Here are the characters from Shadowverse. Beware of unmarked spoilers.
- The Chosen Many: They are the last remaining individuals of their world after the Nexus of Serenity and her Shades put the world into "sleep". What's more, they are the only ones who broke free from the dream world's effect. Yuwan even refers to the first original characters as the "chosen seven" because of this feat.
- Teeth-Clenched Teamwork: By the early chapters of the Morning Star: Conclusion story arc, a lot of them can't get along well with each other. It's only when a very powerful Shade attacked them all at once that they had to work together. Erika at one point even mentions that she is doing it for the mission and "not to make friends".
Arisa is a young girl being trained as a guardian of the forest. One day, her friend, Losaria, was kidnapped by mysterious shades, and is set off to find her friend. Her deck specializes in combos and deploying cheap, low-cost cards into the battlefield.
- Achilles' Heel: Board wipes. Because this deck is dependent on using a lot of 1 play point cost Fairies for combos and applying early game pressure, powerful board wipes can be devastating for many Forestcraft decks. Even simple spells like Angelic Barrage in turn 3 can be devastating for Forestcraft decks. Dragoncraft is usually a hard matchup for Forestcraft decks since Dragoncraft has a lot of strong board clears that can easily wipeout a lot of Fairies, and many Forestcraft followers have a tendency to trade poorly against Dragoncraft followers. To compensate this, Forestcraft have several cards that return followers in the board back to your hand such as Nature's Guidance or Ancient Elf.
- Archer Archetype: Arisa is one. In addition, many of her followers specialize in archery.
- Artistic License Martial Arts: Arisa is right-handed, wearing her sword and quiver of arrows on her left hip,note but she holds her bow in her right hand and her arrows in the left, the opposite of how it's done (you're supposed to hold your bow in your off hand and the arrows in your dominant). Most obviously, she'd have a hell of a hard time pulling arrows from her quiver with the hand on the same side she's wearing it.
- Combos: In order to make effective use of her strongest cards, low play point cards must be played in synergy with her high play point cards. Several important cards scale with how many cards were played earlier in the turn, or gain effects if 2 or more other cards were played earlier. This class has the most options of dropping the enemy leader's health from 20 to 0 because of this trope.
- Cute, but Cacophonic: The one update replaced Arisa's dialogue in the English dub with a different voice actress, and her new voice is relatively high-pitched.
- Death of a Thousand Cuts: Courtesy of a Zerg Rush of 1/1 Fairies that can eventually wear down an opponent or enemy follower.
- Dull Surprise: Many of the "uh" and "oof" sounds she makes upon being hit sound less like she's hurt and more like's she's boredly mocking you for dealing so little damage.
- Fairy Sexy: A lot of Forestcraft cards fall into this trope, providing Fanservice to the class.
- Forest Ranger: She is training to become a guardian of the forest with the assistance of Losaria.
- Fragile Speedster: Many of her followers usually don't hit that hard, nor are they super durable, but can be deployed quickly en masse to the battlefield. In fact, most of her low play followers usually die in one hit and wouldn't make a scratch to the enemy.
- Hair of Gold, Heart of Gold: Blonde hair, heroic, and kind elf.
- Heterosexual Life-Partners: With Losaria. Her story arc revolves around trying to rescue her.
- Hotter and Sexier: Arisa has gotten three card sleeve artworks with her striking different poses, and the two sleeves past the default one are Fanservice-ey.
- Mythology Gag: Her pose as an alternate Card Sleeve◊ in the 12 Million Download event is also the same pose of her Skybound Art◊ from Granblue Fantasy but with an art style fitting that of Shadowverse.
- Nature Hero: Her deck is centered around this theme. In addition, she is being trained as a guardian of the forest.
- Nice Girl: Arisa is considered a kind, reliable, and loyal friend who is willing to help others in need.
- Our Elves Are Better: Arisa happens to be an elf herself, and many of Forestcraft's followers are this.
- Our Fairies Are Different: A lot of her low play point followers happen to be fairies.
- Rain of Arrows: The random-targeting damage effects of her cards are often depicted as arrows raining on their targets. When said effects are used repeatedly, this trope is invoked.
- Simple, yet Awesome: Aggro Forest, in conjunction to it's Zerg Rush strategy, also have very simplistic combos that are easy to execute with cards like Elf Song and Beetle Warrior as well as Woodland of Brambles to help contest the early game board. Aggro Forest is one of the few decks that doesn't use a lot of legendaries and remains a strong deck in both Unlimited and Rotation.
- Skill Gate Character/Difficult, but Awesome: The "easy to play, but easy to screw up" variation. The Forestcraft deck is the tutorial deck used to introduce new players to the game. At the same time, however, it's very easy to mess up with her deck since it involves making elaborate combos to make use of her high play point cards even stronger. Many newer players end up having a very low win-rate with her deck because it's really easy to mess up the combos and her stronger cards. The fairies played in the early game is not meant as Death of a Thousand Cuts. Rather the fairies serve as cannon fodder for early game pressure to order to make room for lategame plays with stronger cards (for example, Forest has a combo that utilize Rhinoceroach, which has a reputation of being the hardest deck to play properly). It should also be noted that her deck requires multiples of expensive Gold and Legendary cards to play effectively, which is not budget friendly for newer players (i.e. Crystalia Tia and Ancient Elf in particular). Subsequent expansions after Wonderland Dreams play the former trope more straight, as Cygames introduced cards to the class that help lower the learning curve of Forest by pushing the class more into an aggressive direction while still maintaining the class's identity as a combo class with Simple, yet Awesome and easy to execute combos such as Elf Song and Beetle Warrior.
- Weak, but Skilled: Many of the Forestcraft's followers have incredibly low stat value and have the lowest value of their own followers (in fact, many of their followers are often easily dealt with strong board wipes and strong removals). That being said, to compensate for the low value of their own followers, Forescraft requires elaborate use of combos and card return effects to generate the most effect of their own followers and cards such as Woodland of Brambles and Elf Song can help create strong tempo plays and contest the board.
- Zerg Rush: Her early game is focused around this, spamming fairies to overwhelm the enemy. Tempo Forest and Aggro Forest decks puts a lot of emphasis on this strategy.
- Zettai Ryouiki: Grade B, "knee-high boots" variant.
Erika Sumeragi (Swordcraft)
Erika is one of the loyal guards to the princess. She sent to Urias's mausoleum to investigate the shades that attacked the princess. Her deck specializes in deploying officers and commanders into the battlefield and encourage aggressive plays.
- Achilles' Heel: Aggro Swordcraft is infamous for its incredibly strong early-game curve that allows the deck to finish games as early as turn 4 or 5. However, due to Swordcraft's reliance on playing followers on curve with Storm followers in addition to their ability to Zerg Rush, many aggro Swordcraft decks are easily countered by control decks with a mixture of follower removals, board wipes, heals, and sturdy Wards (especially many Havencraft decks, a class that primarily specialize in control). Going 2nd as Swordcraft is also generally seen as a death sentence for the player since Swordcraft needs to play followers on curve to apply early game pressure and the class itself don't have a lot of strong removals or board wipes.
- The Atoner: Her desire to atone for the atrocities she committed as an assassin drive her loyalty to the Princess.
- Attack! Attack! Attack!: The craft has the most followers with Storm or Rush, which allow creatures to attack immediately instead of being forced to wait a turn. This lets Swordcraft's followers squeeze in burst damage before the opponent can react to them, or take out opposing creatures without needing to expend evolution points. Combat damage is Swordcraft's primary means of board control due to its lack of good removal spells.
- Most aggro decks from this craft primarily focuses on this, having followers constantly attack the enemy leader while ignoring every enemy follower being placed on the board (unless if it's a Ward follower). This is comparable to the Hunter class in Hearthstone: Heroes of Warcraft, as both decks primarily focus on early game pressure and aggression.
