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Heartwarming / Shadowverse

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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

Story

  • While Eris uses force in order to persuade most of the cast into staying and accepting the dream world tailored for them, she does not do this to Luna. Instead, Eris somehow managed to understand Luna's suffering from reviving her own parents against their will. They still have to fight each other though, but Eris simply lets out a "You can go, but you'll have to get through me first, okay?" in a reassuring manner towards the child.
  • As Isabelle prepares to strike down Rowen in a fit of rage in Chapter 13, the spirit of Kyle appears and defends Rowen. He encourages Isabelle to move on from his death, calming her down enough to stop and talk to Rowen. She learns of Rowen's curse, becomes willing to make amends, and gains the strength to face her reality and break out of the Morning Star's illusory world.
  • After all she's been through in the previous chapters, it's certainly heartwarming to see Luna meet and bond with Aenea.
  • Isabelle uses the lessons she had learned from her time in Isunia to give Tetra hope and support as she shoulders her emotional burdens. This eventually lets Tetra find the strength within her to rally the awakened robots to stand against Belphomet.
  • Illganeau's childhood with her extremely loving and supportive family is one of the happiest backstories for a character in all of Shadowverse, especially in a place like Rivayle, from the way her family supported her despite her ill girl nature, to the way she reassured her sister even though she was torn up with guilt for being born with the magic that was supposed to have been Illganeau's, to the way all of them supported her desire to become a dressmaker. It makes the way it ended in tragedy much more stark.
  • After many chapters of being oblivious, Maiser finally gets the hint that Selena's been doing plenty looking out for him in her own way and gives her some long-due thanks. He offers to shoulder Selena's burden from her assassin work, and finds the resolve in him to be the hero he needs to be.
  • Verdilia finally recruits the two "problem students" in great shows of empathy:
    • She pulls on Amaryllis's eagerness to learn to convince her that she's more than just the Princess role that Lilium has saddled her with. With enough probing, she breaks Amaryllis out of Lilium's curse, and gets Amaryllis started on her path to knowing what her magic is like.
    • With Lyelth, not only does she deduce that Lyelth fights using enchanted puppets, he also treasures those puppets more than anything else. She grabs one and demonstrates that all she needs to do is destroy them to utterly break him... but just hands it back to him afterward, since she knows that doing so would be something unforgivable and wouldn't get him to join her class. Lyelth eventually relents and joins her class, thanking her for her understanding.

Gameplay

  • It's easy to tell when someone's coming close to an important milestone or in the middle of their rank-up trials by looking at their ranked score. (Most significantly: Master score of 9800-10,000, which means they're incredibly close to their goal of a month's grinding.) Some players willingly concede their game to those players, giving them an extra win they need to rank up without the frustration associated with losing a full match.
    • The said same thing can be said with Grand Prix runs, those who manage to qualify for the Finals in Stage 2 (either successfully win 4 rounds in Group A or 3 in Group B) would deliberately lose games in their subsequent Grand Prix runs (either playing low-tier decks, or memeish decks), giving other players the opportunity to qualify for the Finals.

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