Here are the characters from Shadowverse. Beware of unmarked spoilers.
FactionsTropes that apply to classes in general go here.
- Achilles' Heel: Board wipes. Because this deck is dependent on using a lot of 1 play point cost Fairies for combos and applying early game pressure, powerful board wipes can be devastating for many Forestcraft decks. Even simple spells like Angelic Barrage in turn 3 can be devastating for Forestcraft decks. Dragoncraft is usually a hard matchup for Forestcraft decks since Dragoncraft has a lot of strong board clears that can easily wipeout a lot of Fairies, and many Forestcraft followers have a tendency to trade poorly against Dragoncraft followers. To compensate this, Forestcraft have several cards that return followers in the board back to your hand such as Nature's Guidance or Ancient Elf.
- Combos: In order to make effective use of her strongest cards, low play point cards must be played in synergy with her high play point cards. Several important cards scale with how many cards were played earlier in the turn, or gain effects if 2 or more other cards were played earlier. This class has the most options of dropping the enemy leader's health from 20 to 0 because of this trope.
- Death of a Thousand Cuts: Courtesy of a Zerg Rush of 1/1 Fairies that can eventually wear down an opponent or enemy follower.
- Fairy Sexy: A lot of Forestcraft cards fall into this trope, providing Fanservice to the class.
- Fragile Speedster: Many of her followers usually don't hit that hard, nor are they super durable, but can be deployed quickly en masse to the battlefield. In fact, most of her low play followers usually die in one hit and wouldn't make a scratch to the enemy.
- Our Fairies Are Different: A lot of her low play point followers happen to be fairies.
- Rain of Arrows: The random-targeting damage effects of her cards are often depicted as arrows raining on their targets. When said effects are used repeatedly, this trope is invoked.
- Simple, yet Awesome: Aggro Forest, in conjunction to it's Zerg Rush strategy, also have very simplistic combos that are easy to execute with cards like Elf Song and Beetle Warrior as well as Woodland of Brambles to help contest the early game board. Aggro Forest is one of the few decks that doesn't use a lot of legendaries and remains a strong deck in both Unlimited and Rotation.
- Skill Gate Character/Difficult, but Awesome: The "easy to play, but easy to screw up" variation. The Forestcraft deck is the tutorial deck used to introduce new players to the game. At the same time, however, it's very easy to mess up with her deck since it involves making elaborate combos to make use of her high play point cards even stronger. Many newer players end up having a very low win-rate with her deck because it's really easy to mess up the combos and her stronger cards. The fairies played in the early game is not meant as Death of a Thousand Cuts. Rather the fairies serve as cannon fodder for early game pressure to order to make room for lategame plays with stronger cards (for example, Forest has a combo that utilize Rhinoceroach, which has a reputation of being the hardest deck to play properly). It should also be noted that her deck requires multiples of expensive Gold and Legendary cards to play effectively, which is not budget friendly for newer players (i.e. Crystalia Tia and Ancient Elf in particular). Subsequent expansions after Wonderland Dreams play the former trope more straight, as Cygames introduced cards to the class that help lower the learning curve of Forest by pushing the class more into an aggressive direction while still maintaining the class's identity as a combo class with Simple, yet Awesome and easy to execute combos such as Elf Song and Beetle Warrior.
- Weak, but Skilled: Many of the Forestcraft's followers have incredibly low stat value and have the lowest value of their own followers (in fact, many of their followers are often easily dealt with strong board wipes and strong removals). That being said, to compensate for the low value of their own followers, Forescraft requires elaborate use of combos and card return effects to generate the most effect of their own followers and cards such as Woodland of Brambles and Elf Song can help create strong tempo plays and contest the board.
- Zerg Rush: Her early game is focused around this, spamming fairies to overwhelm the enemy. Tempo Forest and Aggro Forest decks puts a lot of emphasis on this strategy.
- Achilles' Heel: Aggro Swordcraft is infamous for its incredibly strong early-game curve that allows the deck to finish games as early as turn 4 or 5. However, it's not very good with card advantage, and can tire out against opponents with enough Wards, boardwipes, or healing. Going second, despite game's compensatory mechanics, is also generally a death sentence for an aggro deck.
- Attack! Attack! Attack!: The craft has the most followers with Storm or Rush, which allow creatures to attack immediately instead of being forced to wait a turn. This lets Swordcraft's followers squeeze in burst damage before the opponent can react to them, or take out opposing creatures without needing to expend evolution points. Combat damage is Swordcraft's primary means of board control due to its lack of good removal spells.
- Boring, but Practical: Swordcraft was notorious for having a very binary playstyle of hyperaggression and flooding their board with multiple token followers. That being said, Swordcraft is considered to be one of the best classes to play aggro decks due to the class's access to Storm, Rush, and Ambush followers and is relatively easy to play and assemble, yet relatively easy to counter (for example, running large number of giant Wards, board wipes, and healing can ruin aggro Sword's gameplan). This trope, however, is averted in subsequent expansions with Chronogenesis and Dawnbreak Nightedge where Sword is given more options that encourages more variety of playstyles outside of aggro and maintaining the class identity of being a follower-centric class while many of Sword's aggro tools are rotated out.
- Crutch Character: Swordcraft has an easy to assemble face aggro deck that involves using Royal Banner that can be assembled with only cheap Bronze and Silver followers. This deck allows newer players to easily rise up in ranks. However, once the player hits higher ranks such as A0 and AA 0, this kind of aggro deck can easily be countered with Wards, board wipes, and heals, and the amulet itself is relatively easy to remove. Even many aggro Swordcraft decks in higher ranks will swap out Royal Banner for more valuable followers in aggro decks such as Alwida's Command and Albert, Levin Saber.
- Death of a Thousand Cuts: Courtesy of Zerg Rush trope below, aggressive Swordcraft decks focuses on putting down multiple followers on board to constantly apply early game pressure on the opponent and end the game early by using multiple followers to attack face.
- Glass Cannon: "Officer" followers usually hit fast or hard, usually coming with Storm or Rush to let them attack rightaway, but they don't have much in the way of defense.
- Gratuitous Ninja: Some Officers are like this, and many provide the "Ambush" property.
- Jack-of-All-Trades: Midrange Sword is built around having strong individual followers, using a mixture of Enhance and Choose effects to have an answer for a variety of situations. This does come at a cost of a very expensive list, since it will require a lot of gold and legendary cards.
- Skill Gate Character: Like Forestcraft, Swordcraft is an incredibly easy to learn and straightforward deck to play. Unlike Forestcraft, it is possible to pull off a reasonable and competitively viable deck with only Bronze and Silver cards and followers.
- The Banner Face Aggro deck teaches the importance of Commander and Officer interaction and the Royal Banner amulet is the first card received in the first Swordcraft story chapter. In higher ranks between A0 and AA0, aggro Sword decks (particularly the Banner variation) are easily countered with large number of Wards, board wipes, and healing spells. This trope is averted in Starforged Legends expansion due to the introduction of several new cards that makes aggro Sword highly competitive in high ranks while still being incredibly easy to play at the same time.
- You Shall Not Pass!: While Swordcraft is known to run a lot of Glass Cannon followers with Storm and Ambush effects, Swordcraft is a deck known to have a lot of followers with a "Ward" effect that prevents enemy followers from attacking you or the more fragile followers. Exemplified with Frontguard General, which upon death, summons a weaker follower with Ward.
- Zerg Rush: Unlike Forestcraft, which generates Fairies in your hand to be played later, several of Swordcraft's effects immediately generate Soldiers or Knights in the area, ready to attack the next turn. Exemplified with Otohime, who immediately fills your area with followers on entry.
- Achilles' Heel: Defenses against effect damage can really ruin their day as it hoses their damage spells and forces out hard removal that may be better spent elsewhere. Immunity to targeting also renders a lot of their removal effects moot. Both effects can force a Rune player to resort to follower combat to gain board control, something the craft's not the best at.
- Baleful Polymorph: A majority of transform-inducing cards are found in Runecraft. Some of those cards can enact this trope en masse, turning a fearsome army into a group of less threatening Snowmen or Flame Rats. These spells are often useful in denying powerful Last Words effects.
- Charged Attack: Cards with spellboost can only enjoy the effects while they remain in the hand, so often a Spellboost player sees themselves holding off on such cards until the late game rather than playing them as soon as possible. Without any boosts, though, these cards tend to be horribly inefficient.
- Mad Scientist: A good number of Runecraft followers are also this.
- Robe and Wizard Hat: Worn by various Runecraft followers.
- Sequence Breaking: Cost-reducing spellboost mechanics induce this, allowing a player to eventually cast some spells for free. When done well, it can result in a board full of followers with base cost 5 or greater as early as turn 5.
- Stone Wall: The Earth Rite archetype, if it's not focused on dealing direct damage to the opponent, will generally be using its Earth Sigils to summon an army of 3/3 Guardian Golems with Ward, stifling aggressive rushes and crushing the opponent in value.
- Discard and Draw: Dragoncraft has several cards that draw, but at the cost of needing to discard low-cost cards first. Several of Dragoncraft's cards synergize with this mechanic.
- Herd-Hitting Attack: Several Dragoncraft cards have the ability to do damage to all followers in play, without discrimination between friend or foe. Luckily, many of Dragoncraft's stronger followers have high defense that lets them survive any board wipes that hits your own followers.
- Injured Vulnerability: A few of Dragoncraft's abilities let them instantly kill followers that have taken any amount of damage.
- Mighty Glacier: Dragoncraft has followers that are very strong, durable, and hit very hard. The catch? Many of his best cards are costly, thus emphasizing quality over quantity (as opposed to Forestcraft that focuses on quantity over quality). To facilitate this, he has several cards that give him extra play points or reduce the cost of his cards to play ahead of the curve, along with a few cards that can easily take out many cheap enemy followers that aggressive decks put down.
- Power Equals Rarity: Many of Dragoncraft's decks are expensive in terms of vials, as many of their best cards happen to be Gold or Legendary rarity. To put it into perspective, the best Dragoncraft decks usually have vial costs around 70-80k vials.
- Quality over Quantity: Dragoncraft's main playstyle, as the ramp mechanic puts emphasis on having big, giant, bulky threats played sooner on curve rather than filling the board with cheap multiple followers.
- Sequence Breaking: Dragoncraft's signature mechanic involves play point accumulation, allowing them to play higher cost cards at earlier turns where the opponent is ill-equipped to handle their threats. On a good day, a Dragon deck can reach 10 play points as early as turn 6.
- Achilles' Heel: Banishing effects not only denies any Last Words effects (upon death or destroyed effect) that most Shadowcraft decks often run, it also denies any shadows needed for Shadowcraft decks to make strong plays. The abundance of such cards in Havencraft is the reason why Shadowcraft vs. Havencraft is heavily in Haven's favour. Shadowcraft is also vulnerable to Baleful Polymorph effects because it denies strong and powerful Last Words effects such as Mordecai the Duelist into a follower that is weak such as a Snowman. The abundance of Baleful Polymorph spells from Runecraft (especially Earth Rite Runecraft) is one of the reasons why Shadowcraft vs. Earth Rite Runecraft matchups are often in Rune's favor.
- Bad Boss: The general playstyle for Shadowcraft. There are cards that destroy your own followers that provide an additional effect (and Shadows of course), along with the craft having a lot of followers with abilities that trigger when they die. It is not unusual to see Shadow win via attrition.
- Difficult, but Awesome:
- Utilizing Shadows isn't that easy. You need to sacrifice many of your own followers to build Shadows to pay off your Necromancy effects. Inappropriate use of Shadows can deplete your reserves and lock you out of more valuable effects.
- A common criticism of the Burial Rite and Reanimate mechanics is that you need very careful deckbuilding to get the right balance of cards — cards that destroy your followers, cards that Reanimate your followers, and followers worth Reanimating. And even then, the strategy goes horribly awry if you draw poorly. There's also the issue where Reanimate randomly chooses from among the highest-cost possible followers, so you'll have to exclude good candidates so that you don't dilute your reanimation pool.
- Dem Bones: It's not unusual to see several Shadowcraft followers leave Skeletons behind as 1/1 followers, ready for extra buffs or to trade with the opposition.
- Gradual Grinder: One of the playstyles Shadowcraft is designed for involves repeatedly trading their followers into the opponent's in order to take them out, while gathering shadows for Necromancy effects or triggering the Last Words abilities of their followers, eventually winning a game of attrition.
