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  • Author's Saving Throw:
    • After being reluctant to nerf legendaries for about a year since the beta release, Cygames made an announcement mid-July 2017 that they will consider looking into nerfing legendary cards in the balance patch at the end of the month. Given that the meta at the time was dominated by decks driven entirely by a few legendaries, this announcement was met with sighs of relief.
    • After super powerful cards of Tempest and Wonderland causing Power Creep and creating incredibly strong decks that are difficult to compete with, Cygames noticed the amount of nerfs they needed to check the reigning decks each time and decided, in their patch announcement at the end of August 2017, that they will be reconsidering said design philosophy, dialing back on the power creep, and work towards encouraging a greater variety of deck types.
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    • A week into the 12 million download promotional events, and players were not too happy about the randomness of getting bonus chests (see Scrappy Mechanic below). Cygames caught on and ironed out this flaw in a patch note, allowing players who lost their previous chest round to have another guaranteed opportunity on the next match, as opposed to needing to go on another win streak to see the next chest.
    • During the first Rotation Grand Prix, those who qualified for Group A Finals would get the unique emblem and card sleeve... if they had at least 1 win in the finals. There was a lot of frustrated finalists who lost their very first match due to unlucky draws or matchupsnote  and only got the emblem. The next Rotation Grand Prix quelled this frustration by ensuring that Group A finalists would get both the emblem and sleeve even if they lost their first match.
      • After the 20 August 2018 patch, all subsequent Grand Prix finals are double-elimination, so that a poor first match will not deny you the chance to strive for greater rewards.
      • The first Rotation Grand Prix in 2019 also changed a rule for qualifying for finals, allowing a player in Group A Round 2 who's gotten at least 3 wins (but not the 4 needed for Group A Finals) to at least proceed to Group B Finals, letting them still have a chance at gaining some of the limited-time prizes instead of being completely screwed out for not qualifying.
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    • As mentioned below, many players were frustrated that the first Granblue Fantasy tie-in event only gave out sleeves and emblems when the Street Fighter collab event had actual leaders for sale. Years later, not only is an entire expansion released dedicated to Granblue Fantasy, but leaders of popular Granblue characters were also released. Also, the emblems and sleeves from the first event return (with new Orchis sleeves and emblems for Portalcraft), and anyone who already got them the first time instead gets a hefty 50 rupies for each quest (which totals up to a potential 9 packs for those who got all the rewards the first time).
    • The Chinese version of Shadowverse under Netease received two exclusive leaders upon release. Some months later, they were imported to the global version.
    • Some of the technical complaints about the game is that it takes so much storage space. From mid-2018 onwards, Cygames has been slowly implementing updates that would optimize the game's disk capacity as well as conserving download bandwidth. In-game updates now show the download size before proceeding, and recorded voice lines for story cutscenes are optional, yet still downloadable on a per-chapter basis.
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  • Award Snub: When the results for alternate leaders poll in 2017 were announced, a great amount of frustration emerged over Dark General, an unremarkable bronze basic, winning over other more iconic candidates like Emeralda or Beast Dominator, mainly because of Dark General's Japanese voice actress being the highly popular Kana Hanazawa.
  • Best Known for the Fanservice: Why it was nicknamed Waifuverse at one point.
  • Broken Base:
    • The anime and/or fanservice-laden art style of several cards is a touchy subject to bring up among fans. Is there too much sexualization in the character design, or are the people complaining about this just overreacting? Values Dissonance may be brought up in resulting arguments.
      • On that note, the censoring of certain card arts (when compared to their originals in Rage of Bahamut) spawned another debate. Some dislike its presence and the justification for the need to censor, others don't mind it if the editing wasn't sloppy, another camp doesn't care at all due to the subtlety of the censorship, etc.
    • Every time balance changes ensue, there will always be a contention of opinions. Were the right cards hit? Were they nerfed in the right way? Will the reigning deck die or just get off with a slap on the wrist? Problematic cards may get a common consensus, but the less expected nerfs won't. Not helping matters is how many players equate "nerfed" to "rendered completely unplayable" due to how Hearthstone handled balance changes.
    • The Street Fighter leaders. People think they look out of place and want other leaders. It doesn't help that they were released so close to a crossover event with fellow Cygames title Granblue Fantasy and all they seem to be getting are emblems and sleeves.
      • During the Street Fighter collaboration event, players who were looking forward to the new leader skins were dismayed that said skins could only be purchased with real money, as opposed to the Rage of Bahamut leader skins which can be purchased either with real money or in-game currency.
    • The change in Arisa's English voice actress has garnered mixed receptions. Some fans feel that the new voice acting's Cute, but Cacophonic approach makes Arisa sound more childlike and sounded more grating and prefer the older voice actress of Arisa (who sounded older, but maintain the upbeat and serious personality of Arisa). Others find the Arisa's new English voice acting to be appropriate for the Nature Hero and forest guardian theme to the character.
    • The English dub in general garnered mixed receptions from fans. Some of the voice acting (particularly Joe Zieja's take on Rowen, Tsubaki's second voice prior the reversal back to her old voice, Arisa's new voice acting as mentioned above, and Dream Rabbit's old voice acting) has garnered mixed to less favorable receptions. On the other hand, some of the English voice acting such as Brianna Knickerbocker's voice acting on Luna note , Albert's Badass Baritone voice, Erica Lindbeck's Erika, Owlcat, and Vania; are generally well-received and praised from some fans.
