In over 20 years of history, Star Fox has managed to build a decently large cast of space dog-fighting Funny Animals, with the occasional robot and alien monster.
Warning: Examples up until Star Fox Command have unmarked spoilers.
- Star Fox Teamnote
Supporting Characters
Michihiro Ikemizu (Star Fox: Assault)
Tsuguo Mogami (Star Fox 64 3D, Star Fox Zero)
David Frederick White (Star Fox 64, Star Fox 64 3D, Star Fox Zero)
John Silke (Star Fox Adventures)
Gray Eubank (Star Fox Assault)
- Big Good: General Pepper is the highest-ranking Cornerian we've ever heard about. He's also the one who tells Fox and Co. what to do.
- Big "WHAT?!": In 64 and Zero, if the player racks up a really high score, it's basically showing he's gotten hit with a Shockingly Expensive Bill.
- Cool Old Guy:
- Cool Shades: He always wore a pair of these before Star Fox 64 changed his design.
- A Father to His Men: This is implied by his Trophy description in Super Smash Bros. Brawl.
- Fighting Your Friend: You fight him as a boss in the seventh stage in Star Fox: Assault. The actual reason that Pepper is fighting his friends is that he's taken over by the aparoids in Star Fox Assault, and they force him to fight Fox against his will.
- I Cannot Self-Terminate: In Star Fox: Assault, he requests that Fox kill him before the aparoids take him over completely. Fortunately, when Fox destroys his flagship, Pepper makes it out wounded but alive.
- Only One Name: General Pepper's first name is unknown.
- Put on a Bus: He becomes ill by the time of Star Fox Command and retires.
- Race Lift: He seems to be based on a basset hound, but in Star Fox Zero he appears to have changed breeds, possibly in an attempt to make him look cuddlier.
- Shout-Out or Parental Bonus: His name and uniform come straight from Sgt. Pepper's Lonely Hearts Club Band. The origin of his name even gets a Lampshade Hanging in the Nintendo Power comic.
- Sigil Spam: Posters with his face on them are everywhere in 64.
- Trademark Favorite Food: In the canonical comic tie-in to Star Fox, he was shown to have an affinity for lollipops.
Jim Walker (Star Fox Assault)
Fox's father and the best pilot in the Lylat Star System. One day, while flying an important mission for Corneria, he was set up by Andross and killed. Or was he? Whether or not he was depends on the continuity.
- Ace Pilot: He was the best pilot in the Lylat system.
- Adaptation Name Change: In the first timeline, the name of Fox's father was given as Fox McCloud Sr. in the official comic tie-in.
- Cool Shades: Starting in Star Fox 64, these were added to separate him from his son, who basically has the same face (their fur are slightly different colors as well). The James McCloud of the F-Zero universe inherits these.
- Divergent Character Evolution: Not content with just being Fox wearing sunglasses, he's now Fox wearing sunglasses and a yellow scarf in Command! Interestingly, the shade of his fur has also changed. He usually has a darker shade of fur than Fox, whereas his appearance in Command shows him with a lighter shade of fur. He also has a Ear Notch on his left ear◊ in his appearance as a trophy in Super Smash Bros. for 3DS.
- Early-Bird Cameo: While James is mentioned in the original Star Fox, the closest thing to a cameo he has in the original game is an arwing lifelessly drifting in the Black Hole stage, which many speculated to be James...
- Ear Notch: He is seen with one only in Star Fox 64/Star Fox 64 DS and only when he appears at the end of the game; his ear is visibly fine in flashbacks in the same game.
- 11th-Hour Ranger: In the “Dash Makes A Choice” ending of Command, he suddenly appears to join Fox’s team on the fifth turn of the final map. (It’s actually possible to finish the map before even reaching the fifth turn, in which case he appears just in time to take on the Final Boss)
- Heroic Sacrifice: According to the intro to Zero, he sacrificed himself so that Peppy could escape. He sacrifices himself again so Fox can escape Andross.
- Last Request: He apparently entrusted Peppy with keeping watch over his son as if he were a second father.
- Maybe Magic, Maybe Mundane: Was that a ghost that guided Fox out of Venom, or was Fox just seeing things? In Star Fox Zero, things are further complicated when Andross also acknowledges James' prescence, claiming that James was indeed dead.
- Never Found the Body: In the games. In the early comics, he rides a transdimensional ship that looks like a Space Whale!
- Secret Character: In Command.
- Space Whale: In the comic, this is actually an inter-dimensional starship that saved Fox Senior from certain death. After his son frees the space stingrays in Sector Y from Andross' mind control, the Space Whale appears and gives the arwings some much needed fuel canisters. The whale also appears in Sector Y of the original Star Fox if all lifeforms are protected: it gives Fox a very large amount of powerups.
- Spirit Advisor: In the rebooted timeline starting with Star Fox 64, there is every indication that James is dead. Even so, he occasionally gives his son a pep-talk and/or other assistance from beyond the grave as either a disembodied voice or a ghost."Don't ever give up, my son."
- Strong Family Resemblance: James wears sunglasses, and Fox doesn't. Aside from that, they are practically identical.
- Sunglasses at Night: James is never seen without sunglasses in the games.
- Wham Line:
- In Star Fox Zero:
Andross: Curse you, James McCloud! Why won't you stay dead?
Yusuke Numata (Star Fox: Assault, Super Smash Bros. for 3DS/Wii U)
Atsushi Abe (Star Fox 64 3D, Star Fox Zero: The Battle Begins, and Star Fox Zero)
John Silke (Star Fox Adventures)
Dex Manley (Star Fox Assault, Super Smash Bros. for Nintendo 3DS/Wii U)
- Artifact Title: The "64" in his name tended to get dropped as the series went on, though it still showed up on occasion.
- Characterisation Marches On: In the post-64 games. ROB started the series off with fairly mechanical and to-the-point dialogue. Adventures gives him a bit more of a personality, including bemoaning the maintenance of his body and expressing legitimate concern for Fox when he detects Fox's temperature rising around Krystal. Assault doesn't give him much focus, but by the time of Command he has developed full-on sarcasm as a result of his new personality chip and even develops an apparent crush on Lucy Hare.
- Cloudcuckoolander: Some of his dialogue in Command as a result of his personality chip overriding his programming.
- Combat Medic: One of ROB's main roles is to repair the damaged Arwings. He can even repair Fox's ship on the fly if the Great Fox is on the field and you fly into its cargo bay. While ROB and the Great Fox don't fight very often, the results can be devastating when they do.
- Dub Name Change: Originally NUS64, though Farewell, Beloved Falco, and Adventures temporarily used "ROB" in Japan. The cast roll of Assault merges both and designates him as ROB/NUS64.
- Heroic Sacrifice: Subverted in Assault when he and Peppy crash the Great Fox to stop the Aparoids. ROB and Peppy use the Great Fox's emergency escape pod to get off the ship before it crashes.
- Interspecies Romance: During the events of Command, ROB seems to have a crush on Lucy, proclaiming his affections by stating that he would do anything for her before quickly telling her to ignore his last comment.
- Mission Control: Serves on the bridge of the Great Fox for each game, providing status updates to the team and indicating mission objectives.
- My Sensors Indicate You Want to Tap That: In the ending of Adventures.ROB: My sensors indicate Fox's temperature is rising.
(Krystal smirks)
ROB: Are you okay, Fox?
(Everyone in the room minus Fox and ROB laugh)
Fox: ...I'm gonna be just fine. - Non-Action Guy: ROB and the Great Fox typically stay out of battle, focusing on repairing the team's damaged vehicles, receiving communications like messages from General Pepper or Slippy's distress signal and sending the team field supplies like bombs and health powerups. Averted during the battle in Area 6, where ROB and the Great Fox can join in the fight by providing cover fire.
- Ridiculously Human Robots: ROB becomes this more and more as time goes on, possibly due to his new personality chip.
- Robot Buddy: ROB has served with the team since the start of the 64 era and whilst it may be because of his programming, he does appear to have a sense of loyalty to the team.
- Shout-Out: ROB's name comes from the NES peripheral Robotic Operating Buddy, and the code name for the Nintendo 64, Nintendo Ultra Sixty-four.
- Unexpected Inheritance: Implied, as the Great Fox itself is James' memento to Fox.
Star Fox 64
Atsushi Abe (Star Fox 64 3D, Star Fox Zero'')
Jaz Adams (English, Star Fox 64 3D, Star Fox Zero)
Fox's childhood friend who stayed as a pilot in the Cornerian Army while Fox went freelance. He first appears in 64 on the Katina stage, where he and his squadron help the Star Fox team destroy an enemy mothership. He later reappears as a playable character in Command. He also appears for one level of Zero.
- Ace Pilot: Bill is a skilled enough pilot that Fox originally considered inviting him to join the Star Fox team, but decided he didn't want to drag Bill into his problems. As it is, Bill shows enough tactical skill to become a squadron commander in Corneria's defense forces.
- Guest-Star Party Member: He fights alongside you on Katina and will follow you to Sector X or Solar if you do his mission.
- Heroic Dog: He's a dog person and fights to defend the good people of Corneria.
- Sergeant Rock: Bill fights on the frontlines with his troops, such as at the battle of Katina.
- Shadow Archetype: He went to the same military academy as Fox, and were both on the same career paths until Fox made the decision to go freelance. Bill is what Fox would be had he never taken the initiative to start his own mercenary group: an extension of the Cornerian Army, rather than an independent entity working along them.
- Shout-Out: His name is a reference to William Grey from Independence Day. The entire Katina sequence in 64 is an extended homage to that movie.
- Soldier Versus Warrior: A Soldier on the front lines of the Cornerian Army, with Fox being a Warrior that works in an independent mercenary group.
- Southern-Fried Private: Command seems to give him a Southern accent that lasts one game.
- Surfer Dude: Has this type of voice in 64 and Zero.
- What the Hell, Hero?: Whenever you shoot down one of his fighters in 64.Bill: Fox, that's one of ours!
Kei Hayami (Star Fox 64 3D, Star Fox Zero)
Katt Monroe is a woman from Falco's past, when they were both members of the "FREE AS A BIRD" gang of space hot-rodders. The Japanese Manga Farewell, Beloved Falco shed some light on the nature of their relationship.
Katt appears in 64, Farewell, and Zero as a pink-furred cat. She appeared as a grey cat in Command, where she was playable as the Cat's Paw 2 pilot, but despite having a different design and fur color, she still remains to be the same character she was before in the previous game.
- Art Shift: Went from her different design back to her original design in Zero.
- Guest-Star Party Member: She fights alongside you on Zoness and will follow you to Macbeth or Sector Z if you do her mission.
- A Lizard Named "Liz": Her name is Katt, and she is a cat.
- Pink Girl, Blue Boy: Invoked rather blatantly in Farewell, with one of the other hot rodders being a blue tomcat.
- Pink Means Feminine: Before her Race Lift.
- Race Lift: Changing colors between Farewell and Command.
- She Is Not My Girlfriend: Apparently, Falco and Katt have never been an item and Falco doesn't express any desire of wanting one either. Doesn't seem to stop Katt from hoping for more from him. She also sometimes flirts with Fox on occasion.
- Tertiary Sexual Characteristics: Katt originally was this trope. Besides being pink, this was heavily reflected in the way she dressed, the way she did her hair, and especially her heavy blue eyeshadow.
- Unlucky Childhood Friend: When Falco and Katt were younger, Katt used to need rescuing from trouble all the time, and Falco was the one to rescue her. But Falco not only wanted Katt to be a more self-reliant person, but also didn't appreciate Katt having a crush on him. Katt finally became a capable woman when Falco's absence forced her to grow up.
- You Don't Look Like You: In Command, every aspect of her appearance is different. Her fur is changed from pink to black, she wears a red bandana which completely covers her bangs, her eyes are smaller with purple eyeshadow instead of blue, and her midriff baring outfit is swapped for something resembling body armour.
Takashi Ohara (Star Fox 64 3D, Star Fox Zero)
Jay Ward (Star Fox 64 3D and Star Fox Zero)
Originally a minor grunt in the armada stationed just outside Venom's airspace, he could be heard panicking as the Star Fox team proceeds to blast their way through the impressive fleet stationed to defend Andross' base. Due to him being the only minor villain with a confirmed name and his constant presence in Area 6, he grew popular with the fanbase leading to a much larger role in Star Fox Zero where he commands the invasion fleets in Corneria and Area 3.
- Ascended Extra: He has a MUCH more prominent role in Star Fox Zero than he did in 64.
- Death by Adaptation: Originally, he appeared to have survived the Lylat Wars. In Zero, one route has him apparently killed on Corneria.
- Tempting Fate: In 64, he's introduced doing a routine patrol of Area 6, reporting that there's "no problems". Almost as if on cue, the Star Fox Team swoop in and shoot down one of his wingmen.
- The Unfought: In 64, he's only ever seen commentating over Area 6. In Zero, while he can be seen in some of the stages, he isn't directly confronted in the first playthrough. Finally averted in the secret path on Corneria where he pilots the Aquarosa.
- Villainous Breakdown: He and his commander grow increasingly desperate as the Area 6 defenses are destroyed by Star Fox. When the final line is breached they deploy a superweapon originally designed to destroy entire planets.
Star Fox Adventures
Fox's partner during his trek through Dinosaur Planet (later renamed Sauria). He aids Fox by following a handful of commands that allow him to solve many of the puzzles on the planet. Before Fox leaves the planet, he makes Tricky an honorary member of Star Fox, although he remains on the planet. Later on, Fox meets up with him again, and he is now a grown EarthWalker.
- Expy: Of Tricky the Triceratops from Diddy Kong Racing, another Nintendo game developed by Rare.
- She Is All Grown Up: Come Assault, the little guy is now the leader of the Earthwalker tribe.
- Partially Civilized Animal: Whereas all of the other characters in the series are Funny Animals, Tricky and the other dinosaurs on the planet (except SharpClaws) are this.
- Ridiculously Cute Critter: Helps that he's as big as a dog in Adventures, and that's absolutely tiny for dinosaur standards.
- Shipper on Deck: As he escorts Fox and Krystal back to the Arwing, he wants them to come back for their honeymoon. Fox's reaction is priceless.
- Soap Opera Rapid Aging Syndrome: Between Adventures and Assault, Tricky grew from being pet-sized to big enough to flatten Fox. Justified since he's a ceratopsid, and those were known to get pretty darned big.
- Aliens of London: Speaks with a Scottish accent.
- Aliens Speaking English: Like the ShopKeeper, he is the only other Saurian native who speaks perfect English to Fox with no need of a translator.
- Big Fun: Very huge and very friendly
- Crippling Overspecialization: While he can teleport Fox to any other places with no problem, he's strangely unable to teleport dinosaurs, which is rather odd considering that the natives of Sauria are, well, dinosaurs.
- Expy: Looks a lot like the Rockbiter.
- Golem: Made of rock, of course.
- Rock Monster: He's a fairly benevolent one, that is.
- Aliens Speaking English: The only dinosaur in the game that can speak English fluently, which adds to his mysteriousness.
- All There in the Manual: His real name, Shabunga, is only mentioned in the manual.
- Ambiguously Evil: He might be a SharpClaw and is heavily implied to be a thief as well, but in the end, he's just trying to make business.
- Decomposite Character: In earlier versions of the name, Shabunga was the name of the Firecrawler enemy.
- Do You Want to Haggle?: He's open for price negotiations, although if Fox tries to push his luck too much, he might double down and never budge from the initial price.
- Fell Off the Back of a Truck: Some of the items he sells are blatantly stolen, such as the Snowhorn artifact that mysteriously went missing years ago when he visited Snowhorn Wastes or Fox's binoculars which the game just flat out says that he swiped before Fox could get to them first.
- Get Out!: If you try to haggle and he refuses your offer three times he'll call you a cheapskate and shout this at you. He won't actually make you leave, though, and you can just try again.