- Sequence Breaking: The Burial Rite and Reanimate mechanics are supposed to be designed with this in mind, intentionally destroying expensive followers for the Reanimate cards to bring back to the field later on. There are several cards with a low play point cost but a high Reanimate number, letting you field threats way earlier than your opponent can expect to handle.
- Zerg Rush: The aggro Shadow and some aggressive midrange builds focuses on fielding a board full of followers to pressure the opponent into being on the defensive. Several of these followers have a habit of leaving behind 1/1 Skeletons when they die, which means a guaranteed board to be boosted by Demonlord Eachtar for massive burst damage, many deaths to rapidly boost Shadow Reaper, many shadows to maximize the number of Ghosts summoned by Phantom Howl or powerful endgame burst with Deathly Tyrant.
- Critical Status Buff: Vengeance will activate while at 10 defense or lower.
- Difficult, but Awesome: The craft encourages a high-risk high-reward playstyle. Damaging yourself too much or too often can leave you vulnerable to direct damage or enemy Storm followers. Healing keeps you in the game but improperly-timed healing can deny you access to Vengeance.
- Gradual Grinder: "Control" Blood variants outlast the opponent through a huge amount of healing, often while dealing damage to enemies and the opponent at the same time. They intend to either stall out the game until they've assembled their winning combo, or just go for the throat once the opponent's run out of resources.
- Life Drain: Some of Bloodcraft's followers and spells deal damage and restore his health at the same time. The class has the most number of cards that have or bestow Drain which allow a follower to do just that when attacking.
- Power at a Price: Several Bloodcraft cards stand above the power curve, but come with the drawback of doing self-damage under various conditions. This lowers the player's defense to deliberately enable Vengeance, or builds towards the Wrath conditions.
- Super Mode: Blood Moon temporarily enables Vengeance regardless of your current leader defense, letting you access strong effects at little risk.
- Zerg Rush: Aggro Blood liberally uses a number of followers that can hit hard or fast, and pays little heed to the health cost associated with them, as the drawbacks won't matter if the opponent is defeated first. Unlike most other aggro decks, Aggro Blood packs several instances of efficient leader damage, allowing them to deliver the killing blow when they should have run out of followers to attack with.
- Damage Reduction: Cards like Temple Defender and Luxhorn Sarissa have innate abilities that reduce the damage they take.
- Deader Than Dead: Havencraft has a near-monopoly on banishing, with cards like Priest of the Cudgel, Blackened Scripture, and Acolyte's Light. This makes Havencraft an ideal deck to counter a lot of Shadowcraft's decks (which often runs a lot of Last Words effects followers since banish does not trigger Last Words effects).
- Gradual Grinder: Many Havencraft of main goal is to grind out their opponent with a mixture of heals, card draws, and board removal so that they can safely put down their win conditions such as Aegis and Seraph to close out games. On particular deck that encourages this play style is the Holy Lion deck, which involves spamming the namesake Holy Lion Crystal to eventually spam out Holy Lion King. Unlike most of the Haven decks, the Holy Lion deck has an early-game curve with cards that don't go over 3pp, but plays closer to a midrange deck.
- Healing Factor: Her cards focus on this, keeping herself and her followers alive with healing magic and amulets. While the other crafts have some form of ability to heal their leader, there are very few cards outside Havencraft that can heal allied followers.
- Magikarp Power: Holy Lion Crystal, the centerpiece to a Lion Haven deck, generates a 2/2 when it's first played. As more of it is cast during the match, the token slowly upgrades to a 4/4, then a 4/4 with Storm.
- Stone Wall: Her gameplay focuses around late game dominance instead of early aggression. In the early game, she is vulnerable to early aggression. Meaning that aggro builds from Swordcraft can easily overwhelm her, requiring the player to play more defensively. However, once lategame starts to kick in, she'll gain control of the field and can overwhelm her opponent. The class also has several followers with Ward and/or defense higher than their attack, which may allow them to stave off attacks from the early turns.
- Much like how Swordcraft decks is considered the best example of Aggro decks, Havencraft decks are considered to be the best example of "control" decks, or decks focusing on late game win conditions.
- Exemplified with Ward Haven, an archetype introduced in Ultimate Colosseum. Their key card gives an effect that damages the opponent when they attack into a Ward follower and the archetype plays a ridiculous number of Wards. It's not unusual for the opponent to not attack at all out of fear of dying to the recoil damage.
- White Magic: Haven cards have an emphasis on defense and self-healing to allow survival into the late game, before turning the tables with strong but costly cards.
- Discard and Draw: Portalcraft will have several cards that involves shuffling Artifacts into the deck and searching for Artifacts in order to manipulate the deck size and to enable or disable Resonance. Deus Ex Machina bestows an effect on your leader that forcibly causes you to refresh your hand at the end of your turn if Resonance is active.
- Difficult, but Awesome: Cygames specifically stated that this class is meant to be one of the hardest classes to master, mainly because it involves manipulating how many cards you have in your deck in order to activate Resonance effects. Being a new class that was introduced in Chronogenesis expansion, Portalcraft has less cards to work with as well.
- Gradual Grinder: Be it with Artifacts or Puppets, a fair number of Portal decks boil down to this strategy, chipping down the opponent's board with a plethora of Rush-empowered Artifacts or Puppets to allow space for their other threats to attack and to buy them time to reach the late game. Their finishers — Magna Legacy and Safira — are most powerful after the player has run through a lot of Artifacts, manifesting in a deadly boardwipe or incredible burst damage. Portal decks in Unlimited also can use Path to Purgatory as a finisher due to the sheer number of tokens generated by Portal's cards.
- Jack-of-All-Trades: According to Cygames, the intended play-style for Portalcraft is midrange, having an early game to contest and control the board while having a lategame to deal with lategame threats. Like a mixture of Swordcraft and Runecraft, it controls the board through followers with Rush and targeted removal spells, at the expense of having little to no healing and very little in the way of boardwipes. Lampshaded in the IGN article in regards to Portalcraft:Naoyuki Miyashita: "Portalcraft is stronger in mid-range or control types of decks, so its not necessarily for low curve decks. Artifact tokens, require the preparation of generating them and putting them into your deck, then drawing them, so that naturally led the class to be something that excels at longer games. So in terms of game range, its more control oriented and in terms of class theme its more centred on doing combos."
- Magitek: The central theme of Portalcraft's spells and followers.
- Marionette Master: One of Portalcraft's archetypes focuses on generating and altering puppet tokens.
- Violation of Common Sense: Portalcraft's main mechanic is adding Artifact cards into the deck and searching them out in order to manipulate the deck size to activate Resonance. Any CCG player can realize how this can backfire since filling up your deck with more cards lessens the chance of drawing the card you need. However, Deus Ex Machina turns what would normally be a stupid idea into a nigh endless wave of value followers, while the deck-filling mechanic safeguards the player against an untimely deck-out.
- Weaksauce Weakness: Their board control methods are easily stopped by any damaging Clash effects, as their fragile Artifacts and Puppets can get destroyed before being able to do any combat damage. A simple Wood of Brambles can easily stop a Portal deck in its tracks. However, the same effect can be exploited to allow the spamming of Artifacts to recover play point without running out of boardspace, which can be fatal as Portal now has a finisher that is accessible provided they can recover their play points back to 7pp.
Game CharactersTropes for individual characters, not just their representative class, go here.
- The Chosen Many: They are the last remaining individuals of their world after the Nexus of Serenity and her Shades put the world into "sleep". What's more, they are the only ones who broke free from the dream world's effect. Yuwan even refers to the first original characters as the "chosen seven" because of this feat.
- Teeth-Clenched Teamwork: By the early chapters of the Morning Star: Conclusion story arc, a lot of them can't get along well with each other. It's only when a very powerful Shade attacked them all at once that they had to work together. Erika at one point even mentions that she is doing it for the mission and "not to make friends".
Arisa is a young girl being trained as a guardian of the forest. One day, her friend, Losaria, was kidnapped by mysterious shades, and is set off to find her friend. Her deck specializes in combos and deploying cheap, low-cost cards into the battlefield.
- Archer Archetype: Arisa is one. In addition, many of her followers specialize in archery.
- Artistic License Martial Arts: Arisa is right-handed, wearing her sword and quiver of arrows on her left hip,note but she holds her bow in her right hand and her arrows in the left, the opposite of how it's done (you're supposed to hold your bow in your off hand and the arrows in your dominant). Most obviously, she'd have a hell of a hard time pulling arrows from her quiver with the hand on the same side she's wearing it.
- Cute, but Cacophonic: The one update replaced Arisa's dialogue in the English dub with a different voice actress, and her new voice is relatively high-pitched.
- Dull Surprise: Many of the "uh" and "oof" sounds she makes upon being hit sound less like she's hurt and more like's she's boredly mocking you for dealing so little damage.
- Forest Ranger: She is training to become a guardian of the forest with the assistance of Losaria.
- Grand Theft Me: As the end of the Rivayle arc and the start of the Vellsar chapters show, Arisa's body has been taken over by Iceschillendrig, and now reigns over the ruins of Vellsar as the Lord of Darkness, seeking another worthy individual to be his next vessel.
- Hair of Gold, Heart of Gold: Blonde hair, heroic, and kind elf.
- Heterosexual Life-Partners: With Losaria. Her story arc revolves around trying to rescue her.
- Hotter and Sexier: Arisa has gotten three card sleeve artworks with her striking different poses, and the two sleeves past the default one are Fanservice-ey.
- Mythology Gag: Her pose as an alternate Card Sleeve◊ in the 12 Million Download event is also the same pose of her Skybound Art◊ from Granblue Fantasy but with an art style fitting that of Shadowverse.
- Nature Hero: Her deck is centered around this theme. In addition, she is being trained as a guardian of the forest.
- Nice Girl: Arisa is considered a kind, reliable, and loyal friend who is willing to help others in need.
- Our Elves Are Different: Arisa happens to be an elf herself, and many of Forestcraft's followers are this.
Erika is one of the loyal guards to the princess. She sent to Urias's mausoleum to investigate the shades that attacked the princess. Her deck specializes in deploying officers and commanders into the battlefield and encourage aggressive plays.
- The Atoner: Her desire to atone for the atrocities she committed as an assassin drive her loyalty to the Princess.
- Cleavage Window: After a fashion; her bustier gives her an Impossibly-Low Neckline which exposes the upper halves of her breasts, but her dress continues above it, covering her chest from the tops of her breasts up to her neck and shoulders.
- Combat Stilettos: Noted to wear thigh-high, high-heeled boots in combat.
- Conflict Ball: Despite having worked together with the rest of the main cast, Erika won't hesitate to turn her blade on them. She even opposes Arisa without explaining her allegiance to Countersolari.
- Culture Chop Suey: The aesthetics of her kingdom are European, yet she carries a katana, and her full name is a mixture with a European first name (Erika) and a Japanese family name (Sumeragi). Swordcraft itself has a mixture of european soldiers and knights alongside ninjas. Possibly justified as Erika herself is a foreigner who came to serve her current kingdom after fleeing from another one.
- Dark and Troubled Past: Served as an assassin for her kingdom in the past. She feels guilt over the atrocities she committed then, and serves the Princess in an attempt to atone.
- I Am Not Left-Handed: She temporarily reverts to her fighting stance as an assassin when Urias provoked her into a fight in the Morning Star: Conclusion arc. Though her in-game sprite in that scene does not reflect this, it is only mentioned in their conversation.
- Just for Pun: One of the unlockable flairs from playing Swordcraft is titled "Maid to Kill".
- Katanas Are Just Better: Interestingly enough, her sword resembles a katana, even though the kingdom she serves is European centric.
- Knight in Shining Armor: She is one herself. In addition, many of her followers are knights and military officers.
- Ninja Maid: Erika is arguably a Samurai Maid herself to her princess. She's ostensibly her bodyguard, but her outfit is considerably reminiscent of a maid costume, with frills over the shoulders and a lace-trimmed apron tied with a big bow at the back.
- Showgirl Skirt: Her armoured skirt is much shorter at the front than the back, the better to show off her Zettai Ryouiki. Only her apron protects her modesty.
- This Is Unforgivable!: When Eris summons multiple copies of the princess in the dream world in a futile effort to appease her, Erika cuts them down like the fakes they are, but is still furious at Eris for forcing her to do so.
- Undying Loyalty: To the princess.
An alchemist who wishes to revive her fiance, Kyle, after he was killed by a dragon. Her cards can be divided into two archetypes - Spellboost involves cards that grow stronger or more efficient as the player casts spells, while Earth Rite requires manipulation of special Earth Sigil amulets to unlock stronger effects of her cards.
