Fox McCloud Sr. and Peppy Hare feature in the backstory, but the first team to be called Star Fox featured Fox McCloud Jr., Falco Lombardi, Peppy Hare, and Slippy Toad. In the comics, Fara Phoenix also became a full member early on.
Star Fox 2 featured Miyu and Fay, with Fara's likeness only featuring in an early beta of the game.
In the Nintendo 64 canon:
The original (unplayable backstory) team was made up of James McCloud, Peppy Hare, and Pigma Dengar.
In an event of sabotage, James was lost and Pigma defected to Andross.
The second incarnation of the team was led by James's son Fox McCloud, and featured Falco Lombardi, Peppy Hare, and Slippy Toad. ROB-64 was the operator of the Great Fox.
Peppy retired from being a pilot after Star Fox 64, but remained on the Great Fox as backup.
Falco left the team in Farewell, Beloved Falco and Slippy began devoting more of his time to his mechanics and inventing soon after, leaving Fox as the only member of the team on active duty until Adventures.
Krystal joined in Adventures. Tricky is counted as an honorary member, but never leaves Sauria to join the Great Fox, instead staying to uphold his royal duties. Falco rejoined at the end of Adventures.
Peppy retired full-time after Assault, and Krystal was kicked out due to Fox's concern over her safety. Lucy Hare and Amanda are de facto members of the team during Command, Amanda formally joins in one of its endings and Krystal either rejoins the team or doesn't depending on the ending (though the endings which she does outweigh those which she doesn't by at least one).
Voices (English): Mike West (Star Fox 64, Star Fox 64 3D) Steve Malpass (Star Fox Adventures, Super Smash Bros Melee) Jim Walker (Star Fox Assault, Super Smash Bros Brawl)
Fox is the main character of all of the Star Fox games and the leader of the Star Fox team. He used to butt heads with Falco quite a bit, but tensions seem to have died down in later games, and they are close friends and merely friendly rivals. His true rival and Worthy Opponent is Wolf O'Donnell, his nemesis is Andross.
Absurdly Youthful Father: As a result of the above mentioned trope. After Marcus was born, about the only difference physically was that he started wearing sunglasses and grew a goatee of sorts on his chin.
Ace Pilot: He is the leader of the Star Fox team thanks to his piloting skills and leadership spirit.
Awesome McCoolname: Fox McCloud, inherited from his father, James McCloud. Doubly so for his son, Marcus. In Ending 2 of Command.
Art Shift: Does Fox have blue or green eyes? That depends on what game you're looking at. They appear to have settled on green, but interestingly, in an early promo art for Assault, they appeared to be both◊.
(Fox, Falco, and Peppy approach the core of Andross's ship) Falco: Steady! Line it up! Almost there...! Fox: Falco! I NEED TO DO THIS ONE MYSELF! (Fox flies ahead of the rest of the team and attacks the core) Peppy: ...Fox? He's boiling over! Falco: I've never seen him so... twisted! I'm glad I'm not Andross!
Big "NO!": When Fox is shot down, one of his teammates invokes this.
Conveniently an Orphan: His dad was killed by Andross (most likely). And one of the old Nintendo Power comics reveals Andross (accidentally) killed his mother as well. According to the original, his dad is lost in the Black Hole because of Andross.
Cool Old Guy: Fox in one of the endings in Command, in which he's seen sporting sunglasses like his father and a goatee.
Cut Scene Incompetence: In Adventures, Fox is faced with the Big Bad in a cutscence and takes ten shots at him with his fire-blasting staff. He misses all ten shots. He even fails to hit the Mook that the Big Bad attempted to use as a Dino Shield. This coming from an Ace Pilot, and if dialogue is an indication, a crack shot with personal weapons as well. note Though to be fair to Fox, the staff is nothing like any weapon he's ever used before or been trained to use. The ranged attack capabilities aren't, anyways. The closest analogue is probably a rifle of some sort, and the staff's Fire Blast still probably handles completely differently. And Fox doesn't seem to have a problem with using the staff in melee, so he was probably pretty darn good at using a quarterstaff/staff/bo stick as a weapon well before coming to Sauria. Also occurs repeatedly in Assault; typically, Pigma's ship gets away because Fox has to do something else or is distracted. The script tends to forget the three other members of the team at such times.
Fox:Peppy, send me a Landmaster will ya? Peppy:On its way. What's the situation? Fox:Well, I got my hands full. But what else is new. Peppy:Done! Here's your Landmaster! * Landmaster dramatically teleports in... in the middle of a swarm of Aparoids* Fox:Great. Good to see the transmission system's targeting is as sterling as ever.
Drowning My Sorrows: One of Command's endings shows him doing this should Krystal leave him and choose to join Star Wolf.
Everyone Can See It: Fox tries to keep his affection towards Krystal under wraps in Adventures and Assault. Not that it makes any difference, since all of his teammates know him too well, ROB has a way of putting it out in the open, and others like Tricky assumed they were already together.
I Am X, Son of Y: Before Star Fox 64, when Fox's father was officially renamed James, Fox's father was named Fox McCloud (or "Fox Sr."), and Fox himself was Fox McCloud Jr. (or "Fox Jr.").
It's Not You, It's My Enemies: His reason for kicking Krystal off Star Fox prior to Command was that, at the time, the two were in a relationship, and he didn't want to see her get hurt as a result of being part of The Team. She doesn't take it well. The game seems to relish in pointing out how phenomenally stupid this decision was on Fox's part - practically all of his teammates call him on it at various points in the storyline.
Rescue Romance: His relationships with both of his official love interests' began by him saving their lives.
Scream My Name: In the Japanese versions, his team members will do this if Fox is killed (These are replaced with a Big "NO!" in the English version). In the English version, the only instances of this trope being applied towards Fox is when Slippy is swatted towards Titania by Spyborg, Slippy just before the battle against Goras, and by his team members when Fox is going to "go it alone" against Andross inside his base (both paths), and the last part only if his teammates aren't undergoing repairs of their Arwings. Fox himself also used the trope twice: First when Slippy was knocked away to Titania, and the second when Fox finds Slippy in Gora's claw (before it awakens).
Fox: First class tickets would be nice. Falco: You could have asked for a moon! Fox: Moons aren't nearly as comfortable.
And it's not like he ever doesn't bill General Pepper for Star Fox's services. In Adventures, he spends a lot of time complaining that he's not getting paid nearly enough for what he's doing. What exactly is the game in which Fox seems to have anything other than mercenary purposes? He definitely seems to be about the cash, even if he's, y'know, nice about it.
She Is Not My Girlfriend: Once in Assault relating to Krystal. Tricky assumes that Fox and Krystal are already a couple and promises to keep Sauria intact until they can come back on their honeymoon. Fox unfortunately phrases his response in a way that makes it clear that even though they aren't, he does want them to be, causing much embarrassment until he can change the subject.