- No Hero Discount: Doesn't care too much about the fate of Sauria, or that Fox is trying to save it. He cares only for his business.
- Really 700 Years Old: Some of his idle chatter has him complaining about how he's been doing this job for 200 years. Modern studies show that sauropods and smaller dinosaurs didn't live close to that long which adds to his mysterious nature.
- Ascended Extra: Downplayed, as she was somewhat important originally. In the original Dinosaur Planet, she is was a minor character who dies in the first scene she appears in. Her only other appearances were a brief scenea ghost in Black Water canyon and a brief appearance when Kyte says goodbye to Krystal at the end of the game. In SFA, she becomes a major supporting character and plays a pivotal in the Cloudrunner Fortress arc, where she is integral in helping Fox get to the fortress and later helping him get to the Spellstone.
- Composite Character: Played with. She technically was in the original Dinosaur Planet and does not share many traits with her daughter from there, Kyte, but she does essentially fulfill the role Kyte did in the DP version of Cloudrunner Fortress. Namely, she is the one to be freed from the royal chambers and who helps the protagonist navigate the fortress and get to the Spellstone
- Spared by the Adaptation: In Adventures, Scales simply beats and imprisons her during their encounter in Cloudrunner Fortress, instead of killing her like he did in Dinosaur Planet.
- The High Queen: The queen of the rich Cloudrunner Tribe, who both dresses and acts the part. And certainly kind enough to help Fox with his quest, shows concern for her babies' safety, and graciously bows to him and proclaims her tribe's thanks after Fox saves the fortress.
Star Fox Assault
Slippy's father and research director for the Cornerian army. He sometimes shows up in briefing sessions in Assault and Command.
- Absent-Minded Professor: Forgot to tell his own son that he became the research director before the events of Assault.
- All There in the Manual: Before his physical appearance in Assault, he was mentioned in 64's Japanese and English websites, as well as the Official Nintendo Player's Guide.
- Gadgeteer Genius: Even before he appeared in a game, the above-mentioned Player's Guide for 64 referred to him and Slippy as the inventors of the Blue-Marine.
- The Ghost: He was this in 64, being mentioned in support materials but not appearing in the game. He made his onscreen debut in Assault.
- Like Father, Like Son: Beltino and Slippy are both nerdy, Adorkable Gadgeteer Geniuses. The main difference is that Beltino stayed on as a scientist while Slippy now fights on the front lines.
- Non-Mammalian Hair: That mustache of his...
Star Fox Command
- Action Girlfriend: Or fiancée in this case. She's Slippy's bride-to-be and fully capable of going on the battlefield like the rest.
- Battle Couple: With Slippy in Aquas.
- Non-Mammal Mammaries: She's the first major non-mammalian female character in the series, and she has breasts.
- Only One Name: Her last name isn't given for some reason.
- Pink Means Feminine: An inexplicably pink frog woman.
- Species Surname: She starts off in the game with no surname, but considering how she's engaged to Slippy and eventually marries him, she does come around to fitting the trope at some point.
- Tertiary Sexual Characteristics: Like that ginormous bow on her head, her eyelashes, the fact she's pink, etc.
- Tiny Guy, Huge Girl: She's a good head taller than Slippy.
- Dub Name Change: From "Ash" to "Dash".
- Face–Heel Turn: In the "Dash Makes A Choice" ending of Command, he succumbs to the same lust for power his grandfather did and declares war on Corneria.
- Remember the New Guy?: Nothing prior in the series ever truly suggested that Andross had children, let alone grandchildren (though given Andrew, he clearly had relatives), so Dash kinda seems to come out of nowhere.
- Token Heroic Orc: The only heroic primate in the series. Whether he stays heroic or not depends on which ending you get.
- Turn Out Like His Father: One of the Command endings suggests Dash will become a tyrant like his grandfather Andross did.
- You Killed My Father: Averted. Although Fox killed Andross, his grandfather, Dash Bowman has absolutely no hate for Fox killing him. In fact, his profile states he "thinks the world of Star Fox and its member pilots." Indeed, he is quite willing to fight alongside the team.
- Younger Than They Look: He's significantly younger than the other characters, and Falco makes fun of him for being Just a Kid.
- Badass Teacher: She's a university professor who wants to help people... with her powerful plasma cannons.
- Parental Abandonment: Vivian died before Lucy reached adulthood, so Lucy only has her father Peppy.
- Remember the New Guy?: Considering how it's implied that the McCloud, Hare, and Toad families have generally been very close both personally and professionally, it does come across as somewhat odd that Peppy's daughter would never be mentioned until now.
- Shipper on Deck: She thought Fox screwed up when he broke up with Krystal when she asked why. Let's not forget the fact that Lucy and Krystal have been pretty good friends.
- Species Surname: She's a hare, and her last name is Hare.
- All There in the Manual: Like Beltino, the first hint of her existance was in Star Fox 64 supplemental materials; specifically, the Japanese website shows Slippy referring to her by name and saying that she and Peppy had their honeymoon on Zoness, explaining his utter shock at its polluted state in the game.
- Happily Married: What little is given of it suggests that her and Peppy were this before she died.
- Missing Mom: To Lucy, although Peppy seems to miss her even more.
- Ironic Name: "Vivian" means "alive", but she is no longer with us (except in our hearts).
- Posthumous Character: Combined with Remember the New Guy? since most players didn't even hear about Peppy ever having a wife.
- Species Surname: Though unlike other characters, she presumably gained her surname by marrying Peppy.
- Theme Naming: "Vivian" means "alive", which matches Peppy's name, which means "lively".
- Amazing Technicolor Wildlife: Both of his parents are foxes; however, Marcus ends up with a blue coloration like his Cerinian mother.
- Babies Ever After: The ending in which he appears is one where Fox and Krystal settle down and have a kid named Marcus.
- Blue Is Heroic: He's a blue fox that carries on his father's heroic legacy.
- Canon Discontinuity: Possibly, due to Command not having a definitive ending.
- Generation Xerox: He inherited his father and grandfather's piloting skills, and starts his own Star Fox team with Slippy's son, Peppy's granddaughter, and Falco as The Mentor.
- Legacy Character: Is the leader of a new Star Fox team in a possible future.
- Passing the Torch: Unlike James and Fox, it seems that Marcus ends up becoming Star Fox leader without Fox suffering some kind of tragedy and has his father alive and well, albeit retired, to see him take the reigns.
- Strong Family Resemblance: Aside from his blue fur, which he inherited from his mother, Marcus looks very similar to Fox.
Star Fox Zero/Star Fox Guard
- Amazing Technicolor Population: Unlike his nephew, who is green-skinned, Grippy is orange all over.
- Fat, Sweaty Southerner in a White Suit: He is a wealthy CEO who owns a mining company and wears a nice, pinstriped white suit.
- Non-Mammalian Hair: He is able to grow hair, including a mustache.
- The Rival: The AstroMine Corporation, secretly owned by Pigma Dengar.
Star Wolf Team
A rival mercenary team to Star Fox that appear in most of the franchise. Originally hired to aid the Venomian army during the Lylat Wars, since Andross's defeat they have operated as independent pirates. Most of their members are hardened criminals and/or psychopaths. Despite their differences, they teamed up with Star Fox to defeat the aparoid invasion, explicitly because the aparoids were a greater threat.Star Wolf's first canonical appearance was Star Fox 2, the sequel to Star Fox. However, the game went unreleased until 2017 despite being complete in 1995. As such, the public's first exposure to them was Star Fox 64. As with Star Fox, the team roster is different in each timeline.
Timeline 1
- Simply called "The Wolf Team" in this timeline, the group is led by Wolf O'Donnell and includes Leon Powalski, Pigma Dengar, and Algy. By the end of Star Fox 2, only Wolf is still alive.
Timeline 2
- Led by Wolf O'Donnell, the original Star Wolf included Leon Powalski, Pigma Dengar, and Andrew Oikonny, who is a completely different character from Algy. Thanks to the very late release of Star Fox 2, this team is the one that most players today are familiar with.
- Sometime after the Lylat Wars, Pigma was expelled because of his greed. Andrew was also kicked out for his arrogance, which led to him partially restoring the remainder of his uncle's army and starting the events of Assault. Panther Caroso was taken on at an unknown point.
- Krystal joined during Command after being asked to leave Star Fox. Depending on the ending, she will either leave the group and return to Star Fox, stay with Star Wolf, or leave everyone altogether and become an independent Bounty Hunter.
Timeline 3
- Star Fox Zero returns to the familiar four from Star Fox 64.
- Ace Pilot: All of them are this, with the possible exception of Andrew, who is stated to be the least experienced pilot on the team.
- Badass Cape: Promotional art for Star Fox 2 shows each of them wearing one. As it was drawn 20 years after the game was originally programmed, it's not concept art. They have never been shown to wear capes in any of the games or spinoff media.
- Bowdlerise: In Star Fox 64, Star Wolf as a whole is far more vicious and predatory in Japanese compared to how they act in English localizations (with the exception of Pigma, who stayed a sadist in all localizations). In addition, the English voice actors portrayed them in a very silly fashion as opposed to their original characterizations. Star Fox is treated the same way.Wolf: Seems like your father's waiting for you in hell. (Japanese version)
Wolf: What the heck?! (English version) - Boss Subtitles: In Star Fox 64 3D, their appearances are accompanied by "Ultra-Performance All-Range Fighter" and the name of their current ships (Wolfen and Wolfen II).
- Carnival of Killers: Each member of Star Wolf has a different style. Wolf is a complete savage, Leon is a cold and calculated killer, Pigma is a manipulator and mole, and Andrew is a species supremacist. In each timeline, Star Wolf is hired specifically to kill Star Fox. Thus, they fit this trope perfectly in Star Fox 2, Star Fox 64 and Star Fox Zero.
- Evil Versus Oblivion: They are criminals with bounties on their heads, but when the entire Lylat system is threatened, they will put their lives on the line to save it. They help Star Fox fight the aparoids in Star Fox: Assault, and they oppose the Anglars in Star Fox Command.
- Former Regime Personnel: Star Wolf becomes this after the Lylat Wars, living in a hidden Space Station along with what's left of Venom's military force.
- Hired Guns: They were hired and supplied by Andross to supplement his military forces with an effective counter to the Arwing, and later, to take out Star Fox.
- Joker Immunity: In most of the games, neither Wolf nor his wingmates will die if they are shot down in a dogfight. However, due to the Darker and Edgier nature of the series before the reboot, Star Fox 2 averts this trope for everyone except Wolf himself.
- Mirror Boss: In most of the games featuring them, they have the distinction of being the only boss characters who attack in ships that have the same or similar capabilities to Arwings. In Star Fox Zero, the Wolfen can even transform into Hunters in certain encounters, which are wolf-like mecha serving as counterparts to the Arwing's bird-like Walker.
- Outlaw: Most of them were wanted criminals even before the Lylat War started. After the war ended, all of them fit this trope, since they were forced into hiding.
- Pre-Final Boss: In Star Fox 64, Star Wolf show up on Venom on the path from Area 6 as the last fight before Andross.
- Price on Their Head: All of Star Wolf are wanted criminals that would fetch a hefty price for the person that manages to catch or kill them.
- The Psycho Rangers: Each Star Fox character has a direct opponent in Star Wolf.
- Wolf and Fox are both The Leader of their respective teams and are eternal rivals to each other. They both share their first name with the team's name as well.
- Leon and Falco are Number Two on the roster, and consider each other rivals in every battle. They are both less moral than the leader.
- Pigma and Peppy were both members of the original Star Fox. They're both the eldest of the respective teams and have history together.
- Andrew and Slippy are both the least skilled pilots of their team, though not completely powerless.
- Panther and Krystal are both exotic and sensual newcomers. In contrast to the other pairs, instead of being archrivals, Panther tries to flirt with Krystal.
- Spared by the Adaptation: Out of all of them, only Wolf survives the events of Star Fox 2. In Star Fox 64, all of them survive.
- Team Rocket Wins: Some endings in Star Fox Command can lead to this happening.
- Unexplained Recovery: How the team repeatedly survives being shot down is still unexplained.
- Wolfpack Boss: With the exception of Star Fox 2 (in which they attack one by one), Star Wolf tends to attack all at once. Star Fox Zero subverts this a little by having the individual team members show up by themselves in a few levels, although they all still gang up on Fox in their final confrontation.
- We Can Rebuild Him: In Star Fox 64 and Star Fox Zero, all of the defeated Star Wolf pilots return with cybernetic implants - except Wolf, who gets a couple of band-aids.
Mahito Oba (Star Fox: Assault, Super Smash Bros. Brawl)
Kosuke Takaguchi (Star Fox 64 3D, Star Fox Zero, Super Smash Bros. Ultimate)
Grant Goodeve (Star Fox Assault)
Jay Ward (Super Smash Bros. Brawl, Starlink: Battle for Atlas, Super Smash Bros. Ultimate)
Mike West (Star Fox 64 3D, Star Fox Zero)
Wolf O'Donnell is the leader of Star Wolf, and the perennial rival to Fox. Since their first encounter, Wolf has gained a grudging respect for Fox and come to his aid several times — though it's stated that Wolf only helps Fox so he can ensure he will one day take him down by himself. Wolf is known for his murderous temper and viciously animalistic fighting style.
- Ace Pilot: While this trope applies to his teammates as well, Wolf is the best pilot on his team. This claim is substantiated by the fact that he has the highest flight ability in Assault, and that the bounty against him in Command is the highest for any member of Star Wolf.
- Adaptational Villainy: A minor example occurs in Starlink: Battle for Atlas: while Wolf was never a heroic character, the Star Fox franchise usually depicts him as being, at worst, a hired gun or an independent Space Pirate. In Starlink, he’s an aspiring Galactic Conqueror who seeks to harness the Forgotten Legion’s technology and conquer Corneria out of sheer hatred.
- Agitated Item Stomping: If he loses a Versus Mode match in Assault, he'll angrily throw his blaster onto the ground, grind it with his foot, and smugly look the other way.
- Aloof Ally: He becomes this whenever he's forced to actually work with Fox. He will save Fox from harm, but explicitly only because he wants to kill Fox himself. When forced by circumstances beyond his control, he will give Fox advice and support, but only very grudgingly. Leon and Panther inform Fox that Wolf considers him a Worthy Opponent.Fox: I owe you my life on that one, Wolf. Thanks.
Wolf: I thought I told you. I didn't come here to save you.
Fox: Even so...
Wolf: Mm. - Attention Whore: Most of his profiles describe one of his goals as being known across the galaxy, be it feared or adored. This is especially the case in Star Fox Command, where he could easily clear his name just by sticking with Star Fox, but decides to steal their spotlight at the last moment.
- Benevolent Boss: He is surprisingly nice towards the other Star Wolf members, despite being an evil mercenary leader. He has his limits, as he kicked Pigma and Andrew off the team, and that was because Pigma was too much of a greedy scumbag to tolerate while Andrew was an obnoxious, mediocre pilot who only got as far as he did because of his uncle.
- Blood Knight: Heavily implied, especially in Star Fox Zero, where he states outright that he's having fun fighting Fox, and that he got a similar thrill from fighting James.
- Clear My Name: His motive for defeating the Anglars in Command is so that he can get a rather sizeable bounty off of his head.
- A Dog Named "Dog": A Wolf Named Wolf. This is lampshaded in Super Smash Bros Brawl when Snake rings up Colonel Campbell for info on him.
- Enemy Mine: He and Fox have teamed up on several occasions in Assault and Command.
- Evil Brit: His original English voice accent in Star Fox 64 fits this. In later games, he sounds far more gruff, deep, and American, while Star Fox Zero compromises and gives him a midatlantic accent, which is a mix of the two accents.
- Evil Versus Oblivion: He justifies helping Star Fox in the fight against Pigma and the aparoids with this line of logic.