- Absolute Cleavage: Only in the Japanese version (shown here). The English version edits her outfit to cover some of her cleavage.
- Alchemy Is Magic: Her specialty.
- Boobs of Steel: Magic variation, she has the largest breast size when compared to the other female characters.
- Foil: To Luna. Luna has been traumatized by her parents' death at the hands of an unnamed burglar that her necromancy powers accidentally re-animated their corpses, allowing them to accompany Luna in their adventures. Isabelle on the other hand is a sorcerer who also suffered the trauma of having her lover die at the hands of Rowen. While Isabelle's true motivation is to bring back Kyle, some chapters of the Morning Star: Conclusion Arc reveals that Luna shows signs of regret upon realizing that the souls of her parents are actually "bound" to this world, and that they are actually suffering from it. Isabelle herself lampshades and compares her situation with the girl on the said chapter.
- Heroic BSoD: She went into despair when she found out that her fiance was killed by a dragon, hence her drive to revive him through alchemy.
- Improbable Hairstyle: She has two long sidelocks of pure white hair coming down off the middle of her head on either side like ribbons, far longer than the rest of her purple hair.
- OOC Is Serious Business: The illusory Kyle offers to leave the army to get married to Isabelle, despite Isabelle knowing he treasures his comrades. This is what tips her off to the fact that the dream world's Kyle is not the one she knows.
- Revenge Before Reason: When she found out that the dragon that killed Kyle was none other than Rowen, she tried to kill him to avenge Kyle. In the English dub she succumbed to vengeful fury, while in the original Japanese version she was much more conflicted and breaking down in tears, but said she had no choice other than to kill him.
- Resurrection: Wants to harness alchemy to revive her dead fiance.
- You Monster!: In the English translation she blurted this variation of this trope to Rowen when she discovered that the dragon that killed Kyle was Rowen. Averted in the Japanese script.
A commander of the royal army. He is the Lone Survivor of his squad that was attacked by a dragon. His deck specializes in Overflow, where his cards have an additional effect when active.
- A Father to His Men: He treats his comrades like if they were his family members, which is why he is well-liked and respected in his squad. This makes his fate as the Lone Survivor tragic.
- The Atoner: He felt guilty that he's the Lone Survivor of a dragon attack and wishes to make up for it. To this end, he takes it upon himself to break Isabelle out of her own dream world.
- Blade on a Stick: His primary weapon.
- Chronic Hero Syndrome: He is willing to rush in and protect anyone from any sort of danger. This is also a Fatal Flaw, as he is cursed into being turned into a dragon whenever his desire to protect someone overwhelms him.
- Clipped-Wing Angel: Eventually gains control over his curse, but in exchange he fights in a partial transformation.
- Dark Is Not Evil: He wears black armor, but is actually one of the good guys. He can also turn into a powerful black dragon as well.
- Declaration of Protection: Part of his character. Which ironically backfired on him when his curse led to him accidentally killing his own squad, including Isabelle's fiance, Kyle. It appears his unwilling and uncontrollable dragon transformation is triggered whenever he feels the urge to protect someone. This continues to persist in the Morning Star's dream world, which then tips him off to the nature of his surroundings.
- Meaningful Name: Rowen Dragespear He is capable of turning to a black dragon as well.
- My God, What Have I Done?: When he found out that he has a curse where he can turn into a black dragon, he realizes that he was the one that killed Kyle.
- Poor Communication Kills: How his entire squad was killed. This also happened to him again when Isabelle found out the truth. It takes until Chapter 14 of his and Isabelle's story mode for Rowen to fully explain everything to Isabelle.
- Special Effects Failure: The tip of his spear fades out as it's normally too long to fit into the frame. But when his sprite position is shifted around, like to reflect him collapsed on the ground, the faded tip is plain for all to see.
- You Can't Go Home Again: At least not until he breaks the Black Dragon's curse, or else he'd be forced to kill his family.
A troubled, young girl living alone in a dark mansion with her ghost parents. She one day sets off outside the mansion on an adventure to find new friends. Her deck specializes in Necromancy, where she accumulate "Shadows" through the death of her followers, which can be used as an additional effect for her cards.
- Animal Motifs: She's constantly seen with a fancy mouse plush, and has mouse-ear-like hair decorations.
- Animate Dead: Her own powers.
- Ax-Crazy: After reuniting with illusions of her parents, Luna repeatedly encounters and kills an illusion of the robber who took her parents' lives, and slowly begins deriving joy from it.
- Badass Adorable: Luna is the cutest Necromancer that you want be friends with... forever.
- Beware the Nice Ones: She's relatively friendly and polite, but if you want to be her friend, you must be dead.
- Blue-and-Orange Morality: She's acts a typical innocent child and is very friendly and polite, but she wants to make friends by killing them.
- Creepy Child: She acts like your typical child that wants to play around and make friends, under the conditions that you have to die first and become an undead in order to be her friend.
- Combat Stilettos: Like Erika, Luna also wears high-heeled boots. It's not very noticable when compared to Erika though.
- Commonality Connection: At one point in their respective story lines, Luna and Nicola were once referred to as a "monster" by their previous opponents. This allows Luna to understand Nicola a bit more and relate to him in a way.
- Companion Cube: Always seen carrying a doll-toy around.
- Dark Is Not Evil: She doesn't have any malicious intentions unlike Urias and despite her necromancy, she isn't an evil person per se (in fact, she is very friendly and polite to people that she meets). However, her idea of playtime and becoming friends involves letting her kill you and becoming undead.
- Dark and Troubled Past: Her parents were killed by a burglar before her very eyes.
- Elegant Gothic Lolita: Meets the thematic requirements (as a necromancer) but also the stylistic ones as she's actually an appropriate age to be dressing in such doll-like clothes too.
- Foil: To Isabelle. Luna has been traumatized by her parents' death at the hands of an unnamed burglar that her necromancy powers accidentally re-animated their corpses, allowing them to accompany Luna in their adventures. Isabelle on the other hand is a sorcerer who also suffered the trauma of having her lover die at the hands of Rowen. While Isabelle's true motivation is to bring back Kyle, some chapters of the Morning Star: Conclusion Arc reveals that Luna shows signs of regret upon realizing that the souls of her parents are actually "bound" to this world, and that they are actually suffering from it. Isabelle herself lampshades and compares her situation with the girl on the said chapter.
- Friendless Background: And there is a good reason for it, too.
- Harmful to Minors: Her parents were killed by a burglar that tried to steal all the valuables in her mansion right in front of her eyes.
- Hates Being Alone: She doesn't like to be alone, hence why she revived her "parents" as ghosts and wanting to kill people to make new friends.
- I Just Want to Have Friends: The reason why she kills people and resurrect them as undead, as she can have playmates with her all the time.
- Necromancer: No shit.
- Nice Girl: Luna is genuinely kind, polite, and friendly, if a bit bratty due to being a child. Unfortunately, due to her Blue-and-Orange Morality, she can only comprehend befriending others by turning them into undead minions. She's also one of the few characters is quick to befriend people that are more or less difficult to befriend (such as Nicolas Adel and Aenea).
- Token Mini-Moe: The youngest character of the main cast, being the only main child character in the cast where the majority of the characters happen to be teenagers, adults, and a vampire.
- Together in Death: A small variation, she finally was able to reunite with her parents at the Morning Star while being sucked in the abyss of light.
A vampire awakened from his slumber. After finding out his Worthy Opponent, Balthazar, passed away a long time ago, he sets off in a journey to find another. His deck specializes in Vengeance, a Critical Status Buff that activates when at 50% health or below (10 health or below).
- Affably Evil: Despite being a feared vampire, he acts relatively polite to any opponent that he challenges into a fight.
- Badass Boast: Performs one coupled with a Reason Why You Suck Speech when explaining his disappointment with the illusionary Balthazar, which is manufactured to merely be a strong opponent for Urias to endlessly spar with."Strength on its own is directionless. Thirst for battle is helpless. Only when the two join is a mighty warrior born. ...You have sensed my thirst for victory, yes? Then you have understood my power."
- Badass in a Nice Suit: Let's just say that Urias is quite sharply dressed as a vampire.
- Blood Knight: Urias is a vampire who thrives in bloodshed and battle. He also seeks a Worthy Opponent after learning of Balthazar's passing. After being sucked into the Morning Star and learning of Nexus, he chooses to go after Nexus to test his strength against that of a god. His first order of business on Isunia is to locate and challenge the leaders of its five guilds.
- Dark Is Evil: Of course. He's a feared vampire that thirsts for battle.
- Even Evil Has Standards: While he's a feared and bloodthristy vampire, he has expressed disgust on how Nexus created a dream world where he constantly fights an illusion Balthazar. He feels that the dream world will not satisfy his desire of finding a Worthy Opponent and mentions that a Worthy Opponent understands the meaning of true strength, which is something that Balthazar had while the illusion Balthazar didn't.
- Genocide from the Inside: It is heavily implied that Urias himself is the reason he's the last of the vampires, as he finds other vampires thirst for blood disgusting.
- I Let You Win: Urias admits that, while he was actually stronger than Balthazar, he allowed Balthazar to seal him away out of respect for his strength and determination to win.
- I Need You Stronger: While Urias can have the upper hand against Erika or Rowen, he never intends to outright defeat them at their current state (or if they are wounded before fighting him) halting the battle if he sees that they are no longer capable of fighting further. Being a Blood Knight, Urias is thrilled for the day when they can be stronger enough for him to consider both as worthy opponents.
- Jerkass Has a Point: He calls out on Rowen, calling him weak for running away from his draconic power and treating it as a curse rather than a source of strength. Surprisingly enough, Rowen accepted this harsh criticism well, allowing the commander to freely transform into a dragon at will.
- Last of His Kind: Urias is the last of the vampires.
- Noble Demon: For all of his reputation, Urias doesn't do anything particularly evil aside from looking for a Worthy Opponent. He even sympathizes with Luna's plight at one point. In Isunia, he's even willing to save a young girl and a woman from a aggressive strange creature and he stated to Eris that he has no interest in drinking the blood of humans or hurt the civilians in the Isunia and flatly states he seeks a Worthy Opponent in Isunia (which are the leaders of the five guilds).
- Later subverted in Aiolon, where he attacks innocent citizens, and when his blood drenched past is revealed.
- Our Vampires Are Different: The central theme to Urias and Bloodcraft. In the Guild Wars chapters, Yuwan is even surprised at how Urias is able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by living for a millennia.
- Strength Equals Worthiness: Considering the fact that he constantly fights others in order to find a worthy opponent.
- Wicked Cultured: Smart and cunning at the same time.
- Who Wants to Live Forever?: His shadow voices his fears that there will be nobody worthy of sating his desire for battle, leaving his long life an empty one. It is again brought up in later chapters as one of the reasons he desires battle so much- he fears his long life to be a hollow existence.
- Worthy Opponent: He respects Balthazar for his strength and desire for victory, and thus has no qualms with being defeated by him. Urias mourns Balthazar's passing after awakening from his slumber, and desires to find a similarly strong opponent.
- Villain Protagonist: If you play his storyline.
A priestess with amnesia. She wishes to ease the suffering of others. Her deck specializes in Countdown, where she indirectly summons followers with amulets and amulets with a timer.
- Amnesiac Dissonance: All throughout her story, Eris struggles with her amnesia, but insists that the doppelganger that is tormenting people is wrong about enacting her own will. When the two recombine, it turns out the doppelganger was telling the truth all along, and she embraces her mission willingly.
- The Atoner: Once she realises how wrong she was in serving Nexus, she swears to defeat her to make up for her mistakes.
- Badass Priestess: Of course. None the less.
- Easy Amnesia: Begins her story arc with memory loss, and a majority of it revolves around her trying to figure out what she was doing before.
- Evil All Along: More like Well-Intentioned Extremist all along, but it turns out Eris isn't actually the good person she was convinced she was and the other Eris was telling the truth from the start.
- Evil Cannot Comprehend Good: She can't understand why the people she's drawn into the dream world aren't willing to accept it even when they know that everything they're experiencing isn't real, perhaps most jarringly when she responds to Erika's demand to know where her princess is by summoning up another three copies of her.
- HeelFace Turn: After seeing the other characters' resolve to continue with their lives, she loses faith in Nexus and proceeds to help the rest of the cast in the fight against Nexus.
- Interface Spoiler: When you face Eris in many of the other characters' storylines in the Steam version, you may notice that her portrait isn't animating. This indicates that the player is facing a doppelganger instead of the "real" Eris.