Fox: What are you nuts?! We aren't- we not yet- Tricky: Not yet? * Krystal leans in curiously whilst Fox struggles over his words* Fox: Uh... I mean- I mean, this is not a conversation for children! * Krystal laughs at his immediate topic changing* Tricky: You said you weren't gonna treat me like a kid anymore! Fox: Then stop acting like one! Tricky: You're just mad 'cause you don't wanna talk about it. Krystal: Alright, that's enough boys.
Technicolor Eyes/Brown Eyes/Green Eyes/Green is Blue: Fox was shown having brown eyes in the title screen of the original Star Fox, then blue eyes in the Itoh comic (though inconsistently green or blue in the first chapter), in Star Fox 2, and in Super Smash Bros. Melee. Since Farewell and Adventures, Fox has had green eyes, which he's had ever since, except for one promotional Assault artwork where he appears to have both blue and green eyes (fading from one color to the other in the same iris, no less!). But since the green eyes became fixed, they have usually been some of the nicest hue of green imaginable. Green eyes of course exist in reality, but it's not often you see someone with such a penetrating emerald color.
Trigger Happy: Some dialogue in Adventures implies that he's like this (specifically General Pepper forbidding him from taking a blaster to his first Sauria mission and shooting everything in sight to solve his problems, requiring him to find a different, yet suitable weapon for the circumstances), but so far it's been an Informed Attribute.
Falco is something of a loose cannon for the Star Fox team. He doesn't play well with others, and seems to only go along with the team for financial reasons, though deep down he realizes what is usually at stake and will do what is right. He used to butt heads with Fox, leading to a falling out before Adventures, but by Assault, he seems to have warmed up to him, and they are simply friendly rivals. Falco is the best pilot on the team or at least easily Fox's equal, with the best Arwing stats in Assault and a specialized Sky Claw vehicle in Command.
Ace Pilot: This is his official team designation. His stats even seem to imply that he's a more skilled pilot than Fox, though this doesn't come up so much during gameplay. And appropriately for a bird, he expressively prefers flying an Arwing, as opposed to any of the team's other options.
Fake Defector: Averted in Farewell, Beloved Falco: He neither betrayed Star Fox nor even faked betrayal when he fought Fox, as it turns out that the "Androssian rebels" were Katt Monroe and her gang (not to mention his former gang), the Hot Rodders, and the only reason Star Fox fought against them was because they were manipulated by Captain Shears.
Mondegreen: In the first game he speaks in gibberish...or is it "Bud we Jammin" or "Baba we Jammin"?
Not Allowed to Grow Up: In the SNES game, Falco was officially 28 years old. In the 64Continuity Reboot, he was 19 years old. He aged normally in the sequels of 64. Excluding Peppy (and probably ROB), he's currently the oldest member of the team.
Peppy is the last remaining member of the original Star Fox team, and was a good friend of James McCloud. He acts as young Fox's mentor in 64 and as a senior member of the team in later games. By Command, he has left the team and become a general in the Cornerian Army.
The Cameo: In the free-to-play Steel Diver: Sub Wars 3DS game, he acts as a sponsor for buying the premium version of the game. He doesn't say his name, but it's him in an admiral outfit. It is also a Shout-Out to various 3DS games having add-ons being sponsored by rabbits (like in Street Pass Plaza).
Happily Married: From what little is gathered of it, he used to be this with Vivian, before she died.
Heroic Sacrifice / Disney Death: In Star Fox Assault, Peppy ends up sacrificing the Great Fox, and himself in the process, by ramming the Great Fox (which was gradually being aparoidized by the Aparoids) into the shields of the Aparoid Homeworld's core in order to allow the rest of his team entry. Turns out, he survived by using the Great Fox's bridge as an escape pod.
It Has Been an Honor: He tells his teammates this during the penultimate level of Assault (which is also before he ended up nearlysacrificing himself as well as sacrificing the Great Fox by kamikazing it into the shield generator).
Peppy: Fox, Krystal, Falco, Slippy... I'm proud to have fought alongside you. Fox: Huh? What are you saying? Peppy: Err... nothing, I'm just babbling, that's all.
Parental Substitute: Is this to Fox. Considering Fox was still a young teenager when James disappeared, Peppy had to raise and train Fox, to make sure he made it to adulthood.
Soap Opera Rapid Aging Syndrome: In the SNES game, Peppy is officially 36 years old. He was friends with Fox's father, but Peppy himself was only 11 years older than 25-year old Fox and more like a Cool Big Bro. In the 64Continuity Reboot, Peppy was made 41 years old, a full generation older than 18-year old Fox, and was rewritten more as a Parental Substitute to orphaned Fox. Then, in the sequels to 64, when everyone was allowed to age normally, Peppy started to really show his age, becoming quite old-looking by Command.
Team Dad: Generally a kinder, more egalitarian version of this. Fox is still the leader, after all. But heaven help you if you're being a total idiot, a notable example being the aftermath of Fox's dogfight with Falco.
Although when he learned the reason why Fox got into the dogfight with Falco in the first place, he became disturbed.
Slippy is the youngest member of the Star Fox team (months younger than Fox), and the one most likely to get into trouble. He prefers mechanical work to actual flying, as his father is the head of the Cornerian government's R&D department.
Cloudcuckoolander: Some of his lines in Assault paint him this way, especially when he looks at the menacing Aparoid base and remarks about how tasty it looks (as well as angrily ask if the Aparoids have ever heard of windows in one conversation).
The tasty part could be a reference to the Aparoids being insect-like aliens, and Slippy being a Frog.
Crossdressing Voices: In all of the Japanese versions of the games, and in the English version of 64, which lead to Western fans infamously mistaking him for a girl. He's voiced by a man in all of the other English versions, though (although Peppy's line at the ending of the Titania level establishes that Slippy is indeed male ["I'm sure he's [Slippy] learned his lesson."]).
In the SNES games, Slippy has the second lowest voice of all the main characters — an unmistakable Simlish baritone, with only Falco's bass voice being lower in pitch.
Distressed Dude: Slippy has been kidnapped no less than four times in official works:
First in the original comic, he was kidnapped by a lizardman mechanic in a hangar on Titania, and taken to Andross's base on Fortuna. But he was eventually able to free himself then with the help of his Utility Necklace).
Then in 64 (after the Continuity Reboot), after being shot down towards Titania and then nearly in the jaws of Goras. He needs to be rescued by Fox.
Also, unlike Fox, Falco and Peppy, Slippy's age doesn't radically change between the SNES version (where he was 19 years old) and the 64Continuity Reboot, which made him 18 and only slightly younger than Fox.
Playful Hacker: His hacking skills are the main reason to keep him alive. Otherwise, you can't see enemy health gauges.
Action Girl: Though she had gotten herself in danger often, she still is quite a skilled pilot, and can handle herself in all but the most hopeless situations — which her inner Leeroy Jenkins seems to like getting her into.