- Eyepatch of Power: In Star Fox 2, Wolf has a scar over his exposed and damaged right eye. When he was redesigned for Star Fox 64, Wolf was given an eyepatch over his left eye instead - his right eye is just fine. Star Fox Assault saw the eyepatch replaced with an electronic eye which carried over into Star Fox Command and Super Smash Bros. Brawl. But from Star Fox Zero onwards, he’s back with the traditional eyepatch.
- Good Scars, Evil Scars: His right eye in Star Fox 2 has a large and very defined scar over it. The scar was removed, and the injury switched sides in his final appearances. The eyepatch is back in Star Fox Zero, along with a much smaller scar.
- Gosh Dang It to Heck!: "What the heck?". This is his reaction to Fox pulling a somersault on him (a rather basic maneuver, mind you). Zero replaces this with a simple Big "WHAT?!", which is less silly.
- Guns Akimbo: His victory pose in Assault has him draw two Machine Guns from behind and spray bullets into the air.
- Heel–Face Revolving Door: Starts as Evil Counterpart in 64, borders between Anti-Hero and Anti-Villain by Assault, then tries to perform a full Heel–Face Turn during the events of Command. Whether he succeeds or not depends on the ending. Star Fox Zero - a Continuity Reboot - brings his character back to square one.
- Hell-Bent for Leather: Especially in Assault, where he wears a black leather jumpsuit. It helps his Badass Biker look nicely.
- Just a Kid:
- He calls Fox "pup" numerous times throughout the course of Assault.Wolf: You've gotten soft, pup! (Mission 3)
Wolf: You're a pitiful sight, pup! (Mission 7)
Wolf: Point that thing at me and you better be ready to die, pup. (Mission 7)
Wolf: Keep your advice to yourself and your eyes up front, pup. (Mission 10) - Wolf's intro dialogue when faced in Star Fox 2 has him call the Star Fox team brats who he's punishing.
- He calls Fox "pup" numerous times throughout the course of Assault.
- Lightning Bruiser: In Star Fox Assault, he is shown to be physically superior to both the members of his team and the protagonists.
- Like Father, Like Son: Not with him and his dad. It's been implied in Star Fox Assault and in Super Smash Bros. Brawl that he had a rivalry with James which led to his rivalry with Fox. Star Fox Zero outright confirms this.
- Made of Iron: The rest of team Star Wolf required extensive cybernetics after their previous defeat. Wolf? He's got a couple of band-aids and a slightly crispier coloration.
- Mook Promotion: According to Super Smash Bros. for Nintendo 3DS / Wii U, he fought in Andross's army as a soldier before Andross was exiled. This would be canon to Star Fox Zero, which is a Continuity Reboot.
- Older Than They Look: While it's unclear exactly how old Wolf is, it's known that Wolf fought against James McCloud in the past, so he's at least quite a bit older than Fox, who was just a kid when James died.
- The Only One Allowed to Defeat You: This is why he won't let the aparoids kill Fox in Assault: he wants to do it himself.Wolf: You're the one who dropped in unannounced. And if anyone's gonna tan your hide, it's gonna be me.
Panther: Riiight. - Only Sane Man: Between Leon's Sadistic personality, Pigma's Chronic Backstabbing Disorder, Andrew's childishness and Panther's fun personality, Wolf comes off as the most level-headed member of his team.
- Pointless Band-Aid: Unlike his teammates, who all require cybernetic implants after their first defeat against Star Fox, Wolf apparently only needs a few curatives on his head. This might've been to show that he's more resilient than the other Star Wolf members.
- Pragmatic Villainy: He kicked Pigma off of his team... but kept Leon.
- Psycho for Hire: He may not be as unhinged as Leon or Pigma, but he hired both of them. He is also a brutally savage fighter. Star Fox: Assault and Star Fox Command do their best to soften him up, but he fully fits this trope in most of his appearances, including Star Fox 2, Star Fox 64, Star Fox Zero, Super Smash Bros. Brawl and Super Smash Bros. Ultimate.
- Red Eyes, Take Warning: In Star Fox 2 and Star Fox 64, Wolf's eye is red. As of Zero, it's ruby red.
- The Resenter: To James McCloud. Wolf always saw James as his only competition to being the most famous and respected pilot in Lylat, and he was willing to kill James to prove it.
- The Rival: To Fox McCloud. The manual of Assault states that each of them considers the other to be his "eternal rival." His trophy in the Smash Bros series, as well as his dialogue in Star Fox Zero heavily suggests that he was also this to Fox's father, James. Wolf even states that his dogfights against James McCloud were the most fun he had in his life.
- Savage Wolf: He is known for his vicious temper and equally vicious fighting style.
- Secret Character: In the multiplayer of Assault.
- Smug Snake: In 64: "You're good, but I'm better!" And this is one of his least smug quotes. He also expresses disbelief when he loses.
- Sole Survivor: In Star Fox 2, Wolf is the only Star Wolf member who survives meeting Star Fox in battle.
- Sore Loser: The one trait he has in a worse scale than his comrades.
- Spikes of Villainy: He tends to wear spiked shoulder pads. His first design in Star Fox 2 had them, and they have been carried over into later games.
- This Cannot Be!:
- His defeat quotes in 64:
Wolf: No way! I don't believe it!
Wolf: I... can't... lose!- He gets a new one in Zero
Wolf: Bested...by a fox?! Impossible! - Tsundere: In contrast to his Aloof Ally attitude in Star Fox Assault, the English dialog of Star Fox Command portrays him like this, particularly in the routes where he and Fox are involved. He sounds like someone playing like a tough guy. This may be the result of the translators taking some liberties.Wolf: I'm hot and cranky, and your orders are annoying. But okay.
- Unwitting Pawn: His profile in the Keibunsha strategy guide for Star Fox 64 described him as secretly being manipulated by Andross and Pigma without him realizing it.
- Villain: Exit, Stage Left: In Star Fox 2, he flees from Star Fox after his fighter is severely damaged. It's worth noting that the rest of his team had already been killed by that point.
- Worthy Opponent: He very much considers Fox this, even going out of his way to rescue him. In Zero he speaks similarly of Fox's father.
Takashi Ohara (Star Fox 64 3D, Star Fox Zero)
David Scully (Star Fox: Assault)
Jim Walker (Super Smash Bros. Brawl)
- Ax-Crazy: The Star Fox: Assault manual states that he's a cold-blooded killer with no conscience."A member of Star Wolf who's a cold-blooded assassin. He has no morals or conscience and will perform any job with machinelike disinterest." — instruction booklet, p. 39, Star Fox: Assault.
- Characterization Marches On: Even more noticeable than the rest of his team. He was said to be a sophisticated killer in 64, but subsequent games show him to be progressively less sophisticated.
- Cloudcuckoolander: Some of his dialogue in Star Fox Command reveals a penchant for flowers and rainbows, and the other characters don't tend to think that he's aware of what is going on all the time.
- Cold Sniper: The pilot-assassin variety.
- Combat Sadomasochist: He has a rather disturbing tendency to conflate violence and attraction, and loves torturing opponents before killing them.
- Depraved Homosexual: One of the Lylat codec conversations from Super Smash Bros. seem to imply this with him being quite fascinated in Wolf's anatomy... mostly for homicidal reasons.
- The Dragon: Leon is Wolf's Dragon in the same way Falco is Fox's Lancer (the two are also opponents in both 64 and Zero). His Super Smash Bros. for Nintendo 3DS / Wii U trophy describes him as Wolf's most trusted ally. He is also the one person Wolf always has on his side.
- Emotionless Reptile: The Star Fox: Assault manual describes him cold-blooded, devoid of morals or conscience, and willing to perform any task "with machinelike disinterest".
- Icy Blue Eyes: When they're not red at least.
- Informed Attribute: We've never seen him successfully kill anyone, even though he's a cold-blooded killer with no conscience. This is likely because of the game's target audience. His dialogue does show him to be completely depraved.
- Lizard Folk: Like his name implies, he's an anthropomorphic chameleon.
- Psycho for Hire: He is absolutely sadistic, and works for the Star Wolf mercenary team.
- Reptiles Are Abhorrent: Even when he's on the heroes' side, he still comes across as bloodthirsty.
- Sadist: Leon absolutely loves violence and psychological torture. In Star Fox Assault, he expresses a dislike of the aparoids, simply because it's "No fun fighting unshakable enemies."
- Sanity Slippage: While he was calm and collected in Star Fox 64, he became more manic and depraved with each passing game.
- Shout-Out: His name is a reference to Leon Kowalski from the movie Blade Runner.
- Soft-Spoken Sadist: Both Japanese and English vocals in Star Fox 64, reflect this. Later games portray him as utterly unhinged and rather loud.
- Stone Wall: In Command, his Rainbow Delta ship has tremendous health and defense, but no primary lasers.
- This Cannot Be!: Often yells "This can't be happening!" when defeated.
- Token Evil Teammate: Once the even worse Pigma gets the boot, this is the only pure sadist of the team.
- Undying Loyalty: The only member of the original Star Wolf team to remain in it by the time of Assault. Leon may be a psycho dick, but he's completely loyal to Wolf.
- Vocal Evolution: His Japanese voice was low and fluid-sounding in 64; over time it has become higher-pitched, accented, and maniacal. The English versions of the games followed suit on this. In Zero, his voice is closer to how it was in 64, which may be due to the fact that the game is a Continuity Reboot.
- Wicked Cultured: His mannerisms in the Japanese version were intended to reflect that he is "creepily sophisticated." In the English version of 64 he still has implications of this.
Tsuguo Mogami (Star Fox 64 3D, Star Fox Zero)
Lev Liberman (Star Fox: Assault)
Pigma Dengar is a miserly hog who was a member of the original Star Fox team, but betrayed James to Andross and later joined Star Wolf. Due to their history together, he plays The Rival to Peppy. His overwhelming greed and unreliability got him kicked out of Star Wolf sometime before Assault. He tried to profit off of the aparoid invasion by stealing the Core Memory of a dead aparoid, but it corrupted him, and he became assimilated into the hive mind. He later returns in Command, having survived by keeping his consciousness in a giant cube.
- Ace Pilot: According to himself in Zero. His skills are also the only thing Peppy respects at all.Pigma: You should be terrified right now. I'm Star Wolf's ace pilot!
- Arc Villain: Pigma takes the limelight for awhile in Star Fox Assault. Mission 2 is started by a distress signal from him, and Missions 3, 4, and 5 are about hunting him down.
- Asshole Victim: The Star Fox team were disturbed by what the aparoids did to him, but they didn't lose any sleep over killing him, as he had already backstabbed others beforehand himself, most notably James McCloud and was in general a complete asshat.
- Big Bad: Of Star Fox Guard, as the boss of the AstroMine corporation that's been antagonizing Corneria Precious Metals.
- Body Horror: This is generally expected to happen with anything infected by the Aparoids, but Pigma is by far the most advanced case of infection. Not only is he fused with a giant machine and has blue lesions all across his body, but his entire lower body melted into the machine.
- Bunny-Ears Lawyer: This is implied to be the only reason the Star Wolf team puts up with him: he's really good at killing things.
- Chronic Backstabbing Disorder: As the instruction manual to Star Fox Assault puts it, his life has been one double cross after another.
- Corrupt Corporate Executive: In Star Fox Guard, he's revealed to be the head of the AstroMine Corporation, a rival company to Corneria Precious Metals that's been sending various robots to sabotage CPM's mining bases. Pigma mentions that he's using the metals he harvests and steals from Grippy Toad as material for Andross's army. He's also not above sending Venomian army forces to directly attack CPM's corporate office while they're trying to protect their offworld mining stockpile.
- Evil Former Friend: To James and Peppy. Given how close Star Fox team members generally are, it's entirely possible he was very familiar amongst their families as well, which would have included Fox. Despite this, he was greedy enough to willingly lure his friends and teammates into a death trap because he wasn't quite satisfied with the money he was receiving, and Andross paid him better. This was changed, however, with Star Fox Zero, where it's stated he had to explicitly volunteer to investigate Venom with them, though he still appears to have built a reputation with them beforehand.
- Evil Is Not a Toy: In Assault, he takes control of the aparoids on Fichina to sell them for some good cash. Soon after, they take control of him.
- Evil Sounds Deep: His Japanese vocals give him a very deep voice. His American dubbing largely gives a much higher pitched voice.
- Expy: Of Hunter Killer, a former comrade of The Hero's father who betrayed him to join the Big Bad.
- Face Framed in Shadow: Combined with Glowing Eyes of Doom, Pigma's eyes are always covered in shadow, giving his face an Obviously Evil look to it.
- Face–Heel Turn: As noted in the Back Story of Star Fox 64, he was a squadmate of James and Peppy who betrayed them for a paycheck from Andross. The Zero continuity changes this so that he was a mole from the start and a recent addition to their lineup.
- Fatal Flaw: Greed. This ultimately gets him kicked off Star Wolf by the time of Assault, and his belief that he can sell the Aparoid Memory Core for some money ends up with him being assimilated and ultimately killed.
- Fat Bastard: This is most noticable in Assault, where can see he's let himself go, but even in 64, we saw he was overweight. Then again, his species isn't known for being picky eaters.
- Fate Worse than Death: Being assimilated in Assault, being destroyed, and yet not dying.
- Formerly Fit: Downplayed Trope, in 64's intro scene, we see Pigma is rotund but relatively small in an old photo with James and Peppy, with other material like Zero suggesting this was his physique in the present of 64 as well. Years later in Assault, we see Pigma has grown much more obese.
- Gadgeteer Genius: According to the Wolfen's Super Smash Bros. for Nintendo 3DS trophy, Pigma worked with Andross for the ship's creation. This is also suggested by Star Fox Guard, where he has his own mining company, operated by machines of his creation.
- Glowing Eyes of Doom: With the exception of Star Fox 2, Pigma is shown to have his eyes glowing out of the his shadow covered face.
- Gonk: In Star Fox: Assault, he's ugly even by anthro standards. And there are plenty of good-looking porcine anthros. Not that he was handsome in 64.
- Good Scars, Evil Scars: Has three symmetrical scars on his forehead in Star Fox: Assault. Given that by this time he had been forcefully kicked out of Star Wolf and chased off, and that the leader of Star Wolf is not afraid of using his claws in a fight, it's a safe assumption that he got them from Wolf.
- Greed: This is his most defining trait. It's what made him betray Star Fox and what eventually got him kicked out of Star Wolf after even they had problems with it. Until he gets serious in Venom, he won't shut up about his reward in 64. By the time of Star Fox Command, he devolved to having Revenge as another defining trait of his.
- Hate Sink: Pigma is the least sympathetic of Star Wolf, being the only Star Wolf member aside from Leon to be consistently written as purely despicable: the rest of the team varies in terms of morality and evil. And even Leon has more dignity than him. This makes it all the more satisfying to shoot him down. Even supplementary material does nothing but make him even more despicable, as it details among many other things that he manipulated Wolf to intensify his hatred towards Fox, preventing the two from being close to friends as they otherwise could've been.
- Hated by All: By Assault he's kicked out from Star Wolf, reviled by Star Fox for obvious reasons, and then threw a wrench into the efforts to stop the aparoids by stealing the Core Memory for cash, which likely has all of Corneria hating him too.
- Jerkass: For starters, he turned on Fox's father and killed him, and loves reminding Fox of this.
- Kick the Dog:
- The Bolse mission in Star Fox 64 gives us this infamously dark quote:
- His response to Fox telling him not to steal the Core Memory:Pigma: Hmm... is it that important? Waa haa haa! Then I'm gonna be rich! Smell ya later!
- Killed Off for Real: In Assault, he is assimilated by the aparoids and is almost certainly destroyed by Fox. He does return in two ending missions of Command, where he's definitely destroyed.
- Large Ham: No Pun intended. He shines in 64 as the hammiest character, and that's saying a lot.