- Boring, but Practical: Swordcraft was notorious for having a very binary playstyle of hyperaggression and flooding their board with multiple token followers. That being said, Swordcraft is considered to be one of the best classes to play aggro decks due to the class's access to Storm, Rush, and Ambush followers and is relatively easy to play and assemble, yet relatively easy to counter (for example, running large number of giant Wards, board wipes, and healing can ruin aggro Sword's gameplan). This trope, however, is averted in subsequent expansions with Chronogenesis and Dawnbreak Nightedge where Sword is given more options that encourages more variety of playstyles outside of aggro and maintaining the class identity of being a follower-centric class while many of Sword's aggro tools are rotated out.
- Cleavage Window: After a fashion; her bustier gives her an Impossibly-Low Neckline which exposes the upper halves of her breasts, but her dress continues above it, covering her chest from the tops of her breasts up to her neck and shoulders.
- Combat Stilettos: Noted to wear thigh-high, high-heeled boots in combat.
- Conflict Ball: Despite having worked together with the rest of the main cast, Erika won't hesitate to turn her blade on them. She even opposes Arisa without explaining her allegiance to Countersolari.
- Crutch Character: Swordcraft has an easy to assemble face aggro deck that involves using Royal Banner that can be assembled with only cheap Bronze and Silver followers. This deck allows newer players to easily rise up in ranks. However, once the player hits higher ranks such as A0 and AA 0, this kind of aggro deck can easily be countered with Wards, board wipes, and heals, and the amulet itself is relatively easy to remove. Even many aggro Swordcraft decks in higher ranks will swap out Royal Banner for more valuable followers in aggro decks such as Alwida's Command and Albert, Levin Saber.
- Culture Chop Suey: The aesthetics of her kingdom are European, yet she carries a katana, and her full name is a mixture with a European first name (Erika) and a Japanese family name (Sumeragi). Swordcraft itself has a mixture of european soldiers and knights alongside ninjas. Possibly justified as Erika herself is a foreigner who came to serve her current kingdom after fleeing from another one.
- Dark and Troubled Past: Served as an assassin for her kingdom in the past. She feels guilt over the atrocities she committed then, and serves the Princess in an attempt to atone.
- Death of a Thousand Cuts: Courtesy of Zerg Rush trope below, aggressive Swordcraft decks focuses on putting down multiple followers on board to constantly apply early game pressure on the opponent and end the game early by using multiple followers to attack face.
- Glass Cannon: Her "officer" followers usually hit fast or hard, but they are often not durable. To elaborate, most of her "officer" cards usually have higher attack than defense. It should noted that many of her "officer" cards have either Storm (allow the follower to attack when placed in the field) or Ambush (cannot be attacked or removed until the said follower attacks) properties, thus encouraging aggressive play. A lot of Swordcraft followers tend to trade poorly, which is why aggro decks are usually preferred when playing Swordcraft.
- Gratuitous Ninja: Some of her "officer" cards are like this, and many provide the "Ambush" property.
- Iam Not Left Handed: She temporarily reverts to her fighting stance as an assassin when Urias provoked her into a fight in the Morning Star: Conclusion arc. Though her in-game sprite in that scene does not reflect this, it is only mentioned in their conversation.
- Jack-of-All-Trades: Midrange Sword in Dawnbreak Nightedge expansion is like this, having an early game tempo to pressure the opponent with strong lategame options. They also have some of the best Choose mechanics, giving Sword more versatility and unpredictability.
- Just for Pun: One of the unlockable flairs from playing Swordcraft is titled "Maid to Kill".
- Katanas Are Just Better: Interestingly enough, her sword resembles a katana, even though the kingdom she serves is European centric.
- Knight in Shining Armor: She is one herself. In addition, many of her followers are knights and military officers.
- Ninja Maid: Some of her cards. In fact, one of her maid followers fetches a commander when played.
- Erika is arguably a Samurai Maid herself to her princess. She's ostensibly her bodyguard, but her outfit is considerably reminiscent of a maid costume, with frills over the shoulders and a lace-trimmed apron tied with a big bow at the back.
- Showgirl Skirt: Her armoured skirt is much shorter at the front than the back, the better to show off her Zettai Ryouiki. Only her apron protects her modesty.
- Skill Gate Character: Like Forestcraft, Swordcraft is an incredibly easy to learn and straightforward deck to play. Unlike Forestcraft, it is possible to pull off a reasonable and competitively viable deck with only Bronze and Silver cards and followers.
- The Banner Face Aggro deck teaches the importance of Commander and Officer interaction and the Royal Banner amulet is the first card received in the first Swordcraft story chapter. In higher ranks between A0 and AA0, aggro Sword decks (particularly the Banner variation) are easily countered with large number of Wards, board wipes, and healing spells. This trope is averted in Starforged Legends expansion due to the introduction of several new cards that makes aggro Sword highly competitive in high ranks while still being incredibly easy to play at the same time.
- This Is Unforgivable!: When Eris summons multiple copies of the princess in the dream world in a futile effort to appease her, Erika cuts them down like the fakes they are, but is still furious at Eris for forcing her to do so.
- Undying Loyalty: To the princess.
- You Shall Not Pass!: While Swordcraft is known to run a lot of Glass Cannon followers with Storm and Ambush effects, Swordcraft is a deck known to have a lot of followers with a "Ward" effect that prevents enemy followers from attacking you or the more fragile followers. Exemplified with Frontguard General, which upon death, summons a weaker follower with Ward.
- Zerg Rush: Unlike Forestcraft, which generates Fairies in your hand to be played later, several of Swordcraft's effects immediately generate Soldiers or Knights in the area, ready to attack the next turn. Exemplified with Otohime, who immediately fills your area with followers on entry.
- Zettai Ryouiki: Grade A.
An alchemist who wishes to revive her fiance, Kyle, after he was killed by a dragon. Her cards can be divided into two archetypes - Spellboost involves cards that grow stronger or more efficient as the player casts spells, while Earth Rite requires manipulation of special Earth Sigil amulets to unlock stronger effects of her cards.
- Absolute Cleavage: Only in the Japanese version (shown here). The English version edits her outfit to cover some of her cleavage.
- Alchemy Is Magic: Her specialty.
- Achilles' Heel: Defenses against effect damage can really ruin their day as it hoses their damage spells and forces out hard removal that may be better spent elsewhere. Immunity to targeting also renders a lot of their removal effects moot. Both effects can force a Rune player to resort to follower combat to gain board control, something the craft's not the best at.
- Baleful Polymorph: A majority of transform-inducing cards are found in Runecraft. Some of those cards can enact this trope en masse, turning a fearsome army into a group of less threatening Snowmen or Flame Rats. These spells are often useful in denying powerful Last Words effects, especially from Shadowcraft.
- Boobs of Steel: Magic variation, she has the largest breast size when compared to the other female characters.
- Charged Attack/Magikarp Power: Cards with spellboost can only enjoy the effects while they remain in the hand, so often a Spellboost player sees themselves holding off on such cards until the late game rather than playing them as soon as possible. Without any boosts, though, these cards tend to be horribly inefficient.
- Foil: To Luna. Luna has been traumatized by her parents' death at the hands of an unnamed burglar that her necromancy powers accidentally re-animated their corpses, allowing them to accompany Luna in their adventures. Isabelle on the other hand is a sorcerer who also suffered the trauma of having her lover die at the hands of Rowen. While Isabelle's true motivation is to bring back Kyle, some chapters of the Morning Star: Conclusion Arc reveals that Luna shows signs of regret upon realizing that the souls of her parents are actually "bound" to this world, and that they are actually suffering from it. Isabelle herself lampshades and compares her situation with the girl on the said chapter.