Identical Stranger: Fara looks just like Fox's dead mother Vixy, to the point of being virtually indistinguishable from her when she puts on one of Vixy's dresses (in spite of the two being different species no less; Fara is a Fennec Fox, whilst Vixy is a Red Fox). Even Andross confuses Fara for Vixy, which causes him to become sentimental and delusional, and apologize on loudspeaker for the Accidental Murder of Vixy that no one else knew he'd committed.
Rescue Romance: Implied with Fox at the very least. Fox (and Slippy) save her from getting her head blown off by one of Andross's lizard troopers (attempting to use her as a hostage), he later stops his team from opening fire on her ship when she shows up during a training exercise, and then when they enter real combat, when her Arwing goes down, Fox manages to catch her ejected cockpit mid-air with his, before it crashes into the ground below. The second and third saves are commented upon.
Disappeared Dad: Although he tends to show up as a ghost/hallucination in a few games, or is he still alive?
According to the Nintendo Power comic, he was at ground zero of the sabotage that created the Black Hole, but tells Fox (while riding in on a Space Whale) that he's become part of a different parallel dimension.
Divergent Character Evolution: No longer just Fox wearing Sunglasses, now he's Fox wearing sunglasses and a yellow scarf! Interestingly, the shade of his fur has also changed. Previously in 64 he had a darker shade of fur than Fox, whereas his appearance in Command shows him with a lighter shade of fur.
Strong Family Resemblance: Fox is very similar in appearance to his father; it seems his signature streak of hair on his head was even inherited from James.
Sunglasses at Night: James is never seen without them in the games, except for the scene in Sector Y in the original Star Fox (he'll only appear if you're lucky) in which he not only did not have sunglasses, but he was a Space Whale.
James's wife and Fox's mother from the comic, who was killed in a car bomb when Fox was little. Her killer was Andross, who had fallen in love with Vixy and intended to kill James, but Vixy was killed by mistake.
Canon Discontinuity: Vixy has made no appearance, nor received any mention in the post-64 continuity. That said, however, Fox is an orphan, meaning he obviously had a mother at some point whom perished so he could be left to be raised primarily by his father, and her character is one that can very easily fit into both continuities, with no real changes to her character backstory across either one.
Punny Name: Vixy's name comes from "Vixen", which is a term for a female fox.
Her last name comes from the "Reynard Cycle", a medieval French book about the adventures of a clever fox named Reynard (fr: Renart). The book was so popular in the Middle Ages that it gave its name to the animal ("Renard" is French for fox). In-universe, going with the concurring theme of being named after one's species, it may provide a reason for why Fox received his name.
Species Surname: Her maiden name "Reinard" is close to "renard", the French word for fox.
Voices (English): David Frederick White (Star Fox 64) John Silke (Star Fox Adventures) Gray Eubank (Star Fox Assault) Jaz Adams (Star Fox 64 3D)
The head of the Cornerian army in every Star Fox game, until he retired in Command and was replaced by Peppy. He debriefs the team before each mission. In Assault, his ship was attacked by Aparoids and assimilated. He is the boss of the Corneria stage.
Last Name Basis: In a series where most characters are routinely referred to by their first names, Pepper is a rare character who is known only by his last name. We don't even know what his first name is.
Put on a Bus: Becomes ill by the time of Command and has to retire (although fans suspect that his illness may have something to do with his brief possession by the Aparoids).
Back from the Dead: Thrice! The first time via cloning. Secondly by attempting to become the Physical God of Sauria. Thirdly, a hologram programmed with his personality and claiming to be Andross' "ghost" appears in Command. Whew!
Body Horror: By the time Fox faces him, Andross has long since left his original body behind, being no more than a giant floating head with separately detached floating hands. Blowing off his skin leaves his brain and eyeballs (attached together via neural stems) still active. And when he's resurrected in Adventures, at least half of him isn't his own body, he's attached to the rear of a Krazoa statue's head.
Andross: I was young, in love, and had a spare car bomb.
Chronic Backstabbing Disorder: Going by the fact that there were references to Andross creating both the Anglar Race (according to the Farewell Fox storyline) and the means to defeat them (the whole removing poison from the sea thing), it's hard not to suspect that Andross was probably planning to invoke this trope in a bid for power. That, or he made a failsafe should they turn on him.
In the Super NES comic, two clones of Andross were made after he was killed. But the clones turned out not to be completely identical (besides being dressed in different colors), with one clone more sentimental and the other clone more evil. One clone publically apologizes for killing Vixy, and the eviler clone quickly kills him for not being pure evil.
Crazy-Prepared: Had four backup plans in case his life was threatened. First plan was the robotic duplicate he deploys in the bad endings of 64. Second was Shears and his cloning bid. Third was that little incident on Sauria, which allowed his spirit to linger and in Adventures nearly resulted in him being reborn as a Physical God. Fourth was his "ghost" (a hologram programmed with his personality) which surfaces in Command.
The Dark Side Will Make You Forget: In Command, some misions have Krystal suggest that he wasn't quite as evil initially. She mentions that he was looking for ways to terraform Venom (which, it should be noted, was a Retcon to the series), and she defends some of his biogenetic research. Whether she's right or not is up for debate, as is whether it should be counted as canon.
Engineered Public Confession: Except not intentionally engineered. In the Super NES comic, when Andross's two clones attack Papetoon, Andross (the good clone) sees Fara in the crowd and thinks she's Vixy. On loudspeaker, he proceeds to apologize to her for Vixy's Accidental Murder many years prior. It's not even Fox or Vixy who exacts revenge by killing him either, but his evil clone due to the good clone not being evil enough.
Evilutionary Biologist: A good number of the bosses in 64 are biological weapons that Andross had a hand in creating. Before the events of the games, he worked with the Cornerian military in developing them (with General Pepper suspicious of his motives). In fact, the prime reason for his banishment was unleashing one on Corneria's capital city, resulting in an explosion that almost entirely destroyed it. The Anglars in Command are implied to be his creations as well.
Final Boss: He takes the role in the original, the unreleased Star Fox 2, Star Fox 64, and Star Fox Adventures. Despite how all of those games except Adventures have multiple paths, he is, barring his duplicate and a Slot Machine, always the final boss.
Freudian Excuse: In the Super NES comic, Andross explains that he loves robot pigs like Herbert because he was an orphan who was raised by robot pig parents, but they were destroyed by a Cornerian bomb test.
Mythology Gag: A giant polygonal face was used as a last boss in the first game, presumably because a monkey scientist isn't the best battle for a starfighter. Andross has regularly appeared as an enormous floating head in some form ever since.
Also, said polygonal face also made a cameo in the climax of Farewell, Beloved Falco when Andross's clone was beginning to develop telepathic thoughts.
Telekinesis: Implied to be how he can control his hands and otherwise keep his head and brain levitated in the air.
Teleportation: He has briefly demonstrated the ability to do this, though unlike the telekinesis, this is apparently, an ability gained via using technology, rather than the experiments he performed on his body.
The Unfought: Possibly in the original Star Fox, as according to the Mission File Printout, the Andross Fox faces on Venom is a giant computer that oversees the Venomian army in place of Emperor Andross. Although, the Mission File Printout also says that the giant computer might have been the emperor himself.