    • The Wonderland Dreams expansion's push on Neutral cards garnered mixed reception from many players. Some feel that the push of Neutral synergy takes away the unique class identity. Two particular examples are Neutral Sword and Neutral Haven, where their original identities of their respective classes were downplayed mainly because the neutral card synergy they were given does the job better than the class cards they were given note . Even Bloodcraft has lost its identity as a class with the neutral package for a while until the nerfs hit many of Neutral Blood's main cards. Others feel that the neutral package help open up to diverging and unique playstyles based on the neutral cards given, such as Neutral Forest and Neutral Rune. The only two classes that didn't get the bad reputation for their neutral synergy are Dragon and Shadow, but this is mainly because the neutral-related card synergy they were given were flatout bad.
    • Players were excited when Cygames hosted a poll to determine the next alternate leaders for each class. They were not amused when they discovered that, as opposed to simply purchasing them like the other leaders, the alternate leaders would be obtained by pulling their respective card from packs, and cannot be crafted. To twist the knife a little more, an alternate leader card has a mere 0.3% chance of being obtained. Some player still maintain this anger at a "gacha" mechanic that has plagued Japanese mobile games, while others had come to terms with it and note that it's not Bribing Your Way to Victory if it's purely cosmetic.
    • The concept of mini-expansions introduced at the third month of each expansion was met with mixed reception. At first, players were disgruntled with the fact that the cards introduced will require them to spend more resources on opening packs to acquire them, especially when those cards are Gold and Legendary cards that can become vital to a strong deck. After experiencing the first mini-expansion and experiencing how it can dramatically alter the deck tiers, some people warmed up to it as it broke the monotony and gave hopes for an underperforming craft or archetype to receive cards that revolutionize it, while others maintain their dissatisfaction at a diluted card pool.
  • Complacent Gaming Syndrome:
    • In general, any deck archetype or combo used by tournament-winning players gets copied by a majority of the playerbase, trying to mimic or emulate the same strategies used by the professional players in their games. Players do this for the sake of having high winrates for easier Rank-ups and Daily Missions. It would then get to the point where most players would use that same archetype until "mirror matches" become prevalent. This allows Cygames to determine which deck archetypes are the most played, and judge whether the "win condition" or overpowered cards of these decks need balancing or Nerfs. Attempting to diminish this trope's presence is the justification of the mini-expansions in the third month of the season.
      • The prevalence of competitive decks is most visible whenever a Grand Prix (the game's own tournament mode) is active. Expect to see the game mode be dominated by the few reigning decks of the season, with an occasional rogue list trying to exploit their weaknesses.
    • Aggro Decks, archetypes which involves focusing the attack on the opponent's leader with low-cost cards allows for quick-and-easy matches, especially against Control-oriented decks which are focused on late-game comeback and higher-cost cards. Also, due to their relatively low-vial costs for crafting a deck, some players suggest making aggro-oriented decks for clearing out the daily missions.
  • Demonic Spiders:
    • If a follower has Storm, it can quickly fall into this depending on its prevalence in the meta. The burst damage they offer results in the defending player needing to play around the possibility of them existing.
      • Among these, Rhinoceroach stands out as the Forest player can return it to their hand to play them again and deliver a stronger hit, resulting in Roach combos that can quickly end the game from double-digit health totals.
    • Shadow Reaper looks like a humble 1/1 with temporary Ambush, but during that one turn of safety it has, it can quickly grow to frightening sizes as each allied follower's death gives it a +1/+1 boost. This puts the opponent at a Morton's Fork: Clearing the board grows the Reaper, but ignoring the followers lets them pile on the damage. Ignoring the followers may result in the Reaper player trading the rest of their board with what's already there to grow the Reaper themselves.
    • Ouroboros has two effects: a Fanfare that does 3 damage to an enemy, and a Last Words that and puts it back in your hand so that you can use its Fanfare again. With base 8/4 stats, it forces the opponent to answer it or risk taking massive damage, barely evades many of Haven's banish effects (which only hit creatures with 3 or less defense), and can easily trigger its Last Words effect while making short work of most things it battles with.
    • Immortal Thane is pretty much a mountain of value. He first brings up two Wights — 2/1 followers that deal 1 damage to the opponent whenever another allied follower dies. Naturally the opponent is forced to kill the Wights first or risk taking 2 damage each time they kill something else, resulting in suboptimal attack decisions. When Thane finally goes down, he bestows his player with a free Wight King, which turns into a 4/5 Ward with Bane at the Necromancy cost of 4 — bear in mind that killing Thane and his crew already grants 3 shadows, nearly guaranteeing Wight King's bonuses.
    • Prime Dragon Keeper is a 3pp 1/5 (4pp 1/3 after nerfs) with an effect that only activates in Overflow. However, it's a doozy. Not only does she become unable to be attacked, but whenever you play a Dragoncraft follower that costs 3pp or less, she deals 2 damage to a random enemy follower and 1 damage to the enemy leader. At 5 defense before nerfs, she was very difficult to get rid of. As detailed in Tier-Induced Scrappy, Dragoncraft has loads of cheap followers that both enable her effect and either help replenish the hand or destroy anything that Prime Dragon Keeper alone doesn't destroy.
