Below is a collection of wild fan theories spanning the entire Dragon Age franchise and primarily, its first installment, Dragon Age: Origins. Following installments have their own WMG pages:
- The Architect was of the impression that the Darkspawn could be tamed and made to live alongside humanity with the Old Gods dead, but as with all Well Intentioned Extremists there's a good possibility he was talking out of his ass.
- Darkspawn are unable to coordinate sustained mass effort without the guiding intelligence of an archdemon. No archdemon = no Blight. Presumably, the darkspawn will just dwindle to a perpetual source of wandering monsters.
- Observe the Dwarfs, who have been fighting the first Blight since it began. They can only tell a Blight is in progress because the pressure slacks off a bit.
- That's because the Darkspawn move up to the surface during a Blight.
- The darkspawn won't be able to organize any military-style action, but they'll still rip any non-darkspawn they see to pieces and spread their corruption.
- When the last archdemon is dead, the darkspawn won't hear their music anymore. What happens then is anyone's guess but it may be that the horde losses its will to to live and replenish itself, eventually dwindling away to nothing.
- Or they'll become even more Ax-Crazy and hurl themselves en masse at everyone else in the hopes that they can hear the song again in death. It's what happened to The Mother.
- Observe the Dwarfs, who have been fighting the first Blight since it began. They can only tell a Blight is in progress because the pressure slacks off a bit.
- Nah. "Commoner" in those times doesn't mean "guy that sits in front of his TV set after and exiting workday at Wal-Mart". Regarding boredom, a noble's comfortable (indeed!) life was arguably more boring than a commoner's, with all it's hardships and dangers. The Human commoner was supposed to live on a farm near Redcliffe. (One plot element was that he was indebted to Dwyn the dwarf, who was going to marry the PC's sister in order to settle the debt.) In the end, the Commoner origin was cut because the developers felt it was too clichéed (isn't that how most adventure stories start? Peasant gets hurled out of his little world by some big event and saves the world... see the Monomyth.)
- Two, actually. You destroy Urthemiel, the Dragon of Beauty. Mystery and Night are left. Ooohh, nice evil monikers....
- Just one problem - it would be incredibly boring to have the same plot premise repeat itself over and over again. It's more likely that the next games concentrate on different kinds of threats, such as the Qunari, and might involve pre-emptive attacks against the Darkspawn, as well. This troper would be surprised if Morrigan's child failed to play a major part in the future stories, as well...
- If Morrigan's child is an Old God, technically he (or she) should be able to control the Darkspawn.
- Not quite. The Old Gods clearly don't have a full control over the Darkspawn, since they get corrupted by the contact wit them. It's more likely that he is like a beacon to them, summoning them from all over the place unconsciously, as they hope to taint him back into an Archdemon.
- This would make a certain amount of sense if it involved an entirely new main character, but Grey Wardens aren't Spectres; their job is only to fight Darkspawn/Blights, not preserve order in general or anything. The proper Grey Warden response to the Qunari would be neutrality and attempting to recruit some. But most of the game isn't spent fighting the Blight directly, but gathering allies against it; since those allies would be drastically different in a different region of Thedas, another game with an identical overarching plot would still be very different.
- This all assumes that the next game is going to involve the Grey Wardens in some fashion, and this troper hasn't heard anything like that yet.
- If Morrigan's child is an Old God, technically he (or she) should be able to control the Darkspawn.
- They explain what happens to prisoners in a Codex piece that comes up in the Deep Roads. Males are eaten, but females are subjected to a process that kills almost all of them, but turns the few survivors into Broodmothers who then give birth to the Darkspawn.
- Although some are turned into Darkspawn or things like them, examples being the Blighted animals and poor Tamlen
- Word of God has stated that darkspawn are born from broodmothers, but broodmothers themselves are just a specific type of female ghoul. Just about any animal can become tainted/blighted, but they will not be actual darkspawn themselves.
- Moving on from this, the Tevinter Imperium was basically a giant Dragon Cult, with its leaders all having ingested the blood of the old gods. This link unfortunately went horribly wrong when these leaders travelled to the Black City, where this shared Dragon blood became the darkspawn taint.
- Hmmmm. If the dragons are sentient like the other races, would that mean they have their own mages as well? That might explain what the old gods actually are...
- The Codex states that one mage claimed an Old God taught him Blood Magic. If this theory is true they would be the most likely candidates to invent it in the first place, as blood is very important to them. Note that Fake-Andraste wants you to place her blood in the ashes in order to steal their power.
- This could have possibly been accomplished, not by Dragons being telepathic, but by Blood Mages being the Magi equivalent of the Reaver warrior specialization - perhaps when Mages drink the blood of Dragons (including Old Gods) or demons (how most Blood Mages these days do it) they gain access to Blood Magic. While Dragons are said to be as smart as dolphins, it seems more likely that the first Tevinter Blood Mage was a Reaver cultist than the fact that a Dragon sat him down and explained to him how he could become a Blood Mage.
- This theory is enchanced by the fact that most abominations are the result of blood magic being used to summon demons which then possess people. Guess what kind of magic the ancient Imperium used.
- Not to mention, one would wonder where the Archdemons got that title from, being creatures seemingly unassociated with demons.
- As shown in the Warden's Keep DLC, the power of the Darkspawn taint can be used to control what is essentially another form of blood magic. Perhaps because the taint has its roots in such power?
- As seen during the Nature of the Beast quest, a spirit possessing a living creature is capable of infecting people with a disease that either kills them or turns them into monsters, with the spirit being able to influence those infected.
- Demons just by themselves seem to have some kind of connection to the Blight, as the mages tower holds the same kind of corruption as the Deep Roads.
- Witherfangs' curse gives those who are infected with it traits from her host body, a wolf. While the darkspawn mostly just look deformed, their breeding cycle is almost identical to that of a dragon's-many males 'mating' with one much larger female, who gives birth to numerous offspring.
- Their features are rather reptilian.
- The soul transfer that happens when an Archdemon dies sounds suspiciously like the process that Flemeth, an Abomination, uses to get new bodies, and they are apparently similar enough that she could devise a way to hijack the Archdemon's soul mid-transfer.
- The only real difference between the Blight and Witherfangs' curse is that the Blight is capable of infecting everything.
- Which could be explained by dragons being more powerful than wolves and perhaps the demons taking over the Old Gods being more powerful than the Lady of the Forest.
- IIRC the Architect's origin is just that he was born an unusually smart darkspawn. The Mother was just one his experiments.
- The part about the Mother is Jossed in Awakening, but Dragon Age II's Legacy DLC suggests this may actually be true of the Architect.
- And for those who didn't play the DLC, Inquisition whose antagonist we met in Legacy hammers it in that this could well be the case.
- The Grey Wardens don't know where the Old Gods are. The dwarven kingdoms span the continent of Thedas, with only Orzammar and Kal-Sharok still being under dwarven control. Simply because the Blight began at Ostagar doesn't mean Urthemiel was located anywhere near.
- The Senior Grey Wardens actually do know where the Old Gods are in Dragon Age: The Calling the entire danger posed by Bregan being capurured by the darkspawn was that as the former Warden Commander of Orlais he was one of the Wardens who knew the locations of the Old Gods. Had Bregan only known that the Old Gods were somewhere in the Deep Roads there would have been no danger in the beginning. Once Bregan was turned to the Architects side he actually informed him the locations of the Old God's prisons, and it was the Architects actions using said information that resulted in the start of the Fifth Blight in the first place. That the Grey Wardens know the locations was one of the key points of the The Calling.
- Really? That's very interesting...I own both books, but I haven't gotten around to reading them. In any case, I doubt they're Tevinter clean-up crew, if just for the fact it took decades for the Grey Wardens to surface. They didn't react immediately. As for knowing where the Old Gods are...this is conjecture, since I haven't read it myself, but they do sense darkspawn. If Seniors can do it, it's probably because their senses have gotten more and more tainted, and the song of the Old Gods get stronger.
- The Senior Grey Wardens actually do know where the Old Gods are in Dragon Age: The Calling the entire danger posed by Bregan being capurured by the darkspawn was that as the former Warden Commander of Orlais he was one of the Wardens who knew the locations of the Old Gods. Had Bregan only known that the Old Gods were somewhere in the Deep Roads there would have been no danger in the beginning. Once Bregan was turned to the Architects side he actually informed him the locations of the Old God's prisons, and it was the Architects actions using said information that resulted in the start of the Fifth Blight in the first place. That the Grey Wardens know the locations was one of the key points of the The Calling.
- The First Blight lasted nearly two hundred years. The Grey Wardens didn't come around until nearly a hundred years into it. You don't think that in those hundred years, the armies of the Tevinter Imperium, who would have been more than willing to use blood magic, summon demons, and who knows what else, didn't kill Dumat at least once before the Wardens were founded? That's most likely how they know the Archdemon will just move to another Darkspawn body if a Grey Warden doesn't kill it. Besides, as you said yourself, the Blight doesn't end until the Archdemon is dead, whether it's in its original body or not.
- Yup. The first Archdemon got killed a bunch of times, and came right back. The codex says that people thought it's ability to come back from the dead was proof of that it was a god (because, you know, that's what gods do). The first Grey Wardens could feel it as the dragon died and was reborn, and they figured out how it was pulling off that particular trick. I doubt any other Archdemon is wandering around, given that the entire purpose of the Grey Wardens is to render them Deader than Dead.
- See the WMG down below re: Flemeth's ritual and Andraste for another speculation as to where the soul of the First Archdemon might be.
- It's simply safer that the Warden administer the final blow in order to be the closest carrier of the taint.
- The Wardens say that Darkspawn are soulless creatures and this allows the Archdemon to Body Surf through them and that the soul of a Grey Warden is what causes the two to self-destruct when the Warden kills the Archdemon. In Legacy Corypheus may have taken over the body of Larius/Jeneka; if this is true it throws some holes into the idea of the "two souls cancel each other out" method. What really kills the Archdemon is the remnant of the previous Archdemon's power that all Grey Wardens carry in their Taint, a spiritual poison for the current Archdemon. Corypheus is one of the human Magisters that started the Blight and is unaffected by the Archdemon poison, which may make him more of a threat than an actual Archdemon since every Grey Warden and Darkspawn (except maybe the Architect) is a potential vessel for him.