- Laughing Mad: By the time of Star Fox: Assault, he seems to have lost a lot of his sanity, as about half of his speakable appearances is him laughing, and it is eventually topped when he gets assimilated.
- Let's Get Dangerous!: In Venom II, he is not just stronger, he also doesn't think about money all the time, and his defeat quote is that of the more dignified Leon.
- Manipulative Bastard: According to the Keibunsha strategy guide, he manipulated Wolf to act in accordance to Andross's orders.
- Messy Pig: Between his girth and unkempt appearance, the guy is certainly not winning any beauty contests, that's for sure.
- Misplaced Retribution: One ending in Command has him exacting revenge on Falco, whom by this point didn't have the same connection to him as Fox or Peppy would, and only indirectly contributed to his downfall.
- The Mole: According to the intro to Zero, he was not a longtime member of Star Fox; he had only just joined by volunteering for the assignment to investigate Venom, and was a double agent all along. This is not the case in Star Fox 64: in that timeline, Andross just paid him more.
- Monochromatic Eyes: Except for his unused Star Fox 2 design, all version of him have white eyes with no pupils.
- Motive Decay: In Command, he's dropped all his greed, and is only concerned with exacting revenge on Fox and Falco. Justified, as he's been reduced to a Virtual Ghost by this point, and wouldn't have anything to gain from material riches; his isolation in space would give him all the time to ruminate on his past, however.
- Multi-Armed and Dangerous: His aparoid form in Assault has multiple limbs.
- Mythology Gag: Pigma working for Andross might be a nod to the early Nintendo Power comics, where Andross was a pig aficionado who was raised by android pigs and had an android pig sidekick named Herbert.
- No Saving Throw: By the time Pigma appears to Fox and/or Falco in Command, he's already screwed them over. By the time they kill Pigma and escape his trap, they'll find that the Anglar Empire had been defeated without them, and thus lose all of their credibility and self-esteem for it.
- Pig Man: Of course. Take the "n" away and you have Pigma.
- Psycho for Hire: It is implied in the Bolse level that the reason he takes mercenary jobs in the first place - aside from the obvious motivation of wanting to get rich - is because he truly enjoys hurting people. After all, he tells Fox his "dad screamed real good before he died".
- Punny Name: He is named for the common sentence ender "dengā" in the Kansai accent, with Shigeru Miyamoto, the producer of the series, being from Kansai himself (specifically, Kyoto, not unlike his employer). The English spelling "Dengar" rhymes with this in non-rhotic accents. Also, adding "n" to the end of his first name gets you "Pigman".
- Puzzle Boss: In Command, he has become a weird blocky entity with a computer screen on it somewhat resembling a Rubik's cube that needs to be shot in a proper manner in order to defeat it.
- Regretful Traitor: Not to Star Fox, but to Star Wolf. According to Star Fox Command, he considered the team to be his true friends. It's unknown if he legitimately believes this or if he's merely misremembering his nostalgia, though.
- Sinister Swine: Pigma's one heck of a Slimeball. He betrayed the original Star Fox to Andross and escaped scot-free (and with an enormous paycheck), and joined Star Wolf not just for the money, but for the killing as well. Even after being kicked out of Star Wolf for his greed, his personality doesn't change in Assault, seeing as he stole the Aparoid core from the gigantic Aparoid that Star Fox fought, both out of greed and amusement.
- Slimeball: He's very sleazy and gross in general, and has absolutely no sense of honor or loyalty.
- The Sociopath: Despite his goofiness, Pigma is shown to be one of Nintendo’s most vile and despicable villains. He enjoys the suffering of others to the point where even Leon looks subtle compared to him.
- Sycophantic Servant: His bio in the Keibunsha guide describes Pigma as worshiping Andross as the Emperor.
- This Cannot Be!: Yells "This can't be happening!" if defeated on Venom II.
- Trap Master: If there's one thing he does better than any other character, it's baiting others into a trap and destroying them with it, most infamously seen with James McCloud. He does this again with Fox and Falco in Command, and succeeds both times (even though he himself perishes in the process).
- Unexplained Recovery: His possible appearance in Star Fox Command tends to raise a few eyebrows. Unlike Andrew, who has at least some leeway for his reappearance, Pigma himself exploded in Star Fox Assault (though the camera cuts away from this). He also seems to have a body that is still based on the one he got while under aparoid possession, yet the aparoids were completely, utterly wiped out at the climax of Assault by apoptosis - meaning that even if he did somehow initially survive his body imploding on itself and then blowing up, he should have been killed anyway when the Queen died since most of him was made of Aparoid.
- Virtual Ghost: Implied in Command where after his onscreen death in Assault, a sentient computer appears as a boss in certain routes, possessing Pigma's personality as well as having his emblazoned face on its screen.
Yusuke Numata (Star Fox: Assault)
Atsushi Abe (Star Fox 64 3D, Star Fox Zero)
John Hugill (Star Fox Assault)
Mike West (Star Fox 64 3D, Star Fox Zero, Starlink: Battle for Atlas)
Andrew is Andross's nephew, and plays The Rival to Slippy. After Star Fox 64, he was forced out of Star Wolf, so he attempted to revive his uncle's empire in Assault. He appears again in Command, but as a subordinate of the Anglars. The original fourth member of Star Wolf in Star Fox 2 was a primate named Algy (possibly meant to be "Algae"); in Star Fox 64, this character concept was heavily redesigned as Andrew Oikonny (the Fan Translation of 2, however, renamed Algy "Andrew").
- Bait-and-Switch Boss: In Star Fox Assault you fight Andrew for a short while, but you never get to finish him off. An Aparoid does, and then you fight it instead.
- Big Bad Wannabe: As Andross's supposed heir, he attempts to finish what his uncle started back in 64 during Assault. Too bad he's nowhere near as competent.
- Evil Counterpart: To Slippy. In dogfights between Star Fox and Star Wolf, they always fight each other. They are also the least skilled and least respected members of their teams, though only Andrew got his place from nepotism. However, they are useful when it comes to designing machines. Slippy has the Landmaster and Blue Marine, and Andrew has built at least two personal mechs and the stealth bombers. However, Slippy is humble, kind and on Fox's side, while Andrew is arrogant and very loyal to Andross.
- The Friend Nobody Likes: His bio in the Keibunsha strategy guide says he is hated by the other Star Wolf members. Likely the only reason he got a position on the team at all was due to Andross' influence.
- Gameplay and Story Segregation: Story-wise, the weakest of the Star Wolf pilots in 64, with whiny voice (especially in the remake) and equally whiny quotes (except in Venom 2). Gameplay-wise, he isn't visibly easier than the ruthless aces that are Leon and Pigma.
- Gag Nose: He had a humongous nose in Star Fox 64. It didn't stick though, as Assault and even Zero got rid of it, with Star Fox 64 3D being the only exception for the sake of faithfulness to the original game.
- Giant Enemy Crab: His contraption in Command is a mechanical "Death Crab".
- Giant Hands of Doom: His ship has these in Assault, in a rather obvious mimicry of his uncle. Falco is unimpressed and (accurately) dubs him "An Andross wannabe".
- Harmless Villain: He's the one Star Wolf member who is taken the least seriously. Even when he breaks off from Star Wolf and forms his own army at the beginning of Assault, he's still seen as little more than an annoyance and "Andross-wannabe" by the team.
- I Want My Mommy!: His parodied "Uncle Andross!", which he says when he's downed on Fichina or Bolse in 64, and when he's shot down by the first stage's aparoid boss in Assault, as well as his first fight in Zero.
- Karmic Butt-Monkey: Andrew is a smug villain who's notoriously treated like crap by both heroes and villains alike.
- Last-Name Basis: In Assault and Command. No one ever actually refers to him as "Andrew", maybe because it doesn't sound intimidating.
- Let's Get Dangerous!: When his downfall doesn't have him screaming for his uncle Andross, and only then, he has put up a good fight beforehand.
- Maniac Monkeys: Like his uncle, he wants to take over the galaxy in the name of ape-kind.
- Make Way for the New Villains: After being set up as a galactic revolutionary leader with a huge army to succeed Andross's empire, he is shot down mid-sentence by the real Big Bad of the game, an aparoid.
- Nepotism: He's a mediocre pilot who only gets into Star Wolf through his uncle's influence. Once Andross goes down, he swiftly gets the boot.
- Odd Name Out: Is the only member of Star Wolf that doesn't have his species as part of his name, rather having a name that's similar to his uncle's name.
- Overlord Jr.: Andross's nephew, and the heir to his empire.
- Overshadowed by Awesome: Like his rival Slippy, he is a decent pilot among aces.
- Punny Name: Andrew is derived from the Greek word Andreas ("of a man"). His uncle's name is derived from the same word.
- The Quisling: He serves the Anglars in Command, even claiming they highly ranked his skills. Considering the Anglars were possibly creations, thus "descendants" of Andross, he isn't really inexcusable.
- Small Name, Big Ego: Andrew enjoys throwing his weight around while simultaneously hiding behind his uncle's infamy, despite his lack of skill as a pilot. His trophy description for Super Smash Bros. for Nintendo 3DS / Wii U deconstructs this, as the Star Wolf team finally got fed up with his endless stream of empty boasting and kicked him off the team.
- Starter Villain: He doesn't even manage to be the Chapter 1 boss in Assault. He doesn't come back after that.
- Transforming Mecha: His flagship in Assault transforms into a mechanical Andross-inspired form.
- Uncertain Doom: In the middle of his fight with Fox in Assault, his Andross mech is shot down by an aparoid moth and he's never seen again. This is uncertain because he survived being shot down twice before and his ship was still in one piece after being shot down. Various routes of Command show him to be alive.
- Undying Loyalty: His one redeeming trait is that he is loyal to his uncle. In both Assault and Starlink: Battle for Atlas, Andrew speaks very highly of Andross.
- "Well Done, Son" Guy: He seems to be trying to simultaneously gain his uncle's favor and hide behind his infamy in some form.
- What Happened to the Mouse?: Andrew's status in Command's endings is always left open. He aids the Anglars until defeated by Star Fox, but it's not said if he's in the team's custody, Corneria's custody, or somewhere else. He's not mentioned in any endings, especially not Dash Makes A Choice despite it having Dash leading Venom to prosperity (and also war).
- White Hair, Black Heart: He's got white (well, grey, but close enough) fur, and Fox refers to him as a "blackhearted ape" in Assault.
- Bring It: He announces his presence when in close proximity to you, and dares you to come face him directly.
- Graphics-Induced Super-Deformed: His exact species is impossible to determine due to the low resolution sprites, but he is definitely a primate. What kind of primate? A sportive lemur? A pygmy marmoset? An albino tarsier? Whatever he is, he is unlike the monkey regulars of Venom.
- Four Is Death: He only shows up in the hard and expert mode, where it is easier for the player to die, and he bumps Star Wolf Wing up to a quartet. Star Fox has increased to six members in this game, but you can only choose two, making it all the more noticeable.
- Killed Off for Real: He is in your game then you're eventually going to have to kill him to complete it.
- Mobile Menace: He will wait for you to come to him before attacking, since he's been hired to protect the bases on Macbeth or Fortuna from Star Fox by Andross, but only for so long before he decides to go hunting for you himself. He can find you almost anywhere in Lylat Space, though he won't pursue you to a planet if he can't stop you from accessing it, and if you're already fighting something when he does find you Algy isn't above butting in
- Only in It for the Money: Algy would have no interest in Star Fox if there wasn't monetary incentive for shooting them down. That established, Algy isn't patient about getting his pay and will only hold his post for so long before recklessly charging after Star Fox.
- Smug Snake: He takes Star Fox as lightly as Wolf, while not being nearly as skilled a pilot, nor having as nearly as formidable a space craft.
The newest member of the Star Wolf team who debuted in Assault. Panther Caroso is an unabashed ladies man who constantly hits on Krystal every chance he gets. He always carries his signature red rose.
- Affably Evil: Despite being a member of Star Wolf, he's actually a pretty nice guy and has nothing personal against the Star Fox team.
- All There in the Manual: According to the Assault website, his criminal career was tracked by Cornerian authorities for decades prior to aligning himself with Star Wolf.
- The Casanova: He is described as a ladies man by Nintendo themselves and had apparently fallen in love with Krystal before he had even met her ("words do you no justice").
- Cat Folk: Obviously.
- Chest Insignia: Panther wears ornate armor that represents his symbol, the red rose.
- Chivalrous Pervert: Sure, he is a ladies' man, but he is quite dedicated to the person he cares about and loves them.
- The Dandy: Panther clearly chooses his clothes for style.
- A Dog Named "Dog": A black panther named Panther.
- Fun Personified: Let's just say he wants a first class meal after seeing his favorite restaurant got blown up.
- Glass Cannon: In Command, his ship - the Black Rose - has the most powerful laser in the game, but ludicrously low health. Note that Panther still has a large amount of Turbo, meaning that he can just barrel-roll a lot for safety.
- Hellish Pupils: He has these, on account of being a feline.
- Inconsistent Spelling: In the English version of Command, his last name is "Caruso".
- I Want My Beloved to Be Happy: In the default ending of Star Fox Command, Panther lets Krystal go back to Star Fox because he knows that's where she is happy, but at the same time expresses the hope that one day she'll return to him.
- Latin Lover: He's a suave and romantic panther with a Spanish accent.
- Panthera Awesome: A black panther and a hell of a pilot.
- Prince Charming Wannabe: Towards Krystal, but only in the English dub. The original Japanese versions of Star Fox: Assault and Super Smash Bros. Brawl show that Krystal has a crush on him. The English dubs change her reactions into sarcasm so that she's generally trying to ignore him, or outright rejecting him. Nevertheless, in Star Fox Command, the first thing she does when Fox dumps her is immediately hook up with Panther.
- Purple Is the New Black: He wears a purple vest and his fur color ranges from black to dark purple between games and artwork.
- Romantic False Lead: Some of the optional story arcs in Command have him becoming this.
- Something about a Rose: His chest symbol and personal icon is a rose, alluding to his Casanova tendencies. He even mentions it in his self-introduction when he first appears, and later pilots a ship named the Black Rose."Allow me to introduce myself. I am Panther... and all who see my rose meet death!"
- Sore Loser: In Star Fox Command, after the Star Wolf fight on the default route, he claims that he didn't lose, and instead left the battle because he got bored.
- Third-Person Person: In the English version of Command, though this may have been a translation error.
- Token Good Teammate: He's definitely the least evil member of Star Wolf: aside from fighting Star Fox he doesn't really do anything villainous. A far cry from Star Wolf's usual members, like the psychotic Leon and the plain scumbag Pigma.
Main Antagonists
- Actually a Doombot: In 64, the Andross you fight if you get to Venom from Bolse is a fake.
- Adaptational Karma: A retroactive example due to Star Fox 2 taking until 2017 to be released. In the original continuity, Andross escapes from receiving punishment despite Star Fox itself thwarting his plans. In the first rebooted continuity, Andross dies at least twice and stays dead in Adventures.
- Back from the Dead: Thrice! The first time via a cloning technique. Secondly by attempting to become a Physical God (with draining Krystal's life-force apparently as a backup plan). Thirdly, his ghost (possibly a hologram) appears in Command. Whew!
- Badass Bookworm: He was a scientist before he became the Big Bad.
- Big Bad: Of the "Lylat Wars" (the original game, 64, and Zero) as well as Adventures. He also pulls a posthumous Man Behind the Man in Command.
- Body Horror: The original timeline averts this, while later timelines play it completely straight.
- In Star Fox, Andross appeared to be an electronic "Core Brain" cube residing in a humanoid face composed of metallic tiles. However, this is actually a robot that Andross uses to command his armies at a distance: he's not really there. The cube in the middle is the actual control unit, while the face is a robotic guardian. This was repeated in Star Fox 2 with a superior machine that served as the inspiration for his appearance◊ in Star Fox 64.