- Light Is Good: She wears white robes and clothing, but wishes to help others. The doppelganger that impersonates her, however, falls into Light Is Not Good- as does Eris herself when she and the doppelganger recombine and it turns out the doppelganger was telling the truth about doing what she desired all along.
- Meaningless Meaningful Words: Once Eris recovers her memories, she unfortunately adopts a painfully naive moral philosophy, talking about how "the world is overflowing with sorrow" and how Nexus will "bring serenity" at the "hour of liberaton". What she actually means, when you get past the euphemisms, is some people are sad so Nexus is gonna wipe out humanity. And then she's baffled that people don't seem to appreciate this.
- Me's a Crowd: Gains control over her doppelgangers as the Keeper of Dreams.
- Pet the Dog: When serving as the gatekeeper for the Lotus-Eater Machine, her only desire is that the inhabitants find their peace due to the environment sating their desires. She is genuinely saddened that Luna was not able to find peace in the dream despite being willing to give into it, and tearfully lets her leave once she comes to terms with her parents' death.
- Proper Tights with a Skirt: Variant; her long one-piece dress is slit right up to to her thighs on both sides and rarely covers her legs (as you can see in her character image) but she wears tights or leggings beneath them.
- Well-Intentioned Extremist: When she finally regains her memories after merging with her doppelganger, she still wants to save people from despair and suffering, but now has the ruthlessness to do so. This involves summoning Nexus and drawing them into the abyss beyond, trapping them in a dream world that sates their desires while Nexus destroys the world.
A mysterious dimension traveler and a new character introduced in the Chronogenesis expansion. He has arrived just as the world is being destroyed by Nexus, and is driven by his scar to find and defeat her.
His cards specialize in Resonance and Artifacts where the former has an ability activated when the number of cards in the deck is even while Artifacts are tokens generated that can be added or removed from either the hand or the deck.
- Big Damn Heroes: He leads the other half of the cast into Naterra at the climax of the Invasion of the Worldreaver arc.
- In the Hood: Yuwan always wears his hood.
- Invocation: "Activate. Enhance. Fire."
- Moment of Weakness: Flashbacks reveal that it was he who sought out the power of the keepers in an attempt to fix his suffering-wrecked homeworld, only to be betrayed by Nerva who laid waste to it.
- Revenge: His main motivation is to hunt down and destroy Nerva for the destruction of his homeworld.
- Teleporters and Transporters: His main mode of movement is through teleportation. He then bestows the cast with the ability to move to other worlds in pursuit of Nexus.
Arisa's best friend and training companion. During the tutorial, the player controls her as the game walks them through its basic mechanics.
- Demonic Possession: Possibly. When Arisa reaches the morning star in pursuit of the monsters that kidnapped Losaria, Losaria emerges from the fiery door in the sky, calling herself "Nexus".
- Distressed Damsel: Gets kidnapped by shades at the end of the prologue. Arisa's story mode is focused on rescuing her.
- Onee-sama: Arisa was always depending on Losaria while growing up and idolised her. When Arisa is dragged into the dream world after her clash with Nexus, the guiding principle of her fantasy is her secret desire for Losaria to depend on her instead.
PrincessThe current ruler of the capital.
- Everyone Calls Him "Barkeep": The Princess' actual name is not given.
- Arson, Murder, and Jaywalking: The parents at Luna's dream world approve her act of killing the burglar again and again... A hint that they are obviously illusions:Luna's Father: If you get tired, let's all have some cake together. Once you're all rested, you can kill again. It's just what you wanted, you lucky little girl!
- Posthumous Character: Reanimated as the skeletons surrounding Luna.
- Authority Equals Asskicking: Has the capability to match Urias' battle prowess, such that Urias acknowledges him as a Worthy Opponent.
- Posthumous Character: Has passed away by the events of the Story Mode. He is only seen in Urias' flashbacks.
NexusA greater being who emerges from the Morning Star at Chapter 8 of each of the characters' story arcs, before proceeding to suck them into the light beyond.
- Big Bad: The main villain of the first story arc.
- Body Horror: Her left arm is ablaze with fire, her hand a blackened talon, and it seems to be much longer than it should be.
- Demonic Possession: Possessed Losaria to enter the protagonists' world.
- Even Evil Has Standards: She's largely concerned with doing her job as a keeper and prefers using peaceful means to destroy worlds. Given this, the actions of Nerva, who sadistically toys with people for her own amusement and for her own gain, and Fleauesse, who repeatedly loops time so that Vellsar experiences violence and destruction over and over, rub her the wrong way.
- Impossibly-Low Neckline: The crumbling white dress she wears barely preserves her modesty.
- Lotus-Eater Machine: Her specialty; she traps all the inhabitants of a world in one, using illusions to calm them and sate their desires as she ends the world.
- Omnicidal Maniac: Liberates the world from despair and sorrow... by trapping everyone in a Lotus-Eater Machine so they are oblivious to the world's destruction and recreation.
- Out of Focus: While she was the one who ended the protagonists' world, and while the protagonists initially began jumping worlds to pursue her, Nexus is currently taking a backseat to Nerva and her machinations.
- Promoted to Playable: It wasn't until Chronogenesis where she was finally made an alternate leader for Portalcraft.
- Ye Olde Butcherede Englishe: She speaks in this manner... always.
Kyle WalkerIsabelle's fiance and one of Rowen's soldiers. He had been slain by a dragon while defending the capital.
- Backup from Otherworld: His spirit appears to intercept an attack from Isabelle, directed at Rowen. He calms the enraged Isabelle and gives her the opportunity to reconcile with him, ultimately giving her the courage to move forward and leave her dream world.
- The Lancer: Based on Rowen's flashbacks, Rowen trusts him enough to fight alongside him away from the rest of his troops.
- Posthumous Character: His death is what drove Isabelle to search for a means of reviving him.
- True Companions: Based on Isabelle's memories of him, he is this to his fellow soldiers, and cares more for them than her. The illusory Kyle caring more for her than his comrades tips her off to the fact that he isn't real.
Black Dragon of MaledictionA dragon attacking the capital during Rowen's flashbacks. In its dying throes it placed a curse on Rowen, causing him to transform into a dragon when his desire to protect is at its strongest.
- Nice Job Fixing It, Villain!: His curse on Rowen turns into an unexpected case of this in the later chapters of Rowen's story. While the dream world could generate illusions to satisfy its inhabitant's desires, it cannot remove the curse that Rowen carries with him. The presence of this curse is what shattered the illusion for Rowen, allowing him to break out of its clutches early and giving him the opportunity to save Isabelle.
Rachel and NatalieRowen's wife and daughter respectively.
- Protectorate: Everything Rowen does is to protect them. However his curse means that if he ever met them again, he would transform into a black dragon and kill them, preventing him from ever seeing them again until he breaks it.
NervaThe Keeper of Purgation that destroyed Yuwan's homeworld and left him with his scar.
- Big Bad: The force behind the conflict in all of the stories since the Guild Wars chapters.
- Greater-Scope Villain: Nerva was responsible for empowering Maisha and Belphomet and driving Viridia Magna to attempt to destroy her world, causing the conflicts in each of their respective stories, but she never acts directly.
- The Heavy: Nerva is more proactive with her meddling, as opposed to Nexus who adheres to her directives. She's had a hand in the conflicts of every chapter starting from the Guild War arc.
- Omnicidal Maniac: Unlike Nexus who destroys and remakes worlds, Nerva outright annihilates them.
FleauesseA mysterious fortune teller who serves "the Lodestone". She has encounters with various individuals in Rivayle and Vellsar, and is privy to an unusual amount of information.
The Entropy's Abyss chapter reveals that Fleausse is actually a Vessel of Stagnation, who serves Nexus, her "Lodestone". Rather than bring serenity to worlds by trapping them in ideal illusions, she lets worlds under her control play out to see what different outcomes await its inhabitants with each iteration.
- Chronic Hero Syndrome: She warns Arisa of the dangers of this trope — defeating Iceschillendrig would not ensure Rivayle's safety if the one to take his place is equally bad or worse, and may lead her on an endless quest to defeat "evil".
- Earn Your Happy Ending: She invokes this in her fortune to Selena, telling her she might get a happy ending but that she's going to go through a lot first.
- Fridge Logic: Invokes this in Sekka, prodding her to wonder why she's not all that bothered over her lack of memories.
- "Groundhog Day" Loop: Has the world of Vellsar (and possibly by extension, Rivayle) trapped in an ever-recurring time loop. She meddles with the lives of the many people and their timelines just to see what would happen for her amusement.
- It Amused Me: She's appeared to many different people, offering advice, providing visions of parallel timelines, and nudging them into action, even if it would not benefit her. Her reasons: just so she can see what would happen this time.
- Mysterious Stranger: The one individual whose background and affiliations are first heavily shrouded in mystery. She offers advice to everyone, even Zecilwenshe, and Icey's remark on the Lodestone reveals that she's allied with a god at minimum.
Order of BladerightsA guild of knights in Isunia, dedicated to upholding the peace of the land.
- Brainwashed and Crazy: As the Guild Wars arc approaches its climax, the cast is attacked by legions of brainwashed Bladerights soldiers.
- For Great Justice: The local law enforcement of Isunia.
- Light Is Good: As they are knights that maintain peace and enforce the laws in Isunia, they are this. Then again, it is also Light Is Not Good, as many of them as vessels to Nerva.
- The Ghost: The Bladerights marshal is mentioned but never seen. When Arisa, Setus, and Yuwan break into his room, they find a suit of armor that's merely an illusion.
Maisha LaforgeUndermarshal of the Order of Bladerights. She is acting as the Order's temporary marshal while their leader is recovering from injury.
- Alas, Poor Villain: Her downfall is seen as sad and somber, as portrayed with Setus spending her last moments with him on his arms.
- Beneath the Mask: At the climax of the arc, she reveals herself to be Nerva's former vessel, and the one inciting the conflict throughout the land. She unsheathes her sword and manages to best Nicola.
- Cute Clumsy Girl: Her very first appearance involves her tripping as she tries to come to Arisa's aid.
- Died in Your Arms Tonight: She died under Setus's arms.
- Dissonant Serenity: Maintains a serene smile as she reveals her true intentions and cuts down Nicola.
- Foil: To Yuwan. Both happen to be bestowed the powers of Nerva and had their homeworlds destroyed. While Yuwan personally regretted on obtaining Nerva's power when his homeworld was destroyed and sought to stop her once and for all, Maisha have no regrets on obtaining her power and didn't care when her homeworld was destroyed and seek to summon her into Isunia (since she didn't like her own homeworld). In addition, Yuwan used Nerva's power he was given for more heroic purposes while Maisha uses Nerva's power for more selfish purposes.
- The Glasses Come Off: She loses the glasses when unmasking herself as Nerva's vessel. The same happens when evolving her.
- I Just Want to Be Special: One of her motivations of instigating the chaos and trying to summon Nerva in Isunia is that she wanted to be a hero in Isunia.
- Interface Spoiler: With the release of her card (on top of her ubiquity in ranked play at time of release) it's very difficult to keep her true role in the story a secret.
- Killed Off for Real: Killed by Setus Law by his own hands at the end of the Guild Wars story arch.
- Nice Girl: Her kind mannerisms are why she is loved by the citizens of Isunia. This charisma is what elected her as the Order's undermarshal. This is actually subverted, as she's actually more Affably Evil once her true colors has been revealed.
- Voiced by: Patrick Seitz (English)
- The Atoner: One of the main reasons he stopped the other characters from killing Maisha and deal the final blow by himself, because he wanted to take responsibility for the possessed Bladeright members' actions for the chaos in Isunia.
- Because You Were Nice to Me: Because of Maisha's kindness, he's devotedly loyal to her. Even after finding out her true intentions, he still sees Maisha as a friend, and only killed her in his own hands in order to take responsibility for his guild's actions and necessity to keep peace in Isunia. He even goes to the extent that Maisha doesn't die alone and spend the last moments with her.
- Gentle Giant: His stature makes him look very intimidating, but he is very polite.
- Stay with Me Until I Die: After dealing the final blow on Maisha, he decided to spend her last moments with her so that she doesn't die alone.
- Terse Talker: Speaks in very brief sentences.
- The Only One Allowed to Defeat You: In the end of the Guild Wars story arch, he stopped the others from killing Maisha as he deliver the final blow on her by himself because he wanted to take responsibility for the actions caused by the possessed Bladeright members.
- You Are in Command Now: After Maisha's death, he ended becoming the headmarshal of the Bladeright guild.