Virtual Ghost: Holograms of him appear in Command claiming to be the ghost of Andross. Though, it could actually be his ghost, as when his grandson, Dash, fights his bioweapons, he orders the bioweapon to stop attacking. A hologram would not be able to tell the difference between pilots.
You Killed My Father: He was implied to have killed James McCloud when Pigma betrayed him, earning him Fox's bitter enmity, along with the additional crime of having unintentionally killed Fox's mother, Vixy, years prior (at least as far as the Nintendo Power comic goes). In addition, it is implied shortly after Krystal is imprisoned by him that he was the reason why Cerinia, Krystal's homeworld, was destroyed.
Star Fox 2
When Star Fox 2 was finally made (and not released), Fara made no appearance, but Miyu and Fay were there instead. Since there were two of them — both female — it also at least partially averted The Smurfette Principle. Neither they nor Fara survived the Continuity Reboot. Star Wolf made its first appearance (with Algae and without Andrew), but were heavily remodeled for Star Fox 64.
Miyu ミユ Miyu
Canon Discontinuity: As with Fara, there is hope Miyu will make a canonical appearance in the future; she ended up being rather well-liked among gamers with emulators.
スターウルフ Sutā-UrufuA team of mercenary antagonists through most of the series. They worked with Andross in Star Fox 64, but took on the role of Anti Heroes and Worthy Opponents afterwards.The team roster:
Led by Wolf O'Donnell, the original team included Leon Powalski, Pigma Dengar, and Andrew Oikonny. This team also featured in Star Fox 2 (Super NES canon), but with Algae instead of Andrew (though renamed Andrew in the Fan Translation).
Andrew left to take over his uncle's forces and Pigma was expelled because of his greed, after which Panther Caroso was taken on prior to Assault.
Krystal joined just before Command after being kicked out of Star Fox. Depending on the ending, she will either leave the group and return to Star Fox, stay with Star Wolf, or leave everyone altogether and become an independent bounty hunter calling herself Kursed.
Boss Subtitles: In Star Fox 64 3D, their appearances are accompanied by "Ultra-Performance All-Range Fighter" and the name of their current ships (Wolfen and Wolfen II).
Characterization Marches On: In their first appearance, they were depicted as completely amoral Psycho for Hire, especially Leon and Pigma. In later games, Pigma's been kicked off the team for being too evil and greedy, Andrew Oikonny, who still ended up being portrayed as evil, left the team around the same time Pigma was kicked off, and the more sociopathic attributes of the team have become more subdued. They become more like Anti Heroes and the Worthy Opponents of Star Fox.
Voices (English): ? (Star Fox 64) Grant Goodeve (Star Fox Assault) Jay Ward (Super Smash Bros Brawl) Jaz Adams (Star Fox 64 3D)
Wolf is the leader of the Star Wolf team and perennial rival to Fox. He and Fox first met during Star Fox 2 (before the Continuity Reboot) and in 64 (after the Continuity Reboot) when Andross hired Star Wolf to take down Star Fox. Since their first encounter, however, Wolf gained a grudging respect for Fox and came to his aid several times — though it's heavily implied Wolf only helps Fox so he can ensure he will one day take him down by himself.
Ace Pilot: While this trope applies to his teammates as well, Wolf is the best pilot of his team. This claim is substantiated by the fact that he has the highest flight ability in Assault, and that the bounty against him in Command is the highest for any member of Star Wolf.
Agitated Item Stomping: If he loses a Versus Mode match in Assault, he'll angrily throw his blaster onto the ground, grind it with his foot, and smugly look the other way.
Badass: In addition to completely changing his appearance, Assault completely changed his personality. In that game, he acts like he's the "big, bad, tough guy" - something which is even pointed out by Falco during the final mission.
Falco: "Look at that guy. He really thinks he's the man."
Bayonet Ya: A feature on his blaster in Brawl that makes it stand out from Fox's and Falco's is the large claw-like bayonet◊ which will add damage to fighters at close range.
British Accents: Wolf's English dubbing in 64 has some British accent in it. His recent dubbing has a more gruff American accent.
The British accent returns in Star Fox 64 3D, sounding even more posh than the original.
Leon is the insane and unpredictable assassin and member of Star Wolf. In his first appearances in Star Fox 2 and in 64, his personality was much different from the Ax-Crazy persona he seems to have developed after Assault, although there were still hints of it ("I think I'll torture you for a while"). Come Assault, however, and he's a babbling psycopath. He plays The Rival to Falco.
Bunny-Ears Lawyer: Implied to be the only reason the Star Wolf team puts up with him, because he's really good at killing things.
Cloudcuckoolander: Some of his dialogue in Command reveals a penchant for flowers and rainbows, and the other characters don't tend to think that he's aware of what is going on all the time.
Cold Sniper: Leon, in a pilot-assassin (or so they say) variety. He supposedly plays as one... Or is it?
The Dragon: The fandom unanimously sees Leon as Wolf's Dragon in the same way Falco is Fox's Lancer (Not helped by the two being opponents in 64). In fact, giving a close look at Star Wolf's members from 64 onwards, Leon is most probably the first member Wolf recruited, followed by Andrew and Pigma, and then Panther.
Informed Attribute: We've never seen him kill anyone, even though he's supposed to be a cold-blooded killer with no conscience. Some of this may be because of the game's target audience. His dialogue does show him to be depraved.
"I think I'll torture you a bit before I cook you!"
Stone Wall: His ship has tremendous health and defense, but no primary lasers.
This Cannot Be!: Yells "This can't be happening!" if defeated on Fortuna or Bolse.
Vocal Evolution: Japanese vocals only: His voice was low and fluid-sounding in 64; over time it has become higher-pitched, accented, and maniacal. The English versions of the games followed suit on this.
We Can Rebuild Him: According to one of the comics in the Keibunsha strategy guide, Leon was a cyborg on Venom 2.
Wicked Cultured: His mannerisms in the Japanese version were intended to reflect that he is "creepily sophisticated."
Pigma was a member of the original Star Fox team, but betrayed James to Andross and later joined Star Wolf. He is a grotesque money-grubber, who was kicked out of Star Wolf just before Assault. He tried to profit off of the Aparoid invasion by stealing the Core Memory of a dead Aparoid, but it corrupted him, and he became assimilated into the hive mind. He later returns in Command, having survived by keeping his consciousness in a giant cube.
Evil Former Friend: To James and Peppy. Given how close Star Fox team members are generally implied to be, it's entirely possible he was very familiar amongst their families as well, which would have included Fox. And then he ended up becoming greedy enough to willingly lure his friends and teammates into a death trap because he wasn't quite satisfied with the money he was receiving, and Andross paid him better.
Gonk: Even by anthro standards. And there are plenty of good-looking porcine anthros.
