the place like a madman. It's telling that, in a game where the highest difficulty rating is typically 10, the latter is rated ''[[UpToEleven 11]]''.
* "Bounce (FSG Remix)" in ''VideoGame/DJHero''. A low amount of checkpoints, one of the faster songs in the game, and good luck clearing it in Empire mode, because the AI almost never misses a beat. You have to be ''completely'' precise in your hits; so much as one screw-up could through the whole mix away for you.
** Most mixes by the Scratch Perverts will be difficult at the very least. Especially [[https://www.youtube.com/watch?v=lshBvDAksyI "Galvanize (Beat Juggle)"]] (has more notes than any other song), "[[https://www.youtube.com/watch?v=1PMbGB7XqaQ Groundhog (Beat Juggle)]]" (widely considered the hardest song in either game), and worst of all, [[https://www.youtube.com/watch?_vid=1PMbGB7XqaQ&v=HC0gVK-MPBs "Beats and Pieces"]] (which even the bot can't FC on the UsefulNotes/PlayStation3).



* Any song with an "Insane" level in the ''VideoGame/{{Mungyodance}}'' series. The Destination series, Reasons To Live, Origin, and Chaos Theory come to mind.
** Gabba Bond (4Skips vs. Big Kiss Remix) on Insane, due to the heavy amount of mines in the chart. And after hitting one, avoiding any more becomes a sadistic endeavor due to the added mods.
** The Seven Gates. The steps aren't too hard compared to the likes of the above songs, but it's still ''very'' draining, mainly for the fact that it's almost '''11 minutes long.'''
* While [[EvilKnockoff Evila]] is the most-cited ThatOneBoss in ''VideoGame/SpaceChannel5'', Giant Evila and Purge the King usually aren't far behind. You need to do the opposite of what they say before shooting, or else you'll hit your allies. Giant Evila sends out a ''lot'' of shoot commands, which gets confusing, and while Purge the King has a much shorter segment, he only gives you three chances to fail.
* "Bounce (FSG Remix)" in ''VideoGame/DJHero''. A low amount of checkpoints, one of the faster songs in the game, and good luck clearing it in Empire mode, because the AI almost never misses a beat. You have to be ''completely'' precise in your hits; so much as one screw-up could through the whole mix away for you.
** Most mixes by the Scratch Perverts will be difficult at the very least. Especially [[https://www.youtube.com/watch?v=lshBvDAksyI "Galvanize (Beat Juggle)"]] (has more notes than any other song), "[[https://www.youtube.com/watch?v=1PMbGB7XqaQ Groundhog (Beat Juggle)]]" (widely considered the hardest song in either game), and worst of all, [[https://www.youtube.com/watch?_vid=1PMbGB7XqaQ&v=HC0gVK-MPBs "Beats and Pieces"]] (which even the bot can't FC on the UsefulNotes/PlayStation3).

to:

* Any song with an "Insane" level in the ''VideoGame/{{Mungyodance}}'' series. The Destination series, Reasons To Live, Origin, ''VideoGame/GuitarHero'''s less famous predecessors ''Frequency'' and Chaos Theory come to mind.
** Gabba Bond (4Skips vs. Big Kiss Remix) on Insane, due to the heavy amount of mines in the chart. And after hitting one, avoiding any more becomes a sadistic endeavor due to the added mods.
** The Seven Gates. The steps aren't too hard compared to the likes of the above
''Amplitude'' had several songs, but it's still ''very'' draining, mainly for the fact that it's almost '''11 minutes long.'''
* While [[EvilKnockoff Evila]] is the most-cited ThatOneBoss in ''VideoGame/SpaceChannel5'', Giant Evila and Purge the King
usually aren't far behind. You need to do near the opposite end of what they say before shooting, or else you'll hit your allies. Giant Evila sends out a ''lot'' of shoot commands, which gets confusing, and while Purge the King has a much shorter segment, he only gives you three chances to fail.
* "Bounce (FSG Remix)" in ''VideoGame/DJHero''. A low amount of checkpoints, one of the faster songs in
the game, all composed by members of Harmonix's in-house music team, which become this. Furious finger-work and judicious use of the Auto-Blaster power-up are almost mandatory for survival.
** The Music/{{Blink 182}} song's rightmost drum track was mostly not all that hard, except for the occasional drum fills. Hitting the same shoulder button three or four times in a row in time to 16th notes at 193-odd BPM? Yeah,
good luck clearing it in Empire mode, because with that... Even Spaztik, the AI almost never misses a beat. You have to be ''completely'' precise in your hits; so much as one screw-up could through the whole mix away for you.
BonusBoss, wasn't quite that sadistic.
* ''VideoGame/GrooveCoaster'':
** Most mixes by the Scratch Perverts will be difficult at the very least. Especially [[https://www.youtube.com/watch?v=lshBvDAksyI "Galvanize (Beat Juggle)"]] (has more notes than any other song), "[[https://www.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat. The smartphone versions of the game, which have a difficulty scale that goes 1-20 with many arcade 10's being rated 15 and above, puts this chart at a 20, just to reinforce how challenging it is.
** The aptly-named [[https://www.
youtube.com/watch?v=1PMbGB7XqaQ Groundhog (Beat Juggle)]]" (widely considered com/watch?v=x8vmG08gNps "Good Night, Bad Luck"]], which makes its predecessor "Marry me, Nightmare" look like a toddler's toy. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
** Do you want to destroy your arms? Look no further than [[https://youtu.be/XZRnUUcrS0U "ouroboros -twin stroke of the end-"]], which features lightning-fast 1/16th-note Tap rolls at 188 BPM throughout the chart! Even by level 10 standards, it's regarded by many players as one of
the hardest song charts in either game), the entire series.
* VideoGame/GuitarHero itself has several example but a few take the cake (outside some of the BonusBoss songs).
** On Expert, long before you get to the final boss, you have to deal with Holiday In Cambodia. After a few easy sustains, it sends you into an amazingly fast fifteen second tremolo picking section. With every note charted exactly. It's hard enough to strum that fast, but the rhythm changes irregularly during the section. And since the game takes whatever note is closest, regardless of whether it's correct or not, getting even slightly off rhythm can cause many misses in a row
and worst very quickly sends your rock meter plummeting. And there's nothing else to help you stay on any sort of all, beat. Nothing else in tier 5 requires that sort of strumming perfection and stamina.
** The FinalBoss of Guitar Hero 3, [[LouisCypher Lou]],
[[https://www.youtube.com/watch?_vid=1PMbGB7XqaQ&v=HC0gVK-MPBs "Beats and Pieces"]] (which com/watch?v=XlADvYRfhpU is easily the hardest of the already difficult guitar battles]]. It's a really difficult song even in battle form and has a long intro/verse with ''very fast'' strumming during the bot can't FC on first verse (it takes a while to even get the UsefulNotes/PlayStation3).first attack). Lou gets his attack first and has great AI. Even after you beat Lou, you may still fail the outro which is just barely easier than the rest of this insane song. [[https://www.youtube.com/watch?v=lJLHyzTSLp0 The DLC version]] [[NintendoHard has you playing both parts]] and is sometimes considered ''worse'' than "[[DragonForce Through the Fire]] [[BrutalBonusLevel and Flames]]".
** "TTFAF" itself has always been infamous for its difficulty level, with rapidfire strumming and hammerons/pulloffs throughout the whole song. It's actually easy to fail before the vocals start.
** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a Music/{{Megadeth}} song (those are usually difficult anyway) that was actually composed for the game to be its final boss song. And then Mustaine was told "[[UpToEleven we want more solos on it]]" after they heard the preliminary version. He said "Okay, I can do that." The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.



* ''VideoGame/MusicTimes'' has "[[Music/{{Vocaloid}} Hatsune Miku no Shoushitsu]] [NM]", a Level 9 with patterns not normally seen in most 10s. Done in 8ths. At 240BPM.
** For other examples, try [[WesternAnimation/Frozen2013 "Let It Go"]], a level 8 with needless jackhammer hits everywhere, and "Secret", with its signature (hated) 16th chord-sweep pattern.
** 10+s are definitely designed to be hard, but "[[VideoGame/DJMax Oblivion (Rockin' Night Style)]] [HD]" is just taking the piss. Seemingly random double-note 8th runs and jackhammer chords contribute to a complete mess of a chart. That's saying nothing of "[[RunningGag Through the Fire and Flames]]"...

to:

* ''VideoGame/MusicTimes'' ''Lanota'' has "[[Music/{{Vocaloid}} Hatsune Miku no Shoushitsu]] [NM]", a Level 9 boss song stuck at the end of each of its main chapters which forces you to play on either Acoustic or Ultra and forces you to use Purify Mode (where getting too many Fails causes a game over) until you beat the song. Each of them is introduced with patterns not normally seen a special screen showing the ratings of all four difficulties and a countdown clock (which, if it hits zero without you picking Acoustic or Ultra to play, makes you automatically fail and game over). Attempting the boss song requires clearing the immediately-preceding song in the chapter every time until you've successfully cleared it. Three of them stand out in particular:
** ''You are the Miserable'', the chapter III boss. This song comes out immediately after ''Androgynos'', itself an example on the Mobile version because it is split in two parts and whatever settings you clear the first part with are automatically used on the second part immediately afterwards.
** ''Stasis'', the Chapter IV boss. This comes out immediately after ''Protoflicker'', itself a difficult song with a difficulty-15 Master and difficulty-13 Ultra (which is enough to get it classified as a boss song on the Lanota wiki). When players first reach Stasis, they
most 10s. Done in 8ths. At 240BPM.
** For other examples, try [[WesternAnimation/Frozen2013 "Let It Go"]], a level 8 with needless jackhammer hits everywhere, and "Secret", with
likely immediately notice that its signature (hated) 16th chord-sweep pattern.
** 10+s are definitely designed to be hard, but "[[VideoGame/DJMax Oblivion (Rockin' Night Style)]] [HD]"
[[HarderThanHard Master]] chart ''[[UpToEleven is just taking a 16]]''. Then they notice the piss. Seemingly random double-note 8th runs and jackhammer chords contribute Ultra Difficulty's rating: '''15''', ''[[ThisIsGonnaSuck a number previously reserved for Boss Songs on Master]]''. It's also the only song to a complete mess date to get an Acoustic difficulty of 13, which the previous two boss songs were rated as on Ultra.
** ''[=SolarOrbit=]'', the Chapter V boss. The Acoustic chart is rated
a 10, which is lower than Stasis's Acoustic chart. That's saying nothing of "[[RunningGag Through That chart's max combo is 1096, the Fire first such chart to have a 4-digit max combo. The song itself also has an ending fake-out, and Flames]]"...since the Mobile version doesn't have the Song Progress indicator that the Switch version did, the only hint you might have that the ending fake-out's coming is if you're on your way to All-Combo'ing the song and look at your score. Which you won't be on a sightread. (Like ''Stasis'' before it, Ultra and Master are rated 15 and 16)



* ''Videogame/{{Deemo}}'' has "Magnolia" and its sequel, "Myosotis", both of which, on their hardest difficulties, combine lightning-fast piano sections with dubstep sections that have you sliding your fingers all over the place like a madman. It's telling that, in a game where the highest difficulty rating is typically 10, the latter is rated ''[[UpToEleven 11]]''.
* ''Band Hero'', the poppy spinoff of ''VideoGame/GuitarHero'', brings us "You Better Pray" by Music/TheRedJumpsuitApparatus on Guitar. The song begins with [[https://www.youtube.com/watch?v=vCT-zjDhs1w a rapidfire of hammerons and pulloffs]]. To date, [[http://www.scorehero.com/rankings.php?group=15&game=43&diff=4&platform=6&size=1&inst=1&inst1=1&inst2=&inst3=&inst4=&song=711 only two people]] have gotten 100% on expert.
* VideoGame/GuitarHero itself has several example but a few take the cake (outside some of the BonusBoss songs).
** On Expert, long before you get to the final boss, you have to deal with Holiday In Cambodia. After a few easy sustains, it sends you into an amazingly fast fifteen second tremolo picking section. With every note charted exactly. It's hard enough to strum that fast, but the rhythm changes irregularly during the section. And since the game takes whatever note is closest, regardless of whether it's correct or not, getting even slightly off rhythm can cause many misses in a row and very quickly sends your rock meter plummeting. And there's nothing else to help you stay on any sort of beat. Nothing else in tier 5 requires that sort of strumming perfection and stamina.
** The FinalBoss of Guitar Hero 3, [[LouisCypher Lou]], [[https://www.youtube.com/watch?v=XlADvYRfhpU is easily the hardest of the already difficult guitar battles]]. It's a really difficult song even in battle form and has a long intro/verse with ''very fast'' strumming during the first verse (it takes a while to even get the first attack). Lou gets his attack first and has great AI. Even after you beat Lou, you may still fail the outro which is just barely easier than the rest of this insane song. [[https://www.youtube.com/watch?v=lJLHyzTSLp0 The DLC version]] [[NintendoHard has you playing both parts]] and is sometimes considered ''worse'' than "[[DragonForce Through the Fire]] [[BrutalBonusLevel and Flames]]".
** "TTFAF" itself has always been infamous for its difficulty level, with rapidfire strumming and hammerons/pulloffs throughout the whole song. It's actually easy to fail before the vocals start.
** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a Music/{{Megadeth}} song (those are usually difficult anyway) that was actually composed for the game to be its final boss song. And then Mustaine was told "[[UpToEleven we want more solos on it]]" after they heard the preliminary version. He said "Okay, I can do that." The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.
* ''VideoGame/GrooveCoaster'':
** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat. The smartphone versions of the game, which have a difficulty scale that goes 1-20 with many arcade 10's being rated 15 and above, puts this chart at a 20, just to reinforce how challenging it is.
** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck"]], which makes its predecessor "Marry me, Nightmare" look like a toddler's toy. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
** Do you want to destroy your arms? Look no further than [[https://youtu.be/XZRnUUcrS0U "ouroboros -twin stroke of the end-"]], which features lightning-fast 1/16th-note Tap rolls at 188 BPM throughout the chart! Even by level 10 standards, it's regarded by many players as one of the hardest charts in the entire series.
* Lanota has a boss song stuck at the end of each of its main chapters which forces you to play on either Acoustic or Ultra and forces you to use Purify Mode (where getting too many Fails causes a game over) until you beat the song. Each of them is introduced with a special screen showing the ratings of all four difficulties and a countdown clock (which, if it hits zero without you picking Acoustic or Ultra to play, makes you automatically fail and game over). Attempting the boss song requires clearing the immediately-preceding song in the chapter every time until you've successfully cleared it. Three of them stand out in particular:
** ''You are the Miserable'', the chapter III boss. This song comes out immediately after ''Androgynos'', itself an example on the Mobile version because it is split in two parts and whatever settings you clear the first part with are automatically used on the second part immediately afterwards.
** ''Stasis'', the Chapter IV boss. This comes out immediately after ''Protoflicker'', itself a difficult song with a difficulty-15 Master and difficulty-13 Ultra (which is enough to get it classified as a boss song on the Lanota wiki). When players first reach Stasis, they most likely immediately notice that its [[HarderThanHard Master]] chart ''[[UpToEleven is a 16]]''. Then they notice the Ultra Difficulty's rating: '''15''', ''[[ThisIsGonnaSuck a number previously reserved for Boss Songs on Master]]''. It's also the only song to date to get an Acoustic difficulty of 13, which the previous two boss songs were rated as on Ultra.
** ''[=SolarOrbit=]'', the Chapter V boss. The Acoustic chart is rated a 10, which is lower than Stasis's Acoustic chart. That chart's max combo is 1096, the first such chart to have a 4-digit max combo. The song itself also has an ending fake-out, and since the Mobile version doesn't have the Song Progress indicator that the Switch version did, the only hint you might have that the ending fake-out's coming is if you're on your way to All-Combo'ing the song and look at your score. Which you won't be on a sightread. (Like ''Stasis'' before it, Ultra and Master are rated 15 and 16)