    • Mushussu is a Dragoncraft card that gains +2 Attack every time another follower evolves, whether they may be friend or foe. The player who launches him into the board would usually evolve another follower to immediately gain the attack bonus. Sometimes, they can also choose not to attack using Mushussu on that same turn to avoid a penalty in defense. When the opponent's turn comes, it obviously becomes advisable to use a lethal spell or hard removal to deal with this follower. Of course, the least advisable tactic is to evolve one of your follower to destroy it instead, but doing so will grant Mushussu another +2 boost to Attack. From this given scenario alone, Mushussu would have 8 attack, already capable of destroying many unevolved late-game followers and more than enough for a clean trade with anything evolving to attack it.
  • Ear Worm: Boy, Bellringer Angel's memetic Catchphrase "Ding Dong!" has reached the point where the Japanese fandom tries to make songs with it.
  • Ensemble Dark Horse:
    • Bellringer Angel's enthusiastic "Ding Dong!" has captured the hearts of Shadowverse players from both the English and Japanese fandoms, despite being So Okay, It's Average and not always warranting a spot in most decks. And now, Shining Bellringer Angel ensures that iconic character follows into the Rotation format!
    • Among the introduced spotlight characters from the "Omen of the Ten" expansion pack, Galmieux (The Omen of Disdain) has the most online fan-arts than the other nine characters. Her popularity mainly stems from her gorgeous Fanservice design, her voice actors' performance from both the Japanese and English versions, and her lore-wise sadist characterization that seems to turn on many fans. Cygames has then shown signs of noticing her rise of popularity as the first monthly Card Emblem and Sleeve rewards after the expansion was no other than Galmieux. And when the new official Shadowverse trailers were released on June 20, 2019, Galmieux is seen representing the "Omen of the Ten" expansion characters. When the results for the 3rd Birthday Card Popularity Poll were released, Galmieux was indeed voted by fans to be the next Dragoncraft Leader, further cementing her status as a fan-favorite original Shadowverse character.
    • Much like in Granblue Fantasy, Vania is incredibly popular due to her being a loli vampire princess. Not to mention, her card effect is considered to be one of the best cards to use in many aggro Bloodcraft decks. In the English fandom, her English voice acting is considered to be one of the cutest voice acting in the game.
    • Some of the leaders from the first anniversary poll counts:
      • Albert, Levin Saber is relatively popular in both Japanese and English fandoms alike, mainly because of not only is Albert is a relatively strong card in many Swordcraft decks, but Hikaru Midorikawa's voice acting of Albert and the English Badass Baritone voice acting are well-liked within the fandom. In fact, in one of the Japanese popularity polls, Albert is voted the top leader for Swordcraft when Cygames announced that they are introducing new leaders for each class to celebrate the game's 1st anniversary.
      • Fairy Princess and Dark General (who are later given the official names, Aria and Exella respectfully) are happen to be popular due to both of them being voiced by Kana Hanazawa in the Japanese dub (especially in the case of the later which is considered Playing Against Type).
      • Imperial Dragoon happened to be the top picked character for Dragoncraft's leader because he is voiced by the same Japanese voice actor of Seto Kaiba.
    • The 2nd anniversary poll results:
      • Whiteforst Dragonewt Filene, a card released in the Dawnbreak, Nightedge mini-expansion, is voted to be the most popular Dragoncraft leader because of her adorable character design with a cutesy child-like voice from her Japanese voice actress. Her versatility and practicality in terms of gameplay in various Dragoncraft decks also helps in her popularity as well.
      • After a massive tug of war between Toy Soldier and Orchis, Orchis was voted as the top choice for Portalcraft leader anyways thanks to her Sugar-and-Ice Personality, her voice actress, and her cameo appearance in the Granblue Fantasy anime.
      • Similarily, the Shadowcraft leader poll had a tug of war between Ceres and Aisha, both have very well designed in terms of gameplay and artwork. However, Aisha won out over Ceres, mainly due to her sexiness. The same thing can be said with Forestcraft's Cassiopeia due to the sexiness of her design and her also being a generally good card.
      • Darksaber Melissa ended up being the most voted leader for Swordcraft due her strong resemblance to Saber Alter form Fate/stay night, especially among the Fate fans who were disappointed that the Heaven's Feel promotion had Saber as a Dragoncraft leader instead of Swordcraft and wanted a proper "Saber" leader for Swordcraft. note .
      • Venomfang Medusa was voted as the top pick for Bloodcraft leader, mainly due to the cuteness of her design, and Unfortunate Implications with snakes.
  • Fandom Rivalry: It's not unusual to see fans of Shadowverse and Hearthstone clash. It doesn't help that many players of Shadowverse are former Hearthstone players who are either tired of Hearthstone's stinginess or abundance of random effects, while some Hearthstone fans just can't get into the game due to the sheer amount of Fanservice involved.
  • Friendly Fandoms: Quite a few:
    • Due to Cygames various cross promotion crossovers of other works, there are fans of Street Fighter and the Fate series who are found of Shadowverse, as many of them have been promoted with characters as alternative leaders to several classes.