Good Scars, Evil Scars: Pigma seems to have three symmetrical scars on his forehead during Assault. Given how by this time he was forcefully kicked out of Star Wolf and chased off, and that the leader of said team is not afraid of using his claws in a fight, it's a safe assumption of just where he received them.
Greed: His most defining trait, and what made him betray Star Fox and eventually get kicked out of Star Wolf after even they had problems with it.
By the time of the ambiguously canon Star Fox Command, however, he devolved to having Revenge as having a defining trait of his.
Large Ham: No Pun intended. He shines in 64 as the hammiest character, and that's saying a lot.
Laughing Mad: By the time of Star Fox Assault, he seems to have lost a lot of his sanity, as about half of his speakable appearances is him laughing, and it is eventually topped when he ends up Aparoidized.
Manipulative Bastard: According to the Keibunsha strategy guide, he manipulated Wolf to act in accordance to Andross's orders.
Pragmatic Villainy: Although he intended to use the Core Memory to make himself rich, he certainly did not intend to work with the Aparoids, since obviously obeying them would have meant turning down a profit.
Psycho for Hire: It is implied in the Bolse level that, aside from the obvious one of wanting to get rich with money, another reason why he betrayed Star Fox and presumably why he even takes various jobs is because he truly enjoys hurting people.
Pigma Dengar: Daddy screamed REAL good before he died!
Punny Name: He is named for the common sentence ender "dengā" in the Kansai Regional Accent, with Shigeru Miyamoto, the producer of the series, being from Kansai himself (specifically, Kyoto, not unlike his employer). The English spelling "Dengar" rhymes with this in non-rhotic accents.
Unexplained Recovery: His appearance in Command. Unlike Andrew, who has at least some leeway for his reappearance, Pigma was completely atomised in an explosion during Assault, calling his reappearance in Command into further question. He also seems to have a body that is still based on the one he got while under Aparoid possession, yet the Aparoids were completely, utterly wiped out at the climax of Assault, meaning that even if he did survive his body imploding on itself, unless he hadn't been completely assimilated, he more than likely would have been killed then instead. Then again, there's Command's deemed status in the series, as well as the fact Pigma considered Star Wolf to be true friends of his, despite the fact Wolf kicked him out (and apparently attacked him) because they couldn't stand the greedy bastard, and it seems easier to just consider him deceased for now.
Voices (English): Bill Johns (Star Fox 64) John Hugill (Star Fox Assault) Mark Lund (Star Fox 64 3D)
The original fourth member of Star Wolf in Star Fox 2 was a primate named Algae. Algae never appeared again, instead replaced in Star Fox 64 by the also primate (but heavily redesigned) Andrew Oikonny. (The Fan Translation of 2, however, renamed Algae "Andrew"). Andrew is Andross's nephew, and plays The Rival to Slippy. After 64, he quit Star Wolf and attempted to revive his uncle's empire in Assault. He appears again in Command, but as a subordinate of the Anglars.
Disc One Final Boss: In Assault. Considering that he's the very first boss of the game and they had yet to go on foot (a rather heavily advertised aspect of the game), players were... unlikely to fall for the ruse.
Harmless Villain: He's the one Star Wolf member who is taken the least seriously. Even when he breaks off from Star Wolf and forms his own army at the beginning of Assault, he's still seen as little more than an annoyance and "Andross-wannabe" by the team.
Known Only by Their Nickname: By the time of Star Fox Assault, Andrew Oikonny is only referred to by his family name, Oikonny. In fact, he only gives his full name only once, which is literally the last words he got to say shortly before his mech is literally shot in the head by an Aparoid attack.
The robotic operator of the Great Fox. He is first seen in 64, where he pilots the ship. In Assault, he acts as Peppy's assistant and beams down vehicles from the Great Fox to the ground level. He is the only character in Command that is present in every mission.
Shout-Out: ROB's name comes from the NES peripheral Robotic Operating Buddy, and the code name for the Nintendo 64, Nintendo Ultra System.
Bill Grey ビル・グレイ Biru Gurei
Voiced By:Daisuke Sakaguchi (Japanese), Bill Johns (English, Star Fox 64), Mark Lund (English, Star Fox 64 3D)
Fox's old buddy from flight school who stayed in the Cornerian Army while Fox went freelance. He appears in 64 on the Katina stage, where he and his squadron help the Star Fox team destroy an enemy mothership. He later reappears as a playable character in Command.
Katt is a woman from Falco's past, when they were both members of the Hot Rodders gang. The canonical Japan-onlyMangaFarewell, Beloved Falco shed some light on the mysterious nature of their relationship, revealing even more about Falco and Katt themselves.In 64 and Farewell, Katt was colored pink. She reappeared as a playable character in Command, this time a grey cat.
She Is Not My Girlfriend: Apparently, Falco and Katt have never been an item and Falco doesn't express any desire of wanting one either. Doesn't seem to stop Katt from hoping for more from him.
Tertiary Sexual Characteristics: Pink Katt breathed this trope. Besides being pink, this was heavily reflected in the way she dressed, the way she did her hair, and especially her heavy blue eyeshadow.
Unlucky Childhood Friend: When Falco and Katt were younger, Katt used to need rescuing from trouble all the time, and Falco was the one to rescue her. But Falco not only wanted Katt to be a more self-reliant person, but also didn't appreciate Katt having a crush on him. Katt finally became a capable woman when Falco's absence forced her to grow up.
Krystal is Fox's on-again off-again Love Interest who was introduced in Adventures. She is a telepath, and replaced Peppy as the fourth active member of the team in Assault.
Aborted Arc: Krystal sets off the plot of Adventures by looking for clues about her doomed home world Cerinia. The fate of Cerinia is never brought up again. Then again, it could be argued that she didn't need to afterwards, anyway, seeing how it was implied that she recognized Andross shortly before being sealed up, not to mention the possibility that he was the one who destroyed her home planet. (Which might also explain why her first action upon being released from the crystal involved forcibly taking back her staff from Fox and firing it like a maniac at the Krazoa God/Andross.)
All There in the Manual: The manual for Star Fox Adventures tells us that Krystal's home planet is Cerinia. Nowhere else in the games do we hear of that. Also, the characters' given ages in the series might fall under this trope.
Amazing Technicolor Wildlife: Krystal is a fox, but foxes aren't blue (except for arctic foxes in certain regions, which are kind of blue). However, it should be noted she isn't exactly a normal fox even by Lylatian standards, so it's highly likely her coloration is a result of her Cerinian heritage.
The Artifact: Krystal has proven wildly popular in the West, but hasn't proven as popular in Japan (though she has some Japanese fans). Since Star Fox Adventures (where Krystal was first introduced), the creators have been increasingly unkind to her, but can't quite seem to find a way to keep her orwrite her out without upsetting their fanbase. Star Fox Command handled this rather creatively, where some of the Multiple Endings are favorable to Krystal, while some others (including the default ending) decisively cast her aside. It is still unknown which of these endings (if any) will be Canon, so Krystal's future in the franchise is uncertain.