- They would become ghouls, not Darkspawn. With the exception of the original Magisters, humans can't become Darkspawn. However, the fact that not everyone is killed by the Calling is confirmed by the Legacy DLC, with Larius, a former Commander of the Grey who survived his Calling for so long that the Darkspawn no longer even pay any attention to him.
With Loghain focused on outside threats, it could muster its forces, send out raiding parties to make the Gray Wardens outside Denerim want to enter the fray, which might lead to more political strife, a war between Denerim and Orlais, further backstabbing and betrayal... softening up all the local parties until the Darkspawn can just walk right over whoever's left standing. The only thing stopping that would be Loghain realizing that the Blight was the true threat... which would only happen if the Darkspawn moved in masse too early, instead of just staying in the wilds and doing the occasional village raid.
With the revelation that the Elven gods were simply powerful mages, and the Maker being absent from nearly every game, that leaves the Old Gods as the only deities that have appeared in mortal flesh. What if these Gods are the only creatures keeping reality of the dragon age world stable. They relay a song that resonates throughout the world. Through Titan flesh, through the Fade, and through the minds of Darkspawn. The Darkspawn cannot resist the sound of the music and feel compelled to dig up these gods. In The Calling, the Architect has a conversation with Bregan, in which he asks why the Darkspawn dig and the Architect tells him to meet perfection, and then mourns that they cannot do it without corrupting them. He meant perfection of the highest order of being, the Gods. And the Grey Wardens have been killing them off one by one...
- All of the companions have their own 'personal item', which they come pre-equipped with and which usually relates to their past somehow. Leliana's item? An amulet called the "Seeker's Circle". And who is she working for in Dragon Age 2? The Seekers.
- It's possible the Chantry sent out agents to meet any surviving Wardens in the wake of Ostagar, but it seems like kind of a big stretch. The Warden doesn't have any political influence yet when they meet Leliana in Lothering, and nobody is even certain it's a Blight to begin with. Even if they were sure, what would the Chantry do with the information? It's not like they can do anything against the Archdemon. Unless there's some sort of massive secret the Chantry is trying to cover up about the Blight or darkspawn, it's not entirely clear why they'd bother. Makes more sense in Dragon Age 2, when the Chantry is being directly threatened by the mage-templar war, but in Origins...
- Jossed, at least partially, by the Urn of Sacred Ashes quest. Andraste definitely existed, and her mortal remains definitely did become the focus of powers not explainable by ordinary magic. If she was a mage, she must have been a mage bonded with the mother of all benevolent Fade spirits.
- If you bring Oghren along with you when you talk to the guardian, he mentions that the mountain the Urn is on top of is absolutely filled with incredibly powerful veins of lyrium. Several centuries being exposed to the essence of magic, and being the focus of faith of tens of thousands of people, could be an alternate explanation for the Urn's power.
- Maybe she did bond with the mother of all benevolent Fade spirits... the Maker.
- If you haul Morrigan along with you to the Circle she will comment that the growths growing on the walls due to the abominations looks surprisingly similar to darkspawn corruption.
- Not exactly Jossed, just made ambigious. An alternative explanation for the Ashes' power is mentioned - that they've crystallized the essence of the faith of all those who believed in Andraste. Like with real world religions, you can go either way with no more or less evidence to support you. Though that idea of an incredibly powerful Fade-spirit supporting her has quite a bit of charm to it...
- I very much doubt that the Chantry is a scam, all involved seem to believe in the truth of the Chant of Light and are at worst Lawful Stupid. It is however almost certain that the truth of the matter is a little different from what they believe.
- If you read The Calling it reveals Andraste often went down to the Deep Roads to talk to The Maker by an 'emerald lake'. They do indeed find this emerald lake, and it is indeed strangely free from Darkspawn taint...
- Maybe not a scam from the people involved with it, but possibly a scam from "The Maker". It's mentioned that sometimes people who have magic but are unaware of it will attribute the things that they cause to happen to faith or to another being. It's possible that Andraste was an unknowing mage who attracted the attention of a very powerful spirit, who then lied to her in order to get her to pledge herself to him. He makes up all sorts of things and gives her lots of "miracles" to impress her, and once she dies he loses interest in humans and ignores her followers from then on.
- Note that Dragon Age codex entries are not always written in third-person omniscient. There is nothing that shows whether or not the in-game book "The Search For The True Prophet" is a valid scholarly work, or the Ferelden equivalent of Von Daniken's UFO books. Note that the prime tenet of the Chantry being "Magic exists to serve man, not to rule over him" gives the Chantry every reason to be direly insulted by any claims that Andraste was a mage, whether those claims are true or false.
- Also, it would be just like this game to make the Tevinter Chantry the closest to Andraste's intentions.
- Somewhat Jossed. In the Legacy DLC for Dragon Age II, it becomes apparent that Corypheus - the person who has been trying to steal your blood - is one of the Tevinter Magisters who tried to enter the Golden City. As in the story, he was cast back as a Darkspawn. So the Maker - and His city - do exist, it's just not clear if it's as simple as the Chantry makes it. Also, in the Fade, you can see the Black City off in the distance, but that can be chalked up to the collective thoughts of everybody in the Fade expecting it there.
- Corypheus never actually says that he encountered a being that could be described as the Maker and implies that the city was already blackened when they got there. All Legacy really confirms is that the Magisters did physically enter the City at the behest of the Old Gods seeking power and brought back the darkspawn taint.
- As if to add to this, in The History of the Chantry: Chapter 4, an excerpt reads: "In these dark times, mankind scrambled for a light, any light. Some found comfort in demonic cults that promised power and riches in return for worship." The Chantry's goal is to convert the entire world into worship of the Maker, on the promise that He will build them a paradise. In other words, by the Chantry's own logic, He has promised power and riches in exchange for worship. So, the difference between the widespread religion to the Maker and these demonic cults is...?
- The Chantry does nice things (or at least tries to)?
- Who's to say that a demonic cult has to be evil? Even if you worship an unholy demon, one of the best ways to gain dedicated converts is a good public works campaign sponsored by your Ministry of Darkness.
- Also, looking at some of the fringes of what the chantry does, there's the templars. They are lyrium addicts that will go into dementia from it. They 'guard' mages against becoming abominations (wouldn't like any other demons to rise to the same power, would we?).
- The chantries teachings require them to spread the chant to all people, violently if necessary.
- A codex entry in the sequel mentions an apocryphal story about Andraste going to the top of Sundermount (a mountain important to the plot of the first act and a source of bad mojo from an ancient battle that occurred there) and returning in tears and clearly disturbed. Considering there's an imprisoned demon atop Sundermount and that Flemeth is resurrected there it raises some interesting questions...
- Revising the previous WMG, Andraste didn't bond with the ultimate benevolent Fade spirit. She bonded with the ultimate Pride demon.
- It might be a bit of a knock against the more blind followers of religions around the world, though whether or not its intentional remains to be seen.
- There's some support for this in dialog between Anders and Justice:Anders: Aren't demons simply spirits with unique and sparkling personalities?Justice: They have been perverted by their desires.
- Alternatively, all spirits have been corrupted by proximity to humans - demons are just the ones unlucky enough to be corrupted by negative emotions rather than positive or neutral ones.
- That would explain the spirits of higher order ideals, like Courage and Justice. You could go one further and speculate that without that influence, spirits don't coalesce self-awareness, don't become entities, don't really exist. Then you have to wonder what would be the Maker, if not an expression of something in the sentient condition. Sort of like a reverse Platonic idea.
- In the sequel Merrill admonishes Anders for thinking that there are "good" spirits as all spirits are dangerous to some extent. Even the noble Justice became Vengeance when Ander's anger corrupted him.
- Solas confirms this in Inquisition; Spirits who are approached negatively tend to absorb that negativity and become demons.
- Her Exalted March began 28 years after Dumat was killed. Presumably when she was about 28 years old.
- World of Thedas places her birth in 992 TE (while acknowledging the in-universe scholarly debate around the precise dating) — the same year that Dumat was slain in the Battle of the Silent Plains.
- There is a conspicuous lack of information on who exactly landed the final blow on Dumat, and given how, in his death throes, Dumat had killed scores of Grey Wardens, it is entirely possible that no Warden has died by actually giving up their soul to destroy Dumat's essence.
- According to its Flavor Text, the Sentinel armor set from Awakening belonged to the Warden who slew Dumat, but said armor features very little in the way of Warden iconography, and no other source confirms this association.
- It fits eerily well. A bunch of mages enter the Maker's realm, and he sees an opportunity. The plan is simple: Infect them with the Blight, a sort of Old-God-rabies. The first darkspawn reproduce, go into the earth and infect the Old Gods. One by one, they rise to the surface, only to be killed each and every time. It's all a plan with the intent of making the people of Thedas destroy their own Gods. It may be risky, but considering that, canonically, people always manage to stop the Blight...
There is another solution, however: replacing the Harrowing with a spirit quest of sorts, where the initiate finds and bonds with a benevolent spirit of the Fade (like Wynne). There have been no known cases of double-possession known in the canon (were there?), and having a spirit to draw upon for power will make resorting to blood magic less likely, solving both cardinal problems at once. In practice, it will turn all (Circle) mages into Spirit Healers by default... which, if nothing else, would considerably improve their standing among the muggles.Of course, that can go bad, too, as Anders' example in the sequel shows.
Confirmed in Inquisition. Seekers of Truth are immune to possession because they were made Tranquil, then had their emotions restored by communing with Spirits of Faith.
- Largely Jossed; Solas is Fen'Harel and he's rather ambiguous about the Maker existing.
- Another subtle hint at Dorothea's privileged position with the Divine is in the flavor text on "Favor of the White" gloves that Silas receives from Dorothea when he becomes an initiate. Said text says that the worn-out crest on the gloves definitely cannot belong to the Grand Cathedral, headquarters of the Divines. Incidentally, it means that Leliana is the next in line for the Divineship.
- Unlikely. Leliana is not a priest nor has she taken any vows. She was merely, as Sten suggests, "a house guest".