Magis CovenantA guild comprised of mages who conduct research in pursuit of greater knowledge.
- For Science!: They couldn't care less about the progress of the country or the inconveniences their creations leave behind.
- Voiced by: Maaya Uchida (Japanese), Laci Morgan (English)
- Badass Armfold: She strikes this pose while standing in a rooftop upon meeting Isabelle for the first time.
- Gravity Master: One of her spells can massively increase the pull of gravity towards a person, pushing them to the ground with such strong force that they would be unable to move.
- Little Miss Badass: Despite being just a young girl, she is one of the greatest mages in Isunia.
- Motor Mouth: Most of her dialogue are paragraphs, and she speaks so fast that Isabelle mentions her ears bending from listening to Eleanor.
- Neat Freak: Turns furious at Isabelle's lack of organization.
- Red Baron: Known across her land as the Cosmic Flower.
- Sherlock Scan: Deduces that Isabelle is from a different world within moments of their meeting.
- Spell Book: She carries one around. An artwork◊ reveals that she doesn't even need to touch the book as it can float near her.
- The Unfettered: Cares only for research and not the upcoming war.
CountersolariFormerly a branch of the Order of Bladerights, the Countersolari are comprised of assassins and seek to destroy the current societal order.
Leod BlackThe marshal of Countersolari, and an assassin who aims to wage war against the Bladerights.
- Anti-Hero: Despite having very villainous attributes, he works out to be this once everything is set in place.Leod: I hope you're not about to lecture me about honor. ...Before you stands a solitary beast. A beast that's crawled out of the blood and slime. I've no intention of becoming a hero. We'll fell the false sun and bring glory to the true moon. Slay you and bring true light to this land. Then, at that time, those who have sunk to the murkiest depths will get what's due them.
- Dark Is Evil: Decked out in a dark cloak and looks as shady as the rest of his guild. Subverted come Erika's chapters, as he turns out to be kinder than he looks as he sympathizes with Erika's bloodstained past.
- Killed Off for Real: Killed by Maisha during his confrontation with her.
- Papa Wolf: Leod had a daughter who was killed by the Bladerights in the past. His desire to avenge her death affirmed his stance against the Bladerights.
- The Stoic: His tone and expression rarely change, though others can intuit his true feelings.
EschamaliThe lawmakers of Isunia, who work to maintain order in the land.
- Voiced by: Akira Ishida (Japanese)
- Cast from Lifespan: Marlone's lifespan is shortened every time he uses his powers in battle.
- Heroic Sacrifice: He allowed his body to explode in a room filled with Bladeright members to allow Luna, Rowen, and Eris to escape.
- Ma'am Shock: Male variant — He is clearly shocked when Luna refers to him as an "old man".
- Odd Friendship: Maintains one with Nicola Adel.
- Superpower Meltdown: Marlone reveals that his body uncontrollably produces magic, and if he doesn't have followers to allow it to disseminate, it will accumulate in his body, causing an explosion and taking his life. The Bladerights' hunting of his followers has led to his explosion in the Guild Wars climax.
Nicola AdelThe fifth guild of Isunia, comprised of one member who shares its name. Nicola Adel is a mysterious but incredibly powerful figure seen wandering the streets of Isunia.
- Ambiguously Human: Has the form of a human, but his strength implies his true nature is anything but. He also thinks of himself as a monster, but is too dispassionate to run wild with his power.
- Brilliant, but Lazy: His lack of passion in anything prevents him from going all out with his inhuman strength. Urias attempts to break him out of this trope so that he can fight at full power.
- Commonality Connection: At one point in their respective story lines, Luna and Nicola were once referred to as a "monster" by their previous opponents. This allows Luna to understand Nicola a bit more and relate to him in a way.
- Hellish Pupils: Nicola's pupils noticeably shrink when he is genuinely pissed.
- Interface Spoiler: With the launch of Steel Rebellion, Nicola was retroactively given the Machina trait, a trait normally reserved for the Magitek machinery of the inhabitants of the next chapter. This already spoils his Robotic Reveal.
- No-Sell: While Nicola is busy talking to Luna, Urias attempted to call his attention by striking him in the back. This guy didn't even flinch nor react from the attack, and simply continues his brief conversation with Luna.
- No Social Skills: Interacts rather awkwardly and bluntly with Luna, due to having no proper social interaction outside of Marlone.
- Odd Friendship: He sees Marlone as more of a caretaker than a friend. No, the first genuine friend he makes is Luna.
- One-Man Army: A single individual with enough power to rival entire guilds in Isunia, and who can casually send challengers into A Twinkle in the Sky. His listless nature is what keeps him from singlehandedly disrupting the order of the country.
- Red Baron: Known as The Forbidden Guild.
- Resurrective Immortality: A flashback reveals he has died and revived several times, with his body feeling increasingly alien each time. His card form does the same, putting himself back in your hand (and a bit stronger) whenever he dies.
- Robotic Reveal: His showdown with Maisha reveals that he's part machine, which is why he could keep going despite taking mortal wounds. It's later revealed that he originated from Aiolon, and that he predates its current inhabitants.
- A God Am I: He perceives himself to be god of his world, and obsesses over perfect knowledge of everything within it. He reacts to outsiders and unknowns by erasing or ejecting them. He aims to achieve even greater power by becoming Nerva's vessel.
- Artificial Limbs: Has robotic arms and one cybernetic eye.
- Badass Bookworm: A genius engineer who wants to know everything and successfully conquered all of Aiolon to become its tyrannical ruler.
- The Battle Didn't Count: After his first defeat in the Invasion arc, he simply taps on Viridia Magna's powers, erecting a barrier that renders him impervious and resurrecting the fallen Furies again.
- Beware the Silly Ones: Despite often being a giggling goofball, he won't hesitate to kill or torture anyone if it suits him while also taking great pleasure in doing so.
- Big Bad: Set up as the main antagonist in the Gears of Rebellion arc. After becoming Nerva's vessel, he sets himself up as the ultimate threat for the Invasion of the Worldreaver arc which ties Aiolon and Naterra together.
- Combat Tentacles: After becoming Nerva's vessel, he gains access to mechanical tentacles through which he conducts reconnaisance and terrorizes Naterra. These tentacles are faced as opponents in the Invasion of the Worldreaver arc, and his card form summons a bunch of them depending on the number of Machina cards fused into him.
- Did You Just Flip Off Cthulhu?: He literally tells Nerva to piss off rather than fully submitting himself to her after his defeat.
- Dying as Yourself: With his ultimate defeat, Nerva appears, offering him even more power at the cost of the loss of his sense of identity. Belphomet spits at the idea, and chooses to go out on his own terms rather than become Nerva's puppet.
- Evil Genius: A highly brilliant but absolute sociopath of a man.
- Evil Is Hammy: Just listen to him laugh. Sean Chiplock's deliciously hammy performance has been widely praised as one of the highlights of the English dub.
- Foil: Belphomet serves as one to Yuwan. This is exemplified with Rebel Against Fate; all other classes get a similar gold spell that show their character teaming up with an ally from Aiolon or Naterra, but this Yuwan instead faces off against Belphomet.
- Both are focused on mechanical traits. Yuwan favors Artifacts of all kinds which plays like a Gradual Grinder, while Belphomet favors the Machina trait that begets a Zerg Rush of uniform 1/1 Droids. It's possible to run a deck that has both traits, but this is usually because of a card with Artifact synergy coincidentally holding the Machina tag.
- Both have been in contact with Nerva. Yuwan curses his status as a vessel and seeks vengeance for what Nerva has done to his homeworld, while Belphomet gleefully embraces his newfound vessel status and oppresses worlds for his own amusement.
- From Nobody to Nightmare: His apparent origins. According to Tetra, he was once nothing but an "ordinary researcher" before his conquest of Aiolon, though the Keepers did lend a hand in bringing about his regime.
- The Glasses Come Off: Loses his glasses in his "Worldreaver" form.
- It's All About Me: There is only one person who Belphomet gives a damn about and that person is Belphomet.
- Mad Scientist: Created robots capable of free will and emotion. Also an enormously cruel, selfish bastard.
- Names to Run Away from Really Fast: Named after both Belphegor, a demon known for aiding people in discoveries and tempting them with suggestions for ingenious inventions (which is quite fitting considering his skills), and Baphomet, a goat-headed deity widely known for being associated with Satanism and the occult. Although his last name, Ardelyte, is less intimidating by fantasy surname standards.
- Not So Different: He tries to pull off such a speech on the cast, declaring that they all fight to destroy what they hate. However, he then uses this point to flaunt his greatness.
- Psychopathic Manchild: With absolute power over the rules of Aiolon, he changes the laws of the various sectors — including mealtimes and bedtimes — all at a whim. Mono even refers to him as a child.
- Robot Master: Commands an army of robots of his own design, which help him maintain his literal iron-fisted rule over Aiolon.
- Sadist: He absolutely revels in the suffering of others, even his own creations. His boss battle from the climax of chapter 6 includes voice lines such as "I wanna hear you scream!" and "C'mon, let me see those tears!" all spoken with great enthusiasm.
- Voiced by: Aoi Yūki (Japanese), Jessi Keenan (English)
- Family Theme Naming: Tetra is Greek for 4, and she carries uses the Delta (4th Greek letter) Cannon.
- Machine Monotone: Of the robotic sisters, Tetra's tone of voice leans closest to this trope. Isabelle notes that Tetra slips into this and gives brief answers when pressed on more sensitive topics.
- What Measure Is a Non-Human?: While reflecting on how she and her peers "awakened" at random, i.e. became capable of expressing emotion and free will, she begins to wonder if the same will happen to the enforcers, and if their regular destruction in combat will be justifiable.
- Family Theme Naming: Acknowledged as the Ninth sister, with the Iota (9th Greek letter) Engine. Likely a mistranslation of the name Ennea (Greek for 9).
- The Load: Her incapability of combat and Belphomet's cruel treatment of her leaves Aenea with terrible self-esteem. She views herself as this for her sisters, and isolates herself in the scrapyard.
- Mook Maker: Her Iota Forge ability lets her bring life to machinery, though she mainly uses it to create companions. It's how she made Roly-Poly Mk.I, and it ties into her card form's abilities.
- Nice Girl: Despite her shyness and her tendency to cry to a lot, Aenea happens to be sweet and kind girl at heart. This is also one of the reasons why Luna manages to befriend her.
- Prone to Tears: Tends to cry a lot, due to her low self-esteem.
- Shrinking Violet: Is known to be very shy towards strangers.
- Token Mini-Moe: The youngest-looking of the robot girls.
- Voiced by: Casey Mongillo (English)
- Heroic Sacrifice: His incredible durability is not enough to endure a straight-up blow from Alecto, and he ceases functioning afterwards. His lifeless husk, covered in undergrowth and found in the ruins in Naterra, becomes key to accessing the defense systems to shut down the Furies.
- Made of Iron: Both literally and figuratively. Roly-Poly Mk.I is rather durable — his card version can only take 1 damage at a time, and he can tank the surveyors' gunfire with nary a scratch.
- Family Theme Naming: Mono is Greek for 1, and she uses the Alpha (1st Greek letter) Drive.
- Explosive Overclocking: Every time she uses her Alpha Drive, more errors pop up in her internal systems, making her believe that she only has a few more times of using it before she will break from it. Her playable version emulates this by causing gradual damage over time to both herself and her player.
- Snark-to-Snark Combat: Her exchanges with Urias involve a lot back-and-forth quips.
- Super Mode: Alpha Drive dramatically amplifies her strength and speed for a limited time, to extents that allow her to match Urias. In-game, it's the only way she can be evolved, and it's a dramatic power boost when it happens.
- Voiced by: Ami Koshimizu (Japanese)
- The Dog Bites Back: After being revived yet again with a surge of mana from Belphomet, they awaken to a small shred of their former selves. For the moment they had before collapsing, they unloaded their firepower on Belphomet himself, shattering his barrier.
- Explosive Overclocking: Alecto's staff lets her forcibly override the disabled Enforcers' programming, letting them continue fighting past the point of defeat. It can also turn any such unit into an Action Bomb.
- Multi-Armed and Dangerous: Tisiphone has a total of six arms, each one wielding a different blade. Each behaves in a different manner as she recites a poem dictating their function.
- One-Winged Angel: The Furies make a reappearance in the Invasion of the Worldreaver arc, given more monstrous modifications courtesy of Belphomet.
- Reforged into a Minion: Belphomet created them from Mono, Tetra, and Aenea's six "failed" robot sisters.