to:

* ''Videogame/{{Deemo}}'' has "Magnolia" and its sequel, "Myosotis", both of which, on their hardest difficulties, combine lightning-fast piano sections with dubstep sections that have you sliding your fingers all over the place like a madman. It's telling that, "Aurora no Kaze ni Notte" in a game where the highest difficulty rating is typically 10, the latter is rated ''[[UpToEleven 11]]''.
* ''Band Hero'', the poppy spinoff of ''VideoGame/GuitarHero'', brings us "You Better Pray" by Music/TheRedJumpsuitApparatus on Guitar.
''Manga/MermaidMelodyPichiPichiPitch: Pichi Pichitto Live Start''. The song begins with [[https://www.youtube.com/watch?v=vCT-zjDhs1w a rapidfire of hammerons and pulloffs]]. To date, [[http://www.scorehero.com/rankings.php?group=15&game=43&diff=4&platform=6&size=1&inst=1&inst1=1&inst2=&inst3=&inst4=&song=711 only two people]] have gotten 100% on expert.
* VideoGame/GuitarHero itself has several example but a few take the cake (outside some
is one of the BonusBoss songs).
more difficult ones on its own, but what really drives you to insanity is that you can only play as Caren, whose singing voice is beyond HollywoodToneDeaf and genuinely [[DreadfulMusician terrible]]. Bound to distract anyone that doesn't play with the music off, which defeats the whole point of playing the game.
* Any song with an "Insane" level in the ''VideoGame/{{Mungyodance}}'' series. The Destination series, Reasons To Live, Origin, and Chaos Theory come to mind.
** On Expert, long before Gabba Bond (4Skips vs. Big Kiss Remix) on Insane, due to the heavy amount of mines in the chart. And after hitting one, avoiding any more becomes a sadistic endeavor due to the added mods.
** The Seven Gates. The steps aren't too hard compared to the likes of the above songs, but it's still ''very'' draining, mainly for the fact that it's almost '''11 minutes long.'''
* ''VideoGame/MusicTimes'' has "[[Music/{{Vocaloid}} Hatsune Miku no Shoushitsu]] [NM]", a Level 9 with patterns not normally seen in most 10s. Done in 8ths. At 240BPM.
** For other examples, try [[WesternAnimation/Frozen2013 "Let It Go"]], a level 8 with needless jackhammer hits everywhere, and "Secret", with its signature (hated) 16th chord-sweep pattern.
** 10+s are definitely designed to be hard, but "[[VideoGame/DJMax Oblivion (Rockin' Night Style)]] [HD]" is just taking the piss. Seemingly random double-note 8th runs and jackhammer chords contribute to a complete mess of a chart. That's saying nothing of "[[RunningGag Through the Fire and Flames]]"...
* ''VideoGame/OsuTatakaeOuendan'' has two: "Koi No Dance Site," infamously tough on the Insane difficulty, and "Ready Steady Go," the last song, where hit markers are everywhere at the end. The American spiritual sequel, ''VideoGame/EliteBeatAgents'', is considered by most to be a touch easier... aside from the syncopated "off-beats" on "Canned Heat." Then
you get to the final boss, you have to deal with Holiday In Cambodia. After song, "Jumpin' Jack Flash," and its near-impossible final verse. Similarily, ''VideoGame/OsuTatakaeOuendan2'' has the final stage on Insane difficulty.
** On the highest difficulty, Jumpin' Jack Flash has
a few easy sustains, it sends you into an amazingly fast fifteen second tremolo picking section. With every note charted exactly. It's hard enough to strum health bar that drains very fast, but the rhythm changes irregularly during the section. And since the game takes whatever note is closest, regardless of whether it's correct or not, getting even slightly off rhythm can cause many misses in a row and very quickly sends your rock meter plummeting. And there's nothing else to help you stay on any sort of beat. Nothing else in tier 5 requires that sort of strumming perfection and stamina.
** The FinalBoss of Guitar Hero 3, [[LouisCypher Lou]], [[https://www.youtube.com/watch?v=XlADvYRfhpU is easily the hardest of the already difficult guitar battles]]. It's a really difficult song even in battle form and has a long intro/verse with ''very fast'' strumming during the first verse (it takes a while to even get the first attack). Lou gets his attack first and has great AI. Even after you beat Lou, you may still fail the outro which is just barely easier than the rest of this insane song. [[https://www.youtube.com/watch?v=lJLHyzTSLp0 The DLC version]] [[NintendoHard has you playing both parts]] and is sometimes considered ''worse'' than "[[DragonForce Through the Fire]] [[BrutalBonusLevel and Flames]]".
** "TTFAF" itself has always been infamous for its difficulty level, with rapidfire strumming and hammerons/pulloffs throughout the whole song. It's actually easy to fail before the vocals start.
** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a Music/{{Megadeth}} song (those
so not only are usually difficult anyway) that was actually composed for the game to be its final boss song. And then Mustaine was told "[[UpToEleven we want more solos on it]]" after they heard the preliminary version. He said "Okay, I can do that." The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get there a great score or else repeat the whole song.
* ''VideoGame/GrooveCoaster'':
** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard]]. Rated a 10 out
lot of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat. The smartphone versions of the game, which have a difficulty scale that goes 1-20 with many arcade 10's being rated 15 and above, puts this chart at a 20, just to reinforce how challenging it is.
** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck"]], which makes its predecessor "Marry me, Nightmare" look like a toddler's toy. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide
notes at once and then split them into single and dual Slides ''immediately'' before to hit, but you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync them with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure good timing. It's possible to lose without breaking your hands!