- Oh, like that's gonna matter if the Divine orders her to take vows and become a Grand Cleric overnight. Remember that she is loyal both to the Chantry and to Dorothea/Justinia personally. That's a lot more devotion than regular vows.
- Unlikely, unless the Maker is a titan, as lyrium is the (literal) blood of titans.
So if Andraste was in fact Mythal, this would make the False Gods responsible for Andraste's death, not the magisters of Tevinter. The real questionis why?
In the context of the faith that Andraste preached, she was a serious threat to the False Gods, for she knew they were simply immortal mages and notthe deities they presented themselves to be. Does this then mean that the teachings of the Andrastian faith preach more against these False Gods thanagainst mages themselves? The most often quoted verse from the Chant of Light in all three games is, "Magic exists to serve man, and never to rule over him".To Andrastians, this is directed at all mages. But the curious thing about this statement is the word "man". After all, humans are not the only race in the DragonAge universe capable of using magic. What is known about the False Gods was that they were mages and that they enslaved their fellow elves and possiblyother races. Perhaps what Andraste meant by this verse of the Chant of Light was not directed at Tevinter or even at mages in general — but at the FalseGods themselves for their deplorable behavior.
So obviously in this context, they would see Andraste/Mythal as a legitimate threat and thus murdered her. But how did Tevinter play into this? Did they aidthe False Gods in killing Andraste, or did they simply get the blame for her murder just because it occurred in their country? Since the fourth game is slatedto take place in Tevinter, if this theory is true more details would be revealed.
He didn't "turn away" — the whole idea was a lie to get the masses to follow both Mythal and Fen'Harel, a way to get the humans to cooperate with the oppressed elves. In Inquisition, certain characters don't seem phased by the idea of claiming the Maker backed you whether or not they actually believe it, in order to get more support — why would Andraste claim any different?
The Maker never "turned away" from his children, he was never real to begin with. Even if he did, if the Maker in Andraste's dreams was Fen'Harel all along — the Maker as the Chantry knows it never existed.
- I had a response up here but apparently something ate it. To wit: there is never any indication Leliana is angling to be Alistair's royal mistress after the Arl of Redcliffe quest (and this is assuming they'd even let her up there in the first place—the Warden gets a pass because they're the homegrown Hero of Ferelden, but an openly admitted Orlesian spy?). She follows the party in Lothering because "the Maker told her to" in a dream, and sure, she could be lying about all of that, but everything in canon suggests that her faith and her belief in her vision is genuine. I'm sorry, I just don't see it.
- He's not talking about Alistair He's talking about Leliana becoming the Warden's mistress.(A Human Noble Warden can become King Consort by marrying Anora)
- I had a response up here but apparently something ate it. To wit: there is never any indication Leliana is angling to be Alistair's royal mistress after the Arl of Redcliffe quest (and this is assuming they'd even let her up there in the first place—the Warden gets a pass because they're the homegrown Hero of Ferelden, but an openly admitted Orlesian spy?). She follows the party in Lothering because "the Maker told her to" in a dream, and sure, she could be lying about all of that, but everything in canon suggests that her faith and her belief in her vision is genuine. I'm sorry, I just don't see it.
- Giant Spider. Who you can romance. Someone working on the games clearly loves them so Writer on Board ahoy.
- Romancable dwarf. Someone had to say it.
- I'm gonna take a wild guess and assume there's an apostate with unknown origins who uses you to further a goal that goes unknown until the endgame. Possibly with feathered pauldrons.
- At least one returning character. Who the character would be though is a whole question on its own.
- Probably someone from Awakening, and be romanceable this time. Gonna put in a guess for Nathaniel since the writers wanted to use him more.
- Fenris. He was the primary focus of Blue Wraith and Dark Fortress and is a Tevinter himself. It'll be a waste to not include him.
- Maevaris Tilani from Those Who Speak, being a Tevinter magister and has yet to make a game debut. Since her husband has since passed, this might open for her to be a romance option as well.
- Feynriel from Dragon Age II. A half-elven Pretty Boy mage with a rare magical ability, last seen going to Tevinter to get training (if you did the quest right), was still in contact with Hawke up until the finale of II. It makes sense, and it wouldn't be the first time Bioware pruned off the alternate endings to his quest. Bonus points if he's a potential romance option.
- While it's hardly impossible that Flemeth could be a being like the Old Gods, it's highly improbable that she could be one herself - she's way too weak, for one matter.
- The Old Gods are not spirits possessing humans. The Old Gods are just flat out uber-powerful dragons (most likely). Morrigan's child on the other hand, will be a purified old god spirit possessing a human form. My personal theory is that Flemeth was created from the same ritual that created Morrigan's child, and that her goal here is to gain a powerful ally (one of equal power to her) to use in a war against the chantry. (Once the baby's grown.)
- We know that Flemeth told Morrigan of the ritual to conceiving an Old God, and that she sent Morrigan with us to prepare her for the body-snatching ritual. It seems very likely that Flemeth's plan all along was to body-snatch Morrigan's child, in which case it's not so much that Flemeth IS an Old God so much as that she wants to BECOME an Old God.
- I had that thought, too, except that what's important about the kid is its spirit, not its body. The only atypical quality about the physical form is the taint needed to commit the whole soul-transfer thing. So if Flemeth body-snatched it, would she actually gain anything special from the effort? Unless her body-snatching is less outright replacing one person's soul with her own, and more of a spiritual Fusion Dance...
- If Flemeth actually is an Old God, she's likely Razikale, the Dragon of Mystery. She's always cryptic and deflects direct questions with sarcasm and vague answers. She doesn't turn into a dragon, she's a dragon that assumes A Form You Are Comfortable With.
- Jossed, Flemeth is the host of the elven goddess Mythal.
- I think it's pretty unlikely that Morrigan came up with the ritual on her own. And here are my reasons why.
- Where would Morrigan get the knowledge for that a ritual like that, if not from Flemeth?
- Well, depending on the players actions, there's The Black Grimoire or even Flemeth's Grimoire itself. Even if the player gives neither to Morrigan it seems unlikely that Flemeth had her grimoire on her constantly. If Morrigan is to believed, it seems that soul transference is Flemeth's schtick. She could have adapted the ritual from one of those.
- Flemeth's advice to the Warden seems to be more like "Telling someone else about the Blight and leaving it up to them won't work, you need to do everything yourself", which would fit if her plans were to send Morrigan along with the Grey Warden who slays the Archdemon.
- It's hard to imagine Flemeth letting her intended replacement body walk off into danger if there wasn't something worth the risk to be gained from it.
- But according to Morrigan there is something to be gained to her walking off. The more powerful Morrigan is, the easier it is for Flemeth to acclimatise. Morrigan even suggested she might have wanted some peace and quiet to prepare for the ritual. And the Blight is a threat. Even to Flemeth.
- Morrigan antagonized Alistair because she didn't think it mattered if she did. She was brought up away from society and other people, and if you ask her about her upbringing she tells you she was raised to value survival above all else. She believes other people think the same way, so, in her mind, if she offered a way to save someone from dying, then of course they would take it.
- Except she also knows that batting her eyes and being friendly to men is the best way to get what she wants. She even tells you that. She knows that Alistair wouldn't back out from his duty of killing the Archdemon, he would need a better reason than just survival.
- More simply, she antagonized Alistair because she just doesn't like him. Alistair is pretty much the anthropomorphic personification of every personality trait that Morrigan most despises: he's weak-willed, he's happy when other people tell him what to do, and he actively avoids seizing power. Add in that she's an apostate mage and he's a templar, and, really, its not surprising that she spends most of the game unloading on him. Morrigan is sarcastic and cold even with people she likes... someone she has no respect or affection for is going to get savaged.
- Morrigan flat out tells you that she got the ritual from her mother, and there really would be no point in lying about it. It's not like it really makes a difference whether the ritual was her idea or Flemeth's, so it's kinda odd for her to be lying for no reason.
- Where would Morrigan get the knowledge for that a ritual like that, if not from Flemeth?
- Morrigan doesn't seem to have as much to gain from the ritual. You pretty much need to be Flemeth to do the Grand Theft Me trick.
- Note that Morrigan leaves you no matter how in love she is with you. Obviously her plans for the child require her to isolate it from all social contact but herself. What kind of plan would this suggest? The plan where Morrigan follows Flemeth's example with her own childrearing, and tries to keep her god-child ignorant and easily manipulated by its dear mother. If you can't possess the body of a god, controlling one is the next best thing...
- It is possible for Morrigan to let you come along with her and your son. So apparently she had a change of heart.
- Note that Morrigan leaves you no matter how in love she is with you. Obviously her plans for the child require her to isolate it from all social contact but herself. What kind of plan would this suggest? The plan where Morrigan follows Flemeth's example with her own childrearing, and tries to keep her god-child ignorant and easily manipulated by its dear mother. If you can't possess the body of a god, controlling one is the next best thing...
- Always 2 there are: the mother and daughter.
- Makes sense in Dred Pirate Roberts sort of way. The legend of Flemeth, the ageless Witch of the Wilds, would be a great way to keep outsiders away whether it's still her original spirit or not.
- Partially jossed: In Dragon Age 2 we find out Flemeth had a way out the entire time.
- She sure could have done a better job at putting her plot into action, because as it is, this is taking Gambit Roulette up to eleven It took nearly a hundred years before the first Grey Wardens formed to combat the First Blight, and another hundred years before they finally figured out how to kill the Archdemon. All accounts seem to imply that the death of Dumat and ending of the First Blight was nothing short of a miracle. For something that was vital to her plans and going to bring about the end of the world, one would think she'd take a more active role in moving it forward...
- Unless she had as much to gain during an ongoing Blight as she gains from it ending. But what?
- The Blight did weaken the Imperium enough that Andraste was nearly able to topple it. I can't imagine that happening if the Blight hadn't done so much damage. So Flemeth was getting rid of all possible rivals, perhaps? Maybe even engineered Andraste's rise herself.
- Unless she had as much to gain during an ongoing Blight as she gains from it ending. But what?
- The Dragon Age II demo lends credence to this theory—the demo lets you play through the early parts of Hawke's origin story, and you get rescued from an Ogre by Flemeth, who then transports your character to Kirkwall where DA II picks up in earnest. This would suggest that Flemeth has been the driving force behind events in the world, to purpose unknown.