    • Fans of Rage of Bahamut and Granblue Fantasy also overlap with the Shadowverse fandom due to cards featuring characters from both games and being created by Cygames.
    • Thanks to a collaboration between Nintendo and Cygames with Dragalia Lost, there is also strong overlap with the Shadowverse fandom with Dragalia Lost fandom. In fact, there are fans that are hoping for a crossover event between the two games. And thanks to Nintendo's involvement, it also goes to the extent to other Nintendo's games, with Fire Emblem with being the most common one (due to the franchise featuring several dragons, knights, lords, mages, and priests that fit thematically with Shadowverse, and several of the card art of Fire Emblem Cipher can fit perfectly with Shadowverse's card art should there be a crossover expansion featuring Fire Emblem characters).
  • Game-Breaker: Chances are if a card got nerfed in its past, it was being too good at its job before that. Many such cards also fall into Tier-Induced Scrappy — if that page records a nerf, the offending card is likely to classify under this trope too.
    • Of the infamously strong decks that have come and gone in the game, no deck is more absurd than Neutral Blood. It was so strong and popular that a lot of its games ended up being mirror matches. It's telling when one looks at a list of Neutral Blood in its prime and notices that, by the time the next expansion rolled out, half the deck had been subject to nerfs.
    • Some say the strength of Neutral Blood lied in its powerful early game supplemented by the "Alice package", involving playing several good Neutral followers on curve followed by Alice to buff them if they were not answered at every opportunity. After Neutral Blood got nerfed off the ladder, the Alice package became the skeleton of Neutral Rune and then Neutral Haven in the subsequent months of the format before finally dying when Alice got nerfed. The Neutral support theme of Wonderland Dreams was agreed to be a bad move on the developers' part, as nearly every opponent having the same exact same opening plays regardless of what class they were got boring fast with the exception of Shadow and Dragon (mainly because the neutral synergy they have gotten was pretty bad).
  • Germans Love David Hasselhoff:
    • Of the main playable leaders available, Bloodcraft's Urias happens to be incredibly popular among the western fanbase due to his charming, charismatic, and polite personality for being a Blood Knight vampire as well as being honorable to the point he even calls out on the main antagonist of the storyline, Nexus. In Japan, he isn't unpopular as per say, but when it comes to Bloodcraft leaders, he's overshadowed by Vania and Exella in terms popularity (due to the former being incredibly adorable and the latter being voiced by a popular Japanese voice actress, Kana Hanazawa).
    • The western fanbase has an incredible fondness of Ridiculously Cute Critters as well. The most prominent example is Swordcraft's Bladed Hedgehog, which during the 2nd anniversary leader poll, is one of the options as a leader for Swordcraft. The Shadowverse subreddit exploded when Bladed Hedgehog is made an option as a leader for Swordcraft due to the uniqueness of having a Ridiculously Cute Critter that only talks with squeaks as a leader. Hedgehog's popularity is also assisted by him being a very practical card to use in midrange Sword. In Japan, however, Bladed Hedgehog's popularity is overshadowed by Darksaber Melissa, due to Melissa uncanny resemblance to Saber Alter of Fate/stay night (although Bladed Hedgehog comes close to 2nd or 3rd in the Japanese polls).
      • Carbuncle, Immortal Jewel also has won the hearts of many western Shadowverse players or hoping for a Ridiculously Cute Critter as a playable leader in the third anniversary leader poll. Not helping the matter is Carbuncle himself is a relatively useful follower for many control-oriented and combo centric Forestcraft decks. In Japan, Carbuncle's popularity is overshadowed by Izudia, Omen of Unkilling.
  • Goddamned Bats:
    • Bloodcraft has a lot of cards that summon Forest Bats, but this trope can be made literal with Vampiric Fortress that constantly spawns Forest Bats provided that you control one. And if it completely fills your board, it destroys itself to deal direct damage to the leader.
    • More befitting the trope would be Yurius, Levin Duke, whose 1/3 body is difficult to remove in a timely fashion if played on turn 2, allowing him to do at least 2 damage off his effect before he goes down and putting the opponent a little closer to lethal ranges.
    • Vagabond Frog is a fragile-looking 1/2 who constantly replenishes Ambush, making him very difficult to deal with barring boardwipes or randomly-targeting removal. If Death By A Thousand Cuts isn't your thing, Sword still has a lot of buffing effects to speed the process up and transform him into a Demonic Spider.
    • Magical Fairy Lilac is a 3pp 1/4 with a one-use ability of instantly killing anything she's battling without taking damage in return. This not only forces some awkward trades or use of hard removal to try and play around her One-Hit Kill ability, but 4 defense is capable of evading a lot of early removal.
    • Ephemera, Angelic Slacker is a 4pp 1/3 (5pp after nerfs) with Ambush, making it very difficult to take her out without a stronger boardwipe. She doesn't need to do any attacking, either, as whatever follower that moves to attack gets a temporary attack buff, usually enough to allow a clean trade or pressure your health harder.