- Heroic BSoD: She went into despair when she found out that her fiance was killed by a dragon, hence her drive to revive him through alchemy.
- Improbable Hairstyle: She has two long sidelocks of pure white hair coming down off the middle of her head on either side like ribbons, far longer than the rest of her purple hair.
- O.O.C. Is Serious Business: The illusory Kyle offers to leave the army to get married to Isabelle, despite Isabelle knowing he treasures his comrades. This is what tips her off to the fact that the dream world's Kyle is not the one she knows.
- Revenge Before Reason: When she found out that the dragon that killed Kyle was none other than Rowen, she tried to kill him to avenge Kyle. In the English dub she succumbed to vengeful fury, while in the original Japanese version she was much more conflicted and breaking down in tears, but said she had no choice other than to kill him.
- Mad Scientist: A good number of Runecraft followers are also this.
- Robe and Wizard Hat: Worn by various Runecraft followers.
- Resurrection: Wants to harness alchemy to revive her dead fiance.
- Sequence Breaking: Cost-reducing spellboost mechanics induce this, allowing a player to eventually cast some spells for free. When done well, it can result in a board full of followers with base cost 5 or greater as early as turn 5.
- Stone Wall: The Earth Rite archetype in Runecraft is focused on utilizing Earth Sigils to enable the Earth Rite effects of many cards. These often involve generating Guardian Golems — 3/3 followers with Ward that force enemy followers to attack them before they can hit the leader. Between the sheer number of Guardian Golems generated along with other good sources of single-target removal in the craft, the defensive Earth Rite deck often wins through attrition. This is lampshaded with one of her quotes, "Slow and steady".
- You Monster!: In the English translation she blurted this variation of this trope to Rowen when she discovered that the dragon that killed Kyle was Rowen. Averted in the Japanese script.
- Zerg Rush: The Rise of Bahamut expansion introduced Daria, Dimensional Witch. Spellboost was mostly traditionally used for a more defensive playstyle, where spellboost cards are often removal spells that helped the deck hold out to the late game. The Daria deck instead focuses on followers that become cheaper when spellboosted, including Daria herself, alongside followers that also specifically spellboost other followers. And when Daria lands, she draws the player five cards and spellboosts five times, making the spellboost followers drawn off her incredibly cheap, if not completely free. Unlike other more traditional examples of zerg rushes, the followers she plays can be reasonably durable, requiring the strongest of boardwipes to stabilize against.
Rowen Dragespear (Dragoncraft)
A commander of the royal army. He is the Lone Survivor of his squad that was attacked by a dragon. His deck specializes in Overflow, where his cards have an additional effect when active.
- A Father to His Men: He treats his comrades like if they were his family members, which is why he is well-liked and respected in his squad. This makes his fate as the Lone Survivor tragic.
- The Atoner: He felt guilty that he's the Lone Survivor of a dragon attack and wishes to make up for it. To this end, he takes it upon himself to break Isabelle out of her own dream world.
- Blade on a Stick: His primary weapon.
- Chronic Hero Syndrome: He is willing to rush in and protect anyone from any sort of danger. This is also a Fatal Flaw, as he is cursed into being turned into a dragon whenever his desire to protect someone overwhelms him.
- Clipped-Wing Angel: Eventually gains control over his curse, but in exchange he fights in a partial transformation.
- Dark Is Not Evil: He wears black armor, but is actually one of the good guys. He can also turn into a powerful black dragon as well.
- Declaration of Protection: Part of his character. Which ironically backfired on him when his curse led to him accidentally killing his own squad, including Isabelle's fiance, Kyle. It appears his unwilling and uncontrollable dragon transformation is triggered whenever he feels the urge to protect someone. This continues to persist in the Morning Star's dream world, which then tips him off to the nature of his surroundings.
- Discard and Draw: Dragoncraft has several cards that draw, but at the cost of needing to discard low-cost cards first. Several of Dragoncraft's cards synergize with this mechanic.
- Herd-Hitting Attack: Several Dragoncraft cards have the ability to do damage to all followers in play, without discrimination between friend or foe. Luckily, many of Dragoncraft's stronger followers have high defense that lets them survive any board wipes that hits your own followers.
- Injured Vulnerability: A few of Dragoncraft's abilities let them instantly kill followers that have taken any amount of damage.
- Jack-of-All-Trades: A deck built around Prime Dragon Keeper functions like this — It mainly runs low-cost followers that are designed to proc Prime Dragon Keeper, so it can contest the board in the early turns. Once Prime Dragon Keeper is played, these followers are played en masse to clear the board and get chip damage on the enemy leader. Sibyl and Draconic Fervor function as healing and draw power respectively, and it has a finisher in the form of Forte, Bahamut or Genesis Dragon. The deck fares reasonably well at multiple stages of the game which contributes to its popularity.
- Meaningful Name: Rowen Dragespear He is capable of turning to a black dragon as well.
- Mighty Glacier: Dragoncraft has followers that are very strong, durable, and hit very hard. The catch? Many of his best cards are costly, thus emphasizing quality over quantity (as opposed to Forestcraft that focuses on quantity over quality). To facilitate this, he has several cards that give him extra play points or reduce the cost of his cards to play ahead of the curve, along with a few cards that can easily take out many cheap enemy followers that aggressive decks put down. This is also emphasized in the story line where he turned into a slow, yet powerful, black dragon.
- My God, What Have I Done?: When he found out that he has a curse where he can turn into a black dragon, he realizes that he was the one that killed Kyle.
- Overshadowed by Awesome: Dragoncraft's legendary cards have a track record for being not as impactful as other craft's legendaries. Aside from Forte, who is an auto-include in every Dragon deck, the other legendary cards have been Awesome, but Impractical or are designed for the not-very-consistent discard theme. This trope got averted with the Dragoncraft legendary followers in Tempest of the Gods, being incredible utility and value options to the now incredibly strong ramp strategy.
- Poor Communication Kills: How his entire squad was killed. This also happened to him again when Isabelle found out the truth. It takes until Chapter 14 of his and Isabelle's story mode for Rowen to fully explain everything to Isabelle.
- Power Equals Rarity: Many of Dragoncraft's decks are expensive in terms of vials, as many of their best cards happen to be Gold or Legendary rarity. To put it into perspective, the best Dragoncraft decks usually have vial costs around 70-80k vials.
- Quality over Quantity: Dragoncraft's main playstyle, as the ramp mechanic puts emphasis on having big, giant, bulky threats played sooner on curve rather than filling the board with cheap multiple followers.
- Sequence Breaking: Dragoncraft's signature mechanic involves play point accumulation, allowing them to play higher cost cards at earlier turns where the opponent is ill-equipped to handle their threats. On a good day, a Dragon deck can reach 10 play points as early as turn 6.
- Special Effects Failure: The tip of his spear fades out as it's normally too long to fit into the frame. But when his sprite position is shifted around, like to reflect him collapsed on the ground, the faded tip is plain for all to see.
- You Can't Go Home Again: At least not until he breaks the Black Dragon's curse, or else he'd be forced to kill his family.
A troubled, young girl living alone in a dark mansion with her ghost parents. She one day sets off outside the mansion on an adventure to find new friends. Her deck specializes in Necromancy, where she accumulate "Shadows" through the death of her followers, which can be used as an additional effect for her cards.
- Achilles' Heel: Banishing effects not only denies any Last Words effects (upon death or destroyed effect) that most Shadowcraft decks often run, it also denies any shadows needed for Shadowcraft decks to make strong plays. The abundance of such cards in Havencraft is the reason why Shadowcraft vs. Havencraft is heavily in Haven's favour. Shadowcraft is also vulnerable to Baleful Polymorph effects because it denies strong and powerful Last Words effects such as Mordecai the Duelist into a follower that is weak such as a Snowman. The abundance of Baleful Polymorph spells from Runecraft (especially Earth Rite Runecraft) is one of the reasons why Shadowcraft vs. Earth Rite Runecraft matchups are often in Rune's favor.