- Wasn't it mentioned (during the sacrafice epilouge) that the four other Grey Wardens who killed an Archdemon died doing so, which implies that all the Archdemons before this one had their souls destroyed.
- It's not expressly stated that they all died from absorbing the Archdemon soul. It's entirely possible that the Ritual had been performed before and the Warden simply died of his wounds sustained in combat. A double KO.
- While three of the slain Archdemons have named Wardens tied to the deed, the first Archdemon does not. This would be the situation they understand the least about, given no attempt to kill an Archdemon was successful before, so it's likely they simply did not record who had the final blow. Interestingly enough, this is approximately the same time in history when Andraste was born...
- It could have been preformed in some other context; with a demon, a fade spirit, or some other creature. Hell, it could well be how Flemeth was originally created.
- A fair bit Jossed, in one of the Codices it is mentioned that at the start of the Age the name was already planned, but then when the announcement was due a dragon showed up and they changed it then and there. Dragon Age is the title of the decade/century/multiple centuries.
- How is it jossed? The above theory is about Flemeth being the dragon that prompted the name change.
- And it's almost certain that Flemeth is old enough to have been around then.
- She DID offer to give it up without a fight and said that the fight for it is something she's done plenty of times. She didn't say she ever won.
- I think it's pretty clear that she didn't necessarily want to die—I imagine it's not that easy to come back. She does offer you her book, free of charge, so long as you don't kill her. Still, it's pretty apparent from the first game (now even more so with the second) that this is all just a plan on her part. I think she easily factored in her possible death, and I don't think it makes that much impact onto the story.
- My point was that her death, not her non-death, was the Thanatos Gambit. She prefers not to fight, since there's no winning outcome for her either way, and if the player doesn't insist on it, then she has no need of a Thanatos Gambit. If the Warden feels they have to kill her, then she needs to employ the Thanatos Gambit to put her plan back on track and simply carry on regardless. It's also possible that she faked her death, by any definition of death — did you think because you got experience and could loot her that she must've been truly slain?
- In Dragon Age II, Flemeth has Hawke bring an amulet to Keeper Marethari, and Merrill performs a ritual on it that brings Flemeth into their presence. There is at least a year between Hawke receiving the amulet and the ritual. In that time, the Warden could have killed Flemeth on Morrigan's behalf. As far as the Warden and his companions know, Flemeth is dead. This lets Flemeth scheme in peace as long as Hawke and/or the Dalish clan don't talk about her existence.
- If this is true, it would also explain why she waited for Urthemiel the Dragon of Beauty to be turned into an Archdemon. She wanted her future mate to be a Bishōnen.
- And, in a related bit, he or she will be either the player character of a future game or a companion!
- From what little we know, Flemeth's ritual would have created a human being with the re-purified soul of an Old God, and presumably at least some of the power. What uniquely-powerful, semi-divine human already exists in Ferelden's history? And while there's no date given for Andraste's birth, according to the timeline she called her first Exalted March 28 years after the death of Dumat, the first Archdemon.
- Of course, its hardly like that Flemeth created the Chantry. But there's nothing that said she created that ritual, merely that she and her student Morrigan are the only people still alive who know it.
- Addendum: Furthermore, Flemeth sees the Chantry as abandoning whatever principles she originally set forth and becoming corrupt.
- Who says she ever died in the first place? Everything the Chantry says about Flemeth could very well be apocryphal.
- Seriously, she could be a case of I Have Many Names and Julius Beethoven da Vinci in that she started the myth of the Maker as Andraste while secretly being one of the Old Gods who tricked and imprisoned her peers. She also pulled this with the Elven Gods (whatever they were) as Fen'Harel.
- Made worse by the noted personality change in Morrigan, and her insistence that Flemeth cannot be fought. Perhaps Flemeth's impersonation of her daughter isn't perfect. And perhaps some Wardens just ''followed a psychotic, body-stealing witch into another dimension instead of the woman they love.''
- In addition, darkspawn blood is toxic, so only someone mad or stupid would willingly drink it without believing it might lead to something important. Either the Anderfel group that became the Wardens were incredibly lucky by blind chance or they were given the instructions to create this mixture by someone who knows what they're doing and can prove themselves well-informed.
- This would also mean that the mutual destruction that ended many of the blights was purely accidental, as Flemeth failed to get involved.
- This might make the Wardens being infertile intended, as only being able to produce a child through the Dark Ritual would be more incentive to go through with it in case they had doubts.
- This will largely be an argument as whether or not dogs have souls in DA but dogs DO get blight sickness, and they can survive it, so if they can survive the Taint from the Blight, then surviving the joining should be possible.
- Pretty much confirmed by The Calling. They don't go through the Joining, but after surviving blight sickness, they're immune.
- So, since Morrigan's a shapeshifter and your Mabari has been munching on darkspawn the whole game, does that mean he could do the ritual for you? He's got the whole "survived the taint" thing going on, just like a GW.
- Doubtful. Altough he becomes immune to the darkspawn blood, it seems to be closer to oghren's immunity, he is just immune to the poison, but that's it. he doesn't feel the darkspawns, he doesn't have dreams and having his puppies would not capture the archdemons soul
- Pretty much confirmed by The Calling. They don't go through the Joining, but after surviving blight sickness, they're immune.
- This actually makes a lot of sense: since during a Blight the arhdemon would be the most active, it would be reasonable to infer that the taint is also at it's strongest, making it more likely to kill anyone who would otherwise pose a significant threat to it.
- Screenshots confirm—Alistair is definitely the next heir. Don't know about Morrigan though.
- Morrigan tells you that she doesn't actually know whether Flemeth actually is her mother or if she was adopted. In addition (endgame spoilers), one of the endings involves getting Alistair to sleep with Morrigan. So Morrigan is probably not related to Maric.
- They could still be. Just because it's Squick doesn't mean it's not so.
- Maric's alone time with Flemmeth was I believe about thirty years ago, which would make Morrigan a little older than she seems. It's... possible though (Maric's promise has to have some significance after all).
- Hmmm... a powerful sorceress impregnated by her royal half-brother. Where have I heard this before? Notice the similarities between the names Alistair/Arthur and Morrigan/Morgause; no way that's incidental. There are also several conversations throughout the course of the game that might hint at this.
- Morrigan: So you met this sibling of yours?
- Alistair: Half-sister, but yes.
- Morrigan: And she turned out to be an insufferable hag?
- Alistair: You'd have liked her. You two have a lot in common.
- If you don't sleep with Morrigan just before the big battle, that could mean that her kid is the bastard child of King Alistar. Does anyone else smell a sub-plot for a future title?
- Oh dear God, the child is Mordred.
- You all just blew my mind.
- Jossed: Following the events of Inquisition, whatever destiny Kieran might have possessed has been effectively postponed, and he is now nothing more than a somewhat socially awkward child with a very protective mother.
- Morrigan tells you that she doesn't actually know whether Flemeth actually is her mother or if she was adopted. In addition (endgame spoilers), one of the endings involves getting Alistair to sleep with Morrigan. So Morrigan is probably not related to Maric.
- Who else suddenly wants to create an elven rogue or mage and get the sexy on with Alistair, just for the sake of irony and making bad jokes about Theirin preferences?
- I finished origins with a female mage elf (and i did not know about The Calling yet), romanced Alistair, and had him have a child with Morrigan. This, coupled with the "Mordred" theory definitely blew my mind at many levels.
- Furthermore, Fiona and Alistair will reunite. Ferelden has lost almost all it's Grey Wardens so will need a couple more 'on loan', and Fiona is an obvious candidate. She doesn't suffer the taint anymore so there's no reason she's not still living, and if the Architect shows up again she's the only one who can give necessary exposition.
- Having not read the book, I may not be in a position to comment, But apparently The Architect is the Big Bad for the expansion, so...
- Having just read the book, this seems very unlikely; Loghain notes that one of the reasons Maric gave Alistair up was that it would have humiliated Rowan. Rowan was nearly four years dead by the time Fiona had her kid.
- He may have meant humiliated the memory of Rowan, perhaps?
- Alistair's Codex says Eamon sheltered him to hide his existence from Rowan, for what it's worth. Plus Alistair mentions having to show Cailan around Redcliffe castle when they were children, so that probably means Alistair's older.
- BioWare announced World of Thedas corrections on their blog, which label the events of The Calling as being in 9:10. "Page 141: There are rumors in some circles of an intelligent darkspawn known as the Architect, who attempted to unearth and kill the remaining Old Gods and taint the entire surface world. Though the timeline says 9:14 Dragon, most reliable sources state these events actually occurred in 9:10 Dragon"
. Plenty of other corrections in that post, too. But one thing we know for sure now is that Alistair was born the same year they fought the Architect. It's certainly possible that he was born while Maric was in the underground, or after he returned. But the former option seems heavily at odds with his entire plot line at the beginning of the book, of extreme self-deprivation. If he impregnated a maid as soon as he returned to Denerim, it might still work, though. Still, the list of reasons to doubt that Fiona is Alistair's mother has grown smaller with this change.
- His fate is described as being lost at sea
, a classic literary technique to keep a character out of the way until the writer wants to being him back in the action.
- According to the Dragon Age Wiki,
rumor has it that Maric is alive and being held in an Orlesian prison. Many signs point to Orlais being the setting of Dragon Age III . . .
- Hinted at in The Silent Grove! He was actually in an Antivan prison but was broken out by a Witch of the Wilds.
- According to the Dragon Age Wiki,
- There is a third, as of yet unnamed Therin brother, Fiona's son. The timeline simply doesn't allow for Alistair to be Fiona's child, Word of God on The Calling's continuity problems not withstanding. Given that Cailen's death is unavoidable and Alistair's death is possible, this would allow the writers a back door into including a Therin brother without overwriting player's saves.
- Her belief that Maric forced himself on her mother would be a wholly unnecessary detail for Eamon to add if he was just trying to fabricate an excuse for Alistair's existence, suggesting that Goldanna might have been onto something after all. Since an elven mage would be so much more scandalous than a random maid, the third Theirin brother's birth was used to cover up the truth about Alistair's, while still keeping another spare in case something happens to both Cailin and Alistair. Eventually, Alistair and/or Anora will seek out the third Theirin brother as a solution to the succession crisis they're going to be dealing with eventually.