    • Magic Illusionist looks like your standard 2pp 2/2, and he is as threatening as you would expect a vanilla 2pp 2/2 to be. However, Magic Illusionist's Last Words ability allows him to revive himself with an Earth Rite effect as long as there is an Earth Sigil alongside him. This can make him incredibly difficult to clear, especially in the early game where pp is at a premium, or if the opponent has three or four Earth Sigils on their side of the board, and for every turn that you are unable to kill him, he will generally annoy you by hitting face for 2 damage or making a value trade into one of your stronger followers if they're sufficiently weakened. And sometimes, his presence is a ruse, being used to bait out removal so that they won't be used on the deck's real threats. The nerf cut him to a 2/1, making it much easier to repeatedly pick him off.
  • Growing the Beard: Due to fan feedback, Cygames began addressing rebalances to cards, nerfing the overpowered ones, and buffing the niche cards in turn. At that point, the overview of the players toward the game became generally positive for having a developer that listens to its customers. Over the past years, more story chapters have also been introduced, with story arcs having better and longer writing compared to the first. Lastly, Shadowverse became open for CCG tournaments and competitions.
  • Heartwarming in Hindsight:
    • During the game's first year, there had been plenty of fan artworks that depict Mordecai bonding with Luna, showing that even though Mordecai is a Blood Knight, he can get along well with a child. In the Duelist of Eternity crossover event with Granblue, a part of the plot involves Luna accidentally encountering Mordecai. In their first meeting, the two had been genuinely friendly to one another. Mordecai then protects the young Necromancer from soldiers and even holds back the line to help the captain escape with Luna.
    • In relation to what's stated above, the Duelist of Eternity event allows the player to obtain Luna's keepsake doll as a weapon. However, what makes it heartwarming is that Granblue named the weapon "Luna's Friend". And it makes sense - Luna is looking for friends to accompany her on an adventure, and she always brings that doll around, as if to say that there is always something else (other than undead) who accompanies Luna from the start.
  • Hilarious in Hindsight:
    • Timeworn Mage Levi's quote, "I'm just a mage who's as old as dirt," is made funnier when Master Mage Levi (the younger version of the aforementioned card) was introduced in the Wonderland Dreams expansion, who is designed specifically for Dirt Rune decks. His evolve line, "It's just like back in the old days!" resonates even more considering that Master Mage Levi could do what Timeworn Mage Levi does and more without even needing an evolve.
    • Illya as a Havencraft leader is made hilarious when players notice that Havencraft has access to Tarnished Grail. For those who are familiar with Fate/Zero, the Holy Grail was actually corrupted.
      • Even more hilarious when the player uses Gilgamesh to finish off the Havencraft player using Illya leader. This is because this is exactly what happened to her in Fate Stay Night: Unlimited Blade Works with regards to a particular villain with the same namesake as the card.
  • Ho Yay:
    • Urias' flashbacks with Balthazar drip with this along with a hefty dose of Foe Yay, at least from Urias' part.
    • Erika is pretty much a Love Confession away from confirming Official Couple status with the Princess. Her dedication to the Princess obviously extends far beyond a strictly formal relationship, and the way she describes their relationship has strikingly intimate undertones.
  • It Was His Sled: When the "Brigade of the Sky" expansion was released, a lot of Shadowverse players was spoiled with the Gender Reveal that Cagliostro is basically "a man's soul inside a cute girl's body", by the Granblue players no less.
  • Junk Rare: As expected with any Collectible Card Game. In fact, there are some Gold or Legendary cards that are often liquefied for vials on sight simply because they are either too situational or have a negative effect that cannot be easily capitalized on. Some examples are elaborated on in the main page's Awesome but Impractical entry.
  • Just Here for Godzilla: The English dub for this game is considered either So Okay, It's Average at best, or really below average when compared to the Japnaese voice acting. Most anime fans would only play the English dub of this game because of Brianna Knickerbocker voicing Luna, which is a case of Playing with Character Type.
  • Les Yay: Both Arisa/Losaria, and Erika/Princess, are relationships dripping with lesbian subtext.
  • Memetic Loser: Rowen's English voice makes him sound really awkward. Combined with Dragoncraft's previous track record of being Overshadowed by Awesome and he became the butt of many fans' jokes. This became downplayed with Tempest of the Gods giving Dragoncraft powerful new cards, but then Double Subverted when an update at the end of May nerfed several of Dragons cards to take it down a notch (without completely destroying Dragon's power, mind you), which put Rowen back in this trope. There is no middle ground for him.
    • Bloodcraft in Rotation tends to get this, as while some classes does have their own fair share of being the worst class in Rotation (Shadowcraft during Dawnbreak Nightedge expansion, and Forestcraft during the Omen of the Ten and Altersphere expansions before their own buffs), Bloodcraft has a tendency to end up being the worst class in the Rotation format for a total of four different expansions (Chronogenesis, Bridge of the Skies, post-nerf to their Darkfeast Bat deck during Omen of the Ten expansion, and postnerfs to various decks in the Altersphere expansion in addition to Forestcraft's buffs, although this is more or less due to Bloodcraft losing a lot of their early game cards and card draw with their Darkfeast Bat builds). It also doesn't help to note that Bloodcraft has a tendency to get underwhelming legendary cards in the Rotation format barring a few exceptions (Vira, Darkfeast Bat, and Valnareik, Omen of Lust) and Bloodcraft got the biggest hit when the class had a deck that was at peck performance in one expansion, and even so, the said deck had several key cards that were nerfed to the ground that allow other decks to have counterplay against Darkfeast Bat.