- By the time Fox faces Andross in 64, he had long since left his original body behind, and become a giant floating head with separately detached hands. Blowing off his skin and bone leaves his brain and eyeballs (attached together via neural stems) still active. When he's resurrected in Star Fox Adventures, at least half of him isn't his own body, he's attached to the rear of a Krazoa statue's head.
- In Zero, Andross appears to be organic at first, but then the illusion is lifted when Fox enters his crystal: he's a robotic head, similar in appearance to his SNES incarnation.
- Boss Subtitles: "Evil Mad Scientist" in Star Fox 64 3D, and "Scientific Genius" in Star Fox Zero.
- Bowdlerise: In both of the original SNES Star Fox games, he is named "Andolf" (pronounced "Andorf" due to the Japanese accent). With the western releases, his name was changed to "Andross" because "Andolf" was deemed by western censors to be too similar to "Adolf". Both GameCube titles used "Andross" in Japan.
- Bread, Eggs, Milk, Squick: In reference to his accidental murder of Vixy:Andross: Forgive me, Vixy. I was young, in love, and had a spare bomb!
- Chronic Backstabbing Disorder: Going by the fact that there were references to Andross creating both the Anglar race (according to the Good-bye, Fox storyline) and the means to defeat them (the whole removing poison from the sea thing), it's hard not to suspect that Andross was probably planning to invoke this trope in a bid for power. That, or he made a failsafe should they turn on him.
- Climax Boss: In Command, he - or a Virtual Ghost of his - oversees the bioweapons that serve as the bosses of Titania, the penultimate stage for all routes to Venom but one. Defeating said bioweapons allows the player characters to retrieve the Macguffin hidden on the planet to neutralize the Venom Sea and engage in a Final Battle against the Anglar Empire.
- Combat Tentacles: his ''brain stem'' appears to be made of them
- Composite Character: Zero Andross combines his giant floating ape form from 64, and the computer from the original SNES game, turning him into a mutated cyborg that takes the form of a giant, floating ape.
- Crazy-Prepared: Had multiple backup plans in case his life was threatened. First plan was the robotic duplicate he deploys in Star Fox, and in the bad ending of Star Fox 64. The second was reconstruction technology, seen in the original game's comic tie-in and Farewell, Beloved Falco. The second timeline adds two more: his third backup was that little incident on Dinosaur Planet (Sauria), which nearly resulted in him being reborn as a Physical God in Adventures. Fourth was his "ghost" (perhaps a hologram programmed with his personality) which surfaces in Command.
- The Dark Side Will Make You Forget: In Command, some missions have Krystal suggest that he wasn't quite as evil initially. She mentions that he was looking for ways to terraform Venom (which, it should be noted, was a Retcon to the series), and she defends some of his biogenetic research (never mind the fact that he tried to suck out her life force). Whether she's right or not is up for debate, as is whether it should be counted as canon. In Star Fox Zero, the incident that led to his banishment sparked over the distrust of his teleportation technology, which was deemed too unstable by authorities; Pepper banished him to another dimension using his own research against him.
- Depending on the Artist: Andross either has gray or purple hair, depending on the game.
- Duel Boss: In 64, you face him alone and he summons no minions, in both routes. There is also no way to regain your health, so you have to fight him fairly. In Zero, despite the presence of healing items, it's still a fair duel, as it's him against you with neither getting any support.
- Eldritch Abomination: He made himself into an oversized, disembodied head with psychokinetic powers who can easily persist in the vacuum of space and can survive getting his skull blown clean off of his brain.
- Emperor Scientist: Emperor Andross was once Dr. Andross.
- Engineered Public Confession: Not intentionally engineered. In the Nintendo Power comic, when Andross's two clones attack Papetoon, one of the clones sees Fara in the crowd and mistakes her for Vixy. On loudspeaker, he proceeds to apologize to her for Vixy's Accidental Murder many years prior. However, the other clone doesn't remember Vixy, and promptly kills his double for being soft.
- Evil Genius: As expected of an evil scientist.
- Evil Is Petty: He desires to wreck havoc across the Lylat system all because he was offended by the Cornerians' distrust towards his experiments, not understanding himself how ludicrous they were.
- Evil Old Folks: He was apparently 64 years old at the time of his death.
- Evil Overlooker: In the intro and bad ending to 64.
- Evil Redhead: Some of his incarnations have reddish/orange fur.
- Evil Sounds Deep: Andross always has an ominous voice regardless of voice actor, no exceptions.
- Evilutionary Biologist: A good number of the bosses are biological weapons that Andross had a hand in creating, especially in 64. The Anglars in Command are implied to be his creations as well.
- The Exile: It didn't take.
- Fantastic Racism: He has a deep hatred of dogs in Zero, openly mocking Fox for taking orders from General Pepper. This might have been a result of the Cornerians' distrust of him which eventually lead to his exile in another dimension.
- Feed It a Bomb: In Star Fox 64 and Star Fox Adventures, he will try to inhale you. You can feed him a bomb to cause him massive damage.
- Final Boss: He takes the role in the Star Fox, Star Fox 2, Star Fox 64, Star Fox Zero, and Star Fox Adventures. Despite how all of those games except Adventures have multiple paths, he is, barring his duplicate and a Slot Machine, always the final boss.
- Flying Face: All of Andross's incarnations are some variant of this, to the point that depictions of him with an actual body are super rare.
- Freudian Excuse: In the Nintendo Power comic, Andross explains that he loves robot pigs like Herbert because he was an orphan who was raised by robot pig parents that were destroyed by a Cornerian bomb test.
- From Nobody to Nightmare: From aloof scientist to genocidal warlord.
- Galactic Conqueror: The Lylat Wars did see many planets of the Lylat system fall to him, though he never managed to take Corneria in the end.
- Giant Hands of Doom: Since 64, he's been fighting with those.
- Greater-Scope Villain:
- In Adventures, the overriding Big Bad is General Scales. Andross still shows up as the Final Boss.
- He is also this for Command. His experiments on Venom led to the birth of the Anglars, although it's unknown if that was intentional on his part.
- Hijacked by Ganon: He's the one manipulating General Scales in Adventures. He is also the Final Boss of that game.
- Joker Immunity: Downplayed, but the creators don't seem to want to make him stay dead. his Command incarnation may just be a Virtual Ghost, rather than the real deal, which would make this a subversion.
- Karma Houdini: In the original timeline, his plans were thwarted in both 1 and 2. However, what Star Fox destroyed in both games were merely remote-controlled computers and not Andross himself. Thus, he got no actual comeuppance.
- Knight of Cerebus: Any time Andross shows up on screen, the series' typical levity stops.
- Large and in Charge: Due to the experiments Andross has done to himself, he is a giant. Many of the war machines he's sent out are smaller than he is. His Giant Hands of Doom are larger than an Arwing and is so big that one of his recurring forms of attack is to suck in the Arwing, chew on it, and spit it out.
- Mad Scientist: Even before being exiled, Andross had traces of this.
- The Man Behind the Monsters: With the exception of Assault (specifically the aparoids), every threat in the series, if it isn't Andross, had some ties to Andross: In Farewell, Beloved Falco, a renegade Cornerian officer named Captain Shears attempted to revive Andross via DNA reconstruction. In Adventures, he manipulated General Scales and his SharpClaw army into doing his bidding, and in Command, it is implied that he was the one who created the Anglar Race in one of the scenarios.
- Maniac Monkeys: He provides the current page image. Both he and most of his followers are apes, and they are absolutely, destructively insane. The rest of his allies tend to be abhorrent reptiles.
- Mind over Matter: In the original Star Fox, Andross's weapon was explicitly stated to be telekinesis. He uses this power to great effect in Star Fox Zero.
- Murder the Hypotenuse: In the comic tie-in to the first game, it's revealed that he tried to murder Fox's father because he was in love with his mother Vixy. It didn't go as planned, and Vixy was killed by mistake.
- Mythology Gag: Thanks to graphical limitations, a giant polygonal face was used as the final boss in the first game. Andross has regularly appeared as an enormous floating head in some form ever since. Said polygonal face made a cameo in the climax of Farewell, Beloved Falco, when Andross was beginning to develop telepathic thoughts.
- Narcissist: Andross' extreme self-absorption, self-righteousness, and unquenchable thirst for vengeance tends to severely cloud his judgment:
- He had an intense crush on a woman who was already happily married to someone else. His reply? kill her husband for being in the way! (His car bomb ended up killing her instead)
- He got kicked off his home planet for unlawful science experiments. His response? Conquer the Lylat system! That also didn't work. His new plan? Destroy the Lylat system!
- Never My Fault: He blames the Cornerians for his descent to villainy, despite the fact that he himself was putting everyone in Corneria in danger with his unethical experiments.
- One-Winged Angel: The giant brain in 64. It can fight back against Fox.Andross: Only I have the brains to rule Lylat!
Fox: So Andross, you show your true form. - Only One Name: Though his nephew and grandson have both a first and last name, making it unclear whether his last name is Oikonny, Bowman, or neither.
- Orcus on His Throne: In all his appearances he waits until Fox actually reaches him before doing anything himself. And even then the Andross that Fox faces might be a robot decoy.
- Professor Guinea Pig: Almost certainly the case, since he left Corneria as an ordinary gorilla person and fights Fox as a bizarre One-Winged Angel monster.
- Pun: "Only I have the ''brains'' to rule Lylat."
- Punny Name:
- Andros(s) is Greek meaning "of a man". As a primate, he is the closest to human the series gets.
- His Japanese name, "Andorf," can be alternately romanized as "Andolf," punning on "android" and "Adolf" (as in, you know who).
- Rule of Scary: Even by the standards of this setting, nothing about Andross (post-reboot) makes sense. How was he able to make himself a giant disembodied head? How is he able to shoot lightning out of his fingers and inhale strong enough to pull airships in? How is his brain able to survive outside of his skull? Because all of these things make Andross that much more credible and terrifying a villain.
- Stalker with a Crush: He was this for Vixy Reinard, to such an extent that he was willing to kill her husband and child, just so he could have her. It didn't go as well as he planned.
- Stealth Pun: Judging from his tail, his nephew Andrew is a monkey, making him a monkey's uncle.
- Tactical Suicide Boss: Bombs can damage him heavily if he ingests them. His Inhale attack, meant to chew up and spit Fox out, makes feeding him bombs easy.
- Taking You with Me: Quotes this trope verbatim in 64. He also tries that in Zero.
- Teleportation: He has briefly demonstrated the ability to do this, though unlike the telekinesis, this is an ability gained via use of technology, rather than the experiments he performed on his body.
- The Unfought: In Star Fox and Star Fox 2. According to the Star Fox Mission File Printout, Venom's "Andross..." composed by his Core Brain is actually a remote-controlled computer designed to allow Andross to oversee Venom's army without actually being there himself. This is also shown in the tie-in comic (where it is known as the "Telekinetic Amplifier"), as well as his trophy description in Super Smash Bros. Melee. This is also potentially referenced in one of the final bosses of Star Fox 64. Star Fox Zero depicted Andross as a mutated cyborg utilizing holographic illusions.
- Vacuum Mouth: One of his attacks in Star Fox 64 involves inhaling your ship with his huge mouth. You can stop this by launching a bomb into it.
- Vile Villain, Saccharine Show: The Star Fox franchise is mostly lighthearted games about Funny Animals, and the main villain is a genocidal, tyrannical loon who has destroyed entire planets.
- Virtual Ghost: A hologram of him appears in Command claiming to be the ghost of Andross. Though, it could actually be his ghost, as when his grandson, Dash, fights his bioweapons, he orders the bioweapon to stop attacking. A hologram would not be able to tell the difference between pilots.
- Yandere: Andross killed Vixy Renard by accident: he was trying to kill her husband.
- You Killed My Father: He was implied to have killed James McCloud when Pigma betrayed him, earning him Fox's bitter enmity, along with the additional crime of having unintentionally killed Fox's mother, Vixy, years prior (at least as far as the Nintendo Power comic goes). In addition, it is implied shortly after Krystal is imprisoned by him that he was the reason why Cerinia, Krystal's homeworld, was destroyed along with its people.
Head of the SharpClaw tribe of dinosaurs on Dinosaur Planet (later Sauria), he is a warlord in the midst of conquering the entire planet for his own — and has even managed to shatter it into pieces by removing its SpellStones. He is the Big Bad of Star Fox Adventures.
- 0% Approval Rating: Absolutely everyone on Dinosaur Planet hates his guts, including his own SharpClaw minions. At the end of the game, the entire SharpClaw tribe rejoices and celebrates his demise.
- Asskicking Leads to Leadership: Given how unpopular he is amongst his own allies, it is likely that he only remained in charge through force, and fear of force.
- Badass Longcoat: He wears something longcoatish when first introduced.
- Bad Boss: Best shown in CloudRunner Fortress; while Fox is confronting General Scales and shooting at him, Scales promptly Neck Lifts a nearby SharpClaw soldier to use as a Human Shield, and then throws him at Fox.
- Bait-and-Switch Boss: He's this in CloudRunner Fortress. When Fox meets him after reaching the gold chamber, he orders the present SharpClaw Riders to take the SpellStone elsewhere so Fox is distracted retrieving it, thus buying Scales time to warp away from the place.
- Berserk Button: He gets really pissed off by the Queen CloudRunner lying to him about Fox's whereabouts/existence. So pissed off, in fact, that he tramples two of his own men to grab her in a Neck Lift. Even in the pre-Star Fox version (Dinosaur Planet), he was so pissed off he had outright killed the queen, thus forcing the very young CloudRunner chick Kyte to resume duties as the new queen in the end of the game.
- Card-Carrying Villain: Played with; while he denies he's evil when accused as such by Krystal, he nonetheless proudly declares himself the tyrant and dictator of Dinosaur Planet.
- Colonel Kilgore: Certainly the most violent of his kind.
- Cool Sword: His golden cutlass that he pulls on Fox in their last encounter looks pretty sweet. Too bad he doesn't get to use it.
- Cool Helmet: Horned.
- Disc-One Final Boss: By the time Scales is eventually defeated towards the end of Adventures, there's still another villain left for Fox to take down: Andross.
- Expy: Of King K. Rool from the Donkey Kong Country series, another series produced by Rare. Specifically, he is a well-built, humanoid reptile with green scales. Additionally, he happens to be both a pirate and a conqueror. Funnily enough, both Scales and K.Rool were made by the same developer; plus given that Scales was originally intended to be a primary villain in Dinosaur Planet, an Nintendo 64 game from the nineties (the same decade Donkey Kong Country was released) its likely similarities may have been intentional on Rare's part.
- Faux Affably Evil: When he meets Fox he decides to show him some "hospitality" right before knocking him out and locking him up.
- The Generalissimo: He's a militaristic despot who defends his actions with the excuse that without fear to control them, Dinosaur Planet would fall into anarchy.
- The Heavy: Andross is the Big Bad, but Scales still unwittingly does most of the work.
- I Control My Minions Through...: Fear, as he freely admits. In Scales' point of view, Dinosaur Planet and his tribe would fall into anarchy without fear to control them.
- Large Ham: He's almost always talking in a loud grandiose manner and his first appearance has him introducing himself in an over-the-top fashion.
- Mythology Gag: Scales is a meta example for Rareware, the developer of the series. The idea of a well-built, humanoid reptilian pirate and conquer with green scales being a prominent villain of a Rareware game was originally done with King K.Rool in the Donkey Kong Country series.
- Neck Lift: Repeatedly, first with Krystal in the intro. Then to the Queen Cloudrunner later on.
- No-Sell: Although most players probably won't see it, it is actually possible to get an attack on Scales by selecting the Fire Blaster instead of just drawing your staff (which ends the encounter). You can pelt Scales in the face with magic which he will just absorb with no reaction.