- The process for making golems is horrifically similar in both games, if not outright copy-and-paste like the restless spirits encountered in both games; the different appearance of the ghosts in Empire could be explained as a side-effect of the Water Dragon's imprisonment. Furthermore, the cannibals of Jade Empire are similar to the darkspawn and they both have some ugly "mothers," the cannibal's noted as being an Old One-style creature like the Archdemons. In the case of Durge it's noted to be a special case in the cosmology of Jade Empire that exists in the world of the living and the dead, maybe another section of the Fade altogether. It's almost a shame Black Whirlwind didn't make a cameo on his post-game world tour (he and Oghren could have had a hell of a drinking contest) if the games were set about the same time. I wouldn't be surprised if this is revealed to be Bioware's plan, their own Fantasy Counterpart Culture world to put their licenses in.
- The mages also look a lot like psykers, in terms of their tendency to get demonically possessed and/or explode if untrained. That said, you can enter the Fade relatively unarmored, and come back in one piece; the Warp isn't so forgiving.
- Could just be a 'young' Warp, before the concentrated vices of multiple races twisted it into the Hell it is by the time of Warhammer.
- I think it's also important to note that there's a boss named Fulgrim. Which in my opinion shows that this game draws at least some inspiration from Warhammer.
- Not to nitpick on that statement about demons in DA, but you forgot Hunger demons. That said, they've never appeared in the series proper for some reason, and what we know about them makes the idea that they're Nurglesque daemons quite easy to swallow. That said, the big problem with this crossover was basically stated above: In 40k and WHFB, warp entities are, with a few rather ineffectual examples quite literally Always Chaotic Evil, and while there are plenty of malevolent spirits in the fade, we've met a few that could hardly be called evil.
- Baird is a descendant of both Alistair and Morrigan, thus explaining his snarking habit as In the Blood.
- Shepard is a descendant of Alistair, making him/her also a descendant of Calenhad.
- There's more implying this: aside from the possibility of Flemeth's death causing the immortality (we do have precedent for such: the Archdemon can survive by possessing any Darkspawn nearby), Morrigan's behavior in Witch Hunt is utterly different from the main game, subdued and submissive to Flemeth's will where once she was casually defiant to it. This approaches possible Fridge Horror if the warden agrees to Morrigan's plan, as Flemeth's two body hops away from a massively powerful host.
- I am so glad someone else had the Lyrium = Element Zero thought! Is it just me or does DAII's Primeval Thaig look like the Krogan architectural style?
- Actually, unless it is stated somewhere in supplemental material that he was, the Human Noble Kain was not especially badass. Loghain does look a bit like Kain before he got vampire-ized, and the PC DOES help him see that his true enemy is the Old God......
- A long, long time ago. In a galaxy far, far away.
- On a side note, if this is the case, then the Darkspawn are the Others, the Chasind would be identical to the Wildlings, and Nymeria (the legendary witch queen after which Arya named her wolf) might be another name of Flemeth.
- The Others are not Darkspawn. They're Qunari.
- The first conversation of the game is held between Bryce Cousland and his loyal
bannermanvassal, ArlBoltonHowe. As it happens, as Howe arrives, the Couslands are playing host to a veteran member of theNight's WatchGrey Wardens, Duncan. That night, after Howe's sudden but inevitable betrayal, Duncan helps you escape in exchange for your promise totake the blacktake the Grey. He takes you to a ruined, but still heavily defended, fortification far to thenorthsouth calledthe WallOstagar, which has since time immemorial been the realm's only line of defense against otherworldly demonic creatures calledthe OthersDarkspawn. During your first foraybeyond the Wallinto the Wilds, you come across a powerful magic-usingwildlingapostate. And when the Darkspawn finally overrun Ostagar's defenses, the fun-loving, heroic, and irresponsible KingRobertCailin is killed, leaving the realm in the hands of his wife, the scheming QueenCerseiAnora. Through her, her father, the ruthless but effective LordTywin LannisterLoghain, takes power as regent. Loghain, of course, is best known for his vital role in overthrowing theTargaryen dynastyOrlesian occupation. But without a true King on the throne, the realm begins to split apart between the various nobles, with some making overtures of independence, leading to theWar of the Five KingsFerelden civil war.
- Related; the Redguard homeland and the Qunari homeland are the same. It was destroyed in a war between the two. Redguard fled to Tamriel, Qunari to Thedas.


- Morrigan has shown up prominently in the trailers for Inquisition, as well as Qunari soldiers in the background.
- Possibly Jossed by the DLC Return to Ostagar that will let you, well, return to Ostagar. Would be odd if there wasn't any chance whatsoever of recovering Duncan's corpse. And his cool, high-level gear, of course.
- You don't find the body.
- Alternatively, Duncan will be back for The Awakening. The Architect has a vested interest in keeping Grey Wardens alive.
- Might be a fine possibility. To quote the feature list:
- Jossed. On the social boards, David Gaider (the Lead Writer for the franchise) wrote the following:
- This one has been confirmed by BioWare as not true since not only is there the possibility for Morrigan to not have a child in the first place, when Dragon Age II starts the child would not have been conceived yet and when it ends the child would only be around 9 years old.
- Also, the "Witch Hunt" DLC, which centers around finding Morrigan is meant to settle her part of the story.
- Not that it really succeeded at doing so. Even if you kill her, the way she went off would easily make it possible for her to come back later.
- It's said in Witch Hunt that Morrigan Jr. is male, so unless they recon it, it's not going to happen. It's just unlikely that Bioware wouldn't allow you to play as a female character. Imagine the outcry of the Fans If you can only play a male human/ half-human.
- On a related note, Morrigan Jr.'s name will be... Morgan, because Morrigan does not seem like the type to put much effort into names. There will be much lampshading of this.Morgan: Mother wanted to name me after my father, but... for some reason it wasn't possible.
- It is confirmed that Jowan would have been a potential party member by using the Right of Conscription on him after Redcliffe. It's very possible a DLC might add that possibility. It's doubtful he'd be a party member in an expansion or sequel, since in almost every instance, he's executed for his crimes.
- Alternatively, we will get a DLC chronicle of Jowan and his new party breaking into Aeonar to rescue Lily. C'mon, how awesome would that be?
- Given that several party members appear in Dragon Age II and the Expanded Universe even if you killed them personally, it may not matter what you decided to do with Jowan. Two of the choices are letting him go free and sending him back to the Circle to be made Tranquil and it's not hard to see Jowan escaping again in the second choice. The epilogue cards at the end of Origins are pretty much to be taken with a grain of salt considering how easily they're retconned in II.
- Jossed.
- Mere Tainting does not turn women into Broodmothers. It's a long, complex process that most candidates don't survive. Seranni is likely to be like Utha, who endured in the same condition for decades.
- She's not the only one of the Architect's faction who is still alive. In the Architect's diary he mentions a Disciple called the Seeker, who's apparently behind all the problems in the Wending woods. He's also never fought over the course of the game.
- Part of the Architect's original plan was to find and kill the Old Gods, though it's unclear if he still planned to do this after the plan changed from tainting everyone else to immunizing all the darkspawn. Of course, Awakening proved that intelligent darkspawn can still carry out mini-Blights (and probably larger scale ones given the opportunity) without an archdemon if they have some type of leadership, so in the end it seems that none of the Architect's plans would ever work in the long term.
- Alternatively, the Architect's plans will work too well and he'll create Disciples as smart as he is, but minus his more affable qualities. Becoming intelligent does not mean that they turn good after all. We've already seen how the Mother and her spawn turned out.
- Considering that his two major attempts at meddling in the backstory turned Urthemiel into an Archdemon and created The Mother, it's almost a given that this is going to happen again if he is allowed to survive.
- This troper is inclined to believe that the game will allow a partial transfer, the same as the Awakening, with a few most major choices pre-written, but a few others still free to change, along with your stats and appearance, ofcourse.
- This has been Jossed by Word of God; you ''will'' be able to trasnfer your Origins and Awakening saves to Dragon Age 2
, although who knows what choices you made will truly have any effect...
- I'd wonder why, though, since its possible for Hawke to never even know a Warden is nearby—besides that, the game is about Hawke's rise to power. After Loghain is revealed to be a traitor, there's even less reason.
- [[spoilerL Hawke's cameo in Inquisition has them pretty ticked at the Gray Wardens attempt to use Blood Magic due to Corypheus' manipulations, so confirmed, basically.]]
- Considering she's getting her own movie, this is seeming more and more likely.
- Confirmed!
- That's where Bohdain and Sandal are headed as well.
- And Wynne and Shale in the novel Asunder.
- The plot will at least partly consist of the two putting their respective bands back together to form a Super Group.
- This'll be difficult considering your Warden's face isn't saved in Dragon Age II . That's probably one of the reasons he/she never appears.
- Simple answer? Have them show up wearing a hood/helm, using the camera to avoid showing their face, and then let the player use the character customization feature on them as well. As for voices, get one pair (male and female) of voice actors for the human noble and human mage warden, get one pair for the dwarf noble and dwarf commoner, get one pair for the city elf and elf mage, and a pair for the dalish. Expensive? Yea, but cheaper than a pair for each individual origin.
- They pretty much did the same thing in Mass Effect 2, so there's precedent.
- Confirmed, sort of. The Hero of Ferelden has not made any onscreen cameo appearances, but Alistair, Loghain, or Stroud team up with Hawke and the Inquisitor for a story arc.
- Of course, he'll no longer be Sten.
- True. But he'll still be awesome.
- While I don't have a complete understanding of qunari morality, I somehow feel that to the leaders, Sten having helped save Fereldan might be considered aiding the enemy and a form of treason. Then again, they might just value the fact that Sten is perhaps the only qunari with the best understanding of Fereldan and the Blight and send him back for more info-gathering missions.
- Given that his purpose for being there was understanding what is the Blight I imagine they'd accept him back. He wasn't there on a war mission.