  • Memetic Mutation:
    • "Stop bullying Luna!" Explanation 
    • Hamsa is no mere duck. Explanation 
    • Latham's mouth Explanation 
    • *gasp* Explanation 
    • Rowen's smile Explanation 
    • Sky Knights! Prepare for battle! Explanation 
    • Meme deck Explanation 
    • Land of blunders, land of marbles! Explanation 
    • KMR Laugh Explanation 
    • Eachtar's head can't be taken. Explanation 
    • Salaryman Tanaka's 10-minute games Explanation 
    • "What happens when the maintenance is over?" "You didn't know? That's when the maintenance begins." Explanation 
    • Elta, Lord of Misplays Explanation 
    • Legendary Fighter Explanation 
    • ____verse Explanation 
    • "Sled On Cagliosled" Explanation 
      • "____ On Caglio____" Explanation 
    • Swordcraft's infatuation with 8pp Explanation 
      • Swordcraft cannot keep a good 7pp card Explanation 
  • Most Annoying Sound: Given how hated and ubiquitous they are, several cards listed under Tier-Induced Scrappy also have their associated voice lines qualify for this trope.
    • Certain players have a tendency to spam their leader's emotes as a form of Unsportsmanlike Gloating when they're about to win. The Threaten emote (furthest right) is the most popular among them. Particularly annoying players spam emotes every turn.note 
    • Due to how Forestcraft likes to generate fairies and summon them en masse, those who play or have played against enough Forestcraft can slowly tire of "Hey, let's play!"
    • For Shadowcraft players, "Your evil deeds end now!" and "I see your weakness!" are the two most loathed lines coming from Priest of the Cudgel, whose banish effect bypasses Last Words and denies the player that next shadow they need for their next Necromancy effect.
    • Those who have been repeatedly defeated by Forestcraft players often loathe the chittering of Rhinoceroach, as it is the last thing they would hear before their leader's defeat line. In extreme cases, Rhinoceroach's chittering can be heard up to 4 times in a single turn in a combo that can easily defeat the player from a full 20 health.
    • Dimension Shift had a voice line added to it: "Here comes some real magic!" Your opponent then takes an extra turn and prepares to kill you while you're a sitting duck. If that voice line is heard twice or more, it's pretty clear you've lost.
    • Shortly after the release of Rise of Bahamut, Daria became one of the strongest legendaries of the expansion and star of the most popular deck at the moment. Many learned to fear "With a bang and a boom!" as the opponent draws a fresh hand of spellboosted, discounted followers.
    • "I'm just a mage who's as old as dirt." Timeworn Mage Levi has arrived, preparing to evolve and crush two followers in one fell swoop (or deal 3 damage to the face with Crimson Sorcery).
    • "Sky Knights, prepare for battle!" This is probably the last thing you want to hear against a Swordcraft player — this signifies the arrival of Albert, Levin Saber, poised to kill you if he's enhanced.
    • "Judgment for heretics like you!" means Underworld Watchman Khawy has arrived. If you destroy him, his Last Word means one of your strongest followers goes along with him, and your opponent gets their defense restored on top of that. No matter what, your strongest follower is guaranteed to be killed either through battle with Khawy or his Last Word effect.
    • "I'm coming... for you!" is the Ghost token's summon line. Most of the time, they are summoned en masse through Phantom Howl, and used as a source of burst damage to close a game. When this happens, their lines overlap, sounding like "I'm coming— I'm coming— I'm coming— I'm coming... for you!"
    • Professor of Taboos has two effects. The first summons a Zombie when you destroy any enemy follower on your turn. The second sacrifices an Earth Sigil at the end of the turn to destroy a random enemy follower, causing the first to trigger. Both of them use the same voice line, so be prepared to hear "Commence experiment!" at least two times for each turn he's alive.
    • Following the Tempest of the Gods expansion, players quickly learned to dread the words "Heaven rebukes you!" which signals the arrival of Heavenly Aegis, an invincible 8/8 juggernaut. When he enters the field, the match is in most cases pretty much over.
    • "Time to settle down..." from Vagabond Frog, which plays at the end of every turn to remind you that, no, you can't get rid of this ridiculously stubborn follower without a boardwipe.
    • Demonlord Eachtar announces his arrival with "This head can't be taken!" followed by the moaning of several zombies showing up to tear into your board. For many a player, hearing this line is grounds for instantly conceding, if they haven't already been killed by the massive buff Eachtar gives to the opponent's board.
    • Does the enemy have a board full of followers? Enter Ephemera, whose Ambush protects her from most effects and whose effect makes those followers a tad stronger. "You can get this one!" will be played over and over until you've lost or you've managed to wipe the board.
    • If playing against Elana Haven, prioritize eliminating Tenko if/when she drops, or prepare to keep hearing "You're fine now!" as her ability synergizes with Elana's Prayer to both heal the enemy leader and buff enemy followers to massive sizes.
    • Those who despise Prime Dragon Keeper will loathe hearing "Care to touch?" being played over and over again as their board is chipped to dust. Lampooned by Bagoum.
    • Worked your way to turn 7 and assembled a reasonable board of followers? Cue Sahaquiel and Israfil destroying all that without so much as an evolve point, while expressing how "Fighting is so crude!" and "Fighting is so sorrowful!"