combo, and conversely hard to pass without getting an A.
** Do you want to destroy your arms? Look no further than [[https://youtu.be/XZRnUUcrS0U "ouroboros -twin stroke of the end-"]], which features lightning-fast 1/16th-note Tap rolls at 188 BPM throughout the chart! Even by Honestly? The ice-skater level 10 standards, it's regarded by many players as one of on ''VideoGame/OsuTatakaeOuendan2'' is possibly the most difficult level on the hardest charts difficulty, if only because combos don't come up fast enough to keep you alive if you don't get PERFECT 300s for almost ''every'' beat combo. The bar drains ''ridiculously fast''.
** The VERY LAST PART of Countdown on Insane difficulty. Can you say "YOU WA SHOCK!!!"?
** And then there's virtually ''every single fan-made level'' in its PC counterpart, ''osu!'' Combine the less-precise mouse controls with maps made by people who routinely seem to forget that this isn't ''VideoGame/DanceDanceRevolution'', and [[SarcasmMode have fun]]!
* Bathroom Rap
in the entire series.
* Lanota has
first ''VideoGame/ParappaTheRapper'' game where you rap against all the masters to get ahead in line for the bathroom was pure evil.
** [[FakeDifficulty The game's painfully small timing window]] certainly doesn't make this any easier. Of course, on subsequent replays this can become
a boss song stuck lot easier if you get a Cool rank right at the end of each of its main chapters which forces you to play on either Acoustic or Ultra start and forces you to use Purify Mode (where getting too many Fails causes a improvise your way through the whole level.
** The first time through the
game over) until you beat ''Cheap Cheap the song. Each Cooking Chicken's RAP'' will feel a lot like That One Boss, due to it featuring syncopated rhythms more than any other song in the game. The only reason it doesn't qualify is because the aforementioned ''All Masters' RAP'' comes immediately after, putting it's difficulty to shame.
** Taste
of them is introduced Teriyaki from ''VideoGame/UmJammerLammy''. Complicated offbeat rhythms combined with a special screen showing the ratings of all four difficulties and a countdown clock (which, if it hits zero without you picking Acoustic or Ultra small timing window? Forget it.
* ''VideoGame/RhythmHeaven'':
** Remix 8 from ''Heaven''. Due
to play, makes you automatically fail and game over). Attempting the boss its fast pace, this song requires clearing the immediately-preceding song in the chapter every time until you've successfully cleared it. Three of them stand out in particular:
** ''You are the Miserable'', the chapter III boss. This song comes out immediately after ''Androgynos'', itself an example on the Mobile version because it is split in two parts and whatever settings you clear the first part with are automatically used on the second part immediately afterwards.
** ''Stasis'', the Chapter IV boss. This comes out immediately after ''Protoflicker'', itself a difficult song with a difficulty-15 Master and difficulty-13 Ultra (which is enough
precise timing to get it classified as a boss song on the Lanota wiki). When players first reach Stasis, they most likely immediately notice that its [[HarderThanHard Master]] chart ''[[UpToEleven is a 16]]''. Then they notice the Ultra Difficulty's rating: '''15''', ''[[ThisIsGonnaSuck a number previously reserved for Boss Songs on Master]]''. It's also the only song to date to get an Acoustic difficulty of 13, which the previous two boss songs were rated as on Ultra.
** ''[=SolarOrbit=]'', the Chapter V boss. The Acoustic chart is rated a 10, which is lower than Stasis's Acoustic chart. That chart's max combo is 1096, the first such chart to have a 4-digit max combo. The song itself also has an ending fake-out, and since the Mobile version doesn't have the Song Progress indicator that the Switch version did, the only hint you might have that the ending fake-out's coming is
succeed at, especially if you're on your way to All-Combo'ing aiming for a Superb rating. It doesn't help that it cycles through several different games in quick succession, and towards the song end, it gets ''even faster''.
** Likewise, Remix 5 in its NoExportForYou predecessor, ''Rhythm Tengoku'' for the GBA. It's not QUITE as fast, but still goes at a speedy clip, requires precise timing to get right,
and look at your score. Which you won't be on a sightread. (Like ''Stasis'' what makes it worse is that, like Remix 8 from ''VideoGame/RhythmHeaven'' / Tengoku Gold, it doubles as SugarWiki/AwesomeMusic.
** ''Rhythm Heaven Fever'' has its own Remix 8, which require to play with slow cues (Air Rally) or no cues (Exhibition Match) with SugarWiki/AwesomeMusic in the background.
** ''Megamix'' has the Machine Remix. The thing that elevates it to That One Boss status? The "Rhythm Tweezers" sections near the end, which require fast memory and reflexes.
* While [[EvilKnockoff Evila]] is the most-cited ThatOneBoss in ''VideoGame/SpaceChannel5'', Giant Evila and Purge the King usually aren't far behind. You need to do the opposite of what they say
before it, Ultra shooting, or else you'll hit your allies. Giant Evila sends out a ''lot'' of shoot commands, which gets confusing, and Master are rated 15 and 16)while Purge the King has a much shorter segment, he only gives you three chances to fail.
* ''[[VideoGame/TaikoNoTatsujin Taiko no Tatsujin]]'' for DS. [=Go=]Go Kitchen (written in Katakana) WILL make you punch a hole in your DS.
** Correction: Aside from 1-4 star songs, ANY song on Oni mode in Taiko no Tatsujin will make you destroy your DS. Also, any song from the 2000 series.
Is there an issue? Send a MessageReason:
None