- Exactly. Sten's mission was 'Take a scout team and find out if the Blight is a danger to the qunari'. He comes back with the answer 'It was an extreme danger to all that lives, but I helped stop it before it reached us'. I can't imagine even qunari logic having a problem with that.
- In addition to this, he will be introduced wearing some sort of helmet and not speaking, appearing in pre-rendered cutscenes. The last of these cutscenes will show him removing his helmet to speak to his men... And eat a cookie.
- While playing with a kitten... I mean, helping it train!
- Confirmed as of Those Who Speak.
- Someone better pick up that phone. Because I fucking called it.
- Or she was raised outside of the Qunari (and technically isn't one as the Qunari are a creed instead of a race) and has a more cheerful disposition and the ability to pick grown men up and throw them through doors. A seven foot-tall Genki Girl with muscles.
- I really hope not. I'd rather carry on with an established character, either the Warden or Hawke(or both, preferably), than start a new one all over again. Would I like to see Orlais and Tevinter? Yes. I'd love to visit both. I'd love to see a new game take place in both or either. But I don't want to wait until a fourth game comes out to enjoy the return of my characters from the previous games.
- Well maybe it doesn't have to be an entirely new character. Maybe it's following the Warden and Leliana Mass Effect 2 style. He's been gone for very long and now has to face whatever made him disappear in the first place.
- Bohdan did mention that he and Sandal will be moving to Orlais. So they will probably help the PC of DA 3 like they've done with the the champion and the Warden.
- Orlaisian wardens will pop up all ominous towards the end of Act 2 saying they need to be in Orlais.
- Confirmed for Orlais, at the very least.
- And it looks like we're getting a Tevinter game for next time.
- I really hope not. I'd rather carry on with an established character, either the Warden or Hawke(or both, preferably), than start a new one all over again. Would I like to see Orlais and Tevinter? Yes. I'd love to visit both. I'd love to see a new game take place in both or either. But I don't want to wait until a fourth game comes out to enjoy the return of my characters from the previous games.
- This has been confirmed as false. Dragon Age 2 is taking place in the Free Marches.
- If the series is successful and continues on long enough, then yes, there will be a Dragon Age game in Anderfels one day. As certain as there will be a Dragon Age in Rivain, Tevinter, Antiva, Orlais and any other nation on the map. So please, if this WMG turns out to be wrong don't make a WMG saying "Dragonage 4 will takes place in the Anderfels". At least not unless there are actual hints about Anderfels as a possible setting of the next game.
- This now seems very likely, during one of the narrator sequences in the extended demo for Dragon Age 2 an Inquistor by the name of Cassandra mentions that the Chantry is in ruins and the world is on the brink of war. The reason that the Chantry sent Cassandra to find Hawke in the first place is because they need him to help reassemble the pieces. If Dragon Age 2 allows the breadth of choice many players hope for the Chantry may not like Hawke's decision.
- Depending on your choices in Legacy, you'll fight some Grey Wardens but not the entire organization.
- Jossed for the Grey Wardens, confirmed in a big way for the Templars—your final boss battle is Knight-Commander Meredith, kicking off the mage-templar war for good.
- Depending on your choices in Legacy, you'll fight some Grey Wardens but not the entire organization.
- This is actually confirmed in Witch Hunt.
- New information on Dragon Age 2 has confirmed this as not true. The main character will be Hawke, a villager from Lothering who fled with his/her family when the darkspawn came. According to BioWare a majority of the story differences become apparent in the middle of the game instead of the end.
- Well, if you don't have save data to import, there's three different ways you can select for how the blight went.
- when darkness comesand swallows lightheed our wordsand we shall rise
- Averted/subverted/converted? "Sten," being a job title or rank for the Qunari and not an actual individual name, do appear in Dragon Age II, but mostly as enemies. Furthermore, far from averting the concept the Qunari being a Planet of Hats (Culture Of Hats?), it pretty much affirms the concept. The entire character of the Qunari people is that the Qun more or less abolishes individuality altogether, meaning that for a character to become dramatically different from another of their title would have to become a Tal'vashoth.
- Not necessarily. Two people can be good at the same job without having the same personality. For the military, there's obviously going to be less variation, but the Qunari back home, the farmers and bakers and such, could still be varied and colorful. Only thing we know about them is their devotion to the Qun and their belief that what they are is what they are meant to be.
- The Architect will perform his Joining on all the Darkspawn and they will organize under a powerful leader, one who is even more dangerous than the Mother. This leader will send all the Darkspawn to the surface in order to conquer or eradicate the other races of Thedas.
- (as suggested above) Following the death of the last Old God, the Darkspawn will go insane, spend some time slaughtering each other in the Deep Roads, and finally surge to surface in a Blight that will only end once every single one of them has been eradicated.
- So... Goris?
- In Awakening, if you make The Messenger fight with you, and then choose to free him afterwards, he gets a mention in the epilogue. Something about a helpful hooded traveler with a slight lisp, who aids those he finds. BioWare, please make him a party member. You can always bring in a Suspiciously Similar Substitute or have him get better if the player imports a save where they killed him.
- Bioware loves Enemy Mine, especially with their apparent policy of subverting Planet of Hats (ex. Legion). Hell, you could even recruit Loghain, who is pretty much the Big Bad of Origins. I'd be really surprised if we never recruit a Disciple.
- Feynriel in one of his possible fates in Dragon Age II goes to Tevinter to study his powers, making him a strong candidate. Of course, there are also the possible choices of making him Tranquil or an Abomination though he could also be a temporary party member for a set of missions.
- Possibly confirmed—one of the companions for Inquisition is rumoured to be Dorian, a good Tevinter magister seeking to atone and reform his society from within.
- Probably Jossed, since there seems to be an entirely new PC—the Inquisitor.
Northern Thedas will serve as the game's setting, since the rest of Thedas has been pretty throughly explored by this point. The Fog Warriors (you know, the guerilla fighters on Seheron that Fenris and Iron Bull met) would make great protagonists since they're badass rebels fighting against two repressive empires at once. Your main goal will be to kick them both out and declare Seheron's independence. You'll be able to travel outside of Seheron to other parts of Northern Thedas to perfom various undercover missions and meet with potential allies. Despite this, the main conflict will stay focused on the Fog Warriors' fight to free Seheron.
- The ending of Trespasser all but confirms that we're going north, but it looks like we'll be focusing on Tevinter. Fog Warriors aren't out of the question, but they're based in Seheron and likely don't care about beyond how they affect Seheron.
Following the disbandment of BioWare, all existing assets for Dragon Age IV are handed over to EA Canada. Formerly a single-player Action RPG, the game is reworked into a 3D Hero Shooter running on the Frostbite Engine. Most of the old assets don't make it into the game, as it is announced in the mid-2020 that it will be a Continuity Reboot for the series, set in Ferelden after the Battle of Ostagar, with unlockable heroes from across the old franchise either fighting each other on the battlefields of the Fereldan Civil War in PvP, or facing off against the Darkspawn Horde in teams of four in the co-op mode.
The game is released in December 2020 on the heels of a massive PR campaign, marred by the traditional controversy surrounding its in-game economy, based entirely on loot boxes and real-money microtransactions. Despite a strong launch thanks to the millions of preorders, the concurrent player numbers tank in the following weeks, with the biggest player complaints concerning massive technical issues and the overall lack of content. EA pulls the plug on the multiplayer servers by the end of 2021, announcing that the Dragon Age IP will join Mass Effect "on ice" for the foreseeable future.
- OR the entire game is the Harrowing. The Pride demon says, "Keep your wits about you, mage. True tests... never end."
- Further evidence for this is Dorian briefly discussing his Harrowing if he is taken along for the final segment of Here Lies The Abyss. The demon he faced was a Desire Demon, which perfectly matches the tombstone stating his greatest fear.
- It's also revealing in hindsight: the Harrowing is a rather easy tutorial sequence in Origins, and the Warden is stated to have completed it (and recovered from the shock) with ease and in record time, while Anders' journal implies that he barely succeeded, being a mere splinter of fear away from failing and being possessed: Anders always was a borderline case.
- I got the impression that Uldred had been communicating with demons for a lot longer than that. Of course, just because he'd been communicating with said test-demon doesn't mean that it couldn't keep, ya know, testing folks.
- Here's another problem. The Pride Demon isn't obviously an enemy during the Harrowing. The PC figures it out thanks to some hinting from the Rage Demon that was likely the real test. The Pride Demon just happened to be near when you started, and decided to tag along and see if it could find a way to possess you. Once you reveal it, it has no reason to press harder, and simply concedes defeat. Pride Demons are insidious, their influence is nearly impossible to detect. How many apprentices have passed the Harrowing lately? Could every one of them have realized a Pride Demon's work?
This might allow for multiple quest options to be tackled at once, as well as having a "specialist" for each major quest area (except Redcliffe, though Alistair might count for that), and time would be of the essence in fighting the Blight—indeed, this might be the only way that significant side questing could be explicable. This would also explain why you only ever have four people in a given area (except for camp and the final battle), even when it makes a lot more sense for there to be everyone (such as in the fight against the Broodmother or the battle to save Redcliffe), as they're all split up and operating in concert. When the party is split in the final push, all the Wardens could go forward—and there would be enough to split up to tackle the Alienage and Market simultaneously, while all the non-Wardens would remain behind. It could even allow Alistair to remain on good terms with the Wardens when Loghain is spared: the Wardens take a vote, and a bare majority vote to spare him. Alistair still quits in disgust, but he remains close with those Wardens who voted to kill Loghain. (He also still makes his speech, and points out only a few of the Wardens, specifically those that voted with him, and takes command at the gates to rally them.
Finally, it means that the DLC and expansion need not all apply to the same character: the one who romanced Morrigan would of course do Witch Hunt; a cunning one with maxed Coercion could become the arl of Amaranthine, perhaps bringing a few others with them; and a dwarf Warden made Paragon and assigned to work in Orzammar could do Golems of Amgarrak.
- Pretty much Jossed. That there are multiple-choice "default" endings for Dragon Age: Origins, and specifically that one of them allows for Alistair to be exiled, suggests there is no canon Warden.
- Well, technically, the "Hero of Ferelden" (male noble who did the dark ritual and made Alistair king) is labelled default, the other two are labelled as pre-sets. Whether that labelling means something is a different question.