- The Unfought: Their new forms on Naterra aren't fightable in a game; the characters fight them in cutscenes before they sacrifice themselves to destroy Belphomet's barrier.
- Wave-Motion Gun: Megaera's main weapon is a colossal cannon mounted into her torso. It becomes a major mechanic during her boss fight, and it fires every five turns, distributing 15 damage across the player's board.
SköllThe Sköll are the half of the Naterra population that remain loyal to the throne. They seek peace with the forest and Viridia Magna, resigning themselves to the fate their god chooses to give them.
- Voiced by: Jamieson Price (English)
- Authority Equals Asskicking: When he gets surrounded by radicals, he effortlessly knocks them out. He proceeds to hold his own against Arisa.
- Silly Rabbit, Idealism Is for Kids!: Quoth him, "Kindness is venom on the battlefield." He rejects the main casts' suggestions to make peace with Valdain, and has committed to war when Viridia Magna awakens.
- The Good King: Generally honorable, virtuous, idealistic, and willing to fight for his people, although his idealism cracks when he resolves to fight against Mánagarmr.
LadicaLadica the Stoneclaw serves as Mistolina's retainer, but prefers to operate more independently.
- L33t L1ng0: She indulges in a lot of internet slang, including directly saying the word "lol." Most people in-universe find her speech hard to understand, and attribute it to her speaking "the dialect of the ancients."
- Let's Get Dangerous!: While she is laid-back for most part, she becomes competent in a fight, being able to take down five insurgents alone.
- The Nicknamer: To her, Arisa is "Chickadee," Erika is "Swordbabe," and Eris is "Honeydew."
- Valley Girl: The dialect of the ancients also takes a few cues from Valleyspeak.
MistolinaBayleon's daugther and Forest Princess. She's also the guardian of Naterra's forests.
- Expy: Her similarities to the Princess of Erika's kingdom leads to a quick friendship with Erika.
- Royals Who Actually Do Something: Rather than remain in the capital, Mistolina regularly travels through the forests to aid her allies, and has enough combat prowess to fend off enemies without needing escort.
MánagarmrHalf the residents of Naterra became the Mánagarmr, a group of radicals seeking to overthrow Bayleon and destroy Viridia Magna.
- Voiced by: Ben Lepley (English)
- Bastard Angst: His mother was killed and he was exiled from his half-brother's home, and his very existence perceived as proof of the king's immorality. He seeks to exact revenge on the society that persecuted him.
- Enemy Mine: He's forced to cast aside his grudge to fight alongside Bayleon at the end of the Seeds of Conflict arc, and has to continue working with his brother to fend off the invaders from Aiolon.
- Revenge: His stated goal is revenge against society for persecuting him for being a bastard and Bayleon for supposedly exiling him. This is a front for his Thanatos Gambit.
- Thanatos Gambit: By waging war against Viridia Magna, Valdain intends to die, both by his brother's hands and by combat with their corrupt god. Through dying this way, he intends to have his brother be recognized as a hero who saved the forest and redeemed his father.
- Voiced by: Mark Whitten (English)
- Affectionate Nickname / Embarrassing Nickname: "Fluffybutt," courtesy of Arisa. Arisa thinks it's affectionate; Meowskers himself, not so much.
- Majorly Awesome: Holds the rank of Major in Mánagarmr.
- Morality Pet: He's the one person Valdain treats well, which has earned Valdain Meowskers's Undying Loyalty.
- Ridiculously Cute Critter: Arisa certainly thinks he's one.
Viridia MagnaThe god that created the world of Naterra. She has begun to spread a corruption across the forest, setting in motion the crisis that split its residents into two warring factions. It is said that she has destroyed and remade the world multiple times in the past.
- Driven to Madness: After seeing a generation of her creations exploit her for their own personal gain, she erased it to reform Naterra into its current arboreal state. Nerva exploited her fear of raising "failures," and twisted her into a harbinger of destruction.
- God is Dead: The voice records that Eris discovers reveal that the "ancients" — the previous inhabitants of Naterra — attempted to use her as a source of aether to sustain their society. When the last of her aether was drained, she entered a deep slumber, allowing calamity to strike the world.
- One Bad Mother: She's referred to sometimes as a Mother. And true to form, the inhabitants of Naterra are her own creations.
- Was Once a Man: Viridia Magna was once a mortal girl who inhabited Naterra. She made a wish to allow humanity, beastfolk and spiritkind to live in harmony. The wish was answered by a "traveling mage", and she gained the ability to manipulate aether, forming the basis of Naterra for the subsequent generations.
Baron & Bunny
- Big Eater: Bunny can put away a lot of food despite her small stature. Baron regularly treats her to big meals as reward for a job well-done.
- Glamour: Baron's Jamming can blur his face and body, making him harder to identify or hit, and even slip around people in plain sight. He eventually teaches this technique to Bunny when the conflict hits full swing.
- Informed Attribute: Baron's Jamming ostensibly makes him unrecognizable, and he has it on for the entire time he's on-screen, such that not even Bunny knows what he really looks like. However, the player can see his face and distinctive clothing in full view. This leads to a heartbreaking but slightly odd moment where after Zecilwenshe informs Bunny that Baron is dead, Bunny sifts through several corpses looking for him, and when she picks up Baron's corpse, she doesn't recognize him even though the player can see him just fine.
- Just Like Robin Hood: They steal from the rich and give to the poor, and this has made them incredibly popular among the common citizens of Rivayle as a result. Both of them used to be more ruthless and self-interested criminals, until they met each other and decided to work to make the world a better place instead.
- Rage Against the Heavens: Through overthrowing Iceschillendrig, they aim to break down Rivayle's society that perpetuates the problems they faced in life.
- Roaring Rampage of Revenge: After Baron's death, Bunny takes it upon herself to keep gunning down Zecilwenshe until he dies for good. Arisa consoles her to calm her down, but Bunny's long stopped caring for the saving her world and is ready to annihilate society.
- Savvy Guy, Energetic Girl: Between Baron's calm and Bunny's energy, they definitely exhibit this dynamic.
- Voiced by: Griffin Burns (English)
- Chronic Hero Syndrome: He feels the need to solve every single problem he comes across, which slows him down when he's trying to catch criminals. Selena sometimes scolds him for it.
- Embarrassing Nickname: He isn't proud of his "Limp Holster" nickname.
- Fatal Flaw: Guilt. His inability to forgive himself for accidentally shooting an innocent woman, even though literally no one else blames him for it, is what prevents him from being an effective deputy. In the end, it becomes literally fatal, as when Zecilwenshe tricks him into shooting civilians, he gives up on life entirely and accepts death from Selena.
- Let's Get Dangerous!: When the conflict hits full swing, he finds the resolve to draw his gun and start gunning down Ice's goons.
- My Greatest Failure: He was previously an excellent marksman due to his magical talent, but he accidentally shot and killed a civilian in the past. The incident haunts him to this day, impairing his marksmanship.
- Nice Guy: In a world full of ruthless and shady criminals with dark pasts, Maiser is nice, friendly, optimistic, hasn't done any shady things in his past, and genuinely wants to protect people.
- Out of Job, Into the Plot: When tensions start mounting in Rivayle, Vincent fires him so that he has the liberty to act in the conflict without being restricted by his job.
- Stepford Smiler: His friendly lawman attitude is partially an act, done to give the people of Rivayle a hero to look up to. In truth, he's broken up by life in Rivayle, including the fact that he was unwanted by his parents, and feels that he's a liar for putting up the act.
- Super Speed: His Acceleration skill lets him move at incredible speeds, fast enough to Shoot the Bullet in a pinch.
- Thou Shalt Not Kill: Selena makes a comment about him missing the vitals of some of Icey's goons he was fighting against, suggesting that he's deliberately avoiding killing them.
- Voiced by: Christie Cate (English)
- Break the Believer: After Maiser fell into a depression after accidentally shooting a hostage, Selena constantly prayed to the gods to help him break out of his misery. The help never came, and one day, Selena woke up and came to believe the gods didn't exist.
- Church Militant: As her church's Executor, she's tasked with assassinating sinners and Wretches alike. She's since lost faith though, and she regards her actions as just murder.
- Crisis of Faith: She's eventually confronted with the cruel reality that Rivayle isn't watched over by any gods, meaning her assassinations are nothing more but murder.
- Dangerous Forbidden Technique: Using Ignition on herself temporarily amplifies her combat prowess, but not without taking its toll on her body.
- Driven to Suicide: After Maiser loses the will to live, Selena shoots him, and since Maiser was her entire reason for living, she shoots herself.
- Edible Ammunition: Part of the process for making her enchanted bullets involves melting candy into them. When she's assigned a mission, she receives a number of pieces of candy equal to the number of targets she must take down. The remains of the people she kills leave a sweet smell.
- Tsundere: She has a huge crush on Maiser and has basically devoted her life to him. She says not a word of this to him face-to-face, instead acting like his minder and being annoyed by his naivety.
- Voiced by: Jennifer Losi (English)
While she gained the name of Illganeau from Istar, a man who she happened to save, her true name remains unrevealed.
- Amnesiac Hero: She doesn't even know her name, and only recalls vague pieces of her last living moments.
- Apologetic Attacker: As a victim of violence as she remembers, it pains her to perpetuate it, and whenever she retaliates, she always does so reluctantly.
- Dead All Along: The Wretches she talks with gently help her come to terms with the fact that she's dead like them. They have no explanation for why she acts differently, though. In truth, she's only half-dead.
- Dead Guy Junior: Istar named her after his dead sister.
- Half-Human Hybrid: She's revealed to be a mix between human and Wretch, which explains her abnormal powers. Her abnormal nature came about from her sister giving her life in an incomplete attempt to save hers.
- Ill Girl: She was born with a weak heart, which caused her no end of grief. The support of her loving sister kept her going through life.
- Immune to Bullets: A borderline example. While bullets do sting, she constantly gets back up from being shot and often just shrugs them off altogether.
- Made of Iron: She takes many bullets, some to the head, and still remains standing. She isn't even burning or melting from Selena's enchanted shots, which bewilders Selena. Her card form expresses this through Resurrective Immortality.
- Rage Against the Heavens: After coming to terms with her own past and the cruelty of the world that is Rivayle, she eventually makes Rivayle itself the target of her vengeance, seeking to avenge every family that has suffered in it before finally ending herself.
- The Only One Allowed to Defeat You: When she hears that Istar, the man who supported her, killed a woman named "Illganeau", she focuses her efforts on him, and even prevents Ice's goons from getting him first.
- What the Hell Are You?: The standard response when any of Illganeau's enemies put several bullets into her but she keeps getting up. Selena, in particular, is frustrated that none of her attacks seem to keep her down permanently during their fight.
- You Killed My Father: Her clouded memories only reveal that she had a sister who was killed, and she swore to hunt down the killer without knowing their name. It turns out that the person Illganeau considers her sister's "killer" is Illganeau herself, due to her guilt over her sister sacrificing her life to save hers. That said, though, Zecilwenshe was the person responsible for killing Illganeau's family in the first place.
NahtnaughtThe Titan of Force, and ruler of Dustholme, the slums of Rivayle. She has Baron under her employ, and has plans to take out the other two Titans.
- A Lighter Shade of Black: She's nowhere near good, but she's on the side of the protagonists and Iceschillendrig's the bigger immediate threat to Rivayle.
- Morality Pet: She's taken a liking to Baron, trusting him to go about his business so long as their goals remain aligned. When Baron dies, she takes it personally, and is ready to level the town if it would help her get revenge.
- Red Baron: She's known among the townsfolk as the "Cursed Queen."
- Southern Belle: Speaks like one in the English dub, where all the Rivayle natives including her have various Southern American Accents.
IceschillendrigThe Titan of Prosperity and ruler of the Golden Hills, the district for the rich. He runs the Syndicate that controls Rivayle's economy, but isn't above extorting the populace.
- A God Am I: While he already possesses a degree of godhood, he craves for even more power. As his Reclamation claims Arisa's body as a vessel, he revels in the power that he will receive, and moves on to exploit Vellsar.
- Big Bad: Of the Fate's Trigger chapter — every major player in the conflict wants him dead.
- Corrupt Corporate Executive: As the Titan of Prosperity, he controls trade in Rivayle, and is very much willing to ruin lives and murder people for money.
- Cute Is Evil: Once he possesses Arisa's body and becomes the Evil Overlord of Vellsar, he hurtles headlong into this. He arrogantly speaks about how mortals cannot overthrow a god... all in the voice of a cute elf girl.