* [[Videogame/{{Touhou}} "Night of Nights"]] isn't as extreme as other songs-in-multiple-games examples, but its charts (such as those in ''VideoGame/DanceDanceRevolution'', ''Videogame/{{jubeat}}'', and ''VideoGame/{{maimai}}'') have a reputation for being less focused on technique and more on [[DamageSpongeBoss repetitive yet dense patterns that wear the player's stamina out]]. For those ''with'' the stamina necessary, its charts are merely [[GoddamnedBoss annoying]].

to:

* [[Videogame/{{Touhou}} [[Franchise/TouhouProject "Night of Nights"]] isn't as extreme as other songs-in-multiple-games examples, but its charts (such as those in ''VideoGame/DanceDanceRevolution'', ''Videogame/{{jubeat}}'', and ''VideoGame/{{maimai}}'') have a reputation for being less focused on technique and more on [[DamageSpongeBoss repetitive yet dense patterns that wear the player's stamina out]]. For those ''with'' the stamina necessary, its charts are merely [[GoddamnedBoss annoying]].
Is there an issue? Send a MessageReason:
None


* "conflict" by siromaru and cranky appears in over ''twenty'' different rhythm games and virutally every time it appears, it gets a boss-class chart that takes advantage of its rapid bassline:

to:

* "conflict" by siromaru and cranky appears in over ''twenty'' different rhythm games and virutally every time games. It being a BMS contest winner, it appears, it often gets a boss-class chart charts that takes advantage of its rapid bassline:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* "conflict" by siromaru and cranky appears in over ''twenty'' different rhythm games and virutally every time it appears, it gets a boss-class chart that takes advantage of its rapid bassline:
** In ''VideoGame/{{Cytus}}'', where it is rated a 9 on Hard (not that it really matters since level 9 in this game has such a wide variety of difficulty) there are a lot of jackhammer patterns that can wear out the player's fingers.
** In ''VideoGame/{{Arcaea}}'', it is rated a 10 and has a lot of roll patterns that utilize Floor Notes and Sky Notes in rapid succession, requiring the player to be very adept with the game's three-dimensional elements.
Is there an issue? Send a MessageReason:
None