- Animal Motifs: She's constantly seen with a fancy mouse plush, and has mouse-ear-like hair decorations.
- Animate Dead: Her own powers.
- Ax-Crazy: After reuniting with illusions of her parents, Luna repeatedly encounters and kills an illusion of the robber who took her parents' lives, and slowly begins deriving joy from it.
- Badass Adorable: Luna is the cutest Necromancer that you want be friends with... forever.
- Bad Boss: The general playstyle for Shadowcraft. There are cards that destroy your own followers that provide an additional effect (and Shadows of course), along with the craft having a lot of followers with abilities that trigger when they die. It is not unusual to see Shadow win via attrition.
- Beware the Nice Ones: She's relatively friendly and polite, but if you want to be her friend, you must be dead.
- Blue and Orange Morality: She's acts a typical innocent child and is very friendly and polite, but she wants to make friends by killing them.
- Creepy Child: She acts like your typical child that wants to play around and make friends, under the conditions that you have to die first and become an undead in order to be her friend.
- Combat Stilettos: Like Erika, Luna also wears high-heeled boots. It's not very noticable when compared to Erika though.
- Commonality Connection: At one point in their respective story lines, Luna and Nicola were once referred to as a "monster" by their previous opponents. This allows Luna to understand Nicola a bit more and relate to him in a way.
- Companion Cube: Always seen carrying a doll-toy around.
- Dark Is Not Evil: She doesn't have any malicious intentions unlike Urias and despite her necromancy, she isn't an evil person per say (in fact, she is very friendly and polite to people that she meets). However, her idea of playtime and becoming friends involves letting her kill you and becoming undead.
- Dark and Troubled Past: Her parents were killed by a burglar before her very eyes.
- Difficult, but Awesome: Utilizing her Shadows isn't that easy. You need to sacrifice many of your own followers to build Shadows and use a set number of Shadows to make big plays. Inappropriate use of Shadows can deplete your reserves and lock you out of more valuable effects. Much like Forestcraft, her deck is also dependent on very expensive Gold and Legendary cards (such as Cerberus, Death's Breath, Mordecai the Duelist, Phantom Howl, and Lord of The Flies in particular), making her deck less friendly to newer players with low vial/rupie budget.
- Elegant Gothic Lolita: Meets the thematic requirements (as a necromancer) but also the stylistic ones as she's actually an appropriate age to be dressing in such doll-like clothes too.
- Foil: To Isabelle. Luna has been traumatized by her parents' death at the hands of an unnamed burglar that her necromancy powers accidentally re-animated their corpses, allowing them to accompany Luna in their adventures. Isabelle on the other hand is a sorcerer who also suffered the trauma of having her lover die at the hands of Rowen. While Isabelle's true motivation is to bring back Kyle, some chapters of the Morning Star: Conclusion Arc reveals that Luna shows signs of regret upon realizing that the souls of her parents are actually "bound" to this world, and that they are actually suffering from it. Isabelle herself lampshades and compares her situation with the girl on the said chapter.
- Friendless Background: And there is a good reason for it, too.
- Gradual Grinder: One of the playstyles Shadowcraft is designed for involves repeatedly trading their followers into the opponent's in order to take them out, while gathering shadows for Necromancy effects or triggering the Last Words abilities of their followers, eventually winning a game of attrition.
- Harmful to Minors: Her parents were killed by a burglar that tried to steal all the valuables in her mansion right in front of her eyes.
- Hates Being Alone: She doesn't like to be alone, hence why she revived her "parents" as ghosts and wanting to kill people to make new friends.
- I Just Want to Have Friends: The reason why she kills people and resurrect them as undead, as she can have playmates with her all the time.
- Master of None: In Rotation after the Dawnbreak Nightedge expansion, Shadowcraft has dropped from being a strong well-rounded Jack-of-All-Trades class to the worst class that can't excel in anything in the Rotation meta. Shadow have no reliable hard removal to deal with large followers (especially from Havencraft and Dragoncraft), their followers have incredibly low value that even midrange Sword and Artifact Portal have better midrange decks (not to mention that it's nearly impossible to maintain a wide board to reap the benefits of Prince Catacombs and even Swordcraft can constantly maintain a wide board easier than Shadow). The lack of good board clear, hard removal, and good lategame win conditions means control style decks aren't much of an option for Shadowcraft. Aggro Shadow is impossible to play since Shadowcraft lost all of their powerful aggressive tools in Rotation. In fact, Shadowcraft was so terrible that there wasn't any workable deck for Shadowcraft in Rotation until the mini-expansion in June 2018.
- Necromancer: No shit.
- Nice Girl: Luna is genuinely kind, polite, and friendly, if a bit bratty due to being a child. Unfortunately, due to her Blue and Orange Morality, she can only comprehend befriending others by turning them into undead minions. She's also one of the few characters is quick to befriend people that are more or less difficult to befriend (such as Nicolas Adel and Aenea).
- Overshadowed by Awesome: Shadowcraft is designed to be a Jack-of-All-Trades class with various differing builds, but due to needing to build up shadows to utilize various Necromancy effects it ends up paling in comparison to specialists - Sword and Blood have faster aggro decks while Haven has better removal, defenses and board control. As more cards get introduced and stronger cards get nerfed, Shadowcraft sees itself slide in and out of this trope across the game's timeline, often more so than the other crafts.
- Sequence Breaking: The Burial Rite and Reanimate mechanics are supposed to be designed with this in mind, intentionally destroying expensive followers for the Reanimate cards to bring back to the field later on. Using Ceridwen, a Burial-Reanimate deck can pull out a 8pp card on turns 5 to 7, far earlier than most decks are capable of handling.
- Token Mini-Moe: The youngest character of the main cast, being the only main child character in the cast where the majority of the characters happen to be teenagers, adults, and a vampire.
- Together in Death: A small variation, she finally was able to reunite with her parents at the Morning Star while being sucked in the abyss of light.
- Zerg Rush: The aggro Shadow and some aggressive midrange builds focuses on fielding a board full of followers to pressure the opponent into being on the defensive. Several of these followers have a habit of leaving behind 1/1 Skeletons when they die, which means a guaranteed board to be boosted by Demonlord Eachtar for massive burst damage, many deaths to rapidly boost Shadow Reaper, many shadows to maximize the number of Ghosts summoned by Phantom Howl or powerful endgame burst with Deathly Tyrant.
Urias Formonde (Bloodcraft)
A vampire awakened from his slumber. After finding out his Worthy Opponent, Balthazar, passed away a long time ago, he sets off in a journey to find another. His deck specializes in Vengeance, a Critical Status Buff that activates when at 50% health or below (10 health or below).
- Affably Evil: Despite being a feared vampire, he acts relatively polite to any opponent that he challenges into a fight.
- Badass Boast: Performs one coupled with a Reason Why You Suck Speech when explaining his disappointment with the illusionary Balthazar, which is manufactured to merely be a strong opponent for Urias to endlessly spar with."Strength on its own is directionless. Thirst for battle is helpless. Only when the two join is a mighty warrior born. ...You have sensed my thirst for victory, yes? Then you have understood my power."
- Badass in a Nice Suit: Let's just say that Urias is quite sharply dressed as a vampire.
- Blood Knight: Urias is a vampire who thrives in bloodshed and battle. He also seeks a Worthy Opponent after learning of Balthazar's passing. After being sucked into the Morning Star and learning of Nexus, he chooses to go after Nexus to test his strength against that of a god. His first order of business on Isunia is to locate and challenge the leaders of its five guilds.