- Evil Debt Collector: Every time he is crossed, he breaks down the incurred "losses", including human lives, into their total monetary value, and then uses this to calculate the kind of revenge he will take to balance his books.
- God Is Evil: Is (or claims to be) the god that created Rivayle in the myths, and shows absolutely no care for his creation. He lets Zecilwenshe become the monstrosity he was for no reason, and lets misfortune befall every main character because "that's how the world is", while he views himself as above the whims of fate. Arisa is outraged at his conceited outlook.
- Incurable Cough of Death: He's shown coughing a lot, and other people are aware of his illness. He's lived a long, long time, being a god, but he's close to dying; his goal is to avoid death.
- Southern Gentleman: Especially in the English dub, where all the Rivayle natives including him speak in various Southern American Accents.
- Thanatos Gambit: By goading Arisa into killing him, his Reclamation magic takes effect, allowing him to claim her body as a vessel once his current one is killed.
VincentThe Titan of Order and Rivayle's sheriff. As Nahtnaught and Iceschillendrig are constantly at each other's throats, Vincent is responsible for keeping the peace between them.
- Aerith and Bob: Nahtnaught, Iceschillendrig, and... Vincent.
- Awaken The Sleeping Giant: Vincent has been keeping a rather low profile while maintaining order in Rivayle. But when Nahtnaught is ready to unleash a Roaring Rampage of Revenge, he steps up to the plate to knock some sense into her.
- Reasonable Authority Figure: The way the Titans are portrayed implies a tenuous power balance between morally questionable individuals. But Vincent is a Benevolent Boss to Maiser, recognizing his talents and offering support when he's down.
ZecilwensheIceschillendrig's top assassin, a mysterious man who traded half his lifespan for bodily enhancements and who can resurrect himself by "infesting" other people and transforming them into copies of himself.
- Back from the Dead: By way of his infestation ability, he can transform people (usually Iceschillendrig's mooks) into himself after dying.
- Body Surf: Propagates by hijacking people's bodies.
- Blood Knight: Win or lose, he thoroughly enjoys the fights he gets into. Despite numerous defeats he gleefully engages the protagonists each time.
- The Dragon: Serves as Iceschillendrig's main enforcer.
- Hive Mind: As Iceschillendrig's plans step up, Zecilwenshe begins to display the ability to possess multiple bodies at once, sharing the same consciousness between all of them.
- No Pronunciation Guide: The "wenshe" part of his name is variously pronounced as "vensh" or "ven-shi."
- Not Evil, Just Misunderstood: He tries to paint himself with this trope by calling out the vague definition of "morals". Illganeau, who's furious from his taunting, has none of it.
- Not-So-Harmless Villain: In the initial Fate's Trigger chapters, he gets killed by the protagonists every time he appears. Then during Fate's Trigger: Conclusion, he breaks Illganeau and hijacks her body, successfully kills Baron, and psychologically breaks Maiser into accepting death.
- Recurring Boss: Fights Bunny and Baron several times, dying each time and coming back.
- Reminiscing About Your Victims: He does this when he reveals to Illganeau that he killed her family, even fondly remarking on how Illganeau and her sister's death cries "trickled sweetly into his ear."
- Shapeshifter Guilt Trip: He can withdraw his possession of people's bodies and return them back to their normal selves, which he uses to trick Maiser into shooting innocent townsfolk.
- What Is Evil?: When Illganeau rages at him for his evil actions, Zecilwenshe pulls this card, suggesting that what society labels as "evil" is simply what makes them uncomfortable.
IstarA criminal that Illganeau happens to rescue from law enforcement. He names her as a token of thanks, and helps orient her to Rivayle. However, he also intends to use her as a weapon against the Titans, after seeing her unnatural power.
- Accidental Truth: Istar claims Iceschillendrig was responsible for the death of Illganeau's sister to use her as a weapon against him. While Iceschillendrig did not directly order their deaths, he sent Zecilwenshe out to kill some people to test him, which resulted in Zecilwenshe murdering Illganeau's family.
- Almost Dead Guy: Even after being fatally wounded, he still stays alive long enough to have a long talk about his intentions and his past with Illganeau.
- Bitch in Sheep's Clothing: He treats Illganeau well with all intents to exploit her talents.
- Face Death with Dignity: He's all too aware that he could meet his end at any time in Rivayle, and when he gets backstabbed by his friends, all he can think is that he had it coming.
- Gold Digger: Flashbacks to his past reveal that he used his looks and charm to seduce many women, only to rob them of everything they had.
- Laser-Guided Karma: He seduced women so that he can get their money. Eventually, he would be surrounded with False Friends who were only after his money, and was left with nothing in the end. He even lampshades that he would have gotten a taste of his medicine one day.
- Morality Chain: Everything he did was for the sake of supporting his sister. It all comes falling apart when his sister learns of his criminal background and is horrified.
- Never My Fault: He's very firm in his belief that his upbringing and miserable past, caused by the system the Titans enforce, was what made him into the crooked, dishonest man he is. Due to just how awful his past and the Titans are, he's not even entirely wrong. Ironically, the one thing he does blame himself for—killing his sister—was the one thing that did not happen by his hand.
- Parental Abandonment: He and his sister were abandoned in Rivayle long ago, and nobody did anything to intervene.
- Street Urchin: Lived his childhood as one, as he and his sister were abandoned in Rivayle with only the clothes on their back.
- Take Over the City: His ultimate goal is to overthrow the Titans and bring down the society that trapped him in poverty and misfortune.
- Taking the Bullet: In the end, he gets fatally wounded from saving two of his acquaintances from one of Illganeau's attacks, even though they had sold him out to Iceschillendrig earlier.
- Trigger: He is tortured by the fact that he killed his own sister in a fit of rage. Her own name, Illganeau, causes him to flinch in grief.
- Voiced by: Suzie Yeung (English)
- Amnesiac Hero: She has little memory of her background. Other than her mother, she's not even sure of her family.
- Et Tu, Brute?: She receives regular "nightmares" where she learns she's the product of the union of fragments of her "mother", the Nine-Tailed Fox, and she's to be eaten by the original to restore her to full strength. These nightmares are actually memories of past timelines in the "Groundhog Day" Loop.
- "Groundhog Day" Loop: Sekka repeatedly relives her days in her quest to return to her mother, not knowing that she restarts the loop each time the Nine-Tailed Fox eats her to restore her power. There are variations with each iteration, involving her encounters with different individuals, but most converge to the same fate. Eventually, with a little prodding, Sekka sees through the Ninetail's deception and fights her to break out of the loop.
- Missing Mom: She seeks to find and reawaken her mother, as she believes her mother's sheer strength can put an end to the never-ending fighting.
- Voiced by: Brent Mukai (English)
- Voiced by: Zeno Robinson (English)
- Alucard: An obvious riff on the name.
- Death Seeker: He seeks to permanently die so he can be fully free from the time loop that Vellsar is trapped in. But every time he does so, he simply awakens in another timeline.
- Drowning My Sorrows: The sheer misery of being trapped in a time loop unable to accomplish anything has caused him to resort to drinking to forget the pain. Unfortunately, relying on this tactic for so long has rendered him no longer able to get drunk.
- Never Gets Drunk: He's seen in the dragonewts' tavern drinking bloodshots — the strongest alcohol they have — and just gets back up after passing out for a bit.
- Ripple Effect-Proof Memory:
- He appears to be aware of the time loops affecting Sekka, and has even killed her himself in many of them. Eventually, however, he decided that killing her would lead nowhere good, and decided to defend her instead.
- He recalls that he and Drache were once drinking buddies and former enemies on the battlefield despite being complete strangers at present, hinting at a possible time loop and multiple pasts going on.
- He also recognizes Tsukikage from past battles Tsukikage himself doesn't recall.
- Voiced by: Kai Jordan (English)
- Armor-Piercing Question: He highlights the hypocrisy of Greitz's actions to reveal that everyone around him just viewed him as a tool for the clan's prosperity, without paying heed to how he really feels about the situation.
- Clothes Make the Superman: The leader has been the bearer of the Searstone, a powerful artifact that has granted its bearer access to untold amounts of magic. Drache reckons that it's the Searstone that makes the leader of the clan, not through any other merit. He eventually rejects the use of the Searstone, with the aim to lead the clan with his own hands.
- Cynicism Catalyst: He once had an ambitious dream to stop the endless conflict plaguing world of Vellsar, but all this shattered when his father died and he was handed the position of leader of the clan. When Greitz, who was once fully supportive of his dreams, lost sight of this dream in favor of helping the clan claim dominion over Vellsar, Drache's hopes were quickly extinguished, transforming him into the disinterested person he is and driving him to eventually lash out against the whole clan.
- Voiced by: Robert Clotworthy (English)
- Promotion to Parent: Greitz took it upon himself to raise Drache like a son when Drache's father passed away.
- Reasonable Authority Figure: Is the only one who believes Kagero when he says that he was not the one responsible for Tsukikage's murders.
- This Is Unforgivable!: Drache lashing out and hurting his fellow brethren is the last straw that causes Greitz to declare him no longer worthy of being leader.
- Undying Loyalty: Between the death of the current leader and Drache's reluctance to step up to the plate, Greitz has the perfect opportunity to usurp leadership. But he strictly adheres to the clan's traditions and focuses on raising Drache, and devotes his life to his promise to Drache's grandfather.
- You Can't Fight Fate: He subscribes to the belief that fate determines everything, regardless of whoever tries to oppose it.
- Voiced by: Aleks Le (English)
- Ghost Amnesia: He has lost his memories since he regained consciousness, and resolving this is his primary goal.
- Reluctant Warrior: He prefers not to fight to kill unless he has no other choice.
- Shadow Archetype: Punny Name aside, he serves as this to Tsukikage, as the two sword spirits could not have any more different ideologies. And as it turns out, they were from two different parts of the same sword — Kagero the sheath, Tsukikage the blade.
- Sharing a Body: He and Tsukikage used to share the same body, and they constantly fought for dominance. Kagero was peaceful, but when Tsukikage had the body, he would use it to go on murderous rampages.
- These Hands Have Killed: Tsukikage reveals that Kagero takes the body of the swordsman who owned the sword they inhabited, and by extension, his hands are the ones that have spilt rivers of yokai blood through Vellsar. After he becomes one with Tsukikage, he resolves to use his techniques to better the world.
TsukikageOne of Kagero's fellow sword spirits who revels in his purpose of killing. He is opposed to Kagero's pacifistic ways and the two have clashed multiple times over their ideologies.
- Ax-Crazy: Loves killing for its own sake and is perfectly willing to kill random passersby.
- Blood Knight: He lives for battle, and feels that a sword which has not tasted blood cannot be recognized as one. He disdains the current cold war between the yokai clans that runs through Vellsar, and longs for another all-out brawl.
- Signature Move: His "Art of Decay" is something he's devised to take down Kagero for good, and it's become the signature way he's killed his victims since.
Rage of Bahamut Leaders
Granblue Fantasy Leaders
De La Fille (Havencraft)
Special Leader Cards
Wizardess of Oz (Runecraft)
- Voiced by: Gakuto Kajiwara
The protagonist of the anime. He's been wanting to get started on the game but hasn't been able to without a smartphone. All this changes when he discovers one in his home's storage shed. He plays Dragoncraft, and his signature card is Ignis Dragon.
- Determinator: He always sees his games to the very end, and this usually gets him to hold out to the card he needs for a turnaround.
- For Massive Damage: His Ignis Dragon, when attacking the enemy leader, shoots to a devastating 10 attack, allowing him to win games once he gets a clear shot. The legendary Dragoncraft card, Infiniflame Dragon, can deliver even more damage.
- Meaningful Name: He's named Hiro and is the main protagonist of the anime.
- Multicolored Hair: Owing to his main character status, his hair is red and black.
- Naïve Newcomer: Due to having recently picked up the game, he had to have a few mechanics explained to him. Somehow he's played so many ranked matches he's gone up to A Rank without really knowing what it meant. Kazuki and Mimori, who have been playing for longer, are C and B Rank respectively.
- Spirited Competitor: One of his major defining traits is that he loves the game and loves squaring off with strong opponents. One of his catchphrases is "You'll never know who'll win until the very last card!"
- Stock Shōnen Hero: He just likes playing Shadowverse and wants to get stronger. Also he never gives up, is fiercely protective of his friends and tries to befriend everyone he meets.
- Voiced by: Hayato Taya
Hiro's hot-blooded best friend. He plays Swordcraft, and his signature card is Victorious Blader.