- The strangest thing about this possible origin is that it's alluded to in The Stolen Throne that Maric is also Morrigan's father, making her Alistair's half-sister, and heavily borrowing from Arthurian Legend. Perhaps an homage?
- Pretty much Jossed. That there are multiple-choice "default" endings for Dragon Age: Origins, and specifically that one of them allows for Alistair to be exiled, suggests there is no canon Warden.
- Well, he is outright called a savant at one point (according to Bodahn)—but I'd say he doesn't really act like an autistic kid. He seems to be mostly aware of the outside world, and the number one feature of autism is an inability to understand or communicate with others. And, sheesh, I'm going to be incredibly surprised if there isn't already a trope labeling how autistic kids have special magical powers that allow them to shape the world. Maybe Sandal, if autistic, would be the first autistic kid with physical superpowers. And anyhow, it's pretty much stated it was the exposure to lyrium that made him that way.
- Ever heard of high-functioning Downs? Just because they say it's lyrium doesn't mean it is-this is the Middle Ages we're talking about here.
- Well, being made Tranquil, which is sort of like a Magical Lobotomy for mages that turns you into a emotionless robot but you can handle enchantment and potentially mind melting and lethal magical stuff called lyrium so being born with brain damage might give you some of the same benefits. Though Sandal seems lucky enough to retain a personality (could be because he is dwarf.) Tough to test because Dwarves don't become mages and are born resistant to magic/lyrium anyway.
- There is precedent for mental imbalances being confused for magical maladies, such as the schizophrenic in Dragon Age II. They thought that because he wasn't possessed nor a mage, he must have been lying about hearing voices. So, dwarves all know that exposure to lyrium makes you addled. You meet a lyrium added merchant in Orzamar. He acts nothing like Sandal; but they conclude that Sandal must be lyrium addled, cause he works with lyrium.
- Ever heard of high-functioning Downs? Just because they say it's lyrium doesn't mean it is-this is the Middle Ages we're talking about here.
- Loghain doesn't care about his country!? The reason he killed the king was because he saw the man as too idealistic and wasting the country's forces fighting the Darkspawn! His enmity to the Orlesians is what drives him, not some psychopathic tendency towards the aristocracy.
- Indeed. If you read The Stolen Throne, then you know that Loghain couldn't care less about personal power, or what people think of him. He cares about nothing but the country - he's the living image of a Well-Intentioned Extremist. Loghain probably started planning his coup when Cailan declared that they should get help from the Orlesians, and wouldn't back down. That's the one thing that he couldn't take, no matter what. Remember that the arrangements for the battle of Ostragar must have taken weeks or months - there's no indication that Loghain would have made any of this plots before this time. Even Arl Eamon's poisoning happened after this, as you know if you play the Mage Origin. Also note that most of the atrocities blamed on Loghain were done by Arl Howe, who Loghain turned blind eye to in order to have at least one loyal ally among the nobility. Loghain didn't want Cailan to die because he knew that most of the nobles would turn against him if that happened, but if it was a choice between Cailan and Ferelden in his mind, then there was no comparison.
- It has been confirmed by David Gaider that Loghain was plotting against Cailan before Ostagar. Arl Eamon was also poisoned before The Battle of Ostagar. The Redcliffe knight in Lothering says that Arl Eamon has been ill for months. He even uses that fact as an argument against Loghain being involved. Loghain's section in the It Just Bugs Me topic has more discussion on how heavily Loghain was involved in things like the Cousland massacre.
- Er, the person who poisoned Arl Eamon was none other than Jowan the Blood Mage. The same Jowan who escapes the Circle Tower during the Mage Origin story. The poisoning can't have started before Jowan escaped, which in turn happened right when Duncan came looking for recruits to deal with the Blight at Ostragar.
- This is true—however, it doesn't mean Loghain didn't get ahold of Jowan before Ostagar. We don't know when Jowan was captured by the templars, and it's possible only an emissary of Loghain instructed him to poison Arl Eamon. It's only a day's journey to Redcliffe from the Circle Tower, and presumably much more from there to Ostagar. The time frame is still possible.
- I'll accept that Loghain had been planning against King Cailan for quite a while, but it wasn't because he had some deep-seated hatred of Cailan or the aristocracy. It was because the King placed too much trust in the Grey Wardens, a move that Loghain saw as at best, foolish, and at worse as inviting Orlesian spies into the upper reaches of government.
- Haven't played it yet, but Return to Ostagar apparently implies that Cailan was having an affair with Empress Celene I of Orlais and was going to forge an alliance with Orlais. Loghain learned of this and considered Cailan to be betraying Ferelden.
- Loghain didn't know about it. Or at least he pretends not to. You can take him to Ostagar.
- You know, one of the rumors that you can hear from the bartender is that the King was cheating on Anora, Loghain found out about it, and that's why he left him to die at Ostagar. Since it was mixed in with a bunch of other wild speculation I didn't pay it any attention the first time I heard it, but now that it seems that Cailan actually was cheating on her it sounds a lot more suspicious.
- If you persuade Cailan's bodyguard at Ostagar (prior to the battle, of course), he'll tell you that he heard Cailan and Loghain arguing about Anora, although he wasn't paying close enough attention to hear too many details.
- At PAX, David Gaider confirmed that Cailan was planning on dumping Anora for Celene and that Loghain was lying when he said he didn't know about that.
- It has been confirmed by David Gaider that Loghain was plotting against Cailan before Ostagar. Arl Eamon was also poisoned before The Battle of Ostagar. The Redcliffe knight in Lothering says that Arl Eamon has been ill for months. He even uses that fact as an argument against Loghain being involved. Loghain's section in the It Just Bugs Me topic has more discussion on how heavily Loghain was involved in things like the Cousland massacre.
- Why not just arrest Loghain, or find someway to relieve him of his troop, or wait for reinforcement from Redcliff and Orlais. If all of the above is not an option, he can always find some way to personally get out of battle and escape to somewhere.
- Cailan is young and somewhat pro-Orlais, so he probably couldn't count on full support of the aristocracy, while Loghain is popular among aristocrats and has powerful friends. If Cailan just arrested Loghain, he'd have to fear open civil war and that would make defense against the blight even more problematic.
- Minor nitpick: it doesn't look like the PC/Alistair actually saw the betrayal occur. We see the betrayal happen, and then it cuts back to the tower and shows you standing by the beacon, having just lit it, and Alistair standing over the ogre in a position that suggests that you have JUST killed it and he is making sure it's dead. So just a minute or so after the beacon was lit, you were rushed by more darkspawn and taken down. Also, when Duncan is on his knees about to expire, he looks up to see the beacon lit, and the way that it's shot seems to imply that it was just lit and he was able to see that you did your job just before he died, for dramatic purposes. Finally, when you wake up afterwards, you can ask Morrigan what happened to the king and the darkspawn, and if you had seen the betrayal, you would already know that the king was dead. So if all this is correct, the betrayal was happening at the same time that you were fighting your ogre, and you were unaware of it until Morrigan told you.
- Perhaps just to add to this, maybe Cailan was in cahoots with Flemeth the entire time! According to Gaider, the Dark Ritual could only have been done with a recently tainted Grey Warden. How very convenient, then, that the king has the two most recent recruits be the ones kept outside the battle, where they'll presumably be safest, and where they can more easily be scooped up by a shapeshifting witch. Contrived Coincidence? Or...
- One thing might kill that theory: in the alternate continuity of the Darkspawn Chronicles, it's implied that Alistair and Leliana hooked up.
- Maybe Alistair has the "Just for you" ticket as well.
- From what she divulges from her past, it does sound like she's had several casual relations with men as a part of her bardic profession, and didn't mind about them. It's just that her only serious relationship before the game was with Majorlaine.
- Should be noted, she does express some interest in men. If the female warden is romancing Alistair and not Leliana, she eagerly inquires about Alistair's preformance. The warden can comment basically that he's good but inexperienced. Leliana says its cute, that he's like a little puppy, which is good because it means he can be trained; she's definitely speaking from experience.
- In fact, it actually seems easier to romance her as a male Warden. There are several dialogue options right out of the gate (Neutral approval) that only appear/only work if the Warden is male ("Those initiates couldn't have been more lovely than you,"), which allow a male Warden to initiate a romance with her fairly early on. A female Warden, however, has to raise her approval to a high level (+50) first, then wait for her to make the first move, choose the right dialogue options, and express interest. Or complete her personal quest and talk to her about Majorlaine later, an option that requires an even higher approval (well over 70) and is also available to male Wardens. If that's all against her usual sexual preferences because even the lesbians want him, then we're talking about the male Warden's hotness being carried to ridiculous levels. (The male Warden is so hot that he turns lesbians straight! At neutral approval! With a single flirtatious comment!)
- Some of her dialogues with Zevran are also kind of flirtatious, such as one
where Hardened Leliana dares him to remove his pants in front of her to "disprove some myths about elven men" before she'll "consider a tumble." In another
a Warden of either gender who is romancing Zevran can ask her if she's been watching him, which nets a flustered response. The Warden can then tell her, "He's been claimed. My apologies."
- Some of her dialogue indicates that Leliana does not believe If It's You, It's Okay is a valid foundation for a long-term emotional and physical relationship. (The only kind that she's interested in.) If a male Warden cheats on her with Zevran and then chooses certain dialogue options, she'll say, "You don't have to deny it. I always thought there was something missing between us. Now I know what that is," and break off the relationship. That indicates to me that she does not think that a heterosexual relationship between herself and a predominantly homosexual man would work, even if they liked each other. She might have just meant that "it" was that there was "someone else" in the picture, but the context that she said it in raises eyebrows—and she does not say the same thing to a female Warden who breaks up with her in the same manner by sleeping with Zevran. (Instead she says, "I think I made a mistake about you. It's not your fault, I'm sorry. Let's just put this behind us?") I have to wonder why she would think a relationship between herself and a straight male Warden would work if she was entirely homosexual herself.
- Maybe Leliana used to be an Andraste impersonator. And a lot of
fansfaithful Fereldans are damn sure theQueenProphetess is not dead.

- He wouldn't have survived as a Grey Warden for long though. You need at least a minimal amount of courage to survive as a Grey Warden. Jory doesn't have any.