- Cast from Hit Points: Many of Bloodcraft's spells and followers do self-inflicting damage. Some cards even synergize with self-damaging effects.
- Confusion Fu: Much like Luna, Urias has a versatile class that is open to different strategies.
- Critical Status Buff: Vengeance will activate when he is below 50% health.
- Dark Is Evil: Of course. He's a feared vampire that thirsts for battle.
- Difficult, but Awesome: Inappropriately getting your health down to 50% or less can lead to your own defeat in the next turn, and excessive healing at the wrong times will put you further away from Vengeance than necessary. Appropriate use of this buff, though will ensure a massive comeback. His deck basically encourages a "high risk, high reward" playstyle.
- Even Evil Has Standards: While he's a feared and bloodthristy vampire, he has expressed disgust on how Nexus created a dream world where he constantly fights an illusion Balthazar. He feels that the dream world will not satisfy his desire of finding a Worthy Opponent and mentions that a Worthy Opponent understands the meaning of true strength, which is something that Balthazar had while the illusion Balthazar didn't.
- Genocide from the Inside: It is heavily implied that Urias himself is the reason he's the last of the vampires, as he finds other vampires thirst for blood disgusting.
- I Let You Win: Urias admits that, while he was actually stronger than Balthazar, he allowed Balthazar to seal him away out of respect for his strength and determination to win.
- I Need You Stronger: While Urias can have the upper hand against Erika or Rowen, he never intends to outright defeat them at their current state (or if they are wounded before fighting him) halting the battle if he sees that they are no longer capable of fighting further. Being a Blood Knight, Urias is thrilled for the day when they can be stronger enough for him to consider both as worthy opponents.
- Jack-of-All-Trades: His cards are very versatile and can fit into several different decks and playstyles.
- Jerkass Has a Point: He calls out on Rowen, calling him weak for running away from his draconic power and treating it as a curse rather than a source of strength. Surprisingly enough, Rowen accepted this harsh criticism well, allowing the commander to freely transform into a dragon at will.
- Life Drain: Some of Bloodcraft's followers and spells deal damage and restore his health at the same time. The class has the most number of cards that have or bestow Drain which allow a follower to do just that when attacking.
- Last of His Kind: Urias is the last of the vampires.
- Noble Demon: For all of his reputation, Urias doesn't do anything particularly evil aside from looking for a Worthy Opponent. He even sympathizes with Luna's plight at one point. In Isunia, he's even willing to save a young girl and a woman from a aggressive strange creature and he stated to Eris that he has no interest in drinking the blood of humans or hurt the civilians in the Isunia and flatly states he seeks a Worthy Opponent in Isunia (which are the leaders of the five guilds).
- Later subverted in Aiolon, where he attacks innocent citizens, and when his blood drenched past is revealed.
- One-Hit Kill: Bloodcraft has the most followers that has access to the Bane effect, which can instantly kill any follower on board as long as they don't have some immunity against destruction effects.
- Our Vampires Are Different: The central theme to Urias and Bloodcraft. In the Guild Wars chapters, Yuwan is even surprised at how Urias is able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by living for a millennia.
- Power at a Price: Several of his cards stand slightly above the power curve, but come with the drawback of doing damage to himself under various conditions. This works into enabling Vengeance for cards that require that state.
- Strength Equals Worthiness: Considering the fact that he constantly fights others in order to find a worthy opponent.
- Super Mode: Blood Moon temporarily puts him into Vengeance, regardless of how much defense he has left, allowing him to make much stronger plays on later turns without worrying about Vengeance's intended drawback.
- Wicked Cultured: Smart and cunning at the same time.
- Who Wants to Live Forever?: His shadow voices his fears that there will be nobody worthy of sating his desire for battle, leaving his long life an empty one. It is again brought up in later chapters as one of the reasons he desires battle so much- he fears his long life to be a hollow existence.
- Worthy Opponent: He respects Balthazar for his strength and desire for victory, and thus has no qualms with being defeated by him. Urias mourns Balthazar's passing after awakening from his slumber, and desires to find a similarly strong opponent.
- Villain Protagonist: If you play his storyline.
- Zerg Rush: In three different ways:
- Aggro Blood likes to summon many Forest Bats by various cards and effects to constantly get damage in before finishing with damage spells.
- Dark Airjammer calls in two followers that cost 2 play points or less into play when Vengeance is active (one outside Vengeance).
- Maelstrom Serpent is a powerful 5/5 follower for 8 play points that fills the board with multiple copies of itself when Vengeance is active, demanding a strong boardwipe to stabilize.
Eris Anthule (Havencraft)
A priestess with amnesia. She wishes to ease the suffering of others. Her deck specializes in Countdown, where she indirectly summons followers with amulets and amulets with a timer.
- Achilles' Heel: Despite Havencraft's specialization of control, Haven decks are often vulnerable to many combo-oriented decks (such as Forest decks that use Rhinoceroach to kill the player in a single turn or Runecraft decks that use Dimension Shift) since many Havencraft decks don't apply enough early game pressure to punish combo decks, thus giving combo decks more time to assemble their combo pieces to activate their combo. Even Storm Haven, the most aggressive deck Haven has in their arsenal, can still lose to combo decks since Storm Haven is still slow as an aggro deck.
- Amnesiac Dissonance: All throughout her story, Eris struggles with her amnesia, but insists that the doppelganger that is tormenting people is wrong about enacting her own will. When the two recombine, it turns out the doppelganger was telling the truth all along, and she embraces her mission willingly.
- The Atoner: Once she realises how wrong she was in serving Nexus, she swears to defeat her to make up for her mistakes.
- Badass Priestess: Of course. None the less.
- Damage Reduction: Cards like Temple Defender and Luxhorn Sarissa have innate abilities that reduce the damage they take.
- Deader Than Dead: Havencraft has a near-monopoly on banishing, with cards like Priest of the Cudgel, Blackened Scripture, and Acolyte's Light. This makes Havencraft an ideal deck to counter a lot of Shadowcraft's decks (which often runs a lot of Last Words effects followers since banish does not trigger Last Words effects).
- Difficult, but Awesome: Havencraft is one of the hardest decks to master properly. This is because unlike other decks, she does not summon followers directly. Instead, she uses countdown amulets to summon her powerful followers. Most Havencraft players will often get overwhelmed by early aggression from aggro decks, as she is incredibly weak in the early game and needs to play passively by banishing enemy followers and healing herself. However, once the amulet countdown ticks down to zero, expect powerful followers to whoop your ass.
- She also has an incredibly difficult (and relatively expensive) deck that utilizes Enstatued Seraph, which is an Instant-Win Condition provided you defend it (and yourself) for 3 more turns after playing it. The kicker is that the amulet costs a hefty 8 play points, and playing it as soon as possible will mean you've spent your turn doing nothing to control the board — a death sentence if you have neglected your defenses. Also, while your opponent will only hasten their defeat if they destroy it (because it progresses by triggering its Last Words effect when it destroys itself at the start of each turn), if they Banish it (removing it permanently without triggering Last Words) you're just outright screwed.
- Easy Amnesia: Begins her story arc with memory loss, and a majority of it revolves around her trying to figure out what she was doing before.
- Evil All Along: More like Well-Intentioned Extremist all along, but it turns out Eris isn't actually the good person she was convinced she was and the other Eris was telling the truth from the start.
- Evil Cannot Comprehend Good: She can't understand why the people she's drawn into the dream world aren't willing to accept it even when they know that everything they're experiencing isn't real, perhaps most jarringly when she responds to Erika's demand to know where her princess is by summoning up another three copies of her.