Bad Future: One of the endings for Command has her leave Fox and become a ruthless bounty hunter named Kursed.
The Empath: This is her official designation when she joins the team. Her telepathic abilities are generally supposed to come in pretty handy at anticipating the enemies' movements. It even gets to the point where she can pick up on the thought patterns of completely alien creatures, like Aparoids. This may be one explanation for how she is apparently able to speak both Saurian and Lylatian.
Everyone Can See It: Her and Fox's relationship. She generally tries to be more open about her feelings than Fox does.
Hartman Hips: Seems McCloud men are naturally attracted to women with this feature.
I Am Not Weasel: There are still a very few amount of people familiar with the franchise who believe that Krystal is a cat (rather than a blue fox). Barely justified in that when Adventures was still being developed as Dinosaur Planet, she was meant to be a cat. Of course, that version of Krystal had more than enough differences with the official one aside from being a separate species.
It doesn't help that Nintendo Power themselves refer to her as such.
Improbable Aiming Skills: In the sixth mission of Assault, where Krystal's deployed on the ground, there is an extremely slim chance that she will hit one of the hatchers (the target) that Fox must destroy. Otherwise, this is averted.
Last Of Her Kind: Krystal is supposedly the very last Cerinian left in the Lylat system.
Love at First Sight: Whilst Fox was clearly enamoured by her when he saw her, the way she looks into his eyes when he pulls her to safety implies the same may have been true for her.
Magic Staff: Used one in Adventures, but she abandoned it in her subsequent appearances, obviously due to its close-combat range and limited magic power being completely impractical in the kind of combat she goes into upon joining Star Fox.
May-December Romance: Official sources list Krystal at 19 years old during Adventures; since it takes place eight years after 64, Fox would be 26, leaving a notable seven-year age gap between them. If Krystal were to get together with Panther, she'd have this same type of romance, since he's probably even older than Fox.
Nubile Savage: Her default attire from Adventures, Loin Clothnote there are camera angles that can peek beneath it, either she wears panties or they didn't bother rendering anything there, metal bikini top, assorted jewelry, and tribal tattoos. Generally, it's believed that all Cerinians had a similar dress sense. She ditches the outfit for a Spy Catsuit in Assault.
Only One Name: Krystal has never been shown to possess a surname, nor does she make any reference to having one, most likely due to her different cultural background to the other Lylatians. She does end up marrying Fox in one possible future presented by Command, however, so she presumably becomes Krystal McCloud after that.
Operation Jealousy: Part of the reason she joined Star Wolf and began a relationship with Panther in Command was to make Fox jealous for kicking her off Star Fox. Judging by his reactions, it worked.
Rescue Romance: Seems to be one of the reasons why she fell for Fox. He not only saved her from having the life-force sucked out of her as a result of her entrapment, but also caught her from falling to her death when she was freed from her prison.
That Woman Is Dead: Seems to be her attitude when she becomes Kursed in one of Command's alternate endings. She turns her back on Star Fox, Star Wolf, and the entire Lylat System altogether. So much is her departure from her former life, that she encounters Fox some time later, and he doesn't even recognize her (one must wonder how many other blue vixens exist in Lylat).
Even before becoming Kursed, she had hints of this in her dialogue when Fox rediscovers her among Star Wolf. Before becoming Kursed, it had more to do with her changed attitude from being gentle and sweet to bitter and spiteful than it did her persona as "Krystal".
Fox's partner during his trek through Sauria. He aids Fox by following a handful of commands that allow him to solve many of the puzzles on the planet. Before Fox leaves Sauria, he makes Tricky an honorary member of Star Fox, although he remains on Sauria. Later on, Fox meets up with him again, and he is now a full grown earthwalker.
Head of the SharpClaw tribe of dinosaurs on Sauria, he is a warlord in the midst of conquering Sauria for his own — and has even managed to shatter Sauria into pieces by removing its Spellstones. He is the Big Bad of Star Fox Adventures. Or Is He? He's actually being manipulated by Andross into gathering Krystal's life force and the Krazoa spirits of Sauria in a bid to make Andross a Physical God.
Badass: He doesn't get many opportunities to show it, but he has no difficulty in lifting people (including the CloudRunner Queen) up to the height of his chest.
Bad Boss: He shows such disdain for the well-being of his own troops, that when he is finally dead at the end of the game, the SharpClaws are happy and busy celebrating being set free of his rule.
Berserk Button: He gets really pissed off by the Queen CloudRunner lying to him about Fox's whereabouts/existence. So pissed off, in fact, that he tramples two of his own men to grab her in a Neck Lift.
Even in Dinosaur Planet, he was so pissed off he had outright killed the queen, thus forcing the very young cloudrunner chick Kyte to resume duties as the new queen in the end of the game.
The newest member of the Star Wolf team, who debuted in Assault. Panther is an unabashed ladies man who constantly tries to hit on Krystal every chance he gets. He always carries his signature rose.
The Casanova: Described as a ladies man by Nintendo themselves and had apparently fallen in love with Krystal before he had even met her ("words do you no justice"). Possibly crosses over into Casanova Wannabe, at least where Krystal is concerned, as for the majority of his time throughout Assault, he tries, mostly in vain, to win her over with his words and the same thing happens in Brawl. Krystal generally tries to ignore him, merely humours him, or outright rejects him. His level of success does seem to have improved by Command, but not only is the canonicity of that game's events up for debate, but it's implied that the only real reason Krystal joined up with Star Wolf and started up a relationship with him was to get backat Fox for kicking her off Star Fox, rather than her falling for his charms legitimately. Notably, though, whilst Krystal's cameo appearance in Brawl was confirmed to be speaking sarcastically as far as her English dub went, the Japanese dub in general portrayed her as far more sincere and flattered by his comments towards her.
Chest Insignia: Panther wears armor that represents his symbol, the rose.
Chivalrous Pervert: Sure, he is a ladies' man, but he is quite dedicated to the person he cares about and loves them.
Fun Personified: Let's just say he wants a first class meal after seeing his favorite restaurant got blown up.
Glass Cannon: In Command, his ship has the most powerful laser in the game, but ludicrously low health. Note that Panther still has a large amount of Turbo, meaning that he can just barrel-roll a lot for safety. He still has low health.
I Want My Beloved to Be Happy: Kinda. In the default path of Star Fox Command, Panther lets Krystal go back to Star Fox because he knows that's where she is happy, but at the same time believes that one day she'll return to him. Why anyone who supposedly genuinely wishes happiness would then essentially say "See ya when you get bored of that guy and realize what you've been missing" is anyone's guess. It's played with, since Krystal does go back to Panther in the default ending. Though given his parting to words to her, chances are there was some level of guilt-tripping involved, combined with Krystal not fully trusting/forgiving Fox in that story path.
The main villain of Star Fox Assault. The Hive Queen of the Aparoids, she wants all life forms to become one with her hive, because she believes only through assimilating living souls can she and her species truly evolve. A big fan of Mind Rape.