- He fights regular darkspawn well enough. He's not a complete coward—what bothers him is that he can't fight the Joining. It has nothing to do with his personal skill or valor. It's not an enemy he can fight. But hey, I could see him turning tail and running, too.
- Yea, fighting doesn't seem much of a problem, though he might have shat himself at the first sight of an ogre, or the full horde, or a broodmother, or an archdemon. He wouldn't have been able to handle the full sacrifice of dedicating his whole life to fighting darkspawn, or dealing with the tough choices you have to make to fight the blight, though. But putting sword to genlock, he'd have no problem with.
- And on top of all this, Jory is ''nowhere near'' cool enough to be a Warden. Look at Duncan - dude earned that beard by being, you guessed it, badass.
- They could also just retcon him into having survived and escaped somehow no matter what happened, like they did with Anders and Leliana.
- Word of God is that he's just a "Qunari" who was born without horns, I believe. And the way that they use the term, I think they would have specified if he was a convert to the religion, rather than a member of the kossith race.
- Word of God says that Loghain didn't know about the darkspawn coming up through the tower.
- Oh, someone else made this observation! I'll point out that Maric might have slept with Flemeth to conceive Morrigan, making Alistair and Morrigan half-siblings, as Arthur and Morgan le Fay were. Alistair seems to be a bit more of a Arthur/Lancelot type, whereas Calenhad definitely fills the role of a King Arthur/Queen Guinevere, by cheating on his wife with his Lancelot-equivalent. In that sense, an Anora/Alistair child (with him as the role of the damned Lancelot) would be a Galahad, no?
- I'll also add in that there is a random trigger scene (similar to the Starfang/Superman scene) that has an axe in a block of wood—you are asked to pull it at out, you do, people hereld you as the future king/queen. Obviously it's just an homage, but it's worth mentioning. And Alistair makes no comment on this, BTW—nor do you need to be a Cousland.
- Oh, this is great! Haha! Made even better, because Word of God confirms they're in a gay relationship. XDD
- And now, Herren just turned out to be a Desire Demon in disguise. And thanks to that, they're the only survivors of the Denerim Massacre in Darkspawn Chronicles. I think that may lend some credibility to this theory.
How is this all relevant? It seems that a very literal Dragon Age has been ushered into the world of RPGs. Dragons are making a comeback as the badasses they are, after going through some nasty decay for so long. And they're PISSED!
"Oh," you say. "Dragons are a cliche. A bunch of unoriginal fantasy stories is hardly anything to excited over, let alone make a silly WMG on TV Tropes for." But you could be wrong! It's all an omen, and Bioware was letting us know something important. The dragons are coming back to Earth to unleash unholy vengeance on humanity! Run! Run for the hills before it's too late! None will surviiiiive!
- Bring It. I have three words for the dragons: heat seeking missiles.
- I suppose the Völsunga saga will become more widely read in such an event... A training manual, so to speak.
- Uh, where are your getting the idea that this is the end for the Warden? I agree the Warden has probably been greatly hardened from the events of Origins and Awakening, but the whole point of Witch Hunt is clearly to act as a kind of sequel hook, hinting at further adventures the Warden will have, probably involving Morrigan and her child. Dragon Age 2 further confirms the Warden will return. Even if this weren't so, chances are the Warden still has plenty left to live for. Acting as Commander of Fereldan's Grey Wardens for one. There's also the possibility of him/her being king/queen of Fereldan and having numerous other duties to attend to. Depending on one's actions during Origins, they've also probably got a lover and friends to go back to and, depending on your Origin, surviving family. All this, with about thirty years remaining until the taint kicks in, what makes you think the Warden is going for a jog in the Deep Roads anytime soon?
- I agree the Warden still has a bit of life left in them, but I still like the idea of the two "youngsters" making the Hero of Ferelden feel old. It seems poignant in some ways.
- Worth noting that Wynne also mentions to Alistair that her son would likely be alot like him, and Anders has the fan nickname 'Mage Alistair'.
- Alternately, it could be the Mage PC, considering the parent-child relationship the two can build up through the game and the fact that the Mage PC's parentage is kept a total mystery.
- Jossed; Wynne's son's name is Rhys and he's set to appear in the novel Asunder. Of course, that's not to say that Wynne hasn't had other children in her lifetime...




- While it may not be Anders specifically, Maric definitely has another bastard out there besides Alistair. If recruited into your party, Loghain can be questioned as to why Maric didn't raise Alistar himself instead of pawning him off on Eamon. Loghain tells you that Maric nearly did raise Alistair, but chose not to as it would have humiliated Rowan and thrown Cailan's status as heir into question. Rowan was already dead(for about three or four years) by the time Fiona had her kid, and she specifically stated she didn't want her child to be in contention for the thrown. Combine this with the fact that Goldanna, Alistair's half sister, remembers her mother giving birth to the king's child, says that a Redcliffe maid did have one of Maric's kids, thus making Alistair's parentage more or less confirmed. Anders being Alistair and Cailan's brother seems possible, but even if its not the case, there is a third Therin brother out there. Also, Cailan is the one who inherited Maric's manho-itude; Anora states that he had other women, and it's been suggested he was either stepping out on her with the empress of Orlais or was planning on dumping her for said empress.
- Eh, jury's still out on whether or not Alistair is Fiona's kid. Some fans have guessed that when Loghain mentioned Alistair's birth humiliating Rowan, he could have just been talking about it insulting her memory. Goldanna's mother's death could also have been the cover story they used to hide the fact Alistair's mother was an elven mage. Maybe the woman died in childbirth with another man's son and Goldanna was mistaken or fed the lie about the boy's father being the king. Either that, or it actually was another of Maric's kids who really did die at birth and was used to cover Alistair's mother's identity. Not saying that any of this is true, but there are still ways Alistair could turn out to be Fiona's son.
- Jossed. Anders is a nickname of his Anderfels heritage.
- It means "Grey Ones," and is applied to a "Qunari" Inquisitor. The Tal-Vashoth are using the name as a title to protest the Qun.
- Elves come from a completely different continent than the humans—they are the original inhabitants of Thedas; humans came from elsewhere. The fact that human-elf offspring is human is probably connected to the fact that the lives of elves shorten when they're around humans.
- Elves are the descendants of humans who arrived in Thedas in prehistoric times. They remained isolated for long enough to start looking different from the "normal" humans, but not to become two different species. The clash between Elvhenan and Tevinter, then the subsequent enslavement of Elves produced so much hatred and prejudice that Humans and Elves ended up considering each other as a very different race, kinda like enslavement caused black and white people see each other as very different races for a long time while biologically, they were for all intent and purpose nearly identical.
- Given that the Elves predate the humans significantly it is far more likely that it's the other way around: Humans are a subspecies of Elf. That would actually fit the reproduction thing too, since the mutations that created humans are the dominant traits, which is why the kids are always elfy-looking humans.
- Elves are the descendants of humans who arrived in Thedas in prehistoric times. They remained isolated for long enough to start looking different from the "normal" humans, but not to become two different species. The clash between Elvhenan and Tevinter, then the subsequent enslavement of Elves produced so much hatred and prejudice that Humans and Elves ended up considering each other as a very different race, kinda like enslavement caused black and white people see each other as very different races for a long time while biologically, they were for all intent and purpose nearly identical.
- I believe it's said somewhere in the game that this was a side-effect of lyrium, or at least supposed to be. They developed a resistance to magic, and therefore a resistance to the magical realm.
- Makes sense, considering that the Genlocks born from a dwarf-turned-Broodmother, which is just a really mutated variant of a ghoul, have a few magic using emissaries among their number. Also note that none of them share the dwarves' resistance to magic.
- Actually no. Genlocks use Blight Magic, one of the two kind of magic that don't require a conection with the Fade and the only one that even the non-mages can use, given that only requires having the Taint in your blood. Also, Genlocks have the dwarven's resistance to magic, I don't know where's your source that they don't.
Given how magic has not only been the primary challenge to qunari dominance, but it also scares the absolute hell out of them, the powers of the Templar would probably be of very great interest to them. That's why they've been holding back all this time, perfecting either their own order of Templars, or building devices that do something similar. Them finishing this would occur just in time for the next game (possibly due to inspecting Solas' fade-strengthening/weakening devices), just in time to (unwittingly) provide an obstacle to Solas' plans.
Tevinter could never recover from their rebel princess Andraste breaking their slave trade, because it meant they could no longer breed with elves in secret and were too mired in cultural posterity to officially marry elves, so since then they've been inbreeding and it shows.
- Actually in Awakening Justice mentions that there something beyond the fade but he doesn't know what it is.
- In Witch Hunt, the end boss is a creature called a Varterral. It's supposedly linked to the elves, being a guardian of the gods sent to protect their children. Of course, you have a Dalish with you, and that doesn't stop it from attacking. However, you encounter it in the Dragonbone Wastes. If you have high enough Survival, it's classified as a "level 33 Dragon". It has six legs (drakes have four legs, and the oldest have spurs on their shoulders that would have become wings had they been female). It even summons winged (i.e. female) dragons to attack you when it needs a breather. Drakes live to great old age even more rarely than dragons do, so varterral are even rarer than high dragons.
- Also, the ridiculous AI gap where it cannot deal with anyone who stays far enough back and uses ranged weaponry may be deliberate, as going by the book The Elven Varterral which can be found on the shelves in the Apprentice Quarters library during Witch Hunt. This could be reflective of an ancient elven legend twisted over time: elves weren't in fact protected by it, but their preferred combat choice of archery makes them much more suited to fighting it, meaning they had a much higher rate of survival than other groups when they fought the varterral.
- Except that in the Elder Scrolls, Dragons are Aedric Sons of Akatosh, literally time wrought into flesh. Not oversized magical animals. Also, being Dragonborn has nothing to do with parentage, but is rather the result of direct intervention from Akatosh. Secondly, we never see any Dragons in DA use the Thu'um, so...
Also if the last game was to end in 9:99 dragon the final epilogue would tell us what the new age is called based on the players actions, a player who fully supported mages may get the "magic age" ending or a player who did as many terrible things as possible may get the "dark age".