- Gradual Grinder: Many Havencraft of main goal is to grind out their opponent with a mixture heals, card draws, and board removal so that they can safely put down their win conditions such as Aegis and Seraph to close out games. On particular deck that encourages this play style is the Holy Lion deck, which involves spamming the namesake Holy Lion Crystal to eventually spam out Holy Lion King. Unlike most of the Haven decks, the Holy Lion deck has an early-game curve with cards that don't go over 3pp, but plays closer to a midrange deck.
- Healing Factor: Her cards focus on this, keeping herself and her followers alive with healing magic and amulets. While the other crafts have some form of ability to heal their leader, there are very few cards outside Havencraft that can heal allied followers.
- HeelFace Turn: After seeing the other characters' resolve to continue with their lives, she loses faith in Nexus and proceeds to help the rest of the cast in the fight against Nexus.
- Interface Spoiler: When you face Eris in many of the other characters' storylines in the Steam version, you may notice that her portrait isn't animating. This indicates that the player is facing a doppelganger instead of the "real" Eris.
- Light Is Good: She wears white robes and clothing, but wishes to help others. The doppelganger that impersonates her, however, falls into Light Is Not Good- as does Eris herself when she and the doppelganger recombine and it turns out the doppelganger was telling the truth about doing what she desired all along.
- Magikarp Power/Stone Wall: Her gameplay focuses around late game dominance instead of early aggression. In the early game, she is vulnerable to early aggression. Meaning that aggro builds from Swordcraft can easily overwhelm her, requiring the player to play more defensively. However, once lategame starts to kick in, she'll gain control of the field and can overwhelm her opponent. The class also has several followers with Ward and/or defense higher than their attack, which may allow them to stave off attacks from the early turns.
- Much like how Swordcraft decks is considered the best example of Aggro decks, Havencraft decks are considered to be the best example of "control" decks, or decks focusing on late game win conditions.
- Holy Lion Crystal, the centerpiece to a Lion Haven deck, generates a 2/2 when it's first played. As more of it is cast during the match, the token slowly upgrades to a 4/4, then a 4/4 with Storm.
- Meaningless Meaningful Words: Once Eris recovers her memories, she unfortunately adopts a painfully naive moral philosophy, talking about how "the world is overflowing with sorrow" and how Nexus will "bring serenity" at the "hour of liberaton". What she actually means, when you get past the euphemisms, is some people are sad so Nexus is gonna wipe out humanity. And then she's baffled that people don't seem to appreciate this.
- Me's a Crowd: Gains control over her doppelgangers as the Keeper of Dreams.
- Pet the Dog: When serving as the gatekeeper for the Lotus-Eater Machine, her only desire is that the inhabitants find their peace due to the environment sating their desires. She is genuinely saddened that Luna was not able to find peace in the dream despite being willing to give into it, and tearfully lets her leave once she comes to terms with her parents' death.
- Proper Tights with a Skirt: Variant; her long one-piece dress is slit right up to to her thighs on both sides and rarely covers her legs (as you can see in her character image) but she wears tights or leggings beneath them.
- Well-Intentioned Extremist: When she finally regains her memories after merging with her doppelganger, she still wants to save people from despair and suffering, but now has the ruthlessness to do so. This involves summoning Nexus and drawing them into the abyss beyond, trapping them in a dream world that sates their desires while Nexus destroys the world.
- White Magic: Her cards have an emphasis on defense and self-healing to allow her to survive into the late game, where she can turn the tables with her strong but costly cards.
- Zerg Rush: Wonderland Dreams expansion introduced Neutral Haven, which focuses on this playstyle in addition to mixing the neutral Alice package. It involves playing multiple Neutral followers on board such as Goblin Princess and spamming Ultimate Carrot via Gourmet Emperor Khaiza in order to reduce the play point cost of Lion of the Golden City and Eagle Man. The said Lion of the Golden City is used to pop amulets such as March Hare's Teatime, Beastcall Aria, and sometimes Dual Flames in order to spawn multiple followers board. Much like Daria during Rise of Bahamut expansion format, many of the followers that Neutral Haven spawn have high attack and are super durable, meaning strong board wipes are required to deal with Neutral Haven's board.
Yuwan Gilfrei (Portalcraft)
A mysterious dimension traveler and a new character introduced in the Chronogenesis expansion. He has arrived just as the world is being destroyed by Nexus, and is driven by his scar to find and defeat her.
His cards specialize in Resonance and Artifacts where the former has an ability activated when the number of cards in the deck is even while Artifacts are tokens generated that can be added or removed from either the hand or the deck.
- Discard and Draw: Portalcraft will have several cards that involves shuffling Artifacts into the deck and searching for Artifacts in order to manipulate the deck size and to enable or disable Resonance. Deus Ex Machina bestows an effect on your leader that forcibly causes you to refresh your hand at the end of your turn if Resonance is active.
- Difficult, but Awesome: Cygames specifically stated that this class is meant to be one of the hardest classes to master, mainly because it involves manipulating how many cards you have in your deck in order to activate Resonance effects. Being a new class that was introduced in Chronogenesis expansion, Portalcraft has less cards to work with as well.
- Gradual Grinder: Be it with Artifacts or Puppets, a fair number of Portal decks boil down to this strategy, chipping down the opponent's board with a plethora of Rush-empowered Artifacts or Puppets to allow space for their other threats to attack and to buy them time to reach the late game. Their finishers — Magna Legacy and Safira — are most powerful after the player has run through a lot of Artifacts, manifesting in a deadly boardwipe or incredible burst damage. Portal decks in Unlimited also can use Path to Purgatory as a finisher due to the sheer number of tokens generated by Portal's cards.
- In the Hood: Yuwan always wears his hood.
- Invocation: "Activate. Enhance. Fire."
- Jack-of-All-Trades: According to Cygames, the intended play-style for Portalcraft is midrange, having an early game to contest and control the board while having a lategame to deal with lategame threats. Like a mixture of Swordcraft and Runecraft, it controls the board through followers with Rush and targeted removal spells, at the expense of having little to no healing and very little in the way of boardwipes. Lampshaded in the IGN article in regards to Portalcraft:Naoyuki Miyashita: "Portalcraft is stronger in mid-range or control types of decks, so its not necessarily for low curve decks. Artifact tokens, require the preparation of generating them and putting them into your deck, then drawing them, so that naturally led the class to be something that excels at longer games. So in terms of game range, its more control oriented and in terms of class theme its more centred on doing combos."
- Magitek: The central theme of Portalcraft's spells and followers.
- Moment of Weakness: Flashbacks reveal that it was he who sought out the power of the keepers in an attempt to fix his suffering-wrecked homeworld, only to be betrayed by Nerva who laid waste to it.
- Puppet Master: One of Portalcraft's archetypes focuses on generating and altering puppet tokens.
- Revenge: His main motivation is to hunt down and destroy Nerva for the destruction of his homeworld.
- Teleporters and Transporters: His main mode of movement is through teleportation. He then bestows the cast with the ability to move to other worlds in pursuit of Nexus.
- Violation of Common Sense: Portalcraft's main mechanic is adding Artifact cards into the deck and searching them out in order to manipulate the deck size to activate Resonance. Any CCG player can realize how this can backfire since filling up your deck with more cards lessens the chance of drawing the card you need. However, Deus Ex Machina turns what would normally be a stupid idea into a nigh endless wave of value followers, while the deck-filling mechanic safeguards the player against an untimely deck-out.
- Weaksauce Weakness: Their board control methods are easily stopped by any damaging Clash effects, as their fragile Artifacts and Puppets can get destroyed before being able to do any combat damage. A simple Wood of Brambles can easily stop a Portal deck in its tracks. However, the same effect can be exploited to allow the spamming of Artifacts to recover play point without running out of boardspace, which can be fatal as Portal now has a finisher that is accessible provided they can recover their play points back to 7pp.