- Pure Is Not Good: Implied with Scales not only being present in a Krazoa Shrine, but also possessing a Krazoa Spirit (it was earlier stated that only the pure of heart can gain a Krazoa Spirit). Given his nature, it can only mean Scales is pure evil.
- The Neidermeyer: He's hated by his own troops to the point that the reinforcements he calls in during the non-boss battle don't make a move, then loot him the moment he drops.
- The Unfought: As soon as the intended battle begins, Andross interrupts it and orders Scales to give the last Krazoa Spirit to Fox.
- T. Rexpy: A humanoid one. He also shares traits with Allosaurus as well.
- Unwitting Pawn: He doesn't even realize he's being controlled by Andross until it's too late.
The main villain of Star Fox: Assault. The Hive Queen of the aparoids, she wants all life forms to become one with her hive, because she believes only through assimilating living souls can she and her species truly evolve. A big fan of Mind Rape.
- Assimilation Plot: She considers it necessary for the genetic advancement of her species.
- Big Bad: In Assault.
- Captain Ersatz: The Borg meets space Bugs.
- Creepy Monotone: She is the only aparoid in the entire game to have a voice. And boy, is it a creepy one... Those infected by the aparoids also start taking on this form of speaking (particularly Pigma).
- Death by Irony: Tries to commit galaxy-wide genocide by wiping out every single known form of life and replacing it with that of the aparoids, often by infecting machines or the living cells of other creatures. She's killed by having what is a genetic bomb fired into her, which targets cells in her body designed for "apoptosis" (a scientific term relating to the death of cellular activity), which due to her Hive Mind connection ensures the complete and utter destruction of the entire aparoid race.
- Evilutionary Biologist: Kind of. It was stated after her defeat that her main motivation for the Assimilation Plot was that she wanted to bypass evolution by stealing souls, apparently because she was born without one, and thus couldn't evolve. It was a little weird.
- This is apparently a case of a Translation Train Wreck. In Japanese, Fox says something more along the lines of "Will is not something you can eat, it's something you inherit."
- Expy: As the aparoids were basically the Borg to Star Fox's Star Trek, the aparoid queen is the Borg Queen.
- Hive Queen: Queen of the aparoid collective.
- Imposter Forgot One Detail: Her attempt to get the Star Fox team to surrender falls flat when she tries to impersonate James, which causes Fox to remember that his father told him to never give up.
- Mind Rape: Attempts this on the Star Fox team (Fox in particular) when they meet her face to face, but fails.
- It also failed in a way because she didn't do the proper research on James McCloud, given that she used his voice to try to break his spirit, but James would not have been the kind of person to tell Fox to give up, something that Fox knew more than anyone else.
- Outside-Context Problem: She and the Aparoid race are the only villains so far who aren't connected to Andross in some way.
- Royal "We": "All for us. Everything in this universe, all for us. Bow before us, submit to us!" Granted this might also be a case of Voice of the Legion due to the Hive Mind.
- Shape Shifter Guilt Trip: Uses the voices of various characters to get into Star Fox's heads during the first phase of her battle.
- Voice Changeling: Mimics the voices of various characters presumed dead to get under Star Fox's skin.
- We Have Reserves: Her combat "strategy" mostly consists of flinging aparoids at problems until the problems go away. Given the sheer number of aparoids at her disposal and how hard they are to kill, this works out pretty well for her.
The main villain of Star Fox Command. He is the ruler of the Anglars, a Venomian race of mutated aquatic creatures, who were a side-effect of Andross's experimentations. With Star Fox having disbanded by the time the game took place, his army was able to easily take over most of the Lylat system.
- Artistic License – Biology: In real life, only female anglerfish have glowing lures.
- Curse Cut Short: When damaged in battle, he sometimes goes "Oh sh...".
- Fish People: Him and the whole Anglar army sans Andrew.
- Galactic Conqueror: Takes after Andross, as he and his race were affected by the same experiments Andross performed on himself, and thus have a bit of his DNA on their genetic structure.
- Hijacked by Ganon: He and the entire Anglar race turn out to have been created by Andross.
- Pitiful Worms: His opinion on non-Venomian lifeforms.
- Waterfront Boss Battle: The final battle against his ship, the Arrowhead.
Bosses
Original Star FoxPeppy: "Incoming enemy from the rear! Drop altitude!"
The source of the enemy fighters on Corneria in the first game and 64. It also appears in Zero, making it a consistent element of the Lylat Wars, albeit much later in the game's events.
- Adaptation Name Change: The Battle Attack Carrier in the comics.
- Adaptational Badass: In previous depictions of the Lylat Wars, the Attack Carrier was a Warm-Up Boss. In Zero, it shows up closer to the end of the game, doesn't lose its armoring once its hangars are destroyed, and it is equipped with lasers inside itself to attack in all directions at once.
- Adaptational Late Appearance: In Star Fox and Star Fox 64, the Attack Carrier was one of the earliest bosses fought. In Zero, it's one of the later bosses.
- Attack Its Weak Point: The openings of its appendages, then the body.
- Boss Subtitles: Originally "Battlestar" in the Super Famicom manual, and "Advance Scout Mothership" in the Super Nintendo manual. Revised as "Interplanetary Warship/Combat Ship".
- Didn't Need Those Anyway!: Blasting the hangers off it doesn't stop it.
- Flunky Boss: The entire invasion of Corneria in the first two games was pretty much a Flunky Boss fight against it.
- The Unfought: You'll fight it on Routes 1 or 2 in the SNES game. If you choose Route 3, then your team leaves later in the day and Andross's invasion forces have time to deploy the Destructor tank as well as the Attack Carrier. Falco will destroy the Attack Carrier himself offscreen, leaving you to fight the Destructor.
- Warm-Up Boss: It is the first boss in the franchise. Averted on the Level 3 course of the original and the easy path in 64. It also averts this in Zero by showing up late in the game and being more difficult than previous incarnations.
Developed and sent by Andross to clear asteroids for his main battle armada. The Rock Crusher is in the original and the Meteo Crusher is in 64, although both are extremely similar and fulfill the same role.
- Attack Its Weak Point: In the original, you attack the glowing turrets and then the centerpiece. In 64, you attack the arrows behind the shield, then the light on its back, and finally two openings on the front.
- Boss Subtitles: "Asteroid Destroyer Boat" in Japanese versions, and simply "Asteroid Destroyer" in English versions.
- Didn't Need Those Anyway!: There's a shield that flies off both the Rock Crusher and Meteo Crusher.
- Graceful Loser: "You are more cunning than I thought. I admit defeat." Subverted, he is lying through his teeth. When he actually loses, he says "I can't believe I lost to this scum!"
- I Surrender, Suckers: In 64 he attempts this, complete with fake praise. However, it's not a very convincing attempt because Slippy and Falco help Fox see through it.
- Mythology Gag: Even if the two aren't the same, the second is doubtlessly a reference to the original. To further the reference, the first part of the 64 incarnation bears some similarites to the Blade Barrier, the other Asteroid Belt boss from the original.
- Skippable Boss: In 64, activating the warp gate to Katina outright skips the battle with it.
- Suddenly Shouting: As part of his Victory Fakeout in 64 if Falco is there. "You're not as stupid as you LOOK!" Alternatively, if Falco is absent: "I admit defeat- If this does not work...!"
- Victory Fakeout: "I'm no match for you. I admit defeat." Falco doesn't buy it ("Are you gonna listen to that monkey?") and if Slippy is around, the health meter will still be intact. For reference, as he says the second part, he begins charging up a laser. If you're hit by that laser, you will feel it.
- Boss Subtitles: In the Super Famicom manual, "Supreme Command Ship" for Atomic Base and "Base Expansion Engine" for Atomic Base II. In the Super Nintendo manual, "Planet Bomber" for Atomic Base and "Invasion Troop Carrier" for Atomic Base II.
- Cores-and-Turrets Boss: With two layers of cores.
- Inconsistent Spelling: Called Atomic Core in the instruction manual, although Atomic Base II is still the same.
- Load-Bearing Boss: It's the foundation of each ship, after all.
- Took a Level in Badass: The second one, unlike the stronger Attack Carrier and Rock Crusher, is much stronger than the first.
- Boss Subtitles: "Spider Type Remodelled Weapon" in the Super Famicom manual, and "Spider Shaped Machine" in the Super Nintendo manual.
- Dance Battler: Exactly What It Says on the Tin
- Didn't Need Those Anyway!: The legs.
- Mini-Mecha: Its true form.
- Playing with Fire: After you blow its legs off, its main attack becomes a long stream of fire.
- This Was His True Form: Those legs are attachments. Its true form is its much smaller head.
- Wake-Up Call Boss: This is the first boss to present a noticeable challenge.
- Boss Subtitles: "Space Float Robot" in the Super Famicom manual, and "Special Close Orbit Robot" in the Super Nintendo manual.
- Damage-Sponge Boss: He has quite a lot more health after going One-Winged Angel.
- Didn't Need Those Anyway!: He throws a leg at you after going One Winged Angel. He then grows it back.
- The Dragon: To Andross on Level 1.
- Fragile Speedster: His first form doesn't have much health, but makes up for it with his illusions. His One-Winged Angel form ditches this.
- Hard Light: Implied with his ability to project holograms that can damage anything they hit and even shoot their own lasers.
- Master of Illusion: Can create duplicates to confuse the player.
- One-Hit Kill: If you try to be clever and use a Smart Bomb to clear his illusions the first fight, he will counter with a missile that will do this if you don't have the shield power-up. You can avoid it by not moving.
- One-Winged Angel: When he grows legs.
- Recurring Boss: Is fought in both Venom Space and Planet stages in Level 1.
- Scare Chord: As he goes One-Winged Angel.
- Sequential Boss: The second fight.
- Victory Fakeout: The second fight.
- Your Mind Makes It Real: His illusionary forms can hit you as hard as the real deal.
- The Beastmaster: He's guarded by a troop of fishlike robots that need to be destroyed before you can fight him.
- Boss Subtitles: "Resources Defense Brain" in the Super Famicom manual, and "Master Computer" in the Super Nintendo manual.
- Cowardly Boss: Will flee after using its Shadow Thrusters. Lampshaded with the whole BYE BYE!! thing at the beginning.
- Damage-Sponge Boss: Has more health than average.
- Inconsistent Spelling: Professor Hangar in the instruction booklet.
- Mini-Mecha: Compared to everything else.
- Attack Its Weak Point: The hands at first.
- Boss Subtitles: "Mechanical Lifeform" in the Super Famicom manual, and "Hydrogen Harvester" in the Super Nintendo manual.
- Epic Flail: One of its attacks is to try to smash you with its tentacle-like arms. Even when you destroy its arms, it grows another tentacle out of its front and tries killing you with that.
- Kaizo Trap: Has one last attack for when you beat it.
- That One Boss: You not only have to blast its hands, you have to push its plasma blasts back into its main body. The hands' hitboxes are very small and you have to do this repeatedly. Even after you blow its arms off, it grows another tentacle out of its front and tries smashing you with it.
- Attack Its Weak Point: The center of both sides.
- Boss Subtitles: "Supergravity Satellite" in the Super Famicom manual, and "Super Gravity Powered" in the Super Nintendo manual.
- Damage-Sponge Boss: Subverted. It has the largest health out of all the bosses, but you only need to destroy one to end the fight.
- Self-Destruct Mechanism: Apparently has one that the Galactic Rider used.
- Tactical Withdrawal: After destroying one, the Galactic Rider activates its self destruct before fleeing.
- Attack Its Weak Point: Inside the escape pod.
- Boss Subtitles: "Central Security Machine" in the Super Famicom manual, and "Central Guard Machines" in the Super Nintendo manual.
- Flunky Boss: It deploys air bikers as its main form of attack.
- Inconsistent Spelling: Literally spelling a name with an "S". The Super Nintendo manual evidently believes that the bikers are the bosses using the escape pod as a weapon, while the game and the Super Famicom manual believe that it is the escape pod using the bikers as weapons. Gameplay-wise, however, it's the escape pod, listing "Air Bikers" as weapons.
- Mind Screw: Just try and figure out what the boss name refers to. Is it the escape pod, the bikers...
- Ramming Always Works: Between deploying the air bikers, it also attempts to ram into you.
- Attack Its Weak Point: First the front of the shields, then the turrets.
- Boss Subtitles: "Wide-Angle Assault Tank" in the Super Famicom manual, and "Ground Supremacy Vehicle" in the Super Nintendo manual.
- Shielded Core Boss: One shield for each core. And each shield can heal its core.
- Warm-Up Boss: For the Level 3 course. It's not as easy a fight as the Attack Carrier, but it's not a challenging fight either. It is after all only the first boss of the route...
- Attack Its Weak Point: Six little things sticking out of it.
- Boss Subtitles: "Small Station" in the Super Famicom manual, and "Space Station" in the Super Nintendo manual.
- Kaizo Trap: It fires its fan out upon defeat.
- Spin to Deflect Stuff: It can deflect your laser fire back at you while its fan is spinning.
- Warm-Up Boss: We still haven't gotten to the really hard bosses yet...
- Attack Its Weak Point: First its head or tails, then the body.
- Boss Subtitles: "Cyborg Double-Headed Dragon" in the Super Famicom manual, "Primitive Dinosaur" in the Super Nintendo manual, "Ancient Mechanical Bird-Dragon" in the Japanese version of Zero, and "Ancient Mechanical Raptor" in the English version of Zero.
- Blow You Away: During his fight in Star Fox Zero, the Monarch Dodora can summon tornadoes to throw off your flight. He traps Fox on the central platform this way when he Turns Red.
- Breath Weapon: Fire Breath is its primary weapon, though it has other tricks to catch potential prey off-guard.
- Cyborg: Andross is presumably the reason for its inorganic visage and its powers exceeding state-of-the-art weapons.
- Distaff Counterpart: King Dodora, which had one head and didn't lay eggs, appeared in a later build of the unreleased Star Fox 2.
- The Dreaded: According to the Super Nintendo manual, its name is feared throughout the Lylat system.
- Flunky Boss: In the original, it would lay eggs that would hatch almost instantly, while in Zero, its tornadoes would generate enemies.
- Gender Flip: In Star Fox 2, the Monarch Dodora was female.
- Hijacked by Ganon: Andross's ghost controls it in Command, although certain dialog against his grandson suggests it has become unruly.
- Meaningful Name: It appears to be named after a certain Kaiju and a dodo (an extinct flightless bird), though the latter loses its meaning when it is shown to fly with ease in Zero; originally, it did not show the ability to fly despite its wings.
- Mix-and-Match Critters: It's a cross between a bird and a dragon, even though localization tends to call it some kind of dinosaur.
- Mother Nature: According to the Super Nintendo manual, this giant dragon is the living spirit of Fortuna.
- Palette Swap: Cosmic Dodora, the "Interstellar Mechanical Raptor", is a red version of Monarch Dodora that flies through space in Zero.
- Inconsistent Spelling: Monarch Dodra in the Super Nintendo manual and Command, but Monarch Dodora in the original game itself, the comics, and Zero.
- Wake-Up Call Boss: This is the first boss that experienced players can call That One Boss in Level 3.
- Attack Its Weak Point: First the turrets, then some yellow thing.
- Boss Subtitles: "Lightspeed Spinning Body" in the Super Famicom manual, and "Light Speed Revolution" in the Super Nintendo manual.
- Rush Boss: It's a pretty hectic fight.
- Attack Its Weak Point: The second fight has the small opening on the bottom, but the first fight has the much more infamous turrets.
- Boss Subtitles: "United Battleship" in the Super Famicom manual, and "Final Battleship" in the Super Nintendo manual.
- Combining Mecha: It's three smaller machines that form a battleship in the first fight with it, and in the second, they form a giant robot.
- Mini-Mecha: The top ship.
- Mirror Boss: The first fight has shades of this. Fox and the Great Commander strafe towards each other while trading shots. It's the closest thing the first game has to a dog fight.