Assimilation Plot: She considers it necessary for the genetic advancement of her species.
Creepy Monotone: She is the only Aparoid in the entire game to have a voice. And boy, is it a creepy one... Those infected by the Aparoids also start taking on this form of speaking (particularly Pigma).
Death by Irony: Tries to commit galaxy-wide genocide by wiping out every single known form of life and replacing it with that of the Aparoids, often by infecting machines or the living cells of other creatures. He's killed by having what is a genetic bomb fired into her, which targets cells in her body designed for "apoptosis" (an scientific term relating to the death of cellular activity), which due to her Hive Mind connection ensures the complete and utter destruction of the entire Aparoid race.
Mind Rape: Attempts this on the Star Fox team (Fox in particular) when they meet her face to face, but fails.
It also failed in a way because she didn't do the proper research on James McCloud, given that she used his voice to try to break his spirit, but James would not have been the kind of person to tell Fox to give up, something that Fox knew more than anyone else.
Shape Shifter Guilt Trip: Uses the voices of various characters to get into Star Fox's heads during the first phase of her battle.
We Have Reserves: Her combat "strategy" mostly consists of flinging Aparoids at problems until the problems go away. Given the sheer number of Aparoids at her disposal and how hard they are to kill, this works out pretty well for her.
Since Star Fox Command
Amanda アマンダ Amanda
Amanda is Slippy's fiancee, and becomes a playable character in Command.
Remember the New Guy: Nothing prior in the series ever truly suggested that Andross had children, let alone grandchildren (though given Andrew, he clearly had relatives), so Dash kinda seems to come out of nowhere.
Turn Out Like His Grandfather: One of the Command endings suggests Dash will become a tyrant like Andross did;, another suggests the opposite, that he colonizes Venom without his grandfather's ill intent.
You Killed My Father: Averted. Although Fox killed Andross, his grandfather, Dash Bowman has absolutely no hate for Fox killing him. In fact, his profile states he "thinks the world of Star Fox and its member pilots." Indeed, he is quite willing to fight alongside the team.
Off Model: Lucy is pink in the promotional art and game icons, but is grey (with pink hair) in the story scenes. Of course, it is entirely possible that she dyes her fur and that grey is her natural colour (like her father).
Remember the New Guy: Considering how it's implied that the McCloud, Hare, and Toad families have generally been very close both personally and professionally, it does come across as somewhat odd that Peppy's daughter would never be mentioned until now.
Babies Ever After: The ending in which he appears is one where Fox and Krystal settle down, get married, and Marcus is born a few years later.
Canon Discontinuity: Possibly. Due to Command not having a true ending, it remains unknown whether Marcus's birth will be a definitive part of the series or not. Unlike other characters which this has happened to, however, his birth is one that has yet to take place.
Passing the Torch: Unlike James and Fox, it seems that Marcus ends up becoming Star Fox leader without Fox suffering some kind of tragedy and has his father alive and well, albeit retired, to see him take the reigns.
Warm-Up Boss: It IS the first boss in the franchise. Averted on Path 3 of the original and the Easy path in 64.
"I cannot allow you to go any further."
Sent by Andross to clear asteroids for various reasons in the original and 64.
Attack Its Weak Point: In the original, you attack the glowing turrets and then the centerpiece. In 64, you attack the arrows behind the shield, then the light on its back, and finally two openings on the front.
Mythology Gag: Even if the two aren't the same, the second is doubtlessly a reference to the original. To further the reference, the first part of the 64 incarnation bears some similarites to the Blade Barrier, the other Asteroid Belt boss from the original.
Skippable Boss: In 64, activating the warp gate to Katina outright skips the battle with it.
Victory Fakeout: "I'm no match for you. I admit defeat." Falco doesn't buy it ("Are you gonna listen to that monkey?") and if Slippy is around, the health meter will still be intact.
Tactical Withdrawal: After destroying one, the Galactic Riders activate its self destruct before fleeing.
After defeating the Metal Smasher, an escape pod piloted by bikers flees the scene. Thanks to the manual and game contradicting each other, we have no clue on whether or not the bikers or escape pod is the boss.
Mind Screw: Just try and figure out what the boss name refers to. Is it the escape pod, the bikers...
The Rival: Apparently, Falco used to be one of the bikers.
Spell My Name with an S: Literally. The manual believes that the bikers are the bosses using the escape pod as a weapon, while the game believes that it is the escape pod using the bikers as weapons. Gameplay-wise, however, it's the escape pod.
A tank that assisted in the invasion of Corneria in the original.
Warm-Up Boss: You can destroy its legs and it can't move. This is by no means necessary to defeat it.
"Don't party just yet! It's time to try our new weapon!"
The boss of Sector Y. Taunts you throughout the battle.
American Accents: The English version has him talking in what sounds kind of like a Bostonian accent, barely pronouncing the letter R at all. Combine this with the fact that his opening taunt is "Don't party just yet!" and you get unintentional Toilet Humor.
Flunky Boss: When the boss fight starts, you'll be facing two Shoguns, one blue and one yellow. The "boss health bar" displayed is the sum of both of their health bars. Each one is worth 4 hits. Only once both are destroyed does the real boss arrive.
Fragile Speedster: The smallest boss you face in the game (yes, even including the Copperheads from Sector Z), and the most mobile, flitting about erratically. Both he and his flunkies also have their entire bodies as weak points (although the boss at least takes reduced damage with his shield), covering the "fragile" part of the trope name.
Tactical Suicide Boss: "I'll take you guys out from the ship!" When he does this, the small erratically moving target becomes a small stationary target. That said, he recovers health while he's on the ship.
The boss of Katina. Releases waves of enemy fighters, but is also equipped with a powerful laser weapon of its own that takes a full minute to charge.
Time-Limit Boss: Once you've destroyed the four hatches that are releasing enemy ships (or after a certain length of time, if you spend too much time trying to pad your score with said enemies), the core appears and the ship's Wave Motion Gun starts charging. You have to destroy the core before the weapon charges to get the Good Ending to the level.
A massive ancient clam-like creature that was modified into an undersea bio-weapon by Andross. Fox and his team are sent to the aquatic planet Aquas in order to destroy it.
All There Inthe Manual: The Official Player's Guide states that Bacoon, having existed long before Andross, grew resentful of the Aquasians, who once lived above the water, so Bacoon learned to command the sea life and sent thousands of the exploding starfish to the polar caps and detonated them, flooding the planet and sinking the whole civilization forever.
Attack Its Weak Point: First the two support...things, and then you need to attack the barrier enough so you can...
Interface Spoiler: If Slippy was otherwise missing for the Sector X mission, he'll unexpectedly show up right when you reach the boss, which Fox will comment on. Care to guess who will play an important role in this battle?
Playing Possum: Its health bar unexpectedly and abruptly drops to zero when it's taken down to about half — and then shoots right back up to where it's supposed to be.
Skippable Boss: If you take the warp to Sector Z, you won't have to face Spyborg at all.