Arisa's best friend and training companion. During the tutorial, the player controls her as the game walks them through its basic mechanics.
- Demonic Possession: Possibly. When Arisa reaches the morning star in pursuit of the monsters that kidnapped Losaria, Losaria emerges from the fiery door in the sky, calling herself "Nexus".
- Distressed Damsel: Gets kidnapped by shades at the end of the prologue. Arisa's story mode is focused on rescuing her.
- Onee-sama: Arisa was always depending on Losaria while growing up and idolised her. When Arisa is dragged into the dream world after her clash with Nexus, the guiding principle of her fantasy is her secret desire for Losaria to depend on her instead.
PrincessThe current ruler of the capital.
- Everyone Calls Him "Barkeep": The Princess' actual name is not given.
- Arson, Murder, and Jaywalking: The parents at Luna's dream world approve her act of killing the burglar again and again... A hint that they are obviously illusions:Luna's Father: If you get tired, let's all have some cake together. Once you're all rested, you can kill again. It's just what you wanted, you lucky little girl!
- Posthumous Character: Reanimated as the skeletons surrounding Luna.
BalthazarThe old ruler of the kingdom of Aleister who managed to match Urias in the past.
- Authority Equals Asskicking: Has the capability to match Urias' battle prowess, such that Urias acknowledges him as a Worthy Opponent.
- Posthumous Character: Has passed away by the events of the Story Mode. He is only seen in Urias' flashbacks.
NexusA greater being who emerges from the Morning Star at Chapter 8 of each of the characters' story arcs, before proceeding to suck them into the light beyond.
- Big Bad: The main villain of the first story arc.
- Body Horror: Her left arm is ablaze with fire, her hand a blackened talon, and it seems to be much longer than it should be.
- Impossibly-Low Neckline: The crumbling white dress she wears barely preserves her modesty.
- Omnicidal Maniac: Liberates the world from despair and sorrow... by trapping everyone in a Lotus-Eater Machine so they are oblivious to the world's destruction and recreation.
- Promoted to Playable: It wasn't until Chronogenesis where she was finally made an alternate leader for Portalcraft.
- Ye Olde Butcherede Englishe: She speaks in this manner... always.
Kyle WalkerIsabelle's fiance and one of Rowen's soldiers. He had been slain by a dragon while defending the capital.
- Backup from Otherworld: His spirit appears to intercept an attack from Isabelle, directed at Rowen. He calms the enraged Isabelle and gives her the opportunity to reconcile with him, ultimately giving her the courage to move forward and leave her dream world.
- The Lancer: Based on Rowen's flashbacks, Rowen trusts him enough to fight alongside him away from the rest of his troops.
- Posthumous Character: His death is what drove Isabelle to search for a means of reviving him.
- True Companions: Based on Isabelle's memories of him, he is this to his fellow soldiers, and cares more for them than her. The illusory Kyle caring more for her than his comrades tips her off to the fact that he isn't real.
Black Dragon of MaledictionA dragon attacking the capital during Rowen's flashbacks. In its dying throes it placed a curse on Rowen, causing him to transform into a dragon when his desire to protect is at its strongest.
- Nice Job Fixing It, Villain!: His curse on Rowen turns into an unexpected case of this in the later chapters of Rowen's story. While the dream world could generate illusions to satisfy its inhabitant's desires, it cannot remove the curse that Rowen carries with him. The presence of this curse is what shattered the illusion for Rowen, allowing him to break out of its clutches early and giving him the opportunity to save Isabelle.
Rachel and NatalieRowen's wife and daughter respectively.
- Protectorate: Everything Rowen does is to protect them. However his curse means that if he ever met them again, he would transform into a black dragon and kill them, preventing him from ever seeing them again until he breaks it.
NervaThe Keeper of Purgation that destroyed Yuwan's homeworld and left him with his scar.
Order of BladerightsA guild of knights in Isunia, dedicated to upholding the peace of the land.
- Brainwashed and Crazy: As the Guild Wars arc approaches its climax, the cast is attacked by legions of brainwashed Bladerights soldiers.
- For Great Justice: The local law enforcement of Isunia.
- Light Is Good: As they are knights that maintain peace and enforce the laws in Isunia, they are this. Then again, it is also Light Is Not Good, as many of them as vessels to Nerva.
- The Ghost: The Bladerights marshal is mentioned but never seen. When Arisa, Setus, and Yuwan break into his room, they find a suit of armor that's merely an illusion.
Maisha LaforgeUndermarshal of the Order of Bladerights. She is acting as the Order's temporary marshal while their leader is recovering from injury.
- Alas, Poor Villain: Her downfall is seen as sad and somber, as portrayed with Setus spending her last moments with him on his arms.
- Beneath the Mask: At the climax of the arc, she reveals herself to be Nerva's former vessel, and the one inciting the conflict throughout the land. She unsheathes her sword and manages to best Nicola.
- Cute Clumsy Girl: Her very first appearance involves her tripping as she tries to come to Arisa's aid.
- Died in Your Arms Tonight: She died under Setus's arms.
- Dissonant Serenity: Maintains a serene smile as she reveals her true intentions and cuts down Nicola.
- Foil: To Yuwan. Both happen to be bestowed the powers of Nerva and had their homeworlds destroyed. While Yuwan personally regretted on obtaining Nerva's power when his homeworld was destroyed and sought to stop her once and for all, Maisha have no regrets on obtaining her power and didn't care when her homeworld was destroyed and seek to summon her into Isunia (since she didn't like her own homeworld). In addition, Yuwan used Nerva's power he was given for more heroic purposes while Maisha uses Nerva's power for more selfish purposes.
- The Glasses Come Off: She loses the glasses when unmasking herself as Nerva's vessel. The same happens when evolving her.
- I Just Want to Be Special: One of her motivations of instigating the chaos and trying to summon Nerva in Isunia is that she wanted to be a hero in Isunia.
- Interface Spoiler: With the release of her card (on top of her ubiquity in ranked play at time of release) it's very difficult to keep her true role in the story a secret.
- Killed Off for Real: Killed by Setus Law by his own hands at the end of the Guild Wars story arch.
- Nice Girl: Her kind mannerisms are why she is loved by the citizens of Isunia. This charisma is what elected her as the Order's undermarshal. This is actually subverted, as she's actually more Affably Evil once her true colors has been revealed.
Setus LawA member of the Order of Bladerights, who recruited Maisha into the guild.
- The Atoner: One of the main reasons he stopped the other characters from killing Maisha and deal the final blow by himself, because he wanted to take responsibility for the possessed Bladeright members' actions for the chaos in Isunia.
- Because You Were Nice to Me: Because of Maisha's kindness, he's devotedly loyal to her. Even after finding out her true intentions, he still sees Maisha as a friend, and only killed her in his own hands in order to take responsibility for his guild's actions and necessity to keep peace in Isunia. He even goes to the extent that Maisha doesn't die alone and spend the last moments with her.
- Gentle Giant: His stature makes him look very intimidating, but he is very polite.
- Stay with Me Until I Die: After dealing the final blow on Maisha, he decided to spend her last moments with her so that she doesn't die alone.
- Terse Talker: Speaks in very brief sentences.
- The Only One Allowed to Defeat You: In the end of the Guild Wars story arch, he stopped the others from killing Maisha as he deliver the final blow on her by himself because he wanted to take responsibility for the actions caused by the possessed Bladeright members.
- You Are in Command Now: After Maisha's death, he ended becoming the headmarshal of the Bladeright guild.
Magis CovenantA guild comprised of mages who conduct research in pursuit of greater knowledge.
- For Science!: They couldn't care less about the progress of the country or the inconveniences their creations leave behind.