    • Silva, Ardent Sniper bestows a leader effect that invokes Death By A Thousand Cuts. It's also stackable, so once her ability's in effect, especially if she's been Accelerated twice or more, be prepared to hear her gunshots a lot.
    • When facing a Mysteria deck, their finisher is often Anne, who generates her signature spell that deals a massive, often game-ending, amount of damage. If you hear "You're gonna see what I'm made of!", you can easily predict your incoming death depending on how early in the match it's heard.
    • In environments where Artifact Portalcraft is popular, the wordless sounds of Analyzing Artifact and Ancient Artifact will be plentiful. If enough pp regeneration engines are in play, they will be heard a lot over a single, long turn.
  • Most Wonderful Sound: Examples listed under Most Annoying Sound above can cross over into this trope if you are the one playing them.
  • Narm:
    • Latham, one of the alternate Swordcraft leaders, constantly has his mouth open in his idle animation. The goofiness of this did not go unnoticed by the players.
    • The voice acting for several cards, especially in English, can go into So Bad, It's Good territory. For instance, Dream Rabbit had No Indoor Voice until his lines were redone to sound less grating.
    • When Rowan transforms into his Black Dragon form to fight the giant shade near the end of the campaign, they create the sounds of the Black Dragon's roaring by getting his voice actor to simply do his best roar sound. Without any voice modulation, he just ends up sounding ridiculous, especially when compared against the animalistic snarling of the shades. Oddly, they briefly switch to a more convincing monster roar sound as soon as the giant shade is defeated, before going back to the lame impressions again.
  • Narm Charm: Some of the voice acting, especially the English ones, can get pretty silly at times, but that often ends up giving them a lot of their charm. The whooping serving of ham really helps in that regard.
  • Pandering to the Base: Most cards featured in the Brigade of the Sky expansion are the fan-favorite or Breakout Characters from Granblue Fantasy.
  • Rescued from the Scrappy Heap: Each expansion introduces new cards that may have this effect, pushing underplayed archetypes or entire crafts out of their rut and into the limelight, if only for a few days post-release. Nerfs to oppressive decks and problematic cards can also allow the formerly oppressed decks to contend with the rest.
    • On 25th April 2018, Cygames implemented balance changes that left players confused — including a Balance Buff to the formerly impractical Corpselord of Woe. Formerly a 4/4 that needed 6 Shadows to automatically evolve, Corpselord now stands as a 5/4 that needs 4 Shadows to automatically evolve. While he's still a far cry from a top-tier follower in the likes of Eachtar or Aisha, the changes have certainly nudged him from "useless" to "decent".
  • Scapegoat Creator: Yuito "KMR" Kimura of Cygames, thanks to the shared fandom of Granblue Fantasy and Shadowverse that he is involved in, and his appearances as a Cygames representative in Shadowverse livestreams. In terms of this card game, both Japanese and English fans love to bring him up and associate him as the one who decides the content, promotions, collaborations, content and card rebalances that happen all around. Several memes and phrases from the Granblue Fantasy fandom were also imported here.
  • Scrappy Mechanic:
    • Ambush was initially glossed over due to it applying only to weak followers and its protective effects disappearing once the follower attacks. However, later sets printed potent cards protected by Ambush, and players started to complain of their inability to deal with them barring planting Ward followers and hoping it forces a trade.
    • Runecraft's cost-reducing Spellboost mechanics can sometimes lead to them getting away with playing at least 3 followers that have a base pp of 5 or more on turn 5 if they get exceptionally lucky. A quick glance at the hatred for Daria and Dimension Shift easily illustrates how loathed the mechanic is; Runecraft's other archetypes are usually better-received.
    • As part of the 12 million downloads celebration, chests were randomly rewarded for winning matches. However, 1) the chest was announced at the beginning of the match and it's lost if you lose, 2) it's player specific rather than game specific, so players don't fight over the chest, 3) you can only get chests from competitive ranked games, on top of needing to have won some matches prior before even seeing the chest, and 4) chest rewards are randomized. This got many players up in arms about the whole design of the event, ranging from frustration over increased pressure to win in a highly competitive environment, and getting less-desired rewards on the off chance they do win a chest.
      • That said, Cygames went and ironed out one of the causes of frustration in the event, allowing players who have lost a match with a chest to simply try for the same chest again in the following match until they've won it, as opposed to needing to start a new winning streak after losing a chest to an unfortunate loss. A revisit to that event after Christmas in 2018 also allowed the player to have a chance of seeing a chest even if they've been on a losing streak, reducing the effort needed to grind for chests.
    • Few players are fond of the means of getting leader cards. These are alternate arts of popular cards which, when obtained, also unlock themselves as an alternate leader for their class on top of a special emblem and card sleeve. However, they cannot be crafted, and the chance of obtaining one in a pack is incredibly small — lower than that of other legendary cards. Stories abound where players have opened hundreds of packs (even going as far as to spend large amounts of actual money) without getting even a single copy of a leader card they were after.
  • Tear Jerker: The Fate/stay night: Heaven's Feel collab introduces alternate art cards based on characters from the anime, complete with new lore flavor text. The lore for Berserker are part of Illya's Famous Last Words from Unlimited Blade Works after Berserker's ill-fated battle against Gilgamesh, and the evolved text from the start of that same battle.