** The original incarnation of ''Intense Voice'' from ''Project DIVA 2nd'' is often considered one of the hardest charts in the entire franchise, and insanely difficult for an official console rhythm game. This chart, and specifically [[ThatOneAttack its horrendous and excruciating]] ButtonMashing segments, are often credited with singlehandedly breaking the buttons on many UsefulNotes/PlayStationPortable systems.

to:

** The original incarnation of ''Intense Voice'' from ''Project DIVA 2nd'' is often considered one of the hardest charts in the entire franchise, and insanely difficult for an official console rhythm game. This chart, and specifically [[ThatOneAttack its horrendous and excruciating]] ButtonMashing segments, are is often credited with singlehandedly breaking the buttons on many UsefulNotes/PlayStationPortable systems.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The original incarnation of ''Intense Voice'' from ''Project DIVA 2nd'' is often considered one of the hardest charts in the entire franchise, and insanely difficult for an official console rhythm game. This chart, and specifically [[ThatOneAttack its horrendous and excruciating]] ButtonMashing segments, are often credited with singlehandedly breaking the buttons on many UsefulNotes/PlayStationPortable systems.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''The Disappearance of Hatsune Miku'' and ''The Intense Voice of Hatsune Miku'', both extraordinarily difficult songs from {{Music/Cosmo}} due to their gratuitous use of MotorMouth and are almost invariably among the hardest songs in the game whenever they appear, and they appear ''often.'' The ''VideoGame/HatsuneMikuProjectDIVA'' series even tends to invoke BrokeTheRatingScale, and in ''VideoGame/ProjectSekai'' they are the only songs in the game with a difficulty rating of 33.
Is there an issue? Send a MessageReason:
None


''ThatOneBoss/DanceDanceRevolution'' and ''ThatOneBoss/PumpItUp'' now has its own page.

to:

''ThatOneBoss/DanceDanceRevolution'' and ''ThatOneBoss/PumpItUp'' now has its have their own page.
pages.

Changed: 29

Removed: 1680

Is there an issue? Send a MessageReason:
None


''ThatOneBoss/DanceDanceRevolution'' now has its own page.

to:

''ThatOneBoss/DanceDanceRevolution'' and ''ThatOneBoss/PumpItUp'' now has its own page.



* ''VideoGame/PumpItUP'', simply by virtue of its RefugeInAudacity policy towards difficulty, is absolutely full of these.
** From NX: Chimera, Final Audition episodes 2-1 and 2-2, Gun Rock on Nightmare, and the infamously difficult Boss Remixes that still stand as the most difficult ones even on Fiesta 2: Wi-Ex-Doc-Va and Bemera, the latter being the ThatOneBoss of the entire series.
** Fiesta made it even worse. On a Hell Zone from Quest World, there's a mission consisting of bemera on Double... with its chart being directly the Nightmare charts from both Bee and Chimera, and isn't Chimera Nightmare alone good enough to kill anyone? Hi.
** Any chart released with the 1.30 patch for Pump It Up Fiesta EX. For example; [[https://www.youtube.com/watch?v=kBZ0YpKNrYg Cleaner]], [[https://www.youtube.com/watch?v=FoeWw0Tzkuo Gargoyle]], [[https://www.youtube.com/watch?v=5BIQyQoxuds What Happened]], and [[https://www.youtube.com/watch?v=99ogXIPG75s Superman]].
** Fiesta 2 update 1.40 brought Windmill; its high BPM limits the strict multiplier-based speed mod options, introducing a novel complication to even practicing its brutal 16th streams (~984 steps/minute). It also brought us Log-In [[https://youtu.be/xFtFFG_beK4?t=17 S21]]; short bursts of 32nds in a 16th stream. By the time you get to the 18+ range, [[DamnYouMuscleMemory straight 16th rhythm is hard instinct.]]
** Some charts are not difficult in a technique or trick sense, but just physically demanding. If you haven't been playing or otherwise training your stamina for a while and think you're still up to the task of Solitary 2 S17 or Bee S19 Another, it's probably time to [[IncrediblyLamePun Puke it UP!]]
Is there an issue? Send a MessageReason:
Just realized that that was the only A 7 X track pack released in Rock Band. Every other A 7 X DLC song was released as either a single song or a different DLC pack (The Stage being part of the More Metal pack)


* The first Avenged Sevenfold track pack has some rather challenging songs. "Nightmare" on drums has a bunch of fills that was done by none other than former Dream Theater drummer Mike Portnoy. "Scream" has a pretty nasty flailfest solo. "[[Music/CityOfEvil Seize the Day]]" is pretty easy at first, being a standard Avenged Sevenfold PowerBallad... until the final minute where there is a solo that arguably makes Surfing With the Alien's intense clusterfuck of notes look easy by throwing in about a minute's worth. Have fun.