Time-Limit Boss: There's no actual timer on-screen, but after the robot crashes and revives, you only have a short time to finish it before Slippy jumps in to try to help. This, of course, fails miserably, and the team has to abandon their plans to attack Andross's base on Macbeth in order to rescue Slippy, who has crash-landed on Titania. If you were aiming for a medal, it's gone now, as the secondary requirement for one (after the point requirement) is to have all wingmen alive at the end of the stage. To add insult to injury, going to Titania locks you out of going to Area 6, and by extension, the "advanced" version of Venom.
Combine this with the warp gate mentioned above, and Sector X is the only mission in the game that has three branches.
Peppy: "THIS is the enemy's bio-weapon?!" Falco: "Andross must be an insane fool!"
Even if you blow its periscope off, it'll still fire the ball-and-chain while underwater. ("I can't see a thing! Fire anyway!") This can be more dangerous, as it's easier to dodge when you know where he's aiming.
After blowing off the crane and both cannons, his last-ditch attack is to fire everything he has at you.
Attack Its Weak Point: Before you can really hurt the boss, you have to destroy two pipes. Then, you have to destroy one of the cannons, which will reveal a crane. The crane will recover the cannons, so that has to go. After that, you destroy the cannons for good. Finally, you can attack the main body - with regular lasers this time, too!
Mighty Glacier: Lasers are completely useless in the first stage of the battle and ineffective during the second stage (where you still have to use a bomb to get the ball rolling). Only after it's already on the brink of destruction are your lasers able to damage it without any help from your bombs.
Puzzle Boss: Its parts have to be destroyed in a certain order, and destroying one of its cannons too early in the battle will only prolong it as the boss dives underwater to retrieve it. Also, only bombs can pierce its armor.
Tactical Suicide Boss: More than capable of destroying you with its ball-and-chain and its "torpedoes", and at the end it even starts firing lasers. If it didn't fire those green balls at you from its cannons, you'd never be able to get enough bombs to finish it off.
An ancient Titanian monster, and the only boss that is confirmed not to be one of Andross's creations, though he did modify it. Captures Slippy on Titania.
All There in the Manual: The deserted planet of Titania once had a thriving culture of farming communities, and the villagers would leave a portion of their harvests at temples in order to appease the fearsome Goras. Absolutely none of this history appears in the game, instead being filled in in the Official Player's Guide.
Attack Its Weak Point: During Mechbeth's second phase, you need to pay attention to the train when it opens to attack, at which point you need to shoot it to make Mechbeth vulnerable.
Battleship Raid: The train is visible to your left at the very beginning of the stage, and if not dealt with, it'll start making your life miserable almost as quickly. Most of the earlier cars don't strictly have to be destroyed.
Dishing Out Dirt: One of its favorite tactics is to throw rocks at you. After it's already done this a few times, there's a segment where it starts firing explosives at you, briefly pauses, and decides to fire them at the canyon walls instead to drop more rocks on you.
Early-Bird Cameo: Assuming you reached this level (the "medium difficulty" fifth mission) for the first time before reaching Sector Z (the "hard difficulty" fifth mission) for the first time, the appearance of a Copperhead missile on one of the train cars near the end is this.
No Name Given: Technically, it doesn't have a name. The name "The Forever Train" comes from Macbeth's level subtitle; hence wikis tend to refer it as such.
Puzzle Boss: To get to the more advanced route, you have to shoot eight switches to unlock the track switcher box, then shoot that switch to change the track. The conductor will be unable to stop the train and it will go careening into the fuel bunker, blowing both up. Failing to beat it in this manner will lead to you having to finish the fight with the recently revealed...
A bioweapon carried on one of the front-most cars of the Forever Train. Shortly before you reach the weapons factory, the conductor decides that Star Fox has been too much of a nuisance and that he has no choice but to unleash this on them.
Extra Ore Dinary: Its head drops iron rods in your path. Also, the iron rods explode.
Flunky Boss: There are plenty of regular enemies to be shot down while fighting it, and you'll have to assist your wingmen at least once if you take it on, as Peppy gets in trouble as soon as you pass the track switcher.
Time-Limit Boss: There's no countdown clock and the only thing to suggest that this is the case is a comment Peppy made long before the boss fight started ("Don't let 'em get to the supply depot!"), but if you take too long, the conductor will say "You're too slow, time to end this!" and Mechbeth will ram into you for a One-Hit KO.
Time-Limit Boss: Each wave must be destroyed before they reach the Great Fox, or else the mission will end prematurely and you'll be locked out of Area 6 (unless you retry).
Wolf Pack Boss: They come at you in waves — first one, then two, then three.
Bolse Satellite Core
The boss of Bolse is none other than Bolse itself. After shooting the force field generators, the core appears alongside waves of Bolse Fighters (and if you didn't take them down on Fichina, Star Wolf shows up shortly into the battle to make your life even more miserable). Luckily, it's a point-rich target with no visible means of defending itself...
Battleship Raid: Eight panels worth up to 11 points apiece and six force field generators worth 4 points apiece, that's 112 points right there. Add in Star Wolf, and you can theoretically get 156 points without destroying a single bogey — enough to meet the medal score of 150. (Of course, trying to destroy Star Wolf as well will likely slow you down enough that you won't get the full 11 points for all eight core panels.)
Frickin' Laser Beams: ...no means that are visible at first, that is. Then you destroy the first of the eight core panels, and lasers start spewing out of it. The closer you are to destroying it, the more laser beams there will be.
Venomian commander: "These guys are crazy! Dang, deploy it now!"
After the commander and Caiman repeatedly fail to stop Star Fox from progressing further into Area 6, the commander panickedly orders that the Gorgon be deployed. It possesses an advanced Dimension Transport System and was designed to destroy planets.
Attack Its Weak Point: It's the circle in the middle, but it's guarded by a very potent shield that can only be destroyed by getting it to open up three times and shooting three energy tentacles, which, except for the very beginning, requires precisely shooting three solid tentacles and dodging a special attack.
Expy: Of the Great Commander in that it's the ultimate weapon in Andross's army. While it's probably a coincidence, both have obvious weak points that are ridiculously hard to damage.
Also Phantron, who fulfills the Great Commander's role in Path 1. Gorgon's ability to vanish in and out of existence is reminiscent of Phantron's illusionary abilities.
Puzzle Boss: Shooting the tentacles doesn't damage it. If you don't figure it out right away, Peppy will give you a hint. There's also a second puzzle involved in getting the maximum score, because the timing on it is brutally unforgiving.
Wave Motion Gun: With a surprising amount of mobility, though you can sometimes avoid it just by cowering in the corner of the screen.
Sub-boss of Venom's "Easy" route. May or may not be one of Andross's creations.
Attack Its Weak Point: Interestingly, each part of its body except for the head is a seperate weak point. When you destroy them all to reveal the mechanical parts, the head will become vulnerable. After destroying the head, the surprisingly resilient body will become active again so you can destroy it for good.