- Attack! Attack! Attack!: His playstyle is very fast and aggressive as he commands a Zerg Rush of his followers to crush the opposition. It's implied that he blindly goes for the enemy leader as opposed to establishing board control, a mindset that he forces himself to put aside by episode 5.
- Butt-Monkey: Aside from spending most of his screentime getting beaten, Kazuki spends most of the Genesis Tournament getting hounded by various wildlife. He finally gets another onscreen match at episode 18, only for the story to sic another horde of wildlife after him right as the episode ends.
- Damage Reduction: His signature card's ability reduces damage to itself and an ally by 3, which allows him to endure a deadly strike from Hiiro's Ignis Dragon.
- The Poorly Chosen One: He feels his skills are not up to task for one of the few chosen to save the world, especially when he compares himself to the much more capable Hiiro and Lucia. He feels that his position in the plot is the result of a big fluke.
- Second Place Is for Winners: While he lost to Hiro in the finals of the tournament in episode 5, it's revealed that the prize he sought from the tournament was actually the Alice merchandise for second place, rather than the free packs for first.
- Voiced by: Kaede Hondo
One of Hiro's and Kazuki's classmates. She plays Forestcraft, and her signature card is Brilliant Fairy.
- I Just Want to Be Special: She wishes she would stand out more, even though she is clearly not as ordinary as she thinks.
- Irony: Despite feeling as if she doesnt standout, Mimori has received the most development out of Hiros friends and is even featured with him in a collaboration event with Granblue Fantasy.
- Nice Girl: There's not a mean bone in her body. Best shown when she showed no ill will towards Takuma after he stole her phone in the first episode.
- The Pollyanna: Always has a positive attitude. Even after losing her phone, she tries not to let get it get to her. She also doesn't hold any grudges against Takuma for that and willingly teams up with him in a pinch.
- Ridiculously Average Guy: A rare case of where its played for drama. Mimori's more or less an ordinary student participating in the events as they unfold and has lamented how she wants to be special.
- Voiced by: Jun'ya Enoki
An aloof player who's incredibly good at the game. His victories are demoralizing; everyone who's lost to him quit the game. He plays Bloodcraft, and his signature card is Dark Emperor.
- The Ace: He's a very proficient player who can trounce his opponents with ease. Many of his matches are Curb Stomp Battles in his favor and he barely breaks a sweat.
- Batman Gambit: He intentionally destroys Hiro's weaker follower and goads Hiiro into striking with his remaining stronger one, so that he can take just enough damage to trigger Vengeance.
- Big Brother Instinct: He's mainly plays Shadowverse to support his ill sister, even though he himself admits he finds no enjoyment in it anymore. This actually ends up Deconstructed as his sister admits she's a Stepford Smiler and as miserable inside as he is because he makes himself so miserable to support her.
- Broken Ace: He's adept in the game, academics, and sports, but finds his life devoid of excitement.
- Hope Spot: Between his craft's Comeback Mechanic and unexpected game-enders, it's implied his playstyle invokes these moments, leading to demoralizing defeats.
- I Let You Win: Lucia forsakes lethal with Razory Claw, presumably to not extinguish Hiro's enthusiasm with the game. Hiro doesn't take this revelation well.
- Illegal Guardian: After his parents died in a vehicle accident, he is taken care of by a pair of neglectful relatives who are only after the inheritance.
- Only in It for the Money: He only views Shadowverse as a means to the end of supporting his ill sister, as his guardians are not willing to fork out the money to help.
- Voiced by: Atsumi Tanezaki
A bespectacled underclassman who prides himself as a "super genius" Shadowverse player. He plays Runecraft, and his signature card is Chrono Witch.
- Back from the Dead: His signature card's ability lets him resurrect his board from the previous turn, automatically evolving any followers that were evolved when they died.
- Broken Win/Loss Streak: His first defeat ever was by Lucia's hand, and he seeks to avenge it.
- Don't Think, Feel: When driven into a corner where his calculations seem to have failed him, he resorts to this trope, relying on what's coming off the top of his deck to pull through. This gets him to pass the trial, earning him his legendary card.
- Exact Time to Failure: He predicts the number of turns he takes to claim his victory before his matches even start, and he's right for most part. He gets incredibly distressed when unforeseen factors get in the way.
- One-Hit Kill: Sevens Force Sorceror, the Runecraft legendary card, deals a massive 20 damage to the enemy leader if he's played 7 or more spells in a turn. It helps that the card makes his low-cost spells free.
- Smart People Wear Glasses: The only bespectacled member of the main cast, and he has pride in his intellect.
- Stalker Without a Crush: He is known to stalk Lucia to learn the secret to his strength.
- Voiced by: Yui Ogura
A popular Idol Singer who plays Shadowcraft. Her signature card is Skeleton Raider, but has been reluctant to play it due to the aesthetics clashing with her stage personality.
- Armor-Piercing Question: When faced with the Portalcraft-playing Shadow Knight, she asks her why they're testing the cast instead of using their own power to save the world. Alice deduces that there's a reason from the Knight's lack of response.
- Back from the Dead: Part and parcel of Shadowcraft's own abilities. Her legendary card, Dead Soul Taker, reanimates as many of her destroyed followers as possible, and immediately replaces the with new ones if they get destroyed.
- The Cutie: She's forced into this character archetype as part of her idol persona. It creates problems with her playstyle as her stronger cards clash with this image.
- Full-Name Basis: Has a habit of addressing anyone by their entire name.
- Heroic BSoD: She undergoes an identity crisis when pressured on whether she's primarily an idol or Shadowverse player.
- Nightmare Fetishist: She finds her grotesque Shadowcraft followers cute, a sentiment not shared by Mimori.
- Reverse Psychology: She taunts Kai to get him to win a crane game for her.
- Stepford Smiler: She's had to hold back how she really feels on a number of matters to appease those who manage her life as an idol. Breaking out of this to be true to herself is a driving force for her.
- Token Mini-Moe: The youngest character of the main cast.
- Voiced by: Yuichi Iguchi
A Havencraft player with a mysterious past. He is first seen at the semifinals of the Genesis tournament, and apparently is acquainted with Hiro's missing father. His signature card is God of Curses.
He's eventually revealed to be an orphan adopted and raised by Leon. To give him a purpose in life, Leon employed Mauro as one of his Shadow Knights, but Mauro strayed from this role in search of his own methods to reach his goal.
- God of Curses, when destroyed, revives on his next turn and evolves to reveal its true power.
- The Haven legendary card, Imperial Saint, revives him at 10 defense if he's defeated while it's on the field. It takes the rest of his followers and his hand with it, but it also evolves.
- Dissonant Serenity: He's unnaturally calm during his whole match until his signature card is destroyed and its effects trigger. But once his signature card takes effect, he starts sadistically laughing over his opponent's predicament.
- Eyes Always Shut: He only starts opening his eyes when he's gloating over his imminent victory.
- Maximum HP Reduction: His God of Curses, while evolved, decreases the opponent's max defense by 5 each turn. This puts the opponent on a tight time limit to deal with the card or finish the battle, and he revels in the stress they face.
- Sadist: He's less interested in winning than breaking his opponent's spirit. Hiro's unwavering determination irritates him a little.
- Sanity Slippage: He slowly undergoes an existential crisis when he's confronted with the fact that his purpose in life, bestowed by Leon, to be a sacrifice to help neutralize the Tree of Woe, which runs contrary to his innate will to live. It eventually exposes him to possession from an Empty Shade.
- Smug Snake: He's confident enough in his abilities that he bets all his points in his match against Hiro in the national tournament, essentially setting up a deathmatch between the two.
- SNK Boss: Transforms into one by Shadowverse standards while Shade-possessed. His Guilty Shield spell givs him a long-lasting damage reduction effect. With Eternal Dogma his defense is set to 40 and he also immediately gets a field full of powerful followers. That, and he hasn't lost control of his legendary card either. If that already isn't enough he gets another divine instrument card that makes his defenses even more impregnable. It takes the combined efforts of Hiro's and Lucia's legendary cards to take him down.
A bully at Hiro's school who challenges his fellow students, forcing them to wager their smartphones over a match.
- Absurdly High-Stakes Game: Coerces his opponents to wager their smartphones, declaring that "the weak have no right to play".
- Defeat Means Friendship: Downplayed; he goes Out of Focus after his initial defeat, and is said to turn over a new leaf. When he turns up again in the second half of the anime and is saved from Demonic Possession, he begrudingly agrees to help Hiro back up Mimori.
- Starter Villain: The first minor antagonist, and Hiro's first opponent, also has a very small scope for his motivations.
- Voiced by: Takashi Kondo
A professional player who's an alumnus of Lucia's school, and Takuma's older brother. He plays Runecraft, focusing on Earth Rite unlike Kai. His signature cards are Great Magician and Predator Golem.
- Easy Amnesia: He informs Mimori that possession by Empty Shades affects people differently. For him, he loses most of his memories, and can't even recognize his own little brother Takuma.
- I Cannot Self-Terminate: When he starts to shake off his Shade possession and regain his memories, it goes berserk and forces him to keep playing, preventing him from even conceding to end the match. He ends up begging Mimori and Takuma to win.
- Let's Get Dangerous!: When going against Hiro in the tournament, he drops the stage magician act in the endgame as he unveils his other signature card.
- Stage Magician: Carries the mannerisms and gimmicks of one, befitting his signature card.
- Victor Gains Loser's Powers: His Predator Golem can obtain the effects of his opponent's destroyed followers at the cost of one Earth Sigil apiece. This also includes negative effects that can be turned on him.
- The Worf Effect: His debut is Lucia's first onscreen victory, though he does put up a fight and plays well to avoid prematurely triggering Vengance.
- Voiced by: Toshiyuki Morikawa
A Grand Master Rank Havencraft player and CEO of the Genesis Corporation. He appears to help Hiro complete his grind to Master for the National Tournament. His signature card is Sacred Lion.
It's eventually revealed that he was colleagues with Hiro's father, and is seeking strong players to save the world from the Tree of Woe and rescue Hiro's parents from its influence.
- Absurdly High-Stakes Game: He offers Hiro the chance to jump straight from AA to Master in one shot if he wins the match. A loss, though, would set Hiro all the way back to B. Normal ranked games don't have so much at stake. He does offer to let Hiro concede at no penalty, though.
- Anti-Magic: Part of his strategy involves the Lion's Den Sanctum amulet, which makes his followers untargetable by spells and effects.
- Big Bad: The last few episodes reveal him to be the true villain.
- No-Sell: The other part of his strategy focuses on his Sacred Lion. It takes no damage from combat, and has Bane to issue a One-Hit Kill to anything fighting it. When protected by the Lion's Den Sanctum, it makes for a very stubborn follower.
- Mechanically Unusual Fighter: The alien behavior and design of the Portalcraft followers confuses the main cast, who are only familiar with the first seven classes of Shadowverse.
- Screw the Rules, I Make Them!: It's implied that, as CEO of Genesis, he has the power to modify parts of the game and more, allowing him to estalish his high-stakes match with Hiro.
- Strike Me Down with All of Your Hatred: During their Final Battle, he encourages Hiro to attack him with his anger. He almost succeeds.
Vivienne and Vanessa Justine
The sisters are a pair of professional Shadowverse players first seen at the worldwide Genesis Tournament. They mostly play tag matches, specializing in Shadowcraft and Forestcraft respectively, and utilize the game mode's rules to build their strategy around Path to Purgatory.
They also have a grudge against Alice, claiming that an idol like her has no business playing Shadowverse.
- Break Them by Talking: When confronting Alice and Kai separately in the legendary cards ruins, they pressure the opponent into despair by questioning their identity and ego respectively.
- Guys Smash, Girls Shoot: Vivienne runs a large variety of shadow-producing followers for board control, while Vanessa complements with Forestcraft damage spells.
- Tomboy and Girly Girl: Vivienne has a more brash attitude compared to Vanessa.
Zuo and KoA pair of cheating competitors first seen at the worldwide Genesis Tournament. The brash Zuo plays as the "face" of the duo, while the softspoken Ko hides nearby to spy on the opponent's hand and feed his partner information. When outed, they have no qualms changing the match into an uneven group fight, even if it's the middle of a match. Ko's Bloodcraft deck is mostly defensive, while Zuo's Dragoncraft deck, whose key card is Dragonsong Flute, turns Ko's cheap support spells into powerful followers.
- Red Oni, Blue Oni: The aggressive Zuo is the red to the reserved Ko's blue.