- Recurring Boss: Is fought in both Venom Space and Planet stages in Level 3.
- Sequential Boss: The second fight.
- Shout-Out: The first form of the second boss looks like R.O.B.
- Transforming Mecha: The second fight.
- Final Boss: Of the secret ending.
- Giant Space Flea from Nowhere: It has as much context behind it as the level it is found in, which is to say none.
- Luck-Based Mission: With it being a slot machine boss, you basically have to keep pulling the lever until you get Triple Sevens. Good luck.
- Marathon Boss: If you're really unlucky.
- Puzzle Boss: Get Triple Sevens.
- Walking Spoiler: As the most well-hidden boss in the entire franchise, it gets this status.
Star Fox 64
An overly cocky monkey and his mech with a very easily exploitable weakness. The boss of Corneria if you don't fulfill the requirements for a mission accomplished.
- All There in the Manual: According to the Official Nintendo Player's Guide, Granga is the name of the pilot, not the mech. Japanese material and Star Fox 64 3D makes it clear that it's the other way around, though, but that doesn't stop some fans from believing otherwise or even thinking that it's both.
- Attack Its Weak Point: The green thing on his back, but just for fun, try shooting him elsewhere to see what you can destroy.
- Boss Subtitles: "Urban-Assault Weapon" in Star Fox 64 3D.
- Small Name, Big Ego: He talks tough, but he doesn't put up much of a fight.
- Warm-Up Boss: You can destroy its legs and it can't move. This is by no means necessary to defeat it. Even if you don't do so, it is still the tutorial of All-Range mode and more pathetic than the Attack Carrier.
The boss of Sector Y. Taunts you throughout the battle.
- Boss Subtitles: "Combat Robot" in Star Fox 64 3D.
- Dub Name Change: From "Saru Death II" in Japan.
- Flunky Boss: When the boss fight starts, you'll be facing two Shoguns, one blue and one yellow. The "boss health bar" displayed is the sum of both of their health bars. Each one is worth four hits. Only once both are destroyed does the real boss arrive.
- Fragile Speedster: The smallest boss you face in the game (yes, even including the Copperheads from Sector Z), and the most mobile, flitting about erratically. Both he and his flunkies also have their entire bodies as weak points (although the boss at least takes reduced damage with his shield), covering the "fragile" part of the trope name.
- Luckily, My Shield Will Protect Me: While he still can be damaged with his shield, his health bar will deplete far more rapidly once it's gone.
- Tactical Suicide Boss: "I'll take you guys out from the ship!" When he does this, the small erratically moving target becomes a small stationary target. That said, he recovers health while he's on the ship.
The boss of Katina. Releases waves of enemy units, but is also equipped with a powerful laser weapon of its own that takes a full minute to charge.
- Attack Its Weak Point: The four hatches, then the core. Or, if you take a long time, just the core.
- Boss Subtitles: "Flying Assault Fortress" in Star Fox 64 3D.
- Dub Name Change: From "Great Dish" in Japan.
- Flunky Boss: It releases an endless supply of enemies until its hatches are destroyed or it is destroyed.
- Shout-Out: To Independence Day.
- Tactical Suicide Boss: If it didn't expose its core to charge its Wave-Motion Gun, you wouldn't be able to destroy it.
- Time-Limit Boss: Once you've destroyed the four hatches that are releasing enemy ships (or after a certain length of time, if you spend too much time trying to pad your score with said enemies), the core appears and the ship's Wave-Motion Gun starts charging. You have to destroy the core before the weapon charges to get the Good Ending to the level.
- Wave-Motion Gun: Takes a full minute to charge.
- All There in the Manual: The Official Player's Guide states that Bacoon, having existed long before Andross, grew resentful of the Aquasians, who once lived above the water, so Bacoon learned to command the sea life and sent thousands of the exploding starfish to the polar caps and detonated them, flooding the planet and sinking the whole civilization forever.
- Attack Its Weak Point: First the two support...things, and then you need to attack the barrier enough so you can Go for the Eye.
- Boss Subtitles: "Bioweapon" in Star Fox 64 3D, which it shares with Vulcain.
- Cyclops: Its ultimate weak point is its singular eye, but this is well protected.
- Flunky Boss: Sort of. The three tubes on top of its shell can be destroyed for extra points, but only before you finish the first stage of the boss battle.
- Go for the Eye: Trope Namer courtesy of Peppy's advice.
- Healing Factor: The rock-firing tubes on either side of its main body regenerate after a little while. It's not necessary to take them out, but doing so gives you a clearer shot at its weakness.
- Multiple-Choice Past: Was Bacoon a creature native to Aquas that flooded the planet to destroy the civilization living on the surface, or was he a bioweapon created by Andross and sent to pollute Aquas? Different sources say different things. Maybe he existed in ancient times and was modified by Andross.
A robotic weapon developed by Andross that malfunctioned and destroyed the Sector X base. Fox and company attempt to find it in the ruins and put a stop to it once and for all.
- A.I. Is a Crapshoot: The Star Fox team expected a Venomian base in Sector X. They found a bunch of ruins and a malfunctioning Venomian robot.
- Attack Its Weak Point: The headpiece.
- Ax-Crazy: "Destroy. Destroy." "I will terminate all enemies."
- Boss Subtitles: Averted; Spyborg is the only regular boss that lacks one of these in 3D.
- Bring It: One of its animations is to taunt you to attack it, gesturing at you with its giant finger.
- Dub Name Change: From "HVC-09" in Japan.
- Expy: Its slightly supernatural nature is reminiscent of Phantron and Plasma Hydra, especially the latter.
- Finger Wag: When it reactivates for the second phase of the fight it does this to taunt you yet again.
- Gone Horribly Wrong: A secret weapon built by Andross which went besersk and attacked the base it was constructed in.
- Interface Spoiler: If Slippy was otherwise missing for the Sector X mission, he'll unexpectedly show up right when you reach the boss, which Fox will comment on. Care to guess who will play an important role in this battle?
- Letting the Air out of the Band: After the Playing Possum bit.
- Playing Possum: Its health bar unexpectedly and abruptly drops to zero when it's taken down to about half — and then shoots right back up to where it's supposed to be.
- Skippable Boss: If you take the warp to Sector Z, you won't have to face Spyborg at all.
- Time-Limit Boss: There's no actual timer on-screen, but after the robot crashes and revives, you only have a short time to finish it before Slippy jumps in to try to help. This, of course, fails miserably, and the team has to abandon their plans to attack Andross's base on Macbeth in order to rescue Slippy, who has crash-landed on Titania. If you were aiming for a medal, it's gone now, as the secondary requirement for one (after the point requirement) is to have all wingmen alive at the end of the stage. To add insult to injury, going to Titania locks you out of going to Area 6, and by extension, the "advanced" version of Venom.
- Combine this with the warp gate mentioned above, and Sector X is the only mission in the game that has three branches.
- The Unintelligible: Not entirely, but his heavy Robo Speak can be difficult to understand.Fox: "What's he saying?"
- Victory Fake Out: Similar to the Meteo Crusher above, it feigns defeat after you get it down to half health, though instead of pretending to surrender its health bar legitimately suddenly depletes to zero. After Slippy congratulates you on your victory, the health bar regenerates to where it should be and the final phase of the fight begins. This scene provides the current image for the trope page.
Falco: "Andross is an insane fool!"
Heat-resistant bio-weapon found on Solar.
- Attack Its Weak Point: The arms, then the head.
- Boss Subtitles: "Bioweapon" in Star Fox 64 3D, same as Bacoon's.
- Dub Name Change: From "Sanger" in Japan.
- Genetic Abomination: Its easily Andross' most horrific-looking bioweapon both In-Universe and out, barely looks recognizable as an animal; and is not only capable of surviving Solar's unfathomable heat, but also able to weaponize it.
- Giant Space Flea from Nowhere: You'd think Andross' bioweapon would be some kind of virus or parasite. Instead, it's a giant, fire-breathing praying mantis type thing. lampshaded by Peppy and Falco (as quoted above) if they are present for the fight.
- Made of Explodium: Despite being a bioweapon rather than a mech, it explodes when defeated, with a flash of light coming from its body.
- Off with His Head!: Its head flies off from its body the moment Fox manages to finish it off.
- Playing with Fire: Lava flowing from where its arms used to be, after you destroy its arms.
- You're Insane!: It's this boss where the team - Falco in particular - realize how insane Andross is and call him out on it.
The boss of Zoness. Heavily armored. Very heavily.
- Attack! Attack! Attack!:
- Even if you blow its periscope off, it'll still fire the ball-and-chain while underwater ("I can't see anything... Fire anyway!"). This can be more dangerous, as it's easier to dodge when you know where he's aiming.
- After blowing off the crane and both cannons, his last-ditch attack is to fire everything he has at you."Fire! Fire!"
- Attack Its Weak Point: Before you can really hurt the boss, you have to destroy two pipes. Then, you have to destroy one of the cannons, which will reveal a crane. The crane will recover the cannons, so that has to go. After that, you destroy the cannons for good. Finally, you can attack the main body - with regular lasers this time, too!
- Boss Subtitles: "Illegally Modified Research Vessel" in Star Fox 64 3D.
- Early-Bird Cameo: Its periscope can be spotted checking out the team midway through the level.
- Epic Flail: An enormous spiked ball-and-chain that it uses while underwater and also as a last-ditch attack.
- Evil Laugh: If he hits you with certain attacks.
- Oh, Crap!: When the boss deploys the crane, if you destroy it before it can retrieve a cannon, the captain yells, "Oh, SHOOT!"
- Piñata Enemy: Of a sort. Because it's necessary to use bombs for certain segments of the boss, it obviously has to supply you with a way of obtaining bombs during the fight—which in turn makes it easy to finish the battle with the maximum number of bombs carryable, especially helpful on Expert Mode where bombs are scarce.
- Puzzle Boss: Its parts have to be destroyed in a certain order, and destroying one of its cannons too early in the battle will only prolong it as the boss dives underwater to retrieve it. Also, only bombs can pierce its armor.
- Super-Toughness: Lasers are completely useless in the first stage of the battle and ineffective during the second stage (where you still have to use a bomb to get the ball rolling). Only after it's already on the brink of destruction are your lasers able to damage it without any help from your bombs.Peppy Hare: His armor is tough, use bombs wisely!
- Talk Like a Pirate: As a submarine captain.
- Tactical Suicide Boss: More than capable of destroying you with its ball-and-chain and its "torpedoes", and at the end it even starts firing lasers. If it didn't fire those green balls at you from its cannons, you'd never be able to get enough bombs to finish it off.
- All There in the Manual: The deserted planet of Titania once had a thriving culture of farming communities, and the villagers would leave a portion of their harvests at temples in order to appease the fearsome Goras. Absolutely none of this history appears in the game, instead being filled in in the Official Player's Guide.
- Attack Its Weak Point: Destroy the arms to get it to reveal its vulnerable heart.
- Beware My Stinger Tail: Given that this game features collision damage, a tail-swipe attack was inevitable.
- Boss Subtitles: "Prehistoric Beast" in Star Fox 64 3D.
- Dem Bones: A giant skeletal creature.
- Expy: Possibly one of Monarch Dodora.
- Multi-Armed and Dangerous: Four arms — two that have hammers at the end, and two that fire lasers. One of the latter is holding Slippy at the start of the battle.
- Attack! Attack... Retreat! Retreat!: His cry of "NO! Hit the brakes!!!" if you've successfully derailed the train often comes after he says "Step on the gas!".
- Attack Its Weak Point: During Mechbeth's second phase, you need to pay attention to the train when it opens to attack, at which point you need to shoot it to make Mechbeth vulnerable.
- Battleship Raid: The train is visible to your left at the very beginning of the stage, and if not dealt with, it'll start making your life miserable almost as quickly. Most of the earlier cars don't strictly have to be destroyed, but will give points and decrease the obstacles if they are.
- Dishing Out Dirt: One of its favorite tactics is to throw rocks at you. After it's already done this a few times, there's a segment where it starts firing explosives at you, briefly pauses, and decides to fire them at the canyon walls instead to drop more rocks on you.
- Early-Bird Cameo: Assuming you reached this level (the "medium difficulty" fifth mission) for the first time before reaching Sector Z (the "hard difficulty" fifth mission) for the first time, the appearance of a Copperhead missile on one of the train cars near the end is this.
- No Name Given: Technically, it doesn't have a name. The name "The Forever Train" comes from Macbeth's level subtitle; hence fans tend to refer it as such. Even the conductor isn't given a name.
- One-Hit Kill: Both sides can inflict this on each other. Shoot all switches to reroute the train and it will explode instantly without a fight. Be too slow against the Mechbeth, and the train will drop the Mechbeth and crush you.
- Puzzle Boss: To get to the more advanced route, you have to shoot eight switches to unlock the track switcher box, then shoot that switch to change the track. The conductor will be unable to stop the train and it will go careening into the fuel bunker, blowing both up. Failing to beat it in this manner will lead to you having to finish the fight with the recently revealed Mechbeth, which is hard to hit and has difficult attacks to dodge.
- Too Fast to Stop: If the train is rerouted, the conductor slams on the brakes but is going so fast from trying to stay ahead of Fox's Landmaster ("Step on the gas!") that he crashes into several barriers and into the weapons factory, blowing it up spectacularly.
A mech carried on one of the front-most cars of the Forever Train. Shortly before you reach the weapons factory, the conductor decides that Star Fox has been too much of a nuisance and that he has no choice but to unleash this on them.
- Attack Its Weak Point: First the head and the claw, and after that, you need to hit the train when it opens for it to reveal its last weak point.
- Beware My Stinger Tail: It stabs you, picks you up, crunches you, and drops you.
- Boss Subtitles: "Experimental Weapon" in Star Fox 64 3D.
- Dub Name Change: From "Benjamin" in Japan.
- Extra-ore-dinary: Its head drops iron rods in your path. Also, the iron rods explode.
- Flunky Boss: There are plenty of regular enemies to be shot down while fighting it, and you'll have to assist your wingmen at least once if you take it on, as Peppy gets in trouble as soon as you pass the track switcher.
- Godzilla Threshold: Implied to be this, due to the whole "I didn't expect to have to use this" line.
- Moth Menace: It looks very like a giant robotic moth or butterfly.
- Shout-Out: To the Shakespearean play Macbeth.
- Skippable Boss: If you're taking the hard route to Area 6, you only have to evade Mechbeth's attacks for a few seconds before hitting the final switch box, and you don't have to shoot it back.
- Time-Limit Boss: There's no countdown clock and the only thing to suggest that this is the case is a comment Peppy made long before the boss fight started ("Don't let 'em get to the supply depot!"), but if you take too long, the conductor will say "You're too slow, time to end this!" and Mechbeth will ram into you for a One-Hit KO.
- Wave-Motion Gun: Its wings fire beams.
After the Great Fox stalls out in Sector Z, six of these drop out of warp to attempt to attack it. Defending the Great Fox from them determines which way you'll take to Venom. They return in Star Fox Zero as the boss of Sector Gamma, being used for an interplanetary strike on Corneria from Fichina via teleporter.
- Adaptational Badass: In Zero, not only are they much larger, they have multiple weakpoints on rotating cylinders that must be taken out. The bottom cylinder fires smaller missiles, the middle one emits lasers similar to the Bolse Core to defend itself, and the warhead cylinder increases its speed whenever the other two are destroyed. Unlike 64, where a hit to the Great Fox clips off one of its wings, an individual missile is strong enough to outright destroy it.
- Boss Subtitles: "Interplanetary Cruise Missiles" in Star Fox 64 3D and "Interplanetary Guided Projectile" in Star Fox Zero.
- The Cameo: One of these missiles can also be seen being transported on the Forever Train on Macbeth. Sure enough, destroying the missile creates a big explosion. Also implies that the Forever Train is to blame for these missiles.