to:

* The first Avenged Sevenfold track pack has some rather challenging songs. "Nightmare" on drums has a bunch of fills that was done by none other than former Dream Theater drummer Mike Portnoy. "Scream" has a pretty nasty flailfest solo. "[[Music/CityOfEvil Seize the Day]]" is pretty easy at first, being a standard Avenged Sevenfold PowerBallad... until the final minute where there is a solo that arguably makes Surfing With the Alien's intense clusterfuck of notes look easy by throwing in about a minute's worth. Have fun.
Is there an issue? Send a MessageReason:
None


* Avenged Sevenfold track pack. One is a song that has the drummer from Dream Theater in it, one has a flailfest solo, and the one that made me fail out is one with a solo that makes Surfing With the Alien's intense Clusterfuck of notes look easy by throwing in about a minute's worth. Have fun.

to:

* The first Avenged Sevenfold track pack. One is pack has some rather challenging songs. "Nightmare" on drums has a song bunch of fills that has the drummer from was done by none other than former Dream Theater in it, one drummer Mike Portnoy. "Scream" has a pretty nasty flailfest solo, and solo. "[[Music/CityOfEvil Seize the one that made me fail out Day]]" is one with pretty easy at first, being a standard Avenged Sevenfold PowerBallad... until the final minute where there is a solo that arguably makes Surfing With the Alien's intense Clusterfuck clusterfuck of notes look easy by throwing in about a minute's worth. Have fun.
Is there an issue? Send a MessageReason:
None


Please don't add examples of songs used in games that use user-created simfiles, like ''VideoGame/{{StepMania}}'' or ''VideoGame/{{osu}}'', unless they are of major significance or are officially ranked in the case of ''osu!'', as anyone can make an obnoxiously-difficult chart on those software.

to:

Please don't add examples of songs used in games that use user-created simfiles, like ''VideoGame/{{StepMania}}'' or ''VideoGame/{{osu}}'', unless they are of major significance or are officially ranked in the case of ''osu!'', ''osu!''[[note]]meaning that the beatmap is officially certified as acceptable for competitive play by ''osu!'' staff; [[https://osu.ppy.sh/help/wiki/Ranking_Criteria see here]] to see what does and doesn't qualify for ranked[[/note]], as anyone can make an obnoxiously-difficult chart on those software.
Is there an issue? Send a MessageReason:
None


Please don't add examples of songs used in games that use user-created simfiles, like ''VideoGame/{{StepMania}}'' or ''VideoGame/{{osu}}!'', unless they are of major significance, as anyone can make an obnoxiously-difficult chart on those software.

to:

Please don't add examples of songs used in games that use user-created simfiles, like ''VideoGame/{{StepMania}}'' or ''VideoGame/{{osu}}!'', ''VideoGame/{{osu}}'', unless they are of major significance, significance or are officially ranked in the case of ''osu!'', as anyone can make an obnoxiously-difficult chart on those software.
Is there an issue? Send a MessageReason:


%% Zero Context Examples are not allowed on TV Tropes. The entire Guitar Hero folder was one big list of ZCE's, and as such all of those examples have been placed in the discussion page. Please do not put the folder or examples back without giving the examples context first.

to:

%% Zero Context Examples Administrivia/ZeroContextExample entries are not allowed on TV Tropes. The entire Guitar Hero folder was one big list of ZCE's, and as such all of those examples have been placed in the discussion page. Please do not put the folder or examples back without giving the examples context first.



** For other examples, try "[[Disney/{{Frozen}} Let It Go]]", a level 8 with needless jackhammer hits everywhere, and "Secret", with its signature (hated) 16th chord-sweep pattern.

to:

** For other examples, try "[[Disney/{{Frozen}} Let [[WesternAnimation/Frozen2013 "Let It Go]]", Go"]], a level 8 with needless jackhammer hits everywhere, and "Secret", with its signature (hated) 16th chord-sweep pattern.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
'''''[[VideoGame/InTheGroove LIFE DEPLETED \\
ROUND FAILED]]'''''
Is there an issue? Send a MessageReason:
None


** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a Music/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.

to:

** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a Music/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. that was actually composed for the game to be its final boss song. And then Mustaine was told "[[UpToEleven we want more solos on it]]" after they heard the preliminary version. He said "Okay, I can do that." The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/TaikoDrumMaster Taiko no Tatsujin]]'' for DS. [=Go=]Go Kitchen (written in Katakana) WILL make you punch a hole in your DS.

to:

* ''[[VideoGame/TaikoDrumMaster ''[[VideoGame/TaikoNoTatsujin Taiko no Tatsujin]]'' for DS. [=Go=]Go Kitchen (written in Katakana) WILL make you punch a hole in your DS.

Top