Eleanor GloriaMarshal of the Magis Covenant.
- Badass Armfold: She strikes this pose while standing in a rooftop upon meeting Isabelle for the first time.
- Gravity Master: One of her spells can massively increase the pull of gravity towards a person, pushing them to the ground with such strong force that they would be unable to move.
- Little Miss Badass: Despite being just a young girl, she is one of the greatest mages in Isunia.
- Motor Mouth: Most of her dialogue are paragraphs, and she speaks so fast that Isabelle mentions her ears bending from listening to Eleanor.
- Neat Freak: Turns furious at Isabelle's lack of organization.
- Red Baron: Known across her land as the Cosmic Flower.
- Sherlock Scan: Deduces that Isabelle is from a different world within moments of their meeting.
- Spell Book: She carries one around. An artwork◊ reveals that she doesn't even need to touch the book as it can float near her.
- The Unfettered: Cares only for research and not the upcoming war.
CountersolariFormerly a branch of the Order of Bladerights, the Countersolari are comprised of assassins and seek to destroy the current societal order.
Leod BlackThe marshal of Countersolari, and an assassin who aims to wage war against the Bladerights.
- Anti-Hero: Despite having very villainous attributes, he works out to be this once everything is set in place.Leod: I hope you're not about to lecture me about honor. ...Before you stands a solitary beast. A beast that's crawled out of the blood and slime. I've no intention of becoming a hero. We'll fell the false sun and bring glory to the true moon. Slay you and bring true light to this land. Then, at that time, those who have sunk to the murkiest depths will get what's due them.
- Dark Is Evil: Decked out in a dark cloak and looks as shady as the rest of his guild. Subverted come Erika's chapters, as he turns out to be kinder than he looks as he sympathizes with Erika's bloodstained past.
- Killed Off for Real: Killed by Maisha during his confrontation with her.
- Papa Wolf: Leod had a daughter who was killed by the Bladerights in the past. His desire to avenge her death affirmed his stance against the Bladerights.
- The Stoic: His tone and expression rarely change, though others can intuit his true feelings.
EschamaliThe lawmakers of Isunia, who work to maintain order in the land.
Marlone MedianMarshal of the Eschamali, who has taken upon himself to look after Nicola Adel.
- Cast from Lifespan: Marlone's lifespan is shortened every time he uses his powers in battle.
- Heroic Sacrifice: He allowed his body to explode in a room filled with Bladeright members to allow Luna, Rowen, and Eris to escape.
- Ma'am Shock: Male variant — He is clearly shocked when Luna refers to him as an "old man".
- Odd Friendship: Maintains one with Nicola Adel.
- Superpower Meltdown: Marlone reveals that his body uncontrollably produces magic, and if he doesn't have followers to allow it to disseminate, it will accumulate in his body, causing an explosion and taking his life. The Bladerights' hunting of his followers has led to his explosion in the Guild Wars climax.
Nicola AdelThe fifth guild of Isunia, comprised of one member who shares its name. Nicola Adel is a mysterious but incredibly powerful figure seen wandering the streets of Isunia.
- Ambiguously Human: Has the form of a human, but his strength implies his true nature is anything but. He also thinks of himself as a monster, but is too dispassionate to run wild with his power.
- Brilliant, but Lazy: His lack of passion in anything prevents him from going all out with his inhuman strength. Urias attempts to break him out of this trope so that he can fight at full power.
- Commonality Connection: At one point in their respective story lines, Luna and Nicola were once referred to as a "monster" by their previous opponents. This allows Luna to understand Nicola a bit more and relate to him in a way.
- Hellish Pupils: Nicola's pupils noticeably shrink when he is genuinely pissed.
- Interface Spoiler: With the launch of Steel Rebellion, Nicola was retroactively given the Machina trait, a trait normally reserved for the Magitek machinery of the inhabitants of the next chapter. This already spoils his Robotic Reveal.
- No-Sell: While Nicola is busy talking to Luna, Urias attempted to call his attention by striking him in the back. This guy didn't even flinch nor react from the attack, and simply continues his brief conversation with Luna.
- No Social Skills: Interacts rather awkwardly and bluntly with Luna, due to having no proper social interaction outside of Marlone.
- Odd Friendship: He sees Marlone as more of a caretaker than a friend. No, the first genuine friend he makes is Luna.
- One-Man Army: A single individual with enough power to rival entire guilds in Isunia, and who can casually send challengers into A Twinkle in the Sky. His listless nature is what keeps him from singlehandedly disrupting the order of the country.
- Red Baron: Known as The Forbidden Guild.
- Resurrective Immortality: A flashback reveals he has died and revived several times, with his body feeling increasingly alien each time. His card form does the same, putting himself back in your hand (and a bit stronger) whenever he dies.
- Robotic Reveal: His showdown with Maisha reveals that he's part machine, which is why he could keep going despite taking mortal wounds. It's later revealed that he originated from Aiolon, and that he predates its current inhabitants.
Belphomet ArdelyteA former researcher of Aiolon who was granted immense power, letting him usurp leadership of Aiolon. He has since created almost all the machinery within the realm and uses them to exert his control.
- A God Am I: He perceives himself to be god of his world, and obssesses over perfect knowledge of everything within it. He reacts to outsiders and unknowns by erasing or ejecting them.
- Big Bad: Set up as the main antagonist in the Gears of Rebellion arc.
- Psychopathic Manchild: With absolute power over the rules of Aiolon, he changes the laws of the various sectors — including mealtimes and bedtimes — all at a whim. Mono even refers to him as a child.
- Voiced by: Aoi Yuuki (Japanese), Jessi Keenan (English)
- Family Theme Naming: Tetra is Greek for 4, and she carries uses the Delta (4th Greek letter) Cannon.
- Machine Monotone: Of the robotic sisters, Tetra's tone of voice leans closest to this trope. Isabelle notes that Tetra slips into this and gives brief answers when pressed on more sensitive topics.
- What Measure Is a Non-Human?: While reflecting on how she and her peers "awakened" at random, i.e. became capable of expressing emotion and free will, she begins to wonder if the same will happen to the enforcers, and if their regular destruction in combat will be justifiable.
- Family Theme Naming: Acknowledged as the Ninth sister, with the Iota (9th Greek letter) Engine. Likely a mistranslation of the name Ennea (Greek for 9).
- Fragile Flower: Tends to cry a lot, due to her low self-esteem.
- The Load: Her incapability of combat and Belphomet's cruel treatment of her leaves Aenea with terrible self-esteem. She views herself as this for her sisters, and isolates herself in the scrapyard.
- Nice Girl: Despite her shyness and her tendency to cry to a lot, Aenea happens to be sweet and kind girl at heart. This is also one of the reasons why Luna manages to befriend her.
- Shrinking Violet: Is known to be very shy towards strangers.
- Token Mini-Moe: The youngest-looking of the robot girls.
- Voiced by: Casey Mongillo (English)
- Made of Iron: Both literally and figuratively. Roly-Poly Mk.I is rather durable — his card version can only take 1 damage at a time, and he can tank the surveyors' gunfire with nary a scratch.
MonoThe first of the robotic sisters, with the Alpha Drive that lets her battle at much higher power and speed.
- Family Theme Naming: Mono is Greek for 1, and she uses the Alpha (1st Greek letter) Drive.
- Explosive Overclocking: Every time she uses her Alpha Drive, more errors pop up in her internal systems, making her believe that she only has a few more times of using it before she will break from it. Her playable version emulates this by causing gradual damage over time to both herself and her player.
- Super Mode: Alpha Drive dramatically amplifies her strength and speed for a limited time, to extents that allow her to match Urias. In-game, it's the only way she can be evolved, and it's a dramatic power boost when it happens.