- Dub Name Change: From "Man Drill" in Japan.
- Time-Limit Boss: Each wave must be destroyed before they reach the Great Fox, or else the mission will end prematurely and you'll be locked out of Area 6 (unless you retry). In Zero, you must keep three of them from reaching a teleporter taking them to Corneria.
- Wolf Pack Boss: They come at you in waves — first one, then two, then three. In Zero, you're only dealing with three of them at the same time.
- Attack Its Weak Point: The eight very visible weak points.
- Battleship Raid: Eight panels worth up to 11 points apiece and six force field generators worth 4 points apiece, that's 112 points right there. Add in Star Wolf, and you can theoretically get 156 points without destroying a single bogey — enough to meet the medal score of 150. (Of course, trying to destroy Star Wolf as well will likely slow you down enough that you won't get the full 11 points for all eight core panels.)
- Boss Subtitles: "Fusion Reactor" in Star Fox 64 3D.
- Energy Weapon: ...no means that are visible at first, that is. Then you destroy the first of the eight core panels, and lasers start spewing out of it. The closer you are to destroying it, the more laser beams there will be.
- Expy: Of the Atomic Bases.
- Turns Red: The more core panels you destroy, the harder the battle becomes.
After the Area 6 commander and Caiman repeatedly fail to stop Star Fox from progressing further into Area 6, the commander panickedly orders that the Gorgon be deployed. It possesses an advanced Dimension Transport System and was designed to destroy planets.
- Attack Its Weak Point: It's the circle in the middle, but it's guarded by a very potent shield that can only be destroyed by getting it to open up three times and shooting three energy spheres, which, except for the very beginning, requires precisely shooting three solid tentacles and dodging a special attack.
- Boss Subtitles: "Ultimate Space Weapon" in Star Fox 64 3D.
- Combat Tentacles: It has three regenerating metal arms that it can swing at you. You can shoot them off, but it won't damage the main body.
- Combo Platter Powers: This thing is protected by powerful shields, has multiple Combat Tentacles, can phase into hyperspace to avoid attacks, can unleash a Macross Missile Massacre, is a Mook Maker that can produce additional starships, and carries a massive Wave-Motion Gun. There's a reason it's called the "ultimate space weapon."
- Dub Name Change: From "Death Ball" in Japan. You can probably imagine why.
- Expy:
- Of the Great Commander in that it's the ultimate weapon in Andross's army. While it's probably a coincidence, both have obvious weak points that are ridiculously hard to damage.
- Also Phantron, who fulfills the Great Commander's role in Path 1. Gorgon's ability to vanish in and out of existence is reminiscent of Phantron's illusionary abilities.
- It's also the closest thing Andross has to the Death Star, most apparent when the outer shell is closed, giving it a sphere-like shape with the planet-cutting superlaser/weak point in the middle. Sadly, the Gorgon IS well prepared even for small fighters.
- Godzilla Threshold: The unnamed commander freaks out so much at how easily the Star Fox team tears up the Venomian forces that he's left with deploying a planet-destroying superweapon.
- Macross Missile Massacre: This is one of its many weapons.
- Mook Maker: It can release additional enemy fighters to attack you.
- Puzzle Boss: Shooting the tentacles doesn't damage it. If you don't figure it out right away, Peppy will give you a hint. There's also a second puzzle involved in getting the maximum score, because the timing on it is brutally unforgiving.
- There Is No Kill Like Overkill: It tries to destroy Fox with a laser powerful enough to tear the crust off a planet. Justified, in that Star Fox's destruction of Venom's frontline defenses rapidly wiped out their other available options, and by this point even the weaker weapons of the ship failed to stop Fox.
- Turns Red: The core changes color as the shield starts getting depleted. It also becomes increasingly more aggressive as the tentacles attack faster and the missiles increase in numbers and are eventually replaced by enemy fighters and a planet-busting laser beam.
- Wave-Motion Gun: With a surprising amount of mobility, though you can sometimes avoid it just by cowering in the corner of the screen.
- Attack Its Weak Point: Interestingly, each part of its body except for the head is a separate weak point. When you destroy them all to reveal the mechanical parts, the head will become vulnerable. After destroying the head, the surprisingly resilient body will become active again so you can destroy it for good.
- Boss Subtitles: "Mysterious Giant Golem" in Star Fox 64 3D.
- Dishing Out Dirt: Seemingly made largely out of stone and can manipulate the stone walls of the temple in which he resides.
- Dub Name Change: From "Bam Bam" in Japan.
- "Get Back Here!" Boss: Never directly attacks you, instead running away while leaving obstacles in your way.
- Lost Superweapon: Maybe, though if it was something that Andross found on Venom, he probably gave it some modifications anyway the way he did with Goras.
- Pre-Final Boss: Its fight comes right before the showdown with Andross (or rather, robot Andross).
- Time-Limit Boss: There is no countdown clock, but the hallway you chase it in is not endless; you will eventually run into a dead-end that you will repeatedly crash into until you die. While there is no warning that you are timed, the game mercifully gives you an extra life to pick up if you end up reaching the dead-end.
Star Fox Adventures
- Attack Its Weak Point: The tail, then the internal organs (where the Spellstone lies after Galdon swallows it) while Fox is inside its body, then the chest and finally the internal organs again.
- Bizarre Alien Biology: As mentioned above it a freakish dinosaur/insect like creature. Its torso resembles a reptoid with two arms and hands for grasping but waist down was four legs and a stinger for a tail. But its most bizarre feature is at the base of the skull was a loose collar of flesh that folded over the head and was supported by sixy bony ribs that extended out beyond the collar itself. The ribs curled around into spikes at the tip.
- Ground Pound: Galdon can pound its tail while Fox tries to inflict damage upon it (hence why it's recommended to attack it from a distance with the Fire Blast).
- Human Popsicle: Fox and Tricky find it frozen in ice prior to the battle.
- Just Eat Him: Galdon swallows Fox twice during the battle. But this turns out against it because Fox starts attacking it from the inside.
- Mighty Roar: Does it frequently between the attacks periods. It's during those instants that Fox can focus on attacking its weak parts.
- Super Spit: During the second phase of the battle, Galdon starts spitting fluids towards Fox and Tricky.
- Rubber-Band A.I.: If Fox manages to get ahead of the third- or second-place SharpClaw without killing it, it will rapidly increase its speed until it gets ahead of Fox. This makes it more difficult to just take out the one with the SpellStone for a quick win.
- Time-Limit Boss: Unlike the other motorbike sequences, in this one the vehicle Fox drives has a finite amount of fuel, so he needs to take down all three riders before the fuel runs out.
- Wolfpack Boss: Three SharpClaws that are trying to escape from Fox.
- Attack Its Weak Point: The face, but it can only be harmed after stunning it with a large electric trap while it approaches Fox. And given the big size of the head, it's only weak against explosive barrels.
- Boss-Arena Idiocy: The King is too large for Fox to inflict it direct damage, but it's still defeatable because the chamber where it's lurking has several electrical devices installed in the passageways, and in the corners there are small caches holding explosive barrels. Fox can stand on a floor button for a couple seconds to load the electric trap and stun the boss with the right timing. Of course, as the battle progresses the King will walk faster, so the required timing will be more strict.
- King Mook: Of the RedEye enemies, true to its name.
- Large and in Charge: The RedEyes are big to start with, but the King is so large even they look small in comparison to him.
- Lightning Bruiser: He's gigantic, immune to direct forms of attack, and when he starts running he's much faster than Fox.
- Mighty Roar: He let out an epic one before charging at Fox.
- Not Quite Dead: After four hits in the face, the King seems to have died. Fox then proceeds to use Krystal's Staff to remove the SpellStone from its forehead. But as Fox seizes it after it falls and slips through the floor, the King suddenly moves its head to try to eat Fox. Luckily, the latter reacts and does an acrobatic jump to dodge the attack and then impale the Staff onto the monster's cranium as the finishing blow.
- Terrifying Tyrannosaur: The gigantic leader of a tribe of tyrannosaurs which are all vicious predators.
- Attack Its Weak Point: The chest. Since Fox is always at a distance away from him during the battle, despite both moving through the foundry (since Fox can't fly, he's standing onto a moving platform), he has to shoot him with the Fire Blast attack of the Staff.
- Battle Theme Music: Drakor borrows the theme heard during an earlier segment of the game when Fox has to help the ThornTails from a plague of bats in the Hollow.
- Energy Weapon: He shoots blue-colored lasers during the battle, though it appears as if he was literally dropping them by (due to the constant motion he and Fox do).
- Humanoid Abomination: When Fox is piloting towards Dragon Rock for the first time, Slippy warns him that Scales is planning to turn the imprisoned dinosaurs into mutant soldiers, and that one of them might already have completed the transformation phase. That unlucky dinosaur is shown to be Drakor, and has earned a much more sinister appearance than even that of General Scales himself.
- Marathon Boss: Its HP is the second-largest among the bosses of the game, only surpassed by the Final Boss.
- Shock and Awe: Whenever he flies through the narrow segments of the foundry, he drops floating electric mines Fox has to destroy with the Fire Blast before he gets too close to them.
Star Fox Assault
An elite Aparoid that attacked the Star Fox Team on Fortuna in Star Fox: Assault. It is the first type of Aparoid encountered during the Aparoid Invasion, and apparently the same one which attacked a fleet of Cornerian warships 17 years prior.
- Bait-and-Switch Boss: Appears after a brief fight with Oikonny, who was the initial enemy of Star Fox.
- Eviler than Thou: Coldly shoots down Andrew before engaging Star Fox in a difficult battle.
- Moth Menace: it look like a giant eight winged moth.
The Aparoid Ship was an exceptionally powerful Aparoid at the Katina Outpost (thought to be the "leader" by Fox). It serves as the boss during the Star Fox team's second mission.
The Cylindrical Aparoid refers a part of the engineering of the Climate control center on Fichina which was infected by Aparoidedation after being influenced by the actions of Pigma Dengar. It was fought as a boss, postponing the chase on Pigma, or else without the climate control center, the planetary blizzards would be permanent due to its infection nearly causing the climate control center to overload and explode.
- A.I. Is a Crapshoot: It confirmed the theory that the Aparoid could also corrupt technology as well as flesh.
Star Fox Zero
- Attack Its Weak Point: Once you break through the Granby's shield, you have to destroy the shield generators to leave it defenseless for General Pepper to use his flagship's main cannon. Once you're done, however, you will be given a countdown of 3 to leave the Granby before Pepper opens fire. If you fail to leave the ship in time, the beam will pulverize you along with the Granby.
- Boss Subtitles: "Dreadnought Tactical Destroyer".
- Deflector Shields: When General Pepper fires his ship's main cannon at the Granby, it reveals these. The shield is impenetrable, but it has a drawback: the pilot has to open a hole on his own shield to shoot its main cannon through, of which you can take advantage to destroy its shield generators.
- Some Kind of Force Field: Slippy's reaction after the Cornerian flagship's main cannon failed to destroy the Granby.Slippy: We didn't even scratch it! That's some shield!
- Wave-Motion Gun: The ship's main cannon is strong enough to destroy enemy ships in one hit.
- Attack Drone: A massive-sized one.
- Attack Its Weak Point: The leg joints. Once you blow three of them, it will topple over and expose its energy spikes on top. Once you destroy all eight, it will reveal its core. However, it will regenerate its leg joints after some time and will body-slam you in retaliation.
- Boss Subtitles: "Mega Drone".
- Ground Pound: When its destroyed leg joints regenerate, it will jump in your general direction and crush you with its body.
- Spider Tank: A humongous saucer-like drone that walks on eight legs.
Other Media
CrossoversNintendo Power Comics
- Animal Theme Naming: Her first name "Vixy" alludes to "vixen", which is a term for a female fox. Also Species Surname, see below.
- Canon Foreigner: Vixy has made no appearance, nor received any mention any of the games. That said, Fox is an orphan, meaning that he obviously had a mother at some point, and her character is one that can easily fit in continuity.
- Death by Adaptation: Sort of, but according to an untranslated interview from Imamura (one of the series' creators), Fox's mother is still alive somewhere in Papetoon in the games (it's unknown if she's Vixy or someone else altogether though). She and Fox are on bad terms though.
- Death by Origin Story: She was already dead years before the events of the comic.
- External Combustion: She was killed by a car bomb.
- Hartman Hips: Given that Fara is supposed to be a near dead-on match to Vixy in terms of her physical appearance, Vixy almost definitely fit this trope when she was alive.
- Missing Mom: She's dead in the comics and simply unmentioned everywhere else.
- Murder by Mistake: Andross planted a car bomb intended for Fox's father. Unfortunately, Vixy used his car to get to work on that day, and she was killed when it automatically went off.
- Posthumous Character: Died years ago accidentally as Andross was trying to kill Fox Senior.
- Punny Name: Vixy's name comes from "Vixen", which is the correct term for a female fox. Her last name comes from the "Reynard Cycle", a medieval French book about the adventures of a clever fox named Reynard (fr: Renart). The book was so popular in the Middle Ages that it gave its name to the animal ("Renard" is French for fox). In-universe, going with the concurring theme of being named after one's species, it may provide a reason for why Fox is called Fox in the SNES continuity.
- Species Surname: Her last name "Reinard" is close to "renard", the French word for fox.
An android pig built by Andross to act as his personal databank and power source for his headquarters at Venom. Herbert eventually gets destroyed by Peppy and Slippy, but Andross manages to replace him with Herbert II in subsequent chapters.
- Canon Foreigner: There's no indication that Herbert exists in the original Star Fox game. It is possible, however, that the character of Pigma Dengar was inspired by it.
- Chekhov's Gunman: The first Herbert, at least. It's technically introduced in the first chapter, but his role and importance in Andross's operations only becomes clear a few chapters later.
- Cut the Juice: After discovering that Herbert is a battery, Peppy blasts him to smithereens, removing Andross's power supply during his duel with Fox.
- The Dragon: Herberts I and II both act as Andross's personal assistants and follow him wherever he goes. They're also essential for Andross's operations, so it makes sense for them to always accompany him.
- Pig Man: Well, Pig Bot.
- Robot Buddy: Both Herberts are this to Andross.
- Replacement Goldfish: Hinted to be one for Andross's foster parents, who were also android pigs, albeit far more "humanoid" looking than Herbert.
Star Fox: Farewell, Beloved Falco
A rogue Corneria Army officer who appears only in the Canonical Manga Farewell, Beloved Falco. He is secretly working on Titania to revive Andross.
- The Heavy: Andross may be the Big Bad and Final Boss, but Shears is the one driving the plot.
- Last-Name Basis: Much like Pepper, we never find out his given name, considering he's military, who are this trope.
- The Mole: Loyal to Andross.
- Shout-Out: Shears closely resembles General Pepper's appearance from Star Fox 2. Shears's name, as with Pepper's, is a also a reference to Sgt. Pepper's Lonely Hearts' Club Band.
- Villainous Breakdown: As soon as it becomes apparent that Fox or Katt are going to stumble on his attempts at cloning Andross, he loses it, becoming rapier-crazy and hunting Fox down like a lunatic.
- Chuck Cunningham Syndrome: Katt and he were seemingly going to abandon outlaw lifestyle and start over together, at the suggestion of Falco... until Katt returned in Command and Cool was nowhere to be seen.
- Flat Character: Cool is Katt's new boyfriend... aaaaand that's it.
- Pink Girl, Blue Boy: Cool is the blue to Katt's pink.
- Romantic Runner-Up: Katt seems to genuinely like him and does imply she has romantic feelings towards him. However, it seems she's gone right back to falling for Falco.
- Cool Shades: Just like his counterpart.
- Expy: Of Mouser from Doki Doki Panic / Super Mario Bros. 2.
- Cool Shades: Which may serve to keep him Lawyer-Friendly.