    • Similarily, the evolved lore for Saber Alter is what Shirou said after the "bring the knife down" choice in the original Visual Novel.
    • In the main story, the entirety of Luna's storyline is a Tear Jerker because her parents were murdered trying to protect her from a burglar.
  • That One Achievement: A series of permanent missions/achievements require you to get perfect 5-win streaks in Take Two Mode. While it can be possible in theory with proper knowledge of the cards, what actually makes it difficult is that in Take Two, you cannot use your own decks and must randomly choose among 3 given classes, with each card of your deck coming from a draft system - You are given two pairs of cards, choose one pair and discard the other, do this 20 times to make a deck, for that Take Two campaign only. So it's all up to the Random Number God to decide whether you get an excellent deck or a terrible one, while pitting you against opponents who may have better decks and draws than you. A simple defeat can invalidate your current run's attempt. The first of this series requires you to go 5-0 three times, but challenge does not stop there, as you reveal more of the series that requires you to perform this feat many more times. The last of the rewards is at twenty 5-0 runs.
  • That One Attack: As what is mentioned in the That One Boss entry below, chapters after the Nexus boss fight will have the AI making use of cards from all classes, leading to certain combinations below (which may be fun in theory, but can never be executed by the player)
    • Nephtys summoning copies of Mordecai and Leonidas, activating their Last Words effects, making the unkillable Mordecai even more durable.
    • The Black Dragon of Malediction has a deck which combines Dragonsong Flute with a lot of Faries, making his hand full of 4-3 followers with Rush – This ensures that your toughest followers can be easily countered, and the Black Dragon's board almost full at all times. Though you can "outplay" him if you manage to destroy the three copies of Dragonsong Flute before he fills his hand with Faries... or if RNG favors you and he did not draw Dragonsong Flute after plenty of turns.
  • That One Boss: Nexus, the opponent in Chapter 8 of the Forestcraft Story path, uses an illegal deck that has cards from all classes, resulting in otherwise impossible combos that can easily overwhelm the player, especially if they have been going through Story Mode with little modifications from the default deck. And it's just the first of many bosses to use such a deck.
  • They Changed It, Now It Sucks!: One of the common complaints for the sudden decision since Tempest of the Gods to change the voice actors of many previous cards, especially if the players and fans favored the previous voice acting than the current.
  • Tier-Induced Scrappy: Part and parcel of being a card game. Now has its own subpage.
  • Visual Effects of Awesome: Some of the visual effects in animated cards, like ripple effects, are simply gorgeous. Other cards have particularly stunning summon or attack animations. A special mention goes to the various trailers for the new expansions that not only have gotten better with each new one released, but are downright gorgeous to behold and especially when taking into consideration that all of it uses the original card art in the animations.
  • Win Back the Crowd:
    • The Starforged Legends expansion is seen as this. After three months of the dominance of Neutral-oriented decks in Wonderland Dreams, the cards introduced in Starforged Legends expansion is seen as an expansion of re-establishing unique class and traits identities that have long been forgotten (particularly for Swordcraft's Commander/Officer synergy and Forestcraft's identity as a combo class), on top of legendary cards that are not as blatantly overpowered as those in the past couple sets. Combined with the nerf to Alice's buffs to the Neutral package on September 2017, the Starforged Legends expansion was seen as a way to opening up different and diverging playstyles for each class.
    • The introduction to Rotation format in the Chronogenesis expansion is this, mainly because the Rotation format only allows players to use cards from the latest five expansions, thus allowing a more dynamic and diverse meta as well as reinforcing class strengths and new mechanics for existing classes. The Rotation format is seen as a welcoming edition for control players as well, mainly because two combo decks that prey on control decks, Dimension Shift and OTK Roach, will be rotated out in Rotation, along with many aggro cards from Standard and Darkness Evolved expansions that will not be available in Rotation.
    • A portion of the playerbase first learned about Cygames and Shadowverse thanks to the global Steam release. Upon knowing of a highly-popular JRPG called Granblue Fantasy, these players migrated their playtime from Shadowverse into Granblue and might have spent a good amount of time and money in that game (given that Granblue Fantasy never runs out of events) that they might also took a break from Shadowverse. During those times, there were a lot of "Returning Player" posts where a former Shadowverse player returns into the game, eager to know the changes to the meta. When the Brigade of the Sky event hit, many of those who migrated into Granblue returned to the card game, thanks to the shared characters featured by the expansion. It goes to the point where some players admit that they play both games at manageable times.
  • The Woobie:
    • Luna, once her backstory is revealed through the later chapters of her Story Mode.
    • Zoe, Queen of Goldenia sounds like she's on the verge of tears. Her flavour text showing that she has constant bad luck doesn't help.
  • Woolseyism: As expected with any game that depicts skeletons, the Chinese version of the game has many of Shadowcraft's skeletons completely censored or changed. In particular, Luna's parents were changed from being ghostly skeletons to hooded ghosts covered in flowers. This actually adds more symbolism to Luna's character, as much of her storyline involves her inability to cope with her parent's deaths and the trauma she endured of witnessing her parents being murdered by a burglar.
    • Shadowcraft's most notable follower, Mordecai the Duelist, gained a helmet that masks his bony visage. It being a Cool Helmet impressed many players.
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